diff --git a/scratch-gui/src/lib/unity-cdn.js b/scratch-gui/src/lib/unity-cdn.js index c3644615..dbbd796a 100644 --- a/scratch-gui/src/lib/unity-cdn.js +++ b/scratch-gui/src/lib/unity-cdn.js @@ -20,36 +20,59 @@ export function getUnityCdnBuildRoot() { return `${getUnityCdnRoot()}/Build`; } -/** 预取关卡库并注入,避免 LevelDatabase 回退到 /unity/ 或 editor 相对路径 */ -export async function prefetchLevelsDatabase(cdnRoot) { - const root = String(cdnRoot || getUnityCdnRoot()).replace(/\/$/, ''); - const jsonUrl = `${root}/levels-database.json`; - window.__tfrhLevelsDatabaseUrl = jsonUrl; - - if (window.__tfrhLevelsDatabaseJson) { - return; - } - +async function fetchJsonWithBrotli(jsonUrl) { const brUrl = jsonUrl.replace(/\.json(\?.*)?$/i, '.json.br$1'); if (typeof DecompressionStream !== 'undefined') { try { const brRes = await fetch(brUrl); if (brRes.ok) { - const text = await new Response(await brRes.arrayBuffer()) - .pipeThrough(new DecompressionStream('brotli')) - .text(); - window.__tfrhLevelsDatabaseJson = JSON.parse(text); - return; + const ab = await brRes.arrayBuffer(); + let text = new TextDecoder().decode(ab); + if (text.charCodeAt(0) !== 0x7b && text.charCodeAt(0) !== 0x5b) { + text = await new Response(ab) + .pipeThrough(new DecompressionStream('brotli')) + .text(); + } + return JSON.parse(text); } } catch (e) { - console.warn('[unity-cdn] levels-database.json.br 预取失败,尝试 .json', e); + console.warn('[unity-cdn] Brotli 预取失败,尝试 .json', jsonUrl, e); } } const res = await fetch(jsonUrl); if (!res.ok) { - throw new Error(`levels-database HTTP ${res.status}: ${jsonUrl}`); + throw new Error(`HTTP ${res.status}: ${jsonUrl}`); } - window.__tfrhLevelsDatabaseJson = await res.json(); + return res.json(); +} + +/** 首屏只预取关卡库索引(分片模式);legacy 全量库作回退 URL */ +export async function prefetchLevelsDatabase(cdnRoot) { + const root = String(cdnRoot || getUnityCdnRoot()).replace(/\/$/, ''); + const indexUrl = `${root}/levels-db-index.json`; + const jsonUrl = `${root}/levels-database.json`; + window.__tfrhLevelsDbIndexUrl = indexUrl; + window.__tfrhLevelsDatabaseUrl = jsonUrl; + + if (window.__tfrhLevelsDbIndex) { + return; + } + + try { + const index = await fetchJsonWithBrotli(indexUrl); + if (index?.mode === 'sharded' && index.shards?.length) { + window.__tfrhLevelsDbIndex = index; + return; + } + } catch (e) { + console.warn('[unity-cdn] levels-db-index 预取失败,启动时将回退全量库', e); + } + + if (window.__tfrhLevelsDatabaseJson) { + return; + } + + window.__tfrhLevelsDatabaseJson = await fetchJsonWithBrotli(jsonUrl); } diff --git a/scratch-gui/src/playground/config_BACKUP_1249.js b/scratch-gui/src/playground/config_BACKUP_1249.js new file mode 100644 index 00000000..4c93e2e0 --- /dev/null +++ b/scratch-gui/src/playground/config_BACKUP_1249.js @@ -0,0 +1,288 @@ +// config.js + +// const CONFIG = { +// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025010301", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn :true, //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:150, + +// SSN_COMPETITION_ID: [13], + +// // 计算关卡实际id +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, + +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } +// }; + + +// const CONFIG = { +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025011001", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// // disabledev: false, +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn : !(typeof localStorage !== 'undefined' && +// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:120, +// // 计算关卡实际id +// SSN_COMPETITION_ID: [21,22,23], + +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } + +// }; + + + +const CONFIG = { + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", + DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + + version: "20260717", + + /** OSS 真实地址(生产环境浏览器直连) */ + unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617', + /** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */ + unityCdnDevProxy: '/cdn-unity', + /** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */ + unityCdnUseDevProxy: false, + /** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */ + unityCdnUseSiteProxy: false, +<<<<<<< HEAD + unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260717', + unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260717/Build', +======= + unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260617', + unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260617/Build', +>>>>>>> b08562d603e88576042ff972dedf771c32224b4b + python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/', + + // 可以根据需要添加其他配置 + + + + disabledev: false, + usecdn: true, + lvlock: false, + lvlock_normal_learn: !(typeof localStorage !== 'undefined' && + (localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')), + lockupdate: false, + mactchlv: false, + learnvideo: true, + gameNumber: 120, + //计算关卡实际id + SSN_COMPETITION_ID: [13], + NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84], + BEGINNING_REAL_LVID: 91600, + END_REAL_LVID: 93100, + SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID + HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表 + // 计算关卡实际id + getRealLvId(gamelv, gameid, ismatch, gameNumber) { + if (localStorage.getItem('platformMode') === 'competition') { + return parseInt(window.unity_game_number, 10) + } else { + if (!ismatch) { + return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID + + } else { + //TODO 这里维护一张匹配关卡映射表 + if (gamelv === 240896 && gameid === 0) { + return 10000; + } + } + } + }, + lastGameStyle: '', + lastGameDefaultSkin: 0, + checkGameStyle(realLvId) { + + let gameStyle = 'SILU'; + let gameDefaultSkin = 0; + + if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) { + realLvId = realLvId - this.BEGINNING_REAL_LVID; + if (realLvId >= 1 && realLvId <= 300) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else if (realLvId >= 301 && realLvId <= 600) { + gameStyle = 'redArmy'; + gameDefaultSkin = 2; + } else if (realLvId >= 601 && realLvId <= 900) { + gameStyle = 'numMan'; + gameDefaultSkin = 3; + } else if (realLvId >= 901 && realLvId <= 1200) { + gameStyle = 'chinese'; + gameDefaultSkin = 1; + } else if (realLvId >= 1201 && realLvId <= 1500) { + gameStyle = 'snow'; + gameDefaultSkin = 4; + } else if (realLvId >= 1501 && realLvId <= 1800) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } + } + + + if (gameStyle !== this.lastGameStyle) { + window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); + this.lastGameStyle = gameStyle; + } + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + if (gameDefaultSkin !== this.lastGameDefaultSkin) { + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + const sendSkinMsg = (delay) => { + setTimeout(() => { + if (window.unityInstance) { + try { + window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); + console.log("CallChangeSkin sent >>> ", gameDefaultSkin); + } catch (e) { + console.log("Player not ready yet"); + } + } + }, delay); + }; + sendSkinMsg(2000); + sendSkinMsg(4000); + sendSkinMsg(6000); + this.lastGameDefaultSkin = gameDefaultSkin; + } + } +}; + + + + + + +export default CONFIG; \ No newline at end of file diff --git a/scratch-gui/src/playground/config_BASE_1249.js b/scratch-gui/src/playground/config_BASE_1249.js new file mode 100644 index 00000000..7bd656c2 --- /dev/null +++ b/scratch-gui/src/playground/config_BASE_1249.js @@ -0,0 +1,283 @@ +// config.js + +// const CONFIG = { +// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025010301", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn :true, //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:150, + +// SSN_COMPETITION_ID: [13], + +// // 计算关卡实际id +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, + +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } +// }; + + +// const CONFIG = { +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025011001", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// // disabledev: false, +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn : !(typeof localStorage !== 'undefined' && +// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:120, +// // 计算关卡实际id +// SSN_COMPETITION_ID: [21,22,23], + +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } + +// }; + + + +const CONFIG = { + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", + DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + + version: "20260520", + + /** OSS 真实地址(生产环境浏览器直连) */ + unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260616', + /** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */ + unityCdnDevProxy: '/cdn-unity', + /** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */ + unityCdnUseDevProxy: false, + /** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */ + unityCdnUseSiteProxy: false, + unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260616', + unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260616/Build', + python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/', + + // 可以根据需要添加其他配置 + + + + disabledev: false, + usecdn: true, + lvlock: false, + lvlock_normal_learn: !(typeof localStorage !== 'undefined' && + (localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')), + lockupdate: false, + mactchlv: false, + learnvideo: true, + gameNumber: 120, + //计算关卡实际id + SSN_COMPETITION_ID: [13], + NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84], + BEGINNING_REAL_LVID: 91600, + END_REAL_LVID: 93100, + SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID + HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表 + // 计算关卡实际id + getRealLvId(gamelv, gameid, ismatch, gameNumber) { + if (localStorage.getItem('platformMode') === 'competition') { + return parseInt(window.unity_game_number, 10) + } else { + if (!ismatch) { + return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID + + } else { + //TODO 这里维护一张匹配关卡映射表 + if (gamelv === 240896 && gameid === 0) { + return 10000; + } + } + } + }, + lastGameStyle: '', + lastGameDefaultSkin: 0, + checkGameStyle(realLvId) { + + let gameStyle = 'SILU'; + let gameDefaultSkin = 0; + + if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) { + realLvId = realLvId - this.BEGINNING_REAL_LVID; + if (realLvId >= 1 && realLvId <= 300) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else if (realLvId >= 301 && realLvId <= 600) { + gameStyle = 'redArmy'; + gameDefaultSkin = 2; + } else if (realLvId >= 601 && realLvId <= 900) { + gameStyle = 'numMan'; + gameDefaultSkin = 3; + } else if (realLvId >= 901 && realLvId <= 1200) { + gameStyle = 'chinese'; + gameDefaultSkin = 1; + } else if (realLvId >= 1201 && realLvId <= 1500) { + gameStyle = 'snow'; + gameDefaultSkin = 4; + } else if (realLvId >= 1501 && realLvId <= 1800) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } + } + + + if (gameStyle !== this.lastGameStyle) { + window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); + this.lastGameStyle = gameStyle; + } + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + if (gameDefaultSkin !== this.lastGameDefaultSkin) { + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + const sendSkinMsg = (delay) => { + setTimeout(() => { + if (window.unityInstance) { + try { + window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); + console.log("CallChangeSkin sent >>> ", gameDefaultSkin); + } catch (e) { + console.log("Player not ready yet"); + } + } + }, delay); + }; + sendSkinMsg(2000); + sendSkinMsg(4000); + sendSkinMsg(6000); + this.lastGameDefaultSkin = gameDefaultSkin; + } + } +}; + + + + + + +export default CONFIG; \ No newline at end of file diff --git a/scratch-gui/src/playground/config_LOCAL_1249.js b/scratch-gui/src/playground/config_LOCAL_1249.js new file mode 100644 index 00000000..81f2f6cf --- /dev/null +++ b/scratch-gui/src/playground/config_LOCAL_1249.js @@ -0,0 +1,283 @@ +// config.js + +// const CONFIG = { +// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025010301", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn :true, //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:150, + +// SSN_COMPETITION_ID: [13], + +// // 计算关卡实际id +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, + +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } +// }; + + +// const CONFIG = { +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025011001", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// // disabledev: false, +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn : !(typeof localStorage !== 'undefined' && +// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:120, +// // 计算关卡实际id +// SSN_COMPETITION_ID: [21,22,23], + +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } + +// }; + + + +const CONFIG = { + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", + DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + + version: "20260717", + + /** OSS 真实地址(生产环境浏览器直连) */ + unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617', + /** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */ + unityCdnDevProxy: '/cdn-unity', + /** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */ + unityCdnUseDevProxy: false, + /** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */ + unityCdnUseSiteProxy: false, + unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260717', + unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260717/Build', + python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/', + + // 可以根据需要添加其他配置 + + + + disabledev: false, + usecdn: true, + lvlock: false, + lvlock_normal_learn: !(typeof localStorage !== 'undefined' && + (localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')), + lockupdate: false, + mactchlv: false, + learnvideo: true, + gameNumber: 120, + //计算关卡实际id + SSN_COMPETITION_ID: [13], + NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84], + BEGINNING_REAL_LVID: 91600, + END_REAL_LVID: 93100, + SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID + HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表 + // 计算关卡实际id + getRealLvId(gamelv, gameid, ismatch, gameNumber) { + if (localStorage.getItem('platformMode') === 'competition') { + return parseInt(window.unity_game_number, 10) + } else { + if (!ismatch) { + return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID + + } else { + //TODO 这里维护一张匹配关卡映射表 + if (gamelv === 240896 && gameid === 0) { + return 10000; + } + } + } + }, + lastGameStyle: '', + lastGameDefaultSkin: 0, + checkGameStyle(realLvId) { + + let gameStyle = 'SILU'; + let gameDefaultSkin = 0; + + if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) { + realLvId = realLvId - this.BEGINNING_REAL_LVID; + if (realLvId >= 1 && realLvId <= 300) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else if (realLvId >= 301 && realLvId <= 600) { + gameStyle = 'redArmy'; + gameDefaultSkin = 2; + } else if (realLvId >= 601 && realLvId <= 900) { + gameStyle = 'numMan'; + gameDefaultSkin = 3; + } else if (realLvId >= 901 && realLvId <= 1200) { + gameStyle = 'chinese'; + gameDefaultSkin = 1; + } else if (realLvId >= 1201 && realLvId <= 1500) { + gameStyle = 'snow'; + gameDefaultSkin = 4; + } else if (realLvId >= 1501 && realLvId <= 1800) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } + } + + + if (gameStyle !== this.lastGameStyle) { + window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); + this.lastGameStyle = gameStyle; + } + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + if (gameDefaultSkin !== this.lastGameDefaultSkin) { + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + const sendSkinMsg = (delay) => { + setTimeout(() => { + if (window.unityInstance) { + try { + window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); + console.log("CallChangeSkin sent >>> ", gameDefaultSkin); + } catch (e) { + console.log("Player not ready yet"); + } + } + }, delay); + }; + sendSkinMsg(2000); + sendSkinMsg(4000); + sendSkinMsg(6000); + this.lastGameDefaultSkin = gameDefaultSkin; + } + } +}; + + + + + + +export default CONFIG; \ No newline at end of file diff --git a/scratch-gui/src/playground/config_REMOTE_1249.js b/scratch-gui/src/playground/config_REMOTE_1249.js new file mode 100644 index 00000000..1ae71fef --- /dev/null +++ b/scratch-gui/src/playground/config_REMOTE_1249.js @@ -0,0 +1,283 @@ +// config.js + +// const CONFIG = { +// DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025010301", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn :true, //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:150, + +// SSN_COMPETITION_ID: [13], + +// // 计算关卡实际id +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, + +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } +// }; + + +// const CONFIG = { +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 +// // DataServerBaseUrl: "https://test.server.001code.com", +// DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// // DataServerBaseUrl: "https://test.server.001code.com", +// version : "2025011001", +// unitycdndir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826', +// unitycdnbuilddir : 'https://oss-rpwqy.jjwlcdn.com/001_code_unity_res_20250826/Build', +// python_pyodide_cdn_dir : 'https://oss-rpwqy.jjwlcdn.com/001_code_python_res_20241213/pyodide/', + +// // 可以根据需要添加其他配置 + +// // disabledev: false, +// disabledev: false, +// usecdn :true, //资源走CDN +// lvlock :false, //关卡5关解锁,下一关加锁 +// lvlock_normal_learn : !(typeof localStorage !== 'undefined' && +// (localStorage.getItem('player_id') === '32' || localStorage.getItem('player_id') === '1506'|| localStorage.getItem('player_id') === '24'|| localStorage.getItem('player_id') === '1550')), //常规关起锁 +// lockupdate :false, //上传按钮 +// mactchlv : false, //比赛关卡 +// learnvideo : true, +// gameNumber:120, +// // 计算关卡实际id +// SSN_COMPETITION_ID: [21,22,23], + +// getRealLvId(gamelv,gameid, ismatch, gameNumber){ +// if(localStorage.getItem('platformMode') === 'competition'){ +// return parseInt(window.unity_game_number, 10) +// }else{ +// if (!ismatch){ +// return ((gamelv-1)*20*gameNumber)+((gameid-1)*gameNumber) +// }else{ +// //TODO 这里维护一张匹配关卡映射表 +// if (gamelv === 240896 && gameid === 0) { +// return 10000; +// } +// } +// } +// }, +// lastGameStyle: '', +// lastGameDefaultSkin: 0, +// checkGameStyle(realLvId){ +// let gameStyle = ''; +// let gameDefaultSkin = 0; +// if ((realLvId >= 1 && realLvId <= 400) || (realLvId >= 20001 && realLvId <= 30000)) { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } else if ((realLvId >= 401 && realLvId <= 800) || (realLvId >= 10001 && realLvId <= 20000)) { +// gameStyle = 'chinese'; +// gameDefaultSkin = 1; +// } else if ((realLvId >= 801 && realLvId <= 1200) || (realLvId >= 40001 && realLvId <= 50000)) { +// gameStyle = 'redArmy'; +// gameDefaultSkin = 2; +// } else if ((realLvId >= 1201 && realLvId <= 1600) || (realLvId >= 30001 && realLvId <= 40000)) { +// gameStyle = 'numMan'; +// gameDefaultSkin = 3; +// }else { +// gameStyle = 'default'; +// gameDefaultSkin = 0; +// } +// if (gameStyle !== this.lastGameStyle) { +// window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); +// this.lastGameStyle = gameStyle; +// } +// if (gameDefaultSkin !== this.lastGameDefaultSkin) { +// setTimeout(() => { +// window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); +// console.log("CallChangeSkin >>> ", gameDefaultSkin); +// }, 3000); +// this.lastGameDefaultSkin = gameDefaultSkin; +// } +// } + +// }; + + + +const CONFIG = { + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", // 在这里定义服务器地址 + // DataServerBaseUrl: "https://test.server.001code.com", + DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + // DataServerBaseUrl: "https://test.server.001code.com", + + version: "20260520", + + /** OSS 真实地址(生产环境浏览器直连) */ + unityCdnRemote: 'https://oss.eanic.cn/001_code_cocos_res_20260617', + /** 方案 B:nginx / webpack 同源代理前缀(方案 A 直连 OSS 请保持 false) */ + unityCdnDevProxy: '/cdn-unity', + /** 本地 npm start 也走代理(仅 unityCdnUseSiteProxy 或此项为 true 时生效) */ + unityCdnUseDevProxy: false, + /** 生产 nginx 反向代理 OSS 同路径时设为 true(方案 B) */ + unityCdnUseSiteProxy: false, + unitycdndir: 'https://oss.eanic.cn/001_code_cocos_res_20260617', + unitycdnbuilddir: 'https://oss.eanic.cn/001_code_cocos_res_20260617/Build', + python_pyodide_cdn_dir: 'https://oss.eanic.cn/001_code_python_res_20241213/pyodide/', + + // 可以根据需要添加其他配置 + + + + disabledev: false, + usecdn: true, + lvlock: false, + lvlock_normal_learn: !(typeof localStorage !== 'undefined' && + (localStorage.getItem('player_id') === '37' || localStorage.getItem('player_id') === '45' || localStorage.getItem('player_id') === '55')), + lockupdate: false, + mactchlv: false, + learnvideo: true, + gameNumber: 120, + //计算关卡实际id + SSN_COMPETITION_ID: [13], + NOT_ALLOWED_COMPETITION_ID: [72, 62, 64, 65, 69, 61, 63, 67, 70, 74, 73, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84], + BEGINNING_REAL_LVID: 91600, + END_REAL_LVID: 93100, + SIMULATE_COMPETITION_ID: [149], // 用于测试的模拟比赛ID + HIDE_COMPETITION_TIME_ID: [154, 155, 156], // 需要隐藏比赛时间的比赛ID列表 + // 计算关卡实际id + getRealLvId(gamelv, gameid, ismatch, gameNumber) { + if (localStorage.getItem('platformMode') === 'competition') { + return parseInt(window.unity_game_number, 10) + } else { + if (!ismatch) { + return ((gamelv - 1) * 30 * gameNumber) + ((gameid - 1) * gameNumber) + this.BEGINNING_REAL_LVID + + } else { + //TODO 这里维护一张匹配关卡映射表 + if (gamelv === 240896 && gameid === 0) { + return 10000; + } + } + } + }, + lastGameStyle: '', + lastGameDefaultSkin: 0, + checkGameStyle(realLvId) { + + let gameStyle = 'SILU'; + let gameDefaultSkin = 0; + + if (realLvId >= this.BEGINNING_REAL_LVID && realLvId <= this.END_REAL_LVID) { + realLvId = realLvId - this.BEGINNING_REAL_LVID; + if (realLvId >= 1 && realLvId <= 300) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else if (realLvId >= 301 && realLvId <= 600) { + gameStyle = 'redArmy'; + gameDefaultSkin = 2; + } else if (realLvId >= 601 && realLvId <= 900) { + gameStyle = 'numMan'; + gameDefaultSkin = 3; + } else if (realLvId >= 901 && realLvId <= 1200) { + gameStyle = 'chinese'; + gameDefaultSkin = 1; + } else if (realLvId >= 1201 && realLvId <= 1500) { + gameStyle = 'snow'; + gameDefaultSkin = 4; + } else if (realLvId >= 1501 && realLvId <= 1800) { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } else { + gameStyle = 'SILU'; + gameDefaultSkin = 0; + } + } + + + if (gameStyle !== this.lastGameStyle) { + window.unityInstance.SendMessage("GameController", "ChangeUIStyle", gameStyle); + this.lastGameStyle = gameStyle; + } + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + if (gameDefaultSkin !== this.lastGameDefaultSkin) { + // 尝试多次发送消息,以确保 Unity 场景和 Player 对象已加载 + const sendSkinMsg = (delay) => { + setTimeout(() => { + if (window.unityInstance) { + try { + window.unityInstance.SendMessage("Player", "CallChangeSkin", gameDefaultSkin); + console.log("CallChangeSkin sent >>> ", gameDefaultSkin); + } catch (e) { + console.log("Player not ready yet"); + } + } + }, delay); + }; + sendSkinMsg(2000); + sendSkinMsg(4000); + sendSkinMsg(6000); + this.lastGameDefaultSkin = gameDefaultSkin; + } + } +}; + + + + + + +export default CONFIG; \ No newline at end of file diff --git a/scratch-gui/static/unity/Build/mstest5.data.br b/scratch-gui/static/unity/Build/mstest5.data.br new file mode 100644 index 00000000..679df2b6 Binary files /dev/null and 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+>>>>>>> b08562d603e88576042ff972dedf771c32224b4b diff --git a/scratch-gui/static/unity/StreamingAssets/aa/levels-db/94001-94100.json b/scratch-gui/static/unity/StreamingAssets/aa/levels-db/94001-94100.json new file mode 100644 index 00000000..90f9682b --- /dev/null +++ b/scratch-gui/static/unity/StreamingAssets/aa/levels-db/94001-94100.json @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/scratch-gui/static/unity/StreamingAssets/aa/levels-db/95001-95100.json.br b/scratch-gui/static/unity/StreamingAssets/aa/levels-db/95001-95100.json.br new file mode 100644 index 00000000..240fe0bd Binary files /dev/null and b/scratch-gui/static/unity/StreamingAssets/aa/levels-db/95001-95100.json.br differ diff --git a/scratch-gui/static/unity/StreamingAssets/aa/levels-db/95101-95200.json b/scratch-gui/static/unity/StreamingAssets/aa/levels-db/95101-95200.json new file mode 100644 index 00000000..a622634b --- /dev/null +++ b/scratch-gui/static/unity/StreamingAssets/aa/levels-db/95101-95200.json @@ -0,0 +1 @@ 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