This commit is contained in:
Evan
2026-07-17 17:19:24 +08:00
parent 33070ad827
commit 3bafb1e10d
2463 changed files with 1803 additions and 4 deletions

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@@ -164,18 +164,18 @@ const CONFIG = {
// DataServerBaseUrl: "https://test.server.001code.com", // DataServerBaseUrl: "https://test.server.001code.com",
// DataServerBaseUrl: "https://test.server.001code.com", // DataServerBaseUrl: "https://test.server.001code.com",
version: "20260520", version: "20260717",
/** OSS 真实地址(生产环境浏览器直连) */ /** OSS 真实地址(生产环境浏览器直连) */
unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260616', unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617',
/** 方案 Bnginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false */ /** 方案 Bnginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false */
unityCdnDevProxy: '/cdn-unity', unityCdnDevProxy: '/cdn-unity',
/** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */ /** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */
unityCdnUseDevProxy: false, unityCdnUseDevProxy: false,
/** 生产 nginx 反向代理 OSS 同路径时设为 true方案 B */ /** 生产 nginx 反向代理 OSS 同路径时设为 true方案 B */
unityCdnUseSiteProxy: false, unityCdnUseSiteProxy: false,
unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260616', unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260717',
unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260616/Build', unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260717/Build',
python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/', python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/',
// 可以根据需要添加其他配置 // 可以根据需要添加其他配置

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@@ -0,0 +1,126 @@
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<type fullname="UnityEngine.AudioListener" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
<type fullname="UnityEngine.LineRenderer" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
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<type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
<type fullname="UnityEngine.RenderSettings" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Grid" preserve="all" />
</assembly>
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<type fullname="UnityEngine.BoxCollider2D" preserve="all" />
<type fullname="UnityEngine.Rigidbody2D" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Font" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Tilemaps.Tile" preserve="all" />
<type fullname="UnityEngine.Tilemaps.Tilemap" preserve="all" />
<type fullname="UnityEngine.Tilemaps.TilemapRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
<type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
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<type fullname="UnityEngine.UI.Mask" preserve="all" />
<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
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<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
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<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
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<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
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</linker>

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