Initial commit of 001code-html Scratch frontend project.
Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
290
scratch-blocks/msg/js/en.js
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290
scratch-blocks/msg/js/en.js
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@@ -0,0 +1,290 @@
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// This file was automatically generated. Do not modify.
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'use strict';
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goog.provide('Blockly.Msg.en');
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goog.require('Blockly.Msg');
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Blockly.Msg["CONTROL_FOREVER"] = "forever";
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Blockly.Msg["CONTROL_REPEAT"] = "repeat %1";
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Blockly.Msg["CONTROL_IF"] = "if %1 then";
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Blockly.Msg["CONTROL_ELSE"] = "else";
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Blockly.Msg["CONTROL_STOP"] = "stop";
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Blockly.Msg["CONTROL_STOP_ALL"] = "all";
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Blockly.Msg["CONTROL_STOP_THIS"] = "this script";
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Blockly.Msg["CONTROL_STOP_OTHER"] = "other scripts in sprite";
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Blockly.Msg["CONTROL_WAIT"] = "wait %1 seconds";
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Blockly.Msg["CONTROL_WAITUNTIL"] = "wait until %1";
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Blockly.Msg["CONTROL_REPEATUNTIL"] = "repeat until %1";
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Blockly.Msg["CONTROL_WHILE"] = "while %1";
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Blockly.Msg["CONTROL_FOREACH"] = "for each %1 in %2";
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Blockly.Msg["CONTROL_STARTASCLONE"] = "when I start as a clone";
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Blockly.Msg["CONTROL_CREATECLONEOF"] = "create clone of %1";
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Blockly.Msg["CONTROL_CREATECLONEOF_MYSELF"] = "myself";
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Blockly.Msg["CONTROL_DELETETHISCLONE"] = "delete this clone";
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Blockly.Msg["CONTROL_COUNTER"] = "counter";
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Blockly.Msg["CONTROL_INCRCOUNTER"] = "increment counter";
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Blockly.Msg["CONTROL_CLEARCOUNTER"] = "clear counter";
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Blockly.Msg["CONTROL_ALLATONCE"] = "all at once";
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Blockly.Msg["DATA_SETVARIABLETO"] = "set %1 to %2";
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Blockly.Msg["DATA_CHANGEVARIABLEBY"] = "change %1 by %2";
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Blockly.Msg["DATA_SHOWVARIABLE"] = "show variable %1";
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Blockly.Msg["DATA_HIDEVARIABLE"] = "hide variable %1";
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Blockly.Msg["DATA_ADDTOLIST"] = "add %1 to %2";
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Blockly.Msg["DATA_DELETEOFLIST"] = "delete %1 of %2";
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Blockly.Msg["DATA_DELETEALLOFLIST"] = "delete all of %1";
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Blockly.Msg["DATA_INSERTATLIST"] = "insert %1 at %2 of %3";
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Blockly.Msg["DATA_REPLACEITEMOFLIST"] = "replace item %1 of %2 with %3";
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Blockly.Msg["DATA_ITEMOFLIST"] = "item %1 of %2";
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Blockly.Msg["DATA_ITEMNUMOFLIST"] = "item # of %1 in %2";
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Blockly.Msg["DATA_LENGTHOFLIST"] = "length of %1";
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Blockly.Msg["DATA_LISTCONTAINSITEM"] = "%1 contains %2?";
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Blockly.Msg["DATA_SHOWLIST"] = "show list %1";
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Blockly.Msg["DATA_HIDELIST"] = "hide list %1";
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Blockly.Msg["DATA_INDEX_ALL"] = "all";
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Blockly.Msg["DATA_INDEX_LAST"] = "last";
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Blockly.Msg["DATA_INDEX_RANDOM"] = "random";
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Blockly.Msg["EVENT_WHENFLAGCLICKED"] = "when %1 clicked";
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Blockly.Msg["EVENT_WHENTHISSPRITECLICKED"] = "when this sprite clicked";
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Blockly.Msg["EVENT_WHENSTAGECLICKED"] = "when stage clicked";
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Blockly.Msg["EVENT_WHENTOUCHINGOBJECT"] = "when this sprite touches %1";
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Blockly.Msg["EVENT_WHENBROADCASTRECEIVED"] = "when I receive %1";
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Blockly.Msg["EVENT_WHENBACKDROPSWITCHESTO"] = "when backdrop switches to %1";
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Blockly.Msg["EVENT_WHENGREATERTHAN"] = "when %1 > %2";
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Blockly.Msg["EVENT_WHENGREATERTHAN_TIMER"] = "timer";
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Blockly.Msg["EVENT_WHENGREATERTHAN_LOUDNESS"] = "loudness";
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Blockly.Msg["EVENT_BROADCAST"] = "broadcast %1";
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Blockly.Msg["EVENT_BROADCASTANDWAIT"] = "broadcast %1 and wait";
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Blockly.Msg["EVENT_WHENKEYPRESSED"] = "when %1 key pressed";
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Blockly.Msg["EVENT_WHENKEYPRESSED_SPACE"] = "space";
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Blockly.Msg["EVENT_WHENKEYPRESSED_LEFT"] = "left arrow";
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Blockly.Msg["EVENT_WHENKEYPRESSED_RIGHT"] = "right arrow";
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Blockly.Msg["EVENT_WHENKEYPRESSED_DOWN"] = "down arrow";
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Blockly.Msg["EVENT_WHENKEYPRESSED_UP"] = "up arrow";
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Blockly.Msg["EVENT_WHENKEYPRESSED_ANY"] = "any";
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Blockly.Msg["LOOKS_SAYFORSECS"] = "say %1 for %2 seconds";
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Blockly.Msg["LOOKS_SAY"] = "say %1";
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Blockly.Msg["LOOKS_HELLO"] = "Hello!";
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Blockly.Msg["LOOKS_THINKFORSECS"] = "think %1 for %2 seconds";
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Blockly.Msg["LOOKS_THINK"] = "think %1";
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Blockly.Msg["LOOKS_HMM"] = "Hmm...";
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Blockly.Msg["LOOKS_SHOW"] = "show";
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Blockly.Msg["LOOKS_HIDE"] = "hide";
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Blockly.Msg["LOOKS_HIDEALLSPRITES"] = "hide all sprites";
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Blockly.Msg["LOOKS_EFFECT_COLOR"] = "color";
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Blockly.Msg["LOOKS_EFFECT_FISHEYE"] = "fisheye";
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Blockly.Msg["LOOKS_EFFECT_WHIRL"] = "whirl";
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Blockly.Msg["LOOKS_EFFECT_PIXELATE"] = "pixelate";
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Blockly.Msg["LOOKS_EFFECT_MOSAIC"] = "mosaic";
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Blockly.Msg["LOOKS_EFFECT_BRIGHTNESS"] = "brightness";
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Blockly.Msg["LOOKS_EFFECT_GHOST"] = "ghost";
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Blockly.Msg["LOOKS_CHANGEEFFECTBY"] = "change %1 effect by %2";
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Blockly.Msg["LOOKS_SETEFFECTTO"] = "set %1 effect to %2";
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Blockly.Msg["LOOKS_CLEARGRAPHICEFFECTS"] = "clear graphic effects";
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Blockly.Msg["LOOKS_CHANGESIZEBY"] = "change size by %1";
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Blockly.Msg["LOOKS_SETSIZETO"] = "set size to %1 %";
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Blockly.Msg["LOOKS_SIZE"] = "size";
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Blockly.Msg["LOOKS_CHANGESTRETCHBY"] = "change stretch by %1";
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Blockly.Msg["LOOKS_SETSTRETCHTO"] = "set stretch to %1 %";
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Blockly.Msg["LOOKS_SWITCHCOSTUMETO"] = "switch costume to %1";
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Blockly.Msg["LOOKS_NEXTCOSTUME"] = "next costume";
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Blockly.Msg["LOOKS_SWITCHBACKDROPTO"] = "switch backdrop to %1";
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Blockly.Msg["LOOKS_GOTOFRONTBACK"] = "go to %1 layer";
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Blockly.Msg["LOOKS_GOTOFRONTBACK_FRONT"] = "front";
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Blockly.Msg["LOOKS_GOTOFRONTBACK_BACK"] = "back";
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Blockly.Msg["LOOKS_GOFORWARDBACKWARDLAYERS"] = "go %1 %2 layers";
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Blockly.Msg["LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD"] = "forward";
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Blockly.Msg["LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD"] = "backward";
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Blockly.Msg["LOOKS_BACKDROPNUMBERNAME"] = "backdrop %1";
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Blockly.Msg["LOOKS_COSTUMENUMBERNAME"] = "costume %1";
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Blockly.Msg["LOOKS_NUMBERNAME_NUMBER"] = "number";
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Blockly.Msg["LOOKS_NUMBERNAME_NAME"] = "name";
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Blockly.Msg["LOOKS_SWITCHBACKDROPTOANDWAIT"] = "switch backdrop to %1 and wait";
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Blockly.Msg["LOOKS_NEXTBACKDROP_BLOCK"] = "next backdrop";
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Blockly.Msg["LOOKS_NEXTBACKDROP"] = "next backdrop";
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Blockly.Msg["LOOKS_PREVIOUSBACKDROP"] = "previous backdrop";
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Blockly.Msg["LOOKS_RANDOMBACKDROP"] = "random backdrop";
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Blockly.Msg["MOTION_MOVESTEPS"] = "move %1 steps";
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Blockly.Msg["MOTION_TURNLEFT"] = "turn %1 %2 degrees";
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Blockly.Msg["MOTION_TURNRIGHT"] = "turn %1 %2 degrees";
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Blockly.Msg["MOTION_POINTINDIRECTION"] = "point in direction %1";
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Blockly.Msg["MOTION_POINTTOWARDS"] = "point towards %1";
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Blockly.Msg["MOTION_POINTTOWARDS_POINTER"] = "mouse-pointer";
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Blockly.Msg["MOTION_POINTTOWARDS_RANDOM"] = "random direction";
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Blockly.Msg["MOTION_GOTO"] = "go to %1";
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Blockly.Msg["MOTION_GOTO_POINTER"] = "mouse-pointer";
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Blockly.Msg["MOTION_GOTO_RANDOM"] = "random position";
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Blockly.Msg["MOTION_GOTOXY"] = "go to x: %1 y: %2";
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Blockly.Msg["MOTION_GLIDESECSTOXY"] = "glide %1 secs to x: %2 y: %3";
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Blockly.Msg["MOTION_GLIDETO"] = "glide %1 secs to %2";
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Blockly.Msg["MOTION_GLIDETO_POINTER"] = "mouse-pointer";
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Blockly.Msg["MOTION_GLIDETO_RANDOM"] = "random position";
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Blockly.Msg["MOTION_CHANGEXBY"] = "change x by %1";
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Blockly.Msg["MOTION_SETX"] = "set x to %1";
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Blockly.Msg["MOTION_CHANGEYBY"] = "change y by %1";
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Blockly.Msg["MOTION_SETY"] = "set y to %1";
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Blockly.Msg["MOTION_IFONEDGEBOUNCE"] = "if on edge, bounce";
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Blockly.Msg["MOTION_SETROTATIONSTYLE"] = "set rotation style %1";
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Blockly.Msg["MOTION_SETROTATIONSTYLE_LEFTRIGHT"] = "left-right";
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Blockly.Msg["MOTION_SETROTATIONSTYLE_DONTROTATE"] = "don't rotate";
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Blockly.Msg["MOTION_SETROTATIONSTYLE_ALLAROUND"] = "all around";
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Blockly.Msg["MOTION_XPOSITION"] = "x position";
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Blockly.Msg["MOTION_YPOSITION"] = "y position";
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Blockly.Msg["MOTION_DIRECTION"] = "direction";
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Blockly.Msg["MOTION_SCROLLRIGHT"] = "scroll right %1";
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Blockly.Msg["MOTION_SCROLLUP"] = "scroll up %1";
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Blockly.Msg["MOTION_ALIGNSCENE"] = "align scene %1";
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Blockly.Msg["MOTION_ALIGNSCENE_BOTTOMLEFT"] = "bottom-left";
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Blockly.Msg["MOTION_ALIGNSCENE_BOTTOMRIGHT"] = "bottom-right";
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Blockly.Msg["MOTION_ALIGNSCENE_MIDDLE"] = "middle";
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Blockly.Msg["MOTION_ALIGNSCENE_TOPLEFT"] = "top-left";
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Blockly.Msg["MOTION_ALIGNSCENE_TOPRIGHT"] = "top-right";
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Blockly.Msg["MOTION_XSCROLL"] = "x scroll";
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Blockly.Msg["MOTION_YSCROLL"] = "y scroll";
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Blockly.Msg["MOTION_STAGE_SELECTED"] = "Stage selected: no motion blocks";
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Blockly.Msg["OPERATORS_ADD"] = "%1 + %2";
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Blockly.Msg["OPERATORS_SUBTRACT"] = "%1 - %2";
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Blockly.Msg["OPERATORS_MULTIPLY"] = "%1 * %2";
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Blockly.Msg["OPERATORS_DIVIDE"] = "%1 / %2";
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Blockly.Msg["OPERATORS_RANDOM"] = "pick random %1 to %2";
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Blockly.Msg["OPERATORS_GT"] = "%1 > %2";
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Blockly.Msg["OPERATORS_LT"] = "%1 < %2";
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Blockly.Msg["OPERATORS_EQUALS"] = "%1 = %2";
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Blockly.Msg["OPERATORS_AND"] = "%1 and %2";
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Blockly.Msg["OPERATORS_OR"] = "%1 or %2";
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Blockly.Msg["OPERATORS_NOT"] = "not %1";
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Blockly.Msg["OPERATORS_JOIN"] = "join %1 %2";
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Blockly.Msg["OPERATORS_JOIN_APPLE"] = "apple";
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Blockly.Msg["OPERATORS_JOIN_BANANA"] = "banana";
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Blockly.Msg["OPERATORS_LETTEROF"] = "letter %1 of %2";
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Blockly.Msg["OPERATORS_LETTEROF_APPLE"] = "a";
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Blockly.Msg["OPERATORS_LENGTH"] = "length of %1";
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Blockly.Msg["OPERATORS_CONTAINS"] = "%1 contains %2?";
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Blockly.Msg["OPERATORS_MOD"] = "%1 mod %2";
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Blockly.Msg["OPERATORS_ROUND"] = "round %1";
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Blockly.Msg["OPERATORS_MATHOP"] = "%1 of %2";
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Blockly.Msg["OPERATORS_MATHOP_ABS"] = "abs";
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Blockly.Msg["OPERATORS_MATHOP_FLOOR"] = "floor";
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Blockly.Msg["OPERATORS_MATHOP_CEILING"] = "ceiling";
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Blockly.Msg["OPERATORS_MATHOP_SQRT"] = "sqrt";
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Blockly.Msg["OPERATORS_MATHOP_SIN"] = "sin";
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Blockly.Msg["OPERATORS_MATHOP_COS"] = "cos";
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Blockly.Msg["OPERATORS_MATHOP_TAN"] = "tan";
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Blockly.Msg["OPERATORS_MATHOP_ASIN"] = "asin";
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Blockly.Msg["OPERATORS_MATHOP_ACOS"] = "acos";
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Blockly.Msg["OPERATORS_MATHOP_ATAN"] = "atan";
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Blockly.Msg["OPERATORS_MATHOP_LN"] = "ln";
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Blockly.Msg["OPERATORS_MATHOP_LOG"] = "log";
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Blockly.Msg["OPERATORS_MATHOP_EEXP"] = "e ^";
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Blockly.Msg["OPERATORS_MATHOP_10EXP"] = "10 ^";
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Blockly.Msg["PROCEDURES_DEFINITION"] = "define %1";
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Blockly.Msg["SENSING_TOUCHINGOBJECT"] = "touching %1?";
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Blockly.Msg["SENSING_TOUCHINGOBJECT_POINTER"] = "mouse-pointer";
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Blockly.Msg["SENSING_TOUCHINGOBJECT_EDGE"] = "edge";
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Blockly.Msg["SENSING_TOUCHINGCOLOR"] = "touching color %1?";
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Blockly.Msg["SENSING_COLORISTOUCHINGCOLOR"] = "color %1 is touching %2?";
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Blockly.Msg["SENSING_DISTANCETO"] = "distance to %1";
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Blockly.Msg["SENSING_DISTANCETO_POINTER"] = "mouse-pointer";
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Blockly.Msg["SENSING_ASKANDWAIT"] = "ask %1 and wait";
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Blockly.Msg["SENSING_ASK_TEXT"] = "What's your name?";
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Blockly.Msg["SENSING_ANSWER"] = "answer";
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Blockly.Msg["SENSING_KEYPRESSED"] = "key %1 pressed?";
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Blockly.Msg["SENSING_MOUSEDOWN"] = "mouse down?";
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Blockly.Msg["SENSING_MOUSEX"] = "mouse x";
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Blockly.Msg["SENSING_MOUSEY"] = "mouse y";
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Blockly.Msg["SENSING_SETDRAGMODE"] = "set drag mode %1";
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Blockly.Msg["SENSING_SETDRAGMODE_DRAGGABLE"] = "draggable";
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Blockly.Msg["SENSING_SETDRAGMODE_NOTDRAGGABLE"] = "not draggable";
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Blockly.Msg["SENSING_LOUDNESS"] = "loudness";
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Blockly.Msg["SENSING_LOUD"] = "loud?";
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Blockly.Msg["SENSING_TIMER"] = "timer";
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Blockly.Msg["SENSING_RESETTIMER"] = "reset timer";
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Blockly.Msg["SENSING_OF"] = "%1 of %2";
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Blockly.Msg["SENSING_OF_XPOSITION"] = "x position";
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Blockly.Msg["SENSING_OF_YPOSITION"] = "y position";
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Blockly.Msg["SENSING_OF_DIRECTION"] = "direction";
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Blockly.Msg["SENSING_OF_COSTUMENUMBER"] = "costume #";
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Blockly.Msg["SENSING_OF_COSTUMENAME"] = "costume name";
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Blockly.Msg["SENSING_OF_SIZE"] = "size";
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Blockly.Msg["SENSING_OF_VOLUME"] = "volume";
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Blockly.Msg["SENSING_OF_BACKDROPNUMBER"] = "backdrop #";
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Blockly.Msg["SENSING_OF_BACKDROPNAME"] = "backdrop name";
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Blockly.Msg["SENSING_OF_STAGE"] = "Stage";
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Blockly.Msg["SENSING_CURRENT"] = "current %1";
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Blockly.Msg["SENSING_CURRENT_YEAR"] = "year";
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Blockly.Msg["SENSING_CURRENT_MONTH"] = "month";
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Blockly.Msg["SENSING_CURRENT_DATE"] = "date";
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Blockly.Msg["SENSING_CURRENT_DAYOFWEEK"] = "day of week";
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Blockly.Msg["SENSING_CURRENT_HOUR"] = "hour";
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Blockly.Msg["SENSING_CURRENT_MINUTE"] = "minute";
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Blockly.Msg["SENSING_CURRENT_SECOND"] = "second";
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Blockly.Msg["SENSING_DAYSSINCE2000"] = "days since 2000";
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Blockly.Msg["SENSING_USERNAME"] = "username";
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Blockly.Msg["SENSING_USERID"] = "user id";
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Blockly.Msg["SOUND_PLAY"] = "start sound %1";
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Blockly.Msg["SOUND_PLAYUNTILDONE"] = "play sound %1 until done";
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Blockly.Msg["SOUND_STOPALLSOUNDS"] = "stop all sounds";
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Blockly.Msg["SOUND_SETEFFECTO"] = "set %1 effect to %2";
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Blockly.Msg["SOUND_CHANGEEFFECTBY"] = "change %1 effect by %2";
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Blockly.Msg["SOUND_CLEAREFFECTS"] = "clear sound effects";
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Blockly.Msg["SOUND_EFFECTS_PITCH"] = "pitch";
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Blockly.Msg["SOUND_EFFECTS_PAN"] = "pan left/right";
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Blockly.Msg["SOUND_CHANGEVOLUMEBY"] = "change volume by %1";
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Blockly.Msg["SOUND_SETVOLUMETO"] = "set volume to %1%";
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Blockly.Msg["SOUND_VOLUME"] = "volume";
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Blockly.Msg["SOUND_RECORD"] = "record...";
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Blockly.Msg["CATEGORY_MOTION"] = "Motion";
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Blockly.Msg["CATEGORY_LOOKS"] = "Looks";
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Blockly.Msg["CATEGORY_SOUND"] = "Sound";
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Blockly.Msg["CATEGORY_EVENTS"] = "Events";
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Blockly.Msg["CATEGORY_CONTROL"] = "Control";
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Blockly.Msg["CATEGORY_SENSING"] = "Sensing";
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Blockly.Msg["CATEGORY_OPERATORS"] = "Operators";
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Blockly.Msg["CATEGORY_VARIABLES"] = "Variables";
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Blockly.Msg["CATEGORY_MYBLOCKS"] = "My Blocks";
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Blockly.Msg["DUPLICATE"] = "Duplicate";
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Blockly.Msg["DELETE"] = "Delete";
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Blockly.Msg["ADD_COMMENT"] = "Add Comment";
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Blockly.Msg["REMOVE_COMMENT"] = "Remove Comment";
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Blockly.Msg["DELETE_BLOCK"] = "Delete Block";
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Blockly.Msg["DELETE_X_BLOCKS"] = "Delete %1 Blocks";
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Blockly.Msg["DELETE_ALL_BLOCKS"] = "Delete all %1 blocks?";
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Blockly.Msg["CLEAN_UP"] = "Clean up Blocks";
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Blockly.Msg["HELP"] = "Help";
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Blockly.Msg["UNDO"] = "Undo";
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Blockly.Msg["REDO"] = "Redo";
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Blockly.Msg["EDIT_PROCEDURE"] = "Edit";
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Blockly.Msg["SHOW_PROCEDURE_DEFINITION"] = "Go to definition";
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Blockly.Msg["WORKSPACE_COMMENT_DEFAULT_TEXT"] = "Say something...";
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Blockly.Msg["COLOUR_HUE_LABEL"] = "Color";
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Blockly.Msg["COLOUR_SATURATION_LABEL"] = "Saturation";
|
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Blockly.Msg["COLOUR_BRIGHTNESS_LABEL"] = "Brightness";
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Blockly.Msg["CHANGE_VALUE_TITLE"] = "Change value:";
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Blockly.Msg["RENAME_VARIABLE"] = "Rename variable";
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Blockly.Msg["RENAME_VARIABLE_TITLE"] = "Rename all \"%1\" variables to:";
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Blockly.Msg["RENAME_VARIABLE_MODAL_TITLE"] = "Rename Variable";
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Blockly.Msg["NEW_VARIABLE"] = "Make a Variable";
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Blockly.Msg["NEW_VARIABLE_TITLE"] = "New variable name:";
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Blockly.Msg["VARIABLE_MODAL_TITLE"] = "New Variable";
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Blockly.Msg["VARIABLE_ALREADY_EXISTS"] = "A variable named \"%1\" already exists.";
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||||
Blockly.Msg["VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE"] = "A variable named \"%1\" already exists for another variable of type \"%2\".";
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||||
Blockly.Msg["DELETE_VARIABLE_CONFIRMATION"] = "Delete %1 uses of the \"%2\" variable?";
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||||
Blockly.Msg["CANNOT_DELETE_VARIABLE_PROCEDURE"] = "Can't delete the variable \"%1\" because it's part of the definition of the function \"%2\"";
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||||
Blockly.Msg["DELETE_VARIABLE"] = "Delete the \"%1\" variable";
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Blockly.Msg["NEW_PROCEDURE"] = "Make a Block";
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||||
Blockly.Msg["PROCEDURE_ALREADY_EXISTS"] = "A procedure named \"%1\" already exists.";
|
||||
Blockly.Msg["PROCEDURE_DEFAULT_NAME"] = "block name";
|
||||
Blockly.Msg["PROCEDURE_USED"] = "To delete a block definition, first remove all uses of the block";
|
||||
Blockly.Msg["NEW_LIST"] = "Make a List";
|
||||
Blockly.Msg["NEW_LIST_TITLE"] = "New list name:";
|
||||
Blockly.Msg["LIST_MODAL_TITLE"] = "New List";
|
||||
Blockly.Msg["LIST_ALREADY_EXISTS"] = "A list named \"%1\" already exists.";
|
||||
Blockly.Msg["RENAME_LIST_TITLE"] = "Rename all \"%1\" lists to:";
|
||||
Blockly.Msg["RENAME_LIST_MODAL_TITLE"] = "Rename List";
|
||||
Blockly.Msg["DEFAULT_LIST_ITEM"] = "thing";
|
||||
Blockly.Msg["DELETE_LIST"] = "Delete the \"%1\" list";
|
||||
Blockly.Msg["RENAME_LIST"] = "Rename list";
|
||||
Blockly.Msg["NEW_BROADCAST_MESSAGE"] = "New message";
|
||||
Blockly.Msg["NEW_BROADCAST_MESSAGE_TITLE"] = "New message name:";
|
||||
Blockly.Msg["BROADCAST_MODAL_TITLE"] = "New Message";
|
||||
Blockly.Msg["DEFAULT_BROADCAST_MESSAGE_NAME"] = "message1";
|
||||
285
scratch-blocks/msg/json/en.json
Normal file
285
scratch-blocks/msg/json/en.json
Normal file
@@ -0,0 +1,285 @@
|
||||
{
|
||||
"CONTROL_FOREVER": "forever",
|
||||
"CONTROL_REPEAT": "repeat %1",
|
||||
"CONTROL_IF": "if %1 then",
|
||||
"CONTROL_ELSE": "else",
|
||||
"CONTROL_STOP": "stop",
|
||||
"CONTROL_STOP_ALL": "all",
|
||||
"CONTROL_STOP_THIS": "this script",
|
||||
"CONTROL_STOP_OTHER": "other scripts in sprite",
|
||||
"CONTROL_WAIT": "wait %1 seconds",
|
||||
"CONTROL_WAITUNTIL": "wait until %1",
|
||||
"CONTROL_REPEATUNTIL": "repeat until %1",
|
||||
"CONTROL_WHILE": "while %1",
|
||||
"CONTROL_FOREACH": "for each %1 in %2",
|
||||
"CONTROL_STARTASCLONE": "when I start as a clone",
|
||||
"CONTROL_CREATECLONEOF": "create clone of %1",
|
||||
"CONTROL_CREATECLONEOF_MYSELF": "myself",
|
||||
"CONTROL_DELETETHISCLONE": "delete this clone",
|
||||
"CONTROL_COUNTER": "counter",
|
||||
"CONTROL_INCRCOUNTER": "increment counter",
|
||||
"CONTROL_CLEARCOUNTER": "clear counter",
|
||||
"CONTROL_ALLATONCE": "all at once",
|
||||
"DATA_SETVARIABLETO": "set %1 to %2",
|
||||
"DATA_CHANGEVARIABLEBY": "change %1 by %2",
|
||||
"DATA_SHOWVARIABLE": "show variable %1",
|
||||
"DATA_HIDEVARIABLE": "hide variable %1",
|
||||
"DATA_ADDTOLIST": "add %1 to %2",
|
||||
"DATA_DELETEOFLIST": "delete %1 of %2",
|
||||
"DATA_DELETEALLOFLIST": "delete all of %1",
|
||||
"DATA_INSERTATLIST": "insert %1 at %2 of %3",
|
||||
"DATA_REPLACEITEMOFLIST": "replace item %1 of %2 with %3",
|
||||
"DATA_ITEMOFLIST": "item %1 of %2",
|
||||
"DATA_ITEMNUMOFLIST": "item # of %1 in %2",
|
||||
"DATA_LENGTHOFLIST": "length of %1",
|
||||
"DATA_LISTCONTAINSITEM": "%1 contains %2?",
|
||||
"DATA_SHOWLIST": "show list %1",
|
||||
"DATA_HIDELIST": "hide list %1",
|
||||
"DATA_INDEX_ALL": "all",
|
||||
"DATA_INDEX_LAST": "last",
|
||||
"DATA_INDEX_RANDOM": "random",
|
||||
"EVENT_WHENFLAGCLICKED": "when %1 clicked",
|
||||
"EVENT_WHENTHISSPRITECLICKED": "when this sprite clicked",
|
||||
"EVENT_WHENSTAGECLICKED": "when stage clicked",
|
||||
"EVENT_WHENTOUCHINGOBJECT": "when this sprite touches %1",
|
||||
"EVENT_WHENBROADCASTRECEIVED": "when I receive %1",
|
||||
"EVENT_WHENBACKDROPSWITCHESTO": "when backdrop switches to %1",
|
||||
"EVENT_WHENGREATERTHAN": "when %1 > %2",
|
||||
"EVENT_WHENGREATERTHAN_TIMER": "timer",
|
||||
"EVENT_WHENGREATERTHAN_LOUDNESS": "loudness",
|
||||
"EVENT_BROADCAST": "broadcast %1",
|
||||
"EVENT_BROADCASTANDWAIT": "broadcast %1 and wait",
|
||||
"EVENT_WHENKEYPRESSED": "when %1 key pressed",
|
||||
"EVENT_WHENKEYPRESSED_SPACE": "space",
|
||||
"EVENT_WHENKEYPRESSED_LEFT": "left arrow",
|
||||
"EVENT_WHENKEYPRESSED_RIGHT": "right arrow",
|
||||
"EVENT_WHENKEYPRESSED_DOWN": "down arrow",
|
||||
"EVENT_WHENKEYPRESSED_UP": "up arrow",
|
||||
"EVENT_WHENKEYPRESSED_ANY": "any",
|
||||
"LOOKS_SAYFORSECS": "say %1 for %2 seconds",
|
||||
"LOOKS_SAY": "say %1",
|
||||
"LOOKS_HELLO": "Hello!",
|
||||
"LOOKS_THINKFORSECS": "think %1 for %2 seconds",
|
||||
"LOOKS_THINK": "think %1",
|
||||
"LOOKS_HMM": "Hmm...",
|
||||
"LOOKS_SHOW": "show",
|
||||
"LOOKS_HIDE": "hide",
|
||||
"LOOKS_HIDEALLSPRITES": "hide all sprites",
|
||||
"LOOKS_EFFECT_COLOR": "color",
|
||||
"LOOKS_EFFECT_FISHEYE": "fisheye",
|
||||
"LOOKS_EFFECT_WHIRL": "whirl",
|
||||
"LOOKS_EFFECT_PIXELATE": "pixelate",
|
||||
"LOOKS_EFFECT_MOSAIC": "mosaic",
|
||||
"LOOKS_EFFECT_BRIGHTNESS": "brightness",
|
||||
"LOOKS_EFFECT_GHOST": "ghost",
|
||||
"LOOKS_CHANGEEFFECTBY": "change %1 effect by %2",
|
||||
"LOOKS_SETEFFECTTO": "set %1 effect to %2",
|
||||
"LOOKS_CLEARGRAPHICEFFECTS": "clear graphic effects",
|
||||
"LOOKS_CHANGESIZEBY": "change size by %1",
|
||||
"LOOKS_SETSIZETO": "set size to %1 %",
|
||||
"LOOKS_SIZE": "size",
|
||||
"LOOKS_CHANGESTRETCHBY": "change stretch by %1",
|
||||
"LOOKS_SETSTRETCHTO": "set stretch to %1 %",
|
||||
"LOOKS_SWITCHCOSTUMETO": "switch costume to %1",
|
||||
"LOOKS_NEXTCOSTUME": "next costume",
|
||||
"LOOKS_SWITCHBACKDROPTO": "switch backdrop to %1",
|
||||
"LOOKS_GOTOFRONTBACK": "go to %1 layer",
|
||||
"LOOKS_GOTOFRONTBACK_FRONT": "front",
|
||||
"LOOKS_GOTOFRONTBACK_BACK": "back",
|
||||
"LOOKS_GOFORWARDBACKWARDLAYERS": "go %1 %2 layers",
|
||||
"LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD": "forward",
|
||||
"LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD": "backward",
|
||||
"LOOKS_BACKDROPNUMBERNAME": "backdrop %1",
|
||||
"LOOKS_COSTUMENUMBERNAME": "costume %1",
|
||||
"LOOKS_NUMBERNAME_NUMBER": "number",
|
||||
"LOOKS_NUMBERNAME_NAME": "name",
|
||||
"LOOKS_SWITCHBACKDROPTOANDWAIT": "switch backdrop to %1 and wait",
|
||||
"LOOKS_NEXTBACKDROP_BLOCK": "next backdrop",
|
||||
"LOOKS_NEXTBACKDROP": "next backdrop",
|
||||
"LOOKS_PREVIOUSBACKDROP": "previous backdrop",
|
||||
"LOOKS_RANDOMBACKDROP": "random backdrop",
|
||||
"MOTION_MOVESTEPS": "move %1 steps",
|
||||
"MOTION_TURNLEFT": "turn %1 %2 degrees",
|
||||
"MOTION_TURNRIGHT": "turn %1 %2 degrees",
|
||||
"MOTION_POINTINDIRECTION": "point in direction %1",
|
||||
"MOTION_POINTTOWARDS": "point towards %1",
|
||||
"MOTION_POINTTOWARDS_POINTER": "mouse-pointer",
|
||||
"MOTION_POINTTOWARDS_RANDOM": "random direction",
|
||||
"MOTION_GOTO": "go to %1",
|
||||
"MOTION_GOTO_POINTER": "mouse-pointer",
|
||||
"MOTION_GOTO_RANDOM": "random position",
|
||||
"MOTION_GOTOXY": "go to x: %1 y: %2",
|
||||
"MOTION_GLIDESECSTOXY": "glide %1 secs to x: %2 y: %3",
|
||||
"MOTION_GLIDETO": "glide %1 secs to %2",
|
||||
"MOTION_GLIDETO_POINTER": "mouse-pointer",
|
||||
"MOTION_GLIDETO_RANDOM": "random position",
|
||||
"MOTION_CHANGEXBY": "change x by %1",
|
||||
"MOTION_SETX": "set x to %1",
|
||||
"MOTION_CHANGEYBY": "change y by %1",
|
||||
"MOTION_SETY": "set y to %1",
|
||||
"MOTION_IFONEDGEBOUNCE": "if on edge, bounce",
|
||||
"MOTION_SETROTATIONSTYLE": "set rotation style %1",
|
||||
"MOTION_SETROTATIONSTYLE_LEFTRIGHT": "left-right",
|
||||
"MOTION_SETROTATIONSTYLE_DONTROTATE": "don't rotate",
|
||||
"MOTION_SETROTATIONSTYLE_ALLAROUND": "all around",
|
||||
"MOTION_XPOSITION": "x position",
|
||||
"MOTION_YPOSITION": "y position",
|
||||
"MOTION_DIRECTION": "direction",
|
||||
"MOTION_SCROLLRIGHT": "scroll right %1",
|
||||
"MOTION_SCROLLUP": "scroll up %1",
|
||||
"MOTION_ALIGNSCENE": "align scene %1",
|
||||
"MOTION_ALIGNSCENE_BOTTOMLEFT": "bottom-left",
|
||||
"MOTION_ALIGNSCENE_BOTTOMRIGHT": "bottom-right",
|
||||
"MOTION_ALIGNSCENE_MIDDLE": "middle",
|
||||
"MOTION_ALIGNSCENE_TOPLEFT": "top-left",
|
||||
"MOTION_ALIGNSCENE_TOPRIGHT": "top-right",
|
||||
"MOTION_XSCROLL": "x scroll",
|
||||
"MOTION_YSCROLL": "y scroll",
|
||||
"MOTION_STAGE_SELECTED": "Stage selected: no motion blocks",
|
||||
"OPERATORS_ADD": "%1 + %2",
|
||||
"OPERATORS_SUBTRACT": "%1 - %2",
|
||||
"OPERATORS_MULTIPLY": "%1 * %2",
|
||||
"OPERATORS_DIVIDE": "%1 / %2",
|
||||
"OPERATORS_RANDOM": "pick random %1 to %2",
|
||||
"OPERATORS_GT": "%1 > %2",
|
||||
"OPERATORS_LT": "%1 < %2",
|
||||
"OPERATORS_EQUALS": "%1 = %2",
|
||||
"OPERATORS_AND": "%1 and %2",
|
||||
"OPERATORS_OR": "%1 or %2",
|
||||
"OPERATORS_NOT": "not %1",
|
||||
"OPERATORS_JOIN": "join %1 %2",
|
||||
"OPERATORS_JOIN_APPLE": "apple",
|
||||
"OPERATORS_JOIN_BANANA": "banana",
|
||||
"OPERATORS_LETTEROF": "letter %1 of %2",
|
||||
"OPERATORS_LETTEROF_APPLE": "a",
|
||||
"OPERATORS_LENGTH": "length of %1",
|
||||
"OPERATORS_CONTAINS": "%1 contains %2?",
|
||||
"OPERATORS_MOD": "%1 mod %2",
|
||||
"OPERATORS_ROUND": "round %1",
|
||||
"OPERATORS_MATHOP": "%1 of %2",
|
||||
"OPERATORS_MATHOP_ABS": "abs",
|
||||
"OPERATORS_MATHOP_FLOOR": "floor",
|
||||
"OPERATORS_MATHOP_CEILING": "ceiling",
|
||||
"OPERATORS_MATHOP_SQRT": "sqrt",
|
||||
"OPERATORS_MATHOP_SIN": "sin",
|
||||
"OPERATORS_MATHOP_COS": "cos",
|
||||
"OPERATORS_MATHOP_TAN": "tan",
|
||||
"OPERATORS_MATHOP_ASIN": "asin",
|
||||
"OPERATORS_MATHOP_ACOS": "acos",
|
||||
"OPERATORS_MATHOP_ATAN": "atan",
|
||||
"OPERATORS_MATHOP_LN": "ln",
|
||||
"OPERATORS_MATHOP_LOG": "log",
|
||||
"OPERATORS_MATHOP_EEXP": "e ^",
|
||||
"OPERATORS_MATHOP_10EXP": "10 ^",
|
||||
"PROCEDURES_DEFINITION": "define %1",
|
||||
"SENSING_TOUCHINGOBJECT": "touching %1?",
|
||||
"SENSING_TOUCHINGOBJECT_POINTER": "mouse-pointer",
|
||||
"SENSING_TOUCHINGOBJECT_EDGE": "edge",
|
||||
"SENSING_TOUCHINGCOLOR": "touching color %1?",
|
||||
"SENSING_COLORISTOUCHINGCOLOR": "color %1 is touching %2?",
|
||||
"SENSING_DISTANCETO": "distance to %1",
|
||||
"SENSING_DISTANCETO_POINTER": "mouse-pointer",
|
||||
"SENSING_ASKANDWAIT": "ask %1 and wait",
|
||||
"SENSING_ASK_TEXT": "What's your name?",
|
||||
"SENSING_ANSWER": "answer",
|
||||
"SENSING_KEYPRESSED": "key %1 pressed?",
|
||||
"SENSING_MOUSEDOWN": "mouse down?",
|
||||
"SENSING_MOUSEX": "mouse x",
|
||||
"SENSING_MOUSEY": "mouse y",
|
||||
"SENSING_SETDRAGMODE": "set drag mode %1",
|
||||
"SENSING_SETDRAGMODE_DRAGGABLE": "draggable",
|
||||
"SENSING_SETDRAGMODE_NOTDRAGGABLE": "not draggable",
|
||||
"SENSING_LOUDNESS": "loudness",
|
||||
"SENSING_LOUD": "loud?",
|
||||
"SENSING_TIMER": "timer",
|
||||
"SENSING_RESETTIMER": "reset timer",
|
||||
"SENSING_OF": "%1 of %2",
|
||||
"SENSING_OF_XPOSITION": "x position",
|
||||
"SENSING_OF_YPOSITION": "y position",
|
||||
"SENSING_OF_DIRECTION": "direction",
|
||||
"SENSING_OF_COSTUMENUMBER": "costume #",
|
||||
"SENSING_OF_COSTUMENAME": "costume name",
|
||||
"SENSING_OF_SIZE": "size",
|
||||
"SENSING_OF_VOLUME": "volume",
|
||||
"SENSING_OF_BACKDROPNUMBER": "backdrop #",
|
||||
"SENSING_OF_BACKDROPNAME": "backdrop name",
|
||||
"SENSING_OF_STAGE": "Stage",
|
||||
"SENSING_CURRENT": "current %1",
|
||||
"SENSING_CURRENT_YEAR": "year",
|
||||
"SENSING_CURRENT_MONTH": "month",
|
||||
"SENSING_CURRENT_DATE": "date",
|
||||
"SENSING_CURRENT_DAYOFWEEK": "day of week",
|
||||
"SENSING_CURRENT_HOUR": "hour",
|
||||
"SENSING_CURRENT_MINUTE": "minute",
|
||||
"SENSING_CURRENT_SECOND": "second",
|
||||
"SENSING_DAYSSINCE2000": "days since 2000",
|
||||
"SENSING_USERNAME": "username",
|
||||
"SENSING_USERID": "user id",
|
||||
"SOUND_PLAY": "start sound %1",
|
||||
"SOUND_PLAYUNTILDONE": "play sound %1 until done",
|
||||
"SOUND_STOPALLSOUNDS": "stop all sounds",
|
||||
"SOUND_SETEFFECTO": "set %1 effect to %2",
|
||||
"SOUND_CHANGEEFFECTBY": "change %1 effect by %2",
|
||||
"SOUND_CLEAREFFECTS": "clear sound effects",
|
||||
"SOUND_EFFECTS_PITCH": "pitch",
|
||||
"SOUND_EFFECTS_PAN": "pan left/right",
|
||||
"SOUND_CHANGEVOLUMEBY": "change volume by %1",
|
||||
"SOUND_SETVOLUMETO": "set volume to %1%",
|
||||
"SOUND_VOLUME": "volume",
|
||||
"SOUND_RECORD": "record...",
|
||||
"CATEGORY_MOTION": "Motion",
|
||||
"CATEGORY_LOOKS": "Looks",
|
||||
"CATEGORY_SOUND": "Sound",
|
||||
"CATEGORY_EVENTS": "Events",
|
||||
"CATEGORY_CONTROL": "Control",
|
||||
"CATEGORY_SENSING": "Sensing",
|
||||
"CATEGORY_OPERATORS": "Operators",
|
||||
"CATEGORY_VARIABLES": "Variables",
|
||||
"CATEGORY_MYBLOCKS": "My Blocks",
|
||||
"DUPLICATE": "Duplicate",
|
||||
"DELETE": "Delete",
|
||||
"ADD_COMMENT": "Add Comment",
|
||||
"REMOVE_COMMENT": "Remove Comment",
|
||||
"DELETE_BLOCK": "Delete Block",
|
||||
"DELETE_X_BLOCKS": "Delete %1 Blocks",
|
||||
"DELETE_ALL_BLOCKS": "Delete all %1 blocks?",
|
||||
"CLEAN_UP": "Clean up Blocks",
|
||||
"HELP": "Help",
|
||||
"UNDO": "Undo",
|
||||
"REDO": "Redo",
|
||||
"EDIT_PROCEDURE": "Edit",
|
||||
"SHOW_PROCEDURE_DEFINITION": "Go to definition",
|
||||
"WORKSPACE_COMMENT_DEFAULT_TEXT": "Say something...",
|
||||
"COLOUR_HUE_LABEL": "Color",
|
||||
"COLOUR_SATURATION_LABEL": "Saturation",
|
||||
"COLOUR_BRIGHTNESS_LABEL": "Brightness",
|
||||
"CHANGE_VALUE_TITLE": "Change value:",
|
||||
"RENAME_VARIABLE": "Rename variable",
|
||||
"RENAME_VARIABLE_TITLE": "Rename all \"%1\" variables to:",
|
||||
"RENAME_VARIABLE_MODAL_TITLE": "Rename Variable",
|
||||
"NEW_VARIABLE": "Make a Variable",
|
||||
"NEW_VARIABLE_TITLE": "New variable name:",
|
||||
"VARIABLE_MODAL_TITLE": "New Variable",
|
||||
"VARIABLE_ALREADY_EXISTS": "A variable named \"%1\" already exists.",
|
||||
"VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE": "A variable named \"%1\" already exists for another variable of type \"%2\".",
|
||||
"DELETE_VARIABLE_CONFIRMATION": "Delete %1 uses of the \"%2\" variable?",
|
||||
"CANNOT_DELETE_VARIABLE_PROCEDURE": "Can't delete the variable \"%1\" because it's part of the definition of the function \"%2\"",
|
||||
"DELETE_VARIABLE": "Delete the \"%1\" variable",
|
||||
"NEW_PROCEDURE": "Make a Block",
|
||||
"PROCEDURE_ALREADY_EXISTS": "A procedure named \"%1\" already exists.",
|
||||
"PROCEDURE_DEFAULT_NAME": "block name",
|
||||
"PROCEDURE_USED": "To delete a block definition, first remove all uses of the block",
|
||||
"NEW_LIST": "Make a List",
|
||||
"NEW_LIST_TITLE": "New list name:",
|
||||
"LIST_MODAL_TITLE": "New List",
|
||||
"LIST_ALREADY_EXISTS": "A list named \"%1\" already exists.",
|
||||
"RENAME_LIST_TITLE": "Rename all \"%1\" lists to:",
|
||||
"RENAME_LIST_MODAL_TITLE": "Rename List",
|
||||
"DEFAULT_LIST_ITEM": "thing",
|
||||
"DELETE_LIST": "Delete the \"%1\" list",
|
||||
"RENAME_LIST": "Rename list",
|
||||
"NEW_BROADCAST_MESSAGE": "New message",
|
||||
"NEW_BROADCAST_MESSAGE_TITLE": "New message name:",
|
||||
"BROADCAST_MODAL_TITLE": "New Message",
|
||||
"DEFAULT_BROADCAST_MESSAGE_NAME": "message1"
|
||||
}
|
||||
359
scratch-blocks/msg/messages.js
Normal file
359
scratch-blocks/msg/messages.js
Normal file
@@ -0,0 +1,359 @@
|
||||
/**
|
||||
* @license
|
||||
* Visual Blocks Language
|
||||
*
|
||||
* Copyright 2012 Google Inc.
|
||||
* https://developers.google.com/blockly/
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @fileoverview English strings.
|
||||
* @author ascii@media.mit.edu (Andrew Sliwinski)
|
||||
*
|
||||
* After modifying this file, run `npm run translate` from the root directory
|
||||
* to regenerate `./msg/json/en.json`.
|
||||
* IMPORTANT:
|
||||
* All message strings must use single quotes for the scripts to work properly
|
||||
*/
|
||||
'use strict';
|
||||
|
||||
goog.provide('Blockly.Msg.en');
|
||||
|
||||
goog.require('Blockly.Msg');
|
||||
|
||||
// Control blocks
|
||||
Blockly.Msg.CONTROL_FOREVER = 'forever';
|
||||
Blockly.Msg.CONTROL_REPEAT = 'repeat %1';
|
||||
Blockly.Msg.CONTROL_IF = 'if %1 then';
|
||||
Blockly.Msg.CONTROL_ELSE = 'else';
|
||||
Blockly.Msg.CONTROL_STOP = 'stop';
|
||||
Blockly.Msg.CONTROL_STOP_ALL = 'all';
|
||||
Blockly.Msg.CONTROL_STOP_THIS = 'this script';
|
||||
Blockly.Msg.CONTROL_STOP_OTHER = 'other scripts in sprite';
|
||||
Blockly.Msg.CONTROL_WAIT = 'wait %1 seconds';
|
||||
Blockly.Msg.CONTROL_WAITUNTIL = 'wait until %1';
|
||||
Blockly.Msg.CONTROL_REPEATUNTIL = 'repeat until %1';
|
||||
Blockly.Msg.CONTROL_WHILE = 'while %1';
|
||||
Blockly.Msg.CONTROL_FOREACH = 'for each %1 in %2';
|
||||
Blockly.Msg.CONTROL_STARTASCLONE = 'when I start as a clone';
|
||||
Blockly.Msg.CONTROL_CREATECLONEOF = 'create clone of %1';
|
||||
Blockly.Msg.CONTROL_CREATECLONEOF_MYSELF = 'myself';
|
||||
Blockly.Msg.CONTROL_DELETETHISCLONE = 'delete this clone';
|
||||
Blockly.Msg.CONTROL_COUNTER = 'counter';
|
||||
Blockly.Msg.CONTROL_INCRCOUNTER = 'increment counter';
|
||||
Blockly.Msg.CONTROL_CLEARCOUNTER = 'clear counter';
|
||||
Blockly.Msg.CONTROL_ALLATONCE = 'all at once';
|
||||
|
||||
// Data blocks
|
||||
Blockly.Msg.DATA_SETVARIABLETO = 'set %1 to %2';
|
||||
Blockly.Msg.DATA_CHANGEVARIABLEBY = 'change %1 by %2';
|
||||
Blockly.Msg.DATA_SHOWVARIABLE = 'show variable %1';
|
||||
Blockly.Msg.DATA_HIDEVARIABLE = 'hide variable %1';
|
||||
Blockly.Msg.DATA_ADDTOLIST = 'add %1 to %2';
|
||||
Blockly.Msg.DATA_DELETEOFLIST = 'delete %1 of %2';
|
||||
Blockly.Msg.DATA_DELETEALLOFLIST = 'delete all of %1';
|
||||
Blockly.Msg.DATA_INSERTATLIST = 'insert %1 at %2 of %3';
|
||||
Blockly.Msg.DATA_REPLACEITEMOFLIST = 'replace item %1 of %2 with %3';
|
||||
Blockly.Msg.DATA_ITEMOFLIST = 'item %1 of %2';
|
||||
Blockly.Msg.DATA_ITEMNUMOFLIST = 'item # of %1 in %2';
|
||||
Blockly.Msg.DATA_LENGTHOFLIST = 'length of %1';
|
||||
Blockly.Msg.DATA_LISTCONTAINSITEM = '%1 contains %2?';
|
||||
Blockly.Msg.DATA_SHOWLIST = 'show list %1';
|
||||
Blockly.Msg.DATA_HIDELIST = 'hide list %1';
|
||||
Blockly.Msg.DATA_INDEX_ALL = 'all';
|
||||
Blockly.Msg.DATA_INDEX_LAST = 'last';
|
||||
Blockly.Msg.DATA_INDEX_RANDOM = 'random';
|
||||
|
||||
// Event blocks
|
||||
Blockly.Msg.EVENT_WHENFLAGCLICKED = 'when %1 clicked';
|
||||
Blockly.Msg.EVENT_WHENTHISSPRITECLICKED = 'when this sprite clicked';
|
||||
Blockly.Msg.EVENT_WHENSTAGECLICKED = 'when stage clicked';
|
||||
Blockly.Msg.EVENT_WHENTOUCHINGOBJECT = 'when this sprite touches %1';
|
||||
Blockly.Msg.EVENT_WHENBROADCASTRECEIVED = 'when I receive %1';
|
||||
Blockly.Msg.EVENT_WHENBACKDROPSWITCHESTO = 'when backdrop switches to %1';
|
||||
Blockly.Msg.EVENT_WHENGREATERTHAN = 'when %1 > %2';
|
||||
Blockly.Msg.EVENT_WHENGREATERTHAN_TIMER = 'timer';
|
||||
Blockly.Msg.EVENT_WHENGREATERTHAN_LOUDNESS = 'loudness';
|
||||
Blockly.Msg.EVENT_BROADCAST = 'broadcast %1';
|
||||
Blockly.Msg.EVENT_BROADCASTANDWAIT = 'broadcast %1 and wait';
|
||||
Blockly.Msg.EVENT_WHENKEYPRESSED = 'when %1 key pressed';
|
||||
Blockly.Msg.EVENT_WHENKEYPRESSED_SPACE = 'space';
|
||||
Blockly.Msg.EVENT_WHENKEYPRESSED_LEFT = 'left arrow';
|
||||
Blockly.Msg.EVENT_WHENKEYPRESSED_RIGHT = 'right arrow';
|
||||
Blockly.Msg.EVENT_WHENKEYPRESSED_DOWN = 'down arrow';
|
||||
Blockly.Msg.EVENT_WHENKEYPRESSED_UP = 'up arrow';
|
||||
Blockly.Msg.EVENT_WHENKEYPRESSED_ANY = 'any';
|
||||
|
||||
// Looks blocks
|
||||
Blockly.Msg.LOOKS_SAYFORSECS = 'say %1 for %2 seconds';
|
||||
Blockly.Msg.LOOKS_SAY = 'say %1';
|
||||
Blockly.Msg.LOOKS_HELLO = 'Hello!';
|
||||
Blockly.Msg.LOOKS_THINKFORSECS = 'think %1 for %2 seconds';
|
||||
Blockly.Msg.LOOKS_THINK = 'think %1';
|
||||
Blockly.Msg.LOOKS_HMM = 'Hmm...';
|
||||
Blockly.Msg.LOOKS_SHOW = 'show';
|
||||
Blockly.Msg.LOOKS_HIDE = 'hide';
|
||||
Blockly.Msg.LOOKS_HIDEALLSPRITES = 'hide all sprites';
|
||||
Blockly.Msg.LOOKS_EFFECT_COLOR = 'color';
|
||||
Blockly.Msg.LOOKS_EFFECT_FISHEYE = 'fisheye';
|
||||
Blockly.Msg.LOOKS_EFFECT_WHIRL = 'whirl';
|
||||
Blockly.Msg.LOOKS_EFFECT_PIXELATE = 'pixelate';
|
||||
Blockly.Msg.LOOKS_EFFECT_MOSAIC = 'mosaic';
|
||||
Blockly.Msg.LOOKS_EFFECT_BRIGHTNESS = 'brightness';
|
||||
Blockly.Msg.LOOKS_EFFECT_GHOST = 'ghost';
|
||||
Blockly.Msg.LOOKS_CHANGEEFFECTBY = 'change %1 effect by %2';
|
||||
Blockly.Msg.LOOKS_SETEFFECTTO = 'set %1 effect to %2';
|
||||
Blockly.Msg.LOOKS_CLEARGRAPHICEFFECTS = 'clear graphic effects';
|
||||
Blockly.Msg.LOOKS_CHANGESIZEBY = 'change size by %1';
|
||||
Blockly.Msg.LOOKS_SETSIZETO = 'set size to %1 %';
|
||||
Blockly.Msg.LOOKS_SIZE = 'size';
|
||||
Blockly.Msg.LOOKS_CHANGESTRETCHBY = 'change stretch by %1';
|
||||
Blockly.Msg.LOOKS_SETSTRETCHTO = 'set stretch to %1 %';
|
||||
Blockly.Msg.LOOKS_SWITCHCOSTUMETO = 'switch costume to %1';
|
||||
Blockly.Msg.LOOKS_NEXTCOSTUME = 'next costume';
|
||||
Blockly.Msg.LOOKS_SWITCHBACKDROPTO = 'switch backdrop to %1';
|
||||
Blockly.Msg.LOOKS_GOTOFRONTBACK = 'go to %1 layer';
|
||||
Blockly.Msg.LOOKS_GOTOFRONTBACK_FRONT = 'front';
|
||||
Blockly.Msg.LOOKS_GOTOFRONTBACK_BACK = 'back';
|
||||
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS = 'go %1 %2 layers';
|
||||
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD = 'forward';
|
||||
Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD = 'backward';
|
||||
Blockly.Msg.LOOKS_BACKDROPNUMBERNAME = 'backdrop %1';
|
||||
Blockly.Msg.LOOKS_COSTUMENUMBERNAME = 'costume %1';
|
||||
Blockly.Msg.LOOKS_NUMBERNAME_NUMBER = 'number';
|
||||
Blockly.Msg.LOOKS_NUMBERNAME_NAME = 'name';
|
||||
Blockly.Msg.LOOKS_SWITCHBACKDROPTOANDWAIT = 'switch backdrop to %1 and wait';
|
||||
Blockly.Msg.LOOKS_NEXTBACKDROP_BLOCK = 'next backdrop';
|
||||
Blockly.Msg.LOOKS_NEXTBACKDROP = 'next backdrop';
|
||||
Blockly.Msg.LOOKS_PREVIOUSBACKDROP = 'previous backdrop';
|
||||
Blockly.Msg.LOOKS_RANDOMBACKDROP = 'random backdrop';
|
||||
|
||||
// Motion blocks
|
||||
Blockly.Msg.MOTION_MOVESTEPS = 'move %1 steps';
|
||||
Blockly.Msg.MOTION_TURNLEFT = 'turn %1 %2 degrees';
|
||||
Blockly.Msg.MOTION_TURNRIGHT = 'turn %1 %2 degrees';
|
||||
Blockly.Msg.MOTION_POINTINDIRECTION = 'point in direction %1';
|
||||
Blockly.Msg.MOTION_POINTTOWARDS = 'point towards %1';
|
||||
Blockly.Msg.MOTION_POINTTOWARDS_POINTER = 'mouse-pointer';
|
||||
Blockly.Msg.MOTION_POINTTOWARDS_RANDOM = 'random direction';
|
||||
Blockly.Msg.MOTION_GOTO = 'go to %1';
|
||||
Blockly.Msg.MOTION_GOTO_POINTER = 'mouse-pointer';
|
||||
Blockly.Msg.MOTION_GOTO_RANDOM = 'random position';
|
||||
Blockly.Msg.MOTION_GOTOXY = 'go to x: %1 y: %2';
|
||||
Blockly.Msg.MOTION_GLIDESECSTOXY = 'glide %1 secs to x: %2 y: %3';
|
||||
Blockly.Msg.MOTION_GLIDETO = 'glide %1 secs to %2';
|
||||
Blockly.Msg.MOTION_GLIDETO_POINTER = 'mouse-pointer';
|
||||
Blockly.Msg.MOTION_GLIDETO_RANDOM = 'random position';
|
||||
Blockly.Msg.MOTION_CHANGEXBY = 'change x by %1';
|
||||
Blockly.Msg.MOTION_SETX = 'set x to %1';
|
||||
Blockly.Msg.MOTION_CHANGEYBY = 'change y by %1';
|
||||
Blockly.Msg.MOTION_SETY = 'set y to %1';
|
||||
Blockly.Msg.MOTION_IFONEDGEBOUNCE = 'if on edge, bounce';
|
||||
Blockly.Msg.MOTION_SETROTATIONSTYLE = 'set rotation style %1';
|
||||
Blockly.Msg.MOTION_SETROTATIONSTYLE_LEFTRIGHT = 'left-right';
|
||||
Blockly.Msg.MOTION_SETROTATIONSTYLE_DONTROTATE = 'don\'t rotate';
|
||||
Blockly.Msg.MOTION_SETROTATIONSTYLE_ALLAROUND = 'all around';
|
||||
Blockly.Msg.MOTION_XPOSITION = 'x position';
|
||||
Blockly.Msg.MOTION_YPOSITION = 'y position';
|
||||
Blockly.Msg.MOTION_DIRECTION = 'direction';
|
||||
Blockly.Msg.MOTION_SCROLLRIGHT = 'scroll right %1';
|
||||
Blockly.Msg.MOTION_SCROLLUP = 'scroll up %1';
|
||||
Blockly.Msg.MOTION_ALIGNSCENE = 'align scene %1';
|
||||
Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMLEFT = 'bottom-left';
|
||||
Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMRIGHT = 'bottom-right';
|
||||
Blockly.Msg.MOTION_ALIGNSCENE_MIDDLE = 'middle';
|
||||
Blockly.Msg.MOTION_ALIGNSCENE_TOPLEFT = 'top-left';
|
||||
Blockly.Msg.MOTION_ALIGNSCENE_TOPRIGHT = 'top-right';
|
||||
Blockly.Msg.MOTION_XSCROLL = 'x scroll';
|
||||
Blockly.Msg.MOTION_YSCROLL = 'y scroll';
|
||||
Blockly.Msg.MOTION_STAGE_SELECTED = 'Stage selected: no motion blocks';
|
||||
|
||||
// Operators blocks
|
||||
Blockly.Msg.OPERATORS_ADD = '%1 + %2';
|
||||
Blockly.Msg.OPERATORS_SUBTRACT = '%1 - %2';
|
||||
Blockly.Msg.OPERATORS_MULTIPLY = '%1 * %2';
|
||||
Blockly.Msg.OPERATORS_DIVIDE = '%1 / %2';
|
||||
Blockly.Msg.OPERATORS_RANDOM = 'pick random %1 to %2';
|
||||
Blockly.Msg.OPERATORS_GT = '%1 > %2';
|
||||
Blockly.Msg.OPERATORS_LT = '%1 < %2';
|
||||
Blockly.Msg.OPERATORS_EQUALS = '%1 = %2';
|
||||
Blockly.Msg.OPERATORS_AND = '%1 and %2';
|
||||
Blockly.Msg.OPERATORS_OR = '%1 or %2';
|
||||
Blockly.Msg.OPERATORS_NOT = 'not %1';
|
||||
Blockly.Msg.OPERATORS_JOIN = 'join %1 %2';
|
||||
Blockly.Msg.OPERATORS_JOIN_APPLE = 'apple';
|
||||
Blockly.Msg.OPERATORS_JOIN_BANANA = 'banana';
|
||||
Blockly.Msg.OPERATORS_LETTEROF = 'letter %1 of %2';
|
||||
Blockly.Msg.OPERATORS_LETTEROF_APPLE = 'a';
|
||||
Blockly.Msg.OPERATORS_LENGTH = 'length of %1';
|
||||
Blockly.Msg.OPERATORS_CONTAINS = '%1 contains %2?';
|
||||
Blockly.Msg.OPERATORS_MOD = '%1 mod %2';
|
||||
Blockly.Msg.OPERATORS_ROUND = 'round %1';
|
||||
Blockly.Msg.OPERATORS_MATHOP = '%1 of %2';
|
||||
Blockly.Msg.OPERATORS_MATHOP_ABS = 'abs';
|
||||
Blockly.Msg.OPERATORS_MATHOP_FLOOR = 'floor';
|
||||
Blockly.Msg.OPERATORS_MATHOP_CEILING = 'ceiling';
|
||||
Blockly.Msg.OPERATORS_MATHOP_SQRT = 'sqrt';
|
||||
Blockly.Msg.OPERATORS_MATHOP_SIN = 'sin';
|
||||
Blockly.Msg.OPERATORS_MATHOP_COS = 'cos';
|
||||
Blockly.Msg.OPERATORS_MATHOP_TAN = 'tan';
|
||||
Blockly.Msg.OPERATORS_MATHOP_ASIN = 'asin';
|
||||
Blockly.Msg.OPERATORS_MATHOP_ACOS = 'acos';
|
||||
Blockly.Msg.OPERATORS_MATHOP_ATAN = 'atan';
|
||||
Blockly.Msg.OPERATORS_MATHOP_LN = 'ln';
|
||||
Blockly.Msg.OPERATORS_MATHOP_LOG = 'log';
|
||||
Blockly.Msg.OPERATORS_MATHOP_EEXP = 'e ^';
|
||||
Blockly.Msg.OPERATORS_MATHOP_10EXP = '10 ^';
|
||||
|
||||
// Procedures blocks
|
||||
Blockly.Msg.PROCEDURES_DEFINITION = 'define %1';
|
||||
|
||||
// TW Procedures blocks
|
||||
Blockly.Msg.PROCEDURES_RETURN = 'return %1';
|
||||
Blockly.Msg.PROCEDURES_TO_REPORTER = 'Change To Reporter';
|
||||
Blockly.Msg.PROCEDURES_TO_STATEMENT = 'Change To Stacked Block';
|
||||
Blockly.Msg.PROCEDURES_DOCS = 'How to use return';
|
||||
|
||||
// Sensing blocks
|
||||
Blockly.Msg.SENSING_TOUCHINGOBJECT = 'touching %1?';
|
||||
Blockly.Msg.SENSING_TOUCHINGOBJECT_POINTER = 'mouse-pointer';
|
||||
Blockly.Msg.SENSING_TOUCHINGOBJECT_EDGE = 'edge';
|
||||
Blockly.Msg.SENSING_TOUCHINGCOLOR = 'touching color %1?';
|
||||
Blockly.Msg.SENSING_COLORISTOUCHINGCOLOR = 'color %1 is touching %2?';
|
||||
Blockly.Msg.SENSING_DISTANCETO = 'distance to %1';
|
||||
Blockly.Msg.SENSING_DISTANCETO_POINTER = 'mouse-pointer';
|
||||
Blockly.Msg.SENSING_ASKANDWAIT = 'ask %1 and wait';
|
||||
Blockly.Msg.SENSING_ASK_TEXT = 'What\'s your name?';
|
||||
Blockly.Msg.SENSING_ANSWER = 'answer';
|
||||
Blockly.Msg.SENSING_KEYPRESSED = 'key %1 pressed?';
|
||||
Blockly.Msg.SENSING_MOUSEDOWN = 'mouse down?';
|
||||
Blockly.Msg.SENSING_MOUSEX = 'mouse x';
|
||||
Blockly.Msg.SENSING_MOUSEY = 'mouse y';
|
||||
Blockly.Msg.SENSING_SETDRAGMODE = 'set drag mode %1';
|
||||
Blockly.Msg.SENSING_SETDRAGMODE_DRAGGABLE = 'draggable';
|
||||
Blockly.Msg.SENSING_SETDRAGMODE_NOTDRAGGABLE = 'not draggable';
|
||||
Blockly.Msg.SENSING_LOUDNESS = 'loudness';
|
||||
Blockly.Msg.SENSING_LOUD = 'loud?';
|
||||
Blockly.Msg.SENSING_TIMER = 'timer';
|
||||
Blockly.Msg.SENSING_RESETTIMER = 'reset timer';
|
||||
Blockly.Msg.SENSING_OF = '%1 of %2';
|
||||
Blockly.Msg.SENSING_OF_XPOSITION = 'x position';
|
||||
Blockly.Msg.SENSING_OF_YPOSITION = 'y position';
|
||||
Blockly.Msg.SENSING_OF_DIRECTION = 'direction';
|
||||
Blockly.Msg.SENSING_OF_COSTUMENUMBER = 'costume #';
|
||||
Blockly.Msg.SENSING_OF_COSTUMENAME = 'costume name';
|
||||
Blockly.Msg.SENSING_OF_SIZE = 'size';
|
||||
Blockly.Msg.SENSING_OF_VOLUME = 'volume';
|
||||
Blockly.Msg.SENSING_OF_BACKDROPNUMBER = 'backdrop #';
|
||||
Blockly.Msg.SENSING_OF_BACKDROPNAME = 'backdrop name';
|
||||
Blockly.Msg.SENSING_OF_STAGE = 'Stage';
|
||||
Blockly.Msg.SENSING_CURRENT = 'current %1';
|
||||
Blockly.Msg.SENSING_CURRENT_YEAR = 'year';
|
||||
Blockly.Msg.SENSING_CURRENT_MONTH = 'month';
|
||||
Blockly.Msg.SENSING_CURRENT_DATE = 'date';
|
||||
Blockly.Msg.SENSING_CURRENT_DAYOFWEEK = 'day of week';
|
||||
Blockly.Msg.SENSING_CURRENT_HOUR = 'hour';
|
||||
Blockly.Msg.SENSING_CURRENT_MINUTE = 'minute';
|
||||
Blockly.Msg.SENSING_CURRENT_SECOND = 'second';
|
||||
Blockly.Msg.SENSING_DAYSSINCE2000 = 'days since 2000';
|
||||
Blockly.Msg.SENSING_USERNAME = 'username';
|
||||
Blockly.Msg.SENSING_USERID = 'user id';
|
||||
|
||||
// Sound blocks
|
||||
Blockly.Msg.SOUND_PLAY = 'start sound %1';
|
||||
Blockly.Msg.SOUND_PLAYUNTILDONE = 'play sound %1 until done';
|
||||
Blockly.Msg.SOUND_STOPALLSOUNDS = 'stop all sounds';
|
||||
Blockly.Msg.SOUND_SETEFFECTO = 'set %1 effect to %2';
|
||||
Blockly.Msg.SOUND_CHANGEEFFECTBY = 'change %1 effect by %2';
|
||||
Blockly.Msg.SOUND_CLEAREFFECTS = 'clear sound effects';
|
||||
Blockly.Msg.SOUND_EFFECTS_PITCH = 'pitch';
|
||||
Blockly.Msg.SOUND_EFFECTS_PAN = 'pan left/right';
|
||||
Blockly.Msg.SOUND_CHANGEVOLUMEBY = 'change volume by %1';
|
||||
Blockly.Msg.SOUND_SETVOLUMETO = 'set volume to %1%';
|
||||
Blockly.Msg.SOUND_VOLUME = 'volume';
|
||||
Blockly.Msg.SOUND_RECORD = 'record...';
|
||||
|
||||
// Category labels
|
||||
Blockly.Msg.CATEGORY_MOTION = 'Motion';
|
||||
Blockly.Msg.CATEGORY_LOOKS = 'Looks';
|
||||
Blockly.Msg.CATEGORY_SOUND = 'Sound';
|
||||
Blockly.Msg.CATEGORY_EVENTS = 'Events';
|
||||
Blockly.Msg.CATEGORY_CONTROL = 'Control';
|
||||
Blockly.Msg.CATEGORY_SENSING = 'Sensing';
|
||||
Blockly.Msg.CATEGORY_OPERATORS = 'Operators';
|
||||
Blockly.Msg.CATEGORY_VARIABLES = 'Variables';
|
||||
Blockly.Msg.CATEGORY_MYBLOCKS = 'My Blocks';
|
||||
|
||||
// Context menus
|
||||
Blockly.Msg.DUPLICATE = 'Duplicate';
|
||||
Blockly.Msg.DELETE = 'Delete';
|
||||
Blockly.Msg.ADD_COMMENT = 'Add Comment';
|
||||
Blockly.Msg.REMOVE_COMMENT = 'Remove Comment';
|
||||
Blockly.Msg.DELETE_BLOCK = 'Delete Block';
|
||||
Blockly.Msg.DELETE_X_BLOCKS = 'Delete %1 Blocks';
|
||||
Blockly.Msg.DELETE_ALL_BLOCKS = 'Delete all %1 blocks?';
|
||||
Blockly.Msg.CLEAN_UP = 'Clean up Blocks';
|
||||
Blockly.Msg.HELP = 'Help';
|
||||
Blockly.Msg.UNDO = 'Undo';
|
||||
Blockly.Msg.REDO = 'Redo';
|
||||
Blockly.Msg.EDIT_PROCEDURE = 'Edit';
|
||||
Blockly.Msg.SHOW_PROCEDURE_DEFINITION = 'Go to definition';
|
||||
Blockly.Msg.WORKSPACE_COMMENT_DEFAULT_TEXT = 'Say something...';
|
||||
|
||||
// Color
|
||||
Blockly.Msg.COLOUR_HUE_LABEL = 'Color';
|
||||
Blockly.Msg.COLOUR_SATURATION_LABEL = 'Saturation';
|
||||
Blockly.Msg.COLOUR_BRIGHTNESS_LABEL = 'Brightness';
|
||||
|
||||
// Variables
|
||||
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
||||
Blockly.Msg.CHANGE_VALUE_TITLE = 'Change value:';
|
||||
Blockly.Msg.RENAME_VARIABLE = 'Rename variable';
|
||||
Blockly.Msg.RENAME_VARIABLE_TITLE = 'Rename all "%1" variables to:';
|
||||
Blockly.Msg.RENAME_VARIABLE_MODAL_TITLE = 'Rename Variable';
|
||||
Blockly.Msg.NEW_VARIABLE = 'Make a Variable';
|
||||
Blockly.Msg.NEW_VARIABLE_TITLE = 'New variable name:';
|
||||
Blockly.Msg.VARIABLE_MODAL_TITLE = 'New Variable';
|
||||
Blockly.Msg.VARIABLE_ALREADY_EXISTS = 'A variable named "%1" already exists.';
|
||||
Blockly.Msg.VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE = 'A variable named "%1" already exists for another variable of type "%2".';
|
||||
Blockly.Msg.DELETE_VARIABLE_CONFIRMATION = 'Delete %1 uses of the "%2" variable?';
|
||||
Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE = 'Can\'t delete the variable "%1" because it\'s part of the definition of the function "%2"';
|
||||
Blockly.Msg.DELETE_VARIABLE = 'Delete the "%1" variable';
|
||||
|
||||
// Custom Procedures
|
||||
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
||||
Blockly.Msg.NEW_PROCEDURE = 'Make a Block';
|
||||
Blockly.Msg.PROCEDURE_ALREADY_EXISTS = 'A procedure named "%1" already exists.';
|
||||
Blockly.Msg.PROCEDURE_DEFAULT_NAME = 'block name';
|
||||
Blockly.Msg.PROCEDURE_USED = 'To delete a block definition, first remove all uses of the block';
|
||||
|
||||
// Lists
|
||||
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
||||
Blockly.Msg.NEW_LIST = 'Make a List';
|
||||
Blockly.Msg.NEW_LIST_TITLE = 'New list name:';
|
||||
Blockly.Msg.LIST_MODAL_TITLE = 'New List';
|
||||
Blockly.Msg.LIST_ALREADY_EXISTS = 'A list named "%1" already exists.';
|
||||
Blockly.Msg.RENAME_LIST_TITLE = 'Rename all "%1" lists to:';
|
||||
Blockly.Msg.RENAME_LIST_MODAL_TITLE = 'Rename List';
|
||||
Blockly.Msg.DEFAULT_LIST_ITEM = 'thing';
|
||||
Blockly.Msg.DELETE_LIST = 'Delete the "%1" list';
|
||||
Blockly.Msg.RENAME_LIST = 'Rename list';
|
||||
|
||||
// Broadcast Messages
|
||||
// @todo Remove these once fully managed by Scratch VM / Scratch GUI
|
||||
Blockly.Msg.NEW_BROADCAST_MESSAGE = 'New message';
|
||||
Blockly.Msg.NEW_BROADCAST_MESSAGE_TITLE = 'New message name:';
|
||||
Blockly.Msg.BROADCAST_MODAL_TITLE = 'New Message';
|
||||
Blockly.Msg.DEFAULT_BROADCAST_MESSAGE_NAME = 'message1';
|
||||
22993
scratch-blocks/msg/scratch_msgs.js
Normal file
22993
scratch-blocks/msg/scratch_msgs.js
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user