整理config

This commit is contained in:
Evan
2026-09-07 11:42:49 +08:00
parent bae333ba7c
commit 19bb63cd87
5 changed files with 0 additions and 1161 deletions

View File

@@ -17,23 +17,6 @@ server {
return 301 /competition.html?competition_id=13;
}
<<<<<<< HEAD
# Brotli 压缩 WebAssembly 文件处理
location ~* \.wasm\.br$ {
default_type "";
add_header Content-Encoding br;
add_header Content-Type application/wasm always;
add_header Vary Accept-Encoding;
expires 30d;
}
location ~* \.asm\.js\.br$ {
default_type "";
add_header Content-Encoding br;
add_header Content-Type application/javascript always;
add_header Vary Accept-Encoding;
expires 30d;
=======
# Unity 预压缩文件:禁止再次 gzip避免 Content-Length 与实际内容不一致
location ~* \.wasm\.br$ {
gzip off;
@@ -62,22 +45,15 @@ server {
add_header Vary Accept-Encoding;
add_header Accept-Ranges bytes;
expires 1h;
>>>>>>> cocos-main
}
# 通用 Brotli 文件处理
location ~* \.br$ {
<<<<<<< HEAD
add_header Content-Encoding br;
add_header Vary Accept-Encoding;
expires 30d;
=======
gzip off;
add_header Content-Encoding br;
add_header Vary Accept-Encoding;
add_header Accept-Ranges bytes;
expires 1h;
>>>>>>> cocos-main
}
# 静态资源缓存配置

View File

@@ -1,288 +0,0 @@
// config.js
// const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025010301",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn :true, //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:150,
// SSN_COMPETITION_ID: [13],
// // 计算关卡实际id
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
// const CONFIG = {
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025011001",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// // disabledev: false,
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:120,
// // 计算关卡实际id
// SSN_COMPETITION_ID: [21,22,23],
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com",
DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
version: "20260717",
/** OSS 真实地址(生产环境浏览器直连) */
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
/** 方案 Bnginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false */
unityCdnDevProxy: '/cdn-unity',
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
unityCdnUseDevProxy: false,
/** 生产 nginx 反向代理 OSS 同路径时设为 true方案 B */
unityCdnUseSiteProxy: false,
<<<<<<< HEAD
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260717',
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260717/Build',
=======
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260617/Build',
>>>>>>> b08562d603e88576042ff972dedf771c32224b4b
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
// 可以根据需要添加其他配置
disabledev: false,
usecdn: true,
lvlock: false,
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
lockupdate: false,
mactchlv: false,
learnvideo: true,
gameNumber: 120,
//计算关卡实际id
SSN_COMPETITION_ID: [13],
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
BEGINNING_REAL_LVID: 91600,
END_REAL_LVID: 93100,
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
// 计算关卡实际id
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
if (localStorage.getItem('platformMode') === 'competition') {
return parseInt(window.unity_game_number, 10)
} else {
if (!ismatch) {
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
} else {
//TODO 这里维护一张匹配关卡映射表
if (gamelv === 240896 && gameid === 0) {
return 10000;
}
}
}
},
lastGameStyle: '',
lastGameDefaultSkin: 0,
checkGameStyle(realLvId) {
let gameStyle = 'SILU';
let gameDefaultSkin = 0;
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
realLvId = realLvId - this.BEGINNING_REAL_LVID;
if (realLvId >= 1 && realLvId <= 300) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else if (realLvId >= 301 && realLvId <= 600) {
gameStyle = 'redArmy';
gameDefaultSkin = 2;
} else if (realLvId >= 601 && realLvId <= 900) {
gameStyle = 'numMan';
gameDefaultSkin = 3;
} else if (realLvId >= 901 && realLvId <= 1200) {
gameStyle = 'chinese';
gameDefaultSkin = 1;
} else if (realLvId >= 1201 && realLvId <= 1500) {
gameStyle = 'snow';
gameDefaultSkin = 4;
} else if (realLvId >= 1501 && realLvId <= 1800) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else {
gameStyle = 'SILU';
gameDefaultSkin = 0;
}
}
if (gameStyle !== this.lastGameStyle) {
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
this.lastGameStyle = gameStyle;
}
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
const sendSkinMsg = (delay) => {
setTimeout(() => {
if (window.unityInstance) {
try {
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
} catch (e) {
console.log("Player not ready yet");
}
}
}, delay);
};
sendSkinMsg(2000);
sendSkinMsg(4000);
sendSkinMsg(6000);
this.lastGameDefaultSkin = gameDefaultSkin;
}
}
};
export default CONFIG;

View File

@@ -1,283 +0,0 @@
// config.js
// const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025010301",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn :true, //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:150,
// SSN_COMPETITION_ID: [13],
// // 计算关卡实际id
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
// const CONFIG = {
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025011001",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// // disabledev: false,
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:120,
// // 计算关卡实际id
// SSN_COMPETITION_ID: [21,22,23],
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com",
DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
version: "20260520",
/** OSS 真实地址(生产环境浏览器直连) */
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260616',
/** 方案 Bnginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false */
unityCdnDevProxy: '/cdn-unity',
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
unityCdnUseDevProxy: false,
/** 生产 nginx 反向代理 OSS 同路径时设为 true方案 B */
unityCdnUseSiteProxy: false,
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260616',
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260616/Build',
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
// 可以根据需要添加其他配置
disabledev: false,
usecdn: true,
lvlock: false,
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
lockupdate: false,
mactchlv: false,
learnvideo: true,
gameNumber: 120,
//计算关卡实际id
SSN_COMPETITION_ID: [13],
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
BEGINNING_REAL_LVID: 91600,
END_REAL_LVID: 93100,
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
// 计算关卡实际id
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
if (localStorage.getItem('platformMode') === 'competition') {
return parseInt(window.unity_game_number, 10)
} else {
if (!ismatch) {
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
} else {
//TODO 这里维护一张匹配关卡映射表
if (gamelv === 240896 && gameid === 0) {
return 10000;
}
}
}
},
lastGameStyle: '',
lastGameDefaultSkin: 0,
checkGameStyle(realLvId) {
let gameStyle = 'SILU';
let gameDefaultSkin = 0;
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
realLvId = realLvId - this.BEGINNING_REAL_LVID;
if (realLvId >= 1 && realLvId <= 300) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else if (realLvId >= 301 && realLvId <= 600) {
gameStyle = 'redArmy';
gameDefaultSkin = 2;
} else if (realLvId >= 601 && realLvId <= 900) {
gameStyle = 'numMan';
gameDefaultSkin = 3;
} else if (realLvId >= 901 && realLvId <= 1200) {
gameStyle = 'chinese';
gameDefaultSkin = 1;
} else if (realLvId >= 1201 && realLvId <= 1500) {
gameStyle = 'snow';
gameDefaultSkin = 4;
} else if (realLvId >= 1501 && realLvId <= 1800) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else {
gameStyle = 'SILU';
gameDefaultSkin = 0;
}
}
if (gameStyle !== this.lastGameStyle) {
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
this.lastGameStyle = gameStyle;
}
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
const sendSkinMsg = (delay) => {
setTimeout(() => {
if (window.unityInstance) {
try {
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
} catch (e) {
console.log("Player not ready yet");
}
}
}, delay);
};
sendSkinMsg(2000);
sendSkinMsg(4000);
sendSkinMsg(6000);
this.lastGameDefaultSkin = gameDefaultSkin;
}
}
};
export default CONFIG;

View File

@@ -1,283 +0,0 @@
// config.js
// const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025010301",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn :true, //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:150,
// SSN_COMPETITION_ID: [13],
// // 计算关卡实际id
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
// const CONFIG = {
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025011001",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// // disabledev: false,
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:120,
// // 计算关卡实际id
// SSN_COMPETITION_ID: [21,22,23],
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com",
DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
version: "20260717",
/** OSS 真实地址(生产环境浏览器直连) */
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
/** 方案 Bnginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false */
unityCdnDevProxy: '/cdn-unity',
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
unityCdnUseDevProxy: false,
/** 生产 nginx 反向代理 OSS 同路径时设为 true方案 B */
unityCdnUseSiteProxy: false,
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260717',
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260717/Build',
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
// 可以根据需要添加其他配置
disabledev: false,
usecdn: true,
lvlock: false,
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
lockupdate: false,
mactchlv: false,
learnvideo: true,
gameNumber: 120,
//计算关卡实际id
SSN_COMPETITION_ID: [13],
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
BEGINNING_REAL_LVID: 91600,
END_REAL_LVID: 93100,
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
// 计算关卡实际id
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
if (localStorage.getItem('platformMode') === 'competition') {
return parseInt(window.unity_game_number, 10)
} else {
if (!ismatch) {
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
} else {
//TODO 这里维护一张匹配关卡映射表
if (gamelv === 240896 && gameid === 0) {
return 10000;
}
}
}
},
lastGameStyle: '',
lastGameDefaultSkin: 0,
checkGameStyle(realLvId) {
let gameStyle = 'SILU';
let gameDefaultSkin = 0;
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
realLvId = realLvId - this.BEGINNING_REAL_LVID;
if (realLvId >= 1 && realLvId <= 300) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else if (realLvId >= 301 && realLvId <= 600) {
gameStyle = 'redArmy';
gameDefaultSkin = 2;
} else if (realLvId >= 601 && realLvId <= 900) {
gameStyle = 'numMan';
gameDefaultSkin = 3;
} else if (realLvId >= 901 && realLvId <= 1200) {
gameStyle = 'chinese';
gameDefaultSkin = 1;
} else if (realLvId >= 1201 && realLvId <= 1500) {
gameStyle = 'snow';
gameDefaultSkin = 4;
} else if (realLvId >= 1501 && realLvId <= 1800) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else {
gameStyle = 'SILU';
gameDefaultSkin = 0;
}
}
if (gameStyle !== this.lastGameStyle) {
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
this.lastGameStyle = gameStyle;
}
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
const sendSkinMsg = (delay) => {
setTimeout(() => {
if (window.unityInstance) {
try {
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
} catch (e) {
console.log("Player not ready yet");
}
}
}, delay);
};
sendSkinMsg(2000);
sendSkinMsg(4000);
sendSkinMsg(6000);
this.lastGameDefaultSkin = gameDefaultSkin;
}
}
};
export default CONFIG;

View File

@@ -1,283 +0,0 @@
// config.js
// const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025010301",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn :true, //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:150,
// SSN_COMPETITION_ID: [13],
// // 计算关卡实际id
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
// const CONFIG = {
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// // DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// // DataServerBaseUrl: "https://test.server.001code.com",
// version : "2025011001",
// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826',
// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build',
// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/',
// // 可以根据需要添加其他配置
// // disabledev: false,
// disabledev: false,
// usecdn :true, //资源走CDN
// lvlock :false, //关卡5关解锁,下一关加锁
// lvlock_normal_learn : !(typeof localStorage !== 'undefined' &&
// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁
// lockupdate :false, //上传按钮
// mactchlv : false, //比赛关卡
// learnvideo : true,
// gameNumber:120,
// // 计算关卡实际id
// SSN_COMPETITION_ID: [21,22,23],
// getRealLvId(gamelv,gameid, ismatch, gameNumber){
// if(localStorage.getItem('platformMode') === 'competition'){
// return parseInt(window.unity_game_number, 10)
// }else{
// if (!ismatch){
// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber)
// }else{
// //TODO 这里维护一张匹配关卡映射表
// if (gamelv === 240896 && gameid === 0) {
// return 10000;
// }
// }
// }
// },
// lastGameStyle: '',
// lastGameDefaultSkin: 0,
// checkGameStyle(realLvId){
// let gameStyle = '';
// let gameDefaultSkin = 0;
// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) {
// gameStyle = 'chinese';
// gameDefaultSkin = 1;
// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) {
// gameStyle = 'redArmy';
// gameDefaultSkin = 2;
// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) {
// gameStyle = 'numMan';
// gameDefaultSkin = 3;
// }else {
// gameStyle = 'default';
// gameDefaultSkin = 0;
// }
// if (gameStyle !== this.lastGameStyle) {
// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
// this.lastGameStyle = gameStyle;
// }
// if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// setTimeout(() => {
// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
// console.log("CallChangeSkin >>> ", gameDefaultSkin);
// }, 3000);
// this.lastGameDefaultSkin = gameDefaultSkin;
// }
// }
// };
const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址
// DataServerBaseUrl: "https://test.server.001code.com",
DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com",
version: "20260520",
/** OSS 真实地址(生产环境浏览器直连) */
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
/** 方案 Bnginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false */
unityCdnDevProxy: '/cdn-unity',
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
unityCdnUseDevProxy: false,
/** 生产 nginx 反向代理 OSS 同路径时设为 true方案 B */
unityCdnUseSiteProxy: false,
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260617/Build',
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
// 可以根据需要添加其他配置
disabledev: false,
usecdn: true,
lvlock: false,
lvlock_normal_learn: !(typeof localStorage !== 'undefined' &&
(localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')),
lockupdate: false,
mactchlv: false,
learnvideo: true,
gameNumber: 120,
//计算关卡实际id
SSN_COMPETITION_ID: [13],
NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84],
BEGINNING_REAL_LVID: 91600,
END_REAL_LVID: 93100,
SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID
HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表
// 计算关卡实际id
getRealLvId(gamelv, gameid, ismatch, gameNumber) {
if (localStorage.getItem('platformMode') === 'competition') {
return parseInt(window.unity_game_number, 10)
} else {
if (!ismatch) {
return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID
} else {
//TODO 这里维护一张匹配关卡映射表
if (gamelv === 240896 && gameid === 0) {
return 10000;
}
}
}
},
lastGameStyle: '',
lastGameDefaultSkin: 0,
checkGameStyle(realLvId) {
let gameStyle = 'SILU';
let gameDefaultSkin = 0;
if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) {
realLvId = realLvId - this.BEGINNING_REAL_LVID;
if (realLvId >= 1 && realLvId <= 300) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else if (realLvId >= 301 && realLvId <= 600) {
gameStyle = 'redArmy';
gameDefaultSkin = 2;
} else if (realLvId >= 601 && realLvId <= 900) {
gameStyle = 'numMan';
gameDefaultSkin = 3;
} else if (realLvId >= 901 && realLvId <= 1200) {
gameStyle = 'chinese';
gameDefaultSkin = 1;
} else if (realLvId >= 1201 && realLvId <= 1500) {
gameStyle = 'snow';
gameDefaultSkin = 4;
} else if (realLvId >= 1501 && realLvId <= 1800) {
gameStyle = 'SILU';
gameDefaultSkin = 0;
} else {
gameStyle = 'SILU';
gameDefaultSkin = 0;
}
}
if (gameStyle !== this.lastGameStyle) {
window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle);
this.lastGameStyle = gameStyle;
}
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
if (gameDefaultSkin !== this.lastGameDefaultSkin) {
// 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载
const sendSkinMsg = (delay) => {
setTimeout(() => {
if (window.unityInstance) {
try {
window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin);
console.log("CallChangeSkin sent >>> ", gameDefaultSkin);
} catch (e) {
console.log("Player not ready yet");
}
}
}, delay);
};
sendSkinMsg(2000);
sendSkinMsg(4000);
sendSkinMsg(6000);
this.lastGameDefaultSkin = gameDefaultSkin;
}
}
};
export default CONFIG;