Initial commit of 001code-html Scratch frontend project.
Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Ацҳамҭа",
|
||||
"annualReport.subnavMission": "Амиссиа",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Ацхыраара ҟарҵеит",
|
||||
"annualReport.subnavTeam": "Акоманда",
|
||||
"annualReport.subnavDonate": "Ацхыраара аҟаҵара",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Scratch Акоманда аҟынтәи аацҳамҭа",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— Scratch Акоманда",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Ҳара ҳмиссиа",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Апроектқәа",
|
||||
"annualReport.missionPeersTitle": "Аиҟара",
|
||||
"annualReport.missionPassionTitle": "Аинтересқәа",
|
||||
"annualReport.missionPlayTitle": "Иарҳәатәуп",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "миллион",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Еиҭагатәуп",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Авидео - Урокқәа",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 миллион",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Ахеилак",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch ахеилак акоманда",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Ахеилак аԥҟарақәа",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Апатуеиқәҵара шәылаз.",
|
||||
"annualReport.communityGuidelinesShare": "Иҭагалала.",
|
||||
"annualReport.communityGuidelinesHonest": "Ишәҳәала аиаша.",
|
||||
"annualReport.communityGuidelinesConstructive": "Аконструктивра аашәырԥшла.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Еиқәшәырхала шәара ишәызку аинформациа имыраргамамкәа.",
|
||||
"annualReport.communityGuidelinesFriendly": "Шәацхраа, асаит аҟны апатуеиқәҵара аиқәырхара.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "3000-тәи ашықәс",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Имонохрому",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "астудиа",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Иахәаԥштәуп авидео",
|
||||
"annualReport.schoolsTitle": "Ашколқәа",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Алатинтә Америка",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Испаниатәи аверсиа",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Европа",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Африка",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Ҳара ҳкоманда",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Аҟәардә",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Акоманда",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Ацхыраара аҟаҵара"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Skenk",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekte",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Speel",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Vertaal",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Gemeenskap",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Gemeenskapsriglyne",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch verwelkom mense van alle ouderdomme, rasse, etnisiteite, gelowe, vermoëns, seksuele oriëntasies en geslagsidentiteite.",
|
||||
"annualReport.communityGuidelinesRespect": "Wees beleefd.",
|
||||
"annualReport.communityGuidelinesShare": "Deel.",
|
||||
"annualReport.communityGuidelinesHonest": "Wees eerlik.",
|
||||
"annualReport.communityGuidelinesConstructive": "Wees konstruktief.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hou persoonlike inligting privaat.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help om die werf vriendelik te hou.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "ateljee",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Kyk Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Skenk"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "ለScratch ለመለገስ",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "ፕሮጀክቶች",
|
||||
"annualReport.missionPeersTitle": "እኩዮቼ",
|
||||
"annualReport.missionPassionTitle": "ታላቅ ስሜት",
|
||||
"annualReport.missionPlayTitle": "ይጫወታሉ",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "ማህበር",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "የማህበረሰብ መመሪያዎች",
|
||||
"annualReport.communityGuidelinesInfo": "ስክራች ማንኛውንም ሰው እንኳን ደህና መጣችሁ ይላል።",
|
||||
"annualReport.communityGuidelinesRespect": "አክባሪ መሆን",
|
||||
"annualReport.communityGuidelinesShare": "አካፍል",
|
||||
"annualReport.communityGuidelinesHonest": "ታማኝ ሁን",
|
||||
"annualReport.communityGuidelinesConstructive": "ገንቢ መሆን",
|
||||
"annualReport.communityGuidelinesPrivacy": "የግል መረጃዎን በግልዎ ይጠብቁ።",
|
||||
"annualReport.communityGuidelinesFriendly": "የScratch ድረ-ገጽ ተወዳጅ ቦታ ሆኖ እንዲቆይ ይርዱን።",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "ለScratch ለመለገስ"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Misión",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Alcance",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Aduyants",
|
||||
"annualReport.subnavTeam": "Equipo",
|
||||
"annualReport.subnavDonate": "Donar",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "Hemos desembolicau Scratch como un entorno d'aprendizache libre, seguro y ludico que fa que totz los ninos piensen de forma creativa, razonen sistematicament y treballen en colaboración — habilidatz esencials pa totz en a sociedat actual. Treballamos con educadors y familias pa aduyar a los ninos a explorar, compartir y aprender.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Las Quatro Ps de l'Aprendizache Creativo",
|
||||
"annualReport.missionProjectsTitle": "Prochectos",
|
||||
"annualReport.missionPeersTitle": "Companyers",
|
||||
"annualReport.missionPassionTitle": "Pasión",
|
||||
"annualReport.missionPlayTitle": "Reproducir",
|
||||
"annualReport.missionProjectsDescription": "Embrecar a los ninos en o disenyo, la creyación y la expresión creativa",
|
||||
"annualReport.missionPeersDescription": "Emparar a los ninos pa que colaboren, compartan, remezclen y sían mentors",
|
||||
"annualReport.missionPassionDescription": "Permitir que los ninos aprofiten los suyos intereses y treballen en prochectos personalment significativos",
|
||||
"annualReport.missionPlayDescription": "Anime a los ninos a chugar, experimentar y iterar",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Plegar a los ninos arredol d'o mundo",
|
||||
"annualReport.reachSubtitle": "Scratch ye la mayor comunidat de codificación d'o mundo pa ninos y adolescents a partir de 8 anyos.",
|
||||
"annualReport.reachMillion": "millón",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Prochectos creyaus",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "La nuestra comunidat mundial",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "en una escala logaritmica",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Gracias a los traductors voluntarios arredol d'o mundo.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr ye un entorno de programación introductorio que permite a los ninos chicotz (de 5 a 7 anyos) creyar las suyas propias historias y chuegos interactivos.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equidat",
|
||||
"annualReport.globalStrategy": "Estratechia global",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducir",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidat",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "Quan se les pregunta per qué utilizan Scratch, la mayoría d'os Scratchers charran d'a importancia d'a comunidat en linia pa motivar la suya participación contina, proporcionando un espacio an pueden expresar la suya creyatividat, fer amigos, recibir comentarios, obtener nuevas ideyas y aprender nuevas habilidatz. Muitos Scratchers expresan lo suyo aprecio per la comunidat de Scratch como un espacio seguro y acullidor pa connectar, compartir y aprender uns d'atros.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Reglas d'a Comunidat",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch da la bienvenida a chents de totas las edatz, razas, etnicidatz, relichions, habilidatz, orientacions sexuals u identidatz de chenero.",
|
||||
"annualReport.communityGuidelinesRespect": "Actúa con respecto.",
|
||||
"annualReport.communityGuidelinesShare": "Compartir",
|
||||
"annualReport.communityGuidelinesHonest": "Actúa honestament.",
|
||||
"annualReport.communityGuidelinesConstructive": "Actúa constructivament.",
|
||||
"annualReport.communityGuidelinesPrivacy": "No compartas información personal.",
|
||||
"annualReport.communityGuidelinesFriendly": "Aduyanos a mantener este puesto amable.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "M'unié a Scratch quan teneba 11 anyos y las cosetas que aprendié usando la plataforma y interactuando con a comunidat estioron realment una parte vital d'o mío aprendizache en creixer.",
|
||||
"annualReport.communityQuote2": "Scratch m'ha permitiu fer cosetas dende casa, como\n- Respectar a la chent y los suyos prochectos\n- Fer amigos\n- Sentir que no soi solo en esta cuarantena\n.... y muito mas, asinas que quiero decir ¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Levo bells dos anyos en Scratch y ha estau una experiencia que m'ha cambiau la vida. He aprendiu muitas cosetas nuevas, como la codificación, la etiqueta en linia y l'arte.",
|
||||
"annualReport.communityQuote4": "Scratch yera la mía esbastadera favorita en seiseno grau. En secreto, m'introdució en a lochica booleana, l'orden d'as operacions y las expresions matematicas aniedadas, per no charrar d'a propia programación informatica.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Veyer video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Nuestro equipo",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equipo de Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donar"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "رسالة",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "التبرع",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "المشاريع",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "تشغيل",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "الترجمة",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "فيديوهات تعليمية",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "المجتمع",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "المبادئ التوجيهية للمجتمع",
|
||||
"annualReport.communityGuidelinesInfo": "ترحب سكراتش بالناس من كافة الأعمار والأعراق والأجناس والأديان والقدرات والتوجهات الجنسية والهويات الجندرية.",
|
||||
"annualReport.communityGuidelinesRespect": "كن محترمًا",
|
||||
"annualReport.communityGuidelinesShare": "شارك",
|
||||
"annualReport.communityGuidelinesHonest": "كن صادقًا",
|
||||
"annualReport.communityGuidelinesConstructive": "كن بنَّاءً",
|
||||
"annualReport.communityGuidelinesPrivacy": "أبق معلوماتك الشخصية خاصةً بك.",
|
||||
"annualReport.communityGuidelinesFriendly": "ساهم في الإبقاء على الموقع ودودًا",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "شاهد الفيديو",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "فريقنا",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "فريق سكراتش",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "التبرع"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donar",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Tocar",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducir",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidá",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Orientaciones pa la Comunidá",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donar"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "İsmarıc",
|
||||
"annualReport.subnavMission": "Missiya",
|
||||
"annualReport.subnavMilestones": "Mərhələlər",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Təşəbbüslər",
|
||||
"annualReport.subnavFinancials": "Maliyyə",
|
||||
"annualReport.subnavSupporters": "Tərəfdarlar",
|
||||
"annualReport.subnavTeam": "Komanda",
|
||||
"annualReport.subnavDonate": "Könüllü ödəniş etmək",
|
||||
"annualReport.mastheadYear": "2019 İllik Raport",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "\"Scratch\" Komandasından İsmarıc",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Layihələr",
|
||||
"annualReport.missionPeersTitle": "Həmyaşıdlar",
|
||||
"annualReport.missionPassionTitle": "Həvəs",
|
||||
"annualReport.missionPlayTitle": "Başlat",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Mərhələlər",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "milyon",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Təşəbbüslər",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Qlobal Strategiya",
|
||||
"annualReport.toolsTitle": "Kreativ Alətlər",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Ən Populyar",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tərcümə",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "Yüklənə bilən tətbiq",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Cəmiyyət",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Cəmiyyətin Qaydaları",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch, yaşından, irqindən, etnik qrupundan, dinindən, qabiliyyətindən, seksual oriyentasiyasından asılı olmayaraq bütün insanları xoş qarşılayır.",
|
||||
"annualReport.communityGuidelinesRespect": "Ehtiramlı olun.",
|
||||
"annualReport.communityGuidelinesShare": "Paylaşın.",
|
||||
"annualReport.communityGuidelinesHonest": "Dürüst olun.",
|
||||
"annualReport.communityGuidelinesConstructive": "Konstruktiv olun.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Şəxsi informasiyanızı məxvi saxlayın.",
|
||||
"annualReport.communityGuidelinesFriendly": "Saytda mehriban atmosferi qorumağa kömək edin.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "3000-ci İl",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studiya",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Video İzlə",
|
||||
"annualReport.schoolsTitle": "Məktəblər",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Cordan Meysi tərəfindən çəkilmiş Fotolar, \"SocialWorks\"",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Qəhrəmanını Kodlaşdır",
|
||||
"annualReport.inTheNewsHeader": "Xəbərlərdə",
|
||||
"annualReport.chicagoSunTimesArticle": "\"Chicago Sun Times\" Məqaləsi",
|
||||
"annualReport.rollingStoneArticle": "\"Rolling Stone\" Məqaləsi",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latın Amerikası",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "İspan Versiyası",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Avropa",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Həmtəsisçi və Həmsədr",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Təsisçi Partnyorlar",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Komandamız",
|
||||
"annualReport.leadershipBoard": "İdarə Heyəti",
|
||||
"annualReport.leadershipChair": "Sədr",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Sədr Müavini",
|
||||
"annualReport.leadershipBoardMember": "İdarə Heyətinin Üzvü",
|
||||
"annualReport.leadershipPresidentCEO": "Prezident və CEO",
|
||||
"annualReport.leadershipFormerPresident": "Sabiq Prezident",
|
||||
"annualReport.leadershipFounderCEO": "Təsisçi və CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Sabiq Sədr və CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "İdarə Heyətinin Katibi & Xəzinədar",
|
||||
"annualReport.leadershipBoardSecretary": "İdarə Heyətinin Katibi",
|
||||
"annualReport.leadershipBoardTreasurer": "İdarə Heyətinin Xəzinədarı",
|
||||
"annualReport.leadershipScratchTeam": "\"Scratch\" Komandası",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Könüllü ödəniş etmək"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Паведамленне",
|
||||
"annualReport.subnavMission": "Місія",
|
||||
"annualReport.subnavMilestones": "Выбітныя падзеі",
|
||||
"annualReport.subnavReach": "Дасягненні",
|
||||
"annualReport.subnavInitiatives": "Ініцыятывы",
|
||||
"annualReport.subnavFinancials": "Фінансавыя паказчыкі",
|
||||
"annualReport.subnavSupporters": "Падтрымка",
|
||||
"annualReport.subnavTeam": "Каманда",
|
||||
"annualReport.subnavDonate": "Ахвяраваць",
|
||||
"annualReport.mastheadYear": "Штогазовая справаздача 2019",
|
||||
"annualReport.mastheadTitle": "Ствараем свет творчай адукацыі",
|
||||
"annualReport.messageTitle": "Паведамленне ад каманды Scratch",
|
||||
"annualReport.messageP1": "2019 быў годам значнага прагрэсу для Scratch. Мы пачалі год з запуска Scratch 3.0, нашага новага пакалення Scratch, накіраванае на развіццё творчых здольнасцяў дзяцей і заахвочвання дзяцей з рознымі зацікаўленасцямі і падрыхтоўкай. З нашай камандай мы адзначылі заканчэнне года пераездам з будынка МТІ ў новае гульнявое памяшканне на першым паверсе каля Паўднёвага вакзала ў Бостане. На працягу года супольнасць Scratch працягвала расці: болей 20 млн маладых людзей стваралі праекты з Scratch у 2019, і гэта павелічэнне на 48% у параўнанні з папярэднім годам.",
|
||||
"annualReport.messageP2": "Уплыў і важнасць Scratch праявілася ў 2020 годзе, калі з-за пандэміі COVID былі зачынены школы. У гэты перыяд актыўнасць ан-лайн супольнасці Scratch павялічылася болей чым у два разы, з-за таго што маладыя людзі якія аказаліся заблакаванымі ў сваіх дамах, звярнуліся да Scratch для творчага самавыражэння і зносінаў паміж самой. Скрэтчары таксама актыўна ўдзельнічалі ў рухах Black Lives Matter і іншых за рассавую справядлівасць і раўнапраў'е, ствараючы анімацыйныя праекты і студыі, каб распаўсюдзіць інфармацыю і патрабаваць пераменаў.",
|
||||
"annualReport.messageP3": "З часу запуску Scratch у 2007, мы лічым Scratch больш чым проста мовай праграмавацця. Scratch дае магчымасць для ўсіх маладых людзей з любым вопытам развіваць свае здольнасці, выражаць свае ідэі і ствараць узаемадзейнічаючы з іншымі. Мы рады бачыць спосабы якімі карыстаюцца скрэтчары для развіцця творчага падыхода, супрацоўніцтва і дабраты адзін да аднаго.",
|
||||
"annualReport.messageP4": "Гэта штогадовая справаздача распавядае пра нашу місію, планы і дасягненні Scratch, пацверджаныя прыкладамі як Scratch пашырае магчыммасці навучання для розных маладых людзей па ўсяму свету як пад час навучання ў школе, так і на працягу жыцця.",
|
||||
"annualReport.messageP5": "Мы ганарымся тым, што маладыя людзі сёння ствараюць і чаму навучаюцца ў Scratch, і мы прыкладаем намаганні каб прадставіць больш магчымасцяў для большай колькасці маладых людзей у будучыні.",
|
||||
"annualReport.messageSignature": "— Каманда Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch адказвае на выклікі COVID",
|
||||
"annualReport.covidResponseP1": "Цяпер, калі мы складаем гэту штогадовую справаздачу, мы ўжо некалькі месяцаў знаходзімся ў стане барадзьбы з пандэміяй COVID. З сярэдзіны марта 2020 года, офіс Scratch быў зачынены і ўдзельнікі каманды Scratch перайшлі на аддалены рэжым работы з дому, каб падтрымаць дзяцей і настаўнікаў па ўсяму свету жыцці якіх былі нарушаны пандэміяй.",
|
||||
"annualReport.covidResponseP2": "17 сакавіка мы запусцілі ініцыятыву #ScratchAtHome накіраваную на прадстаўленне дзецям, сем'ям і педагогам ідэй для творчай адукацыйнай дзейнасці з выкарыстаннем Scratch у хатніх умовах. Мы працягваем дадаваць відэаўрокі і іншыя крыніцы на {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtХатняя старонка",
|
||||
"annualReport.covidResponseP3": "Актыўнасць на {scratchCommunityLink} павялічылася ўдвая за апошні год. Скрэтчары ствараюць і дзеляцца праектамі для падтрымкі і натхнення іншых ва ўмовах пандэміі—праектамі і студыямі якія прапануюць ідэі для практыкаванняў дома, саветамі па захаванню здароў'я, гумарам і падтрымкай адзін аднаго, дзякуючы незаменным супрацоўнікам.",
|
||||
"annualReport.covidResponseScratchCommunity": "Анлайн супольнасць Scratch",
|
||||
"annualReport.missionTitle": "Наша місія",
|
||||
"annualReport.missionSubtitle": "Наша місія прадастаўляць усім дзецям з любых слаёў грамадзтва магчымасць уяўляць, ствараць, мяняцца товымі тэхналогіямі — каб яны маглі ствараць мір будучыні.",
|
||||
"annualReport.missionP1": "Мы імкнемся ўдзяляць прыярытэтную ўвагу пытанням роўнасці ва ўсіх аспектах нашай працы, удзяляючы асаблівую ўвагу ініцыятывам і падыходам, накіраваным на падтрымку дзяцей, сямей і настаўнікаў аддаленых ад даступнай адукацыі. ",
|
||||
"annualReport.missionP2": "Мы распрацоўваем Scratch як бясплатнае, бяспечнае гульнявое асяродздзе, якое заваблівае дзяцей у творчае мысленне, сістэматычныя абмеркаванні і супольную працу — неабходныя навыкі ў сучасным грамадзтве. Мы працуем з настаўнікамі і сем'ямі каб памагчы дзецям даследаваць, дзяліцца і вучыцца.",
|
||||
"annualReport.missionP3": "У даследаванні новых тэхналогій, актыўнасцей і навучальных матэрыялаў, мы прытрымліваемся тым што мы называем {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Чатыры Прынцыпы творчага навучання",
|
||||
"annualReport.missionProjectsTitle": "Праекты",
|
||||
"annualReport.missionPeersTitle": "Роўнасць",
|
||||
"annualReport.missionPassionTitle": "Запал",
|
||||
"annualReport.missionPlayTitle": "Іграць",
|
||||
"annualReport.missionProjectsDescription": "Прыцягваць дзяцей у дызайн, творчасць і творчае самавыражэнне.",
|
||||
"annualReport.missionPeersDescription": "Падтрымка дзяцей у супрацоўніцтве, сумесным карыстанні, рэміксаванні і настаўніцтве",
|
||||
"annualReport.missionPassionDescription": "Даць дзецям магчымасць развіваць свае інтарэся і працаваць над асабіста значнымі праектамі",
|
||||
"annualReport.missionPlayDescription": "Заахвочваць дзяцей да мыслення, эксперыментам і спробам",
|
||||
"annualReport.milestonesTitle": "Дасягненні",
|
||||
"annualReport.milestonesDescription": "Вось некалькі ключавых здарэнняў і дасягненняў ў гісторыі Scratch і глабальнай супольнасці Scratch.",
|
||||
"annualReport.milestones2003Message": "Атрымалі грант навуковага фонда для запуска паспрацоўкі Scratch",
|
||||
"annualReport.milestones2004Message": "Правялі першы майстар-клас па Scratch на падлеткавым саміце Computer Clubhouse",
|
||||
"annualReport.milestones2007Message": "Публічны запуск мовы праграмавання Scratch і анлайн супольнасці",
|
||||
"annualReport.milestones2008Message": "Арганізавана першая канферэнцыя Scratch для настаўнікаў і распрацоўшчыкаў",
|
||||
"annualReport.milestones2009Message1.4": "Апублікаваны Scratch 1.4, перакладзены болей чым на 40 моваў",
|
||||
"annualReport.milestones2009MessageScratchDay": "Правялі першае мерапрыемства Scratch Day для дзяцей і сем'яў",
|
||||
"annualReport.milestones2010Message": "Анлайн супольнасць Scratch дасягнула 1 млн удзельнікаў",
|
||||
"annualReport.milestones2013MessageFoundation": "Заснаваны фонд Code-to-Learn (пазней змяніў назву на фонд Scratch)",
|
||||
"annualReport.milestones2013MessageScratch2": "Запуск Scratch 2.0, які прадстаўляў больш магчымасцяў для супрацоўніцтва",
|
||||
"annualReport.milestones2014Message": "Запуск ScratchJr для дзяцей узростам ад 5 да 7 гадоў",
|
||||
"annualReport.milestones2016Message": "Анлайн супольнасць Scratch дасягнула 10 млн удзельнікаў",
|
||||
"annualReport.milestones2017Message": "Scratch Day вырас да 1100 мерапрыемстваў у 60 краінах",
|
||||
"annualReport.milestones2019MessageScratch3": "Запуск Scratch 3.0, з пашыранымі магчымасцямі для дзяцей па стварэнню кода",
|
||||
"annualReport.milestones2019MessageMove": "Пераезд каманды Scratch з Масачусэтскага тэхналагічнага інстытута ў фонд Scratch",
|
||||
"annualReport.reachTitle": "Дасягнуць дзяцей па ўсяму свету",
|
||||
"annualReport.reachSubtitle": "Scratch гэта найвялікшая супольнаць кадзіроўшчыкаў для дзяцей, іпадлеткаў узростам ад 8 гадоў і старэйшых.",
|
||||
"annualReport.reachMillion": "міль'ёнаў",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Унікальных наведвальнікаў",
|
||||
"annualReport.reachProjectsCreated": "Праектаў створана",
|
||||
"annualReport.reachProjectCreators": "Людзей стварыўшых праекты",
|
||||
"annualReport.reachComments": "Каментароў размешчаных у ан-лайн супольнасці",
|
||||
"annualReport.reachGrowthTitle": "Рост супольнасці",
|
||||
"annualReport.reachGrowthBlurb": "Новых уліковых запісаў створаных у ан-лайн супольнасці Scratch за апошнія 5 гадоў.",
|
||||
"annualReport.reachGlobalCommunity": "Наша глабальная супольнасць",
|
||||
"annualReport.reachMapBlurb": "Усяго ўліковых запісаў створаных у ан-лайн супольнасці Scratch з моманту запуска ў 2019 годзе",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "у лагарыфмічнай шкале",
|
||||
"annualReport.reachTranslationTitle": "Scratch перакладзены болей чым на 60 моваў",
|
||||
"annualReport.reachTranslationBlurb": "Дзякуючы валанцёрам па ўсяму свету.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr гэта ўводнае праграмнае асяродзьдзе, якое дазваляе дзецыям (узросту 5-7) гадоў ствараць іх уласныя інтэрактыўная гісторыі і гульні.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Запамповак с моманту запуску ў 2014",
|
||||
"annualReport.initiativesTitle": "Ініцыятывы",
|
||||
"annualReport.initiativesDescription": "Праца ў цэнтры фондза Scratch накіраваная на тры стратэгічныя накірункі: крэатыўныя прылады, супольнасці і школы. Кожны накірунак прыслухоўваецца да голасу і патрабаванням дзяцей, якія недастаткова прадстаўлены ў творчых камп'ютэрных праграмах, а таксама імкненню падтрымаць дзяцей, якія жывуць ў розных умовах і культурах па ўсяму свету.",
|
||||
"annualReport.equity": "Капітал",
|
||||
"annualReport.globalStrategy": "Глабальная стратэгія",
|
||||
"annualReport.toolsTitle": "Творчыя прылады",
|
||||
"annualReport.toolsIntro": "Мы ўвесь час эксперэментуем і ўкараняем новые тэхналогіі і новыя распрацоўкі - заўсёды імкнемся прадставіць дзецям новыя магчымасці для творчасці, супрацоўніцтва і адукацыі.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Перакладчык",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Відэа падручнікі",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Суполка",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Правілы суполкі",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch вітае людзей усіх узростаў, расаў, этнасаў, рэлігій, здольнасцяў, сэксуальных арыентацый і гендэрных ідэнтычнасцяў.",
|
||||
"annualReport.communityGuidelinesRespect": "Паважайце.",
|
||||
"annualReport.communityGuidelinesShare": "Публікуйце праекты.",
|
||||
"annualReport.communityGuidelinesHonest": "Будзьце сумленнымі.",
|
||||
"annualReport.communityGuidelinesConstructive": "Будзьце канструктыўнымі.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Захоўвайце асабістую інфармацыю прыватна.",
|
||||
"annualReport.communityGuidelinesFriendly": "Дапамагайце захоўваць сайт прыязным.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студыя",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Глядзець відэа",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Наша каманда",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Каманда Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Ахвяраваць"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Съобщение",
|
||||
"annualReport.subnavMission": "Мисия",
|
||||
"annualReport.subnavMilestones": "Важни събития",
|
||||
"annualReport.subnavReach": "Обсег",
|
||||
"annualReport.subnavInitiatives": "Инициативи",
|
||||
"annualReport.subnavFinancials": "Финанси",
|
||||
"annualReport.subnavSupporters": "Поддръжници",
|
||||
"annualReport.subnavTeam": "Екип",
|
||||
"annualReport.subnavDonate": "Дарение",
|
||||
"annualReport.mastheadYear": "Годишен Отчет за 2019",
|
||||
"annualReport.mastheadTitle": "Култивиране на Свят на Креативно Обучение",
|
||||
"annualReport.messageTitle": "Съобщение от Екипа на Scratch",
|
||||
"annualReport.messageP1": "2019 беше година на голям прогрес за Scratch. Започнахме готината с пускането на Scratch 3.0 нашата нова генерация на Scratch, дизайн даващ искра на детската изобретателност и ангажирането на децата с различни интереси и произход. Празнуваме края на годината с нашия екип, местещ се от MIT в новия си дом в фондацията на Scratch, игриво пространство на първия етаж, близо до Южната станция в Бостън. През годините, Scratch общността продължи да се развива: Повече от 20 милиона млади хора създадоха проекти в Scratch през 2019, увеличение с 48% от последните години.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Проекти",
|
||||
"annualReport.missionPeersTitle": "Общност",
|
||||
"annualReport.missionPassionTitle": "Страст",
|
||||
"annualReport.missionPlayTitle": "Пускане",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Важни събития",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Инициативи",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Преведи",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Видео уроци",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Общност",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Обществени правила",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch приема всички хора, без оглед на възрастта, расата, етноса, религията, възможностите, сексуалната ориентация или половата идентичност.",
|
||||
"annualReport.communityGuidelinesRespect": "Уважавайте другите.",
|
||||
"annualReport.communityGuidelinesShare": "Споделяйте.",
|
||||
"annualReport.communityGuidelinesHonest": "Бъдете честни.",
|
||||
"annualReport.communityGuidelinesConstructive": "Бъдете конструктивни.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Пазете личните си данни.",
|
||||
"annualReport.communityGuidelinesFriendly": "Поддържайте приятелската атмосфера на сайта.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студио",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Гледай Видео",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Нашият екип",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Екипа на Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Дарение"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "বার্তা",
|
||||
"annualReport.subnavMission": "মিশন",
|
||||
"annualReport.subnavMilestones": "মাইলফলক",
|
||||
"annualReport.subnavReach": "নাগাল",
|
||||
"annualReport.subnavInitiatives": "উদ্যোগ",
|
||||
"annualReport.subnavFinancials": "আর্থিক",
|
||||
"annualReport.subnavSupporters": "সমর্থকগন",
|
||||
"annualReport.subnavTeam": "টিম",
|
||||
"annualReport.subnavDonate": "অনুদান",
|
||||
"annualReport.mastheadYear": "২০১৯ বার্ষিক প্রতিবেদন",
|
||||
"annualReport.mastheadTitle": "সৃষ্টিশীল শিক্ষার উপযুক্ত একটি বিশ্ব গড়ে তোলা",
|
||||
"annualReport.messageTitle": "Scratch দল থেকে বার্তা",
|
||||
"annualReport.messageP1": "২০১৯ সাল Scratch এর জন্য একটি দুর্দান্ত অগ্রগতির বছর ছিল। আমরা বছরটা শুরু করেছি Scratch 3.0 এর সাথে, আমাদের নতুন প্রজন্মের Scratch, শিশুদের সৃজনশীলতাকে আলোকিত করতে এবং বিভিন্ন আগ্রহ ও পটভূমিতে শিশুদের জড়িত করতে নকশা করা হয়েছে । বোস্টনের সাউথ স্টেশনের কাছে প্রথম তলায়, আমাদের দল MIT থেকে Scratch ফাউন্ডেশনে তার নতুন বাড়িতে চলে যাওয়ার সাথে আমরা বছরের শেষটি উদযাপন করেছি। সারা বছর জুড়ে Scratch কমিউনিটি তাদের ক্রমবর্ধমান এবং বিকাশ অব্যাহত রেখেছে: 2 কোটিরও বেশি তরুণ মানুষ ২০১৯ সালে Scratch দিয়ে প্রজেক্ট তৈরি করেছে যা আগের বছরের তুলনায় 48% বৃদ্ধি পেয়েছে। ",
|
||||
"annualReport.messageP2": "কোভিড মহামারীর সব স্কুল বন্ধ রাখতে বাধ্য হওয়ায় Scratch এর প্রভাব এবং গুরুত্ব 2020 সালে তুলে ধরা হয়েছে। Scratch অনলাইন কমিউনিটির ক্রিয়াকলাপ দ্বিগুণের চেয়েও বেশি বেড়ে যায় কারণ তরুণরা তাদের বাড়িতে সীমাবদ্ধ থেকে সৃজনশীলতার সাথে নিজেদের প্রকাশ করতে এবং একে অপরের সাথে সংযুক্ত হতে Scratch ব্যবহার করে। স্ক্র্যাচাররা ব্ল্যাক লাইভস ম্যাটার এবং বর্ণবাদী ন্যায়বিচারের জন্য অন্যান্য আন্দোলনে সক্রিয়ভাবে জড়িত ছিল এবং সচেতনতা ও দাবী পরিবর্তনের জন্য অ্যানিমেটেড প্রজেক্ট এবং ষ্টুডিও তৈরি করছে।",
|
||||
"annualReport.messageP3": "2007 সালে Scratch চালু করার সময় থেকে আমরা সবসময় Scratch কে একটি প্রোগ্রামিং ভাষার চেয়ে বেশি হিসাবে দেখেছি। Scratch সব পটভূমি থেকে আসা সব তরুণদের তাদের কণ্ঠস্বর বিকাশ করতে, তাদের ধারণাগুলো প্রকাশ করতে এবং একে অপরের সাথে নতুন জিনিস তৈরি করার সুযোগ সরবরাহ করেছে । সাম্প্রতিক সামাজিক চ্যালেঞ্জগুলোকে স্ক্র্যাচাররা যেভাবে সৃজনশীলতা, সহযোগিতা, যত্নশীল এবং সদয়তার সাথে প্রতিক্রিয়া জানিয়েছে তা আমাদের ভালো লেগেছে ।",
|
||||
"annualReport.messageP4": "এই বার্ষিক প্রতিবেদনে আমরা Scratch মিশন, পরিকল্পনা এবং প্রভাবের ব্যাপারে কথা বলব উদাহরণ সমেত যে কি ভাবে Scratch বিশ্বজুড়ে যুবকদের জীবনে এবং তাদের স্কুলে শিক্ষার সুযোগ বাড়িয়ে তুলছে।",
|
||||
"annualReport.messageP5": "তরুণরা আজ Scratch দিয়ে যা তৈরি করছে এবং শিখছে তাতে আমরা গর্বিত এবং আমরা ভবিষ্যতে আরও তরুণদের আরও বেশি সুযোগ প্রদানের জন্য প্রতিশ্রুতিবদ্ধ।",
|
||||
"annualReport.messageSignature": "— Scratch টিম",
|
||||
"annualReport.covidResponseTitle": "Scratch COVID এ সাড়া দেয়",
|
||||
"annualReport.covidResponseP1": "আমরা যখন এই বার্ষিক প্রতিবেদনটি লিখছি, তখন কয়েক মাস হয়ে গেছে কভিড মহামারী শুরু হয়েছে । 2020 সালের মার্চের মাঝামাঝি থেকে Scratch অফিস বন্ধ হয়ে গেছে এবং Scratch টিমের সদস্যরা তাদের বাড়ি থেকে সক্রিয়ভাবে কাজ করছে বিশ্বব্যাপী শিশু এবং শিক্ষাগতদের সহায়তা করতে যাদের জীবন মহামারী দ্বারা ব্যাহত হয়েছে।",
|
||||
"annualReport.covidResponseP2": "17 মার্চ আমরা বাড়িতে #ScratchAtHome উদ্যোগ শুরু করি শিশু, পরিবার এবং শিক্ষিতদের সৃজনশীল শিক্ষার ক্রিয়াকলাপে নিযুক্ত হওয়ার ধারণা দেওয়ার জন্য Scratch at home দিয়ে। আমরা ভিডিও টিউটোরিয়াল এবং অন্যান্য সংস্থান যুক্ত করতে থাকি এইখানে {scratchAtHomeLink}| ",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome পেইজ",
|
||||
"annualReport.covidResponseP3": "গত বছরের তুলনায় {scratchCommunityLink} এর ক্রিয়াকলাপ দ্বিগুণ বেড়েছে । স্ক্র্যাচাররা মহামারীর মধ্যে অন্যদের সমর্থন ও অনুপ্রাণিত করতে প্রজেক্ট তৈরি এবং শেয়ার করে নিচ্ছে — এমন প্রজেক্ট এবং সষ্টুডিও যা ঘরে বসে অনুশীলন করার অভিপ্রায় দেয়, সুস্থ থাকার জন্য পরামর্শ, একে অপরকে উৎসাহিত করে এবং প্রয়োজনীয় কর্মীদের ধন্যবাদ জানায়।",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch অনলাইন কমিউনিটি",
|
||||
"annualReport.missionTitle": "আমাদের লক্ষ্য",
|
||||
"annualReport.missionSubtitle": "আমাদের লক্ষ্য হল সব শিশুকে, সব পটভূমি থেকে, নতুন প্রযুক্তি কল্পনা, তৈরি এবং সহযোগিতা করার সুযোগ করে দেওয়া — যাতে তারা আগামীর বিশ্বকে রূপ দিতে পারে। ",
|
||||
"annualReport.missionP1": "শিশুদের, পরিবার এবং শিক্ষাব্রতীদের শিক্ষা থেকে দূরে সমর্থন করে এমন উদ্যোগ এবং দৃষ্টিভঙ্গির প্রতি বিশেষ দৃষ্টি নিবদ্ধ রেখে আমরা আমাদের কাজের সমস্ত দিক জুড়ে ইক্যুইটিটির অগ্রাধিকার দিতে প্রতিশ্রুতিবদ্ধ।",
|
||||
"annualReport.missionP2": "আমরা Scratch কে বিনামূল্যে, নিরাপদ, খেলাধুলাপূর্ণ শিক্ষার পরিবেশ হিসাবে গড়ে তুলেছি যা সব শিশুকে সৃজনশীলভাবে চিন্তাভাবনা করে, পদ্ধতিগতভাবে যুক্তি দিয়ে, এবং সহযোগিতামূলকভাবে কাজ করতে শেখায় — যা আজকের সমাজের প্রত্যেকের জন্য প্রয়োজনীয় দক্ষতা। আমরা শিশুদের অন্বেষণ, শেয়ার করে নেওয়ার ও শেখার ক্ষেত্রে সহায়তার জন্য শিক্ষক এবং পরিবারের সাথে কাজ করি।",
|
||||
"annualReport.missionP3": "নতুন প্রযুক্তি, ক্রিয়াকলাপ এবং শেখার উপকরণ বিকাশে আমরা {fourPsItalics}: দ্বারা পরিচালিত হই ",
|
||||
"annualReport.fourPs": "চারটি পি-এর সৃজনশীল শিখন",
|
||||
"annualReport.missionProjectsTitle": "প্রজেক্ট",
|
||||
"annualReport.missionPeersTitle": "সহকর্মীরা",
|
||||
"annualReport.missionPassionTitle": "দক্ষতা ",
|
||||
"annualReport.missionPlayTitle": "বাজাও",
|
||||
"annualReport.missionProjectsDescription": "শিশুদের নকশা তৈরি, সৃষ্টি করা এবং নিজেদেরকে সৃজনশীলভাবে প্রকাশ করতে নিয়োজিত কর ",
|
||||
"annualReport.missionPeersDescription": "বাচ্চাদের সহযোগিতা, শেয়ার করে নেওয়া, পুনর্নির্মাণ এবং পরামর্শদানে সহায়তা কর",
|
||||
"annualReport.missionPassionDescription": "বাচ্চাদের তাদের আগ্রহ তৈরি করতে এবং ব্যক্তিগতভাবে অর্থপূর্ণ প্রজেক্টগুলোতে কাজ করতে সক্ষম কর",
|
||||
"annualReport.missionPlayDescription": "শিশুদের মেরামত, পরীক্ষা ও পুনরাবৃত্তি করতে উৎসাহিত কর",
|
||||
"annualReport.milestonesTitle": "মাইলফলক",
|
||||
"annualReport.milestonesDescription": "Scratch এবং বিশ্বব্যাপী Scratch কমিউনিটির ইতিহাসের কয়েকটি মূল ইভেন্ট এবং সাফল্য এখানে রয়েছে।",
|
||||
"annualReport.milestones2003Message": "Scratch এর উন্নয়নের কাজ শুরু করার জন্য একটি ন্যাশনাল সায়েন্স ফাউন্ডেশন অনুদান প্রদান করে",
|
||||
"annualReport.milestones2004Message": "কম্পিউটার ক্লাবহাউস টিন সামিটে প্রথম Scratch কর্মশালা প্রদান করা হয়েছিল",
|
||||
"annualReport.milestones2007Message": "Scratch প্রোগ্রামিং ল্যাঙ্গুয়েজ ও অনলাইন কমিউনিটির সর্বজনীন প্রকাশ",
|
||||
"annualReport.milestones2008Message": "শিক্ষক এবং ডেভেলপারদের জন্য প্রথম Scratch সম্মেলন আয়োজন করা হয়েছে ",
|
||||
"annualReport.milestones2009Message1.4": "40 টিরও বেশি ভাষায় অনূদিত Scratch 1.4 প্রকাশ করা হয়েছে ",
|
||||
"annualReport.milestones2009MessageScratchDay": "শিশু এবং পরিবারের জন্য প্রথম Scratch ডে ইভেন্ট আয়োজন করা হয়েছিল",
|
||||
"annualReport.milestones2010Message": "Scratch অনলাইন কমিউনিটি 10 লাখ সদস্যের কাছে পৌঁছেছে",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn ফাউন্ডেশন হিসাবে প্রতিষ্ঠিত (পরে নামকরণ করা হয় Scratch ফাউন্ডেশন)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0 চালু করা হয়েছে যা সহযোগিতার জন্য নতুন সুযোগ সরবরাহ করে",
|
||||
"annualReport.milestones2014Message": "5 থেকে 7 বছর বয়সী ছোট বাচ্চাদের জন্য ScratchJr চালু করা হয়েছে",
|
||||
"annualReport.milestones2016Message": "Scratch অনলাইন কমিউনিটি 100 লাখ সদস্যের কাছে পৌঁছেছে",
|
||||
"annualReport.milestones2017Message": "Scratch ডে 60 দেশে 1,100 ইভেন্টে বেড়ে গেছে",
|
||||
"annualReport.milestones2019MessageScratch3": "কোড দিয়ে বাচ্চারা কি তৈরি করতে পারে তা প্রসারিত করতে Scratch 3.0. চালু করা হয়েছে",
|
||||
"annualReport.milestones2019MessageMove": "Scratch টিম MIT থেকে Scratch ফাউন্ডেশনে স্থানান্তরিত হয়েছে ",
|
||||
"annualReport.reachTitle": "বিশ্বজুড়ে শিশুদের কাছে পৌঁছানো",
|
||||
"annualReport.reachSubtitle": "Scratch 8 বছর বা তার বেশি বয়সী শিশু এবং কিশোরদের জন্য বিশ্বের বৃহত্তম কোডিং কমিউনিটি।",
|
||||
"annualReport.reachMillion": "দশ লাখ",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "স্বতন্ত্র দর্শক",
|
||||
"annualReport.reachProjectsCreated": "যে প্রজেক্টগুলো তৈরি হয়েছে",
|
||||
"annualReport.reachProjectCreators": "মানুষ দ্বারা তৈরি করা প্রজেক্টগুলো",
|
||||
"annualReport.reachComments": "অনলাইন কমিউনিটিতে পোস্ট করা মন্তব্যগুলো ",
|
||||
"annualReport.reachGrowthTitle": "কমিউনিটি বৃদ্ধি",
|
||||
"annualReport.reachGrowthBlurb": "গত 5 বছরের মধ্যে Scratch অনলাইন কমিউনিটিতে যত নতুন এ্যাকাউন্ট তৈরি করা হয়েছে।",
|
||||
"annualReport.reachGlobalCommunity": "আমাদের গ্লোবাল কমিউনিটি",
|
||||
"annualReport.reachMapBlurb": "Scratch চালু হওয়ার সময় থেকে 2019 অবধি Scratch অনলাইন কমিউনিটিতে নিবন্ধিত মোট এ্যাকাউন্ট",
|
||||
"annualReport.reachMap20M": "20 লাখ",
|
||||
"annualReport.reachMapLog": "লগভিত্তিক স্কেলে",
|
||||
"annualReport.reachTranslationTitle": "স্ক্র্যাচ 60 এরও বেশি ভাষায় অনুবাদ করা হয়েছে",
|
||||
"annualReport.reachTranslationBlurb": "বিশ্বজুড়ে স্বেচ্ছাসেবক অনুবাদকদের ধন্যবাদ।",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr একটি প্রাথমিক প্রোগ্রামিং পরিবেশ যা ছোট বাচ্চাদের (5-7 বছর বয়সী) তাদের নিজস্ব ইন্টারেক্টিভ গল্প এবং খেলা তৈরি করতে সক্ষম করে।",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "2014 এ চালু হওয়ার পর থেকে যত ডাউনলোড হয়েছে",
|
||||
"annualReport.initiativesTitle": "উদ্যোগ",
|
||||
"annualReport.initiativesDescription": "Scratch ফাউন্ডেশন কেন্দ্রগুলোতে কাজ তিনটি কৌশলগত ক্ষেত্রের উপর নির্ভর করে: সৃজনশীল সরঞ্জাম, সম্প্রদায় এবং স্কুল। প্রতিটি ক্ষেত্র সৃষ্টিশীল কম্পিউটিংয়ে উপস্থাপিত শিশুদের কণ্ঠস্বর এবং প্রয়োজনকে অগ্রাধিকার দেয় এবং সারা বিশ্বের বাচ্চাদের যারা বিভিন্ন সেটিংস এবং সংস্কৃতি থেকে আসে তাদের সমর্থন করতে চায়।",
|
||||
"annualReport.equity": "ন্যায়বিচার",
|
||||
"annualReport.globalStrategy": "বিশ্বব্যাপী কৌশল",
|
||||
"annualReport.toolsTitle": "সৃজনশীল সরঞ্জাম",
|
||||
"annualReport.toolsIntro": "আমরা ক্রমাগত নতুন প্রযুক্তি এবং নতুন ডিজাইনের সাথে পরীক্ষা এবং উদ্ভাবন করে যাচ্ছি — সবসময় শিশুদের সৃষ্টি, সহযোগিতা এবং শেখার নতুন উপায় সরবরাহ করার চেষ্টা করছি।",
|
||||
"annualReport.toolsSpotlight": "সৃজনশীল সরঞ্জাম — স্পটলাইট কাহিনী",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0 চালু করা হয়েছে",
|
||||
"annualReport.toolsLaunchIntro1": "Scratch দিয়ে বাচ্চারা কিভাবে, কি এবং কোথায় তৈরি করতে পারে তা বৃদ্ধি করার জন্য আমরা Scratch 3.0 ডিজাইন করেছি। 2019 এর শুরুর দিকে Scratch 3.0 মুক্তি পেয়েছে, যেটির সাহায্যে Scratch কমিউনিটির মধ্যে আরও বেশি এবং আরও বিভিন্ন ধরণের প্রজেক্ট — আগের তুলনায় ক্রিয়াকলাপ বাড়িয়ে দিচ্ছে।",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 এ এক্সটেনশনের একটি লাইব্রেরি রয়েছে — কোডিং ব্লকগুলোর অতিরিক্ত সংগ্রহ যা Scratch এ নতুন ক্ষমতা যুক্ত করে। কিছু এক্সটেনশন ওয়েব সার্ভিস ও অন্যান্য সফ্টওয়্যার ফিচারগুলোতে অ্যাক্সেস সরবরাহ করে, যখন অন্যগুলো Scratch কে মোটর এবং সেন্সরগুলোর সাহায্যে বাস্তব জগতের সাথে সংযুক্ত করে।",
|
||||
"annualReport.toolsTexttoSpeech": "টেক্সট-টু-স্পিচ",
|
||||
"annualReport.toolsTexttoSpeechIntro": "টেক্সট-টু-স্পিচ এক্সটেনশনের সাহায্যে বাচ্চারা বিভিন্ন ধরণের স্বরে উচ্চস্বরে কথা বলে তাদের Scratch অক্ষরগুলো প্রোগ্রাম করতে পারে।",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "2019 সালে {numProjects} প্রজেক্টগুলো টেক্সট-টু স্পিচ ব্যবহার করেছিল",
|
||||
"annualReport.toolsMostPopular": "সবচেয়ে জনপ্রিয়",
|
||||
"annualReport.toolsTexttoSpeechPopular": "কমিউনিটিতে নতুন Scratch এক্সটেনশন {mostPopular}",
|
||||
"annualReport.toolsCollabAWS": "আমাজন ওয়েব পরিষেবাদির সাথে সহযোগিতা",
|
||||
"annualReport.toolsTranslate": "অনুবাদ",
|
||||
"annualReport.toolsTranslateIntro": "Google Translate API তে নির্মিত অনুবাদ এক্সটেনশনের সাহায্যে বাচ্চারা তাদের প্রজেক্টগুলোতে স্বয়ংক্রিয় অনুবাদ অন্তর্ভুক্ত করতে পারে যেগুলো ভাষা শেখা এবং বিশ্বব্যাপী যোগাযোগকে সমর্থন করে।",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": " {numLanguages} এক্সটেনশনে অনুবাদ করা ভাষাগুলো",
|
||||
"annualReport.toolsSupportsLiteracy": "সাক্ষরতা সমর্থন করে",
|
||||
"annualReport.toolsCSandLanguageArts": "কম্পিউটার বিজ্ঞান এবং ভাষা শিল্প",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} জুড়ে {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "গুগলের সাথে সহযোগিতা",
|
||||
"annualReport.toolsPhysicalWorld": "বাস্তব জগতের সাথে সংযোগ",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "LEGO রোবটিক্স কিটসের সাহায্যে Scratch ব্যবহার করে শিক্ষার্থীরা নৃত্যের রোবট, ইন্টারেক্টিভ ভাস্কর্য ও ডেটা সংগ্রহের পরীক্ষা তৈরি করতে পারে। নতুন LEGO এডুকেশন SPIKE প্রাইম সেটটিতে Scratch ভিত্তিক একটি অ্যাপ রয়েছে। এর সাথে Scratch এক্সটেনশানগুলো পাওয়া যাচ্ছে{mindstormsLink} ও {weDoLink} এর জন্য।",
|
||||
"annualReport.toolsCollabLEGO": "LEGO শিক্ষা প্রতিষ্ঠানের সাথে সহযোগিতা",
|
||||
"annualReport.toolsVideoTutorials": "ভিডিও টিউটোরিয়াল",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 বাচ্চাদের Scratch দিয়ে কাজ শুরু করতে সহায়তা করার জন্য ভিডিও টিউটোরিয়ালগুলোর একটি বিস্তৃত সংগ্রহ প্রবর্তন করেছে। টিউটোরিয়ালগুলো উন্মুক্ত এবং পরিকল্পনা করা হয়েছে শিক্ষার্থীদের পরীক্ষা-নিরীক্ষার জন্য, তাদের আগ্রহগুলো অনুসরণ করতে এবং তাদের নিজস্ব ধারণা প্রকাশ করতে উৎসাহিত করার জন্য ।",
|
||||
"annualReport.toolsNumTutorials": "25 টি নতুন টিউটোরিয়াল",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} Scratch 3.0 এ পাওয়া যাচ্ছে",
|
||||
"annualReport.toolsNumViews": "230 লাখ",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} বার দেখা হয়েছে 2019 সালে ",
|
||||
"annualReport.toolsApp": "Scratch অ্যাপ অফলাইন শিক্ষা সমর্থন করে",
|
||||
"annualReport.toolsDownloadLink": "ডাউনলোডযোগ্য অ্যাপ",
|
||||
"annualReport.toolsRaspberryLink": "Raspberry Pi 4 এ ব্যবহার কর",
|
||||
"annualReport.toolsAppIntro": "2019 সালে, Scratch টিম Windows, MacOS, ChromeOS ও অ্যান্ড্রয়েড ট্যাবলেটসহ একাধিক প্ল্যাটফর্মগুলোতে ব্যবহারের জন্য Scratch 3.0 {downloadableLink} হিসাবে প্রকাশ করেছে। এছাড়াও, Raspberry Pi ফাউন্ডেশন Scratch 3.0 প্রকাশ করেছে {raspberryLink}। এই ডাউনলোডযোগ্য সংস্করণগুলো লক্ষ লক্ষ শিক্ষার্থীদের জন্য গুরুতূপূর্ণ যারা এমন জায়গায় থাকে যেখানে ইন্টারনেট সংযোগ সহজলভ্য নয় বা অনির্ভরযোগ্য | ",
|
||||
"annualReport.toolsAbhiTitle": "অভি কার্টুন নেটওয়ার্কে",
|
||||
"annualReport.toolsAbhiIntro": "Scratch 3.0 দিয়ে বাচ্চারা কি করতে পারে তা তুলে ধরার জন্য, আমরা কার্টুন নেটওয়ার্কের সাথে সহযোগিতা করে একটি ভিডিও তৈরি করেছি যার মধ্যে 12 বছর বয়সী অভি রয়েছে, সে অ্যানিমেশন এবং গেম তৈরি করতে পছন্দ করে। ভিডিওতে, অভি OK K.O. এবং অন্যান্য কার্টুন নেটওয়ার্ক শো এর নির্মাতা ইয়ান জোন্স-কোয়ার্তির সাথে দেখা করেছে। অভি Scratch এর নতুন সংস্করণের মূল ফিচারগুলোর সাথে ইয়ানের পরিচয় করিয়ে দেয়, এবং তারা একসঙ্গে একটি কার্টুন নেটওয়ার্কের ক্যারেক্টার প্রোগ্রাম এবং অ্যানিমেশন করে যা উপরে ও নিচে লাফিয়ে চলে।",
|
||||
"annualReport.toolsAbhiQuote": "Scratch এ আমার সবচেয়ে প্রিয় জিনিসটি হল কমিউনিটি, কারণ তারা চমৎকার এবং আমাকে সহায়তা করে। সেই কারণেই আমি আমার স্বপ্নের প্রতিটি প্রজেক্ট শেয়ার করে নিতে সর্বদা খুশি।",
|
||||
"annualReport.communityTitle": "কমিউনিটি",
|
||||
"annualReport.communityIntro": "Scratch অনলাইন কমিউনিটি বরাবরই Scratch অভিজ্ঞতার একটি গুরুত্বপূর্ণ অঙ্গ হয়ে থাকে, যা শিশুদের একে অপরের সাথে সহযোগিতা, শেয়ার করে নেওয়ার এবং প্রতিক্রিয়া জানানোর সুযোগ প্রদান করে। ",
|
||||
"annualReport.communitySpotlight": "সম্প্রদায় — স্পটলাইট গল্প",
|
||||
"annualReport.communityTeam": "Scratch কমিউনিটি দল",
|
||||
"annualReport.communityTeamIntro1": "তারা কেন Scratch ব্যবহার করে জানতে চাইলে, বেশিরভাগ স্ক্র্যাচাররা অনলাইন কমিউনিটির গুরুত্ব সম্পর্কে কথা বলে যেখানে তারা তাদের সৃজনশীলতা প্রকাশ করতে, বন্ধু বানাতে, প্রতিক্রিয়া জানাতে, নতুন ধারণা পেতে এবং নতুন দক্ষতা অর্জন করতে পারে। অনেক স্ক্র্যাচার একে অপরের সাথে সংযোগ স্থাপন, শেয়ার করে নেওয়ার এবং শেখার জন্য নিরাপদ এবং স্বাগত স্থান হিসাবে Scratch কমিউনিটির জন্য তাদের প্রশংসা প্রকাশ করেছে ।",
|
||||
"annualReport.communityTeamIntro2": "যেখানে প্রতিদিন Scratch অনলাইন কমিউনিটিতে 40,000 নতুন প্রজেক্ট ও 400,000 নতুন মন্তব্য করা হয়, সেইখানে সৃজনশীল প্রকাশকে সমর্থন ও উৎসাহ দেওয়ার পাশাপাশি আমরা কিভাবে নিশ্চিত করতে পারি যে সম্প্রদায়টিকে নিরাপদ ও বন্ধুত্বপূর্ণ রাখা যায়? আমাদের কমিউনিটি দল, স্থায়ী কর্মী ও মডারেটরের একটি নেটওয়ার্কের সাহায্যে এই প্রয়োজনীয় কাজগুলো পরিচালনা করে। কমিউনিটি দলের কাজের দুটি মূল মাত্রা রয়েছে: মিতাচার ও কমিউনিটিতে সংযুক্তি ।",
|
||||
"annualReport.communityModerationTitle": "কমিউনিটি সংযোজন",
|
||||
"annualReport.communityModerationInfo": "যখন তরুণরা Scratch কমিউনিটিতে যোগ দেয়, তখন তারা কমিউনিটি গাইডলাইনগুলোর একটি সেট অনুসরণ করতে সম্মত হয়, যা Scratch কে সব পটভূমির তরুণদের জন্য একটি নিরাপদ এবং সহায়ক স্থান হিসেবে রাখার জন্য ডিজাইন করা হয়েছে। আমাদের কমিউনিটি টিম ভাল ডিজিটাল নাগরিকত্বকে উৎসাহিত করতে এবং স্ক্র্যাচারদের জন্য একটি ইতিবাচক পরিবেশ বজায় রাখতে বিভিন্ন ধরণের টুল এবং কৌশল ব্যবহার করে। স্বয়ংক্রিয় ফিল্টারগুলো ব্যক্তিগত তথ্য শেয়ার করা বা অনুপযুক্ত বিষয়বস্তু পোস্ট হতে বাধা দেয় এবং আমরা যে কাউকে কমিউনিটি নির্দেশিকা লঙ্ঘন করে এমন বিষয়বস্তু রিপোর্ট করার অনুমতি দিই।",
|
||||
"annualReport.communityGuidelinesTitle": "কমিউনিটি নির্দেশিকা",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch সকল বয়স, জাতি, জাতি, ধর্ম, ক্ষমতা ও লিঙ্গ পরিচয়ের মানুষদের স্বাগত জানায়।",
|
||||
"annualReport.communityGuidelinesRespect": "সম্মানিত হও।",
|
||||
"annualReport.communityGuidelinesShare": "শেয়ার।",
|
||||
"annualReport.communityGuidelinesHonest": "সৎ হও।",
|
||||
"annualReport.communityGuidelinesConstructive": "গঠনমূলক হও",
|
||||
"annualReport.communityGuidelinesPrivacy": "ব্যক্তিগত তথ্য গোপন রাখ।",
|
||||
"annualReport.communityGuidelinesFriendly": "সাইট বন্ধুত্বপূর্ণ রাখতে সাহায্য কর।",
|
||||
"annualReport.communityEngagementTitle": "কমিউনিটির সংযুক্তি",
|
||||
"annualReport.storySwap": "গল্পের অদলবদল",
|
||||
"annualReport.communityEngagementInfo": "কমিউনিটি টিমের আরেকটি প্রধান ভূমিকা হল তরুণদের তাদের ধারণাগুলো প্রকাশ করার এবং ইতিবাচক উপায়ে নিযুক্ত হওয়ার সুযোগগুলো হাইলাইট করা এবং ডেভলপ করা। টিমটি অনুপ্রেরণা হিসাবে কমিউনিটি সদস্যদের প্রজেক্ট এবং স্টুডিওগুলো বৈশিষ্ট্যযুক্ত করে, এবং সৃজনশীল কাজকে উৎসাহ দেওয়ার জন্য এটি নিয়মিত Scratch ডিজাইন স্টুডিওগুলো পোস্ট করে। প্রতি গ্রীষ্মে, টিমটি একটি অনলাইন Scratch ক্যাম্প এর আয়োজন করে: 2019 সালে থিম ছিল {storySwapLink}, যা স্ক্র্যাচারদের একে অপরের গল্প নিয়ে নির্মিত।",
|
||||
"annualReport.communitySDSTitle": "Scratch ডিজাইন স্টুুডিও",
|
||||
"annualReport.communitySDSInfo": "2019 সাল থেকে কয়েকটি Scratch ডিজাইন স্টুডিও:",
|
||||
"annualReport.communityDayintheLife": "জীবনের দিন",
|
||||
"annualReport.communityDayintheLifeInfo": "একটি প্রজেক্ট তৈরি কর কোনও কিছুর জীবনের একটি দিন নিয়ে ",
|
||||
"annualReport.communityYear3000": "বছর 3000",
|
||||
"annualReport.communityYear3000Info": "3000 সালে জীবন কেমন হতে পারে?",
|
||||
"annualReport.communityBounce": "বাউন্স",
|
||||
"annualReport.communityBounceInfo": "এমন একটি প্রজেক্ট তৈরি কর যার মধ্যে বাউন্সিং, লাফানো, বোয়িং করা বা হপিং জড়িত।",
|
||||
"annualReport.communityMonochromatic": "একরঙা",
|
||||
"annualReport.communityMonochromaticInfo": "যদি কেবল একটি রঙ থাকে তবে জিনিসগুলো দেখতে কেমন হবে ?",
|
||||
"annualReport.communityQuotes": "কমিউনিটি — উক্তি",
|
||||
"annualReport.communityQuote1": "আমার যখন 11 বছর বয়স তখন আমি Scratch এ যোগ দিয়েছিলাম এবং প্ল্যাটফর্মটি ব্যবহার করে ও কমিউনিটির সাথে আলাপচারিতা থেকে আমি যে জিনিসগুলো শিখেছিলাম সেগুলো আমার পড়াশুনার সত্যিকার অর্থে একটি গুরুত্বপূর্ণ অঙ্গ ছিল।",
|
||||
"annualReport.communityQuote2": "Scratch আমাকে বাড়ি থেকে অনেক কিছু করার সুযোগ দিয়েছে, যেমন\n- মানুষ এবং তাদের প্রজেক্টগুলোকে সম্মান করা\n- বন্ধু বানানো \n- এই কোয়ারেন্টাইনে নিজেকে একা অনুভব না করা\n.... এবং আরও অনেক কিছু, তাই আমি বলতে চাই\n¡ধন্যবাদ!",
|
||||
"annualReport.communityQuote3": "আমি প্রায় 2 বছর ধরে Scratch এ আছি, এবং এটি একটি জীবন পরিবর্তনকারী অভিজ্ঞতা! আমি কোডিং, অনলাইন শিষ্টাচার এবং শিল্পের মতো অনেক নতুন জিনিস শিখেছি!",
|
||||
"annualReport.communityQuote4": "ষষ্ঠ শ্রেণিতে Scratch আমার প্রিয় শখ ছিল। এটি আমার অজান্তে আমাকে বুলিয়ান যুক্তি, অপারেশনের ক্রম, নেস্টেড গাণিতিক অভিব্যক্তি এবং শুধু তাই নয় — কম্পিউটার প্রোগ্রামিং সাথে পরিচয় করিয়ে দিয়েছিল।",
|
||||
"annualReport.studio": "স্টুুডিও",
|
||||
"annualReport.communityBLMIntro": "2020 সালের গোড়ার দিকে জর্জ ফ্লয়েড, ব্রোনা টেইলর, আহমাদ আরবেরি এবং অন্যদের মর্মান্তিক হত্যার পরে জাতিগত বিচারের বিক্ষোভ যুক্তরাষ্ট্রে ছড়িয়ে পড়েছিল, অনেক যুবকরা ব্ল্যাক লাইভস ম্যাটার আন্দোলনের পক্ষে সমর্থন প্রকাশের জন্য Scratch ব্যবহার করেছিল, প্রজেক্ট তৈরি করেছিল এবং বর্ণবাদ এবং পুলিশি সহিংসতার বিরুদ্ধে কথা বলতে মন্তব্য পোস্ট করেছিল। Scratch হোম পেইজে {BLMStudioLink} স্ক্র্যাচাররা কয়েকশো প্রজেক্ট ও হাজার হাজার মন্তব্যে অবদান রেখেছিলেন। Scratch কমিউনিটি টিম সক্রিয়ভাবে জড়িত ছিল, একটি ট্রমাটিক সময়ে স্ক্র্যাচারদের সমর্থন করার জন্য এবং সব প্রজেক্ট ও কথোপকথন শ্রদ্ধাশীল ছিল তা নিশ্চিত করার জন্য।",
|
||||
"annualReport.communityArtwork": "স্ক্র্যাচার OnionDipAnimations দ্বারা শিল্পকর্ম",
|
||||
"annualReport.communityChangeTitle": "আমরা তরুণদের পরিবর্তনের প্রতিনিধি হিসাবে দেখি।",
|
||||
"annualReport.communityChangeInfo": "আমরা তাদের, এবং তাদের সমর্থনকারী শিক্ষক এবং পরিবারের সাথে কাজ করতে প্রতিশ্রুতিবদ্ধ, যাতে তারা দক্ষতা, অনুপ্রেরণা এবং আত্মবিশ্বাস তৈরি করতে পারে যার সাহায্যে তারা পূর্ণাঙ্গ জীবনযাপন এবং সমাজে অর্থবহ পরিবর্তন আনতে পারে । ",
|
||||
"annualReport.watchVideo": "ভিডিও দেখ",
|
||||
"annualReport.schoolsTitle": "স্কুল",
|
||||
"annualReport.schoolsIntro": "আমরা বিশ্বজুড়ে স্কুলগুলোতে শিক্ষক এবং শিক্ষার্থীদের সহায়তা করতে কর্মসূচি ও রিসোর্স সরবরাহ করি যেগুলো সৃজনশীল কম্পিউটিং অভিজ্ঞতার ক্ষেত্রে সমতা অর্জন করতে পরিকল্পনা করা হয়েছিল প্রজেক্ট, আবেগ, সহকর্মী ও খেলার উপর ভিত্তি করে।",
|
||||
"annualReport.schoolsSpotlight": "স্কুল — স্পটলাইট গল্প ",
|
||||
"annualReport.cpsProjectTitle": "শিকাগো পাবলিক স্কুল সৃষ্টিশীল কম্পিউটিং",
|
||||
"annualReport.cpsProjectIntroP1": "2019 সালে, Google.org এর অর্থায়নে Scratch দল সোশ্যালওয়ার্কস এর অংশীদার হয়ে, CS4ALL শিকাগো এবং শিকাগোর সরকারি বিদ্যালয়গুলোর সাথে শিকাগোর দক্ষিণ দিকের সাতটি প্রাথমিক বিদ্যালয়ের সহায়তায় অংশ নিয়েছিল কারণ তারা তাদের পাঠ্যক্রমটিতে সৃজনশীল কোডিংকে অন্তর্ভুক্ত করার উদ্যোগ নিয়েছিল।",
|
||||
"annualReport.cpsProjectIntroP2": "এই উদ্যোগের অংশ হিসাবে, শত শত শিক্ষার্থী কল্পনা করে এবং তাদের নিজেদের ভিডিও গেমের সুপারহিরো হিসাবে আঁকতে থাকে। তারা SuperMe নামক Scratch প্রজেক্টের মাধ্যমে তাদের এসব আইডিয়াগুলো বাস্তবায়ন করেছে। শিকাগোর স্থানীয় নায়ক ও গ্র্যামি পুরস্কার বিজয়ী সঙ্গীতশিল্পী চান্স দ্য র্যাপার শিক্ষার্থীদের দ্বারা এতটাই অনুপ্রাণিত হয়েছিল যে সে তার হিট গান \"I Love You So Much\" এর জন্য এটিকে অফিসিয়াল ভিডিও গেমের নাম দিয়েছিল এবং এটি বিশ্বের সাথে শেয়ার করেছিল।",
|
||||
"annualReport.familyCreativeNightsHeader": "পারিবারিক উদ্ভাবনী কোডিং রাত্রি ",
|
||||
"annualReport.familyCreativeNightsDescription": "এই উদ্যোগের সাফল্যের মূল চাবিকাঠি ছিল ফ্যামিলি ক্রিয়েটিভ কোডিং নাইটের মাধ্যমে শিক্ষার্থী, পরিবার, শিক্ষক ও অন্যান্য কমিউনিটির সদস্যদের সংযুক্ত করা। এই অনুষ্ঠানগুলো পরিবারের সব বয়সের শত শত সদস্যকে একত্রিত করে - ছোট বাচ্চা থেকে শুরু করে দাদা -দাদিকে এমন সব ক্রিয়াকলাপে যা শিল্প, নৃত্য এবং সঙ্গীতের সাথে কোডিং মিশ্রিত করে। এই ইভেন্টগুলো বাড়ি এবং স্কুলের মধ্যে সংযোগকে শক্তিশালী করে, শিশুদের শিক্ষায় পরিবারের অনুপ্রেরণা ও সহায়তার গুরুত্বপূর্ণ ভূমিকা স্বীকার করে।",
|
||||
"annualReport.familyNightsPhotoCredit": "জর্ডান ম্যাসি, সোশ্যাল ওয়ার্কসের ছবি",
|
||||
"annualReport.teacherPDHeader": "শিক্ষকদের পেশাদার বিকাশে বিনিয়োগ করা",
|
||||
"annualReport.teacherPDDescription": "অংশগ্রহণকারী প্রাথমিক বিদ্যালয়গুলো থেকে শিক্ষকরা তাদের নিজস্ব Scratch প্রজেক্ট তৈরি করার ক্ষেত্রে প্রাথমিক অভিজ্ঞতা অর্জন করতে এবং পাঠ্যক্রমজুড়ে শিক্ষার্থীদের শিক্ষার জন্য Scratch ব্যবহারের সার্থক উপায় সন্ধান করতে পেশাগত বিকাশ কর্মশালার জন্য একত্রিত হয়েছিল।",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS শিক্ষক",
|
||||
"annualReport.teacherPDQuote": "আমাকে সবচেয়ে অবাক করে দিয়েছিল আমার ক্লাসরুমে Scratch ব্যবহারের সাথে অভ্যন্তরীণ সহযোগিতা। প্রায়শই, শিক্ষার্থীরা নিজেরাই Scratch প্ল্যাটফর্মে কিছু আবিষ্কার করে, আমাকে দেখায় এবং তারপরে সেটি নিজেদের মধ্যে ছড়িয়ে দেয়।",
|
||||
"annualReport.extendingReachHeader": "বিস্তার বাড়ানো হচ্ছে",
|
||||
"annualReport.extendingReachDescription": "এই অংশীদারিত্বের প্রসারকে প্রসারিত করতে CS4ALL শিকাগো পারিবারিক সৃষ্টিশীল কোডিং নাইট মডেল নির্মাণ করে এবং এটি সমস্ত শিকাগো সরকারি বিদ্যালয়গুলোতে উপলব্ধ করেছে। Google CS প্রথম ছাত্র এবং শিক্ষকদের জন্য {codeYourHeroLink} ইংরেজি এবং স্প্যানিশ ভাষায় বিনামূল্যে অনলাইনে উপলব্ধ গাইড প্রস্তুত করে | ",
|
||||
"annualReport.codeYourHero": "তোমার হিরোকে কোড কর",
|
||||
"annualReport.inTheNewsHeader": "খবরে",
|
||||
"annualReport.chicagoSunTimesArticle": "শিকাগো সান টাইমস নিবন্ধ",
|
||||
"annualReport.rollingStoneArticle": "রোলিং স্টোন অনুচ্ছেদ",
|
||||
"annualReport.conferencesTitle": "বিশ্বজুড়ে Scratch সম্মেলন ",
|
||||
"annualReport.conferencesIntro": "2008 সালে Scratch টিম MIT তে প্রথম Scratch সম্মেলন করে যেখানে সৃজনশীল শিখনকে সমর্থন করতে Scratch ব্যবহারের জন্য ধারণা এবং অভিজ্ঞতা শেয়ার করে নিতে শিক্ষক, গবেষক এবং ডেভেলপারদের একত্রিত করা হয়। তার পর থেকে Scratch টিম প্রতি দুই বছরের ব্যবধানে MIT তে একটি Scratch সম্মেলন আয়োজন করে। এছাড়া, বিশ্বব্যাপী Scratch কমিউনিটির সদস্যরা ডজনেরও বেশি সম্মেলন আয়োজন করেছে —মহাসাগর, মহাদেশ, সংস্কৃতি এবং ভাষা জুড়ে।",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch আফ্রিকা সম্মেলন, ছবি সরবাহ করেছে {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "লাতিন আমেরিকা",
|
||||
"annualReport.conferencesLatinAmericaDescription": "মে 2019 সালে, চিলি এবং লাতিন আমেরিকার বিভিন্ন অঞ্চল থেকে শিক্ষাবিদরা চিলির সান্তিয়াগোতে দ্বিতীয় {scratchAlSurLink} সম্মেলনের জন্য একত্রিত হয়েছিল। সম্মেলনের পরে Scratch আল সুর একটি গাইড {creativeComputingCurriculumLink} এর {spanishVersionLink} প্রকাশ করেছে যেটি তৈরি করেছে হার্ভার্ড গ্র্যাজুয়েট স্কুল অফ এডুকেশন এর ক্রিয়েটিভ কম্পিউটিং দল |",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "স্প্যানিশ সংস্করণ",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "ছবি সরবাহ করেছে {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "ইউরোপ",
|
||||
"annualReport.conferencesEuropeDescription": "আগস্ট 2019 সালে রাস্পবেরি পাই ফাউন্ডেশন চতুর্থ{scratchConferenceEuropeLink} আয়োজন করেছিল যুক্তরাজ্যের কেমব্রিজে। সম্মেলনটিতে 25 টিরও বেশি দেশের আনুষ্ঠানিক এবং অনানুষ্ঠানিক শিক্ষাব্রতীরা যোগ করেছিল কর্মশালা এবং উপস্থাপনার জন্য আর শিক্ষার্থী, শিক্ষাবিদ, গবেষক এবং অনেক সম্প্রদায়ভিত্তিক সংস্থা একত্রিত হয়েছিল বিক্ষোভের জন্য ।",
|
||||
"annualReport.conferencesEuropeImageCaption": "ছবি সরবাহ করেছে {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "আফ্রিকা",
|
||||
"annualReport.conferencesAfricaDescription": "October 2019 সালে প্রথমবার {scratchAfricaConferenceLink} কেনিয়ার নাইরোবিতে অনুষ্ঠিত হয়েছিল, আফ্রিকা জুড়ে 250 জনেরও বেশি শিক্ষক এবং শিক্ষার্থীদের আকর্ষণ করে তরুণদের ক্ষমতায়ন এবং সৃজনশীল কোডিংয়ে সাফল্য উদযাপন করার জন্য। সম্মেলনে Scratch টিম অনলাইনে এবং অফলাইনে উভয়ই ব্যবহারের জন্য Scratch এর একটি সোয়াহিলি সংস্করণ চালু করে | ",
|
||||
"annualReport.conferencesAfricaImageCaption": "ছবি সরবাহ করেছে {photoCredit}",
|
||||
"annualReport.financialsTitle": "আর্থিক - 2019",
|
||||
"annualReport.financialsButton": "2019 নিরীক্ষিত আর্থিক",
|
||||
"annualReport.financialsFutureYears": "নোট: ভবিষ্যতে আর্থিক অবস্থা উল্লেখযোগ্য ভাবে আলাদা হবে, যেহেতু Scratch কর্মীরা এখন MIT থেকে Scratch ফাউন্ডেশনে স্থানান্তরিত হয়েছে।",
|
||||
"annualReport.supportersTitle": "আমাদের সমর্থকদের ধন্যবাদ",
|
||||
"annualReport.supportersIntro": "আমাদের উদার সমর্থকদের ধন্যবাদ। তোমাদের অবদান আমাদের বিশ্বব্যাপী সমস্ত পটভূমি থেকে সমস্ত বয়সের শিশুদের জন্য সৃজনশীল শিক্ষার সুযোগগুলো প্রসারিত করতে সহায়তা করে।",
|
||||
"annualReport.supportersSpotlightTitle": "দাতা - স্পটলাইট কাহিনী ",
|
||||
"annualReport.supportersSFETitle": "সিগেল পরিবার প্রদান",
|
||||
"annualReport.supportersSFEDescription1": "2012 সালের মে মাসে ডেভিড সিগেল তার কৌতুহলী এবং উৎসাহী স্ক্র্যাচার পুত্র জ্যাকের সাথে MIT মিডিয়া ল্যাবে Scratch ডে তে অংশ নিয়েছিলেন। জ্যাক এবং অন্যান্য বাচ্চাদের Scratch ব্যবহার করে করে তাদের নিজস্ব গেমস, অ্যানিমেশন এবং রোবোটিক প্রাণীদের কোড করতে দেখে ডেভিড জানতে পারলেন শিশুদের কার্যকারী কোডিং দক্ষতা শিখতে এবং কম্পিউটেশনাল চিন্তাবিদ হিসাবে বিকাশ করতে সাহায্যকরী হিসেবে Scratch এর কতটা সম্ভাবনা রয়েছে।",
|
||||
"annualReport.supportersSFEDescription2": "ডেভিড নিজে থেকেই গণনীয় চিন্তার গুরুত্ব জানেন এবং কম্পিউটার বিজ্ঞানী এবং উদ্যোক্তা হিসেবে তার ক্যারিয়ার একই কৌতূহল দ্বারা তৈরি হয়েছে যা Scratch এ তরুণ শিক্ষার্থীদের প্রতিদিন অন্বেষণ করতে সাহায্য করে। এটি একই অনুসন্ধানমূলক প্রবৃত্তি যা তাকে প্রিন্সটনে কম্পিউটার বিজ্ঞান অধ্যয়ন করতে পরিচালিত করে এবং MIT এর কৃত্রিম বুদ্ধিমত্তা ল্যাবে সম্পন্ন কাজের উপর ভিত্তি করে পিএইচডি অর্জন করে। 2001 সালে, তিনি Two Sigma সহ-প্রতিষ্ঠা করেছিলেন, যা বিনিয়োগ ব্যবস্থাপনায় মেশিন লার্নিং এবং ডেটা সায়েন্স প্রয়োগে বিশ্বনেতা হয়ে উঠেছে।",
|
||||
"annualReport.supportersSFEDescription3": "2011 সালে ডেভিড প্রতিষ্ঠা করেন সিগেল ফ্যামিলি এন্ডোমেন্ট (এসএফই) যার প্রধান উদ্দেশ হল সেই সব সংস্থাগুলোকে সমর্থন করা যারা মানুষকে প্রযুক্তির দাবির সাথে মানিয়ে নেওয়ার লক্ষ্যে কাজ করছে এবং প্রযুক্তি প্রায় প্রতিটি ক্ষেত্রে যে শক্তিশালী বাধা হয়ে উঠছে তা আরও ভালভাবে বুঝতে ও কমিয়ে আনতে সহায়তা করছে। তিনি Scratch ফাউন্ডেশনের একজন সহ-প্রতিষ্ঠাতা এবং পুরো বিশ্বজুড়ে Scratch কে বিনামূল্য এবং শিক্ষার্থীদের কাছে অবারিত রাখতে সংস্থার মূল উদ্দেশ্যর একজন প্রবক্তা।",
|
||||
"annualReport.supportersCoFounder": "সহ-প্রতিষ্ঠাতা এবং সহ-সভাপতি",
|
||||
"annualReport.supportersQuote": "Scratch সব জায়গায় বাচ্চাদের জন্য বিনামূল্য এবং অ্যাক্সেসযোগ্য থাকে তা নিশ্চিত করা একটি অত্যন্ত কার্যকর উপায় যার সাহায্যে আমরা তরুণ শিক্ষার্থীদের একটি ক্রমবর্ধমান ডিজিটাল বিশ্বে নিযুক্ত এবং সাফল্য অর্জনে সহায়তা করতে পারি । তাই আজকে আগের তুলনায় Scratch সমর্থন করা আরও বেশি গুরুত্বপূর্ণ হয়ে উঠেছে ।",
|
||||
"annualReport.supportersThankYou": "আমাদের সমর্থকদের ধন্যবাদ",
|
||||
"annualReport.supportersAllDescription": "আমাদের লক্ষ্য হল বিভিন্ন পটভূমি থেকে আসা সব শিশুকে কল্পনা করার, তৈরি করার এবং নতুন প্রযুক্তি শেয়ার করার সুযোগ করে দেওয়া । আমরা 2002 সাল থেকে যখন Scratch এ কাজ শুরু করেছি তখন থেকে সব Scratch সমর্থকদের আমরা ধন্যবাদ জানাতে চাই যারা বিশ্বজুড়ে তরুণ-তরুণীদের জন্য চমকপ্রদ শিখন অভিজ্ঞতা তৈরি করতে আমাদের সহায়তা করেছে। নিম্নলিখিত তালিকাটি 31 ডিসেম্বর, 2019 অবধি Scratch কে (MIT এবং Scratch ফাউন্ডেশন উভয় ক্ষেত্রে) সংশ্লেষিত দেওয়ার উপর ভিত্তি করে।",
|
||||
"annualReport.supportersFoundingDescription": "আমরা আমাদের প্রতিষ্ঠাতা অংশীদারদের কাছে বিশেষভাবে কৃতজ্ঞ যারা স্ক্র্যাচের প্রথম দিন থেকে আমাদের সমর্থন করেছে, প্রত্যেকে বিভিন্ন আকারে কমপক্ষে 10,000,000 ডলার দেন করে সহায়তা করেছে । ",
|
||||
"annualReport.supportersFoundingTitle": "প্রতিষ্ঠাতা অংশীদার",
|
||||
"annualReport.supportersCreativityTitle": "সৃজনশীলতা বৃত্ত — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "সহযোগীতা বৃত্ত — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "কল্পনা বৃত্ত — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "অনুপ্রেরণা বৃত্ত — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "অনুসন্ধান বৃত্ত — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "সদয় সমর্থক",
|
||||
"annualReport.leadershipTitle": "আমাদের দল",
|
||||
"annualReport.leadershipBoard": "পরিচালনা পর্ষদ",
|
||||
"annualReport.leadershipChair": "সভাপতি",
|
||||
"annualReport.leadershipProfessor": "শিক্ষা গবেষণা বিভাগের অধ্যাপক",
|
||||
"annualReport.leadershipViceChair": "ভাইস-চেয়ার",
|
||||
"annualReport.leadershipBoardMember": "বোর্ড সদস্য",
|
||||
"annualReport.leadershipPresidentCEO": "সভাপতি ও প্রধান নির্বাহী কর্মকর্তা",
|
||||
"annualReport.leadershipFormerPresident": "প্রাক্তন সভাপতি",
|
||||
"annualReport.leadershipFounderCEO": "প্রতিষ্ঠাতা ও প্রধান নির্বাহী কর্মকর্তা",
|
||||
"annualReport.leadershipFormerChairCEO": "ফর্মার চেয়ার ও সিইও",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "বোর্ড সচিব ও কোষাধ্যক্ষ",
|
||||
"annualReport.leadershipBoardSecretary": "বোর্ড সচিব",
|
||||
"annualReport.leadershipBoardTreasurer": "বোর্ড কোষাধ্যক্ষ",
|
||||
"annualReport.leadershipScratchTeam": "Scratch টিম",
|
||||
"annualReport.leadershipInterim": "অন্তর্বর্তীকালীন নির্বাহী পরিচালক",
|
||||
"annualReport.donateTitle": "আমাদের সমর্থন কর",
|
||||
"annualReport.donateMessage": "আপনার সমর্থন আমাদের সবার জন্য Scratch বিনামূল্য রাখতে সক্ষম করেছে, আমাদের সার্ভারগুলো চালিয়ে রেখেছে এবং সবচেয়ে গুরুত্বপূর্ণ, আমরা বিশ্বজুড়ে বাচ্চাদের কল্পনা, সৃষ্টি ও শেয়ার করার সুযোগ প্রদান করতে সক্ষম হয়েছি। ধন্যবাদ! ",
|
||||
"annualReport.donateButton": "অনুদান"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Missatge",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dona",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projectes",
|
||||
"annualReport.missionPeersTitle": "Companys",
|
||||
"annualReport.missionPassionTitle": "Passió",
|
||||
"annualReport.missionPlayTitle": "Reprodueix",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tradueix",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Vídeo Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunitat",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Normes de la Comunitat",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch accepta gent de totes les edats, races, ètnies, religions, habilitats, orientacions sexuals i identitats de gènere.",
|
||||
"annualReport.communityGuidelinesRespect": "Sigues respectuós.",
|
||||
"annualReport.communityGuidelinesShare": "Comparteix.",
|
||||
"annualReport.communityGuidelinesHonest": "Sigues honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Sigues constructiu.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantén privada la informació personal.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajuda a mantenir l'espai agradable.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudi",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Mira el vídeo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "El nostre equip",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equip Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Dona"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "ببەخشە",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "پڕۆژەکان",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "لێدان",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "وەرگێڕان",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "کۆمەڵگە",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "ڕێنماییەکانی کۆمەڵگە",
|
||||
"annualReport.communityGuidelinesInfo": "سکڕاچ بەخێرهاتنی هەموو کەسێک لە تەمەن، توخم، ڕەگەز، ئاین، توانا، ئاڕاستەی زایەندەکی دەکات. ",
|
||||
"annualReport.communityGuidelinesRespect": "بەڕێز بە.",
|
||||
"annualReport.communityGuidelinesShare": "هاوبەشی کردن",
|
||||
"annualReport.communityGuidelinesHonest": "ڕاستگۆ بە.",
|
||||
"annualReport.communityGuidelinesConstructive": "دروستکار بە.",
|
||||
"annualReport.communityGuidelinesPrivacy": "هێشتنەوەی زانیاری کەسێتی بە نهێنی.",
|
||||
"annualReport.communityGuidelinesFriendly": "یارمەتی بدە لە هێشتنەوەی ماڵپەڕەکە بە دۆستانە.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "ستۆدیۆ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "سەیرکردنی ڤیدیۆ",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "تیمی سکڕاچ",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "ببەخشە"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Zpráva",
|
||||
"annualReport.subnavMission": "Poslání",
|
||||
"annualReport.subnavMilestones": "Milníky",
|
||||
"annualReport.subnavReach": "Dosah",
|
||||
"annualReport.subnavInitiatives": "Iniciativy",
|
||||
"annualReport.subnavFinancials": "Finance",
|
||||
"annualReport.subnavSupporters": "Podporovatelé",
|
||||
"annualReport.subnavTeam": "Tým",
|
||||
"annualReport.subnavDonate": "Podpořit",
|
||||
"annualReport.mastheadYear": "Výroční zpráva za rok 2019",
|
||||
"annualReport.mastheadTitle": "Rozvoj světa tvořivého učení",
|
||||
"annualReport.messageTitle": "Zpráva od týmu Scratch",
|
||||
"annualReport.messageP1": "2019 byl rokem velkého pokroku pro Scratch. Rok jsme zahájili vydáním Scratch 3.0, naší nejnovější generace Scratch, navržené k zažehnutí dětské tvořivosti a věnovaný dětem s různými zájmy i zázemími. Konec roku jsme oslavili s našim týmem přesídlením z MIT do našeho domova v Nadaci Scratch, do hravého prostoru v přízemí blízko Jižní stanice v Bostonu. V průběhu roku společenství Scratch pokračovalo v prosperitě a růstu: Více než 20 milionů mladých lidí vytvářelo projekty se Scratch v roce 2019, nárůst 48% v porovnání s předchozím rokem.",
|
||||
"annualReport.messageP2": "Vliv a důležitost Scratche se zvýraznila v roce 2020, když pandemie COVID donutila školy k uzavření. činnosti v on-line společenství Scratch se více než zdvojnásobily jelikož mládež, upoutaná ve svých domovech, se obrátila ke Scratchi pro jejich tvůrčí vyjádření a spojení s ostatními. Scratcheři se také aktivně angažovali v Black Lives Matter a dalších hnutích kvůli rasovému soudnictví a rovnosti, vytvářením animovaných projektů a studií k rozšíření povědomí a potřeby změny.",
|
||||
"annualReport.messageP3": "Od doby prvního vydání Scratch v roce 2007, jsme vždy viděli Scratch jako více než pouhý programovací jazyk. Scratch poskytuje příležitosti všem mladým lidem, ze všech prostředí, rozvinout jejich názory vyjádřit své nápady a tvořit s ostatními. S radostí pozorujeme způsoby, kterými Scratcheři reagují na nedávné sociální konflikty s tvořivostí, spoluprací, péčí a laskavostí.",
|
||||
"annualReport.messageP4": "V této výroční zprávě poinformujeme více o poslání, plánech, vlivu a dosahu Scratche, za podpory příkladů jak Scratch rozšiřuje výukové možnosti pro širokou škálu mládeže po celém světě, jak ve školách tak i jejich životě.",
|
||||
"annualReport.messageP5": "Jsme hrdí na to, co dnes mládež tvoří a učí se se Scratchem a zavazujeme se k poskytování více příležitostí mládeži v budoucnu.",
|
||||
"annualReport.messageSignature": "— Tým Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch odpovědi na COVID",
|
||||
"annualReport.covidResponseP1": "Během psaní této výroční zprávy jsme měsíce v pandemii COVID. Od března 2020 je kancelář zavřená a členové týmu Scratch aktivně pracují z domova na podporu dětem a lektorů z celého světa, jejichž životy byly narušeny pandemií.",
|
||||
"annualReport.covidResponseP2": "17-tého března jsme pustili iniciativu #ScratchAtHome pro poskytování nápadů dětem, rodinám a lektorům pro zabývání se tvořivými výukovými aktivitami se Scratch doma. Stále přidáváme video návody a další zdroje na {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "stránky #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Activita ve {scratchCommunityLink} se od posledního roku více než zdvojnásobila. Scratcheři vytváří a sdílí projekty na podporu a inspiraci ostatních během pandemie—s projety a studii která nabízí nápady na vyzkoušení doma, tipy jak zůstat zdraví, humor pro rozveselení druhých a poděkování nepostradatelným pracovníkům.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch on-line společenství",
|
||||
"annualReport.missionTitle": "Naše poslání",
|
||||
"annualReport.missionSubtitle": "Naším cílem je poskytnout všem dětem, ze všech prostředí příležitosti vymýšlet, tvořit a spolupracovat v nových technologiích — tak mohou utvářet svět zítřka.",
|
||||
"annualReport.missionP1": "Zavazujeme se upřednostňování rovnosti napříč všemi aspekty naší práce, se zvláštním zřetelem na iniciativy a postoje podporujících děti, rodiny a lektory vzdálené od vzdělávacího procesu.",
|
||||
"annualReport.missionP2": "Vyvinuli jsme Scratch jako bezplatné, bezpečné, hravé výukové prostředí zaručujícího všem dětem myslet tvořivě, uvažovat systematicky a spolupracovat — podstatné schopnosti pro každého v dnešní společnosti. Pracujeme s lektory a rodinami na podpoře dětí ve zkoumání, sdílení i učení.",
|
||||
"annualReport.missionP3": "Během vývoje nových technologií, aktivitách a učebních materiálů se držíme toho, co nazýváme {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Čtyři body tvořivé výuky",
|
||||
"annualReport.missionProjectsTitle": "Projekty",
|
||||
"annualReport.missionPeersTitle": "Vrstevníci",
|
||||
"annualReport.missionPassionTitle": "Vášeň",
|
||||
"annualReport.missionPlayTitle": "Hraj",
|
||||
"annualReport.missionProjectsDescription": "Zaujmout děti pro navrhování, vytváření a vyjádření se tvořivě",
|
||||
"annualReport.missionPeersDescription": "Podpořit děti ve spolupráci, sdílení, vylepšování a zaučování",
|
||||
"annualReport.missionPassionDescription": "Umožnit dětem stavět na jejich zájmech a pracovat na osobně významných projektech",
|
||||
"annualReport.missionPlayDescription": "Povzbuzovat děti k vrtání se, experimentování a opakování",
|
||||
"annualReport.milestonesTitle": "Milníky",
|
||||
"annualReport.milestonesDescription": "Tady je několik klíčových událostí a úspěchů v historii Scratche a globálního společenství Scratch.",
|
||||
"annualReport.milestones2003Message": "Přidělení grantu z National Science Foundation pro start Scratch vývoje",
|
||||
"annualReport.milestones2004Message": "Nabídnutí prvního Scratch workshopu na Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Veřejné spuštění programovacího jazyka Scratch a on-line společenství",
|
||||
"annualReport.milestones2008Message": "Zorganizování první konference Scratch pro lektory a vývojáře",
|
||||
"annualReport.milestones2009Message1.4": "Vydání Scratch 1.4, přeloženého do více než 40 jazyků",
|
||||
"annualReport.milestones2009MessageScratchDay": "Uspořádání prvního Dne Scratch pro děti a rodiny",
|
||||
"annualReport.milestones2010Message": "Scratch on-line společenství dosáhlo 1 milion členů",
|
||||
"annualReport.milestones2013MessageFoundation": "Založení nadace Code-to-Learn (později přejmenované na Nadaci Scratch)",
|
||||
"annualReport.milestones2013MessageScratch2": "Spuštění Scratch 2.0, poskytujícího nové příležitosti pro spolupráci",
|
||||
"annualReport.milestones2014Message": "Uvedení ScratchJr pro mladší děti, ve věku 5 až 7",
|
||||
"annualReport.milestones2016Message": "Scratch on-line společenství dosáhlo 10 milionu členů",
|
||||
"annualReport.milestones2017Message": "Den Scratch narostl na 1100 událostí v 60 zemích",
|
||||
"annualReport.milestones2019MessageScratch3": "Spuštění Scratch 3.0, rozšiřující co vše děti dokážou v kódu vytvořit",
|
||||
"annualReport.milestones2019MessageMove": "Tým Scratch se přestěhoval z MIT do Nadace Scratch",
|
||||
"annualReport.reachTitle": "Dosažení dětí po celém světě",
|
||||
"annualReport.reachSubtitle": "Scratch je největším společenstvím programování pro děti a mládež, od 8 let a výše.",
|
||||
"annualReport.reachMillion": "milionů",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Jednotlivých návštěvníků",
|
||||
"annualReport.reachProjectsCreated": "Vytvořených projektů",
|
||||
"annualReport.reachProjectCreators": "Lidí vytvářejících projekty",
|
||||
"annualReport.reachComments": "Odeslaných komentářů v on-line společenství",
|
||||
"annualReport.reachGrowthTitle": "Růst společenství",
|
||||
"annualReport.reachGrowthBlurb": "Nové účty vytvořené v on-line společenství Scratch během posledních 5-ti let.",
|
||||
"annualReport.reachGlobalCommunity": "Naše globální společenství",
|
||||
"annualReport.reachMapBlurb": "Celkem účtů zaregistrovaných v on-line společenství Scratch od spuštění Scratche do roku 2019.",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "v logaritmickém měřítku",
|
||||
"annualReport.reachTranslationTitle": "Scratch je přeložen do více než 60-ti jazyků",
|
||||
"annualReport.reachTranslationBlurb": "Děkujeme dobrovolným překladatelům z celého světa.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr je úvodní programovací prostředí které umožňuje malým dětem (ve věku 5-7) tvořit jejich vlastní interaktivní příběhy a hry.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Počet stažení od spuštění v roce 2014",
|
||||
"annualReport.initiativesTitle": "Iniciativy",
|
||||
"annualReport.initiativesDescription": "Práce v Nadaci Scratch se soustředí na tři strategické oblasti: tvořivé nástroje, společenství a školy. Každá oblast upřednostňuje názor a potřeby dětí které jsou nejméně zastoupeny v tvořivém programování a hledá podporu pro děti v různých prostředích a kulturách po světě.",
|
||||
"annualReport.equity": "Spravedlnost",
|
||||
"annualReport.globalStrategy": "Globální strategie",
|
||||
"annualReport.toolsTitle": "Tvořivé nástroje",
|
||||
"annualReport.toolsIntro": "Neustále experimentujeme a děláme inovace s novými technologiemi a novými designy — vždy se snažíme dětem poskytnout nové způsoby jak tvořit, spolupracovat a učit se.",
|
||||
"annualReport.toolsSpotlight": "Tvořivé nástroje — atraktivní příběh",
|
||||
"annualReport.toolsLaunch": "Spuštění Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Scratch 3.0 jsme navrhli pro rozšíření toho jak, co a kde mou děti se Scratch vytvořit. Scratch 3.0, vydaný začátkem roku 2019, vedl k návalu aktivity ve společenství Scratch, s dalšími projekty — a větší pestrostí projektů — než kdykoli předtím.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 obsahuje knihovnu s rozšířeními — extra kolekcemi programovacích bloků, které do Scratche přidávají nové schopnosti. Některá rozšíření poskytují přístup k webovým službám a dalším softwarovým prvkům, zatímco jiná spojují Scratch se zařízeními fyzického světa, jako jsou motory a sensory.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-na-hlas",
|
||||
"annualReport.toolsTexttoSpeechIntro": "S rozšířením Text-na-hlas mohou děti naprogramovat své postavy, aby mluvili nahlas, ve škále různých hlasů.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projektů v roce in 2019 použilo Text-na-hlas",
|
||||
"annualReport.toolsMostPopular": "Nejoblíbenější",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nové rozšíření Scratch ve společenství",
|
||||
"annualReport.toolsCollabAWS": "Spolupráce s Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Překlad",
|
||||
"annualReport.toolsTranslateIntro": "S rozšířením Překlad, vybudovaném na Google Translate API mohou děti začlenit automatický překlad do svých projektů, podporující výuku jazyků a globální komunikaci.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} jazyků přeložených v rozšíření",
|
||||
"annualReport.toolsSupportsLiteracy": "Podporuje gramotnost",
|
||||
"annualReport.toolsCSandLanguageArts": "informatiku a jazykové dovednosti",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} přes {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Spolupráce s Google",
|
||||
"annualReport.toolsPhysicalWorld": "Propojení s fyzickým světem",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Žáci mohou vytvářet tancující roboty, interaktivní sochy a pokusy se sběrem dat užitím Scratche s LEGO robotickými kity. Nový LEGO Education SPIKE Prime Set obsahuje aplikaci založenou na Scratch. Kromě toho jsou rozšíření Scratch dostupná pro {mindstormsLink} a {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Spolupráce s LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video návody",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 představil odlišnou skupinu video návodů pro pomoc dětem začít se Scratch. Tyto návody jsou s otevřeným koncem a navržené pro povzbuzení žáků experimentovat, dělat co je baví a vyjádřit své vlastní nápady.",
|
||||
"annualReport.toolsNumTutorials": "25 nových návodů",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} dostupných ve Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 milionů",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} shlédnutí v roce 2019",
|
||||
"annualReport.toolsApp": "Scratch aplikace podporuje offline výuku",
|
||||
"annualReport.toolsDownloadLink": "stáhnutelná aplikace",
|
||||
"annualReport.toolsRaspberryLink": "použití na Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Během roku 2019 byl týmem Scratch vydán Scratch 3.0 jakožto {downloadableLink} pro použití na více platformách, včetně Windows, MacOS, ChromeOS a Android tabletech. Kromě toho Nadace Raspberry Pi vydala Scratch 3.0 pro {raspberryLink}. Tyto stáhnutelné verze jsou zvláště důležité pro miliony lektorů v oblastech kde internetová konektivita je nedostupná nebo nespolehlivá.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi v Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Pro zdůraznění toho, co děti dokážou udělat se Scratch 3.0 jsme spolupracovali s Cartoon Network na vytvoření videa v kterém hraje Abhi, 12-tiletý Scratcher, který rád vytváří animace a hry. V toto videu se Abhi potká s Ianem Jones-Quarteym, tvůrcem OK K.O. a dalších Cartoon Network pořadů. Abhi předvede Ianovi klíčové vlastnosti nové verze Scratche a společně nakreslí a naprogramují animaci Cartoon Network postavy skákající nahoru a dolů.",
|
||||
"annualReport.toolsAbhiQuote": "Mojí nejoblíbenější věcí na Scratch je společenství, protože jsou na mě milí a nápomocní. Proto vždycky s potěšením sdílím každý projekt, který si vysním.",
|
||||
"annualReport.communityTitle": "Společenství",
|
||||
"annualReport.communityIntro": "On-line společenství Scratch vždy bylo důležitou součástí Scratch zkušenosti, poskytující dětem příležitosti spolupracovat, sdílet a dávat zpětný ohlas mezi sebou.",
|
||||
"annualReport.communitySpotlight": "Společenství — atraktivní příběh",
|
||||
"annualReport.communityTeam": "Tým společenství Scratch",
|
||||
"annualReport.communityTeamIntro1": "Při dotazech proč používají Scratch, většina Scratcherů hovoří o důležitosti on-line společenství motivující jejich probíhající zapojení, poskytující prostor pro vyjádření jejich kreativity, získání přátel, obdržení ohlasů, získání nových nápadů a naučení se novým dovednostem. Mnoho Scratcherů vyjadřuje svá ocenění společenství Scratch jakožto bezpečnému a vítanému místu k setkávání, sdílení a učení se od druhých.",
|
||||
"annualReport.communityTeamIntro2": "Jak zajistíme, že při 40,000 nových projektů a 400,000 nových komentářů denně ve Scratch on-line společenství udržíme toto společenství bezpeční a přátelské včetně podpory a povzbuzování tvořivosti? Náš Tým společenství, včetně zaměstnanců na plný úvazek a sítě moderátorů vede tuto podstatnou práci. Jsou dvě klíčové dimenze práce Týmu společenství: moderování a angažovanost ve společenství.",
|
||||
"annualReport.communityModerationTitle": "Moderování společenství",
|
||||
"annualReport.communityModerationInfo": "Když se mládež připojí k společenství Scratch, souhlasí se podřídit Pravidlům společenství, která jsou navržena aby se Scratch udržel jako bezpečné a podporující místo pro mládež ze všech prostředí. Náš Tým společenství používá širokou paletu nástrojů a strategií na podporu správného digitálního občanství a spravuje pozitivní prostředí pro tvořící Scratchery. Automatické filtry zabraňují soukromým informacím ve sdílení nebo v odesílání nepatřičného obsahu a umožňujeme každému, aby nahlásil obsah porušující Pravidla společenství.",
|
||||
"annualReport.communityGuidelinesTitle": "Pravidla společenství",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch vítá lidi všeho věku, ras, etnik, vyznáni, zdravotního stavu, sexuální orientace i pohlavní identity.",
|
||||
"annualReport.communityGuidelinesRespect": "Buď ohleduplný.",
|
||||
"annualReport.communityGuidelinesShare": "Sdílené.",
|
||||
"annualReport.communityGuidelinesHonest": "Buď čestný.",
|
||||
"annualReport.communityGuidelinesConstructive": "Buď konstruktivní.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Udržuj osobní informace důvěrné.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomoz udržovat server přátelský.",
|
||||
"annualReport.communityEngagementTitle": "Angažovanost ve společenství",
|
||||
"annualReport.storySwap": "Vyprávění příběhu",
|
||||
"annualReport.communityEngagementInfo": "Další hlavní rolí Týmu společenství je vyzdvihovat a rozvíjet příležitosti pro mládež k vyjádření jejich nápadů a jejich zapojování se pozitivními cestami. Tým předvádí projekty a studia členů společenství, aby sloužily jako inspirace a pravidelně přispívá do Scratch Design Studií k povzbuzení tvořivých aktivit. Tým každé léto organizuje on-line Scratch Camp: tématem roku 2019 byl {storySwapLink}, se Scratchery stavějících na příbězích od jiných.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studia",
|
||||
"annualReport.communitySDSInfo": "Některá Scratch Design Studia od roku 2019:",
|
||||
"annualReport.communityDayintheLife": "Den v životě",
|
||||
"annualReport.communityDayintheLifeInfo": "Vytvoř projekt o nějakém dnu v životě něčeho",
|
||||
"annualReport.communityYear3000": "Rok 3000",
|
||||
"annualReport.communityYear3000Info": "Jaký by mohl být život v roce 3000?",
|
||||
"annualReport.communityBounce": "Odrážení",
|
||||
"annualReport.communityBounceInfo": "Vytvoř projekt který zahrnuje odrážení, skákání, poletování nebo hopsání.",
|
||||
"annualReport.communityMonochromatic": "Jednobarevné",
|
||||
"annualReport.communityMonochromaticInfo": "Jak by věci vypadaly, kdyby existovala jen jedna barva?",
|
||||
"annualReport.communityQuotes": "Společenství — Citáty",
|
||||
"annualReport.communityQuote1": "Přidal jsem se ke Scratchi když mi bylo 11 let a věci, které jsem se naučil z užívání platformy a z komunikace se společenstvím byly opravdu živou částí mého vzdělanostního růstu.",
|
||||
"annualReport.communityQuote2": "Scratch mi umožnil dělat věci z domova, jako: \n- Respektovat lidi a jejich projekty\n- Získat přátele\n- Pocítit že nejsem sám v této karanténě\n....a mnohem víc, takže chci říci \nDĚKUJI!",
|
||||
"annualReport.communityQuote3": "Jsem na Scratchi už asi 2 roky a je to zkušenost měnící život! Naučil jsem se mnoho nových věcí, jako programování, on-line etiketu a grafiku!",
|
||||
"annualReport.communityQuote4": "Scratch byl mým oblíbeným koníčkem v šesté třídě. Skrytě mě seznámil s Booleovou logikou, pořadím operací a složenými matematickými výrazy—a to nezmiňuji samotné počítačové programování.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Když protesty proti rasové nespravedlnosti zasáhly Spojené Státy po tragických zabitích George Floyda, Breonny Taylorové, Ahmauda Arberyho a dalších počátkem roku 2020, mnoho mladých použilo Scratch na vyjádření jejich podpory hnutí Black Lives Matter, vytvářeli projekty a psali komentáře vystupující proto rasismu a policejnímu násilí. Ve studiu {BLMStudioLink} zveřejněném na Scratch home page, Scratcheři přispěli stovkami projektů a tisíci komentáři. Tým společenství Scratch se aktivně spolupodílel, aby podpořil Scratchery během traumatizující doby a ujistil, že všechny projekty a konverzace zůstanou respektované.",
|
||||
"annualReport.communityArtwork": "Umělecká práce od Scratchera OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Považujeme mládež za původce změn.",
|
||||
"annualReport.communityChangeInfo": "Zavazujeme se s nimi pracovat a spolu s lektory a rodinami, které je podporují zajistit že rozvinou své dovednosti, motivaci i důvěru potřebnou k vedení plnohodnotných životů a přinášející účelné změny ve společnosti.",
|
||||
"annualReport.watchVideo": "Sleduj video",
|
||||
"annualReport.schoolsTitle": "Školy",
|
||||
"annualReport.schoolsIntro": "Poskytujeme programy a zdroje k podpoře učitelů a žáků ve školách po celém světě, navržené k dosažení rovnoprávnosti v tvořivých počítačových zkušenostech, založených na projektech, nadšení, vrstevnících a hře.",
|
||||
"annualReport.schoolsSpotlight": "Školy — atraktivní příběh",
|
||||
"annualReport.cpsProjectTitle": "Tvořivé programování ve veřejných školách v Chicagu",
|
||||
"annualReport.cpsProjectIntroP1": "V roce 2019, s nadační podporou z Google.org, Tým Scratch Team partnersky spolupracoval s with SocialWorks, CS4ALL Chicago a Chicago Public Schools na podporu sedmi základních škol v jižním okraji Chicaga při zahájení iniciativy k začlenění tvořivého programování do jejich osnov.",
|
||||
"annualReport.cpsProjectIntroP2": "Jako část této iniciativy stovky žáků vymysleli a nakreslili se jako superhrdiny ve svých vlastních video hrách. Tyto nápady realizovali ve spolupracovním Scratch projektu nazvaným SuperMe. Místní celebrita v Chicago a vítěz Grammy Award hudebník Chance the Rapper byl natolik inspirován prací žáků, že ji zmínil ve své oficiální video hře pro svůj hit, písni “I Love You So Much” a a sdílel ji se světem.",
|
||||
"annualReport.familyCreativeNightsHeader": "Rodinné noci tvořivého programování",
|
||||
"annualReport.familyCreativeNightsDescription": "Klíčem k úspěchu této iniciativy bylo spojení žáků, rodin, učitelů a dalších členů komunity přes Rodinné noci tvořivého programování. Tyto události k sobě spojily stovky členů rodin všeho věku—od malých dětí po prarodiče—v aktivitách míchajících programování s kreslením, tancem a hudbou. Tyto akce posílily propojení mezi domovem a školou a ukázaly na důležitou roli rodin v inspirování a podpoře vzdělávání dětí.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotografie poskytl Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investování do profesionálního vývoje pro učitele",
|
||||
"annualReport.teacherPDDescription": "Učitelé se zúčastněných základních škol se setkávají na profesionálních pracovních seminářích, nabírají zkušenosti z první ruky ve vytváření vlastních Scratch projektů a nacházení užitečných způsobů jak Scratch použít k podpoře vzdělávání žáků napříč osnovami.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, lektor CPS",
|
||||
"annualReport.teacherPDQuote": "Co mě překvapilo nejvíc, byla vnitřní spolupráce, která nastala s použitím Scratche v mé třídě. Často žáci sami objevovali něco na platformě Scratch, ukázali mi to a pak rozšiřovali mezi sebou.",
|
||||
"annualReport.extendingReachHeader": "Rozšíření rozsahu",
|
||||
"annualReport.extendingReachDescription": "Pro rozšíření rozsahu tohoto partnerství, CS4ALL Chicago zhotovilo model Rodinné noci tvořivého programování a zpřístupnilo ho všem veřejným školám v Chicago. Google CS First vydalo příručky {codeYourHeroLink} pro žáky a učitele, dostupné zdarma on-line v angličtině a španělštině.",
|
||||
"annualReport.codeYourHero": "Naprogramuj svého hrdinu",
|
||||
"annualReport.inTheNewsHeader": "Z novin",
|
||||
"annualReport.chicagoSunTimesArticle": "Článek v Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Článek v Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Scratch konference po celém světě:",
|
||||
"annualReport.conferencesIntro": "V roce 2008 Tým Scratch uspořádal první Scratch konferenci na MIT, společnou všem lektorům, výzkumníkům a vývojářům ke sdílení nápadů a zkušeností pro použití Scratch na podporu tvořivého vzdělávání. Od té doby Tým Scratch zorganizoval a uspořádal Scratch konferenci na MIT každé dva roky. Kromě toho členové globálního Scratch společenství zorganizovali a uspořádali více než tucet konferencí—rozpínajících se přes oceány, kontinenty, kultury i jazyky.",
|
||||
"annualReport.conferencesHeroImageCaption": "Konference Scratch Afrika, foto od {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latinská Amerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "V květnu 2019, lektoři z celého Chile a jiných oblastí Latinské Ameriky se setkali na druhé konferenci {scratchAlSurLink} v Santiago, Chile. Následně touto Scratch al Sur konferencí byla vydána {spanishVersionLink} příručky {creativeComputingCurriculumLink}, vyvinuté skupinou Creative Computing na Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Španělská verze",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto poskytnuté od {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Evropa",
|
||||
"annualReport.conferencesEuropeDescription": "V srpnu 2019 zorganizovala Raspberry Pi Foundation čtvrtou konferenci {scratchConferenceEuropeLink}, probíhající v Cambridge, UK. Tato konference spojila spolu profesionální i zájmové lektory z více než 25 zemí pro praktické workshopy, prezentace a ukázky od studentů, lektorů, výzkumníků a komunitně založených organizací.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto poskytnuté od {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "V říjnu 2019 první {scratchAfricaConferenceLink} se konala v Nairobi, Kenya, přitáhla více než 250 lektorů a studentů napříč Afrikou k účasti na lekcích, posílení mládeže a oslavě úspěchů v tvořivém programování. Na konferenci Tým Scratch uvolnil swahilskou verzi jazyka Scratch, dostupnou pro on-line i offline použití.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto od {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finance - 2019",
|
||||
"annualReport.financialsButton": "2019 Auditované finance",
|
||||
"annualReport.financialsFutureYears": "Poznámka: Finance v budoucích letech budou významně odlišné, jelikož personál Scratch nyní přesídlil z MIT do Nadace Scratch.",
|
||||
"annualReport.supportersTitle": "Poděkování našim podporovatelům",
|
||||
"annualReport.supportersIntro": "Děkujeme našim štědrým podporovatelům. Vaše příspěvky nám pomáhají rozšiřovat příležitosti tvořivého učení pro děti každého věku, ze všech prostředí, po celé zeměkouli.",
|
||||
"annualReport.supportersSpotlightTitle": "Dary — atraktivní příběh",
|
||||
"annualReport.supportersSFETitle": "Příspěvek rodiny Siegel",
|
||||
"annualReport.supportersSFEDescription1": "V květnu roku 2012 David Siegel navštívil Den Scratch na MIT Media Lab se svým synem Zachem, aktivním a nadšeným Scratcherem. Při sledování Zacha a ostatních dětí používajících Scratch pro programování vlastních her, animací a robotických stvoření David shledal, kolik potenciálu Scratch má pro pomoc dětem jak s praktickou programovací zručností, tak i rozvojem počítačového uvažování.",
|
||||
"annualReport.supportersSFEDescription2": "David zná důležitost počítačového uvažování z první ruky, jeho kariéra jakožto počítačového vědce a podnikatele byla utvářena stejnou zvědavostí kterou Scratch umožňuje zažívat mladým studentům každý den. Je to stejný badatelský instinkt, který ho přivedl ke studiu informatiky na Princetonu a získat titul PhD podložený prací dokončenou na MIT's Artificial Intelligence Lab. V roce 2001 spoluzaložil Two Sigma, která vzrostla na pozici světového leadera v aplikovaném strojovém učení a datové vědy k investičnímu řízení.",
|
||||
"annualReport.supportersSFEDescription3": "V roce 2011 David založil Siegel Family Endowment (SFE) na podporu organizací pracujících na pomoc lidem adaptovat se na požadavky nové technologie i lepšímu porozumění a zmírnit mocné otřesy, které technologie zanesla do téměř každého sektoru. Je také spoluzakladatelem Nadace Scratch a je silným propagátorem poslání organizace zachovat Scratch zdarma a přístupný všem studujícím z celého světa.",
|
||||
"annualReport.supportersCoFounder": "Spoluzakladatel a spolupředseda",
|
||||
"annualReport.supportersQuote": "Zajištění, že Scratch zůstane zdarma a přístupný dětem odkudkoli je jedním z nejpůsobivějších způsobů jak můžeme pomoci mladým žákům se zapojit a prospívat v narůstajícím digitálním světě. Podporování Scratche je dnes důležitější než kdykoli předtím.",
|
||||
"annualReport.supportersThankYou": "Poděkování našim podporovatelům",
|
||||
"annualReport.supportersAllDescription": "Našim posláním je poskytnout všem dětem, ze všech prostředí příležitosti snít, tvořit a sdílet s novými technologiemi. Přejeme si poděkovat všem Scratch podporovatelům, kteří od doby naší práce na Scratch v roce 2002 nám pomáhali vytvořit okouzlující učební zážitky pro miliony mladých lidí celého světa. Následující seznam je založen na součtech darovaných na Scratch (jak MIT tak i Nadaci Scratch) do 31 prosince 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Jsme obzvlášť vděční našim Zakládajícím partnerům kteří nás podpořili v počátečních dnech Scratche, každý z nich nám poskytl alepoň $10,000,000 v celkové podpoře, v různých formách.",
|
||||
"annualReport.supportersFoundingTitle": "Zakládající partneři",
|
||||
"annualReport.supportersCreativityTitle": "Kruh kreativity — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Kruh spolupráce — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Kruh představivosti — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Kruh inspirace — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Kruh bádání — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "Nepeněžní podporovatelé",
|
||||
"annualReport.leadershipTitle": "Náš tým",
|
||||
"annualReport.leadershipBoard": "Panel ředitelů",
|
||||
"annualReport.leadershipChair": "Předseda",
|
||||
"annualReport.leadershipProfessor": "Profesor výzkumu vzdělání",
|
||||
"annualReport.leadershipViceChair": "Místopředseda",
|
||||
"annualReport.leadershipBoardMember": "Člen panelu",
|
||||
"annualReport.leadershipPresidentCEO": "Prezident a ředitel společnosti",
|
||||
"annualReport.leadershipFormerPresident": "Dřívější prezident",
|
||||
"annualReport.leadershipFounderCEO": "Zakladatel a ředitel společnosti",
|
||||
"annualReport.leadershipFormerChairCEO": "Dřívější předseda a ředitel společnosti",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Tajemník panelu a pokladník",
|
||||
"annualReport.leadershipBoardSecretary": "Tajemník panelu",
|
||||
"annualReport.leadershipBoardTreasurer": "Pokladník panelu",
|
||||
"annualReport.leadershipScratchTeam": "Tým Scratch",
|
||||
"annualReport.leadershipInterim": "Dočasný výkonný ředitel",
|
||||
"annualReport.donateTitle": "Podpořte nás",
|
||||
"annualReport.donateMessage": "Vaše podpora nám umožňuje dělat Scratch zdarma pro každého, udržovat naše servery v provozu a to nejdůležitější, že budeme schopni poskytovat dětem celého světa příležitost snít, tvořit a sdílet. Děkujeme vám!",
|
||||
"annualReport.donateButton": "Podpořit"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Neges",
|
||||
"annualReport.subnavMission": "Cenhadaeth",
|
||||
"annualReport.subnavMilestones": "Cerrig milltir",
|
||||
"annualReport.subnavReach": "Ymestyn",
|
||||
"annualReport.subnavInitiatives": "Mentrau",
|
||||
"annualReport.subnavFinancials": "Cyllid",
|
||||
"annualReport.subnavSupporters": "Cefnogwyr",
|
||||
"annualReport.subnavTeam": "Tîm",
|
||||
"annualReport.subnavDonate": "Rhoi",
|
||||
"annualReport.mastheadYear": "Adroddiad Blynyddol 2019",
|
||||
"annualReport.mastheadTitle": "Meithrin Byd o Ddysgu Creadigol",
|
||||
"annualReport.messageTitle": "Neges gan Tîm Scratch",
|
||||
"annualReport.messageP1": "Roedd 2019 yn flwyddyn o gynnydd mawr i Scratch. Dechreuon ni'r flwyddyn gyda lansiad Scratch 3.0, ein cenhedlaeth fwyaf newydd o Scratch, a ddyluniwyd i danio creadigrwydd plant ac ennyn diddordeb plant sydd â diddordebau a chefndiroedd amrywiol. Fe wnaethon ni ddathlu diwedd y flwyddyn gyda'n tîm yn symud o MIT i'w gartref newydd yn y Scratch Foundation, mewn gofod chwareus ar y llawr cyntaf ger South Station yn Boston. Trwy gydol y flwyddyn, parhaodd y gymuned Scratch i ffynnu a thyfu: Creodd mwy nag 20 miliwn o bobl ifanc brosiectau gyda Scratch yn 2019, cynnydd o 48 % dros y flwyddyn flaenorol.",
|
||||
"annualReport.messageP2": "Amlygwyd effaith a phwysigrwydd Scratch yn 2020 wrth i bandemig COVID orfodi ysgolion i gau. Fe wnaeth gweithgaredd yng nghymuned ar-lein Scratch fwy na dyblu wrth i bobl ifanc, wedi'u cyfyngu i'w cartrefi, droi at Scratch i fynegi eu hunain yn greadigol a chysylltu â'i gilydd. Mae Scratchers hefyd wedi bod yn cymryd rhan weithredol yn Black Lives Matter a symudiadau eraill ar gyfer cyfiawnder hiliol a thegwch, gan greu projectau a stiwdios animeiddiedig i ledaenu ymwybyddiaeth a newid galw.",
|
||||
"annualReport.messageP3": "O'r amser y gwnaethom lansio Scratch yn 2007, rydym bob amser wedi gweld Scratch fel mwy nag iaith raglennu. Mae Scratch yn darparu cyfleoedd i bob person ifanc, o bob cefndir, ddatblygu eu lleisiau, mynegi eu syniadau, a chreu gyda'i gilydd. Rydyn ni wrth ein bodd yn gweld y ffyrdd y mae Scratchers wedi ymateb i heriau cymdeithasol diweddar gyda chreadigrwydd, cydweithredu, gofalu a charedigrwydd.",
|
||||
"annualReport.messageP4": "Yn yr Adroddiad Blynyddol hwn, byddwn yn rhannu mwy am genhadaeth, cynlluniau, effaith a chyrhaeddiad Scratch, ynghyd ag enghreifftiau o sut mae Scratch yn ehangu cyfleoedd dysgu ar gyfer amrywiaeth eang o bobl ifanc ledled y byd, mewn ysgolion a thrwy gydol eu bywydau.",
|
||||
"annualReport.messageP5": "Rydyn ni'n falch o'r hyn mae pobl ifanc yn ei greu ac yn ei ddysgu gyda Scratch heddiw, ac rydyn ni wedi ymrwymo i ddarparu mwy o gyfleoedd i fwy o bobl ifanc yn y dyfodol.",
|
||||
"annualReport.messageSignature": "--- Tîm Scratch",
|
||||
"annualReport.covidResponseTitle": "Ymateb Scratch i COVID",
|
||||
"annualReport.covidResponseP1": "Wrth i ni ysgrifennu'r adroddiad blynyddol hwn, rydyn ni fisoedd i mewn i bandemig COVID. Ers canol mis Mawrth 2020, mae swyddfa Scratch wedi cau ac mae aelodau Tîm Scratch wedi bod yn gweithio gartref i gefnogi plant ac addysgwyr ledled y byd y mae'r pandemig wedi tarfu ar eu bywydau.",
|
||||
"annualReport.covidResponseP2": "Ar Fawrth 17, lansiwyd y fenter #ScratchAtHome i roi syniadau i blant, teuluoedd ac addysgwyr i gymryd rhan mewn gweithgareddau dysgu creadigol adref gyda Scratch. Rydym yn parhau i ychwanegu tiwtorialau fideo ac adnoddau eraill i'r {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "Tudalen #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Mae gweithgaredd yn y {scratchCommunityLink} wedi mwy na dyblu ers y llynedd. Mae Scratchers yn creu ac yn rhannu projectau i gefnogi ac ysbrydoli eraill trwy'r pandemig - gyda phrojectau a stiwdios sy'n cynnig syniadau ar gyfer ymarfer gartref, awgrymiadau ar gyfer cadw'n iach, hiwmor i godi calon ei gilydd, a diolch i weithwyr hanfodol.",
|
||||
"annualReport.covidResponseScratchCommunity": "Cymuned ar-lein Scratch",
|
||||
"annualReport.missionTitle": "Ein Cenhadaeth",
|
||||
"annualReport.missionSubtitle": "Ein cenhadaeth yw i roi cyfleoedd i bob plentyn, o bob cefndir, ddychmygu, creu a chydweithio â thechnolegau newydd - fel y gallan nhw lunio byd yfory.",
|
||||
"annualReport.missionP1": "Rydym wedi ymrwymo i flaenoriaethu tegwch ar draws pob agwedd o'n gwaith, gan ganolbwyntio'n benodol ar fentrau a dulliau sy'n cefnogi plant, teuluoedd ac addysgwyr sydd bellaf o gyfiawnder addysgol.",
|
||||
"annualReport.missionP2": "Rydyn ni wedi datblygu Scratch fel amgylchedd dysgu rhad ac am ddim, diogel, chwareus sy'n ennyn diddordeb pob plentyn i feddwl yn greadigol, rhesymu yn systematig, a chydweithio — sgiliau hanfodol i bawb yn y gymdeithas heddiw. Rydym yn gweithio gydag addysgwyr a theuluoedd i gynorthwyo plant i archwilio, rhannu a dysgu.",
|
||||
"annualReport.missionP3": "Wrth ddatblygu technolegau, gweithgareddau a deunyddiau dysgu newydd, rydym yn cael ein harwain gan yr hyn rydym yn ei alw'n {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Pedwar Pwynt Addysgu Creadigol",
|
||||
"annualReport.missionProjectsTitle": "Projectau",
|
||||
"annualReport.missionPeersTitle": "Cyfoedion",
|
||||
"annualReport.missionPassionTitle": "Angerdd",
|
||||
"annualReport.missionPlayTitle": "Chwarae",
|
||||
"annualReport.missionProjectsDescription": "Ymgysylltu plant â dylunio, creu a mynegi eu hunain yn greadigol",
|
||||
"annualReport.missionPeersDescription": "Cefnogi plant i gydweithio, rhannu, ailgymysgu a mentora",
|
||||
"annualReport.missionPassionDescription": "Galluogi plant i adeiladu ar eu diddordebau a gweithio ar brojectau sy'n ystyrlon iddyn nhw",
|
||||
"annualReport.missionPlayDescription": "Annog plant i dincro, arbrofi ac ailadrodd",
|
||||
"annualReport.milestonesTitle": "Cerrig milltir",
|
||||
"annualReport.milestonesDescription": "Dyma rai digwyddiadau a chyflawniadau allweddol yn hanes Scratch a'r gymuned Scratch fyd-eang.",
|
||||
"annualReport.milestones2003Message": "Dyfarnwyd grant y National Science Foundation i ddechrau datblygu Scratch",
|
||||
"annualReport.milestones2004Message": "Cynigiwyd gweithdy Scratch cyntaf yn y Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lansiad cyhoeddus o iaith raglennu Scratch a'r gymuned ar-lein",
|
||||
"annualReport.milestones2008Message": "Cynhadledd Scratch gyntaf wedi'i threfnu ar gyfer addysgwyr a datblygwyr",
|
||||
"annualReport.milestones2009Message1.4": "Rhyddhawyd Scratch 1.4, wedi'i gyfieithu i fwy na 40 o ieithoedd",
|
||||
"annualReport.milestones2009MessageScratchDay": "Wedi cynnal digwyddiad Diwrnod Scratch cyntaf ar gyfer plant a theuluoedd",
|
||||
"annualReport.milestones2010Message": "Mae cymuned ar-lein Scratch yn cyrraedd 1 miliwn o aelodau",
|
||||
"annualReport.milestones2013MessageFoundation": "Sefydlu'r Code-to-Learn Foundation (a ailenwyd yn ddiweddarach yn Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lansio Scratch 2.0, gan ddarparu cyfleoedd newydd ar gyfer cydweithredu",
|
||||
"annualReport.milestones2014Message": "Lansio ScratchJr ar gyfer plant iau, 5 i 7 oed",
|
||||
"annualReport.milestones2016Message": "Mae cymuned ar-lein Scratch yn cyrraedd 10 miliwn o aelodau",
|
||||
"annualReport.milestones2017Message": "Mae Diwrnod Scratch yn tyfu i 1,100 o ddigwyddiadau mewn 60 gwlad",
|
||||
"annualReport.milestones2019MessageScratch3": "Lansio Scratch 3.0, gan ehangu'r hyn y gall plant ei greu gyda chod",
|
||||
"annualReport.milestones2019MessageMove": "Tîm Scratch yn symud o MIT i'r Scratch Foundation",
|
||||
"annualReport.reachTitle": "Cyrraedd Plant o Amgylch y Byd",
|
||||
"annualReport.reachSubtitle": "Scratch yw cymuned godio fwyaf y byd ar gyfer plant a phobl ifanc, 8 oed a hŷn.",
|
||||
"annualReport.reachMillion": "miliwn",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Ymwelwyr Unigryw",
|
||||
"annualReport.reachProjectsCreated": "Prosiectau wedi'u Creu",
|
||||
"annualReport.reachProjectCreators": "O Bobl wedi Creu Projectau",
|
||||
"annualReport.reachComments": "Sylwadau Wedi'i Cofnodi yn y Gymuned Ar-lein",
|
||||
"annualReport.reachGrowthTitle": "Twf Cymunedol",
|
||||
"annualReport.reachGrowthBlurb": "Cyfrifon newydd wedi'u creu yng Nghymuned Scratch Ar-lein o fewn y 5 mlynedd diwethaf.",
|
||||
"annualReport.reachGlobalCommunity": "Ein Cymuned Fyd-eang",
|
||||
"annualReport.reachMapBlurb": "Cyfanswm y cyfrifon a gofrestrwyd yn y Gymuned Scratch Ar-lein o lansiad Scratch hyd at 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "ar raddfa logarithmig",
|
||||
"annualReport.reachTranslationTitle": "Mae Scratch yn cael ei Gyfieithu i 60+ o Ieithoedd ",
|
||||
"annualReport.reachTranslationBlurb": "Diolch i gyfieithwyr gwirfoddol o bob cwr o'r byd.",
|
||||
"annualReport.reachScratchJrBlurb": "Mae ScratchJr yn amgylchedd rhaglennu rhagarweiniol sy'n galluogi plant ifanc (5-7 oed) i greu eu straeon a'u gemau rhyngweithiol eu hunain.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Wedi'i Lwytho i Lawr Ers ei Lansio yn 2014",
|
||||
"annualReport.initiativesTitle": "Mentrau",
|
||||
"annualReport.initiativesDescription": "Mae gwaith y Scratch Foundation yn canolbwyntio ar dri maes strategol: offer creadigol, cymuned ac ysgolion. Mae pob ardal yn blaenoriaethu llais ac anghenion plant sydd heb gynrychiolaeth ddigonol mewn cyfrifiadura creadigol ac yn ceisio cefnogi plant mewn lleoliadau a diwylliannau amrywiol ledled y byd.",
|
||||
"annualReport.equity": "Ecwiti",
|
||||
"annualReport.globalStrategy": "Strategaeth Fyd-eang",
|
||||
"annualReport.toolsTitle": "Offer Creadigol",
|
||||
"annualReport.toolsIntro": "Rydym bob amser yn arbrofi ac yn arloesi gyda thechnolegau newydd a dyluniadau newydd — bob amser yn ymdrechu i ddarparu ffyrdd newydd i blant greu, cydweithredu a dysgu.",
|
||||
"annualReport.toolsSpotlight": "Offer Creadigol — Stori i Amlygu",
|
||||
"annualReport.toolsLaunch": "Lansio Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Fe wnaethon ni ddylunio Scratch 3.0 i ehangu sut, beth, a lle y gall plant greu gyda Scratch. Wedi'i ryddhau ar ddechrau 2019, arweiniodd Scratch 3.0 at ymchwydd o weithgaredd yn y gymuned Scratch, gyda mwy o brojectau - a mwy o amrywiaeth o brojectau - nag erioed o'r blaen.",
|
||||
"annualReport.toolsLaunchIntro2": "Mae Scratch 3.0 yn cynnwys llyfrgell o estyniadau — casgliadau ychwanegol o flociau codio sy'n ychwanegu galluoedd newydd i Scratch. Mae rhai estyniadau yn darparu mynediad at wasanaethau gwe a nodweddion meddalwedd eraill, tra bod eraill yn cysylltu Scratch â dyfeisiau byd corfforol fel moduron a synwyryddion.",
|
||||
"annualReport.toolsTexttoSpeech": "Testun-i-Leferydd",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Gyda'r estyniad Testun-i-Leferydd, gall plant raglennu eu cymeriadau Scratch i siarad yn uchel, mewn amrywiaeth o leisiau gwahanol.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "Defnyddiodd {numProjects} o brosiectau Testun-i-Leferydd yn 2019",
|
||||
"annualReport.toolsMostPopular": "Mwyaf Poblogaidd",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} Estyniad Scratch newydd yn y gymuned",
|
||||
"annualReport.toolsCollabAWS": "Cydweithio gydag Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Cyfieithu",
|
||||
"annualReport.toolsTranslateIntro": "Gyda'r estyniad Translate, wedi'i adeiladu ar API Google Translate, gall plant ymgorffori cyfieithu awtomatig yn eu projectau, gan gefnogi dysgu iaith a chyfathrebu byd-eang.",
|
||||
"annualReport.toolsNumLanguages": "50%",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} o ieithoedd wedi'u cyfieithu yn yr estyniad",
|
||||
"annualReport.toolsSupportsLiteracy": "Yn Cefnogi Llythrennedd",
|
||||
"annualReport.toolsCSandLanguageArts": "gwyddoniaeth gyfrifiadurol a chelfyddydau iaith",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} ar draws {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Cydweithio gyda Google",
|
||||
"annualReport.toolsPhysicalWorld": "Cysylltiadau'r Byd Ffisegol",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Gall myfyrwyr greu robotiaid dawnsio, cerfluniau rhyngweithiol, ac arbrofion casglu data gan ddefnyddio Scratch gyda chitiau roboteg LEGO. Mae'r LEGO Education SPIKE Prime Set newydd yn cynnwys ap yn seiliedig ar Scratch. Yn ogystal, mae estyniadau Scratch ar gael ar gyfer {mindstormsLink} a {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Cydweithio gyda LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tiwtorialau Fideo",
|
||||
"annualReport.toolsTutorialsIntro": "Cyflwynodd Scratch 3.0 gasgliad amrywiol o diwtorialau fideo i helpu plant i ddechrau gyda Scratch. Mae'r tiwtorialau yn benagored ac wedi'u cynllunio i annog myfyrwyr i arbrofi, dilyn eu diddordebau, a mynegi eu syniadau eu hunain.",
|
||||
"annualReport.toolsNumTutorials": "25 o diwtorialau newydd",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} ar gael yn Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 miliwn",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} golwg yn 2019",
|
||||
"annualReport.toolsApp": "Mae'r Ap Scratch yn Cefnogi Dysgu All-lein",
|
||||
"annualReport.toolsDownloadLink": "ap y mae modd ei lwytho i lawr",
|
||||
"annualReport.toolsRaspberryLink": "ei ddefnyddio ar Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Yn ystod 2019, rhyddhaodd y Tîm Scratch Scratch 3.0 fel {downloadableLink} i'w ddefnyddio ar sawl platfform, gan gynnwys tabledi Windows, MacOS, ChromeOS ac Android. Yn ogystal, rhyddhaodd y Raspberry Pi Foundation Scratch 3.0 ar gyfer {raspberryLink}. Mae'r fersiynau hyn y mae modd eu lwytho i lawr yn arbennig o bwysig i filiynau o ddysgwyr mewn ardaloedd lle nad yw cysylltedd rhyngrwyd ar gael neu'n annibynadwy.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi o Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Er mwyn tynnu sylw at yr hyn y gall plant ei wneud gyda Scratch 3.0, buom yn cydweithio â Cartoon Network i greu fideo yn cynnwys Abhi, Scratcher 12 oed sydd wrth ei fodd yn gwneud animeiddiadau a gemau. Yn y fideo, mae Abhi yn cwrdd ag Ian Jones-Quartey, crëwr OK K.O. a sioeau Cartoon Network eraill. Mae Abhi yn cyflwyno Ian i nodweddion allweddol y fersiwn newydd o Scratch, a gyda'i gilydd maen nhw'n darlunio ac yn rhaglennu animeiddiad o gymeriad y Cartoon Network yn neidio i fyny ac i lawr.",
|
||||
"annualReport.toolsAbhiQuote": "Fy hoff beth am Scratch yw'r gymuned, oherwydd maen nhw'n braf ac yn ddefnyddiol i mi. Dyna pam rydw i bob amser yn hapus i rannu pob project sydd yn fy mreuddwydion.",
|
||||
"annualReport.communityTitle": "Cymuned",
|
||||
"annualReport.communityIntro": "Mae cymuned ar-lein Scratch bob amser wedi bod yn rhan bwysig o brofiad Scratch, gan ddarparu cyfleoedd i blant gydweithio, rhannu a rhoi adborth i'w gilydd.",
|
||||
"annualReport.communitySpotlight": "Cymuned - Stori yn Amlygu",
|
||||
"annualReport.communityTeam": "Tîm Cymunedol Scratch",
|
||||
"annualReport.communityTeamIntro1": "Pan mae rhywun yn gofyn iddyn nhw pam eu bod yn defnyddio Scratch, mae'r rhan fwyaf o Scratchers yn sôn am bwysigrwydd y gymuned ar-lein ar gyfer ysgogi eu cyfranogiad parhaus, gan ddarparu gofod lle gallan nhw fynegi eu creadigrwydd, gwneud ffrindiau, derbyn adborth, cael syniadau newydd, a dysgu sgiliau newydd. Mae llawer o Scratchers yn mynegi eu gwerthfawrogiad o'r gymuned Scratch fel gofod diogel a chroesawgar i gysylltu, rhannu a dysgu oddi wrth ei gilydd.",
|
||||
"annualReport.communityTeamIntro2": "Gyda 40,000 o brojectau newydd a 400,000 o sylwadau newydd yng nghymuned ar-lein Scratch bob dydd, sut allwn ni sicrhau bod y gymuned yn parhau i fod yn ddiogel ac yn gyfeillgar, tra hefyd yn cefnogi ac yn annog mynegiant creadigol? Mae ein Tîm Cymunedol, gan gynnwys staff llawn amser a rhwydwaith o gymedrolwyr, yn arwain y gwaith hanfodol hwn. Mae dau ddimensiwn allweddol yng ngwaith y Tîm Cymunedol: cymedroli ac ymgysylltu â'r gymuned.",
|
||||
"annualReport.communityModerationTitle": "Cymedroli Cymunedol",
|
||||
"annualReport.communityModerationInfo": "Pan fydd pobl ifanc yn ymuno â chymuned Scratch, mae nhw'n cytuno i ddilyn set o Ganllawiau Cymunedol, sydd wedi'u cynllunio i gadw Scratch yn lle diogel a chefnogol i bobl ifanc o bob cefndir. Mae ein Tîm Cymunedol yn defnyddio amrywiaeth eang o offer a strategaethau i annog dinasyddiaeth ddigidol dda a chynnal amgylchedd cadarnhaol i Scratchers ei greu. Mae hidlwyr awtomatig yn atal gwybodaeth breifat rhag cael ei rhannu neu gynnwys amhriodol rhag cael ei phostio, ac rydym yn caniatáu i unrhyw un roi gwybod am gynnwys y mae nhw'n teimlo eu bod yn torri'r Canllawiau Cymunedol.",
|
||||
"annualReport.communityGuidelinesTitle": "Canllawiau Cymunedol",
|
||||
"annualReport.communityGuidelinesInfo": "Mae Scratch yn croesawu pobl o bob oes, hil, ethnigrwydd, crefydd, tuedd rywiol, a hunaniaeth rywiol.",
|
||||
"annualReport.communityGuidelinesRespect": "Byddwch yn barchus o eraill.",
|
||||
"annualReport.communityGuidelinesShare": "Rhannwch",
|
||||
"annualReport.communityGuidelinesHonest": "Byddwch yn onest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Byddwch yn adeiladol.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Cadwch wybodaeth bersonol yn breifat.",
|
||||
"annualReport.communityGuidelinesFriendly": "Helpwch i gadw'r wefan yn gyfeillgar.",
|
||||
"annualReport.communityEngagementTitle": "Ymgysylltu â'r Gymuned",
|
||||
"annualReport.storySwap": "Cyfnewid Stori",
|
||||
"annualReport.communityEngagementInfo": "Rôl fawr arall y Tîm Cymunedol yw tynnu sylw a datblygu cyfleoedd i bobl ifanc fynegi eu syniadau a chymryd rhan mewn ffyrdd cadarnhaol. Mae'r tîm yn cynnwys projectau a stiwdios gan aelodau'r gymuned er mwyn ysbrydoli eraill, ac mae'n ryddhau Stiwdios Cynllunio Scratch (Scratch Design Studios) yn rheolaidd i annog gweithgaredd creadigol. Bob haf, mae’r tîm yn trefnu Scratch Camp ar-lein: y thema yn 2019 oedd {storySwapLink}, gyda Scratchers yn adeiladu ar straeon ei gilydd.",
|
||||
"annualReport.communitySDSTitle": "Stiwdios Dylunio Scratch",
|
||||
"annualReport.communitySDSInfo": "Rhai Stiwdios Dylunio Scratch o 2019:",
|
||||
"annualReport.communityDayintheLife": "Diwrnod ym Mywyd",
|
||||
"annualReport.communityDayintheLifeInfo": "Creu project am ddiwrnod ym mywyd rhywbeth",
|
||||
"annualReport.communityYear3000": "Blwyddyn 3000",
|
||||
"annualReport.communityYear3000Info": "Sut brofiad fyddai bywyd yn y flwyddyn 3000?",
|
||||
"annualReport.communityBounce": "Bownsio",
|
||||
"annualReport.communityBounceInfo": "Creu project sy'n cynnwys bownsio, neidio, boingio, neu hopian.",
|
||||
"annualReport.communityMonochromatic": "Monocromatig",
|
||||
"annualReport.communityMonochromaticInfo": "Sut fyddai pethau'n edrych pe bai dim ond un lliw?",
|
||||
"annualReport.communityQuotes": "Cymuned '—' Dyfyniadau",
|
||||
"annualReport.communityQuote1": "Fe wnes i ymuno â Scratch pan oeddwn yn 11 oed ac roedd y pethau a ddysgais o ddefnyddio'r platfform a rhyngweithio â'r gymuned yn rhan hanfodol o'm dysgu wrth dyfu i fyny.",
|
||||
"annualReport.communityQuote2": "Mae Scratch wedi caniatáu imi wneud pethau o gartref, fel\n- Parchu pobl a'u projectau\n- Gwneud ffrindiau\n- Teimlo nad ydw i ar fy mhen fy hun yn y cwarantîn hwn\n.... a llawer mwy, felly rydw i eisiau dweud\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Rydw i wedi bod ar Scratch ers tua 2 flynedd, ac mae wedi bod yn brofiad sy'n newid bywyd! Rydw i wedi dysgu cymaint o bethau newydd, fel codio, moesau ar-lein, a chelf!",
|
||||
"annualReport.communityQuote4": "Scratch oedd fy hoff hobi yn y chweched radd. Fe gyflwynodd fi yn gyfrinachol i resymeg Boole, trefn gweithrediadau, ac ymadroddion mathemategol nythu—heb sôn am raglennu cyfrifiadurol ei hun.",
|
||||
"annualReport.studio": "stiwdio",
|
||||
"annualReport.communityBLMIntro": "Wrth i brotestiadau cyfiawnder hiliol ysgubo’r Unol Daleithiau ar ôl llofruddiaethau trasig George Floyd, Breonna Taylor, Ahmaud Arbery, ac eraill yn gynnar yn 2020, defnyddiodd llawer o bobl ifanc Scratch fel ffordd i fynegi eu cefnogaeth i fudiad Black Lives Matter, gan greu projectau a cofnodi sylwadau i godi llais yn erbyn hiliaeth a thrais yr heddlu. Yn {BLMStudioLink} sydd i'w weld ar dudalen gartref Scratch, cyfrannodd Scratchers gannoedd o brojectau a miloedd o sylwadau. Roedd Tîm Cymunedol Scratch yn cymryd rhan weithredol, i gefnogi Scratchers yn ystod cyfnod trawmatig ac i sicrhau bod pob project a sgwrs yn parhau i fod yn barchus.",
|
||||
"annualReport.communityArtwork": "Gwaith celf gan y Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Rydym yn gweld pobl ifanc fel asiantau newid.",
|
||||
"annualReport.communityChangeInfo": "Rydym wedi ymrwymo i weithio gyda nhw, a chyda'r addysgwyr a'r teuluoedd sy'n eu cefnogi, i sicrhau eu bod yn datblygu'r sgiliau, y cymhelliant a'r hyder y bydd eu hangen arnyn nhw i fyw bywydau boddhaus a sicrhau newid ystyrlon mewn cymdeithas.",
|
||||
"annualReport.watchVideo": "Gwyliwch y Fideo",
|
||||
"annualReport.schoolsTitle": "Ysgolion",
|
||||
"annualReport.schoolsIntro": "Rydym yn darparu rhaglenni ac adnoddau i gefnogi athrawon a myfyrwyr mewn ysgolion ledled y byd, wedi'u cynllunio i sicrhau tegwch mewn profiadau cyfrifiadurol creadigol, yn seiliedig ar brosiectau, angerdd, cyfoedion a chwarae.",
|
||||
"annualReport.schoolsSpotlight": "Ysgolion — Stori yn Amlygu",
|
||||
"annualReport.cpsProjectTitle": "Cyfrifiadura Creadigol yn Ysgolion Cyhoeddus Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Yn 2019, gyda chyllid gan Google.org, partneriaethodd Tîm Scratch gyda SocialWorks, CS4ALL Chicago a Chicago Public Schools i gefnogi saith ysgol elfennol yn South Side Chicago wrth iddynt lansio menter i ymgorffori codio creadigol yn eu cwricwlwm.",
|
||||
"annualReport.cpsProjectIntroP2": "Fel rhan o'r fenter hon, dychmygodd a thynnodd cannoedd o fyfyrwyr eu hunain fel archarwr eu gemau fideo eu hunain. Fe ddaethon nhw â'r syniadau hynny yn fyw mewn project Scratch cydweithredol o'r enw SuperMe. Cafodd arwr lleol yn Chicago a’r cerddor sydd wedi ennill Gwobr Grammy, Chance the Rapper, ei ysbrydoli gymaint gan waith y myfyrwyr nes iddo ei enwi’n gêm fideo swyddogol ar gyfer ei gân boblogaidd “I Love You So Much” a’i rhannu gyda’r byd.",
|
||||
"annualReport.familyCreativeNightsHeader": "Nosweithiau Codio Creadigol Teuluol",
|
||||
"annualReport.familyCreativeNightsDescription": "Allwedd i lwyddiant y fenter hon oedd cysylltu myfyrwyr, teuluoedd, athrawon ac aelodau eraill o'r gymuned trwy Nosweithiau Codio Creadigol Teulu. Daeth y digwyddiadau hyn â channoedd o aelodau teulu o bob oed ynghyd — o blant ifanc i neiniau a theidiau — mewn gweithgareddau a oedd yn cymysgu codio â chelf, dawns a cherddoriaeth. Cryfhaodd y digwyddiadau hyn gysylltiadau rhwng y cartref a'r ysgol, gan gydnabod rôl bwysig teuluoedd wrth ysbrydoli a chefnogi dysgu plant.",
|
||||
"annualReport.familyNightsPhotoCredit": "Lluniau gan Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Buddsoddi mewn Datblygiad Proffesiynol i Athrawon",
|
||||
"annualReport.teacherPDDescription": "Daeth athrawon ar draws yr ysgolion elfennol a gymerodd ran ynghyd ar gyfer gweithdai datblygiad proffesiynol, gan ennill profiad uniongyrchol o greu eu projectau Scratch eu hunain a dod o hyd i ffyrdd ystyrlon o ddefnyddio Scratch i gefnogi dysgu myfyrwyr ar draws y cwricwlwm.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Addysgwr CPS",
|
||||
"annualReport.teacherPDQuote": "Yr hyn a'm synnodd fwyaf oedd y cydweithrediad cynhenid a ddaeth yn sgil defnyddio Scratch yn fy ystafell ddosbarth. Yn aml, byddai'r myfyrwyr eu hunain yn darganfod rhywbeth yn y platfform Scratch, yn ei ddangos i mi, ac yna'n ei ledaenu ymysg ei gilydd.",
|
||||
"annualReport.extendingReachHeader": "Ymestyn y Cyrhaeddiad",
|
||||
"annualReport.extendingReachDescription": "Er mwyn ehangu cyrhaeddiad y bartneriaeth hon, adeiladodd CS4ALL Chicago ar fodel Noson Codio Creadigol Teulu ac mae wedi sicrhau ei fod ar gael i holl Ysgolion Cyhoeddus Chicago. Cynhyrchodd Google CS First {codeYourHeroLink} ganllaw ar gyfer myfyrwyr ac athrawon, ar gael am ddim ar-lein yn Saesneg a Sbaeneg.",
|
||||
"annualReport.codeYourHero": "Codiwch eich Arwr",
|
||||
"annualReport.inTheNewsHeader": "Yn y Newyddion",
|
||||
"annualReport.chicagoSunTimesArticle": "Erthygl y Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Erthygl y Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Cynadleddau Scratch ledled y Byd",
|
||||
"annualReport.conferencesIntro": "Yn 2008, cynhaliodd y Tîm Scratch y gynhadledd Scratch gyntaf yn MIT, gan ddod ag addysgwyr, ymchwilwyr a datblygwyr ynghyd i rannu syniadau a phrofiadau ar gyfer defnyddio Scratch i gefnogi dysgu creadigol. Ers hynny, mae'r Tîm Scratch wedi trefnu a chynnal cynhadledd Scratch yn MIT bob dwy flynedd. Yn ogystal, mae aelodau o'r gymuned Scratch fyd-eang wedi trefnu a chynnal mwy na dwsin o gynadleddau — yn ymestyn ar draws cefnforoedd, cyfandiroedd, diwylliannau ac ieithoedd.",
|
||||
"annualReport.conferencesHeroImageCaption": "Cynhadledd Scratch Affrica, llun gan {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "America Ladin",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Ym mis Mai 2019, daeth addysgwyr o bob rhan o Chile ac ardaloedd eraill o America Ladin ynghyd ar gyfer yr ail gynhadledd {scratchAlSurLink} yn Santiago, Chile. Yn dilyn y gynhadledd, rhyddhaodd Scratch al Sur {spanishVersionLink} o'r canllaw {creativeComputingCurriculumLink}, a ddatblygwyd gan y grŵp Cyfrifiadura Creadigol yn Ysgol Addysg i Raddedigion Harvard.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Fersiwn Sbaeneg",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Llun wedi'i ddarparu gan {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Ewrop",
|
||||
"annualReport.conferencesEuropeDescription": "Ym mis Awst 2019, trefnodd y Raspberry Pi Foundation y pedwerydd {scratchConferenceEuropeLink}, a gynhaliwyd yng Nghaergrawnt, y DU. Daeth y gynhadledd ag addysgwyr ffurfiol ac anffurfiol ynghyd o fwy na 25 o wledydd ar gyfer gweithdai ymarferol, cyflwyniadau ac arddangosiadau gan fyfyrwyr, addysgwyr, ymchwilwyr a sefydliadau cymunedol.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Llun wedi'i ddarparu gan {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Affrica",
|
||||
"annualReport.conferencesAfricaDescription": "Ym mis Hydref 2019, cynhaliwyd y {scratchAfricaConferenceLink} cyntaf yn Nairobi, Kenya, gan dynnu mwy na 250 o addysgwyr a myfyrwyr o bob rhan o Affrica i rannu gwersi, grymuso pobl ifanc, a dathlu cyflawniadau mewn codio creadigol. Yn y gynhadledd, lansiodd y Tîm Scratch fersiwn Swahili o Scratch, sydd ar gael i'w ddefnyddio ar-lein ac oddi ar-lein.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Llun gan {photoCredit}",
|
||||
"annualReport.financialsTitle": "Cyllid - 2019",
|
||||
"annualReport.financialsButton": "Cyllid a Archwiliwyd 2019",
|
||||
"annualReport.financialsFutureYears": "Nodyn: Bydd cyllid yn y blynyddoedd i ddod yn sylweddol wahanol, gan fod staff Scratch bellach wedi trosglwyddo o MIT i'r Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Diolch i'n Cefnogwyr",
|
||||
"annualReport.supportersIntro": "Diolch i'n cefnogwyr hael. Mae eich cyfraniad yn ein helpu i ehangu cyfleoedd dysgu creadigol i blant o bob oed, o bob cefndir, ledled y byd.",
|
||||
"annualReport.supportersSpotlightTitle": "Rhoddwr - Stori yn Amlygu",
|
||||
"annualReport.supportersSFETitle": "Gwaddol Teulu Siegel",
|
||||
"annualReport.supportersSFEDescription1": "Ym mis Mai 2012, mynychodd David Siegel Ddiwrnod Scratch yn Lab Cyfryngau MIT gyda'i fab Zach, Scratcher gweithgar a brwdfrydig. Wrth wylio Zach a phlant eraill yn defnyddio Scratch i godio eu gemau, eu hanimeiddiadau a'u creaduriaid robotig eu hunain, gwelodd David faint o botensial oedd gan Scratch i helpu plant i ddysgu sgiliau codio ymarferol, a datblygu fel meddylwyr cyfrifiadurol.",
|
||||
"annualReport.supportersSFEDescription2": "Mae David yn gwybod pa mor bwysig yw meddwl cyfrifiadurol yn uniongyrchol, ac mae ei yrfa fel gwyddonydd cyfrifiadurol ac entrepreneur wedi cael ei siapio gan yr un chwilfrydedd ag y mae Scratch yn helpu dysgwyr ifanc i'w archwilio bob dydd. Yr un reddf archwiliadol a barodd iddo astudio gwyddoniaeth gyfrifiadurol yn Princeton, ac ennill PhD yn seiliedig ar waith a gwblhawyd yn yr MIT Artificial Intelligence Lab. Yn 2001, cyd-sefydlodd Two Sigma, sydd wedi tyfu i ddod yn arweinydd byd-eang wrth addasu addysgu peiriannau a gwyddor data i reoli buddsoddiad.",
|
||||
"annualReport.supportersSFEDescription3": "Yn 2011, sefydlodd David y Siegel Family Endowment (SFE) i gefnogi sefydliadau sy'n gweithio i helpu pobl i addasu i ofynion technoleg newydd, ac i ddeall a lliniaru'r aflonyddwch pwerus y mae technoleg wedi'i yrru ym mron pob sector yn well. Mae hefyd yn gyd-sylfaenydd y Scratch Foundation, ac mae'n eiriolwr cryf dros genhadaeth y sefydliad i gadw Scratch yn rhydd ac yn hygyrch i ddysgwyr ledled y byd.",
|
||||
"annualReport.supportersCoFounder": "Cyd-sylfaenydd a Chyd-Gadeirydd",
|
||||
"annualReport.supportersQuote": "Mae sicrhau bod Scratch yn parhau i fod yn rhad ac am ddim ac yn hygyrch i blant ym mhobman yn un o'r ffyrdd mwyaf effeithiol y gallwn helpu dysgwyr ifanc i ymgysylltu a ffynnu mewn byd cynyddol ddigidol. Mae cefnogi Scratch yn bwysicach heddiw nag erioed o'r blaen.",
|
||||
"annualReport.supportersThankYou": "Diolch i'n cefnogwyr",
|
||||
"annualReport.supportersAllDescription": "Ein cenhadaeth yw rhoi cyfleoedd i bob plentyn, o bob cefndir, ddychmygu, creu a rhannu gyda thechnolegau newydd. Rydyn ni am ddiolch i holl gefnogwyr Scratch sydd, ers i ni ddechrau gweithio ar Scratch yn 2002, wedi ein helpu i greu profiadau dysgu anhygoel i filiynau o bobl ifanc ledled y byd. Mae'r rhestr ganlynol yn seiliedig ar roi cronnus i Scratch (yn MIT a'r Scratch Foundation) trwy Ragfyr 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Rydym yn arbennig o ddiolchgar i'n Partneriaid Sefydlu a gefnogodd ni o ddyddiau cynnar Scratch, pob un yn darparu o leiaf $ 10,000,000 o gefnogaeth gronnus, ar sawl ffurf.",
|
||||
"annualReport.supportersFoundingTitle": "Partneriaid Sefydlu",
|
||||
"annualReport.supportersCreativityTitle": "Cylch Creadigrwydd — ($ 1,000,000 +",
|
||||
"annualReport.supportersCollaborationTitle": "Cylch Cydweithio — $ 200,000 +",
|
||||
"annualReport.supportersImaginationTitle": "Cylch Dychymyg — $ 50,000 +",
|
||||
"annualReport.supportersInspirationTitle": "Cylch Ysbrydoliaeth — $ 20,000 +",
|
||||
"annualReport.supportersExplorationTitle": "Cylch Archwilio — $ 5,000 +",
|
||||
"annualReport.supportersInKindTitle": "Cefnogwyr Mewn Nwyddau",
|
||||
"annualReport.leadershipTitle": "Ein Tîm",
|
||||
"annualReport.leadershipBoard": "Bwrdd Cyfarwyddwyr",
|
||||
"annualReport.leadershipChair": "Cadeirydd",
|
||||
"annualReport.leadershipProfessor": "Athro Ymchwil Dysgu",
|
||||
"annualReport.leadershipViceChair": "Is-gadeirydd",
|
||||
"annualReport.leadershipBoardMember": "Aelod o'r Bwrdd",
|
||||
"annualReport.leadershipPresidentCEO": "Arlywydd a Phrif Swyddog Gweithredol",
|
||||
"annualReport.leadershipFormerPresident": "Cyn-arlywydd",
|
||||
"annualReport.leadershipFounderCEO": "Sylfaenydd a Phrif Swyddog Gweithredol",
|
||||
"annualReport.leadershipFormerChairCEO": "Cyn Gadeirydd a Phrif Swyddog Gweithredol",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Ysgrifennydd a Thrysorydd y Bwrdd",
|
||||
"annualReport.leadershipBoardSecretary": "Ysgrifennydd y Bwrdd",
|
||||
"annualReport.leadershipBoardTreasurer": "Trysorydd y Bwrdd",
|
||||
"annualReport.leadershipScratchTeam": "Tîm Scratch",
|
||||
"annualReport.leadershipInterim": "Cyfarwyddwr Gweithredol Dros Dro",
|
||||
"annualReport.donateTitle": "Cefnogwch Ni",
|
||||
"annualReport.donateMessage": "Mae eich cefnogaeth yn ein galluogi i ddarparu Scratch yn rhad ac am ddim i bawb, yn cadw ein gweinyddwyr i redeg, ac yn bwysicaf oll, rydym yn gallu rhoi cyfle i blant ledled y byd ddychmygu, creu a rhannu. Diolch!",
|
||||
"annualReport.donateButton": "Rhoi"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Besked",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donér",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekter",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Leg",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Oversæt",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Vejledninger",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Fællesskab",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Retningslinier for medlemmer",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch byder velkommen til mennesker i alle aldre og med alle oprindelser, etniciteter, religioner, færdigheder, seksuelle orienteringer, og kønsidentiteter.",
|
||||
"annualReport.communityGuidelinesRespect": "Vis respekt.",
|
||||
"annualReport.communityGuidelinesShare": "Del.",
|
||||
"annualReport.communityGuidelinesHonest": "Vær ærlig.",
|
||||
"annualReport.communityGuidelinesConstructive": "Vær konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hold personlige oplysninger for dig selv.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hjælp med at holde webstedet venligt.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "samling",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Se video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Vores team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donér"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Vorwort",
|
||||
"annualReport.subnavMission": "Leitbild",
|
||||
"annualReport.subnavMilestones": "Meilensteine",
|
||||
"annualReport.subnavReach": "Zielgruppe",
|
||||
"annualReport.subnavInitiatives": "Initiativen",
|
||||
"annualReport.subnavFinancials": "Jahresabschluss",
|
||||
"annualReport.subnavSupporters": "Unterstützer",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Spenden",
|
||||
"annualReport.mastheadYear": "Jahresbericht 2019",
|
||||
"annualReport.mastheadTitle": "Für eine Welt des kreativen Lernens",
|
||||
"annualReport.messageTitle": "Vorwort des Scratch-Teams",
|
||||
"annualReport.messageP1": "Das Jahr 2019 war für Scratch von großen Veränderungen geprägt. Am Beginn des Jahres brachten wir die neueste Generation von Scratch heraus: Scratch 3.0 weckt die Kreativität und bringt Kinder mit unterschiedlichen Interessen und aus verschiedenen Lebenswelten zusammen. Am Ende des Jahres feierten wir unseren Umzug vom MIT in unsere neue Heimat bei der Scratch Foundation, wo wir nun in einem schönen Büro in der Nähe des Bostoner Bahnhofs South Station untergebracht sind. Und das ganze Jahr hindurch gedieh und wuchs die Scratch-Community: 2019 erstellten über 20 Millionen junger Menschen Scratch-Projekte, im Vergleich zum Vorjahr um 48 % mehr!",
|
||||
"annualReport.messageP2": "Wie wichtig Scratch geworden war, verdeutlichte sich 2020, als die COVID-Pandemie zu Schulschließungen führte. Die Aktivitäten in der Scratch-Online-Community verdoppelten sich, als viele junge Menschen, die nun zu Hause bleiben mussten, ihre Kreativität mittels Scratch auslebten und ihr Bedürfnis nach Verbundenheit stillten. Scratcherinnen und Scratcher engagierten sich in der „Black Lives Matter“- und anderen Bewegungen, die Gerechtigkeit und Fairness für alle forderten: Mit animierten Projekten und Studios trugen sie zur Bewusstseinsbildung bei und forderten gleichzeitig auch einen Wandel ein.",
|
||||
"annualReport.messageP3": "Von Anfang an, seit wir Scratch im Jahre 2007 aus der Taufe gehoben haben, haben wir Scratch immer als mehr als eine reine Programmiersprache betrachtet. Scratch ermöglicht es allen jungen Menschen, egal wo und wie sie leben, ihre Stimme zu erheben, ihren Ideen Ausdruck zu verleihen und miteinander kreativ zu sein! Wir sind begeistert, wie Scratcherinnen und Scratcher auf die gesellschaftlichen Herausforderungen der letzten Zeit reagiert haben – mit Kreativität, Kooperation, Engagement und Empathie.",
|
||||
"annualReport.messageP4": "In diesem Jahresbericht beschreiben wir unser Leitbild, unsere Pläne, die Bedeutung und Reichweite von Scratch, und führen Beispiele an, wie Scratch die Lernmöglichkeiten für viele verschiedene junge Menschen rund um den Globus erweitert, sowohl in ihrem schulischem als auch privatem Leben.",
|
||||
"annualReport.messageP5": "Wir sind stolz darauf, was junge Menschen schon jetzt mit Scratch erschaffen und lernen, und arbeiten engagiert und mit voller Kraft daran, ihnen in Zukunft noch mehr Möglichkeiten zu eröffnen.",
|
||||
"annualReport.messageSignature": "— Das Scratch-Team",
|
||||
"annualReport.covidResponseTitle": "Scratch und COVID",
|
||||
"annualReport.covidResponseP1": "Zum Zeitpunkt der Erstellung dieses Jahresbericht hielt uns die COVID-Pandemie schon mehrere Monate in Atem. Seit Mitte März 2020 ist das Scratch-Büro geschlossen und das Scratch-Team arbeitet im Homeoffice daran, Kinder und Lehrkräfte rund um die Welt zu unterstützen, deren Leben von der Pandemie auf den Kopf gestellt wurde.",
|
||||
"annualReport.covidResponseP2": "Am 17. März starteten wir unsere Initiative #ScratchAtHome, die Kinder, Familien und Lehrkräfte mit noch mehr Ideen für kreatives Lernen zu Hause versorgen soll. Wir erweitern {scratchAtHomeLink} laufend um neue Video-Tutorials und andere Materialien.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Die Aktivitäten in der {scratchCommunityLink} haben sich im vergangenen Jahr mehr als verdoppelt. Scratcherinnen und Scratcher erschufen und teilten Projekte, um andere während der Pandemie zu unterstützen und zu begeistern – mit Projekten und Studios voller Ideen für Sporteinheiten zu Hause, für einen gesunden Lebensstil, mit Humorvollem zum Aufmuntern und als Dankeschön an alle Menschen in systemrelevanten Berufen.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch-Online-Community",
|
||||
"annualReport.missionTitle": "Unser Leitbild",
|
||||
"annualReport.missionSubtitle": "Wir möchten allen Kindern, egal wo oder wie sie leben, die Möglichkeit geben, mit neuen Technologien ihren Ideen Ausdruck zu verleihen, kreativ zu sein und zusammenzuarbeiten – und so die Welt von morgen mitzugestalten.",
|
||||
"annualReport.missionP1": "Unser Schwerpunkt in all unseren Arbeiten liegt auf Fairness und Gerechtigkeit, wobei wir uns besonders auf Initiativen und Projekte für Kinder, Familien und Lehrkräfte konzentrieren, die am wenigsten Bildungsgerechtigkeit erfahren.",
|
||||
"annualReport.missionP2": "Wir haben Scratch als kostenlose, sichere und spielerische Lernumgebung konzipiert, die allen Kindern Kreativität, logisches Denken und Teamarbeit nahebringt – grundlegende Fähigkeiten in unserer heutigen Gesellschaft. Wir arbeiten mit Lehrkräften und Familien zusammen, um Kinder beim Erforschen, Teilen und Lernen zu unterstützen.",
|
||||
"annualReport.missionP3": "Bei der Entwicklung neuer Technologien, Aktivitäten und Lernmaterialien halten wir uns an die {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Vier Aspekte kreativen Lernens",
|
||||
"annualReport.missionProjectsTitle": "Projekte",
|
||||
"annualReport.missionPeersTitle": "Peergroup",
|
||||
"annualReport.missionPassionTitle": "Engagement",
|
||||
"annualReport.missionPlayTitle": "Experimente",
|
||||
"annualReport.missionProjectsDescription": "Kinder zum Entwickeln, Gestalten und zur Kreativität anleiten",
|
||||
"annualReport.missionPeersDescription": "Kinder beim Zusammenarbeiten, Teilen, Remixen und Helfen unterstützen",
|
||||
"annualReport.missionPassionDescription": "Kindern das Ausleben ihrer Interessen und die Arbeit an für sie wichtigen Projekten ermöglichen",
|
||||
"annualReport.missionPlayDescription": "Kinder zum Basteln, Experimentieren und Wiederholen ermuntern",
|
||||
"annualReport.milestonesTitle": "Meilensteine",
|
||||
"annualReport.milestonesDescription": "Hier finden sich die herausragendsten Ereignisse und größten Errungenschaften von Scratch und der globalen Scratch-Community.",
|
||||
"annualReport.milestones2003Message": "Zuschuss der National Science Foundation zur Entwicklung von Scratch",
|
||||
"annualReport.milestones2004Message": "Erstes Scratch-Workshop beim Teen Summit des Clubhouse Network",
|
||||
"annualReport.milestones2007Message": "Launch der Scratch-Programmiersprache und Online-Community",
|
||||
"annualReport.milestones2008Message": "Erste Scratch-Konferenz für Lehrkräfte und Entwickler",
|
||||
"annualReport.milestones2009Message1.4": "Release von Scratch 1.4, in über 40 Sprachen übersetzt",
|
||||
"annualReport.milestones2009MessageScratchDay": "Erster Scratch Day für Kinder und Familien",
|
||||
"annualReport.milestones2010Message": "Scratch-Online-Community erreicht 1-Millionen-Marke",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn Foundation gegründet (später in Scratch Foundation umbenannt) ",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch von Scratch 2.0, mit neuen Möglichkeiten der Zusammenarbeit",
|
||||
"annualReport.milestones2014Message": "Launch von ScratchJr für jüngere Kinder im Alter von 5 bis 7 Jahren",
|
||||
"annualReport.milestones2016Message": "Scratch-Online-Community erreicht 10-Millionen-Marke",
|
||||
"annualReport.milestones2017Message": "Scratch Day mit 1.100 Veranstaltungen in 60 Ländern",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch von Scratch 3.0, mit noch mehr Code-Möglichkeiten",
|
||||
"annualReport.milestones2019MessageMove": "Umzug des Scratch-Teams vom MIT zur Scratch Foundation",
|
||||
"annualReport.reachTitle": "Für alle Kinder auf der ganzen Welt",
|
||||
"annualReport.reachSubtitle": "Scratch ist die weltgrößte Coding-Community für Kinder und Jugendliche ab 8 Jahren",
|
||||
"annualReport.reachMillion": "Millionen",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "einzelne Besucher",
|
||||
"annualReport.reachProjectsCreated": "erstellte Projekte",
|
||||
"annualReport.reachProjectCreators": "Menschen erstellten Projekte",
|
||||
"annualReport.reachComments": "Kommentare in der Online-Community",
|
||||
"annualReport.reachGrowthTitle": "Entwicklung der Community",
|
||||
"annualReport.reachGrowthBlurb": "Während der letzten 5 Jahre neu in der Scratch-Online-Community eingerichtete Konten",
|
||||
"annualReport.reachGlobalCommunity": "Unsere globale Community",
|
||||
"annualReport.reachMapBlurb": "Gesamtzahl aller seit dem Launch von Scratch bis 2019 in der Scratch-Online-Community eingerichteten Konten ",
|
||||
"annualReport.reachMap20M": "20 Mio.",
|
||||
"annualReport.reachMapLog": "Logarithmische Darstellung",
|
||||
"annualReport.reachTranslationTitle": "Scratch wird in 60+ Sprachen übersetzt",
|
||||
"annualReport.reachTranslationBlurb": "Dank unserer ehrenamtlichen Übersetzerinnen und Übersetzer auf der ganzen Welt",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr ist eine vereinfachte Version für junge Kinder (von 5 bis 7 Jahren), mit der sie ihre eigenen interaktiven Geschichten und Spiele erstellen können.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads seit dem Launch im Jahre 2014",
|
||||
"annualReport.initiativesTitle": "Initiativen",
|
||||
"annualReport.initiativesDescription": "Der Schwerpunkt der Arbeit der Scratch Foundation liegt auf drei strategischen Bereichen: kreative Tools, Community und Schulen. Einen besonderen Fokus legen wir dabei auf die Stimmen und Bedürfnisse von Kindern, die beim kreativem Programmieren unterrepräsentiert sind. Wir möchten Kinder auf der ganzen Welt unterstützen, aus ganz unterschiedlichen Lebenswelten und Kulturen.",
|
||||
"annualReport.equity": "Gerechtigkeit",
|
||||
"annualReport.globalStrategy": "Globale Strategie",
|
||||
"annualReport.toolsTitle": "Kreative Tools",
|
||||
"annualReport.toolsIntro": "Wir entwickeln und testen ständig neue Technologien und Designs: Unser Ziel ist es, Kindern laufend neue Möglichkeiten des Erschaffens, Zusammenarbeitens und Lernens zu bieten.",
|
||||
"annualReport.toolsSpotlight": "Kreative Tools – Eine Geschichte",
|
||||
"annualReport.toolsLaunch": "Launch von Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Wir haben Scratch 3.0 um neue Features erweitert, die Kindern noch mehr Möglichkeiten bieten. Scratch 3.0 wurde Anfang 2019 veröffentlicht und führte zu einem starken Anstieg der Aktivitäten in der Scratch-Community: Es gab mehr – und weitaus vielseitigere – Projekte als je zuvor.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 enthält auch eine Bibliothek mit Erweiterungen, d. h. zusätzliche Programmierblöcke für neue Scratch-Features. Einige Erweiterungen erlauben die Einbindung von Webdiensten oder anderen Software-Features, andere verbinden Scratch mit physischen Geräten wie Motoren und Sensoren.",
|
||||
"annualReport.toolsTexttoSpeech": "Sprachausgabe",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Mit der Sprachausgabe-Erweiterung können Kinder ihre Scratch-Figuren mit verschiedenen Stimmen sprechen lassen.",
|
||||
"annualReport.toolsNumProjects": "330.000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} Projekte verwendeten 2019 die Sprachausgabe",
|
||||
"annualReport.toolsMostPopular": "Beliebteste",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} neue Scratch-Erweiterung in der Community",
|
||||
"annualReport.toolsCollabAWS": "In Zusammenarbeit mit Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Übersetzung",
|
||||
"annualReport.toolsTranslateIntro": "Mit dieser Erweiterung, die auf der Google Translate API fußt, können Kinder maschinelle Übersetzungen in ihre Projekte einbauen, und dadurch Sprachen lernen und mit der ganzen Welt kommunizieren.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} Sprachen mit der Erweiterung übersetzt",
|
||||
"annualReport.toolsSupportsLiteracy": "Fördert Kompetenzen",
|
||||
"annualReport.toolsCSandLanguageArts": "Computerwissenschaften und Sprachkunst",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} in {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "In Zusammenarbeit mit Google",
|
||||
"annualReport.toolsPhysicalWorld": "Verbindung mit physischen Geräten",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Schülerinnen und Schüler können mit Scratch und LEGO Roboter-Bausets tanzende Roboter und interaktive Figuren erstellen und mit Datensätzen experimentieren. Die App des neuen LEGO Education SPIKE Prime-Sets basiert auf Scratch. Außerdem gibt es Scratch-Erweiterungen für {mindstormsLink} und {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "In Zusammenarbeit mit LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video-Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 beinhaltet eine Reihe von Video-Tutorials, die Kindern den Einstieg in Scratch erleichtern. Die Tutorials sind allgemein gehalten und sollen Schülerinnen und Schüler dazu ermuntern, Neues auszuprobieren, ihre Interessen zu verfolgen und ihren Ideen Ausdruck zu verleihen.",
|
||||
"annualReport.toolsNumTutorials": "25 neue Tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 Millionen",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} Ansichten 2019",
|
||||
"annualReport.toolsApp": "Offline lernen mit der Scratch-App",
|
||||
"annualReport.toolsDownloadLink": "herunterladbare App",
|
||||
"annualReport.toolsRaspberryLink": "Verwendung von Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Das Scratch-Team brachte 2019 Scratch 3.0 auch als {downloadableLink} zur Nutzung auf verschiedenen Plattformen wie Windows, MacOS, ChromeOS und Android-Tablets heraus. Außerdem veröffentlichte die Raspberry Pi Foundation Scratch 3.0 zur {raspberryLink}. Diese Download-Versionen sind besonders für Schülerinnen und Schüler in Regionen mit keiner oder nur unzuverlässiger Internetverfügbarkeit von Bedeutung.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi besucht Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Was Kinder alles mit Scratch 3.0 machen können, zeigen wir in diesem, gemeinsam mit Cartoon Network erstellten Video mit Abhi, einem 12-jährigen Scratcher, der gerne Animationen und Spiele erstellt. Im Video trifft Abhi auf Ian Jones-Quartey, dem Erfinder von OK K.O. und anderen Zeichentrickserien von Cartoon Network. Abhi zeigt Ian einige der wichtigsten Features der neuen Scratch-Version und gemeinsam zeichnen und programmieren sie im Anschluss eine Cartoon-Network-Figur, die auf- und abhüpft.",
|
||||
"annualReport.toolsAbhiQuote": "An Scratch gefällt mir am besten die Community, denn hier sind alle nett und hilfsbereit. Deshalb teile ich auch jedes meiner Projekte, das ich mir ausgedacht habe.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "Die Scratch-Online-Community war immer schon ein wichtiger Teil von Scratch, denn hier können Kinder gemeinsam an Projekten arbeiten, sie teilen und einander Feedback geben.",
|
||||
"annualReport.communitySpotlight": "Community – Eine Geschichte",
|
||||
"annualReport.communityTeam": "Scratch-Community-Team",
|
||||
"annualReport.communityTeamIntro1": "Wenn man Scratcherinnen und Scratcher fragt, warum sie Scratch verwenden, dann nennen die meisten von ihnen die Online-Community: Sie motiviert sie zum Mitmachen, gibt ihnen den Raum, wo sie ihre Kreativität ausleben, Freundschaften knüpfen, Feedback erhalten, neue Ideen entwickeln und neue Fertigkeiten lernen können. Viele von ihnen schätzen die Scratch-Community als einen sicheren und einladenden Ort, wo sie andere treffen, sich mit ihnen austauschen und voneinander lernen können.",
|
||||
"annualReport.communityTeamIntro2": "Wie können wir sicherstellen, bei täglich 40.000 neuen Projekten und 400.000 neuen Kommentaren, dass die Scratch-Online-Community einerseits ein sicherer und freundlicher Ort bleibt und andererseits Kreativität unterstützt und fördert? Unser Community-Team, das aus Vollzeitangestellten und einem Netzwerk an Moderatorinnen und Moderatoren besteht, widmet sich dieser wichtigen Aufgabe, wobei sie sich auf zwei wesentliche Punkte konzentriert: Moderation und Beteiligung an der Community.",
|
||||
"annualReport.communityModerationTitle": "Community-Moderation",
|
||||
"annualReport.communityModerationInfo": "Wenn junge Menschen der Scratch-Community beitreten, stimmen sie der Einhaltung der Community-Regeln zu, die dafür sorgen sollen, dass Scratch ein sicherer und wertschätzender Ort für jungen Menschen aus unterschiedlichsten Lebenswelten bleibt. Zur Unterstützung guter digitaler Bürgerschaft und der Aufrechterhaltung einer positiven, Kreativität fördernden Umgebung setzt unser Community-Team eine Reihe von Tools und Strategien ein. Automatische Filter verhindern außerdem, dass private Daten geteilt werden oder unangemessener Inhalt gepostet wird, auch können potenzielle Verletzungen der Community-Regeln einfach gemeldet werden.",
|
||||
"annualReport.communityGuidelinesTitle": "Community-Regeln",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch heißt alle Menschen willkommen, unabhängig von ihrem Alter, ihren Fähigkeiten, ihrer Volksgruppe, Religion, sexuellen Orientierung oder Geschlechteridentität.",
|
||||
"annualReport.communityGuidelinesRespect": "Sei respektvoll",
|
||||
"annualReport.communityGuidelinesShare": "Teile",
|
||||
"annualReport.communityGuidelinesHonest": "Sei ehrlich",
|
||||
"annualReport.communityGuidelinesConstructive": "Sei konstruktiv",
|
||||
"annualReport.communityGuidelinesPrivacy": "Veröffentliche keine persönlichen Daten",
|
||||
"annualReport.communityGuidelinesFriendly": "Sei freundlich",
|
||||
"annualReport.communityEngagementTitle": "Beteiligung an der Community",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Eine weitere wichtige Aufgabe des Community-Teams ist es, jungen Menschen Möglichkeiten aufzuzeigen und für sie zu schaffen, wie sie ihren Ideen Ausdruck verleihen und sich aktiv beteiligen können. Zur Inspiration stellt das Team Projekte und Studios von Community-Mitgliedern vor und veröffentlicht auch regelmäßig Scratch-Design-Studios für noch mehr kreative Projekte. Und im Sommer organisiert es ein Online-Scratch-Camp, das 2019 dem Thema {storySwapLink} gewidmet war: Scratcherinnen und Scratcher tauschten ihre Geschichten aus und erweiterten sie mit eigenen Ideen.",
|
||||
"annualReport.communitySDSTitle": "Scratch-Design-Studios",
|
||||
"annualReport.communitySDSInfo": "Einige Scratch-Design-Studios von 2019:",
|
||||
"annualReport.communityDayintheLife": "Ein Tag im Leben",
|
||||
"annualReport.communityDayintheLifeInfo": "Erstelle ein Projekt zum Thema „Ein Tag im Leben von“.",
|
||||
"annualReport.communityYear3000": "Jahr 3000",
|
||||
"annualReport.communityYear3000Info": "Wie könnte Leben im Jahr 3000 aussehen?",
|
||||
"annualReport.communityBounce": "Hopserei",
|
||||
"annualReport.communityBounceInfo": "Erstelle ein Projekt, in dem gesprungen, gehüpft oder gehopst wird.",
|
||||
"annualReport.communityMonochromatic": "Einfarbigkeit",
|
||||
"annualReport.communityMonochromaticInfo": "Wie würden Dinge aussehen, wenn es nur eine Farbe gäbe?",
|
||||
"annualReport.communityQuotes": "Community – Zitate",
|
||||
"annualReport.communityQuote1": "Ich bin mit 11 zu Scratch gekommen und die Dinge, die ich auf dieser Plattform und in der Community lernte, halfen mir als Teenager sehr.",
|
||||
"annualReport.communityQuote2": "Mit Scratch habe ich von zu Hause aus\n- andere Menschen und ihre Projekte kennen- und schätzen gelernt\n- Freundschaften geschlossen\n- mich während des Lockdowns nicht so alleine gefühlt\n- und vieles mehr, und deshalb möchte ich einfach mal sagen: \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Ich bin seit ca. 2 Jahren bei Scratch dabei – und es hat mein Leben total verändert! Ich habe so viele neue Dinge gelernt: Coding, Design und Netiquette!",
|
||||
"annualReport.communityQuote4": "In der 6. Klasse war Scratch mein Lieblingshobby. Ohne dass ich es wusste, lernte ich Boolesche Algebra, über die Rangfolge von Operatoren und versteckte Mathematik – und natürlich Programmieren!",
|
||||
"annualReport.studio": "Studio",
|
||||
"annualReport.communityBLMIntro": "Während es Anfang 2020 in den USA infolge des gewaltsamen Todes von George Floyd, Breonna Taylor, Ahmaud Arbery und anderen zu zahlreichen Protesten gegen Rassismus kam, drückten viele junge Menschen ihre Unterstützung für die Black-Lives-Matter-Bewegung auf Scratch aus, indem sie Projekte erstellten und Kommentare schrieben, mit denen sie sich klar gegen Rassismus und Polizeigewalt positionierten. In einem auf der Scratch-Homepage vorgestellten {BLMStudioLink} fügten Scratcherinnen und Scratcher Hunderte Projekte und Tausende Kommentare hinzu. Das Scratch-Community-Team unterstützte sie aktiv in dieser traumatischen Zeit und achtete auf einen respektvollen Ton.",
|
||||
"annualReport.communityArtwork": "Kunstwerk des Scratchers OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Junge Menschen können die Welt verändern",
|
||||
"annualReport.communityChangeInfo": "Wir möchten sie (und auch ihre Lehrkräfte und Familien) unterstützen, damit sie die Fertigkeiten lernen und die Motivation und das Selbstvertrauen finden, das ihnen ein erfülltes Leben und die Umsetzung sinnvoller gesellschaftlicher Veränderungen ermöglicht.",
|
||||
"annualReport.watchVideo": "Schau dir das Video an",
|
||||
"annualReport.schoolsTitle": "Schulen",
|
||||
"annualReport.schoolsIntro": "Wir stellen Lehrkräften und Kindern in Schulen auf der ganzen Welt Programme und Materialien zur Verfügung, damit alle die Möglichkeit zum kreativen Lernen am Computer erhalten: mit Projekten, Peers, Engagement und Experimenten.",
|
||||
"annualReport.schoolsSpotlight": "Schulen – Eine Geschichte",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing an Schulen in Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Mit finanzieller Unterstützung von Google.org ging das Scratch-Team 2019 eine Kooperation mit SocialWorks, CS4ALL Chicago und den Chicago Public Schools (CPS) ein und unterstützte sieben Grundschulen im Chicagoer Stadtteil South Side bei ihrer Initiative, kreatives Programmieren in den Lehrplan zu integrieren.",
|
||||
"annualReport.cpsProjectIntroP2": "Im Rahmen dieser Initiative zeichneten sich Schülerinnen und Schüler als Superheldinnen und -helden ihrer eigenen Videospiele. Ihre Ideen setzten sie sodann mittels eines kollaborativen Scratch-Projekts namens SuperMe in die Tat um. Der Chicagoer Musiker und Grammy-Award-Gewinner Chance the Rapper war so begeistert von diesem Projekt, dass er es zum offiziellen Videospiel für sein bekanntes Lied „I Love You So Much“ ernannte.",
|
||||
"annualReport.familyCreativeNightsHeader": "Familienworkshops kreatives Coding",
|
||||
"annualReport.familyCreativeNightsDescription": "Die Initiative war nicht zuletzt deshalb erfolgreich, weil sie Schülerinnen und Schüler, ihre Familien, Lehrkräfte sowie andere Beteiligte in Familienworkshops zusammenbrachte. Hunderte Familienmitglieder aller Altersgruppen (von Vorschulkindern bis zu ihren Großeltern) nahmen an diesen Workshops teil, um gemeinsam zu programmieren und kreativ zu sein – Kunst, Tanz und Musik inklusive. Die Workshops stärkten die Beziehung zwischen den Familien und ihren Schulen und unterstrichen damit die wichtige Rolle, die Eltern für den Bildungserfolg ihrer Kinder einnehmen.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotos Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Weiterbildung für Lehrkräfte",
|
||||
"annualReport.teacherPDDescription": "Lehrerinnen und Lehrer der teilnehmenden Grundschulen trafen sich zu Weiterbildungsworkshops, in denen sie selbst mit eigenen Scratch-Projekten experimentieren und herausfinden konnten, wie man Scratch zum Lernen in verschiedenen Fächern einsetzen kann.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS-Lehrer",
|
||||
"annualReport.teacherPDQuote": "Am meisten überraschte mich, wie sehr Scratch die Zusammenarbeit in meiner Klasse förderte. Es kam oft vor, dass eine Schülerin oder ein Schüler etwas auf Scratch entdeckte, es erst mir und dann allen anderen zeigte.",
|
||||
"annualReport.extendingReachHeader": "Zielgruppenerreichung",
|
||||
"annualReport.extendingReachDescription": "Damit im Rahmen dieser Partnerschaft noch mehr Kinder erreicht werden können, hat Computer Science for All (CS4All) Chicago sein Modell der Familienworkshops zum Thema kreatives Coding allen Chicago Public Schools zur Verfügung gestellt. Auf Google CS First finden sich diverse Anleitungen, darunter für {codeYourHeroLink}, die online gratis auf Englisch und Spanisch verfügbar sind. ",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "Presse",
|
||||
"annualReport.chicagoSunTimesArticle": "Artikel in der Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Artikel im Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Scratch-Konferenzen rund um die Welt",
|
||||
"annualReport.conferencesIntro": "Im Jahr 2008 veranstaltete das Scratch-Team die 1. Scratch-Konferenz am MIT. Hier wurden erstmals Lehrerinnen und Lehrer, Forscherinnen und Forscher sowie Entwicklerinnen und Entwickler zusammengebracht, damit sie sich über kreative Möglichkeiten des Lernens mit Scratch auszutauschen konnten. Seither hat das Scratch-Team alle zwei Jahre eine Scratch-Konferenz am MIT organisiert. Außerdem stellten Mitglieder der globalen Scratch-Community mehr als ein Dutzend eigener Konferenzen auf die Beine – über Ozeane, Kontinente, Kulturen und Sprachbarrieren hinweg.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch-Konferenz in Afrika, Foto {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Lateinamerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Im Mai 2019 trafen sich Lehrkräfte aus ganz Chile und anderen Ländern Lateinamerikas zur 2. {scratchAlSurLink}-Konferenz in Santiago, Chile. Im Anschluss an die Konferenz veröffentlichte Scratch al Sur eine {spanishVersionLink} des {creativeComputingCurriculumLink}, den die Creative Computing Group an der Harvard Graduate School of Education erstellt hat.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "spanische Version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto zur Verfügung gestellt von {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "Im August 2019 organisierte die Raspberry Pi Foundation die 4. {scratchConferenceEuropeLink} in Cambridge, Großbritannien. Schulische und außerschulische Lehrkräfte aus mehr als 25 Ländern kamen hier zusammen, um in praktischen Workshops, aus Präsentationen und Vorführungen von Schülerinnen und Schülern, Lehrkräften, Forschenden und lokalen Organisationen zu lernen.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto zur Verfügung gestellt von {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "Im Oktober 2019 fand die 1. {scratchAfricaConferenceLink} in Nairobi, Kenia, statt. Über 250 Lehrkräfte und Schülerinnen und Schüler aus ganz Afrika trafen sich, um voneinander zu lernen, junge Menschen zu fördern und bereits erreichte Errungenschaften im Bereich kreatives Coding zu würdigen. Bei der Konferenz brachte das Scratch-Team eine Suaheli-Version von Scratch heraus, die sowohl online als auch offline verfügbar ist.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto {photoCredit}",
|
||||
"annualReport.financialsTitle": "Jahresabschluss 2019",
|
||||
"annualReport.financialsButton": "Geprüfter Jahresabschluss 2019",
|
||||
"annualReport.financialsFutureYears": "Hinweis: Da das Scratch-Personal nicht mehr dem MIT zugeteilt ist, sondern nunmehr zur Scratch Foundation gehört, werden zukünftige Jahresabschlüsse deutlich abweichen.",
|
||||
"annualReport.supportersTitle": "Unsere Sponsoren",
|
||||
"annualReport.supportersIntro": "Wir bedanken uns bei unseren großzügigen Sponsorinnen und Sponsoren. Ihre finanzielle Zuwendungen helfen uns dabei, allen Kindern – unabhängig von ihrem Alter oder ihren Lebensumständen – kreatives Lernen zu ermöglichen.",
|
||||
"annualReport.supportersSpotlightTitle": "Stiftung – Eine Geschichte",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment (SFE)",
|
||||
"annualReport.supportersSFEDescription1": "Im Mai 2012 nahm David Siegel mit seinem Sohn Zach, einem aktiven und begeisterten Scratcher, am Scratch Day am MIT Media Lab teil. Als er Zach und andere Kinder dabei beobachtete, wie sie Scratch zum Programmieren ihrer eigenen Spiele, Animationen und Roboter verwendeten, erkannte er das Potential von Scratch, Kindern beim Erwerb praktischer Programmierkenntnisse und dem Lernen von informatischem Denken zu helfen.",
|
||||
"annualReport.supportersSFEDescription2": "David Siegel kennt die Bedeutung von informatischem Denken aus erster Hand, denn am Beginn seiner beruflichen Laufbahn als Computerwissenschaftler und Unternehmer stand derselbe Forscherdrang, den junge Lernende nun täglich mit Scratch ausleben können. Es ist derselbe Forscherdrang, der ihn dazu brachte, ein Studium der Computerwissenschaften in Princeton zu beginnen und mit einer Doktorarbeit abzuschließen, die auf seinen Forschungen im Artificial Intelligence Lab am MIT beruhte. Im Jahr 2001 gründete er mit einem Partner Two Sigma, das sich zu einem Weltmarktführer bei der Anwendung maschinellen Lernens und Datenwissenschaften im Bereich Investitionsmanagement entwickelt hat.",
|
||||
"annualReport.supportersSFEDescription3": "Im Jahr 2011 gründete David Siegel die Familienstiftung SFE, einerseits um Organisationen zu unterstützen, die Menschen helfen, sich an die Anforderungen neuer Technologien anzupassen, und andererseits um Know-how rund um diese disruptiven Technologien, die in beinahe allen Bereichen Einzug gehalten haben, auf- und Vorbehalte abzubauen. Er ist Mitbegründer der Scratch Foundation und starker Befürworter des Bestrebens der Organisation, Scratch weiterhin allen Lernenden rund um die Welt kostenlos zur Verfügung zu stellen.",
|
||||
"annualReport.supportersCoFounder": "Mitbegründer und Vorstand",
|
||||
"annualReport.supportersQuote": "Allen Kindern auf der Welt weiterhin gratis Zugang zu Scratch zu ermöglichen, ist eines der wirkungsvollsten Dinge, um jungen Menschen zu helfen, sich in der digitalen Welt zurechtzufinden und Erfolg zu haben. Es ist daher heute wichtiger denn je zuvor, Scratch zu unterstützen.",
|
||||
"annualReport.supportersThankYou": "Danke an unsere Sponsoren",
|
||||
"annualReport.supportersAllDescription": "Wir möchten allen Kindern, egal wo oder wie sie leben, die Möglichkeit geben, mit neuen Technologien ihren Ideen Ausdruck zu verleihen, kreativ zu sein und ihre Projekte zu teilen. Daher danken wir allen Scratch-Sponsorinnen und -Sponsoren, die uns – seit wir 2002 mit der Arbeit an Scratch begonnen haben – dabei halfen, für Millionen von jungen Menschen rund um die Welt fantastische Lernmöglichkeiten zu schaffen. In der nachfolgenden Liste finden sich die Gesamtspenden an Scratch (sowohl am MIT und der Scratch Foundation) bis einschließlich 31. Dezember 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Unser besonderer Dank gilt unseren Gründungspartnern, die uns seit dem Anbeginn von Scratch unterstützt und jeweils mindestens $ 10.000.000 in unterschiedlicher Form gespendet haben.",
|
||||
"annualReport.supportersFoundingTitle": "Gründungspartner",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle – $ 1.000.000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle – $ 200.000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle – $ 50.000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle – $ 20.000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle – $ 5.000+",
|
||||
"annualReport.supportersInKindTitle": "Sachspender",
|
||||
"annualReport.leadershipTitle": "Unser Team",
|
||||
"annualReport.leadershipBoard": "Verwaltungsrat",
|
||||
"annualReport.leadershipChair": "Vorsitzender",
|
||||
"annualReport.leadershipProfessor": "Professor für Lernforschung",
|
||||
"annualReport.leadershipViceChair": "Stv. Vorsitzender",
|
||||
"annualReport.leadershipBoardMember": "Mitglied",
|
||||
"annualReport.leadershipPresidentCEO": "Präsidentin und CEO",
|
||||
"annualReport.leadershipFormerPresident": "Ehemalige Präsidentin",
|
||||
"annualReport.leadershipFounderCEO": "Gründer und CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Ehem. Vorsitzender und CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Schriftführer & Schatzmeister",
|
||||
"annualReport.leadershipBoardSecretary": "Schriftführerin",
|
||||
"annualReport.leadershipBoardTreasurer": "Schatzmeister",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-Team",
|
||||
"annualReport.leadershipInterim": "Interimistische geschäftsführende Direktorin",
|
||||
"annualReport.donateTitle": "Unterstütze uns",
|
||||
"annualReport.donateMessage": "Spenden ermöglichen es uns, Scratch allen kostenlos anzubieten, sie halten unsere Server am Laufen und – am allerwichtigsten – wir können damit Kindern rund um die Welt die Möglichkeit bieten, ihren Ideen Ausdruck zu verleihen, kreativ zu sein und ihre Projekte zu teilen. Danke!",
|
||||
"annualReport.donateButton": "Spenden"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Μήνυμα",
|
||||
"annualReport.subnavMission": "Αποστολή",
|
||||
"annualReport.subnavMilestones": "Ορόσημα",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Κάντε δωρεά",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "Το 2019 ήταν μια χρονιά μεγάλης προόδου για το Scratch. Ξεκινήσαμε τη χρονιά με την κυκλοφορία του Scratch 3.0, της νεότερης γενιάς του Scratch, που έχει σχεδιαστεί για να κεντρίζει τη δημιουργικότητα των παιδιών και να εμπλέκει παιδιά με διαφορετικά ενδιαφέροντα και υπόβαθρα. Γιορτάσαμε το τέλος της χρονιάς με τη μετακόμιση της ομάδας μας από το MIT στο νέο της σπίτι στο Scratch Foundation, σε έναν παιχνιδιάρικο χώρο στον πρώτο όροφο κοντά στον South Station στη Βοστώνη. Καθ' όλη τη διάρκεια του έτους, η κοινότητα του Scratch συνέχισε να ευδοκιμεί και να αναπτύσσεται: Περισσότεροι από 20 εκατομμύρια νέοι δημιούργησαν έργα με το Scratch το 2019, μια αύξηση 48% σε σχέση με το προηγούμενο έτος.",
|
||||
"annualReport.messageP2": "Ο αντίκτυπος και η σημασία του Scratch αναδείχθηκαν το 2020, καθώς η πανδημία COVID ανάγκασε τα σχολεία να κλείσουν. Η δραστηριότητα στη διαδικτυακή κοινότητα του Scratch υπερδιπλασιάστηκε, καθώς οι νέοι, κλεισμένοι στα σπίτια τους, στράφηκαν στο Scratch για να εκφραστούν δημιουργικά και να συνδεθούν μεταξύ τους. Οι Scratchers συμμετείχαν επίσης ενεργά στο Black Lives Matter και σε άλλα κινήματα για τη φυλετική δικαιοσύνη και ισότητα, δημιουργώντας έργα κινουμένων σχεδίων και στούντιο για τη διάδοση της ευαισθητοποίησης και τη διεκδίκηση αλλαγών.",
|
||||
"annualReport.messageP3": "Από τη στιγμή που λανσάραμε το Scratch το 2007, πάντα βλέπαμε το Scratch ως κάτι περισσότερο από μια γλώσσα προγραμματισμού. Το Scratch παρέχει ευκαιρίες σε όλους τους νέους, από κάθε υπόβαθρο, να αναπτύξουν τη φωνή τους, να εκφράσουν τις ιδέες τους και να δημιουργήσουν ο ένας με τον άλλον. Μας αρέσει να βλέπουμε τους τρόπους με τους οποίους οι μαθητές του Scratch ανταποκρίθηκαν στις πρόσφατες κοινωνικές προκλήσεις με δημιουργικότητα, συνεργασία, φροντίδα και καλοσύνη.",
|
||||
"annualReport.messageP4": "Σε αυτή την Ετήσια Έκθεση, θα μοιραστούμε περισσότερα για την αποστολή, τα σχέδια, τον αντίκτυπο και την εμβέλεια του Scratch, υποστηριζόμενοι από παραδείγματα για το πώς το Scratch διευρύνει τις ευκαιρίες μάθησης για μια μεγάλη ποικιλία νέων σε όλο τον κόσμο, τόσο στα σχολεία όσο και κατά τη διάρκεια της ζωής τους.",
|
||||
"annualReport.messageP5": "Είμαστε περήφανοι για όσα δημιουργούν και μαθαίνουν οι νέοι με το Scratch σήμερα και δεσμευόμαστε να παρέχουμε περισσότερες ευκαιρίες σε περισσότερους νέους στο μέλλον.",
|
||||
"annualReport.messageSignature": "- Η ομάδα του Scratch",
|
||||
"annualReport.covidResponseTitle": "Το Scratch ανταποκρίνεται στον COVID",
|
||||
"annualReport.covidResponseP1": "Καθώς γράφουμε αυτή την ετήσια έκθεση, διανύουμε μήνες μετά την πανδημία COVID. Από τα μέσα Μαρτίου 2020, το γραφείο του Scratch έχει κλείσει και τα μέλη της ομάδας Scratch εργάζονται ενεργά από το σπίτι τους για να υποστηρίξουν τα παιδιά και τους εκπαιδευτικούς σε όλο τον κόσμο, των οποίων οι ζωές έχουν διαταραχθεί από την πανδημία.",
|
||||
"annualReport.covidResponseP2": "Στις 17 Μαρτίου, ξεκινήσαμε την πρωτοβουλία #ScratchAtHome για να δώσουμε στα παιδιά, τις οικογένειες και τους εκπαιδευτικούς ιδέες για δημιουργικές μαθησιακές δραστηριότητες με το Scratch στο σπίτι. Συνεχίζουμε να προσθέτουμε εκπαιδευτικά βίντεο και άλλους πόρους στο {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome σελίδα",
|
||||
"annualReport.covidResponseP3": "Η δραστηριότητα στο {scratchCommunityLink} έχει υπερδιπλασιαστεί σε σχέση με πέρυσι. Οι Scratchers δημιουργούν και μοιράζονται έργα για να στηρίξουν και να εμπνεύσουν τους άλλους κατά τη διάρκεια της πανδημίας - με έργα και στούντιο που προσφέρουν ιδέες για άσκηση στο σπίτι, συμβουλές για να παραμείνουν υγιείς, χιούμορ για να φτιάξει ο ένας το κέφι του άλλου και ευχαριστίες προς τους βασικούς εργαζόμενους.",
|
||||
"annualReport.covidResponseScratchCommunity": "Διαδικτυακή κοινότητα του Scratch",
|
||||
"annualReport.missionTitle": "Η αποστολή μας",
|
||||
"annualReport.missionSubtitle": "Αποστολή μας είναι να παρέχουμε σε όλα τα παιδιά, από όλα τα περιβάλλοντα, ευκαιρίες να φαντάζονται, να δημιουργούν και να συνεργάζονται με τις νέες τεχνολογίες, ώστε να μπορούν να διαμορφώσουν τον κόσμο του αύριο.",
|
||||
"annualReport.missionP1": "Δεσμευόμαστε να δίνουμε προτεραιότητα στην ισότητα σε όλες τις πτυχές του έργου μας, με ιδιαίτερη έμφαση σε πρωτοβουλίες και προσεγγίσεις που υποστηρίζουν τα παιδιά, τις οικογένειες και τους εκπαιδευτικούς που βρίσκονται πιο μακριά από την εκπαιδευτική δικαιοσύνη.",
|
||||
"annualReport.missionP2": "Αναπτύξαμε το Scratch ως ένα ελεύθερο, ασφαλές, παιχνιδοειδές περιβάλλον μάθησης που εμπλέκει όλα τα παιδιά στη δημιουργική σκέψη, τη συστηματική επιχειρηματολογία και τη συνεργασία - βασικές δεξιότητες για όλους στη σημερινή κοινωνία. Συνεργαζόμαστε με εκπαιδευτικούς και οικογένειες για να υποστηρίξουμε τα παιδιά στην εξερεύνηση, την ανταλλαγή και τη μάθηση.",
|
||||
"annualReport.missionP3": "Κατά την ανάπτυξη νέων τεχνολογιών, δραστηριοτήτων και μαθησιακού υλικού, καθοδηγούμαστε από αυτό που ονομάζουμε{fourPsItalics}:",
|
||||
"annualReport.fourPs": "Τα τέσσερα Π της δημιουργικής μάθησης",
|
||||
"annualReport.missionProjectsTitle": "Έργα",
|
||||
"annualReport.missionPeersTitle": "Συνομήλικοι",
|
||||
"annualReport.missionPassionTitle": "Πάθος",
|
||||
"annualReport.missionPlayTitle": "Αναπαραγωγή",
|
||||
"annualReport.missionProjectsDescription": "Να εμπλέκουν τα παιδιά στο σχεδιασμό, τη δημιουργία και τη δημιουργική έκφραση.",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Δώστε στα παιδιά τη δυνατότητα να αξιοποιήσουν τα ενδιαφέροντά τους και να εργαστούν σε έργα με προσωπικό νόημα.",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Ορόσημα",
|
||||
"annualReport.milestonesDescription": "Ακολουθούν ορισμένα σημαντικά γεγονότα και επιτεύγματα στην ιστορία του Scratch και της παγκόσμιας κοινότητας του Scratch.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "Πειραματιζόμαστε συνεχώς και καινοτομούμε με νέες τεχνολογίες και νέα σχέδια - προσπαθώντας πάντα να παρέχουμε στα παιδιά νέους τρόπους για να δημιουργούν, να συνεργάζονται και να μαθαίνουν.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Μετάφρασε",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Συνεργασία με τη LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Εκπαιδευτικά Βίντεο",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Κοινότητα",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Οδηγίες Kοινότητας",
|
||||
"annualReport.communityGuidelinesInfo": "Το Scratch καλωσορίζει όλα τα άτομα ανεξαρτήτως ηλικίας, φυλής, έθνους, θρησκείας, ικανότητας, σεξουαλικού προσανατολισμού και φύλου.",
|
||||
"annualReport.communityGuidelinesRespect": "Να είστε ευγενικοί.",
|
||||
"annualReport.communityGuidelinesShare": "Κοινή χρήση",
|
||||
"annualReport.communityGuidelinesHonest": "Να είστε ειλικρινείς.",
|
||||
"annualReport.communityGuidelinesConstructive": "Είμαστε εποικοδομητικοί.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Μην μοιράζεστε προσωπικές πληροφορίες.",
|
||||
"annualReport.communityGuidelinesFriendly": "Βοηθάμε στο να διατηρείται η σελίδα φιλική.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Παρακολουθήστε Βίντεο",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Η διασφάλιση ότι το Scratch παραμένει δωρεάν και προσβάσιμο για τα παιδιά παντού είναι ένας από τους πιο αποτελεσματικούς τρόπους με τους οποίους μπορούμε να βοηθήσουμε τους νέους μαθητές να συμμετάσχουν και να ευδοκιμήσουν σε έναν ολοένα και πιο ψηφιακό κόσμο. Η υποστήριξη του Scratch είναι σήμερα πιο σημαντική από ποτέ.",
|
||||
"annualReport.supportersThankYou": "Ευχαριστούμε τους υποστηρικτές μας",
|
||||
"annualReport.supportersAllDescription": "Αποστολή μας είναι να παρέχουμε σε όλα τα παιδιά, από όλα τα περιβάλλοντα, ευκαιρίες να φαντάζονται, να δημιουργούν και να μοιράζονται με τις νέες τεχνολογίες. Θέλουμε να ευχαριστήσουμε όλους τους υποστηρικτές του Scratch που, από τότε που ξεκινήσαμε να δουλεύουμε πάνω στο Scratch το 2002, μας βοήθησαν να δημιουργήσουμε εκπληκτικές μαθησιακές εμπειρίες για εκατομμύρια νέους σε όλο τον κόσμο. Ο παρακάτω κατάλογος βασίζεται στις αθροιστικές δωρεές προς το Scratch (τόσο στο MIT όσο και στο Ίδρυμα Scratch) μέχρι τις 31 Δεκεμβρίου 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Γραμματέας & Ταμίας του Διοικητικού Συμβουλίου",
|
||||
"annualReport.leadershipBoardSecretary": "Γραμματέας Διοικητικού Συμβουλίου",
|
||||
"annualReport.leadershipBoardTreasurer": "Ταμίας του Διοικητικού Συμβουλίου",
|
||||
"annualReport.leadershipScratchTeam": "Η ομάδα του Scratch",
|
||||
"annualReport.leadershipInterim": "Προσωρινός εκτελεστικός διευθυντής",
|
||||
"annualReport.donateTitle": "Υποστηρίξτε μας",
|
||||
"annualReport.donateMessage": "Η υποστήριξή σας μας επιτρέπει να παρέχουμε το Scratch δωρεάν για όλους, διατηρεί τους διακομιστές μας σε λειτουργία και, το πιο σημαντικό, μας δίνει τη δυνατότητα να παρέχουμε στα παιδιά σε όλο τον κόσμο την ευκαιρία να φαντάζονται, να δημιουργούν και να μοιράζονται. Σας ευχαριστούμε!",
|
||||
"annualReport.donateButton": "Κάντε δωρεά"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donate",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Play",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community Guidelines",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donate"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mesaĝo",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donaci",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projektoj",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Aǔdigi",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduki",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video-instruiloj",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Regularo de la komunumo",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Kunhavigi",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donaci"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mensaje",
|
||||
"annualReport.subnavMission": "Misión",
|
||||
"annualReport.subnavMilestones": "Hitos",
|
||||
"annualReport.subnavReach": "Objetivo",
|
||||
"annualReport.subnavInitiatives": "Iniciativas",
|
||||
"annualReport.subnavFinancials": "Financieros",
|
||||
"annualReport.subnavSupporters": "Apoyadores",
|
||||
"annualReport.subnavTeam": "Equipo",
|
||||
"annualReport.subnavDonate": "Dona",
|
||||
"annualReport.mastheadYear": "Informe Anual 2019",
|
||||
"annualReport.mastheadTitle": "Cultivando un mundo de aprendizaje creativo",
|
||||
"annualReport.messageTitle": "Mensaje del equipo Scratch",
|
||||
"annualReport.messageP1": "2019 fue un año de grandes avances para Scratch. Comenzamos el año con el lanzamiento de Scratch 3.0, nuestra última generación de Scratch, diseñada para despertar la creatividad de los niños e involucrar a ellos con diversos intereses y antecedentes. Celebramos el final del año con nuestro equipo mudándose del MIT a su nuevo hogar en Scratch Foundation, en un espacio lúdico en el primer piso cerca de South Station en Boston. A lo largo del año, la comunidad de Scratch siguió prosperando y creciendo: más de 20 millones de jóvenes crearon proyectos con Scratch en 2019, un aumento de 48% con respecto al año anterior.",
|
||||
"annualReport.messageP2": "El impacto y la importancia de Scratch se destacaron en 2020 cuando la pandemia de COVID obligó a cerrar las escuelas. La actividad en la comunidad en línea de Scratch más que se duplicó cuando los jóvenes, confinados en sus hogares, recurrieron a Scratch para expresarse creativamente y conectarse entre sí. Los Scratchers también han participado activamente en Black Lives Matter y otros movimientos por la justicia y la equidad raciales, creando proyectos y estudios animados para difundir la conciencia y exigir un cambio.",
|
||||
"annualReport.messageP3": "Desde que lanzamos Scratch en 2007, siempre hemos visto a Scratch como algo más que un lenguaje de programación. Scratch ofrece oportunidades a toda la gente joven, en cualquier contexto, para desarrollar su voz, expresar sus ideas y crear con otras personas. Nos encanta ver la forma en la que los Scratchers han respondido a los últimos cambios sociales con creatividad, colaboración, cuidado y amabilidad.",
|
||||
"annualReport.messageP4": "En este Informe Anual, compartiremos más sobre la misión, los planes, el impacto y el alcance de Scratch, apoyado con ejemplos de cómo Scratch está ampliando las oportunidades de aprendizaje para una amplia diversidad de jóvenes en todo el mundo, tanto en las escuelas como a lo largo de sus vidas.",
|
||||
"annualReport.messageP5": "Estamos orgullosos de lo que los jóvenes están creando y aprendiendo con Scratch hoy, y estamos comprometidos a brindar más oportunidades para más jóvenes en el futuro.",
|
||||
"annualReport.messageSignature": "— El Equipo de Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch Responde al COVID",
|
||||
"annualReport.covidResponseP1": "Mientras escribimos este informe anual, estamos meses después de la pandemia de COVID. Desde mediados de marzo de 2020, la oficina de Scratch ha sido cerrada y los miembros del Equipo Scratch han estado trabajando activamente desde casa para apoyar a niños y educadores de todo el mundo cuyas vidas han sido interrumpidas por la pandemia.",
|
||||
"annualReport.covidResponseP2": "En el 17 de Marzo, publicamos la iniciativa de #ScratchEnCasa para promover niños, familiares y educadores con ideas para atraer el aprendizaje creativo actividades con Scratch en casa. nosotros continuamos a añadir vídeo tutoriales y otros recursos a {scratchAtHomeLink}",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchEnCasa pagina",
|
||||
"annualReport.covidResponseP3": "La actividad en {scratchCommunityLink} ha más que duplicado desde el año pasado. Scratchers están creando y compartiendo proyectos para apoyar e inspirar a otros a través de la pandemia — con proyectos y estudios que ofrecen ideas para hacer ejercicio en casa, consejos para mantenerse saludable, humor para animarse unos a otros, y gracias a los trabajadores esenciales.",
|
||||
"annualReport.covidResponseScratchCommunity": "Comunidad online de Scratch",
|
||||
"annualReport.missionTitle": "Nuestra misión",
|
||||
"annualReport.missionSubtitle": "Nuestra misión es proporcionar a todos los niños, de todos los orígenes, oportunidades para imaginar, crear y colaborar con las nuevas tecnologías — para que puedan dar forma al mundo del mañana.",
|
||||
"annualReport.missionP1": "Estamos comprometidos a priorizar la equidad en todos los aspectos de nuestro trabajo, con un enfoque particular en iniciativas y enfoques que apoyen a los niños, las familias y los educadores más lejos de la justicia educativa.",
|
||||
"annualReport.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños en el pensamiento creativo, el razonamiento sistemático y el trabajo colaborativo, habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
|
||||
"annualReport.missionP3": "Al desarrollar nuevas tecnologías, actividades y materiales de aprendizaje, nos guiamos por lo que llamamos {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Cuatro Ps del aprendizaje creativo",
|
||||
"annualReport.missionProjectsTitle": "Proyectos",
|
||||
"annualReport.missionPeersTitle": "Pares",
|
||||
"annualReport.missionPassionTitle": "Pasión",
|
||||
"annualReport.missionPlayTitle": "Reproducir",
|
||||
"annualReport.missionProjectsDescription": "Involucrar a los niños en el diseño, la creación y la expresión creativa.",
|
||||
"annualReport.missionPeersDescription": "Apoyar a los niños en la colaboración, el intercambio, la remezcla y la tutoría.",
|
||||
"annualReport.missionPassionDescription": "Permita que los niños desarrollen sus intereses y trabajen en proyectos personalmente significativos",
|
||||
"annualReport.missionPlayDescription": "Anime a los niños a jugar, experimentar y iterar",
|
||||
"annualReport.milestonesTitle": "Hitos",
|
||||
"annualReport.milestonesDescription": "Aquí hay algunos eventos y logros clave en la historia de Scratch y la comunidad global de Scratch.",
|
||||
"annualReport.milestones2003Message": "Otorgado una subvención de la Fundación Nacional de Ciencias para comenzar el desarrollo de Scratch",
|
||||
"annualReport.milestones2004Message": "Se ofreció el primer taller de Scratch en Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lanzamiento público del lenguaje de programación Scratch y la comunidad en línea",
|
||||
"annualReport.milestones2008Message": "Organizó la primera Conferencia Scratch para educadores y desarrolladores.",
|
||||
"annualReport.milestones2009Message1.4": "Lanzamiento de Scratch 1.4, traducido a más de 40 idiomas",
|
||||
"annualReport.milestones2009MessageScratchDay": "Organización del primer evento Scratch Day para niños y familias",
|
||||
"annualReport.milestones2010Message": "La comunidad en línea de Scratch alcanza 1 millón de miembros",
|
||||
"annualReport.milestones2013MessageFoundation": "Establecimiento de Code-to-Learn Foundation (más tarde rebautizado como Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lanzamiento de Scratch 2.0, que ofrece nuevas oportunidades de colaboración",
|
||||
"annualReport.milestones2014Message": "Lanzamiento de ScratchJr para niños más pequeños, de 5 a 7 años",
|
||||
"annualReport.milestones2016Message": "La comunidad en línea de Scratch alcanza los 10 millones de miembros",
|
||||
"annualReport.milestones2017Message": "Scratch Day crece a 1.100 eventos en 60 países",
|
||||
"annualReport.milestones2019MessageScratch3": "Lanzamiento de Scratch 3.0, que amplía lo que los niños pueden crear con código",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team se muda del MIT a Scratch Foundation",
|
||||
"annualReport.reachTitle": "Llegar a los niños de todo el mundo",
|
||||
"annualReport.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
|
||||
"annualReport.reachMillion": "millon",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Visitantes únicos",
|
||||
"annualReport.reachProjectsCreated": "Proyectos Creados",
|
||||
"annualReport.reachProjectCreators": "Proyectos creados por personas",
|
||||
"annualReport.reachComments": "Comentarios publicados en la comunidad en línea",
|
||||
"annualReport.reachGrowthTitle": "Crecimiento de la comunidad",
|
||||
"annualReport.reachGrowthBlurb": "Cuentas nuevas creadas en la Comunidad Scratch Online en los últimos 5 años.",
|
||||
"annualReport.reachGlobalCommunity": "Nuestra comunidad global",
|
||||
"annualReport.reachMapBlurb": "Total de cuentas registradas en Scratch Online Community desde el lanzamiento de Scratch hasta 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "en una escala logarítmica",
|
||||
"annualReport.reachTranslationTitle": "Scratch está traducido a más de 60 idiomas",
|
||||
"annualReport.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (5-7 años) crear sus propias historias y juegos interactivos.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Descargas desde su lanzamiento en 2014",
|
||||
"annualReport.initiativesTitle": "Iniciativas",
|
||||
"annualReport.initiativesDescription": "El trabajo de la Fundación Scratch se centra en tres áreas estratégicas: herramientas creativas, comunidad y escuelas. Cada área prioriza la voz y las necesidades de los niños que están subrepresentados en la computación creativa y busca apoyar a los niños en diversos entornos y culturas de todo el mundo.",
|
||||
"annualReport.equity": "Equidad",
|
||||
"annualReport.globalStrategy": "Estrategia global",
|
||||
"annualReport.toolsTitle": "Herramientas creativas",
|
||||
"annualReport.toolsIntro": "Estamos constantemente experimentando e innovando con nuevas tecnologías y nuevos diseños, siempre esforzándonos por brindar a los niños nuevas formas de crear, colaborar y aprender.",
|
||||
"annualReport.toolsSpotlight": "Herramientas creativas — Historia destacada",
|
||||
"annualReport.toolsLaunch": "Lanzamiento de Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Diseñamos Scratch 3.0 para expandir cómo, qué y dónde los niños pueden crear con Scratch. Lanzado a principios de 2019, Scratch 3.0 provocó un aumento de la actividad en la comunidad Scratch, con más proyectos, y una mayor variedad de proyectos, que nunca.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 incluye una biblioteca de extensiones: colecciones adicionales de bloques de codificación que agregan nuevas capacidades a Scratch. Algunas extensiones brindan acceso a servicios web y otras funciones de software, mientras que otras conectan Scratch con dispositivos del mundo físico como motores y sensores.",
|
||||
"annualReport.toolsTexttoSpeech": "Texto a voz",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Con la extensión Texto a voz, los niños pueden programar sus personajes de Scratch para hablar en voz alta, en una variedad de voces diferentes.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} proyectos en 2019 usados en Texto-a-voz",
|
||||
"annualReport.toolsMostPopular": "Más popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nueva Extensión de Scratch en la comunidad",
|
||||
"annualReport.toolsCollabAWS": "Colaboración con Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traductor",
|
||||
"annualReport.toolsTranslateIntro": "Con la extensión de traducción, construida sobre la API de traducción de Google, los niños pueden incorporar la traducción automática en sus proyectos, apoyando el aprendizaje de idiomas y la comunicación global.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} idiomas traducidos en la extensión",
|
||||
"annualReport.toolsSupportsLiteracy": "Apoya la alfabetización",
|
||||
"annualReport.toolsCSandLanguageArts": "informática y artes del lenguaje",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} a través de {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Colaboración con Google",
|
||||
"annualReport.toolsPhysicalWorld": "Conexiones del mundo físico",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Los estudiantes pueden crear robots de baile, esculturas interactivas y experimentos de recopilación de datos utilizando Scratch con kits de robótica LEGO. El nuevo LEGO Education SPIKE Prime Set presenta una aplicación basada en Scratch. Además, las extensiones Scratch están disponibles para {mindstormsLink} y {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Colaboración con LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video tutoriales",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 presentó una colección diversa de tutoriales en video para ayudar a los niños a comenzar con Scratch. Los tutoriales son abiertos y están diseñados para alentar a los estudiantes a experimentar, seguir sus intereses y expresar sus propias ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 nuevos tutoriales",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} disponible en Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 millones",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} visitas en 2019",
|
||||
"annualReport.toolsApp": "La aplicación Scratch admite el aprendizaje sin conexión",
|
||||
"annualReport.toolsDownloadLink": "aplicación descargable",
|
||||
"annualReport.toolsRaspberryLink": "uso en Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Durante 2019, el equipo Scratch lanzó Scratch 3.0 como {downloadableLink} un uso en múltiples plataformas, incluidas las tabletas Windows, MacOS, ChromeOS y Android. Además, la Fundación Raspberry Pi lanzó Scratch 3.0 para {raspberryLink}. Estas versiones descargables son especialmente importantes para millones de estudiantes en áreas donde la conectividad a Internet no está disponible o no es confiable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi en Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Para resaltar lo que los niños pueden hacer con Scratch 3.0, colaboramos con Cartoon Network para crear un video con Abhi, un Scratcher de 12 años al que le encanta hacer animaciones y juegos. En el video, Abhi se reúne con Ian Jones-Quartey, creador de OK K.O. y otros programas de Cartoon Network. Abhi le presenta a Ian las características clave de la nueva versión de Scratch, y juntos dibujan y programan una animación de un personaje de Cartoon Network saltando arriba y abajo.",
|
||||
"annualReport.toolsAbhiQuote": "Lo que más me gusta de Scratch es la comunidad, porque son agradables y me ayudan. Es por eso que siempre estoy feliz de compartir cada proyecto que está en mis sueños.",
|
||||
"annualReport.communityTitle": "Comunidad",
|
||||
"annualReport.communityIntro": "La comunidad en línea de Scratch siempre ha sido una parte importante de la experiencia de Scratch, brindando oportunidades para que los niños colaboren, compartan y se brinden comentarios entre ellos.",
|
||||
"annualReport.communitySpotlight": "Comunidad — Historia destacada",
|
||||
"annualReport.communityTeam": "Equipo de la comunidad de Scratch",
|
||||
"annualReport.communityTeamIntro1": "Cuando se les pregunta por qué usan Scratch, la mayoría de los Scratchers hablan sobre la importancia de la comunidad en línea para motivar su participación continua, brindando un espacio donde pueden expresar su creatividad, hacer amigos, recibir comentarios, obtener nuevas ideas y aprender nuevas habilidades. Muchos Scratchers expresan su aprecio por la comunidad de Scratch como un espacio seguro y acogedor para conectarse, compartir y aprender unos de otros.",
|
||||
"annualReport.communityTeamIntro2": "Con 40 000 proyectos nuevos y 400 000 comentarios nuevos en la comunidad en línea de Scratch cada día, ¿cómo podemos garantizar que la comunidad se mantenga segura y amigable, al mismo tiempo que apoya y fomenta la expresión creativa? Nuestro Equipo de la comunidad, que incluye personal a tiempo completo y una red de moderadores, lidera este trabajo esencial. Hay dos dimensiones clave del trabajo del Equipo de la comunidad: la moderación y la participación de la comunidad.",
|
||||
"annualReport.communityModerationTitle": "Moderación de la comunidad",
|
||||
"annualReport.communityModerationInfo": "Cuando los jóvenes se unen a la comunidad de Scratch, aceptan seguir un conjunto de Pautas de la comunidad, que están diseñadas para mantener a Scratch como un lugar seguro y de apoyo para los jóvenes de todos los orígenes. Nuestro Equipo de la comunidad utiliza una amplia variedad de herramientas y estrategias para fomentar una buena ciudadanía digital y mantener un entorno positivo para que los Scratchers creen. Los filtros automáticos evitan que se comparta información privada o que se publique contenido inapropiado, y permitimos que cualquier persona denuncie el contenido que siento que infringe las Normas de la comunidad.",
|
||||
"annualReport.communityGuidelinesTitle": "Reglas de la comunidad",
|
||||
"annualReport.communityGuidelinesInfo": "En Scratch son bienvenidas las personas de todas las edades, razas, etnias, religiones, capacidades, orientaciones sexuales e identidades de género.",
|
||||
"annualReport.communityGuidelinesRespect": "Sea respetuoso.",
|
||||
"annualReport.communityGuidelinesShare": "Compartir.",
|
||||
"annualReport.communityGuidelinesHonest": "Sé honesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Sea constructivo.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantén privada la información personal.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ayuda a mantener este sitio amigable.",
|
||||
"annualReport.communityEngagementTitle": "Participación de la comunidad",
|
||||
"annualReport.storySwap": "Intercambio de historia",
|
||||
"annualReport.communityEngagementInfo": "Otro papel importante del equipo comunitario es destacar y desarrollar oportunidades para que los jóvenes expresen sus ideas y se involucren de manera positiva. El equipo presenta proyectos y estudios de miembros de la comunidad para servir de inspiración, y publica regularmente Scratch Design Studios para fomentar la actividad creativa. Cada verano, el equipo organiza un campamento de scratch en línea: el tema en 2019 fue {storySwapLink}, con Scratchers construyendo sobre las historias de los demás.",
|
||||
"annualReport.communitySDSTitle": "Estudios de diseño de Scratch",
|
||||
"annualReport.communitySDSInfo": "Algunos estudios de diseño de Scratch de 2019:",
|
||||
"annualReport.communityDayintheLife": "Día en la vida",
|
||||
"annualReport.communityDayintheLifeInfo": "Crear un proyecto sobre un día en la vida de algo.",
|
||||
"annualReport.communityYear3000": "Año 3000",
|
||||
"annualReport.communityYear3000Info": "¿Cómo sería la vida en el año 3000?",
|
||||
"annualReport.communityBounce": "Rebotar",
|
||||
"annualReport.communityBounceInfo": "Cree un proyecto que involucre rebotar, saltar, hacer boing o brincar.",
|
||||
"annualReport.communityMonochromatic": "Monocromo",
|
||||
"annualReport.communityMonochromaticInfo": "¿Cómo se verían las cosas si hubiera un solo color?",
|
||||
"annualReport.communityQuotes": "Comunidad — Cotizaciones",
|
||||
"annualReport.communityQuote1": "Me uní a Scratch cuando tenía 11 años y las cosas que aprendí al usar la plataforma e interactuar con la comunidad fueron realmente una parte vital de mi aprendizaje al crecer.",
|
||||
"annualReport.communityQuote2": "Scratch me ha permitido hacer cosas desde casa, como \n- Respetar a las personas y sus proyectos\n- Hacer amigos\n- Sentir que no estoy solo en esta cuarentena\n....y mucho más, así que quiero decir \n¡THANKS!",
|
||||
"annualReport.communityQuote3": "He estado en Scratch durante aproximadamente 2 años, ¡y ha sido una experiencia que me ha cambiado la vida! ¡He aprendido tantas cosas nuevas, como codificación, etiqueta en línea y arte!",
|
||||
"annualReport.communityQuote4": "Scratch era mi pasatiempo favorito en sexto grado. Me introdujo en secreto a la lógica booleana, el orden de las operaciones y las expresiones matemáticas anidadas, sin mencionar la programación de computadoras en sí.",
|
||||
"annualReport.studio": "estudio",
|
||||
"annualReport.communityBLMIntro": "A medida que las protestas por la justicia racial barrieron los Estados Unidos después de los trágicos asesinatos de George Floyd, Breonna Taylor, Ahmaud Arbery y otros a principios de 2020, muchos jóvenes usaron Scratch como una forma de expresar su apoyo al movimiento Black Lives Matter, creando proyectos y publicando comentarios para hablar en contra del racismo y la violencia policial. En {BLMStudioLink} en la página de inicio de Scratch, Scratchers contribuyeron con cientos de proyectos y miles de comentarios. El equipo de la comunidad Scratch participó activamente para apoyar a los Scratchers durante un tiempo traumático y garantizar que todos los proyectos y conversaciones siguieran siendo respetuosos.",
|
||||
"annualReport.communityArtwork": "Ilustraciones de Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Vemos a los jóvenes como agentes de cambio.",
|
||||
"annualReport.communityChangeInfo": "Estamos comprometidos a trabajar con ellos, y con los educadores y las familias que los apoyan, para asegurarnos de que desarrollen las habilidades, la motivación y la confianza que necesitarán para llevar una vida plena y lograr un cambio significativo en la sociedad.",
|
||||
"annualReport.watchVideo": "Ver Vídeo",
|
||||
"annualReport.schoolsTitle": "Colegios",
|
||||
"annualReport.schoolsIntro": "Brindamos programas y recursos para apoyar a docentes y estudiantes en escuelas de todo el mundo, diseñados para lograr la equidad en las experiencias informáticas creativas, basadas en proyectos, pasión, compañeros y juego.",
|
||||
"annualReport.schoolsSpotlight": "Escuelas: Historia destacada",
|
||||
"annualReport.cpsProjectTitle": "Informática creativa en las escuelas públicas de Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "En 2019, con fondos de Google.org, Scratch Team se asoció con SocialWorks, CS4ALL Chicago y Chicago Public Schools para apoyar a siete escuelas primarias en el lado sur de Chicago cuando lanzaron una iniciativa para incorporar la codificación creativa en su plan de estudios.",
|
||||
"annualReport.cpsProjectIntroP2": "Como parte de esta iniciativa, cientos de estudiantes se imaginaron y dibujaron como el superhéroe de sus propios videojuegos. Dieron vida a esas ideas en un proyecto colaborativo de Scratch llamado SuperMe. El héroe local de Chicago y músico ganador del premio Grammy, Chance the Rapper, se sintió tan inspirado por el trabajo de los estudiantes que lo nombró el videojuego oficial de su exitosa canción I Love You So Much y lo compartió con el mundo.",
|
||||
"annualReport.familyCreativeNightsHeader": "Noches familiares de codificación creativa",
|
||||
"annualReport.familyCreativeNightsDescription": "Una clave para el éxito de esta iniciativa fue conectar a estudiantes, familias, maestros y otros miembros de la comunidad a través de Family Creative Coding Nights. Estos eventos reunieron a cientos de familiares de todas las edades, desde niños pequeños hasta abuelos, en actividades que mezclaron la codificación con el arte, la danza y la música. Estos eventos fortalecieron las conexiones entre el hogar y la escuela, reconociendo el importante papel de las familias para inspirar y apoyar el aprendizaje de los niños.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotos de Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Invertir en el desarrollo profesional de los docentes",
|
||||
"annualReport.teacherPDDescription": "Los maestros de las escuelas primarias participantes se reunieron para participar en talleres de desarrollo profesional, adquiriendo experiencia de primera mano en la creación de sus propios proyectos Scratch y encontrando formas significativas de usar Scratch para apoyar el aprendizaje de los estudiantes en todo el plan de estudios.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Educador de CPS",
|
||||
"annualReport.teacherPDQuote": "Lo que más me sorprendió fue la colaboración intrínseca que surgió con el uso de Scratch en mi salón de clases. A menudo, los propios estudiantes descubrían algo en la plataforma Scratch, me lo mostraban y luego lo difundían entre ellos.",
|
||||
"annualReport.extendingReachHeader": "Ampliación del alcance",
|
||||
"annualReport.extendingReachDescription": "Para ampliar el alcance de esta asociación, CS4ALL Chicago se basó en el modelo Family Creative Coding Night y lo puso a disposición de todas las Escuelas Públicas de Chicago. Google CS Primero produjo {codeYourHeroLink} guías para estudiantes y profesores, disponibles en línea gratis y sólo en inglés y español.",
|
||||
"annualReport.codeYourHero": "Codifica a tu héroe",
|
||||
"annualReport.inTheNewsHeader": "En las noticias",
|
||||
"annualReport.chicagoSunTimesArticle": "Artículo del Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Artículo de la revista Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences alrededor del mundo",
|
||||
"annualReport.conferencesIntro": "En 2008, el Equipo Scratch organizó la primera conferencia Scratch en el MIT, que reunió a educadores, investigadores y desarrolladores para compartir ideas y experiencias sobre el uso de Scratch para apoyar el aprendizaje creativo. Desde entonces, el Equipo Scratch ha organizado y organizado una conferencia Scratch en el MIT cada dos años. Además, los miembros de la comunidad global Scratch han organizado y organizado más de una docena de conferencias — que se extienden por los océanos, continentes, culturas e idiomas.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto de {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "América Latina",
|
||||
"annualReport.conferencesLatinAmericaDescription": "En mayo de 2019, educadores de todo Chile y otras áreas de América Latina se reunieron para la segunda {scratchAlSurLink} conferencia en Santiago, Chile. Después de la conferencia, Scratch al Sur lanzó {spanishVersionLink} de la guía {creativeComputingCurriculumLink}, desarrollada por el grupo Creative Computing en Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Versión en español",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto por {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "En agosto de 2019, la Fundación Raspberry Pi organizó la cuarta {scratchConferenceEuropeLink}, celebrada en Cambridge, Reino Unido. La conferencia reunió a educadores formales e informales de más de 25 países para talleres prácticos, presentaciones y demostraciones de estudiantes, educadores, investigadores y organizaciones comunitarias.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto de{photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "África",
|
||||
"annualReport.conferencesAfricaDescription": "En octubre de 2019, se celebró la primera {scratchAfricaConferenceLink} en Nairobi, Kenia, atrayendo a más de 250 educadores y estudiantes de toda África para compartir lecciones, empoderar a los jóvenes y celebrar los logros en la codificación creativa. En la conferencia, el equipo Scratch lanzó una versión suajili de Scratch, disponible para su uso tanto en línea como fuera de línea.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto de {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanzaz - 2019",
|
||||
"annualReport.financialsButton": "Finanzas auditadas 2019",
|
||||
"annualReport.financialsFutureYears": "Nota: Las finanzas en los próximos años serán significativamente diferentes, ya que el personal de Scratch ahora ha pasado del MIT a la Fundación Scratch.",
|
||||
"annualReport.supportersTitle": "Gracias a nuestros seguidores",
|
||||
"annualReport.supportersIntro": "Gracias a nuestros generosos seguidores. Su contribución nos ayuda a ampliar las oportunidades de aprendizaje creativo para niños de todas las edades, de todos los orígenes, en todo el mundo.",
|
||||
"annualReport.supportersSpotlightTitle": "Donante - Historia destacada",
|
||||
"annualReport.supportersSFETitle": "Dotación de la familia Siegel",
|
||||
"annualReport.supportersSFEDescription1": "En mayo de 2012, David Siegel asistió al Día de Scratch en el MIT Media Lab con su hijo Zach, un Scratcher activo y entusiasta. Al ver a Zach y otros niños usar Scratch para codificar sus propios juegos, animaciones y criaturas robóticas, David vio cuánto potencial tenía Scratch para ayudar a los niños a aprender habilidades prácticas de codificación, y desarrollarse como pensadores computacionales.",
|
||||
"annualReport.supportersSFEDescription2": "David sabe de primera mano la importancia del pensamiento computacional, y su carrera como informático y emprendedor ha sido moldeada por la misma curiosidad que Scratch ayuda a los jóvenes estudiantes a explorar todos los días. Es el mismo instinto exploratorio que lo llevó a estudiar informática en Princeton y a obtener un doctorado basado en el trabajo realizado en el Laboratorio de Inteligencia Artificial del MIT. En 2001, cofundó Two Sigma, que se ha convertido en un líder mundial en la aplicación del aprendizaje automático y la ciencia de datos para la gestión de inversiones.",
|
||||
"annualReport.supportersSFEDescription3": "En 2011, David fundó Siegel Family Endowment ( SFE ) para apoyar a las organizaciones que trabajan para ayudar a las personas a adaptarse a las demandas de las nuevas tecnologías, y para comprender y mitigar mejor las poderosas interrupciones que la tecnología ha provocado en casi todos los sectores. También es cofundador de la Fundación Scratch, y es un firme defensor de la misión de la organización de mantener Scratch libre y accesible para los estudiantes de todo el mundo.",
|
||||
"annualReport.supportersCoFounder": "Co-Fundador y Co-Presidente",
|
||||
"annualReport.supportersQuote": "Asegurarse de que Scratch permanezca libre y accesible para los niños en todas partes es una de las formas más impactantes en que podemos ayudar a los jóvenes estudiantes a participar y prosperar en un mundo cada vez más digital. Supporting Scratch es más importante hoy que nunca.",
|
||||
"annualReport.supportersThankYou": "Gracias a nuestros seguidores",
|
||||
"annualReport.supportersAllDescription": "Nuestra misión es proporcionar a todos los niños, de todos los orígenes, oportunidades para imaginar, crear y compartir con las nuevas tecnologías. Queremos agradecer a todos los seguidores de Scratch que, desde que comenzamos a trabajar en Scratch en 2002, nos han ayudado a crear increíbles experiencias de aprendizaje para millones de jóvenes en todo el mundo. La siguiente lista se basa en donaciones acumulativas a Scratch ( tanto en MIT como en Scratch Foundation ) hasta el 31 de diciembre de 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Estamos especialmente agradecidos con nuestros socios fundadores que nos apoyaron desde los primeros días de Scratch, cada uno de los cuales proporcionó al menos $ 10,000,000 de apoyo acumulativo, en varias formas.",
|
||||
"annualReport.supportersFoundingTitle": "Socios Fundadores",
|
||||
"annualReport.supportersCreativityTitle": "Círculo de creatividad — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Círculo de colaboración — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Círculo de imaginación — $ 50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Círculo de inspiración — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Círculo de exploración — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "Partidarios en especie",
|
||||
"annualReport.leadershipTitle": "Nuestro Equipo",
|
||||
"annualReport.leadershipBoard": "Junta Directiva",
|
||||
"annualReport.leadershipChair": "Silla",
|
||||
"annualReport.leadershipProfessor": "Profesor de Investigación del Aprendizaje",
|
||||
"annualReport.leadershipViceChair": "Vicepresidente",
|
||||
"annualReport.leadershipBoardMember": "Miembro de la Junta",
|
||||
"annualReport.leadershipPresidentCEO": "Presidente y director general",
|
||||
"annualReport.leadershipFormerPresident": "Ex presidente",
|
||||
"annualReport.leadershipFounderCEO": "Fundador y CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Ex presidente y director ejecutivo",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Secretario de la Junta y Tesorero",
|
||||
"annualReport.leadershipBoardSecretary": "Secretario de la Junta",
|
||||
"annualReport.leadershipBoardTreasurer": "Tesorero de la Junta",
|
||||
"annualReport.leadershipScratchTeam": "Equipo de Scratch",
|
||||
"annualReport.leadershipInterim": "Director Ejecutivo Interino",
|
||||
"annualReport.donateTitle": "Apóyanos",
|
||||
"annualReport.donateMessage": "Su apoyo nos permite hacer Scratch gratis para todos, mantiene nuestros servidores en funcionamiento y, lo más importante, podemos brindar a los niños de todo el mundo la oportunidad de imaginar, crear y compartir. ¡Gracias!",
|
||||
"annualReport.donateButton": "Dona"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mensaje",
|
||||
"annualReport.subnavMission": "Misión",
|
||||
"annualReport.subnavMilestones": "Hitos",
|
||||
"annualReport.subnavReach": "Alcanzar",
|
||||
"annualReport.subnavInitiatives": "Iniciativas",
|
||||
"annualReport.subnavFinancials": "Financieros",
|
||||
"annualReport.subnavSupporters": "Patrocinadores",
|
||||
"annualReport.subnavTeam": "Equipo",
|
||||
"annualReport.subnavDonate": "Donar",
|
||||
"annualReport.mastheadYear": "Informe Anual 2019",
|
||||
"annualReport.mastheadTitle": "Cultivando un mundo de aprendizaje creativo",
|
||||
"annualReport.messageTitle": "Mensaje del equipo Scratch",
|
||||
"annualReport.messageP1": "2019 fue un año de gran avance para Scratch. Comenzamos el año con el lanzamiento de Scratch 3.0, nuestra última generación de Scratch, diseñada para despertar la creatividad de los niños y niñas y para implicar a los niños y niñas con distintos intereses y contextos. Celebramos el fin de año con nuestro equipo mudándose desde el MIT hasta la nueva sede en la Fundación Scratch, un espacio en planta baja alegre junto a la Estación Sur de Boston. A lo largo del año, la comunidad Scratch continuó prosperando y creciendo: más de 20 millones de jóvenes crearon proyectos con Scratch en 2019, un incremento del 48% con respecto al año anterior.",
|
||||
"annualReport.messageP2": "El impacto y la importancia de Scratch se ha puesto de manifiesto en 2020 cuando la COVID obligó al cierre de los colegios. La actividad en la comunidad online de Scratch aumentó más del doble una vez los jóvenes, confinados en sus casas, acudieron a Scratch para expresar su propia creatividad y conectar con otras personas. Los Scratchers también han participado activamente en \"Black Lives Matter\" y otros movimientos por la justicia racial y la igualdad, creando proyectos animados y estudios para concienciar y pedir un cambio.",
|
||||
"annualReport.messageP3": "Desde que lanzamos Scratch en 2007, siempre hemos visto a Scratch como algo más que un lenguaje de programación. Scratch ofrece oportunidades a toda la gente joven, en cualquier contexto, para desarrollar su voz, expresar sus ideas y crear con otras personas. Nos encanta ver la forma en la que los Scratchers han respondido a los últimos cambios sociales con creatividad, colaboración, cuidado y amabilidad.",
|
||||
"annualReport.messageP4": "En este Informe Anual, compartiremos más sobre la misión, los planes, el impacto y el alcance de Scratch, apoyado con ejemplos de cómo Scratch está ampliando las oportunidades de aprendizaje para una amplia diversidad de jóvenes en todo el mundo, tanto en las escuelas como a lo largo de sus vidas.",
|
||||
"annualReport.messageP5": "Estamos orgullosos de lo que los jóvenes están creando y aprendiendo con Scratch hoy, y estamos comprometidos a brindar más oportunidades para más jóvenes en el futuro.",
|
||||
"annualReport.messageSignature": "— El Equipo de Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch Responde al COVID",
|
||||
"annualReport.covidResponseP1": "Mientras escribimos este informe anual, estamos meses después de la pandemia de COVID. Desde mediados de marzo de 2020, la oficina de Scratch ha sido cerrada y los miembros del Equipo Scratch han estado trabajando activamente desde casa para apoyar a niños y educadores de todo el mundo cuyas vidas han sido interrumpidas por la pandemia.",
|
||||
"annualReport.covidResponseP2": "En el 17 de Marzo, publicamos la iniciativa de #ScratchEnCasa para promover niños, familiares y educadores con ideas para atraer el aprendizaje creativo actividades con Scratch en casa. nosotros continuamos a añadir vídeo tutoriales y otros recursos a {scratchAtHomeLink}",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchEnCasa pagina",
|
||||
"annualReport.covidResponseP3": "La actividad en {scratchCommunityLink} ha más que duplicado desde el año pasado. Scratchers están creando y compartiendo proyectos para apoyar e inspirar a otros a través de la pandemia — con proyectos y estudios que ofrecen ideas para hacer ejercicio en casa, consejos para mantenerse saludable, humor para animarse unos a otros, y gracias a los trabajadores esenciales.",
|
||||
"annualReport.covidResponseScratchCommunity": "Comunidad online de Scratch",
|
||||
"annualReport.missionTitle": "Nuestra misión",
|
||||
"annualReport.missionSubtitle": "Nuestra misión es proporcionar a todos los niños, de todos los orígenes, oportunidades para imaginar, crear y colaborar con las nuevas tecnologías — para que puedan dar forma al mundo del mañana.",
|
||||
"annualReport.missionP1": "Estamos comprometidos a priorizar la equidad en todos los aspectos de nuestro trabajo, con un enfoque particular en iniciativas y enfoques que apoyan a los niños, las familias y los educadores más alejados de la justicia educativa.",
|
||||
"annualReport.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños a pensar creativamente, razonar sistemáticamente y trabajar en colaboración — habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
|
||||
"annualReport.missionP3": "Al desarrollar nuevas tecnologías, actividades y materiales de aprendizaje, nos guiamos por lo que llamamos {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Cuatro P del aprendizaje creativo",
|
||||
"annualReport.missionProjectsTitle": "Proyectos",
|
||||
"annualReport.missionPeersTitle": "Pares",
|
||||
"annualReport.missionPassionTitle": "Pasión",
|
||||
"annualReport.missionPlayTitle": "Reproducir",
|
||||
"annualReport.missionProjectsDescription": "Involucrar a los niños en el diseño, la creación y la expresión creativa.",
|
||||
"annualReport.missionPeersDescription": "Apoyar a los niños en la colaboración, el intercambio, la remezcla y la tutoría.",
|
||||
"annualReport.missionPassionDescription": "Permita que los niños desarrollen sus intereses y trabajen en proyectos personalmente significativos",
|
||||
"annualReport.missionPlayDescription": "Anime a los niños a jugar, experimentar e iterar",
|
||||
"annualReport.milestonesTitle": "Hitos",
|
||||
"annualReport.milestonesDescription": "Aquí hay algunos eventos y logros clave en la historia de Scratch y la comunidad global de Scratch.",
|
||||
"annualReport.milestones2003Message": "Recibió una subvención de la National Science Foundation para comenzar el desarrollo de Scratch",
|
||||
"annualReport.milestones2004Message": "Se ofreció el primer taller de Scratch en Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lanzamiento público del lenguaje de programación Scratch y la comunidad en línea.",
|
||||
"annualReport.milestones2008Message": "Primera conferencia de Scratch organizada para educadores y desarrolladores",
|
||||
"annualReport.milestones2009Message1.4": "Lanzamiento de Scratch 1.4, traducido a más de 40 idiomas",
|
||||
"annualReport.milestones2009MessageScratchDay": "Organizó el primer evento del Día de Scratch para niños y familias",
|
||||
"annualReport.milestones2010Message": "La comunidad en línea Scratch llega a 1 millón de miembros",
|
||||
"annualReport.milestones2013MessageFoundation": "Fundación establecida de código para aprender ( más tarde renombrada Fundación Scratch )",
|
||||
"annualReport.milestones2013MessageScratch2": "Lanzamiento de Scratch 2.0, brindando nuevas oportunidades de colaboración",
|
||||
"annualReport.milestones2014Message": "Lanzamiento de ScratchJr para niños más pequeños, de 5 a 7 años.",
|
||||
"annualReport.milestones2016Message": "La comunidad en línea Scratch llega a 10 millones de miembros",
|
||||
"annualReport.milestones2017Message": "Scratch Day crece a 1.100 eventos en 60 países.",
|
||||
"annualReport.milestones2019MessageScratch3": "Lanzamiento de Scratch 3.0, ampliando lo que los niños pueden crear con código",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team pasa del MIT a Scratch Foundation",
|
||||
"annualReport.reachTitle": "Llegar a los niños de todo el mundo",
|
||||
"annualReport.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
|
||||
"annualReport.reachMillion": "millon",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Visitantes únicos",
|
||||
"annualReport.reachProjectsCreated": "Proyectos Creados",
|
||||
"annualReport.reachProjectCreators": "Gente Creo Proyectos",
|
||||
"annualReport.reachComments": "Comentarios Publicados en la Comunidad online",
|
||||
"annualReport.reachGrowthTitle": "Crecimiento de la comunidad",
|
||||
"annualReport.reachGrowthBlurb": "Nuevas cuentas creadas en la comunidad online de Scratch en los últimos 5 años.",
|
||||
"annualReport.reachGlobalCommunity": "Nuestra comunidad global",
|
||||
"annualReport.reachMapBlurb": "Todas las cuentas registradas en la comunidad online de Scratch desde el lanzamiento de Scratch mediante 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "en una escala logarítmica",
|
||||
"annualReport.reachTranslationTitle": "Scratch esta traducido a 60+ Idiomas",
|
||||
"annualReport.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (5-7 años) crear sus propias historias y juegos interactivos.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Instalaciones desde el lanzamiento en 2014",
|
||||
"annualReport.initiativesTitle": "Iniciativas",
|
||||
"annualReport.initiativesDescription": "El trabajo en la Fundación Scratch se centra en tres áreas estratégicas: herramientas creativas, comunidad y escuelas. Cada área prioriza la voz y las necesidades de los niños que están subrepresentados en la informática creativa y buscan apoyar a los niños en diversos entornos y culturas en todo el mundo.",
|
||||
"annualReport.equity": "Capital",
|
||||
"annualReport.globalStrategy": "Estrategia Global",
|
||||
"annualReport.toolsTitle": "Herramientas creativas",
|
||||
"annualReport.toolsIntro": "Constantemente experimentamos e innovamos con nuevas tecnologías y nuevos diseños — siempre nos esforzamos por proporcionar a los niños nuevas formas de crear, colaborar y aprender.",
|
||||
"annualReport.toolsSpotlight": "Herramientas creativas — Historia destacada",
|
||||
"annualReport.toolsLaunch": "Lanzamiento de Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Diseñamos Scratch 3.0 para expandir cómo, qué y dónde pueden crear los niños con Scratch. Lanzado a principios de 2019, Scratch 3.0 condujo a un aumento de la actividad en la comunidad Scratch, con más proyectos — y una mayor variedad de proyectos — que nunca.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 incluye una biblioteca de extensiones — colecciones adicionales de bloques de codificación que agregan nuevas capacidades a Scratch. Algunas extensiones proporcionan acceso a servicios web y otras características de software, mientras que otras conectan Scratch con dispositivos del mundo físico como motores y sensores.",
|
||||
"annualReport.toolsTexttoSpeech": "Texto-a-Voz",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Con la extensión Texto a voz, los niños pueden programar sus personajes Scratch para hablar en voz alta, en una variedad de voces diferentes.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} proyectos en 2019 usados en Texto-a-voz",
|
||||
"annualReport.toolsMostPopular": "Mas popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nueva Extensión de Scratch en la comunidad",
|
||||
"annualReport.toolsCollabAWS": "Colaboración con Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducir",
|
||||
"annualReport.toolsTranslateIntro": "Con la extensión Translate, basada en la API de Google Translate, los niños pueden incorporar la traducción automática a sus proyectos, apoyando el aprendizaje de idiomas y la comunicación global.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} idiomas traducidos en la extensión",
|
||||
"annualReport.toolsSupportsLiteracy": "Apoya la alfabetización",
|
||||
"annualReport.toolsCSandLanguageArts": "informática y artes del lenguaje",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} a través de {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Colaboración con Google",
|
||||
"annualReport.toolsPhysicalWorld": "Conexiones del mundo físico",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Los estudiantes pueden crear robots de baile, esculturas interactivas y experimentos de recopilación de datos utilizando Scratch con kits de robótica LEGO. El nuevo LEGO Education SPIKE Prime Set presenta una aplicación basada en Scratch. Además, las extensiones Scratch están disponibles para {mindstormsLink} y {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Colaborando con LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video tutoriales",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 presentó una colección diversa de tutoriales en video para ayudar a los niños a comenzar con Scratch. Los tutoriales son abiertos y están diseñados para alentar a los estudiantes a experimentar, seguir sus intereses y expresar sus propias ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 nuevos tutoriales",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} disponible en Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 millones",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} visitas en 2019",
|
||||
"annualReport.toolsApp": "La aplicación Scratch admite el aprendizaje fuera de línea",
|
||||
"annualReport.toolsDownloadLink": "App descargable",
|
||||
"annualReport.toolsRaspberryLink": "Use en Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Durante 2019, el equipo Scratch lanzó Scratch 3.0 como {downloadableLink} un uso en múltiples plataformas, incluidas las tabletas Windows, MacOS, ChromeOS y Android. Además, la Fundación Raspberry Pi lanzó Scratch 3.0 para {raspberryLink}. Estas versiones descargables son especialmente importantes para millones de estudiantes en áreas donde la conectividad a Internet no está disponible o no es confiable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi en Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Para resaltar lo que los niños pueden hacer con Scratch 3.0, colaboramos con Cartoon Network para crear un video con Abhi, un Scratcher de 12 años a quien le encanta hacer animaciones y juegos. En el video, Abhi se encuentra con Ian Jones-Quartey, creador de OK K.O. y otros programas de Cartoon Network. Abhi le presenta a Ian las características clave de la nueva versión de Scratch, y juntos dibujan y programan una animación de un personaje de Cartoon Network saltando arriba y abajo.",
|
||||
"annualReport.toolsAbhiQuote": "Mi cosa favorita de Scratch es la comunidad, porque son agradables y útiles para mí. Es por eso que siempre estoy feliz de compartir cada proyecto que está en mis sueños.",
|
||||
"annualReport.communityTitle": "Comunidad",
|
||||
"annualReport.communityIntro": "La comunidad en línea Scratch siempre ha sido una parte importante de la experiencia Scratch, brindando oportunidades para que los niños colaboren, compartan y se den su opinión.",
|
||||
"annualReport.communitySpotlight": "Comunidad — Historia de Enfoque",
|
||||
"annualReport.communityTeam": "Comunidad del equipo de Scratch",
|
||||
"annualReport.communityTeamIntro1": "Cuando se les pregunta por qué usan Scratch, la mayoría de los Scratchers hablan sobre la importancia de la comunidad en línea para motivar su participación continua, proporcionando un espacio donde pueden expresar su creatividad, hacer amigos, recibir comentarios, obtener nuevas ideas y aprender nuevas habilidades. Muchos Scratchers expresan su agradecimiento por la comunidad Scratch como un espacio seguro y acogedor para conectarse, compartir y aprender unos de otros.",
|
||||
"annualReport.communityTeamIntro2": "Con 40,000 nuevos proyectos y 400,000 nuevos comentarios en la comunidad en línea Scratch cada día, ¿cómo podemos asegurar que la comunidad permanezca segura y amigable, al tiempo que apoyamos y fomentamos la expresión creativa? Nuestro equipo comunitario, que incluye personal a tiempo completo y una red de moderadores, lidera este trabajo esencial. Hay dos dimensiones clave del trabajo del equipo comunitario: moderación y compromiso de la comunidad.",
|
||||
"annualReport.communityModerationTitle": "Moderación de la comunidad",
|
||||
"annualReport.communityModerationInfo": "Cuando los jóvenes se unen a la comunidad Scratch, acuerdan seguir un conjunto de Directrices comunitarias, que están diseñadas para mantener a Scratch como un lugar seguro y de apoyo para los jóvenes de todos los orígenes. Nuestro equipo comunitario utiliza una amplia variedad de herramientas y estrategias para fomentar una buena ciudadanía digital y mantener un entorno positivo para que los Scratchers lo creen. Los filtros automatizados evitan que se comparta información privada o que se publique contenido inapropiado, y permitimos que cualquiera informe el contenido que considera que viola las Directrices comunitarias.",
|
||||
"annualReport.communityGuidelinesTitle": "Reglas de la comunidad",
|
||||
"annualReport.communityGuidelinesInfo": "En Scratch son bienvenidas las personas de todas las edades, razas, etnias, religiones, capacidades, orientaciones sexuales e identidades de género.",
|
||||
"annualReport.communityGuidelinesRespect": "Sea respetuoso.",
|
||||
"annualReport.communityGuidelinesShare": "Compartir.",
|
||||
"annualReport.communityGuidelinesHonest": "Sea honesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Somos constructivos.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantén en privado la información personal.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ayúdanos a mantener este sitio amigable.",
|
||||
"annualReport.communityEngagementTitle": "Compromiso de la comunidad",
|
||||
"annualReport.storySwap": "Intercambio de Historia",
|
||||
"annualReport.communityEngagementInfo": "Otro papel importante del equipo comunitario es destacar y desarrollar oportunidades para que los jóvenes expresen sus ideas y se involucren de manera positiva. El equipo presenta proyectos y estudios de miembros de la comunidad para servir de inspiración, y publica regularmente Scratch Design Studios para fomentar la actividad creativa. Cada verano, el equipo organiza un campamento de scratch en línea: el tema en 2019 fue {storySwapLink}, con Scratchers construyendo sobre las historias de los demás.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Algunos estudios de diseño de Scratch de 2019:",
|
||||
"annualReport.communityDayintheLife": "Día en la vida",
|
||||
"annualReport.communityDayintheLifeInfo": "Crea un proyecto sobre un día en la vida de algo o alguien",
|
||||
"annualReport.communityYear3000": "Año 3000",
|
||||
"annualReport.communityYear3000Info": "¿Cómo sería la vida en el año 3000?",
|
||||
"annualReport.communityBounce": "Rebotar",
|
||||
"annualReport.communityBounceInfo": "Cree un proyecto que implique rebotar, saltar, hacer boing o saltar.",
|
||||
"annualReport.communityMonochromatic": "En blanco y negro",
|
||||
"annualReport.communityMonochromaticInfo": "¿Cómo se verían las cosas si estuviesen en blanco y negro?",
|
||||
"annualReport.communityQuotes": "Comunidad — Frases",
|
||||
"annualReport.communityQuote1": "Me uní a Scratch cuando tenía 11 años y las cosas que aprendí al usar la plataforma e interactuar con la comunidad fueron realmente una parte vital de mi aprendizaje al crecer.",
|
||||
"annualReport.communityQuote2": "Scratch me ha permitido hacer cosas desde casa, como \n- Respetar a las personas y sus proyectos\n- Hacer amigos\n- Sentir que no estoy solo en esta cuarentena\n....y mucho más, así que quiero decir \n¡THANKS!",
|
||||
"annualReport.communityQuote3": "¡He estado en Scratch durante aproximadamente 2 años, y ha sido una experiencia que cambia la vida! ¡He aprendido muchas cosas nuevas, como la codificación, la etiqueta en línea y el arte!",
|
||||
"annualReport.communityQuote4": "Scratch fue mi pasatiempo favorito en sexto grado. Secretamente me introdujo a la lógica booleana, el orden de las operaciones y las expresiones matemáticas anidadas — sin mencionar la programación de computadoras en sí.",
|
||||
"annualReport.studio": "estudio",
|
||||
"annualReport.communityBLMIntro": "A medida que las protestas por la justicia racial barrieron los Estados Unidos después de los trágicos asesinatos de George Floyd, Breonna Taylor, Ahmaud Arbery y otros a principios de 2020, muchos jóvenes usaron Scratch como una forma de expresar su apoyo al movimiento Black Lives Matter, creando proyectos y publicando comentarios para hablar en contra del racismo y la violencia policial. En {BLMStudioLink} en la página de inicio de Scratch, Scratchers contribuyeron con cientos de proyectos y miles de comentarios. El equipo de la comunidad Scratch participó activamente para apoyar a los Scratchers durante un tiempo traumático y garantizar que todos los proyectos y conversaciones siguieran siendo respetuosos.",
|
||||
"annualReport.communityArtwork": "Fanart hecho por OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Vemos a los jóvenes como agentes de cambio.",
|
||||
"annualReport.communityChangeInfo": "Estamos comprometidos a trabajar con ellos, y con los educadores y las familias que los apoyan, para garantizar que desarrollen las habilidades, la motivación, y la confianza que necesitarán para llevar vidas satisfactorias y lograr un cambio significativo en la sociedad.",
|
||||
"annualReport.watchVideo": "Ver vídeo",
|
||||
"annualReport.schoolsTitle": "Escuelas",
|
||||
"annualReport.schoolsIntro": "Brindamos programas y recursos para apoyar a maestros y estudiantes en escuelas de todo el mundo, diseñados para lograr la equidad en las experiencias de computación creativa, basadas en proyectos, pasión, compañeros y juego.",
|
||||
"annualReport.schoolsSpotlight": "Escuelas — Historia de enfoque",
|
||||
"annualReport.cpsProjectTitle": "Computación creativa en las escuelas públicas de Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "En 2019, con fondos de Google.org, el equipo Scratch se asoció con SocialWorks, CS4ALL Chicago y Chicago Public Schools apoyarán a siete escuelas primarias en el lado sur de Chicago cuando lanzaron una iniciativa para incorporar la codificación creativa en su plan de estudios.",
|
||||
"annualReport.cpsProjectIntroP2": "Como parte de esta iniciativa, cientos de estudiantes se imaginaron y se convirtieron en el superhéroe de sus propios videojuegos. Dieron vida a esas ideas en un proyecto colaborativo Scratch llamado SuperMe. El héroe local de Chicago y el músico ganador del Grammy Chance the Rapper se inspiró tanto en el trabajo de los estudiantes ’ que lo llamó el videojuego oficial de su exitosa canción “ I Love You So Mucho ” y lo compartió con el mundo.",
|
||||
"annualReport.familyCreativeNightsHeader": "Noches de codificación creativa familiar",
|
||||
"annualReport.familyCreativeNightsDescription": "Una clave para el éxito de esta iniciativa fue conectar a estudiantes, familias, maestros y otros miembros de la comunidad a través de Family Creative Coding Nights. Estos eventos reunieron a cientos de miembros de la familia de todas las edades —, desde niños pequeños hasta abuelos — en actividades que mezclaban codificación con arte, danza y música. Estos eventos fortalecieron las conexiones entre el hogar y la escuela, reconociendo el importante papel de las familias en inspirar y apoyar el aprendizaje de los niños.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotos de Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Invertir en desarrollo profesional para docentes",
|
||||
"annualReport.teacherPDDescription": "Los maestros de todas las escuelas primarias participantes se reunieron para talleres de desarrollo profesional, obtener experiencia de primera mano en la creación de sus propios proyectos Scratch y encontrar formas significativas de usar Scratch para apoyar el aprendizaje de los estudiantes en todo el plan de estudios.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Educador de CPS",
|
||||
"annualReport.teacherPDQuote": "Lo que más me sorprendió fue la colaboración intrínseca que vino con el uso de Scratch en mi clase. A menudo, los propios estudiantes descubrirían algo en la plataforma Scratch, me lo mostrarían y luego lo difundirían entre ellos.",
|
||||
"annualReport.extendingReachHeader": "Extendiendo el alcance",
|
||||
"annualReport.extendingReachDescription": "Para ampliar el alcance de esta asociación, CS4ALL Chicago se basó en el modelo Family Creative Coding Night y lo puso a disposición de todas las Escuelas Públicas de Chicago. Google CS Primero produjo {codeYourHeroLink} guías para estudiantes y profesores, disponibles en línea gratis y sólo en inglés y español.",
|
||||
"annualReport.codeYourHero": "Codifica tu héroe",
|
||||
"annualReport.inTheNewsHeader": "En las Noticias",
|
||||
"annualReport.chicagoSunTimesArticle": "Artículo de Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Artículo de Rolling Stones",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences alrededor del mundo",
|
||||
"annualReport.conferencesIntro": "En 2008, el Equipo Scratch organizó la primera conferencia Scratch en el MIT, que reunió a educadores, investigadores y desarrolladores para compartir ideas y experiencias sobre el uso de Scratch para apoyar el aprendizaje creativo. Desde entonces, el Equipo Scratch ha organizado y organizado una conferencia Scratch en el MIT cada dos años. Además, los miembros de la comunidad global Scratch han organizado y organizado más de una docena de conferencias — que se extienden por los océanos, continentes, culturas e idiomas.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto de {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latinoamérica",
|
||||
"annualReport.conferencesLatinAmericaDescription": "En mayo de 2019, educadores de todo Chile y otras áreas de América Latina se reunieron para la segunda {scratchAlSurLink} conferencia en Santiago, Chile. Después de la conferencia, Scratch al Sur lanzó {spanishVersionLink} de la guía {creativeComputingCurriculumLink}, desarrollada por el grupo Creative Computing en Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Versión Española",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto por {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "En agosto de 2019, la Fundación Raspberry Pi organizó la cuarta {scratchConferenceEuropeLink}, celebrada en Cambridge, Reino Unido. La conferencia reunió a educadores formales e informales de más de 25 países para talleres prácticos, presentaciones y demostraciones de estudiantes, educadores, investigadores y organizaciones comunitarias.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto por {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "África",
|
||||
"annualReport.conferencesAfricaDescription": "En octubre de 2019, se celebró la primera {scratchAfricaConferenceLink} en Nairobi, Kenia, atrayendo a más de 250 educadores y estudiantes de toda África para compartir lecciones, empoderar a los jóvenes y celebrar los logros en la codificación creativa. En la conferencia, el equipo Scratch lanzó una versión suajili de Scratch, disponible para su uso tanto en línea como fuera de línea.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto de{photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanzaz - 2019",
|
||||
"annualReport.financialsButton": "Finanzas auditadas 2019",
|
||||
"annualReport.financialsFutureYears": "Nota: Las finanzas en los próximos años serán significativamente diferentes, ya que el personal de Scratch ahora ha pasado del MIT a la Fundación Scratch.",
|
||||
"annualReport.supportersTitle": "Gracias a nuestros seguidores",
|
||||
"annualReport.supportersIntro": "Gracias a nuestros generosos seguidores. Su contribución nos ayuda a ampliar las oportunidades de aprendizaje creativo para niños de todas las edades, de todos los orígenes, en todo el mundo.",
|
||||
"annualReport.supportersSpotlightTitle": "Donante - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Fundación de la familia Siegel",
|
||||
"annualReport.supportersSFEDescription1": "En mayo de 2012, David Siegel asistió al Día de Scratch en el MIT Media Lab con su hijo Zach, un Scratcher activo y entusiasta. Al ver a Zach y otros niños usar Scratch para codificar sus propios juegos, animaciones y criaturas robóticas, David vio cuánto potencial tenía Scratch para ayudar a los niños a aprender habilidades prácticas de codificación, y desarrollarse como pensadores computacionales.",
|
||||
"annualReport.supportersSFEDescription2": "David sabe de primera mano la importancia del pensamiento computacional, y su carrera como informático y emprendedor ha sido moldeada por la misma curiosidad que Scratch ayuda a los jóvenes estudiantes a explorar todos los días. Es el mismo instinto exploratorio que lo llevó a estudiar informática en Princeton y a obtener un doctorado basado en el trabajo realizado en el Laboratorio de Inteligencia Artificial del MIT. En 2001, cofundó Two Sigma, que se ha convertido en un líder mundial en la aplicación del aprendizaje automático y la ciencia de datos para la gestión de inversiones.",
|
||||
"annualReport.supportersSFEDescription3": "En 2011, David fundó Siegel Family Endowment ( SFE ) para apoyar a las organizaciones que trabajan para ayudar a las personas a adaptarse a las demandas de las nuevas tecnologías, y para comprender y mitigar mejor las poderosas interrupciones que la tecnología ha provocado en casi todos los sectores. También es cofundador de la Fundación Scratch, y es un firme defensor de la misión de la organización de mantener Scratch libre y accesible para los estudiantes de todo el mundo.",
|
||||
"annualReport.supportersCoFounder": "Cofundador y Copresidente",
|
||||
"annualReport.supportersQuote": "Asegurarse de que Scratch permanezca libre y accesible para los niños en todas partes es una de las formas más impactantes en que podemos ayudar a los jóvenes estudiantes a participar y prosperar en un mundo cada vez más digital. Supporting Scratch es más importante hoy que nunca.",
|
||||
"annualReport.supportersThankYou": "Gracias a nuestros apoyadores",
|
||||
"annualReport.supportersAllDescription": "Nuestra misión es proporcionar a todos los niños, de todos los orígenes, oportunidades para imaginar, crear y compartir con las nuevas tecnologías. Queremos agradecer a todos los seguidores de Scratch que, desde que comenzamos a trabajar en Scratch en 2002, nos han ayudado a crear increíbles experiencias de aprendizaje para millones de jóvenes en todo el mundo. La siguiente lista se basa en donaciones acumulativas a Scratch ( tanto en MIT como en Scratch Foundation ) hasta el 31 de diciembre de 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Estamos especialmente agradecidos con nuestros socios fundadores que nos apoyaron desde los primeros días de Scratch, cada uno de los cuales proporcionó al menos $ 10,000,000 de apoyo acumulativo, en varias formas.",
|
||||
"annualReport.supportersFoundingTitle": "Socios fundadores",
|
||||
"annualReport.supportersCreativityTitle": "Círculo de creatividad — $ 1,000,000 +",
|
||||
"annualReport.supportersCollaborationTitle": "Círculo de colaboración — $ 200,000 +",
|
||||
"annualReport.supportersImaginationTitle": "Círculo de imaginación — $ 50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Círculo de inspiración — $ 20,000 +",
|
||||
"annualReport.supportersExplorationTitle": "Círculo de exploración — $ 5,000 +",
|
||||
"annualReport.supportersInKindTitle": "Partidarios en especie",
|
||||
"annualReport.leadershipTitle": "Nuestro Equipo",
|
||||
"annualReport.leadershipBoard": "Junta directiva",
|
||||
"annualReport.leadershipChair": "Silla",
|
||||
"annualReport.leadershipProfessor": "Profesor de Investigación del Aprendizaje",
|
||||
"annualReport.leadershipViceChair": "Vicepresidente",
|
||||
"annualReport.leadershipBoardMember": "Miembro de la Junta",
|
||||
"annualReport.leadershipPresidentCEO": "Presidente y CEO",
|
||||
"annualReport.leadershipFormerPresident": "Expresidente",
|
||||
"annualReport.leadershipFounderCEO": "Fundador y CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Ex presidente y CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Secretario de la Junta y Tesorero",
|
||||
"annualReport.leadershipBoardSecretary": "Secretario de la junta",
|
||||
"annualReport.leadershipBoardTreasurer": "Tesorero de la Junta",
|
||||
"annualReport.leadershipScratchTeam": "Equipo de Scratch",
|
||||
"annualReport.leadershipInterim": "Director Ejecutivo Interino",
|
||||
"annualReport.donateTitle": "Apóyanos",
|
||||
"annualReport.donateMessage": "Su apoyo nos permite hacer Scratch gratis para todos, mantiene nuestros servidores en funcionamiento y, lo más importante, podemos brindar a los niños de todo el mundo la oportunidad de imaginar, crear y compartir. ¡Gracias!",
|
||||
"annualReport.donateButton": "Donar"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Teade",
|
||||
"annualReport.subnavMission": "Missioon",
|
||||
"annualReport.subnavMilestones": "Verstapostid",
|
||||
"annualReport.subnavReach": "Jõua",
|
||||
"annualReport.subnavInitiatives": "Algatused",
|
||||
"annualReport.subnavFinancials": "Finantsasjad",
|
||||
"annualReport.subnavSupporters": "Toetajad",
|
||||
"annualReport.subnavTeam": "Meeskond",
|
||||
"annualReport.subnavDonate": "Donate",
|
||||
"annualReport.mastheadYear": "2019 aasta aruanne",
|
||||
"annualReport.mastheadTitle": "Loova õppimise maailma arendamine",
|
||||
"annualReport.messageTitle": "Sõnum Scratch Teamilt",
|
||||
"annualReport.messageP1": "2019. aasta oli Scratchi jaoks suurte edusammude aasta. Alustasime aastat Scratch 3.0, meie uusima põlvkonna Scratchi turuletoomisega, mis on loodud laste loovuse äratamiseks ning erinevate huvide ja taustaga laste kaasamiseks. Tähistasime aasta lõppu koos meie meeskonnaga, kes kolis MIT-st uude koju Scratch Foundationis, mängulises esimese korruse ruumis Bostoni lõunajaama lähedal. Kogu aasta jooksul jätkas Scratchi kogukond jõudsalt ja kasvamist: 2019. aastal lõi Scratchiga projekte enam kui 20 miljonit noort, mis on 48% rohkem kui aasta varem.",
|
||||
"annualReport.messageP2": "Scratchi mõju ja tähtsust tõsteti esile 2020. aastal, kuna COVID-pandeemia sundis koole sulgema. Aktiivsus Scratchi veebikogukonnas kasvas enam kui kahekordseks, kui noored, kes olid piiratud oma kodudega, pöördusid Scratchi poole, et end loovalt väljendada ja üksteisega suhelda. Scratchers on aktiivselt osalenud ka Black Lives Matter'is ja muudes rassilise õigluse ja võrdõiguslikkuse liikumistes, luues animeeritud projekte ja stuudioid, et levitada teadlikkust ja nõuda muutusi.",
|
||||
"annualReport.messageP3": "Alates ajast, kui me 2007. aastal Scratchi turule tõime, oleme Scratchi alati näinud rohkem kui programmeerimiskeelena. Scratch pakub kõigile erineva taustaga noortele võimalusi oma häält arendada, oma ideid väljendada ja üksteisega luua. Meile meeldib näha, kuidas Scratchers on reageerinud hiljutistele ühiskondlikele väljakutsetele loovuse, koostöö, hoolivuse ja lahkusega.",
|
||||
"annualReport.messageP4": "Selles aastaaruandes jagame rohkem Scratchi missiooni, plaanide, mõju ja ulatuse kohta, mida toetavad näited selle kohta, kuidas Scratch laiendab õppimisvõimalusi paljudele noortele üle maailma, nii koolides kui ka kogu oma elu jooksul. elusid.",
|
||||
"annualReport.messageP5": "Oleme uhked selle üle, mida noored Scratchiga täna loovad ja õpivad, ning oleme pühendunud sellele, et pakkuda tulevikus rohkem võimalusi rohkematele noortele.",
|
||||
"annualReport.messageSignature": "— Scratchi Meeskond",
|
||||
"annualReport.covidResponseTitle": "Scratch reageerib COVID-ile",
|
||||
"annualReport.covidResponseP1": "Seda aastaaruannet kirjutades oleme COVID-i pandeemias mitu kuud. Alates 2020. aasta märtsi keskpaigast on Scratchi kontor suletud ja Scratch Teami liikmed on aktiivselt kodust tööd teinud, et toetada lapsi ja pedagooge üle maailma, kelle elu pandeemia on seganud.",
|
||||
"annualReport.covidResponseP2": "17. märtsil käivitasime algatuse #ScratchAtHome, et pakkuda lastele, peredele ja pedagoogidele ideid Scratchiga kodus loovate õppetegevustega tegelemiseks. Jätkame videoõpetuste ja muude ressursside lisamist{scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome leht",
|
||||
"annualReport.covidResponseP3": "Aktiivsus on {scratchCommunityLink} eelmise aastaga võrreldes enam kui kahekordistunud. Scratchers loovad ja jagavad projekte, et toetada ja inspireerida teisi pandeemia ajal — projektide ja stuudiotega, mis pakuvad ideid kodus treenimiseks, näpunäiteid tervise hoidmiseks, huumorit üksteise rõõmustamiseks ja tänud olulistele töötajatele.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch veebikogukond",
|
||||
"annualReport.missionTitle": "Meie missioon",
|
||||
"annualReport.missionSubtitle": "Meie missioon on pakkuda kõigile lastele erineva taustaga võimalusi kujutleda, luua ja teha koostööd uute tehnoloogiatega — et nad saaksid kujundada homset maailma.",
|
||||
"annualReport.missionP1": "Oleme võtnud endale kohustuse seada esikohale võrdsus kõigis oma töö aspektides, keskendudes eelkõige algatustele ja lähenemisviisidele, mis toetavad lapsi, peresid ja haridusalasest õiglusest kõige kaugemal olevaid õpetajaid.",
|
||||
"annualReport.missionP2": "Oleme välja töötanud Scratchi tasuta, turvalise ja mängulise õpikeskkonnana, mis kaasab kõik lapsed loovalt mõtlema, süstemaatiliselt mõtlema ja koostööd tegema — need on tänapäeva ühiskonnas kõigi jaoks hädavajalikud oskused. Teeme koostööd õpetajate ja peredega, et toetada lapsi uurimisel, jagamisel ja õppimisel.",
|
||||
"annualReport.missionP3": "Uute tehnoloogiate, tegevuste ja õppematerjalide väljatöötamisel juhindume sellest, mida me nimetame {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Loovõppe neli P-d",
|
||||
"annualReport.missionProjectsTitle": "Projektid",
|
||||
"annualReport.missionPeersTitle": "Eakaaslased",
|
||||
"annualReport.missionPassionTitle": "Kirg",
|
||||
"annualReport.missionPlayTitle": "Käivita",
|
||||
"annualReport.missionProjectsDescription": "Kaasake lapsi kujundama, looma ja end loominguliselt väljendama",
|
||||
"annualReport.missionPeersDescription": "Toetage lapsi koostöö tegemisel, jagamisel, remiksimisel ja juhendamisel",
|
||||
"annualReport.missionPassionDescription": "Võimaldage lastel arendada oma huvisid ja töötada isiklikult tähenduslike projektidega",
|
||||
"annualReport.missionPlayDescription": "Julgustage lapsi nokitsema, katsetama ja kordama",
|
||||
"annualReport.milestonesTitle": "Verstapostid",
|
||||
"annualReport.milestonesDescription": "Siin on mõned olulisemad sündmused ja saavutused Scratchi ja ülemaailmse Scratchi kogukonna ajaloos.",
|
||||
"annualReport.milestones2003Message": "Scratchi arendamise alustamiseks anti National Science Foundationi stipendium",
|
||||
"annualReport.milestones2004Message": "Pakuti esimest Scratch'i töötuba Computer Clubhouse Teen Summitil",
|
||||
"annualReport.milestones2007Message": "Pakuti esimest Scratch'i töötuba Computer Clubhouse Teen Summitil",
|
||||
"annualReport.milestones2008Message": "Korraldati esimene Scratch konverents koolitajatele ja arendajatele",
|
||||
"annualReport.milestones2009Message1.4": "Välja antud Scratch 1.4, tõlgitud enam kui 40 keelde",
|
||||
"annualReport.milestones2009MessageScratchDay": "Korraldas esimest Scratch Day üritust lastele ja peredele",
|
||||
"annualReport.milestones2010Message": "Scratchi veebikogukonnal on 1 miljon liiget",
|
||||
"annualReport.milestones2013MessageFoundation": "Asutatud Code-to-Learn Foundation (hiljem nimega Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0 käivitamine, mis pakub uusi koostöövõimalusi",
|
||||
"annualReport.milestones2014Message": "ScratchJr käivitamine noorematele lastele vanuses 5–7",
|
||||
"annualReport.milestones2016Message": "Scratchi veebikogukonnal on 10 miljonit liiget",
|
||||
"annualReport.milestones2017Message": "Scratch Day kasvab 1100 sündmuseni 60 riigis",
|
||||
"annualReport.milestones2019MessageScratch3": "Scratch 3.0 käivitamine, mis laiendab seda, mida lapsed saavad koodiga luua",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team kolib MIT-st Scratch Foundationi",
|
||||
"annualReport.reachTitle": "Lasteni jõudmine kogu maailmas",
|
||||
"annualReport.reachSubtitle": "Scratch on maailma suurim 8-aastastele ja vanematele lastele ja teismelistele mõeldud kodeerimiskogukond.",
|
||||
"annualReport.reachMillion": "miljonit",
|
||||
"annualReport.reach170million": "170{million}",
|
||||
"annualReport.reach60million": "60{million}",
|
||||
"annualReport.reach20million": "20{million}",
|
||||
"annualReport.reach48million": "48{million}",
|
||||
"annualReport.reachUniqueVisitors": "Unikaalsed külastajad",
|
||||
"annualReport.reachProjectsCreated": "Loodud projektid",
|
||||
"annualReport.reachProjectCreators": "Inimesed lõid projekte",
|
||||
"annualReport.reachComments": "Veebikogukonnas postitatud kommentaarid",
|
||||
"annualReport.reachGrowthTitle": "Veebikogukonnas postitatud kommentaarid",
|
||||
"annualReport.reachGrowthBlurb": "Viimase 5 aasta jooksul Scratch Online kogukonnas loodud uued kontod.",
|
||||
"annualReport.reachGlobalCommunity": "Meie globaalne kogukond",
|
||||
"annualReport.reachMapBlurb": "Scratchi veebikogukonnas registreeritud kontode koguarv alates Scratchi käivitamisest kuni 2019. aastani",
|
||||
"annualReport.reachMap20M": "20 miljonit",
|
||||
"annualReport.reachMapLog": "logaritmilisel skaalal",
|
||||
"annualReport.reachTranslationTitle": "Scratch on tõlgitud enam kui 60 keelde",
|
||||
"annualReport.reachTranslationBlurb": "Aitäh vabatahtlikele tõlkijatele üle maailma.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr on sissejuhatav programmeerimiskeskkond, mis võimaldab väikelastel (vanuses 5-7) luua oma interaktiivseid lugusid ja mänge.",
|
||||
"annualReport.reach22million": "22{million}",
|
||||
"annualReport.reachDownloads": "Allalaadimised alates käivitamisest 2014. aastal",
|
||||
"annualReport.initiativesTitle": "Algatused",
|
||||
"annualReport.initiativesDescription": "Scratch Foundationi töö keskendub kolmele strateegilisele valdkonnale: loomingulised tööriistad, kogukond ja koolid. Iga valdkond seab esikohale nende laste häält ja vajadusi, kes on loomingulises andmetöötluses alaesindatud, ning püüab toetada lapsi erinevates oludes ja kultuurides üle kogu maailma.",
|
||||
"annualReport.equity": "Omakapital",
|
||||
"annualReport.globalStrategy": "Ülemaailmne strateegia",
|
||||
"annualReport.toolsTitle": "Loomingulised tööriistad",
|
||||
"annualReport.toolsIntro": "Katsetame ja uuendame pidevalt uusi tehnoloogiaid ja disainilahendusi — püüame alati pakkuda lastele uusi viise loomiseks, koostööks ja õppimiseks.",
|
||||
"annualReport.toolsSpotlight": "Loomingulised tööriistad — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0 käivitamine",
|
||||
"annualReport.toolsLaunchIntro1": "Arendasime Scratch 3.0, et laiendada, kuidas, mida ja kus lapsed saavad Scratchiga luua. 2019. aasta alguses välja antud Scratch 3.0 tõi Scratchi kogukonnas kaasa rohkemate projektide — ja suurema hulga projektide — kui kunagi varem.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 sisaldab laienduste teeki — täiendavaid kodeerimisplokkide kogusid, mis lisavad Scratchile uusi võimalusi. Mõned laiendused pakuvad juurdepääsu veebiteenustele ja muudele tarkvarafunktsioonidele, samas kui teised ühendavad Scratchi füüsilise maailma seadmetega, nagu mootorid ja andurid.",
|
||||
"annualReport.toolsTexttoSpeech": "Tekst kõneks",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Kõnesünteesi laienduse abil saavad lapsed programmeerida oma Scratch-tegelased valjusti ja erinevate häältega rääkima.",
|
||||
"annualReport.toolsNumProjects": "330 000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects}2019. aasta projektides kasutati kõnesünteesi",
|
||||
"annualReport.toolsMostPopular": "Populaarseim",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}kogukonnas uus Scratch Extension",
|
||||
"annualReport.toolsCollabAWS": "Koostöö Amazon Web Servicesiga",
|
||||
"annualReport.toolsTranslate": "Tõlgi",
|
||||
"annualReport.toolsTranslateIntro": "Google'i tõlke API-le ehitatud tõlkelaiendiga saavad lapsed oma projektidesse lisada automaattõlke, toetades keeleõpet ja ülemaailmset suhtlust.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}laiendis tõlgitud keeltesse",
|
||||
"annualReport.toolsSupportsLiteracy": "Toetab kirjaoskust",
|
||||
"annualReport.toolsCSandLanguageArts": "arvutiteadus ja keelekunst",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy}üle{CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Koostöö Google'iga",
|
||||
"annualReport.toolsPhysicalWorld": "Füüsilise maailma ühendused",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Õpilased saavad luua tantsivaid roboteid, interaktiivseid skulptuure ja andmete kogumise katseid, kasutades Scratch with LEGO robootikakomplekte. Uues LEGO Education SPIKE Prime komplektis on Scratchil põhinev rakendus. Lisaks on {mindstormsLink} ja {weDoLink} jaoks saadaval Scratchi laiendused.",
|
||||
"annualReport.toolsCollabLEGO": "Koostöö LEGO Educationiga",
|
||||
"annualReport.toolsVideoTutorials": "Videojuhendid",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 tutvustas mitmekülgset videoõpetuste kogu, mis aitab lastel Scratchiga alustada. Õpetused on avatud ja mõeldud julgustama õpilasi katsetama, järgima nende huvisid ja väljendama oma ideid.",
|
||||
"annualReport.toolsNumTutorials": "25 uut õpetust",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}saadaval Scratch 3.0-s",
|
||||
"annualReport.toolsNumViews": "23 miljonit",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}vaatamisi 2019. aastal",
|
||||
"annualReport.toolsApp": "Scratch App toetab võrguühenduseta õppimist",
|
||||
"annualReport.toolsDownloadLink": "allalaaditav rakendus",
|
||||
"annualReport.toolsRaspberryLink": "kasutage Raspberry Pi 4-s",
|
||||
"annualReport.toolsAppIntro": "2019. aasta jooksul andis Scratch Team välja {downloadableLink} Scratch 3.0, mis on mõeldud kasutamiseks mitmel platvormil, sealhulgas Windows, MacOS, ChromeOS ja Android-tahvelarvutid. Lisaks andis Raspberry Pi Foundation välja {raspberryLink} Scratch 3.0 jaoks. Need allalaaditavad versioonid on eriti olulised miljonite õppijate jaoks piirkondades, kus Interneti-ühendus pole saadaval või ebausaldusväärne.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi Cartoon Networkis",
|
||||
"annualReport.toolsAbhiIntro": "Et rõhutada, mida lapsed Scratch 3.0-ga teha saavad, tegime koostööd Cartoon Networkiga, et luua video, milles osaleb 12-aastane Scratcher Abhi, kes armastab animatsioone ja mänge teha. Abhi kohtub videos OK K.O. looja Ian Jones-Quarteyga. ja muud Cartoon Networki saated. Abhi tutvustab Ianile Scratchi uue versiooni põhifunktsioone ning koos joonistavad ja programmeerivad nad animatsiooni Cartoon Networki tegelasest, kes hüppab üles-alla.",
|
||||
"annualReport.toolsAbhiQuote": "Minu lemmik asi Scratchi juures on kogukond, sest nad on mulle toredad ja abivalmid. Seetõttu on mul alati hea meel jagada iga projekti, mis on minu unistustes.",
|
||||
"annualReport.communityTitle": "Kogukond",
|
||||
"annualReport.communityIntro": "Scratchi veebikogukond on alati olnud Scratchi kogemuse oluline osa, pakkudes lastele võimalusi koostööd teha, jagada ja üksteisele tagasisidet anda.",
|
||||
"annualReport.communitySpotlight": "Kogukond — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratchi Kogukonna meeskond",
|
||||
"annualReport.communityTeamIntro1": "Kui küsitakse, miks nad Scratchi kasutavad, räägib enamik Scratcheri veebikogukonna tähtsusest nende pideva osalemise motiveerimisel, pakkudes ruumi, kus nad saavad väljendada oma loovust, leida sõpru, saada tagasisidet, saada uusi ideid ja õppida uusi oskusi. Paljud Scratcherid väljendavad oma tunnustust Scratchi kogukonna kui turvalise ja tervitatava ruumi vastu, kus üksteisega suhelda, jagada ja üksteiselt õppida.",
|
||||
"annualReport.communityTeamIntro2": "Kuidas saame tagada, et Scratchi veebikogukonnas on iga päev 40 000 uut projekti ja 400 000 uut kommentaari, et kogukond oleks turvaline ja sõbralik, toetades ja julgustades samal ajal loomingulist väljendust? Meie kogukonna meeskond, sealhulgas täiskohaga töötajad ja moderaatorite võrgustik, juhib seda olulist tööd. Kogukonnameeskonna tööl on kaks peamist mõõdet: mõõdukus ja kogukonna kaasatus.",
|
||||
"annualReport.communityModerationTitle": "Kogukonna modereerimine",
|
||||
"annualReport.communityModerationInfo": "Kui noored liituvad Scratchi kogukonnaga, nõustuvad nad järgima kogukonna juhiseid, mille eesmärk on hoida Scratch turvalise ja toetava kohana igasuguse taustaga noortele. Meie kogukonna meeskond kasutab laia valikut tööriistu ja strateegiaid, et julgustada head digitaalset kodakondsust ja säilitada Scratchersi jaoks positiivne keskkond. Automaatsed filtrid takistavad privaatse teabe jagamist või sobimatu sisu postitamist ning võimaldame igaühel sisust teatada. tunneb, et rikub kogukonna juhiseid.",
|
||||
"annualReport.communityGuidelinesTitle": "Kogukonna suunised",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch tervitab igas vanuses, rassist, rahvusest, religioonist, võimetest, seksuaalse sättumuse ja soolise identiteediga inimesi.",
|
||||
"annualReport.communityGuidelinesRespect": "Ole lugupidav.",
|
||||
"annualReport.communityGuidelinesShare": "Jaga",
|
||||
"annualReport.communityGuidelinesHonest": "Ole aus.",
|
||||
"annualReport.communityGuidelinesConstructive": "Me oleme konstruktiivsed.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hoidke isiklik teave privaatsena.",
|
||||
"annualReport.communityGuidelinesFriendly": "Aitame hoida saidi sõbralikuna.",
|
||||
"annualReport.communityEngagementTitle": "Kogukonna kaasamine",
|
||||
"annualReport.storySwap": "Loo vahetus",
|
||||
"annualReport.communityEngagementInfo": "Teine kogukonnameeskonna suur roll on tõsta esile ja arendada noorte võimalusi oma ideid väljendada ja positiivselt kaasa lüüa. Meeskond pakub inspiratsiooniks kogukonnaliikmete projekte ja stuudioid ning postitab regulaarselt Scratch Design Studios, et julgustada loomingulist tegevust. Igal suvel korraldab meeskond veebipõhise Scratch Campi: 2019. aasta teema oli {storySwapLink}, kus Scratchers tugineb üksteise lugudele.",
|
||||
"annualReport.communitySDSTitle": "Scratchi disainistuudiod",
|
||||
"annualReport.communitySDSInfo": "Mõned Scratchi disainistuudiod aastast 2019:",
|
||||
"annualReport.communityDayintheLife": "Päev elus",
|
||||
"annualReport.communityDayintheLifeInfo": "Looge projekt ühe päeva kohta millegi elus",
|
||||
"annualReport.communityYear3000": "Aasta 3000",
|
||||
"annualReport.communityYear3000Info": "Milline võib olla elu aastal 3000?",
|
||||
"annualReport.communityBounce": "Põrgatama",
|
||||
"annualReport.communityBounceInfo": "Looge projekt, mis hõlmab põrgatamist, hüppamist, hüppamist või hüppamist.",
|
||||
"annualReport.communityMonochromatic": "Ühevärviline",
|
||||
"annualReport.communityMonochromaticInfo": "Kuidas näeksid asjad välja, kui oleks ainult üks värv?",
|
||||
"annualReport.communityQuotes": "Kogukond — tsitaadid",
|
||||
"annualReport.communityQuote1": "Liitusin Scratchiga 11-aastaselt ning platvormi kasutamisest ja kogukonnaga suhtlemisest õpitud asjad olid minu lapsepõlves õppimise oluline osa.",
|
||||
"annualReport.communityQuote2": "Scratch on võimaldanud mul kodus asju teha, näiteks\n- Austa inimesi ja nende projekte\n- Leia sõpru\n- Tunne, et ma pole selles karantiinis üksi\n... ja palju muud, nii et ma tahan öelda\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Olen Scratchis olnud umbes 2 aastat ja see on olnud elumuutev kogemus! Olen õppinud nii palju uusi asju, nagu kodeerimine, veebietikett ja kunst!",
|
||||
"annualReport.communityQuote4": "Scratch oli kuuendas klassis mu lemmikhobi. See tutvustas mulle salaja Boole'i loogikat, toimingute järjekorda ja pesastatud matemaatilisi avaldisi — arvutiprogrammeerimisest endast rääkimata.",
|
||||
"annualReport.studio": "stuudio",
|
||||
"annualReport.communityBLMIntro": "Kuna pärast George Floydi, Breonna Taylori, Ahmaud Arbery ja teiste 2020. aasta alguses toimunud traagilisi tapmisi haarasid USA-d rassilise õigluse protestid, kasutasid paljud noored Scratchi, et väljendada oma toetust liikumisele Black Lives Matter, luues projekte ja kommentaaride postitamine, et võtta sõna rassismi ja politseivägivalla vastu. Scratchi avalehel avaldatud lehel {BLMStudioLink} panustasid Scratchers sadu projekte ja tuhandeid kommentaare. Scratch Community meeskond osales aktiivselt, et toetada Scratchereid traumaatilisel ajal ning tagada, et kõik projektid ja vestlused jääksid lugupidavaks.",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimations-i kunstiteos",
|
||||
"annualReport.communityChangeTitle": "Näeme noori muutuste tekitajatena.",
|
||||
"annualReport.communityChangeInfo": "Oleme pühendunud koostööle nendega ning neid toetavate õpetajate ja peredega, et tagada nende oskuste, motivatsiooni ja enesekindluse arendamine, mida nad vajavad täisväärtuslikuks eluks ja ühiskonnas tähenduslike muutuste esilekutsumiseks.",
|
||||
"annualReport.watchVideo": "Vaata videot",
|
||||
"annualReport.schoolsTitle": "Koolid",
|
||||
"annualReport.schoolsIntro": "Pakume programme ja ressursse, et toetada õpetajaid ja õpilasi koolides üle maailma, mis on loodud projektide, kire, kaaslaste ja mängu põhjal loovate arvutikogemuste võrdseks saavutamiseks.",
|
||||
"annualReport.schoolsSpotlight": "Koolid — tähelepanu keskpunktis lugu",
|
||||
"annualReport.cpsProjectTitle": "Loominguline andmetöötlus Chicago avalikes koolides",
|
||||
"annualReport.cpsProjectIntroP1": "2019. aastal tegi Scratchi meeskond Google.org-i rahastusel koostööd SocialWorksi, CS4ALL Chicago ja Chicago Public Schoolidega, et toetada seitset Chicago lõunakülje algkooli, kui nad käivitasid algatuse loomingulise kodeerimise lisamiseks oma õppekavasse.",
|
||||
"annualReport.cpsProjectIntroP2": "Selle algatuse raames kujutasid sajad õpilased ette ja joonistasid end oma videomängude superkangelaseks. Nad tõid need ideed ellu koostööprojektis Scratch nimega SuperMe. Kohalik Chicago kangelane ja Grammy auhinna võitnud muusik Chance the Rapper sai õpilaste tööst nii inspiratsiooni, et nimetas selle oma hittlaulu \"I Love You So Much\" ametlikuks videomänguks ja jagas seda kogu maailmaga.",
|
||||
"annualReport.familyCreativeNightsHeader": "Perekonna loomingulised kodeerimisõhtud",
|
||||
"annualReport.familyCreativeNightsDescription": "Selle algatuse edu võti oli õpilaste, perede, õpetajate ja teiste kogukonnaliikmete ühendamine perekondlike loominguliste kodeerimisõhtute kaudu. Need üritused tõid kokku sadu igas vanuses pereliikmeid — väikestest lastest vanavanemateni — tegevustesse, mis segasid kodeerimist kunsti, tantsu ja muusikaga. Need üritused tugevdasid sidemeid kodu ja kooli vahel, teadvustades perede olulist rolli laste õppimise inspireerimisel ja toetamisel.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotod: Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investeerimine õpetajate professionaalsesse arengusse",
|
||||
"annualReport.teacherPDDescription": "Osalevate põhikoolide õpetajad kogunesid professionaalse arengu töötubadesse, omandades vahetuid kogemusi oma Scratchi projektide loomisel ja leidmaks mõttekaid viise, kuidas Scratchi kasutada õpilaste õppimise toetamiseks kogu õppekava raames.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS-i koolitaja",
|
||||
"annualReport.teacherPDQuote": "Mind üllatas kõige rohkem sisemine koostöö, mis kaasnes Scratchi kasutamisega klassiruumis. Sageli avastasid õpilased ise Scratchi platvormilt midagi, näitasid mulle ja levitasid seda siis omavahel.",
|
||||
"annualReport.extendingReachHeader": "Haardeulatuse laiendamine",
|
||||
"annualReport.extendingReachDescription": "Selle partnerluse ulatuse laiendamiseks tugines CS4ALL Chicago mudelile Family Creative Coding Night ja on teinud selle kättesaadavaks kõigile Chicago avalikele koolidele. Google CS First koostas {codeYourHeroLink} õpilastele ja õpetajatele mõeldud juhendid, mis on veebis tasuta saadaval inglise ja hispaania keeles.",
|
||||
"annualReport.codeYourHero": "Kodeerige oma kangelast",
|
||||
"annualReport.inTheNewsHeader": "Uudistes",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Timesi artikkel",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone'i artikkel",
|
||||
"annualReport.conferencesTitle": "Scratch konverentsid üle maailma",
|
||||
"annualReport.conferencesIntro": "2008. aastal korraldas Scratch Team MIT—is esimest Scratchi konverentsi, mis tõi kokku õpetajad, teadlased ja arendajad, et jagada ideid ja kogemusi Scratchi kasutamise kohta loova õppimise toetamiseks. Sellest ajast alates on Scratch Team korraldanud ja võõrustanud Scratchi konverentsi MIT-is iga kahe aasta tagant. Lisaks on ülemaailmse Scratchi kogukonna liikmed korraldanud ja võõrustanud rohkem kui tosinat konverentsi, mis ulatuvad üle ookeanide, mandrite, kultuuride ja keelte.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa konverents, pildi autor{photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Ladina-Ameerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019. aasta mais kogunesid õpetajad kogu Tšiilist ja teistest Ladina-Ameerika piirkondadest{scratchAlSurLink} teisele konverentsile Tšiilis Santiagos. Pärast konverentsi avaldas Scratch al Sur{spanishVersionLink}{creativeComputingCurriculumLink} juhendi, mille on välja töötanud Harvard Graduate School of Educationi rühm Creative Computing.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Hispaania versioon",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto pakutud{photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Euroopa",
|
||||
"annualReport.conferencesEuropeDescription": "2019. aasta augustis korraldas Raspberry Pi Foundation neljanda {scratchConferenceEuropeLink}, mis toimus Ühendkuningriigis Cambridge'is. Konverents tõi kokku formaalsed ja mitteametlikud koolitajad enam kui 25 riigist, et korraldada praktilisi töötubasid, esitlusi ja esitlusi õpilaste, haridustöötajate, teadlaste ja kogukonnapõhiste organisatsioonide poolt.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto pakutud{photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Aafrika",
|
||||
"annualReport.conferencesAfricaDescription": "2019. aasta oktoobris toimus esimene {scratchAfricaConferenceLink} Keenias Nairobis, kuhu kutsuti üle 250 õpetaja ja õpilase üle Aafrika, et jagada õppetunde, anda noortele mõjuvõimu ja tähistada loomingulise kodeerimise saavutusi. Konverentsil tõi Scratch Team turule Scratchi suahiili versiooni, mis on saadaval kasutamiseks nii võrgus kui ka väljaspool seda.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Pildi autor{photoCredit}",
|
||||
"annualReport.financialsTitle": "Finantsnäitajad – 2019",
|
||||
"annualReport.financialsButton": "2019. aasta auditeeritud finantsnäitajad",
|
||||
"annualReport.financialsFutureYears": "Märkus. Finantstulemused on järgmistel aastatel oluliselt erinevad, kuna Scratchi töötajad on nüüdseks üle läinud MIT-st Scratch Foundationile.",
|
||||
"annualReport.supportersTitle": "Aitäh meie toetajatele",
|
||||
"annualReport.supportersIntro": "Aitäh meie lahketele toetajatele. Teie panus aitab meil laiendada loomingulisi õppimisvõimalusi igas vanuses ja erineva taustaga lastele üle kogu maailma.",
|
||||
"annualReport.supportersSpotlightTitle": "Doonor – tähelepanu keskpunktis lugu",
|
||||
"annualReport.supportersSFETitle": "Siegeli perekonna sihtkapital",
|
||||
"annualReport.supportersSFEDescription1": "2012. aasta mais osales David Siegel Scratch Day'l MIT Media Labis koos oma poja Zachiga, kes on aktiivne ja entusiastlik Scratcher. Vaadates Zachit ja teisi lapsi, kes kasutasid Scratchi oma mängude, animatsioonide ja robot-olendite kodeerimiseks, nägi David, kui palju oli Scratchi potentsiaali, et aidata lastel õppida praktilisi kodeerimisoskusi ja areneda arvutuslike mõtlejatena.",
|
||||
"annualReport.supportersSFEDescription2": "David teab arvutusliku mõtlemise tähtsust vahetult ning tema karjääri arvutiteadlase ja ettevõtjana on kujundanud sama uudishimu, mida Scratch aitab noortel õppijatel iga päev uurida. See on sama uurimuslik instinkt, mis viis ta Princetonis arvutiteadust õppima ja MIT tehisintellekti laboris tehtud töö põhjal doktorikraadi omandama. 2001. aastal asutas ta ettevõtte Two Sigma, mis on kasvanud maailmas liidriks masinõppe ja andmeteaduse rakendamisel investeeringute haldamisel.",
|
||||
"annualReport.supportersSFEDescription3": "2011. aastal asutas David Siegel Family Endowmenti (SFE), et toetada organisatsioone, mis aitavad inimestel kohaneda uue tehnoloogia nõudmistega ning paremini mõista ja leevendada võimsaid häireid, mida tehnoloogia on põhjustanud peaaegu igas sektoris. Ta on ka Scratch Foundationi kaasasutaja ja toetab tugevalt organisatsiooni missiooni hoida Scratch tasuta ja kättesaadavana õppijatele üle kogu maailma.",
|
||||
"annualReport.supportersCoFounder": "Kaasasutaja ja kaasesimees",
|
||||
"annualReport.supportersQuote": "Selle tagamine, et Scratch jääb lastele kõikjal tasuta ja juurdepääsetavaks, on üks mõjukamaid viise, kuidas saame aidata noortel õppijatel üha digitaalsemas maailmas kaasa lüüa ja areneda. Scratchi toetamine on tänapäeval olulisem kui kunagi varem.",
|
||||
"annualReport.supportersThankYou": "Aitäh meie toetajatele",
|
||||
"annualReport.supportersAllDescription": "Meie missioon on pakkuda kõikidele lastele erineva taustaga võimalusi kujutleda, luua ja uute tehnoloogiatega jagada. Soovime tänada kõiki Scratchi toetajaid, kes on alates 2002. aastast, kui alustasime Scratchiga tööd, aidanud meil luua hämmastavaid õppimiskogemusi miljonite noorte jaoks üle maailma. Järgmine loend põhineb Scratchile (nii MIT-is kui ka Scratch Foundationis) kuni 31. detsembrini 2019 tehtud kumulatiivsel andmisel.",
|
||||
"annualReport.supportersFoundingDescription": "Oleme eriti tänulikud oma asutajapartneritele, kes toetasid meid Scratchi algusaegadest alates, pakkudes kumbki vähemalt 10 000 000 dollari suurust kumulatiivset tuge erinevates vormides.",
|
||||
"annualReport.supportersFoundingTitle": "Asutajapartnerid",
|
||||
"annualReport.supportersCreativityTitle": "Loovusring — 1 000 000+ eurot",
|
||||
"annualReport.supportersCollaborationTitle": "Koostööring — 200 000+ eurot",
|
||||
"annualReport.supportersImaginationTitle": "Kujutlusring — 50 000+ eurot",
|
||||
"annualReport.supportersInspirationTitle": "Inspiratsiooniring — 20 000+ eurot",
|
||||
"annualReport.supportersExplorationTitle": "Uurimisring — 5000+ eurot",
|
||||
"annualReport.supportersInKindTitle": "Mitterahalised toetajad",
|
||||
"annualReport.leadershipTitle": "Meie meeskond",
|
||||
"annualReport.leadershipBoard": "Juhatus",
|
||||
"annualReport.leadershipChair": "Tool",
|
||||
"annualReport.leadershipProfessor": "Õppimisuuringute professor",
|
||||
"annualReport.leadershipViceChair": "aseesimees",
|
||||
"annualReport.leadershipBoardMember": "Juhatuse liige",
|
||||
"annualReport.leadershipPresidentCEO": "President ja tegevjuht",
|
||||
"annualReport.leadershipFormerPresident": "Endine president",
|
||||
"annualReport.leadershipFounderCEO": "Asutaja ja tegevjuht",
|
||||
"annualReport.leadershipFormerChairCEO": "Endine esimees ja tegevjuht",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Juhatuse Sekretär ja Laekur",
|
||||
"annualReport.leadershipBoardSecretary": "Juhatuse Sekretär",
|
||||
"annualReport.leadershipBoardTreasurer": "Juhatuse Laekur",
|
||||
"annualReport.leadershipScratchTeam": "Scratchi tiim",
|
||||
"annualReport.leadershipInterim": "Ajutine tegevdirektor",
|
||||
"annualReport.donateTitle": "Toetage meid",
|
||||
"annualReport.donateMessage": "Teie tugi võimaldab meil muuta Scratchi kõigile tasuta, hoiab meie serverid töös ja mis kõige tähtsam, saame pakkuda lastele üle maailma võimaluse kujutleda, luua ja jagada. Aitäh!",
|
||||
"annualReport.donateButton": "Donate"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mezua",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dohaintzan eman",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proiektuak",
|
||||
"annualReport.missionPeersTitle": "Berdinak",
|
||||
"annualReport.missionPassionTitle": "Pasioa",
|
||||
"annualReport.missionPlayTitle": "Erreproduzitu",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Itzuli",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Bideo-tutorialak",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Komunitatea",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Komunitatearen gidalerroak",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchek ongi etorri ematen dio adin, arraza, etnia, erlijio, gaitasun, orientazio sexuala eta genero identitate guztietako jendeari.",
|
||||
"annualReport.communityGuidelinesRespect": "Izan adeitsua.",
|
||||
"annualReport.communityGuidelinesShare": "Partekatu.",
|
||||
"annualReport.communityGuidelinesHonest": "Izan zintzoa.",
|
||||
"annualReport.communityGuidelinesConstructive": "Izan konstruktiboa.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Zaindu informazio pertsonalaren pribatutasuna.",
|
||||
"annualReport.communityGuidelinesFriendly": "Lagundu webgunea adiskidetsu mantentzen.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudioa",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Gure taldea",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Taldea",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Dohaintzan eman"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "پیام ما",
|
||||
"annualReport.subnavMission": "خط مشی",
|
||||
"annualReport.subnavMilestones": "وقایع مهم",
|
||||
"annualReport.subnavReach": "ارتباط",
|
||||
"annualReport.subnavInitiatives": "ابتکارات",
|
||||
"annualReport.subnavFinancials": "صورتهای مالی",
|
||||
"annualReport.subnavSupporters": "حامیان",
|
||||
"annualReport.subnavTeam": "تیم",
|
||||
"annualReport.subnavDonate": "حمایت مالی",
|
||||
"annualReport.mastheadYear": "گزارش سال ۲۰۱۹",
|
||||
"annualReport.mastheadTitle": "ترویج دنیایی از یادگیری خلاقانه",
|
||||
"annualReport.messageTitle": "پیامی از طرف تیم اسکرچ",
|
||||
"annualReport.messageP1": "اسکرچ پیشرفت چشمگیری در سال ۲۰۱۹ داشته است. شروع سال با ارائه و راهاندازی اسکرچ ۳ بود. جدیدترین نسل اسکرچ به گونهای طراحی شده است که موجب شکوفایی خلاقیت جوانانی با هر علاقه و خاستگاهی میشود. جشن پایانی سال، همزمان با انتقال محل اقامت اسکرچ از دانشگاه MIT به دفتر سازمانی اسکرچ در شهر بوستون برگزار شد. در فضایی شاد و پرانرژی واقع در طبقه اول ساختمانی نزدیک south station. در طول سال نیز جامعه اسکرچ با رشد قابل توجهی روبرو بود. بیش از ۲۰ میلیون اعضای جوان اسکرچ موفق به خلق پروژههای متفاوتی با استفاده از اسکرچ شدند. این تعداد %۴۸ بیش از سال قبل است.",
|
||||
"annualReport.messageP2": "در سال ۲۰۲۰ که به دلیل همهگیری بیماری کوید ۱۹، مدارس تعطیل بودند، اهمیت و تاثیر اسکرچ بیش از پیش مورد توجه قرار گرفت. خانه نشینی نوجوانان باعث افزایش دو برابری کاربران اسکرچ آنلاین شد و ضمن معرفی خلاقانه خودشان با یکدیگر ارتباط برقرار کردند. همچنین کاربران اسکرچ با تولید پروژههای انیمیشنی و هنرگاههایی فعالانه به آگاهی رسانی و لزوم تغییرات در جامعه پرداختند. تمرکز بر موضوعات اجتماعی «جان سیاه پوستان مهم است» و سایر جنبشهای اجتماعی برای تساوی حقوق نژادی از جمله فعالیتهای آنان بود.",
|
||||
"annualReport.messageP3": "از زمان راهاندازی اسکرچ در سال ۲۰۰۷، همواره به آن فراتر از یک زبان برنامهنویسی نگریستهایم. اسکرچ این امکان را برای نوجوانان با هر پیشینه و خاستگاهی فراهم کرده است تا به کمک یکدیگر به ارتقاء دیدگاه و بیان عقایدشان بپردازند. خلاقیت، همکاری، توجه و مهربانی آنها در واکنش به وقایع اجتماعی اخیر بسیار دیدنی و باعث خوشحالی ما بود.",
|
||||
"annualReport.messageP4": "در این گزارش سالیانه اطلاعاتی در مورد خط مشی، طرح و برنامه و تاثیر دسترسی به اسکرچ را در اختیاری شما قرار میدهیم. همچنین تلاش کردهایم با ارائه مثالهایی نشان دهیم چطور اسکرچ به توسعه فرصتهای یادگیری قشر وسیعی از نوجوانان چه در امور تحصیلی و چه در سایر امور زندگیشان کمک کرده است.",
|
||||
"annualReport.messageP5": "فراگیری و خلق آثار توسط این نوجوانان باعث افتخارمان بوده و بیش از پیش خود را متعهد میدانیم که با توسعه اسکرچ فرصتهای بیشتری را برای آنان ایجاد کنیم.",
|
||||
"annualReport.messageSignature": "— تیم اسکرچ",
|
||||
"annualReport.covidResponseTitle": "عملکرد اسکرچ در رابطه با COVID",
|
||||
"annualReport.covidResponseP1": "هنگام تهیه این گزارش سالیانه، چند ماه از شیوع بیماریه کوید میگذرد. دفتر اسکرچ از اواسط ماه مارچ سال ۲۰۲۰ تعطیل شد و اعضاء تیم اسکرچ با ادامه فعالیت از منازل خود به یادری کودکان و مربیان در سراسر دنیا که متاثر از این همهگیری بودند، شتافتند.",
|
||||
"annualReport.covidResponseP2": "در هفدهم مارچ برنامه اولیه اسکرچ در خانه (#ScratchAtHome) را راه اندازی کردیم، تا با ارائه ایدههای نو کودکان، خانوادهها و مربیان بتوانند در منزل نیز از اسکرچ در خلاقیتهای یادگیری خلاقانه خود بهره ببرند. همزمان ویدئوهای آموزشی و دیگر منابع لازم را در {scratchAtHomeLink} در دسترس قرار دادیم.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#صفحه اسکرچ_در_خانه",
|
||||
"annualReport.covidResponseP3": "میزان فعالیت در {scratchCommunityLink} به میزان دو برابر سال قبل افزایش یافته است. کاربران اسکرچ با تولید و اشتراک گذاری پروژههایشان در حمایت و الهام بخشیدن به سایر افراد متاثر از همهگیری پرداختند. پروژهها و هنرگاههایی (ایجاد کردند) که الهام بخش ایدههایی برای ورزش در خانه، آموزشهایی برای حفظ سلامتی، موضوعات تفریحی برای شادی دیگران و همچنین تشکر و قدردانی از فعالین حوزههای ضروری اجتماعی بودند.",
|
||||
"annualReport.covidResponseScratchCommunity": "جامعه آنلاین اسکرچ",
|
||||
"annualReport.missionTitle": "خط مشی ما",
|
||||
"annualReport.missionSubtitle": "خط مشی ما ایجاد فرصت تفکر، خلاقیت و استفاده از تکنولوژیهایی نوین برای همه کودکان با هر خاستگاهی میباشد تا آنها بتوانند فردای بهتری از دنیای کنونی را ارائه دهند.",
|
||||
"annualReport.missionP1": "ما خود را متعهد میدانیم تا حقوق برابر برای همه افراد را سرلوحه کارهایمان قرار دهیم. در این میان فراتر از فرصتهای برابر تحصیلی، توجه ویژه در رویکردمان در جهت حمایت از کودکان، خانوادهها و مربیان داشتهایم.",
|
||||
"annualReport.missionP2": "ما اسکرچ را به عنوان یک محیط رایگان، شاد و امن توسعه دادهایم که تفکر خلاقانه و استدلال روشمند و همکاری و همیاری که همگی از مهارتهای موردنیاز جامعه امروز هستند را پرورش میدهد. به منظور حمایت در یاگیری کشف مطالب تازه و به اشتراک گذاشتن آنها با مربیان و خانوادهها همکاری داشتهایم.",
|
||||
"annualReport.missionP3": "در توسعه تکنولوژیهای نوین، فعالیتها و ابزارهای آموزشی چهارچوبی به نام {fourPsItalics} را برگزیدهایم:",
|
||||
"annualReport.fourPs": "چهار عنصر یادگیری خلاقانه",
|
||||
"annualReport.missionProjectsTitle": "پروژهها",
|
||||
"annualReport.missionPeersTitle": "هم آموزان",
|
||||
"annualReport.missionPassionTitle": "ایجاد انگیزه",
|
||||
"annualReport.missionPlayTitle": "بازی",
|
||||
"annualReport.missionProjectsDescription": "کودکان را در طراحی، خلق و بیان خلاقانه خود درگیر کنید",
|
||||
"annualReport.missionPeersDescription": "حمایت کودکان در ایجاد روحیه همکاری، اشتراک گذاری و بازترکیب و راهنمایی یکدیگر",
|
||||
"annualReport.missionPassionDescription": "توانمند سازی کودکان در توسعه علائق و ارائه پروژههای معنیدار خودشان",
|
||||
"annualReport.missionPlayDescription": "تشویق کودکان به ساخت و سرهم بندی، انجام آزمایش و تکرار آن",
|
||||
"annualReport.milestonesTitle": "وقایع مهم",
|
||||
"annualReport.milestonesDescription": "در ادامه به بیان برخی از وقایع و موفقیتهای اسکرچ و جامعه جهانی اسکرچ طی سالیان اخیر میپردازیم.",
|
||||
"annualReport.milestones2003Message": "دریافت جایزه مالی از طرف «سازمان ملی علوم» جهت توسعه اسکرچ",
|
||||
"annualReport.milestones2004Message": "ارائه اولین کارگاه اسکرچ در همایش Computer Clubhouse Teen",
|
||||
"annualReport.milestones2007Message": "راهاندازی عمومی زبان برنامه نویسی اسکرچ و جامعه آنلاین",
|
||||
"annualReport.milestones2008Message": "برگزاری اولین کنفرانس اسکرچ برای مربیان و برنامه نویسان",
|
||||
"annualReport.milestones2009Message1.4": "انتشار اسکرچ نسخه ۱.۴ همراه با ترجمه به بیش از ۴۰ زبان",
|
||||
"annualReport.milestones2009MessageScratchDay": "برگزاری اولین برنامه «روز اسکرچ» برای کودکان و خانوادهها",
|
||||
"annualReport.milestones2010Message": "رسیدن تعداد اعضای جامعه آنلاین اسکرچ ۱ میلیون نفر",
|
||||
"annualReport.milestones2013MessageFoundation": "تاسیس بنیاد code-to-learn (که بعدا به سازمان اسکرچ تغییر کرد)",
|
||||
"annualReport.milestones2013MessageScratch2": "راه اندازی اسکرچ نسخه ۲٫۰ به منظور ایجاد فرصتهای بیشتر برای همکاری و تقابل بیشتر",
|
||||
"annualReport.milestones2014Message": "راهاندازی اسکرچ جونیور (ScratchJr) برای کودکان سنین ۵ تا ۷ سال",
|
||||
"annualReport.milestones2016Message": "رسیدن تعداد اعضای جامعه آنلاین اسکرچ ۱۰ میلیون نفر",
|
||||
"annualReport.milestones2017Message": "رسیدن رویداد روز اسکرچ به رشد ۱,۱۰۰ در ۶۰ کشور",
|
||||
"annualReport.milestones2019MessageScratch3": "راه اندازی اسکرچ ۳٫۰ به منظور توسعه چیزهایی که بچهها با کدنویسی میتوانند خلق کنند",
|
||||
"annualReport.milestones2019MessageMove": "تغییر مکان تیم اسکرچ از MIT به محل بنیاد اسکرچ",
|
||||
"annualReport.reachTitle": "ارتباط با کودکان سراسر دنیا",
|
||||
"annualReport.reachSubtitle": "اسکرچ بزرگترین جامعه برنامه نویسی دنیا برای کودکان و نوجوانان ، از ۸ سال به بالا است.",
|
||||
"annualReport.reachMillion": "میلیون",
|
||||
"annualReport.reach170million": "۱۷۰ {million}",
|
||||
"annualReport.reach60million": "۶۰ {million}",
|
||||
"annualReport.reach20million": "۲۰ {million}",
|
||||
"annualReport.reach48million": "۴۸ {million}",
|
||||
"annualReport.reachUniqueVisitors": "بازدید کننده غیر تکراری",
|
||||
"annualReport.reachProjectsCreated": "پروژه ساخته شده",
|
||||
"annualReport.reachProjectCreators": "فرد سازنده پروژه",
|
||||
"annualReport.reachComments": "دیدگاه ارسالی در جامعه آنلاین",
|
||||
"annualReport.reachGrowthTitle": "رشد جامعه",
|
||||
"annualReport.reachGrowthBlurb": "حسابهای کاربردی ایجاد شده در جامعه آنلاین اسکرچ در ۵ سال گذشته",
|
||||
"annualReport.reachGlobalCommunity": "جامعه جهانی ما",
|
||||
"annualReport.reachMapBlurb": "تعداد کل حسابهای کاربری ثبت شده در جامعه آنلاین اسکرچ از زمان راه اندازی اسکرچ تا سال ۲۰۱۹",
|
||||
"annualReport.reachMap20M": "۲۰ میلیون",
|
||||
"annualReport.reachMapLog": "در مقیاس لگاریتمی",
|
||||
"annualReport.reachTranslationTitle": "اسکرچ به +۶۰ زبان ترجمه شده است",
|
||||
"annualReport.reachTranslationBlurb": "با سپاس از مترجمین داوطلب در سراسر دنیا",
|
||||
"annualReport.reachScratchJrBlurb": "اسکرچ جونیور محیط برنامه نویسی مقدماتی برای کودکان (۵-۷ سال) است تا بتوانند داستان ها و بازیهای تعاملی خود را بسازند.",
|
||||
"annualReport.reach22million": "۲۲ {million}",
|
||||
"annualReport.reachDownloads": "دانلود از راهاندازی در سال ۲۰۱۴ تا کنون",
|
||||
"annualReport.initiativesTitle": "ابتکارات",
|
||||
"annualReport.initiativesDescription": "فعالیت سازمان اسکرچ بر سه محور ابزارهای خلاقانه، جامعه و مدارس متمرکز میباشد. نیازها و عقاید کودکانی که از امکانات کمتری برای استفاده خلاقانه از کامپیوتر برخوردار هستند، در هر یک از این حوزهها مورد توجه ویژه قرار دارند و از آنها طرفنظر از فرهنگ و موقعیتشان حمایت میشود.",
|
||||
"annualReport.equity": "حقوق برابر",
|
||||
"annualReport.globalStrategy": "استراتژی سراسری",
|
||||
"annualReport.toolsTitle": "ابزارهای خلاقانه",
|
||||
"annualReport.toolsIntro": "با بهرهگیری از فن آوری و طراحیهای جدید همواره به نوآوری و تولید همت گماردهایم و در این راه همیشه تلاش کردهایم تا امکانات جدید برای ساختن، همکاری و یادگیری را در اختیار کودکان قرار دهیم.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "ارائه اسکرچ ۳٫۰",
|
||||
"annualReport.toolsLaunchIntro1": "اسکرچ ۳٫۰ به گونهای طراحی شده است تا کودکان از امکانات بیشتری برای خلق آثارشان در هر مکانی برخوردار شوند. از زمان بهره برداری آن در ابتدای سال ۲۰۱۹ شاهد افزایش چشمگیر فعالیت در جامعه اسکرچ — و تنوع بیشتر پروژهها — از هر زمان دیگری بودهایم.",
|
||||
"annualReport.toolsLaunchIntro2": "اسکرچ ۳٫۰ شامل مجموعهای از امکانات اضافه شده است که قابلیتهای جدیدیر را در اسکرچ فراهم کرده است. برخی از افزونهها امکان دسترسی به وب سرویسها و سایر نرمافزارها را امکان پذیر کردهاند و برخی دیگر نیز میتوانند اسکرچ را به دستگاههای دنیای فیزیکی مانند موتورها و حسگرها متصل کنند.",
|
||||
"annualReport.toolsTexttoSpeech": "تبدیل متن به گفتار",
|
||||
"annualReport.toolsTexttoSpeechIntro": "بچهها با افزونه تبدیل متن به گفتار میتوانند بازیگرهای اسکرچ خود را طوری برنامهریزی کنند تا با صداهای مختلف و بلند صحبت کنند.",
|
||||
"annualReport.toolsNumProjects": "۳۳۳۰۰۰+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} پروژه در سال ۲۰۱۹ از تبدیل متن به گفتار استفاده کردهاند",
|
||||
"annualReport.toolsMostPopular": "پرطرفدارترین",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} افزونه جدید اسکرچ در جامعه",
|
||||
"annualReport.toolsCollabAWS": "با همکاری وب سرویس آمازون",
|
||||
"annualReport.toolsTranslate": "ترجمه",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "+۵۰",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} زبان در افزونه ترجمه شده است",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "با همکاری گوگل",
|
||||
"annualReport.toolsPhysicalWorld": "اتصال به دنیای فیزیکی",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "با همکاری لگوی آموزشی",
|
||||
"annualReport.toolsVideoTutorials": "ویدئوهای آموزشی",
|
||||
"annualReport.toolsTutorialsIntro": "اسکرچ ۳٫۰ مجموعه متنوعی از آموزشهای ویدئویی را برای کمک به بچه ها در شروع کار با اسکرچ ارائه کرده است. انتهای این آموزشها باز است و برای تشویق دانشآموزان به آزمایش، دنبال کردن علایق و بیان عقایدشان طراحی شده است.",
|
||||
"annualReport.toolsNumTutorials": "۲۵ آموزش قدم به قدم جدید",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} ارائه شده برای اسکرچ ۳٫۰",
|
||||
"annualReport.toolsNumViews": "۲۳ میلیون",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} بازدید در سال ۲۰۱۹",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "اپلیکیشنهای قابل دانلود",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "حوزه مشارکت اجتماعی",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "خط مشیهای جامعه",
|
||||
"annualReport.communityGuidelinesInfo": "اسکرچ پذیرای همگان از هر سن، نژاد، قومیت، مذهب، استعداد و هویت یا ترجیحات جنسی است.",
|
||||
"annualReport.communityGuidelinesRespect": "مودب باشید.",
|
||||
"annualReport.communityGuidelinesShare": "به اشتراک بگذارید.",
|
||||
"annualReport.communityGuidelinesHonest": "راستگو باشید.",
|
||||
"annualReport.communityGuidelinesConstructive": "سازنده باشید.",
|
||||
"annualReport.communityGuidelinesPrivacy": "اطلاعات شخصی را به صورت خصوصی نگه دارید.",
|
||||
"annualReport.communityGuidelinesFriendly": "کمک کنید تا محیط سایت دوستانه نگه داشته شود.",
|
||||
"annualReport.communityEngagementTitle": "مشارکت جامعهها",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "برخی از هنرگاههای اسکرچ در سال 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "جامعه اسکرچ - دیدگاهها",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "هنرگاه",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "تماشای ویدئو",
|
||||
"annualReport.schoolsTitle": "مدارس",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "در میان خبرها",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "آمریکای لاتین",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "نسخه اسپانیایی",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "تصویر از {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "اروپا",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "تصویر از {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "تصویر از {photoCredit}",
|
||||
"annualReport.financialsTitle": "صورت مالی - ۲۰۱۹",
|
||||
"annualReport.financialsButton": "صورت مالی ممیزی شدهی ۲۰۱۹",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "با سپاس از حامیان ما",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "با سپاس از حامیان ما",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "تیم ما",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "گروه اسکرچ",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "حمایتمان کنید",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "حمایت مالی"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Viesti",
|
||||
"annualReport.subnavMission": "Missio",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Tukijat",
|
||||
"annualReport.subnavTeam": "Tiimi",
|
||||
"annualReport.subnavDonate": "Lahjoita",
|
||||
"annualReport.mastheadYear": "2019 Vuosikertomus",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Viesti Scratch-tiimiltä",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— Scratch-tiimi",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Tehtävämme",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projektit",
|
||||
"annualReport.missionPeersTitle": "Ikätoverit",
|
||||
"annualReport.missionPassionTitle": "Intohimo",
|
||||
"annualReport.missionPlayTitle": "Leikki",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "miljoona",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Luodut projektit",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Teksti puheeksi",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Suosituin",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Käännä",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}kieltä käännetty laajennuksessa",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Yhteistyössä Googlen kanssa",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video-oppitunnit",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 uutta oppituntia",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "käytä Raspberry Pi 4:ssä",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Yhteisö",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "yhteisön suuntaviivoja",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch toivottaa tervetulleeksi kaikki riipppumatta iästä, rodusta, etnisyydestä, uskonnosta, kyvyistä, seksuaalisesta suuntautumisesta tai sukupuoli-identiteetistä.",
|
||||
"annualReport.communityGuidelinesRespect": "Kunnioita muita.",
|
||||
"annualReport.communityGuidelinesShare": "Jaa",
|
||||
"annualReport.communityGuidelinesHonest": "Ole rehellinen.",
|
||||
"annualReport.communityGuidelinesConstructive": "Esitä kritiikkisi rakentavasti.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Varmista henkilökohtaisten tietojen pysyminen yksityisinä.",
|
||||
"annualReport.communityGuidelinesFriendly": "Edistä ystävällistä henkeä sivustolla.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studiot",
|
||||
"annualReport.communitySDSInfo": "Muutamia Scratch Design Studioita vuodelta 2019",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Vuosi 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Katso video",
|
||||
"annualReport.schoolsTitle": "Koulut",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratchin Afrikan konferenssi, kuva {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Eurooppa",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrikka",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Kuva {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Kiitos tukijoillemme",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Tiimimme",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-tiimi",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Tue meitä",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Lahjoita"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Mag-donate",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Mga Proyekto",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "I-play",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "milyon",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Isalin",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Komunidad",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Gabay sa Komunidad",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Maging matapat.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudyo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Panoorin ang Bidyo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Team Namin",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Mag-donate"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Étapes importantes",
|
||||
"annualReport.subnavReach": "Portée",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Finances",
|
||||
"annualReport.subnavSupporters": "Soutiens",
|
||||
"annualReport.subnavTeam": "Équipe",
|
||||
"annualReport.subnavDonate": "Faire un don",
|
||||
"annualReport.mastheadYear": "Rapport annuel 2019",
|
||||
"annualReport.mastheadTitle": "Favoriser un monde basé sur l'apprentissage créatif",
|
||||
"annualReport.messageTitle": "Message de l'équipe Scratch",
|
||||
"annualReport.messageP1": "2019 a été une année de grandes avancées pour Scratch. Nous avons commencé l'année avec le lancement de Scratch 3.0, notre toute nouvelle version de Scratch, conçue pour stimuler la créativité des enfants et faire participer des enfants ayant des intérêts et des origines diverses. Nous avons fêté la fin de l'année avec le déménagement de notre équipe depuis le MIT vers ses nouveaux locaux à la Scratch Foundation, dans un espace ludique au premier étage près de la gare de Boston. Tout au long de l'année, la communauté Scratch a continué à s'épanouir et à se développer : plus de 20 millions de jeunes ont créé des projets avec Scratch en 2019, soit une augmentation de 48 % par rapport à l'année précédente.",
|
||||
"annualReport.messageP2": "L'impact et l'importance de Scratch ont été démontrés en 2020, lorsque la pandémie du COVID a obligé les écoles à fermer. L'activité de la communauté en ligne Scratch a plus que doublé lorsque les jeunes, confinés chez eux, se sont tournés vers Scratch pour s'exprimer de manière créative et se retrouver entre eux. Les scratchers se sont également engagés activement dans le mouvement Black Lives Matter et d'autres initiatives en faveur de la justice et de l'équité raciale, en créant des projets et des studios d'animation pour sensibiliser le public et réclamer du changement.",
|
||||
"annualReport.messageP3": "Depuis le lancement de Scratch en 2007, nous avons toujours considéré Scratch comme étant bien plus qu'un langage de programmation. Scratch offre des opportunités à tous les jeunes, de tous les milieux, pour développer leur voix, exprimer leurs idées et créer les uns avec les autres. Nous aimons voir comment les Scratchers ont répondu aux récents défis de société avec créativité, collaboration, bienveillance et gentillesse.",
|
||||
"annualReport.messageP4": "Dans ce rapport annuel, nous en apprendrons davantage sur la mission, les projets, l'impact et la portée de Scratch, avec des exemples de la manière dont Scratch développe les possibilités d'apprentissage pour une grande diversité de jeunes dans le monde entier, tant à l'école que tout au long de leur vie.",
|
||||
"annualReport.messageP5": "Nous sommes fiers de ce que les jeunes créent et apprennent aujourd'hui avec Scratch, et nous nous engageons à offrir plus d'opportunités à davantage de jeunes dans le futur.",
|
||||
"annualReport.messageSignature": "— L'équipe Scratch",
|
||||
"annualReport.covidResponseTitle": "Réponse de Scratch au COVID",
|
||||
"annualReport.covidResponseP1": "Alors que nous rédigeons ce rapport annuel, la pandémie du COVID dure depuis des mois. Depuis la mi-mars 2020, les bureaux de Scratch sont fermés et les membres de l'équipe Scratch travaillent activement depuis leur domicile pour soutenir les enfants et les éducateurs du monde entier dont la vie a été bouleversée par la pandémie.",
|
||||
"annualReport.covidResponseP2": "Le 17 mars, nous avons lancé l'initiative #ScratchAtHome pour donner aux enfants, aux familles et aux éducateurs des pistes pour entreprendre à la maison des activités d'apprentissage créatives avec Scratch. Nous continuons à ajouter des tutoriels vidéo et d'autres ressources sur la {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "page #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Les activités dans la {scratchCommunityLink} ont plus que doublé par rapport à l'année dernière. Les Scratcheurs créent et partagent des projets pour soutenir et motiver les autres tout au long de la pandémie, avec des projets et des studios qui proposent des idées pour faire du sport à la maison, des conseils pour rester en bonne santé, de l'humour pour se remonter le moral et remercier les travailleurs essentiels.",
|
||||
"annualReport.covidResponseScratchCommunity": "Communauté en ligne Scratch",
|
||||
"annualReport.missionTitle": "Notre mission",
|
||||
"annualReport.missionSubtitle": "Notre mission a pour but d'offrir à tous les enfants, de toutes origines, la possibilité d'imaginer, de créer et de collaborer grâce aux nouvelles technologies — afin qu'ils puissent façonner le monde de demain.",
|
||||
"annualReport.missionP1": "Nous nous engageons à donner priorité à l'équité dans tous les aspects de notre travail, en mettant particulièrement l'accent sur les initiatives et les approches qui soutiennent les enfants, les familles et les éducateurs les plus défavorisés en matière de justice éducative.",
|
||||
"annualReport.missionP2": "Nous avons développé Scratch en tant qu'environnement d'apprentissage libre, sûr et ludique qui incite tous les enfants à penser de manière créative, à raisonner systématiquement et à travailler en collaboration ; des compétences essentielles pour tous dans la société actuelle. Nous travaillons avec les éducateurs et les familles pour aider les enfants à explorer, partager et apprendre.",
|
||||
"annualReport.missionP3": "En développant de nouvelles technologies, activités et supports pédagogiques, nous sommes guidés par ce que nous appelons {fourPsItalics} :",
|
||||
"annualReport.fourPs": "Les quatre P de l'apprentissage créatif",
|
||||
"annualReport.missionProjectsTitle": "Projets",
|
||||
"annualReport.missionPeersTitle": "Pairs",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Jouer",
|
||||
"annualReport.missionProjectsDescription": "Faire participer les enfants à la conception, à la création et à l'expression de leur créativité",
|
||||
"annualReport.missionPeersDescription": "Soutenir les enfants dans la collaboration, le partage, le remixage et le mentorat",
|
||||
"annualReport.missionPassionDescription": "Permettre aux enfants de développer leurs passions et de travailler sur des projets significatifs sur le plan personnel",
|
||||
"annualReport.missionPlayDescription": "Encourager les enfants à bricoler, à expérimenter et à répéter",
|
||||
"annualReport.milestonesTitle": "Étapes importantes",
|
||||
"annualReport.milestonesDescription": "Voici quelques événements et réalisations clés dans l'histoire de Scratch et de la communauté mondiale de Scratch.",
|
||||
"annualReport.milestones2003Message": "Obtention d'une subvention de la National Science Foundation pour lancer le développement de Scratch",
|
||||
"annualReport.milestones2004Message": "A offert le premier atelier Scratch au Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lancement public du langage de programmation Scratch et de la communauté en ligne",
|
||||
"annualReport.milestones2008Message": "Organisation de la première conférence Scratch pour les éducateurs et les développeurs",
|
||||
"annualReport.milestones2009Message1.4": "Sortie de Scratch 1.4, traduit dans plus de 40 langues",
|
||||
"annualReport.milestones2009MessageScratchDay": "Organisation du premier événement Scratch Day pour les enfants et les familles",
|
||||
"annualReport.milestones2010Message": "La communauté en ligne Scratch atteint 1 million de membres",
|
||||
"annualReport.milestones2013MessageFoundation": "Création de \"Code-to-Learn Foundation\" (rebaptisée plus tard \"Scratch Foundation\")",
|
||||
"annualReport.milestones2013MessageScratch2": "Lancement de Scratch 2.0, offrant de nouvelles possibilités de collaboration",
|
||||
"annualReport.milestones2014Message": "Lancement de ScratchJr pour les jeunes enfants de 5 à 7 ans",
|
||||
"annualReport.milestones2016Message": "La communauté en ligne Scratch atteint 10 millions de membres",
|
||||
"annualReport.milestones2017Message": "Scratch Day passe à 1 100 événements dans 60 pays",
|
||||
"annualReport.milestones2019MessageScratch3": "Lancement de Scratch 3.0, qui étend ce que les enfants peuvent créer avec du code",
|
||||
"annualReport.milestones2019MessageMove": "L'équipe Scratch passe du MIT à la Scratch Foundation",
|
||||
"annualReport.reachTitle": "Atteindre les enfants dans le monde entier",
|
||||
"annualReport.reachSubtitle": "Scratch est la plus grande communauté de codage au monde pour les enfants et les adolescents de 8 ans et plus.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Visiteurs uniques",
|
||||
"annualReport.reachProjectsCreated": "Projets créés",
|
||||
"annualReport.reachProjectCreators": "Personnes ont créé des projets",
|
||||
"annualReport.reachComments": "Commentaires postés dans la communauté en ligne",
|
||||
"annualReport.reachGrowthTitle": "Croissance communautaire",
|
||||
"annualReport.reachGrowthBlurb": "Nouveaux comptes créés dans la communauté en ligne Scratch au cours des 5 dernières années.",
|
||||
"annualReport.reachGlobalCommunity": "Notre communauté mondiale",
|
||||
"annualReport.reachMapBlurb": "Nombre total de comptes enregistrés dans la communauté en ligne Scratch depuis le lancement de Scratch jusqu'en 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "sur une échelle logarithmique",
|
||||
"annualReport.reachTranslationTitle": "Scratch est traduit en plus de 60 langues",
|
||||
"annualReport.reachTranslationBlurb": "Merci aux traducteurs bénévoles du monde entier.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr est un environnement de programmation d'introduction qui permet aux jeunes enfants (5-7 ans) de créer leurs propres histoires et jeux interactifs.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Téléchargements depuis le lancement en 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "Le travail de la Scratch Foundation s'articule autour de trois axes stratégiques : les outils créatifs, la communauté et les écoles. Chaque domaine donne la priorité à la voix et aux besoins des enfants qui sont sous-représentés dans l'informatique créative et cherche à soutenir les enfants dans divers milieux et cultures à travers le monde.",
|
||||
"annualReport.equity": "Équité",
|
||||
"annualReport.globalStrategy": "Stratégie globale",
|
||||
"annualReport.toolsTitle": "Outils créatifs",
|
||||
"annualReport.toolsIntro": "Nous expérimentons et innovons en permanence avec de nouvelles technologies et de nouveaux designs, en nous efforçant toujours d'offrir aux enfants de nouvelles façons de créer, de collaborer et d'apprendre.",
|
||||
"annualReport.toolsSpotlight": "Outils créatifs — Histoire mise en avant",
|
||||
"annualReport.toolsLaunch": "Lancement de Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Nous avons conçu Scratch 3.0 afin d'augmenter les façons, les choses et les endroits que les enfants peuvent créer avec Scratch. Lancé au début de l'année 2019, Scratch 3.0 a entraîné un regain d'activité dans la communauté Scratch, avec plus de projets, et une plus grande variété de projets, que jamais auparavant.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 comprend une bibliothèque d'extensions ; des collections supplémentaires de blocs de codage qui ajoutent de nouvelles capacités à Scratch. Certaines extensions permettent d'accéder à des services web et à d'autres fonctionnalités logicielles, tandis que d'autres connectent Scratch à des dispositifs du monde physique comme des moteurs et des capteurs.",
|
||||
"annualReport.toolsTexttoSpeech": "Synthèse vocale",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Avec l'extension Synthèse vocale, les enfants peuvent programmer leurs personnages Scratch pour qu'ils s'expriment à voix haute, dans une variété de voix différentes.",
|
||||
"annualReport.toolsNumProjects": "Plus de 330 000",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projets en 2019 ont utilisé la synthèse vocale",
|
||||
"annualReport.toolsMostPopular": "La plus populaire",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nouvelle extension Scratch dans la communauté",
|
||||
"annualReport.toolsCollabAWS": "Collaboration avec Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduire",
|
||||
"annualReport.toolsTranslateIntro": "Grâce à l'extension Traduire, basée sur l'API Google Translate, les enfants peuvent intégrer la traduction automatique dans leurs projets, ce qui favorise l'apprentissage des langues et la communication mondiale.",
|
||||
"annualReport.toolsNumLanguages": "Plus de 50",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} langues traduites avec l'extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Soutient l'alphabétisation",
|
||||
"annualReport.toolsCSandLanguageArts": "l'informatique et les arts du langage",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} par {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration avec Google",
|
||||
"annualReport.toolsPhysicalWorld": "Connexions physiques au monde",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Les élèves peuvent créer des robots qui dansent, des sculptures interactives et des expériences de collecte de données en utilisant les kits de robotique Scratch avec LEGO. Le nouveau LEGO Education SPIKE Prime Set comprend une application basée sur Scratch. De plus, des extensions Scratch sont disponibles pour {mindstormsLink} et {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration avec LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriels vidéo",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 a introduit une collection diversifiée de tutoriels vidéo pour aider les enfants à s'initier à Scratch. Les tutoriels sont ouverts et conçus pour encourager les élèves à expérimenter, à suivre leurs passions et à exprimer leurs propres idées.",
|
||||
"annualReport.toolsNumTutorials": "25 nouveaux tutoriels",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} disponibles dans Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 millions",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} de vues en 2019",
|
||||
"annualReport.toolsApp": "L'application Scratch soutient l'apprentissage hors ligne",
|
||||
"annualReport.toolsDownloadLink": "application téléchargeable",
|
||||
"annualReport.toolsRaspberryLink": "utiliser sur Raspberry 4",
|
||||
"annualReport.toolsAppIntro": "En 2019, l'équipe Scratch a publié Scratch 3.0 en tant qu''{downloadableLink} pour une utilisation sur plusieurs plateformes, y compris Windows, MacOS, ChromeOS et les tablettes Android. En outre, la Raspberry Pi Foundation a publié Scratch 3.0 à {raspberryLink}. Ces versions téléchargeables sont particulièrement importantes pour des millions d'apprenants dans des régions où la connectivité internet n'est pas disponible ou peu fiable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi chez Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Pour mettre en évidence ce que les enfants peuvent faire avec Scratch 3.0, nous avons collaboré avec Cartoon Network pour créer une vidéo mettant en scène Abhi, un Scratcheur de 12 ans qui adore faire des animations et des jeux. Dans la vidéo, Abhi rencontre Ian Jones-Quartey, créateur de OK K.O. et d'autres émissions de Cartoon Network. Abhi présente à Ian les principales caractéristiques de la nouvelle version de Scratch, et ensemble, ils dessinent et programment une animation d'un personnage de Cartoon Network qui saute de haut en bas.",
|
||||
"annualReport.toolsAbhiQuote": "Ce que je préfère chez Scratch, c'est la communauté, car ils sont gentils et m'aident. C'est pourquoi je suis toujours heureux de partager tous les projets dont je rêve.",
|
||||
"annualReport.communityTitle": "Communauté",
|
||||
"annualReport.communityIntro": "La communauté en ligne Scratch a toujours été une partie importante de l'expérience Scratch, offrant aux enfants la possibilité de collaborer, de partager et de se faire part de leurs commentaires.",
|
||||
"annualReport.communitySpotlight": "Communauté — Histoire mise en avant",
|
||||
"annualReport.communityTeam": "L'équipe de la communauté Scratch",
|
||||
"annualReport.communityTeamIntro1": "Lorsqu'on leur demande pourquoi ils utilisent Scratch, la plupart des Scratcheurs parlent de l'importance de la communauté en ligne pour motiver leur participation continue, en leur offrant un espace où ils peuvent exprimer leur créativité, se faire des amis, recevoir des commentaires, trouver de nouvelles idées et acquérir de nouvelles compétences. De nombreux Scratcheurs expriment leur appréciation de la communauté Scratch en tant qu'espace sûr et accueillant pour se mettre en relation, partager et apprendre les uns des autres.",
|
||||
"annualReport.communityTeamIntro2": "Avec 40 000 nouveaux projets et 400 000 nouveaux commentaires chaque jour dans la communauté en ligne Scratch, comment pouvons-nous garantir que la communauté reste sûre et conviviale, tout en soutenant et en encourageant l'expression créative ? Notre équipe communautaire, qui comprend du personnel à plein temps et un réseau de modérateurs, dirige ce travail essentiel. Le travail de l'équipe communautaire comporte deux dimensions essentielles : la modération et l'engagement de la communauté.",
|
||||
"annualReport.communityModerationTitle": "Modération communautaire",
|
||||
"annualReport.communityModerationInfo": "Lorsque les jeunes rejoignent la communauté Scratch, ils acceptent de suivre un ensemble de règles de conduite communautaires, qui sont conçues pour faire de Scratch un lieu sûr et de soutien aux jeunes de tous les milieux. Notre équipe communautaire utilise une grande variété d'outils et de stratégies pour encourager une bonne citoyenneté numérique et maintenir un environnement positif dans lequel les Scratcheurs peuvent créer. Des filtres automatisés empêchent le partage d'informations privées ou la publication de contenus inappropriés, et nous autorisons toute personne à signaler les contenus qui, selon elle, enfreignent les règles de conduite communautaires.",
|
||||
"annualReport.communityGuidelinesTitle": "Règles de conduite",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch accueille des personnes de tous âges, races, ethnies, religions, orientations sexuelles et des identités de genre.",
|
||||
"annualReport.communityGuidelinesRespect": "Soyez respectueux.",
|
||||
"annualReport.communityGuidelinesShare": "Partagez.",
|
||||
"annualReport.communityGuidelinesHonest": "Soyez sincère.",
|
||||
"annualReport.communityGuidelinesConstructive": "Soyez constructifs.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Gardez vos informations personnelles privées.",
|
||||
"annualReport.communityGuidelinesFriendly": "Aidez à garder le site convivial.",
|
||||
"annualReport.communityEngagementTitle": "Engagement communautaire",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Un autre rôle important de l'équipe communautaire est de mettre en évidence et de développer les possibilités pour les jeunes d'exprimer leurs idées et de s'engager de manière positive. L'équipe présente des projets et des studios des membres de la communauté pour servir d'inspiration, et elle affiche régulièrement les Scratch Design Studios pour encourager l'activité créative. Chaque été, l'équipe organise un Scratch Camp en ligne : le thème en 2019 était {storySwapLink}, avec les Scratcheurs qui s'appuient sur les histoires des autres.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Quelques Scratch Design Studios à partir de 2019 :",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Créer un projet sur une journée dans la vie de quelque chose",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "À quoi pourrait ressembler la vie en l'an 3000 ?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Créer un projet qui implique le rebond, le saut, le ressort ou le sautillement.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "À quoi ressembleraient les choses s'il n'y avait qu'une seule couleur ?",
|
||||
"annualReport.communityQuotes": "Communité — Citations",
|
||||
"annualReport.communityQuote1": "J'ai rejoint Scratch à l'âge de 11 ans et les choses que j'ai apprises en utilisant la plateforme et en interagissant avec la communauté ont vraiment été une partie essentielle de mon apprentissage en grandissant.",
|
||||
"annualReport.communityQuote2": "Scratch m'a permis de faire des choses à la maison, comme : \n- Respecter les personnes et leurs projets\n- Se faire des amis\n- Sentir que je ne suis pas seul dans cette quarantaine\n.... et bien d'autres choses encore, je tiens donc à dire \nMerci !",
|
||||
"annualReport.communityQuote3": "Je suis sur Scratch depuis environ 2 ans, et cela a changé ma vie ! J'ai appris tellement de nouvelles choses, comme le codage, l'étiquette en ligne et l'art !",
|
||||
"annualReport.communityQuote4": "Scratch était mon passe-temps favori en sixième année. Il m'a secrètement initié à la logique booléenne, à l'ordre des opérations et aux expressions mathématiques imbriquées, sans parler de la programmation informatique elle-même.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Alors que les protestations pour la justice raciale déferlaient sur les États-Unis après les meurtres tragiques de George Floyd, Breonna Taylor, Ahmaud Arbery et d'autres personnes au début de l'année 2020, de nombreux jeunes ont utilisé Scratch comme moyen d'exprimer leur soutien au mouvement Black Lives Matter, en créant des projets et en publiant des commentaires pour dénoncer le racisme et la violence policière. Dans un {BLMStudioLink} à l'affiche sur la page d'accueil de Scratch, les Scratcheurs ont contribué à des centaines de projets et à des milliers de commentaires. L'équipe communautaire de Scratch a participé activement, pour soutenir les Scratcheurs pendant une période traumatisante et pour s'assurer que tous les projets et conversations restent respectueux.",
|
||||
"annualReport.communityArtwork": "Œuvres d'art du Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Nous considérons les jeunes comme des acteurs du changement.",
|
||||
"annualReport.communityChangeInfo": "Nous nous engageons à travailler avec eux, ainsi qu'avec les éducateurs et les familles qui les soutiennent, pour veiller à ce qu'ils acquièrent les compétences, la motivation et la confiance dont ils auront besoin pour mener une vie épanouie et apporter des changements significatifs dans la société.",
|
||||
"annualReport.watchVideo": "Voir la vidéo",
|
||||
"annualReport.schoolsTitle": "Écoles",
|
||||
"annualReport.schoolsIntro": "Nous fournissons des programmes et des ressources pour soutenir les enseignants et les élèves dans les écoles du monde entier, conçus pour atteindre l'équité dans les expériences informatiques créatives, basées sur des projets, la passion, les pairs et le jeu.",
|
||||
"annualReport.schoolsSpotlight": "Écoles — Histoire mise en avant",
|
||||
"annualReport.cpsProjectTitle": "L'informatique créative dans les écoles publiques de Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "En 2019, grâce à un financement de Google.org, l'équipe Scratch s'est associée à SocialWorks, CS4ALL Chicago et Chicago Public Schools pour soutenir sept écoles primaires du South Side de Chicago dans le lancement d'une initiative visant à intégrer le codage créatif dans leur programme d'études.",
|
||||
"annualReport.cpsProjectIntroP2": "Dans le cadre de cette initiative, des centaines d'élèves se sont imaginés et dessinés comme le super-héros de leurs propres jeux vidéo. Ils ont donné vie à ces idées dans le cadre d'un projet collaboratif Scratch appelé SuperMe. Chance the Rapper, héros local de Chicago et musicien récompensé par un Grammy Award, a été tellement inspiré par le travail des élèves qu'il l'a nommé jeu vidéo officiel pour sa chanson à succès « I Love You So Much » et l'a partagé avec le monde entier.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "L'une des clés du succès de cette initiative a été de mettre en relation les élèves, les familles, les enseignants et les autres membres de la communauté par le biais de Family Creative Coding Nights. Ces événements ont rassemblé des centaines de membres de familles de tous âges ; des jeunes enfants aux grands-parents dans des activités qui mêlaient le codage à l'art, à la danse et à la musique. Ces événements ont renforcé les liens entre la maison et l'école, en reconnaissant le rôle important des familles pour inspirer et soutenir l'apprentissage des enfants.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos par Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investir dans le développement professionnel des enseignants",
|
||||
"annualReport.teacherPDDescription": "Les enseignants des écoles primaires participantes se sont réunis pour des ateliers de développement professionnel, acquérant ainsi une expérience de première main dans la création de leurs propres projets Scratch et trouvant des moyens significatifs d'utiliser Scratch pour soutenir l'apprentissage des élèves à travers le programme scolaire.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Éducateur CPS",
|
||||
"annualReport.teacherPDQuote": "Ce qui m'a le plus surpris, c'est la collaboration intrinsèque qu'il y a eu avec l'utilisation de Scratch dans ma classe. Souvent, les élèves eux-mêmes découvraient quelque chose dans la plateforme Scratch, me le montraient, puis le diffusaient entre eux.",
|
||||
"annualReport.extendingReachHeader": "Élargir la portée",
|
||||
"annualReport.extendingReachDescription": "Pour étendre la portée de ce partenariat, CS4ALL Chicago s'est appuyé sur le modèle de Family Creative Coding Night et l'a mis à la disposition de toutes les écoles publiques de Chicago. Google CS First a créé des guides {codeYourHeroLink} pour les élèves et les enseignants, disponibles gratuitement en ligne en anglais et en espagnol.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "Dans l'actualité",
|
||||
"annualReport.chicagoSunTimesArticle": "Article du Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Article du Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Les conférences Scratch dans le monde",
|
||||
"annualReport.conferencesIntro": "En 2008, l'équipe Scratch a organisé la première conférence Scratch au MIT, réunissant des éducateurs, des chercheurs et des développeurs afin de partager des idées et des expériences sur l'utilisation de Scratch pour soutenir l'apprentissage créatif. Depuis lors, l'équipe Scratch a organisé et accueilli une conférence Scratch au MIT tous les deux ans. En outre, les membres de la communauté Scratch mondiale ont organisé et accueilli plus d'une douzaine de conférences, à travers les océans, les continents, les cultures et les langues.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo par {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Amérique latine",
|
||||
"annualReport.conferencesLatinAmericaDescription": "En mai 2019, des éducateurs de tout le Chili et d'autres régions d'Amérique latine se sont réunis pour la deuxième conférence {scratchAlSurLink} à Santiago au Chili. À la suite de la conférence, Scratch al Sur a publié une {spanishVersionLink} du guide {creativeComputingCurriculumLink}, élaboré par le groupe Creative Computing de la Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Version espagnole",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo fournie par {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "En août 2019, la Raspberry Pi Foundation a organisé la quatrième {scratchConferenceEuropeLink}, qui s'est tenue à Cambridge, au Royaume-Uni. La conférence a rassemblé des éducateurs formels et informels de plus de 25 pays pour des ateliers pratiques, des présentations et des démonstrations par des élèves, des éducateurs, des chercheurs et des organisations communautaires.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo fournie par {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrique",
|
||||
"annualReport.conferencesAfricaDescription": "En octobre 2019, la première {scratchAfricaConferenceLink} a eu lieu à Nairobi, au Kenya, attirant plus de 250 éducateurs et élèves de toute l'Afrique pour partager des leçons, responsabiliser les jeunes et célébrer les réalisations en matière de codage créatif. Lors de la conférence, l'équipe Scratch a lancé une version swahilie de Scratch, disponible en ligne et hors ligne.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo par {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finances - 2019",
|
||||
"annualReport.financialsButton": "Données financières auditées 2019",
|
||||
"annualReport.financialsFutureYears": "Remarque : Les finances des années à venir seront sensiblement différentes, puisque le personnel de Scratch est maintenant passé du MIT à la Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Merci à nos soutiens",
|
||||
"annualReport.supportersIntro": "Merci à nos généreux soutiens. Votre contribution nous aide à élargir les possibilités d'apprentissage créatif pour les enfants de tous âges, de tous horizons, partout dans le monde.",
|
||||
"annualReport.supportersSpotlightTitle": "Donateur - Histoire mise en avant",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "En mai 2012, David Siegel a participé au Scratch Day au Media Lab du MIT avec son fils Zach, un Scratcheur actif et enthousiaste. En regardant Zach et d'autres enfants utiliser Scratch pour coder leurs propres jeux, animations et créatures robotisées, David a vu tout le potentiel de Scratch pour aider les enfants à acquérir des compétences pratiques en matière de codage et à devenir des penseurs informatiques.",
|
||||
"annualReport.supportersSFEDescription2": "David connaît de première main l'importance de la pensée informatique, et sa carrière d'informaticien et d'entrepreneur a été façonnée par la même curiosité que celle que Scratch aide les jeunes apprenants à explorer au quotidien. C'est ce même instinct d'exploration qui l'a conduit à étudier l'informatique à Princeton et à obtenir un doctorat sur la base des travaux réalisés au laboratoire d'intelligence artificielle du MIT. En 2001, il a cofondé Two Sigma, qui est devenu un leader mondial dans l'application de l'apprentissage automatique et de la science des données à la gestion des investissements.",
|
||||
"annualReport.supportersSFEDescription3": "En 2011, David a fondé le Siegel Family Endowment (SFE) pour soutenir les organisations qui aident les gens à s'adapter aux exigences des nouvelles technologies, et pour mieux comprendre et atténuer les puissantes perturbations que la technologie a engendrées dans presque tous les secteurs. Il est également cofondateur de la Scratch Foundation, et est un fervent défenseur de la mission de l'organisation qui consiste à maintenir le Scratch gratuit et accessible aux apprenants du monde entier.",
|
||||
"annualReport.supportersCoFounder": "Cofondateur et coprésident",
|
||||
"annualReport.supportersQuote": "Faire en sorte que Scratch reste gratuit et accessible aux enfants du monde entier est l'un des moyens les plus efficaces d'aider les jeunes apprenants à s'engager et à s'épanouir dans un monde de plus en plus numérique. Soutenir Scratch est aujourd'hui plus important que jamais.",
|
||||
"annualReport.supportersThankYou": "Merci à nos soutiens",
|
||||
"annualReport.supportersAllDescription": "Notre mission est d'offrir à tous les enfants, de tous les milieux, la possibilité d'imaginer, de créer et de partager avec les nouvelles technologies. Nous voulons remercier tous les supporters de Scratch qui, depuis que nous avons commencé à travailler sur Scratch en 2002, nous ont aidés à créer des expériences d'apprentissage étonnantes pour des millions de jeunes dans le monde entier. La liste suivante est basée sur les dons cumulés à Scratch (à la fois au MIT et à la Scratch Foundation) jusqu'au 31 décembre 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Nous sommes particulièrement reconnaissants à nos partenaires fondateurs qui nous ont soutenus dès les premiers jours de Scratch, en fournissant chacun au moins 10 000 000 $ de soutien cumulé, sous diverses formes.",
|
||||
"annualReport.supportersFoundingTitle": "Partenaires fondateurs",
|
||||
"annualReport.supportersCreativityTitle": "Cercle de créativité — 1 000 000 $ et plus",
|
||||
"annualReport.supportersCollaborationTitle": "Cercle de collaboration — 200 000 $ et plus",
|
||||
"annualReport.supportersImaginationTitle": "Cercle de l'imagination — 50 000 $ et plus",
|
||||
"annualReport.supportersInspirationTitle": "Cercle d'inspiration — 20 000 $ et plus",
|
||||
"annualReport.supportersExplorationTitle": "Cercle d'exploration — 5 000 $ et plus",
|
||||
"annualReport.supportersInKindTitle": "Soutiens en nature",
|
||||
"annualReport.leadershipTitle": "Notre équipe",
|
||||
"annualReport.leadershipBoard": "Conseil d'administration",
|
||||
"annualReport.leadershipChair": "Président",
|
||||
"annualReport.leadershipProfessor": "Professeur de recherche sur l'apprentissage",
|
||||
"annualReport.leadershipViceChair": "Vice-président",
|
||||
"annualReport.leadershipBoardMember": "Membre du conseil d'administration",
|
||||
"annualReport.leadershipPresidentCEO": "Président et PDG",
|
||||
"annualReport.leadershipFormerPresident": "Ancien président",
|
||||
"annualReport.leadershipFounderCEO": "Fondateur et PDG",
|
||||
"annualReport.leadershipFormerChairCEO": "Ancien président et PDG",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Secrétaire et trésorier du conseil d'administration",
|
||||
"annualReport.leadershipBoardSecretary": "Secrétaire du conseil d'administration",
|
||||
"annualReport.leadershipBoardTreasurer": "Trésorier du conseil d'administration",
|
||||
"annualReport.leadershipScratchTeam": "L'équipe Scratch",
|
||||
"annualReport.leadershipInterim": "Directeur exécutif par intérim",
|
||||
"annualReport.donateTitle": "Soutenez-nous",
|
||||
"annualReport.donateMessage": "Votre soutien nous permet de rendre Scratch gratuit pour tous, de faire fonctionner nos serveurs et, surtout, de donner aux enfants du monde entier la possibilité d'imaginer, de créer et de partager. Merci à vous ! !",
|
||||
"annualReport.donateButton": "Faire un don"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Berjocht",
|
||||
"annualReport.subnavMission": "Missy",
|
||||
"annualReport.subnavMilestones": "Mylpeal",
|
||||
"annualReport.subnavReach": "Berik",
|
||||
"annualReport.subnavInitiatives": "Inisjativen",
|
||||
"annualReport.subnavFinancials": "Finânsjes",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Ploech",
|
||||
"annualReport.subnavDonate": "Donearje",
|
||||
"annualReport.mastheadYear": "Jierferslach 2019",
|
||||
"annualReport.mastheadTitle": "In wrâld kultivearje fan kreatyf learen",
|
||||
"annualReport.messageTitle": "Berjocht fan it Scratch Team",
|
||||
"annualReport.messageP1": "2019 wie in jier fan grutte foarútgong foar Scratch. Wy sette it jier útein mei de lansearring fan Scratch 3.0, ús lêste generaasje fan Scratch, ûntwurpen om de kreativiteit fan bern te stimulearjen en bern fan ferskillende belangen en eftergrûnen te belûken. Wy fierden it ein fan it jier mei de ferhuzing fan ús team fan MIT nei it nije hûs fan 'e Scratch Foundation, yn in ludike romte op' e earste ferdjipping by Boston's South Station. It heule jier bleau de Scratch-mienskip bloeie en groeie: Mear dan 20 miljoen jongeren sette projekten op mei Scratch yn 2019, in tanimming fan 48% fan it foarige jier.",
|
||||
"annualReport.messageP2": "De ynfloed en it belang fan Scratch waard oantoand yn 2020, doe't de COVID-pandemy skoallen twong te sluten. Aktiviteit yn 'e online-mienskip fan Scratch is mear dan ferdûbele, om't jongeren thús allinich har nei Scratch hawwe wend om har kreatyf út te drukken en mei-inoar te ferbinen. Scratchers binne ek aktyf belutsen west by Black Lives Matter en oare bewegingen fan rasrjocht en gelikens, en meitsje animearre projekten en studio's om bewustwêzen te fersprieden en oprop foar feroaring.",
|
||||
"annualReport.messageP3": "Sûnt wy Scratch yn 2007 lansearren, hawwe wy Scratch altyd as mear as in programmeartaal tocht. Scratch biedt kânsen foar alle jonge minsken, fan alle eftergrûnen, om har stim te ûntwikkeljen, har ideeën út te drukken en tegearre te meitsjen. Wy wolle graach sjen hoe't Scratchers hawwe reageare op resinte maatskiplike útdagings mei kreativiteit, gearwurking, soarch en freonlikens.",
|
||||
"annualReport.messageP4": "Yn dit jierferslach diele wy mear oer Scratch's missy, plannen, ynfloed en berik, stipe troch foarbylden fan hoe't Scratch learmooglikheden útwreidet foar in breed ferskaat oan jonge minsken oer de heule wrâld, op skoallen en troch har heule libben.",
|
||||
"annualReport.messageP5": "Wy binne grutsk op wat jonge minsken hjoed oanmeitsje en leare mei Scratch, en wy sette ús yn om mear kânsen te bieden foar mear jonge minsken yn 'e takomst.",
|
||||
"annualReport.messageSignature": "— It Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch reageart op COVID",
|
||||
"annualReport.covidResponseP1": "As wy dit jierferslach skriuwe, hawwe wy moannen wurke oan 'e COVID-pandemy. Sûnt heal maart 2020 is it Scratch-kantoar sluten en wurkje leden fan it Scratch-team aktyf fan hûs om bern en oplieders oer de heule wrâld te stypjen, waans libben is fersteurd troch de pandemy.",
|
||||
"annualReport.covidResponseP2": "Op 17 maart lanseare wy it #ScratchAtHome-inisjatyf om bern, famyljes en oplieders ideeën te jaan foar kreative learaktiviteiten mei Scratch thús. Wy bliuwe fideotutorials en oare boarnen tafoegje oan 'e {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome side",
|
||||
"annualReport.covidResponseP3": "Aktiviteit yn 'e {scratchCommunityLink} is mear dan ferdûbele yn fergeliking mei ferline jier. Scratchers meitsje en diele projekten om oaren te stypjen en te ynspirearjen fia de pandemy — mei projekten en studio's dy't ideeën foar thúsoefening oanbiede, tips om sûn te bliuwen, humor om inoar op te fleurjen, en tankjen oan essensjele helpers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online mienskip",
|
||||
"annualReport.missionTitle": "Ús misje",
|
||||
"annualReport.missionSubtitle": "Us missy is om alle bern, fan alle eftergrûnen, te befetsjen, nije technologyen út te finen, te meitsjen en gear te wurkjen — sadat se de wrâld fan moarn kinne foarmjaan.",
|
||||
"annualReport.missionP1": "Wy sette ús yn om prioriteit te jaan oan gelikens yn alle aspekten fan ús wurk, mei in spesjale klam op inisjativen en oanpak dy't bern, famyljes en oplieders stypje dy't it fierst binne fan edukative gerjochtigheid.",
|
||||
"annualReport.missionP2": "Wy hawwe Scratch ûntwikkele as in fergese, feilige, ludike learomjouwing dy't alle bern dwaande hâldt mei kreatyf tinken, systematysk redenearjen en gearwurking — essensjele feardigens foar elkenien yn 'e hjoeddeistige maatskippij. Wy gearwurkje mei oplieders en famyljes om bern te stypjen by ferkennen, dielen en learen.",
|
||||
"annualReport.missionP3": "By de ûntwikkeling fan nije technologyen, aktiviteiten en learmateriaal wurde wy laat troch wat wy de {fourPsItalics} neame:",
|
||||
"annualReport.fourPs": "De fjouwer P's fan kreatyf learen",
|
||||
"annualReport.missionProjectsTitle": "Projekten",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passy",
|
||||
"annualReport.missionPlayTitle": "Ofspylje",
|
||||
"annualReport.missionProjectsDescription": "Meitsje bern by it ûntwerpen, skeppen en kreatyf uterje",
|
||||
"annualReport.missionPeersDescription": "Stypje bern by gearwurking, dielen, remixing en mentoring",
|
||||
"annualReport.missionPassionDescription": "Bern ynskeakelje om op har ynteresses te bouwen en te wurkjen oan persoanlike sinfolle projekten",
|
||||
"annualReport.missionPlayDescription": "Moedigje bern oan te meitsjen, te eksperimintearjen en te puzeljen",
|
||||
"annualReport.milestonesTitle": "Mylpeal",
|
||||
"annualReport.milestonesDescription": "Hjir binne wat wichtige barrens en prestaasjes yn 'e skiednis fan Scratch en de wrâldwide Scratch-mienskip.",
|
||||
"annualReport.milestones2003Message": "Wurdt in subsydzje takend fan 'e National Science Foundation om te begjinnen mei ûntwikkeling fan Scratch.",
|
||||
"annualReport.milestones2004Message": "Earste Scratch Workshop oanbean op Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Iepenbiere lansearring fan Scratch programmeartaal en online mienskip",
|
||||
"annualReport.milestones2008Message": "Organiseare de earste Scratch-konferinsje foar oplieders en ûntwikkelders",
|
||||
"annualReport.milestones2009Message1.4": "Scratch 1.4 frijlitten, oerset yn mear as 40 talen",
|
||||
"annualReport.milestones2009MessageScratchDay": "It earste Scratch Day-evenemint organisearre foar bern en gesinnen",
|
||||
"annualReport.milestones2010Message": "Scratch online mienskip berikt 1 miljoen leden",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn Foundation oprjochte (letter omdoopt ta Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0 lansearre, dy't nije mooglikheden biedt foar gearwurking",
|
||||
"annualReport.milestones2014Message": "Starte ScratchJr foar jongere bern fan 5 oant 7 jier.",
|
||||
"annualReport.milestones2016Message": "Scratch online mienskip berikt 10 miljoen leden",
|
||||
"annualReport.milestones2017Message": "Scratch Day groeit nei 1.100 eveneminten yn 60 lannen",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch fan Scratch 3.0, útwreidzje wat bern kinne meitsje mei koade",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team ferhuzet fan MIT nei Scratch Foundation",
|
||||
"annualReport.reachTitle": "Berikke wrâldwiid bern",
|
||||
"annualReport.reachSubtitle": "Scratch is de grutste kodearingsmienskip fan 'e wrâld foar bern en jongerein, fan 8 en âlder.",
|
||||
"annualReport.reachMillion": "miljoen",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unike besikers",
|
||||
"annualReport.reachProjectsCreated": "Projekten makke",
|
||||
"annualReport.reachProjectCreators": "Projekten fan minsken",
|
||||
"annualReport.reachComments": "Opmerking pleatst yn 'e Online Mienskip",
|
||||
"annualReport.reachGrowthTitle": "Mienskip groei",
|
||||
"annualReport.reachGrowthBlurb": "Nije akkounts makke yn 'e Scratch Online Community yn' e lêste 5 jier.",
|
||||
"annualReport.reachGlobalCommunity": "Us wrâldwide mienskip",
|
||||
"annualReport.reachMapBlurb": "Totaal oantal akkounts registrearre yn 'e Scratch Online Community fanôf Scratch lansearje oant 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "op in logaritmyske skaal",
|
||||
"annualReport.reachTranslationTitle": "Scratch is oerset yn 60 + talen",
|
||||
"annualReport.reachTranslationBlurb": "Mei tank oan frijwillige oersetters fan oer de heule wrâld.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is in prep-programmearomjouwing wêrmei jonge bern (leeftyd 5-7) har eigen ynteraktive ferhalen en spultsjes meitsje kinne.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads sûnt de lansearring yn 2014",
|
||||
"annualReport.initiativesTitle": "Inisjativen",
|
||||
"annualReport.initiativesDescription": "It wurk fan 'e Scratch Foundation rjochtet him op trije strategyske gebieten: kreative ark, mienskip en skoallen. Elk gebiet prioriteart de stim en behoeften fan bern dy't ûnderfertsjintwurdige binne yn kreative kompjûter en besiket bern te stypjen yn ferskate omjouwings en kultueren oer de heule wrâld.",
|
||||
"annualReport.equity": "Rjocht",
|
||||
"annualReport.globalStrategy": "Globale strategy",
|
||||
"annualReport.toolsTitle": "Kreatyf ark",
|
||||
"annualReport.toolsIntro": "Wy eksperimintearje en fernije konstant mei nije technologyen en nije ûntwerpen — wy stribje altyd om bern nije manieren te bieden om te meitsjen, gear te wurkjen en te learen.",
|
||||
"annualReport.toolsSpotlight": "Kreatyf ark — Spotlightferhaal",
|
||||
"annualReport.toolsLaunch": "Starte fan Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Wy hawwe Scratch 3.0 ûntwurpen om út te wreidzjen hoe, wat en wêr't bern kinne meitsje mei Scratch. Scratch 3.0 waard begjin 2019 frijlitten en ûntstie in weach fan aktiviteit yn 'e Scratch-mienskip, mei mear projekten - en in breder ferskaat oan projekten — dan ea earder.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 befettet in bibleteek fan útwreidingen — ekstra kolleksjes koade-blokken dy't nije mooglikheden tafoegje oan Scratch. Guon tafoegings jouwe tagong ta webservices en oare softwarefunksjes, wylst oaren Scratch ferbine mei apparaten yn 'e fysike wrâld, lykas motors en sensoren.",
|
||||
"annualReport.toolsTexttoSpeech": "Tekst-nei-spraak",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Mei de tafoeging Tekst-nei-spraak kinne bern har Scratch-personaazjes programmearje om lûdop te sprekken yn in ferskaat oan ferskillende stimmen.",
|
||||
"annualReport.toolsNumProjects": "330.000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} -projekten yn 2019 brûkten Tekst nei spraak",
|
||||
"annualReport.toolsMostPopular": "Meast populêr",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nije Scratch-útwreiding yn 'e mienskip",
|
||||
"annualReport.toolsCollabAWS": "Gearwurking mei Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Oersette",
|
||||
"annualReport.toolsTranslateIntro": "Boud op 'e Google Translate API, lit de Translate-útwreiding bern masine-oersetting opnimme yn har projekten om taallearen en wrâldwide kommunikaasje te stypjen.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} talen oerset yn tafoeging",
|
||||
"annualReport.toolsSupportsLiteracy": "Stipet geletterdheid",
|
||||
"annualReport.toolsCSandLanguageArts": "kompjûterwittenskip en taalkunde",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} fia {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Gearwurking mei Google",
|
||||
"annualReport.toolsPhysicalWorld": "Fysike wrâldferbiningen",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Studinten kinne dûnsrobots, ynteraktive bylden en eksperiminten foar gegevens sammelje mei Scratch- en LEGO-robotyk-kits. De nije LEGO Education SPIKE Prime Set befettet in app basearre op Scratch. Derneist binne Scratch-tafoegings beskikber foar {mindstormsLink} en {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Gearwurking mei LEGO Underwiis",
|
||||
"annualReport.toolsVideoTutorials": "Fideo-lessen",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 yntrodusearre in ferskaat kolleksje fideotutorials om bern te helpen mei Scratch te begjinnen. De tutorials binne iepen en binne ûntwurpen om studinten oan te moedigjen te eksperimintearjen, har ynteresses te folgjen en har eigen ideeën út te drukken.",
|
||||
"annualReport.toolsNumTutorials": "25 nije tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} beskikber yn Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 miljoen",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} werjeften yn 2019",
|
||||
"annualReport.toolsApp": "Scratch App stipet offline learen",
|
||||
"annualReport.toolsDownloadLink": "yn te laden app",
|
||||
"annualReport.toolsRaspberryLink": "brûkber op Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Tidens 2019 joech it Scratch Team Scratch 3.0 út as in {downloadableLink} foar gebrûk op meardere platfoarms, ynklusyf Windows, macOS, ChromeOS en Android tablets. Derneist hat de Raspberry Pi Foundation Scratch 3.0 frijjûn foar {raspberryLink}. Dizze ynlaadbere ferzjes binne foaral wichtich foar miljoenen studinten yn gebieten wêr't de ynternetferbining net beskikber is of net betrouber.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi op Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Om te markearjen wat bern mei Scratch 3.0 kinne dwaan, hawwe wy tegearre mei Cartoon Network gearwurke om in fideo te meitsjen mei Abhi, in 12-jierrige Scratcher, dy't graach animaasjes en spultsjes makket. Yn 'e fideo moetet Abhi Ian Jones-Quartey, de betinker fan OK K.O. en oare shows fan Cartoon Network. Abhi yntroduseart Ian oan 'e haadfunksjes fan' e nije ferzje fan Scratch, en tegearre tekenje en programmearje se in animaasje fan in Cartoon Network-karakter dat op en del springt.",
|
||||
"annualReport.toolsAbhiQuote": "Myn favorite ding oer Scratch is de mienskip, om't se aardich en behelpsum binne foar my. Dêrom bin ik altyd bliid om elk projekt yn myn dreamen te dielen.",
|
||||
"annualReport.communityTitle": "Mienskip",
|
||||
"annualReport.communityIntro": "De online-mienskip fan Scratch hat altyd in wichtich part west fan 'e Scratch-ûnderfining, en biedt bern de kâns om gear te wurkjen, te dielen en feedback oan elkoar te jaan.",
|
||||
"annualReport.communitySpotlight": "Mienskip — Spotlightferhaal",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "Op de fraach wêrom't se brûke Scratch, measte Scratchers praten oer it belang fan de online mienskip yn motivearjende harren bliuwende partisipaasje, it bieden fan in romte dêr't se kinne uterje harren kreativiteit, make freonen, krije feedback, krije nije ideeën kinne winne en leare nije feardichheden. In protte Scratchers wurdearje de Scratch-mienskip as in feilige en gastfrije romte om fan elkoar te ferbinen, te dielen en te learen.",
|
||||
"annualReport.communityTeamIntro2": "Hoe kinne wy de mienskip feilich en freonlik hâlde mei 40.000 nije projekten en 400.000 nije opmerkingen per dei yn 'e Scratch online-mienskip, wylst wy ek kreative ekspresje stypje en stimulearje? Us Community Team, ynklusyf fulltime personiel en in netwurk fan moderators, liedt dit fitale wurk. D'r binne twa haaddiminsjes fan it wurk fan it Community Team: moderaasje en belutsenens by de mienskip.",
|
||||
"annualReport.communityModerationTitle": "Mienskiplike moderaasje",
|
||||
"annualReport.communityModerationInfo": "As jonge minsken lid wurde fan 'e Scratch-mienskip, ferplichtsje se har om in set fan rjochtlinen te folgjen dy't ûntwurpen binne om Scratch in feilich en stypjend plak te hâlden foar jongeren fan alle eftergrûnen. Us Community Team brûkt in breed ferskaat oan ark en strategyen om goed digitaal boargerskip oan te moedigjen en in positive omjouwing foar Scratchers te behâlden. Geautomatiseerde filters foarkomme dat privee-ynformaasje wurdt dield as ûnjildige ynhâld wurdt pleatst, en wy tastean elkenien ynhâld te melden dy't neffens har yn striid is mei de rjochtlinen fan 'e mienskip.",
|
||||
"annualReport.communityGuidelinesTitle": "Mienskiplike rjochtlinen",
|
||||
"annualReport.communityGuidelinesInfo": "Minsken fan alle leeftiden, ras, etnisiteit, religy, seksuele oriïntaasje en geslachtsidentiteit binne wolkom by Scratch.",
|
||||
"annualReport.communityGuidelinesRespect": "Wês respektfol.",
|
||||
"annualReport.communityGuidelinesShare": "Diele",
|
||||
"annualReport.communityGuidelinesHonest": "Earlik wêze.",
|
||||
"annualReport.communityGuidelinesConstructive": "Wy binne opbouend.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hâld persoanlike ynformaasje privee.",
|
||||
"annualReport.communityGuidelinesFriendly": "Wy hâlde de webside freonlik.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Ferhaal wikselje",
|
||||
"annualReport.communityEngagementInfo": "In oare wichtige rol fan it Community Team is om kânsen foar jonge minsken te markearjen en te ûntwikkeljen om har ideeën út te drukken en op in positive manier yn te gean. It team toant projekten en studio's fan leden fan 'e mienskip om te ynspirearjen, en pleatst geregeld Scratch Design Studios om kreative aktiviteit oan te moedigjen. Elke simmer organiseart it team in online Scratch Camp: it tema yn 2019 wie {storySwapLink}, mei Scratchers dy't bouden op elkoars ferhalen.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "In pear Scratch Design Studios fan 2019:",
|
||||
"annualReport.communityDayintheLife": "Dei yn it libben fan",
|
||||
"annualReport.communityDayintheLifeInfo": "Meitsje in projekt oer in dei yn it libben fan wat",
|
||||
"annualReport.communityYear3000": "Jier 3000",
|
||||
"annualReport.communityYear3000Info": "Hoe kin it libben wêze yn it jier 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Meitsje in projekt wêr't jo springe, springe, wizigje, of hopje.",
|
||||
"annualReport.communityMonochromatic": "Monochroom",
|
||||
"annualReport.communityMonochromaticInfo": "Hoe soene dingen der útsjen as der mar ien kleur wie?",
|
||||
"annualReport.communityQuotes": "Mienskip — Sitaten",
|
||||
"annualReport.communityQuote1": "Ik kaam by Scratch doe't ik 11 jier wie en de dingen dy't ik learde troch it platfoarm te brûken en ynteraksje mei de mienskip wiene echt in wichtich diel fan myn learen doe't ik opgroeide.",
|
||||
"annualReport.communityQuote2": "Scratch hat my tastien dingen fan hûs te dwaan lykas\n- Respektearje minsken en har projekten\n- Freonen meitsje\n- Fiel dat ik net allinich bin yn dizze karantêne ...\n.... en folle mear wol ik sizze\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Ik haw no sawat 2 jier op Scratch west, en it is in libbensferoarjende ûnderfining west! Ik learde safolle nije dingen lykas kodearjen, online etikette en keunst!",
|
||||
"annualReport.communityQuote4": "Scratch wie myn favorite hobby yn 'e seisde klasse. It yntrodusearre my heimelik oan Booleaanske logika, de folchoarder fan operaasjes, en de nestele wiskundige útdrukkingen — net te hawwen oer de komputerprogrammering sels.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Doe't protesten fan rasrjochtlikheid yn 'e Feriene Steaten foelen nei de tragyske moarden op George Floyd, Breonna Taylor, Ahmaud Arbery, en oaren yn' t begjin fan 2020, brûkten in protte jongeren Scratch as in manier om har stipe te sjen foar de beweging Black Lives Matter troch projekten op te bouwen. . en kommentaar te sprekken tsjin rasisme en plysje brutaliteit. Yn in {BLMStudioLink} te sjen op 'e Scratch-thússide hawwe Scratchers hûnderten projekten en tûzenen opmerkingen yntsjinne. It Scratch Community Team wie aktyf belutsen om Scratchers te stypjen yn in traumatyske tiid en om derfoar te soargjen dat alle projekten en petearen respektfol wiene.",
|
||||
"annualReport.communityArtwork": "Keunstwurk troch de Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Wy sjogge jonge minsken as bestjoerders fan feroaring.",
|
||||
"annualReport.communityChangeInfo": "Wy hechtsje oan wurkjen by hjarren, en de leararen en de famyljes dy't stypje harren, om derfoar te soargjen dat se ûntwikkeljen fan de feardichheden, motivaasje en fertrouwen se moatte liede ferfoljen fan libben en meitsje betsjuttingsfolle feroaring yn it libben. Skeppe maatskippij.",
|
||||
"annualReport.watchVideo": "Sjoch de fideo",
|
||||
"annualReport.schoolsTitle": "Skoallen",
|
||||
"annualReport.schoolsIntro": "Wy leverje programma's en boarnen om learkrêften en studinten te stypjen op skoallen oer de heule wrâld, ûntwurpen om gelikense kânsen te meitsjen yn kreative kompjûterûnderfiningen basearre op projekten, passy, leeftydsgenoaten en spiel.",
|
||||
"annualReport.schoolsSpotlight": "Skoallen — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Kreatyf kompjûter yn iepenbiere skoallen yn Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Yn 2019, mei subsydzje fan Google.org, de Scratch team partnered mei SocialWorks, CS4ALL Chicago en Chicago iepenbiere skoallen te stypjen sân basisskoallen oan Chicago Súd Side yn, bûcht in inisjatyf foar ûnder oaren kreatyf taalkodearjen yn harren learplan.",
|
||||
"annualReport.cpsProjectIntroP2": "As diel fan dit inisjatyf hawwe hûnderten studinten har foarsteld en tekene as de superheld fan har eigen fideospultsjes. Se brochten dy ideeën ta libben yn in mienskiplik Scratch-projekt neamd SuperMe. Lokale Chicago-held en Grammy-priiswinnende muzikant Chance the Rapper waard sa ynspireare troch it wurk fan 'e studinten dat hy it it offisjele fideospultsje neamde foar syn hit “I Love You So Much” en dielde it mei de wrâld.",
|
||||
"annualReport.familyCreativeNightsHeader": "Kreative kodearjûnen foar de famylje",
|
||||
"annualReport.familyCreativeNightsDescription": "In kaai foar it sukses fan dit inisjatyf hat west om studinten, famyljes, learkrêften en oare leden fan 'e mienskip te ferbinen fia Family Creative Coding Nights. Dizze eveneminten brochten hûnderten famyljeleden fan alle leeftiden byinoar — fan jonge bern oant pake en beppe — yn aktiviteiten dy't programmearring kombineare mei keunst, dûns en muzyk. Dizze eveneminten fersterken de bannen tusken hûs en skoalle, en erkennen de wichtige rol fan famyljes yn it ynspirearjen en stypjen fan it learen fan bern.",
|
||||
"annualReport.familyNightsPhotoCredit": "Foto's troch Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Ynvestearje yn profesjonele ûntwikkeling foar learkrêften",
|
||||
"annualReport.teacherPDDescription": "Learkrêften fan 'e dielnimmende basisskoallen kamen byinoar foar workshops foar profesjonele ûntwikkeling, krigen earste hân ûnderfining mei it meitsjen fan har eigen Scratch-projekten, en fûnen betsjuttende manieren om Scratch te brûken om learen fan studinten oer it learplan te stypjen.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Underwizer",
|
||||
"annualReport.teacherPDQuote": "Wat my it measte fernuvere wie de yntrinsike gearwurking dy't kaam mei it brûken fan Scratch yn myn klaslokaal. Studinten ûntdutsen faaks sels wat op it Scratch-platfoarm, lieten it my sjen en fersprieden it dan ûnderinoar.",
|
||||
"annualReport.extendingReachHeader": "Fergrutsje it berik",
|
||||
"annualReport.extendingReachDescription": "Om it berik fan dit partnerskip út te wreidzjen, boude CS4ALL Chicago op it model Family Creative Coding Night en makke it beskikber foar alle iepenbiere skoallen fan Chicago. Google CS First hat {codeYourHeroLink} tutorials makke foar studinten en dosinten, fergees online te krijen yn it Ingelsk en Spaansk.",
|
||||
"annualReport.codeYourHero": "Kodearje jo held",
|
||||
"annualReport.inTheNewsHeader": "Yn it nijs",
|
||||
"annualReport.chicagoSunTimesArticle": "Artikel yn 'e Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone artikel",
|
||||
"annualReport.conferencesTitle": "Scratch konferinsjes oer de heule wrâld",
|
||||
"annualReport.conferencesIntro": "Yn 2008 wie it Scratch-team gasthear foar de earste Scratch—konferinsje by MIT, en brocht ûnderwizers, ûndersikers en ûntwikkelers byinoar om ideeën en ûnderfinings út te wikseljen foar it brûken fan Scratch om kreatyf learen te stypjen. Sûnttiids hat it Scratch-team elke twa jier in Scratch—konferinsje hâlden yn MIT. Derneist hawwe leden fan 'e wrâldwide Scratch—mienskip mear as in tsiental konferinsjes organisearre en organisearre oer oseanen, kontininten, kultueren en talen.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto fan {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latynsk-Amearika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Yn maaie 2019 sammelen dosinten út hiel Sily en oare dielen fan Latynsk-Amearika foar de twadde {scratchAlSurLink} konferinsje yn Santiago, Sily. Nei de konferinsje hat Scratch al Sur in {spanishVersionLink} frijlitten fan 'e {creativeComputingCurriculumLink} gids ûntwikkele troch de Creative Creative Computing-groep fan' e Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spaanske ferzje",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto levere troch {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "Yn augustus 2019 wie de Raspberry Pi Foundation de fjirde {scratchConferenceEuropeLink}, hâlden yn Cambridge, UK. De konferinsje brocht formele en ynformele dosinten út mear dan 25 lannen byinoar foar praktyske workshops, presintaasjes en demonstraasjes troch studinten, learkrêften, ûndersikers en maatskiplike organisaasjes.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto levere troch {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "Yn oktober 2019 fûn de earste {scratchAfricaConferenceLink} plak yn Nairobi, Kenia, en mear dan 250 learkrêften en studinten út hiel Afrika kamen om lessen te dielen, jonge minsken te bemachtigjen en prestaasjes te fieren yn kreative programmearring. Tidens de konferinsje lansearre it Scratch-team in Swahili-ferzje fan Scratch, dy't sawol online as offline kin wurde brûkt.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto troch {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finânsjes - 2019",
|
||||
"annualReport.financialsButton": "Kontrolearre finansjele gegevens foar 2019",
|
||||
"annualReport.financialsFutureYears": "Opmerking: Finânsjes sille de kommende jierren flink ferskille, om't Scratch-meiwurkers no binne oergien fan MIT nei de Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Mei tank oan ús stipers",
|
||||
"annualReport.supportersIntro": "Mei tank oan ús royale stipers. Jo bydrage helpt ús kreative learmooglikheden út te wreidzjen foar bern fan alle leeftiden, fan alle eftergrûnen, oer de heule wrâld.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlightferhaal",
|
||||
"annualReport.supportersSFETitle": "Kado fan 'e famylje Siegel",
|
||||
"annualReport.supportersSFEDescription1": "Yn maaie 2012 folge David Siegel Scratch Day by it MIT Media Lab mei syn soan Zach, in aktyf en entûsjast Scratcher. David seach Zach en oare bern Scratch brûke om har eigen spultsjes, animaasjes en robotyske wêzens te kodearjen, en David seach hoefolle potensjeel Scratch hie om bern te helpen praktyske kodearingsfeardigens te learen en te ûntwikkeljen as komputasjonele tinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David wit fan earste hân it belang fan komputasjonele tinken, en syn karriêre as kompjûterwittenskipper en ûndernimmer is foarme troch deselde nijsgjirrigens dy't Scratch helpt elke dei jonge learlingen te ûntdekken. It is itselde ferkennend ynstinkt dat him liede kompjûterwittenskip te studearjen by Princeton en in doktoraat fertsjinne op basis fan wurk dien by MIT's Artificial Intelligence Lab. Yn 2001 wie hy mei-oprjochter fan Two Sigma, dat útgroeid is ta in wrâldlieder yn it tapassen fan masine learen en gegevenswittenskip op ynvestearingsbehear.",
|
||||
"annualReport.supportersSFEDescription3": "Yn 2011, David stifte de Siegel Family Rektor (SFE) nei stipe organisaasjes dy't helpe minsken oanpasse oan 'e easken fan nije technology, en ta better begripe en mitigate de machtige disruptions technology is makke yn hast alle yndustry. Hy is ek mei-oprjochter fan 'e Scratch Foundation en is in sterke oanhinger fan' e missy fan 'e organisaasje om Scratch fergees en tagonklik te hâlden foar studinten oer de heule wrâld.",
|
||||
"annualReport.supportersCoFounder": "Mei-oprjochter en fise-foarsitter",
|
||||
"annualReport.supportersQuote": "Scratch fergees hâlde en tagonklik foar bern oer de heule wrâld is ien fan 'e meast ynfloedrike manieren waarop wy jonge learlingen kinne helpe om mei te dwaan en te bloeien yn in hieltyd digitale wrâld. Stipe foar Scratch is hjoed wichtiger as ea.",
|
||||
"annualReport.supportersThankYou": "Mei tank oan ús stipers",
|
||||
"annualReport.supportersAllDescription": "Us missy is om alle bern, fan alle eftergrûnen, de kâns te jaan nije technologyen foar te stellen, te meitsjen en te dielen. Wy wolle alle Scratch-supporters betankje dy't, sûnt wy Scratch yn 2002 begûnen, ús holpen hawwe grutte learûnderfiningen te meitsjen foar miljoenen jonge minsken oer de heule wrâld. De folgjende list is basearre op kumulative donaasjes oan Scratch (sawol MIT as Scratch Foundation) oant en mei 31 desimber 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Wy binne spesjaal tankber foar ús oprjochters dy't ús hawwe stipe fan 'e iere dagen fan Scratch, dy't elk op syn minst $ 10.000.000 yn kumulative stipe yn ferskate foarmen levere.",
|
||||
"annualReport.supportersFoundingTitle": "Oprjochters",
|
||||
"annualReport.supportersCreativityTitle": "Kreativiteitsirkel — $ 1.000.000+",
|
||||
"annualReport.supportersCollaborationTitle": "Gearwurkingssirkel — $ 200.000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $ 50.000+",
|
||||
"annualReport.supportersInspirationTitle": "Ynspiraasjekring — $ 20.000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $ 5.000+",
|
||||
"annualReport.supportersInKindTitle": "Yn natura-oanhingers",
|
||||
"annualReport.leadershipTitle": "Us team",
|
||||
"annualReport.leadershipBoard": "Ried fan bestjoer",
|
||||
"annualReport.leadershipChair": "Foarsitter",
|
||||
"annualReport.leadershipProfessor": "Heechlearaar ûndersiik foar learen",
|
||||
"annualReport.leadershipViceChair": "Fise-presidint",
|
||||
"annualReport.leadershipBoardMember": "Bestjoerslid",
|
||||
"annualReport.leadershipPresidentCEO": "Presidint en CEO",
|
||||
"annualReport.leadershipFormerPresident": "Eardere presidint",
|
||||
"annualReport.leadershipFounderCEO": "Oprjochter yn CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Eardere foarsitter en CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Bestjoerssekretaris en ponghâlder",
|
||||
"annualReport.leadershipBoardSecretary": "Sekretaris fan it bestjoer",
|
||||
"annualReport.leadershipBoardTreasurer": "Ponghâlder fan it bestjoer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch team",
|
||||
"annualReport.leadershipInterim": "Ynterim direkteur",
|
||||
"annualReport.donateTitle": "Stypje ús",
|
||||
"annualReport.donateMessage": "Jo stipe lit ús Scratch fergees foar elkenien meitsje, ús servers draaiende hâlde, en it wichtigste, wy kinne bern oer de heule wrâld de kâns jaan om dingen foar te stellen, oan te meitsjen en te dielen. Tank!",
|
||||
"annualReport.donateButton": "Donearje"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Teachtaireacht",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Bronntanais",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Tionscadail",
|
||||
"annualReport.missionPeersTitle": "Comhghleacaithe",
|
||||
"annualReport.missionPassionTitle": "Díograis",
|
||||
"annualReport.missionPlayTitle": "Seinn",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Aistriúchán",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comhphobal",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Treoirlínte an Chomhphobail",
|
||||
"annualReport.communityGuidelinesInfo": "Cuireann Scratch fáilte roimh gach duine agus ní dhéantar idirdhealú ó thaobh aoise, eitneachais, cine, reiligiúin, claonadh gnéis ná féiniúlacht inscne de.",
|
||||
"annualReport.communityGuidelinesRespect": "Bíodh meas agat.",
|
||||
"annualReport.communityGuidelinesShare": "Roinn.",
|
||||
"annualReport.communityGuidelinesHonest": "Bí ionraic.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bí cuidiúil.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Coinnigh eolas pearsanta príobháideach.",
|
||||
"annualReport.communityGuidelinesFriendly": "Bí cairdiúil",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "stiúideo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Breathnaigh ar an bhFíseán",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Foireann Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Bronntanais"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Teachdaireachd",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Thoir tìodhlac dhuinn",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Pròiseactan",
|
||||
"annualReport.missionPeersTitle": "Co-aoisean",
|
||||
"annualReport.missionPassionTitle": "Dìorras",
|
||||
"annualReport.missionPlayTitle": "Cluich",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Eadar-theangaich",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Oideachadh video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Coimhearsnachd",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Riaghailtean giùlain",
|
||||
"annualReport.communityGuidelinesInfo": "Cuiridh Scratch fàilte air a h-uile duine ge b’ e dè an aois, gineal, cinnidheachd, creideamh, comas, aidmheil cleamhnais no aithne gnè.",
|
||||
"annualReport.communityGuidelinesRespect": "Bi modhail.",
|
||||
"annualReport.communityGuidelinesShare": "Co-roinn.",
|
||||
"annualReport.communityGuidelinesHonest": "Bi onarach.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bi taiceil.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Cùm gach fiosrachadh pearsanta prìobhaideach.",
|
||||
"annualReport.communityGuidelinesFriendly": "Cuidichidh sinn ach am biodh an làrach-lìn càirdeil.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "stiùideo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Coimhead air video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "An sgioba againn",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "An sgioba Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Thoir tìodhlac dhuinn"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mensaxe",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Doar",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proxectos",
|
||||
"annualReport.missionPeersTitle": "Iguais",
|
||||
"annualReport.missionPassionTitle": "Paixón",
|
||||
"annualReport.missionPlayTitle": "Reproducir",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducir",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Vídeo Tutoriais",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidade",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Regras da comunidade",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch dálle a benvida a xente de todas as idades, razas, etnias, relixións, orientacións sexuais e identidades de xénero.",
|
||||
"annualReport.communityGuidelinesRespect": "Se respectuoso/a.",
|
||||
"annualReport.communityGuidelinesShare": "Compartir",
|
||||
"annualReport.communityGuidelinesHonest": "Se honesto/a.",
|
||||
"annualReport.communityGuidelinesConstructive": "Somos constructivos.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantén a información persoal privada.",
|
||||
"annualReport.communityGuidelinesFriendly": "Axudanos a manter este sitio cordial.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "estudo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Mira o vídeo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "O noso equipo",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Equipo Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Doar"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Sako",
|
||||
"annualReport.subnavMission": "Manufa",
|
||||
"annualReport.subnavMilestones": "Buri",
|
||||
"annualReport.subnavReach": "Isa",
|
||||
"annualReport.subnavInitiatives": "Himma",
|
||||
"annualReport.subnavFinancials": "Kudi",
|
||||
"annualReport.subnavSupporters": "Masu goyon baya",
|
||||
"annualReport.subnavTeam": "Tawaga",
|
||||
"annualReport.subnavDonate": "ba da gudummawa",
|
||||
"annualReport.mastheadYear": "Rahoton shekara-shekara na 2019 ",
|
||||
"annualReport.mastheadTitle": "Bunkasa wata duniyar kirkiran hanyoyin ilmantarwa masu inganci",
|
||||
"annualReport.messageTitle": "Sako daga tawagar Scratch",
|
||||
"annualReport.messageP1": "2019 shekara ce ta matukar ci gaba ga Scratch. Mun fara wannan shekarar da kaddamar da Scratch 3.0, itace sabuwar Scratch ta zamani, an kirkireshi ne don tada ma yara fasahar su da kuma ba yara masu sha'awa iri iri da asali daban daban abun yi. Mun yi bikin karshen shekara ta hanyan tashi daga MIT zuwar gidan mu ta Scratch Foundation, a hawa ta farko waje mai cike da annashwa kusa da South Station a Boston. a cikin shekarar, al'umman Scratch ta ci gaba da kokari da kuma girma: sama da matasa miliyan 20 suka ƙirƙiri ayyuka da Scratch a cikin 2019, an samu karin 48% a kan shekarar baya. ",
|
||||
"annualReport.messageP2": "Tasiri da mahimmancin Scratch ta bayyana a cikin shekarar 2020 yayin da annoban COVID ta tillasta rufe makarantu. ayyukan al'umma Scratch akan intanet ya karu sama da ninki biyu, matasa da ke killace a cikin gidajen su, sun juya zuwa ga Scratch don bayyana ra'ayinsu ta hanyan fasaha, da haduwa juna ta net.Har ila yau masu amfani da Scratch an same su sossai cikin tafiyar Black Lives Matter da sauran gwagwarmayan niman adacin jinsi da daidaito, ta hanyan ƙirƙirar hotuna masu motsi da situdiyo don wayar da kai da kira ga niman canji. ",
|
||||
"annualReport.messageP3": "Daga lokacin da aka kaddamar da Scratch a shekarar 2007, a wajen mu matsayin Scratch na sama da zaman ta yaren aikace aikace kwamfuta kawai. Scratch na ba da dama ga dukkan matasa, daga kowane yanki, don habaka muryoyinsu, bayyana ra'ayoyinsu da ƙirƙirar abubuwa tare. Zamu so mu gan hanyoyin da masu amfani da Scratch suka fuskanci kalubalen zamantakewar kwanan nan tare da nuna fasaha, hadin kai, kulawa da kirki. ",
|
||||
"annualReport.messageP4": "a rohotun shakera na wannan karin, za mu kara bayyani game da manufa, tsare - tsaren, tasiri da kuma yaduwar Scratch, Za mu karfafa wannan bayanin da misalai masu nuna yanda Scratch ke fadada damar koyon ilimi ma matasa daban daban daga ko wane sashen duniya, a makarantu da kowane bangaren rayuwar su. ",
|
||||
"annualReport.messageP5": "Muna masu alfahari da abun da matasa ke ƙirƙira da kuma koyo a Scratch a yau, kuma mun himmatu wajen samar da karin dama ma matasa a nan gaba.",
|
||||
"annualReport.messageSignature": "— Tawagar Scratch ",
|
||||
"annualReport.covidResponseTitle": "Scratch ta mayar da martani ga COVID",
|
||||
"annualReport.covidResponseP1": "Yayin da muke rubata wannan rahoton shekara - shekara, mun kasance mun shafa watanni cikin annoban COVID. Tun a tsakiyar maris shekarar 2020, ofishin Scratch na kulle kuma mambobin Tawagar Scratch sun kasance suna tafiyar da ayyukan su daga gida don karfafa ma yara da masu karantarwa a duk sashen duniya wanda wannan annoban ta kawo musu chikas a rayuwa. ",
|
||||
"annualReport.covidResponseP2": "A 17 ga watar Maris, mun kaddamar da #ScratchAtHome hamma ce ta samar ma yara, iyalai, da masu karantarwa basirar ma tsunduma cikin ayyukan koyo ta hanyan fasaha tara da Scratch a gida. mun cigaba da karo bidiyon koyo da kuma wadansu abubuwan zuwa ga {scratchAtHomeLink} .",
|
||||
"annualReport.covidResponseScratchAtHomePage": "Shafin #ScratchAtHome ",
|
||||
"annualReport.covidResponseP3": "Ayuka a cikin {scratchCommunityLink} ta habaka sama da ninki biyu a shekarar da ta wuce. masu amfani da Scratch na cigaba da ƙirƙira da kuma yada ayyuka dan tallafawa da karafafawa wasu a cikin annoban nan—da ayyuka da kuma sitidiyo da ke ba da basirar motsa jiki a gida, nasihu don zama cikin koshin lafiya, abin dariya don farantawa juna rai, kuma godiya ga mahimman ma'aikata. ",
|
||||
"annualReport.covidResponseScratchCommunity": "Al'umman Scratch akan intanet",
|
||||
"annualReport.missionTitle": "Manufarmu",
|
||||
"annualReport.missionSubtitle": "Manufarmu ita ce samarwa yara, daga kowane fanni, damar tunani, ƙirƙira da hadin gwiwa tare da sabbin fasahohi — don haka zai basu daman kawo canji a duniya gobe. ",
|
||||
"annualReport.missionP1": "Mun himmatu kan ba da fifiko ga daidaito a kowane fanni na aiki, tare da mai da hankali kan manufofi da hanyoyin da ke tallaffawa yara, iyalai, da masu karantarwa mafi nesa daga adalci na ba ilimi.",
|
||||
"annualReport.missionP2": "Mun bullo da Scratch a matsayin kyauta, amintacce, muhallin ilimantarwa mai an hankali wanda ke sa yara suyi tunanin cike da fasaha, tunani bisa tsari da aiki tare — mahimman fasahohi ga kowa a cikin zamantakewar yau. muna aiki tare da masu karantarwa da iyalai don tallafa ma yara wajen bincike, yadawa da koyo.",
|
||||
"annualReport.missionP3": "Wajen habaka sabbin fasahohi, ayyuka, da kayan koyon, a kiran abun da ke jagorantar mu {fourPsItalics} : ",
|
||||
"annualReport.fourPs": "P guda hudu na koyo cikin fasaha",
|
||||
"annualReport.missionProjectsTitle": "ayyuka",
|
||||
"annualReport.missionPeersTitle": "sa'anni",
|
||||
"annualReport.missionPassionTitle": "sha'awa",
|
||||
"annualReport.missionPlayTitle": "wasa",
|
||||
"annualReport.missionProjectsDescription": "Sa yara cikin tsarawa, ƙirƙira da bayyana ra'ayoyinsu ta hanyar fasaha",
|
||||
"annualReport.missionPeersDescription": "tallafawa yara a cikin hadin kai, yadawa, sake yi da kuma nasiha",
|
||||
"annualReport.missionPassionDescription": "Ba ma yara daman ginawa akan abubuwan da suke so da kuma yin ayyukan karan kansu masu ma'ana",
|
||||
"annualReport.missionPlayDescription": "Karfafa yara wajen canji dan gyarawa, gwaji, da kuma maimaici don samun sakamoko mai kyau ",
|
||||
"annualReport.milestonesTitle": "Buri",
|
||||
"annualReport.milestonesDescription": "A nan akwai wasu muhimman abubuwan da suka faru da abubuwan da aka cimma a cikiin tarihin Scratch da kuma al'ummar Scratch ta duniya.",
|
||||
"annualReport.milestones2003Message": "Bayar da kyautar National Science Foundation don fara bunkasa Scratch",
|
||||
"annualReport.milestones2004Message": "Bayar da gayyata zuwa taron bita na Scratch ta farko a Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Gabatar da yaren shirye - shiryen kwamfuta ta Scratch da kuma al'umman kan intanet ga jama'a",
|
||||
"annualReport.milestones2008Message": "An Shirya taron Scratch na farko ma masu karantarwa da masu habakawa",
|
||||
"annualReport.milestones2009Message1.4": "An saki Scratch 1.4, an fassara Scratch zuwa yarurruka sama da 40",
|
||||
"annualReport.milestones2009MessageScratchDay": "An bakunci taron ranar Scratch na farko ma yara da iyalai ",
|
||||
"annualReport.milestones2010Message": "Al'umman Scratch akan intanet ta kai mamba miliyan 1",
|
||||
"annualReport.milestones2013MessageFoundation": "An kafa Code-to-Learn Foundation (a canja sunan daga baya zuwa Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Kaddamar da Scratch 2.0, samar da sababbin dama don hadin kai",
|
||||
"annualReport.milestones2014Message": "Kaddamar da Scratch ma kananan yara, masu shekaru 5 zuwa 7",
|
||||
"annualReport.milestones2016Message": "Al'umman Scratch akan intanet sun kai mamba miliyan 10 ",
|
||||
"annualReport.milestones2017Message": "Ranar Scratch ta habaka zuwa tarurrka 1,100 a kasashe 60",
|
||||
"annualReport.milestones2019MessageScratch3": "Kaddamar da Scratch 3.0, fadada abubuwa da yara zasu iya ƙirƙira da code",
|
||||
"annualReport.milestones2019MessageMove": "Tawagar Scratch ta tashi daga MIT zuwa Scratch Foundation",
|
||||
"annualReport.reachTitle": "Isa zuwa ga yara a duk sashen duniya",
|
||||
"annualReport.reachSubtitle": "Scratch ce mafi girman al'umma a duniya masu rubuta yaren kwamfuta ma yara da matasa, masu shekara 8 har sama da haka. ",
|
||||
"annualReport.reachMillion": "miliyan",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Baki na musamman",
|
||||
"annualReport.reachProjectsCreated": "Ayyuka da aka kirkira",
|
||||
"annualReport.reachProjectCreators": "Ayyuka da mutane suka ƙirƙira",
|
||||
"annualReport.reachComments": "Tsokaci da al'umman akan intanet suka saka",
|
||||
"annualReport.reachGrowthTitle": "Habakan al'umma",
|
||||
"annualReport.reachGrowthBlurb": "Sabbin asusun da al'umman Scratch ta kan intanet ta ƙirƙira a cikin shekaru 5 da suka wuce.",
|
||||
"annualReport.reachGlobalCommunity": "Al'ummar mu ta duniya",
|
||||
"annualReport.reachMapBlurb": "jimilar asusun da aka yiwa rijista a cikin al'umman Scratch na kan intanet daga kaddamarwa zuwa karshen 2019 ",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "a kan sikelin logarithmic",
|
||||
"annualReport.reachTranslationTitle": "an fassara Scratch zuwa harsuna sama da 60",
|
||||
"annualReport.reachTranslationBlurb": "Godiya ga masu fassara yan sa kai daga duk sashen duniya. ",
|
||||
"annualReport.reachScratchJrBlurb": "Scratchjr yanayi ne na programming na gabatarwa me ba yara (shekaru 5-7) damar ƙirƙirar labarai da wasanni masu ba da daman tattaunawa. ",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "abubuwan da aka saukar tun 2014",
|
||||
"annualReport.initiativesTitle": "Himma",
|
||||
"annualReport.initiativesDescription": "Aikin a Scratch Foundation ta ba da himma ne a bangarori muhimmai guda uku: fasihayan kayan aiki, al'umma, da makarantu. kowane yanki yana fifita murya da bukatun yara wadanda ba su da yawa a cikin fasihiyar kididdiga kuma yana niman tallafawa yara a wurare da al'adu daban - daban a duk sashen duniya.",
|
||||
"annualReport.equity": "daidaito",
|
||||
"annualReport.globalStrategy": "Dabarun Sctratch ta duniya",
|
||||
"annualReport.toolsTitle": "Fasihiyar kayan aiki",
|
||||
"annualReport.toolsIntro": "Ko da yaushe muna gwaje gwaje da ƙirƙirar sabbin abubuwa ta amfani da sabbin fasahohi da tsari — a koyaushe muna kokarin samar ma yara da sabbin hanyoyin ƙirƙira, aiki tare, da koyo. ",
|
||||
"annualReport.toolsSpotlight": "Fasihiyar kayan aiki — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Kaddamar da Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Mun tsara Scratch 3.0 ne don fadada yanda, menene, da kuma a ina ne yara zasu iya ƙirƙira da Scratch. an sake shi a farkon 2019, Scratch 3.0 ya haifar da karin hada hada a al'umman Scratch, da karin ayyuka — da kuma mafi yawan ayyukan — fiye da kowane lokaci. ",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 yana kunce da dakin karatu na kari — karin tarin abubuwan tubalin coding da ke kara sabbin dabaru ma Scratch. wasu karin na ba da damar shiga ayyukan yanar gizo da sauran kayan aikin software, yayin da wasu ke sada Scratch da na'urorin duniya na zahiri irinsu moto da na'urorin masu auna sigina. ",
|
||||
"annualReport.toolsTexttoSpeech": "Rubutu-zuwa-Magana",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Da karin rubutu-zuwa-magana, yara na iya tsara harufofin Scratch suyi magana da babban murya, a cikin mabanbantan muryoyi. ",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} ayyuka a cikin 2019 sunyi amfani da rubutu-zuwa-magana ",
|
||||
"annualReport.toolsMostPopular": "mafi shahara",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} sabbin karin Scratch a cikin al'umman Scratch",
|
||||
"annualReport.toolsCollabAWS": "Aiki tare da Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "fassara",
|
||||
"annualReport.toolsTranslateIntro": "Da karin fassara, wanda a ka gina Google Translate API dashi, yara na iya sa fassara kai tsaya a cikin ayyukan su, yana taimakawa koyan yarurruka da sadarwa a duniya.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} an fassara yarurrukan a cikin karin ",
|
||||
"annualReport.toolsSupportsLiteracy": "yana goyon bayan karatu da rubutu ",
|
||||
"annualReport.toolsCSandLanguageArts": "Kimiyyan na'urar kwamfuta da ilimin harshe ",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} ketaren {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Aiki tare da Google",
|
||||
"annualReport.toolsPhysicalWorld": "Saduwar duniya a sarari ",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Dalibai za su iya ƙirƙira mutummutumi mai kwakwalwa mai rawa, mutummutumi mai hira da gwaje-gwajjen tattara bayanai ta amfani da Scratch tare da kayan aikin LEGO robotics. Sabuwar LEGO Education SPIKE Prime na saita fasilin da aka gina akan app a Scratch. bugu da kari, karin Scratch yana samuwa don {mindstormsLink} da {weDoLink}. ",
|
||||
"annualReport.toolsCollabLEGO": "Aiki tare da LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "koyo ta bidiyo",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 ya gabatar da tarin koyarwar bidiyo don tamakawa yara wajen fara Scratch. Darussan wanda kowa za iya saukewa ne kuma an tsara su don karfafa dalibai don yin gwaji, bin abubuwan da suke so, da bayyana ra'ayoyinsu.",
|
||||
"annualReport.toolsNumTutorials": "Sabbin koyarwa guda 25",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} a kwai a cikin Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "miliyan 23",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} wanda suka kalla a cikin 2019",
|
||||
"annualReport.toolsApp": "Scratch App na karfafa koyo ba a kan intanet ba",
|
||||
"annualReport.toolsDownloadLink": "app da za a iya saukarwa",
|
||||
"annualReport.toolsRaspberryLink": "yi amfani da shi a Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "A cikin 2019, tawagar Sratch ta fito da Scratch 3.0 a matsayin {downloadableLink}don amfani a dandali masu yawa, har da Windows, MacOS, ChromeOS, da allunan Android. bugu da kari, gidauniyar Raspberry pi ta fitar da Scratch 3.0 don {raspberryLink}. Wadannan nau'ikan sigar da ake ya saukewa na da mahimmanci ga miliyoyin masu oyo a yankunan da ba a sumun network na intanet ko network din ba abun dogaro bane. ",
|
||||
"annualReport.toolsAbhiTitle": "Abhi a Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Don haskaka abin da yara suu iya yi da Scratch 3.0, mun hada kai da Cartoon Network don ƙirƙirar bdiyon da ke nuna Abhi, mai amfani da Scratch da shekara 12 wanda yake son kirkiran zanunnuka masu mosti da wasanni. A cikin bidiyon, Abhi ya hadu da Ian Jones-Quartey, wanda ya kirkiri wasan K.O da wadansu wasanni a Cartoon Network, Abhi ya nuna ma Ian muhimman fasalolin sabon sigar Scratch, kuma sun zana kuma suka shirya wata zane mai motsi na wani dan wasa na Cartoon Network yana tsalle sama da kasa.",
|
||||
"annualReport.toolsAbhiQuote": "Abinda nafi so game da Scratch shine al'ummar, saboda suna da kyau kuma suna taimaka min, shi yasa ko yaushe nake cikin farin cikin yada duk wani aikin da nake buri. ",
|
||||
"annualReport.communityTitle": "Al'umma",
|
||||
"annualReport.communityIntro": "Al'ummar Scratch ta kan yanar gizo ta kasance wani mahimmin bangare na sanin Scratch, ba da dama ga yara su hada kai, yada, da ba da ra'ayi ga juna.",
|
||||
"annualReport.communitySpotlight": "Al'umma — Spotlight Story",
|
||||
"annualReport.communityTeam": "Tawagar al'ummar Scratch",
|
||||
"annualReport.communityTeamIntro1": "Lokacin da aka tambaye su dalilin da yasa suke amfani da Scratch, yawancin masu amfani da Scratch na magana ne game da mahimmancin al'ummar kan yanar gizo na kara musu himma na ci gaba da amfani da Scratch, samar da sarari inda zasu iya bayyana fasaharsu, yin abokai, karbar ra'ayoyi, samun sabbin dabaru, da koyon sabbin kwarewa, da yawa daga masu amfani da Scratch na bayyana godiyar su ga al'umman Scratch a matsayin wuri mai aminci da kuma waje ne mai maraba don hadawa, yadawa, da koyar da juna. ",
|
||||
"annualReport.communityTeamIntro2": "Tare da sabbin ayyuka 40,000 da sabbin tsokaci 400,000 a cikin al'ummar Scratch na kan yanar gizo a kowace rana, ta yaya zamu iya tabbatar da cewa al'ummar ta kasance cikin aminci da abokantaka, tare da tallaffawa da karfafa fadakarwa? tawagarmu ta al'umma, gami da cikakkun ma'aikata da kuma gagain masu daidaitawa, ke jagorantar wannan muhimmin aikin. akwai mahimmin hanyoyi na aikin tawagar al'umma: daidaitawa da ayyukan al'umma.",
|
||||
"annualReport.communityModerationTitle": "daidaita al'umma",
|
||||
"annualReport.communityModerationInfo": "A lokacn da matasa suka shiga al'umman Scratch, sun yar da su bi ka'idojin al'umman, wanda aka tsara don mayar da Scratch wuri mai aminci da ta tallafawa matasa daga kowane asali. Tawagar al'umman mu tana amfani da kayan aiki daban-daban don karfafa kyakkyawan dan kasa na digital da kuma kula da kyakkyawan yanayi da masu da Scratch zasu yi ƙirƙira a ciki. Matata masu sarrafa kansu na hana yada bayanan sirri ko kuma sanya abubuwan da basu dace ba. kuma muna bawa kowa damar kai karar duk abun da yake ciki daya saba ma ka'idojin al'umma. ",
|
||||
"annualReport.communityGuidelinesTitle": "ka'idojin al'umma",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch yana maraba da mutane na kowane zamani, jinsi, kabila, addinai, iyawa, halayen jimai, da jinsi.",
|
||||
"annualReport.communityGuidelinesRespect": "Zama mai mutuntawa.",
|
||||
"annualReport.communityGuidelinesShare": "Yada",
|
||||
"annualReport.communityGuidelinesHonest": "Yi gaskiya.",
|
||||
"annualReport.communityGuidelinesConstructive": "zama mai ginawa.",
|
||||
"annualReport.communityGuidelinesPrivacy": "kiyaye bayanan mutun na siri",
|
||||
"annualReport.communityGuidelinesFriendly": "taimaka wajen sa shafin ta zaman na kowa. ",
|
||||
"annualReport.communityEngagementTitle": "ayyuka ma jama'a",
|
||||
"annualReport.storySwap": "Musanyan Labari",
|
||||
"annualReport.communityEngagementInfo": "Wan babban rawr tawagar alumma ita ce haskakawa da habaka dama ga matasa don bayyana ra'ayoyinsu da tsunduma cikin hanyoyi masu kyau. tawagar ta nuna ayyuka da situdiyo daga membobi dan da kwarin gwiwa ma wadansu, kuma a kai a kai tana sanya situdiyo tsara zane na Scratch karfafa ayyukan kirkira. Kowane bazara, tawagar tana shirya zango kan yanar gizo: taken na 2019 ya kasance {storySwapLink}, masu amfani da Scratch na gini akan labaran juna.",
|
||||
"annualReport.communitySDSTitle": "Situdiyo tsara zane na Scratch",
|
||||
"annualReport.communitySDSInfo": "Wasu situdiyo tsara zane na Scratch daga shekarar 2019:",
|
||||
"annualReport.communityDayintheLife": "Rana a rayuwar",
|
||||
"annualReport.communityDayintheLifeInfo": "ƙirƙiri wani aiki akan rayuwar wani abu acikin rana guda",
|
||||
"annualReport.communityYear3000": "Shekarar 3000",
|
||||
"annualReport.communityYear3000Info": "Ya rayuwa za ta kasance a shekarar 3000?",
|
||||
"annualReport.communityBounce": "billa",
|
||||
"annualReport.communityBounceInfo": "ƙirƙiri wani aiki da ya hada da yin boncing, tsalle, yi boinging ko karamin tsalle.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "Ya abubuwa zasu kasance idan dakwai launi daya kadai?",
|
||||
"annualReport.communityQuotes": "Al'uumma — zantuttuka wadansu ",
|
||||
"annualReport.communityQuote1": "Na shiga Scratch lokacin ina da shekaru 11 kuma abubuwan da na koya daga yin amfani da dandalin da kuma hulda da jama'a sun kasance muhimmin bangare na ni man ilimina a lokacin da nake tasowa.",
|
||||
"annualReport.communityQuote2": "Scratch ya ba ni damar yin abubuwa daga gida, kamar\nGirmama mutane da ayyukansu\nYin abokai\nJin cewa ba ni kadai ke cikin wannan kebewar ba\n....kuma da kari, don haka ina so ince\n ¡NAGODE!",
|
||||
"annualReport.communityQuote3": "Na kasance a kan Scratch na kimanin shekaru 2, kuma ya kasance abun canza rayuwa! Na koyi sababbin abubuwa da yawa, kamar yin coding, ka'idodin kan net, da fasaha!",
|
||||
"annualReport.communityQuote4": "Scratch shine abin da na fi so a aji na shida a framare, a asirce ya gabatar da ni ga Boolean logic, order of operation, da kuma gudanar da ayyukan lassafi—ba tare da ambaton ilimin shirye-shiryen kwamfuta da kanta ba.",
|
||||
"annualReport.studio": "sitidiyo",
|
||||
"annualReport.communityBLMIntro": "Yayin da zanga-zangar niman adalci wa masu launin fata ta mamaye Amurka bayan mummunan kisan George Floyd, Breonna Taylor, Ahmaud Arbery, da sauransu a Farkon shekarar 2020, matasa da yawa sun yi amfani da Scratch a matsayin wata hanya ta nuna goyon bayansu ga tafiyar Black Lives Matter, ta samar da ayyuka da sanya maganganu don yin magana game da wariyar launin fata da ta'adancin yan sanda. A cikin {BLMStudioLink}da aka nuna akan shafin gida na Scratch, masu amfani da Scratch sun ba da gudummawar daruruwan ayyuka da dubunnan tsokaci. tawagar al'ummar Scratch ta na da hannu dumu-dumu, don tallafawa masu amfani da Scratch a lokacin tashin hankali da kuma tabbatar da cewa duk ayyukan da tattaunawa sun kasance cikin mutuntawa.",
|
||||
"annualReport.communityArtwork": "Aikin zane da ga mai amfani da Scratch OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Muna ganin matasa a matsayin wakilan canji",
|
||||
"annualReport.communityChangeInfo": "Muna tabbatar da cewa zamu yi aiki da su, kuma tare da malamai da dangin da ke tallafa musu, don tabbatar da cewa sun bunkasa fasahohi, kwadaitarwa, da kuma kwarin gwiwar da za su bukata don tafiyar da rayuwa mai gamsarwa da kawo canji mai ma'ana a ciikin al'umma.",
|
||||
"annualReport.watchVideo": "kalli bidiyon",
|
||||
"annualReport.schoolsTitle": "Makarantu",
|
||||
"annualReport.schoolsIntro": "Muna samar da shirye-shirye da abubuwa don tallafawa malamai da dalibai a makarantu a duk duniya, wadanda aka tsara don cimma daidaito cikin amfani da kididdigar kira, dubi zuwa ga ayyuka, sha'awar, takwarorinmu, da wasa.",
|
||||
"annualReport.schoolsSpotlight": "Makarantu — Labaran sahun gaba",
|
||||
"annualReport.cpsProjectTitle": "Fasihiyar Kididdiga a cikin makarantun gwamnatin Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "a cikin shekarar 2019, tare da tallafi daga Google.org, tawagar Scratch ta hada gwwa da SocialWorks, CS4ALL Chicago da makarantun gwamnati don tallafawa makarantun firamare guda bakwai a gafen kudancin Chicago yayin da suka kaddamar da wani yunkuri don shigar rubutun yaren kwamfuta na kirkira cikin tsarin karatunsu.",
|
||||
"annualReport.cpsProjectIntroP2": "a wani bangare na wannan yunkurin, daruruwan dalibai sun yi tunanin kuma sun zana kansu a matsayin manyan mashahuran gwazaye na wasan bidiyon su, sun mai da ra'ayoyin can gaske a cikin aikin hadin gwiwa na Scratch mai suna SuperMe. Gwarzon nan dan garn Chicago kuma wanda ya sami lambar yabo ta Grammy mai suna Chance the rapper ya yi sha'awan aikin dalibai har ya sanya shi wasan bidiyo na wakar sa da ta shahara “I Love You So Much” kuma ya yada ma duniya. ",
|
||||
"annualReport.familyCreativeNightsHeader": "daren fasihiyar rubutu da harshen kwamfuta na iyali",
|
||||
"annualReport.familyCreativeNightsDescription": "Mabudin nasarar wannan yunkurin shi ne hada dalibai, iyalai, malamai, da sauran membobin al'umma ta hanyar darar rubuta yaren kwamfuta na kirkira. wadannan taroruka sun hado daruruwan dangi na kowane zamani—tun daga yara har zuwa kakanni—cikin ayyukan da ke gauraya rubutun yaren kwamfuta da tsarawa tare da fasaha, rawa, da kida. wadannan taroruka sun karfafa dankon zumunci tsakanin gida da makaranta, tare da fahimtar muhimmiyar rawar iyalai wajen karfafawa da tallafawa karatun yara. ",
|
||||
"annualReport.familyNightsPhotoCredit": "Hoto daga Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Sake hannun jari a cikin kwarewa da ci gaba ma malamai",
|
||||
"annualReport.teacherPDDescription": "Malamai a duk makarantun firamare da ke halartar taron sun hadu don bitar bunkasa kwarewa, samun kwarewar farko a ƙirƙira nasu ayyukan Scratch da kuma nemo hanyoyi masu ma'ana don tallafawa ilmantar da dalibai a duk tsarin karatun.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Masu karantarwan CPS ",
|
||||
"annualReport.teacherPDQuote": "abin da yafi bani mamaki shine ainihin hadin gwiwar da ta zo tare da amfani da Scratch a aji na, galibi, dalibai da kansu za su gano wani abu a cikin dandalin Scratch, su nuna min, sannan su yada shi tsakanin su.",
|
||||
"annualReport.extendingReachHeader": "Fadada isar",
|
||||
"annualReport.extendingReachDescription": "don fadada isar wannan hadin gwiwar, CS4ALL chicago ta yi gini akan samfurin Family Creative Coding Night kuma ta samar dashi ga duk makarantun gwamnati na Chicago.Google CS ta fara samar {codeYourHeroLink} jagorori ma dalibai da malamai,ana samun su kyauta akan layi cikin Turanci da Sifaniyanci.",
|
||||
"annualReport.codeYourHero": "Yi coding din gwanin ka",
|
||||
"annualReport.inTheNewsHeader": "A cikin labarai",
|
||||
"annualReport.chicagoSunTimesArticle": "Makalan Chicago Sun Times ",
|
||||
"annualReport.rollingStoneArticle": "Makalan Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Taron Scratch a duk sashen duniya",
|
||||
"annualReport.conferencesIntro": "a shekarar ta 2008, tawagar Scratch ta dauki nauyin bakuncin taron farko na Scratch a MIT, sun hada kan masu ilimi, masu bincike, da masu kirkiro don musayar ra'ayoyi da gogewa don amfani da Scratch don tallafawa koyon ilimi ta hanyan kirkira. tun daga wannan lokacin, tawagar Scratch ta shirya kuma ta bakunci taron Scratch a MIT duk bayan shekaru biyu. bugu da kari, membobin kungiyar Scratch na duniya sun shirya kuma sun dauki bakuncin taro sama da dozin—wadanda ke fadadawa a cikin teku, nahiyoyi, al'adu, da yare.",
|
||||
"annualReport.conferencesHeroImageCaption": "Taron Scratch a Africa , hoto daga {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "A watan Mayu 2019, malamai daga ko'ina a chile da sauran yankuna na Latin Amurka sun hallara don taro na biyu {scratchAlSurLink} a Santiago, Chile. bayan taron, Scratch al Sur an fitar da {spanishVersionLink}na {creativeComputingCurriculumLink} jagora, kirkirar kungiyar kididdigar kirkira a makarantar Harvard sashin ilimi. ",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Sigar Sifeniyanci",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Wanda suka ba da hoton {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Turai",
|
||||
"annualReport.conferencesEuropeDescription": "A watan Agusta 2019, gidauniyar Raspberry Pi Foundation ta shirya taro na hudu {scratchConferenceEuropeLink}, wanda aka gudanar a Cambridge, UK. taron ya tattaro malamai na cikin aji da malamai da ba na cikin aji ba, daga kasashe sama da 25 don yin bita, gabatarwa, da kuma nunawa ta dalibai, malamai, masu bincike, da kungiyoyi masuu zaman kansu. ",
|
||||
"annualReport.conferencesEuropeImageCaption": "Wanda suka ba da hoton {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "afrika",
|
||||
"annualReport.conferencesAfricaDescription": "a cikin watan Oktoba 2019, taron farko {scratchAfricaConferenceLink}da aka yi Nairobi, Kenya, wanda ya jawo malamai samada 250 da dalibai daga ko'ina cikin Afrika don raba darussa da juna, tallafa matasa, da yin murnar cigaba da suka samu a rubuta yaren kwamfuta ta hayan kirkira. a wurin taron, tawagar Scratch ta kaddamar da Scratch na yarar Swahili, ana iya amfani da shi ta yanar gizo ko kuma ta wajen yanar gizo.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Hoto daga {photoCredit}",
|
||||
"annualReport.financialsTitle": "Bayanin kudade - 2019",
|
||||
"annualReport.financialsButton": "Bayanan Kudi da aka duba na 2019",
|
||||
"annualReport.financialsFutureYears": "Lura: harkokin kudi a cikin shekaru masu zuwa zasu babbanta sossai, tunda yanzu ma'aikatan Scratch canza daga MIT Zuwa Scratch Foundation. ",
|
||||
"annualReport.supportersTitle": "Godiya ga magoya bayanmu",
|
||||
"annualReport.supportersIntro": "Mun gode ma masu tallafa mana. Gudumawar ku na taimaka mana wajen fadade damar koyon kirkire-kirkire don yara na kowane zamani, daga kowane fanni, a duniya.",
|
||||
"annualReport.supportersSpotlightTitle": "Mai bayarwa — Labarin kan gaba ",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "a cikin watar Mayu 2012, David Siegel ya halarci ranar Scratch a dakin watsa labarai na MIT tare dansa Zach, mai aiki da Scratch kuma mai himma a ciki, kallon Zach da sauran yara dasuke amfani da Scratch wajen rubuta wasannin su, zanunukan su masu motsi, hallitun mutum mutumi mai wayo,David ya ga yadda Scratch zata taimaka wa yara duka su koyi dabarun rubata yaren kwamfuta, kuma habaka a matsayin su na masu tunanin lissafi.",
|
||||
"annualReport.supportersSFEDescription2": "David ya san mahimmancin tunannin lisafi, kuma aikin sa a matsayin masanin kimiyyar kwamfuta da kuma da kasuwa ya samu asali ne daga irin son sani da Scratch ke taimakawa matasa masu koyo don fada fada bincike a kullun. irin wannan ilhamin bincike ta jagarance shi ya karanci kimiyyar kwamfuta a Princeton, kuma ya sami PHD bisa aikin daya kammala a Dakin binciken ilimin kere kere a MIT. a shekarar 2001, ya hada gwiwa da wani waje kafa sigma , wanda ya habaka ya zaman jagora a duniya wajen amfani da ilimin na'ura ga gudanar da saka jari.",
|
||||
"annualReport.supportersSFEDescription3": "a cikin shekarar 2011, David ya kafa Siegal Family Endowment(SFE) don tallafawa kungiyoyi masu aiki don taimakawa mutane su dace da bukatun sabuwar fasaha, kuma don karin fahimta da saukaka rikice-rikice masu karfi da fasaha ta haifar a kusan kowane fanni. ya kasance wanda aka hada gwiwa dashi wajen kafa Scratch Foundation, kuma babban mai ra'ayin manufar kungiyar na tabbatar da cewa Scratch kyauta da kuma ta isa ga dalibai a duk duniya.\n ",
|
||||
"annualReport.supportersCoFounder": "wanda a ka kafa tare kuma wanda ake Shugabanci tare",
|
||||
"annualReport.supportersQuote": "Tabbatar da cewa Scratch ta kasance kyauta kuma mai sauki samu ga yara a ko'ina yana dayan daga cikin mahimman hanyoyin da zamu iya taimakawa matasa masu koyo suyi aiki tare da habaka cikin duniyar da take kara zaman digital. tallafawa Scratch na da mahinmanci a yau fiye da da.",
|
||||
"annualReport.supportersThankYou": "Godiya ga magoya bayanmu",
|
||||
"annualReport.supportersAllDescription": "Manufarmu ita ce samarwa yara, daga kowane irin yanayi, da damar tunani, ƙirƙira da kuma yada bayanai tare da sababbin fasahohi. Muna so mu gode wa dukkanin masu goyon bayan Scratch wadanda, tun lokacin da muka fara aiki a kan Scratch a shekarar 2002, sun taimaka mana wajen ƙirƙirar abubuwan ban mamaki na ilmantarwa ga miliyoyin matasa a dukkan sashen duniya. Jerin mai zuwa na masu bayarwa ne mai tarin yawa zuwa ga Scratch( a MIT da Scratch Foundation) har zuwa Disamba 31, 2019. ",
|
||||
"annualReport.supportersFoundingDescription": "Muna matukar godiya ga abokan kafuwar mu da suka tallafa mana tun farkon zamanin Scratch, kowannensu yana samar da akalla $10,000,000 na tallafi masu tarin yawa, ta hanyoyi daban-daban . ",
|
||||
"annualReport.supportersFoundingTitle": "Abokan da aka afa tare dasu",
|
||||
"annualReport.supportersCreativityTitle": "Da'irar fasaha — $1,000,000+ ",
|
||||
"annualReport.supportersCollaborationTitle": "Da'irar aiki tare — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Da'irar tunani dake tare da hasashe — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Da'irar ilhama — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Da'irar bincike — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "Magoya baya da karfin jikinsu da kaifin tunaninsu",
|
||||
"annualReport.leadershipTitle": "Tawagarmu",
|
||||
"annualReport.leadershipBoard": "Yan kwamitin gudanarwa",
|
||||
"annualReport.leadershipChair": "Shugaba",
|
||||
"annualReport.leadershipProfessor": "farfesan bincike akan ilmantarwa",
|
||||
"annualReport.leadershipViceChair": "mataimakin shugaba",
|
||||
"annualReport.leadershipBoardMember": "Memban kwamitin gudanarwa",
|
||||
"annualReport.leadershipPresidentCEO": "Shugaban kamfanin",
|
||||
"annualReport.leadershipFormerPresident": "Tsohon shugaban kamfanin",
|
||||
"annualReport.leadershipFounderCEO": "Wanda ya kafa da kuma shugaban kamfanin",
|
||||
"annualReport.leadershipFormerChairCEO": "Tsohon Shugaban kamfanin",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Sakataren & ma'ajin kwamitin gudanarwa",
|
||||
"annualReport.leadershipBoardSecretary": "Sakataren kwamitin gudanarwa",
|
||||
"annualReport.leadershipBoardTreasurer": "Ma'ajin kwamitin gudanarwa",
|
||||
"annualReport.leadershipScratchTeam": "Tawagar Scratch",
|
||||
"annualReport.leadershipInterim": "Darektan zartarwa na wucin gadi",
|
||||
"annualReport.donateTitle": "Tallafa mana",
|
||||
"annualReport.donateMessage": "Tallafinku na ba mu damar sanya Stratch kyauta ga kowa, hakan ke sa ayyukan sabarmu na gudana, kuma abu mafi mahimmanci shine muna samar ma yara a duk duniya damar yin tunani, ƙirƙira da kuma yada bayyanai. Mun gode! ",
|
||||
"annualReport.donateButton": "ba da gudummawa"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "הודעה",
|
||||
"annualReport.subnavMission": "משימה",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "להגיע",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "תרומות",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "פרוייקטים",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "נגן",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "תרגום",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "סרטוני הדרכה",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "קהילה",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "הנחיות קהילה",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "נהוג בכבוד.",
|
||||
"annualReport.communityGuidelinesShare": "משותף",
|
||||
"annualReport.communityGuidelinesHonest": "היה הגון.",
|
||||
"annualReport.communityGuidelinesConstructive": "תן ביקורת בונה.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "עזור לשמור את האתר חברותי.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "תיקיה",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "צפה בסרטון",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "הצוות שלנו",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "תרומות"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "संदेश",
|
||||
"annualReport.subnavMission": "विशेष कार्य",
|
||||
"annualReport.subnavMilestones": "मील का पत्थर",
|
||||
"annualReport.subnavReach": "पहुंच",
|
||||
"annualReport.subnavInitiatives": "पहल",
|
||||
"annualReport.subnavFinancials": "वित्तीय",
|
||||
"annualReport.subnavSupporters": "समर्थकों",
|
||||
"annualReport.subnavTeam": "समूह",
|
||||
"annualReport.subnavDonate": "दान करें ",
|
||||
"annualReport.mastheadYear": "2019 वार्षिक रिपोर्ट",
|
||||
"annualReport.mastheadTitle": "रचनात्मक सीखने की दुनिया को विकसित करना",
|
||||
"annualReport.messageTitle": "स्क्रैच टीम की ओर से संदेश",
|
||||
"annualReport.messageP1": "2019 स्क्रैच के लिए शानदार प्रगति का साल था। हमने साल की शुरुआत स्क्रैच 3.0 के लॉन्च के साथ की, हमारी नई पीढ़ी का स्क्रैच, जिसे बच्चों की रचनात्मकता को जगाने और विविध रुचियों और पृष्ठभूमि वाले बच्चों को जोड़ने के लिए डिज़ाइन किया गया है। हमने साल के अंत का जश्न मनाया हमारी टीम के साथ जो मूव कर रहे थी एमआईटी से अपने नए घर स्क्रैच फाउंडेशन में, बोस्टन में साउथ स्टेशन के पास एक आनन्दी पहली मंजिल की जगह में। पूरे साल, स्क्रैच समुदाय फलता-फूलता और बढ़ता रहा: 2019 में 20 मिलियन से अधिक युवाओं ने स्क्रैच के साथ प्रोजेक्ट बनाए, जो एक साल पहले की तुलना में 48% अधिक है।",
|
||||
"annualReport.messageP2": "स्क्रैच के प्रभाव और महत्व को 2020 में उजागर किया गया है क्योंकि COVID महामारी ने स्कूलों को बंद करने के लिए मजबूर कर दिया | स्क्रैच ऑनलाइन समुदाय में गतिविधि दोगुनी से अधिक हो गई क्योंकि युवा लोग, अपने घरों तक ही सीमित थे, खुद को रचनात्मक रूप से व्यक्त करने और एक दूसरे के साथ जुड़ने के लिए उन्होंने स्क्रैच की ओर रुख किया। स्क्रैचर्स भी सक्रिय रूप से ब्लैक लाइव्स मैटर और नस्लीय न्याय और इक्विटी के लिए अन्य आंदोलनों में लगे हुए हैं, जागरूकता फैलाने और परिवर्तन की मांग करने के लिए एनिमेटेड प्रोजेक्ट और स्टूडियो बना रहे हैं।",
|
||||
"annualReport.messageP3": "जब से हमने 2007 में स्क्रैच को लॉन्च किया, तब से हमने हमेशा स्क्रैच को एक प्रोग्रामिंग भाषा से अधिक के रूप में देखा है। स्क्रैच सभी पृष्ठभूमि के सभी युवाओं को अपनी आवाज विकसित करने, अपने विचार व्यक्त करने और एक दूसरे के साथ सृजन करने का अवसर प्रदान करता है। हम यह देखना पसंद करते हैं कि स्क्रैचर्स ने रचनात्मकता, सहयोग, देखभाल और दयालुता के साथ हाल की सामाजिक चुनौतियों का कैसे जवाब दिया है।",
|
||||
"annualReport.messageP4": "इस वार्षिक रिपोर्ट में, हम स्क्रैच के मिशन, योजनाओं, प्रभाव और पहुंच के बारे में अधिक जानकारी साझा करेंगे, जो इस बात के उदाहरणों के साथ समर्थित है कि कैसे स्क्रैच दुनिया भर के युवाओं की व्यापक विविधता के लिए स्कूलों और उनके पूरे जीवन दोनों में सीखने के अवसरों का विस्तार कर रहा है।",
|
||||
"annualReport.messageP5": "आज स्क्रैच के साथ युवा जो कुछ भी बना रहे हैं और सीख रहे हैं, उस पर हमें गर्व है, और हम भविष्य में और अधिक युवाओं के लिए अधिक अवसर प्रदान करने के लिए प्रतिबद्ध हैं।",
|
||||
"annualReport.messageSignature": "स्क्रैच टीम",
|
||||
"annualReport.covidResponseTitle": "स्क्रैच COVID को प्रतिक्रिया देता है",
|
||||
"annualReport.covidResponseP1": "जैसा कि हम इस वार्षिक रिपोर्ट को लिखते हैं, हम महीनों से COVID महामारी में हैं। मार्च 2020 के मध्य से, स्क्रैच कार्यालय बंद कर दिया गया है और स्क्रैच टीम के सदस्य दुनिया भर में उन बच्चों और शिक्षकों का समर्थन करने के लिए सक्रिय रूप से घर से काम कर रहे हैं जिनका जीवन महामारी से बाधित हो गया है।",
|
||||
"annualReport.covidResponseP2": "17 मार्च को, हमने बच्चों, परिवारों और शिक्षकों को घर पर स्क्रैच के साथ रचनात्मक सीखने की गतिविधियों में संलग्न होने के लिए विचारों के साथ #ScratchAtHome पहल शुरू की। हम वीडियो ट्यूटोरियल और अन्य संसाधनों को जोड़ना जारी रखते है{scratchAtHomeLink}में.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#स्क्रैचएटहोम पेज",
|
||||
"annualReport.covidResponseP3": "{scratchCommunityLink}में गतिविधि पिछले वर्ष की तुलना में दोगुने से अधिक हो गई है। स्क्रैचर्स महामारी के माध्यम से दूसरों का समर्थन करने और उन्हें प्रेरित करने के लिए प्रोजेक्ट बना रहे हैं और साझा कर रहे हैं - ऐसे प्रोजेक्ट और स्टूडियो के साथ जो घर पर व्यायाम करने के लिए विचार पेश करते हैं, स्वस्थ रहने के लिए टिप्स, एक दूसरे को खुश करने के लिए हास्य, और आवश्यक श्रमिकों के लिए धन्यवाद।",
|
||||
"annualReport.covidResponseScratchCommunity": "स्क्रैच ऑनलाइन समुदाय",
|
||||
"annualReport.missionTitle": "हमारा लक्ष्य",
|
||||
"annualReport.missionSubtitle": "हमारा मिशन सभी पृष्ठभूमि के सभी बच्चों को कल्पना करने, बनाने और नई तकनीकों के साथ सहयोग करने के अवसर प्रदान करना है - ताकि वे कल की दुनिया को आकार दे सकें।",
|
||||
"annualReport.missionP1": "हम अपने काम के सभी पहलुओं में समानता को प्राथमिकता देने के लिए प्रतिबद्ध हैं, विशेष रूप से उन पहलों और दृष्टिकोणों पर ध्यान केंद्रित करते हैं जो बच्चों, परिवारों और शिक्षकों को शैक्षिक न्याय से दूर रखते हैं।",
|
||||
"annualReport.missionP2": "हमने स्क्रैच को एक मुक्त, सुरक्षित, आनन्दित सीखने के माहौल के रूप में विकसित किया है जो सभी बच्चों को रचनात्मक रूप से सोचने, व्यवस्थित रूप से तर्क करने और सहयोगात्मक रूप से काम करने में संलग्न करता है - जो आज के समाज में सभी के लिए आवश्यक कौशल है। हम बच्चों को तलाशने, साझा करने और सीखने में सहायता करने के लिए शिक्षकों और परिवारों के साथ काम करते हैं।",
|
||||
"annualReport.missionP3": "नई तकनीकों, गतिविधियों और सीखने की सामग्री को विकसित करने में, हम उस चीज़ द्वारा निर्देशित होते हैं जिसे हम {fourPsItalics} कहते हैं",
|
||||
"annualReport.fourPs": "क्रिएटिव लर्निंग के चार पी",
|
||||
"annualReport.missionProjectsTitle": "प्रोजेक्ट ",
|
||||
"annualReport.missionPeersTitle": "पीअर्स, समकक्ष ",
|
||||
"annualReport.missionPassionTitle": "पैशन, उत्साह ",
|
||||
"annualReport.missionPlayTitle": "चलाएँ",
|
||||
"annualReport.missionProjectsDescription": "रचनात्मक रूप से खुद को डिजाइन करने, बनाने और व्यक्त करने में बच्चों को शामिल करें",
|
||||
"annualReport.missionPeersDescription": "सहयोग करने, साझा करने, रीमिक्स करने और सलाह देने में बच्चों का समर्थन करें",
|
||||
"annualReport.missionPassionDescription": "बच्चों को उनकी रुचियों पर निर्माण करने और व्यक्तिगत रूप से सार्थक परियोजनाओं पर काम करने में सक्षम बनाएं",
|
||||
"annualReport.missionPlayDescription": "बच्चों को टिंकर, प्रयोग और पुनरावृति के लिए प्रोत्साहित करें",
|
||||
"annualReport.milestonesTitle": "मील का पत्थर",
|
||||
"annualReport.milestonesDescription": "स्क्रैच और वैश्विक स्क्रैच समुदाय के इतिहास में कुछ प्रमुख घटनाएं और उपलब्धियां यहां दी गई हैं।",
|
||||
"annualReport.milestones2003Message": "स्क्रैच का विकास शुरू करने के लिए एक राष्ट्रीय विज्ञान फाउंडेशन अनुदान से सम्मानित किया गया",
|
||||
"annualReport.milestones2004Message": "कंप्यूटर क्लब हाउस टीन समिट में पहली स्क्रैच वर्कशॉप की पेशकश की",
|
||||
"annualReport.milestones2007Message": "स्क्रैच प्रोग्रामिंग भाषा और ऑनलाइन समुदाय का सार्वजनिक शुभारंभ",
|
||||
"annualReport.milestones2008Message": "शिक्षकों और डेवलपर्स के लिए पहला स्क्रैच सम्मेलन आयोजित किया",
|
||||
"annualReport.milestones2009Message1.4": "स्क्रैच 1.4 का विमोचन, 40 से अधिक भाषाओं में अनुवादित किया गया",
|
||||
"annualReport.milestones2009MessageScratchDay": "बच्चों और परिवारों के लिए पहला स्क्रैच डे कार्यक्रम आयोजित किया गया",
|
||||
"annualReport.milestones2010Message": "स्क्रैच ऑनलाइन समुदाय 1 मिलियन सदस्यों तक पहुंचता है",
|
||||
"annualReport.milestones2013MessageFoundation": "कोड-टू-लर्न फ़ाउंडेशन की स्थापना (बाद में इसका नाम बदलकर स्क्रैच फ़ाउंडेशन रखा गया)",
|
||||
"annualReport.milestones2013MessageScratch2": "स्क्रैच 2.0 का शुभारंभ, सहयोग के नए अवसर प्रदान करना",
|
||||
"annualReport.milestones2014Message": "5 से 7 साल के छोटे बच्चों के लिए स्क्रैच जूनियर का शुभारंभ",
|
||||
"annualReport.milestones2016Message": "स्क्रैच ऑनलाइन समुदाय 10 मिलियन सदस्यों तक पहुंचता है",
|
||||
"annualReport.milestones2017Message": "स्क्रैच दिवस 60 देशों में बढ़कर 1,100 आयोजन हो गया",
|
||||
"annualReport.milestones2019MessageScratch3": "स्क्रैच 3.0 का शुभारंभ, कोड के साथ बच्चे क्या बना सकते हैं इसका विस्तार",
|
||||
"annualReport.milestones2019MessageMove": "स्क्रैच टीम एमआईटी से स्क्रैच फाउंडेशन में चली गई",
|
||||
"annualReport.reachTitle": "दुनिया भर के बच्चों तक पहुंचना",
|
||||
"annualReport.reachSubtitle": "स्क्रैच 8 साल और उससे अधिक उम्र के बच्चों और किशोरों के लिए दुनिया का सबसे बड़ा कोडिंग समुदाय है",
|
||||
"annualReport.reachMillion": "दस लाख",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "अनोखा आगंतुक",
|
||||
"annualReport.reachProjectsCreated": "परियोजनाओं का निर्माण",
|
||||
"annualReport.reachProjectCreators": "लोगों ने बनाई परियोजनाएं",
|
||||
"annualReport.reachComments": "टिप्पणियाँ ऑनलाइन समुदाय में पोस्ट की गईं",
|
||||
"annualReport.reachGrowthTitle": "सामुदायिक विकास",
|
||||
"annualReport.reachGrowthBlurb": "पिछले 5 वर्षों में स्क्रैच ऑनलाइन समुदाय में नए खाते बनाए गए हैं।",
|
||||
"annualReport.reachGlobalCommunity": "हमारा वैश्विक समुदाय",
|
||||
"annualReport.reachMapBlurb": "स्क्रैच के लॉन्च से 2019 तक स्क्रैच ऑनलाइन समुदाय में पंजीकृत कुल खाते",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "एक लघुगणकीय पैमाने पर",
|
||||
"annualReport.reachTranslationTitle": "स्क्रैच का 60+ भाषाओं में अनुवाद किया गया है",
|
||||
"annualReport.reachTranslationBlurb": "दुनिया भर से स्वयंसेवक अनुवादकों को धन्यवाद।",
|
||||
"annualReport.reachScratchJrBlurb": "स्क्रैचजेआर एक परिचयात्मक प्रोग्रामिंग वातावरण है जो छोटे बच्चों (उम्र 5-7) को अपनी इंटरैक्टिव कहानियां और गेम बनाने में सक्षम बनाता है।",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "2014 में लॉन्च होने के बाद से डाउनलोड",
|
||||
"annualReport.initiativesTitle": "पहल",
|
||||
"annualReport.initiativesDescription": "स्क्रैच फाउंडेशन का काम तीन रणनीतिक क्षेत्रों पर केंद्रित है: रचनात्मक उपकरण, समुदाय और स्कूल। प्रत्येक क्षेत्र रचनात्मक कंप्यूटिंग में कम प्रतिनिधित्व वाले बच्चों की आवाज़ और जरूरतों को प्राथमिकता देता है और दुनिया भर में विविध सेटिंग्स और संस्कृतियों में बच्चों का समर्थन करना चाहता है।",
|
||||
"annualReport.equity": "हिस्सेदारी",
|
||||
"annualReport.globalStrategy": "वैश्विक रणनीति",
|
||||
"annualReport.toolsTitle": "रचनात्मक उपकरण",
|
||||
"annualReport.toolsIntro": "हम लगातार नई तकनीकों और नए डिजाइनों के साथ प्रयोग और नवाचार कर रहे हैं — हमेशा बच्चों को बनाने, सहयोग करने और सीखने के नए तरीके प्रदान करने का प्रयास करते हैं।",
|
||||
"annualReport.toolsSpotlight": "क्रिएटिव टूल्स — स्पॉटलाइट स्टोरी",
|
||||
"annualReport.toolsLaunch": "स्क्रैच 3.0 . का शुभारंभ",
|
||||
"annualReport.toolsLaunchIntro1": "स्क्रैच से बच्चे कैसे, क्या और कहां बना सकते हैं, इसका विस्तार करने के लिए हमने स्क्रैच 3.0 को डिजाइन किया है। 2019 की शुरुआत में जारी, स्क्रैच 3.0 ने स्क्रैच समुदाय में गतिविधि में वृद्धि की, और अधिक परियोजनाओं के साथ — और परियोजनाओं की एक बड़ी विविधता - पहले से कहीं अधिक।",
|
||||
"annualReport.toolsLaunchIntro2": "स्क्रैच 3.0 में एक्सटेंशन का एक पुस्तकालय शामिल है — कोडिंग ब्लॉक के अतिरिक्त संग्रह जो स्क्रैच में नई क्षमताएं जोड़ते हैं। कुछ एक्सटेंशन वेब सेवाओं और अन्य सॉफ़्टवेयर सुविधाओं तक पहुंच प्रदान करते हैं, जबकि अन्य स्क्रैच को मोटर और सेंसर जैसे भौतिक-विश्व उपकरणों से जोड़ते हैं।",
|
||||
"annualReport.toolsTexttoSpeech": "लिखे हुए को बोलने में बदलना",
|
||||
"annualReport.toolsTexttoSpeechIntro": "टेक्स्ट-टू-स्पीच एक्सटेंशन के साथ, बच्चे अपने स्क्रैच कैरेक्टर को अलग-अलग आवाजों में जोर से बोलने के लिए प्रोग्राम कर सकते हैं।",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects}2019 में प्रोजेक्ट में टेक्स्ट-टू-स्पीच का इस्तेमाल किया गया",
|
||||
"annualReport.toolsMostPopular": "सबसे लोकप्रिय",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}समुदाय में नया स्क्रैच एक्सटेंशन",
|
||||
"annualReport.toolsCollabAWS": "अमेज़न वेब सेवाओं के साथ सहयोग",
|
||||
"annualReport.toolsTranslate": "अनुवाद",
|
||||
"annualReport.toolsTranslateIntro": "Google अनुवाद API पर निर्मित अनुवाद एक्सटेंशन के साथ, बच्चे अपने प्रोजेक्ट में स्वचालित अनुवाद शामिल कर सकते हैं, भाषा सीखने और वैश्विक संचार का समर्थन कर सकते हैं।",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}एक्सटेंशन में अनुवादित भाषाएं",
|
||||
"annualReport.toolsSupportsLiteracy": "साक्षरता का समर्थन करता है",
|
||||
"annualReport.toolsCSandLanguageArts": "कंप्यूटर विज्ञान और भाषा कला",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy}आर - पार{CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Google के साथ सहयोग",
|
||||
"annualReport.toolsPhysicalWorld": "भौतिक विश्व कनेक्शन",
|
||||
"annualReport.toolsMindstormsLink": "LEGO माइंडस्टॉर्म EV3",
|
||||
"annualReport.toolsWeDoLink": "हम 2.0 करते हैं",
|
||||
"annualReport.toolsLEGORoboticsIntro": "छात्र LEGO रोबोटिक्स किट के साथ स्क्रैच का उपयोग करके डांसिंग रोबोट, इंटरेक्टिव मूर्तियां और डेटा-संग्रह प्रयोग बना सकते हैं। नए LEGO एजुकेशन SPIKE प्राइम सेट में स्क्रैच पर आधारित ऐप है। इसके अलावा, स्क्रैच एक्सटेंशन {mindstormsLink}और{weDoLink} के लिए उपलब्ध हैं।",
|
||||
"annualReport.toolsCollabLEGO": "LEGO शिक्षा के साथ सहयोग",
|
||||
"annualReport.toolsVideoTutorials": "वीडियो शिक्षण",
|
||||
"annualReport.toolsTutorialsIntro": "स्क्रैच 3.0 ने बच्चों को स्क्रैच के साथ शुरुआत करने में मदद करने के लिए वीडियो ट्यूटोरियल का एक विविध संग्रह पेश किया। ट्यूटोरियल ओपन-एंडेड हैं और छात्रों को प्रयोग करने, उनकी रुचियों का पालन करने और अपने विचारों को व्यक्त करने के लिए प्रोत्साहित करने के लिए डिज़ाइन किए गए हैं।",
|
||||
"annualReport.toolsNumTutorials": "25 नए ट्यूटोरियल",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}स्क्रैच 3.0 . में उपलब्ध है",
|
||||
"annualReport.toolsNumViews": "23 मिलियन",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}2019 में देखे जाने की संख्या",
|
||||
"annualReport.toolsApp": "स्क्रैच ऐप ऑफ़लाइन सीखने का समर्थन करता है",
|
||||
"annualReport.toolsDownloadLink": "डाउनलोड करने योग्य ऐप",
|
||||
"annualReport.toolsRaspberryLink": "रास्पबेरी पाई पर उपयोग करें 4",
|
||||
"annualReport.toolsAppIntro": "2019 के दौरान, स्क्रैच टीम ने स्क्रैच 3.0 को {downloadableLink}विंडोज, मैकओएस, क्रोमओएस और एंड्रॉइड टैबलेट सहित कई प्लेटफॉर्म पर उपयोग के लिए जारी किया। इसके अलावा, रास्पबेरी पाई फाउंडेशन ने स्क्रैच 3.0 को {raspberryLink} . ये डाउनलोड करने योग्य संस्करण उन क्षेत्रों में लाखों शिक्षार्थियों के लिए विशेष रूप से महत्वपूर्ण हैं जहां इंटरनेट कनेक्टिविटी अनुपलब्ध या अविश्वसनीय है।",
|
||||
"annualReport.toolsAbhiTitle": "कार्टून नेटवर्क में अभि",
|
||||
"annualReport.toolsAbhiIntro": "स्क्रैच 3.0 के साथ बच्चे क्या कर सकते हैं, इस पर प्रकाश डालने के लिए, हमने कार्टून नेटवर्क के साथ एक वीडियो बनाने के लिए सहयोग किया, जिसमें एक 12 वर्षीय स्क्रैचर अभि की प्रकट किया गया है, जो एनिमेशन और गेम बनाना पसंद करता है। वीडियो में अभि की मुलाकात ओके केओ के निर्माता इयान जोन्स-क्वार्टी और अन्य कार्टून नेटवर्क शो से होती है। अभि, इयान को स्क्रैच के नए संस्करण की प्रमुख विशेषताओं से परिचित कराता है, और साथ में वे एक कार्टून नेटवर्क चरित्र के ऊपर और नीचे कूदते हुए एक एनीमेशन बनाते हैं और प्रोग्राम करते हैं।",
|
||||
"annualReport.toolsAbhiQuote": "स्क्रैच के बारे में मेरी पसंदीदा चीज समुदाय है, क्योंकि वे मेरे लिए अच्छे और मददगार हैं। इसलिए मुझे अपने सपनों में आने वाले हर प्रोजेक्ट को साझा करने में हमेशा खुशी होती है।",
|
||||
"annualReport.communityTitle": "समुदाय ",
|
||||
"annualReport.communityIntro": "स्क्रैच ऑनलाइन समुदाय हमेशा स्क्रैच अनुभव का एक महत्वपूर्ण हिस्सा रहा है, जो बच्चों को सहयोग करने, साझा करने और एक दूसरे को प्रतिक्रिया प्रदान करने के अवसर प्रदान करता है।",
|
||||
"annualReport.communitySpotlight": "समुदाय — स्पॉटलाइट स्टोरी",
|
||||
"annualReport.communityTeam": "स्क्रेच सामुदायिक टीम",
|
||||
"annualReport.communityTeamIntro1": "यह पूछे जाने पर कि वे स्क्रैच का उपयोग क्यों करते हैं, अधिकांश स्क्रैचर्स अपनी निरंतर भागीदारी को प्रेरित करने के लिए ऑनलाइन समुदाय के महत्व के बारे में बात करते हैं, एक ऐसा स्थान प्रदान करते हैं जहां वे अपनी रचनात्मकता व्यक्त कर सकते हैं, दोस्त बना सकते हैं, प्रतिक्रिया प्राप्त कर सकते हैं, नए विचार प्राप्त कर सकते हैं और नए कौशल सीख सकते हैं। कई स्क्रैचर्स एक दूसरे से जुड़ने, साझा करने और सीखने के लिए एक सुरक्षित और स्वागत योग्य स्थान के रूप में स्क्रैच समुदाय के लिए अपनी प्रशंसा व्यक्त करते हैं।",
|
||||
"annualReport.communityTeamIntro2": "स्क्रैच ऑनलाइन समुदाय में प्रतिदिन 40,000 नई परियोजनाओं और 400,000 नई टिप्पणियों के साथ, हम यह कैसे सुनिश्चित कर सकते हैं कि रचनात्मक अभिव्यक्ति का समर्थन और प्रोत्साहन करते हुए समुदाय सुरक्षित और मैत्रीपूर्ण बना रहे? हमारी सामुदायिक टीम, जिसमें पूर्णकालिक कर्मचारी और मध्यस्थों का एक नेटवर्क शामिल है, इस आवश्यक कार्य का नेतृत्व करती है। सामुदायिक टीम के कार्य के दो प्रमुख आयाम हैं: संयम और सामुदायिक जुड़ाव।",
|
||||
"annualReport.communityModerationTitle": "समुदाय मॉडरेशन",
|
||||
"annualReport.communityModerationInfo": "जब युवा लोग स्क्रैच समुदाय में शामिल होते हैं, तो वे सामुदायिक दिशानिर्देशों के एक सेट का पालन करने के लिए सहमत होते हैं, जो स्क्रैच को सभी पृष्ठभूमि के युवाओं के लिए एक सुरक्षित और सहायक स्थान रखने के लिए डिज़ाइन किया गया है। हमारी सामुदायिक टीम अच्छी डिजिटल नागरिकता को प्रोत्साहित करने और स्क्रैचर्स के निर्माण के लिए सकारात्मक वातावरण बनाए रखने के लिए कई प्रकार के टूल और रणनीतियों का उपयोग करती है। स्वचालित फ़िल्टर निजी जानकारी को साझा होने या अनुचित सामग्री को पोस्ट होने से रोकते हैं, और हम किसी को भी ऐसी सामग्री की रिपोर्ट करने की अनुमति देते हैं जो उन्हें लगता है कि समुदाय दिशानिर्देशों का उल्लंघन करती है।",
|
||||
"annualReport.communityGuidelinesTitle": "सामुदायिक दिशानिर्देश",
|
||||
"annualReport.communityGuidelinesInfo": "स्क्रॅच सभी आयु के, सभी नस्ल के, जातियों के, धर्मों के, क्षमताओं के, लिंग के लोगों का स्वागत करता है.",
|
||||
"annualReport.communityGuidelinesRespect": "सम्मानपूर्वक व्यवहार करें",
|
||||
"annualReport.communityGuidelinesShare": "शेयर करें, साझा करें",
|
||||
"annualReport.communityGuidelinesHonest": "सच्चे रहें ",
|
||||
"annualReport.communityGuidelinesConstructive": "रचनात्मक रहे",
|
||||
"annualReport.communityGuidelinesPrivacy": "अपनी व्यक्तिगत जानकरी गुप्त रखें",
|
||||
"annualReport.communityGuidelinesFriendly": "इस साइट को मित्रतापूर्ण रखने के लिए सहयोग करें",
|
||||
"annualReport.communityEngagementTitle": "सामुदायिक व्यस्तता",
|
||||
"annualReport.storySwap": "कहानी स्वैप",
|
||||
"annualReport.communityEngagementInfo": "सामुदायिक टीम की एक अन्य प्रमुख भूमिका युवाओं को अपने विचारों को व्यक्त करने और सकारात्मक तरीकों से जुड़ने के अवसरों को उजागर करना और विकसित करना है। टीम प्रेरणा के रूप में काम करने के लिए समुदाय के सदस्यों से प्रोजेक्ट और स्टूडियो पेश करती है, और यह रचनात्मक गतिविधि को प्रोत्साहित करने के लिए नियमित रूप से स्क्रैच डिज़ाइन स्टूडियो पोस्ट करती है। प्रत्येक गर्मियों में, टीम एक ऑनलाइन स्क्रैच कैंप का आयोजन करती है: 2019 में थीम {storySwapLink}थी, स्क्रैचर्स एक दूसरे की कहानियों पर निर्माण के साथ।",
|
||||
"annualReport.communitySDSTitle": "स्क्रैच डिजाइन स्टूडियो",
|
||||
"annualReport.communitySDSInfo": "2019 के कुछ स्क्रैच डिज़ाइन स्टूडियो:",
|
||||
"annualReport.communityDayintheLife": "जीवन में दिन",
|
||||
"annualReport.communityDayintheLifeInfo": "किसी चीज़ के जीवन में लगभग एक दिन का प्रोजेक्ट बनाएँ",
|
||||
"annualReport.communityYear3000": "वर्ष 3000",
|
||||
"annualReport.communityYear3000Info": "साल 3000 में जिंदगी कैसी होगी?",
|
||||
"annualReport.communityBounce": "उछाल",
|
||||
"annualReport.communityBounceInfo": "एक प्रोजेक्ट बनाएं जिसमें बाउंसिंग, जंपिंग, बोईंगिंग या हॉपिंग शामिल हो",
|
||||
"annualReport.communityMonochromatic": "एक रंग का",
|
||||
"annualReport.communityMonochromaticInfo": "चीज़ें कैसी लगती अगर सिर्फ एक ही रंग होता ?",
|
||||
"annualReport.communityQuotes": "समुदाय — उद्धरण",
|
||||
"annualReport.communityQuote1": "मैं 11 साल की उम्र में स्क्रैच में शामिल हो गया था और मंच का उपयोग करने और समुदाय के साथ बातचीत करने से मैंने जो चीजें सीखीं, वे वास्तव में मेरे सीखने के बड़े होने का एक महत्वपूर्ण हिस्सा थीं।",
|
||||
"annualReport.communityQuote2": "स्क्रैच ने मुझे घर से काम करने की अनुमति दी है, जैसे\n- लोगों और उनकी परियोजनाओं का सम्मान करें\n- दोस्त बनाओ\n- महसूस करें कि मैं इस क्वारंटाइन में अकेला नहीं हूं\n....और भी बहुत कुछ, इसलिए मैं कहना चाहता हूँ\nधन्यवाद!",
|
||||
"annualReport.communityQuote3": "मैं लगभग 2 वर्षों से स्क्रैच पर हूं, और यह एक जीवन बदलने वाला अनुभव रहा है! मैंने बहुत सी नई चीज़ें सीखी हैं, जैसे कोडिंग, ऑनलाइन शिष्टाचार और कला!",
|
||||
"annualReport.communityQuote4": "स्क्रैच छठी कक्षा में मेरा पसंदीदा शौक था। इसने मुझे गुप्त रूप से बूलियन तर्क, संचालन के क्रम, और नेस्टेड गणितीय अभिव्यक्तियों से परिचित कराया — कंप्यूटर प्रोग्रामिंग का उल्लेख नहीं करने के लिए।",
|
||||
"annualReport.studio": "स्टूडियो",
|
||||
"annualReport.communityBLMIntro": "जैसा कि 2020 की शुरुआत में जॉर्ज फ्लॉयड, ब्रायो टेलर, अहमौद एर्बी और अन्य लोगों की दुखद हत्याओं के बाद संयुक्त राज्य अमेरिका में नस्लीय न्याय विरोध प्रदर्शन हुआ, कई युवाओं ने स्क्रैच का इस्तेमाल ब्लैक लाइव्स मैटर आंदोलन के लिए अपना समर्थन व्यक्त करने के लिए किया, परियोजनाओं का निर्माण और नस्लवाद और पुलिस हिंसा के खिलाफ बोलने के लिए टिप्पणियां पोस्ट करने के लिए किया। स्क्रैच होम पेज पर प्रदर्शित {BLMStudioLink} में, स्क्रैचर्स ने सैकड़ों परियोजनाओं और हजारों टिप्पणियों का योगदान दिया। स्क्रैच कम्युनिटी टीम सक्रिय रूप से शामिल थी, एक दर्दनाक समय के दौरान स्क्रैचर्स का समर्थन करने के लिए और यह सुनिश्चित करने के लिए कि सभी प्रोजेक्ट और बातचीत सम्मानजनक रहे।",
|
||||
"annualReport.communityArtwork": "स्क्रैचर ओनियनडिपएनिमेशन द्वारा कलाकृति",
|
||||
"annualReport.communityChangeTitle": "हम युवाओं को बदलाव के एजेंट के रूप में देखते हैं।",
|
||||
"annualReport.communityChangeInfo": "हम उनके साथ और उन शिक्षकों और परिवारों के साथ काम करने के लिए प्रतिबद्ध हैं जो उनका समर्थन करते हैं, यह सुनिश्चित करने के लिए कि वे कौशल, प्रेरणा और आत्मविश्वास विकसित करते हैं जिससे उन्हें जीवन को पूरा करने और समाज में सार्थक परिवर्तन लाने की आवश्यकता होगी।",
|
||||
"annualReport.watchVideo": "व्हिडिओ देखें ",
|
||||
"annualReport.schoolsTitle": "विद्यालय",
|
||||
"annualReport.schoolsIntro": "हम दुनिया भर के स्कूलों में शिक्षकों और छात्रों का समर्थन करने के लिए कार्यक्रम और संसाधन प्रदान करते हैं, जो परियोजनाओं, जुनून, साथियों और खेल के आधार पर रचनात्मक कंप्यूटिंग अनुभवों में समानता प्राप्त करने के लिए डिज़ाइन किए गए हैं।",
|
||||
"annualReport.schoolsSpotlight": "स्कूल — स्पॉटलाइट स्टोरी",
|
||||
"annualReport.cpsProjectTitle": "शिकागो पब्लिक स्कूलों में क्रिएटिव कंप्यूटिंग",
|
||||
"annualReport.cpsProjectIntroP1": "2019 में, Google.org से फंडिंग के साथ, स्क्रैच टीम ने सोशलवर्क्स, CS4ALL शिकागो और शिकागो पब्लिक स्कूलों के साथ साझेदारी की, ताकि शिकागो के दक्षिण की ओर के सात प्राथमिक स्कूलों को समर्थन मिल सके, क्योंकि उन्होंने अपने पाठ्यक्रम में रचनात्मक कोडिंग को शामिल करने की पहल की थी।",
|
||||
"annualReport.cpsProjectIntroP2": "इस पहल के एक भाग के रूप में, सैकड़ों छात्रों ने कल्पना की और खुद को अपने वीडियो गेम के सुपर हीरो के रूप में चित्रित किया। उन्होंने उन विचारों को SuperMe नामक एक सहयोगी स्क्रैच परियोजना में जीवंत किया। स्थानीय शिकागो नायक और ग्रैमी पुरस्कार विजेता संगीतकार चांस द रैपर छात्रों के काम से इतने प्रेरित हुए कि उन्होंने इसे अपने हिट गीत “I Love You So Much” के लिए आधिकारिक वीडियो गेम का नाम दिया और इसे दुनिया के साथ साझा किया।",
|
||||
"annualReport.familyCreativeNightsHeader": "फैमिली क्रिएटिव कोडिंग नाइट्स",
|
||||
"annualReport.familyCreativeNightsDescription": "इस पहल की सफलता की कुंजी फैमिली क्रिएटिव कोडिंग नाइट्स के माध्यम से छात्रों, परिवारों, शिक्षकों और समुदाय के अन्य सदस्यों को जोड़ना था। इन आयोजनों ने सभी उम्र के परिवार के सैकड़ों सदस्यों को—छोटे बच्चों से लेकर दादा-दादी तक-कला, नृत्य और संगीत के साथ मिश्रित कोडिंग गतिविधियों में एक साथ लाया। इन घटनाओं ने बच्चों की शिक्षा को प्रेरित करने और समर्थन करने में परिवारों की महत्वपूर्ण भूमिका को पहचानते हुए, घर और स्कूल के बीच संबंधों को मजबूत किया।",
|
||||
"annualReport.familyNightsPhotoCredit": "जॉर्डन मैसी, सोशलवर्क्स द्वारा तस्वीरें",
|
||||
"annualReport.teacherPDHeader": "शिक्षकों के लिए व्यावसायिक विकास में निवेश",
|
||||
"annualReport.teacherPDDescription": "भाग लेने वाले प्राथमिक विद्यालयों के शिक्षक पेशेवर विकास कार्यशालाओं के लिए एक साथ आए, अपने स्वयं के स्क्रैच प्रोजेक्ट बनाने में पहला अनुभव प्राप्त किया और पूरे पाठ्यक्रम में छात्र सीखने का समर्थन करने के लिए स्क्रैच का उपयोग करने के सार्थक तरीके खोजे।",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, सीपीएस शिक्षक",
|
||||
"annualReport.teacherPDQuote": "जिस बात ने मुझे सबसे अधिक आश्चर्यचकित किया, वह थी मेरी कक्षा में स्क्रैच का उपयोग करने के साथ आया आंतरिक सहयोग। अक्सर, विद्यार्थी स्वयं स्क्रैच प्लेटफॉर्म में कुछ खोजते, मुझे दिखाते और फिर आपस में विस्तार करते हैं |",
|
||||
"annualReport.extendingReachHeader": "पहुंच का विस्तार",
|
||||
"annualReport.extendingReachDescription": "इस साझेदारी की पहुंच का विस्तार करने के लिए, CS4ALL शिकागो को फैमिली क्रिएटिव कोडिंग नाइट मॉडल पर बनाया है और इसे सभी शिकागो पब्लिक स्कूलों में उपलब्ध कराया है। Google CS First ने छात्रों और शिक्षकों के लिए {codeYourHeroLink} मार्गदर्शिकाएँ तैयार कीं, जो अंग्रेज़ी और स्पैनिश में मुफ़्त ऑनलाइन उपलब्ध हैं।",
|
||||
"annualReport.codeYourHero": "कोड योर हीरो",
|
||||
"annualReport.inTheNewsHeader": "खबर में",
|
||||
"annualReport.chicagoSunTimesArticle": "शिकागो सन टाइम्स लेख",
|
||||
"annualReport.rollingStoneArticle": "रॉलिंग स्टोन लेख",
|
||||
"annualReport.conferencesTitle": "दुनिया भर में स्क्रैच सम्मेलन",
|
||||
"annualReport.conferencesIntro": "2008 में, स्क्रैच टीम ने एमआईटी में पहले स्क्रैच सम्मेलन की मेजबानी की, जिसमें रचनात्मक सीखने का समर्थन करने के लिए स्क्रैच का उपयोग करने के लिए विचारों और अनुभवों को साझा करने के लिए शिक्षकों, शोधकर्ताओं और डेवलपर्स को एक साथ लाया गया। तब से, स्क्रैच टीम ने हर दो साल में एमआईटी में एक स्क्रैच सम्मेलन का आयोजन और मेजबानी की है। इसके अलावा, वैश्विक स्क्रैच समुदाय के सदस्यों ने महासागरों, महाद्वीपों, संस्कृतियों और भाषाओं में फैले एक दर्जन से अधिक सम्मेलनों का आयोजन और मेजबानी की है।",
|
||||
"annualReport.conferencesHeroImageCaption": "स्क्रैच अफ्रीका सम्मेलन, फोटो द्वारा {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "लैटिन अमेरिका",
|
||||
"annualReport.conferencesLatinAmericaDescription": "मई 2019 में, चिली और लैटिन अमेरिका के अन्य क्षेत्रों के शिक्षक सैंटियागो, चिली में दूसरे {scratchAlSurLink} सम्मेलन के लिए एक साथ आए। सम्मेलन के बाद, स्क्रैच अल सुर ने हार्वर्ड ग्रेजुएट स्कूल ऑफ एजुकेशन में क्रिएटिव कंप्यूटिंग समूह द्वारा विकसित {creativeComputingCurriculumLink} गाइड का एक {spanishVersionLink} जारी किया।",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "स्पेनिश संस्करण",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "फोटो {photoCredit} द्वारा प्रदान किया गया",
|
||||
"annualReport.conferencesEuropeTitle": "यूरोप",
|
||||
"annualReport.conferencesEuropeDescription": "अगस्त 2019 में, रास्पबेरी पाई फाउंडेशन ने कैम्ब्रिज, यूके में चौथे {scratchConferenceEuropeLink} का आयोजन किया। सम्मेलन 25 से अधिक देशों के औपचारिक और अनौपचारिक शिक्षकों को छात्रों, शिक्षकों, शोधकर्ताओं और समुदाय-आधारित संगठनों द्वारा व्यावहारिक कार्यशालाओं, प्रस्तुतियों और प्रदर्शनों के लिए एक साथ लाया।",
|
||||
"annualReport.conferencesEuropeImageCaption": "फोटो {photoCredit} द्वारा प्रदान किया गया",
|
||||
"annualReport.conferencesAfricaTitle": "अफ्रीका",
|
||||
"annualReport.conferencesAfricaDescription": "अक्टूबर 2019 में, {scratchAfricaConferenceLink}पहली बार केन्या के नैरोबी में आयोजित किया गया था, जिसमें पूरे अफ्रीका के 250 से अधिक शिक्षकों और छात्रों को सबक साझा करने, युवा लोगों को सशक्त बनाने और रचनात्मक कोडिंग में उपलब्धियों का जश्न मनाने के लिए आकर्षित किया गया था। कॉन्फ़्रेंस में, स्क्रैच टीम ने स्क्रैच का स्वाहिली संस्करण लॉन्च किया, जो ऑनलाइन और ऑफलाइन दोनों तरह से उपयोग के लिए उपलब्ध है।",
|
||||
"annualReport.conferencesAfricaImageCaption": "{photoCredit} द्वारा फोटो",
|
||||
"annualReport.financialsTitle": "वित्तीय - 2019",
|
||||
"annualReport.financialsButton": "2019 लेखा परीक्षित वित्तीय",
|
||||
"annualReport.financialsFutureYears": "नोट: भविष्य के वर्षों में वित्तीय स्थिति काफी भिन्न होगी, क्योंकि स्क्रैच कर्मचारी अब एमआईटी से स्क्रैच फाउंडेशन में स्थानांतरित हो गए हैं।",
|
||||
"annualReport.supportersTitle": "हमारे समर्थकों को धन्यवाद",
|
||||
"annualReport.supportersIntro": "हमारे उदार समर्थकों को धन्यवाद। आपका योगदान हमें दुनिया भर में, सभी पृष्ठभूमि से, सभी उम्र के बच्चों के लिए रचनात्मक सीखने के अवसरों का विस्तार करने में मदद करता है।",
|
||||
"annualReport.supportersSpotlightTitle": "डोनर - स्पॉटलाइट स्टोरी",
|
||||
"annualReport.supportersSFETitle": "सीगल परिवार बंदोबस्ती",
|
||||
"annualReport.supportersSFEDescription1": "मई 2012 में, डेविड सीगल ने अपने बेटे जैच, एक सक्रिय और उत्साही स्क्रैचर के साथ एमआईटी मीडिया लैब में स्क्रैच डे में भाग लिया। ज़ैच और अन्य बच्चों को अपने स्वयं के गेम, एनिमेशन और रोबोटिक जीवों को कोड करने के लिए स्क्रैच का उपयोग करते हुए, डेविड ने देखा कि स्क्रैच में बच्चों को व्यावहारिक कोडिंग कौशल सीखने और कम्प्यूटेशनल विचारकों के रूप में विकसित करने में कितनी क्षमता है।",
|
||||
"annualReport.supportersSFEDescription2": "डेविड पहले से कम्प्यूटेशनल सोच के महत्व को जानता है, और एक कंप्यूटर वैज्ञानिक और उद्यमी के रूप में उसका करियर उसी जिज्ञासा से आकार लेता है, जो स्क्रैच युवा शिक्षार्थियों को हर दिन तलाशने में मदद करता है। यह वही खोजपूर्ण प्रवृत्ति है जिसने उन्हें प्रिंसटन में कंप्यूटर विज्ञान का अध्ययन करने और एमआईटी की आर्टिफिशियल इंटेलिजेंस लैब में किए गए काम के आधार पर पीएचडी अर्जित करने के लिए प्रेरित किया। 2001 में, उन्होंने टू सिग्मा की सह-स्थापना की, जो निवेश प्रबंधन के लिए मशीन लर्निंग और डेटा साइंस को लागू करने में एक विश्व नेता बन गया है।",
|
||||
"annualReport.supportersSFEDescription3": "2011 में, डेविड ने लोगों को नई तकनीक की मांगों के अनुकूल बनाने में मदद करने के लिए काम करने वाले संगठनों का समर्थन करने और लगभग हर क्षेत्र में प्रौद्योगिकी द्वारा संचालित शक्तिशाली व्यवधानों को बेहतर ढंग से समझने और कम करने के लिए सीगल फैमिली एंडोमेंट (एसएफई) की स्थापना की। वह स्क्रैच फाउंडेशन के सह-संस्थापक भी हैं, और दुनिया भर के शिक्षार्थियों के लिए स्क्रैच को मुक्त और सुलभ रखने के संगठन के मिशन के लिए एक मजबूत वकील हैं।",
|
||||
"annualReport.supportersCoFounder": "सह-संस्थापक और सह-अध्यक्ष",
|
||||
"annualReport.supportersQuote": "यह सुनिश्चित करना कि स्क्रैच बच्चों के लिए हर जगह मुफ्त और सुलभ बना रहे, यह सबसे प्रभावशाली तरीकों में से एक है जिससे हम युवा शिक्षार्थियों को तेजी से डिजिटल दुनिया में जुड़ने और बढ़ने में मदद कर सकते हैं। स्क्रैच का समर्थन करना आज पहले से कहीं अधिक महत्वपूर्ण है।",
|
||||
"annualReport.supportersThankYou": "हमारे समर्थकों को धन्यवाद",
|
||||
"annualReport.supportersAllDescription": "हमारा मिशन सभी पृष्ठभूमि के सभी बच्चों को कल्पना करने, बनाने और नई तकनीकों के साथ साझा करने के अवसर प्रदान करना है। हम स्क्रैच के सभी समर्थकों को धन्यवाद देना चाहते हैं, जिन्होंने 2002 में स्क्रैच पर काम करना शुरू करने के बाद से, दुनिया भर के लाखों युवाओं के लिए अद्भुत सीखने के अनुभव बनाने में हमारी मदद की है। निम्नलिखित सूची 31 दिसंबर, 2019 तक स्क्रैच (MIT और स्क्रैच फाउंडेशन दोनों में) को संचयी रूप से देने पर आधारित है।",
|
||||
"annualReport.supportersFoundingDescription": "हम अपने संस्थापक-भागीदारों के विशेष रूप से आभारी हैं जिन्होंने स्क्रैच के शुरुआती दिनों से हमें समर्थन दिया, प्रत्येक ने विभिन्न रूपों में कम से कम $ 10,000,000 का संचयी समर्थन प्रदान किया।",
|
||||
"annualReport.supportersFoundingTitle": "संस्थापक भागीदार",
|
||||
"annualReport.supportersCreativityTitle": "क्रिएटिविटी सर्कल — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "सहयोग सर्किल — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "इमेजिनेशन सर्कल — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "प्रेरणा मंडल — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "एक्सप्लोरेशन सर्कल — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "तरह के समर्थक",
|
||||
"annualReport.leadershipTitle": "हमारी टीम",
|
||||
"annualReport.leadershipBoard": "निदेशक मंडल",
|
||||
"annualReport.leadershipChair": "कुर्सी",
|
||||
"annualReport.leadershipProfessor": "लर्निंग रिसर्च के प्रोफेसर",
|
||||
"annualReport.leadershipViceChair": "वाइस चेअर",
|
||||
"annualReport.leadershipBoardMember": "बोर्ड के सदस्य",
|
||||
"annualReport.leadershipPresidentCEO": "राष्ट्रपति और सीईओ",
|
||||
"annualReport.leadershipFormerPresident": "पूर्व राष्ट्रपति",
|
||||
"annualReport.leadershipFounderCEO": "संस्थापक और मुख्य कार्यपालक अधिकारी",
|
||||
"annualReport.leadershipFormerChairCEO": "पूर्व अध्यक्ष और सीईओ",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "बोर्ड सचिव और कोषाध्यक्ष",
|
||||
"annualReport.leadershipBoardSecretary": "बोर्ड सचिव",
|
||||
"annualReport.leadershipBoardTreasurer": "बोर्ड कोषाध्यक्ष",
|
||||
"annualReport.leadershipScratchTeam": "स्क्रैच टीम",
|
||||
"annualReport.leadershipInterim": "अंतरिम कार्यकारी निदेशक",
|
||||
"annualReport.donateTitle": "हमें सहयोग दीजिये",
|
||||
"annualReport.donateMessage": "आपका समर्थन हम सभी के लिए स्क्रैच मुक्त बनाने में सक्षम बनाता है, हमारे सर्वर को चालू रखता है, और सबसे महत्वपूर्ण बात यह है कि हम दुनिया भर के बच्चों को कल्पना करने, बनाने और साझा करने का अवसर प्रदान करने में सक्षम हैं। शुक्रिया!",
|
||||
"annualReport.donateButton": "दान करें "
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Poruka",
|
||||
"annualReport.subnavMission": "Misija",
|
||||
"annualReport.subnavMilestones": "Prekretnice",
|
||||
"annualReport.subnavReach": "Dohvatiti",
|
||||
"annualReport.subnavInitiatives": "Inicijative",
|
||||
"annualReport.subnavFinancials": "Financije",
|
||||
"annualReport.subnavSupporters": "Pristaše",
|
||||
"annualReport.subnavTeam": "Tim",
|
||||
"annualReport.subnavDonate": "Doniraj",
|
||||
"annualReport.mastheadYear": "Godišnje izvješće za 2019",
|
||||
"annualReport.mastheadTitle": "Njegovanje svijeta kreativnog učenja",
|
||||
"annualReport.messageTitle": "Poruka Scratch tima",
|
||||
"annualReport.messageP1": "2019. bila je godina velikog napretka za Scratch. Započeli smo godinu lansiranjem Scratch 3.0, naše najnovije generacije Scratcha, osmišljenog da potakne dječju kreativnost i uključi djecu s različitim interesima i predznanjima. Proslavili smo kraj godine s našim timom koji se preselio s MIT-a u svoj novi dom u Scratch Foundationu, u razigranom prostoru na prvom katu u blizini South Stationa u Bostonu. Tijekom godine Scratch zajednica nastavila je napredovati i rasti: više od 20 milijuna mladih ljudi kreiralo je projekte sa Scratchom u 2019., što je povećanje od 48% u odnosu na prethodnu godinu.",
|
||||
"annualReport.messageP2": "Utjecaj i važnost Scratch-a istaknuti su 2020. kada je pandemija COVID-a prisilila škole na zatvaranje. Aktivnost u Scratch online zajednici se više nego udvostručila jer su se mladi ljudi, zatvoreni u svojim domovima, okrenuli Scratchu kako bi se kreativno izrazili i povezali jedni s drugima. Scratchers su također aktivno uključeni u Black Lives Matter i druge pokrete za rasnu pravdu i jednakost, stvarajući animirane projekte i studije za širenje svijesti i traženje promjena.",
|
||||
"annualReport.messageP3": "Od vremena kada smo pokrenuli Scratch 2007., uvijek smo na Scratch gledali kao na više od programskog jezika. Scratch pruža mogućnosti svim mladim ljudima, iz svih sredina, da razviju svoje glasove, izraze svoje ideje i stvaraju jedni s drugima. Volimo vidjeti načine na koje su Scratchers odgovorili na nedavne društvene izazove kreativnošću, suradnjom, brigom i ljubaznošću.",
|
||||
"annualReport.messageP4": "U ovom ćemo godišnjem izvješću podijeliti više o misiji, planovima, utjecaju i dosegu Scratch-a, potkrijepljeno primjerima kako Scratch proširuje mogućnosti učenja za široku raznolikost mladih ljudi diljem svijeta, kako u školama, tako iu cijelom njihovom živi.",
|
||||
"annualReport.messageP5": "Ponosni smo na ono što mladi ljudi danas stvaraju i uče uz Scratch i predani smo pružanju više prilika za više mladih ljudi u budućnosti.",
|
||||
"annualReport.messageSignature": "— Scratch Tim",
|
||||
"annualReport.covidResponseTitle": "Scratch reagira na COVID",
|
||||
"annualReport.covidResponseP1": "Dok pišemo ovo godišnje izvješće, mjesecima smo u pandemiji COVID-a. Od sredine ožujka 2020. Scratch ured je zatvoren, a članovi Scratch tima aktivno rade od kuće kako bi podržali djecu i edukatore diljem svijeta čije je živote poremetila pandemija.",
|
||||
"annualReport.covidResponseP2": "17. ožujka pokrenuli smo inicijativu #ScratchAtHome kako bismo djeci, obiteljima i odgajateljima pružili ideje za uključivanje u kreativne aktivnosti učenja uz Scratch kod kuće. Nastavljamo dodavati video upute i druge resurse u {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome stranicu",
|
||||
"annualReport.covidResponseP3": "Aktivnosti su {scratchCommunityLink} se više nego udvostručile u odnosu na prošlu godinu. Scratchers stvaraju i dijele projekte kako bi podržali i inspirirali druge tijekom pandemije—s projektima i studijima koji nude ideje za vježbanje kod kuće, savjete za očuvanje zdravlja, humor za oraspolaganje jedni drugih i zahvale ključnim radnicima.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online zajednica",
|
||||
"annualReport.missionTitle": "Naša misija",
|
||||
"annualReport.missionSubtitle": "Naša je misija pružiti svoj djeci, iz svih sredina, priliku za maštanje, stvaranje i suradnju s novim tehnologijama — kako bi mogli oblikovati svijet sutrašnjice.",
|
||||
"annualReport.missionP1": "Posvećeni smo davanju prioriteta pravednosti u svim aspektima našeg rada, s posebnim fokusom na inicijative i pristupe koji podržavaju djecu, obitelji i nastavnike koji su najdalje od obrazovne pravde.",
|
||||
"annualReport.missionP2": "Razvili smo Scratch kao besplatno, sigurno, razigrano okruženje za učenje koje uključuje svu djecu u kreativno razmišljanje, sustavno rasuđivanje i suradnju - ključne vještine za sve u današnjem društvu. Surađujemo s nastavnicima i obiteljima kako bismo podržali djecu u istraživanju, dijeljenju i učenju.",
|
||||
"annualReport.missionP3": "U razvoju novih tehnologija, aktivnosti i materijala za učenje vodimo se onim što nazivamo {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Četiri riječi kreativnog učenja",
|
||||
"annualReport.missionProjectsTitle": "Projekti",
|
||||
"annualReport.missionPeersTitle": "Kolega",
|
||||
"annualReport.missionPassionTitle": "Strast",
|
||||
"annualReport.missionPlayTitle": "Pokreni",
|
||||
"annualReport.missionProjectsDescription": "Uključite djecu u osmišljavanje, stvaranje i kreativno izražavanje",
|
||||
"annualReport.missionPeersDescription": "Podržite djecu u suradnji, dijeljenju, remiksiranju i mentorstvu",
|
||||
"annualReport.missionPassionDescription": "Omogućite djeci da nadograđuju svoje interese i rade na osobno značajnim projektima",
|
||||
"annualReport.missionPlayDescription": "Potaknite djecu da petljaju, eksperimentiraju i ponavljaju",
|
||||
"annualReport.milestonesTitle": "Prekretnice",
|
||||
"annualReport.milestonesDescription": "Evo nekih ključnih događaja i postignuća u povijesti Scratch-a i globalne Scratch zajednice.",
|
||||
"annualReport.milestones2003Message": "Dodijeljena potpora Nacionalne zaklade za znanost za početak razvoja Scratch-a",
|
||||
"annualReport.milestones2004Message": "Ponuđena prva Scratch radionica na Computer Clubhouse Teen Summitu",
|
||||
"annualReport.milestones2007Message": "Javno lansiranje programskog jezika Scratch i online zajednice",
|
||||
"annualReport.milestones2008Message": "Organizirana prva Scratch konferencija za edukatore i programere",
|
||||
"annualReport.milestones2009Message1.4": "Objavljen Scratch 1.4, preveden na više od 40 jezika",
|
||||
"annualReport.milestones2009MessageScratchDay": "Organizirao prvi Scratch Day događaj za djecu i obitelji",
|
||||
"annualReport.milestones2010Message": "Scratch online zajednica doseže 1 milijun članova",
|
||||
"annualReport.milestones2013MessageFoundation": "Osnovana Zaklada Code-to-Learn (kasnije preimenovana u Zakladu Scratch)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lansiranje Scratch 2.0, pruža nove mogućnosti za suradnju",
|
||||
"annualReport.milestones2014Message": "Lansiranje ScratchJr za mlađu djecu, od 5 do 7 godina",
|
||||
"annualReport.milestones2016Message": "Scratch online zajednica doseže 10 milijuna članova",
|
||||
"annualReport.milestones2017Message": "Scratch Day raste na 1100 događaja u 60 zemalja",
|
||||
"annualReport.milestones2019MessageScratch3": "Pokretanje Scratch 3.0, proširujući ono što djeca mogu stvarati pomoću koda",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team prelazi iz MIT-a u Scratch Foundation",
|
||||
"annualReport.reachTitle": "Doprijeti do djece diljem svijeta",
|
||||
"annualReport.reachSubtitle": "Scratch je najveća svjetska zajednica kodiranja za djecu i tinejdžere od 8 godina naviše.",
|
||||
"annualReport.reachMillion": "milijuna",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Jedinstveni posjetitelji",
|
||||
"annualReport.reachProjectsCreated": "Izrađeni projekti",
|
||||
"annualReport.reachProjectCreators": "Ljudi su stvorili projekte",
|
||||
"annualReport.reachComments": "Komentari objavljeni u mrežnoj zajednici",
|
||||
"annualReport.reachGrowthTitle": "Rast zajednice",
|
||||
"annualReport.reachGrowthBlurb": "Novi računi stvoreni u Scratch Online zajednici u posljednjih 5 godina.",
|
||||
"annualReport.reachGlobalCommunity": "Naša globalna zajednica",
|
||||
"annualReport.reachMapBlurb": "Ukupan broj računa registriranih u Scratch Online zajednici od pokretanja Scratch-a do 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "na logaritamskoj skali",
|
||||
"annualReport.reachTranslationTitle": "Scratch je preveden na više od 60 jezika",
|
||||
"annualReport.reachTranslationBlurb": "Zahvaljujući prevoditeljima volonterima iz cijelog svijeta.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr je uvodno programsko okruženje koje maloj djeci (5-7 godina) omogućuje stvaranje vlastitih interaktivnih priča i igara.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Preuzimanja od pokretanja 2014",
|
||||
"annualReport.initiativesTitle": "Inicijative",
|
||||
"annualReport.initiativesDescription": "Rad u Zakladi Scratch usmjeren je na tri strateška područja: kreativni alati, zajednica i škole. Svako područje daje prioritet glasu i potrebama djece koja su nedovoljno zastupljena u kreativnom računalstvu i nastoji podržati djecu u različitim okruženjima i kulturama diljem svijeta.",
|
||||
"annualReport.equity": "Vlasnički kapital",
|
||||
"annualReport.globalStrategy": "Globalna strategija",
|
||||
"annualReport.toolsTitle": "Kreativni alati",
|
||||
"annualReport.toolsIntro": "Stalno eksperimentiramo i uvodimo inovacije s novim tehnologijama i novim dizajnom — uvijek nastojimo djeci pružiti nove načine stvaranja, suradnje i učenja.",
|
||||
"annualReport.toolsSpotlight": "Kreativni alati — priča u središtu pažnje",
|
||||
"annualReport.toolsLaunch": "Lansiranje Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Dizajnirali smo Scratch 3.0 da proširimo kako, što i gdje djeca mogu stvarati pomoću Scratch-a. Objavljen početkom 2019., Scratch 3.0 doveo je do porasta aktivnosti u Scratch zajednici, s više projekata — i većom raznolikošću projekata — nego ikad prije.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 uključuje biblioteku proširenja — dodatne zbirke blokova kodiranja koji dodaju nove mogućnosti Scratchu. Neka proširenja omogućuju pristup web uslugama i drugim značajkama softvera, dok druga povezuju Scratch s uređajima fizičkog svijeta poput motora i senzora.",
|
||||
"annualReport.toolsTexttoSpeech": "Tekst u govor",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Uz proširenje za pretvaranje teksta u govor, djeca mogu programirati svoje Scratch likove da govore naglas, raznim glasovima.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projekti u 2019. koristili su pretvaranje teksta u govor",
|
||||
"annualReport.toolsMostPopular": "Najpopularniji",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} novo Scratch proširenje u zajednici",
|
||||
"annualReport.toolsCollabAWS": "Suradnja s Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Prevedi",
|
||||
"annualReport.toolsTranslateIntro": "S proširenjem Translate, izgrađenim na API-ju Google Translate, djeca mogu uključiti automatski prijevod u svoje projekte, podržavajući učenje jezika i globalnu komunikaciju.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} jezika prevedenih u proširenju",
|
||||
"annualReport.toolsSupportsLiteracy": "Podržava opismenjavanje",
|
||||
"annualReport.toolsCSandLanguageArts": "informatika i jezične umjetnosti",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} preko {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Suradnja s Googleom",
|
||||
"annualReport.toolsPhysicalWorld": "Veze fizičkog svijeta",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Učenici mogu stvarati plesne robote, interaktivne skulpture i eksperimente za prikupljanje podataka koristeći Scratch s LEGO robotskim kompletima. Novi LEGO Education SPIKE Prime Set ima aplikaciju temeljenu na Scratchu. Osim toga, Scratch proširenja dostupna su za {mindstormsLink} i {weDoLink} .",
|
||||
"annualReport.toolsCollabLEGO": "Suradnja s LEGO Educationom",
|
||||
"annualReport.toolsVideoTutorials": "Video upute",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 predstavio je raznoliku zbirku videouputa za pomoć djeci da počnu koristiti Scratch. Lekcije su otvorene i osmišljene kako bi potaknule studente na eksperimentiranje, praćenje svojih interesa i izražavanje vlastitih ideja.",
|
||||
"annualReport.toolsNumTutorials": "25 novih tutorijala",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} dostupan u Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} pregleda u 2019",
|
||||
"annualReport.toolsApp": "Aplikacija Scratch podržava izvanmrežno učenje",
|
||||
"annualReport.toolsDownloadLink": "aplikacija za preuzimanje",
|
||||
"annualReport.toolsRaspberryLink": "koristiti na Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Tijekom 2019. Scratch Team izdao je Scratch 3.0 za {downloadableLink} korištenje na više platformi, uključujući Windows, MacOS, ChromeOS i Android tablete. Osim toga, Zaklada Raspberry Pi izdala je Scratch 3.0 za {raspberryLink}. Ove verzije koje se mogu preuzeti posebno su važne za milijune učenika u područjima gdje je internetska veza nedostupna ili nepouzdana.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi na Cartoon Networku",
|
||||
"annualReport.toolsAbhiIntro": "Kako bismo istaknuli što djeca mogu raditi sa Scratch 3.0, surađivali smo s Cartoon Networkom kako bismo stvorili video u kojem se pojavljuje Abhi, 12-godišnji Scratcher koji voli izrađivati animacije i igre. U videu se Abhi susreće s Ianom Jones-Quarteyjem, tvorcem OK K.O. i druge emisije Cartoon Networka. Abhi upoznaje Iana s ključnim značajkama nove verzije Scratch-a i zajedno crtaju i programiraju animaciju lika iz Cartoon Networka koji skače gore-dolje.",
|
||||
"annualReport.toolsAbhiQuote": "Moja omiljena stvar kod Scratcha je zajednica, jer su mi ljubazni i korisni. Zato uvijek rado dijelim svaki projekt koji mi je u snovima",
|
||||
"annualReport.communityTitle": "Zajednica",
|
||||
"annualReport.communityIntro": "Scratch mrežna zajednica oduvijek je bila važan dio Scratch iskustva, pružajući priliku djeci da surađuju, dijele i daju povratne informacije jedni drugima.",
|
||||
"annualReport.communitySpotlight": "Zajednica — Priča u središtu pažnje",
|
||||
"annualReport.communityTeam": "Tim Scratch zajednice",
|
||||
"annualReport.communityTeamIntro1": "Na pitanje zašto koriste Scratch, većina Scratchera govori o važnosti online zajednice za motiviranje njihovog kontinuiranog sudjelovanja, pružanja prostora u kojem mogu izraziti svoju kreativnost, sklapati prijateljstva, primati povratne informacije, dobivati nove ideje i učiti nove vještine. Mnogi Scratcheri izražavaju svoju zahvalnost za Scratch zajednicu kao sigurno i gostoljubivo mjesto za povezivanje, dijeljenje i učenje jedni od drugih.",
|
||||
"annualReport.communityTeamIntro2": "S 40.000 novih projekata i 400.000 novih komentara u Scratch online zajednici svakoga dana, kako možemo osigurati da zajednica ostane sigurna i prijateljski nastrojena, dok također podržava i potiče kreativno izražavanje? Naš tim zajednice, uključujući osoblje s punim radnim vremenom i mrežu moderatora, vodi ovaj ključni posao. Dvije su ključne dimenzije rada tima zajednice: moderiranje i angažman zajednice.",
|
||||
"annualReport.communityModerationTitle": "Moderacija zajednice",
|
||||
"annualReport.communityModerationInfo": "Kada se mladi ljudi pridruže Scratch zajednici, pristaju slijediti niz Smjernica zajednice, koje su osmišljene kako bi Scratch bio siguran i pun podrške za mlade ljude iz svih sredina. Naš tim zajednice koristi se širokim spektrom alata i strategija za poticanje dobrog digitalnog građanstva i održavanje pozitivnog okruženja u kojem mogu stvarati Scratchers. Automatizirani filtri sprječavaju dijeljenje privatnih informacija ili objavljivanje neprikladnog sadržaja, a dopuštamo svima da prijave sadržaj koji smatra da krši Smjernice zajednice.",
|
||||
"annualReport.communityGuidelinesTitle": "Pravila zajednice",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch pozdravlja ljude svih dobi, rasa, etničkih pripadnosti, religija, sposobnosti, seksualnih orijentacija i rodnih identiteta.",
|
||||
"annualReport.communityGuidelinesRespect": "Imaj poštovanja.",
|
||||
"annualReport.communityGuidelinesShare": "Dijeljeno",
|
||||
"annualReport.communityGuidelinesHonest": "Budi iskren.",
|
||||
"annualReport.communityGuidelinesConstructive": "Konstruktivni smo",
|
||||
"annualReport.communityGuidelinesPrivacy": "Držite osobne podatke privatnima.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomozite da stranica ostane prijateljska.",
|
||||
"annualReport.communityEngagementTitle": "Angažman zajednice",
|
||||
"annualReport.storySwap": "Zamjena priča",
|
||||
"annualReport.communityEngagementInfo": "Još jedna glavna uloga tima zajednice je isticanje i razvijanje prilika za mlade ljude da izraze svoje ideje i da se angažiraju na pozitivan način. Tim predstavlja projekte i studije članova zajednice koji služe kao inspiracija i redovito objavljuje Scratch Design Studios kako bi potaknuo kreativnu aktivnost. Svakog ljeta tim organizira online Scratch Camp: tema 2019. bila je {storySwapLink}, a Scratchers se međusobno oslanjaju na priče.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Neki Scratch Design Studios iz 2019.:",
|
||||
"annualReport.communityDayintheLife": "Dan u životu",
|
||||
"annualReport.communityDayintheLifeInfo": "Napravite projekt o jednom danu u životu nečega",
|
||||
"annualReport.communityYear3000": "Godina 3000",
|
||||
"annualReport.communityYear3000Info": "Kakav bi život mogao biti 3000. godine?",
|
||||
"annualReport.communityBounce": "Odskakivati",
|
||||
"annualReport.communityBounceInfo": "Napravite projekt koji uključuje poskakivanje, skakanje, boinganje ili skakanje.",
|
||||
"annualReport.communityMonochromatic": "Monokromatski",
|
||||
"annualReport.communityMonochromaticInfo": "Kako bi stvari izgledale da postoji samo jedna boja?",
|
||||
"annualReport.communityQuotes": "Zajednica — Citati",
|
||||
"annualReport.communityQuote1": "Pridružio sam se Scratchu kad sam imao 11 godina i stvari koje sam naučio korištenjem platforme i interakcijom sa zajednicom stvarno su bile vitalni dio mog učenja odrastanja.",
|
||||
"annualReport.communityQuote2": "Scratch mi je omogućio da radim stvari od kuće, poput \n- Poštujem ljude i njihove projekte\n- Stječem prijateljstva\n- Osjećam da nisam sam u ovoj karanteni\n....i još mnogo toga, pa želim reci \nХвала вам!",
|
||||
"annualReport.communityQuote3": "Na Scratchu sam oko 2 godine i bilo je to iskustvo koje mi je promijenilo život! Naučio sam toliko novih stvari, kao što su kodiranje, online bonton i umjetnost!",
|
||||
"annualReport.communityQuote4": "Scratch je bio moj omiljeni hobi u šestom razredu. Potajno me upoznao s Booleovom logikom, redoslijedom operacija i ugniježđenim matematičkim izrazima - da ne spominjem samo računalno programiranje.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Dok su prosvjedi protiv rasne pravde zahvatili Sjedinjene Države nakon tragičnih ubojstava Georgea Floyda, Breonne Taylor, Ahmauda Arberyja i drugih početkom 2020., mnogi su mladi ljudi koristili Scratch kao način izražavanja podrške pokretu Black Lives Matter, stvarajući projekte i objavljivanje komentara kako bi progovorili protiv rasizma i policijskog nasilja. Na {BLMStudioLink} početnoj stranici Scratcha, Scratchers je doprinio stotinama projekata i tisućama komentara. Tim zajednice Scratch bio je aktivno uključen kako bi podržao Scratcherse tijekom traumatičnog razdoblja i osigurao da svi projekti i razgovori ostanu puni poštovanja.",
|
||||
"annualReport.communityArtwork": "Umjetničko djelo Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Mlade ljude vidimo kao pokretače promjena.",
|
||||
"annualReport.communityChangeInfo": "Predani smo suradnji s njima, te s edukatorima i obiteljima koje ih podržavaju, kako bismo osigurali da razviju vještine, motivaciju i samopouzdanje koje će im trebati da vode ispunjene živote i dovedu do smislene promjene u društvu.",
|
||||
"annualReport.watchVideo": "Gledaj video",
|
||||
"annualReport.schoolsTitle": "Škole",
|
||||
"annualReport.schoolsIntro": "Pružamo programe i resurse za podršku učiteljima i učenicima u školama diljem svijeta, osmišljene za postizanje jednakosti u kreativnim računalnim iskustvima, temeljeno na projektima, strasti, vršnjacima i igri.",
|
||||
"annualReport.schoolsSpotlight": "Škole — Priča u središtu pažnje",
|
||||
"annualReport.cpsProjectTitle": "Kreativno računalstvo u državnim školama u Chicagu",
|
||||
"annualReport.cpsProjectIntroP1": "Godine 2019., uz financiranje Google.org, Scratch tim se udružio sa SocialWorksom, CS4ALL Chicago i Chicago Public Schools kako bi podržao sedam osnovnih škola u južnom dijelu Chicaga dok su pokrenule inicijativu za uključivanje kreativnog kodiranja u svoje nastavne planove i programe.",
|
||||
"annualReport.cpsProjectIntroP2": "U sklopu ove inicijative stotine učenika zamislilo je i nacrtalo sebe kao superheroja vlastitih videoigara. Te su ideje oživjeli u zajedničkom Scratch projektu pod nazivom SuperMe. Lokalni heroj iz Chicaga i glazbenik dobitnik Grammyja Chance the Rapper bio je toliko inspiriran radom učenika da ga je nazvao službenom video igrom za svoju hit pjesmu I Love You So Much i podijelio je sa svijetom.",
|
||||
"annualReport.familyCreativeNightsHeader": "Obiteljske večeri kreativnog kodiranja",
|
||||
"annualReport.familyCreativeNightsDescription": "Ključ uspjeha ove inicijative bilo je povezivanje učenika, obitelji, učitelja i drugih članova zajednice kroz Obiteljske večeri kreativnog kodiranja. Ovi su događaji okupili stotine članova obitelji svih dobi - od male djece do baka i djedova - u aktivnostima koje su miješale kodiranje s umjetnošću, plesom i glazbom. Ovi su događaji ojačali veze između doma i škole, prepoznajući važnu ulogu obitelji u nadahnjivanju i podržavanju dječjeg učenja.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotografije: Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Ulaganje u profesionalni razvoj nastavnika",
|
||||
"annualReport.teacherPDDescription": "Učitelji iz osnovnih škola koje su sudjelovale okupili su se na radionicama stručnog usavršavanja, stječući iskustvo iz prve ruke u stvaranju vlastitih Scratch projekata i pronalaženju značajnih načina za korištenje Scratch-a za podršku učenju učenika kroz nastavni plan i program.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS edukator",
|
||||
"annualReport.teacherPDQuote": "Ono što me najviše iznenadilo bila je intrinzična suradnja koja je došla s korištenjem Scratch-a u mojoj učionici. Često bi studenti sami otkrili nešto u Scratch platformi, pokazali mi, a zatim to proširili među sobom.",
|
||||
"annualReport.extendingReachHeader": "Proširenje dosega",
|
||||
"annualReport.extendingReachDescription": "Kako bi proširio doseg ovog partnerstva, CS4ALL Chicago temelji se na modelu Family Creative Coding Night i učinio ga dostupnim svim javnim školama u Chicagu. Google CS First izradio je {codeYourHeroLink} vodiče za učenike i nastavnike, koji su dostupni besplatno na internetu na engleskom i španjolskom jeziku.",
|
||||
"annualReport.codeYourHero": "Kodirajte svog heroja",
|
||||
"annualReport.inTheNewsHeader": "U vijestima",
|
||||
"annualReport.chicagoSunTimesArticle": "Članak Chicago Sun Timesa",
|
||||
"annualReport.rollingStoneArticle": "Članak Rolling Stonea",
|
||||
"annualReport.conferencesTitle": "Scratch konferencije diljem svijeta",
|
||||
"annualReport.conferencesIntro": "Godine 2008. Scratch tim je bio domaćin prve Scratch konferencije na MIT-u, okupivši edukatore, istraživače i programere kako bi razmijenili ideje i iskustva o korištenju Scratch-a za podršku kreativnom učenju. Od tada, Scratch tim organizira i ugošćuje Scratch konferenciju na MIT-u svake dvije godine. Osim toga, članovi globalne Scratch zajednice organizirali su i ugostili više od desetak konferencija—protežući se preko oceana, kontinenata, kultura i jezika.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Afrička konferencija, autor fotografije {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latinska Amerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "U svibnju 2019. edukatori iz cijelog Čilea i drugih područja Latinske Amerike okupili su se na drugoj {scratchAlSurLink} konferenciji u Santiagu, Čile. Nakon konferencije, Scratch al Sur izdao je {spanishVersionLink} vodič {creativeComputingCurriculumLink} koji je razvila grupa za kreativno računalstvo na Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Španjolska verzija",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Fotografiju ustupio {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "U kolovozu 2019., Zaklada Raspberry Pi organizirala je četvrti {scratchConferenceEuropeLink}, održan u Cambridgeu, UK. Konferencija je okupila formalne i neformalne edukatore iz više od 25 zemalja za praktične radionice, prezentacije i demonstracije studenata, edukatora, istraživača i organizacija u zajednici.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Fotografiju ustupio {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "U listopadu 2019. prvi {scratchAfricaConferenceLink} je održan u Nairobiju u Keniji, privukavši više od 250 nastavnika i studenata iz cijele Afrike da dijele lekcije, osnaže mlade ljude i slave postignuća u kreativnom kodiranju. Na konferenciji je Scratch Team lansirao Swahili verziju Scratch-a, dostupnu za korištenje online i offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Autor fotografije {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financije - 2019",
|
||||
"annualReport.financialsButton": "Revidirani financijski izvještaji za 2019",
|
||||
"annualReport.financialsFutureYears": "Napomena: Financije u nadolazećim godinama bit će znatno drugačije, jer je osoblje Scratch sada prešlo s MIT-a na Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Hvala našim navijačima",
|
||||
"annualReport.supportersIntro": "Hvala našim velikodušnim navijačima. Vaš nam doprinos pomaže proširiti mogućnosti kreativnog učenja za djecu svih dobi, iz svih sredina, diljem svijeta.",
|
||||
"annualReport.supportersSpotlightTitle": "Donator - Priča u centru pažnje",
|
||||
"annualReport.supportersSFETitle": "Zaklada obitelji Siegel",
|
||||
"annualReport.supportersSFEDescription1": "U svibnju 2012. David Siegel prisustvovao je Scratch Dayu u MIT Media Labu sa svojim sinom Zachom, aktivnim i entuzijastičnim Scratcherom. Gledajući Zacha i drugu djecu kako koriste Scratch za kodiranje vlastitih igara, animacija i robotskih stvorenja, David je vidio koliki potencijal ima Scratch da pomogne djeci da nauče praktične vještine kodiranja i da se razviju kao mislioci računala.",
|
||||
"annualReport.supportersSFEDescription2": "David zna važnost računalnog razmišljanja iz prve ruke, a njegova karijera računalnog znanstvenika i poduzetnika oblikovana je istom radoznalošću koju Scratch pomaže mladim učenicima istraživati svaki dan. To je isti istraživački instinkt koji ga je naveo da studira računarstvo na Princetonu i stekne doktorat na temelju rada obavljenog u Laboratoriju za umjetnu inteligenciju MIT-a. Godine 2001. suosnivao je tvrtku Two Sigma, koja je postala svjetski lider u primjeni strojnog učenja i znanosti o podacima u upravljanju investicijama.",
|
||||
"annualReport.supportersSFEDescription3": "Godine 2011. David je osnovao Siegel Family Endowment (SFE) kako bi podržao organizacije koje pomažu ljudima da se prilagode zahtjevima nove tehnologije i kako bi bolje razumjeli i ublažili snažne poremećaje koje je tehnologija izazvala u gotovo svakom sektoru. Također je suosnivač Zaklade Scratch i snažan je zagovornik misije organizacije da Scratch ostane besplatan i dostupan učenicima diljem svijeta.",
|
||||
"annualReport.supportersCoFounder": "Suosnivač i supredsjedavajući",
|
||||
"annualReport.supportersQuote": "Osigurati da Scratch ostane besplatan i dostupan djeci posvuda jedan je od najutjecajnijih načina na koji možemo pomoći mladim učenicima da se uključe i napreduju u sve digitalnijem svijetu. Podrška Scratchu danas je važnija nego ikada prije.",
|
||||
"annualReport.supportersThankYou": "Hvala našim navijačima",
|
||||
"annualReport.supportersAllDescription": "Naša je misija pružiti svoj djeci, iz svih sredina, priliku za maštanje, stvaranje i dijeljenje novih tehnologija. Želimo zahvaliti svim podržavateljima Scratch-a koji su nam, otkako smo počeli raditi na Scratchu 2002. godine, pomogli stvoriti nevjerojatna iskustva učenja za milijune mladih ljudi diljem svijeta. Sljedeći popis temelji se na kumulativnom davanju Scratchu (i na MIT-u i na Scratch Foundationu) do 31. prosinca 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Posebno smo zahvalni našim partnerima osnivačima koji su nas podržavali od ranih dana Scratch-a, a svaki je pružio najmanje 10.000.000 USD kumulativne podrške, u različitim oblicima.",
|
||||
"annualReport.supportersFoundingTitle": "Partneri osnivači",
|
||||
"annualReport.supportersCreativityTitle": "Krug kreativnosti — 1.000.000 $+",
|
||||
"annualReport.supportersCollaborationTitle": "Krug suradnje — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Krug mašte — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Krug inspiracije — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Istraživački krug — 5000 USD+",
|
||||
"annualReport.supportersInKindTitle": "Podržavatelji u naturi",
|
||||
"annualReport.leadershipTitle": "Naš tim",
|
||||
"annualReport.leadershipBoard": "Upravni odbor",
|
||||
"annualReport.leadershipChair": "Stolica",
|
||||
"annualReport.leadershipProfessor": "Profesor istraživanja učenja",
|
||||
"annualReport.leadershipViceChair": "Dopredsjednica",
|
||||
"annualReport.leadershipBoardMember": "Član odbora",
|
||||
"annualReport.leadershipPresidentCEO": "Predsjednik i izvršni direktor",
|
||||
"annualReport.leadershipFormerPresident": "Bivši predsjednik",
|
||||
"annualReport.leadershipFounderCEO": "Osnivač i direktor",
|
||||
"annualReport.leadershipFormerChairCEO": "Bivši predsjednik i glavni izvršni direktor",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Tajnik i blagajnik odbora",
|
||||
"annualReport.leadershipBoardSecretary": "Tajnik odbora",
|
||||
"annualReport.leadershipBoardTreasurer": "Blagajnik odbora",
|
||||
"annualReport.leadershipScratchTeam": "Scratch tim",
|
||||
"annualReport.leadershipInterim": "Privremeni izvršni direktor",
|
||||
"annualReport.donateTitle": "Podržite nas",
|
||||
"annualReport.donateMessage": "Vaša podrška nam omogućuje da Scratch učinimo besplatnim za sve, održava naše poslužitelje u radu, i što je najvažnije, u mogućnosti smo djeci diljem svijeta pružiti priliku da maštaju, stvaraju i dijele. Hvala vam!",
|
||||
"annualReport.donateButton": "Doniraj"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donate",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Jwe",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tradwi",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Community",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community Guidelines",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Donate"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Üzenet",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Adományozás",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projektek",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Lejátszás",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Fordítás",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Közösség",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Közösségi irányelvek",
|
||||
"annualReport.communityGuidelinesInfo": "A Scratch szívesen fogad mindenféle embert, tekintet nélkül azok korára, fajára, nemzetiségére, vallására, képességeire, nemi azonosságára és hajlamaira.",
|
||||
"annualReport.communityGuidelinesRespect": "Légy tisztelettudó.",
|
||||
"annualReport.communityGuidelinesShare": "Oszd meg",
|
||||
"annualReport.communityGuidelinesHonest": "Légy becsületes.",
|
||||
"annualReport.communityGuidelinesConstructive": "Légy konstruktív.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Tartsd meg magadnak a magánadataidat.",
|
||||
"annualReport.communityGuidelinesFriendly": "Segíts az oldal barátságosságát megtartani.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "műhely",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Videó megtekintése",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "A Csapatunk",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Adományozás"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Հաղորդագրություն",
|
||||
"annualReport.subnavMission": "Առաքելություն",
|
||||
"annualReport.subnavMilestones": "Նշանակետեր",
|
||||
"annualReport.subnavReach": "Հասանելիություն",
|
||||
"annualReport.subnavInitiatives": "Նախաձեռնություններ",
|
||||
"annualReport.subnavFinancials": "Ֆինանսներ",
|
||||
"annualReport.subnavSupporters": "Աջակիցներ",
|
||||
"annualReport.subnavTeam": "Թիմ",
|
||||
"annualReport.subnavDonate": "Նվիրաբերել",
|
||||
"annualReport.mastheadYear": "2019 Տարեկան Հաշվետվություն",
|
||||
"annualReport.mastheadTitle": "Ստեղծագործ ուսուցման ոլորտի զարգացում",
|
||||
"annualReport.messageTitle": "Հաղորդագրություն Scratch-ի թիմի կողմից",
|
||||
"annualReport.messageP1": "2019-ին Scratch-ի համար մեծ առաջընթաց է գրանցվել։ Տարին սկսվեց Scratch 3.0 տարբերակի թողարկմամբ, որը scratch-ի նոր սերունդն է։ Այն նախագծվել է այնպես, որ հնարավորություն լինի ներգրավել երեխանների՝ տարբեր հետաքրքրություններով և կենսագրություններով։ Տարվա վերջում տոնեցինք մեր թիմի տեղափոխությունը MIT-ից դեպի նոր Scratch հիմնադրամ ՝ կենսուրախ տարածք Բոստոնի հարավային կայարանի հարևանությամբ։ Տարվա ընթացքում Scratch համայնքը շարունակել է աճել և ծաղկել՝ ավելի քան 20 միլիոն օգտատեր ստեղծել են նախագծեր, որը նախորդ տարվա համեմատ աճել է 48%-ով։",
|
||||
"annualReport.messageP2": "Scratch-ի ազդեցությունը և կարևորությունը հատկանշվեց 2020 թվականի COVID-ի համավարակի ժամանակ, երբ դպրոցները ստիպված փակվեցին։ Scratch-ի առցանց համայնքի ակտիվությունը մեծացավ երկու անգամ, քանի որ երիտասարդները մեկուսացվել էին իրենց տներում, և scratch-ը նրանց համար ստեղծագործելու և միմյանց հետ կապնվելու լավ միջոց էր։ Նաև մեծ ակտիվությամբ ներգրավվեցին «Black Lives Matter» և այլ տեսակի շարժումներին։",
|
||||
"annualReport.messageP3": "2007 թվականից սկսած, երբ Scratch֊ը թողարկեցինք այն մշտապես դիտարկել ենք, որպես ծրագրավորման լեզու։ Անկախ իրենց ունեցած գիտելիքներից այն տալիս է հնարավորություն բոլոր երեխաններին՝ զարգացնելու իրենց միտքը, արտահայտել գաղափարները և ստեղծագործել միմյանց հետ։",
|
||||
"annualReport.messageP4": "Այս տարեկան հաշվետվությամբ մեջ ներառված են մեր առաքելությունը, պլանները, ազդեցությունը և հասանելիությունը։ Տրամադրում ենք նաև օրինակներ, թե ինչպե՞ս է Scratch֊ն օգնում տարբեր մշակույթ ունեցող երիտասարդներին և՛ դպրոցում, և՛ իրենց կյանքի ընթացքում։",
|
||||
"annualReport.messageP5": "Հպարտ ենք նրանով, ինչ որ ստեղծում են երիտասարդները Scratch֊ի օգնությամբ։ Վստահեցնում ենք, որ շարունակելու ենք նոր հնարավորություններ ստեղծել ապագայում։",
|
||||
"annualReport.messageSignature": "— Scratch-ի թիմ",
|
||||
"annualReport.covidResponseTitle": "Scratch-ն արձագանքում է COVID-ին",
|
||||
"annualReport.covidResponseP1": "Այս զեկուցագիրը գրում ենք այն ժամանակ, երբ արդեն մեկ ամիս է COVID֊ի համավարակի պայմաններում ենք։ 2020 թվի Մարտի կեսից սկսած Scratch֊ի գրասենյակը փակ է և թիմի անդամները ակտիվորեն աշխատում են տանից, աջակցելով աշակերտներին և մանկավարժներին ամբողջ աշխարհում, որոնց առօրյան սահմանափկվել էր համավարակի պատճառով։",
|
||||
"annualReport.covidResponseP2": "Մարտի 17-ին սկսեցինք #ScratchAtHome նախաձեռնությունը, որով նոր գաղափարական հնարավորություն տվեցինք երեխաններին, ընտանիքներին և մանկավարժներին ներգրավել ստեղծագործական ուսուցման մեջ ՝ օգտագործելով Scratch֊ը տանից։ Շարունակում ենք ավելացնել տեսադասերը և այլ ուսուցողական պաշարները՝ 1{scratchAtHomeLink}:",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome էջ",
|
||||
"annualReport.covidResponseP3": "Այս ընթացքում կրկնապատկվել է 1{scratchCommunityLink}֊ի ակտիվությունը։ Համավարակի ժամանակ Scratcher֊ը ստեղծում և կիսում են նախագծեր աջակցելով և ոգևորելով մյուսներին։ Ստուդիաների և նախագծերի միջոցով առաջարկում են տնային վարժանքների գաղափարներ, առողջ մնալու խորհուրդներ, հումորներ և գոհունակություն բոլոր աշխատող մարդկանց։",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch առցանց համայնք",
|
||||
"annualReport.missionTitle": "Մեր առաքելությունը",
|
||||
"annualReport.missionSubtitle": "Մեր առաքելությունն է տրամադրել հնարավորություն բոլոր երեխաններին՝ ստեղծել և համագործակցելու նոր տեխնոլոգիաների միջոցով, որը թույլ կտա լինել ավելի մոտ վաղվա աշխարհին։",
|
||||
"annualReport.missionP1": "Ունենք հանձնառություն առաջնային դարձնել բոլոր տեսակի աշխատանքները, մասնավորապես կենտրոնանալով նախաձեռնությունների և մոտեցումների վրա, որոնք աջակցում են աշակերտներին, ընտանիքներին և մանկավարժներին՝ ապահովելով կրթական հավասարություն։",
|
||||
"annualReport.missionP2": "Scratch֊ը նախագծել ենք, որպես անվճար և ուրախ ուսուցողական միջավայր, որը գրավում է աշակերտներին և նրանք սկսում են մտածել ստեղծագործական, համակարգային և համատեղ աշխատելու սկզբունքներով։ Այս հմտությունները համարվում են հիմնական հմտություններ այսօրվա հասարակության համար։",
|
||||
"annualReport.missionP3": "Նոր տեխնոլոգիաների զարգացման մեջ, ակտիվություններն ու ուսուցողական պաշարները ստեղծելիս առաջնորդվում ենք հետևյալով ՝{fourPsItalics}։",
|
||||
"annualReport.fourPs": "Ստեղծագործական ուսուցման չորս գրություն",
|
||||
"annualReport.missionProjectsTitle": "Նախագծեր",
|
||||
"annualReport.missionPeersTitle": "Հասակակիցներ",
|
||||
"annualReport.missionPassionTitle": "Հոգատարություն",
|
||||
"annualReport.missionPlayTitle": "Արտաբերել",
|
||||
"annualReport.missionProjectsDescription": "Ներգրավել երեխաններին, որպեսզի նախագծեն, ստեղծագործեն, այսպիսով լինեն էլի ավելի ստեղծագործ",
|
||||
"annualReport.missionPeersDescription": "Օգնել երեխաններին, որպեսզի համագործակցեն, կիսվեն, վերակազմեն և ուղղորդեն",
|
||||
"annualReport.missionPassionDescription": "Հնարավորություն տալ, որպեսզի աշակերտները ստեղծագործեն իրենց հետաքրքրությունները, աշխատելով իմաստալից նախագծերի վրա",
|
||||
"annualReport.missionPlayDescription": "Խրախուսել երեխաններին, որ մի բան ստեղծեն, փորձեն և կրկնեն նորից",
|
||||
"annualReport.milestonesTitle": "Նշանակետեր",
|
||||
"annualReport.milestonesDescription": "Սրանք են գլոբալ Scratch համայնքի և պատմության հիմնական միջոցառումներն ու նվաճումները։ ",
|
||||
"annualReport.milestones2003Message": "Տրվել է դրամաշնորհ «Ազգային Գիտության Հիմնադրամ»֊ի կողմից Scratch֊ը ծրագրավորելու համար։",
|
||||
"annualReport.milestones2004Message": "Computer Clubhouse Teen Summit֊ի կողմից ներկայացվել է Scratch֊ի առաջին սեմինարը",
|
||||
"annualReport.milestones2007Message": "Scratch ծրագրավորման լեզվի և առցանց համայնքի հրապարակային մեկնարկը",
|
||||
"annualReport.milestones2008Message": "Կազմակերպվել է Scratch֊ի առաջին կոնֆերանսը մանկավարժների և ծրագրավորողների համար",
|
||||
"annualReport.milestones2009Message1.4": "Թողարկվել է Scratch 1.4 տարբերակը, որը թարգմանվել է ավելի քան 40 լեզուներով",
|
||||
"annualReport.milestones2009MessageScratchDay": "Առաջին «Scratch֊ի օր» միջոցառման հյուրընկալություն երեխանների և ընտանիքների համար",
|
||||
"annualReport.milestones2010Message": "Scratch֊ի առցանց համայնքն ունի 1 միլիոն անդամ",
|
||||
"annualReport.milestones2013MessageFoundation": "Հաստատվել է Code-to-Learn Foundation (հետագայում Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Թողարկվել է Scratch 2.0 տարբերակը, որն ունի համագործակցության նոր հնարավորություններ",
|
||||
"annualReport.milestones2014Message": "ScratchJr֊ի թողարկումը 5-7 տարեկան փոքրերի համար",
|
||||
"annualReport.milestones2016Message": "Scratch֊ի առցանց համայնքն ունի 10 միլիոն անդամ",
|
||||
"annualReport.milestones2017Message": "«Scratch֊ի Օր»֊ն աճել է, ունենալով 1,100 միջոցառում 60 երկրում",
|
||||
"annualReport.milestones2019MessageScratch3": "Թողարկվել է Scratch 3.0 տարբերակը, ընդլայնելով այն, ինչ երեխաները կարող են ստեղծել կոդի օգնությամբ",
|
||||
"annualReport.milestones2019MessageMove": "Scratch֊ի թիմը տեղափոխվեց MIT֊ից դեպի Scratch հիմնադրման",
|
||||
"annualReport.reachTitle": "Հասանելի ենք աշխարհի բոլոր երեխանների համար",
|
||||
"annualReport.reachSubtitle": "Scratch֊ն աշխարհի ամենամեծ ծրագրավորման համայնքն է 8 տարեկանից բարձր երեխանների համար",
|
||||
"annualReport.reachMillion": "միլիոն",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Եզակի այցելուներ",
|
||||
"annualReport.reachProjectsCreated": "Ստեղծված նախագծեր",
|
||||
"annualReport.reachProjectCreators": "Մարդիկ, ովքեր ստեղծել են նախագծեր",
|
||||
"annualReport.reachComments": "Առցանց համայնքում հրապարակված մեկնաբանություններ",
|
||||
"annualReport.reachGrowthTitle": "Համայնքի աճ",
|
||||
"annualReport.reachGrowthBlurb": "Scratch առցանց համայնքում ստեղծված նոր հաշիվները վերջին 5 տարվա համար ",
|
||||
"annualReport.reachGlobalCommunity": "Մեր համաշխարհային համայնքը",
|
||||
"annualReport.reachMapBlurb": "Scratch առցանց համայնքի ընդհանուր գրանցված հաշիվները սկսած 2019֊ից",
|
||||
"annualReport.reachMap20M": "20Մ",
|
||||
"annualReport.reachMapLog": "լոգարիթմական մասշտաբով",
|
||||
"annualReport.reachTranslationTitle": "Scratch֊ը թարգմանված է 60֊ից ավել լեզուներով",
|
||||
"annualReport.reachTranslationBlurb": "Շնորհակալություն ենք հայտնում բոլոր կամավոր թարգմանիչներին։",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr֊ը ներածական ծրագրավորման միջավայր է, որը երեխաններին ( 5-7 տարեկան) թույլ է տալիս ստեղծել սեփական ինտերակտիվ պատմություններն ու խաղերը։",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Ներբեռնումները սկսած 2014֊ից",
|
||||
"annualReport.initiativesTitle": "Նախաձեռնություններ",
|
||||
"annualReport.initiativesDescription": "Scratch Foundation֊ի կենտրոնների աշխատանքի երեք ռազմավարական ուղղություններն են՝ ստեղծագործական գործիքներ, համայնք և դպրոց։ Յուրաքանչյուր ուղղության համար առաջնահերթություն է երեխայի ձայնը և կարիքները, որոնք թերի են ներկայացված «համակարգչային գիտություն» կրթության մեջ, ձգտելով աջակցել աշխարհի երեխաններին՝ տարբեր հատկություններով և մշակույթով։ ",
|
||||
"annualReport.equity": "Հավասարություն",
|
||||
"annualReport.globalStrategy": "Համաշխարհային ռազմավարություն",
|
||||
"annualReport.toolsTitle": "Ստեղծագործ գործիքներ",
|
||||
"annualReport.toolsIntro": "Անընդհատ փորձարկում և նորացնում ենք նոր տեխնոլոգիաներն ու ծրագրերը, ապահովելով նոր մոտեցումներ երեխաններին համար՝ ստեղծելու, համագործակցելու և սովորելու համար։",
|
||||
"annualReport.toolsSpotlight": "Ստեղծագործական գործիքներ — Ուշադրության պատմություն",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0֊ի թողարկում",
|
||||
"annualReport.toolsLaunchIntro1": " Scratch 3.0֊ը նախագծելուց հաշվի ենք առել հետևյալ հարցերը՝ ինչպե՞ս, ի՞նչ և որտե՞ղ կարող են ստեղծել երեխաները։ 2019-ի թողարկումից սկսած, Scratch 3.0-ը հանգեցրել է համայնքի ակտիվության մեծացմանը, ավելի շատ և տարբերակված նախագծերով, քան նախկինում էր։",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0֊ը ներառում է ընդարձակման գրադարան, ծրագրավորման մասնիկների հավելումներով, որը Scratch֊ին տալիս է նոր հնարավորություններ։ Որոշ ընդարձակումներ թույլ են տալիս միանալ ՎԵԲ ծառայություններին և այլ ծրագրային լուծումներին, իսկ որոշները կարող են միանալ Scratch֊ին ֆիզիկական սարքերով, ինչպիսիք են շարժիչներն ու տվիչները։",
|
||||
"annualReport.toolsTexttoSpeech": "Տեքստից խոսք",
|
||||
"annualReport.toolsTexttoSpeechIntro": "«Տեքստից խոսք» ընդարձակման միջոցով երեխաները կարող են ծրագրավորել իրենց Scratch֊ի կերպարներին տարբեր ձայներով և ուժգնությամբ։",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} հատ նախագծերում օգտագործվել է «Տեքստից խոսք» մասնիկը",
|
||||
"annualReport.toolsMostPopular": "Ամենահայտնի",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} նոր Scratch համայնքի հավելում ",
|
||||
"annualReport.toolsCollabAWS": "Համագործակցություն Amazon Web Service-ի հետ ",
|
||||
"annualReport.toolsTranslate": "Թարգմանել",
|
||||
"annualReport.toolsTranslateIntro": "«Թարգմանել» ընդարձակումը կառուցվել է Google Translate API֊ի օգնությամբ, ուստի երեխաները կարող են ավտոմատ թարգմանել իրենց նախագծերը, որով կաջակցեն կրթական և համաշխարհային հաղորդակցությունը։",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} լեզուներով թարգմանվել է ընդարձակման օգնությամբ",
|
||||
"annualReport.toolsSupportsLiteracy": "Աջակցում է գրագիտությանը",
|
||||
"annualReport.toolsCSandLanguageArts": "համակարգչային գիտություն և լեզվական արվեստներ",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} ֊ն {CSandLanguageArtsLink} ֊ի միջով",
|
||||
"annualReport.toolsCollabGoogle": "Համագործակցություն Google֊ի հետ",
|
||||
"annualReport.toolsPhysicalWorld": "Ֆիզիկական աշխարհի կապը",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Ուսանողները կարող են ստեղծել պարող ռոբոտներ, ինտերակտիվ քանդակներ, տվյալների հավաքագրման փորձարկումներ օգտագործելով Scratch LEGO ռոբոտի հավաքածուն։ Նոր LEGO Education SPIKE Prime Set ունի Scratch֊ի ծրագիր և ընդարձակումները հասանելի են այստեղ՝ {mindstormsLink} և {weDoLink}։",
|
||||
"annualReport.toolsCollabLEGO": "Համագործակցություն LEGO Education֊ի հետ",
|
||||
"annualReport.toolsVideoTutorials": "Տեսադասեր",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0֊ն ունի տեսադասերի տարբեր հավաքածուներ, որոնց օգնությամբ երեխաները կարող են սկսել ծրագրավորում Scratch֊ի օգնությամբ։ Ուսուցողական նյութերը բաց են և նախագծված են այնպես, որ ուսանողներին կարողանան փորձարկելու իրենց հետաքրքրությունները և գաղափարները։",
|
||||
"annualReport.toolsNumTutorials": "25 նոր ուսուցողական նյութեր",
|
||||
"annualReport.toolsNewTutorials": "Scratch 3.0֊ում հասանելի է թվով {numTutorials} դասընթաց",
|
||||
"annualReport.toolsNumViews": "23 միլիոն",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} դիտումներ 2019-ին",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "ներբեռնելու ծրագիր",
|
||||
"annualReport.toolsRaspberryLink": "օգտագորրծել Raspberry Pi 4֊ի վրա",
|
||||
"annualReport.toolsAppIntro": "2019-ի ընթացքում, Scratch֊ի թիմը թողարկել է Scratch 3.0 տարբերակը, որպես {downloadableLink} տարաբնույթ պլատֆորմաներում օգտագործելու համար, ներառյալ՝ Windows, MacOS, ChromeOS, և Android գրասալիկներ։ Հիմնադրամը թողարկել է Scratch 3.0 {raspberryLink}֊ի համար։ Այս ներբեռնվող տարբերակները կարևոր են հատկապես այն միլիոնավոր սովորողների համար, որոնք գտնվում են այնպիսի վայրերում, որտեղ համացանցը առկա չէ։",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Ընդգծելու համար, թե ի՞նչ կարելի է անել Scratch 3.0֊ով՝ համագործակցել ենք Cartoon Network֊ի և Abhi հետ, որպեսզի ստեղծենք ցուցադրական տեսանյութ։ Abhi-ն 12 տարեկան Scratcher է, ով սիրում է պատրաստել անիմացիաներ և պատմություններ։ Տեսանյութում Abhi֊ն հանդիպում է Ian Jones-Quartey֊ի հետ ցույց տալով Scratch նոր տարբերակի հնարավորությունները և միասին նկարում են ծրագիր, Cartoon Network կերպարը անիմացիա՝ թռչելով դեպի վեր և վար։",
|
||||
"annualReport.toolsAbhiQuote": "Իմ սիրված մասը Scratch֊ի մասին դա համայնքն է, քանի որ նրանք սիրալիր և օգտակար են ինձ համար։ Դրա համար է, որ ես մշտապես ուրախ եմ կիսվելու ցանկացած նախագիծ։ Սա իմ երազանքն է։",
|
||||
"annualReport.communityTitle": "Համայնք",
|
||||
"annualReport.communityIntro": "Scratch առցանց համայնքը մշտապես եղել է Scratch֊ը փորձարկելու կարևոր մաս, տրամադրելով համագործակցման, կիսվելու և հետադարձ կապի հնարավորություններ երեխաների համար։ ",
|
||||
"annualReport.communitySpotlight": "Համայնք — Ուշադրության պատմություն",
|
||||
"annualReport.communityTeam": "Scratch համայնքի թիմ",
|
||||
"annualReport.communityTeamIntro1": "Երբ հարցնում ես, թե ինչո՞ւ են օգտագործում Scratch֊ը, շատերը նշում են իրենց մոտիվացնում է առցանց համայնքը, որը տրամադրում է ստեղծագործելու տարածք, ունենալ ընկերներ, ստանալ նոր գաղափարներ և հետադարձ կապ և սովորել նոր հմտություններ։ Մի շարք Scratcher֊ներ գոհունակություն են արտահայտում Scratch֊ի համայնքին, քանզի նրանք ունեն անվտանգ և հարմար տարածք, որտեղ կարող են մեկը մյուսի հետ միանալ, կիսվել և սովորել։ ",
|
||||
"annualReport.communityTeamIntro2": "Յուրաքանչյուր օր Scratch֊ի առցանց համայնքն ունի 40,000 նոր նախագծեր և 400,000 նոր մեկնաբանություններ ու սա առաջացնում է կայքի համար անվտանգության կամ ընկերական լինելու խնդիրներ։ Մեր համայնքի հետ զբաղվող թիմը, ներառյալ ամբողջական գրաֆիկով աշխատող աշխատակազմը, ցանցային մոդերատորները ղեկավարում են այս կարևոր աշխատանքը։ Այստեղ առկա է համայնքի երկու առանցքային աշխատանք՝ մոդերացում և համայնքի ներգրավվածություն։",
|
||||
"annualReport.communityModerationTitle": "Համայնքի մոդերացում",
|
||||
"annualReport.communityModerationInfo": "Երբ երիտասարդները միանում են Scratch֊ի համայնքին, պետք է համաձայն լինեն մի շարք ցուցումներին, որոնք նախագծվել են այնպես, որ միջավայրը լինի անվտանգ և օժանդակող՝ ցանկացած տեսակի և մշակույթ կրող երեխայի համար։ Մեր համայնքային թիմը օգտագործում է լայն քանակով գործիքներ և ռազմավարություններ խրախուսելու, որպես լավ «թվային քաղաքացի»՝ ապահովելով դրական ստեղծագործական միջավայր Scratcher֊ի համար։ Ավտոմատացված ֆիլտրները պահպանում են անձնական տվյալները, որպեսզի դրանք չտարածվեն։ Թույլատրված է ցանկացած մարդու զեկուցել, եթե գտնում են, որ ինչ որ բովանդակություն չի համապատասխանում համայնքային ցուցումներին։",
|
||||
"annualReport.communityGuidelinesTitle": "Համայնքային ցուցումներ",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch-ը ողջունում և ընդունում է ցանկացած տարիքի, ցեղի, էթնոսի, կրոնի և սեռի մարդկանց:",
|
||||
"annualReport.communityGuidelinesRespect": "Եղեք հարգալից։",
|
||||
"annualReport.communityGuidelinesShare": "Կիսվել։",
|
||||
"annualReport.communityGuidelinesHonest": "Եղիր ազնիվ։",
|
||||
"annualReport.communityGuidelinesConstructive": "Եղեք կառուցողական:",
|
||||
"annualReport.communityGuidelinesPrivacy": "Անձնական տվյալները գաղտնի պահիր:",
|
||||
"annualReport.communityGuidelinesFriendly": "Օգնիր, որ կայքը գտնվի ընկերական կարգավիճակում։",
|
||||
"annualReport.communityEngagementTitle": "Համայնքային ներգրավվածություն",
|
||||
"annualReport.storySwap": "Պատմության փոխանակում",
|
||||
"annualReport.communityEngagementInfo": "Համայնքային թիմի մեկ այլ կարևոր դերակատարում է հանդիսանում ընդգծել կամ զարգացնել երիտասարդների հնարավորությունները, որպեսզի կարողանան դրական միջավայրում արտահայտեն իրենց գաղափարները։ Թիմի կողմից ընտրված նախագծերն ու ստուդիաները հանդիսանում են ոգեշնչման աղբյուր և անդընհատ դրանք հրապարակում են Scratch Design Studio֊ին խրախուսելով ակտիվություն։ Յուրաքանչյուր ամառ, թիմը կազմակերպում է առցանց Scratch֊ի ճամբար։ 2019-ի թվականի թեման եղել է {storySwapLink}, որի ժամանակ Scratcher֊ը կառուցում էին մեկը մյուս պատմությունը։",
|
||||
"annualReport.communitySDSTitle": "Scratch նախագծման ստուդիաներ",
|
||||
"annualReport.communitySDSInfo": "2019 թվականի մի քանի Scratch նախագծման ստուդիաներ՝ ",
|
||||
"annualReport.communityDayintheLife": "Առօրյա",
|
||||
"annualReport.communityDayintheLifeInfo": "Ստեղծել նախագիծ առօրյա կյանքի մասին",
|
||||
"annualReport.communityYear3000": "3000 տարի",
|
||||
"annualReport.communityYear3000Info": "Ինչպիսի՞ն կլինի կյաքնը 3000 թվականին։",
|
||||
"annualReport.communityBounce": "Ցատկ",
|
||||
"annualReport.communityBounceInfo": "Ստեղծել նախագիծ, որը ներառում է թռիչք, ցատկ կամ ցայտնոտում։",
|
||||
"annualReport.communityMonochromatic": "Մոնոխրոմատիկ",
|
||||
"annualReport.communityMonochromaticInfo": "Ինչպե՞ս կստացվեր իրերը, եթե լիներ միայն մեկ գույն։",
|
||||
"annualReport.communityQuotes": "Համայնք — Մեջբերումներ",
|
||||
"annualReport.communityQuote1": "Ես միացել եմ Scratch֊ին, երբ դեռ 11 տարեկան էի և սովորել եմ օգտագործել համայնքի պլտաֆորմը, որը կենսական է եղել իմ աճի համար։",
|
||||
"annualReport.communityQuote2": "Scratch֊ը թույլ է տվել անել բաներ տանից, ինչպիսիք են \n- Հարգել մարդկանց և իրենց նախագծերը\n- Ձեռք բերել ընկերներ\n- Մեկուսացման մեջ զգալ այնպես, ասես միայնակ չես\n.... և մի շարք այլ բաներ, այնպես որ ուզում եմ ասել\nՇՆՈՐՀԱԿԱԼՈՒԹՅՈՒ՜Ն",
|
||||
"annualReport.communityQuote3": "Scratch֊ի հետ եմ արդեն 2 տարի և այն եղել է ինձ համար կյանքի փորձ։ Սովորել եմ մի շարք նոր բաներ, ինչպիսիք են ՝ կոդավորումը, առցանցը վարվելակերպն ու մշակույթը։",
|
||||
"annualReport.communityQuote4": "6-րդ դասարանում Scratch֊ը եղել է իմ լավագույն և սիրված զբաղմունքը։ Ուսուցման ժամանակ սովորել եմ ոչ միայն համակարգչային ծրագրավորում, այլ նաև Բուլյան տրամաբանություն և մի շարք մաթեմատիկական հավասարումներ։",
|
||||
"annualReport.studio": "ստուդիա",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Արվեստի գործ «OnionDipAnimations» Scratcher֊ի կողմից",
|
||||
"annualReport.communityChangeTitle": "Մենք տեսնում ենք երիտասարդներին, որպես փոփոխությունների առաջամարտիկ։",
|
||||
"annualReport.communityChangeInfo": "Պարտավորվել ենք աշխատել նրանց հետ, ովքեր աջակցում են մանկավարժներին և ընտանիքներին՝ զարգացնելու իրենց հմտությունները, մոտիվացիան և վստահությունը, որոնք անհրաժեշտ են լիարժեք կյանք վարելու և հասարակության մեջ իմաստալից փոփոխություններ մտցնելու համար:",
|
||||
"annualReport.watchVideo": "Դիտել տեսանյութը",
|
||||
"annualReport.schoolsTitle": "Դպրոցներ",
|
||||
"annualReport.schoolsIntro": "Աջակցում ենք տրամադրելով ծրագրեր և պաշարներ մանկավարժներին և ուսանողներին, որը նախագծված է ստեղծագործական համակարգչային փորձարկումների համար, հիմնվելով նախագծերի և հասակակաիցների խաղային մեթոդների վրա։",
|
||||
"annualReport.schoolsSpotlight": "Դպրոցներ — Ուշադրության պատմություն",
|
||||
"annualReport.cpsProjectTitle": "Ստեղծագործական ուսուցում Չիկագոի հանրային դպրոցում",
|
||||
"annualReport.cpsProjectIntroP1": "2019 -ին Google.org ի ֆինանսավորմամբ Scratch Team֊ը համագործակում է SocialWorks, CS4ALL Chicago և Չիկագոյի Հանրային Դպրոցների հետ՝ աջակցելով Չիկագոյի հարավային կողմում գտնվող յոթ տարրական դպրոցներին, քանի որ նրանք նախաձեռնել են իրենց ուսումնական ծրագրում ընդգրկել ստեղծագործական կոդավորումը։",
|
||||
"annualReport.cpsProjectIntroP2": "Որպես այս նախաձեռնության մի մաս, հարյուրավոր ուսանողներ իրենց պատկերացրեցին և նկարեցին որպես իրենց սեփական տեսախաղերի գերհերոս: Նրանք կյանքի կոչեցին SuperMe կոչվող գաղափարները համատեղ Scratch նախագծում: Տեղական Չիկագոյի հերոս և Գրեմմի մրցանակակիր երաժիշտ Chance the Rapper- ն այնքան ոգեշնչված էր ուսանողների աշխատանքից, որ այն անվանել էր իր տեսահոլովակի «Ես քեզ այնքան շատ եմ սիրում» երգի պաշտոնական տեսախաղը և բեմադրել այն աշխարհին:",
|
||||
"annualReport.familyCreativeNightsHeader": "Ընտանեկան Ստեղծագործական Կոդավորման Գիշերներ",
|
||||
"annualReport.familyCreativeNightsDescription": "Այս նախաձեռնության հաջողության բանալին ուսանողների, ընտանիքների, ուսուցիչների և համայնքի այլ անդամների միավորումն էր Ընտանեկան Ստեղծագործական Կոդավորման Երեկոների միջոցով: Այս միջոցառումները միավորել են ընտանիքի բոլոր տարիքի հարյուրավոր անդամներին ՝ փոքր երեխաներից մինչև տատիկներ ու պապիկներ, այն միջոցառումներին, որոնք կոդավորումը միավորել են են արվեստին, պարերին և երաժշտությանը։ Այս միջոցառումները ամրապնդեցին կապը տան և դպրոցի միջև, ճանաչելով ընտանիքի կարևոր դերը երեխաների ուսուցման ոգեշնչման և աջակցության մեջ:",
|
||||
"annualReport.familyNightsPhotoCredit": "Ջորդան Մաքի լուսանկերներ, սոցիալական աշխատողներ",
|
||||
"annualReport.teacherPDHeader": "Ներդրումներ Ուսուցիչների Մասնագիտական Զարգացման մեջ",
|
||||
"annualReport.teacherPDDescription": "Բոլոր մասնակից տարրական դպրոցների ուսուցիչները հավաքվել են մասնագիտական զարգացման սեմինարների անցկացման համար, ձեռք բերելով իրենց Scratch նախագծերի ստեղծման անմիջական փորձը և գտնելով Scratch-ի օգտագործման իմաստալից ուղիներ ՝ աջակցելու ուսանողների ուսուցմանը ողջ ուսումնական ծրագրում:",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS- ի ուսուցիչ",
|
||||
"annualReport.teacherPDQuote": "Ինձ ամենից շատ զարմացրեց ներքին համագործակցությունը, որը տեղի ունեցավ իմ դասարանում Scratch- ի օգտագործման արդյունքում: Հաճախ ուսանողներն իրենք էին ինչ-որ բան հայտնաբերում Scratch հարթակում, ցույց տալիս ինձ, այնուհետև տարածում իրենց մեջ:",
|
||||
"annualReport.extendingReachHeader": "Ընդլայնել ունեցածը",
|
||||
"annualReport.extendingReachDescription": "Այս գործընկերության ծածկույթը ընդլայնելու համար CS4ALL Chicago - ն կառուցել է ընտանեկան Creative Coding Night մոդելը և այն հասանելի է դարձրել Չիկագոյի բոլոր հանրային դպրոցներում: Google CS-ն առաջինն է թողարկել {codeYourHeroLink}ուղեցույցներ ուսանողների և ուսուցիչների համար, որոնք մատչելի են անվճար առցանց անգլերեն և իսպաներեն լեզուներով:",
|
||||
"annualReport.codeYourHero": "Ձեր Հերոսի սցենարը",
|
||||
"annualReport.inTheNewsHeader": "Նորություններում",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times- ի հոդված",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone֊ի հոդված",
|
||||
"annualReport.conferencesTitle": "Scratch֊ ի համաժողովներ ամբողջ աշխարհում",
|
||||
"annualReport.conferencesIntro": "2008 թ.-ին Scratch Team- ը MIT- ում անցկացրեց Scratch- ի առաջին համաժողովը ` միավորելով մանկավարժներին, հետազոտողներին և մշակողներին, կիսելու գաղափարներն ու փորձը` Scratch- ը ստեղծագործ ուսման մեջ օգտագործելու համար: Այդ ժամանակից ի վեր, Scratch Team- ը երկու տարին մեկ կազմակերպել և անցկացրել է Scratch համաժողով MIT- ում: Բացի այդ, Scratch համաշխարհային համայնքի անդամները կազմակերպել և հյուրընկալել են ավելի քան մեկ տասնյակ համաժողովներ — հանդիպումներ։",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, {photoCredit}֊ի նկարը",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Լատինական Ամերիկա",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019-ի մայիսին Չիլիի ամբողջ շրջանից և Լատինական Ամերիկայի այլ տարածքներից մանկավարժները հավաքվեցին Չիլիի Սանտիագո քաղաքում կայացած երկրորդ {scratchAlSurLink} համաժողովին: Համաժողովից հետո, Scratch al Sur- ը թողարկեց {spanishVersionLink} ուղեցույցը {creativeComputingCurriculumLink}, որը մշակվել էր Հարվարդի կրթության ավարտական դպրոցի Creative Computing խմբի կողմից:",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Իսպաներեն տարբերակ",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Լուսանկարը տրամադրել է {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Եվրոպա",
|
||||
"annualReport.conferencesEuropeDescription": "2019 թվականի օգոստոսին Raspberry Pi Foundation- ը կազմակերպեց չորրորդ համաժողովը {scratchConferenceEuropeLink}, որն անցկացվեց Մեծ Բրիտանիայի Քեմբրիջ քաղաքում: Համաժողովը համախմբեց պաշտոնական և ոչ ֆորմալ մանկավարժների ավելի քան 25 երկրներից, ուսանողների, հետազոտողների և համայնքային կազմակերպությունների գործնական սեմինարների, շնորհանդեսների և ցույցերի համար:",
|
||||
"annualReport.conferencesEuropeImageCaption": "Լուսանկարը տրամադրել է {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Աֆրիկա",
|
||||
"annualReport.conferencesAfricaDescription": "2019-ի հոկտեմբերին առաջինն {scratchAfricaConferenceLink} անցկացվեց Քենիայի Նայրոբիում, որտեղ Աֆրիկայի տարբեր անկյուններից ներգրավվեցին ավելի քան 250 ուսուցիչներ և ուսանողներ ՝ դասերով կիսվելու, երիտասարդներին զորացնելու և ստեղծագործական կոդավորման նվաճումները նշելու համար: Համաժողովում Scratch Team- ը գործարկեց Scratch- ի Սուահիլի տարբերակը, որը հասանելի է ինչպես առցանց, այնպես էլ անցանց օգտագործման համար:",
|
||||
"annualReport.conferencesAfricaImageCaption": "Լուսանկարը ՝ {photoCredit}",
|
||||
"annualReport.financialsTitle": "Ֆինանսական - 2019 թ",
|
||||
"annualReport.financialsButton": "2019 Աուդիտի ենթարկված ֆինանսներ",
|
||||
"annualReport.financialsFutureYears": "Նշում. Հետագա տարիներին ֆինանսները զգալիորեն տարբեր կլինեն, քանի որ Scratch անձնակազմը այժմ անցել է MIT- ից Scratch Foundation:",
|
||||
"annualReport.supportersTitle": "Շնորհակալություն մեր աջակիցներին",
|
||||
"annualReport.supportersIntro": "Շնորհակալություն մեր առատաձեռն աջակիցներին: Ձեր ներդրումն օգնում է մեզ ընդլայնել ստեղծագործական ուսուցման հնարավորությունները աշխարհի բոլոր տարիքի, բոլոր ծագում ունեցող երեխաների համար:",
|
||||
"annualReport.supportersSpotlightTitle": "Նվիրատու - Լուսարձակների պատմություն",
|
||||
"annualReport.supportersSFETitle": "Սիգելի ընտանեկան հանգանակություն",
|
||||
"annualReport.supportersSFEDescription1": "2012-ի մայիսին Դեյվիդ Սիգելը իր որդու՝ ակտիվ և խանդավառ նախագծով մասնակցեց MIT Media Lab-ում Scratch Day-ին: Դիտելով Զաքի և մյուս երեխաներին, թե ինչպես են Scratch֊ն օգտագործում իրենց սեփական խաղերը, անիմացիաները և ռոբոտ արարածները կոդավորելու համար, Դեյվիդը հասկացավ, թե որքան ներուժ ունի Scratch- ը՝ օգնելու երեխաներին և՛ սովորել կոդավորման գործնական հմտություններ, և՛ զարգանալ որպես հաշվիչ մտածողներ:",
|
||||
"annualReport.supportersSFEDescription2": "Դեյվիդը գիտի հաշվարկային մտածողության կարևորության մասին, և նրա ՝ որպես համակարգչային գիտնականի և ձեռնարկատիրոջ կարիերան ձևավորվել է նույն հետաքրքրասիրությամբ, որը Sctach-ն է օգնում երիտասարդ սովորողներին ամեն օր: Դա նույն հետախուզական բնազդն է, որը նրան ստիպեց համակարգչային գիտություններ սովորել Պրինսթոնում և ստանալ PhD ՝ հիմնվելով MIT- ի արհեստական բանականության լաբորատորիայում ավարտված աշխատանքի վրա: 2001 թ.-ին նա հիմնադրել է Two Sigma-ն, որը դարձել է համաշխարհային առաջատար` մեքենայական ուսուցման, տվյալների գիտության կիրառման և ներդրումների կառավարման ոլորտներում:",
|
||||
"annualReport.supportersSFEDescription3": "2011֊ին, Դեվիդը հիմնեց Siegel Family Endowment (SFE) ֊ը օժանդակելու այն կազմակերպություններին, որոնք աշխատում են օգնելու մարդկանց հարմարվել նոր տեխնոլոգիայի պահանջներին, ավելի լավ հասկանալու և մեղմելու այն տեխնոլոգիական հակասությունները, որոնք առաջացել են գրեթե բոլոր ոլորտներում: Նա նաև Scratch Foundation- ի համահիմնադիր է ու scratch-ը բոլորի համար անվճար և հասանելի պահելու ջատագովն է:",
|
||||
"annualReport.supportersCoFounder": "Համահիմնադիր և Համանախագահ",
|
||||
"annualReport.supportersQuote": "Համոզված լինել, որ Scratch- ը ամենուր անվճար է և հասանելի երեխաների համար։ Սա այն ամենաազդեցիկ միջոցներից է, որով մենք կարող ենք օգնել երիտասարդներին լինել ներգրավված և զարգանալ թվային աշխարհում: Scratch-ին օժանդակելն այսօր ավելի կարևոր է, քան երբևէ:",
|
||||
"annualReport.supportersThankYou": "Շնորհակալություն մեր աջակիցներին",
|
||||
"annualReport.supportersAllDescription": "Մեր առաքելությունն է, որ բոլոր երեխաներին, անկախ իրենց ծագումից, հնարավորություն տալ պատկերացնել, ստեղծագործել և կիսվել նոր տեխնոլոգիաներով: Ցանկանում ենք շնորհակալություն հայտնել Scratch- ի բոլոր աջակիցներին, ովքեր 2002 թվականից, երբ մենք սկսեցինք աշխատել Scratch- ի վրա, օգնեցին մեզ ստեղծել զարմանալի ուսուցողական մեթոդներ միլիոնավոր երիտասարդների համար ամբողջ աշխարհում: Կից Scratch֊ի համընդհանուր նվիրաբերողների ցուցակն է (ինչպես MIT- ում, այնպես էլ Scratch Foundation- ում) մինչև 2019 թվականի դեկտեմբերի 31-ը:",
|
||||
"annualReport.supportersFoundingDescription": "Հատկապես շնորհակալ ենք մեր հիմնադիր գործընկերներին, ովքեր մեզ աջակցեցին Scratch- ի առաջին օրերից՝ յուրաքանչյուրը տրամադրելով առնվազն $ 10,000,000 համընդհանուր աջակցություն տարբեր ձևերով:",
|
||||
"annualReport.supportersFoundingTitle": "Հիմնադիր գործընկերներ",
|
||||
"annualReport.supportersCreativityTitle": "Ստեղծագործական շրջանակ՝ $ 1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Համագործակցության շրջանակ՝ $ 200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Պատկերացման շրջան՝ $ 50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Ոգեշնչման շրջան՝ $ 20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Հետախուզական շրջան՝ $ 5,000+",
|
||||
"annualReport.supportersInKindTitle": "Բարի աջակիցներ",
|
||||
"annualReport.leadershipTitle": "Մեր թիմը",
|
||||
"annualReport.leadershipBoard": "Տնօրենների խորհուրդը",
|
||||
"annualReport.leadershipChair": "Նախագահ",
|
||||
"annualReport.leadershipProfessor": "Ուսուցման հետազոտության պրոֆեսոր",
|
||||
"annualReport.leadershipViceChair": "Փոխնախագահ",
|
||||
"annualReport.leadershipBoardMember": "Խորհրդի անդամ",
|
||||
"annualReport.leadershipPresidentCEO": "Նախագահ և գործադիր տնօրեն",
|
||||
"annualReport.leadershipFormerPresident": "Նախկին նախագահ",
|
||||
"annualReport.leadershipFounderCEO": "Հիմնադիր և գործադիր տնօրեն",
|
||||
"annualReport.leadershipFormerChairCEO": "Նախկին նախագահ և գործադիր տնօրեն",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Խորհրդի քարտուղար և գանձապահ",
|
||||
"annualReport.leadershipBoardSecretary": "Խորհրդի քարտուղար",
|
||||
"annualReport.leadershipBoardTreasurer": "Խորհրդի գանձապահ",
|
||||
"annualReport.leadershipScratchTeam": "Scratch֊ի թիմը",
|
||||
"annualReport.leadershipInterim": "Ժամանակավոր գործադիր տնօրեն",
|
||||
"annualReport.donateTitle": "Աջակցեք մեզ",
|
||||
"annualReport.donateMessage": "Ձեր աջակցությամբ է, որ Scratch-ը անվճար է բոլորի համար, պահոցները մշտապես աշխատում են, և որ մաենակարևորն է ունենք հնարավորություն ամբողջ աշխարհի երեխաններին տրամադրել ստեղծագործելու և կիսվելու հնարավորություն։\nՇնորհակալություն",
|
||||
"annualReport.donateButton": "Նվիրաբերել"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Pesan",
|
||||
"annualReport.subnavMission": "Misi",
|
||||
"annualReport.subnavMilestones": "Tonggak sejarah",
|
||||
"annualReport.subnavReach": "Mencapai",
|
||||
"annualReport.subnavInitiatives": "Inisiatif",
|
||||
"annualReport.subnavFinancials": "Keuangan",
|
||||
"annualReport.subnavSupporters": "Pendukung",
|
||||
"annualReport.subnavTeam": "Tim",
|
||||
"annualReport.subnavDonate": "Donasi",
|
||||
"annualReport.mastheadYear": "Laporan Tahunan 2019",
|
||||
"annualReport.mastheadTitle": "Menumbuhkan Dunia Pembelajaran Kreatif",
|
||||
"annualReport.messageTitle": "Pesan dari Tim Scratch",
|
||||
"annualReport.messageP1": "2019 adalah tahun kemajuan besar bagi Scratch. Kami memulai tahun ini dengan peluncuran Scratch 3.0, Scratch generasi terbaru kami, yang dirancang untuk memicu kreativitas anak-anak dan melibatkan anak-anak dengan beragam minat dan latar belakang. Kami merayakan akhir tahun dengan pindahnya tim kami dari MIT ke rumah barunya di Scratch Foundation, di ruang lantai pertama yang menyenangkan di dekat South Station di Boston. Sepanjang tahun, komunitas Scratch terus tumbuh dan berkembang: Lebih dari 20 juta anak muda membuat proyek dengan Scratch pada tahun 2019, meningkat 48% dari tahun sebelumnya.",
|
||||
"annualReport.messageP2": "Dampak dan pentingnya Scratch telah disorot pada tahun 2020 karena pandemi COVID memaksa sekolah ditutup. Aktivitas dalam komunitas online Scratch menjadi lebih dari dua kali lipat saat kaum muda, terkurung di rumah, beralih ke Scratch untuk mengekspresikan diri mereka secara kreatif dan terhubung satu sama lain. Scratcher juga secara aktif terlibat dalam Black Lives Matter dan gerakan lain untuk keadilan dan kesetaraan rasial, membuat proyek dan studio animasi untuk menyebarkan kesadaran dan menuntut perubahan.",
|
||||
"annualReport.messageP3": "Sejak kami meluncurkan Scratch pada tahun 2007, kami selalu melihat Scratch lebih dari sekadar bahasa pemrograman. Scratch memberikan kesempatan bagi semua anak muda, dari semua latar belakang, untuk mengembangkan suara mereka, mengekspresikan ide-ide mereka, dan berkreasi dengan satu sama lain. Kami senang melihat cara Scratchers menanggapi tantangan sosial baru-baru ini dengan kreativitas, kolaborasi, kepedulian, dan kebaikan.",
|
||||
"annualReport.messageP4": "Dalam Laporan Tahunan ini, kami akan berbagi lebih banyak tentang misi, rencana, dampak, dan jangkauan Scratch, didukung dengan contoh bagaimana Scratch memperluas kesempatan belajar bagi beragam anak muda di seluruh dunia, baik di sekolah maupun di seluruh dunia. hidup.",
|
||||
"annualReport.messageP5": "Kami bangga dengan apa yang diciptakan dan dipelajari anak muda dengan Scratch hari ini, dan kami berkomitmen untuk memberikan lebih banyak kesempatan bagi lebih banyak anak muda di masa depan.",
|
||||
"annualReport.messageSignature": "- Tim Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch Menanggapi COVID",
|
||||
"annualReport.covidResponseP1": "Saat kami menulis laporan tahunan ini, kami sudah berbulan-bulan memasuki pandemi COVID. Sejak pertengahan Maret 2020, Scratch office ditutup dan anggota Scratch Team aktif bekerja dari rumah untuk mendukung anak-anak dan pendidik di seluruh dunia yang kehidupannya terganggu akibat pandemi.",
|
||||
"annualReport.covidResponseP2": "Pada tanggal 17 Maret, kami meluncurkan inisiatif #ScratchAtHome untuk memberikan ide kepada anak-anak, keluarga, dan pendidik untuk terlibat dalam kegiatan pembelajaran kreatif dengan Scratch di rumah. Kami terus menambahkan tutorial video dan sumber daya lainnya ke {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "Halaman #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Aktivitas di {scratchCommunityLink} wilayah tersebut meningkat lebih dari dua kali lipat dari tahun lalu. Scratcher membuat dan membagikan proyek untuk mendukung dan menginspirasi orang lain melalui pandemi—dengan proyek dan studio yang menawarkan ide untuk berolahraga di rumah, kiat untuk tetap sehat, humor untuk menghibur satu sama lain, dan terima kasih kepada para pekerja penting.",
|
||||
"annualReport.covidResponseScratchCommunity": "Gosok komunitas online",
|
||||
"annualReport.missionTitle": "Misi kita",
|
||||
"annualReport.missionSubtitle": "Misi kami adalah memberi semua anak, dari semua latar belakang, peluang untuk berimajinasi, berkreasi, dan berkolaborasi dengan teknologi baru — sehingga mereka dapat membentuk dunia masa depan.",
|
||||
"annualReport.missionP1": "Kami berkomitmen untuk memprioritaskan kesetaraan di semua aspek pekerjaan kami, dengan fokus khusus pada inisiatif dan pendekatan yang mendukung anak-anak, keluarga, dan pendidik jauh dari keadilan pendidikan.",
|
||||
"annualReport.missionP2": "Kami telah mengembangkan Scratch sebagai lingkungan belajar yang bebas, aman, dan menyenangkan yang melibatkan semua anak untuk berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif — keterampilan penting untuk semua orang di masyarakat saat ini. Kami bekerja sama dengan pendidik dan keluarga untuk mendukung anak-anak dalam mengeksplorasi, berbagi, dan belajar.",
|
||||
"annualReport.missionP3": "Dalam mengembangkan teknologi, aktivitas, dan materi pembelajaran baru, kami dipandu oleh apa yang kami sebut {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Empat P Pembelajaran Kreatif",
|
||||
"annualReport.missionProjectsTitle": "Karya",
|
||||
"annualReport.missionPeersTitle": "Teman sebaya",
|
||||
"annualReport.missionPassionTitle": "Gairah",
|
||||
"annualReport.missionPlayTitle": "Putar",
|
||||
"annualReport.missionProjectsDescription": "Libatkan anak-anak dalam merancang, menciptakan, dan mengekspresikan diri mereka secara kreatif",
|
||||
"annualReport.missionPeersDescription": "Dukung anak-anak dalam berkolaborasi, berbagi, remix, dan pendampingan",
|
||||
"annualReport.missionPassionDescription": "Memungkinkan anak-anak membangun minat mereka dan mengerjakan proyek yang bermakna secara pribadi",
|
||||
"annualReport.missionPlayDescription": "Dorong anak-anak untuk bermain-main, bereksperimen, dan mengulang",
|
||||
"annualReport.milestonesTitle": "Tonggak sejarah",
|
||||
"annualReport.milestonesDescription": "Berikut adalah beberapa peristiwa dan pencapaian penting dalam sejarah Scratch dan komunitas Scratch global.",
|
||||
"annualReport.milestones2003Message": "Diberikan hibah National Science Foundation untuk memulai pengembangan Scratch",
|
||||
"annualReport.milestones2004Message": "Menawarkan workshop Scratch pertama di Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Peluncuran publik bahasa pemrograman Scratch dan komunitas online",
|
||||
"annualReport.milestones2008Message": "Menyelenggarakan Konferensi Scratch pertama untuk pendidik dan pengembang",
|
||||
"annualReport.milestones2009Message1.4": "Dirilis Scratch 1.4, diterjemahkan ke lebih dari 40 bahasa",
|
||||
"annualReport.milestones2009MessageScratchDay": "Menyelenggarakan acara Scratch Day pertama untuk anak-anak dan keluarga",
|
||||
"annualReport.milestones2010Message": "Komunitas Scratch online mencapai 1 juta anggota",
|
||||
"annualReport.milestones2013MessageFoundation": "Mendirikan Code-to-Learn Foundation (kemudian berganti nama menjadi Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Peluncuran Scratch 2.0, memberikan peluang baru untuk kolaborasi",
|
||||
"annualReport.milestones2014Message": "Peluncuran ScratchJr untuk anak kecil, usia 5 hingga 7 tahun",
|
||||
"annualReport.milestones2016Message": "Komunitas Scratch online mencapai 10 juta anggota",
|
||||
"annualReport.milestones2017Message": "Scratch Day berkembang menjadi 1.100 acara di 60 negara",
|
||||
"annualReport.milestones2019MessageScratch3": "Peluncuran Scratch 3.0, memperluas apa yang dapat dibuat oleh anak-anak dengan kode",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team pindah dari MIT ke Scratch Foundation",
|
||||
"annualReport.reachTitle": "Menjangkau Anak-Anak di Seluruh Dunia",
|
||||
"annualReport.reachSubtitle": "Scratch adalah komunitas coding terbesar di dunia untuk anak-anak dan remaja, usia 8 tahun ke atas.",
|
||||
"annualReport.reachMillion": "juta",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Pengunjung unik",
|
||||
"annualReport.reachProjectsCreated": "Proyek Dibuat",
|
||||
"annualReport.reachProjectCreators": "Orang Membuat Proyek",
|
||||
"annualReport.reachComments": "Komentar Diposting di Komunitas Online",
|
||||
"annualReport.reachGrowthTitle": "Pertumbuhan Komunitas",
|
||||
"annualReport.reachGrowthBlurb": "Akun baru yang dibuat di Komunitas Scratch Online dalam 5 tahun terakhir.",
|
||||
"annualReport.reachGlobalCommunity": "Komunitas Global Kita",
|
||||
"annualReport.reachMapBlurb": "Total akun yang terdaftar di Komunitas Scratch Online sejak peluncuran Scratch hingga 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "dalam skala logaritmik",
|
||||
"annualReport.reachTranslationTitle": "Scratch Diterjemahkan ke dalam 60+ Bahasa",
|
||||
"annualReport.reachTranslationBlurb": "Terima kasih kepada penerjemah sukarela dari seluruh dunia.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr adalah lingkungan pemrograman pengantar yang memungkinkan anak kecil (usia 5-7) membuat cerita dan permainan interaktif mereka sendiri.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Unduhan Sejak Diluncurkan pada 2014",
|
||||
"annualReport.initiativesTitle": "Inisiatif",
|
||||
"annualReport.initiativesDescription": "Pekerjaan di Scratch Foundation berpusat pada tiga area strategis: alat kreatif, komunitas, dan sekolah. Setiap area memprioritaskan suara dan kebutuhan anak-anak yang kurang terwakili dalam komputasi kreatif dan berupaya mendukung anak-anak dalam lingkungan dan budaya yang beragam di seluruh dunia.",
|
||||
"annualReport.equity": "Ekuitas",
|
||||
"annualReport.globalStrategy": "Strategi Global",
|
||||
"annualReport.toolsTitle": "Alat Kreatif",
|
||||
"annualReport.toolsIntro": "Kami terus bereksperimen dan berinovasi dengan teknologi baru dan desain baru — selalu berusaha memberi anak-anak cara baru untuk berkreasi, berkolaborasi, dan belajar.",
|
||||
"annualReport.toolsSpotlight": "Alat Kreatif — Cerita Sorotan",
|
||||
"annualReport.toolsLaunch": "Peluncuran Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Kami merancang Scratch 3.0 untuk mengembangkan bagaimana, apa, dan di mana anak-anak dapat berkreasi dengan Scratch. Dirilis pada awal tahun 2019, Scratch 3.0 menyebabkan lonjakan aktivitas di komunitas Scratch, dengan lebih banyak proyek — dan variasi proyek yang lebih banyak — daripada sebelumnya.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 menyertakan pustaka ekstensi — koleksi tambahan blok pengkodean yang menambahkan kemampuan baru ke Scratch. Beberapa ekstensi menyediakan akses ke layanan web dan fitur perangkat lunak lainnya, sementara yang lain menghubungkan Scratch dengan perangkat fisik seperti motor dan sensor.",
|
||||
"annualReport.toolsTexttoSpeech": "Teks pidato",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Dengan ekstensi text to speech, anak-anak dapat memprogram karakter Scratch mereka untuk berbicara dengan lantang, dalam berbagai suara yang berbeda.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} proyek pada tahun 2019 menggunakan Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Paling Populer",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} Ekstensi Scratch baru di komunitas",
|
||||
"annualReport.toolsCollabAWS": "Kolaborasi dengan Layanan Web Amazon",
|
||||
"annualReport.toolsTranslate": "Terjemahkan",
|
||||
"annualReport.toolsTranslateIntro": "Dengan ekstensi Terjemahan, yang dibuat di Google Translate API, anak-anak dapat memasukkan terjemahan otomatis ke dalam proyek mereka, mendukung pembelajaran bahasa dan komunikasi global.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} bahasa diterjemahkan dalam ekstensi",
|
||||
"annualReport.toolsSupportsLiteracy": "Mendukung Literasi",
|
||||
"annualReport.toolsCSandLanguageArts": "ilmu komputer dan seni bahasa",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} lintas {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Kolaborasi dengan Google",
|
||||
"annualReport.toolsPhysicalWorld": "Koneksi Dunia Fisik",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Siswa dapat membuat robot menari, patung interaktif, dan eksperimen pengumpulan data menggunakan Scratch with LEGO robotics kits. Set LEGO Education SPIKE Prime yang baru menampilkan aplikasi berdasarkan Scratch. Selain itu, ekstensi Scratch tersedia untuk {mindstormsLink} dan {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Kolaborasi dengan LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutorial Video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 memperkenalkan beragam koleksi tutorial video untuk membantu anak-anak memulai Scratch. Tutorial bersifat terbuka dan dirancang untuk mendorong siswa bereksperimen, mengikuti minat mereka, dan mengekspresikan ide mereka sendiri.",
|
||||
"annualReport.toolsNumTutorials": "25 tutorial baru",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} tersedia di Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 juta",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} pemandangan di tahun 2019",
|
||||
"annualReport.toolsApp": "Aplikasi Scratch Mendukung Pembelajaran Offline",
|
||||
"annualReport.toolsDownloadLink": "aplikasi yang dapat diunduh",
|
||||
"annualReport.toolsRaspberryLink": "gunakan pada Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Selama tahun 2019, Tim Scratch merilis Scratch 3.0 {downloadableLink} untuk digunakan di berbagai platform, termasuk Windows, MacOS, ChromeOS, dan tablet Android. Selain itu, Yayasan Raspberry Pi merilis Scratch 3.0 untuk {raspberryLink}. Versi yang dapat diunduh ini sangat penting bagi jutaan pelajar di wilayah di mana konektivitas internet tidak tersedia atau tidak dapat diandalkan.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi di Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Untuk menyoroti apa yang dapat dilakukan anak-anak dengan Scratch 3.0, kami berkolaborasi dengan Cartoon Network untuk membuat video yang menampilkan Abhi, Scratcher berusia 12 tahun yang suka membuat animasi dan game. Dalam video tersebut, Abhi bertemu dengan Ian Jones-Quartey, pencipta OK K.O. dan acara Cartoon Network lainnya. Abhi memperkenalkan Ian pada fitur-fitur utama dari versi baru Scratch, dan bersama-sama mereka menggambar dan memprogram animasi karakter Cartoon Network yang melompat-lompat.",
|
||||
"annualReport.toolsAbhiQuote": "Hal favorit saya tentang Scratch adalah komunitasnya, karena mereka baik dan membantu saya. Itu sebabnya saya selalu senang membagikan setiap proyek yang ada dalam mimpi saya.",
|
||||
"annualReport.communityTitle": "Komunitas",
|
||||
"annualReport.communityIntro": "Komunitas online Scratch selalu menjadi bagian penting dari pengalaman Scratch, memberikan kesempatan bagi anak-anak untuk berkolaborasi, berbagi, dan memberikan umpan balik satu sama lain.",
|
||||
"annualReport.communitySpotlight": "Komunitas — Cerita Sorotan",
|
||||
"annualReport.communityTeam": "Tim Komunitas Scratch",
|
||||
"annualReport.communityTeamIntro1": "Ketika ditanya mengapa mereka menggunakan Scratch, sebagian besar Scratcher berbicara tentang pentingnya komunitas online untuk memotivasi partisipasi berkelanjutan mereka, menyediakan ruang di mana mereka dapat mengekspresikan kreativitas mereka, berteman, menerima umpan balik, mendapatkan ide baru, dan mempelajari keterampilan baru. Banyak Scratcher mengungkapkan penghargaan mereka terhadap komunitas Scratch sebagai ruang yang aman dan ramah untuk terhubung, berbagi, dan belajar satu sama lain.",
|
||||
"annualReport.communityTeamIntro2": "Dengan 40.000 proyek baru dan 400.000 komentar baru di komunitas online Scratch setiap hari, bagaimana kami dapat memastikan bahwa komunitas tetap aman dan bersahabat, sekaligus mendukung dan mendorong ekspresi kreatif? Tim Komunitas kami, termasuk staf tetap dan jaringan moderator, memimpin pekerjaan penting ini. Ada dua dimensi kunci dari kerja Tim Komunitas: moderasi dan keterlibatan komunitas.",
|
||||
"annualReport.communityModerationTitle": "Moderasi Komunitas",
|
||||
"annualReport.communityModerationInfo": "Saat kaum muda bergabung dengan komunitas Scratch, mereka setuju untuk mengikuti serangkaian Panduan Komunitas, yang dirancang untuk menjadikan Scratch sebagai tempat yang aman dan mendukung bagi kaum muda dari semua latar belakang. Tim Komunitas kami menggunakan berbagai alat dan strategi untuk mendorong kewarganegaraan digital yang baik dan memelihara lingkungan yang positif bagi para Scratcher untuk berkreasi. Filter otomatis mencegah informasi pribadi dibagikan atau konten yang tidak pantas diposting, dan kami mengizinkan siapa pun untuk melaporkan konten mereka merasa melanggar Pedoman Komunitas.",
|
||||
"annualReport.communityGuidelinesTitle": "Pedoman Komunitas",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch menerima orang-orang dari segala umur, ras, etnis, agama, kemampuan, orientasi seksual, dan identitas jender.",
|
||||
"annualReport.communityGuidelinesRespect": "Hormatilah semua orang.",
|
||||
"annualReport.communityGuidelinesShare": "Berbagi.",
|
||||
"annualReport.communityGuidelinesHonest": "Bersikap jujur.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bersikap membantu.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Jaga informasi pribadi.",
|
||||
"annualReport.communityGuidelinesFriendly": "Jaga keramahan situs ini.",
|
||||
"annualReport.communityEngagementTitle": "Pertunangan Komunitas",
|
||||
"annualReport.storySwap": "Pertukaran Cerita",
|
||||
"annualReport.communityEngagementInfo": "Peran utama lainnya dari Tim Komunitas adalah menyoroti dan mengembangkan peluang bagi kaum muda untuk mengekspresikan ide-ide mereka dan terlibat dalam cara-cara yang positif. Tim menampilkan proyek dan studio dari anggota komunitas untuk menjadi inspirasi, dan secara teratur memposting Scratch Design Studios untuk mendorong aktivitas kreatif. Setiap musim panas, tim menyelenggarakan Scratch Camp online: tema tahun 2019 adalah {storySwapLink}, dengan Scratchers membangun cerita satu sama lain.",
|
||||
"annualReport.communitySDSTitle": "Studio Desain Scratch",
|
||||
"annualReport.communitySDSInfo": "Beberapa Scratch Design Studios dari 2019:",
|
||||
"annualReport.communityDayintheLife": "Hari dalam Kehidupan",
|
||||
"annualReport.communityDayintheLifeInfo": "Buat proyek tentang satu hari dalam kehidupan sesuatu",
|
||||
"annualReport.communityYear3000": "Tahun 3000",
|
||||
"annualReport.communityYear3000Info": "Seperti apa kehidupan di tahun 3000?",
|
||||
"annualReport.communityBounce": "Melambung",
|
||||
"annualReport.communityBounceInfo": "Buat proyek yang melibatkan memantul, melompat, melompat, atau melompat.",
|
||||
"annualReport.communityMonochromatic": "Monokromatik",
|
||||
"annualReport.communityMonochromaticInfo": "Bagaimana jadinya jika hanya ada satu warna?",
|
||||
"annualReport.communityQuotes": "Komunitas — Kutipan",
|
||||
"annualReport.communityQuote1": "Saya bergabung dengan Scratch ketika saya berusia 11 tahun dan hal-hal yang saya pelajari dari menggunakan platform dan berinteraksi dengan komunitas benar-benar merupakan bagian penting dari pembelajaran saya saat tumbuh dewasa.",
|
||||
"annualReport.communityQuote2": "Scratch memungkinkan saya melakukan banyak hal dari rumah, seperti \n- Menghormati orang dan proyek mereka\n- Berteman\n- Merasa bahwa saya tidak sendirian di karantina ini\n....dan masih banyak lagi, jadi saya ingin melakukannya ucapkan \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Saya telah menggunakan Scratch selama sekitar 2 tahun, dan ini merupakan pengalaman yang mengubah hidup! Saya telah belajar banyak hal baru, seperti coding, etiket online, dan seni!",
|
||||
"annualReport.communityQuote4": "Scratch adalah hobi favorit saya di kelas enam. Itu diam-diam memperkenalkan saya pada logika Boolean, urutan operasi, dan ekspresi matematika bersarang — belum lagi pemrograman komputer itu sendiri.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Ketika protes keadilan rasial melanda Amerika Serikat setelah pembunuhan tragis George Floyd, Breonna Taylor, Ahmaud Arbery, dan lainnya pada awal tahun 2020, banyak anak muda menggunakan Scratch sebagai cara untuk mengekspresikan dukungan mereka terhadap gerakan Black Lives Matter, membuat proyek dan memposting komentar untuk menentang rasisme dan kekerasan polisi. Dalam {BLMStudioLink} fitur di beranda Scratch, Scratcher menyumbangkan ratusan proyek dan ribuan komentar. Tim Komunitas Scratch terlibat secara aktif, untuk mendukung Scratcher selama masa traumatis dan untuk memastikan bahwa semua proyek dan percakapan tetap saling menghormati.",
|
||||
"annualReport.communityArtwork": "Karya seni oleh Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Kami melihat anak muda sebagai agen perubahan.",
|
||||
"annualReport.communityChangeInfo": "Kami berkomitmen untuk bekerja dengan mereka, dan dengan para pendidik dan keluarga yang mendukung mereka, untuk memastikan bahwa mereka mengembangkan keterampilan, motivasi, dan kepercayaan diri yang mereka perlukan untuk menjalani kehidupan yang memuaskan dan membawa perubahan yang bermakna dalam masyarakat.",
|
||||
"annualReport.watchVideo": "Tonton Video",
|
||||
"annualReport.schoolsTitle": "Sekolah",
|
||||
"annualReport.schoolsIntro": "Kami menyediakan program dan sumber daya untuk mendukung guru dan siswa di sekolah di seluruh dunia, yang dirancang untuk mencapai kesetaraan dalam pengalaman komputasi kreatif, berdasarkan proyek, minat, teman sebaya, dan permainan.",
|
||||
"annualReport.schoolsSpotlight": "Sekolah — Cerita Sorotan",
|
||||
"annualReport.cpsProjectTitle": "Komputasi Kreatif di Sekolah Umum Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Pada tahun 2019, dengan pendanaan dari Google.org, Scratch Team bermitra dengan SocialWorks, CS4ALL Chicago, dan Chicago Public Schools untuk mendukung tujuh sekolah dasar di South Side of Chicago saat mereka meluncurkan inisiatif untuk memasukkan pengodean kreatif ke dalam kurikulum mereka.",
|
||||
"annualReport.cpsProjectIntroP2": "Sebagai bagian dari inisiatif ini, ratusan siswa membayangkan dan menggambarkan diri mereka sebagai pahlawan super dari video game mereka sendiri. Mereka mewujudkan ide-ide itu dalam proyek Scratch kolaboratif yang disebut SuperMe. Pahlawan lokal Chicago dan musisi pemenang Grammy Award Chance the Rapper sangat terinspirasi oleh karya siswa sehingga dia menamakannya video game resmi untuk lagu hitnya 'I Love You So Much' dan membagikannya kepada dunia.",
|
||||
"annualReport.familyCreativeNightsHeader": "Malam Coding Kreatif Keluarga",
|
||||
"annualReport.familyCreativeNightsDescription": "Kunci keberhasilan inisiatif ini adalah untuk menghubungkan siswa, keluarga, guru, dan anggota masyarakat lainnya melalui Family Creative Coding Nights. Acara ini mempertemukan ratusan anggota keluarga dari segala usia—dari anak kecil hingga kakek-nenek—dalam kegiatan yang memadukan coding dengan seni, tari, dan musik. Acara-acara ini memperkuat hubungan antara rumah dan sekolah, mengenali peran penting keluarga dalam menginspirasi dan mendukung pembelajaran anak-anak.",
|
||||
"annualReport.familyNightsPhotoCredit": "Foto oleh Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Berinvestasi dalam Pengembangan Profesional untuk Guru",
|
||||
"annualReport.teacherPDDescription": "Guru di sekolah dasar yang berpartisipasi berkumpul untuk lokakarya pengembangan profesional, mendapatkan pengalaman langsung dalam membuat proyek Scratch mereka sendiri dan menemukan cara yang berarti untuk menggunakan Scratch untuk mendukung pembelajaran siswa di seluruh kurikulum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Pendidik CPS",
|
||||
"annualReport.teacherPDQuote": "Yang paling mengejutkan saya adalah kolaborasi intrinsik yang muncul saat menggunakan Scratch di kelas saya. Seringkali, siswa sendiri akan menemukan sesuatu di platform Scratch, menunjukkannya kepada saya, dan kemudian menyebarkannya di antara mereka sendiri.",
|
||||
"annualReport.extendingReachHeader": "Memperluas Jangkauan",
|
||||
"annualReport.extendingReachDescription": "Untuk memperluas jangkauan kemitraan ini, CS4ALL Chicago membangun model Family Creative Coding Night dan membuatnya tersedia untuk semua Sekolah Umum Chicago. Google CS Panduan {codeYourHeroLink} yang diproduksi pertama kali untuk siswa dan guru, tersedia online gratis dalam bahasa Inggris dan Spanyol.",
|
||||
"annualReport.codeYourHero": "Kode Pahlawan Anda",
|
||||
"annualReport.inTheNewsHeader": "Dalam Berita",
|
||||
"annualReport.chicagoSunTimesArticle": "Artikel Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Artikel",
|
||||
"annualReport.conferencesTitle": "Scratch Konferensi di seluruh Dunia",
|
||||
"annualReport.conferencesIntro": "Pada tahun 2008, Tim Scratch menjadi tuan rumah konferensi Scratch pertama di MIT, menyatukan pendidik, peneliti, dan pengembang untuk berbagi ide dan pengalaman menggunakan Scratch untuk mendukung pembelajaran kreatif. Sejak saat itu, Tim Scratch mengorganisir dan menyelenggarakan konferensi Scratch di MIT setiap dua tahun. Selain itu, anggota komunitas Scratch global telah mengorganisir dan menyelenggarakan lebih dari selusin konferensi—terbentang melintasi lautan, benua, budaya, dan bahasa.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto oleh {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Amerika Latin",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Pada Mei 2019, para pendidik dari seluruh Chili dan wilayah lain di Amerika Latin berkumpul untuk konferensi {scratchAlSurLink} kedua di Santiago, Chili. Setelah konferensi, Scratch al Sur merilis {spanishVersionLink} dari panduan {creativeComputingCurriculumLink}, yang dikembangkan oleh kelompok Creative Computing di Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Versi Spanyol",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto disediakan oleh {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Eropah",
|
||||
"annualReport.conferencesEuropeDescription": "Pada Agustus 2019, Yayasan Raspberry Pi menyelenggarakan yang keempat {scratchConferenceEuropeLink}, diadakan di Cambridge, Inggris. Konferensi tersebut mempertemukan para pendidik formal dan informal dari lebih dari 25 negara untuk lokakarya langsung, presentasi, dan demonstrasi oleh siswa, pendidik, peneliti, dan organisasi berbasis masyarakat.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto disediakan oleh {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "Pada Oktober 2019, {scratchAfricaConferenceLink} pertama diadakan di Nairobi, Kenya, menarik lebih dari 250 pendidik dan siswa dari seluruh Afrika untuk berbagi pelajaran, memberdayakan kaum muda, dan merayakan pencapaian dalam pengodean kreatif. Pada konferensi tersebut, Tim Scratch meluncurkan Scratch versi Swahili, tersedia untuk digunakan baik online maupun offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto oleh {photoCredit}",
|
||||
"annualReport.financialsTitle": "Keuangan - 2019",
|
||||
"annualReport.financialsButton": "Keuangan yang diaudit 2019",
|
||||
"annualReport.financialsFutureYears": "Catatan: Keuangan di tahun-tahun mendatang akan sangat berbeda, karena staf Scratch kini telah beralih dari MIT ke Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Terima Kasih Kepada Pendukung Kami",
|
||||
"annualReport.supportersIntro": "Terima kasih kepada pendukung kami yang murah hati. Kontribusi Anda membantu kami memperluas peluang belajar kreatif untuk anak-anak dari segala usia, dari semua latar belakang, di seluruh dunia.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Kisah Sorotan",
|
||||
"annualReport.supportersSFETitle": "Sumbangan Keluarga Siegel",
|
||||
"annualReport.supportersSFEDescription1": "Pada Mei 2012, David Siegel menghadiri Scratch Day di MIT Media Lab bersama putranya Zach, Scratcher yang aktif dan antusias. Melihat Zach dan anak-anak lain menggunakan Scratch untuk membuat kode permainan, animasi, dan makhluk robot mereka sendiri, David melihat seberapa besar potensi Scratch untuk membantu anak-anak mempelajari keterampilan pengkodean praktis, dan berkembang sebagai pemikir komputasi.",
|
||||
"annualReport.supportersSFEDescription2": "David mengetahui pentingnya pemikiran komputasi secara langsung, dan kariernya sebagai ilmuwan komputer dan wirausaha telah dibentuk oleh keingintahuan yang sama dengan yang Scratch bantu jelajahi oleh pelajar muda setiap hari. Naluri eksplorasi yang sama yang membuatnya belajar ilmu komputer di Princeton, dan mendapatkan gelar PhD berdasarkan pekerjaan yang diselesaikan di Lab Kecerdasan Buatan MIT. Pada tahun 2001, dia ikut mendirikan Two Sigma, yang telah berkembang menjadi pemimpin dunia dalam penerapan pembelajaran mesin dan ilmu data untuk manajemen investasi.",
|
||||
"annualReport.supportersSFEDescription3": "Pada tahun 2011, David mendirikan Siegel Family Endowment (SFE) untuk mendukung organisasi yang bekerja untuk membantu orang beradaptasi dengan tuntutan teknologi baru, dan untuk lebih memahami dan mengurangi gangguan kuat yang didorong oleh teknologi di hampir setiap sektor. Dia juga salah satu pendiri Scratch Foundation, dan pendukung kuat misi organisasi untuk menjaga agar Scratch tetap gratis dan dapat diakses oleh pelajar di seluruh dunia.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder dan Co-Chairman",
|
||||
"annualReport.supportersQuote": "Memastikan bahwa Scratch tetap gratis dan dapat diakses oleh anak-anak di mana saja adalah salah satu cara paling berdampak yang dapat kami lakukan untuk membantu pelajar muda terlibat dan berkembang di dunia yang semakin digital. Mendukung Scratch lebih penting hari ini daripada sebelumnya.",
|
||||
"annualReport.supportersThankYou": "Terima kasih kepada pendukung kami",
|
||||
"annualReport.supportersAllDescription": "Misi kami adalah memberi semua anak, dari semua latar belakang, kesempatan untuk berimajinasi, berkreasi, dan berbagi dengan teknologi baru. Kami ingin berterima kasih kepada semua pendukung Scratch yang, sejak kami mulai mengerjakan Scratch pada tahun 2002, telah membantu kami menciptakan pengalaman belajar yang luar biasa bagi jutaan anak muda di seluruh dunia. Daftar berikut didasarkan pada pemberian kumulatif kepada Scratch (di MIT dan Scratch Foundation) hingga 31 Desember 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Kami sangat berterima kasih kepada Mitra Pendiri kami yang telah mendukung kami sejak awal Scratch, masing-masing memberikan setidaknya $10.000.000 dukungan kumulatif, dalam berbagai bentuk.",
|
||||
"annualReport.supportersFoundingTitle": "Mitra Pendiri",
|
||||
"annualReport.supportersCreativityTitle": "Lingkaran Kreativitas — $1.000.000+",
|
||||
"annualReport.supportersCollaborationTitle": "Lingkaran Kolaborasi — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Lingkaran Imajinasi — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Lingkaran Inspirasi — $20.000+",
|
||||
"annualReport.supportersExplorationTitle": "Lingkaran Eksplorasi — $5.000+",
|
||||
"annualReport.supportersInKindTitle": "Pendukung Dalam Bentuk",
|
||||
"annualReport.leadershipTitle": "Tim kita",
|
||||
"annualReport.leadershipBoard": "Dewan direksi",
|
||||
"annualReport.leadershipChair": "Kursi",
|
||||
"annualReport.leadershipProfessor": "Profesor Penelitian Pembelajaran",
|
||||
"annualReport.leadershipViceChair": "Kursi wakil",
|
||||
"annualReport.leadershipBoardMember": "Anggota dewan",
|
||||
"annualReport.leadershipPresidentCEO": "Presiden dan CEO",
|
||||
"annualReport.leadershipFormerPresident": "Mantan Presiden",
|
||||
"annualReport.leadershipFounderCEO": "Penemu dan CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Mantan Ketua dan CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Sekretaris Dewan & Bendahara",
|
||||
"annualReport.leadershipBoardSecretary": "Sekretaris Dewan",
|
||||
"annualReport.leadershipBoardTreasurer": "Bendahara Dewan",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Direktur Eksekutif Sementara",
|
||||
"annualReport.donateTitle": "Dukung Kami",
|
||||
"annualReport.donateMessage": "Dukungan Anda memungkinkan kami membuat Scratch gratis untuk semua orang, menjaga server kami tetap berjalan, dan yang paling penting, kami dapat memberikan kesempatan kepada anak-anak di seluruh dunia untuk berimajinasi, berkreasi, dan berbagi. Terima kasih!",
|
||||
"annualReport.donateButton": "Donasi"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Styrkja",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Verkefni",
|
||||
"annualReport.missionPeersTitle": "Jafningjar",
|
||||
"annualReport.missionPassionTitle": "Ástríða",
|
||||
"annualReport.missionPlayTitle": "Spila",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Samfélag",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Samfélagsleiðbeiningar",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Deilt",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "vinnustofa",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Styrkja"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Messaggio",
|
||||
"annualReport.subnavMission": "Missione",
|
||||
"annualReport.subnavMilestones": "Stadi di avanzamento",
|
||||
"annualReport.subnavReach": "Portata",
|
||||
"annualReport.subnavInitiatives": "Iniziative",
|
||||
"annualReport.subnavFinancials": "Aspetti finanziari",
|
||||
"annualReport.subnavSupporters": "Sostenitori",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dona",
|
||||
"annualReport.mastheadYear": "Rapporto Annuale 2019",
|
||||
"annualReport.mastheadTitle": "Sviluppare un Mondo fondato sull'Apprendimento Creativo",
|
||||
"annualReport.messageTitle": "Messaggio dal Team di Scratch",
|
||||
"annualReport.messageP1": "Il 2019 è stato un anno di notevoli progressi per Scratch. Abbiamo iniziato l'anno con il lancio di Scratch 3.0, la nuova generazione di Scratch, progettato con lo scopo di stimolare la creatività dei ragazzi e di coinvolgere ragazzi con interessi e ambienti di provenienza diversi. Abbiamo celebrato la fine dell'anno nella nostra nuova sede ora ospitata dalla Scratch Foundation, in un ampio spazio al primo piano vicino a South Station a Boston. Durante tutto l'anno la comunità di Scratch ha continuato a svilupparsi e a crescere: Più di 20 million di giovani hanno creato i loro progetti con Scratch nel 2019, con un aumento del 48% rispetto all'anno precedente.",
|
||||
"annualReport.messageP2": "L'impatto e l'importanza di Scratch sono stati evidenziati nel 2020 nel momento in cui la pandemia COVID ha imposto la chiusura delle scuole. L'attività nella comunità online di Scratch è più che raddoppiata nel momento in cui i più giovani, confinati nelle loro abitazioni, si sono rivolti a Scratch per esprimersi in modo creativo e per mettersi in contatto gli uni con gli altri. I membri della comunità sono stati anche attivamente coinvolti nel movimento Black Lives Matter e in altri movimenti che combattono per la giustizia razziale e l'uguaglianza, creando progetti animati e gallerie di progetti per diffondere la consapevolezza e per chiedere il cambiamento.",
|
||||
"annualReport.messageP3": "Da momento in cui abbiamo lanciato Scratch nel 2007 abbiamo sempre visto Scratch come qualcosa di più di un linguaggio di programmazione. Scratch fornisce opportunità per tutti i giovani, da qualunque ambiente provengano, di sviluppare la loro voce, di esprimere le proprie idee e di creare gli uni insieme agli altri. Siamo entusiasti di vedere tutti i modo con cui i membri della comunità di Scratch hanno risposto alle recenti sfide della società attraverso la creatività, la collaborazione, il prendersi cura degli altri e la gentilezza.",
|
||||
"annualReport.messageP4": "In questo Rapporto Annuale condivideremo con voi la missione, i piani, l'impatto e la diffusione di Scratch, supportati da esempi di come Scratch stia allargando le opportunità di apprendimento per giovani di tutto il mondo anche molto diversi tra loro, sia a scuola che nelle loro vite. ",
|
||||
"annualReport.messageP5": "Siamo orgogliosi di quello che i giovani stanno creando e imparando oggi grazie a Scratch, e ci impegniamo a fornire ancora maggiori opportunità per un numero sempre maggiore di giovani in futuro.",
|
||||
"annualReport.messageSignature": "— Il Team di Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch Risponde al COVID",
|
||||
"annualReport.covidResponseP1": "Mentre scriviamo questo rapporto annuale la pandemia COVID è iniziata già da alcuni mesi. A metà Marzo 2020 l'ufficio di Scratch è stato chiuso e i membri del Team di Scratch hanno continuato a lavorare da casa per supportare ragazzi ed educatori di tutto il mondo le cui vite sono state sconvolte dalla pandemia.",
|
||||
"annualReport.covidResponseP2": "Il 17 Marzo abbiamo lanciato l'iniziativa #ScratchAtHome per fornire a ragazzi, famiglie ed educatori idee per attività di apprendimento creativo basate su Scratch da svolgere a casa. Continuiamo ad aggiungere video tutorial e altre risorse alla {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "La pagina #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "L'attività nella {scratchCommunityLink} è più che raddoppiata dall'ultimo anno. I membri della comunità creano e condividono progetti per supportare e inspirare gli altri durante la pandemia—con progetti e gallerie che offrono idee per fare esercizio a casa, suggerimenti per mantenersi in buona salute, umorismo per tirare su gli altri e che ringraziano i lavoratori essenziali per continuare a svolgere il loro lavoro.",
|
||||
"annualReport.covidResponseScratchCommunity": "Comunità online di Scratch",
|
||||
"annualReport.missionTitle": "La Nostra Missione",
|
||||
"annualReport.missionSubtitle": "La nostra missione è fornire a tutti ragazzi, qualunque sia loro provenienza, opportunità per immaginare, creare e collaborare attraverso le nuove tecnologie — in modo che possa plasmare il mondo di domani.",
|
||||
"annualReport.missionP1": "Siamo impegnati a mettere in primo piano l'uguaglianza in tutti gli aspetti del nostro lavoro, con un'attenzione particolare verso le iniziative e gli approcci che supportano i ragazzi, le famiglie e gli educatori provenienti da ambienti in cui non c'è parità di educazione.",
|
||||
"annualReport.missionP2": "Abbiamo sviluppato Scratch come un ambiente gratuito, sicuro e giocoso che impegna tutti i ragazzi nel pensare in modo creativo, ragionare in maniera sistematica e lavorare in modo collaborativo — abilità essenziali per chiunque nella società attuale. Lavoriamo con educatori e famiglie per supportare i ragazzi nell'esplorare, condividere e imparare.",
|
||||
"annualReport.missionP3": "Quando sviluppiamo nuove tecnologie, attività e materiali per l'apprendimento siamo guidate da quelle che abbiamo chiamato le {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Quattro P dell'apprendimento Creativo",
|
||||
"annualReport.missionProjectsTitle": "Progetti",
|
||||
"annualReport.missionPeersTitle": "I Pari",
|
||||
"annualReport.missionPassionTitle": "Passione",
|
||||
"annualReport.missionPlayTitle": "Il Gioco (Play)",
|
||||
"annualReport.missionProjectsDescription": "Coinvolgere i ragazzi nella progettazione, creazione e espressione di se stessi in modo creativo",
|
||||
"annualReport.missionPeersDescription": "Aiutare i ragazzi a collaborare, condividere, remixare e supportare gli altri ",
|
||||
"annualReport.missionPassionDescription": "Rendere i ragazzi in grado di costruire a partire dai loro interessi e lavorare su progetti significativi per loro stessi",
|
||||
"annualReport.missionPlayDescription": "Incoraggiare i ragazzi a provare, sperimentare e ripetere",
|
||||
"annualReport.milestonesTitle": "Stadi di avanzamento",
|
||||
"annualReport.milestonesDescription": "Ecco alcuni degli eventi e dei traguardi principali raggiunti nella storia di Scratch e della comunità globale di Scratch.",
|
||||
"annualReport.milestones2003Message": "Assegnamento di un finanziamento da parte della National Science Foundation per iniziare lo sviluppo di Scratch",
|
||||
"annualReport.milestones2004Message": "Organizzato il primo workshop su Scratch al Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lancio pubblico del linguaggio di programmazione Scratch e della comunità online",
|
||||
"annualReport.milestones2008Message": "Organizzazione della prima Scratch Conference per educatori e sviluppatori",
|
||||
"annualReport.milestones2009Message1.4": "Rilascio di Scratch 1.4, tradotto in più di 40 lingue",
|
||||
"annualReport.milestones2009MessageScratchDay": "Organizzazione del primo evento Scratch Day per ragazzi e famiglie",
|
||||
"annualReport.milestones2010Message": "La comunità online di Scratch raggiunge 1 milione di membri",
|
||||
"annualReport.milestones2013MessageFoundation": "Fondazione della Code-to-Learn Foundation (successivamente rinominata Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lancio di Scratch 2.0, fornendo nuove opportunità di collaborazione",
|
||||
"annualReport.milestones2014Message": "Lancio di ScratchJr per i più piccoli, dai 5 ai 7 anni",
|
||||
"annualReport.milestones2016Message": "La comunità online di Scratch raggiunge 10 milioni di membri",
|
||||
"annualReport.milestones2017Message": "Lo Scratch Day cresce fino raccogliere 1100 eventi in 60 nazioni",
|
||||
"annualReport.milestones2019MessageScratch3": "Lancio di Scratch 3.0, espandendo le possibilità di cosa i ragazzi possono creare grazie al codice",
|
||||
"annualReport.milestones2019MessageMove": "Il Team di Scratch si trasferisce dal MIT alla Scratch Foundation",
|
||||
"annualReport.reachTitle": "Entrare in contatto con Ragazzi provenienti da Tutto il Mondo",
|
||||
"annualReport.reachSubtitle": "Scratch è la più grande comunità di coding per bambini e ragazzi dagli 8 anni in su.",
|
||||
"annualReport.reachMillion": "milioni",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Visitatori Unici",
|
||||
"annualReport.reachProjectsCreated": "Progetti Creati",
|
||||
"annualReport.reachProjectCreators": "Progetti Creati dalle Persone",
|
||||
"annualReport.reachComments": "Commenti Postati nella Comunità Online",
|
||||
"annualReport.reachGrowthTitle": "Crescita della Comunità",
|
||||
"annualReport.reachGrowthBlurb": "Nuovi account creati nella Comunità Online di Scratch negli ultimi 5 anni.",
|
||||
"annualReport.reachGlobalCommunity": "La Nostra Comunità Globale",
|
||||
"annualReport.reachMapBlurb": "Account totali registrati nella Comunità Online di Scratch dal lancio di Scratch fino alla fine del 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "in scala logaritmica",
|
||||
"annualReport.reachTranslationTitle": "Scratch è Tradotto in più di 60 Lingue",
|
||||
"annualReport.reachTranslationBlurb": "Grazie a traduttori volontari provenienti da tutto il mondo.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr è un ambiente per l'introduzione alla programmazione che consente ai bambini (5-7 anni) di creare le proprie storie e giochi interattivi.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Scaricamenti Dalla data del Lancio nel 2014",
|
||||
"annualReport.initiativesTitle": "Iniziative",
|
||||
"annualReport.initiativesDescription": "Il lavoro alla Scratch Foundation si focalizza su tre aree strategiche: strumenti creativi, comunità e scuole. Ogni area mette in luce l'importanza della voce e dei bisogni dei ragazzi sottorappresentati nel mondo della computazione creativa e mira a supportare i ragazzi di ambienti e culture diverse.",
|
||||
"annualReport.equity": "Equità",
|
||||
"annualReport.globalStrategy": "Strategia Globale",
|
||||
"annualReport.toolsTitle": "Strumenti Creativi",
|
||||
"annualReport.toolsIntro": "Sperimentiamo e innoviamo in continuazione con nuove tecnologie e nuovi design — sempre tesi a fornire ai ragazzi new modi di creare, collaborare e apprendere.",
|
||||
"annualReport.toolsSpotlight": "Strumenti Creativi — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Lancio di Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Abbiamo progetto Scratch 3.0 per espandere le possibilità di creazione con Scratch rispetto a come, a cosa e a dove i ragazzi possono creare. Rilasciato all'inizio del 2019, Scratch 3 ha portato ad un incredibile incremento di attività nella comunità di Scratch, con un numero di progetti — e una maggiore varietà di progetti — come non si erano mai visti.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 include una libreria di estensioni — gruppi aggiuntivi di blocchi che aumentano le capacità di Scratch. Alcune estensioni danno accesso a servizi web, altre ampliano le possibilità di programmazione, altre ancora permettono di collegare Scratch con dispositivi fisici come motori e sensori.",
|
||||
"annualReport.toolsTexttoSpeech": "Da Testo a Voce",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Con l'estensione da Testo a Voce i ragazzi possono programmare i loro personaggi di Scratch in modo che parlino ad alta voce usando una varietà di voci diverse.",
|
||||
"annualReport.toolsNumProjects": "Più di 330.000",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} progetti del 2019 hanno usato l'estensione da Testo a Voce",
|
||||
"annualReport.toolsMostPopular": "Più Popolari",
|
||||
"annualReport.toolsTexttoSpeechPopular": "Nuove Estensioni di Scratch {mostPopular} tra la comunità. ",
|
||||
"annualReport.toolsCollabAWS": "Collaborazione con Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduci",
|
||||
"annualReport.toolsTranslateIntro": "Con l'estensione Traduci, costruita attorno alla API di Google Traduttore, i ragazzi possono incorporare la traduzione automatica nei loro progetti, fornendo così supporto per lo studio delle lingue e la comunicazione globale.",
|
||||
"annualReport.toolsNumLanguages": "Più di 50",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} lingue tradotte dalll'estensione",
|
||||
"annualReport.toolsSupportsLiteracy": "Supporta la Conoscenza",
|
||||
"annualReport.toolsCSandLanguageArts": "dell'informatica e dei linguaggi dell'arte",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaborazione con Google",
|
||||
"annualReport.toolsPhysicalWorld": "Collegamenti al Mondo Fisico",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Gli studenti possono creare robot che danzano, sculture interattive ed esperimenti di raccolta di informazioni usando Scratch con i set robotici LEGO. Il nuovo set di espansione LEGO Education SPIKE Prime offre un'app basata su Scratch. In aggiunta sono disponibili estensioni di Scratch {mindstormsLink} e {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaborazione con LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutorial Video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduce una varietà di tutorial video per aiutare i più giovani ad iniziare con Scratch. I tutorial sono aperti e progettati per incoraggiare gli studenti a sperimentare seguendo i propri interessi e ad esprimere le loro idee.",
|
||||
"annualReport.toolsNumTutorials": "25 nuovi tutorial",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} disponibili in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 milioni",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} di visualizzazioni nel 2019",
|
||||
"annualReport.toolsApp": "L'app di Scratch Supporta l'Apprendimento Offline",
|
||||
"annualReport.toolsDownloadLink": "app scaricabile",
|
||||
"annualReport.toolsRaspberryLink": "Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Nel corso del 2019, il Team di Scratch ha rilasciato Scratch 3.0 come {downloadableLink} per l'uso su diverse piattaforme che includono Windows, MacOS, ChromeOS e i tablet Android. In aggiunta la Raspberry Pi Foundation la rilasciato Scratch 3.0 per {raspberryLink}. Queste versioni scaricabili sono importanti in special modo per i milioni di utenti provenienti da aree dove la connessione internet non è disponibile o non risulta stabile.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi a Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Per evidenziare cosa possono fare i ragazzi con Scratch 3.0 abbiamo collaborato con Cartoon Network per creare un video il cui protagonista è Abhi, un membro 12enne della comunità di Scratch che ama creare animazioni e giochi. Nel video Abhi incontra Ian Jones-Quartey, creatore di OK K.O. e altri cartoni di Cartoon Network. Abhi mostra a Ian le funzioni più importanti della nuova versione di Scratch e insieme disegnano e programmano un'animazione di un personaggio di Cartoon Network che salta su e giù.",
|
||||
"annualReport.toolsAbhiQuote": "Quello che preferisco di Scratch è la comunità perché sono gentili con me e mi aiutano. Ecco perché sono sempre molto felice di condividere ogni progetto che creo.",
|
||||
"annualReport.communityTitle": "Comunità",
|
||||
"annualReport.communityIntro": "La comunità online di Scratch è sempre stata una parte importante dell'esperienza di usare Scratch in quanto fornisce ai ragazzi opportunità di collaborare e condividere e di aiutarsi gli uni con gli altri.",
|
||||
"annualReport.communitySpotlight": "Comunità — Spotlight Story",
|
||||
"annualReport.communityTeam": "Il Team della Comunità di Scratch",
|
||||
"annualReport.communityTeamIntro1": "Quando gli viene chiesto perché usano Scratch, molti membri della comunità sottolineano l'importanza della comunità online che li motiva a continuare a partecipare fornendo uno spazio in cui possono esprimere la loro creatività, fare amicizia, ricevere del feedback, ottenere nuove idee e imparare nuove abilità. Molti membri della comunità di Scratch apprezzano la comunità come luogo sicuro e accogliente dove entrare in contatto con gli altri, condividere e imparare gli uni dagli altri.",
|
||||
"annualReport.communityTeamIntro2": "Con 40.000 nuovi progetti e 400.000 nuovi commenti aggiunti ogni giorno alla comunità online di Scratch, in che modo si riesce ad assicurare che la comunità resti un luogo sicuro e amichevole pur continuando a supportare e incoraggiare la possibilità di esprimersi in modo creativo? Il nostro Team della Comunità, che include alcuni membri full-time dello staff oltre a una rete di moderatori, porta avanti questo compito importantissimo. Sono due le dimensioni chiave del lavoro del Team: la moderazione e il coinvolgimento della comunità.",
|
||||
"annualReport.communityModerationTitle": "Moderazione della Comunità",
|
||||
"annualReport.communityModerationInfo": "Quando i ragazzi entrano a far parte della comunità di Scratch accettano di seguire le Linee Guida della Comunità, che sono state pensate per fare in modo che Scratch resti un luogo sicuro e di supporto per i giovani da qualunque ambiente provengano. Il Team della Comunità usa una varietà di strumenti e strategie per incoraggiare una corretta cittadinanza digitale e mantenere un ambiente positivo in cui i membri della comunità possano creare. I filtri automatici prevengono che informazioni private vengano condivise o che contenuto inappropriato venga postato. Chiunque può segnalare contenuti che ritiene violino le Linee Guida della Comunità.",
|
||||
"annualReport.communityGuidelinesTitle": "Linee Guida della Comunità",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch dà il benvenuto a persone di tutte le età, razze, etnie, religioni, capacità, orientamento sessuale e identità di genere.",
|
||||
"annualReport.communityGuidelinesRespect": "Sii rispettoso.",
|
||||
"annualReport.communityGuidelinesShare": "Condividi.",
|
||||
"annualReport.communityGuidelinesHonest": "Sii onesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Sii costruttivo.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Non condividere le tue informazioni personali.",
|
||||
"annualReport.communityGuidelinesFriendly": "Aiutaci a mantenere il sito un luogo amichevole.",
|
||||
"annualReport.communityEngagementTitle": "Impegno nella Comunità",
|
||||
"annualReport.storySwap": "Scambio di Storie",
|
||||
"annualReport.communityEngagementInfo": "Un altro ruolo importante del Team della Comunità è quello di evidenziare e sviluppare opportunità per i più giovani di esprimere le proprie idee e impegnarsi in maniera positiva. Il team mette in primo piano progetti e gallerie dei membri della comunità in modo che servano come ispirazione. Inoltre crea regolarmente gli Studio di Progettazione di Scratch per incoraggiare attività creative. Ogni estate il team organizza un Campo online di Scratch: il tema nel 2019 è stato {storySwapLink} e i membri della comunità hanno realizzato progetti costruendo ciascuno sulle storie degli altri.",
|
||||
"annualReport.communitySDSTitle": "Studi di Progettazione di Scratch",
|
||||
"annualReport.communitySDSInfo": "Alcuni Studi di Progettazione di Scratch del 2019:",
|
||||
"annualReport.communityDayintheLife": "Un Giorno nella Vita",
|
||||
"annualReport.communityDayintheLifeInfo": "Crea un progetto riguardante un giorno nella vita di qualcosa",
|
||||
"annualReport.communityYear3000": "Anno 3000",
|
||||
"annualReport.communityYear3000Info": "Come potrebbe essere la vita nell'anno 3000?",
|
||||
"annualReport.communityBounce": "Rimbalza",
|
||||
"annualReport.communityBounceInfo": "Crea un progetto che riguarda rimbalzare e saltare. ",
|
||||
"annualReport.communityMonochromatic": "Monocromatico",
|
||||
"annualReport.communityMonochromaticInfo": "Come apparirebbero le cose se esistesse un solo colore?",
|
||||
"annualReport.communityQuotes": "Comunità — Citazioni",
|
||||
"annualReport.communityQuote1": "Mi sono iscritto a Scratch quando avevo 11 anni e tutte le cose che ho imparato usando la piattaforma e interagendo con la comunità sono state davvero una parte importantissima della mia crescita.",
|
||||
"annualReport.communityQuote2": "Scratch mi ha permesso di fare da casa cose come \n- Rispettare le altre persone e i loro progetti\n- Farmi degli amici\n- Sentire che non sono solo durante questa quarantena\n....e molto altro, quindi voglio dire \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Faccio parte di Scratch da 2 anni e e stata una di quelle esperienze che ti cambiano la vita! Ho imparato moltissime cose nuove come programmare, a comportarmi correttamente online e anche a creare arte!",
|
||||
"annualReport.communityQuote4": "Scratch è stato il mio hobby favorito in prima media. Mi ha insegnato senza che me ne accorgessi la logica Booleana, l'ordine degli operatori e le espressioni matematiche annidate—per non dire della programmazione stessa.",
|
||||
"annualReport.studio": "galleria",
|
||||
"annualReport.communityBLMIntro": "Mentre le proteste razziali infiammavano gli Stati Uniti dopo le tragiche uccisioni di George Floyd, Breonna Taylor, Ahmaud Arbery e altri all'inizio del 2020, molti giovani hanno usato Scratch per esprimere il loro supporto al movimento Black Lives Matter, creando progetti e postando commenti per far sentire la propria voce contro il razzismo e la violenza della polizia. In una {BLMStudioLink} in primo piano nella home page di Scratch, i membri della comunità hanno aggiunto centinaia di progetti e migliaia di commenti. Il Team della Comunità di Scratch è stato attivamente coinvolto nel supportare i membri della comunità durante questi momenti traumatici e per assicurare che tutti i progetti e le conversazioni fossero rispettose.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Pensiamo che i giovani siano gli agenti del cambiamento.",
|
||||
"annualReport.communityChangeInfo": "Ci impegniamo a lavorare con loro e con gli educatori e le famiglie che li supportano per assicurare che sviluppino le proprie capacità, la loro motivazione e la confidenza di cui avranno bisogno per vivere delle vite piene e per portare cambiamenti significativi alla società.",
|
||||
"annualReport.watchVideo": "Guarda il Video",
|
||||
"annualReport.schoolsTitle": "Scuole",
|
||||
"annualReport.schoolsIntro": "Mettiamo a disposizione programmi e risorse per supportare gli insegnamenti e gli studenti nelle scuole di tutto il mondo, progettati per raggiungere l'uguaglianza nelle esperienze di informatica creativa basate su progetti, passione, supporti dei pari e gioco.",
|
||||
"annualReport.schoolsSpotlight": "Scuole — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Informatica Creativa nelle Scuole Pubbliche di Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "NEL 2019, grazie a fondi offerti da Google.org, il Team di Scratch si è associato con SocialWorks, CS4ALL Chicago e le Scuole Pubbliche di Chicago per supportare sette scuole elementari della zona sud di Chicago quando queste hanno lanciato un'iniziativa per incorporare l'informatica creativa nei loro curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "Come parte di questa iniziativa, centinaia di studenti si sono immaginati e disegnati cone supereroi dei loro videogiochi. Hanno dato vita a queste idee in un progetto collaborativo di Scratch chiamato SuperMe. Il musicista Chance the Rapper, eroe locale di Chicago e vincitore di un Grammy Award, fu così ispirato dal lavoro degli studenti che lo rese videogioco ufficiale della sua canzone più famosa “I Love You So Much” condividendolo con tutto il mondo.",
|
||||
"annualReport.familyCreativeNightsHeader": "Notti di Coding Creativo con la Famiglia",
|
||||
"annualReport.familyCreativeNightsDescription": "Una chiave del successo di questa iniziativa fu quella di mettere in collegamento studenti, famiglie, insegnanti e altri membri della comunità attraverso Notti di Coding Creativo con la Famiglia. Questi eventi hanno coinvolto centinaia di persone di tutte le età—dai più piccoli fino ai nonni—in attività che hanno unito il coding all'arte, alla danza e alla musica. Questi eventi hanno rafforzato le connessioni tra casa e scuola, riconoscendo l'importante ruolo delle famiglie nell'ispirare e supportare l'apprendimento dei ragazzi.",
|
||||
"annualReport.familyNightsPhotoCredit": "Foto di Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investire nello Sviluppo Professionale degli Insegnanti",
|
||||
"annualReport.teacherPDDescription": "Gli insegnanti delle scuole che hanno preso parte all'iniziativa si sono riuniti in workshop orientati allo sviluppo professionale facendo esperienza in prima persona nella creazione di progetti Scratch e nel trovare modi significativi di usare Scratch per supportare l'apprendimento degli studenti in tutto il curriculum. ",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, educatore esperto di Ambienti Digitali per l'Educazione",
|
||||
"annualReport.teacherPDQuote": "Ciò che mi ha sorpreso di più è stata la collaborazione che è risultata dall'uso di Scratch nella mia classe. Spesso sono stati gli studenti che hanno scoperto qualcosa nella piattaforma Scratch, me l'hanno mostrata e l'hanno poi diffusa nella classe.",
|
||||
"annualReport.extendingReachHeader": "Estendere la portata",
|
||||
"annualReport.extendingReachDescription": "Per espandere la portata di questa collaborazione, CS4ALL Chicago ha usato il modello delle Notti del Coding Creativo con la Famiglia e lo ha reso disponibile a tutte le Scuole Pubbliche di Chicago. Google CS First ha prodotto guide {codeYourHeroLink} per gli studenti e gli insegnanti disponibili gratuitamente in Inglese e in Spagnolo.",
|
||||
"annualReport.codeYourHero": "Codifica il Tuo Eroe",
|
||||
"annualReport.inTheNewsHeader": "Nelle News",
|
||||
"annualReport.chicagoSunTimesArticle": "Articolo del Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Articolo di Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Conferenze Scratch intorno al Mondo",
|
||||
"annualReport.conferencesIntro": "Nel 2008 il Team di Scratch ha organizzato la prima Scratch conference al MIT, riunendo educatori, ricercatori e sviluppatori nella condivisione di idee ed esperienze sull'uso di Scratch per supportare l'apprendimento creativo. Da allora il Team di Scratch ha organizzato e ospitato al MIT una Scratch conference ogni due anni. In aggiunta i membri della comunità globale di Scratch hanno organizzato e ospitato più di una dozzina di conferenze—estendendosi oltre gli oceani, i continenti, le culture e le lingue.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto di {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "America Latina",
|
||||
"annualReport.conferencesLatinAmericaDescription": "A Maggio 2019 educatori da tutto il Cile e da altre aree dell'America Latina si sono riuniti a Santiago, in Cile, per la seconda conferenza {scratchAlSurLink}. A seguire, Scratch al Sur ha rilasciato la {spanishVersionLink} della guida {creativeComputingCurriculumLink} sviluppata dal Creative Computing group della Graduate School of Education di Harvard.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "versione in spagnolo",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto fornite da {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "Ad Agosto 2019 la Raspberry Pi Foundation ha organizzato la quarta {scratchConferenceEuropeLink} tenuta in Inghilterra a Cambridge. La conferenza ha riunito educatori formali e informali provenienti da più di 25 nazioni per laboratori, presentazioni e dimostrazioni tenuti da studenti, educatori, ricercatori e comunità locali.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto fornite da {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "Ad Ottobre 2019 la prima {scratchAfricaConferenceLink} si è tenuto a Nairobi, in Kenya, riunendo più di 250 educatori e studenti da tutta l'Africa per condividere lezioni, per potenziare i giovani e celebrare i risultati ottenuti dal coding creativo. Durante la conferenza il Team di Scratch ha lanciato la versione Swahili di Scratch, disponibile sia online che offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto di {photoCredit}",
|
||||
"annualReport.financialsTitle": "Aspetti finanziari - 2019",
|
||||
"annualReport.financialsButton": "Rendiconto Finanziario 2019",
|
||||
"annualReport.financialsFutureYears": "Nota: Gli aspetti finanziari in futuro saranno significativamente diversi in quanto lo staff di Scratch è ora passato dal MIT alla Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Grazie ai Nostri Sostenitori",
|
||||
"annualReport.supportersIntro": "Grazie ai nostri generosi sostenitori. Il vostro contributo ci ha aiutato ed espandere le opportunità dell'apprendimento creativo per i ragazzi di ogni età, provenienti da qualunque ambiente, da tutto il mondo.",
|
||||
"annualReport.supportersSpotlightTitle": "Donatori - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "Nel Maggio 2012 David Siegel ha preso parte allo Scratch Day tenuto al Media Lab del MIT con suo figlio Zach un membro attivo ed entusiasta della comunità di Scratcher. Guardando Zach e gli altri ragazzi usare Scratch per programmare giochi, animazioni e creature robotiche David ha visto quanto grande potesse essere il potenziale di Scratch nell'aiutare i ragazzi sia ad acquisire le abilità pratica del coding che a svilupparsi come pensatori computazionali.",
|
||||
"annualReport.supportersSFEDescription2": "David conosce personalmente l'importanza del pensiero computazionale in quanto la sua carriera come informatico e imprenditore è plasmata da quella stessa curiosità che Scratch aiuta ogni giorno i più giovani ad esplorare. E' lo stesso istinto di esplorazione che lo ha spinto a studiare informatica a Princeton e a prendere un PhD completato all'Artificial Intelligence Lab del MIT. Nel 2001 è stato uno dei fondatori di Two Sigma, che è cresciuta fino a diventare un leader mondiale nell'applicazione di tecniche di intelligenza artificiale alla gestione degli investimenti.",
|
||||
"annualReport.supportersSFEDescription3": "Nel 2011 David ha poi fondato Siegel Family Endowment (SFE) per supportare le organizzazione che lavorano per aiutare le persone ad adattarsi alle sfide poste dalle nuove tecnologie e a capire e ad adattarsi alla spaccatura che la tecnologia ha portato in ogni settore. E' anche un cofondatore della Scratch Foundation, ed è un grande sostenitore della missione dell'organizzazione di mantenere Scratch gratuito e accessibile per gli studenti di tutto il mondo.",
|
||||
"annualReport.supportersCoFounder": "Co-Fondatore e Co-Chairman",
|
||||
"annualReport.supportersQuote": "Assicurare che Scratch rimanga gratuito e accessibile ovunque per i ragazzi è uno dei modi più potenti con i quali possiamo aiutare i giovani ad impegnarsi e a crescere in un mondo sempre più digitale. Supportare Scratch è ancora più importante oggi che in passato. ",
|
||||
"annualReport.supportersThankYou": "Grazie ai nostri sostenitori",
|
||||
"annualReport.supportersAllDescription": "La nostra missione è fornire a tutti i ragazzi, da qualunque ambiente provengano, l'opportunità di immaginare, creare e condividere attraverso le nuove tecnologie. Vogliamo ringraziare tutti i sostenitori di Scratch che, da quando abbiamo iniziato a lavorare su Scratch nel 2002, ci hanno aiutato a creare una fantastica esperienza di apprendimento per milioni di giovani di tutto il mondo. La lista seguente è basata sulle donazioni a Scratch cumulative (sia al MIT che alla Scratch Foundation) fino al 31 Dicembre 2019. ",
|
||||
"annualReport.supportersFoundingDescription": "Siamo davvero grati ai nostri Partner Fondatori che ci hanno supportato sin dai primi giorni di Scratch donando in varie forme una cifra cumulativa superiore ai 10.000.000$.",
|
||||
"annualReport.supportersFoundingTitle": "Partner Fondatori",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "Sostenitori in altre forme",
|
||||
"annualReport.leadershipTitle": "Il nostro Team",
|
||||
"annualReport.leadershipBoard": "Il Consiglio di Amministrazione",
|
||||
"annualReport.leadershipChair": "Il Presidente",
|
||||
"annualReport.leadershipProfessor": "Professore di Ricerca sull'Apprendimento",
|
||||
"annualReport.leadershipViceChair": "Il Vice Presidente",
|
||||
"annualReport.leadershipBoardMember": "I Membri del Consiglio di Amministrazione",
|
||||
"annualReport.leadershipPresidentCEO": "Presidente e CEO",
|
||||
"annualReport.leadershipFormerPresident": "Precedente Presidente",
|
||||
"annualReport.leadershipFounderCEO": "Fondatore e CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Precedente Chair e CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Segretario & Tesoriere del Consiglio di Amnistrazione",
|
||||
"annualReport.leadershipBoardSecretary": "Segretario del Consiglio di Amministrazione",
|
||||
"annualReport.leadershipBoardTreasurer": "Tesoriere del Consiglio di Amministrazione",
|
||||
"annualReport.leadershipScratchTeam": "Il Team di Scratch",
|
||||
"annualReport.leadershipInterim": "Direttore Esecutivo ad-interim",
|
||||
"annualReport.donateTitle": "Sostienici",
|
||||
"annualReport.donateMessage": "Il tuo supporto ci permette di rendere Scratch gratuito per tutti, di mantenere i nostri server attivi e, in modo più importante, ci permette di offrire ai ragazzi di tutto il mondo un'opportunità per immaginare, creare e condividere.\nGrazie!",
|
||||
"annualReport.donateButton": "Dona"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "メッセージ",
|
||||
"annualReport.subnavMission": "ミッション",
|
||||
"annualReport.subnavMilestones": "マイルストーン",
|
||||
"annualReport.subnavReach": "普及活動",
|
||||
"annualReport.subnavInitiatives": "取り組み",
|
||||
"annualReport.subnavFinancials": "財務報告",
|
||||
"annualReport.subnavSupporters": "サポーター",
|
||||
"annualReport.subnavTeam": "チーム",
|
||||
"annualReport.subnavDonate": "きふ",
|
||||
"annualReport.mastheadYear": "2019年 年次報告書",
|
||||
"annualReport.mastheadTitle": "創造的学習の世界を育む",
|
||||
"annualReport.messageTitle": "Scratchチームからのメッセージ",
|
||||
"annualReport.messageP1": "2019年はScratchにとって素晴らしい進歩の年でした。私たちはScratchの最新の世代であるScratch3.0の公開を開始しました。それは子供たちの創造性に火を点け、さまざまな興味とバックグランドを持った子供たちを引きつけるようデザインされたものです。年末にはMITからScratch財団の新ホームオフィスへ移転式典を行いました。そこはボストンのサウスステーション近くの遊び心ある1階のスペースです。年間を通してScratchコミュニティは繁栄と成長を続けました(2019年にScratchでプロジェクトを作成した若者は2000万人以上で前年比48%増となりました)。",
|
||||
"annualReport.messageP2": "新型コロナウイルス感染症のパンデミックにより学校が閉鎖となったため、2020年はScratchの影響と重要性に焦点が当たりました。家に閉じ込められた若者たちが創造的に表現しお互いつながりあおうとScratchに目を向けたため、Scratchオンラインコミュニティ上での活動が倍以上に増えました。また、Scratcherはブラック・ライヴズ・マターを始めとする人種的な正義や平等を求める運動にも積極的に参加しており、意識を広め変化を求めるためのアニメーションのプロジェクトやスタジオを制作しています。",
|
||||
"annualReport.messageP3": "2007年にScratchを発表した時から、私たちは常にScratchを単なるプログラミング言語ではないと考えてきました。Scratchは、あらゆる背景を持つすべての若者に、物言う力を成長させ、自分たちのアイデアを表現し、お互いに創造する機会を提供しています。創造性、コラボレーション、思いやり、優しさをもって最近の社会的課題に対応してきたScratcherたちの姿を見るのが、私たちは大好きです。",
|
||||
"annualReport.messageP4": "この年次報告書では、Scratchの使命、計画、影響力、普及についての詳細を、幅広い多様性を持つ世界中の若者のために、Scratchがどうやって学校や生活の中で学びの機会を広げているかを実例を挙げながら共有します。",
|
||||
"annualReport.messageP5": "私たちは、今日、若者がScratchを使って創作し学んでいることを誇りに思っており、今後もより多くの若者に機会を提供していきたいと考えています。",
|
||||
"annualReport.messageSignature": "— Scratchチーム",
|
||||
"annualReport.covidResponseTitle": "新型コロナウイルス感染症への対応",
|
||||
"annualReport.covidResponseP1": "新型コロナウイルスのパンデミックに入って数ヶ月経った中、この年次報告書を書いています。2020年3月中旬以降、Scratchオフィスが閉鎖されている中、パンデミックによって生活を乱されている世界中の子どもたちや教育者を支援するために、Scratchチームのメンバーは自宅から積極的に活動しています。",
|
||||
"annualReport.covidResponseP2": "3月17日、私たちは、自宅でScratchを使った創造的な学習活動に取り組むためのアイデアを子供たち、家族、教育者に提供するために、#ScratchAtHomeイニシアチブを立ち上げました。ビデオチュートリアルやその他の教材を{scratchAtHomeLink}に追加し続けていきます。",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome ページ",
|
||||
"annualReport.covidResponseP3": "{scratchCommunityLink}での活動は昨年の2倍以上に増加しています。パンデミックの中でもScratcherたちは他の人々を支援し激励するためのプロジェクトを創作し共有しています。—自宅でエクササイズするためのアイデア、健康を維持するためのヒント、お互いを元気づけるためのユーモア、エッセンシャルワーカーへの感謝などのアイデアを提案するプロジェクトやスタジオです。",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch オンラインコミュニティー",
|
||||
"annualReport.missionTitle": "私たちの使命",
|
||||
"annualReport.missionSubtitle": "私たちの使命は、あらゆる背景を持つすべての子どもたちが新しいテクノロジーを使って想像し、創造し、コラボレーションする機会を提供することです。 — そうすることで子供たちは明日の世界を形作ることができます。",
|
||||
"annualReport.missionP1": "教育的な正義(教育機会確保)から最も遠い子供たち、家庭、教育者を支援する取り組みやアプローチに特に重点を置いて、私たちは仕事のあらゆる面で公平性を優先させることに取り組んでいます。",
|
||||
"annualReport.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること(今日の社会のすべての人にとって不可欠なスキル)を可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
|
||||
"annualReport.missionP3": "新しいテクノロジー、アクティビティおよび学習教材を開発する際、私たちは{fourPsItalics}と呼ばれる原則を手引きとしています。",
|
||||
"annualReport.fourPs": "創造的学習の4つのP",
|
||||
"annualReport.missionProjectsTitle": "さくひん",
|
||||
"annualReport.missionPeersTitle": "ピア(Peers)",
|
||||
"annualReport.missionPassionTitle": "パッション(Passion)",
|
||||
"annualReport.missionPlayTitle": "さいせい",
|
||||
"annualReport.missionProjectsDescription": "デザインしたり、創作したり、創造的な表現することに子供たちを関与させる\n ",
|
||||
"annualReport.missionPeersDescription": "コラボレーションし、共有し、リミックスし、メンタリングする中で子供たちをサポートします",
|
||||
"annualReport.missionPassionDescription": "子どもたち自身の興味のあることを行い、本人にとって意義のあるプロジェクトに取り組む",
|
||||
"annualReport.missionPlayDescription": "いじり回し、実験し、繰り返すことを子供たちに奨励します",
|
||||
"annualReport.milestonesTitle": "マイルストーン",
|
||||
"annualReport.milestonesDescription": "ここでは、Scratchの歴史と世界中のScratchコミュニティにおける主な出来事と実績を紹介します。",
|
||||
"annualReport.milestones2003Message": "アメリカ国立科学財団の助成金を得てScratchの開発を開始",
|
||||
"annualReport.milestones2004Message": "コンピュータ・クラブハウス・ティーンサミットで初めてのScratchワークショップを開催",
|
||||
"annualReport.milestones2007Message": "Scratchのプログラミング言語とオンラインコミュニティをリリース",
|
||||
"annualReport.milestones2008Message": "教育関係者や開発者向けの初めてのScratchカンファレンスの開催",
|
||||
"annualReport.milestones2009Message1.4": "Scratch 1.4がリリースされ、40以上の言語に翻訳",
|
||||
"annualReport.milestones2009MessageScratchDay": "子供たちと家族を対象とした初めてのScratch Dayイベントを開催",
|
||||
"annualReport.milestones2010Message": "Scratchオンラインコミュニティのメンバーが100万人突破",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn財団を設立 (後のScratch財団)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0のリリース、新たなコラボレーションの可能性を提供",
|
||||
"annualReport.milestones2014Message": "5歳から7歳までの低年齢の子供向けにScratchJrをリリース",
|
||||
"annualReport.milestones2016Message": "Scratchオンラインコミュニティのメンバーが1000万人突破",
|
||||
"annualReport.milestones2017Message": "Scratch Dayのイベントが60か国、1100個に到達",
|
||||
"annualReport.milestones2019MessageScratch3": "Scratch 3.0のリリースし、子供たちがコードで創作できることを拡大",
|
||||
"annualReport.milestones2019MessageMove": "ScratchチームがMITからScratch財団の中に移転",
|
||||
"annualReport.reachTitle": "世界の子供たちへの普及",
|
||||
"annualReport.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
|
||||
"annualReport.reachMillion": "00万",
|
||||
"annualReport.reach170million": "1億70{million}",
|
||||
"annualReport.reach60million": "6{million}",
|
||||
"annualReport.reach20million": "20{million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "ユニークな訪問数",
|
||||
"annualReport.reachProjectsCreated": "作成されたプロジェクト数",
|
||||
"annualReport.reachProjectCreators": "プロジェクトの作成者数",
|
||||
"annualReport.reachComments": "オンラインコミュニティーに投稿されたコメント数",
|
||||
"annualReport.reachGrowthTitle": "コミュニティの成長",
|
||||
"annualReport.reachGrowthBlurb": "直近の5年間にScratchオンラインコミュニティで作成されたアカウント数。",
|
||||
"annualReport.reachGlobalCommunity": "グローバルコミュニティー",
|
||||
"annualReport.reachMapBlurb": "Scratchの公開から2019年までに登録されたScratch オンラインコミュニティの総アカウント数",
|
||||
"annualReport.reachMap20M": "2000万",
|
||||
"annualReport.reachMapLog": "濃度に対数スケールを使用",
|
||||
"annualReport.reachTranslationTitle": "Scratchは60以上の言語に翻訳",
|
||||
"annualReport.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJrは、低年齢(5-7歳)の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
|
||||
"annualReport.reach22million": "22{million}",
|
||||
"annualReport.reachDownloads": "2014年の公開からのダウンロード数",
|
||||
"annualReport.initiativesTitle": "取り組み",
|
||||
"annualReport.initiativesDescription": "Scratch財団は3つの戦略的分野を中心に活動しています:創造的な道具、コミュニティ、学校です。各分野では、創造的コンピューティングの中で過小評価されている子供たちの声とニーズを優先し、世界中の多様な環境や文化の中で子供たちの支援を模索しています。",
|
||||
"annualReport.equity": "公平さ",
|
||||
"annualReport.globalStrategy": "グローバル戦略",
|
||||
"annualReport.toolsTitle": "創造的な道具",
|
||||
"annualReport.toolsIntro": "私たちは絶えず新しいテクノロジーと新しいデザインを試し、取り入れています。 — 創造し、コラボレーションし、学ぶための新たな方法を子供たちに提供するよう常に努めています。",
|
||||
"annualReport.toolsSpotlight": "創造的な道具 — 注目のストーリー",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0の公開",
|
||||
"annualReport.toolsLaunchIntro1": "私たちは、子供たちがScratchでの作り方、作れる物、作れる場所を広げられるようScratch 3.0をデザインしました。2019年の初めにリリースされたScratch 3.0は、Scratchコミュニティでの活動の急増をもたらし、これまで以上により多くのプロジェクトーそしてより素敵でバラエティに富んだプロジェクトーを生み出しました。",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0には拡張機能ライブラリーがあります — それはScratchに新たな機能を追加するコーディング用ブロックを持った特別なコレクションです。いくつかの拡張機能はWebサービスやその他のソフトウェア機能へのアクセスを提供する一方、Scratchをモーターやセンサーのような物理世界のデバイスと接続する拡張機能もあります。",
|
||||
"annualReport.toolsTexttoSpeech": "音声合成拡張機能",
|
||||
"annualReport.toolsTexttoSpeechIntro": "音声合成拡張機能を使うと、子どもたちはさまざまな声でScratchのキャラクターをしゃべらせることができます。",
|
||||
"annualReport.toolsNumProjects": "330,000個以上",
|
||||
"annualReport.toolsTexttoSpeechProjects": "2019年、{numProjects}のプロジェクトが音声合成拡張機能を使いました。",
|
||||
"annualReport.toolsMostPopular": "最も人気な",
|
||||
"annualReport.toolsTexttoSpeechPopular": "コミュニティー内で{mostPopular}新しい拡張機能です。",
|
||||
"annualReport.toolsCollabAWS": "Amazon Web Serviceと協力して作りました。",
|
||||
"annualReport.toolsTranslate": "ほんやく",
|
||||
"annualReport.toolsTranslateIntro": "Google翻訳APIをもとにして作られた翻訳拡張機能を使うと、プロジェクトを自動で翻訳することができ、言語学習やグローバルコミュニケーションに役立ちます。",
|
||||
"annualReport.toolsNumLanguages": "50以上",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}の言語に対応",
|
||||
"annualReport.toolsSupportsLiteracy": "読み書き能力の向上を支援",
|
||||
"annualReport.toolsCSandLanguageArts": "コンピュータ科学と国語",
|
||||
"annualReport.toolsTranslateLiteracy": "{CSandLanguageArtsLink}全体の{supportsLiteracy}",
|
||||
"annualReport.toolsCollabGoogle": "Googleと協力して作りました。",
|
||||
"annualReport.toolsPhysicalWorld": "現実世界との接続",
|
||||
"annualReport.toolsMindstormsLink": "LEGO MINDSTORMS EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "生徒たちは、ScratchとLEGO Robotics Kitを連携させて、踊るロボットやインタラクティブな彫刻、データを収集する実験などができます。新登場のLEGO Education SPIKE Prime Setは、Scratchベースのアプリを利用しています。加えて、{mindstormsLink}や{weDoLink}用のScratch拡張機能が利用できます。",
|
||||
"annualReport.toolsCollabLEGO": "LEGO Educationとのコラボレーション",
|
||||
"annualReport.toolsVideoTutorials": "ビデオチュートリアル",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0では、子供たちがScratchを始めるのに役立つ多様なビデオチュートリアルが導入されました。チュートリアルはオープンエンドで、生徒が試したり興味に従って自身のアイデアを表現できるようにデザインされています。",
|
||||
"annualReport.toolsNumTutorials": "25個の新しいチュートリアル",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}が、Scratch 3.0で利用できます。",
|
||||
"annualReport.toolsNumViews": "2300万",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}回、2019年に閲覧されました。",
|
||||
"annualReport.toolsApp": "オフラインでの学習をScratchアプリでサポート",
|
||||
"annualReport.toolsDownloadLink": "ダウンロード可能なアプリ",
|
||||
"annualReport.toolsRaspberryLink": "Raspberry Pi 4用",
|
||||
"annualReport.toolsAppIntro": "2019年、ScratchチームはWindows、MacOS、ChromeOS、Androidタブレットなどの複数のプラットフォームで{downloadableLink}としてScratch 3.0をリリースしました。加えて、Raspberry Pi 財団は{raspberryLink}のScratch 3.0をリリースしました。ダウンロード版はインターネット接続が利用できなかったり、不安定な場所で学習する数百万人の利用者にとってはとても重要です。",
|
||||
"annualReport.toolsAbhiTitle": "AbhiさんがCartoon Networkを訪問",
|
||||
"annualReport.toolsAbhiIntro": "Scratch 3.0で子供たちができることにハイライトを当てるために、カートゥーン・ネットワークと協力して、アニメーションやゲームを作るのが大好きな12歳のScratcherのAbhiさんをフィーチャーした動画を作成しました。動画の中で、Abhiさんは、「OK K.O.! めざせヒーロー」などカートゥーン・ネットワークの番組の制作者であるIan Jones-Quarteyさんと会っています。AbhiさんはIanさんに新バージョンのScratchの主な機能を紹介し、一緒に彼らは上と下にジャンプするカートゥーンネットワークのキャラクターのアニメーションを描いて、プログラミングしています。",
|
||||
"annualReport.toolsAbhiQuote": "Scratchで私のお気に入りはコミュニティです。コミュニティは素敵で僕にとって助けになるからです。 だから、とにかく僕の夢の中にあるプロジェクトすべてを共有できることが嬉しいのです。",
|
||||
"annualReport.communityTitle": "コミュニティ",
|
||||
"annualReport.communityIntro": "Scratchオンラインコミュニティは、常にScratchの体験の重要な一部で、子供たちが共同で取り組み、共有し、互いにフィードバックを提供する機会を提供してきました。",
|
||||
"annualReport.communitySpotlight": "コミュニティ — 注目のストーリー",
|
||||
"annualReport.communityTeam": "Scratch コミュニティーチーム",
|
||||
"annualReport.communityTeamIntro1": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。",
|
||||
"annualReport.communityTeamIntro2": "Scratchのオンラインコミュニティでは、毎日、4万個の新しいプロジェクトと40万件の新しいコメントが寄せられていますが、どのようにしてコミュニティを安全でフレンドリーなものに保ちつつ、創造的な表現をサポートし、奨励することができるでしょう? コミュニティチーム(フルタイムのスタッフとモデレーター・ネットワークを含む)が、このエッセンシャル・ワークをリードしています。コミュニティチームの仕事には、モデレーターとコミュニティ・エンゲージメント(地域社会への社会貢献)の2つの重要な側面があります。",
|
||||
"annualReport.communityModerationTitle": "コミュニティーの運営",
|
||||
"annualReport.communityModerationInfo": "若者がScratchコミュニティに参加する際、一連のコミュニティガイドラインに従うことに同意することになります。ガイドラインは、Scratchをあらゆるバックグラウンドの若者にとって安全で支援的な場所に保つようにデザインされています。私たちのコミュニティチームは、さまざまなツールや戦略を使用して、良識あるデジタル市民を奨励し、Scratcherが創造するためのポジティブな環境を維持しています。自動化されたフィルターにより、個人情報の共有や不適切なコンテンツの投稿を防ぎ、誰でもコミュニティガイドラインに違反していると感じたコンテンツを報告できるようにしています。",
|
||||
"annualReport.communityGuidelinesTitle": "コミュニティーガイドライン",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchは、何歳であっても、どんな人種、民族であっても、能力に違いがあっても、どんな宗教を信じていても、どんな性的指向、性同一性を持っていても、すべての人々を歓迎します。",
|
||||
"annualReport.communityGuidelinesRespect": "敬意をしめそう。",
|
||||
"annualReport.communityGuidelinesShare": "共有すること。",
|
||||
"annualReport.communityGuidelinesHonest": "誠実であること。",
|
||||
"annualReport.communityGuidelinesConstructive": "建設的になろう。",
|
||||
"annualReport.communityGuidelinesPrivacy": "個人情報を公開しないこと。",
|
||||
"annualReport.communityGuidelinesFriendly": "サイトを心地よい場所にすること。",
|
||||
"annualReport.communityEngagementTitle": "コミュニティ・エンゲージメント(地域社会への社会貢献)",
|
||||
"annualReport.storySwap": "ストーリー交換",
|
||||
"annualReport.communityEngagementInfo": "コミュニティチームのもう一つの大きな役割は、若者が自分のアイデアを表現し、積極的に参加する機会にハイライトを当てて、そうした機会を作ることです。チームは、コミュニティメンバーからのインスピレーションの役に立つプロジェクトやスタジオを特集しています。創造的な活動を奨励するために定期的にScratchデザインスタジオを掲示しています。毎年夏には、チームは、オンラインでScratchキャンプを開催しています。2019年のテーマは{storySwapLink}で、Scratcherたちがお互いのストーリーの上に作り込んでいました。",
|
||||
"annualReport.communitySDSTitle": "Scratch デザインスタジオ",
|
||||
"annualReport.communitySDSInfo": "2019年のScratch デザインスタジオの一部:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "何かの生活の1日についてのプロジェクトの創作",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "西暦3000年の生活はどうなる?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "跳ねたり、ジャンプしたり、ぴょんぴょん、ホッピングするプロジェクトの創作",
|
||||
"annualReport.communityMonochromatic": "Monochromatic(モノクロ)",
|
||||
"annualReport.communityMonochromaticInfo": "色が1つしか無かったら、物事はどう見えますか?",
|
||||
"annualReport.communityQuotes": "コミュニティ — 引用",
|
||||
"annualReport.communityQuote1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。",
|
||||
"annualReport.communityQuote2": "Scratchは、私が家から次のような事をできるようにしてくれました。 \n- 人々とそのプロジェクトを尊重すること\n- 友達を作ること\n- この防疫の中でも私は一人ではないと感じること\n....そして、もっとたくさん、そう私は言いたいです。\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。",
|
||||
"annualReport.communityQuote4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。",
|
||||
"annualReport.studio": "スタジオ",
|
||||
"annualReport.communityBLMIntro": "2020年の初めにGeorge Floyd氏、Breonna Taylor氏、 Ahmaud Arbery氏などが悲劇的に殺害された後、人種差別的な反対運動が米国を席巻したため、多くの若者がブラック・ライヴズ・マター運動への支持を表明する方法としてScratchを使用しました。プロジェクトを作成し、人種差別や警察の暴力に反対する声をあげるコメントを投稿しています。 Scratchホームページに掲載されている {BLMStudioLink}に、Scratcherたちは数百のプロジェクトと数千のコメントに貢献しました。Scratchコミュニティチームは、トラウマ的な時期にScratcherたちをサポートし、すべてのプロジェクトと会話が尊重され続けるよう、積極的に関与しました。",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimationsによるアートワーク",
|
||||
"annualReport.communityChangeTitle": "私たちは若者を変革の担い手と見ています。",
|
||||
"annualReport.communityChangeInfo": "私たちは、若者が充実した生活に導き社会に有意義な変革をもたらすのに必要なスキル、モチベーション、自信を身に付けられるように、若者たちと彼ら/彼女らをサポートする教育者や家族と一緒に働くことを約束します。",
|
||||
"annualReport.watchVideo": "ビデオをみる",
|
||||
"annualReport.schoolsTitle": "学校",
|
||||
"annualReport.schoolsIntro": "私たちは、世界中の学校の教師や生徒をサポートするためのプログラムや教材を提供しており、4つのP(プロジェクト、パッション、ピア、プレイ)に基づいた創造的コンピューティングの体験の中で公平さを成し遂げるようデザインされています。",
|
||||
"annualReport.schoolsSpotlight": "学校 — 注目のストーリー",
|
||||
"annualReport.cpsProjectTitle": "シカゴ公立学校での創造的コンピューティング",
|
||||
"annualReport.cpsProjectIntroP1": "2019年、Google.orgからの資金提供を受けて、Scratchチームは、カリキュラムにクリエーティブ・コーディングを取り入れる取り組みを始めたように、シカゴのサウスサイドにある7つの小学校を支援するためにSocialWorks、CS4ALLシカゴ、シカゴ公立学校と提携しました。",
|
||||
"annualReport.cpsProjectIntroP2": "この取り組みの一環として、何百人もの生徒が、スーパーヒーローになった自分自身をイメージして描いたビデオゲームを創作しました。それらのアイデアをSuperMeと呼ばれるScratchの共同プロジェクトの中に実現させました。地元、シカゴのヒーローでありグラミー賞を受賞したミュージシャンのChance the Rapper氏は、生徒たちの作品に感銘を受け、その作品を彼のヒット曲の“I Love You So Much”のための公式ビデオゲームに指定し、世界に向けて発信しました。",
|
||||
"annualReport.familyCreativeNightsHeader": "ファミリー・クリエイティブ・コーディング・ナイト",
|
||||
"annualReport.familyCreativeNightsDescription": "この取り組みの成功の鍵は、ファミリー・クリエイティブ・コーディング・ナイトを通して、生徒、家族、教師、その他のコミュニティ・メンバーを結びつけることでした。これらのイベントには、あらゆる年齢層—幼児から祖父母まで—の何百人もの家族が集まり、コーディングとアート、ダンス、音楽を組み合わせたアクティビティを行いました。これらのイベントは、家庭と学校のつながりと子供たちの学びを刺激し支援する際の家族の役割の重要性の認識を高めました。",
|
||||
"annualReport.familyNightsPhotoCredit": "写真提供元: Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "教師に対する専門能力開発への投資",
|
||||
"annualReport.teacherPDDescription": "参加している小学校の教師が一堂に会して、Scratchプロジェクトの作成を身を以て体験し、カリキュラム全体で生徒の学習をサポートするためのScratchの有意義な使い方を見つけ出す専門能力開発ワークショップを行いました。",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, シカゴ公立学校の教員",
|
||||
"annualReport.teacherPDQuote": "私が最も驚いたことは、私の教室でScratchを使用することで備えた内在的なコラボレーションでした。多くの場合、生徒自身がScratchプラットフォームで何かを発見し、私に見せてくれます。その後、それを自分たちの間で広めていくのです。",
|
||||
"annualReport.extendingReachHeader": "裾野の拡大",
|
||||
"annualReport.extendingReachDescription": "このパートナーシップの裾野を拡大するために、CS4ALL シカゴはファミリー・クリエイティブ・コーディング・ナイトのモデルを確立し、シカゴのすべての公立学校で利用できるようにしました。Google CS First は、生徒と教師のための{codeYourHeroLink}ガイドを作成し、英語とスペイン語版を無料でオンラインで利用できるようにしました。",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "ニュース記事",
|
||||
"annualReport.chicagoSunTimesArticle": "シカゴ・サン・タイムズの記事",
|
||||
"annualReport.rollingStoneArticle": "ローリングストーンの記事",
|
||||
"annualReport.conferencesTitle": "世界中のScratchカンファレンス",
|
||||
"annualReport.conferencesIntro": "2008年、ScratchチームはMITで初めてのScratchカンファレンスを主催し、教育者、研究者、開発者が一堂に会し、創造的な学びを支援するためにScratchを使用するためのアイデアや経験を共有しました。それ以来、Scratchチームは2年ごとにMITでScratchカンファレンスを開催しています。さらに、グローバルなScratchコミュニティのメンバーは、海、大陸、文化、言語を超えて、たくさんのカンファレンスを主催してきました。",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch アフリカ カンファレンス、写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "ラテンアメリカ",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019年5月、チリのサンティアゴで2回目の {scratchAlSurLink}カンファレンスが開催され、チリをはじめとするラテンアメリカ各地の教育者が一堂に会しました。カンファレンスの後、Scratch al Surは、ハーバード大学教育大学院の創造的コンピューティンググループが開発した{spanishVersionLink}の {creativeComputingCurriculumLink}ガイドをリリースしました。",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "スペイン語版",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "ヨーロッパ",
|
||||
"annualReport.conferencesEuropeDescription": "2019年8月、Raspberry Pi財団はイギリスのケンブリッジで、第4回 {scratchConferenceEuropeLink}を開催しました。このカンファレンスでは、25カ国以上から公式の教育者と非公式の教育者が集まり、学生、教育者、研究者、コミュニティベースの組織によるハンズオンのワークショップ、プレゼンテーション、デモンストレーションが行われました。",
|
||||
"annualReport.conferencesEuropeImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "アフリカ",
|
||||
"annualReport.conferencesAfricaDescription": "2019年10月、ケニアのナイロビで第1回 {scratchAfricaConferenceLink} が開催され、アフリカ全土から250人以上の教育者や学生が集まり、レッスンを共有し、若者に力を与え、創造的コーディングの成果をお祝いしました。カンファレンスでは、オンラインとオフラインの両方で使用可能なスワヒリ語版Scratchを発表しました。",
|
||||
"annualReport.conferencesAfricaImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.financialsTitle": "財務報告 - 2019",
|
||||
"annualReport.financialsButton": "2019年監査済みの財務報告",
|
||||
"annualReport.financialsFutureYears": "注意: ScratchがMITからScratch財団へと移行したため、今後の財務状況は大きく変化する予定です。",
|
||||
"annualReport.supportersTitle": "サポーターへの感謝",
|
||||
"annualReport.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
|
||||
"annualReport.supportersSpotlightTitle": "寄付者 — 注目のストーリー",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "2012年5月、David Siegelは、アクティブで熱狂的なScratcherである息子のZachと一緒にMITメディアラボのScratch Dayに参加しました。Zachや他の子供たちがScratchを使って、自分自身のゲーム、アニメーション、ロボットの生き物をコードにしているのを見て、Davidは、Scratchが子供たちに実用的なコーディングスキルを身につけさせ、計算論的思考者として成長させるためにどれだけの可能性を秘めているかを見抜きました。",
|
||||
"annualReport.supportersSFEDescription2": "Davidは計算論的思考の重要性を直接、理解しており、コンピュータサイエンティスと起業家としての彼のキャリアは好奇心によって形作られました。その好奇心はScratchが若い学習者の日々の探求するに役立っているのと同じです。プリンストン大学でコンピュータサイエンスを学び、MITの人工知能研究所での研究に基づいて博士号を取得したのも同じ探索的本能です。2001年にはTwo Sigmaを共同設立し、機械学習とデータサイエンスを投資運用に応用する世界的なリーダーに成長しました。",
|
||||
"annualReport.supportersSFEDescription3": "2011年、DavidはSiegel Family Endowment(SFE)を設立し、人々が新しいテクノロジーの需要に適応するのを手助けしたり、テクノロジーがほぼすべてのセクターで引き起こしているパワフルな破壊的変革をよりよく理解し軽減するよう取り組でいる組織を支援しています。彼はScratch財団の共同設立者でもあり、世界中の学習者がScratchを無料で利用できるようにするという組織の使命を力強く擁護しています。",
|
||||
"annualReport.supportersCoFounder": "共同設立者兼共同会長",
|
||||
"annualReport.supportersQuote": "Scratchを世界中の子供たちが無料でどこにいても利用できるようにし続ける確かにすることは、最も影響を及ぼす方法の中の一つで、若い学習者がいよいよ進むデジタル化の世界に携わり成功するを手助け可能です。Scratchをサポートすることは、今まで以上に重要なことです。",
|
||||
"annualReport.supportersThankYou": "サポーターへの感謝",
|
||||
"annualReport.supportersAllDescription": "私たちの使命は、あらゆる背景を持つすべての子どもたちに、新しいテクノロジーを使って想像し、創造し、共有する機会を提供することです。2002年にScratchに取り組み始めて以来、世界中の何百万人もの若者のために素晴らしい学習体験を生み出すのを助けてくれたすべてのScratchサポーターに感謝します。以下のリストは、2019年12月31日までのScratchへの累積の寄付金額(MITとScratch財団の両方)に基づいています。",
|
||||
"annualReport.supportersFoundingDescription": "私たちは、Scratchの初期の頃から私たちをサポートしてくれた設立パートナーに特に感謝しており、それぞれのパートナーが様々な形で少なくとも$10,000,000 以上の累積のサポートを提供してくれています。",
|
||||
"annualReport.supportersFoundingTitle": "設立パートナー",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
|
||||
"annualReport.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
|
||||
"annualReport.supportersExplorationTitle": "探求サークル — $5,000以上",
|
||||
"annualReport.supportersInKindTitle": "現物の支援者",
|
||||
"annualReport.leadershipTitle": "わたしたちのチーム",
|
||||
"annualReport.leadershipBoard": "取締役会",
|
||||
"annualReport.leadershipChair": "会長",
|
||||
"annualReport.leadershipProfessor": "学習研究の教授",
|
||||
"annualReport.leadershipViceChair": "副会長",
|
||||
"annualReport.leadershipBoardMember": "ボードメンバー",
|
||||
"annualReport.leadershipPresidentCEO": "社長兼CEO",
|
||||
"annualReport.leadershipFormerPresident": "前社長",
|
||||
"annualReport.leadershipFounderCEO": "設立者兼CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "前会長兼CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
|
||||
"annualReport.leadershipBoardSecretary": "取締役会幹事",
|
||||
"annualReport.leadershipBoardTreasurer": "取締役会会計",
|
||||
"annualReport.leadershipScratchTeam": "Scratchチーム",
|
||||
"annualReport.leadershipInterim": "エグゼクティブディレクター(暫定)",
|
||||
"annualReport.donateTitle": "支援する",
|
||||
"annualReport.donateMessage": "皆様のご支援により、私たちがScratchをすべての人に無料で提供し、サーバーを稼働させ続けることを可能にしています。そして何よりも大切なことは、世界中の子供たちが想像し、創造し、共有する機会を提供することができるということです。ありがとうございます!",
|
||||
"annualReport.donateButton": "きふ"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "メッセージ",
|
||||
"annualReport.subnavMission": "使命",
|
||||
"annualReport.subnavMilestones": "マイルストーン",
|
||||
"annualReport.subnavReach": "普及活動",
|
||||
"annualReport.subnavInitiatives": "取り組み",
|
||||
"annualReport.subnavFinancials": "財務報告",
|
||||
"annualReport.subnavSupporters": "サポーター",
|
||||
"annualReport.subnavTeam": "チーム",
|
||||
"annualReport.subnavDonate": "寄付",
|
||||
"annualReport.mastheadYear": "2019年 年次報告書",
|
||||
"annualReport.mastheadTitle": "創造的学習の世界を育む",
|
||||
"annualReport.messageTitle": "Scratchチームからのメッセージ",
|
||||
"annualReport.messageP1": "2019年はScratchにとって素晴らしい進歩の年でした。私たちはScratchの最新の世代であるScratch3.0の公開を開始しました。それは子供たちの創造性に火を点け、さまざまな興味とバックグランドを持った子供たちを引きつけるようデザインされたものです。年末にはMITからScratch財団の新ホームオフィスへ移転式典を行いました。そこはボストンのサウスステーション近くの遊び心ある1階のスペースです。年間を通してScratchコミュニティは繁栄と成長を続けました(2019年にScratchでプロジェクトを作成した若者は2000万人以上で前年比48%増となりました)。",
|
||||
"annualReport.messageP2": "新型コロナウイルス感染症のパンデミックにより学校が閉鎖となったため、2020年はScratchの影響と重要性に焦点が当たりました。家に閉じ込められた若者たちが創造的に表現しお互いつながりあおうとScratchに目を向けたため、Scratchオンラインコミュニティ上での活動が倍以上に増えました。また、Scratcherはブラック・ライヴズ・マターを始めとする人種的な正義や平等を求める運動にも積極的に参加しており、意識を広め変化を求めるためのアニメーションのプロジェクトやスタジオを制作しています。",
|
||||
"annualReport.messageP3": "2007年にScratchを発表した時から、私たちは常にScratchを単なるプログラミング言語ではないと考えてきました。Scratchは、あらゆる背景を持つすべての若者に、物言う力を成長させ、自分たちのアイデアを表現し、お互いに創造する機会を提供しています。創造性、コラボレーション、思いやり、優しさをもって最近の社会的課題に対応してきたScratcherたちの姿を見るのが、私たちは大好きです。",
|
||||
"annualReport.messageP4": "この年次報告書では、Scratchの使命、計画、影響力、普及についての詳細を、幅広い多様性を持つ世界中の若者のために、Scratchがどうやって学校や生活の中で学びの機会を広げているかを実例を挙げながら共有します。",
|
||||
"annualReport.messageP5": "私たちは、今日、若者がScratchを使って創作し学んでいることを誇りに思っており、今後もより多くの若者に機会を提供していきたいと考えています。",
|
||||
"annualReport.messageSignature": "— Scratchチーム",
|
||||
"annualReport.covidResponseTitle": "新型コロナウイルス感染症への対応",
|
||||
"annualReport.covidResponseP1": "新型コロナウイルスのパンデミックに入って数ヶ月経った中、この年次報告書を書いています。2020年3月中旬以降、Scratchオフィスが閉鎖されている中、パンデミックによって生活を乱されている世界中の子どもたちや教育者を支援するために、Scratchチームのメンバーは自宅から積極的に活動しています。",
|
||||
"annualReport.covidResponseP2": "3月17日、私たちは、自宅でScratchを使った創造的な学習活動に取り組むためのアイデアを子供たち、家族、教育者に提供するために、#ScratchAtHomeイニシアチブを立ち上げました。ビデオチュートリアルやその他の教材を{scratchAtHomeLink}に追加し続けていきます。",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome ページ",
|
||||
"annualReport.covidResponseP3": "{scratchCommunityLink}での活動は昨年の2倍以上に増加しています。パンデミックの中でもScratcherたちは他の人々を支援し激励するためのプロジェクトを創作し共有しています。—自宅でエクササイズするためのアイデア、健康を維持するためのヒント、お互いを元気づけるためのユーモア、エッセンシャルワーカーへの感謝などのアイデアを提案するプロジェクトやスタジオです。",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch オンラインコミュニティー",
|
||||
"annualReport.missionTitle": "私たちの使命",
|
||||
"annualReport.missionSubtitle": "私たちの使命は、あらゆる背景を持つすべての子どもたちが新しいテクノロジーを使って想像し、創造し、コラボレーションする機会を提供することです。 — そうすることで子供たちは明日の世界を形作ることができます。",
|
||||
"annualReport.missionP1": "教育的な正義(教育機会確保)から最も遠い子供たち、家庭、教育者を支援する取り組みやアプローチに特に重点を置いて、私たちは仕事のあらゆる面で公平性を優先させることに取り組んでいます。",
|
||||
"annualReport.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること(今日の社会のすべての人にとって不可欠なスキル)を可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
|
||||
"annualReport.missionP3": "新しいテクノロジー、アクティビティおよび学習教材を開発する際、私たちは{fourPsItalics}と呼ばれる原則を手引きとしています。",
|
||||
"annualReport.fourPs": "創造的学習の4つのP",
|
||||
"annualReport.missionProjectsTitle": "プロジェクト(Projects)",
|
||||
"annualReport.missionPeersTitle": "ピア(Peers)",
|
||||
"annualReport.missionPassionTitle": "パッション(Passion)",
|
||||
"annualReport.missionPlayTitle": "プレイ(Play)",
|
||||
"annualReport.missionProjectsDescription": "デザインしたり、創作したり、創造的な表現することに子供たちを関与させる\n ",
|
||||
"annualReport.missionPeersDescription": "コラボレーションし、共有し、リミックスし、メンタリングする中で子供たちをサポートします",
|
||||
"annualReport.missionPassionDescription": "子どもたち自身の興味のあることを行い、本人にとって意義のあるプロジェクトに取り組む",
|
||||
"annualReport.missionPlayDescription": "いじり回し、実験し、繰り返すことを子供たちに奨励します",
|
||||
"annualReport.milestonesTitle": "マイルストーン",
|
||||
"annualReport.milestonesDescription": "ここでは、Scratchの歴史と世界中のScratchコミュニティにおける主な出来事と実績を紹介します。",
|
||||
"annualReport.milestones2003Message": "アメリカ国立科学財団の助成金を得てScratchの開発を開始",
|
||||
"annualReport.milestones2004Message": "コンピュータ・クラブハウス・ティーンサミットで初めてのScratchワークショップを開催",
|
||||
"annualReport.milestones2007Message": "Scratchのプログラミング言語とオンラインコミュニティをリリース",
|
||||
"annualReport.milestones2008Message": "教育関係者や開発者向けの初めてのScratchカンファレンスの開催",
|
||||
"annualReport.milestones2009Message1.4": "Scratch 1.4がリリースされ、40以上の言語に翻訳",
|
||||
"annualReport.milestones2009MessageScratchDay": "子供たちと家族を対象とした初めてのScratch Dayイベントを開催",
|
||||
"annualReport.milestones2010Message": "Scratchオンラインコミュニティのメンバーが100万人突破",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn財団を設立 (後のScratch財団)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0のリリース、新たなコラボレーションの可能性を提供",
|
||||
"annualReport.milestones2014Message": "5歳から7歳までの低年齢の子供向けにScratchJrをリリース",
|
||||
"annualReport.milestones2016Message": "Scratchオンラインコミュニティのメンバーが1000万人突破",
|
||||
"annualReport.milestones2017Message": "Scratch Dayのイベントが60か国、1100個に到達",
|
||||
"annualReport.milestones2019MessageScratch3": "Scratch 3.0のリリースし、子供たちがコードで創作できることを拡大",
|
||||
"annualReport.milestones2019MessageMove": "ScratchチームがMITからScratch財団の中に移転",
|
||||
"annualReport.reachTitle": "世界の子供たちへの普及",
|
||||
"annualReport.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
|
||||
"annualReport.reachMillion": "千万",
|
||||
"annualReport.reach170million": "1億70{million}",
|
||||
"annualReport.reach60million": "6{million}",
|
||||
"annualReport.reach20million": "20{million}",
|
||||
"annualReport.reach48million": "48{million}",
|
||||
"annualReport.reachUniqueVisitors": "ユニークな訪問数",
|
||||
"annualReport.reachProjectsCreated": "作成されたプロジェクト数",
|
||||
"annualReport.reachProjectCreators": "プロジェクトの作成者数",
|
||||
"annualReport.reachComments": "オンラインコミュニティーに投稿されたコメント数",
|
||||
"annualReport.reachGrowthTitle": "コミュニティの成長",
|
||||
"annualReport.reachGrowthBlurb": "直近の5年間にScratchオンラインコミュニティで作成されたアカウント数。",
|
||||
"annualReport.reachGlobalCommunity": "グローバルコミュニティー",
|
||||
"annualReport.reachMapBlurb": "Scratchの公開から2019年までに登録されたScratch オンラインコミュニティの総アカウント数",
|
||||
"annualReport.reachMap20M": "2000万",
|
||||
"annualReport.reachMapLog": "対数スケール使用",
|
||||
"annualReport.reachTranslationTitle": "Scratchは60以上の言語に翻訳",
|
||||
"annualReport.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJrは、低年齢(5-7歳)の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
|
||||
"annualReport.reach22million": "22{million}",
|
||||
"annualReport.reachDownloads": "2014年の公開からのダウンロード数",
|
||||
"annualReport.initiativesTitle": "取り組み",
|
||||
"annualReport.initiativesDescription": "Scratch財団は3つの戦略的分野を中心に活動しています:創造的な道具、コミュニティ、学校です。各分野では、創造的コンピューティングの中で過小評価されている子供たちの声とニーズを優先し、世界中の多様な環境や文化の中で子供たちの支援を模索しています。",
|
||||
"annualReport.equity": "公平さ",
|
||||
"annualReport.globalStrategy": "グローバル戦略",
|
||||
"annualReport.toolsTitle": "創造的な道具",
|
||||
"annualReport.toolsIntro": "私たちは絶えず新しいテクノロジーと新しいデザインを試し、取り入れています。 — 創造し、コラボレーションし、学ぶための新たな方法を子供たちに提供するよう常に努めています。",
|
||||
"annualReport.toolsSpotlight": "創造的な道具 — 注目のストーリー",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0の公開",
|
||||
"annualReport.toolsLaunchIntro1": "私たちは、子供たちがScratchでの作り方、作れる物、作れる場所を広げられるようScratch 3.0をデザインしました。2019年の初めにリリースされたScratch 3.0は、Scratchコミュニティでの活動の急増をもたらし、これまで以上により多くのプロジェクトーそしてより素敵でバラエティに富んだプロジェクトーを生み出しました。",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0には拡張機能ライブラリーがあります — それはScratchに新たな機能を追加するコーディング用ブロックを持った特別なコレクションです。いくつかの拡張機能はWebサービスやその他のソフトウェア機能へのアクセスを提供する一方、Scratchをモーターやセンサーのような物理世界のデバイスと接続する拡張機能もあります。",
|
||||
"annualReport.toolsTexttoSpeech": "音声合成拡張機能",
|
||||
"annualReport.toolsTexttoSpeechIntro": "音声合成拡張機能を使うと、子どもたちはさまざまな声でScratchのキャラクターをしゃべらせることができます。",
|
||||
"annualReport.toolsNumProjects": "330,000個以上",
|
||||
"annualReport.toolsTexttoSpeechProjects": "2019年、{numProjects}のプロジェクトが音声合成拡張機能を使いました。",
|
||||
"annualReport.toolsMostPopular": "最も人気な",
|
||||
"annualReport.toolsTexttoSpeechPopular": "コミュニティー内で{mostPopular}新しい拡張機能です。",
|
||||
"annualReport.toolsCollabAWS": "Amazon Web Serviceと協力して作りました。",
|
||||
"annualReport.toolsTranslate": "翻訳",
|
||||
"annualReport.toolsTranslateIntro": "Google翻訳APIをもとにして作られた翻訳拡張機能を使うと、プロジェクトを自動で翻訳することができ、言語学習やグローバルコミュニケーションに役立ちます。",
|
||||
"annualReport.toolsNumLanguages": "50以上",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}の言語に対応",
|
||||
"annualReport.toolsSupportsLiteracy": "読み書き能力の向上を支援",
|
||||
"annualReport.toolsCSandLanguageArts": "コンピュータ科学と国語",
|
||||
"annualReport.toolsTranslateLiteracy": "{CSandLanguageArtsLink}全体の{supportsLiteracy}",
|
||||
"annualReport.toolsCollabGoogle": "Googleと協力して作りました。",
|
||||
"annualReport.toolsPhysicalWorld": "現実世界との接続",
|
||||
"annualReport.toolsMindstormsLink": "LEGO MINDSTORMS EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "生徒たちは、ScratchとLEGO Robotics Kitを連携させて、踊るロボットやインタラクティブな彫刻、データを収集する実験などができます。新登場のLEGO Education SPIKE Prime Setは、Scratchベースのアプリを利用しています。加えて、{mindstormsLink}や{weDoLink}用のScratch拡張機能が利用できます。",
|
||||
"annualReport.toolsCollabLEGO": "LEGO Educationとのコラボレーション",
|
||||
"annualReport.toolsVideoTutorials": "ビデオチュートリアル",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0では、子供たちがScratchを始めるのに役立つ多様なビデオチュートリアルが導入されました。チュートリアルはオープンエンドで、生徒が試したり興味に従って自身のアイデアを表現できるようにデザインされています。",
|
||||
"annualReport.toolsNumTutorials": "25個の新しいチュートリアル",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}が、Scratch 3.0で利用できます。",
|
||||
"annualReport.toolsNumViews": "2300万",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}回、2019年に閲覧されました。",
|
||||
"annualReport.toolsApp": "オフラインでの学習をScratchアプリでサポート",
|
||||
"annualReport.toolsDownloadLink": "ダウンロード可能なアプリ",
|
||||
"annualReport.toolsRaspberryLink": "Raspberry Pi 4用",
|
||||
"annualReport.toolsAppIntro": "2019年、ScratchチームはWindows、MacOS、ChromeOS、Androidタブレットなどの複数のプラットフォームで{downloadableLink}としてScratch 3.0をリリースしました。加えて、Raspberry Pi 財団は{raspberryLink}のScratch 3.0をリリースしました。ダウンロード版はインターネット接続が利用できなかったり、不安定な場所で学習する数百万人の利用者にとってはとても重要です。",
|
||||
"annualReport.toolsAbhiTitle": "AbhiさんがCartoon Networkを訪問",
|
||||
"annualReport.toolsAbhiIntro": "Scratch 3.0で子供たちができることにハイライトを当てるために、カートゥーン・ネットワークと協力して、アニメーションやゲームを作るのが大好きな12歳のScratcherのAbhiさんをフィーチャーした動画を作成しました。動画の中で、Abhiさんは、「OK K.O.! めざせヒーロー」などカートゥーン・ネットワークの番組の制作者であるIan Jones-Quarteyさんと会っています。AbhiさんはIanさんに新バージョンのScratchの主な機能を紹介し、一緒に彼らは上と下にジャンプするカートゥーンネットワークのキャラクターのアニメーションを描いて、プログラミングしています。",
|
||||
"annualReport.toolsAbhiQuote": "Scratchで私のお気に入りはコミュニティです。コミュニティは素敵で僕にとって助けになるからです。 だから、とにかく僕の夢の中にあるプロジェクトすべてを共有できることが嬉しいのです。",
|
||||
"annualReport.communityTitle": "コミュニティ",
|
||||
"annualReport.communityIntro": "Scratchオンラインコミュニティは、常にScratchの体験の重要な一部で、子供たちが共同で取り組み、共有し、互いにフィードバックを提供する機会を提供してきました。",
|
||||
"annualReport.communitySpotlight": "コミュニティ — 注目のストーリー",
|
||||
"annualReport.communityTeam": "Scratch コミュニティーチーム",
|
||||
"annualReport.communityTeamIntro1": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。",
|
||||
"annualReport.communityTeamIntro2": "Scratchのオンラインコミュニティでは、毎日、4万個の新しいプロジェクトと40万件の新しいコメントが寄せられていますが、どのようにしてコミュニティを安全でフレンドリーなものに保ちつつ、創造的な表現をサポートし、奨励することができるでしょう? コミュニティチーム(フルタイムのスタッフとモデレーター・ネットワークを含む)が、このエッセンシャル・ワークをリードしています。コミュニティチームの仕事には、モデレーターとコミュニティ・エンゲージメント(地域社会への社会貢献)の2つの重要な側面があります。",
|
||||
"annualReport.communityModerationTitle": "コミュニティーの運営",
|
||||
"annualReport.communityModerationInfo": "若者がScratchコミュニティに参加する際、一連のコミュニティガイドラインに従うことに同意することになります。ガイドラインは、Scratchをあらゆるバックグラウンドの若者にとって安全で支援的な場所に保つようにデザインされています。私たちのコミュニティチームは、さまざまなツールや戦略を使用して、良識あるデジタル市民を奨励し、Scratcherが創造するためのポジティブな環境を維持しています。自動化されたフィルターにより、個人情報の共有や不適切なコンテンツの投稿を防ぎ、誰でもコミュニティガイドラインに違反していると感じたコンテンツを報告できるようにしています。",
|
||||
"annualReport.communityGuidelinesTitle": "コミュニティーガイドライン",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchは、何歳であっても、どんな人種、民族であっても、能力に違いがあっても、どんな宗教を信じていても、どんな性的指向、性同一性を持っていても、すべての人々を歓迎します。",
|
||||
"annualReport.communityGuidelinesRespect": "敬意をしめそう。",
|
||||
"annualReport.communityGuidelinesShare": "共有すること。",
|
||||
"annualReport.communityGuidelinesHonest": "誠実であること。",
|
||||
"annualReport.communityGuidelinesConstructive": "建設的になろう。",
|
||||
"annualReport.communityGuidelinesPrivacy": "個人情報を公開しないこと。",
|
||||
"annualReport.communityGuidelinesFriendly": "サイトを心地よい場所にすること。",
|
||||
"annualReport.communityEngagementTitle": "コミュニティ・エンゲージメント(地域社会への社会貢献)",
|
||||
"annualReport.storySwap": "ストーリー交換",
|
||||
"annualReport.communityEngagementInfo": "コミュニティチームのもう一つの大きな役割は、若者が自分のアイデアを表現し、積極的に参加する機会にハイライトを当てて、そうした機会を作ることです。チームは、コミュニティメンバーからのインスピレーションの役に立つプロジェクトやスタジオを特集しています。創造的な活動を奨励するために定期的にScratchデザインスタジオを掲示しています。毎年夏には、チームは、オンラインでScratchキャンプを開催しています。2019年のテーマは{storySwapLink}で、Scratcherたちがお互いのストーリーの上に作り込んでいました。",
|
||||
"annualReport.communitySDSTitle": "Scratch デザインスタジオ",
|
||||
"annualReport.communitySDSInfo": "2019年のScratch デザインスタジオの一部:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "何かの生活の1日についてのプロジェクトの創作",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "西暦3000年の生活はどうなる?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "跳ねたり、ジャンプしたり、ぴょんぴょん、ホッピングするプロジェクトの創作",
|
||||
"annualReport.communityMonochromatic": "Monochromatic(モノクロ)",
|
||||
"annualReport.communityMonochromaticInfo": "色が1つしか無かったら、物事はどう見えますか?",
|
||||
"annualReport.communityQuotes": "コミュニティ — 引用",
|
||||
"annualReport.communityQuote1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。",
|
||||
"annualReport.communityQuote2": "Scratchは、私が家から次のような事をできるようにしてくれました。 \n- 人々とそのプロジェクトを尊重すること\n- 友達を作ること\n- この防疫の中でも私は一人ではないと感じること\n....そして、もっとたくさん、そう私は言いたいです。\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。",
|
||||
"annualReport.communityQuote4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。",
|
||||
"annualReport.studio": "スタジオ",
|
||||
"annualReport.communityBLMIntro": "2020年の初めにGeorge Floyd氏、Breonna Taylor氏、 Ahmaud Arbery氏などが悲劇的に殺害された後、人種差別的な反対運動が米国を席巻したため、多くの若者がブラック・ライヴズ・マター運動への支持を表明する方法としてScratchを使用しました。プロジェクトを作成し、人種差別や警察の暴力に反対する声をあげるコメントを投稿しています。 Scratchホームページに掲載されている {BLMStudioLink}に、Scratcherたちは数百のプロジェクトと数千のコメントに貢献しました。Scratchコミュニティチームは、トラウマ的な時期にScratcherたちをサポートし、すべてのプロジェクトと会話が尊重され続けるよう、積極的に関与しました。",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimationsによるアートワーク",
|
||||
"annualReport.communityChangeTitle": "私たちは若者を変革の担い手と見ています。",
|
||||
"annualReport.communityChangeInfo": "私たちは、若者が充実した生活に導き社会に有意義な変革をもたらすのに必要なスキル、モチベーション、自信を身に付けられるように、若者たちと彼ら/彼女らをサポートする教育者や家族と一緒に働くことを約束します。",
|
||||
"annualReport.watchVideo": "ビデオを見る",
|
||||
"annualReport.schoolsTitle": "学校",
|
||||
"annualReport.schoolsIntro": "私たちは、世界中の学校の教師や生徒をサポートするためのプログラムや教材を提供しており、4つのP(プロジェクト、パッション、ピア、プレイ)に基づいた創造的コンピューティングの体験の中で公平さを成し遂げるようデザインされています。",
|
||||
"annualReport.schoolsSpotlight": "学校 — 注目のストーリー",
|
||||
"annualReport.cpsProjectTitle": "シカゴ公立学校での創造的コンピューティング",
|
||||
"annualReport.cpsProjectIntroP1": "2019年、Google.orgからの資金提供を受けて、Scratchチームは、カリキュラムにクリエーティブ・コーディングを取り入れる取り組みを始めたように、シカゴのサウスサイドにある7つの小学校を支援するためにSocialWorks、CS4ALLシカゴ、シカゴ公立学校と提携しました。",
|
||||
"annualReport.cpsProjectIntroP2": "この取り組みの一環として、何百人もの生徒が、スーパーヒーローになった自分自身をイメージして描いたビデオゲームを創作しました。それらのアイデアをSuperMeと呼ばれるScratchの共同プロジェクトの中に実現させました。地元、シカゴのヒーローでありグラミー賞を受賞したミュージシャンのChance the Rapper氏は、生徒たちの作品に感銘を受け、その作品を彼のヒット曲の“I Love You So Much”のための公式ビデオゲームに指定し、世界に向けて発信しました。",
|
||||
"annualReport.familyCreativeNightsHeader": "ファミリー・クリエイティブ・コーディング・ナイト",
|
||||
"annualReport.familyCreativeNightsDescription": "この取り組みの成功の鍵は、ファミリー・クリエイティブ・コーディング・ナイトを通して、生徒、家族、教師、その他のコミュニティ・メンバーを結びつけることでした。これらのイベントには、あらゆる年齢層—幼児から祖父母まで—の何百人もの家族が集まり、コーディングとアート、ダンス、音楽を組み合わせたアクティビティを行いました。これらのイベントは、家庭と学校のつながりと子供たちの学びを刺激し支援する際の家族の役割の重要性の認識を高めました。",
|
||||
"annualReport.familyNightsPhotoCredit": "写真提供元: Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "教師に対する専門能力開発への投資",
|
||||
"annualReport.teacherPDDescription": "参加している小学校の教師が一堂に会して、Scratchプロジェクトの作成を身を以て体験し、カリキュラム全体で生徒の学習をサポートするためのScratchの有意義な使い方を見つけ出す専門能力開発ワークショップを行いました。",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, シカゴ公立学校の教員",
|
||||
"annualReport.teacherPDQuote": "私が最も驚いたことは、私の教室でScratchを使用することで備えた内在的なコラボレーションでした。多くの場合、生徒自身がScratchプラットフォームで何かを発見し、私に見せてくれます。その後、それを自分たちの間で広めていくのです。",
|
||||
"annualReport.extendingReachHeader": "裾野の拡大",
|
||||
"annualReport.extendingReachDescription": "このパートナーシップの裾野を拡大するために、CS4ALL シカゴはファミリー・クリエイティブ・コーディング・ナイトのモデルを確立し、シカゴのすべての公立学校で利用できるようにしました。Google CS First は、生徒と教師のための{codeYourHeroLink}ガイドを作成し、英語とスペイン語版を無料でオンラインで利用できるようにしました。",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "ニュース記事",
|
||||
"annualReport.chicagoSunTimesArticle": "シカゴ・サン・タイムズの記事",
|
||||
"annualReport.rollingStoneArticle": "ローリングストーンの記事",
|
||||
"annualReport.conferencesTitle": "世界中のScratchカンファレンス",
|
||||
"annualReport.conferencesIntro": "2008年、ScratchチームはMITで初めてのScratchカンファレンスを主催し、教育者、研究者、開発者が一堂に会し、創造的な学びを支援するためにScratchを使用するためのアイデアや経験を共有しました。それ以来、Scratchチームは2年ごとにMITでScratchカンファレンスを開催しています。さらに、グローバルなScratchコミュニティのメンバーは、海、大陸、文化、言語を超えて、たくさんのカンファレンスを主催してきました。",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch アフリカ カンファレンス、写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "ラテンアメリカ",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019年5月、チリのサンティアゴで2回目の {scratchAlSurLink}カンファレンスが開催され、チリをはじめとするラテンアメリカ各地の教育者が一堂に会しました。カンファレンスの後、Scratch al Surは、ハーバード大学教育大学院の創造的コンピューティンググループが開発した{spanishVersionLink}の {creativeComputingCurriculumLink}ガイドをリリースしました。",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "スペイン語版",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "ヨーロッパ",
|
||||
"annualReport.conferencesEuropeDescription": "2019年8月、Raspberry Pi財団はイギリスのケンブリッジで、第4回 {scratchConferenceEuropeLink}を開催しました。このカンファレンスでは、25カ国以上から公式の教育者と非公式の教育者が集まり、学生、教育者、研究者、コミュニティベースの組織によるハンズオンのワークショップ、プレゼンテーション、デモンストレーションが行われました。",
|
||||
"annualReport.conferencesEuropeImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "アフリカ",
|
||||
"annualReport.conferencesAfricaDescription": "2019年10月、ケニアのナイロビで第1回 {scratchAfricaConferenceLink} が開催され、アフリカ全土から250人以上の教育者や学生が集まり、レッスンを共有し、若者に力を与え、創造的コーディングの成果をお祝いしました。カンファレンスでは、オンラインとオフラインの両方で使用可能なスワヒリ語版Scratchを発表しました。",
|
||||
"annualReport.conferencesAfricaImageCaption": "写真提供元: {photoCredit}",
|
||||
"annualReport.financialsTitle": "財務報告 - 2019",
|
||||
"annualReport.financialsButton": "2019年監査済みの財務報告",
|
||||
"annualReport.financialsFutureYears": "注意: ScratchがMITからScratch財団へと移行したため、今後の財務状況は大きく変化する予定です。",
|
||||
"annualReport.supportersTitle": "サポーターへの感謝",
|
||||
"annualReport.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
|
||||
"annualReport.supportersSpotlightTitle": "寄付者 — 注目のストーリー",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "2012年5月、David Siegelは、アクティブで熱狂的なScratcherである息子のZachと一緒にMITメディアラボのScratch Dayに参加しました。Zachや他の子供たちがScratchを使って、自分自身のゲーム、アニメーション、ロボットの生き物をコードにしているのを見て、Davidは、Scratchが子供たちに実用的なコーディングスキルを身につけさせ、計算論的思考者として成長させるためにどれだけの可能性を秘めているかを見抜きました。",
|
||||
"annualReport.supportersSFEDescription2": "Davidは計算論的思考の重要性を直接、理解しており、コンピュータサイエンティスと起業家としての彼のキャリアは好奇心によって形作られました。その好奇心はScratchが若い学習者の日々の探求するに役立っているのと同じです。プリンストン大学でコンピュータサイエンスを学び、MITの人工知能研究所での研究に基づいて博士号を取得したのも同じ探索的本能です。2001年にはTwo Sigmaを共同設立し、機械学習とデータサイエンスを投資運用に応用する世界的なリーダーに成長しました。",
|
||||
"annualReport.supportersSFEDescription3": "2011年、DavidはSiegel Family Endowment(SFE)を設立し、人々が新しいテクノロジーの需要に適応するのを手助けしたり、テクノロジーがほぼすべてのセクターで引き起こしているパワフルな破壊的変革をよりよく理解し軽減するよう取り組でいる組織を支援しています。彼はScratch財団の共同設立者でもあり、世界中の学習者がScratchを無料で利用できるようにするという組織の使命を力強く擁護しています。",
|
||||
"annualReport.supportersCoFounder": "共同設立者兼共同会長",
|
||||
"annualReport.supportersQuote": "Scratchを世界中の子供たちが無料でどこにいても利用できるようにし続ける確かにすることは、最も影響を及ぼす方法の中の一つで、若い学習者がいよいよ進むデジタル化の世界に携わり成功するを手助け可能です。Scratchをサポートすることは、今まで以上に重要なことです。",
|
||||
"annualReport.supportersThankYou": "サポーターへの感謝",
|
||||
"annualReport.supportersAllDescription": "私たちの使命は、あらゆる背景を持つすべての子どもたちに、新しいテクノロジーを使って想像し、創造し、共有する機会を提供することです。2002年にScratchに取り組み始めて以来、世界中の何百万人もの若者のために素晴らしい学習体験を生み出すのを助けてくれたすべてのScratchサポーターに感謝します。以下のリストは、2019年12月31日までのScratchへの累積の寄付金額(MITとScratch財団の両方)に基づいています。",
|
||||
"annualReport.supportersFoundingDescription": "私たちは、Scratchの初期の頃から私たちをサポートしてくれた設立パートナーに特に感謝しており、それぞれのパートナーが様々な形で少なくとも$10,000,000 以上の累積のサポートを提供してくれています。",
|
||||
"annualReport.supportersFoundingTitle": "設立パートナー",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "現物の支援者",
|
||||
"annualReport.leadershipTitle": "私たちのチーム",
|
||||
"annualReport.leadershipBoard": "取締役会",
|
||||
"annualReport.leadershipChair": "会長",
|
||||
"annualReport.leadershipProfessor": "学習研究の教授",
|
||||
"annualReport.leadershipViceChair": "副会長",
|
||||
"annualReport.leadershipBoardMember": "ボードメンバー",
|
||||
"annualReport.leadershipPresidentCEO": "社長兼CEO",
|
||||
"annualReport.leadershipFormerPresident": "前社長",
|
||||
"annualReport.leadershipFounderCEO": "設立者兼CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "前会長兼CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
|
||||
"annualReport.leadershipBoardSecretary": "取締役会幹事",
|
||||
"annualReport.leadershipBoardTreasurer": "取締役会会計",
|
||||
"annualReport.leadershipScratchTeam": "Scratchチーム",
|
||||
"annualReport.leadershipInterim": "エグゼクティブディレクター(暫定)",
|
||||
"annualReport.donateTitle": "支援する",
|
||||
"annualReport.donateMessage": "皆様のご支援により、私たちがScratchをすべての人に無料で提供し、サーバーを稼働させ続けることを可能にしています。そして何よりも大切なことは、世界中の子供たちが想像し、創造し、共有する機会を提供することができるということです。ありがとうございます!",
|
||||
"annualReport.donateButton": "寄付"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "მისია",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "მიღწევა",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "მხარდამჭერები",
|
||||
"annualReport.subnavTeam": "გუნდი",
|
||||
"annualReport.subnavDonate": "შემოგვწირე",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "პროექტები",
|
||||
"annualReport.missionPeersTitle": "თანატოლები",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "დაკვრა",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "თარგმანი",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "საზოგადოება",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "საზოგადოების წესები",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch მიესალმება ყველა ასაკის, რასის, ეთნიკური კუთვნილების, რელიგიის, შესაძლებლობების, სექსუალური ორიენტაციისა და გენდერული იდენტობის მქონე ადამიანს. ",
|
||||
"annualReport.communityGuidelinesRespect": "იყავი თავაზიანი.",
|
||||
"annualReport.communityGuidelinesShare": "გააზიარე.",
|
||||
"annualReport.communityGuidelinesHonest": "იყავი გულწრფელი.",
|
||||
"annualReport.communityGuidelinesConstructive": "იყავი კონსტრუქტიული.",
|
||||
"annualReport.communityGuidelinesPrivacy": "დაიცავი პირადი მონაცემების კონფიდენციალურობა.",
|
||||
"annualReport.communityGuidelinesFriendly": "დაგვეხმარე საიტის მეგობრული ატმოსფეროს შენარჩუნებაში.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "იხილე ვიდეო",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-ის გუნდი",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "შემოგვწირე"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Хабарлама",
|
||||
"annualReport.subnavMission": "Миссия",
|
||||
"annualReport.subnavMilestones": "Кезеңдер",
|
||||
"annualReport.subnavReach": "Жету",
|
||||
"annualReport.subnavInitiatives": "Бастамалар",
|
||||
"annualReport.subnavFinancials": "Қаржы",
|
||||
"annualReport.subnavSupporters": "Қолдаушылар",
|
||||
"annualReport.subnavTeam": "Команда",
|
||||
"annualReport.subnavDonate": "Cыйға беру",
|
||||
"annualReport.mastheadYear": "2019 Жылдық Есеп",
|
||||
"annualReport.mastheadTitle": "Шығармашылық оқыту әлемін тәрбиелеу",
|
||||
"annualReport.messageTitle": "Scratch командасының хабарламасы",
|
||||
"annualReport.messageP1": "2019 жыл Scratch үшін үлкен прогресс жылы болды. Біз жылды Scratch 3.0-ті бастадық, бұл біздің Scratch-тің ең жаңа буыны, балалар шығармашылығының ұшқыны мен түрлі қызығушылықтары мен ортасы бар балаларды тартуға арналған. Жылдың соңын біз MIT-тен Scratch Foundation-тағы өзінің жаңа үйіне, Бостондағы Оңтүстік вокзал маңындағы көңілді бірінші қабатта қоныс аударған командамен қарсы алдық. Жыл бойына Scratch қоғамдастығы өркендеп, өсе берді: 20 миллионнан астам жас 2019 жылы Scratch-пен жобалар жасады, бұл өткен жылға қарағанда 48% артты.",
|
||||
"annualReport.messageP2": "Scratch-тің әсері мен маңыздылығы 2020 жылы COVID пандемиясы мектептердің жабылуына мәжбүр болған кезде көрсетілген. «Скретч» желілік қоғамдастығындағы белсенділік екі еседен астам өсті, өйткені өз үйлерінде қалған жастар өздерін шығармашылықпен көрсету және бір-бірімен байланыс орнату үшін Scratch-қа бет бұрды. Скретерлер сонымен бірге Black Lives Matter және нәсілдік әділеттілік пен теңдік үшін басқа қозғалыстармен белсенді түрде айналысып, хабардарлық пен өзгерісті талап ету үшін анимациялық жобалар мен студияларды құрды.",
|
||||
"annualReport.messageP3": "Scratch-ті 2007 жылы іске қосқан кезден бастап біз әрқашан Scratch бағдарламалау тілінен гөрі көбірек көрдік. Скретч барлық жастарға, барлық ортадан шыққан адамдарға дауыстарын дамытуға, өз ойларын білдіруге және бір-бірімен бірге жасауға мүмкіндік береді. Біз Scratcher-дің соңғы әлеуметтік қиындықтарға шығармашылықпен, ынтымақтастықпен, қамқорлықпен және мейірімділікпен жауап берген тәсілдерін көргенді жақсы көреміз.",
|
||||
"annualReport.messageP4": "Осы жылдық есепте біз Scratch-тің бүкіл әлемдегі мектептерде де, бүкіл мектептерде де алуан түрлі жастардың білім алу мүмкіндіктерін қалай кеңейтетіндігінің мысалдары арқылы Scratch миссиясы, жоспарлары, әсері және қол жетімділігі туралы көбірек бөлісеміз. ",
|
||||
"annualReport.messageP5": "Біз бүгінгі күні Scratch-пен жастардың не құрып, не үйреніп жатқанына мақтанамыз және болашақта көптеген жастарға көбірек мүмкіндіктер беруге тырысамыз.",
|
||||
"annualReport.messageSignature": "— Scratch командасы",
|
||||
"annualReport.covidResponseTitle": "COVID-ге Scratch жауап береді",
|
||||
"annualReport.covidResponseP1": "Осы жылдық есепті жаза отырып, біз COVID пандемиясына бірнеше ай қалды. 2020 жылдың наурыз айының ортасынан бастап Scratch кеңсесі жабылды және Scratch Team мүшелері пандемия салдарынан бүкіл әлемдегі балалар мен тәрбиешілерді қолдау үшін үйден белсенді жұмыс істеп жатыр.",
|
||||
"annualReport.covidResponseP2": "17 наурызда біз балаларға, отбасыларға және тәрбиешілерге Scratch-пен үйдегі шығармашылық оқу іс-әрекетімен айналысу идеяларын ұсыну үшін #ScratchAtHome бастамасын бастадық. Біз бейне сабақтарды және басқа ресурстарды {scratchAtHomeLink} жалғастырамыз.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome парағы",
|
||||
"annualReport.covidResponseP3": "Былтырғыға қарағанда {scratchCommunityLink} белсенділік екі есеге артты. Скретерлер басқаларды пандемия арқылы қолдау және шабыттандыру үшін жобалар жасайды және бөліседі — үйде жаттығулар жасау идеяларын, денсаулықты сақтауға арналған кеңестерді, бір-біріңіздің көңіл-күйіңізді көтеруге арналған әзіл-оспақты ұсынатын жобалар мен студиялармен және маңызды жұмысшылардың арқасында.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch онлайн қауымдастығы",
|
||||
"annualReport.missionTitle": "Біздің миссиямыз",
|
||||
"annualReport.missionSubtitle": "Біздің миссиямыз — барлық отбасылардан шыққан балаларға елестету, құру және жаңа технологиялармен ынтымақтастық жасау мүмкіндіктерін беру, сондықтан олар ертеңгі әлемді қалыптастыра алады.",
|
||||
"annualReport.missionP1": "Біз әділеттіліктен алшақ балаларды, отбасыларды және тәрбиешілерді қолдайтын бастамалар мен тәсілдерге ерекше назар аудара отырып, жұмысымыздың барлық аспектілері бойынша теңдікке басымдық беруге дайынбыз.",
|
||||
"annualReport.missionP2": "Біз Scratch-ті барлық балаларды шығармашылықпен ойлауға, жүйелі түрде ойлауға және ынтымақтастықта жұмыс істеуге жұмылдыратын еркін, қауіпсіз, ойындық орта ретінде дамыттық — бұл қазіргі қоғамдағы барлық адамдар үшін маңызды дағдылар. Біз тәрбиешілермен және отбасылармен балаларды зерттеу, бөлісу және оқуда қолдау көрсету үшін жұмыс істейміз.",
|
||||
"annualReport.missionP3": "Жаңа технологияларды, іс-әрекеттерді және оқу материалдарын әзірлеу кезінде біз өзіміз деп атайтын нәрсені басшылыққа аламыз {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P шығармашылық оқыту",
|
||||
"annualReport.missionProjectsTitle": "Жобалар",
|
||||
"annualReport.missionPeersTitle": "Құрдастар",
|
||||
"annualReport.missionPassionTitle": "Құмарлық",
|
||||
"annualReport.missionPlayTitle": "Ойнау",
|
||||
"annualReport.missionProjectsDescription": "Балаларды жобалауға, жасауға және өздерін шығармашылықпен көрсетуге баулу",
|
||||
"annualReport.missionPeersDescription": "Балаларға ынтымақтастық, бөлісу, ремикс және тәлімгерлікке қолдау көрсетіңіз",
|
||||
"annualReport.missionPassionDescription": "Балаларға қызығушылықтарын арттыруға және жеке маңызды жобаларда жұмыс істеуге мүмкіндік беріңіз",
|
||||
"annualReport.missionPlayDescription": "Балаларды тәжірибе жасауға, қайталауға үйретіңіз",
|
||||
"annualReport.milestonesTitle": "Кезеңдер",
|
||||
"annualReport.milestonesDescription": "Scratch және әлемдік Scratch қауымдастығының тарихындағы кейбір маңызды оқиғалар мен жетістіктер.",
|
||||
"annualReport.milestones2003Message": "Ұлттық ғылыми қордың Scratch дамуын бастауға арналған грантымен марапатталды",
|
||||
"annualReport.milestones2004Message": "Computer Clubhouse Teen Summit-те алғашқы Scratch семинары ұсынылды",
|
||||
"annualReport.milestones2007Message": "Scratch бағдарламалау тілі мен желілік қоғамдастықтың көпшілікке ұсынылуы",
|
||||
"annualReport.milestones2008Message": "Тәрбиешілер мен программалаушыларға арналған алғашқы Scratch конференциясы ұйымдастырылды",
|
||||
"annualReport.milestones2009Message1.4": "40-тан астам тілге аударылған Scratch 1.4 шығарылды",
|
||||
"annualReport.milestones2009MessageScratchDay": "Балалар мен отбасыларға арналған алғашқы Scratch Day іс-шарасы өткізілді",
|
||||
"annualReport.milestones2010Message": "Скретчтің онлайн-қауымдастығы 1 миллион мүшеге жетеді",
|
||||
"annualReport.milestones2013MessageFoundation": "Кодтан үйренуге арналған қор құрылды (кейінірек Scratch Foundation деп өзгертілді)",
|
||||
"annualReport.milestones2013MessageScratch2": "Ынтымақтастық үшін жаңа мүмкіндіктер ұсынатын Scratch 2.0 іске қосу",
|
||||
"annualReport.milestones2014Message": "5 жастан 7 жасқа дейінгі кіші жастағы балаларға арналған ScratchJr іске қосу",
|
||||
"annualReport.milestones2016Message": "Скретчтің онлайн-қауымдастығы 10 миллион мүшеге жетеді",
|
||||
"annualReport.milestones2017Message": "Scratch Day 60 елде 1100 шараға дейін өседі",
|
||||
"annualReport.milestones2019MessageScratch3": "Scratch 3.0 іске қосылып, балалар кодпен жасай алатын нәрсені кеңейтеді",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team MIT-тен Scratch Foundation-қа көшеді",
|
||||
"annualReport.reachTitle": "Дүние жүзі бойынша балаларға жету",
|
||||
"annualReport.reachSubtitle": "Scratch - бұл әлемдегі ең үлкен 8 - және одан жоғары жастағы балалар мен жасөспірімдерге арналған кодтау қауымдастығы.",
|
||||
"annualReport.reachMillion": "миллион",
|
||||
"annualReport.reach170million": "170{million}",
|
||||
"annualReport.reach60million": "60{million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Бірегей келушілер",
|
||||
"annualReport.reachProjectsCreated": "Құрылған жобалар",
|
||||
"annualReport.reachProjectCreators": "Адамдар жобалар жасады",
|
||||
"annualReport.reachComments": "Интернеттегі қоғамдастықта жарияланған пікірлер",
|
||||
"annualReport.reachGrowthTitle": "Қоғамдық өсім",
|
||||
"annualReport.reachGrowthBlurb": "Соңғы 5 жыл ішінде Scratch Online қауымдастығында жасалған жаңа аккаунттар.",
|
||||
"annualReport.reachGlobalCommunity": "Біздің жаһандық қоғамдастық",
|
||||
"annualReport.reachMapBlurb": "Scratch іске қосылғаннан бастап 2019 жылға дейін Scratch Online қауымдастығында тіркелген жалпы шоттар",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "логарифмдік шкала бойынша",
|
||||
"annualReport.reachTranslationTitle": "Скретч 60-тан астам тілге аударылған",
|
||||
"annualReport.reachTranslationBlurb": "Әлемнің әр түкпірінен келген ерікті аудармашыларға рахмет.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr - бұл кішкентай балаларға (5-7 жас) интерактивті әңгімелер мен ойындар құруға мүмкіндік беретін бағдарламалаудың кіріспе ортасы.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "2014 жылы іске қосылғаннан бері жүктеулер",
|
||||
"annualReport.initiativesTitle": "Бастамалар",
|
||||
"annualReport.initiativesDescription": "Скретч қорындағы жұмыс үш стратегиялық бағытта жұмыс істейді: шығармашылық құралдар, қоғамдастық және мектептер. Әр сала шығармашылық есептеулерде аз қатысатын балалардың дауысы мен қажеттіліктеріне басымдық береді және бүкіл әлемдегі әртүрлі ортадағы және мәдениеттегі балаларды қолдауға тырысады.",
|
||||
"annualReport.equity": "Меншікті капитал",
|
||||
"annualReport.globalStrategy": "Жаһандық стратегия",
|
||||
"annualReport.toolsTitle": "Шығармашылық құралдар",
|
||||
"annualReport.toolsIntro": "Біз үнемі жаңа технологиялармен және жаңа дизайндармен тәжірибе жасап, жаңалықтар енгізіп отырамыз — әрқашан балаларға құрудың, ынтымақтастықтың және оқудың жаңа тәсілдерін ұсынуға тырысамыз.",
|
||||
"annualReport.toolsSpotlight": "Шығармашылық құралдар — көпшілік назарына",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0 іске қосу",
|
||||
"annualReport.toolsLaunchIntro1": "Біз Scratch 3.0 бағдарламасын балалардың Scratch көмегімен қалай, не және қай жерде жасай алатындығын кеңейту үшін жасадық. 2019 жылдың басында шыққан Scratch 3.0 Scratch қауымдастығындағы белсенділіктің өсуіне әкелді, — бұрынғыдан да көп жобалар бар.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 кеңейту кітапханасын — Scratch-қа жаңа мүмкіндіктер қосатын кодтау блоктарының қосымша жинақтарын қамтиды. Кейбір кеңейтімдер веб-қызметтерге және басқа бағдарламалық жасақтамаға қол жеткізуге мүмкіндік береді, ал басқалары Scratch-ты моторлар мен датчиктер сияқты физикалық әлем құрылғыларымен байланыстырады.",
|
||||
"annualReport.toolsTexttoSpeech": "Текстті дауысқа айналдыру",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Мәтіннен сөйлеуге дейінгі кеңейтудің көмегімен балалар өздерінің Scratch кейіпкерлерін әртүрлі дауыстарда дауыстап айтуға бағдарламалай алады.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects}2019 жылы Text-to-Speech қолданылған жобалар",
|
||||
"annualReport.toolsMostPopular": "Ең танымал",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}қоғамдастықта жаңа Scratch кеңейтімі",
|
||||
"annualReport.toolsCollabAWS": "Amazon Веб-қызметтерімен ынтымақтастық",
|
||||
"annualReport.toolsTranslate": "Аудару",
|
||||
"annualReport.toolsTranslateIntro": "Google Translate API-де орнатылған Translate кеңейтімінің көмегімен балалар тіл үйрену мен жаһандық байланысты қолдайтын жобаларға автоматты аударманы енгізе алады.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "кеңейтілімде аударылған тілдер {numLanguages}",
|
||||
"annualReport.toolsSupportsLiteracy": "Сауаттылықты қолдайды",
|
||||
"annualReport.toolsCSandLanguageArts": "информатика және тіл өнері",
|
||||
"annualReport.toolsTranslateLiteracy": "{CSandLanguageArtsLink}арқылы {supportsLiteracy}",
|
||||
"annualReport.toolsCollabGoogle": "Google-мен ынтымақтастық",
|
||||
"annualReport.toolsPhysicalWorld": "Физикалық әлем байланыстары",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Студенттер би роботтарын, интерактивті мүсіндер мен LEGO робототехникасы бар Scratch көмегімен мәліметтер жинау тәжірибелерін жасай алады. Жаңа LEGO Education SPIKE Prime жиынтығында Scratch негізіндегі қосымша бар. Сонымен қатар, Scratch кеңейтімдері {mindstormsLink} және {weDoLink}үшін қол жетімді.",
|
||||
"annualReport.toolsCollabLEGO": "LEGO Education-мен ынтымақтастық",
|
||||
"annualReport.toolsVideoTutorials": "Видео Сабақтар",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 балаларға Scratch жұмысын бастауға көмектесетін түрлі бейне сабақтар жинағын ұсынды. Оқу құралдары ашық және студенттерді тәжірибе жасауға, олардың қызығушылықтарын ұстануға және өз ойларын айтуға ынталандыруға арналған.",
|
||||
"annualReport.toolsNumTutorials": "25 жаңа оқулық",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}Scratch 3.0 нұсқасында қол жетімді",
|
||||
"annualReport.toolsNumViews": "23 миллион",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}2019 жылғы көріністер",
|
||||
"annualReport.toolsApp": "Scratch App офлайн режимінде оқуды қолдайды",
|
||||
"annualReport.toolsDownloadLink": "жүктелетін қолданба",
|
||||
"annualReport.toolsRaspberryLink": "Raspberry Pi 4-те қолданыңыз",
|
||||
"annualReport.toolsAppIntro": "2019 жылы Scratch командасы Windows, MacOS, ChromeOS және Android планшеттерін қоса алғанда көптеген платформаларда қолдануға арналған Scratch 3.0 {downloadableLink}нұсқасын шығарды. Сонымен қатар, Raspberry Pi Foundation Scratch 3.0 {raspberryLink} шығарды. Бұл жүктелетін нұсқалар, әсіресе, Интернетке қосылу мүмкіндігі жоқ немесе сенімсіз аймақтардағы миллиондаған оқушылар үшін өте маңызды.",
|
||||
"annualReport.toolsAbhiTitle": "Абхи мультфильмдер желісінде",
|
||||
"annualReport.toolsAbhiIntro": "Балалардың Scratch 3.0 көмегімен не істей алатындығын көрсету үшін біз мультфильмдер желісімен бірлесе отырып, анимациялар мен ойындар жасауды жақсы көретін, 12 жасар Скретч Абхидің қатысуымен видео жасадық. Видеода Абхи OK K.O.-ны жасаушы Ян Джонс-Квартимен кездеседі. және басқа мультфильмдер желісінің шоулары. Абхи Янды Скретчтің жаңа нұсқасының негізгі ерекшеліктерімен таныстырады және олар бірге мультфильмдер желісінің кейіпкерінің жоғары және төмен секіретін анимациясын салады және бағдарламалайды.",
|
||||
"annualReport.toolsAbhiQuote": "Scratch-тегі сүйікті нәрсе - бұл қоғамдастық, өйткені олар маған жақсы және пайдалы. Сондықтан мен әрдайым армандаған жобалармен бөлісуге қуаныштымын.",
|
||||
"annualReport.communityTitle": "Қоғамдастық",
|
||||
"annualReport.communityIntro": "Scratch желілік қоғамдастығы әрдайым Scratch тәжірибесінің маңызды бөлігі болды, бұл балаларға ынтымақтастық, мүмкіндік беру және бір-бірімен кері байланыс жасау мүмкіндіктерін ұсынды.",
|
||||
"annualReport.communitySpotlight": "Қауымдастық — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch қауымдастығы",
|
||||
"annualReport.communityTeamIntro1": "Неліктен Scratch-ті қолданатындығы туралы сұраққа, Scratcher-дің көпшілігі желідегі қоғамдастықтың өзінің тұрақты қатысуын ынталандыру, олардың шығармашылық қабілеттерін танытуға, достасуға, кері байланыс алуға, жаңа идеяларды алуға және жаңа дағдыларды үйренуге мүмкіндік беретін кеңістік беру үшін маңыздылығы туралы айтады. Көптеген Scratcher Scratch қауымдастығын бір-бірімен байланысу, бөлісу және үйрену үшін қауіпсіз және мейірімді кеңістік ретінде бағалайтындықтарын білдіреді.",
|
||||
"annualReport.communityTeamIntro2": "Scratch онлайн-қауымдастығында күн сайын 40,000 жаңа жобалар мен 400,000 жаңа пікірлер бар, біз қалайша қауымдастықтың қауіпсіз және достық қарым-қатынасын қамтамасыз ете аламыз, сонымен бірге шығармашылық көріністі қолдаймыз? Біздің қауымдастық тобы, оның ішінде штаттық қызметкерлер мен модераторлар желісі бар, бұл маңызды жұмысты басқарады. Қауымдастық тобы жұмысының екі негізгі өлшемі бар: модерация және қоғамдастық.",
|
||||
"annualReport.communityModerationTitle": "Қауымдастық модерациясы",
|
||||
"annualReport.communityModerationInfo": "Жастар Scratch қауымдастығына кірген кезде, олар Scratch-ті барлық ортадан шыққан жастарға қауіпсіз және қолдаушы орын ретінде сақтауға арналған Қауымдастық нұсқаулықтарының жиынтығын орындауға келіседі. Біздің қоғамдастық тобы сандық азаматтықты ынталандыру және Scratchers-ке құру үшін жағымды ортаны қолдау үшін көптеген құралдар мен стратегияларды қолданады. Автоматтандырылған сүзгілер жеке ақпараттың бөлінуіне немесе орынсыз мазмұнның орналастырылуына жол бермейді және біз кез келген адамға қауымдастық нұсқаулығын бұзған деп есептеуге мүмкіндік береміз.",
|
||||
"annualReport.communityGuidelinesTitle": "Қоғамдық әдістемелік ұсыныстар",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch кез келген жастағы, нәсіліне, ұлтына, дініне, мүмкіндігіне, жыныстық бағдарына және жынысына қарамастан барлық адамдарды құптайды.",
|
||||
"annualReport.communityGuidelinesRespect": "Қадірлі болыңыз.",
|
||||
"annualReport.communityGuidelinesShare": "Жариялау.",
|
||||
"annualReport.communityGuidelinesHonest": "Адал болыңыз.",
|
||||
"annualReport.communityGuidelinesConstructive": "Конструктивті болыңыз.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Жеке ақпаратты құпия сақтаңыз.",
|
||||
"annualReport.communityGuidelinesFriendly": "Сайтта жылы шырайлы атмосфераны сақтауға көмектесіңіз.",
|
||||
"annualReport.communityEngagementTitle": "Қоғамдық келісім",
|
||||
"annualReport.storySwap": "Сюжетті ауыстыру",
|
||||
"annualReport.communityEngagementInfo": "Қоғамдық топтың тағы бір маңызды рөлі - жастардың өз идеяларын білдіру және жағымды жолдармен айналысу мүмкіндіктерін бөліп көрсету және дамыту. Топта шабыттандыратын жобалар мен қоғамдастық мүшелерінің студиялары бар және шығармашылық қызметті ынталандыру үшін Scratch Design студиясын үнемі орналастырады. Әр жаз сайын команда онлайн Scratch Camp ұйымдастырады: тақырыбы 2019 жылы {storySwapLink}болды, Scratchers бір-бірінің әңгімелеріне негізделген.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design студиялары",
|
||||
"annualReport.communitySDSInfo": "2019 жылғы кейбір Scratch Design Studios:",
|
||||
"annualReport.communityDayintheLife": "Өмірдегі күн",
|
||||
"annualReport.communityDayintheLifeInfo": "Бір нәрсенің өміріндегі бір күн туралы жоба жасаңыз",
|
||||
"annualReport.communityYear3000": "3000 жыл",
|
||||
"annualReport.communityYear3000Info": "3000 жылы өмір қандай болуы мүмкін?",
|
||||
"annualReport.communityBounce": "Секіру",
|
||||
"annualReport.communityBounceInfo": "Секіруді қамтитын жоба жасаңыз.",
|
||||
"annualReport.communityMonochromatic": "Монохромды",
|
||||
"annualReport.communityMonochromaticInfo": "Егер бір ғана түс болса, заттар қалай көрінер еді?",
|
||||
"annualReport.communityQuotes": "Қоғамдастық — дәйексөздер",
|
||||
"annualReport.communityQuote1": "Мен Scratch-ке 11 жасымда қосылдым және платформаны қолданудан және қоғамдастықпен қарым-қатынастан үйренгенім менің өсуімнің маңызды бөлігі болды.",
|
||||
"annualReport.communityQuote2": "Scratch маған үйден, мысалы, нәрселер жасауға мүмкіндік берді\n- адамдарға және олардың жобаларына құрметпен қарау\n- достасу\n- Мен бұл карантинде жалғыз емес екенімді сезін\n.... және тағы басқалар, сондықтан мен айтқым келеді\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Мен Скретчте жүргеніме 2 жылдай болды, және бұл өмірді өзгертетін тәжірибе болды! Мен кодтау, желідегі этикет және өнер сияқты көптеген жаңа нәрселерді білдім!",
|
||||
"annualReport.communityQuote4": "Скретч менің алтыншы сыныптағы сүйікті хоббиім болды. Бұл мені жасырын түрде логикамен, операциялар тәртібімен және кірістірілген математикалық өрнектермен таныстырды— компьютерлік бағдарламалаудың өзі туралы айтпағанда.",
|
||||
"annualReport.studio": "студия",
|
||||
"annualReport.communityBLMIntro": "2020 жылдың басында Джордж Флойд, Бреона Тейлор, Ахмауд Арбери және басқаларды қайғылы өлтіргеннен кейін нәсілдік әділеттілік наразылықтары АҚШ-ты шарпып жатқанда, көптеген жастар Scratch-ті Black Lives Matter қозғалысын қолдайтындықтарын білдіріп, жобалар құрды және нәсілшілдік пен полиция зорлық-зомбылығына қарсы пікірлерді жариялау. {BLMStudioLink}Scratch үйінің басты бетінде Scratchers жүздеген жобалар мен мыңдаған түсініктемелер берді. Scratch қауымдастығы командасы қатты атсалысқан кезде Scratcher-ді қолдауға және барлық жобалар мен сұхбаттарға құрметпен қарауға кепілдік берді.",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimations шығармалары",
|
||||
"annualReport.communityChangeTitle": "Біз жастарды өзгерістердің агенттері ретінде қарастырамыз.",
|
||||
"annualReport.communityChangeInfo": "Біз олармен және оларды қолдайтын тәрбиешілермен және отбасылармен жұмыс істеуге дайынбыз, олардың дағдыларын, мотивациясын және сенімділігін дамытып, өмірді толыққанды өткізіп, қоғамда маңызды өзгерістерге жету үшін қажет болады.",
|
||||
"annualReport.watchVideo": "Видео қарау",
|
||||
"annualReport.schoolsTitle": "Мектептер",
|
||||
"annualReport.schoolsIntro": "Біз жобалар, құмарлық, құрдастар және ойын негізінде шығармашылық есептеулер тәжірибесінде теңдікке жетуге бағытталған әлемдегі мектептердегі мұғалімдер мен оқушыларға қолдау көрсету үшін бағдарламалар мен ресурстар ұсынамыз.",
|
||||
"annualReport.schoolsSpotlight": "Мектептер —прожекторлық әңгіме",
|
||||
"annualReport.cpsProjectTitle": "Чикагодағы мемлекеттік мектептердегі шығармашылық есептеулер",
|
||||
"annualReport.cpsProjectIntroP1": "2019 жылы Google.org қаржыландыруымен Scratch Team SocialWorks, CS4ALL Чикаго және Чикаго мемлекеттік мектептерімен серіктес болды, олар Чикагоның оңтүстік жағындағы жеті бастауыш мектептерге қолдау көрсетті, өйткені олар өздерінің оқу бағдарламаларына шығармашылық кодтауды енгізу туралы бастама көтерді.",
|
||||
"annualReport.cpsProjectIntroP2": "Осы бастаманың шеңберінде жүздеген студенттер өздерін бейне ойындардың супергеройы ретінде елестетіп, өздерін тарта білді. Олар SuperMe деп аталатын бірлескен Scratch жобасында осы идеяларды өмірге әкелді. Жергілікті Чикаго кейіпкері және Грэмми сыйлығының лауреаты Шанс Рэпер музыканттың жұмысынан шабыттанғаны соншалық, оны “I Love You So Much” атты хит әнінің ресми бейнеойыны деп атады және оны бүкіл әлемге таратты.",
|
||||
"annualReport.familyCreativeNightsHeader": "Отбасылық шығармашылық кодтау түндері",
|
||||
"annualReport.familyCreativeNightsDescription": "Бұл бастаманың сәтті болуының кілті студенттерді, отбасыларды, мұғалімдерді және қоғамның басқа мүшелерін отбасылық шығармашылық кодтау түндері арқылы байланыстыру болды. Бұл шаралар барлық жастағы жүздеген отбасы мүшелерін - кішкентай балалардан бастап ата-әжелеріне дейін — кодтауды өнермен, би мен музыкамен араластыратын жұмыстарға біріктірді. Бұл іс-шаралар балалардың білім алуына дем беруде және қолдау көрсетуде отбасылардың маңызды рөлін мойындай отырып, үй мен мектеп арасындағы байланысты нығайтты.",
|
||||
"annualReport.familyNightsPhotoCredit": "Джордан Мэйсидің суреттері, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Мұғалімдердің біліктілігін арттыруға инвестициялау",
|
||||
"annualReport.teacherPDDescription": "Қатысушы бастауыш мектептер бойынша мұғалімдер өздерінің біліктілігін арттыру семинарларына жиналып, өздерінің Scratch жобаларын құруда тәжірибе жинақтады және Scratch бағдарламасын оқушының оқуына қолдау көрсетудің мағыналы тәсілдерін тапты.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "Мені қатты таңдандырғаны - менің сабағымда Scratch-ті қолданған кездегі ішкі ынтымақтастық болды. Көбіне студенттер өздері Scratch платформасында бірдеңе тауып, маған көрсетіп, содан кейін оны өз араларында тарататын.",
|
||||
"annualReport.extendingReachHeader": "Қол жетімділікті кеңейту",
|
||||
"annualReport.extendingReachDescription": "Осы серіктестіктің аясын кеңейту үшін CS4ALL Чикаго отбасылық шығармашылық кодтау түні моделіне негізделген және оны Чикаго қаласындағы барлық мемлекеттік мектептер үшін қол жетімді етті. Google CS First {codeYourHeroLink} студенттер мен оқытушыларға арналған нұсқаулықтар шығарды, олар ақысыз түрде ағылшын және испан тілдерінде қол жетімді.",
|
||||
"annualReport.codeYourHero": "Өз кейіпкеріңді кодта",
|
||||
"annualReport.inTheNewsHeader": "Жаңалықтарда",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times мақаласы",
|
||||
"annualReport.rollingStoneArticle": "Домалақ тас мақаласы",
|
||||
"annualReport.conferencesTitle": "Скретч конференциялары",
|
||||
"annualReport.conferencesIntro": "2008 жылы Scratch Team MIT-те Scratch бірінші конференциясын өткізді, ол оқытушыларды, зерттеушілерді және әзірлеушілерді біріктіріп, шығармашылық оқытуды қолдау үшін Scratch пайдалану идеялары мен тәжірибелерімен бөлісті. Содан бері Scratch Team екі жылда бір рет MIT-те Scratch конференциясын ұйымдастырып өткізді. Сонымен қатар, әлемдік Scratch қауымдастығының мүшелері оннан астам конференциялар ұйымдастырды және өткізді —мұхиттар, континенттер, мәдениеттер және тілдер бойынша.",
|
||||
"annualReport.conferencesHeroImageCaption": "Скретч Африка конференциясы, сурет авторы {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "латын Америка",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019 жылдың мамыр айында Чилидің және Латын Америкасының басқа аймақтарының тәрбиешілері Чилидің Сантьяго қаласында өткен екінші {scratchAlSurLink}конференцияға жиналды. Конференциядан кейін Scratch al Sur Гарвардтың {spanishVersionLink}Жоғары білім беру мектебінің Creative Computing тобы әзірлеген нұсқаулықты {creativeComputingCurriculumLink}шығарды.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Испан нұсқасы",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Фотоны {photoCredit} ұсынды",
|
||||
"annualReport.conferencesEuropeTitle": "Еуропа",
|
||||
"annualReport.conferencesEuropeDescription": "2019 жылдың тамызында Raspberry Pi Foundation Ұлыбританияның Кембридж қаласында төртіншісін {scratchConferenceEuropeLink} ұйымдастырды. Конференцияға студенттер, оқытушылар, зерттеушілер және қоғамдық ұйымдардың практикалық семинарлары, презентациялары мен демонстрациялары үшін 25-тен астам елдің ресми және бейресми мұғалімдері жиналды.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Фотоны {photoCredit} ұсынды",
|
||||
"annualReport.conferencesAfricaTitle": "Африка",
|
||||
"annualReport.conferencesAfricaDescription": "2019 жылдың қазан айында біріншісі {scratchAfricaConferenceLink}Африканың түкпір-түкпірінен келген 250-ден астам оқытушылар мен студенттерді сабақтармен бөлісу, жастардың мүмкіндіктерін кеңейту және шығармашылық кодтау жетістіктерін атап өту үшін Кенияның Найроби қаласында өтті. Конференцияда Scratch Team командасы онлайн режимінде де, оффлайн режимінде де пайдалануға қол жетімді суат тіліндегі Scratch нұсқасын іске қосты.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Сурет авторы {photoCredit}",
|
||||
"annualReport.financialsTitle": "Қаржы - 2019",
|
||||
"annualReport.financialsButton": "2019 ж. Тексерілген қаржы",
|
||||
"annualReport.financialsFutureYears": "Ескерту: алдағы жылдардағы қаржы айтарлықтай өзгеше болады, өйткені Scratch штаты қазір MIT-тен Scratch Foundation-ға көшті.",
|
||||
"annualReport.supportersTitle": "Бізді қолдаушыларға рахмет",
|
||||
"annualReport.supportersIntro": "Біздің жомарт қолдаушыларымызға рахмет. Сіздің қосқан үлесіңіз бізге барлық жастағы, бүкіл әлемдегі балалар үшін шығармашылық оқыту мүмкіндіктерін кеңейтуге көмектеседі.",
|
||||
"annualReport.supportersSpotlightTitle": "Донор - көпшілік назарына ұсынылған оқиға",
|
||||
"annualReport.supportersSFETitle": "Зигель отбасылық қоры",
|
||||
"annualReport.supportersSFEDescription1": "2012 жылдың мамырында Дэвид Сигель MIT медиа зертханасында Scratch күніне белсенді және ынталы Scratcher ұлы Закпен бірге қатысты. Скретчті өзінің ойындарын, анимацияларын және роботтандырылған тіршілік иелерін кодтау үшін пайдаланып отырған Закты және басқа балаларды көріп, Дэвид Скретчтің балаларға кодтаудың практикалық дағдыларын игеруіне және есептеуіш ойлаушылары ретінде дамуына қаншалықты әлеуеті бар екенін көрді.",
|
||||
"annualReport.supportersSFEDescription2": "Дэвид есептеу ойлаудың маңыздылығын өзінен-өзі біледі және оның компьютерлік ғалым және кәсіпкер ретіндегі мансабы Scratch-тің жас оқушыларға күнделікті зерттеуге көмектесетін қызығушылығымен қалыптасты. Оны Принстонда информатиканы оқып, MIT-дің жасанды интеллект зертханасында аяқталған жұмыс негізінде PhD дәрежесін алуға итермелеген дәл осы зерттеуші инстинкт. 2001 жылы ол инвестициялық басқаруда машиналық оқыту мен деректер ғылымын қолдану бойынша әлемдік көшбасшыға айналған Two Sigma-ді құрды.",
|
||||
"annualReport.supportersSFEDescription3": "2011 жылы Дэвид Siegel Family Endowment (SFE) компаниясын құрды, ол адамдарға жаңа технологияның сұраныстарына бейімделуіне көмектесу үшін жұмыс істейді, және технология барлық дерлік секторларда туындаған күшті бұзылуларды жақсы түсінеді және азайтады. Ол сонымен қатар Scratch Foundation-тың негізін қалаушы болып табылады және Scratch-ті бүкіл әлемдегі оқушыларға еркін және қол жетімді ету миссиясының мықты қорғаушысы болып табылады.",
|
||||
"annualReport.supportersCoFounder": "Тең құрылтайшы және тең төраға",
|
||||
"annualReport.supportersQuote": "Scratch барлық жерде балалар үшін қол жетімді және қол жетімді болып табылатындығына көз жеткізу - бұл жас оқушыларға барған сайын цифрлы әлемге араласуға және гүлденуге көмектесетін ең тиімді тәсілдердің бірі. Scratch-ті қолдау бүгінде бұрынғыдан да маңызды.",
|
||||
"annualReport.supportersThankYou": "Біздің қолдаушыларға рахмет",
|
||||
"annualReport.supportersAllDescription": "Біздің міндетіміз - барлық отбасылардан шыққан балаларға елестету, құру және жаңа технологиялармен бөлісу мүмкіндіктерін беру. Біз Scratch-те жұмыс істей бастаған 2002 жылдан бастап әлемдегі миллиондаған жастарға таңғажайып оқу тәжірибесін құруға көмектескен барлық Scratch қолдаушыларына алғыс айтамыз. Келесі тізім 2019 жылдың 31 желтоқсанына дейін Scratch-ке (MIT және Scratch Foundation-да) кумулятивтік беруге негізделген.",
|
||||
"annualReport.supportersFoundingDescription": "Біз, әсіресе Scratch-тің алғашқы күндерінен бастап, әрқайсысы әр түрлі формада кем дегенде $ 10,000,000 кумулятивтік қолдау көрсететін бізді қолдаған құрылтай серіктестерімізге өте ризамыз.",
|
||||
"annualReport.supportersFoundingTitle": "Құрылтай серіктестері",
|
||||
"annualReport.supportersCreativityTitle": "Шығармашылық шеңбер — 1 000 000 доллар +",
|
||||
"annualReport.supportersCollaborationTitle": "Ынтымақтастық шеңбері — $ 200,000 +",
|
||||
"annualReport.supportersImaginationTitle": "Қиял шеңбері — $ 50,000 +",
|
||||
"annualReport.supportersInspirationTitle": "Шабыт шеңбері —$ 20,000 +",
|
||||
"annualReport.supportersExplorationTitle": "Барлау шеңбері — 5000 доллар +",
|
||||
"annualReport.supportersInKindTitle": "Мейірімді қолдаушылар",
|
||||
"annualReport.leadershipTitle": "Біздің командамыз",
|
||||
"annualReport.leadershipBoard": "Директорлар кеңесі",
|
||||
"annualReport.leadershipChair": "Кафедра",
|
||||
"annualReport.leadershipProfessor": "Оқытуды зерттеу профессоры",
|
||||
"annualReport.leadershipViceChair": "Төрағаның орынбасары",
|
||||
"annualReport.leadershipBoardMember": "Басқарма мүшесі",
|
||||
"annualReport.leadershipPresidentCEO": "Президент және бас атқарушы директор",
|
||||
"annualReport.leadershipFormerPresident": "Бұрынғы президент",
|
||||
"annualReport.leadershipFounderCEO": "Құрылтайшысы және бас директоры",
|
||||
"annualReport.leadershipFormerChairCEO": "Бұрынғы төраға және бас директор",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Басқарма хатшысы және қазынашысы",
|
||||
"annualReport.leadershipBoardSecretary": "Басқарма хатшысы",
|
||||
"annualReport.leadershipBoardTreasurer": "Кеңестің қазынашысы",
|
||||
"annualReport.leadershipScratchTeam": "Scratch командасы",
|
||||
"annualReport.leadershipInterim": "Уақытша атқарушы директор",
|
||||
"annualReport.donateTitle": "Бізді қолдаңыз",
|
||||
"annualReport.donateMessage": "Сіздердің қолдауларыңыз бізге Scratch-ті бәріне ақысыз етуге мүмкіндік береді, біздің серверлер жұмыс істейді, ең бастысы, біз бүкіл әлемдегі балаларға елестету, жасау және бөлісу мүмкіндігін ұсына аламыз. Рақмет сізге!",
|
||||
"annualReport.donateButton": "Cыйға беру"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "បរិច្ចាគ",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "កិច្ចការ",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "លេង",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "បកប្រែ",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "សហគមន៍",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "គោលការណ៍ណែនាំសម្រាប់សហគមន៍",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch សូមស្វាគមន៍មនុស្សគ្រប់វ័យ គ្រប់ពូជសាសន៍ ជនជាតិ សាសនា សមត្ថភាព ភេទ និងអត្តសញ្ញាណយេនឌ័រ។",
|
||||
"annualReport.communityGuidelinesRespect": "គោរពគ្នា",
|
||||
"annualReport.communityGuidelinesShare": "ចែករំលែក",
|
||||
"annualReport.communityGuidelinesHonest": "ស្មោះត្រង់",
|
||||
"annualReport.communityGuidelinesConstructive": "ចូលរួមស្ថាបនា",
|
||||
"annualReport.communityGuidelinesPrivacy": "រក្សាព័ត៌មានផ្ទាល់ខ្លួនជាលក្ខណៈឯកជន",
|
||||
"annualReport.communityGuidelinesFriendly": "ជួយធ្វើឲ្យតំបន់បណ្តាញមានលក្ខណៈរួសរាយស្វាគមន៍",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "ស្ទូឌីយោ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "មើលវីដេអូ",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "ក្រុមរបស់យើង",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "ក្រុមការងារ Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "បរិច្ចាគ"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "메시지",
|
||||
"annualReport.subnavMission": "목표",
|
||||
"annualReport.subnavMilestones": "마일스톤",
|
||||
"annualReport.subnavReach": "다가가기",
|
||||
"annualReport.subnavInitiatives": "이니셔티브",
|
||||
"annualReport.subnavFinancials": "재무",
|
||||
"annualReport.subnavSupporters": "기여자",
|
||||
"annualReport.subnavTeam": "팀",
|
||||
"annualReport.subnavDonate": "기부",
|
||||
"annualReport.mastheadYear": "2019년 연차보고서",
|
||||
"annualReport.mastheadTitle": "창의적 학습의 세상을 구축",
|
||||
"annualReport.messageTitle": "스크래치 팀이 보낸 메시지",
|
||||
"annualReport.messageP1": "2019년은 스크래치에게 큰 발전의 해였습니다. 어린이의 창의성을 자극하고 다양한 관심사와 배경을 가진 어린이를 사로 잡도록 고안된 최신 세대의 스크래치인 스크래치 3.0의 출시로 2019연도를 시작했습니다. 팀이 MIT에서 보스턴에 있는 South Station 근처의 재미있는 일 층 공간에 위치한 스크래치 재단의 새 집으로 이사하며 한 해를 마무리했습니다. 일년동안 스크래치 커뮤니티는 계속 번창하고 성장했습니다. 2019년에 2000만명 이상의 젊은이들이 스크래치로 프로젝트를 만들었습니다. 이는 전년 대비 48% 증가한 수치입니다.",
|
||||
"annualReport.messageP2": "스크래치의 영향과 중요성이 코로나 대유행으로 학교가 문을 닫으면서 2020년에 강조되었습니다. 스크래치 온라인 커뮤니티의 활동이 집에 갇힌 젊은이들이 창의적으로 자신을 표현하고 다른 사람과 연대하기 위해 스크래치를 활용하면서 두배 이상 증가했습니다. 또, 스크래쳐들이 인식을 높이고 변화를 요구하기 위해 애니메이션 프로젝트와 스튜디오를 만들어 Biack Lives Matter와 인종적 정의와 형평성을 위한 다른 운동들에 적극적으로 참여했습니다. ",
|
||||
"annualReport.messageP3": "스크래치를 출시한 2007년부터 저희는 스크래치를 프로그래밍 언어 그 이상으로 인식했습니다. 스크래치는 모든 다양한 배경의 젊은이에게 목소리를 키우고, 아이디어를 표현하고, 다른 사람과 창조할 수 있는 기회를 제공합니다. 스크래처가 창의성, 협업, 보살핌, 친절함으로 최근의 사회적 과제에 대처하는 방법을 보는 것을 좋아합니다.",
|
||||
"annualReport.messageP4": "이 연차보고서에는 스크래치가 전 세계의 다양한 젊은이들에게 학습 기회를 학교와 삶에서 어떻게 넓혔는지에 대한 사례를 통해 스크래치의 목표, 계획, 영향과 범위에 대해 자세히 알아보겠습니다.",
|
||||
"annualReport.messageP5": "오늘날 젊은이들이 스크래치를 통해 만들고 배우고 있는 것을 자랑스럽게 생각하며 미래에 더 많은 젊은이들에게 더 많은 기회를 제공하기 위해 최선을 다하고 있습니다.",
|
||||
"annualReport.messageSignature": "— 스크래치 팀",
|
||||
"annualReport.covidResponseTitle": "스크래치가 코로나에 대응하다",
|
||||
"annualReport.covidResponseP1": "이 연차보고서를 쓸 때, 코로나 대유행이 몇 달 동안 지속되고 있습니다. 2020년 3월 중순부터 스크래치 사무실은 문을 닫았고 스크래치 팀원들은 코로나 대유행으로 인해 삶에 지장을 받고 있는 전세계의 어린이와 교육자들을 지원하기 위해 열심히 재택근무를 하고 있습니다.",
|
||||
"annualReport.covidResponseP2": "3월 17일에 어린이, 가족, 교육자들에게 집에서 스크래치를 통해 창의적 학습 활동을 할 수 있는 아이디어를 제공하기 위해 #ScratchAtHome 이니셔티브를 출시했습니다. 동영상 투토리얼과 다른 자료들을 {scratchAtHomeLink}에 계속 추가하고 있습니다.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome 페이지",
|
||||
"annualReport.covidResponseP3": "{scratchCommunityLink}에서의 활동이 작년보다 2배 증가했습니다. 스크래처들은 대유행 동안 다른 사람들을 지원하고 영감을 주기 위해 프로젝트 제작하고 공유하고 있습니다— 집에서 운동하기, 건강 유지 팁, 서로 격려하기 위한 유머, 그리고 근로자에게의 감사를 위한 아이디어를 제공하는 프로젝트와 스튜디오",
|
||||
"annualReport.covidResponseScratchCommunity": "스크래치 온라인 커뮤니티",
|
||||
"annualReport.missionTitle": "우리의 목표",
|
||||
"annualReport.missionSubtitle": "저희의 목표는 모든 배경의 모든 어린이들에게 최신 기술로 상상, 창조, 그리고 합작할 수 있는 기회를 제공하는 것입니다. — 이를 통해 미래를 바꿀 수 있도록 하는 것입니다.",
|
||||
"annualReport.missionP1": "저희의 업무의 모든 측면에서 형평성을 우선시하도록, 특히 교육 형평성에서 가장 멀리 떨어진 어린이, 가족 및 교육자를 지원하는 이니셔티브와 접근 방식에 초점을 맞추어 전념하고 있습니다. ",
|
||||
"annualReport.missionP2": "스크래치를 모든 아이들이 창의적으로 생각하고, 체계적으로 추론하고, 협동적으로 일하도록—모든 사람에게 필수적인 스킬— 하는 자유롭고, 안전하고, 즐거운 학습 환경으로 개발했습니다. 오늘날 사회의 모든 사람들에게 필수적인 기술이죠. 우리는 아이들을 탐구하고 공유하고 배울 수 있도록 지원하기 위해 교육자 및 가족들과 함께 일합니다.",
|
||||
"annualReport.missionP3": "새로운 기술, 활동, 학습 자료를 제작하는데 {fourPsItalics}의 안내를 받고 있습니다.",
|
||||
"annualReport.fourPs": "창의적 학습의 4개의 P",
|
||||
"annualReport.missionProjectsTitle": "프로젝트",
|
||||
"annualReport.missionPeersTitle": "협력",
|
||||
"annualReport.missionPassionTitle": "열정",
|
||||
"annualReport.missionPlayTitle": "재생",
|
||||
"annualReport.missionProjectsDescription": "어린이들이 창의적으로 디자인하고, 창조하고, 자신을 표현하는 데 참여하도록 하기",
|
||||
"annualReport.missionPeersDescription": "어린이들의 협력, 공유, 리믹스, 멘토링을 지원하기",
|
||||
"annualReport.missionPassionDescription": "아이들이 자신의 관심사를 키우고 개인적으로 의미 있는 프로젝트를 제작할 수 있도록 도움",
|
||||
"annualReport.missionPlayDescription": "어린이들이 시행착오를 격고 실험할 수 있도록 격려",
|
||||
"annualReport.milestonesTitle": "마일스톤",
|
||||
"annualReport.milestonesDescription": "다음은 스크래치와 글로벌 스크래치 커뮤니티의 역사의 주요 이벤트들과 성과들입니다.",
|
||||
"annualReport.milestones2003Message": "스크래치 개발을 시작하기 위한 미국 국립과학재단 보조금 수여",
|
||||
"annualReport.milestones2004Message": "Computer Clubhouse Teen Summit에서 첫 번째 Scratch 워크샵 개최",
|
||||
"annualReport.milestones2007Message": "스크래치 프로그래밍 언어 및 온라인 커뮤니티 출시",
|
||||
"annualReport.milestones2008Message": "교육자 및 개발자를 위한 첫 번째 스크래치 컨퍼런스 조직",
|
||||
"annualReport.milestones2009Message1.4": "40개 이상의 언어로 번영된 스크래치 1.4 출시",
|
||||
"annualReport.milestones2009MessageScratchDay": "어린이들과 가족들을 위한 첫 스크래치의 날 주최",
|
||||
"annualReport.milestones2010Message": "스크래치 온라인 커뮤니티 멤버 1백만명 돌파",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn Foundation (훗날의 스크래치 재단) 설립",
|
||||
"annualReport.milestones2013MessageScratch2": "새로운 협력의 기회를 제공하는 스크래치 2.0 출시",
|
||||
"annualReport.milestones2014Message": "5에서 7살의 어린이를 위한 ScratchJr 출시",
|
||||
"annualReport.milestones2016Message": "스크래치 온라인 커뮤니티 멤버 10백만명 돌파",
|
||||
"annualReport.milestones2017Message": "Scratch Day 때 60개의 나라에서 1,100의 행사 개최",
|
||||
"annualReport.milestones2019MessageScratch3": "코드로 만들 수 있는 것을 확장한 스크래치 3.0 출시",
|
||||
"annualReport.milestones2019MessageMove": "스크래치 팀이 MIT에서 스크래치 재단으로 이사",
|
||||
"annualReport.reachTitle": "전세계의 어린이들에게 다가가기",
|
||||
"annualReport.reachSubtitle": "스크래치는 전 세계에서 가장 큰 8살 이상의 어린이와 청소년을 위한 코딩 커뮤니티입니다.",
|
||||
"annualReport.reachMillion": "백만",
|
||||
"annualReport.reach170million": "170{million}",
|
||||
"annualReport.reach60million": "60{million}",
|
||||
"annualReport.reach20million": "20{million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "순방문자",
|
||||
"annualReport.reachProjectsCreated": "생성된 프로젝트",
|
||||
"annualReport.reachProjectCreators": "프로젝트 생성한 사용자",
|
||||
"annualReport.reachComments": "온라인 커뮤니티에 작성된 댓글",
|
||||
"annualReport.reachGrowthTitle": "커뮤니티 성장",
|
||||
"annualReport.reachGrowthBlurb": "지난 5년 이내에 스크래치 온라인 커뮤니티에 개설된 계정",
|
||||
"annualReport.reachGlobalCommunity": "글로벌 커뮤니티",
|
||||
"annualReport.reachMapBlurb": "Scratch 출시부터 2019년까지 Scratch 온라인 커뮤니티에 등록된 총 계정 수",
|
||||
"annualReport.reachMap20M": "20백만",
|
||||
"annualReport.reachMapLog": "로그자",
|
||||
"annualReport.reachTranslationTitle": "스크래치는 60+ 언어로 번역되었습니다.",
|
||||
"annualReport.reachTranslationBlurb": "전 세계의 번역 봉사자에게 감사합니다.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr는 어린이(만 5-7세)들이 자신만의 대화형 이야기와 게임을 만들 수 있게 해주는 입문 프로그래밍 환경입니다. ",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "2014년도 출시로부터 다운로드",
|
||||
"annualReport.initiativesTitle": "이니셔티브",
|
||||
"annualReport.initiativesDescription": "스크래치 재단의 작업은 세 가지 전략적 영역을 중심으로 이루어집니다: 창의적 도구, 커뮤니티, 학교. 각 영역은 창의 컴퓨팅에서 목소리가 작은 어린이들의 의견과 요구를 우선시하고 전 세계의 다양한 환경 및 문화에서 아이들을 지원하고자 합니다.",
|
||||
"annualReport.equity": "형평성",
|
||||
"annualReport.globalStrategy": "글로벌 전략",
|
||||
"annualReport.toolsTitle": "창의적 도구",
|
||||
"annualReport.toolsIntro": "우리는 새로운 기술과 디자인으로 끊임없이 실험하고 개선하고 있습니다 — 아이들에게 창조하고, 협력하고, 배울 수 있는 새로운 방법을 제공하기 위해 항상 노력합니다.",
|
||||
"annualReport.toolsSpotlight": "창의적 도구 — 스포트라이트 이야기",
|
||||
"annualReport.toolsLaunch": "스크래치 3.0 출시",
|
||||
"annualReport.toolsLaunchIntro1": "스크래치 3.0은 아이들이 스크래치로 어떻게, 무엇을, 어디서 만들 수 있는지의 범위를 넓힐 수 있게 설계했습니다. 2019년 초에 출시된 스크래치 3.0는 스크래치 커뮤니티에서 그 어느 때보다 더 많고 다양한 프로젝트로 활동량이 증가했습니다.",
|
||||
"annualReport.toolsLaunchIntro2": "스크래치 3.0에는 확장 라이브러리, 즉 스크래치에 새로운 기능을 추가하는 코딩 블록 컬렉션이 포함되어 있습니다. 일부 확장 기능은 웹 서비스 및 기타 소프트웨어 기능에 대한 액세스를 제공하는 반면, 다른 확장 기능은 모터 및 센서와 같은 실제 환경과 Scratch를 연결합니다.",
|
||||
"annualReport.toolsTexttoSpeech": "텍스트 음성 변환(TTS)",
|
||||
"annualReport.toolsTexttoSpeechIntro": "텍스트 음성 변환 확장 기능으로 어린이들이 스크래치 캐릭터가 다양한 목소리로 육성으로 말하도록 프로그램할 수 있습니다.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "2019년에 {numProjects}개의 프로젝트가 텍스트 음성 변환 기능을 사용했습니다",
|
||||
"annualReport.toolsMostPopular": "인기",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}커뮤니티에서의 새로운 스크래치 확장 기능",
|
||||
"annualReport.toolsCollabAWS": "아마존 웹 서비스와의 협력",
|
||||
"annualReport.toolsTranslate": "번역",
|
||||
"annualReport.toolsTranslateIntro": "구글 번역 API로 개발된 번역 확장 기능으로 어린이들은 프로젝트에 자동 번역을 포함하여 언어 학습과 글로벌 커뮤니케이션을 지원할 수 있습니다.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}개의 언어가 확장 기능으로 번역 가능합니다.",
|
||||
"annualReport.toolsSupportsLiteracy": "문해력 지원",
|
||||
"annualReport.toolsCSandLanguageArts": "컴퓨터 과학과 국어",
|
||||
"annualReport.toolsTranslateLiteracy": "{CSandLanguageArtsLink} 전반에 걸쳐 {supportsLiteracy}",
|
||||
"annualReport.toolsCollabGoogle": "구글와의 협력",
|
||||
"annualReport.toolsPhysicalWorld": "실제 세상과 연결",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "학생들은 LEGO 로봇 키트와 스크래치를 사용하여 춤추는 로봇, 대화형 조각, 데이터 수집 실험을 만들 수 있습니다. 새로운 LEGO Education SPIKE Prime Set에는 스크래치 기반 앱이 있습니다. 또한 {mindstormsLink}과 {weDoLink}을 위한 스크래치 확장 기능을 제공합니다.",
|
||||
"annualReport.toolsCollabLEGO": "LEGO 교육와의 협력",
|
||||
"annualReport.toolsVideoTutorials": "비디오 튜토리얼",
|
||||
"annualReport.toolsTutorialsIntro": "스크래치 3.0은 아이들이 스크래치를 시작하는 데 도움을 주기 위해 다양한 비디오 투토리얼 모음을 도입했습니다. 튜토리얼은 개방형이며 학생들이 실험하고 관심사를 따르고 자신의 아이디어를 표현할 수 있도록 설계되었습니다.",
|
||||
"annualReport.toolsNumTutorials": "25개의 새로운 튜토리얼",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}스크래치 3.0에서 제공",
|
||||
"annualReport.toolsNumViews": "23 백만",
|
||||
"annualReport.toolsTutorialsViews": "2019년에 {numViews}조회수",
|
||||
"annualReport.toolsApp": "스크래치 앱은 오프라인 교육을 지원합니다.",
|
||||
"annualReport.toolsDownloadLink": "다운로드 가능한 앱",
|
||||
"annualReport.toolsRaspberryLink": "라즈베리 파이 4에서 활용하세요",
|
||||
"annualReport.toolsAppIntro": "2019년에 스크래치 팀은 Windows, MacOS, ChromeOS 및 Android 태블릿을 포함한 여러 플랫폼에서 {downloadableLink}으로 사용할 수 있도록 스크래치 3.0을 출시했습니다. 또한 Raspberry Pi Foundation은 {raspberryLink}을 위한 스크래치 3.0을 출시했습니다. 이러한 다운로드 가능한 버전은 인터넷 연결 할 수 없거나 불안전한 지역의 수백만명의 학습자에게 특히 중요합니다.",
|
||||
"annualReport.toolsAbhiTitle": "Cartoon Network의 Abhi",
|
||||
"annualReport.toolsAbhiIntro": "아이들이 스크래치 3.0으로 무엇을 할 수 있는지 강조하기 위해 Cartoon Network와 협력하여 애니메이션과 게임을 만드는 것을 좋아하는 12 세 스크래쳐 인 Abhi가 등장하는 비디오를 제작했습니다. 비디오에서 Abhi는 OK K.O와 다른 Cartoon Network 쇼의 제작자 Ian Jones-Quartey를 만납니다. . Abhi는 Ian에게 새 버전 Scratch의 주요 기능을 소개하고 위아래로 뛰는 Cartoon Network 캐릭터의 애니메이션을 함께 그리고 프로그래밍합니다.",
|
||||
"annualReport.toolsAbhiQuote": "스크래치에서 제가 가장 좋아하는 것은 커뮤니티입니다. 왜냐하면 그들은 저에게 친절하고 도움이되기 때문입니다. 그래서 꿈에 있는 모든 프로젝트를 공유하는 것을 긍정적으로 생각합니다.",
|
||||
"annualReport.communityTitle": "커뮤니티",
|
||||
"annualReport.communityIntro": "스크래치 온라인 커뮤니티는 아이들이 서로 협력하고, 공유하고, 피드백을 제공 할 수있는 기회를 제공하여 항상 스크래치 경험의 중요한 부분이었습니다.",
|
||||
"annualReport.communitySpotlight": "커뮤니티 — 스포트라이트 이야기",
|
||||
"annualReport.communityTeam": "스크래치 커뮤니티 팀",
|
||||
"annualReport.communityTeamIntro1": "스크래치를 왜 사용하는 지 질문하면 대부분의 스크래처는 지속적인 참여를 유도하고 창의력을 표현하고 친구를 사귀고 피드백을 받고 새로운 아이디어를 얻고 새로운 기술을 배울 수있는 공간을 제공하는 온라인 커뮤니티의 중요성에 대해 이야기합니다. 많은 스크래처는 스크래치 커뮤니티가 서로 연결하고, 공유하고, 배울 수있는 안전하고 환영하는 공간으로 감사를 표합니다.",
|
||||
"annualReport.communityTeamIntro2": "40,000 개의 새로운 프로젝트와 400,000 개의 새로운 댓글이 매일 올라오는 스크래치 온라인 커뮤니티가 안전하고 친근함을 유지하는 동시에 창의적인 표현을 응원함을 어떻게 보장할 수 있을까요? 상근 직원과 중재자 네트워크를 포함한 커뮤니티 팀이 이 중요한 업무를 하고 있습니다. 커뮤니티 팀의 작업에는 두 가지 주요 차원이 있습니다: 중재와 커뮤니티 참여",
|
||||
"annualReport.communityModerationTitle": "커뮤니티 중재",
|
||||
"annualReport.communityModerationInfo": "젊은이들이 스크래치 커뮤니티에 가입하면 스크래치가 모든 배경의 젊은이들을 위한 안전하고 지지적인 장소로 유지되도록 고안된 일련의 커뮤니티 지침을 따르는 것을 동의합니다. 커뮤니티 팀은 다양한 도구와 전략을 사용하여 좋은 디지털 시민이 되도록 장려하고 스크래처가 창조할 수있는 긍정적인 환경을 유지합니다. 자동 필터는 개인 정보가 공유되거나 부적절한 콘텐츠가 게시되는 것을 방지하며 누구나 커뮤니티 지침을 위반한다고 생각되는 콘텐츠를 신고 할 수 있습니다.",
|
||||
"annualReport.communityGuidelinesTitle": "커뮤니티 지침",
|
||||
"annualReport.communityGuidelinesInfo": "스크래치는 나이, 인종, 종교, 능력, 성적 취향, 성별을 차별하지 않고 모든 사람을 환영합니다.",
|
||||
"annualReport.communityGuidelinesRespect": "다른 사람을 존중하세요.",
|
||||
"annualReport.communityGuidelinesShare": "공유",
|
||||
"annualReport.communityGuidelinesHonest": "정직한 사람이 되세요.",
|
||||
"annualReport.communityGuidelinesConstructive": "건설적인 사람이 되세요.",
|
||||
"annualReport.communityGuidelinesPrivacy": "개인정보를 공개하지 마세요.",
|
||||
"annualReport.communityGuidelinesFriendly": "사이트를 친절한 곳으로 만들어주세요.",
|
||||
"annualReport.communityEngagementTitle": "커뮤니티 참여",
|
||||
"annualReport.storySwap": "이야기 공유",
|
||||
"annualReport.communityEngagementInfo": "커뮤니티 팀의 또 다른 주요 역할은 젊은이들이 자신의 아이디어를 표현하고 긍정적인 방식으로 참여할 수 있는 기회를 강조하고 개발하는 것입니다. 팀은 영감을 주기 위해 커뮤니티 구성원의 프로젝트와 스튜디오를 공유하며, 창의적인 활동을 장려하기 위해 정기적으로 스크래치 디자인 스튜디오를 게시합니다. 매년 여름, 팀은 온라인 스크래치 캠프을 주최합니다 . 2019 년의 주제는 스크래처가 서로의 이야기를 바탕으로 창조하는 {storySwapLink}었습니다.",
|
||||
"annualReport.communitySDSTitle": "스크래치 디자인 스튜디오",
|
||||
"annualReport.communitySDSInfo": "2019년도의 스크래치 디자인 스튜디오",
|
||||
"annualReport.communityDayintheLife": "생활 속 하루",
|
||||
"annualReport.communityDayintheLifeInfo": "어떤 것의 생활 속의 하루에 관한 프로젝트를 제작하세요",
|
||||
"annualReport.communityYear3000": "3000년도",
|
||||
"annualReport.communityYear3000Info": "3000년도에 생활은 어떨 것 같나요?",
|
||||
"annualReport.communityBounce": "튀기",
|
||||
"annualReport.communityBounceInfo": "튀기, 점프하기, 뛰기를 포함하는 프로젝트를 제작하세요.",
|
||||
"annualReport.communityMonochromatic": "단색",
|
||||
"annualReport.communityMonochromaticInfo": "만약 한가지의 색만 있었다면 물체가 어떻게 보일까요?",
|
||||
"annualReport.communityQuotes": "커뮤니티 — 소감",
|
||||
"annualReport.communityQuote1": "저는 11 살 때 Scratch에 가입했고 플랫폼을 사용하고 커뮤니티에 참여한 것은 크면서 배운 것의 정말 중요한 부분이었습니다.",
|
||||
"annualReport.communityQuote2": "스크래치는 집에서 다음을 포함한 많은 활동을 할 수 있도록 해줬습니다.\n- 다른 사람들과 프로젝트를 존중하기\n- 친구 사귀기\n- 자가격리를 하면서 외롭지 않게 해주기\n그래서 감사합니다!",
|
||||
"annualReport.communityQuote3": "저는 약 2 년 동안 스크래치에 참여했고 이는 인생을 바꾸는 경험이었습니다! 코딩, 온라인 예절, 예술 등 많은 새로운 것을 배웠습니다!",
|
||||
"annualReport.communityQuote4": "스크래치는 6 학년 때 제가 가장 좋아하는 취미였습니다. 부울 논리, 연산 순서 및 중첩 된 수학적 표현—또한 컴퓨터 프로그래밍 그자체를 비밀리에 소개했습니다.",
|
||||
"annualReport.studio": "스튜디오",
|
||||
"annualReport.communityBLMIntro": "2020 년 초에 George Floyd, Breonna Taylor, Ahmaud Arbery 등의 비극적으로 살해된 이후 인종 정의 시위가 미국을 일어났을 때, 많은 젊은이들이 인종 차별과 경찰 폭력에 반대하는 프로젝트를 만들고 댓글을 게시하며 스크래치를 Black Lives Matter 운동을 지지하는 수단으로 사용했습니다. 스크래치 홈 페이지에 있는 {BLMStudioLink}에서 Scratchers는 수백개의 프로젝트와 수천 개의 댓글을 기여했습니다. 스크래치 커뮤니티 팀은 이 충격적인 시간 동안 스크래처를 지원하고 모든 프로젝트와 대화가 존중받을 수 있도록 적극적으로 참여했습니다.",
|
||||
"annualReport.communityArtwork": "OnionDipAnimation 스크래처의 작품",
|
||||
"annualReport.communityChangeTitle": "우리는 젊은이들을 변화의 주체로 봅니다.",
|
||||
"annualReport.communityChangeInfo": "우리는 그들과 협력하고 그들을 지원하는 교육자 및 가족들과 협력하여 그들이 만족스러운 삶을 영위하고 사회에 의미있는 변화를 가져 오는 데 필요한 기술, 동기 및 자신감을 키울 수 있도록 최선을 다하고 있습니다.",
|
||||
"annualReport.watchVideo": "동영상 시청하기",
|
||||
"annualReport.schoolsTitle": "학교",
|
||||
"annualReport.schoolsIntro": "우리는 프로젝트, 열정, 동료 및 놀이를 기반으로 창의적인 컴퓨팅 경험을 공평하게 제공할 수 있도록 설계된 전 세계 학교의 교사와 학생을 지원하는 프로그램과 자료를 제공합니다.",
|
||||
"annualReport.schoolsSpotlight": "학교 — 스포트라이트 이야기",
|
||||
"annualReport.cpsProjectTitle": "시카도 국립학교의 창의적 컴퓨팅",
|
||||
"annualReport.cpsProjectIntroP1": "2019 년에 Google.org의 자금 지원으로 스크래치 팀은 SocialWorks, CS4ALL Chicago 및 시카고 공립학교와 협력하여 시카고 남부에 있는 7 개의 초등학교가 창의적인 코딩을 커리큘럼에 포함하는 이니셔티브를 시작하는 것을 지원하였습니다. ",
|
||||
"annualReport.cpsProjectIntroP2": "이 이니셔티브의 부분으로 수백 명의 학생들이 자신을 비디오 게임의 슈퍼 히어로로 상상하고 그렸습니다. 그들은 SuperMe라는 공동 작업 스크래치 프로젝트에서 이러한 아이디어를 실현했습니다. 시카고 지역의 영웅이자 그래미상을 수상한 뮤지션인 Chance the Rapper는 학생들의 작품에영감을 받아 이를 그의 히트 곡 \"I Love You So Much\"의 공식 비디오 게임으로 명명하고 전 세계에 공유했습니다.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "이 이니셔티브의 성공의 열쇠는 Family Creative Coding Nights를 통해 학생, 가족, 교사 및 기타 커뮤니티 구성원을 연결하는 것이 었습니다. 이 행사는 모든 연령대의 수백 명의 가족 구성원이 —어린이부터 조부모까지— 코딩과 예술, 춤, 음악을 혼합하는 활동을 했습니다. 이러한 행사는 가정과 학교간의 연결을 강화하여 어린이 학습에 영감을 주고 지원하는 데 있어 가족의 중요한 역할을 인지합니다.",
|
||||
"annualReport.familyNightsPhotoCredit": "SocialWorks의 Jordan Macy의 사진",
|
||||
"annualReport.teacherPDHeader": "교사를 위한 전문성 개발에 투자",
|
||||
"annualReport.teacherPDDescription": "참여 초등학교의 교사들은 전문성 개발 워크숍을 위해 모여 자신의 스크래치 프로젝트를 만드는 데 필요한 직접적인 경험을 쌓고, 스크래치를 사용하여 학생에게 커리큘럼 학습을 지원하는 의미있는 방법을 찾습니다.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS 교육자",
|
||||
"annualReport.teacherPDQuote": "가장 놀라게 한 것은 교실에서 스크래치를 사용할 때 따라오는 본질적인 협업이었습니다. 종종 학생들이 스크래치 플랫폼에서 무언가를 발견하고 저에게 보여준 다음 서로에게 공유합니다.",
|
||||
"annualReport.extendingReachHeader": "다가가는 범위를 넓히기",
|
||||
"annualReport.extendingReachDescription": "이 파트너십의 범위를 확장하기 위해 CS4ALL Chicago는 Family Creative Coding Night 모델을 기반으로 모든 시카고 공립 학교에서 사용할 수 있도록 했습니다. Google CS First는 학생과 교사를 위한 {codeYourHeroLink} 가이드를 제작했으며 영어와 스페인어로 무료로 온라인에 제공됩니다.",
|
||||
"annualReport.codeYourHero": "영웅을 코드하세요",
|
||||
"annualReport.inTheNewsHeader": "뉴스에서",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times 기사",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone 기사",
|
||||
"annualReport.conferencesTitle": "전 세계의 스크래치 컨퍼런스",
|
||||
"annualReport.conferencesIntro": "2008 년에 스크래치 팀은 MIT에서 첫 번째 스크래치 컨퍼런스를 개최하여 교육자, 연구원 및 개발자를 모아 스크래치를 사용하여 창의적인 학습을 지원하는 아이디어와 경험을 공유했습니다. 그 후 스크래치 팀은 2 년마다 MIT에서 스크래치 컨퍼런스를 조직하고 주최했습니다. 또한 글로벌 스크래치 커뮤니티의 회원들은 바다, 대륙, 문화 및 언어를 아우르는 12 개 이상의 컨퍼런스를 조직하고 주최했습니다.",
|
||||
"annualReport.conferencesHeroImageCaption": "스크래치 아프리카 컨퍼런스, {photoCredit}의 사진",
|
||||
"annualReport.conferencesLatinAmericaTitle": "라틴 아메리카",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019 년 5 월에 칠레 전역과 라틴 아메리카의 다른 지역에서 온 교육자들이 칠레 산티아고에서 열린 두 번째 {scratchAlSurLink} 컨퍼런스로 모였습니다. 컨퍼런스가 끝난 후, Scratch al Sur는 하버드 교육 대학원의 크리에이티브 컴퓨팅 그룹이 개발한 {creativeComputingCurriculumLink}의 {spanishVersionLink}가이드를 발표했습니다.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "스페인어 버전",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "{photoCredit}의 사진",
|
||||
"annualReport.conferencesEuropeTitle": "유럽",
|
||||
"annualReport.conferencesEuropeDescription": "2019 년 8 월, Raspberry Pi Foundation은 영국 캠브리지에서 게최한 네 번째 {scratchConferenceEuropeLink}를 조직했습니다. 이 컨퍼런스는 25 개국 이상의 공식 및 비공식 교육자들을 모아 학생, 교육자, 연구자 및 지역 사회 기반 조직의 실습 워크숍, 프레젠테이션 및 시연을 진행했습니다.",
|
||||
"annualReport.conferencesEuropeImageCaption": "{photoCredit}의 사진",
|
||||
"annualReport.conferencesAfricaTitle": "아프리카",
|
||||
"annualReport.conferencesAfricaDescription": "2019 년 10 월 케냐 나이로비에서 첫 번째{scratchAfricaConferenceLink}를 열었고 아프리카 전역에서 250 명 이상의 교육자와 학생들이 수업을 공유하고 젊은이들에게 힘을 주고 창의적인 코딩의 업적을 축하했습니다. 컨퍼런스에서 스크래치 팀은 온라인과 오프라인에서 모두 사용할 수있는 스와힐리어 버전의 스크래치를 출시했습니다.",
|
||||
"annualReport.conferencesAfricaImageCaption": "{photoCredit}의 사진",
|
||||
"annualReport.financialsTitle": "재무 - 2019",
|
||||
"annualReport.financialsButton": "2019 감사 재무",
|
||||
"annualReport.financialsFutureYears": "참고 : 스크래치 직원이 이제 MIT에서 스크래치 재단으로 전환했기 때문에 향후 재무 상황은 크게 변할 것입니다.",
|
||||
"annualReport.supportersTitle": "기여자분들에게 감사합니다",
|
||||
"annualReport.supportersIntro": "우리의 너그러운 기여자들에게 감사합니다. 당신의 기여는 전 세계 모든 배경의 모든 연령대의 어린이를 위한 창의적인 학습 기회를 확장하는 데 도움이 됩니다.",
|
||||
"annualReport.supportersSpotlightTitle": "기부자 - 스포트라이트 이야기",
|
||||
"annualReport.supportersSFETitle": "Siegel 가족 기부",
|
||||
"annualReport.supportersSFEDescription1": "2012 년 5 월에 David Siegel은 활동적이고 열정적인 스크래처 인 그의 아들 Zach와 함께 MIT Media Lab에서 열린 Scratch Day에 참석했습니다. Zach와 다른 아이들이 스크래치를 사용하여 자신의 게임, 애니메이션 및 로봇 생물을 코딩하는 것을 보면서 David는 스크래치가 아이들이 실용적인 코딩 기술을 배우고 컴퓨팅 사고를 발전하도록 도움을 주는 데 얼마나 많은 잠재력이 있는지를 보았습니다.",
|
||||
"annualReport.supportersSFEDescription2": "David는 컴퓨터 사고의 중요성을 경험을 통해 알고 있으며 컴퓨터 과학자이자 기업가로서의 그의 경력은 Scratch가 어린 학습자들이 매일 탐구하도록 도움을 주는 호기심와 동일 한 것에 의해 형성되었습니다. 프린스턴에서 컴퓨터 과학을 공부하고 MIT 인공 지능 연구소에서 수료한 연구를 바탕으로 박사 학위를 취득하도록 한 같은 탐구적 본능입니다. 2001 년에 그는 투자 관리에 기계 학습 및 데이터 과학을 적용하여 세계적 리더로 성장한 Two Sigma를 공동 설립했습니다.",
|
||||
"annualReport.supportersSFEDescription3": "2011 년에 David는 사람들이 신기술의 요구에 적응하도록 도와주고 기술이 거의 모든 부문에서 생성한 강력한 혼란을 더 잘 이해하고 완화하기 위해 노력하는 조직을 지원하기 위해 SFE (Siegel Family Endowment)를 설립했습니다. 그는 또한 스크래치 재단의 공동 창립자이며 스크래치를 무료로 전 세계의 학습자들이 접근 할 수 있도록 유지하자는 조직의 목표의 강력한 지지자입니다.",
|
||||
"annualReport.supportersCoFounder": "공동 창립자 및 공동 의장",
|
||||
"annualReport.supportersQuote": "스크래치가 전 세계의 아이들이 접근 할 수 있고 무료로 유지되도록 하는 것은 어린 학습자들이 점점 더 디지털로 바뀌는 세상에서 참여하고 번창하도록 도울 수있는 가장 효과적인 방법 중 하나입니다. 스크래치를 지원하는 것은 그 어느 때보 다 중요합니다.",
|
||||
"annualReport.supportersThankYou": "기여자분들에게 감사합니다",
|
||||
"annualReport.supportersAllDescription": "우리의 목표는 모든 배경의 모든 어린이에게 새로운 기술을 이용하여 상상하고, 창조하고, 공유 할 수 있는 기회를 제공하는 것입니다. 2002 년 스크래치를 시작한 이래로 전 세계 수백만 젊은이들을 위한 놀라운 학습 경험을 제공하는 데 도움을 주신 모든 스크래치 기여자들에게 감사드립니다. 다음 목록은 2019 년 12 월 31 일까지 스크래치 (MIT 및 스크래치 재단 모두)에 대한 누적 기부를 기반으로 합니다.",
|
||||
"annualReport.supportersFoundingDescription": "스크래치 초기부터 각각 다양한 형태로 최소 $ 10,000,000의 누적 지원을 해주신 창립 동업자에게 특히 감사드립니다.",
|
||||
"annualReport.supportersFoundingTitle": "창립 동업자",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "현물 기여자",
|
||||
"annualReport.leadershipTitle": "팀",
|
||||
"annualReport.leadershipBoard": "이사회",
|
||||
"annualReport.leadershipChair": "의장",
|
||||
"annualReport.leadershipProfessor": "학습 연구 교수",
|
||||
"annualReport.leadershipViceChair": "부의장",
|
||||
"annualReport.leadershipBoardMember": "이사회 멤버",
|
||||
"annualReport.leadershipPresidentCEO": "사장 및 CEO",
|
||||
"annualReport.leadershipFormerPresident": "전 사장",
|
||||
"annualReport.leadershipFounderCEO": "창립자 및 CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "전 의장 및 CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "이사회 비서 및 재무",
|
||||
"annualReport.leadershipBoardSecretary": "의사회 비서",
|
||||
"annualReport.leadershipBoardTreasurer": "의사회 재무",
|
||||
"annualReport.leadershipScratchTeam": "스크래치 팀",
|
||||
"annualReport.leadershipInterim": "임시 전무 이사",
|
||||
"annualReport.donateTitle": "지원해주세요",
|
||||
"annualReport.donateMessage": "당신의 지원은 모든 사람에게 스크래치를 무료로 제공하고 서버를 계속 실행하고 가장 중요한 전 세계 어린이들에게 상상하고, 만들고, 공유 할 수 있는 기회를 제공 할 수 있게 합니다. 감사합니다!",
|
||||
"annualReport.donateButton": "기부"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Peyam",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Bexşkirin",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proje",
|
||||
"annualReport.missionPeersTitle": "Hevtemenî",
|
||||
"annualReport.missionPassionTitle": "Arezû",
|
||||
"annualReport.missionPlayTitle": "Bilîze",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Werger",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Civak",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Rêwerzên Civakê",
|
||||
"annualReport.communityGuidelinesInfo": "Scratchê bi dil û can deriyên xwe ji mirovên bi hemû temen, nijad, etnîsîte, jêhatinî û meyldariyên zayendî re vekiriye.",
|
||||
"annualReport.communityGuidelinesRespect": "Rêzdar be.",
|
||||
"annualReport.communityGuidelinesShare": "Parve bike.",
|
||||
"annualReport.communityGuidelinesHonest": "Rastgo be.",
|
||||
"annualReport.communityGuidelinesConstructive": "Avakar be.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Agahiyên xwe yên kesane veşêre.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ji bo malper timî dostane bimîne, hewl bide.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studyo",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Vîdyoyê temaşe bike",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Tîma Scratchê",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Bexşkirin"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Misija",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Pasiekiamumas",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Rėmėjai",
|
||||
"annualReport.subnavTeam": "Komanda",
|
||||
"annualReport.subnavDonate": "Paremti",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projektai",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Paleisti",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Išversti",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Bendruomenė",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Bendruomenės gairės",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch bendruomenėje mes džiaugiamės turėdami skirtingų amžių, rasių, tautybių, gebėjimų, seksualinių orientacijų ir lytinių tapatybių žmones.",
|
||||
"annualReport.communityGuidelinesRespect": "Elkis pagarbiai.",
|
||||
"annualReport.communityGuidelinesShare": "Dalinkis.",
|
||||
"annualReport.communityGuidelinesHonest": "Būk nuoširdus.",
|
||||
"annualReport.communityGuidelinesConstructive": "Būk konstruktyvus.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Prisidėk, kad puslapis išliktų draugiškas.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Žiūrėti video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Mūsų komanda",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch komanda",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Paremti"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Ziņojums",
|
||||
"annualReport.subnavMission": "Misija",
|
||||
"annualReport.subnavMilestones": "Pagrieziena punkti",
|
||||
"annualReport.subnavReach": "Sasniedziet",
|
||||
"annualReport.subnavInitiatives": "Iniciatīvas",
|
||||
"annualReport.subnavFinancials": "Finanses",
|
||||
"annualReport.subnavSupporters": "Atbalstītāji",
|
||||
"annualReport.subnavTeam": "Komanda",
|
||||
"annualReport.subnavDonate": "Atbalsti",
|
||||
"annualReport.mastheadYear": "2019. gada pārskats",
|
||||
"annualReport.mastheadTitle": "Radošās mācīšanās pasaules izkopšana",
|
||||
"annualReport.messageTitle": "Ziņojums no Scratch komandas",
|
||||
"annualReport.messageP1": "2019. gads uzņēmumam Scratch bija liela progresa gads. Mēs sākām gadu, izlaižot Scratch 3.0 — mūsu jaunākās paaudzes Scratch, kas izstrādāta, lai rosinātu bērnu radošumu un iesaistītu bērnus ar dažādām interesēm un pieredzi. Mēs nosvinējām gada beigas, mūsu komandai pārceļoties no MIT uz tās jaunajām mājām Scratch Foundation, rotaļīgā pirmā stāva telpā netālu no Bostonas Dienvidu stacijas. Visu gadu Scratch kopiena turpināja zelt un augt: 2019. gadā vairāk nekā 20 miljoni jauniešu izveidoja projektus ar Scratch, kas ir par 48% vairāk nekā gadu iepriekš.",
|
||||
"annualReport.messageP2": "Scratch ietekme un nozīme tika uzsvērta 2020. gadā, jo Covid pandēmijas dēļ skolas bija jāslēdz. Aktivitāte Scratch tiešsaistes kopienā pieauga vairāk nekā divas reizes, jo jaunieši, kas atradās savās mājās, pievērsās Scratch, lai radoši izpaustos un sazinātos viens ar otru. Scratchers ir arī aktīvi iesaistījušies Black Lives Matter un citās kustībās par rasu taisnīgumu un vienlīdzību, veidojot animētus projektus un studijas, lai izplatītu izpratni un pieprasītu pārmaiņas.",
|
||||
"annualReport.messageP3": "Kopš 2007. gada, kad izlaidām Scratch, mēs vienmēr esam redzējuši Scratch vairāk nekā tikai programmēšanas valodu. Scratch sniedz iespēju visiem jauniešiem no dažādām vidēm attīstīt savu balsi, izteikt savas idejas un radīt vienam ar otru. Mums patīk redzēt veidus, kā Scratchers ir reaģējušas uz nesenajām sabiedrības problēmām ar radošumu, sadarbību, rūpēm un laipnību.",
|
||||
"annualReport.messageP4": "Šajā gada pārskatā mēs pastāstīsim vairāk par Scratch misiju, plāniem, ietekmi un sasniedzamību, ko papildinās piemēri par to, kā Scratch paplašina mācību iespējas daudzveidīgiem jauniešiem visā pasaulē gan skolās, gan visā viņu dzīvē. dzīvības.",
|
||||
"annualReport.messageP5": "Mēs lepojamies ar to, ko jaunieši šodien rada un mācās, izmantojot Scratch, un esam apņēmušies nākotnē nodrošināt vairāk iespēju lielākam skaitam jauniešu.",
|
||||
"annualReport.messageSignature": "— Scratch komanda",
|
||||
"annualReport.covidResponseTitle": "Scratch reaģē uz COVID",
|
||||
"annualReport.covidResponseP1": "Rakstot šo gada pārskatu, mēs esam jau vairākus mēnešus pirms Covid pandēmijas. Kopš 2020. gada marta vidus Scratch birojs ir slēgts, un Scratch Team dalībnieki ir aktīvi strādājuši no mājām, lai atbalstītu bērnus un pedagogus visā pasaulē, kuru dzīvi ir izjaukusi pandēmija.",
|
||||
"annualReport.covidResponseP2": "17. martā uzsākām iniciatīvu #ScratchAtHome, lai sniegtu bērniem, ģimenēm un pedagogiem idejas, kā iesaistīties radošās mācību aktivitātēs ar Scratch mājās. Mēs turpinām pievienot video pamācības un citus resursus {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome lapa",
|
||||
"annualReport.covidResponseP3": "Salīdzinot ar pagājušo gadu, {scratchCommunityLink} aktivitāte ir vairāk nekā dubultojusies. Scratchers veido un koplieto projektus, lai atbalstītu un iedvesmotu citus pandēmijas laikā — ar projektiem un studijām, kas piedāvā idejas vingrošanai mājās, padomus, kā saglabāt veselību, humoru, lai uzmundrinātu viens otru, un paldies svarīgiem darbiniekiem.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch tiešsaistes kopiena",
|
||||
"annualReport.missionTitle": "Mūsu misija",
|
||||
"annualReport.missionSubtitle": "Mūsu misija ir nodrošināt visiem bērniem no dažādām vidēm iespējas iztēloties, radīt un sadarboties ar jaunām tehnoloģijām, lai viņi varētu veidot rītdienas pasauli.",
|
||||
"annualReport.missionP1": "Mēs esam apņēmušies noteikt par prioritāti vienlīdzību visos mūsu darba aspektos, īpašu uzmanību pievēršot iniciatīvām un pieejām, kas atbalsta bērnus, ģimenes un pedagogus, kuri ir vistālāk no izglītības taisnīguma.",
|
||||
"annualReport.missionP2": "Mēs esam izstrādājuši Scratch kā bezmaksas, drošu, rotaļīgu mācību vidi, kas liek visiem bērniem radoši domāt, sistemātiski spriest un sadarboties — tas ir būtiskas prasmes ikvienam mūsdienu sabiedrībā. Mēs sadarbojamies ar pedagogiem un ģimenēm, lai palīdzētu bērniem izzināt, kopīgot un mācīties.",
|
||||
"annualReport.missionP3": "Izstrādājot jaunas tehnoloģijas, aktivitātes un mācību materiālus, mēs vadāmies pēc tā, ko saucam {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Četri radošās mācīšanās P",
|
||||
"annualReport.missionProjectsTitle": "Projekti",
|
||||
"annualReport.missionPeersTitle": "Vienaudži",
|
||||
"annualReport.missionPassionTitle": "Kaislība",
|
||||
"annualReport.missionPlayTitle": "Atskaņot",
|
||||
"annualReport.missionProjectsDescription": "Iesaistiet bērnus projektēšanā, radīšanā un radošā izpausmē",
|
||||
"annualReport.missionPeersDescription": "Atbalstiet bērnus sadarbībā, kopīgošanā, remiksēšanā un mentoringā",
|
||||
"annualReport.missionPassionDescription": "Ļaujiet bērniem balstīties uz savām interesēm un strādāt pie personīgi nozīmīgiem projektiem",
|
||||
"annualReport.missionPlayDescription": "Mudiniet bērnus izdomāt, eksperimentēt un atkārtot",
|
||||
"annualReport.milestonesTitle": "Pagrieziena punkti",
|
||||
"annualReport.milestonesDescription": "Šeit ir daži galvenie notikumi un sasniegumi Scratch un globālās Scratch kopienas vēsturē.",
|
||||
"annualReport.milestones2003Message": "Saņēma Nacionālā zinātnes fonda stipendiju, lai sāktu Scratch izstrādi",
|
||||
"annualReport.milestones2004Message": "Piedāvāja pirmo Scratch darbnīcu Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Scratch programmēšanas valodas un tiešsaistes kopienas publiska atklāšana",
|
||||
"annualReport.milestones2008Message": "Organizēja pirmo Scratch konferenci pedagogiem un izstrādātājiem",
|
||||
"annualReport.milestones2009Message1.4": "Izlaists Scratch 1.4, tulkots vairāk nekā 40 valodās",
|
||||
"annualReport.milestones2009MessageScratchDay": "Sarīkots pirmais Scratch Day pasākums bērniem un ģimenēm",
|
||||
"annualReport.milestones2010Message": "Scratch tiešsaistes kopiena sasniedz 1 miljonu dalībnieku",
|
||||
"annualReport.milestones2013MessageFoundation": "Izveidots Code-to-Learn fonds (vēlāk pārdēvēts par Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0 palaišana, nodrošinot jaunas sadarbības iespējas",
|
||||
"annualReport.milestones2014Message": "ScratchJr laists klajā jaunākiem bērniem vecumā no 5 līdz 7 gadiem",
|
||||
"annualReport.milestones2016Message": "Scratch tiešsaistes kopiena sasniedz 10 miljonus dalībnieku",
|
||||
"annualReport.milestones2017Message": "Scratch Day pieaug līdz 1100 pasākumiem 60 valstīs",
|
||||
"annualReport.milestones2019MessageScratch3": "Scratch 3.0 palaišana, paplašinot to, ko bērni var izveidot ar kodu",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team pārceļas no MIT uz Scratch Foundation",
|
||||
"annualReport.reachTitle": "Bērnu sasniegšana visā pasaulē",
|
||||
"annualReport.reachSubtitle": "Scratch ir pasaulē lielākā kodēšanas kopiena bērniem un pusaudžiem vecumā no 8 gadiem.",
|
||||
"annualReport.reachMillion": "miljons",
|
||||
"annualReport.reach170million": "170 {million} ",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unikālie apmeklētāji",
|
||||
"annualReport.reachProjectsCreated": "Izveidoti projekti",
|
||||
"annualReport.reachProjectCreators": "Cilvēki radīja projektus",
|
||||
"annualReport.reachComments": "Tiešsaistes kopienā ievietotie komentāri",
|
||||
"annualReport.reachGrowthTitle": "Kopienas izaugsme",
|
||||
"annualReport.reachGrowthBlurb": "Jauni konti, kas izveidoti Scratch tiešsaistes kopienā pēdējo 5 gadu laikā.",
|
||||
"annualReport.reachGlobalCommunity": "Mūsu globālā kopiena",
|
||||
"annualReport.reachMapBlurb": "Scratch tiešsaistes kopienā reģistrēto kontu kopskaits no Scratch palaišanas līdz 2019. gadam",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "pēc logaritmiskās skalas",
|
||||
"annualReport.reachTranslationTitle": "Scratch ir tulkots vairāk nekā 60 valodās",
|
||||
"annualReport.reachTranslationBlurb": "Paldies brīvprātīgajiem tulkiem no visas pasaules.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr ir ievada programmēšanas vide, kas ļauj maziem bērniem (vecumā no 5 līdz 7 gadiem) izveidot savus interaktīvos stāstus un spēles.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Lejupielādes kopš palaišanas 2014. gadā",
|
||||
"annualReport.initiativesTitle": "Iniciatīvas",
|
||||
"annualReport.initiativesDescription": "Scratch Foundation darbs koncentrējas uz trim stratēģiskām jomām: radošiem rīkiem, kopienu un skolām. Katrā jomā prioritāte ir to bērnu balss un vajadzības, kuri ir nepietiekami pārstāvēti radošajā skaitļošanā, un cenšas atbalstīt bērnus dažādās vidēs un kultūrās visā pasaulē.",
|
||||
"annualReport.equity": "Pašu kapitāls",
|
||||
"annualReport.globalStrategy": "Globālā stratēģija",
|
||||
"annualReport.toolsTitle": "Radošie rīki",
|
||||
"annualReport.toolsIntro": "Mēs pastāvīgi eksperimentējam un ieviešam inovācijas ar jaunām tehnoloģijām un jauniem dizainiem — vienmēr cenšamies nodrošināt bērniem jaunus veidus, kā radīt, sadarboties un mācīties.",
|
||||
"annualReport.toolsSpotlight": "Radošie rīki — Uzmanības centrālais stāsts",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0 palaišana",
|
||||
"annualReport.toolsLaunchIntro1": "Mēs izstrādājām Scratch 3.0, lai paplašinātu to, kā, ko un kur bērni var izveidot, izmantojot Scratch. Scratch 3.0, kas tika izlaists 2019. gada sākumā, izraisīja Scratch kopienas aktivitāšu pieaugumu, piedāvājot vairāk projektu un lielāku projektu dažādību nekā jebkad agrāk.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 ietver paplašinājumu bibliotēku - papildu kodēšanas bloku kolekcijas, kas Scratch pievieno jaunas iespējas. Daži paplašinājumi nodrošina piekļuvi tīmekļa pakalpojumiem un citām programmatūras funkcijām, bet citi savieno Scratch ar fiziskās pasaules ierīcēm, piemēram, motoriem un sensoriem.",
|
||||
"annualReport.toolsTexttoSpeech": "Teksta pārveidošana uz runu",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Izmantojot paplašinājumu No teksta uz runu, bērni var ieprogrammēt Scratch rakstzīmes runāt skaļi, izmantojot dažādas balsis.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} 2019. gada projektos tika izmantota teksta pārveidošana uz runu",
|
||||
"annualReport.toolsMostPopular": "Populārākās",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} jauns Scratch paplašinājums kopienā",
|
||||
"annualReport.toolsCollabAWS": "Sadarbība ar Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tulkot",
|
||||
"annualReport.toolsTranslateIntro": "Izmantojot paplašinājumu Translate, kas izveidots, izmantojot Google Translate API, bērni var savos projektos iekļaut automātisko tulkošanu, atbalstot valodu apguvi un globālo saziņu.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} paplašinājumā tulkotās valodas",
|
||||
"annualReport.toolsSupportsLiteracy": "Atbalsta lasītprasmi",
|
||||
"annualReport.toolsCSandLanguageArts": "datorzinātnes un valodu māksla",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} pāri {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Sadarbība ar Google",
|
||||
"annualReport.toolsPhysicalWorld": "Fiziskās pasaules savienojumi",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Skolēni var izveidot dejojošus robotus, interaktīvas skulptūras un datu vākšanas eksperimentus, izmantojot Scratch ar LEGO robotikas komplektiem. Jaunajā LEGO Education SPIKE Prime komplektā ir lietotne, kuras pamatā ir Scratch. Turklāt Scratch paplašinājumi ir pieejami {mindstormsLink} un {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Sadarbība ar LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video pamācības",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 ieviesa daudzveidīgu video pamācību kolekciju, lai palīdzētu bērniem sākt darbu ar Scratch. Apmācības ir beztermiņa un paredzētas, lai mudinātu skolēnus eksperimentēt, sekot viņu interesēm un izteikt savas idejas.",
|
||||
"annualReport.toolsNumTutorials": "25 jaunas apmācības",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} pieejams Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 miljoni",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} skatījumi 2019. gadā",
|
||||
"annualReport.toolsApp": "Lietotne Scratch atbalsta mācīšanos bezsaistē",
|
||||
"annualReport.toolsDownloadLink": "lejupielādējama lietotne",
|
||||
"annualReport.toolsRaspberryLink": "izmantojiet Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "2019. gadā Scratch komanda izlaida Scratch 3.0 kā {downloadableLink}, kas paredzēts lietošanai vairākās platformās, tostarp Windows, MacOS, ChromeOS un Android planšetdatoros. Turklāt Raspberry Pi fonds izlaida Scratch 3.0, kas paredzēts {raspberryLink}. Šīs lejupielādējamās versijas ir īpaši svarīgas miljoniem audzēkņu vietās, kur interneta savienojums nav pieejams vai nav uzticams.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi no Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Lai izceltu, ko bērni var darīt ar Scratch 3.0, mēs sadarbojāmies ar Cartoon Network, lai izveidotu videoklipu, kurā piedalās Abhi, 12 gadus vecais Scratch, kuram patīk veidot animācijas un spēles. Videoklipā Abhi tiekas ar Ianu Džounsu-Kvartiju, OK K.O. radītāju. un citi Cartoon Network šovi. Abhi iepazīstina Ianu ar Scratch jaunās versijas galvenajām iezīmēm, un viņi kopā uzzīmē un ieprogrammē animāciju, kurā Cartoon Network varonis lec uz augšu un uz leju.",
|
||||
"annualReport.toolsAbhiQuote": "Mana mīļākā lieta Scratch ir kopiena, jo viņi man ir jauki un izpalīdzīgi. Tāpēc es vienmēr priecājos dalīties ar katru projektu, kas ir manos sapņos.",
|
||||
"annualReport.communityTitle": "Kopiena",
|
||||
"annualReport.communityIntro": "Tiešsaistes kopiena Scratch vienmēr ir bijusi svarīga Scratch pieredzes sastāvdaļa, nodrošinot bērniem iespēju sadarboties, dalīties un sniegt atsauksmes viens otram.",
|
||||
"annualReport.communitySpotlight": "Kopiena — Uzmanības centrā",
|
||||
"annualReport.communityTeam": "Scratch kopienas komanda",
|
||||
"annualReport.communityTeamIntro1": "Uz jautājumu, kāpēc viņi izmanto Scratch, lielākā daļa Scratcher stāsta par tiešsaistes kopienas nozīmi viņu pastāvīgas līdzdalības motivēšanā, nodrošinot telpu, kurā viņi var izpaust savu radošumu, iegūt draugus, saņemt atsauksmes, iegūt jaunas idejas un apgūt jaunas prasmes. Daudzi Scratchers izsaka atzinību par Scratch kopienu kā drošu un viesmīlīgu vietu, kur sazināties, dalīties un mācīties vienam no otra.",
|
||||
"annualReport.communityTeamIntro2": "Ar 40 000 jaunu projektu un 400 000 jaunu komentāru Scratch tiešsaistes kopienā katru dienu, kā mēs varam nodrošināt, ka kopiena joprojām ir droša un draudzīga, vienlaikus atbalstot un veicinot radošo izpausmi? Mūsu kopienas komanda, tostarp pilna laika darbinieki un moderatoru tīkls, vada šo būtisko darbu. Kopienas komandas darbā ir divas galvenās dimensijas: mērenība un kopienas iesaistīšanās.",
|
||||
"annualReport.communityModerationTitle": "Kopienas mērenība",
|
||||
"annualReport.communityModerationInfo": "Kad jaunieši pievienojas Scratch kopienai, viņi piekrīt ievērot kopienas vadlīnijas, kas ir izstrādātas, lai Scratch būtu droša un atbalstoša vieta jauniešiem no jebkuras vides. Mūsu kopienas komanda izmanto dažādus rīkus un stratēģijas, lai veicinātu labu digitālo pilsonību un uzturētu Scratchers labvēlīgu vidi. Automātiskie filtri novērš privātas informācijas kopīgošanu vai nepiemērota satura publicēšanu, un mēs ļaujam ikvienam ziņot par viņu saturu. uzskata, ka pārkāpj kopienas vadlīnijas.",
|
||||
"annualReport.communityGuidelinesTitle": "Kopienas vadlīnijas",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch laipni sagaida cilvēkus visos vecumos, rasēs, tautībās, ar dažādām dotībām, seksuālām orientācijām, dzimumiem.",
|
||||
"annualReport.communityGuidelinesRespect": "Mēs esam saprotoši.",
|
||||
"annualReport.communityGuidelinesShare": "Kopīgot",
|
||||
"annualReport.communityGuidelinesHonest": "Mēs esam draudzīgi.",
|
||||
"annualReport.communityGuidelinesConstructive": "Mēs esam konstruktīvi.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Paturi personisko informāciju privātu.",
|
||||
"annualReport.communityGuidelinesFriendly": "Mēs palīdzam uzturēt lapu draudzīgu.",
|
||||
"annualReport.communityEngagementTitle": "Kopienas iesaistīšanās",
|
||||
"annualReport.storySwap": "Stāstu maiņa",
|
||||
"annualReport.communityEngagementInfo": "Vēl viena svarīga Kopienas komandas loma ir izcelt un attīstīt iespējas jauniešiem izteikt savas idejas un iesaistīties pozitīvā veidā. Komanda piedāvā projektus un studijas no kopienas locekļiem, kas kalpo kā iedvesma, un tā regulāri publicē Scratch Design Studios, lai veicinātu radošu darbību. Katru vasaru komanda organizē tiešsaistes Scratch Camp: 2019. gada tēma bija {storySwapLink}, un Scratchs veidoja viens otra stāstus.",
|
||||
"annualReport.communitySDSTitle": "Scratch dizaina studijas",
|
||||
"annualReport.communitySDSInfo": "Dažas Scratch dizaina studijas no 2019. gada:",
|
||||
"annualReport.communityDayintheLife": "Diena dzīvē",
|
||||
"annualReport.communityDayintheLifeInfo": "Izveidojiet projektu par dienu kaut ko dzīvē",
|
||||
"annualReport.communityYear3000": "3000. gads",
|
||||
"annualReport.communityYear3000Info": "Kāda varētu būt dzīve 3000. gadā?",
|
||||
"annualReport.communityBounce": "Atlēciens",
|
||||
"annualReport.communityBounceInfo": "Izveidojiet projektu, kas ietver lēkšanu, lēkšanu, lēkšanu vai lēcienu.",
|
||||
"annualReport.communityMonochromatic": "Vienkrāsains",
|
||||
"annualReport.communityMonochromaticInfo": "Kā viss izskatītos, ja būtu tikai viena krāsa?",
|
||||
"annualReport.communityQuotes": "Kopiena — Citāti",
|
||||
"annualReport.communityQuote1": "Es pievienojos Scratch, kad man bija 11 gadu, un lietas, ko iemācījos, izmantojot platformu un mijiedarbojoties ar sabiedrību, patiešām bija būtiska manas mācīšanās sastāvdaļa, augot.",
|
||||
"annualReport.communityQuote2": "Scratch ir ļāvis man darīt lietas no mājām, piemēram, \n- cienīt cilvēkus un viņu projektus\n- iegūt draugus\n- sajust, ka neesmu viens šajā karantīnā\n... un daudz ko citu, tāpēc es vēlos saki \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Esmu izmantojis Scratch apmēram 2 gadus, un tā ir bijusi dzīvi mainoša pieredze! Esmu iemācījies tik daudz jaunu lietu, piemēram, kodēšanu, tiešsaistes etiķeti un mākslu!",
|
||||
"annualReport.communityQuote4": "Scratch bija mans mīļākais hobijs sestajā klasē. Tas mani slepeni iepazīstināja ar Būla loģiku, darbību secību un ligzdotām matemātiskām izteiksmēm, nemaz nerunājot par pašu datorprogrammēšanu.",
|
||||
"annualReport.studio": "studija",
|
||||
"annualReport.communityBLMIntro": "Kamēr rasu taisnīguma protesti pārņēma ASV pēc Džordža Floida, Breonnas Teilores, Ahmada Ārberija un citu cilvēku traģiskajām slepkavībām 2020. gada sākumā, daudzi jaunieši izmantoja Scratch kā veidu, lai paustu savu atbalstu Black Lives Matter kustībai, radot projektus un komentāru ievietošana, lai runātu pret rasismu un policijas vardarbību. Scratch mājaslapā redzamajā {BLMStudioLink} punktā Scratchers sniedza simtiem projektu un tūkstošiem komentāru. Scratch kopienas komanda aktīvi iesaistījās, lai atbalstītu Scratchers traumatiskā laikā un nodrošinātu, ka visi projekti un sarunas tiek ievērotas.",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimations mākslas darbs",
|
||||
"annualReport.communityChangeTitle": "Mēs redzam jauniešus kā pārmaiņu aģentus.",
|
||||
"annualReport.communityChangeInfo": "Mēs esam apņēmušies strādāt ar viņiem, kā arī ar pedagogiem un ģimenēm, kas viņus atbalsta, lai nodrošinātu, ka viņi attīsta prasmes, motivāciju un pārliecību, kas viņiem būs nepieciešama, lai dzīvotu pilnvērtīgu dzīvi un radītu nozīmīgas pārmaiņas sabiedrībā.",
|
||||
"annualReport.watchVideo": "Skatīties video",
|
||||
"annualReport.schoolsTitle": "Skolas",
|
||||
"annualReport.schoolsIntro": "Mēs piedāvājam programmas un resursus, lai atbalstītu skolotājus un skolēnus skolās visā pasaulē, lai nodrošinātu vienlīdzīgu radošo skaitļošanas pieredzi, pamatojoties uz projektiem, aizraušanos, vienaudžiem un spēli.",
|
||||
"annualReport.schoolsSpotlight": "Skolas — Uzmanības centrālais stāsts",
|
||||
"annualReport.cpsProjectTitle": "Radošā skaitļošana Čikāgas publiskajās skolās",
|
||||
"annualReport.cpsProjectIntroP1": "2019. gadā ar Google.org finansējumu Scratch komanda sadarbojās ar SocialWorks, CS4ALL Chicago un Chicago Public Schools, lai atbalstītu septiņas pamatskolas Čikāgas dienvidu daļā, kad tās uzsāka iniciatīvu iekļaut savā mācību programmā radošu kodēšanu.",
|
||||
"annualReport.cpsProjectIntroP2": "Šīs iniciatīvas ietvaros simtiem skolēnu iztēlojās un uzzīmēja sevi kā savu videospēļu supervaroni. Viņi šīs idejas īstenoja sadarbības projektā Scratch ar nosaukumu SuperMe. Vietējais Čikāgas varonis un Grammy balvu ieguvušais mūziķis Chance the Rapper bija tik iedvesmots no studentu darba, ka viņš to nosauca par oficiālo videospēli savai hitdziesmai “I Love You So Much” un dalījās tajā ar pasauli.",
|
||||
"annualReport.familyCreativeNightsHeader": "Ģimenes radošās kodēšanas naktis",
|
||||
"annualReport.familyCreativeNightsDescription": "Šīs iniciatīvas panākumu atslēga bija skolēnu, ģimeņu, skolotāju un citu kopienas locekļu savienošana, izmantojot Ģimenes radošās kodēšanas naktis. Šie pasākumi pulcēja simtiem visu vecumu ģimenes locekļu — no maziem bērniem līdz vecvecākiem — aktivitātēs, kurās kodēšana tika sajaukta ar mākslu, deju un mūziku. Šie pasākumi stiprināja saikni starp mājām un skolu, atzīstot ģimeņu nozīmīgo lomu bērnu mācīšanās iedvesmošanā un atbalstīšanā.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotogrāfijas: Džordana Meisija, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Ieguldījums skolotāju profesionālajā attīstībā",
|
||||
"annualReport.teacherPDDescription": "Skolotāji visās iesaistītajās pamatskolās pulcējās profesionālās pilnveides semināros, gūstot tiešu pieredzi, veidojot savus Scratch projektus un atrodot jēgpilnus veidus, kā izmantot Scratch, lai atbalstītu skolēnu mācīšanos visā mācību programmā.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS pedagogs",
|
||||
"annualReport.teacherPDQuote": "Visvairāk mani pārsteidza būtiskā sadarbība, kas radās, izmantojot Scratch manā klasē. Bieži vien skolēni paši kaut ko atklāj Scratch platformā, parāda man un pēc tam izplatīja savā starpā.",
|
||||
"annualReport.extendingReachHeader": "Sasniedzamības paplašināšana",
|
||||
"annualReport.extendingReachDescription": "Lai paplašinātu šīs partnerības sasniedzamību, CS4ALL Chicago balstījās uz Family Creative Coding Night modeli un ir padarījis to pieejamu visām Čikāgas publiskajām skolām. Google CS First izstrādāja {codeYourHeroLink} rokasgrāmatas studentiem un skolotājiem, kas ir bez maksas pieejamas tiešsaistē angļu un spāņu valodā.",
|
||||
"annualReport.codeYourHero": "Iekodējiet savu varoni",
|
||||
"annualReport.inTheNewsHeader": "Ziņās",
|
||||
"annualReport.chicagoSunTimesArticle": "Čikāgas Sun Times raksts",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone raksts",
|
||||
"annualReport.conferencesTitle": "Scratch konferences visā pasaulē",
|
||||
"annualReport.conferencesIntro": "2008. gadā Scratch komanda rīkoja pirmo Scratch konferenci MIT, pulcējot pedagogus, pētniekus un izstrādātājus, lai dalītos idejās un pieredzē par Scratch izmantošanu radošas mācīšanās atbalstam. Kopš tā laika Scratch komanda reizi divos gados ir organizējusi un rīkojusi Scratch konferenci MIT. Turklāt globālās Scratch kopienas dalībnieki ir organizējuši un rīkojuši vairāk nekā duci konferenču, kas sniedzas pāri okeāniem, kontinentiem, kultūrām un valodām.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa konference, foto autors {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latīņamerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019. gada maijā pedagogi no visas Čīles un citiem Latīņamerikas apgabaliem pulcējās otrajā {scratchAlSurLink} konferencē Santjago, Čīlē. Pēc konferences Scratch al Sur izlaida {creativeComputingCurriculumLink} rokasgrāmatas {spanishVersionLink}, ko izstrādājusi Hārvardas izglītības augstskolas Creative Computing grupa.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spāņu versija",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Fotoattēlu sniedza {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Eiropā",
|
||||
"annualReport.conferencesEuropeDescription": "2019. gada augustā Raspberry Pi fonds organizēja ceturto {scratchConferenceEuropeLink}, kas notika Kembridžā, Apvienotajā Karalistē. Konference pulcēja formālos un neformālos pedagogus no vairāk nekā 25 valstīm praktiskām darbnīcām, prezentācijām un paraugdemonstrējumiem, ko veica studenti, pedagogi, pētnieki un kopienas organizācijas.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Fotoattēlu sniedza {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Āfrika",
|
||||
"annualReport.conferencesAfricaDescription": "2019. gada oktobrī Nairobi, Kenijā, notika pirmais {scratchAfricaConferenceLink}, kurā piedalījās vairāk nekā 250 pedagogi un studenti no visas Āfrikas, lai dalītos mācībās, sniegtu iespēju jauniešiem un atzīmētu sasniegumus radošā kodēšanas jomā. Konferencē Scratch komanda laida klajā Scratch svahili versiju, kas ir pieejama lietošanai gan tiešsaistē, gan bezsaistē.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Fotoattēlu autors {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanses — 2019. gads",
|
||||
"annualReport.financialsButton": "2019. gada auditētie finanšu dati",
|
||||
"annualReport.financialsFutureYears": "Piezīme. Finanšu rādītāji turpmākajos gados ievērojami atšķirsies, jo Scratch darbinieki tagad ir pārgājuši no MIT uz Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Paldies mūsu atbalstītājiem",
|
||||
"annualReport.supportersIntro": "Paldies mūsu dāsnajiem atbalstītājiem. Jūsu ieguldījums palīdz mums paplašināt radošās mācību iespējas visu vecumu bērniem no jebkuras pieredzes visā pasaulē.",
|
||||
"annualReport.supportersSpotlightTitle": "Ziedotājs — Prožektoru Stāsts",
|
||||
"annualReport.supportersSFETitle": "Zīgela ģimenes fonds",
|
||||
"annualReport.supportersSFEDescription1": "2012. gada maijā Deivids Zīgels piedalījās Scratch Day MIT Media Lab kopā ar savu dēlu Zaku, aktīvu un entuziasmu Scratch. Vērojot Zaku un citus bērnus, kuri izmanto Scratch, lai kodētu savas spēles, animācijas un robotizētas radības, Deivids redzēja, cik liels ir Scratch potenciāls, lai palīdzētu bērniem apgūt praktiskas kodēšanas prasmes un attīstīties kā skaitļošanas domātāji.",
|
||||
"annualReport.supportersSFEDescription2": "Deivids no pirmavotiem zina skaitļošanas domāšanas nozīmi, un viņa datorzinātnieka un uzņēmēja karjeru ir veidojusi tā pati zinātkāre, ko Scratch palīdz jaunajiem audzēkņiem izpētīt katru dienu. Tas ir tas pats izpētes instinkts, kas lika viņam studēt datorzinātnes Prinstonā un iegūt doktora grādu, pamatojoties uz darbu, kas pabeigts MIT Mākslīgā intelekta laboratorijā. 2001. gadā viņš līdzdibināja uzņēmumu Two Sigma, kas ir kļuvis par pasaules līderi mašīnmācības un datu zinātnes pielietošanā investīciju pārvaldībā.",
|
||||
"annualReport.supportersSFEDescription3": "2011. gadā Deivids nodibināja Siegel Family Endowment (SFE), lai atbalstītu organizācijas, kas strādā, lai palīdzētu cilvēkiem pielāgoties jauno tehnoloģiju prasībām un labāk izprastu un mazinātu spēcīgos traucējumus, ko tehnoloģija ir izraisījusi gandrīz katrā nozarē. Viņš ir arī Scratch Foundation līdzdibinātājs un stingri iestājas par organizācijas misiju nodrošināt Scratch bezmaksas un pieejamu audzēkņiem visā pasaulē.",
|
||||
"annualReport.supportersCoFounder": "Līdzdibinātājs un līdzpriekšsēdētājs",
|
||||
"annualReport.supportersQuote": "Viens no ietekmīgākajiem veidiem, kā mēs varam palīdzēt jauniešiem iesaistīties un attīstīties arvien digitālākajā pasaulē, ir nodrošināt, ka Scratch joprojām ir bezmaksas un pieejams bērniem visur. Scratch atbalsts šodien ir svarīgāks nekā jebkad agrāk.",
|
||||
"annualReport.supportersThankYou": "Paldies mūsu atbalstītājiem",
|
||||
"annualReport.supportersAllDescription": "Mūsu misija ir nodrošināt visiem bērniem no dažādām vidēm iespējas iztēloties, radīt un dalīties ar jaunajām tehnoloģijām. Mēs vēlamies pateikties visiem Scratch atbalstītājiem, kuri kopš 2002. gada, kad sākām strādāt pie Scratch, ir palīdzējuši mums radīt pārsteidzošu mācību pieredzi miljoniem jauniešu visā pasaulē. Šis saraksts ir balstīts uz kumulatīvo līdzekļu piešķiršanu Scratch (gan MIT, gan Scratch Foundation) līdz 2019. gada 31. decembrim.",
|
||||
"annualReport.supportersFoundingDescription": "Mēs esam īpaši pateicīgi mūsu dibinātājiem, kuri mūs atbalstīja no Scratch pirmsākumiem, katrs sniedzot vismaz 10 000 000 USD kumulatīvo atbalstu dažādos veidos.",
|
||||
"annualReport.supportersFoundingTitle": "Dibināšanas partneri",
|
||||
"annualReport.supportersCreativityTitle": "Radošuma aplis — $ 1 000 000+",
|
||||
"annualReport.supportersCollaborationTitle": "Sadarbības loks — $ 200 000+",
|
||||
"annualReport.supportersImaginationTitle": "Iztēles aplis — $50 000+",
|
||||
"annualReport.supportersInspirationTitle": "Iedvesmas aplis — $20 000+",
|
||||
"annualReport.supportersExplorationTitle": "Izpētes aplis — USD 5000+",
|
||||
"annualReport.supportersInKindTitle": "Atbalstītāji natūrā",
|
||||
"annualReport.leadershipTitle": "Mūsu komanda",
|
||||
"annualReport.leadershipBoard": "Valde",
|
||||
"annualReport.leadershipChair": "Krēsls",
|
||||
"annualReport.leadershipProfessor": "Mācību pētniecības profesors",
|
||||
"annualReport.leadershipViceChair": "Priekšsēdētāja vietnieks",
|
||||
"annualReport.leadershipBoardMember": "Valdes loceklis",
|
||||
"annualReport.leadershipPresidentCEO": "Prezidents un izpilddirektors",
|
||||
"annualReport.leadershipFormerPresident": "Bijušais prezidents",
|
||||
"annualReport.leadershipFounderCEO": "Dibinātājs un izpilddirektors",
|
||||
"annualReport.leadershipFormerChairCEO": "Bijušais priekšsēdētājs un izpilddirektors",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Valdes sekretārs un kasieris",
|
||||
"annualReport.leadershipBoardSecretary": "Valdes sekretārs",
|
||||
"annualReport.leadershipBoardTreasurer": "Valdes kasieris",
|
||||
"annualReport.leadershipScratchTeam": "Scratch komanda",
|
||||
"annualReport.leadershipInterim": "Pagaidu izpilddirektors",
|
||||
"annualReport.donateTitle": "Atbalstiet mūs",
|
||||
"annualReport.donateMessage": "Jūsu atbalsts ļauj mums padarīt Scratch bezmaksas ikvienam, nodrošina mūsu serveru darbību, un, pats galvenais, mēs varam nodrošināt bērniem visā pasaulē iespēju iedomāties, radīt un kopīgot. Paldies!",
|
||||
"annualReport.donateButton": "Atbalsti"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Koha mai",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Ngā Kaupapa",
|
||||
"annualReport.missionPeersTitle": "Hoa Aropā",
|
||||
"annualReport.missionPassionTitle": "Ngākaunui",
|
||||
"annualReport.missionPlayTitle": "Whakatangihia",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Google Translate",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Ngā Akoako Ataata",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Te Hapori",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "He Aratohu Hapori",
|
||||
"annualReport.communityGuidelinesInfo": "Ka rāhiri mai a Scratch i ngā tāngata o ngā reanga tau katoa, ngā iwi katoa, ngā mātāwaka katoa, ngā whakapono katoa, ngā pūkenga katoa, ngā aronga ai katoa, me ngā ira hangatanga katoa hoki.",
|
||||
"annualReport.communityGuidelinesRespect": "Kia whakarangatira.",
|
||||
"annualReport.communityGuidelinesShare": "Tuaritia.",
|
||||
"annualReport.communityGuidelinesHonest": "Kia pono.",
|
||||
"annualReport.communityGuidelinesConstructive": "Kia hanga tika",
|
||||
"annualReport.communityGuidelinesPrivacy": "Puritia kia noho tūmataiti tonu ngā mōhiohio whaiaro.",
|
||||
"annualReport.communityGuidelinesFriendly": "Āwhinatia kia mau tonu te wairua whakahoahoa o te pae tukutuku.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "taiwhanga",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Mātakitaki i te Ataata",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Te Tīma Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Koha mai"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Хандив өргөх",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projects",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Тоглуулах",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Орчуулах",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Нийгмийн бүлэг",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Community Guidelines",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Хандив өргөх"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Melding",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Støtt Scratch",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Prosjekter",
|
||||
"annualReport.missionPeersTitle": "Samarbeid",
|
||||
"annualReport.missionPassionTitle": "Engasjement",
|
||||
"annualReport.missionPlayTitle": "Lek",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Automatisk oversetting",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Instruksjonsvideoer",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Nettsamfunn",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Retningslinjer for nettstedet",
|
||||
"annualReport.communityGuidelinesInfo": "Alle er velkommen til å bruke Scratch, uavhengig av alder, rase, etnisitet, funksjonshemming, seksuell legning eller kjønnsidentitet",
|
||||
"annualReport.communityGuidelinesRespect": "Vis respekt.",
|
||||
"annualReport.communityGuidelinesShare": "Del med andre.",
|
||||
"annualReport.communityGuidelinesHonest": "Vær ærlig.",
|
||||
"annualReport.communityGuidelinesConstructive": "Vær konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Ikke legg ut personlig informasjon.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hold en vennlig tone her.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "galleri",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Se video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Folkene bak Scratch",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-gruppen",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Støtt Scratch"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Bericht",
|
||||
"annualReport.subnavMission": "Missie",
|
||||
"annualReport.subnavMilestones": "Mijlpaal",
|
||||
"annualReport.subnavReach": "Bereik",
|
||||
"annualReport.subnavInitiatives": "Initiatieven",
|
||||
"annualReport.subnavFinancials": "Financiën",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Doneer",
|
||||
"annualReport.mastheadYear": "Jaarverslag 2019",
|
||||
"annualReport.mastheadTitle": "Het cultiveren van een wereld van creatief leren",
|
||||
"annualReport.messageTitle": "Bericht van het Scratch Team",
|
||||
"annualReport.messageP1": "2019 was een jaar van grote vooruitgang voor Scratch. We begonnen het jaar met de lancering van Scratch 3.0, onze nieuwste generatie Scratch, ontworpen om de creativiteit van kinderen te stimuleren en kinderen met verschillende interesses en achtergronden te betrekken. We vierden het einde van het jaar met de verhuizing van ons team van MIT naar het nieuwe huis van de Scratch Foundation, in een speelse ruimte op de eerste verdieping in de buurt van het South Station in Boston. Gedurende het hele jaar bleef de Scratch-gemeenschap gedijen en groeien: Meer dan 20 miljoen jongeren hebben in 2019 met Scratch projecten opgezet, een stijging van 48% ten opzichte van het jaar daarvoor.",
|
||||
"annualReport.messageP2": "De invloed en het belang van Scratch zijn in 2020 aangetoond, toen de COVID-pandemie de scholen tot sluiting dwong. De activiteit in de online gemeenschap van Scratch is meer dan verdubbeld, omdat jongeren, die alleen thuis zijn, zich tot Scratch hebben gewend om zich creatief uit te drukken en met elkaar in contact te komen. Scratchers zijn ook actief betrokken geweest bij Black Lives Matter en andere bewegingen voor rassenrechtvaardigheid en gelijkheid, waarbij ze geanimeerde projecten en studio's creëerden om het bewustzijn te verspreiden en te vragen om verandering.",
|
||||
"annualReport.messageP3": "Vanaf het moment dat we Scratch in 2007 lanceerden, hebben we Scratch altijd gezien als meer dan een programmeertaal. Scratch biedt mogelijkheden voor alle jongeren, van alle achtergronden, om hun stem te ontwikkelen, hun ideeën uit te drukken en met elkaar te creëren. We zijn blij te zien hoe Scratchers hebben gereageerd op de recente maatschappelijke uitdagingen met creativiteit, samenwerking, zorgzaamheid en vriendelijkheid.",
|
||||
"annualReport.messageP4": "In dit jaarverslag delen we meer over de missie, de plannen, de impact en het bereik van Scratch, ondersteund met voorbeelden van hoe Scratch de leermogelijkheden voor een brede diversiteit aan jongeren over de hele wereld uitbreidt, zowel op scholen als gedurende hun hele leven.",
|
||||
"annualReport.messageP5": "We zijn trots op wat jonge mensen vandaag de dag met Scratch creëren en leren, en we zijn vastbesloten om meer kansen te bieden aan meer jonge mensen in de toekomst.",
|
||||
"annualReport.messageSignature": "— Het Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch reageert op COVID",
|
||||
"annualReport.covidResponseP1": "Terwijl we dit jaarverslag schrijven, zitten we maandenlang in de COVID-pandemie. Sinds medio maart 2020 is het Scratch-kantoor gesloten en werken de leden van het Scratch-team actief vanuit huis aan de ondersteuning van kinderen en opvoeders over de hele wereld wier leven door de pandemie is ontwricht.",
|
||||
"annualReport.covidResponseP2": "Op 17 maart lanceerden we het #ScratchAtHome initiatief om kinderen, gezinnen en opvoeders ideeën aan te reiken voor creatieve leeractiviteiten met Scratch thuis. We blijven video lessen en andere bronnen toevoegen aan de {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome pagina",
|
||||
"annualReport.covidResponseP3": "Activiteit in de {scratchCommunityLink} is meer dan verdubbeld ten opzichte van vorig jaar. Scratchers creëren en delen projecten om anderen te ondersteunen en door de pandemie heen te inspireren — met projecten en studio's die ideeën bieden om thuis te sporten, tips om gezond te blijven, humor om elkaar op te vrolijken, en essentiële helpers te bedanken.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online gemeenschap",
|
||||
"annualReport.missionTitle": "Onze missie",
|
||||
"annualReport.missionSubtitle": "Onze missie is om alle kinderen, van alle achtergronden, mogelijkheden te bieden om iets te bedenken, te creëren en samen te werken met nieuwe technologieën — zodat ze de wereld van morgen vorm kunnen geven.",
|
||||
"annualReport.missionP1": "We zijn vastbesloten om prioriteit te geven aan gelijkheid in alle aspecten van ons werk, met een bijzondere nadruk op initiatieven en benaderingen die ondersteuning geven aan kinderen, gezinnen en opvoeders die het verst van onderwijsrechtvaardigheid af staan.",
|
||||
"annualReport.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen betrekt bij het creatief denken, systematisch redeneren en samenwerken — essentiële vaardigheden voor iedereen in de hedendaagse samenleving. We werken samen met leerkrachten en gezinnen om kinderen te ondersteunen bij het verkennen, delen en leren.",
|
||||
"annualReport.missionP3": "Bij de ontwikkeling van nieuwe technologieën, activiteiten en leermateriaal laten we ons leiden door wat we noemen de {fourPsItalics}:",
|
||||
"annualReport.fourPs": "De vier P's van Creatief Leren",
|
||||
"annualReport.missionProjectsTitle": "Projecten",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passie",
|
||||
"annualReport.missionPlayTitle": "Spelen",
|
||||
"annualReport.missionProjectsDescription": "Betrek kinderen bij het ontwerpen, creëren en creatief uitdrukken van zichzelf",
|
||||
"annualReport.missionPeersDescription": "Ondersteun kinderen bij het samenwerken, delen, remixen en mentorschap",
|
||||
"annualReport.missionPassionDescription": "Stel Kinderen in staat om te bouwen aan hun interesses en te werken aan persoonlijke zinvolle projecten",
|
||||
"annualReport.missionPlayDescription": "Moedig kinderen aan om te knutselen, te experimenteren en te puzzelen",
|
||||
"annualReport.milestonesTitle": "Mijlpaal",
|
||||
"annualReport.milestonesDescription": "Hier zijn enkele belangrijke gebeurtenissen en prestaties in de geschiedenis van Scratch en de wereldwijde Scratch-gemeenschap.",
|
||||
"annualReport.milestones2003Message": "Een subsidie van de National Science Foundation toegekend gekregen om de ontwikkeling van Scratch te starten.",
|
||||
"annualReport.milestones2004Message": "Eerste Scratch-workshop aangeboden bij Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Openbare lancering van de Scratch-programmeertaal en online gemeenschap",
|
||||
"annualReport.milestones2008Message": "Organiseerde de eerste Scratch-conferentie voor leerkrachten en ontwikkelaars",
|
||||
"annualReport.milestones2009Message1.4": "Scratch 1.4 uitgebracht, vertaald in meer dan 40 talen",
|
||||
"annualReport.milestones2009MessageScratchDay": "Het eerste Scratch Dag-evenement georganiseerd voor kinderen en gezinnen",
|
||||
"annualReport.milestones2010Message": "Scratch online gemeenschap bereikt 1 miljoen leden",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn Foundation opgericht (later hernoemd tot Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0 gelanceerd, die nieuwe mogelijkheden voor samenwerking biedt",
|
||||
"annualReport.milestones2014Message": "Lancering van ScratchJr voor jongere kinderen van 5 tot 7 jaar.",
|
||||
"annualReport.milestones2016Message": "Scratch online community bereikt 10 miljoen leden",
|
||||
"annualReport.milestones2017Message": "Scratch Dag groeit naar 1.100 evenementen in 60 landen",
|
||||
"annualReport.milestones2019MessageScratch3": "Lancering van Scratch 3.0, uitbreiding van wat kinderen kunnen maken met code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team verhuist van MIT naar Scratch Foundation",
|
||||
"annualReport.reachTitle": "Kinderen wereldwijd bereikt",
|
||||
"annualReport.reachSubtitle": "Scratch is 's werelds grootste code-gemeenschap voor kinderen en tieners, vanaf 8 jaar.",
|
||||
"annualReport.reachMillion": "miljoen",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unieke bezoekers",
|
||||
"annualReport.reachProjectsCreated": "Projecten die zijn gemaakt",
|
||||
"annualReport.reachProjectCreators": "Projecten van mensen",
|
||||
"annualReport.reachComments": "Commentaren geplaatst in de online gemeenschap",
|
||||
"annualReport.reachGrowthTitle": "Groei van de gemeenschap",
|
||||
"annualReport.reachGrowthBlurb": "Nieuwe accounts gecreëerd in de Scratch online gemeenschap in de afgelopen 5 jaar.",
|
||||
"annualReport.reachGlobalCommunity": "Onze wereldwijde gemeenschap",
|
||||
"annualReport.reachMapBlurb": "Totaal aantal accounts geregistreerd in de Scratch online gemeenschap vanaf de lancering van Scratch tot en met 2019",
|
||||
"annualReport.reachMap20M": "20 M",
|
||||
"annualReport.reachMapLog": "op een logaritmische schaal",
|
||||
"annualReport.reachTranslationTitle": "Scratch is vertaald in 60+ talen",
|
||||
"annualReport.reachTranslationBlurb": "Dankzij vrijwillige vertalers uit de hele wereld.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is een voorbereidende programmeeromgeving die jonge kinderen (5-7 jaar) in staat stelt om hun eigen interactieve verhalen en spelletjes te maken.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads sinds de lancering in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatieven",
|
||||
"annualReport.initiativesDescription": "Het werk van de Scratch Foundation concentreert zich op drie strategische gebieden: creatieve gereedschappen, gemeenschap en scholen. Elk gebied geeft prioriteit aan de stem en de behoeften van kinderen die ondervertegenwoordigd zijn in creatief computergebruik en probeert kinderen in diverse omgevingen en culturen over de hele wereld te ondersteunen.",
|
||||
"annualReport.equity": "Gelijkheid",
|
||||
"annualReport.globalStrategy": "Wereldwijde strategie",
|
||||
"annualReport.toolsTitle": "Creatieve gereedschappen",
|
||||
"annualReport.toolsIntro": "We zijn voortdurend aan het experimenteren en innoveren met nieuwe technologieën en nieuwe ontwerpen — we streven er altijd naar om kinderen nieuwe manieren te bieden om te creëren, samen te werken en te leren.",
|
||||
"annualReport.toolsSpotlight": "Creatieve Gereedschappen — Spotlight verhaal",
|
||||
"annualReport.toolsLaunch": "Lancering van Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We hebben Scratch 3.0 ontworpen om uit te breiden hoe, wat en waar kinderen met Scratch kunnen creëren. Scratch 3.0 werd begin 2019 uitgebracht en leidde tot een golf van activiteiten in de Scratch-gemeenschap, met meer projecten - en een grotere verscheidenheid aan projecten - dan ooit tevoren.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 bevat een bibliotheek met uitbreidingen — extra verzamelingen van code-blokken die nieuwe mogelijkheden aan Scratch toevoegen. Sommige uitbreidingen bieden toegang tot webservices en andere softwarefuncties, terwijl andere Scratch verbinden met apparaten in de fysieke wereld, zoals motoren en sensoren.",
|
||||
"annualReport.toolsTexttoSpeech": "Tekst-naar-spraak",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Met de Tekst-naar-Spraak uitbreiding kunnen kinderen hun Scratch-personages programmeren om hardop te spreken, in een verscheidenheid van verschillende stemmen.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projecten in 2019 gebruikten Tekst-naar-spraak",
|
||||
"annualReport.toolsMostPopular": "Meest populair",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nieuwe Scratch uitbreiding in de gemeenschap",
|
||||
"annualReport.toolsCollabAWS": "Samenwerking met Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Vertaal",
|
||||
"annualReport.toolsTranslateIntro": "Met de Vertaal uitbreiding, gebouwd op de Google Translate API, kunnen kinderen automatische vertaling opnemen in hun projecten, ter ondersteuning van het leren van talen en wereldwijde communicatie.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} talen vertaald in de uitbreiding",
|
||||
"annualReport.toolsSupportsLiteracy": "Ondersteunt geletterdheid",
|
||||
"annualReport.toolsCSandLanguageArts": "informatica en taalkunde",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} via {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Samenwerking met Google",
|
||||
"annualReport.toolsPhysicalWorld": "Fysieke wereld verbindingen",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Leerlingen kunnen dansrobots, interactieve sculpturen en dataverzamelingsexperimenten maken met behulp van Scratch en LEGO-robotics kits.. De nieuwe LEGO Education SPIKE Prime Set bevat een app gebaseerd op Scratch. Daarnaast zijn er Scratch-uitbreidingen beschikbaar voor {mindstormsLink} en {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Samenwerking met LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Videolessen",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduceerde een gevarieerde collectie van video lessen om kinderen te helpen met Scratch aan de slag te gaan. De lessen hebben een open einde en zijn ontworpen om leerlingen aan te moedigen om te experimenteren, hun interesses te volgen en hun eigen ideeën te uiten.",
|
||||
"annualReport.toolsNumTutorials": "25 nieuwe lessen",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} beschikbaar in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 miljoen",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} weergaven in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Ondersteunt Offline Leren",
|
||||
"annualReport.toolsDownloadLink": "downloadbare app",
|
||||
"annualReport.toolsRaspberryLink": "bruikbaar op Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "In de loop van 2019 heeft het Scratch Team Scratch 3.0 uitgebracht als een {downloadableLink} voor gebruik op meerdere platforms, waaronder Windows, MacOS, ChromeOS en Android-tablets. Daarnaast heeft de Raspberry Pi Foundation Scratch 3.0 uitgebracht voor {raspberryLink}. Deze downloadbare versies zijn vooral belangrijk voor miljoenen leerlingen in gebieden waar de internetverbinding niet beschikbaar of onbetrouwbaar is.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi op Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Om te benadrukken wat kinderen met Scratch 3.0 kunnen doen, hebben we in samenwerking met Cartoon Network een video gemaakt met Abhi, een 12-jarige Scratcher die graag animaties en spelletjes maakt. In de video ontmoet Abhi Ian Jones-Quartey, de maker van OK K.O. en andere Cartoon Network shows. Abhi laat Ian kennismaken met de belangrijkste kenmerken van de nieuwe versie van Scratch, en samen tekenen en programmeren ze een animatie van een Cartoon Network personage dat op en neer springt.",
|
||||
"annualReport.toolsAbhiQuote": "Mijn favoriete ding over Scratch is de gemeenschap, omdat ze aardig en behulpzaam zijn voor mij. Daarom ben ik altijd blij om elk project in mijn dromen te delen.",
|
||||
"annualReport.communityTitle": "Gemeenschap",
|
||||
"annualReport.communityIntro": "De Scratch online gemeenschap is altijd een belangrijk onderdeel geweest van de Scratch-ervaring en biedt kinderen de mogelijkheid om samen te werken, te delen en feedback te geven aan elkaar.",
|
||||
"annualReport.communitySpotlight": "Gemeenschap — Spotlight verhaal",
|
||||
"annualReport.communityTeam": "Scratch Gemeenschap Team",
|
||||
"annualReport.communityTeamIntro1": "Op de vraag waarom ze Scratch gebruiken, hebben de meeste Scratchers het over het belang van de online gemeenscahp voor het motiveren van hun voortdurende deelname, het bieden van een ruimte waar ze hun creativiteit kunnen uiten, vrienden kunnen maken, feedback kunnen krijgen, nieuwe ideeën kunnen opdoen en nieuwe vaardigheden kunnen aanleren. Veel Scratchers spreken hun waardering uit voor de Scratch-gemeenschap als een veilige en gastvrije ruimte om met elkaar in contact te komen, te delen en van elkaar te leren.",
|
||||
"annualReport.communityTeamIntro2": "Hoe kunnen we ervoor zorgen dat de gemeenschap veilig en vriendelijk blijft met 40.000 nieuwe projecten en 400.000 nieuwe commentaren per dag in de Scratch online gemeenschap, terwijl we ook creatieve expressie ondersteunen en aanmoedigen? Ons Gemeenschapsteam, inclusief fulltime personeel en een netwerk van moderatoren, leidt dit essentiële werk. Er zijn twee belangrijke dimensies van het werk van het Gemeenschapsteam: moderatie en betrokkenheid bij de gemeenschap.",
|
||||
"annualReport.communityModerationTitle": "Gemeenschapsmoderatie",
|
||||
"annualReport.communityModerationInfo": "Wanneer jongeren zich bij de Scratch-gemeenschap aansluiten, verbinden zij zich om een reeks gemeenschapsrichtlijnen te volgen, die bedoeld zijn om Scratch een veilige en ondersteunende plaats voor jongeren van alle achtergronden te houden. Ons Gemeenschapsteam gebruikt een breed scala aan instrumenten en strategieën om goed digitaal burgerschap aan te moedigen en een positieve omgeving voor Scratchers te behouden. Geautomatiseerde filters voorkomen dat privé-informatie wordt gedeeld of dat ongepaste inhoud wordt geplaatst, en we staan iedereen toe om inhoud te melden waarvan zij vinden dat deze in strijd is met de richtlijnen van de gemeenschap.",
|
||||
"annualReport.communityGuidelinesTitle": "Gemeenschapsrichtlijnen",
|
||||
"annualReport.communityGuidelinesInfo": "Mensen van alle leeftijden, ras, etniciteit, religie, seksuele geaardheid en genderidentiteit zijn welkom bij Scratch.",
|
||||
"annualReport.communityGuidelinesRespect": "Wees respectvol.",
|
||||
"annualReport.communityGuidelinesShare": "Deel.",
|
||||
"annualReport.communityGuidelinesHonest": "Wees eerlijk.",
|
||||
"annualReport.communityGuidelinesConstructive": "Wees opbouwend.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Houd persoonlijke informatie privé.",
|
||||
"annualReport.communityGuidelinesFriendly": "We houden de website vriendelijk.",
|
||||
"annualReport.communityEngagementTitle": "Gemeenschapsengagement",
|
||||
"annualReport.storySwap": "Verhalenwissel",
|
||||
"annualReport.communityEngagementInfo": "Een andere belangrijke rol van het Gemeenschapsteam is het benadrukken en ontwikkelen van mogelijkheden voor jongeren om hun ideeën te uiten en zich op een positieve manier te engageren. Het team brengt projecten en studio's van leden van de gemeenschap onder de aandacht om als inspiratiebron te dienen, en het plaatst regelmatig Scratch Design Studio's om creatieve activiteiten te stimuleren. Elke zomer organiseert het team een online Scratch Camp: het thema in 2019 was {storySwapLink}, met Scratchers die op elkaars verhalen voortbouwen.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Een paar Scratch Design Studio's uit 2019:",
|
||||
"annualReport.communityDayintheLife": "Dag in het leven van",
|
||||
"annualReport.communityDayintheLifeInfo": "Maak een project over een dag in het leven van iets",
|
||||
"annualReport.communityYear3000": "Jaar 3000",
|
||||
"annualReport.communityYear3000Info": "Hoe zou het leven in het jaar 3000 kunnen zijn?",
|
||||
"annualReport.communityBounce": "Stuiter",
|
||||
"annualReport.communityBounceInfo": "Maak een project waarbij je stuitert, springt, roetsjt of huppelt.",
|
||||
"annualReport.communityMonochromatic": "Monochroom",
|
||||
"annualReport.communityMonochromaticInfo": "Hoe zouden de dingen eruit zien als er maar één kleur was?",
|
||||
"annualReport.communityQuotes": "Community — Citaten",
|
||||
"annualReport.communityQuote1": "Ik kwam bij Scratch toen ik 11 jaar oud was en de dingen die ik leerde door het gebruik van het platform en de interactie met de gemeenschap waren echt een vitaal onderdeel van mijn leerproces toen ik opgroeide.",
|
||||
"annualReport.communityQuote2": "Scratch heeft me in staat gesteld om dingen vanuit huis te doen, zoals \n- Mensen en hun projecten respecteren\n- Vrienden maken\n- Voelen dat ik niet alleen ben in deze quarantaine...\n.... en nog veel meer, dus ik wil zeggen \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Ik zit al ongeveer 2 jaar op Scratch, en het is een levensveranderende ervaring! Ik heb zoveel nieuwe dingen geleerd, zoals codering, online etiquette en kunst!",
|
||||
"annualReport.communityQuote4": "Scratch was mijn favoriete hobby in de zesde klas. Het introduceerde me heimelijk de Booleaanse logica, de volgorde van de bewerkingen en de geneste wiskundige uitdrukkingen —om nog maar te zwijgen van de computerprogrammering zelf.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Toen raciale rechtvaardigheidsprotesten door de Verenigde Staten trokken na de tragische moorden op George Floyd, Breonna Taylor, Ahmaud Arbery en anderen begin 2020, gebruikten veel jongeren Scratch als een manier om hun steun te betuigen aan de Black Lives Matter-beweging, door projecten op te zetten en opmerkingen te plaatsen om zich uit te spreken tegen het racisme en het politiegeweld. In een {BLMStudioLink} vermeld op de Scratch-homepage hebben Scratchers honderden projecten en duizenden commentaren ingediend. Het Scratch Community Team was actief betrokken om Scratchers te ondersteunen tijdens een traumatische tijd en om ervoor te zorgen dat alle projecten en gesprekken respectvol bleven.",
|
||||
"annualReport.communityArtwork": "Kunstwerk door de Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We zien jonge mensen als aanjagers van verandering.",
|
||||
"annualReport.communityChangeInfo": "We zijn toegewijd om met hen samen te werken, en met de leerkrachten en gezinnen die hen ondersteunen, om ervoor te zorgen dat ze de vaardigheden, motivatie en het vertrouwen ontwikkelen die ze nodig hebben om een bevredigend leven te leiden en een zinvolle verandering in de samenleving teweeg te brengen.",
|
||||
"annualReport.watchVideo": "Bekijk de video",
|
||||
"annualReport.schoolsTitle": "Scholen",
|
||||
"annualReport.schoolsIntro": "We bieden programma's en middelen om leraren en leerlingen op scholen over de hele wereld te ondersteunen, ontworpen om gelijke kansen te creëren in creatieve computerervaringen, gebaseerd op projecten, passie, leeftijdsgenoten en spel.",
|
||||
"annualReport.schoolsSpotlight": "Scholen - Spotlight-verhaal",
|
||||
"annualReport.cpsProjectTitle": "Creatief computergebruik op openbare scholen in Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, met financiering van Google.org, werkte het Scratch-team samen met SocialWorks, CS4ALL Chicago en Chicago Public Schools om zeven basisscholen in de South Side van Chicago te ondersteunen bij het lanceren van een initiatief om creatieve codering op te nemen in hun curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "Als onderdeel van dit initiatief hebben honderden studenten zichzelf voorgesteld en getekend als de superheld van hun eigen videogames. Ze brachten die ideeën tot leven in een gezamenlijk Scratch-project genaamd SuperMe. De lokale Chicago-held en Grammy Award-winnende muzikant Chance the Rapper was zo geïnspireerd door het werk van de studenten dat hij het de officiële videogame noemde voor zijn hit \"I Love You So Much\" en het met de wereld deelde.",
|
||||
"annualReport.familyCreativeNightsHeader": "Creatieve codeeravonden voor de familie",
|
||||
"annualReport.familyCreativeNightsDescription": "Een sleutel tot het succes van dit initiatief was om leerlingen, gezinnen, leerkrachten en andere leden van de gemeenschap met elkaar in contact te brengen via Family Creative Coding Nights. Deze evenementen brachten honderden familieleden van alle leeftijden - van jonge kinderen tot grootouders - samen in activiteiten waarbij programmeren werd gecombineerd met kunst, dans en muziek. Deze evenementen versterkten de banden tussen huis en school, en erkenden de belangrijke rol van gezinnen bij het inspireren en ondersteunen van het leren van kinderen.",
|
||||
"annualReport.familyNightsPhotoCredit": "Foto's van Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investeren in professionele ontwikkeling voor leerkrachten",
|
||||
"annualReport.teacherPDDescription": "Leraren van de deelnemende basisscholen kwamen samen voor professionele ontwikkelingsworkshops, deden uit de eerste hand ervaring op met het maken van hun eigen Scratch-projecten en vonden zinvolle manieren om Scratch te gebruiken om het leren van studenten in het hele curriculum te ondersteunen.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "Wat me het meest verbaasde, was de intrinsieke samenwerking die gepaard ging met het gebruik van Scratch in mijn klas. Leerlingen ontdekten vaak zelf iets op het Scratch-platform, lieten het mij zien en verspreidden het vervolgens onder elkaar.",
|
||||
"annualReport.extendingReachHeader": "Het bereik vergroten",
|
||||
"annualReport.extendingReachDescription": "Om het bereik van deze samenwerking uit te breiden, bouwde CS4ALL Chicago voort op het Family Creative Coding Night-model en heeft het beschikbaar gemaakt voor alle openbare scholen van Chicago. Google CS First heeft {codeYourHeroLink} handleidingen voor leerlingen en leerkrachten geproduceerd, gratis online beschikbaar in het Engels en Spaans.",
|
||||
"annualReport.codeYourHero": "Codeer je held",
|
||||
"annualReport.inTheNewsHeader": "In het nieuws",
|
||||
"annualReport.chicagoSunTimesArticle": "Artikel in de Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone artikel",
|
||||
"annualReport.conferencesTitle": "Scratch conferenties over de hele wereld",
|
||||
"annualReport.conferencesIntro": "In 2008 organiseerde het Scratch-team de eerste Scratch-conferentie bij MIT, waar leerkrachten, onderzoekers en ontwikkelaars samen gebracht werden om ideeën en ervaringen uit te wisselen voor het gebruik van Scratch om creatief leren te ondersteunen. Sindsdien organiseert het Scratch-team om de twee jaar een Scratch-conferentie bij MIT. Bovendien hebben leden van de wereldwijde Scratch-gemeenschap meer dan een dozijn conferenties georganiseerd en gehost, die zich uitstrekken over oceanen, continenten, culturen en talen.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto van {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latijns Amerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In mei 2019 kwamen leerkrachten uit heel Chili en andere delen van Latijns-Amerika samen voor de tweede {scratchAlSurLink}conferentie in Santiago in Chili. Na de conferentie bracht Scratch al Sur een {spanishVersionLink} van de {creativeComputingCurriculumLink} gids uit, ontwikkeld door de Creative Computing-groep van de Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spaanse versie",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto gegeven door {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "In augustus 2019 organiseerde de Raspberry Pi Foundation de vierde {scratchConferenceEuropeLink}, gehouden in Cambridge in het VK. De conferentie bracht formele en informele leerkrachten uit meer dan 25 landen samen voor praktische workshops, presentaties en demonstraties door studenten, leerkrachten, onderzoekers en organisaties uit de gemeenschap.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto gegeven door {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "In oktober 2019 vond de eerste {scratchAfricaConferenceLink} plaats in Nairobi, Kenia, en kwamen meer dan 250 leerkrachten en studenten uit heel Afrika om lessen te delen, jongeren kracht bij te zetten en prestaties op het gebied van creatief programmeren te vieren. Tijdens de conferentie lanceerde het Scratch-team een Swahili-versie van Scratch, die zowel online als offline kan worden gebruikt.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto door {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financiën - 2019",
|
||||
"annualReport.financialsButton": "Gecontroleerde financiële gegevens van 2019",
|
||||
"annualReport.financialsFutureYears": "Opmerking: de financiën zullen in de komende jaren aanzienlijk verschillen, aangezien het personeel van Scratch nu is overgestapt van MIT naar de Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Dank aan onze supporters",
|
||||
"annualReport.supportersIntro": "Dank aan onze genereuze supporters. Jullie bijdrage helpt ons creatieve leermogelijkheden uit te breiden voor kinderen van alle leeftijden, met alle achtergronden, over de hele wereld.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight-verhaal",
|
||||
"annualReport.supportersSFETitle": "Schenking van de familie Siegel",
|
||||
"annualReport.supportersSFEDescription1": "In mei 2012 woonde David Siegel de Scratch Day bij in het MIT Media Lab met zijn zoon Zach, een actieve en enthousiaste Scratcher. David zag hoe Zach en andere kinderen Scratch gebruikten om hun eigen games, animaties en robotwezens te coderen, en David zag hoeveel potentieel Scratch had om kinderen te helpen praktische codeervaardigheden te leren en zich te ontwikkelen als computationele denkers.",
|
||||
"annualReport.supportersSFEDescription2": "David kent uit de eerste hand het belang van computationeel denken, en zijn carrière als computerwetenschapper en ondernemer is gevormd door dezelfde nieuwsgierigheid die Scratch elke dag jonge leerlingen helpt te ontdekken. Het is hetzelfde verkennende instinct dat hem ertoe bracht om computerwetenschappen te studeren aan Princeton en een doctoraat te behalen op basis van werk dat hij bij MIT's Artificial Intelligence Lab had gedaan. In 2001 was hij medeoprichter van Two Sigma, dat is uitgegroeid tot een wereldleider in het toepassen van machine learning en data science op investeringsbeheer.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011 richtte David de Siegel Family Endowment (SFE) op om organisaties te ondersteunen die mensen helpen zich aan de eisen van nieuwe technologie aan te passen, en om de krachtige verstoringen die technologie in bijna elke sector heeft veroorzaakt, beter te begrijpen en te verminderen. Hij is ook mede-oprichter van de Scratch Foundation en is een groot voorstander van de missie van de organisatie om Scratch gratis en toegankelijk te houden voor leerlingen over de hele wereld.",
|
||||
"annualReport.supportersCoFounder": "Mede-oprichter en vice voorzitter",
|
||||
"annualReport.supportersQuote": "Ervoor zorgen dat Scratch gratis en toegankelijk blijft voor kinderen overal ter wereld is een van de meest impactvolle manieren waarop we jonge leerlingen kunnen helpen om deel te nemen aan en te gedijen in een steeds digitaler wordende wereld. Ondersteuning van Scratch is tegenwoordig belangrijker dan ooit tevoren.",
|
||||
"annualReport.supportersThankYou": "Dank aan onze supporters",
|
||||
"annualReport.supportersAllDescription": "Onze missie is om alle kinderen, van alle achtergronden, de kans te geven zich nieuwe technologieën voor te stellen, te creëren en te delen. We willen alle Scratch-supporters bedanken die, sinds we in 2002 aan Scratch zijn begonnen, ons hebben geholpen geweldige leerervaringen te creëren voor miljoenen jonge mensen over de hele wereld. De volgende lijst is gebaseerd op cumulatieve giften aan Scratch (bij zowel MIT als Scratch Foundation) tot en met 31 december 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We zijn in het bijzonder onze oprichters dankbaar die ons vanaf de begindagen van Scratch hebben gesteund, die elk ten minste $ 10.000.000 aan cumulatieve ondersteuning in verschillende vormen hebben geboden.",
|
||||
"annualReport.supportersFoundingTitle": "Oprichters",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1 000 000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200 000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50 000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20 000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5 000+",
|
||||
"annualReport.supportersInKindTitle": "In natura supporters",
|
||||
"annualReport.leadershipTitle": "Ons team",
|
||||
"annualReport.leadershipBoard": "Raad van bestuur",
|
||||
"annualReport.leadershipChair": "Voorzitter",
|
||||
"annualReport.leadershipProfessor": "Hoogleraar leeronderzoek",
|
||||
"annualReport.leadershipViceChair": "Vice voorzitter",
|
||||
"annualReport.leadershipBoardMember": "Bestuurslid",
|
||||
"annualReport.leadershipPresidentCEO": "President en CEO",
|
||||
"annualReport.leadershipFormerPresident": "Voormalig president",
|
||||
"annualReport.leadershipFounderCEO": "Oprichter in CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Voormalig voorzitter en CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Bestuurssecretaris en penningmeester",
|
||||
"annualReport.leadershipBoardSecretary": "Bestuurssecretaris",
|
||||
"annualReport.leadershipBoardTreasurer": "Penningmeester van het bestuur",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-team",
|
||||
"annualReport.leadershipInterim": "Interim directeur",
|
||||
"annualReport.donateTitle": "Steun ons",
|
||||
"annualReport.donateMessage": "Jouw steun stelt ons in staat om Scratch voor iedereen gratis te maken, onze servers draaiende te houden, en het allerbelangrijkste: we kunnen kinderen over de hele wereld de kans bieden om zich dingen voor te stellen, te creëren en te delen. Bedankt!",
|
||||
"annualReport.donateButton": "Doneer"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Melding",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Gje pengegåve",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Prosjekt",
|
||||
"annualReport.missionPeersTitle": "Samarbeid",
|
||||
"annualReport.missionPassionTitle": "Engasjement",
|
||||
"annualReport.missionPlayTitle": "Spel av",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Omsetjing",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Instruksjonsvideoar",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Nettsamfunn",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "retningslinjene for nettstaden",
|
||||
"annualReport.communityGuidelinesInfo": "Alle er velkomne til Scratch – uansett rase, etnisitet, religion, funksjonsevne, seksuell legning eller kjønnsidentitet.",
|
||||
"annualReport.communityGuidelinesRespect": "Vis respekt.",
|
||||
"annualReport.communityGuidelinesShare": "Del med andre.",
|
||||
"annualReport.communityGuidelinesHonest": "Ver ærleg.",
|
||||
"annualReport.communityGuidelinesConstructive": "Ver konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hald personleg informasjon utanfor.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hald ein vennleg tone.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "galleri",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Sjå video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch-gruppa",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Gje pengegåve"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Go fa",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Diprojeke",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Bapala",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Fetolela",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Setšhaba",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Ditšhupetšo tša Setšhaba",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch se amogela batho ba mengwaga ka moka, merafe, bosetšhaba, ditumelo, bokgoni, bong le bong ba go fapanego.",
|
||||
"annualReport.communityGuidelinesRespect": "E ba le hlompho.",
|
||||
"annualReport.communityGuidelinesShare": "Abelana",
|
||||
"annualReport.communityGuidelinesHonest": "Tshepagala.",
|
||||
"annualReport.communityGuidelinesConstructive": "E ba yo a agago.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Boloka tshedimošo ya gago e le sephiri",
|
||||
"annualReport.communityGuidelinesFriendly": "Thuša go dira gore websaete ye ebe ya segwera",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Lebelela Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Go fa"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Far un don",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projèctes",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Jogar",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Revirar",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunautat",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Règlas de la comunautat",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Partejar.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Comunautat — Citacions",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Agachar la vidèo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Nòstra còla",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Far un don"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "ସନ୍ଦେଶ",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "ଦାନ କରନ୍ତୁ",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "ପ୍ରୋଜେକ୍ଟଗୁଡ଼ିକ",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "ଖେଳନ୍ତୁ",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "ପାଠରୁ ଭାଷଣ",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "ଅନୁବାଦ କରନ୍ତୁ ",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "ସମ୍ପ୍ରଦାୟ",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "ଗୋଷ୍ଠୀ ନିର୍ଦ୍ଦେଶାବଳୀ",
|
||||
"annualReport.communityGuidelinesInfo": "ସ୍କ୍ରାଚ୍ ସମସ୍ତ ବୟସ, ଜାତି, ବର୍ଣ୍ଣ, ଧର୍ମ, ଦକ୍ଷତା, ଯୌନ ଆଭିମୁଖ୍ୟ ଏବଂ ଲିଙ୍ଗ ପରିଚୟର ଲୋକଙ୍କୁ ସ୍ୱାଗତ କରେ |",
|
||||
"annualReport.communityGuidelinesRespect": "ସମ୍ମାନ କର। ",
|
||||
"annualReport.communityGuidelinesShare": "ବାଣ୍ଟନ୍ତୁ । ",
|
||||
"annualReport.communityGuidelinesHonest": "ସଚ୍ଚୋଟ ହୁଅ।",
|
||||
"annualReport.communityGuidelinesConstructive": "ଗଠନମୂଳକ ହୁଅ |",
|
||||
"annualReport.communityGuidelinesPrivacy": "ବ୍ୟକ୍ତିଗତ ସୂଚନାକୁ ବ୍ୟକ୍ତିଗତ ରଖନ୍ତୁ |",
|
||||
"annualReport.communityGuidelinesFriendly": "ସାଇଟ୍ ବନ୍ଧୁତ୍ୱପୂର୍ଣ୍ଣ ରଖିବାରେ ସାହାଯ୍ୟ କରନ୍ତୁ |",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "ଭିଡିଓ ଦେଖନ୍ତୁ |",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "ଆମର ଦଳ",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "ଦାନ କରନ୍ତୁ"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Wiadomość",
|
||||
"annualReport.subnavMission": "Misja",
|
||||
"annualReport.subnavMilestones": "Kamienie milowe",
|
||||
"annualReport.subnavReach": "Zasięg",
|
||||
"annualReport.subnavInitiatives": "Inicjatywy",
|
||||
"annualReport.subnavFinancials": "Finansowy",
|
||||
"annualReport.subnavSupporters": "Darczyńcy",
|
||||
"annualReport.subnavTeam": "Zespół",
|
||||
"annualReport.subnavDonate": "Przekaż darowiznę",
|
||||
"annualReport.mastheadYear": "Roczny raport 2019",
|
||||
"annualReport.mastheadTitle": "Kultywowanie Świata Kreatywnego Uczenia Się",
|
||||
"annualReport.messageTitle": "Wiadomość od Zespołu Scratcha",
|
||||
"annualReport.messageP1": "Rok 2019 był dla Scratcha rokiem wielkiego postępu. Rozpoczęliśmy rok od premiery Scratch 3.0, naszej najnowszej generacji Scratch, zaprojektowanej, aby pobudzać kreatywność dzieci i angażować dzieci o różnych zainteresowaniach i pochodzeniu. Koniec roku świętowaliśmy wraz z przeprowadzką naszego zespołu z MIT do nowego domu w Scratch Foundation, w zabawnej przestrzeni na pierwszym piętrze w pobliżu South Station w Bostonie. Przez cały rok społeczność Scratch rozwijała się i rozwijała: w 2019 roku ponad 20 milionów młodych ludzi stworzyło projekty w Scratchu, co stanowi wzrost o 48% w porównaniu z rokiem poprzednim.",
|
||||
"annualReport.messageP2": "Wpływ i znaczenie Scratch zostały podkreślone w 2020 r., gdy pandemia COVID wymusiła zamknięcie szkół. Aktywność w społeczności internetowej Scratch wzrosła ponad dwukrotnie, gdy młodzi ludzie, zamknięci w swoich domach, zwrócili się do Scratcha, aby kreatywnie wyrazić siebie i nawiązać ze sobą kontakt. Scratchers byli również aktywnie zaangażowani w Black Lives Matter i inne ruchy na rzecz sprawiedliwości rasowej i równości, tworząc animowane projekty i studia, aby szerzyć świadomość i domagać się zmian.",
|
||||
"annualReport.messageP3": "Od czasu, gdy uruchomiliśmy Scratch w 2007 roku, zawsze postrzegaliśmy Scratch jako coś więcej niż język programowania. Scratch zapewnia wszystkim młodym ludziom ze wszystkich środowisk możliwość rozwijania swojego głosu, wyrażania pomysłów i wspólnego tworzenia. Uwielbiamy patrzeć, jak drapaczki odpowiedziały na ostatnie wyzwania społeczne kreatywnością, współpracą, troską i życzliwością.",
|
||||
"annualReport.messageP4": "W tym Raporcie Rocznym podzielimy się więcej o misji, planach, wpływie i zasięgu Scratch, poparte przykładami tego, jak Scratch poszerza możliwości uczenia się dla szerokiej różnorodności młodych ludzi na całym świecie, zarówno w szkołach, jak i na całym ich etapie. zyje.",
|
||||
"annualReport.messageP5": "Jesteśmy dumni z tego, co młodzi ludzie tworzą i czego uczą się dzisiaj w Scratch, i jesteśmy zobowiązani do zapewnienia większej liczbie młodych ludzi więcej możliwości w przyszłości.",
|
||||
"annualReport.messageSignature": "— Zespół Scratcha",
|
||||
"annualReport.covidResponseTitle": "Scratch odpowiada koronawirusowi",
|
||||
"annualReport.covidResponseP1": "W chwili, gdy piszemy ten raport roczny, minęły już miesiące od wybuchu pandemii COVID. Od połowy marca 2020 r. biuro Scratch jest zamknięte, a członkowie Zespołu Scratch aktywnie pracują z domu, aby wspierać dzieci i wychowawców na całym świecie, których życie zostało zakłócone przez pandemię.",
|
||||
"annualReport.covidResponseP2": "17 marca uruchomiliśmy inicjatywę #ScratchAtHome, aby dostarczać dzieciom, rodzinom i nauczycielom pomysłów na angażowanie się w kreatywne zajęcia edukacyjne ze Scratchem w domu. Kontynuujemy dodawanie samouczków wideo i innych zasobów do platformy {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "strona #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Aktywność w {scratchCommunityLink} tym zakresie wzrosła ponad dwukrotnie w stosunku do ubiegłego roku. Scratchers tworzą i udostępniają projekty, aby wspierać i inspirować innych podczas pandemii – z projektami i studiami, które oferują pomysły na ćwiczenia w domu, wskazówki dotyczące zachowania zdrowia, humor, aby poprawić sobie nawzajem humor, oraz podziękowania dla niezbędnych pracowników.",
|
||||
"annualReport.covidResponseScratchCommunity": "Internetowa społeczność Scratcha",
|
||||
"annualReport.missionTitle": "Nasza misja",
|
||||
"annualReport.missionSubtitle": "Naszą misją jest zapewnienie wszystkim dzieciom ze wszystkich środowisk możliwości wyobrażania sobie, tworzenia i współpracy z nowymi technologiami — aby mogły kształtować świat jutra.",
|
||||
"annualReport.missionP1": "Zobowiązujemy się do priorytetowego traktowania równości we wszystkich aspektach naszej pracy, ze szczególnym naciskiem na inicjatywy i podejścia, które wspierają dzieci, rodziny i wychowawców najdalej od sprawiedliwości edukacyjnej.",
|
||||
"annualReport.missionP2": "Opracowaliśmy Scratch jako bezpłatne, bezpieczne i zabawne środowisko do nauki, które angażuje wszystkie dzieci w kreatywne myślenie, systematyczne rozumowanie i współpracę — umiejętności niezbędne każdemu w dzisiejszym społeczeństwie. Współpracujemy z nauczycielami i rodzinami, aby wspierać dzieci w odkrywaniu, udostępnianiu i uczeniu się.",
|
||||
"annualReport.missionP3": "Opracowując nowe technologie, zajęcia i materiały do nauki, kierujemy się tym, co nazywamy {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Cztery P Kreatywnego Uczenia Się",
|
||||
"annualReport.missionProjectsTitle": "Projekty",
|
||||
"annualReport.missionPeersTitle": "Rówieśnicy",
|
||||
"annualReport.missionPassionTitle": "Pasja",
|
||||
"annualReport.missionPlayTitle": "Zagraj",
|
||||
"annualReport.missionProjectsDescription": "Zaangażuj dzieci w projektowanie, tworzenie i twórcze wyrażanie siebie",
|
||||
"annualReport.missionPeersDescription": "Wspieraj dzieci we współpracy, dzieleniu się, remiksowaniu i mentoringu",
|
||||
"annualReport.missionPassionDescription": "Umożliwiaj dzieciom rozwijanie ich zainteresowań i pracę nad projektami mającymi znaczenie osobiste",
|
||||
"annualReport.missionPlayDescription": "Zachęcaj dzieci do majsterkowania, eksperymentowania i powtarzania",
|
||||
"annualReport.milestonesTitle": "Kamienie milowe",
|
||||
"annualReport.milestonesDescription": "Oto kilka kluczowych wydarzeń i osiągnięć w historii Scratch i globalnej społeczności Scratch.",
|
||||
"annualReport.milestones2003Message": "Otrzymał grant National Science Foundation na rozpoczęcie rozwoju Scratch",
|
||||
"annualReport.milestones2004Message": "Zaoferował pierwsze warsztaty Scratch na Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Publiczna premiera języka programowania Scratch i społeczności online",
|
||||
"annualReport.milestones2008Message": "Zorganizował pierwszą konferencję Scratch dla nauczycieli i programistów",
|
||||
"annualReport.milestones2009Message1.4": "Wydany Scratch 1.4, przetłumaczony na ponad 40 języków",
|
||||
"annualReport.milestones2009MessageScratchDay": "Zorganizował pierwszą imprezę Scratch Day dla dzieci i rodzin",
|
||||
"annualReport.milestones2010Message": "Społeczność internetowa Scratch osiąga 1 milion członków",
|
||||
"annualReport.milestones2013MessageFoundation": "Założona Code-to-Learn Foundation (później przemianowana na Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Uruchomienie Scratch 2.0, otwierającego nowe możliwości współpracy",
|
||||
"annualReport.milestones2014Message": "Uruchomienie ScratchJr dla młodszych dzieci w wieku od 5 do 7 lat",
|
||||
"annualReport.milestones2016Message": "Społeczność Scratch online osiąga 10 milionów członków",
|
||||
"annualReport.milestones2017Message": "Scratch Day rozrasta się do 1100 wydarzeń w 60 krajach",
|
||||
"annualReport.milestones2019MessageScratch3": "Uruchomienie Scratch 3.0, rozszerzające możliwości tworzenia kodu przez dzieci",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team przenosi się z MIT do Scratch Foundation",
|
||||
"annualReport.reachTitle": "Docieranie do dzieci na całym świecie",
|
||||
"annualReport.reachSubtitle": "Scratch to największa na świecie społeczność programistów dla dzieci i nastolatków w wieku od 8 lat.",
|
||||
"annualReport.reachMillion": "milionów",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unikalni odwiedzający",
|
||||
"annualReport.reachProjectsCreated": "Projekt Stworzony",
|
||||
"annualReport.reachProjectCreators": "Projekty tworzone przez ludzi",
|
||||
"annualReport.reachComments": "Komentarze zamieszczone w społeczności internetowej",
|
||||
"annualReport.reachGrowthTitle": "Rozwój społeczności",
|
||||
"annualReport.reachGrowthBlurb": "Nowe konta utworzone w Społeczności Scratch Online w ciągu ostatnich 5 lat.",
|
||||
"annualReport.reachGlobalCommunity": "Nasza globalna społeczność",
|
||||
"annualReport.reachMapBlurb": "Całkowita liczba kont zarejestrowanych w internetowej społeczności Scratch od uruchomienia Scratch do 2019 r",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "w skali logarytmicznej",
|
||||
"annualReport.reachTranslationTitle": "Scratch jest przetłumaczony na ponad 60+ języków",
|
||||
"annualReport.reachTranslationBlurb": "Podziękowania dla tłumaczy-wolontariuszy z całego świata.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr to wprowadzające środowisko programistyczne, które umożliwia małym dzieciom (w wieku 5-7 lat) tworzenie własnych interaktywnych historii i gier.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Pliki do pobrania od uruchomienia w 2014 r",
|
||||
"annualReport.initiativesTitle": "Inicjatywy",
|
||||
"annualReport.initiativesDescription": "Praca w Fundacji Scratch koncentruje się na trzech strategicznych obszarach: narzędziach kreatywnych, społeczności i szkołach. Każdy obszar traktuje priorytetowo głos i potrzeby dzieci, które są niedostatecznie reprezentowane w kreatywnych komputerach i stara się wspierać dzieci w różnych środowiskach i kulturach na całym świecie.",
|
||||
"annualReport.equity": "Słuszność",
|
||||
"annualReport.globalStrategy": "Globalna strategia",
|
||||
"annualReport.toolsTitle": "Kreatywne Narzędzia",
|
||||
"annualReport.toolsIntro": "Nieustannie eksperymentujemy i wprowadzamy innowacje w zakresie nowych technologii i nowych projektów — zawsze staramy się zapewnić dzieciom nowe sposoby tworzenia, współpracy i nauki.",
|
||||
"annualReport.toolsSpotlight": "Narzędzia kreatywne — historia w centrum uwagi",
|
||||
"annualReport.toolsLaunch": "Start Scratcha 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Zaprojektowaliśmy Scratch 3.0, aby rozszerzyć sposób, co i gdzie dzieci mogą tworzyć w Scratch. Wydany na początku 2019 r. Scratch 3.0 doprowadził do gwałtownego wzrostu aktywności w społeczności Scratch, z większą liczbą projektów — i większą różnorodnością projektów — niż kiedykolwiek wcześniej.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 zawiera bibliotekę rozszerzeń — dodatkowe kolekcje bloków kodowania, które dodają nowe możliwości do Scratcha. Niektóre rozszerzenia zapewniają dostęp do usług internetowych i innych funkcji oprogramowania, podczas gdy inne łączą Scratch z urządzeniami świata fizycznego, takimi jak silniki i czujniki.",
|
||||
"annualReport.toolsTexttoSpeech": "Tekst-na-Mowę",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Dzięki rozszerzeniu zamiany tekstu na mowę dzieci mogą zaprogramować swoje postacie w Scratchu tak, aby mówiły głośno różnymi głosami.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projektów w 2019 r. wykorzystywało zamianę tekstu na mowę",
|
||||
"annualReport.toolsMostPopular": "Najpopularniejsze",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nowe rozszerzenie Scratch w społeczności",
|
||||
"annualReport.toolsCollabAWS": "Współpraca z Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tłumacz",
|
||||
"annualReport.toolsTranslateIntro": "Dzięki rozszerzeniu Tłumacz, opartemu na interfejsie API Google Translate, dzieci mogą włączać automatyczne tłumaczenie do swoich projektów, wspierając naukę języków i globalną komunikację.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} języki przetłumaczone w rozszerzeniu",
|
||||
"annualReport.toolsSupportsLiteracy": "Wspiera umiejętność czytania i pisania",
|
||||
"annualReport.toolsCSandLanguageArts": "informatyka i języki obce",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} przez {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Współpraca z Google",
|
||||
"annualReport.toolsPhysicalWorld": "Fizyczne połączenia świata",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Uczniowie mogą tworzyć tańczące roboty, interaktywne rzeźby i eksperymenty związane z gromadzeniem danych za pomocą Scratch z zestawami LEGO do robotyki. Nowy zestaw LEGO Education SPIKE Prime zawiera aplikację opartą na Scratchu. Ponadto dostępne są rozszerzenia Scratch dla {mindstormsLink} i {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Współpraca z LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Samouczki wideo",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 wprowadził różnorodną kolekcję samouczków wideo, aby pomóc dzieciom rozpocząć pracę ze Scratchem. Samouczki są otwarte i mają na celu zachęcenie uczniów do eksperymentowania, podążania za swoimi zainteresowaniami i wyrażania własnych pomysłów.",
|
||||
"annualReport.toolsNumTutorials": "25 nowych samouczków",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} dostępne w Scratchu 3.0",
|
||||
"annualReport.toolsNumViews": "23 miliony",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} wyświetleń w 2019",
|
||||
"annualReport.toolsApp": "Aplikacja Scratch obsługuje naukę offline",
|
||||
"annualReport.toolsDownloadLink": "pobieralna aplikacja",
|
||||
"annualReport.toolsRaspberryLink": "używać na Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "W 2019 roku zespół Scratch wypuścił Scratch 3.0 {downloadableLink} do użytku na wielu platformach, w tym na tabletach Windows, MacOS, ChromeOS i Android. Ponadto Fundacja Raspberry Pi wydała Scratch 3.0 dla platformy {raspberryLink}. Te wersje do pobrania są szczególnie ważne dla milionów osób uczących się w obszarach, w których łączność internetowa jest niedostępna lub zawodna.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi z Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Aby pokazać, co dzieci mogą zrobić ze Scratchem 3.0, we współpracy z Cartoon Network stworzyliśmy film z udziałem Abhi, 12-letniego Scratchera, który uwielbia tworzyć animacje i gry. W filmie Abhi spotyka się z Ianem Jonesem-Quarteyem, twórcą OK K.O.! Po prostu walcz i inne programy Cartoon Network. Abhi przedstawia Ianowi kluczowe funkcje nowej wersji Scratcha i razem rysują i programują animację postaci z Cartoon Network skaczącej w górę iw dół.",
|
||||
"annualReport.toolsAbhiQuote": "Moją ulubioną rzeczą w Scratchu jest społeczność, ponieważ są dla mnie mili i pomocni. Dlatego zawsze chętnie dzielę się każdym projektem, który jest w moich marzeniach.",
|
||||
"annualReport.communityTitle": "Społeczność",
|
||||
"annualReport.communityIntro": "Społeczność online Scratch zawsze była ważną częścią doświadczenia Scratch, zapewniając dzieciom możliwości współpracy, dzielenia się i przekazywania sobie nawzajem informacji zwrotnych.",
|
||||
"annualReport.communitySpotlight": "Społeczność — Wyróżniona historia",
|
||||
"annualReport.communityTeam": "Zespół społeczności Scratcha",
|
||||
"annualReport.communityTeamIntro1": "Zapytani, dlaczego używają Scratcha, większość Scratcherów mówi o znaczeniu społeczności internetowej dla motywowania ich do ciągłego uczestnictwa, zapewniając przestrzeń, w której mogą wyrazić swoją kreatywność, nawiązać przyjaźnie, otrzymywać informacje zwrotne, zdobywać nowe pomysły i uczyć się nowych umiejętności. Wielu Scratcherów wyraża uznanie dla społeczności Scratch jako bezpiecznej i przyjaznej przestrzeni do łączenia się, dzielenia się i uczenia się od siebie nawzajem.",
|
||||
"annualReport.communityTeamIntro2": "Przy 40 000 nowych projektów i 400 000 nowych komentarzy w internetowej społeczności Scratch każdego dnia, jak możemy zapewnić, że społeczność pozostanie bezpieczna i przyjazna, jednocześnie wspierając i zachęcając do twórczej ekspresji? Nasz Zespół ds. Społeczności, składający się z pełnoetatowych pracowników i sieci moderatorów, prowadzi tę niezbędną pracę. Istnieją dwa kluczowe wymiary pracy Zespołu ds. Społeczności: moderacja i zaangażowanie społeczności.",
|
||||
"annualReport.communityModerationTitle": "Moderacja społeczności",
|
||||
"annualReport.communityModerationInfo": "Kiedy młodzi ludzie dołączają do społeczności Scratch, zgadzają się przestrzegać zestawu Wytycznych społeczności, które mają na celu zapewnienie bezpiecznego i wspierającego miejsca Scratch dla młodych ludzi ze wszystkich środowisk. Nasz zespół ds. społeczności korzysta z szerokiej gamy narzędzi i strategii, aby zachęcać do dobrego obywatelstwa cyfrowego i utrzymywać pozytywne środowisko do tworzenia Scratcherów. Zautomatyzowane filtry zapobiegają udostępnianiu prywatnych informacji lub publikowaniu nieodpowiednich treści, a my pozwalamy każdemu zgłaszać treści, które feel narusza Wytyczne dla społeczności.",
|
||||
"annualReport.communityGuidelinesTitle": "Wytyczne dla społeczności",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch zaprasza ludzi w każdym wieku, rasy, narodowości, religii, zdolności, orientacji seksualnej i tożsamości płciowej.",
|
||||
"annualReport.communityGuidelinesRespect": "Bądź pełen szacunku",
|
||||
"annualReport.communityGuidelinesShare": "Udostępniaj.",
|
||||
"annualReport.communityGuidelinesHonest": "Bądź szczery.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bądź konstruktywny.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Nie udostępniaj swoich danych osobowych.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomagaj utrzymać przyjazną atmosferę.",
|
||||
"annualReport.communityEngagementTitle": "Zaangażowanie społeczne",
|
||||
"annualReport.storySwap": "Zamiana historii",
|
||||
"annualReport.communityEngagementInfo": "Inną ważną rolą Zespołu ds. Społeczności jest podkreślanie i rozwijanie możliwości wyrażania przez młodych ludzi swoich pomysłów i angażowania się w pozytywne sposoby. Zespół przedstawia projekty i studia członków społeczności, które służą jako inspiracja, i regularnie publikuje Scratch Design Studios, aby zachęcić do twórczej aktywności. Każdego lata zespół organizuje online Scratch Camp: w 2019 r. motywem przewodnim było {storySwapLink}, w którym Scratchers opracowują swoje historie.",
|
||||
"annualReport.communitySDSTitle": "Studia Projektowe Scratch",
|
||||
"annualReport.communitySDSInfo": "Niektóre studia projektowe Scratch z 2019 roku:",
|
||||
"annualReport.communityDayintheLife": "Dzień w Życiu",
|
||||
"annualReport.communityDayintheLifeInfo": "Utwórz projekt o dniu z życia czegoś",
|
||||
"annualReport.communityYear3000": "Rok 3000",
|
||||
"annualReport.communityYear3000Info": "Jak może wyglądać życie w roku 3000?",
|
||||
"annualReport.communityBounce": "Odbić się",
|
||||
"annualReport.communityBounceInfo": "Utwórz projekt, który obejmuje podskakiwanie, skakanie, podskakiwanie lub podskakiwanie.",
|
||||
"annualReport.communityMonochromatic": "Monochromatyczny",
|
||||
"annualReport.communityMonochromaticInfo": "Jak by to wyglądało, gdyby istniał tylko jeden kolor?",
|
||||
"annualReport.communityQuotes": "Społeczność — Cytaty",
|
||||
"annualReport.communityQuote1": "Dołączyłem do Scratcha, gdy miałem 11 lat, a rzeczy, których nauczyłem się podczas korzystania z platformy i interakcji ze społecznością, były naprawdę istotną częścią mojego dorastania.",
|
||||
"annualReport.communityQuote2": "Scratch pozwolił mi robić rzeczy z domu, na przykład \n- Szanować ludzi i ich projekty\n- Nawiązywać przyjaźnie\n- Poczuć, że nie jestem sam podczas tej kwarantanny\n... i wiele więcej, więc chcę powiedz \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Jestem na Scratchu od około 2 lat i było to doświadczenie zmieniające moje życie! Nauczyłem się tak wielu nowych rzeczy, takich jak kodowanie, etykieta online i sztuka!",
|
||||
"annualReport.communityQuote4": "Scratch był moim ulubionym hobby w szóstej klasie. Potajemnie wprowadził mnie w logikę Boole'a, kolejność operacji i zagnieżdżone wyrażenia matematyczne - nie wspominając o samym programowaniu komputerowym.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Gdy protesty przeciwko sprawiedliwości rasowej przetoczyły się przez Stany Zjednoczone po tragicznych zabójstwach George'a Floyda, Breonny Taylor, Ahmauda Arbery'ego i innych osób na początku 2020 roku, wielu młodych ludzi używało Scratch jako sposobu wyrażenia poparcia dla ruchu Black Lives Matter, tworząc projekty i publikowanie komentarzy, aby wypowiadać się przeciwko rasizmowi i przemocy policji. W {BLMStudioLink} wyróżnionym na stronie głównej Scratch Scratchers wnieśli setki projektów i tysiące komentarzy. Zespół społeczności Scratch był aktywnie zaangażowany, aby wspierać Scratchers w traumatycznym czasie i zapewnić, że wszystkie projekty i rozmowy pozostaną pełne szacunku.",
|
||||
"annualReport.communityArtwork": "Grafika autorstwa Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Postrzegamy młodych ludzi jako agentów zmian.",
|
||||
"annualReport.communityChangeInfo": "Zależy nam na współpracy z nimi oraz z wychowawcami i rodzinami, które ich wspierają, aby zapewnić im rozwój umiejętności, motywacji i pewności siebie, których będą potrzebować, aby prowadzić satysfakcjonujące życie i wprowadzać znaczące zmiany w społeczeństwie.",
|
||||
"annualReport.watchVideo": "Obejrzyj film",
|
||||
"annualReport.schoolsTitle": "Szkoły",
|
||||
"annualReport.schoolsIntro": "Zapewniamy programy i zasoby wspierające nauczycieli i uczniów w szkołach na całym świecie, zaprojektowane w celu osiągnięcia równości w kreatywnych doświadczeniach komputerowych, w oparciu o projekty, pasję, rówieśników i zabawę.",
|
||||
"annualReport.schoolsSpotlight": "Szkoły — Historia w centrum uwagi",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing w szkołach publicznych w Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "W 2019 roku, dzięki finansowaniu z Google.org, zespół Scratch nawiązał współpracę z SocialWorks, CS4ALL Chicago i Chicago Public Schools, aby wesprzeć siedem szkół podstawowych w South Side w Chicago, które rozpoczęły inicjatywę włączenia kreatywnego kodowania do swojego programu nauczania.",
|
||||
"annualReport.cpsProjectIntroP2": "W ramach tej inicjatywy setki uczniów wyobrażało sobie i rysowało siebie jako superbohatera z własnych gier wideo. Wprowadzili te pomysły w życie we wspólnym projekcie Scratch o nazwie SuperMe. Lokalny bohater z Chicago i zdobywca nagrody Grammy, muzyk Chance the Rapper, był tak zainspirowany pracą uczniów, że nazwał ją oficjalną grą wideo dla swojego przeboju „I Love You So Much” i udostępnił ją światu.",
|
||||
"annualReport.familyCreativeNightsHeader": "Rodzinne kreatywne wieczory kodowania",
|
||||
"annualReport.familyCreativeNightsDescription": "Kluczem do sukcesu tej inicjatywy było połączenie uczniów, rodzin, nauczycieli i innych członków społeczności poprzez Family Creative Coding Nights. Wydarzenia te zgromadziły setki członków rodziny w różnym wieku — od małych dzieci po dziadków — w zajęciach łączących kodowanie ze sztuką, tańcem i muzyką. Wydarzenia te wzmocniły więzi między domem a szkołą, uznając ważną rolę rodzin w inspirowaniu i wspieraniu nauki dzieci.",
|
||||
"annualReport.familyNightsPhotoCredit": "Zdjęcia: Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Inwestowanie w rozwój zawodowy nauczycieli",
|
||||
"annualReport.teacherPDDescription": "Nauczyciele z uczestniczących szkół podstawowych spotkali się na warsztatach rozwoju zawodowego, zdobywając doświadczenie z pierwszej ręki w tworzeniu własnych projektów Scratch i znajdowaniu sensownych sposobów wykorzystania Scratch do wspierania nauki uczniów w całym programie nauczania.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, wychowawca CPS",
|
||||
"annualReport.teacherPDQuote": "Najbardziej zaskoczyła mnie wewnętrzna współpraca związana z używaniem Scratch w mojej klasie. Często sami uczniowie odkrywali coś w platformie Scratch, pokazywali mi, a potem rozpowszechniali to między sobą.",
|
||||
"annualReport.extendingReachHeader": "Rozszerzanie zasięgu",
|
||||
"annualReport.extendingReachDescription": "Aby rozszerzyć zasięg tego partnerstwa, CS4ALL Chicago oparło się na modelu Family Creative Coding Night i udostępniło go wszystkim szkołom publicznym w Chicago. Google CS First stworzył {codeYourHeroLink} vprzewodniki dla uczniów i nauczycieli, dostępne bezpłatnie online w języku angielskim i hiszpańskim.",
|
||||
"annualReport.codeYourHero": "Zakoduj swojego bohatera",
|
||||
"annualReport.inTheNewsHeader": "W wiadomościach",
|
||||
"annualReport.chicagoSunTimesArticle": "Artykuł Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Artykuł Rolling Stone'a",
|
||||
"annualReport.conferencesTitle": "Scratch Konferencje na całym świecie",
|
||||
"annualReport.conferencesIntro": "W 2008 roku zespół Scratch był gospodarzem pierwszej konferencji Scratch w MIT, na której zgromadzili się nauczyciele, badacze i programiści, aby dzielić się pomysłami i doświadczeniami dotyczącymi wykorzystania Scratch do wspierania kreatywnego uczenia się. Od tego czasu Scratch Team co dwa lata organizuje i jest gospodarzem konferencji Scratch w MIT. Ponadto członkowie globalnej społeczności Scratch zorganizowali i poprowadzili ponad tuzin konferencji — obejmujących oceany, kontynenty, kultury i języki.",
|
||||
"annualReport.conferencesHeroImageCaption": "Konferencja Scratch Africa, fot {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Ameryka Łacińska",
|
||||
"annualReport.conferencesLatinAmericaDescription": "W maju 2019 roku nauczyciele z całego Chile i innych obszarów Ameryki Łacińskiej spotkali się na drugiej konferencji {scratchAlSurLink} w Santiago w Chile. Po konferencji Scratch al Sur wydał {spanishVersionLink} przewodnik {creativeComputingCurriculumLink} opracowany przez grupę Creative Computing w Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Hiszpańska wersja",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Zdjęcie dostarczone przez {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "W sierpniu 2019 roku Fundacja Raspberry Pi zorganizowała czwartą {scratchConferenceEuropeLink}, która odbyła się w Cambridge w Wielkiej Brytanii. Konferencja zgromadziła formalnych i nieformalnych nauczycieli z ponad 25 krajów, którzy wzięli udział w praktycznych warsztatach, prezentacjach i demonstracjach uczniów, nauczycieli, badaczy i organizacji społecznych.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Zdjęcie dostarczone przez {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afryka",
|
||||
"annualReport.conferencesAfricaDescription": "W październiku 2019 r. pierwsze {scratchAfricaConferenceLink} odbyło się w Nairobi w Kenii i zgromadziło ponad 250 nauczycieli i uczniów z całej Afryki, którzy dzielili się lekcjami, wspierali młodych ludzi i świętowali osiągnięcia w kreatywnym kodowaniu. Podczas konferencji zespół Scratch uruchomił suahili wersję Scratch, dostępną do użytku zarówno online, jak i offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Zdjęcie przez {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanse - 2019",
|
||||
"annualReport.financialsButton": "Zbadane finanse 2019",
|
||||
"annualReport.financialsFutureYears": "Uwaga: finanse w przyszłych latach będą znacznie inne, ponieważ personel Scratch przeniósł się z MIT do Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Dziękujemy Naszym Wspierającym",
|
||||
"annualReport.supportersIntro": "Dziękujemy naszym hojnym darczyńcom. Twój wkład pomaga nam poszerzać możliwości kreatywnej nauki dla dzieci w każdym wieku, ze wszystkich środowisk, na całym świecie.",
|
||||
"annualReport.supportersSpotlightTitle": "Dawca — Historia w centrum uwagi",
|
||||
"annualReport.supportersSFETitle": "Fundusz rodzinny Siegel",
|
||||
"annualReport.supportersSFEDescription1": "W maju 2012 roku David Siegel uczestniczył w Scratch Day w MIT Media Lab ze swoim synem Zachem, aktywnym i entuzjastycznym Scratcherem. Obserwując Zacha i inne dzieci używające Scratcha do kodowania własnych gier, animacji i robotycznych stworzeń, David zobaczył, jak duży potencjał ma Scratch, aby pomóc dzieciom zarówno w nauce praktycznych umiejętności kodowania, jak i rozwijaniu umiejętności myślenia obliczeniowego.",
|
||||
"annualReport.supportersSFEDescription2": "David zna znaczenie myślenia komputacyjnego z pierwszej ręki, a jego kariera jako informatyka i przedsiębiorcy została ukształtowana przez tę samą ciekawość, którą Scratch pomaga młodym uczniom odkrywać każdego dnia. To ten sam instynkt eksploracyjny, który skłonił go do studiowania informatyki w Princeton i zdobycia doktoratu w oparciu o pracę wykonaną w Laboratorium Sztucznej Inteligencji MIT. W 2001 roku był współzałożycielem firmy Two Sigma, która stała się światowym liderem w stosowaniu uczenia maszynowego i nauki o danych w zarządzaniu inwestycjami.",
|
||||
"annualReport.supportersSFEDescription3": "W 2011 roku David założył Siegel Family Endowment (SFE), aby wspierać organizacje pomagające ludziom dostosować się do wymagań nowych technologii oraz lepiej zrozumieć i złagodzić potężne zakłócenia, które technologia spowodowała w prawie każdym sektorze. Jest także współzałożycielem Fundacji Scratch i zdecydowanym orędownikiem misji organizacji, aby Scratch był darmowy i dostępny dla uczniów na całym świecie.",
|
||||
"annualReport.supportersCoFounder": "Współzałożyciel i współprzewodniczący",
|
||||
"annualReport.supportersQuote": "Upewnienie się, że Scratch pozostaje bezpłatny i dostępny dla dzieci na całym świecie, jest jednym z najbardziej wpływowych sposobów, w jaki możemy pomóc młodym uczniom zaangażować się i rozwijać w coraz bardziej cyfrowym świecie. Wspieranie Scratcha jest dziś ważniejsze niż kiedykolwiek wcześniej.",
|
||||
"annualReport.supportersThankYou": "Dziękujemy naszym kibicom",
|
||||
"annualReport.supportersAllDescription": "Naszą misją jest zapewnienie wszystkim dzieciom ze wszystkich środowisk możliwości wyobrażania sobie, tworzenia i dzielenia się nowymi technologiami. Chcemy podziękować wszystkim zwolennikom Scratcha, którzy od czasu, gdy zaczęliśmy pracować nad Scratchem w 2002 roku, pomogli nam stworzyć niesamowite doświadczenia edukacyjne dla milionów młodych ludzi na całym świecie. Poniższa lista opiera się na skumulowanych darowiznach na rzecz Scratch (zarówno w MIT, jak i Scratch Foundation) do 31 grudnia 2019 r.",
|
||||
"annualReport.supportersFoundingDescription": "Jesteśmy szczególnie wdzięczni naszym Partnerom Założycielom, którzy wspierali nas od początków Scratch, zapewniając łącznie co najmniej 10 000 000 $ wsparcia w różnych formach.",
|
||||
"annualReport.supportersFoundingTitle": "Partnerzy Założyciele",
|
||||
"annualReport.supportersCreativityTitle": "Krąg kreatywności — ponad 1 000 000 USD",
|
||||
"annualReport.supportersCollaborationTitle": "Krąg współpracy — ponad 200 000 USD",
|
||||
"annualReport.supportersImaginationTitle": "Krąg wyobraźni — ponad 50 000 USD",
|
||||
"annualReport.supportersInspirationTitle": "Koło inspiracji — ponad 20 000 USD",
|
||||
"annualReport.supportersExplorationTitle": "Krąg poszukiwawczy — ponad 5000 USD",
|
||||
"annualReport.supportersInKindTitle": "Wspierający rzeczowo",
|
||||
"annualReport.leadershipTitle": "Nasz Zespół",
|
||||
"annualReport.leadershipBoard": "Zarząd",
|
||||
"annualReport.leadershipChair": "Krzesło",
|
||||
"annualReport.leadershipProfessor": "Profesor badań nad uczeniem się",
|
||||
"annualReport.leadershipViceChair": "Wiceprzewodniczący",
|
||||
"annualReport.leadershipBoardMember": "Członek zarządu",
|
||||
"annualReport.leadershipPresidentCEO": "Prezes i CEO",
|
||||
"annualReport.leadershipFormerPresident": "Były prezydent",
|
||||
"annualReport.leadershipFounderCEO": "Założyciel i prezes",
|
||||
"annualReport.leadershipFormerChairCEO": "Były prezes i dyrektor generalny",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Sekretarz Zarządu i Skarbnik",
|
||||
"annualReport.leadershipBoardSecretary": "Sekretarz Zarządu",
|
||||
"annualReport.leadershipBoardTreasurer": "Skarbnik Zarządu",
|
||||
"annualReport.leadershipScratchTeam": "Zespół Scratcha",
|
||||
"annualReport.leadershipInterim": "Tymczasowy Dyrektor Wykonawczy",
|
||||
"annualReport.donateTitle": "Wspieraj Nas",
|
||||
"annualReport.donateMessage": "Twoje wsparcie pozwala nam uczynić Scratch darmowym dla wszystkich, utrzymuje nasze serwery w ruchu, a co najważniejsze, jesteśmy w stanie zapewnić dzieciom na całym świecie możliwość wyobrażania sobie, tworzenia i udostępniania. Dziękuję!",
|
||||
"annualReport.donateButton": "Przekaż darowiznę"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mensagem",
|
||||
"annualReport.subnavMission": "Missão",
|
||||
"annualReport.subnavMilestones": "Marcos históricos",
|
||||
"annualReport.subnavReach": "Alcance",
|
||||
"annualReport.subnavInitiatives": "Iniciativas",
|
||||
"annualReport.subnavFinancials": "Finanças",
|
||||
"annualReport.subnavSupporters": "Apoiadores",
|
||||
"annualReport.subnavTeam": "Equipe",
|
||||
"annualReport.subnavDonate": "Fazer doação",
|
||||
"annualReport.mastheadYear": "Relatório Anual de 2019",
|
||||
"annualReport.mastheadTitle": "Cultivando um Mundo de Aprendizagem Criativa",
|
||||
"annualReport.messageTitle": "Mensagem da Equipe Scratch",
|
||||
"annualReport.messageP1": "2019 foi um ano de muito progresso para o Scratch. Começamos o ano lançando o Scratch 3.0, a mais nova geração do Scratch, projetada para despertar e incentivar a criatividade de crianças com diversos interesses e origens. Celebramos o fim do ano mudando nossa equipe do MIT para o seu novo lar na Fundação Scratch, em um espaço divertido no andar térreo próximo à South Station em Boston. Durante este ano, a comunidade Scratch continuou a crescer e prosperar: Mais de 20 milhões de jovens criaram projetos com Scratch em 2019, um aumento de 48% em relação ao ano anterior.",
|
||||
"annualReport.messageP2": "O impacto e importância do Scratch foi destacado em 2020 já que a pandemia do COVID forçou escolas a fechar. A atividade na comunidade online do Scratch mais que dobrou quando jovens, confinados às suas casas, vieram ao Scratch para se expressar criativamente e conectar uns com os outros. Scratchers também estão ativamente engajados no Black Lives Matter e outros movimentos a favor de justiça e equidade racial, criando projetos animados e estúdios para espalhar a mensagem e exigir mudanças.",
|
||||
"annualReport.messageP3": "Desde que lançamos o Scratch em 2007, sempre vimos o Scratch como algo além de uma linguagem de programação. O Scratch oferece oportunidades a todos os jovens, de todas as origens, à desenvolverem suas vozes, expressarem suas ideias e criarem juntos. Nós amamos ver como os Scratchers têm respondido aos desafios sociais recentes com criatividade, colaboração, amor e carinho.",
|
||||
"annualReport.messageP4": "Neste Relatório Anual, nós compartilharemos mais sobre a missão, planos, impacto e alcance do Scratch, apoiados com exemplos de como o Scratch expande oportunidades de aprendizagem para uma grande diversidade de jovens ao redor do mundo, nas escolas e em suas vidas.",
|
||||
"annualReport.messageP5": "Temos orgulho do que os jovens estão criando e aprendendo com o Scratch hoje em dia, e estamos comprometidos em fornecer mais oportunidades para mais jovens no futuro.",
|
||||
"annualReport.messageSignature": "— A Equipe Scratch",
|
||||
"annualReport.covidResponseTitle": "O Scratch Responde ao COVID",
|
||||
"annualReport.covidResponseP1": "Enquanto escrevemos este relatório anual, estamos há meses na pandemia do COVID. Desde a metade de março de 2020, o escritório do Scratch está fechado e os membros da Equipe Scratch trabalham ativamente de casa para apoiar as crianças e educadores ao redor do mundo cujas vidas foram perturbadas pela pandemia.",
|
||||
"annualReport.covidResponseP2": "Em 17 de março, lançamos a iniciativa #ScratchEmCasa para dar ideias a crianças, famílias e educadores para se envolverem em atividades de aprendizagem criativa com Scratch em casa. Continuamos adicionando tutoriais em vídeo e outros recursos à {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "página #ScratchEmCasa",
|
||||
"annualReport.covidResponseP3": "A atividade na {scratchCommunityLink} aumentou mais que o dobro do ano passado. Scratchers estão criando e compartilhando projetos para apoiar e inspirar os outros na pandemia—com projetos e estúdios que oferecem ideias de exercícios em casa, dicas para se manter saudável, humor para animar uns aos outros e agradecimentos para os trabalhadores de serviços essenciais.",
|
||||
"annualReport.covidResponseScratchCommunity": "Comunidade online Scratch",
|
||||
"annualReport.missionTitle": "Nossa Missão",
|
||||
"annualReport.missionSubtitle": "Nossa missão é dar a todas as crianças, de todas as origens, oportunidades de imaginar, criar e colaborar com novas tecnologias — para que eles possam formar o mundo de amanhã.",
|
||||
"annualReport.missionP1": "Nós estamos comprometidos a priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores mais distantes da justiça educacional.",
|
||||
"annualReport.missionP2": "Nós desenvolvemos o Scratch como um ambiente de aprendizado livre, seguro e divertido que encoraja toda criança a pensar criativamente, raciocinar sistematicamente e trabalhar colaborativamente — habilidades essenciais para todos na sociedade atual. Nós trabalhamos com educadores e famílias para apoiar crianças em sua exploração, compartilhamento e aprendizagem.",
|
||||
"annualReport.missionP3": "Ao desenvolver novas tecnologias, atividades e materiais de aprendizagem, seguimos o que chamamos de {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Os 4 P's da Aprendizagem Criativa",
|
||||
"annualReport.missionProjectsTitle": "Projetos",
|
||||
"annualReport.missionPeersTitle": "Pares",
|
||||
"annualReport.missionPassionTitle": "Paixão",
|
||||
"annualReport.missionPlayTitle": "Pensar brincando",
|
||||
"annualReport.missionProjectsDescription": "Envolvemos as crianças na concepção, criação e expressão pessoal criativa",
|
||||
"annualReport.missionPeersDescription": "Apoiamos as crianças na colaboração, compartilhamento, remixagem e mentoria",
|
||||
"annualReport.missionPassionDescription": "Permitimos que as crianças explorarem seus interesses e trabalharem em projetos pessoais significativos",
|
||||
"annualReport.missionPlayDescription": "Encorajamos as crianças a brincarem, experimentarem e interagirem",
|
||||
"annualReport.milestonesTitle": "Marcos históricos",
|
||||
"annualReport.milestonesDescription": "Aqui estão alguns eventos e conquistas importantes na história do Scratch e da comunidade global do Scratch.",
|
||||
"annualReport.milestones2003Message": "Recebido subsídio da Fundação Nacional da Ciência para começar o desenvolvimento do Scratch",
|
||||
"annualReport.milestones2004Message": "Primeira oficina de Scratch oferecida no Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lançamento público da linguagem de programação e comunidade online do Scratch",
|
||||
"annualReport.milestones2008Message": "Organizada primeira Conferência Scratch para educadores e desenvolvedores",
|
||||
"annualReport.milestones2009Message1.4": "Lançamento do Scratch 1.4, traduzido para mais de 40 idiomas",
|
||||
"annualReport.milestones2009MessageScratchDay": "Primeiro evento Scratch Day hospedado para crianças e famílias",
|
||||
"annualReport.milestones2010Message": "A comunidade online do Scratch alcança 1 milhão de membros",
|
||||
"annualReport.milestones2013MessageFoundation": "Fundação Code-to-Learn estabelecida (atual Fundação Scratch)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lançamento do Scratch 2.0, oferecendo novas oportunidades de colaboração",
|
||||
"annualReport.milestones2014Message": "Lançamento do ScratchJr para crianças mais novas, de 5 a 7 anos",
|
||||
"annualReport.milestones2016Message": "A comunidade online Scratch atinge 10 milhões de membros",
|
||||
"annualReport.milestones2017Message": "1.100 eventos Scratch Day acontecem em 60 países",
|
||||
"annualReport.milestones2019MessageScratch3": "Lançamento do Scratch 3.0, expandindo o que as crianças podem criar com programação",
|
||||
"annualReport.milestones2019MessageMove": "A Equipe Scratch se muda do MIT para a Fundação Scratch",
|
||||
"annualReport.reachTitle": "Alcançando Crianças ao Redor do Mundo",
|
||||
"annualReport.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
|
||||
"annualReport.reachMillion": "milhões",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "de Visitantes Únicos",
|
||||
"annualReport.reachProjectsCreated": "de Projetos Criados",
|
||||
"annualReport.reachProjectCreators": "de Pessoas Criaram Projetos",
|
||||
"annualReport.reachComments": "de Comentários Publicados na Comunidade Online",
|
||||
"annualReport.reachGrowthTitle": "Crescimento da Comunidade",
|
||||
"annualReport.reachGrowthBlurb": "Novas contas criadas na Comunidade Online Scratch nos últimos 5 anos.",
|
||||
"annualReport.reachGlobalCommunity": "Nossa Comunidade Global",
|
||||
"annualReport.reachMapBlurb": "Total de contas registradas na Comunidade Scratch Online desde o lançamento do Scratch até 2019",
|
||||
"annualReport.reachMap20M": "20 milhões",
|
||||
"annualReport.reachMapLog": "em uma escala logarítmica ",
|
||||
"annualReport.reachTranslationTitle": "O Scratch é Traduzido em mais de 60 Idiomas",
|
||||
"annualReport.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
|
||||
"annualReport.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "de Downloads Desde o Lançamento em 2014",
|
||||
"annualReport.initiativesTitle": "Iniciativas",
|
||||
"annualReport.initiativesDescription": "O trabalho na Fundação Scratch se baseia em três áreas estratégicas: ferramentas criativas, comunidade e escolas. Cada área prioriza a voz e as necessidades das crianças que são menos representadas na computação criativa e procura apoiar crianças de diferentes ambientes e culturas ao redor do mundo.",
|
||||
"annualReport.equity": "Equidade",
|
||||
"annualReport.globalStrategy": "Estratégia Global",
|
||||
"annualReport.toolsTitle": "Ferramentas Criativas",
|
||||
"annualReport.toolsIntro": "Nós estamos sempre experimentando e inovando com novas tecnologias e novos designs — sempre nos esforçando para oferecer às crianças novas maneiras de criar, colaborar e aprender.",
|
||||
"annualReport.toolsSpotlight": "Ferramentas Criativas — História em Destaque",
|
||||
"annualReport.toolsLaunch": "Lançamento do Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Criamos o Scratch 3.0 para expandir como, o quê e onde as crianças podem criar com o Scratch. Lançado no início de 2019, o Scratch 3.0 levou a um aumento de atividade na comunidade do Scratch, com mais projetos — e maior variedade de projetos — do que nunca.",
|
||||
"annualReport.toolsLaunchIntro2": "O Scratch 3.0 inclui uma biblioteca de extensões — coleções extras de blocos de programação que adicionam novas capacidades para o Scratch. Algumas extensões disponibilizam acesso a serviços da internet e outras funcionalidades, enquanto outras conectam o Scratch com dispositivos do mundo físico como motores e sensores.",
|
||||
"annualReport.toolsTexttoSpeech": "Texto para Fala",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Com a extensão Texto para Fala crianças podem programar seus personagens do Scratch para falarem alto em uma variedade de vozes diferentes.",
|
||||
"annualReport.toolsNumProjects": "330.000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projetos em 2019 usaram Texto para Fala",
|
||||
"annualReport.toolsMostPopular": "Mais Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "A Extensão para Scratch {mostPopular} na comunidade",
|
||||
"annualReport.toolsCollabAWS": "Em colaboração com Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduzir",
|
||||
"annualReport.toolsTranslateIntro": "Com a extensão Traduzir, desenvolvida com a API de tradução do Google, as crianças podem incorporar tradução automática em seus projetos, apoiando a aprendizagem de idiomas e comunicação global.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} idiomas traduzidos na extensão",
|
||||
"annualReport.toolsSupportsLiteracy": "Apoia a alfabetização",
|
||||
"annualReport.toolsCSandLanguageArts": "ciência da computação e artes da linguagem",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} através da {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Em colaboração com Google",
|
||||
"annualReport.toolsPhysicalWorld": "Conexões com o Mundo Físico",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Estudante podem criar robôs dançantes, esculturas interativas e experimentos de coleta de dados usando o Scratch com os kits de robótica da LEGO. O novo LEGO Education SPIKE Prime possui um aplicativo baseado no Scratch. Além dele, extensões Scratch estão disponíveis para o {mindstormsLink} e {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Em colaboração com LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriais em Vídeo",
|
||||
"annualReport.toolsTutorialsIntro": "O Scratch 3.0 introduziu um coleção diversa de tutoriais em vídeo para ajudar crianças a começarem no Scratch. Os tutoriais são abertos e desenhados para encorajarem os estudantes a experimentarem, seguirem seus interesses e expressarem suas próprias ideias.",
|
||||
"annualReport.toolsNumTutorials": "25 novos tutoriais",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} disponíveis no Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 milhões",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} de visualizações in 2019",
|
||||
"annualReport.toolsApp": "O Aplicativo do Scratch Auxilia a Aprendizagem Offline",
|
||||
"annualReport.toolsDownloadLink": "aplicativo baixável",
|
||||
"annualReport.toolsRaspberryLink": "uso com o Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Em 2019, a Equipe Scratch lançou o Scratch 3.0 como um {downloadableLink} para uso em múltiplas plataformas, incluindo Windows, MacOS, ChromeOS e tablets Android. Além disso, a Fundação Raspberry Pi Foundation lançou o Scratch 3.0 para {raspberryLink}. Essas versões baixáveis são especialmente importantes para milhões de aprendizes em áreas onde a conectividade com a internet não está disponível ou não é confiável.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi na Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Para destacar o que crianças podem fazer com o Scratch 3.0, em colaboração com a Cartoon Network criamos um vídeo apresentando Abhi, um Scratcher de 12 anos de idade que ama fazer animações e jogos. No vídeo, Abhi encontra com Ian Jones-Quartey, criador de OK K.O. e outros shows da Cartoon Network. Abhi introduz Ian as características principais da nova versão do Scratch, e juntos desenham e programam uma animação de um personagem da Cartoon Network pulando para cima e para baixo.",
|
||||
"annualReport.toolsAbhiQuote": "Minha coisa favorita sobre o Scratch é a comunidade, porque eles são legais e solidários comigo. É por causa disso que eu estou sempre feliz em compartilhar os projetos que aparecem nos meus sonhos.",
|
||||
"annualReport.communityTitle": "Comunidade",
|
||||
"annualReport.communityIntro": "A comunidade online Scratch tem sido uma parte importante da experiência com o Scratch desde sempre, fornecendo oportunidades para crianças colaborarem, compartilharem e darem suas opiniões umas às outras.",
|
||||
"annualReport.communitySpotlight": "Comunidade — História em Destaque",
|
||||
"annualReport.communityTeam": "Equipe Comunidade Scratch",
|
||||
"annualReport.communityTeamIntro1": "Quando questionamos sobre por que eles usam o Scratch, a maioria dos Scratchers falam sobre a importância da comunidade online para motivar sua participação contínua, fornecendo um espaço onde eles podem expressar sua criatividade, fazer amigos, receber opiniões, conseguir novas ideias e aprender novas habilidades. Muitos Scratchers expressam seu apreço pela comunidade Scratch como um espaço seguro e acolhedor para se conectar, compartilhar e aprender uns como os outros.",
|
||||
"annualReport.communityTeamIntro2": "Com 40.000 novos projetos e 400.000 novos comentários na comunidade online Scratch a cada dia, como podemos garantir que a comunidade permaneça segura e amigável, ao mesmo tempo que apoiamos e encorajamos a expressão criativa? Nossa Equipe da Comunidade, incluindo funcionários em tempo integral e uma rede de moderadores, lidera esse trabalho essencial. Existem duas dimensões principais do trabalho da Equipe da Comunidade: moderação e envolvimento da comunidade.",
|
||||
"annualReport.communityModerationTitle": "Moderação da Comunidade",
|
||||
"annualReport.communityModerationInfo": "Quando os jovens se juntam à comunidade Scratch, eles concordam em seguir um conjunto de Diretrizes da Comunidade, que são projetadas para manter o Scratch um lugar seguro e apoiador para jovens de todas as origens. Nossa Equipe da Comunidade usa uma ampla variedade de ferramentas e estratégias para encorajar a boa cidadania digital e manter um ambiente positivo para os Scratchers criarem. Filtros automatizados evitam que informações privadas sejam compartilhadas ou conteúdo impróprio seja postado, e nós permitimos que qualquer pessoa denuncie conteúdos que eles sentirem que violam as Diretrizes da Comunidade.",
|
||||
"annualReport.communityGuidelinesTitle": "Diretrizes da Comunidade",
|
||||
"annualReport.communityGuidelinesInfo": "O Scratch abre os braços para pessoas de todas as idades, raças, etnias, religiões, habilidades, orientações sexuais e identidades de gênero.",
|
||||
"annualReport.communityGuidelinesRespect": "Seja respeitoso.",
|
||||
"annualReport.communityGuidelinesShare": "Compartilhe.",
|
||||
"annualReport.communityGuidelinesHonest": "Seja honesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Seja construtivo.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantenha suas informações pessoais privadas.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajude a manter o comunidade amigável.",
|
||||
"annualReport.communityEngagementTitle": "Engajamento da Comunidade",
|
||||
"annualReport.storySwap": "Troca de História",
|
||||
"annualReport.communityEngagementInfo": "Outro papel importante da Equipe da Comunidade é destacar e desenvolver oportunidades para que os jovens expressem suas ideias e se envolvam de maneira positiva. A equipe apresenta projetos e estúdios de membros da comunidade para servir de inspiração, e regularmente posta em Estúdio de Design Scratch para encorajar a atividade criativa. A cada verão no hemisfério norte, a equipe organiza um Acampamento Scratch online: o tema em 2019 foi {storySwapLink}, com Scratchers remixando as histórias uns dos outros.",
|
||||
"annualReport.communitySDSTitle": "Estúdios de Design Scratch",
|
||||
"annualReport.communitySDSInfo": "Alguns Estúdios de Design Scratch de 2019:",
|
||||
"annualReport.communityDayintheLife": "Um Dia na Vida",
|
||||
"annualReport.communityDayintheLifeInfo": "Crie um projeto sobre um dia na vide de alguma coisa",
|
||||
"annualReport.communityYear3000": "Ano 3000",
|
||||
"annualReport.communityYear3000Info": "Como seria a vida no ano 3000?",
|
||||
"annualReport.communityBounce": "Elasticidade",
|
||||
"annualReport.communityBounceInfo": "Crie um projeto que envolva batidas, pulos ou saltos.",
|
||||
"annualReport.communityMonochromatic": "Monocromático",
|
||||
"annualReport.communityMonochromaticInfo": "Como as coisas pareceriam se existisse apenas uma cor?",
|
||||
"annualReport.communityQuotes": "Comunidade — Citações",
|
||||
"annualReport.communityQuote1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.",
|
||||
"annualReport.communityQuote2": "O Scratch me permitiu fazer coisas de casa, como \n- Respeitar pessoas e seus projetos\n- Fazer amigos\n- Sentir que eu não estou sozinha nesta quarentena\n....e muito mais, então eu quero dizer\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Estou no Scratch há cerca de 2 anos e tem sido uma experiência de mudança de vida! Aprendi tantas coisas novas, como programação, etiqueta online e arte!",
|
||||
"annualReport.communityQuote4": "Scratch era meu hobby favorito no sexto ano. Ele secretamente me apresentou à lógica booleana, à ordem de operações e às expressões matemáticas aninhadas—para não mencionar a própria programação de computadores.",
|
||||
"annualReport.studio": "estúdio",
|
||||
"annualReport.communityBLMIntro": "Enquanto protestos por justiça racial varriam os Estados Unidos após as trágicas mortes de George Floyd, Breonna Taylor, Ahmaud Arbery e outros no início de 2020, muitos jovens usaram o Scratch como uma forma de expressar seu apoio ao movimento Black Lives Matter, criando projetos e postando comentários para falar contra o racismo e a violência policial. Em um {BLMStudioLink} apresentado na página inicial do Scratch, Scratchers contribuíram com centenas de projetos e milhares de comentários. A Equipe Comunidade Scratch estava ativamente envolvida para apoiar os Scratchers durante o tempo traumático para garantir que todos os projetos e conversas se mantivessem respeitosas.",
|
||||
"annualReport.communityArtwork": "Trabalho de arte do Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Nós vemos jovens e crianças como agentes de transformação.",
|
||||
"annualReport.communityChangeInfo": "Estamos comprometidos em trabalhar com eles, e com os educadores e famílias que os apoiam, para garantir que desenvolvam as habilidades, a motivação e a confiança de que precisam para levar uma vida plena e trazer mudanças significativas na sociedade.",
|
||||
"annualReport.watchVideo": "Assista ao Vídeo",
|
||||
"annualReport.schoolsTitle": "Escolas",
|
||||
"annualReport.schoolsIntro": "Oferecemos programas e recursos para apoiar professores e alunos em escolas de todo o mundo, projetados para alcançar equidade em experiências de computação criativa, baseados em projetos, paixão, pares e pensar brincando.",
|
||||
"annualReport.schoolsSpotlight": "Escolas — História em Destaque",
|
||||
"annualReport.cpsProjectTitle": "Computação Criativa nas Escolas Públicas de Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Em 2019, com financiamento do Google.org, a Equipe Scratch fez parcerias com a SocialWorks, CS4ALL Chicago e Escolas Públicas de Chicago para apoiar sete escolas primárias no lado sul de Chicago enquanto lançavam uma iniciativa para incorporar a programação criativa em seu currículo.",
|
||||
"annualReport.cpsProjectIntroP2": "Como parte dessa iniciativa, centenas de alunos se imaginaram e se desenharam como os super heróis de seus próprios jogos. Eles deram vida a essas ideias em um projeto colaborativo do Scratch chamado SuperMe. O herói local de Chicago e músico vencedor do Grammy, Chance the Rapper, ficou tão inspirado pelo trabalho dos alunos que o nomeou como o jogo oficial para sua música “I Love You So Much” e o compartilhou com o mundo.",
|
||||
"annualReport.familyCreativeNightsHeader": "Noites de Programação Criativa em Família",
|
||||
"annualReport.familyCreativeNightsDescription": "Uma chave para o sucesso dessa iniciativa foi conectar alunos, famílias, professores e outros membros da comunidade por meio das Noites de Programação Criativa em Família. Esses eventos reuniram centenas de membros de todas as idades da família—desde crianças a avós—em atividades que misturavam programação com arte, dança e música. Esses eventos fortaleceram as conexões entre a casa e a escola, reconhecendo o importante papel das famílias em inspirar e apoiar a aprendizagem das crianças.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotos por Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investindo no Desenvolvimento Profissional de Professores",
|
||||
"annualReport.teacherPDDescription": "Professores de todas as escolas primárias participantes se reuniram para oficinas de desenvolvimento profissional, ganhando experiência em primeira mão na criação de seus próprios projetos no Scratch e encontrando maneiras significativas de usar o Scratch para apoiar a aprendizagem dos alunos em todo o currículo.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Educador CPS",
|
||||
"annualReport.teacherPDQuote": "O que mais me surpreendeu foi a colaboração intrínseca que surgiu com o uso do Scratch em minha sala de aula. Frequentemente, os próprios alunos descobriam coisas na plataforma Scratch, me mostravam e depois espalhavam entre eles mesmos.",
|
||||
"annualReport.extendingReachHeader": "Estendendo o Alcance",
|
||||
"annualReport.extendingReachDescription": "Para expandir o alcance dessa parceria, o CS4ALL Chicago desenvolveu um modelo para as Noites de Programação Criativa em Família e o tornou disponível para todas as Escolas Públicas de Chicago. O Google CS First produziu o guia {codeYourHeroLink} para estudantes e professores, disponível online gratuitamente em inglês e espanhol.",
|
||||
"annualReport.codeYourHero": "Programe Seu Herói",
|
||||
"annualReport.inTheNewsHeader": "No Noticiário",
|
||||
"annualReport.chicagoSunTimesArticle": "Artigo no Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Artigo na Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Conferências Scratch pelo Mundo",
|
||||
"annualReport.conferencesIntro": "Em 2008, a Equipe Scratch sediou a primeira conferência Scratch no MIT, reunindo educadores, pesquisadores e desenvolvedores para compartilhar ideias e experiências de uso do Scratch para apoiar a aprendizagem criativa. Desde então, a Equipe Scratch tem organizado e hospedado uma conferência Scratch no MIT a cada dois anos. Além disso, membros da comunidade global Scratch organizaram e sediaram mais de uma dúzia de conferências—estendendo-se por oceanos, continentes, culturas e idiomas.",
|
||||
"annualReport.conferencesHeroImageCaption": "Conferência Scratch na África, foto por {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "América Latina",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Em maio de 2019, educadores do Chile e outras áreas da América Latina se uniram para a segunda {scratchAlSurLink} conferência em Santiago, Chile. Após a conferência, Scratch al Sur disponibilizou uma {spanishVersionLink} do guia {creativeComputingCurriculumLink}, desenvolvido pelo grupo de Computação Criativa da Escola de Educação de Harvard.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "versão em espanhol",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto fornecida por {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "Em agosto de 2019, a Fundação Raspberry Pi Foundation organizou a quarta {scratchConferenceEuropeLink}, em Cambridge, Reino Unido. A conferência reuniu educadores formais e informais de mais de 25 países para oficinas práticas, apresentações e demonstrações de alunos, educadores, pesquisadores e organizações comunitárias.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto fornecida por {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "África",
|
||||
"annualReport.conferencesAfricaDescription": "Em outubro de 2019, a primeira {scratchAfricaConferenceLink} aconteceu em Nairobi, Kenya, atraindo mais de 250 educadores e alunos de toda a África para compartilhar lições, capacitar jovens e celebrar as realizações na programação criativa. Na conferência, a Equipe Scratch lançou uma versão em suaíli do Scratch, disponível para uso online e offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto por {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanças - 2019",
|
||||
"annualReport.financialsButton": "Finanças Auditadas de 2019",
|
||||
"annualReport.financialsFutureYears": "Nota: As finanças nos próximos anos serão significativamente diferentes, uma vez que a equipe Scratch agora mudou-se do MIT para a Fundação Scratch.",
|
||||
"annualReport.supportersTitle": "Obrigado aos Nossos Apoiadores",
|
||||
"annualReport.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
|
||||
"annualReport.supportersSpotlightTitle": "Doador - História em Destaque",
|
||||
"annualReport.supportersSFETitle": "Fundo de Doação da Família Siegel",
|
||||
"annualReport.supportersSFEDescription1": "Em maio de 2012, David Siegel participou do Scratch Day no MIT Media Lab com seu filho Zach, um Scratcher ativo e entusiasmado. Observando Zach e outras crianças usando Scratch para programarem seus próprios jogos, animações e criaturas robóticas, David viu quanto potencial o Scratch tinha para ajudar as crianças a aprender habilidades práticas de programação e se desenvolver como pensadores computacionais.",
|
||||
"annualReport.supportersSFEDescription2": "David conhece a importância do pensamento computacional em primeira mão, e sua carreira como cientista da computação e empreendedor foi moldada pela mesma curiosidade que o Scratch ajuda jovens aprendizes a explorarem todos os dias. É o mesmo instinto exploratório que o levou a estudar ciência da computação em Princeton e obter um título de doutor com base no trabalho realizado no Laboratório de Inteligência Artificial do MIT. Em 2001, ele foi co-fundador da Two Sigma, que tem crescido e se tornado líder mundial na aplicação de aprendizado de máquina e ciência de dados à gestão de investimentos.",
|
||||
"annualReport.supportersSFEDescription3": "Em 2011, David criou o Fundo de Doação da Família Siegel (Siegel Family Endowment - SFE) para apoiar organizações que trabalham para ajudar as pessoas a se adaptarem às demandas de novas tecnologias e para melhor compreender e mitigar as grandiosas perturbações que a tecnologia têm gerado em quase todos os setores. Ele também é co-fundador da Fundação Scratch e um forte defensor da missão da organização de manter o Scratch gratuito e acessível para aprendizes em todo o mundo.",
|
||||
"annualReport.supportersCoFounder": "Co-fundador and co-presidente",
|
||||
"annualReport.supportersQuote": "Garantir que o Scratch permaneça gratuito e acessível para crianças em todos os lugares é uma das maneiras mais impactantes de ajudar os jovens aprendizes a se envolverem e prosperarem em um mundo cada vez mais digital. Apoiar o Scratch é mais importante hoje do que nunca.",
|
||||
"annualReport.supportersThankYou": "Obrigado aos nossos apoiadores",
|
||||
"annualReport.supportersAllDescription": "Nossa missão é oferecer a todas as crianças, de todas as origens, oportunidades de imaginar, criar e compartilhar com novas tecnologias. Queremos agradecer a todos os apoiadores do Scratch que, desde que começamos a trabalhar no Scratch em 2002, nos ajudam a criar experiências incríveis de aprendizagem para milhões de jovens em todo o mundo. A lista a seguir é baseada em doações cumulativas para o Scratch (tanto no MIT quanto na Fundação Scratch) até 31 de dezembro de 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Somos especialmente gratos aos nossos Parceiros Fundadores que nos apoiaram desde os primeiros dias do Scratch, cada um fornecendo pelo menos US$ 10.000.000 de suporte cumulativo, em várias formas.",
|
||||
"annualReport.supportersFoundingTitle": "Parceiros Fundadores",
|
||||
"annualReport.supportersCreativityTitle": "Círculo Criativo — US$ 1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Círculo de Colaboração — US$ 200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Círculo de Imaginação — US$ 50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Círculo de Inspiração — US$ 20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Círculo de Exploração — US$ 5,000+",
|
||||
"annualReport.supportersInKindTitle": "Apoiadores em Espécie",
|
||||
"annualReport.leadershipTitle": "Nossa Equipe",
|
||||
"annualReport.leadershipBoard": "Conselho Administrativo",
|
||||
"annualReport.leadershipChair": "Presidente",
|
||||
"annualReport.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
|
||||
"annualReport.leadershipViceChair": "Vice-presidente",
|
||||
"annualReport.leadershipBoardMember": "Membro do conselho",
|
||||
"annualReport.leadershipPresidentCEO": "Presidente e CEO",
|
||||
"annualReport.leadershipFormerPresident": "Antigo presidente",
|
||||
"annualReport.leadershipFounderCEO": "Fundador e CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Antigo Presidente e CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
|
||||
"annualReport.leadershipBoardSecretary": "Secretária do Conselho",
|
||||
"annualReport.leadershipBoardTreasurer": "Tesoureiro do Conselho",
|
||||
"annualReport.leadershipScratchTeam": "Equipe Scratch",
|
||||
"annualReport.leadershipInterim": "Diretora Executiva Interina",
|
||||
"annualReport.donateTitle": "Apoie-nos",
|
||||
"annualReport.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!",
|
||||
"annualReport.donateButton": "Fazer doação"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mensagem",
|
||||
"annualReport.subnavMission": "Missão",
|
||||
"annualReport.subnavMilestones": "Marcos históricos",
|
||||
"annualReport.subnavReach": "Alcance",
|
||||
"annualReport.subnavInitiatives": "Iniciativas",
|
||||
"annualReport.subnavFinancials": "Finanças",
|
||||
"annualReport.subnavSupporters": "Apoiadores",
|
||||
"annualReport.subnavTeam": "Equipa",
|
||||
"annualReport.subnavDonate": "Faça um Donativo",
|
||||
"annualReport.mastheadYear": "Relatório Anual de 2019",
|
||||
"annualReport.mastheadTitle": "Cultivando um Mundo de Aprendizagem Criativa",
|
||||
"annualReport.messageTitle": "Mensagem da Equipa Scratch",
|
||||
"annualReport.messageP1": "2019 foi um ano de muito progresso para o Scratch. Começamos o ano lançando o Scratch 3.0, a mais nova geração do Scratch, projetada para despertar e incentivar a criatividade de crianças com diversos interesses e origens. Celebramos o fim do ano mudando nossa equipe do MIT para o seu novo lar na Fundação Scratch, em um espaço divertido no andar térreo próximo à South Station em Boston. Durante este ano, a comunidade Scratch continuou a crescer e prosperar: Mais de 20 milhões de jovens criaram projetos com Scratch em 2019, um aumento de 48% em relação ao ano anterior.",
|
||||
"annualReport.messageP2": "O impacto e importância do Scratch foi destacado em 2020 já que a pandemia do COVID forçou escolas a fechar. A atividade na comunidade online do Scratch mais que dobrou quando jovens, confinados às suas casas, vieram ao Scratch para se expressar criativamente e conectar uns com os outros. Scratchers também estão ativamente engajados no Black Lives Matter e outros movimentos a favor de justiça e equidade racial, criando projetos animados e estúdios para espalhar a mensagem e exigir mudanças.",
|
||||
"annualReport.messageP3": "Desde que lançamos o Scratch em 2007, sempre vimos o Scratch como algo além de uma linguagem de programação. O Scratch oferece oportunidades a todos os jovens, de todas as origens, à desenvolverem suas vozes, expressarem suas ideias e criarem juntos. Nós amamos ver como os Scratchers têm respondido aos desafios sociais recentes com criatividade, colaboração, amor e carinho.",
|
||||
"annualReport.messageP4": "Neste Relatório Anual, nós compartilharemos mais sobre a missão, planos, impacto e alcance do Scratch, apoiados com exemplos de como o Scratch expande oportunidades de aprendizagem para uma grande diversidade de jovens ao redor do mundo, nas escolas e em suas vidas.",
|
||||
"annualReport.messageP5": "Temos orgulho do que os jovens estão criando e aprendendo com o Scratch hoje em dia, e estamos comprometidos em fornecer mais oportunidades para mais jovens no futuro.",
|
||||
"annualReport.messageSignature": "— A Equipe Scratch",
|
||||
"annualReport.covidResponseTitle": "O Scratch Responde ao COVID",
|
||||
"annualReport.covidResponseP1": "Enquanto escrevemos este relatório anual, estamos há meses na pandemia do COVID. Desde a metade de março de 2020, o escritório do Scratch está fechado e os membros da Equipe Scratch trabalham ativamente de casa para apoiar as crianças e educadores ao redor do mundo cujas vidas foram perturbadas pela pandemia.",
|
||||
"annualReport.covidResponseP2": "Em 17 de março, lançamos a iniciativa #ScratchEmCasa para dar ideias a crianças, famílias e educadores para se envolverem em atividades de aprendizagem criativa com Scratch em casa. Continuamos adicionando tutoriais em vídeo e outros recursos à {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "página #ScratchEmCasa",
|
||||
"annualReport.covidResponseP3": "A atividade na {scratchCommunityLink} aumentou mais que o dobro do ano passado. Scratchers estão criando e compartilhando projetos para apoiar e inspirar os outros na pandemia—com projetos e estúdios que oferecem ideias de exercícios em casa, dicas para se manter saudável, humor para animar uns aos outros e agradecimentos para os trabalhadores de serviços essenciais.",
|
||||
"annualReport.covidResponseScratchCommunity": "Comunidade online Scratch",
|
||||
"annualReport.missionTitle": "A Nossa Missão",
|
||||
"annualReport.missionSubtitle": "Nossa missão é dar a todas as crianças, de todas as origens, oportunidades de imaginar, criar e colaborar com novas tecnologias — para que eles possam formar o mundo de amanhã.",
|
||||
"annualReport.missionP1": "Nós estamos comprometidos a priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores mais distantes da justiça educacional.",
|
||||
"annualReport.missionP2": "Nós desenvolvemos o Scratch como um ambiente de aprendizado livre, seguro e divertido que encoraja toda criança a pensar criativamente, raciocinar sistematicamente e trabalhar colaborativamente — habilidades essenciais para todos na sociedade atual. Nós trabalhamos com educadores e famílias para apoiar crianças em sua exploração, compartilhamento e aprendizagem.",
|
||||
"annualReport.missionP3": "Ao desenvolver novas tecnologias, atividades e materiais de aprendizagem, seguimos o que chamamos de {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Os 4 P's da Aprendizagem Criativa",
|
||||
"annualReport.missionProjectsTitle": "Projectos",
|
||||
"annualReport.missionPeersTitle": "Pares",
|
||||
"annualReport.missionPassionTitle": "Paixão",
|
||||
"annualReport.missionPlayTitle": "Tocar",
|
||||
"annualReport.missionProjectsDescription": "Envolvemos as crianças na concepção, criação e expressão pessoal criativa",
|
||||
"annualReport.missionPeersDescription": "Apoiamos as crianças na colaboração, compartilhamento, remixagem e mentoria",
|
||||
"annualReport.missionPassionDescription": "Permitimos que as crianças explorarem seus interesses e trabalharem em projetos pessoais significativos",
|
||||
"annualReport.missionPlayDescription": "Encorajamos as crianças a brincarem, experimentarem e interagirem",
|
||||
"annualReport.milestonesTitle": "Marcos históricos",
|
||||
"annualReport.milestonesDescription": "Aqui estão alguns eventos e conquistas importantes na história do Scratch e da comunidade global do Scratch.",
|
||||
"annualReport.milestones2003Message": "Recebido subsídio da Fundação Nacional da Ciência para começar o desenvolvimento do Scratch",
|
||||
"annualReport.milestones2004Message": "Primeira oficina de Scratch oferecida no Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lançamento público da linguagem de programação e comunidade online do Scratch",
|
||||
"annualReport.milestones2008Message": "Organização da primeira Conferência Scratch para educadores e desenvolvedores",
|
||||
"annualReport.milestones2009Message1.4": "Lançamento do Scratch 1.4, traduzido para mais de 40 línguas",
|
||||
"annualReport.milestones2009MessageScratchDay": "Primeiro evento Scratch Day hospedado para crianças e famílias",
|
||||
"annualReport.milestones2010Message": "A comunidade online do Scratch alcança 1 milhão de membros",
|
||||
"annualReport.milestones2013MessageFoundation": "Fundação Code-to-Learn estabelecida (atual Fundação Scratch)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lançamento do Scratch 2.0, disponibilizando novas oportunidades de colaboração",
|
||||
"annualReport.milestones2014Message": "Lançamento do ScratchJr para crianças mais novas, de 5 a 7 anos",
|
||||
"annualReport.milestones2016Message": "A comunidade online Scratch atinge 10 milhões de membros",
|
||||
"annualReport.milestones2017Message": "1.100 eventos Scratch Day acontecem em 60 países",
|
||||
"annualReport.milestones2019MessageScratch3": "Lançamento do Scratch 3.0, expandindo o que as crianças podem criar com programação",
|
||||
"annualReport.milestones2019MessageMove": "A Equipe Scratch se muda do MIT para a Fundação Scratch",
|
||||
"annualReport.reachTitle": "Alcançando Crianças ao Redor do Mundo",
|
||||
"annualReport.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
|
||||
"annualReport.reachMillion": "milhões",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Visitantes Únicos",
|
||||
"annualReport.reachProjectsCreated": "de Projetos Criados",
|
||||
"annualReport.reachProjectCreators": "de Pessoas Criaram Projetos",
|
||||
"annualReport.reachComments": "de Comentários Publicados na Comunidade Online",
|
||||
"annualReport.reachGrowthTitle": "Crescimento da Comunidade",
|
||||
"annualReport.reachGrowthBlurb": "Novas contas criadas na Comunidade Online Scratch nos últimos 5 anos.",
|
||||
"annualReport.reachGlobalCommunity": "A Nossa Comunidade Global",
|
||||
"annualReport.reachMapBlurb": "Total de contas registradas na Comunidade Scratch Online desde o lançamento do Scratch até 2019",
|
||||
"annualReport.reachMap20M": "20 milhões",
|
||||
"annualReport.reachMapLog": "em uma escala logarítmica ",
|
||||
"annualReport.reachTranslationTitle": "O Scratch é Traduzido em mais de 60 Idiomas",
|
||||
"annualReport.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
|
||||
"annualReport.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "de Downloads Desde o Lançamento em 2014",
|
||||
"annualReport.initiativesTitle": "Iniciativas",
|
||||
"annualReport.initiativesDescription": "O trabalho na Fundação Scratch se baseia em três áreas estratégicas: ferramentas criativas, comunidade e escolas. Cada área prioriza a voz e as necessidades das crianças que são menos representadas na computação criativa e procura apoiar crianças de diferentes ambientes e culturas ao redor do mundo.",
|
||||
"annualReport.equity": "Equidade",
|
||||
"annualReport.globalStrategy": "Estratégia Global",
|
||||
"annualReport.toolsTitle": "Ferramentas Criativas",
|
||||
"annualReport.toolsIntro": "Nós estamos sempre experimentando e inovando com novas tecnologias e novos designs — sempre nos esforçando para oferecer às crianças novas maneiras de criar, colaborar e aprender.",
|
||||
"annualReport.toolsSpotlight": "Ferramentas Criativas – Estória na Ribalta",
|
||||
"annualReport.toolsLaunch": "Lançamento do Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Criamos o Scratch 3.0 para expandir como, o quê e onde as crianças podem criar com o Scratch. Lançado no início de 2019, o Scratch 3.0 levou a um aumento de atividade na comunidade do Scratch, com mais projetos — e maior variedade de projetos — do que nunca.",
|
||||
"annualReport.toolsLaunchIntro2": "O Scratch 3.0 inclui uma biblioteca de extensões — coleções extras de blocos de programação que adicionam novas capacidades para o Scratch. Algumas extensões disponibilizam acesso a serviços da internet e outras funcionalidades, enquanto outras conectam o Scratch com dispositivos do mundo físico como motores e sensores.",
|
||||
"annualReport.toolsTexttoSpeech": "Texto para Fala",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Com a extensão Texto para Fala crianças podem programar seus personagens do Scratch para falarem alto em uma variedade de vozes diferentes.",
|
||||
"annualReport.toolsNumProjects": "330.000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projetos em 2019 usaram Texto para Fala",
|
||||
"annualReport.toolsMostPopular": "Mais Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "A Extensão para Scratch {mostPopular} na comunidade",
|
||||
"annualReport.toolsCollabAWS": "Em colaboração com Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traduzir",
|
||||
"annualReport.toolsTranslateIntro": "Com a extensão Traduzir, desenvolvida com a API de tradução do Google, as crianças podem incorporar tradução automática em seus projetos, apoiando a aprendizagem de idiomas e comunicação global.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} línguas traduzidas na extensão",
|
||||
"annualReport.toolsSupportsLiteracy": "Apoia a alfabetização",
|
||||
"annualReport.toolsCSandLanguageArts": "ciência da computação e artes da linguagem",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} através da {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Em colaboração com Google",
|
||||
"annualReport.toolsPhysicalWorld": "Conexões com o Mundo Físico",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Estudante podem criar robôs dançantes, esculturas interativas e experimentos de coleta de dados usando o Scratch com os kits de robótica da LEGO. O novo LEGO Education SPIKE Prime possui um aplicativo baseado no Scratch. Além dele, extensões Scratch estão disponíveis para o {mindstormsLink} e {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Em colaboração com LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriais Vídeo",
|
||||
"annualReport.toolsTutorialsIntro": "O Scratch 3.0 introduziu um coleção diversa de tutoriais em vídeo para ajudar crianças a começarem no Scratch. Os tutoriais são abertos e desenhados para encorajarem os estudantes a experimentarem, seguirem seus interesses e expressarem suas próprias ideias.",
|
||||
"annualReport.toolsNumTutorials": "25 novos tutoriais",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} disponíveis no Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 milhões",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} de visualizações in 2019",
|
||||
"annualReport.toolsApp": "O Aplicativo do Scratch Auxilia a Aprendizagem Offline",
|
||||
"annualReport.toolsDownloadLink": "aplicativo baixável",
|
||||
"annualReport.toolsRaspberryLink": "uso com o Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Em 2019, a Equipe Scratch lançou o Scratch 3.0 como um {downloadableLink} para uso em múltiplas plataformas, incluindo Windows, MacOS, ChromeOS e tablets Android. Além disso, a Fundação Raspberry Pi Foundation lançou o Scratch 3.0 para {raspberryLink}. Essas versões baixáveis são especialmente importantes para milhões de aprendizes em áreas onde a conectividade com a internet não está disponível ou não é confiável.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi na Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Para destacar o que crianças podem fazer com o Scratch 3.0, em colaboração com a Cartoon Network criamos um vídeo apresentando Abhi, um Scratcher de 12 anos de idade que ama fazer animações e jogos. No vídeo, Abhi encontra com Ian Jones-Quartey, criador de OK K.O. e outros shows da Cartoon Network. Abhi introduz Ian as características principais da nova versão do Scratch, e juntos desenham e programam uma animação de um personagem da Cartoon Network pulando para cima e para baixo.",
|
||||
"annualReport.toolsAbhiQuote": "Minha coisa favorita sobre o Scratch é a comunidade, porque eles são legais e solidários comigo. É por causa disso que eu estou sempre feliz em compartilhar os projetos que aparecem nos meus sonhos.",
|
||||
"annualReport.communityTitle": "Comunidade",
|
||||
"annualReport.communityIntro": "A comunidade online Scratch tem sido uma parte importante da experiência com o Scratch desde sempre, fornecendo oportunidades para crianças colaborarem, compartilharem e darem suas opiniões umas às outras.",
|
||||
"annualReport.communitySpotlight": "Comunidade — História em Destaque",
|
||||
"annualReport.communityTeam": "Equipa da Comunidade Scratch",
|
||||
"annualReport.communityTeamIntro1": "Quando se lhes pergunta porque usam o Scratch, a maioria dos Scratchadores fala da importância da comunidade em linha para motivar a sua participação continuada, disponibilizando um espaço no qual pode expressar a sua criatividade, fazer amigos, receber comentários, obter novas ideias e aprender novas competências. Muitos Scratchadores expressam a sua satisfação por a comunidade Scratch ser um espaço seguro e acolhedor para se conectarem, partilharem e aprenderem uns com os outros.",
|
||||
"annualReport.communityTeamIntro2": "Com 40.000 novos projetos e 400.000 novos comentários na comunidade online Scratch a cada dia, como podemos garantir que a comunidade permaneça segura e amigável, ao mesmo tempo que apoiamos e encorajamos a expressão criativa? Nossa Equipe da Comunidade, incluindo funcionários em tempo integral e uma rede de moderadores, lidera esse trabalho essencial. Existem duas dimensões principais do trabalho da Equipe da Comunidade: moderação e envolvimento da comunidade.",
|
||||
"annualReport.communityModerationTitle": "Moderação da Comunidade",
|
||||
"annualReport.communityModerationInfo": "Quando os jovens se juntam à comunidade Scratch, eles concordam em seguir um conjunto de Diretrizes da Comunidade, que são projetadas para manter o Scratch um lugar seguro e apoiador para jovens de todas as origens. Nossa Equipe da Comunidade usa uma ampla variedade de ferramentas e estratégias para encorajar a boa cidadania digital e manter um ambiente positivo para os Scratchers criarem. Filtros automatizados evitam que informações privadas sejam compartilhadas ou conteúdo impróprio seja postado, e nós permitimos que qualquer pessoa denuncie conteúdos que eles sentirem que violam as Diretrizes da Comunidade.",
|
||||
"annualReport.communityGuidelinesTitle": "Linhas de Orientação da Comunidade",
|
||||
"annualReport.communityGuidelinesInfo": "O Scratch acolhe pessoas de todas as idades, raças, etnias, religiões, competências, orientações sexuais e identidades de género.",
|
||||
"annualReport.communityGuidelinesRespect": "Seja respeitoso.",
|
||||
"annualReport.communityGuidelinesShare": "Partilhe.",
|
||||
"annualReport.communityGuidelinesHonest": "Seja honesto.",
|
||||
"annualReport.communityGuidelinesConstructive": "Seja construtivo.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Mantenha as suas informações pessoais privadas.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajude a manter o sítio Web amigável.",
|
||||
"annualReport.communityEngagementTitle": "Engajamento da Comunidade",
|
||||
"annualReport.storySwap": "Troca de História",
|
||||
"annualReport.communityEngagementInfo": "Outro papel importante da Equipe da Comunidade é destacar e desenvolver oportunidades para que os jovens expressem suas ideias e se envolvam de maneira positiva. A equipe apresenta projetos e estúdios de membros da comunidade para servir de inspiração, e regularmente posta em Estúdio de Design Scratch para encorajar a atividade criativa. A cada verão no hemisfério norte, a equipe organiza um Acampamento Scratch online: o tema em 2019 foi {storySwapLink}, com Scratchers remixando as histórias uns dos outros.",
|
||||
"annualReport.communitySDSTitle": "Estúdios de Design Scratch",
|
||||
"annualReport.communitySDSInfo": "Alguns Estúdios de Design Scratch de 2019:",
|
||||
"annualReport.communityDayintheLife": "Um Dia na Vida",
|
||||
"annualReport.communityDayintheLifeInfo": "Crie um projeto sobre um dia na vide de alguma coisa",
|
||||
"annualReport.communityYear3000": "Ano 3000",
|
||||
"annualReport.communityYear3000Info": "Como seria a vida no ano 3000?",
|
||||
"annualReport.communityBounce": "Elasticidade",
|
||||
"annualReport.communityBounceInfo": "Crie um projeto que envolva batidas, pulos ou saltos.",
|
||||
"annualReport.communityMonochromatic": "Monocromático",
|
||||
"annualReport.communityMonochromaticInfo": "Como as coisas pareceriam se existisse apenas uma cor?",
|
||||
"annualReport.communityQuotes": "Comunidade — Citações",
|
||||
"annualReport.communityQuote1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.",
|
||||
"annualReport.communityQuote2": "O Scratch me permitiu fazer coisas de casa, como \n- Respeitar pessoas e seus projetos\n- Fazer amigos\n- Sentir que eu não estou sozinha nesta quarentena\n....e muito mais, então eu quero dizer\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Estou no Scratch há cerca de 2 anos e tem sido uma experiência de mudança de vida! Aprendi tantas coisas novas, como programação, etiqueta online e arte!",
|
||||
"annualReport.communityQuote4": "Scratch era meu hobby favorito no sexto ano. Ele secretamente me apresentou à lógica booleana, à ordem de operações e às expressões matemáticas aninhadas—para não mencionar a própria programação de computadores.",
|
||||
"annualReport.studio": "estúdio",
|
||||
"annualReport.communityBLMIntro": "Enquanto protestos por justiça racial varriam os Estados Unidos após as trágicas mortes de George Floyd, Breonna Taylor, Ahmaud Arbery e outros no início de 2020, muitos jovens usaram o Scratch como uma forma de expressar seu apoio ao movimento Black Lives Matter, criando projetos e postando comentários para falar contra o racismo e a violência policial. Em um {BLMStudioLink} apresentado na página inicial do Scratch, Scratchers contribuíram com centenas de projetos e milhares de comentários. A Equipe Comunidade Scratch estava ativamente envolvida para apoiar os Scratchers durante o tempo traumático para garantir que todos os projetos e conversas se mantivessem respeitosas.",
|
||||
"annualReport.communityArtwork": "Trabalho de arte do Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Nós vemos jovens e crianças como agentes de transformação.",
|
||||
"annualReport.communityChangeInfo": "Estamos comprometidos em trabalhar com eles, e com os educadores e famílias que os apoiam, para garantir que desenvolvam as habilidades, a motivação e a confiança de que precisam para levar uma vida plena e trazer mudanças significativas na sociedade.",
|
||||
"annualReport.watchVideo": "Veja o Vídeo",
|
||||
"annualReport.schoolsTitle": "Escolas",
|
||||
"annualReport.schoolsIntro": "Oferecemos programas e recursos para apoiar professores e alunos em escolas de todo o mundo, projetados para alcançar equidade em experiências de computação criativa, baseados em projetos, paixão, pares e pensar brincando.",
|
||||
"annualReport.schoolsSpotlight": "Escolas — História em Destaque",
|
||||
"annualReport.cpsProjectTitle": "Computação Criativa nas Escolas Públicas de Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Em 2019, com financiamento do Google.org, a Equipe Scratch fez parcerias com a SocialWorks, CS4ALL Chicago e Escolas Públicas de Chicago para apoiar sete escolas primárias no lado sul de Chicago enquanto lançavam uma iniciativa para incorporar a programação criativa em seu currículo.",
|
||||
"annualReport.cpsProjectIntroP2": "Como parte dessa iniciativa, centenas de alunos se imaginaram e se desenharam como os super heróis de seus próprios jogos. Eles deram vida a essas ideias em um projeto colaborativo do Scratch chamado SuperMe. O herói local de Chicago e músico vencedor do Grammy, Chance the Rapper, ficou tão inspirado pelo trabalho dos alunos que o nomeou como o jogo oficial para sua música “I Love You So Much” e o compartilhou com o mundo.",
|
||||
"annualReport.familyCreativeNightsHeader": "Noites de Programação Criativa em Família",
|
||||
"annualReport.familyCreativeNightsDescription": "Uma chave para o sucesso dessa iniciativa foi conectar alunos, famílias, professores e outros membros da comunidade por meio das Noites de Programação Criativa em Família. Esses eventos reuniram centenas de membros de todas as idades da família—desde crianças a avós—em atividades que misturavam programação com arte, dança e música. Esses eventos fortaleceram as conexões entre a casa e a escola, reconhecendo o importante papel das famílias em inspirar e apoiar a aprendizagem das crianças.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotos por Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investindo no Desenvolvimento Profissional de Professores",
|
||||
"annualReport.teacherPDDescription": "Professores de todas as escolas primárias participantes se reuniram para oficinas de desenvolvimento profissional, ganhando experiência em primeira mão na criação de seus próprios projetos no Scratch e encontrando maneiras significativas de usar o Scratch para apoiar a aprendizagem dos alunos em todo o currículo.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Educador CPS",
|
||||
"annualReport.teacherPDQuote": "O que mais me surpreendeu foi a colaboração intrínseca que surgiu com o uso do Scratch em minha sala de aula. Frequentemente, os próprios alunos descobriam coisas na plataforma Scratch, me mostravam e depois espalhavam entre eles mesmos.",
|
||||
"annualReport.extendingReachHeader": "Estendendo o Alcance",
|
||||
"annualReport.extendingReachDescription": "Para expandir o alcance dessa parceria, o CS4ALL Chicago desenvolveu um modelo para as Noites de Programação Criativa em Família e o tornou disponível para todas as Escolas Públicas de Chicago. O Google CS First produziu o guia {codeYourHeroLink} para estudantes e professores, disponível online gratuitamente em inglês e espanhol.",
|
||||
"annualReport.codeYourHero": "Programe Seu Herói",
|
||||
"annualReport.inTheNewsHeader": "No Noticiário",
|
||||
"annualReport.chicagoSunTimesArticle": "Artigo no Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Artigo na Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Conferências Scratch pelo Mundo",
|
||||
"annualReport.conferencesIntro": "Em 2008 a Equipa Scratch organizou a primeira conferência Scratch no MIT, juntando educadores, investigadores e desenvolvedores para partilharem ideia e experiências sobre a utilização do Scratch para apoiar a aprendizagem criativa. Desde então, a Equipa Scratch organizou uma conferência Scratch no MIT a cada dois anos. Além disso, membros da comunidade global do Scratch organizaram mais de uma dúzia de conferências – ultrapassando oceanos e abarcando continentes, culturas e línguas.",
|
||||
"annualReport.conferencesHeroImageCaption": "Conferência Scratch na África, foto por {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "América Latina",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Em maio de 2019, educadores do Chile e outras áreas da América Latina se uniram para a segunda {scratchAlSurLink} conferência em Santiago, Chile. Após a conferência, Scratch al Sur disponibilizou uma {spanishVersionLink} do guia {creativeComputingCurriculumLink}, desenvolvido pelo grupo de Computação Criativa da Escola de Educação de Harvard.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "versão em espanhol",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto fornecida por {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "Em agosto de 2019, a Fundação Raspberry Pi Foundation organizou a quarta {scratchConferenceEuropeLink}, em Cambridge, Reino Unido. A conferência reuniu educadores formais e informais de mais de 25 países para oficinas práticas, apresentações e demonstrações de alunos, educadores, pesquisadores e organizações comunitárias.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto fornecida por {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "África",
|
||||
"annualReport.conferencesAfricaDescription": "Em outubro de 2019, a primeira {scratchAfricaConferenceLink} aconteceu em Nairobi, Kenya, atraindo mais de 250 educadores e alunos de toda a África para compartilhar lições, capacitar jovens e celebrar as realizações na programação criativa. Na conferência, a Equipe Scratch lançou uma versão em suaíli do Scratch, disponível para uso online e offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto por {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanças - 2019",
|
||||
"annualReport.financialsButton": "Finanças Auditadas de 2019",
|
||||
"annualReport.financialsFutureYears": "Nota: As finanças nos próximos anos serão significativamente diferentes, uma vez que a equipe Scratch agora mudou-se do MIT para a Fundação Scratch.",
|
||||
"annualReport.supportersTitle": "Obrigado aos Nossos Apoiadores",
|
||||
"annualReport.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
|
||||
"annualReport.supportersSpotlightTitle": "Doador - História em Destaque",
|
||||
"annualReport.supportersSFETitle": "Fundo de Doação da Família Siegel",
|
||||
"annualReport.supportersSFEDescription1": "Em Maio de 2012, o David Siegel participou com o seu filho Zach, uma Scratchador activo e entusiasta, num Dia do Scratch no Media Lab do MIT. As ver o Zach e outras crianças usarem o Scratch para programarem os seus próprios jogos, animações e criaturas robóticas, o David percebeu todo o potencial do Scratch para ajudar as crianças tanto a adquirirem competências práticas de programação, com a se desenvolverem como pensadoras computacionais.",
|
||||
"annualReport.supportersSFEDescription2": "David conhece a importância do pensamento computacional em primeira mão, e sua carreira como cientista da computação e empreendedor foi moldada pela mesma curiosidade que o Scratch ajuda jovens aprendizes a explorarem todos os dias. É o mesmo instinto exploratório que o levou a estudar ciência da computação em Princeton e obter um título de doutor com base no trabalho realizado no Laboratório de Inteligência Artificial do MIT. Em 2001, ele foi co-fundador da Two Sigma, que tem crescido e se tornado líder mundial na aplicação de aprendizado de máquina e ciência de dados à gestão de investimentos.",
|
||||
"annualReport.supportersSFEDescription3": "Em 2011, David criou o Fundo de Doação da Família Siegel (Siegel Family Endowment - SFE) para apoiar organizações que trabalham para ajudar as pessoas a se adaptarem às demandas de novas tecnologias e para melhor compreender e mitigar as grandiosas perturbações que a tecnologia têm gerado em quase todos os setores. Ele também é co-fundador da Fundação Scratch e um forte defensor da missão da organização de manter o Scratch gratuito e acessível para aprendizes em todo o mundo.",
|
||||
"annualReport.supportersCoFounder": "Co-fundador and co-presidente",
|
||||
"annualReport.supportersQuote": "Garantir que o Scratch permaneça gratuito e acessível para crianças em todos os lugares é uma das maneiras mais impactantes de ajudar os jovens aprendizes a se envolverem e prosperarem em um mundo cada vez mais digital. Apoiar o Scratch é mais importante hoje do que nunca.",
|
||||
"annualReport.supportersThankYou": "Obrigado aos nossos apoiadores",
|
||||
"annualReport.supportersAllDescription": "A nossa missão é disponibilizar a todas as crianças, de todas as origens, oportunidades para imaginarem, criarem e partilharem com as novas tecnologias. Queremos agradecer a todos os patrocinadores que, desde que começámos a trabalhar no Scratch em 2020, nos ajudaram a criar incríveis experiências de aprendizagem para milhões de jovens em todo o mundo. A lista abaixo é baseada nos patrocínios acumulados ao Scratch (tanto no MIT como na Fundação Scratch) até 31 de Dezembro de 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Somos especialmente gratos aos nossos Parceiros Fundadores que nos apoiaram desde os primeiros dias do Scratch, cada um fornecendo pelo menos US$ 10.000.000 de suporte cumulativo, em várias formas.",
|
||||
"annualReport.supportersFoundingTitle": "Parceiros Fundadores",
|
||||
"annualReport.supportersCreativityTitle": "Círculo Criativo — US$ 1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Círculo de Colaboração — US$ 200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
|
||||
"annualReport.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
|
||||
"annualReport.supportersExplorationTitle": "Círculo da Exploração – +5000 USD",
|
||||
"annualReport.supportersInKindTitle": "Apoiadores em Espécie",
|
||||
"annualReport.leadershipTitle": "Nossa Equipe",
|
||||
"annualReport.leadershipBoard": "Conselho Administrativo",
|
||||
"annualReport.leadershipChair": "Presidente",
|
||||
"annualReport.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
|
||||
"annualReport.leadershipViceChair": "Vice-presidente",
|
||||
"annualReport.leadershipBoardMember": "Membro do conselho",
|
||||
"annualReport.leadershipPresidentCEO": "Presidente e CEO",
|
||||
"annualReport.leadershipFormerPresident": "Antiga presidente",
|
||||
"annualReport.leadershipFounderCEO": "Fundador e CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Antigo Presidente e CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
|
||||
"annualReport.leadershipBoardSecretary": "Secretária do Conselho",
|
||||
"annualReport.leadershipBoardTreasurer": "Tesoureiro do Conselho",
|
||||
"annualReport.leadershipScratchTeam": "Equipa Scratch",
|
||||
"annualReport.leadershipInterim": "Diretora Executiva Interina",
|
||||
"annualReport.donateTitle": "Apoie-nos",
|
||||
"annualReport.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!",
|
||||
"annualReport.donateButton": "Faça um Donativo"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Qillqa",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Quyniki",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "llamkaykuna",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Pukllay",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tikray",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Widiyu Yanapawansunchik",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Ayllu",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Ayllukuna",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Rispitay ",
|
||||
"annualReport.communityGuidelinesShare": "Rakiy.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "yachay",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Huñunakusqanku scratchmanta",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Quyniki"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Dona",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Proyectos",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "haka āŋa",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "huri vanāŋa",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Comunidad",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Reglas de la comunidad",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Share.",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Be constructive.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Help keep the site friendly.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Dona"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mesaj",
|
||||
"annualReport.subnavMission": "Misiune",
|
||||
"annualReport.subnavMilestones": "Repere",
|
||||
"annualReport.subnavReach": "A ajunge",
|
||||
"annualReport.subnavInitiatives": "Inițiative",
|
||||
"annualReport.subnavFinancials": "Financiare",
|
||||
"annualReport.subnavSupporters": "Suporteri",
|
||||
"annualReport.subnavTeam": "Echipă",
|
||||
"annualReport.subnavDonate": "Donează",
|
||||
"annualReport.mastheadYear": "Raport anual 2019",
|
||||
"annualReport.mastheadTitle": "Cultivarea unei lumi de învățare creativă",
|
||||
"annualReport.messageTitle": "Mesaj de la echipa Scratch",
|
||||
"annualReport.messageP1": "2019 a fost un an de mare progres pentru Scratch. Am început anul cu lansarea Scratch 3.0, cea mai nouă generație a noastră Scratch, concepută pentru a stimula creativitatea copiilor și a implica copiii cu interese și medii diverse. Am sărbătorit sfârșitul anului cu echipa noastră mutându-se de la MIT în noua sa casă de la Scratch Foundation, într-un spațiu jucăuș de la primul etaj, lângă Gara de Sud din Boston. Pe tot parcursul anului, comunitatea Scratch a continuat să prospere și să crească: peste 20 de milioane de tineri au creat proiecte cu Scratch în 2019, o creștere de 48% față de anul precedent.",
|
||||
"annualReport.messageP2": "Impactul și importanța Scratch au fost evidențiate în 2020, deoarece pandemia de COVID a forțat școlile să se închidă. Activitatea din comunitatea online Scratch s-a mai mult decât dublat, pe măsură ce tinerii, limitați în casele lor, au apelat la Scratch pentru a se exprima creativ și a se conecta unii cu alții. Scratchers au fost, de asemenea, implicați activ în Black Lives Matter și în alte mișcări pentru justiție și echitate rasială, creând proiecte și studiouri animate pentru a răspândi conștientizarea și a cere schimbare.",
|
||||
"annualReport.messageP3": "De când am lansat Scratch în 2007, întotdeauna am văzut Scratch ca mai mult decât un limbaj de programare. Scratch oferă oportunități tuturor tinerilor, din toate mediile, de a-și dezvolta vocile, de a-și exprima ideile și de a crea unii cu alții. Ne place să vedem modul în care Scratchers au răspuns provocărilor societale recente cu creativitate, colaborare, grijă și bunătate.",
|
||||
"annualReport.messageP4": "În acest raport anual, vom împărtăși mai multe despre misiunea, planurile, impactul și acoperirea Scratch, susținute de exemple despre modul în care Scratch extinde oportunitățile de învățare pentru o mare diversitate de tineri din întreaga lume, atât în școli, cât și în întreaga lume. vieți.",
|
||||
"annualReport.messageP5": "Suntem mândri de ceea ce tinerii creează și învață cu Scratch astăzi și ne angajăm să oferim mai multe oportunități pentru mai mulți tineri în viitor.",
|
||||
"annualReport.messageSignature": "— Echipa Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch răspunde la COVID",
|
||||
"annualReport.covidResponseP1": "În timp ce scriem acest raport anual, suntem cu câteva luni în pandemia de COVID. De la mijlocul lunii martie 2020, biroul Scratch a fost închis, iar membrii echipei Scratch au lucrat activ de acasă pentru a sprijini copiii și educatorii din întreaga lume ale căror vieți au fost perturbate de pandemie.",
|
||||
"annualReport.covidResponseP2": "Pe 17 martie, am lansat inițiativa #ScratchAtHome pentru a oferi copiilor, familiilor și educatorilor idei pentru a se implica în activități creative de învățare cu Scratch acasă. Continuăm să adăugăm tutoriale video și alte resurse la {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "Pagina #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Activitatea {scratchCommunityLink} s-a dublat de peste anul trecut. Scratchers creează și împărtășesc proiecte pentru a sprijini și inspira pe alții în timpul pandemiei, cu proiecte și studiouri care oferă idei pentru a face mișcare acasă, sfaturi pentru a rămâne sănătoși, umor pentru a se înveseli unul pe altul și mulțumiri lucrătorilor esențiali.",
|
||||
"annualReport.covidResponseScratchCommunity": "Comunitatea online Scratch",
|
||||
"annualReport.missionTitle": "Misiunea noastră",
|
||||
"annualReport.missionSubtitle": "Misiunea noastră este să oferim tuturor copiilor, din toate mediile, oportunități de a imagina, de a crea și de a colabora cu noi tehnologii, astfel încât să poată modela lumea de mâine.",
|
||||
"annualReport.missionP1": "Ne angajăm să acordăm prioritate echității în toate aspectele muncii noastre, cu un accent deosebit pe inițiativele și abordările care sprijină copiii, familiile și educatorii cei mai îndepărtați de justiția educațională.",
|
||||
"annualReport.missionP2": "Am dezvoltat Scratch ca un mediu de învățare gratuit, sigur și jucăuș, care îi implică pe toți copiii să gândească creativ, să raționeze sistematic și să lucreze în colaborare - abilități esențiale pentru toată lumea din societatea actuală. Lucrăm cu educatori și familii pentru a sprijini copiii să exploreze, să împărtășească și să învețe.",
|
||||
"annualReport.missionP3": "În dezvoltarea de noi tehnologii, activități și materiale de învățare, ne ghidăm după ceea ce numim {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Patru cuvinte de învățare creativă",
|
||||
"annualReport.missionProjectsTitle": "Proiecte",
|
||||
"annualReport.missionPeersTitle": "Semenii",
|
||||
"annualReport.missionPassionTitle": "Pasiune",
|
||||
"annualReport.missionPlayTitle": "Redare",
|
||||
"annualReport.missionProjectsDescription": "Implicați copiii în proiectarea, crearea și exprimarea creativității",
|
||||
"annualReport.missionPeersDescription": "Susține copiii în colaborare, partajare, remixare și mentorat",
|
||||
"annualReport.missionPassionDescription": "Permiteți copiilor să își dezvolte interesele și să lucreze la proiecte semnificative personal",
|
||||
"annualReport.missionPlayDescription": "Încurajați copiii să joace, să experimenteze și să repete",
|
||||
"annualReport.milestonesTitle": "Repere",
|
||||
"annualReport.milestonesDescription": "Iată câteva evenimente și realizări cheie din istoria Scratch și a comunității globale Scratch.",
|
||||
"annualReport.milestones2003Message": "A primit un grant de la National Science Foundation pentru a începe dezvoltarea Scratch",
|
||||
"annualReport.milestones2004Message": "A oferit primul atelier Scratch la Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Lansarea publică a limbajului de programare Scratch și a comunității online",
|
||||
"annualReport.milestones2008Message": "A organizat prima conferință Scratch pentru educatori și dezvoltatori",
|
||||
"annualReport.milestones2009Message1.4": "A lansat Scratch 1.4, tradus în peste 40 de limbi",
|
||||
"annualReport.milestones2009MessageScratchDay": "Am găzduit primul eveniment Scratch Day pentru copii și familii",
|
||||
"annualReport.milestones2010Message": "Comunitatea online Scratch ajunge la 1 milion de membri",
|
||||
"annualReport.milestones2013MessageFoundation": "S-a înființat Code-to-Learn Foundation (redenumită ulterior Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lansarea Scratch 2.0, oferind noi oportunități de colaborare",
|
||||
"annualReport.milestones2014Message": "Lansarea ScratchJr pentru copiii mai mici, cu vârste cuprinse între 5 și 7 ani",
|
||||
"annualReport.milestones2016Message": "Comunitatea online Scratch ajunge la 10 milioane de membri",
|
||||
"annualReport.milestones2017Message": "Scratch Day crește la 1.100 de evenimente în 60 de țări",
|
||||
"annualReport.milestones2019MessageScratch3": "Lansarea Scratch 3.0, extinzând ceea ce copiii pot crea cu cod",
|
||||
"annualReport.milestones2019MessageMove": "Echipa Scratch se mută de la MIT la Scratch Foundation",
|
||||
"annualReport.reachTitle": "Ajungerea copiilor din întreaga lume",
|
||||
"annualReport.reachSubtitle": "Scratch este cea mai mare comunitate de codificare din lume pentru copii și adolescenți, cu vârsta peste 8 ani.",
|
||||
"annualReport.reachMillion": "milion",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Vizitatori unici",
|
||||
"annualReport.reachProjectsCreated": "Proiecte create",
|
||||
"annualReport.reachProjectCreators": "Oamenii au creat proiecte",
|
||||
"annualReport.reachComments": "Comentarii postate în comunitatea online",
|
||||
"annualReport.reachGrowthTitle": "Creșterea comunității",
|
||||
"annualReport.reachGrowthBlurb": "Conturi noi create în comunitatea Scratch Online în ultimii 5 ani.",
|
||||
"annualReport.reachGlobalCommunity": "Comunitatea noastră globală",
|
||||
"annualReport.reachMapBlurb": "Total de conturi înregistrate în Comunitatea Scratch Online de la lansarea Scratch până în 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "pe o scară logaritmică",
|
||||
"annualReport.reachTranslationTitle": "Scratch este tradus în peste 60 de limbi",
|
||||
"annualReport.reachTranslationBlurb": "Mulțumim traducătorilor voluntari din întreaga lume.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr este un mediu de programare introductiv care le permite copiilor mici (cu vârste între 5 și 7 ani) să-și creeze propriile povești și jocuri interactive.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Descărcări de la lansare în 2014",
|
||||
"annualReport.initiativesTitle": "Inițiative",
|
||||
"annualReport.initiativesDescription": "Activitatea de la Fundația Scratch se concentrează pe trei domenii strategice: instrumente creative, comunitate și școli. Fiecare domeniu acordă prioritate vocii și nevoilor copiilor care sunt subreprezentați în calculul creativ și urmărește să sprijine copiii din diverse medii și culturi din întreaga lume.",
|
||||
"annualReport.equity": "Capitaluri proprii",
|
||||
"annualReport.globalStrategy": "Strategia globală",
|
||||
"annualReport.toolsTitle": "Instrumente creative",
|
||||
"annualReport.toolsIntro": "Experimentăm și inovăm în mod constant cu noi tehnologii și designuri noi - ne străduim mereu să oferim copiilor noi modalități de a crea, de a colabora și de a învăța.",
|
||||
"annualReport.toolsSpotlight": "Instrumente creative — Povestea în prim-plan",
|
||||
"annualReport.toolsLaunch": "Lansarea Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Am proiectat Scratch 3.0 pentru a extinde cum, ce și unde pot crea copiii cu Scratch. Lansat la începutul lui 2019, Scratch 3.0 a dus la o creștere a activității în comunitatea Scratch, cu mai multe proiecte – și o varietate mai mare de proiecte – decât oricând.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 include o bibliotecă de extensii — colecții suplimentare de blocuri de codare care adaugă noi capabilități la Scratch. Unele extensii oferă acces la servicii web și alte funcții software, în timp ce altele conectează Scratch cu dispozitive din lumea fizică, cum ar fi motoare și senzori.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Cu extensia Text-to-Speech, copiii își pot programa personajele Scratch să vorbească cu voce tare, într-o varietate de voci diferite.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} proiectele din 2019 au folosit text-to-speech",
|
||||
"annualReport.toolsMostPopular": "Cel mai popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} noua extensie Scratch în comunitate",
|
||||
"annualReport.toolsCollabAWS": "Colaborare cu Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Traducere",
|
||||
"annualReport.toolsTranslateIntro": "Cu extensia Translate, construită pe API-ul Google Translate, copiii pot încorpora traducerea automată în proiectele lor, sprijinind învățarea limbilor străine și comunicarea globală.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} limbi traduse în extensie",
|
||||
"annualReport.toolsSupportsLiteracy": "Sprijină alfabetizarea",
|
||||
"annualReport.toolsCSandLanguageArts": "informatica si limbajul",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} peste {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Colaborare cu Google",
|
||||
"annualReport.toolsPhysicalWorld": "Conexiuni cu lumea fizică",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Elevii pot crea roboți dansatori, sculpturi interactive și experimente de colectare a datelor folosind kiturile de robotică Scratch cu LEGO. Noul set LEGO Education SPIKE Prime include o aplicație bazată pe Scratch. În plus, extensiile Scratch sunt disponibile pentru {mindstormsLink} și {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Colaborare cu LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Tutoriale video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 a introdus o colecție diversă de tutoriale video pentru a ajuta copiii să înceapă cu Scratch. Tutorialele sunt deschise și sunt concepute pentru a încuraja elevii să experimenteze, să-și urmeze interesele și să-și exprime propriile idei.",
|
||||
"annualReport.toolsNumTutorials": "25 de tutoriale noi",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} disponibil în Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} vizualizări în 2019",
|
||||
"annualReport.toolsApp": "Aplicația Scratch acceptă învățarea offline",
|
||||
"annualReport.toolsDownloadLink": "aplicație descărcabilă",
|
||||
"annualReport.toolsRaspberryLink": "utilizați pe Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "În 2019, echipa Scratch a lansat Scratch 3.0 {downloadableLink} pentru a fi utilizat pe mai multe platforme, inclusiv tablete Windows, MacOS, ChromeOS și Android. În plus, Raspberry Pi Foundation a lansat Scratch 3.0 pentru {raspberryLink}. Aceste versiuni descărcabile sunt deosebit de importante pentru milioane de cursanți în zonele în care conexiunea la internet este indisponibilă sau de încredere.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi la Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Pentru a evidenția ce pot face copiii cu Scratch 3.0, am colaborat cu Cartoon Network pentru a crea un videoclip cu Abhi, un Scratcher în vârstă de 12 ani căruia îi place să facă animații și jocuri. În videoclip, Abhi se întâlnește cu Ian Jones-Quartey, creatorul OK K.O. și alte emisiuni Cartoon Network. Abhi îl prezintă pe Ian cu caracteristicile cheie ale noii versiuni de Scratch și împreună desenează și programează o animație a unui personaj Cartoon Network care sare în sus și în jos.",
|
||||
"annualReport.toolsAbhiQuote": "Lucrul meu preferat la Scratch este comunitatea, pentru că îmi sunt drăguți și de ajutor. De aceea, sunt întotdeauna fericit să împărtășesc fiecare proiect care este în visele mele.",
|
||||
"annualReport.communityTitle": "Comunitate",
|
||||
"annualReport.communityIntro": "Comunitatea online Scratch a fost întotdeauna o parte importantă a experienței Scratch, oferind copiilor oportunități de a colabora, de a împărtăși și de a oferi feedback unii altora.",
|
||||
"annualReport.communitySpotlight": "Comunitate — Povestea în prim plan",
|
||||
"annualReport.communityTeam": "Echipa comunității Scratch",
|
||||
"annualReport.communityTeamIntro1": "Când sunt întrebați de ce folosesc Scratch, cei mai mulți Scratchers vorbesc despre importanța comunității online pentru motivarea participării lor continue, oferind un spațiu în care își pot exprima creativitatea, își pot face prieteni, pot primi feedback, obține idei noi și învață noi abilități. Mulți Scratchers își exprimă aprecierea pentru comunitatea Scratch ca un spațiu sigur și primitor pentru a vă conecta, a împărtăși și a învăța unii de la alții.",
|
||||
"annualReport.communityTeamIntro2": "Cu 40.000 de proiecte noi și 400.000 de comentarii noi în comunitatea online Scratch în fiecare zi, cum ne putem asigura că comunitatea rămâne sigură și prietenoasă, susținând și încurajând, de asemenea, expresia creativă? Echipa noastră comunitară, inclusiv personal cu normă întreagă și o rețea de moderatori, conduce această activitate esențială. Există două dimensiuni cheie ale muncii echipei comunitare: moderarea și implicarea comunității.",
|
||||
"annualReport.communityModerationTitle": "Moderare comunitară",
|
||||
"annualReport.communityModerationInfo": "Când tinerii se alătură comunității Scratch, ei sunt de acord să urmeze un set de Reguli comunității, care sunt concepute pentru a păstra Scratch un loc sigur și de sprijin pentru tinerii din toate mediile. Echipa noastră comunitară folosește o mare varietate de instrumente și strategii pentru a încuraja o bună cetățenie digitală și pentru a menține un mediu pozitiv în care să creeze Scratchers. Filtrele automate împiedică partajarea informațiilor private sau postarea conținutului inadecvat și permitem oricui să raporteze conținutul pe care îl simt că încalcă Regulile comunității.",
|
||||
"annualReport.communityGuidelinesTitle": "Ghid comunitate",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch primește oameni de toate vârstele, rasele, etniile, religiile, abilitățile, orientările sexuale și identitățile de gen.",
|
||||
"annualReport.communityGuidelinesRespect": "Fii respectuos.",
|
||||
"annualReport.communityGuidelinesShare": "Partajeaza",
|
||||
"annualReport.communityGuidelinesHonest": "Fii sincer.",
|
||||
"annualReport.communityGuidelinesConstructive": "Fii constructiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Păstrați informațiile personale private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ajută-ne să păstrăm site-ul prietenos.",
|
||||
"annualReport.communityEngagementTitle": "Implicarea comunității",
|
||||
"annualReport.storySwap": "Schimb de poveste",
|
||||
"annualReport.communityEngagementInfo": "Un alt rol major al echipei comunitare este să evidențieze și să dezvolte oportunități pentru tineri de a-și exprima ideile și de a se angaja în moduri pozitive. Echipa prezintă proiecte și studiouri de la membrii comunității pentru a servi drept inspirație și postează în mod regulat Scratch Design Studios pentru a încuraja activitatea creativă. În fiecare vară, echipa organizează o tabără de zgârieturi online: tema în 2019 a fost {storySwapLink}, cu Scratchers bazându-se pe poveștile celuilalt.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Câteva studiouri de design Scratch din 2019:",
|
||||
"annualReport.communityDayintheLife": "Ziua în viață",
|
||||
"annualReport.communityDayintheLifeInfo": "Creați un proiect despre o zi din viața a ceva",
|
||||
"annualReport.communityYear3000": "Anul 3000",
|
||||
"annualReport.communityYear3000Info": "Cum ar putea fi viața în anul 3000?",
|
||||
"annualReport.communityBounce": "Sări",
|
||||
"annualReport.communityBounceInfo": "Creați un proiect care implică sărituri, sărituri, sărituri sau sărituri.",
|
||||
"annualReport.communityMonochromatic": "Monocromatic",
|
||||
"annualReport.communityMonochromaticInfo": "Cum ar arăta lucrurile dacă ar fi o singură culoare?",
|
||||
"annualReport.communityQuotes": "Comunitate — Citate",
|
||||
"annualReport.communityQuote1": "M-am alăturat Scratch când aveam 11 ani și lucrurile pe care le-am învățat folosind platforma și interacționând cu comunitatea au fost cu adevărat o parte vitală a învățării mele în creștere.",
|
||||
"annualReport.communityQuote2": "Scratch mi-a permis să fac lucruri de acasă, cum ar fi \n- Respect oamenii și proiectele lor\n- Îmi fac prieteni\n- Simt că nu sunt singur în această carantină\n... și multe altele, așa că vreau să spune \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Sunt pe Scratch de aproximativ 2 ani și a fost o experiență care mi-a schimbat viața! Am învățat atât de multe lucruri noi, cum ar fi codificarea, eticheta online și arta!",
|
||||
"annualReport.communityQuote4": "Scratch-ul a fost hobby-ul meu preferat în clasa a șasea. M-a introdus în secret în logica booleană, ordinea operațiilor și expresii matematice imbricate – ca să nu mai vorbim de programarea computerelor în sine.",
|
||||
"annualReport.studio": "atelier",
|
||||
"annualReport.communityBLMIntro": "În timp ce protestele pentru justiția rasială au măturat Statele Unite după uciderile tragice ale lui George Floyd, Breonna Taylor, Ahmaud Arbery și alții la începutul anului 2020, mulți tineri au folosit Scratch ca o modalitate de a-și exprima sprijinul pentru mișcarea Black Lives Matter, creând proiecte și postarea de comentarii pentru a vorbi împotriva rasismului și a violenței poliției. Într-o pagină {BLMStudioLink} prezentată pe pagina principală a Scratch, Scratchers a contribuit cu sute de proiecte și mii de comentarii. Echipa Scratch Community a fost implicată activ, pentru a-i sprijini pe Scratchers într-o perioadă traumatizantă și pentru a se asigura că toate proiectele și conversațiile au rămas respectuoase.",
|
||||
"annualReport.communityArtwork": "Opera de artă de Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Îi vedem pe tineri ca agenți ai schimbării.",
|
||||
"annualReport.communityChangeInfo": "Ne angajăm să lucrăm cu ei și cu educatorii și familiile care îi susțin, pentru a ne asigura că își dezvoltă abilitățile, motivația și încrederea de care au nevoie pentru a duce o viață împlinită și pentru a aduce schimbări semnificative în societate.",
|
||||
"annualReport.watchVideo": "Urmăriți videoclipul",
|
||||
"annualReport.schoolsTitle": "Scoli",
|
||||
"annualReport.schoolsIntro": "Oferim programe și resurse pentru a sprijini profesorii și elevii din școlile din întreaga lume, concepute pentru a obține echitate în experiențele creative de calcul, bazate pe proiecte, pasiune, colegi și joc.",
|
||||
"annualReport.schoolsSpotlight": "Școli — Povestea în prim-plan",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing în școlile publice din Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "În 2019, cu finanțare de la Google.org, echipa Scratch a colaborat cu SocialWorks, CS4ALL Chicago și școlile publice din Chicago pentru a sprijini șapte școli elementare din partea de sud a Chicago, în timp ce au lansat o inițiativă de a încorpora codurile creative în curriculumul lor.",
|
||||
"annualReport.cpsProjectIntroP2": "Ca parte a acestei inițiative, sute de studenți s-au imaginat și s-au desenat ca supereroii propriilor jocuri video. Ei au dat viață acestor idei într-un proiect colaborativ Scratch numit SuperMe. Erou local din Chicago și muzician câștigător al premiului Grammy Chance the Rapper a fost atât de inspirat de munca studenților încât l-a numit jocul video oficial pentru cântecul său de succes „I Love You So Much” și l-a împărtășit lumii.",
|
||||
"annualReport.familyCreativeNightsHeader": "Nopți de codare creativă pentru familie",
|
||||
"annualReport.familyCreativeNightsDescription": "O cheie a succesului acestei inițiative a fost conectarea studenților, familiilor, profesorilor și altor membri ai comunității prin Family Creative Coding Nights. Aceste evenimente au reunit sute de membri ai familiei de toate vârstele – de la copii mici la bunici – în activități care amestecau codificarea cu arta, dansul și muzica. Aceste evenimente au consolidat conexiunile dintre casă și școală, recunoscând rolul important al familiilor în inspirarea și sprijinirea învățării copiilor.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotografii de Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investiția în dezvoltarea profesională a profesorilor",
|
||||
"annualReport.teacherPDDescription": "Profesorii din școlile primare participante s-au reunit pentru ateliere de dezvoltare profesională, dobândind experiență de primă mână în crearea propriilor proiecte Scratch și găsind modalități semnificative de a folosi Scratch pentru a sprijini învățarea elevilor în cadrul curriculei.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Educator CPS ",
|
||||
"annualReport.teacherPDQuote": "Ceea ce m-a surprins cel mai mult a fost colaborarea intrinsecă care a venit cu utilizarea Scratch în sala de clasă. Adesea, elevii înșiși descoperiu ceva în platforma Scratch, îmi arătau și apoi îl răspândeau între ei.",
|
||||
"annualReport.extendingReachHeader": "Extinderea Acțiunii",
|
||||
"annualReport.extendingReachDescription": "Pentru a extinde acoperirea acestui parteneriat, CS4ALL Chicago a construit pe modelul Family Creative Coding Night și l-a pus la dispoziția tuturor școlilor publice din Chicago. Google CS First a produs {codeYourHeroLink} ghiduri pentru studenți și profesori, disponibile gratuit online în engleză și spaniolă.",
|
||||
"annualReport.codeYourHero": "Codează-ți eroul",
|
||||
"annualReport.inTheNewsHeader": "La stiri",
|
||||
"annualReport.chicagoSunTimesArticle": "Articolul Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Articolul Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Conferințe Scratch în întreaga lume",
|
||||
"annualReport.conferencesIntro": "În 2008, echipa Scratch a găzduit prima conferință Scratch la MIT, reunind educatori, cercetători și dezvoltatori pentru a împărtăși idei și experiențe pentru utilizarea Scratch pentru a sprijini învățarea creativă. De atunci, echipa Scratch a organizat și găzduit o conferință Scratch la MIT la fiecare doi ani. În plus, membrii comunității globale Scratch au organizat și găzduit mai mult de o duzină de conferințe, care se întind peste oceane, continente, culturi și limbi.",
|
||||
"annualReport.conferencesHeroImageCaption": "Conferința Scratch Africa, fotografie de {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "America Latină",
|
||||
"annualReport.conferencesLatinAmericaDescription": "În mai 2019, educatori din Chile și din alte zone ale Americii Latine s-au reunit pentru a doua {scratchAlSurLink} conferință la Santiago, Chile. În urma conferinței, Scratch al Sur a lansat o {spanishVersionLink} parte a {creativeComputingCurriculumLink} ghidului, dezvoltat de grupul Creative Computing de la Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Versiune în spaniolă",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Fotografie oferită de {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "În august 2019, Fundația Raspberry Pi a organizat al patrulea {scratchConferenceEuropeLink}, desfășurat la Cambridge, Marea Britanie. Conferința a reunit educatori formali și informali din peste 25 de țări pentru ateliere practice, prezentări și demonstrații de către studenți, educatori, cercetători și organizații comunitare.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Fotografie oferită de {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "În octombrie 2019, prima {scratchAfricaConferenceLink} a avut loc la Nairobi, Kenya, a atras peste 250 de educatori și studenți din întreaga Africa pentru a împărtăși lecții, a da putere tinerilor și a sărbători realizările în domeniul codificării creative. La conferință, echipa Scratch a lansat o versiune swahili a Scratch, disponibilă pentru utilizare atât online, cât și offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Fotografie oferită de {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finanțe - 2019",
|
||||
"annualReport.financialsButton": "Finanțe auditate 2019",
|
||||
"annualReport.financialsFutureYears": "Notă: Situațiile financiare în anii următori vor fi semnificativ diferite, deoarece personalul Scratch a trecut acum de la MIT la Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Mulțumim susținătorilor noștri",
|
||||
"annualReport.supportersIntro": "Mulțumim susținătorilor noștri generoși. Contribuția ta ne ajută să extindem oportunitățile creative de învățare pentru copiii de toate vârstele, din toate mediile, pe tot globul.",
|
||||
"annualReport.supportersSpotlightTitle": "Donator - Povestea în prim-plan",
|
||||
"annualReport.supportersSFETitle": "Dotarea familiei Siegel",
|
||||
"annualReport.supportersSFEDescription1": "În mai 2012, David Siegel a participat la Scratch Day la MIT Media Lab împreună cu fiul său Zach, un Scratcher activ și entuziast. Privind Zach și alți copii folosind Scratch pentru a-și codifica propriile jocuri, animații și creaturi robotice, David a văzut cât de mult potențial avea Scratch pentru a-i ajuta pe copii să învețe abilități practice de codificare și să se dezvolte ca gânditori computaționali.",
|
||||
"annualReport.supportersSFEDescription2": "David cunoaște importanța gândirii computaționale direct, iar cariera sa de informatician și antreprenor a fost modelată de aceeași curiozitate pe care Scratch o ajută pe tinerii care învață să o exploreze în fiecare zi. Este același instinct de explorare care l-a determinat să studieze informatica la Princeton și să obțină un doctorat pe baza lucrărilor finalizate la Laboratorul de Inteligență Artificială al MIT. În 2001, a co-fondat Two Sigma, care a devenit un lider mondial în aplicarea învățării automate și a științei datelor la managementul investițiilor.",
|
||||
"annualReport.supportersSFEDescription3": "În 2011, David a fondat Siegel Family Endowment (SFE) pentru a sprijini organizațiile care lucrează pentru a ajuta oamenii să se adapteze la cerințele noii tehnologii și pentru a înțelege și a atenua mai bine perturbările puternice pe care tehnologia le-a generat în aproape fiecare sector. El este, de asemenea, un co-fondator al Fundației Scratch și este un susținător puternic al misiunii organizației de a menține Scratch gratuit și accesibil pentru cursanții din întreaga lume.",
|
||||
"annualReport.supportersCoFounder": "Co-fondator și co-președinte",
|
||||
"annualReport.supportersQuote": "A ne asigura că Scratch rămâne gratuit și accesibil pentru copiii de pretutindeni este unul dintre modurile cu cel mai mare impact prin care îi putem ajuta pe tinerii care învață să se implice și să prospere într-o lume din ce în ce mai digitală. Sprijinirea Scratch este mai importantă astăzi decât oricând.",
|
||||
"annualReport.supportersThankYou": "Mulțumim susținătorilor noștri",
|
||||
"annualReport.supportersAllDescription": "Misiunea noastră este să oferim tuturor copiilor, din toate mediile, oportunități de a imagina, crea și împărtăși noile tehnologii. Vrem să mulțumim tuturor susținătorilor Scratch care, de când am început să lucrăm la Scratch în 2002, ne-au ajutat să creăm experiențe de învățare uimitoare pentru milioane de tineri din întreaga lume. Următoarea listă se bazează pe donațiile cumulate către Scratch (atât la MIT, cât și la Scratch Foundation) până la 31 decembrie 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Suntem recunoscători în mod special partenerilor noștri fondatori care ne-au susținut încă de la începuturile Scratch, fiecare oferind suport cumulat de cel puțin 10.000.000 USD, sub diferite forme.",
|
||||
"annualReport.supportersFoundingTitle": "<div></div>",
|
||||
"annualReport.supportersCreativityTitle": "Cercul de creativitate – peste 1.000.000 USD",
|
||||
"annualReport.supportersCollaborationTitle": "Cercul de colaborare – peste 200.000 USD",
|
||||
"annualReport.supportersImaginationTitle": "Cercul de imaginație – 50.000 USD+",
|
||||
"annualReport.supportersInspirationTitle": "Cercul de inspirație – peste 20.000 USD",
|
||||
"annualReport.supportersExplorationTitle": "Cercul de explorare – 5.000 USD+",
|
||||
"annualReport.supportersInKindTitle": "Suporteri în natură",
|
||||
"annualReport.leadershipTitle": "Echipa noastră",
|
||||
"annualReport.leadershipBoard": "Consiliu de administrație",
|
||||
"annualReport.leadershipChair": "Scaun",
|
||||
"annualReport.leadershipProfessor": "Profesor de cercetare în învăţare",
|
||||
"annualReport.leadershipViceChair": "Vice presedinte",
|
||||
"annualReport.leadershipBoardMember": "Membru al Consiliului",
|
||||
"annualReport.leadershipPresidentCEO": "Presedinte si CEO",
|
||||
"annualReport.leadershipFormerPresident": "Fostul președinte",
|
||||
"annualReport.leadershipFounderCEO": "Fondator și CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Fost președinte și CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Secretar al Consiliului și Trezorier",
|
||||
"annualReport.leadershipBoardSecretary": "Secretarul Consiliului",
|
||||
"annualReport.leadershipBoardTreasurer": "Trezorier al Consiliului",
|
||||
"annualReport.leadershipScratchTeam": "Echipa Scratch",
|
||||
"annualReport.leadershipInterim": "Director executiv interimar",
|
||||
"annualReport.donateTitle": "Ajuta-ne",
|
||||
"annualReport.donateMessage": "Asistența dvs. ne permite să facem Scratch gratuit pentru toată lumea, să ne mențină serverele în funcțiune și, cel mai important, suntem capabili să oferim copiilor din întreaga lume o oportunitate de a imagina, crea și împărtăși. Mulțumesc!",
|
||||
"annualReport.donateButton": "Donează"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Сообщение",
|
||||
"annualReport.subnavMission": "Миссия",
|
||||
"annualReport.subnavMilestones": "Вехи",
|
||||
"annualReport.subnavReach": "Достижение",
|
||||
"annualReport.subnavInitiatives": "Инициативы",
|
||||
"annualReport.subnavFinancials": "Финансы",
|
||||
"annualReport.subnavSupporters": "Поддерживающие",
|
||||
"annualReport.subnavTeam": "Команда",
|
||||
"annualReport.subnavDonate": "Пожертвовать",
|
||||
"annualReport.mastheadYear": "Годовой отчет за 2019 год",
|
||||
"annualReport.mastheadTitle": "Развитие Мира творческого обучения",
|
||||
"annualReport.messageTitle": "Сообщение от Команды Scratch",
|
||||
"annualReport.messageP1": "2019 год стал годом больших успехов для Scratch. Мы начали год с запуска Scratch 3.0, нашего новейшего поколения Scratch, призванного пробудить творческий потенциал детей и привлечь детей с различными интересами и опытом. Мы отпраздновали конец года, когда наша команда переехала из Массачусетского технологического института в свой новый дом в Scratch Foundation, в игривом месте на первом этаже возле Южного вокзала в Бостоне. В течение года сообщество Scratch продолжало процветать и расти: более 20 миллионов молодых людей создали проекты с Scratch в 2019 году, увеличившись на 48% по сравнению с предыдущим годом.",
|
||||
"annualReport.messageP2": "Влияние и важность Scratch были подчеркнуты в 2020 году, когда пандемия COVID вынудила школы закрыться. Активность в онлайн-сообществе Scratch более чем удвоилась, поскольку молодые люди, прикованные к своим домам, обратились к Scratch, чтобы творчески выразить себя и соединиться друг с другом. Scratchers также активно участвуют в Black Lives Matter и других движениях за расовую справедливость и справедливость, создавая анимационные проекты и студии для распространения информации и изменения спроса.",
|
||||
"annualReport.messageP3": "С момента запуска Scratch в 2007 году мы всегда рассматривали Scratch как нечто большее, чем язык программирования. Scratch предоставляет возможность всем молодым людям из всех слоев общества развивать свои голоса, выражать свои идеи и создавать друг с другом. Нам нравится видеть, как Scratchers отреагировали на недавние социальные проблемы творчеством, сотрудничеством, заботой и добротой.",
|
||||
"annualReport.messageP4": "В этом Годовом отчете мы поделимся больше о миссии, планах, воздействии и охвате Scratch, подкрепляется примерами того, как Scratch расширяет возможности обучения для широкого круга молодых людей по всему миру, как в школах, так и на протяжении всей их жизни.",
|
||||
"annualReport.messageP5": "Мы гордимся тем, что молодые люди создают и учатся с помощью Scratch сегодня, и мы стремимся предоставить больше возможностей для большего числа молодых людей в будущем.",
|
||||
"annualReport.messageSignature": "— Команда Scratch",
|
||||
"annualReport.covidResponseTitle": "Скретч отвечает на COVID",
|
||||
"annualReport.covidResponseP1": "Когда мы пишем этот годовой отчет, у нас месяцы пандемии COVID. С середины марта 2020 года, офис Scratch был закрыт, и члены Scratch Team активно работают дома, чтобы поддержать детей и педагогов по всему миру, чья жизнь была нарушена пандемией.",
|
||||
"annualReport.covidResponseP2": "17 марта мы запустили инициативу #ScratchAtHome, чтобы предоставить детям, семьям и педагогам идеи для участия в творческих учебных мероприятиях с Scratch дома. Мы продолжаем добавлять видеоуроки и другие ресурсы в {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "страница #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Активность в {scratchCommunityLink} имеет более чем удвоенный с прошлого года. Scratchers создают и делятся проектами, чтобы поддерживать и вдохновлять других через пандемию — с проектами и студиями, которые предлагают идеи для упражнений дома, советы для поддержания здоровья, юмор, чтобы подбодрить друг друга, и благодаря основным работникам.",
|
||||
"annualReport.covidResponseScratchCommunity": "Скретч интернет-сообщество",
|
||||
"annualReport.missionTitle": "Наша миссия",
|
||||
"annualReport.missionSubtitle": "Наша миссия — предоставить всем детям любого происхождения возможность воображать, создавать и сотрудничать с новыми технологиями, чтобы они могли формировать мир завтрашнего дня.",
|
||||
"annualReport.missionP1": "Мы стремимся уделять приоритетное внимание справедливости во всех аспектах нашей работы, уделяя особое внимание инициативам и подходам, которые поддерживают детей, семьи и педагогов, наиболее далеких от образовательной справедливости.",
|
||||
"annualReport.missionP2": "Мы разработали Scratch как бесплатную, безопасную и игривую учебную среду, которая вовлекает всех детей в творческое мышление, систематизацию рассуждений и совместную работу — необходимые навыки для всех в современном обществе. Мы работаем с педагогами и семьями, чтобы помочь детям исследовать, делиться и учиться.",
|
||||
"annualReport.missionP3": "При разработке новых технологий, видов деятельности и учебных материалов мы руководствуемся тем, что мы называем {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Четыре вещи творческого обучения",
|
||||
"annualReport.missionProjectsTitle": "Проекты",
|
||||
"annualReport.missionPeersTitle": "Равенство",
|
||||
"annualReport.missionPassionTitle": "Увлечение",
|
||||
"annualReport.missionPlayTitle": "Играть",
|
||||
"annualReport.missionProjectsDescription": "Вовлекайте детей в проектирование, создание и творческое самовыражение",
|
||||
"annualReport.missionPeersDescription": "Поддержка детей в сотрудничестве, обмене, ремиксировании и наставничестве",
|
||||
"annualReport.missionPassionDescription": "Позволить детям опираться на свои интересы и работать над лично значимыми проектами",
|
||||
"annualReport.missionPlayDescription": "Поощряйте детей возиться, экспериментировать и итерации",
|
||||
"annualReport.milestonesTitle": "Вехи",
|
||||
"annualReport.milestonesDescription": "Вот некоторые ключевые события и достижения в истории Scratch и нашего глобального сообщества.",
|
||||
"annualReport.milestones2003Message": "Получил грант Национального научного фонда для начала разработки Scratch.",
|
||||
"annualReport.milestones2004Message": "Предложил первый мастер-класс по Scratch в компьютерном клубе Teen Summit.",
|
||||
"annualReport.milestones2007Message": "Публичный запуск языка программирования Scratch и интернет-сообщества",
|
||||
"annualReport.milestones2008Message": "Организована первая Scratch-конференция для преподавателей и разработчиков.",
|
||||
"annualReport.milestones2009Message1.4": "Выпущен Scratch 1.4, переведенный более чем на 40 языков",
|
||||
"annualReport.milestones2009MessageScratchDay": "Проведено первое мероприятие Scratch Day для детей и семей.",
|
||||
"annualReport.milestones2010Message": "Онлайн-сообщество Scratch достигло 1 миллиона участников",
|
||||
"annualReport.milestones2013MessageFoundation": "Основание фонда Code-to-Learn Foundation (позже переименованного в Scratch Foundation).",
|
||||
"annualReport.milestones2013MessageScratch2": "Запуск Scratch 2.0, предоставляющий новые возможности для совместной работы",
|
||||
"annualReport.milestones2014Message": "Запуск ScratchJr для детей младшего возраста от 5 до 7 лет.",
|
||||
"annualReport.milestones2016Message": "Интернет-сообщество Scratch достигло 10 миллионов участников",
|
||||
"annualReport.milestones2017Message": "Scratch Day вырос до 1100 мероприятий в 60 странах.",
|
||||
"annualReport.milestones2019MessageScratch3": "Запуск Scratch 3.0, расширяющий возможности детей по созданию кода",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team переезжает из Массачусетского технологического института в Scratch Foundation",
|
||||
"annualReport.reachTitle": "Охват детей во всем мире",
|
||||
"annualReport.reachSubtitle": "Scratch — крупнейшее в мире сообщество программистов для детей и подростков в возрасте от 8 лет и старше.",
|
||||
"annualReport.reachMillion": "миллионов",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Уникальные посетители",
|
||||
"annualReport.reachProjectsCreated": "Созданные проекты",
|
||||
"annualReport.reachProjectCreators": "Проекты, созданные людьми",
|
||||
"annualReport.reachComments": "Комментарии, опубликованные в онлайн-сообществе",
|
||||
"annualReport.reachGrowthTitle": "Рост сообщества",
|
||||
"annualReport.reachGrowthBlurb": "Новые учетные записи, созданные в онлайн-сообществе Scratch за последние 5 лет.",
|
||||
"annualReport.reachGlobalCommunity": "Наше глобальное сообщество",
|
||||
"annualReport.reachMapBlurb": "Общее количество учетных записей, зарегистрированных в онлайн-сообществе Scratch с момента запуска Scratch до 2019 г.",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "в логарифмическом масштабе",
|
||||
"annualReport.reachTranslationTitle": "Scratch переведен на более чем 60 языков",
|
||||
"annualReport.reachTranslationBlurb": "Спасибо переводчикам-добровольцам со всего мира.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr — это вводная среда программирования, которая позволяет маленьким детям (в возрасте 5-7 лет) создавать свои собственные интерактивные истории и игры.",
|
||||
"annualReport.reach22million": "22{million}",
|
||||
"annualReport.reachDownloads": "Загрузки с момента запуска в 2014 году",
|
||||
"annualReport.initiativesTitle": "Инициативы",
|
||||
"annualReport.initiativesDescription": "Работа Scratch Foundation сосредоточена на трех стратегических областях: творческие инструменты, сообщество и школы. Каждая область уделяет первостепенное внимание голосу и потребностям детей, недостаточно представленных в области творческих вычислений, и стремится поддерживать детей в различных условиях и культурах по всему миру.",
|
||||
"annualReport.equity": "Капитал",
|
||||
"annualReport.globalStrategy": "Глобальная стратегия",
|
||||
"annualReport.toolsTitle": "Творческие инструменты",
|
||||
"annualReport.toolsIntro": "Мы постоянно экспериментируем и внедряем инновации с новыми технологиями и новыми конструкциями, всегда стремясь предоставить детям новые способы творчества, сотрудничества и обучения.",
|
||||
"annualReport.toolsSpotlight": "Инструменты для творчества — история в центре внимания",
|
||||
"annualReport.toolsLaunch": "Запуск Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Мы разработали Scratch 3.0, чтобы показать, как, что и где дети могут создавать с помощью Scratch. Выпущенный в начале 2019 года Scratch 3.0 привел к всплеску активности в сообществе Scratch с большим количеством проектов и большим разнообразием проектов, чем когда-либо прежде.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 включает в себя библиотеку расширений — дополнительные наборы кодовых блоков, которые добавляют новые возможности в Scratch. Некоторые расширения предоставляют доступ к веб-сервисам и другим функциям программного обеспечения, в то время как другие связывают Scratch с устройствами физического мира, такими как двигатели и датчики.",
|
||||
"annualReport.toolsTexttoSpeech": "Текст в речь",
|
||||
"annualReport.toolsTexttoSpeechIntro": "С расширением Text-to-Speech дети могут запрограммировать своих Scratch-персонажей так, чтобы они громко говорили разными голосами.",
|
||||
"annualReport.toolsNumProjects": "330 000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} проекты в 2019 году использовали преобразование текста в речь",
|
||||
"annualReport.toolsMostPopular": "Наиболее популярный",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} новое расширение Scratch в сообществе",
|
||||
"annualReport.toolsCollabAWS": "Сотрудничество с Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Перевести",
|
||||
"annualReport.toolsTranslateIntro": "С помощью расширения Translate, созданного на основе Google Translate API, дети могут применять автоматический перевод в своих проектах, поддерживая изучение языка и глобальное общение.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} языки переведенные в расширении",
|
||||
"annualReport.toolsSupportsLiteracy": "Поддерживает грамотность",
|
||||
"annualReport.toolsCSandLanguageArts": "информатика и словесность",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} через {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Сотрудничество с Google",
|
||||
"annualReport.toolsPhysicalWorld": "Связи физического мира",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Учащиеся могут создавать танцующих роботов, интерактивные скульптуры и эксперименты по сбору данных, используя Scratch с наборами робототехники LEGO. Новый набор LEGO Education SPIKE Prime включает приложение, основанное на Scratch. Кроме того, доступны расширения Scratch для {mindstormsLink} и {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Сотрудничество с LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Видеоуроки",
|
||||
"annualReport.toolsTutorialsIntro": "В Scratch 3.0 представлена разнообразная коллекция видеоуроков, которые помогут детям начать работу со Scratch. Учебные пособия являются открытыми и предназначены для того, чтобы побудить учащихся экспериментировать, следовать своим интересам и выражать свои собственные идеи.",
|
||||
"annualReport.toolsNumTutorials": "25 новых туториалов",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} доступны в Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 миллиона",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} просмотров в 2019",
|
||||
"annualReport.toolsApp": "Приложение Scratch поддерживает обучение Offline",
|
||||
"annualReport.toolsDownloadLink": "загружаемое приложение",
|
||||
"annualReport.toolsRaspberryLink": "использовать на Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "В 2019 году команда Scratch выпустила Scratch 3.0 {downloadableLink} для использования на нескольких платформах, включая планшеты Windows, MacOS, ChromeOS и Android. Кроме того, Raspberry Pi Foundation выпустила Scratch 3.0 для {raspberryLink}. Эти загружаемые версии особенно важны для миллионов учащихся в районах, где подключение к Интернету недоступно или ненадежно.",
|
||||
"annualReport.toolsAbhiTitle": "Абхи в Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Чтобы показать, что дети могут делать с помощью Scratch 3.0, мы совместно с Cartoon Network создали видео с участием Абхи, 12-летнего Скретчера, который любит создавать анимацию и игры. В видео Абхи встречается с Яном Джонсом-Кварти, создателем «Окей, Кей О! Будем героями!» и других шоу Cartoon Network. Абхи знакомит Яна с ключевыми функциями новой версии Scratch, и вместе они рисуют и программируют анимацию прыгающего вверх и вниз персонажа Cartoon Network.",
|
||||
"annualReport.toolsAbhiQuote": "Больше всего в Scratch мне нравится сообщество, потому что оно приятно и полезно для меня. Вот почему я всегда рад поделиться каждым проектом, о котором мечтаю.",
|
||||
"annualReport.communityTitle": "Сообщество",
|
||||
"annualReport.communityIntro": "Интернет-сообщество Scratch всегда было важной частью опыта Scratch, предоставляя детям возможность сотрудничать, делиться и обмениваться отзывами друг с другом.",
|
||||
"annualReport.communitySpotlight": "Сообщество — История в центре внимания",
|
||||
"annualReport.communityTeam": "Команда сообщества Scratch",
|
||||
"annualReport.communityTeamIntro1": "Когда их спрашивают, почему они используют Scratch, большинство скретчеров говорят о важности онлайн-сообщества для мотивации их постоянного участия, предоставления пространства, где они могут выражать свои творческие способности, заводить друзей, получать отзывы, получать новые идеи и приобретать новые навыки. Многие скретчеры выражают свою признательность сообществу Scratch как безопасному и гостеприимному пространству, где можно общаться, делиться информацией и учиться друг у друга.",
|
||||
"annualReport.communityTeamIntro2": "С 40 000 новых проектов и 400 000 новых комментариев в онлайн-сообществе Scratch каждый день, как мы можем гарантировать, что сообщество останется безопасным и дружелюбным, а также будет поддерживать и поощрять творческое самовыражение? Наша команда сообщества, включающая штатных сотрудников и сеть модераторов, ведет эту важную работу. Есть два ключевых аспекта работы Команды сообщества: модерация и взаимодействие с сообществом.",
|
||||
"annualReport.communityModerationTitle": "Модерация сообщества",
|
||||
"annualReport.communityModerationInfo": "Когда молодые люди присоединяются к сообществу Scratch, они соглашаются следовать набору принципов сообщества, которые призваны сделать Scratch безопасным и поддерживающим местом для молодых людей из всех слоев общества. Наша команда сообщества использует широкий спектр инструментов и стратегий для поощрения хорошей цифровой гражданственности и поддержания благоприятной среды для творчества скретчеров. Автоматические фильтры предотвращают распространение личной информации или публикацию неприемлемого контента, и мы разрешаем любому сообщать о контенте, который он чувствует, что нарушает Принципы сообщества.",
|
||||
"annualReport.communityGuidelinesTitle": "Правила сообщества",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch приветствует людей любого возраста, расы, национальности, религии, возможностей, сексуальной ориентации и пола.",
|
||||
"annualReport.communityGuidelinesRespect": "Будь вежливым.",
|
||||
"annualReport.communityGuidelinesShare": "Делись.",
|
||||
"annualReport.communityGuidelinesHonest": "Будь честным.",
|
||||
"annualReport.communityGuidelinesConstructive": "Будь конструктивным.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Сохраняй личную информацию конфиденциальной.",
|
||||
"annualReport.communityGuidelinesFriendly": "Помоги сохранить дружелюбную атмосферу на сайте.",
|
||||
"annualReport.communityEngagementTitle": "Взаимодействие с сообществом",
|
||||
"annualReport.storySwap": "Обмен историями",
|
||||
"annualReport.communityEngagementInfo": "Еще одна важная роль Команды сообщества заключается в том, чтобы выделять и развивать возможности для молодых людей выражать свои идеи и участвовать в позитивных вещах. Команда представляет проекты и студии членов сообщества, которые служат источником вдохновения, и регулярно публикует Scratch Design Studios для поощрения творческой активности. Каждое лето команда организует онлайн-лагерь Scratch Camp: темой 2019 года было {storySwapLink}, где скретчеры строят истории друг друга.",
|
||||
"annualReport.communitySDSTitle": "Студии скретч-дизайна",
|
||||
"annualReport.communitySDSInfo": "Некоторые Scratch Design Studios 2019 года:",
|
||||
"annualReport.communityDayintheLife": "День в жизни",
|
||||
"annualReport.communityDayintheLifeInfo": "Создайте проект об одном дне из жизни чего-либо",
|
||||
"annualReport.communityYear3000": "3000 год",
|
||||
"annualReport.communityYear3000Info": "Какой могла бы быть жизнь в 3000 году?",
|
||||
"annualReport.communityBounce": "Подпрыгивать",
|
||||
"annualReport.communityBounceInfo": "Создайте проект, который включает в себя подпрыгивания, прыжки, подпрыгивания или прыжки.",
|
||||
"annualReport.communityMonochromatic": "Монохромный",
|
||||
"annualReport.communityMonochromaticInfo": "Как бы все выглядело, если бы был только один цвет?",
|
||||
"annualReport.communityQuotes": "Сообщество — Цитаты",
|
||||
"annualReport.communityQuote1": "Я присоединился к Scratch, когда мне было 11 лет, и то, чему я научился, используя платформу и взаимодействуя с сообществом, было жизненно важной частью моего обучения в детстве.",
|
||||
"annualReport.communityQuote2": "Scratch позволил мне делать что-то из дома, например, \n- уважать людей и их проекты\n- заводить друзей\n- чувствовать, что я не одинок в этом карантине\n....и многое другое, поэтому я хочу скажи \n¡DZIĘKI!",
|
||||
"annualReport.communityQuote3": "Я работаю на Scratch около 2 лет, и это изменило мою жизнь! Я узнал так много нового, например, о программировании, онлайн-этикете и искусстве!",
|
||||
"annualReport.communityQuote4": "Скретч был моим любимым хобби в шестом классе. Он тайно познакомил меня с булевой логикой, порядком операций и вложенными математическими выражениями, не говоря уже о самом программировании.",
|
||||
"annualReport.studio": "студия",
|
||||
"annualReport.communityBLMIntro": "Когда протесты против расовой справедливости охватили Соединенные Штаты после трагических убийств Джорджа Флойда, Бреонны Тейлор, Ахмада Арбери и других в начале 2020 года, многие молодые люди использовали Scratch как способ выразить свою поддержку движению Black Lives Matter, создавая проекты и размещать комментарии, чтобы высказаться против расизма и насилия со стороны полиции. На {BLMStudioLink} домашней странице Scratch Скретчеры представили сотни проектов и оставили тысячи комментариев. Команда сообщества Scratch принимала активное участие, чтобы поддержать скретчеров в тяжелое время и обеспечить, чтобы все проекты и разговоры оставались уважительными.",
|
||||
"annualReport.communityArtwork": "Работа скретчера OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Мы видим молодых людей в качестве агентов перемен.",
|
||||
"annualReport.communityChangeInfo": "Мы стремимся работать с ними, а также с педагогами и семьями, которые их поддерживают, чтобы гарантировать, что они разовьют навыки, мотивацию и уверенность, которые им понадобятся для полноценной жизни и осуществления значимых изменений в обществе.",
|
||||
"annualReport.watchVideo": "Посмотреть видео",
|
||||
"annualReport.schoolsTitle": "Школы",
|
||||
"annualReport.schoolsIntro": "Мы предоставляем программы и ресурсы для поддержки учителей и учащихся в школах по всему миру, предназначенные для достижения равенства в творческом опыте работы с компьютером, основанном на проектах, увлечении, сверстниках и игре.",
|
||||
"annualReport.schoolsSpotlight": "Школы — история в центре внимания",
|
||||
"annualReport.cpsProjectTitle": "Творческие вычисления в государственных школах Чикаго",
|
||||
"annualReport.cpsProjectIntroP1": "В 2019 году при финансовой поддержке Google.org команда Scratch в партнерстве с SocialWorks, CS4ALL Chicago и чикагскими государственными школами поддержала семь начальных школ в южной части Чикаго, поскольку они запустили инициативу по включению творческого кодирования в свою учебную программу.",
|
||||
"annualReport.cpsProjectIntroP2": "В рамках этой инициативы сотни студентов представили и нарисовали себя супергероями собственных видеоигр. Они воплотили эти идеи в жизнь в совместном проекте Scratch под названием SuperMe. Местный герой Чикаго и обладатель премии «Грэмми» музыкант Chance the Rapper был настолько вдохновлен работой студентов, что назвал ее официальной видеоигрой для своего хита «I Love You So Much» и поделился ею со всем миром.",
|
||||
"annualReport.familyCreativeNightsHeader": "Семейные творческие вечера кодирования",
|
||||
"annualReport.familyCreativeNightsDescription": "Ключом к успеху этой инициативы было объединение учащихся, семей, учителей и других членов сообщества посредством семейных творческих вечеров кодирования. Эти мероприятия объединили сотни членов семьи всех возрастов — от маленьких детей до бабушек и дедушек — в мероприятиях, в которых программирование сочеталось с искусством, танцами и музыкой. Эти мероприятия укрепили связи между домом и школой, признав важную роль семьи в вдохновении и поддержке обучения детей.",
|
||||
"annualReport.familyNightsPhotoCredit": "Фото Джордан Мэйси, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Инвестиции в профессиональное развитие учителей",
|
||||
"annualReport.teacherPDDescription": "Учителя участвующих начальных школ собрались вместе на семинарах по повышению квалификации, чтобы получить непосредственный опыт создания собственных проектов Scratch и найти эффективные способы использования Scratch для поддержки обучения учащихся по учебной программе.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Преподаватель СПС",
|
||||
"annualReport.teacherPDQuote": "Что меня больше всего удивило, так это внутреннее сотрудничество, которое возникло при использовании Scratch в моем классе. Часто студенты сами что-то находили на платформе Scratch, показывали мне, а потом распространяли среди себя.",
|
||||
"annualReport.extendingReachHeader": "Расширение охвата",
|
||||
"annualReport.extendingReachDescription": "Чтобы расширить сферу охвата этого партнерства, CS4ALL Chicago построила модель Family Creative Coding Night и сделала ее доступной для всех государственных школ Чикаго. Google CS First выпустила {codeYourHeroLink} руководства для студентов и преподавателей, которые доступны бесплатно в Интернете на английском и испанском языках.",
|
||||
"annualReport.codeYourHero": "Запрограммируй своего героя",
|
||||
"annualReport.inTheNewsHeader": "В новостях",
|
||||
"annualReport.chicagoSunTimesArticle": "Статья в Чикаго Сан Таймс",
|
||||
"annualReport.rollingStoneArticle": "Статья в журнале Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Скретч-конференции по всему миру",
|
||||
"annualReport.conferencesIntro": "В 2008 году команда Scratch провела первую конференцию Scratch в Массачусетском технологическом институте, на которой собрались преподаватели, исследователи и разработчики, чтобы поделиться идеями и опытом использования Scratch для поддержки творческого обучения. С тех пор команда Scratch каждые два года организует и проводит Scratch-конференцию в Массачусетском технологическом институте. Кроме того, члены глобального сообщества Scratch организовали и провели более дюжины конференций, охватывающих океаны, континенты, культуры и языки.",
|
||||
"annualReport.conferencesHeroImageCaption": "Конференция Scratch Africa, фото: {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Латинская Америка",
|
||||
"annualReport.conferencesLatinAmericaDescription": "В мае 2019 года преподаватели со всей Чили и других регионов Латинской Америки собрались на вторую конференцию {scratchAlSurLink} в Сантьяго, Чили. После конференции Scratch al Sur выпустила {spanishVersionLink} руководства {creativeComputingCurriculumLink}, разработанного группой Creative Computing в Гарвардской высшей школе образования.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Испанская версия",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Фото предоставлено {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Европа",
|
||||
"annualReport.conferencesEuropeDescription": "В августе 2019 года Фонд Raspberry Pi организовал четвертый {scratchConferenceEuropeLink}, проходивший в Кембридже, Великобритания. Конференция собрала формальных и неформальных педагогов из более чем 25 стран для практических семинаров, презентаций и демонстраций студентов, преподавателей, исследователей и общественных организаций.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Фото предоставлено {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Африка",
|
||||
"annualReport.conferencesAfricaDescription": "В октябре 2019 года в {scratchAfricaConferenceLink} Найроби, Кения, состоялся первый, в котором приняли участие более 250 преподавателей и студентов со всей Африки, чтобы поделиться уроками, расширить возможности молодежи и отметить достижения в области творческого кодирования. На конференции Scratch Team запустили суахили-версию Scratch, доступную для использования как в Интернете, так и в автономном режиме.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Фото от {photoCredit}",
|
||||
"annualReport.financialsTitle": "Финансы - 2019",
|
||||
"annualReport.financialsButton": "Проверенная финансовая отчетность за 2019 год",
|
||||
"annualReport.financialsFutureYears": "Примечание. Финансовые показатели в последующие годы будут значительно различаться, поскольку сотрудники Scratch перешли из MIT в Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Спасибо нашим сторонникам",
|
||||
"annualReport.supportersIntro": "Спасибо нашим щедрым сторонникам. Ваш вклад помогает нам расширить возможности творческого обучения для детей всех возрастов, из всех слоев общества, по всему миру.",
|
||||
"annualReport.supportersSpotlightTitle": "Донор - история в центре внимания",
|
||||
"annualReport.supportersSFETitle": "Семейный фонд Сигелов",
|
||||
"annualReport.supportersSFEDescription1": "В мае 2012 года Дэвид Сигел посетил День царапин в MIT Media Lab со своим сыном Заком, активным и увлеченным Scratcher. Наблюдая за тем, как Зак и другие дети используют Scratch для кодирования своих собственных игр, анимаций и роботизированных существ, Дэвид увидел, насколько потенциальный Scratch должен помочь детям научиться практическим навыкам кодирования, и развиваться как вычислительные мыслители.",
|
||||
"annualReport.supportersSFEDescription2": "Дэвид знает о важности вычислительного мышления не понаслышке, и его карьера в качестве ученого-компьютерщика и предпринимателя была сформирована тем же любопытством, которое Scratch помогает молодым учащимся исследовать каждый день. Это тот же исследовательский инстинкт, который привел его к изучению компьютерных наук в Принстоне и получению докторской степени на основе работы, выполненной в Лаборатории искусственного интеллекта Массачусетского технологического института. В 2001 году он стал соучредителем Two Sigma, которая стала мировым лидером в применении машинного обучения и науки о данных для управления инвестициями.",
|
||||
"annualReport.supportersSFEDescription3": "В 2011 году Дэвид основал Семейный фонд Siegel ( SFE ), чтобы поддержать организации, работающие, чтобы помочь людям адаптироваться к требованиям новых технологий, и лучше понимать и смягчать мощные сбои, которые технологии привели почти во всех секторах. Он также является соучредителем Фонда Скретча и решительным сторонником миссии организации по обеспечению доступности и доступности Скретча для учащихся во всем мире.",
|
||||
"annualReport.supportersCoFounder": "Соучредитель и сопредседатель",
|
||||
"annualReport.supportersQuote": "Обеспечение того, чтобы Scratch оставался бесплатным и доступным для детей во всем мире, является одним из наиболее эффективных способов, которыми мы можем помочь молодым учащимся участвовать и процветать во все более цифровом мире. Поддержка Scratch сегодня важнее, чем когда-либо прежде.",
|
||||
"annualReport.supportersThankYou": "Спасибо нашим сторонникам",
|
||||
"annualReport.supportersAllDescription": "Наша миссия — предоставить всем детям из всех слоев общества возможность придумывать, создавать и делиться новыми технологиями. Мы хотим поблагодарить всех сторонников Scratch, которые с тех пор, как мы начали работать над Scratch в 2002 году, помогли нам создать удивительный опыт обучения для миллионов молодых людей по всему миру. Следующий список основан на совокупных пожертвованиях Scratch (как в MIT, так и в Scratch Foundation) до 31 декабря 2019 года.",
|
||||
"annualReport.supportersFoundingDescription": "Мы особенно благодарны нашим партнерам-основателям, которые поддерживали нас с первых дней Scratch, каждый из которых предоставлял как минимум $ 10 000 000 совокупной поддержки в различных формах.",
|
||||
"annualReport.supportersFoundingTitle": "Партнеры-основатели",
|
||||
"annualReport.supportersCreativityTitle": "Творческий круг — более $1 000 000+",
|
||||
"annualReport.supportersCollaborationTitle": "Творческий круг — более $200 000+",
|
||||
"annualReport.supportersImaginationTitle": "Круг воображения — $50 000+",
|
||||
"annualReport.supportersInspirationTitle": "Круг воображения — $20 000+",
|
||||
"annualReport.supportersExplorationTitle": "Круг воображения — $5 000+",
|
||||
"annualReport.supportersInKindTitle": "Сторонники в натуральной форме",
|
||||
"annualReport.leadershipTitle": "Наша команда",
|
||||
"annualReport.leadershipBoard": "Совет директоров",
|
||||
"annualReport.leadershipChair": "Стул",
|
||||
"annualReport.leadershipProfessor": "Профессор исследований в области обучения",
|
||||
"annualReport.leadershipViceChair": "Заместитель председателя",
|
||||
"annualReport.leadershipBoardMember": "Член правления",
|
||||
"annualReport.leadershipPresidentCEO": "Президент и генеральный директор",
|
||||
"annualReport.leadershipFormerPresident": "Бывший президент",
|
||||
"annualReport.leadershipFounderCEO": "Основатель и генеральный директор",
|
||||
"annualReport.leadershipFormerChairCEO": "Бывший председатель и генеральный директор",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Секретарь правления и казначей",
|
||||
"annualReport.leadershipBoardSecretary": "Секретарь Совета",
|
||||
"annualReport.leadershipBoardTreasurer": "Казначей Совета",
|
||||
"annualReport.leadershipScratchTeam": "Команда Scratch",
|
||||
"annualReport.leadershipInterim": "Временный исполнительный директор",
|
||||
"annualReport.donateTitle": "Поддержать нас",
|
||||
"annualReport.donateMessage": "Ваша поддержка позволяет нам сделать Scratch бесплатным для всех, поддерживать работу наших серверов, и, самое главное, мы можем предоставить детям по всему миру возможность представлять, создавать и делиться. Спасибо!",
|
||||
"annualReport.donateButton": "Пожертвовать"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Správa",
|
||||
"annualReport.subnavMission": "Misia",
|
||||
"annualReport.subnavMilestones": "Míľniky",
|
||||
"annualReport.subnavReach": "Dosah",
|
||||
"annualReport.subnavInitiatives": "Iniciatívy",
|
||||
"annualReport.subnavFinancials": "Financie",
|
||||
"annualReport.subnavSupporters": "Podporovatelia",
|
||||
"annualReport.subnavTeam": "Tím",
|
||||
"annualReport.subnavDonate": "Podpor nás",
|
||||
"annualReport.mastheadYear": "Výročná správa za rok 2019",
|
||||
"annualReport.mastheadTitle": "Kultivácia sveta tvorivého učenia",
|
||||
"annualReport.messageTitle": "Správa od tímu Scratch",
|
||||
"annualReport.messageP1": "Rok 2019 bol pre Scratch rokom veľkého pokroku. Rok sme začali uvedením Scratch 3.0, našej najnovšej generácie Scratch, ktorá je navrhnutá tak, aby podnietila kreativitu detí a zaujala deti s rôznymi záujmami a prostredím. Koniec roka sme oslávili tým, že sa náš tím presťahoval z MIT do svojho nového domova v Scratch Foundation, v hravom priestore na prvom poschodí neďaleko South Station v Bostone. V priebehu roka komunita Scratch naďalej prosperovala a rástla: Viac ako 20 miliónov mladých ľudí vytvorilo v roku 2019 projekty so Scratch, čo predstavuje nárast o 48 % v porovnaní s predchádzajúcim rokom.",
|
||||
"annualReport.messageP2": "Vplyv a dôležitosť Scratch boli zdôraznené v roku 2020, keď pandémia COVID prinútila školy zatvoriť. Aktivita v online komunite Scratch sa viac ako zdvojnásobila, keď sa mladí ľudia, ktorí boli obmedzení vo svojich domovoch, obrátili na Scratch, aby sa kreatívne vyjadrili a spojili sa navzájom. Scratchers sa tiež aktívne zapájali do Black Lives Matter a iných hnutí za rasovú spravodlivosť a spravodlivosť, vytvárali animované projekty a štúdiá na šírenie povedomia a žiadali zmenu.",
|
||||
"annualReport.messageP3": "Odkedy sme v roku 2007 spustili Scratch, vždy sme Scratch vnímali ako viac než len programovací jazyk. Scratch poskytuje príležitosti pre všetkých mladých ľudí zo všetkých prostredí, aby rozvíjali svoj hlas, vyjadrovali svoje nápady a tvorili spolu. Radi vidíme spôsoby, akými Scratchers reagovali na nedávne spoločenské výzvy kreativitou, spoluprácou, starostlivosťou a láskavosťou.",
|
||||
"annualReport.messageP4": "V tejto výročnej správe sa podelíme o viac o poslaní, plánoch, dopade a dosahu Scratch, podporených príkladmi toho, ako Scratch rozširuje možnosti vzdelávania pre širokú rozmanitosť mladých ľudí na celom svete, a to v školách aj počas ich životy.",
|
||||
"annualReport.messageP5": "Sme hrdí na to, čo dnes mladí ľudia vytvárajú a učia sa pomocou aplikácie Scratch, a sme odhodlaní v budúcnosti poskytovať viac príležitostí pre viac mladých ľudí.",
|
||||
"annualReport.messageSignature": "— Tím Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch reagira na COVID",
|
||||
"annualReport.covidResponseP1": "Keď píšeme túto výročnú správu, máme pred sebou niekoľko mesiacov pandémie COVID. Od polovice marca 2020 je kancelária Scratch zatvorená a členovia tímu Scratch Team aktívne pracujú z domu na podpore detí a pedagógov na celom svete, ktorých životy narušila pandémia.",
|
||||
"annualReport.covidResponseP2": "17. marca sme spustili iniciatívu #ScratchAtHome s cieľom poskytnúť deťom, rodinám a pedagógom nápady, ako sa zapojiť do kreatívnych vzdelávacích aktivít so Scratchom doma. Naďalej pridávame videonávody a ďalšie zdroje do {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtDomovská stránka",
|
||||
"annualReport.covidResponseP3": "Aktivita sa {scratchCommunityLink} v porovnaní s minulým rokom viac ako zdvojnásobila. Scratchers vytvárajú a zdieľajú projekty, aby podporili a inšpirovali ostatných počas pandémie – s projektmi a štúdiami, ktoré ponúkajú nápady na cvičenie doma, tipy na udržanie zdravia, humor na povzbudenie jeden druhého a vďaka nevyhnutným pracovníkom.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online komunitu",
|
||||
"annualReport.missionTitle": "NASA misia",
|
||||
"annualReport.missionSubtitle": "Naším poslaním je poskytnúť všetkým deťom zo všetkých prostredí príležitosti predstaviť si, vytvárať a spolupracovať s novými technológiami – aby mohli formovať svet zajtrajška.",
|
||||
"annualReport.missionP1": "Zaviazali sme sa uprednostňovať spravodlivosť vo všetkých aspektoch našej práce, s osobitným zameraním na iniciatívy a prístupy, ktoré podporujú deti, rodiny a pedagógov, ktorí sú najviac vzdialení od vzdelávacej spravodlivosti.",
|
||||
"annualReport.missionP2": "Scratch sme vyvinuli ako bezplatné, bezpečné a hravé vzdelávacie prostredie, ktoré zapája všetky deti do tvorivého myslenia, systematického uvažovania a spolupráce – základné zručnosti pre každého v dnešnej spoločnosti. Spolupracujeme s pedagógmi a rodinami, aby sme podporili deti pri objavovaní, zdieľaní a učení.",
|
||||
"annualReport.missionP3": "Pri vývoji nových technológií, aktivít a učebných materiálov sa riadime tým, čo nazývame {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Štyri P kreatívneho učenia",
|
||||
"annualReport.missionProjectsTitle": "Projekty",
|
||||
"annualReport.missionPeersTitle": "Kamaráti",
|
||||
"annualReport.missionPassionTitle": "Nadšenie",
|
||||
"annualReport.missionPlayTitle": "Zahraj",
|
||||
"annualReport.missionProjectsDescription": "Zapojte deti do navrhovania, tvorenia a tvorivého vyjadrovania",
|
||||
"annualReport.missionPeersDescription": "Podporujte deti v spolupráci, zdieľaní, remixovaní a mentorovaní",
|
||||
"annualReport.missionPassionDescription": "Umožnite deťom stavať na svojich záujmoch a pracovať na osobne zmysluplných projektoch",
|
||||
"annualReport.missionPlayDescription": "Povzbudzujte deti, aby hrali, experimentovali a opakovali",
|
||||
"annualReport.milestonesTitle": "Míľniky",
|
||||
"annualReport.milestonesDescription": "Tu sú niektoré kľúčové udalosti a úspechy v histórii Scratch a globálnej komunity Scratch.",
|
||||
"annualReport.milestones2003Message": "Získal grant Národnej vedeckej nadácie na začatie vývoja aplikácie Scratch",
|
||||
"annualReport.milestones2004Message": "Prvý Scratch workshop ponúkol na Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Verejné spustenie programovacieho jazyka Scratch a online komunity",
|
||||
"annualReport.milestones2008Message": "Zorganizovala prvú Scratch konferenciu pre pedagógov a vývojárov",
|
||||
"annualReport.milestones2009Message1.4": "Vydaný Scratch 1.4, preložený do viac ako 40 jazykov",
|
||||
"annualReport.milestones2009MessageScratchDay": "Usporiadal prvé podujatie Scratch Day pre deti a rodiny",
|
||||
"annualReport.milestones2010Message": "Scratch online komunita má 1 milión členov",
|
||||
"annualReport.milestones2013MessageFoundation": "Založená nadácia Code-to-Learn Foundation (neskôr premenovaná na Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Spustenie aplikácie Scratch 2.0, ktorá poskytuje nové príležitosti na spoluprácu",
|
||||
"annualReport.milestones2014Message": "Spustenie aplikácie ScratchJr pre mladšie deti vo veku 5 až 7 rokov",
|
||||
"annualReport.milestones2016Message": "Scratch online komunita má 10 miliónov členov",
|
||||
"annualReport.milestones2017Message": "Scratch Day sa rozrastá na 1 100 podujatí v 60 krajinách",
|
||||
"annualReport.milestones2019MessageScratch3": "Spustenie aplikácie Scratch 3.0, ktorá rozširuje to, čo môžu deti vytvárať pomocou kódu",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team sa presúva z MIT do Scratch Foundation",
|
||||
"annualReport.reachTitle": "Oslovenie detí na celom svete",
|
||||
"annualReport.reachSubtitle": "Scratch je najväčšia kódovacia komunita na svete pre deti a tínedžerov vo veku od 8 rokov.",
|
||||
"annualReport.reachMillion": "miliónov",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Jedineční návštevníci",
|
||||
"annualReport.reachProjectsCreated": "Projekty vytvorené",
|
||||
"annualReport.reachProjectCreators": "Ľudia vytvorili projekty",
|
||||
"annualReport.reachComments": "Komentáre uverejnené v komunite online",
|
||||
"annualReport.reachGrowthTitle": "Rast komunity",
|
||||
"annualReport.reachGrowthBlurb": "Nové účty vytvorené v komunite Scratch Online za posledných 5 rokov.",
|
||||
"annualReport.reachGlobalCommunity": "Naša globálna komunita",
|
||||
"annualReport.reachMapBlurb": "Celkový počet účtov zaregistrovaných v komunite Scratch Online od spustenia Scratch do roku 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "na logaritmickej stupnici",
|
||||
"annualReport.reachTranslationTitle": "Scratch je preložený do 60+ jazykov",
|
||||
"annualReport.reachTranslationBlurb": "Vďaka dobrovoľným prekladateľom z celého sveta.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr je úvodné programovacie prostredie, ktoré umožňuje malým deťom (vo veku 5 – 7 rokov) vytvárať si vlastné interaktívne príbehy a hry.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Stiahnuté od spustenia v roku 2014",
|
||||
"annualReport.initiativesTitle": "Iniciatívy",
|
||||
"annualReport.initiativesDescription": "Práca v Scratch Foundation sa sústreďuje na tri strategické oblasti: kreatívne nástroje, komunitu a školy. Každá oblasť uprednostňuje hlas a potreby detí, ktoré sú nedostatočne zastúpené v kreatívnej výpočtovej technike, a snaží sa podporovať deti v rôznych prostrediach a kultúrach po celom svete.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Globálna stratégia",
|
||||
"annualReport.toolsTitle": "Kreatívne nástroje",
|
||||
"annualReport.toolsIntro": "Neustále experimentujeme a inovujeme nové technológie a nové dizajny – vždy sa snažíme poskytnúť deťom nové spôsoby tvorenia, spolupráce a učenia sa.",
|
||||
"annualReport.toolsSpotlight": "Kreatívne nástroje — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Spustenie aplikácie Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Navrhli sme Scratch 3.0, aby sme rozšírili, ako, čo a kde môžu deti vytvárať pomocou Scratch. Scratch 3.0, ktorý bol vydaný začiatkom roka 2019, viedol k prudkému nárastu aktivity v komunite Scratch s viacerými projektmi – a väčšou rozmanitosťou projektov – než kedykoľvek predtým.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 obsahuje knižnicu rozšírení – ďalšie kolekcie kódovacích blokov, ktoré pridávajú Scratch nové možnosti. Niektoré rozšírenia poskytujú prístup k webovým službám a ďalším softvérovým funkciám, zatiaľ čo iné spájajú Scratch so zariadeniami fyzického sveta, ako sú motory a senzory.",
|
||||
"annualReport.toolsTexttoSpeech": "Prevod textu na reč",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Vďaka rozšíreniu Text-to-Speech môžu deti naprogramovať svoje postavičky Scratch, aby hovorili nahlas rôznymi hlasmi.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projekty v roku 2019 využívali prevod textu na reč",
|
||||
"annualReport.toolsMostPopular": "Najpopulárnejší",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nové rozšírenie Scratch v komunite",
|
||||
"annualReport.toolsCollabAWS": "Spolupráca s Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Preklad",
|
||||
"annualReport.toolsTranslateIntro": "Vďaka rozšíreniu Translate, ktoré je postavené na rozhraní Google Translate API, môžu deti začleniť automatický preklad do svojich projektov, čím podporujú výučbu jazykov a globálnu komunikáciu.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} jazyky preložené v rozšírení",
|
||||
"annualReport.toolsSupportsLiteracy": "Podporuje gramotnosť",
|
||||
"annualReport.toolsCSandLanguageArts": "informatika a jazykové umenie",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} naprieč {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Spolupráca so spoločnosťou Google",
|
||||
"annualReport.toolsPhysicalWorld": "Fyzické svetové spojenia",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Študenti môžu vytvárať tanečné roboty, interaktívne sochy a experimenty so zberom údajov pomocou Scratch s robotickými súpravami LEGO. Nová súprava LEGO Education SPIKE Prime Set obsahuje aplikáciu založenú na Scratch. Okrem toho sú k dispozícii rozšírenia Scratch pre {mindstormsLink} a {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Spolupráca s LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Videonávody",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 predstavil rozmanitú zbierku videonávodov, ktoré deťom pomôžu začať so Scratch. Návody sú otvorené a navrhnuté tak, aby povzbudzovali študentov, aby experimentovali, sledovali svoje záujmy a vyjadrovali svoje vlastné nápady.",
|
||||
"annualReport.toolsNumTutorials": "25 nových tutoriálov",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} k dispozícii v Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 miliónov",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} zobrazenia v roku 2019",
|
||||
"annualReport.toolsApp": "Aplikácia Scratch podporuje učenie offline",
|
||||
"annualReport.toolsDownloadLink": "stiahnuteľná aplikácia",
|
||||
"annualReport.toolsRaspberryLink": "použite na Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Počas roku 2019 tím Scratch vydal Scratch 3.0 ako {downloadableLink} aplikáciu na použitie na viacerých platformách vrátane Windows, MacOS, ChromeOS a tabletov s Androidom. Okrem toho Raspberry Pi Foundation vydala Scratch 3.0 pre {raspberryLink}. Tieto verzie na stiahnutie sú obzvlášť dôležité pre milióny študentov v oblastiach, kde je internetové pripojenie nedostupné alebo nespoľahlivé.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi v Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Aby sme zdôraznili, čo deti dokážu so Scratch 3.0, v spolupráci s Cartoon Network sme vytvorili video s Abhi, 12-ročným Scratcherom, ktorý rád tvorí animácie a hry. Vo videu sa Abhi stretáva s Ianom Jonesom-Quarteyom, tvorcom OK K.O. a ďalšie relácie Cartoon Network. Abhi predstaví Ianovi kľúčové funkcie novej verzie Scratch a spoločne nakreslia a naprogramujú animáciu postavy Cartoon Network, ktorá skáče hore a dole.",
|
||||
"annualReport.toolsAbhiQuote": "Moja najobľúbenejšia vec na Scratch je komunita, pretože sú pre mňa milí a nápomocní. Preto sa vždy rád podelím o každý projekt, ktorý je v mojich snoch.",
|
||||
"annualReport.communityTitle": "Komunita",
|
||||
"annualReport.communityIntro": "Online komunita Scratch bola vždy dôležitou súčasťou skúseností so Scratch a poskytovala deťom príležitosti na spoluprácu, zdieľanie a poskytovanie si vzájomnej spätnej väzby.",
|
||||
"annualReport.communitySpotlight": "Komunita – Spotlight Story",
|
||||
"annualReport.communityTeam": "Tím komunity Scratch",
|
||||
"annualReport.communityTeamIntro1": "Na otázku, prečo používajú Scratch, väčšina Scratchers hovorí o dôležitosti online komunity pre motiváciu ich neustálej účasti, ktorá poskytuje priestor, kde môžu prejaviť svoju kreativitu, spoznať priateľov, získať spätnú väzbu, získať nové nápady a naučiť sa nové zručnosti. Mnoho Scratchers vyjadruje svoje uznanie komunite Scratch ako bezpečnému a príjemnému priestoru na spojenie, zdieľanie a učenie sa jeden od druhého.",
|
||||
"annualReport.communityTeamIntro2": "So 40 000 novými projektmi a 400 000 novými komentármi v online komunite Scratch každý deň, ako môžeme zabezpečiť, aby komunita zostala bezpečná a priateľská a zároveň podporovala a povzbudzovala kreatívne prejavy? Náš komunitný tím, vrátane zamestnancov na plný úväzok a siete moderátorov, vedie túto zásadnú prácu. Práca komunitného tímu má dva kľúčové rozmery: moderovanie a zapojenie komunity.",
|
||||
"annualReport.communityModerationTitle": "Moderovanie komunity",
|
||||
"annualReport.communityModerationInfo": "Keď sa mladí ľudia pridajú ku komunite Scratch, súhlasia s tým, že sa budú riadiť súborom pokynov pre komunitu, ktorých cieľom je udržať Scratch bezpečným a podporným miestom pre mladých ľudí zo všetkých prostredí. Náš komunitný tím používa širokú škálu nástrojov a stratégií na podporu dobrého digitálneho občianstva a na udržanie pozitívneho prostredia pre tvorcov Scratchers. Automatické filtre zabraňujú zdieľaniu súkromných informácií alebo uverejňovaniu nevhodného obsahu a umožňujeme komukoľvek nahlásiť obsah, ktorý pocit, že porušuje Pokyny pre komunitu.",
|
||||
"annualReport.communityGuidelinesTitle": "Pravidlá spoločenstva",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch víta ľudí všetkých vekových skupín, rás, etnických skupín, náboženstiev, schopností, sexuálnych orientácií a rodovej identity.",
|
||||
"annualReport.communityGuidelinesRespect": "Rešpektuj druhých.",
|
||||
"annualReport.communityGuidelinesShare": "Zdieľané",
|
||||
"annualReport.communityGuidelinesHonest": "Buďte úprimní.",
|
||||
"annualReport.communityGuidelinesConstructive": "Buďte konštruktívni.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Nezverejňujte osobné informácie.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomôžte udržiavať toto miesto v priateľskej atmosfére.",
|
||||
"annualReport.communityEngagementTitle": "zapojenie komunity",
|
||||
"annualReport.storySwap": "Výmena príbehov",
|
||||
"annualReport.communityEngagementInfo": "Ďalšou hlavnou úlohou komunitného tímu je zdôrazňovať a rozvíjať príležitosti pre mladých ľudí, aby vyjadrili svoje nápady a zapojili sa pozitívnym spôsobom. Tím obsahuje projekty a štúdiá od členov komunity, ktoré slúžia ako inšpirácia, a pravidelne zverejňuje Scratch Design Studios na podporu tvorivej činnosti. Každé leto tím organizuje online Scratch Camp: témou v roku 2019 bolo {storySwapLink}, pričom Scratchers stavali na príbehoch toho druhého.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Niektoré štúdiá Scratch Design Studios z roku 2019:",
|
||||
"annualReport.communityDayintheLife": "Deň v živote",
|
||||
"annualReport.communityDayintheLifeInfo": "Vytvorte projekt o jednom dni v živote niečoho",
|
||||
"annualReport.communityYear3000": "Rok 3000",
|
||||
"annualReport.communityYear3000Info": "Aký by mohol byť život v roku 3000?",
|
||||
"annualReport.communityBounce": "Odskočiť",
|
||||
"annualReport.communityBounceInfo": "Vytvorte projekt, ktorý zahŕňa poskakovanie, skákanie, boing alebo skákanie.",
|
||||
"annualReport.communityMonochromatic": "Jednofarebné",
|
||||
"annualReport.communityMonochromaticInfo": "Ako by to vyzeralo, keby bola len jedna farba?",
|
||||
"annualReport.communityQuotes": "Komunita — Citáty",
|
||||
"annualReport.communityQuote1": "Do Scratch som sa pripojil, keď som mal 11 rokov a veci, ktoré som sa naučil pri používaní platformy a interakcii s komunitou, boli skutočne dôležitou súčasťou môjho učenia sa v dospelosti.",
|
||||
"annualReport.communityQuote2": "Scratch mi umožnil robiť veci z domu, napríklad \n- Rešpektovať ľudí a ich projekty\n- Spoznať priateľov\n- Cítiť, že v tejto karanténe nie som sám\n....a oveľa viac, takže chcem povedzte \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Na Scratchi som asi 2 roky a bola to skúsenosť, ktorá mi zmenila život! Naučil som sa toľko nových vecí, ako je kódovanie, online etiketa a umenie!",
|
||||
"annualReport.communityQuote4": "Scratch bol môj obľúbený koníček v šiestej triede. Tajne ma zoznámil s booleovskou logikou, poradím operácií a vnorenými matematickými výrazmi – nehovoriac o samotnom počítačovom programovaní.",
|
||||
"annualReport.studio": "štúdio",
|
||||
"annualReport.communityBLMIntro": "Keď sa protesty proti rasovej spravodlivosti prehnali Spojenými štátmi po tragickej vražde Georga Floyda, Breonny Taylorovej, Ahmauda Arberyho a ďalších začiatkom roku 2020, mnohí mladí ľudia použili Scratch ako spôsob, ako vyjadriť svoju podporu hnutiu Black Lives Matter, vytvárať projekty a uverejňovaním komentárov vystupovať proti rasizmu a policajnému násiliu. V {BLMStudioLink} uvedenom na domovskej stránke Scratch prispeli Scratchers stovkami projektov a tisíckami komentárov. Tím komunity Scratch sa aktívne zapojil, aby podporil Scratchers počas traumatického obdobia a zabezpečil, aby všetky projekty a rozhovory zostali rešpektované.",
|
||||
"annualReport.communityArtwork": "Umelecké dielo od Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Vnímame mladých ľudí ako agentov zmeny.",
|
||||
"annualReport.communityChangeInfo": "Zaviazali sme sa spolupracovať s nimi a s pedagógmi a rodinami, ktoré ich podporujú, aby sme zabezpečili, že si rozvinú zručnosti, motiváciu a sebadôveru, ktoré budú potrebovať na to, aby viedli plnohodnotný život a priniesli zmysluplnú zmenu v spoločnosti.",
|
||||
"annualReport.watchVideo": "Sledovať video",
|
||||
"annualReport.schoolsTitle": "Školy",
|
||||
"annualReport.schoolsIntro": "Poskytujeme programy a zdroje na podporu učiteľov a študentov na školách po celom svete, ktoré sú navrhnuté tak, aby dosiahli rovnosť v kreatívnych počítačových skúsenostiach na základe projektov, vášne, rovesníkov a hry.",
|
||||
"annualReport.schoolsSpotlight": "Školy --- Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing na verejných školách v Chicagu",
|
||||
"annualReport.cpsProjectIntroP1": "V roku 2019, s financovaním z Google.org, sa tím Scratch spojil so SocialWorks, CS4ALL Chicago a Chicago Public Schools s cieľom podporiť sedem základných škôl v South Side of Chicago, ktoré spustili iniciatívu na začlenenie kreatívneho kódovania do svojich učebných osnov.",
|
||||
"annualReport.cpsProjectIntroP2": "V rámci tejto iniciatívy si stovky študentov predstavili a nakreslili samých seba ako superhrdinu svojich vlastných videohier. Tieto nápady priviedli k životu v spoločnom projekte Scratch s názvom SuperMe. Miestny hrdina z Chicaga a hudobník Chance the Rapper, ktorý získal cenu Grammy, bol natoľko inšpirovaný prácou študentov, že ju nazval oficiálnou videohrou pre svoju hitovú pieseň „I Love You So Much“ a podelil sa o ňu so svetom.",
|
||||
"annualReport.familyCreativeNightsHeader": "Rodinné večery kreatívneho kódovania",
|
||||
"annualReport.familyCreativeNightsDescription": "Kľúčom k úspechu tejto iniciatívy bolo spojiť študentov, rodiny, učiteľov a ďalších členov komunity prostredníctvom Family Creative Coding Nights. Tieto udalosti spojili stovky rodinných príslušníkov všetkých vekových kategórií – od malých detí až po starých rodičov – pri aktivitách, v ktorých sa miešalo kódovanie s umením, tancom a hudbou. Tieto podujatia posilnili spojenie medzi domovom a školou a uznali dôležitú úlohu rodín pri inšpirácii a podpore učenia sa detí.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotografie od Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investícia do profesionálneho rozvoja učiteľov",
|
||||
"annualReport.teacherPDDescription": "Učitelia zo zúčastnených základných škôl sa zišli na workshopoch profesionálneho rozvoja, kde získali skúsenosti z prvej ruky pri vytváraní vlastných projektov Scratch a našli zmysluplné spôsoby, ako využiť Scratch na podporu vzdelávania študentov v rámci učebných osnov.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS pedagóg",
|
||||
"annualReport.teacherPDQuote": "Najviac ma prekvapila vnútorná spolupráca, ktorá prišla s používaním Scratch v mojej triede. Často samotní študenti niečo objavili v platforme Scratch, ukázali mi to a potom to šírili medzi sebou.",
|
||||
"annualReport.extendingReachHeader": "Rozšírenie dosahu",
|
||||
"annualReport.extendingReachDescription": "Aby sa rozšíril dosah tohto partnerstva, CS4ALL Chicago postavilo na modeli Family Creative Coding Night a sprístupnilo ho všetkým verejným školám v Chicagu. Google CS First vytvoril sprievodcov {codeYourHeroLink} pre študentov a učiteľov, ktorí sú bezplatne k dispozícii online v angličtine a španielčine.",
|
||||
"annualReport.codeYourHero": "Kódujte svojho hrdinu",
|
||||
"annualReport.inTheNewsHeader": "V správach",
|
||||
"annualReport.chicagoSunTimesArticle": "Článok Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Článok Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Scratch konferencie po celom svete",
|
||||
"annualReport.conferencesIntro": "V roku 2008 tím Scratch usporiadal prvú konferenciu Scratch na MIT, na ktorej sa stretli pedagógovia, výskumníci a vývojári, aby sa podelili o nápady a skúsenosti týkajúce sa používania Scratch na podporu kreatívneho učenia. Odvtedy tím Scratch každé dva roky organizoval a hostil konferenciu Scratch na MIT. Okrem toho členovia globálnej komunity Scratch zorganizovali a usporiadali viac ako tucet konferencií, ktoré sa rozprestierali naprieč oceánmi, kontinentmi, kultúrami a jazykmi.",
|
||||
"annualReport.conferencesHeroImageCaption": "Konferencia Scratch Africa, foto {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latinská Amerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "V máji 2019 sa pedagógovia z celého Čile a ďalších oblastí Latinskej Ameriky stretli na druhej konferencii {scratchAlSurLink} v Santiagu v Čile. Po konferencii spoločnosť Scratch al Sur vydala {spanishVersionLink} príručku {creativeComputingCurriculumLink}, ktorú vyvinula skupina Creative Computing na Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "španielska verzia",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Fotografiu poskytol {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Európe",
|
||||
"annualReport.conferencesEuropeDescription": "V auguste 2019 zorganizovala Raspberry Pi Foundation štvrtý ročník {scratchConferenceEuropeLink}, ktorý sa konal v Cambridge vo Veľkej Británii. Na konferencii sa stretli formálni a neformálni pedagógovia z viac ako 25 krajín na praktických workshopoch, prezentáciách a demonštráciách študentov, pedagógov, výskumníkov a komunitných organizácií.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Fotografiu poskytol {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "V októbri 2019 sa prvý {scratchAfricaConferenceLink} konal v Nairobi v Keni a prilákal viac ako 250 pedagógov a študentov z celej Afriky, aby sa podelili o lekcie, posilnili postavenie mladých ľudí a oslávili úspechy v kreatívnom kódovaní. Na konferencii tím Scratch spustil svahilskú verziu aplikácie Scratch, ktorá je k dispozícii na použitie online aj offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Fotka od {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finančné údaje – 2019",
|
||||
"annualReport.financialsButton": "Auditované finančné výkazy za rok 2019",
|
||||
"annualReport.financialsFutureYears": "Poznámka: Finančná situácia v budúcich rokoch bude výrazne odlišná, keďže zamestnanci Scratch teraz prešli z MIT na Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Ďakujeme našim podporovateľom",
|
||||
"annualReport.supportersIntro": "Ďakujeme našim štedrým podporovateľom. Váš príspevok nám pomáha rozširovať kreatívne vzdelávacie príležitosti pre deti všetkých vekových kategórií, zo všetkých prostredí a na celom svete.",
|
||||
"annualReport.supportersSpotlightTitle": "Darca – Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Nadácia rodiny Siegelovcov",
|
||||
"annualReport.supportersSFEDescription1": "V máji 2012 sa David Siegel zúčastnil Scratch Day v MIT Media Lab so svojím synom Zachom, aktívnym a nadšeným Scratcherom. Keď David sledoval, ako Zach a ďalšie deti používajú Scratch na kódovanie svojich vlastných hier, animácií a robotických tvorov, videl, aký veľký potenciál mal Scratch pomôcť deťom naučiť sa praktické zručnosti kódovania a rozvíjať sa ako počítačoví myslitelia.",
|
||||
"annualReport.supportersSFEDescription2": "David pozná dôležitosť výpočtového myslenia z prvej ruky a jeho kariéra počítačového vedca a podnikateľa bola formovaná rovnakou zvedavosťou, ktorú Scratch každý deň pomáha mladým študentom objavovať. Je to rovnaký objaviteľský inštinkt, ktorý ho viedol k štúdiu informatiky na Princetone a k získaniu titulu PhD na základe práce dokončenej v laboratóriu umelej inteligencie na MIT. V roku 2001 spoluzakladal spoločnosť Two Sigma, ktorá sa rozrástla na svetového lídra v aplikovaní strojového učenia a dátovej vedy do správy investícií.",
|
||||
"annualReport.supportersSFEDescription3": "V roku 2011 David založil Siegel Family Endowment (SFE) na podporu organizácií, ktoré sa snažia pomôcť ľuďom prispôsobiť sa požiadavkám novej technológie a lepšie pochopiť a zmierniť silné narušenia, ktoré technológie spôsobili takmer v každom sektore. Je tiež spoluzakladateľom nadácie Scratch Foundation a je silným zástancom poslania organizácie udržiavať Scratch bezplatný a dostupný pre študentov na celom svete.",
|
||||
"annualReport.supportersCoFounder": "Spoluzakladateľ a spolupredseda",
|
||||
"annualReport.supportersQuote": "Zabezpečenie toho, aby Scratch zostal bezplatný a dostupný pre deti kdekoľvek, je jedným z najúčinnejších spôsobov, ako môžeme pomôcť mladým študentom zapojiť sa a prosperovať v čoraz digitálnom svete. Podpora Scratch je dnes dôležitejšia ako kedykoľvek predtým.",
|
||||
"annualReport.supportersThankYou": "Ďakujeme našim podporovateľom",
|
||||
"annualReport.supportersAllDescription": "Naším poslaním je poskytnúť všetkým deťom zo všetkých prostredí príležitosti predstaviť si, vytvárať a zdieľať nové technológie. Chceme poďakovať všetkým podporovateľom Scratch, ktorí nám odkedy sme začali pracovať na Scratch v roku 2002, pomohli vytvoriť úžasné vzdelávacie skúsenosti pre milióny mladých ľudí na celom svete. Nasledujúci zoznam je založený na kumulatívnom darovaní Scratch (na MIT aj Scratch Foundation) do 31. decembra 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Sme obzvlášť vďační našim zakladajúcim partnerom, ktorí nás podporovali od prvých dní Scratch, pričom každý z nich nám v rôznych formách poskytoval kumulatívnu podporu v hodnote najmenej 10 000 000 USD.",
|
||||
"annualReport.supportersFoundingTitle": "Zakladajúci partneri",
|
||||
"annualReport.supportersCreativityTitle": "Kruh kreativity – 1 000 000 $ a viac",
|
||||
"annualReport.supportersCollaborationTitle": "Kolaboračný kruh – 200 000 USD+",
|
||||
"annualReport.supportersImaginationTitle": "Kruh predstavivosti – 50 000 dolárov+",
|
||||
"annualReport.supportersInspirationTitle": "Inšpiračný kruh – 20 000 USD+",
|
||||
"annualReport.supportersExplorationTitle": "Prieskumný kruh – 5 000 USD+",
|
||||
"annualReport.supportersInKindTitle": "Podporovatelia v naturáliách",
|
||||
"annualReport.leadershipTitle": "Náš tím",
|
||||
"annualReport.leadershipBoard": "Predstavenstvo",
|
||||
"annualReport.leadershipChair": "Stolička",
|
||||
"annualReport.leadershipProfessor": "Profesor výskumu učenia",
|
||||
"annualReport.leadershipViceChair": "Podpredsedníčka",
|
||||
"annualReport.leadershipBoardMember": "Člen predstavenstva",
|
||||
"annualReport.leadershipPresidentCEO": "Prezident a generálny riaditeľ",
|
||||
"annualReport.leadershipFormerPresident": "Bývalý prezident",
|
||||
"annualReport.leadershipFounderCEO": "Zakladateľ a generálny riaditeľ",
|
||||
"annualReport.leadershipFormerChairCEO": "Bývalý predseda a generálny riaditeľ",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Tajomník predstavenstva a pokladník",
|
||||
"annualReport.leadershipBoardSecretary": "Tajomník predstavenstva",
|
||||
"annualReport.leadershipBoardTreasurer": "Pokladník predstavenstva",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Dočasný výkonný riaditeľ",
|
||||
"annualReport.donateTitle": "Podpor nás",
|
||||
"annualReport.donateMessage": "Vaša podpora nám umožňuje, aby bol Scratch bezplatný pre každého, udržiava naše servery v prevádzke a čo je najdôležitejšie, sme schopní poskytnúť deťom na celom svete príležitosť predstavovať si, vytvárať a zdieľať. Ďakujem!",
|
||||
"annualReport.donateButton": "Podpor nás"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Sporočilo",
|
||||
"annualReport.subnavMission": "Poslanstvo",
|
||||
"annualReport.subnavMilestones": "Mejniki",
|
||||
"annualReport.subnavReach": "Doseg",
|
||||
"annualReport.subnavInitiatives": "Iniciative",
|
||||
"annualReport.subnavFinancials": "Finance",
|
||||
"annualReport.subnavSupporters": "Podporniki",
|
||||
"annualReport.subnavTeam": "Ekipa",
|
||||
"annualReport.subnavDonate": "Prispevaj",
|
||||
"annualReport.mastheadYear": "Letno poročilo 2019",
|
||||
"annualReport.mastheadTitle": "Kultiviranje sveta krwativnega učenja",
|
||||
"annualReport.messageTitle": "Sporočilo ekipe Scratch",
|
||||
"annualReport.messageP1": "2019 je bilo leto velikega napredka za Scratch. V tem letu smo izdali Scratch 3.0, najnovejšo generacijo Scratch-a, ustvarjeno za podžiganje otrokove ustvarjalnosti in spodbujanje otrok z različnimi interesi in ozadji. Konec leta smo praznovali z našo skupino, ki se je preselila iz MIT v novo domovanje Scratch fundacije, v igriv prostor v prvem nadstropju blizu bostonske južne postaje. Skozi vso leto je Scratch skupnost cvetela in rasla. Več kot 20 milijonov mladih je s Scratchom v 2019 ustvarilo projekte, kar je 48% več, kot leto poprej.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— ekipa Scratcha",
|
||||
"annualReport.covidResponseTitle": "Scratch se odzove na COVID",
|
||||
"annualReport.covidResponseP1": "Ko pišemo to letno poročilio, smo že mesec v pandemiji COVIDa. Že od sredine marca 2020 je Scratch pisarna zaprta, člani Scratch ekipe pa zavzeto delajo od doma, da podpirajo otroke in pedagoge po vsem svetu, katerih življenje je bilo oteženo zaradi pandemije.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "stran #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scrach spletna skupnost",
|
||||
"annualReport.missionTitle": "Naše poslanstvo",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Projekti",
|
||||
"annualReport.missionPeersTitle": "Vrstniki",
|
||||
"annualReport.missionPassionTitle": "Strast",
|
||||
"annualReport.missionPlayTitle": "Igra",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Mejniki",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch ekipa se prestavlja iz MIT v Scratch fundacijo",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "milijonov",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Ustvarjeni projekti",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Objavljenih komentarjev v Spletni skupnosti",
|
||||
"annualReport.reachGrowthTitle": "Rast skupnosti",
|
||||
"annualReport.reachGrowthBlurb": "Število računov ustvarjenih v Scratch skupnosti v zadnjih 5 letih",
|
||||
"annualReport.reachGlobalCommunity": "Naša globalna skupnost",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "v logaritemski skali",
|
||||
"annualReport.reachTranslationTitle": "Scratch je preveden v več kot 60 jezikov",
|
||||
"annualReport.reachTranslationBlurb": "Zahvala prostovoljnim prevajalcem po svetu",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Iniciative",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Enakost",
|
||||
"annualReport.globalStrategy": "Globalna strategija",
|
||||
"annualReport.toolsTitle": "Ustvarjalna orodja",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Zagon Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Besedilo-v-govor",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projektov je v letu 2019 uporabljalo funkcijo Besedilo-v-Govor",
|
||||
"annualReport.toolsMostPopular": "Najbolj popularno",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Sodelovanje z Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Prevedi",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Podpira pismenost",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Sodelovanje z Googlom",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Sodelovanje z LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video vodiči",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 novih vodičev",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} na voljo v Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 milijonov",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App podpira učenje online",
|
||||
"annualReport.toolsDownloadLink": "prenosljiva aplikacija",
|
||||
"annualReport.toolsRaspberryLink": "uporablja na Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Leta 2019 je Scratch ekipa izdala Scratch 3.0 kot {downloadableLink} za več okolji, vključno z Windows, MacOS, Chrome in Androidnimi tablicami. Poleg tega je Raspberry Pi fundacija izdala Scratch 3.0 za {raspberryLink}. Te različice, ki jih je mogoče prenesti, so še posebej pomembne za milijone učencev s področji, kjer je spletna povezava omejena ali je sploh ni.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Skupnost",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Ekipa Scratch skupnosti",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "Kako lahko ob 40.000 novih projektih in 400.000 komentarjih zagotovimo, da skupnost ostane varna in prijazna, hkrati pa podpiramo in spodbujamo kreativnost? Naša ekipa skupnosti, ki vključuje polno zaposlene in mrežo moderatorjev, vodi to pomembno delo. Ekipa skupnosti ima pri tem dve ključni vodili: moderiranje in aktivnost v skupnosti.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Smernice skupnosti",
|
||||
"annualReport.communityGuidelinesInfo": "V Scratchu so dobrodošli vsi, ne glede na starost, spol, narodnost, veroizpoved ali spolno usmeritev.",
|
||||
"annualReport.communityGuidelinesRespect": "Bodi spoštljiv.",
|
||||
"annualReport.communityGuidelinesShare": "Deli",
|
||||
"annualReport.communityGuidelinesHonest": "Bodi iskren.",
|
||||
"annualReport.communityGuidelinesConstructive": "Bodi ustvarjalen.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Ne deli osebnih podatkov.",
|
||||
"annualReport.communityGuidelinesFriendly": "Pomagamo ohranjati stran prijazno.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Izmenjava zgodb",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Dan v življenju",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Leto 3000",
|
||||
"annualReport.communityYear3000Info": "Kako bi lahko izgledalo življenje leta 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Enobarvno",
|
||||
"annualReport.communityMonochromaticInfo": "Kakšne bi bile stvari, če bi obstajala samo ena barva?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Mlade ljudi vidimo kot nosilce sprememb.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Oglej si video",
|
||||
"annualReport.schoolsTitle": "Šole",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Povečanje dosega",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Skodiraj svojega heroja",
|
||||
"annualReport.inTheNewsHeader": "V novicah",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times članek",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone članek",
|
||||
"annualReport.conferencesTitle": "Scratch konference po svetu",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa konferenca, fotografije posnel {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latinska Amerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Španska verzija",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Fotografije priskrbel {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Evropa",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Fotografije priskrbel {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Fotografije {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finance - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Naša ekipa",
|
||||
"annualReport.leadershipBoard": "Skupščina direktorjev",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch ekipa",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Podpri nas",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Prispevaj"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Порука",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Донирајте",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Пројекти",
|
||||
"annualReport.missionPeersTitle": "Другари",
|
||||
"annualReport.missionPassionTitle": "Страст",
|
||||
"annualReport.missionPlayTitle": "Репродукуј",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Преведи",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Видео упутства",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Заједница",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Правила Заједнице",
|
||||
"annualReport.communityGuidelinesInfo": "Скрач жели добродошлицу људима свих узраста, етничких заједница, религија, способности, сексуалне оријентације и полне опредељености.",
|
||||
"annualReport.communityGuidelinesRespect": "Поштуј друге.",
|
||||
"annualReport.communityGuidelinesShare": "Објави (дели).",
|
||||
"annualReport.communityGuidelinesHonest": "Буди искрен.",
|
||||
"annualReport.communityGuidelinesConstructive": "Буди конструктиван.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Сачувај приватност личних података.",
|
||||
"annualReport.communityGuidelinesFriendly": "Помози да сајт остане пријатељски.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студио",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Погледај видео",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Наш тим",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Скрач тим",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Донирајте"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Meddelande",
|
||||
"annualReport.subnavMission": "Uppdrag",
|
||||
"annualReport.subnavMilestones": "Milstolpar",
|
||||
"annualReport.subnavReach": "Nå",
|
||||
"annualReport.subnavInitiatives": "Initiativ",
|
||||
"annualReport.subnavFinancials": "Ekonomi",
|
||||
"annualReport.subnavSupporters": "Supportrar",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Donera",
|
||||
"annualReport.mastheadYear": "Årsredovisning 2019",
|
||||
"annualReport.mastheadTitle": "Att odla en värld av kreativt lärande",
|
||||
"annualReport.messageTitle": "Meddelande från Scratch-teamet",
|
||||
"annualReport.messageP1": "2019 var ett år med stora framsteg för Scratch. Vi började året med lanseringen av Scratch 3.0, vår senaste generation av Scratch, designad för att väcka barns kreativitet och engagera barn med olika intressen och bakgrunder. Vi firade slutet av året med att vårt team flyttade från MIT till sitt nya hem på Scratch Foundation, i ett lekfullt utrymme på första våningen nära South Station i Boston. Under hela året fortsatte Scratch-gemenskapen att frodas och växa: Mer än 20 miljoner unga människor skapade projekt med Scratch 2019, en ökning med 48 % jämfört med året innan.",
|
||||
"annualReport.messageP2": "Effekten och betydelsen av Scratch har lyfts fram under 2020 när covid-pandemin tvingade skolor att stänga. Aktiviteten i Scratchs onlinecommunity mer än fördubblades när unga människor, begränsade till sina hem, vände sig till Scratch för att uttrycka sig kreativt och få kontakt med varandra. Scratchers har också varit aktivt engagerade i Black Lives Matter och andra rörelser för rasrättvisa och rättvisa, och skapat animerade projekt och studior för att sprida medvetenhet och kräva förändring.",
|
||||
"annualReport.messageP3": "Sedan vi lanserade Scratch 2007 har vi alltid sett Scratch som mer än ett programmeringsspråk. Scratch ger möjligheter för alla ungdomar, från alla bakgrunder, att utveckla sina röster, uttrycka sina idéer och skapa med varandra. Vi älskar att se hur Scratchers har svarat på de senaste samhällsutmaningarna med kreativitet, samarbete, omtanke och vänlighet.",
|
||||
"annualReport.messageP4": "I den här årsrapporten kommer vi att dela mer om Scratchs uppdrag, planer, inverkan och räckvidd, med hjälp av exempel på hur Scratch utökar inlärningsmöjligheter för en bred mångfald av ungdomar runt om i världen, både i skolor och i hela världen. liv.",
|
||||
"annualReport.messageP5": "Vi är stolta över vad unga människor skapar och lär sig med Scratch idag, och vi är fast beslutna att ge fler möjligheter för fler unga människor i framtiden.",
|
||||
"annualReport.messageSignature": "— Scratch-teamet",
|
||||
"annualReport.covidResponseTitle": "Scratch svarar på COVID",
|
||||
"annualReport.covidResponseP1": "När vi skriver denna årsredovisning är vi månader in i covid-pandemin. Sedan mitten av mars 2020 har Scratch-kontoret varit stängt och Scratch Team-medlemmar har aktivt arbetat hemifrån för att stödja barn och pedagoger runt om i världen vars liv har störts av pandemin.",
|
||||
"annualReport.covidResponseP2": "Den 17 mars lanserade vi #ScratchAtHome-initiativet för att ge barn, familjer och pedagoger idéer för att engagera sig i kreativa lärandeaktiviteter med Scratch hemma. Vi fortsätter att lägga till videohandledningar och andra resurser till {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome-sida",
|
||||
"annualReport.covidResponseP3": "Aktiviteten i {scratchCommunityLink} har mer än fördubblats från förra året. Scratchers skapar och delar projekt för att stödja och inspirera andra genom pandemin – med projekt och studior som erbjuder idéer för att träna hemma, tips för att hålla sig friska, humor för att muntra upp varandra och tack vare viktiga medarbetare.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online-gemenskap",
|
||||
"annualReport.missionTitle": "Vårt uppdrag",
|
||||
"annualReport.missionSubtitle": "Vårt uppdrag är att ge alla barn, från alla bakgrunder, möjligheter att föreställa sig, skapa och samarbeta med ny teknik – så att de kan forma morgondagens värld.",
|
||||
"annualReport.missionP1": "Vi är fast beslutna att prioritera rättvisa i alla aspekter av vårt arbete, med särskilt fokus på initiativ och tillvägagångssätt som stödjer barn, familjer och lärare längst bort från utbildningsrättvisa.",
|
||||
"annualReport.missionP2": "Vi har utvecklat Scratch som en fri, säker, lekfull inlärningsmiljö som engagerar alla barn i att tänka kreativt, resonera systematiskt och arbeta tillsammans – väsentliga färdigheter för alla i dagens samhälle. Vi arbetar med pedagoger och familjer för att stödja barn i att utforska, dela och lära sig.",
|
||||
"annualReport.missionP3": "När vi utvecklar ny teknik, aktiviteter och läromedel vägleds vi av vad vi kallar {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Fyra K för kreativt lärande",
|
||||
"annualReport.missionProjectsTitle": "Projekt",
|
||||
"annualReport.missionPeersTitle": "Kamrater",
|
||||
"annualReport.missionPassionTitle": "Kärlek",
|
||||
"annualReport.missionPlayTitle": "Leka",
|
||||
"annualReport.missionProjectsDescription": "Engagera barn i att designa, skapa och uttrycka sig kreativt",
|
||||
"annualReport.missionPeersDescription": "Stöd barn i att samarbeta, dela, remixa och mentorskap",
|
||||
"annualReport.missionPassionDescription": "Låt barn bygga vidare på sina intressen och arbeta med personligt meningsfulla projekt",
|
||||
"annualReport.missionPlayDescription": "Uppmuntra barn att mixtra, experimentera och iterera",
|
||||
"annualReport.milestonesTitle": "Milstolpar",
|
||||
"annualReport.milestonesDescription": "Här är några viktiga händelser och prestationer i historien om Scratch och det globala Scratch-communityt.",
|
||||
"annualReport.milestones2003Message": "Tilldelades ett National Science Foundation-anslag för att starta utvecklingen av Scratch",
|
||||
"annualReport.milestones2004Message": "Erbjöd första Scratch-workshopen på Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Offentlig lansering av Scratch-programmeringsspråket och onlinegemenskapen",
|
||||
"annualReport.milestones2008Message": "Arrangerade första Scratch-konferens för pedagoger och utvecklare",
|
||||
"annualReport.milestones2009Message1.4": "Släppt Scratch 1.4, översatt till mer än 40 språk",
|
||||
"annualReport.milestones2009MessageScratchDay": "Var värd för det första Scratch Day-eventet för barn och familjer",
|
||||
"annualReport.milestones2010Message": "Scratch online community når 1 miljon medlemmar",
|
||||
"annualReport.milestones2013MessageFoundation": "Etablerade Code-to-Learn Foundation (senare omdöpt till Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Lansering av Scratch 2.0, ger nya möjligheter till samarbete",
|
||||
"annualReport.milestones2014Message": "Lansering av ScratchJr för yngre barn i åldrarna 5 till 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community når 10 miljoner medlemmar",
|
||||
"annualReport.milestones2017Message": "Scratch Day växer till 1 100 evenemang i 60 länder",
|
||||
"annualReport.milestones2019MessageScratch3": "Lansering av Scratch 3.0, utökar vad barn kan skapa med kod",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team flyttar från MIT till Scratch Foundation",
|
||||
"annualReport.reachTitle": "Nå barn runt om i världen",
|
||||
"annualReport.reachSubtitle": "Scratch är världens största kodningscommunity för barn och tonåringar från 8 år och uppåt.",
|
||||
"annualReport.reachMillion": "miljon",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "unika besökare",
|
||||
"annualReport.reachProjectsCreated": "Projekt skapade",
|
||||
"annualReport.reachProjectCreators": "Människor skapade projekt",
|
||||
"annualReport.reachComments": "Kommentarer publicerade i onlinegemenskapen",
|
||||
"annualReport.reachGrowthTitle": "Samhällstillväxt",
|
||||
"annualReport.reachGrowthBlurb": "Nya konton skapade i Scratch Online Community under de senaste 5 åren.",
|
||||
"annualReport.reachGlobalCommunity": "Vår globala gemenskap",
|
||||
"annualReport.reachMapBlurb": "Totalt antal konton registrerade i Scratch Online Community från lanseringen av Scratch till och med 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "på en logaritmisk skala",
|
||||
"annualReport.reachTranslationTitle": "Scratch är översatt till 60+ språk",
|
||||
"annualReport.reachTranslationBlurb": "Tack vare frivilliga översättare från hela världen.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr är en introduktionsmiljö för programmering som gör det möjligt för små barn (5-7 år) att skapa sina egna interaktiva berättelser och spel.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Nedladdningar sedan lanseringen 2014",
|
||||
"annualReport.initiativesTitle": "Initiativ",
|
||||
"annualReport.initiativesDescription": "Arbetet på Scratch Foundation fokuserar på tre strategiska områden: kreativa verktyg, gemenskap och skolor. Varje område prioriterar rösten och behoven hos barn som är underrepresenterade i kreativ datoranvändning och försöker stödja barn i olika miljöer och kulturer runt om i världen.",
|
||||
"annualReport.equity": "Rättvisa",
|
||||
"annualReport.globalStrategy": "Global strategi",
|
||||
"annualReport.toolsTitle": "Kreativa verktyg",
|
||||
"annualReport.toolsIntro": "Vi experimenterar och innoverar ständigt med ny teknik och ny design – vi strävar alltid efter att ge barn nya sätt att skapa, samarbeta och lära sig.",
|
||||
"annualReport.toolsSpotlight": "Kreativa verktyg — Spotlight-berättelse",
|
||||
"annualReport.toolsLaunch": "Lansering av Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Vi designade Scratch 3.0 för att utöka hur, vad och var barn kan skapa med Scratch. Släppt i början av 2019 ledde Scratch 3.0 till en ökning av aktiviteten i Scratch-communityt, med fler projekt – och ett större utbud av projekt – än någonsin tidigare.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 innehåller ett bibliotek med tillägg – extra samlingar av kodningsblock som lägger till nya funktioner till Scratch. Vissa tillägg ger tillgång till webbtjänster och andra mjukvarufunktioner, medan andra kopplar ihop Scratch med enheter i den fysiska världen som motorer och sensorer.",
|
||||
"annualReport.toolsTexttoSpeech": "Text till tal",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Med tillägget Text-to-Speech kan barn programmera sina Scratch-karaktärer att tala högt, med en mängd olika röster.",
|
||||
"annualReport.toolsNumProjects": "330 000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projekt under 2019 använde text-till-tal",
|
||||
"annualReport.toolsMostPopular": "Mest populär",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} nytt Scratch-tillägg i communityn",
|
||||
"annualReport.toolsCollabAWS": "Samarbete med Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Översätta",
|
||||
"annualReport.toolsTranslateIntro": "Med Translate-tillägget, byggt på Google Translate API, kan barn införliva automatisk översättning i sina projekt, vilket stödjer språkinlärning och global kommunikation.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} språk översatta i tillägget",
|
||||
"annualReport.toolsSupportsLiteracy": "Stöder läskunnighet",
|
||||
"annualReport.toolsCSandLanguageArts": "datavetenskap och språkkonst",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} tvärs över {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Samarbete med Google",
|
||||
"annualReport.toolsPhysicalWorld": "Fysiska världsanslutningar",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Eleverna kan skapa dansande robotar, interaktiva skulpturer och datainsamlingsexperiment med hjälp av Scratch med LEGO-robotkit. Det nya LEGO Education SPIKE Prime Setet har en app baserad på Scratch. Dessutom finns Scratch-tillägg tillgängliga för {mindstormsLink} och {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Samarbete med LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Videoguide",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introducerade en mångsidig samling videosjälvstudier för att hjälpa barn att komma igång med Scratch. Handledningarna är öppna och utformade för att uppmuntra eleverna att experimentera, följa sina intressen och uttrycka sina egna idéer.",
|
||||
"annualReport.toolsNumTutorials": "25 nya tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} tillgänglig i Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 miljoner",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} visningar under 2019",
|
||||
"annualReport.toolsApp": "Scratch-appen stöder inlärning offline",
|
||||
"annualReport.toolsDownloadLink": "nedladdningsbar app",
|
||||
"annualReport.toolsRaspberryLink": "Använd på Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Under 2019 släppte Scratch-teamet Scratch 3.0 som en {downloadableLink} för användning på flera plattformar, inklusive Windows, MacOS, ChromeOS och Android-surfplattor. Dessutom släppte Raspberry Pi Foundation Scratch 3.0 för {raspberryLink}. Dessa nedladdningsbara versioner är särskilt viktiga för miljontals elever i områden där internetuppkoppling är otillgänglig eller opålitlig.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi på Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "För att lyfta fram vad barn kan göra med Scratch 3.0, samarbetade vi med Cartoon Network för att skapa en video med Abhi, en 12-årig Scratcher som älskar att göra animationer och spel. I videon träffar Abhi Ian Jones-Quartey, skapare av OK K.O.! Nu Blir Vi Hjältar och andra serier i Cartoon Network. Abhi introducerar Ian för nyckelfunktioner i den nya versionen av Scratch, och tillsammans ritar och programmerar de en animation av en Cartoon Network-karaktär som hoppar upp och ner.",
|
||||
"annualReport.toolsAbhiQuote": "Min favoritsak med Scratch är gemenskapen, eftersom de är trevliga och hjälpsamma för mig. Det är därför jag alltid är glad över att dela med mig av alla projekt som finns i mina drömmar.",
|
||||
"annualReport.communityTitle": "Gemenskap",
|
||||
"annualReport.communityIntro": "Scratchs onlinecommunity har alltid varit en viktig del av Scratch-upplevelsen, och gett möjligheter för barn att samarbeta, dela och ge feedback till varandra.",
|
||||
"annualReport.communitySpotlight": "Community - Spotlight-berättelse",
|
||||
"annualReport.communityTeam": "Scratch community team",
|
||||
"annualReport.communityTeamIntro1": "På frågan varför de använder Scratch, talar de flesta Scratchers om vikten av onlinecommunityt för att motivera sitt pågående deltagande, tillhandahålla ett utrymme där de kan uttrycka sin kreativitet, få vänner, få feedback, få nya idéer och lära sig nya färdigheter. Många Scratchers uttrycker sin uppskattning för Scratch-communityt som ett säkert och välkomnande utrymme för att ansluta, dela och lära av varandra.",
|
||||
"annualReport.communityTeamIntro2": "Med 40 000 nya projekt och 400 000 nya kommentarer i Scratch onlinecommunityt varje dag, hur kan vi säkerställa att communityn förblir säker och vänlig, samtidigt som vi stödjer och uppmuntrar kreativa uttryck? Vårt Community Team, inklusive heltidsanställd personal och ett nätverk av moderatorer, leder detta viktiga arbete. Det finns två nyckeldimensioner av samhällsteamets arbete: moderering och samhällsengagemang.",
|
||||
"annualReport.communityModerationTitle": "Gemenskapsmoderering",
|
||||
"annualReport.communityModerationInfo": "När ungdomar går med i Scratch-communityt går de med på att följa en uppsättning riktlinjer för communityn, som är utformade för att hålla Scratch en säker och stödjande plats för unga människor från alla bakgrunder. Vårt community-team använder en mängd olika verktyg och strategier för att uppmuntra ett gott digitalt medborgarskap och upprätthålla en positiv miljö för Scratchers att skapa sig i. Automatiserade filter förhindrar att privat information delas eller att olämpligt innehåll publiceras, och vi tillåter alla att rapportera innehåll de anser bryter mot communityns riktlinjer.",
|
||||
"annualReport.communityGuidelinesTitle": "Användarvillkor",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch välkomnar människor från alla åldrar, raser, etnicitet, religioner, sexuell läggning och könsidentiteter.",
|
||||
"annualReport.communityGuidelinesRespect": "Respektera varandra.",
|
||||
"annualReport.communityGuidelinesShare": "Dela.",
|
||||
"annualReport.communityGuidelinesHonest": "Var ärlig.",
|
||||
"annualReport.communityGuidelinesConstructive": "Var konstruktiv.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Behåll personlig info privat.",
|
||||
"annualReport.communityGuidelinesFriendly": "Vi hjälps åt att hålla sajten vänlig.",
|
||||
"annualReport.communityEngagementTitle": "Samhällsengagemang",
|
||||
"annualReport.storySwap": "Berättelse byta",
|
||||
"annualReport.communityEngagementInfo": "En annan viktig roll för Community Team är att lyfta fram och utveckla möjligheter för unga människor att uttrycka sina idéer och engagera sig på ett positivt sätt. Teamet har projekt och studior från communitymedlemmar som inspiration, och det publicerar regelbundet Scratch Design Studios för att uppmuntra kreativ aktivitet. Varje sommar anordnar teamet ett Scratch Camp online: temat 2019 var {storySwapLink}, med Scratchers som bygger på varandras berättelser.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design studios",
|
||||
"annualReport.communitySDSInfo": "Några Scratch Design Studios från 2019:",
|
||||
"annualReport.communityDayintheLife": "Dag i livet",
|
||||
"annualReport.communityDayintheLifeInfo": "Skapa ett projekt om en dag i någots liv",
|
||||
"annualReport.communityYear3000": "År 3000",
|
||||
"annualReport.communityYear3000Info": "Hur kan livet se ut år 3000?",
|
||||
"annualReport.communityBounce": "Studsa",
|
||||
"annualReport.communityBounceInfo": "Skapa ett projekt som innebär att studsa, hoppa, boing eller hoppa.",
|
||||
"annualReport.communityMonochromatic": "Enfärgad",
|
||||
"annualReport.communityMonochromaticInfo": "Hur skulle det se ut om det bara fanns en färg?",
|
||||
"annualReport.communityQuotes": "Gemenskap — Citat",
|
||||
"annualReport.communityQuote1": "Jag gick med i Scratch när jag var 11 år gammal och de saker jag lärde mig genom att använda plattformen och interagera med samhället var verkligen en viktig del av min uppväxt.",
|
||||
"annualReport.communityQuote2": "Scratch har tillåtit mig att göra saker hemifrån, som \n- Respektera människor och deras projekt\n- Skaffa vänner\n- Känn att jag inte är ensam i den här karantänen\n...och mycket mer, så jag vill säg \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Jag har varit på Scratch i ungefär 2 år, och det har varit en livsförändrande upplevelse! Jag har lärt mig så många nya saker, som kodning, nätetikett och konst!",
|
||||
"annualReport.communityQuote4": "Scratch var min favorithobby i sjätte klass. Den introducerade mig i hemlighet för boolesk logik, operationsordning och kapslade matematiska uttryck – för att inte tala om själva datorprogrammeringen.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "När rasrättsliga protester svepte över USA efter de tragiska morden på George Floyd, Breonna Taylor, Ahmaud Arbery och andra i början av 2020, använde många unga människor Scratch som ett sätt att uttrycka sitt stöd för Black Lives Matter-rörelsen, skapade projekt och lägga upp kommentarer för att tala ut mot rasism och polisvåld. I en {BLMStudioLink} på Scratch-hemsidan bidrog Scratchers med hundratals projekt och tusentals kommentarer. Scratch Community Team var aktivt involverat för att stödja Scratchers under en traumatisk tid och för att säkerställa att alla projekt och samtal förblev respektfulla.",
|
||||
"annualReport.communityArtwork": "Konstverk av Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Vi ser unga människor som förändringsagenter.",
|
||||
"annualReport.communityChangeInfo": "Vi är engagerade i att arbeta med dem, och med de pedagoger och familjer som stöder dem, för att säkerställa att de utvecklar de färdigheter, motivationen och det självförtroende de behöver för att leva tillfredsställande liv och åstadkomma en meningsfull förändring i samhället.",
|
||||
"annualReport.watchVideo": "Kolla video",
|
||||
"annualReport.schoolsTitle": "Skolor",
|
||||
"annualReport.schoolsIntro": "Vi tillhandahåller program och resurser för att stödja lärare och elever i skolor runt om i världen, utformade för att uppnå rättvisa i kreativa datorupplevelser, baserat på projekt, passion, kamrater och lek.",
|
||||
"annualReport.schoolsSpotlight": "Skolor — Spotlätt berättelse",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing i Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "Under 2019, med finansiering från Google.org, samarbetade Scratch-teamet med SocialWorks, CS4ALL Chicago och Chicago Public Schools för att stödja sju grundskolor i South Side of Chicago när de lanserade ett initiativ för att införliva kreativ kodning i sin läroplan.",
|
||||
"annualReport.cpsProjectIntroP2": "Som en del av detta initiativ föreställde och ritade hundratals studenter sig själva som superhjälten i sina egna videospel. De väckte dessa idéer till liv i ett samarbete Scratch-projekt som heter SuperMe. Den lokala Chicago-hjälten och Grammy-belönade musikern Chance the Rapper blev så inspirerad av elevernas arbete att han utnämnde det till det officiella videospelet för sin hitlåt I Love You So Much och delade det med världen.",
|
||||
"annualReport.familyCreativeNightsHeader": "Familjens kreativa kodningskvällar",
|
||||
"annualReport.familyCreativeNightsDescription": "En nyckel till framgången för detta initiativ var att koppla samman elever, familjer, lärare och andra medlemmar i samhället genom Family Creative Coding Nights. Dessa evenemang samlade hundratals familjemedlemmar i alla åldrar – från små barn till mor- och farföräldrar – i aktiviteter som blandade kodning med konst, dans och musik. Dessa evenemang stärkte förbindelserna mellan hem och skola, och erkände familjernas viktiga roll när det gäller att inspirera och stödja barns lärande.",
|
||||
"annualReport.familyNightsPhotoCredit": "Foton av Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Satsa på professionell utveckling för lärare",
|
||||
"annualReport.teacherPDDescription": "Lärare från de deltagande grundskolorna samlades för professionella utvecklingsworkshops, fick förstahandserfarenhet av att skapa sina egna Scratch-projekt och hittade meningsfulla sätt att använda Scratch för att stödja elevernas lärande över hela läroplanen.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS-pedagog",
|
||||
"annualReport.teacherPDQuote": "Det som förvånade mig mest var det inneboende samarbetet som följde med att använda Scratch i mitt klassrum. Ofta upptäcker eleverna själva något i Scratch-plattformen, visar mig och sprider det sedan sinsemellan.",
|
||||
"annualReport.extendingReachHeader": "Utöka räckvidden",
|
||||
"annualReport.extendingReachDescription": "För att utöka räckvidden för detta partnerskap byggde CS4ALL Chicago på Family Creative Coding Night-modellen och har gjort den tillgänglig för alla Chicago Public Schools. Google CS First producerade {codeYourHeroLink}-guider för elever och lärare, tillgängliga gratis online på engelska och spanska.",
|
||||
"annualReport.codeYourHero": "Koda din hjälte",
|
||||
"annualReport.inTheNewsHeader": "På nyheterna",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times artikel",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone-artikel",
|
||||
"annualReport.conferencesTitle": "Scratch-konferenser runt om i världen",
|
||||
"annualReport.conferencesIntro": "2008 var Scratch-teamet värd för den första Scratch-konferensen på MIT, som samlade lärare, forskare och utvecklare för att dela idéer och erfarenheter för att använda Scratch för att stödja kreativt lärande. Sedan dess har Scratch-teamet organiserat och varit värd för en Scratch-konferens på MIT vartannat år. Dessutom har medlemmar av det globala Scratch-communityt organiserat och varit värd för mer än ett dussin konferenser – som sträcker sig över hav, kontinenter, kulturer och språk.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto av {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latinamerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "I maj 2019 samlades lärare från hela Chile och andra områden i Latinamerika för den andra {scratchAlSurLink} konferensen i Santiago, Chile. Efter konferensen släppte Scratch al Sur en {spanishVersionLink} av {creativeComputingCurriculumLink} guiden, utvecklad av Creative Computing-gruppen vid Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spansk version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto tillhandahållet av {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europa",
|
||||
"annualReport.conferencesEuropeDescription": "I augusti 2019 anordnade Raspberry Pi Foundation den fjärde {scratchConferenceEuropeLink}, som hölls i Cambridge, Storbritannien. Konferensen samlade formella och informella lärare från mer än 25 länder för praktiska workshops, presentationer och demonstrationer av studenter, utbildare, forskare och samhällsbaserade organisationer.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto tillhandahållet av {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "I oktober 2019 hölls den första {scratchAfricaConferenceLink} en i Nairobi, Kenya, och lockade mer än 250 lärare och studenter från hela Afrika för att dela lektioner, stärka unga människor och fira framgångar inom kreativ kodning. På konferensen lanserade Scratch Team en swahiliversion av Scratch, tillgänglig för användning både online och offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto tillhandahållet av {photoCredit}",
|
||||
"annualReport.financialsTitle": "Ekonomi - 2019",
|
||||
"annualReport.financialsButton": "Reviderade räkenskaper 2019",
|
||||
"annualReport.financialsFutureYears": "Notera: Ekonomin under kommande år kommer att vara avsevärt annorlunda, eftersom Scratch-personalen nu har övergått från MIT till Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Tack till våra supportrar",
|
||||
"annualReport.supportersIntro": "Tack till våra generösa supportrar. Ditt bidrag hjälper oss att utöka kreativa lärandemöjligheter för barn i alla åldrar, från alla bakgrunder, runt om i världen.",
|
||||
"annualReport.supportersSpotlightTitle": "Donoror - Strålkastare berättelse",
|
||||
"annualReport.supportersSFETitle": "Siegel familjefond",
|
||||
"annualReport.supportersSFEDescription1": "I maj 2012 deltog David Siegel i Scratch Day på MIT Media Lab med sin son Zach, en aktiv och entusiastisk Scratcher. När David såg Zach och andra barn använda Scratch för att koda sina egna spel, animationer och robotvarelser, såg David hur stor potential Scratch hade för att hjälpa barn att både lära sig praktiska kodningsfärdigheter och utvecklas som beräkningstänkare.",
|
||||
"annualReport.supportersSFEDescription2": "David vet hur viktigt det är med beräkningstänkande, och hans karriär som datavetare och entreprenör har formats av samma nyfikenhet som Scratch hjälper unga elever att utforska varje dag. Det är samma utforskande instinkt som fick honom att studera datavetenskap vid Princeton och ta en doktorsexamen baserat på arbete som gjorts vid MIT:s Artificial Intelligence Lab. 2001 var han med och grundade Two Sigma, som har vuxit till att bli världsledande inom tillämpning av maskininlärning och datavetenskap för investeringsförvaltning.",
|
||||
"annualReport.supportersSFEDescription3": "2011 grundade David Siegel Family Endowment (SFE) för att stödja organisationer som arbetar för att hjälpa människor att anpassa sig till kraven från ny teknik, och för att bättre förstå och mildra de kraftfulla störningar som teknologin har drivit på i nästan alla sektorer. Han är också en av grundarna av Scratch Foundation och är en stark förespråkare för organisationens uppdrag att hålla Scratch fri och tillgänglig för elever över hela världen.",
|
||||
"annualReport.supportersCoFounder": "Medgrundare och medordförande",
|
||||
"annualReport.supportersQuote": "Att se till att Scratch förblir gratis och tillgängligt för barn överallt är ett av de mest effektfulla sätten vi kan hjälpa unga elever att engagera sig och frodas i en allt mer digital värld. Att stödja Scratch är viktigare idag än någonsin tidigare.",
|
||||
"annualReport.supportersThankYou": "Tack till våra supportrar",
|
||||
"annualReport.supportersAllDescription": "Vårt uppdrag är att ge alla barn, från alla bakgrunder, möjligheter att föreställa sig, skapa och dela med ny teknik. Vi vill tacka alla Scratch-supportrar som sedan vi började arbeta med Scratch 2002 har hjälpt oss att skapa fantastiska lärandeupplevelser för miljontals ungdomar runt om i världen. Följande lista är baserad på kumulativt bidrag till Scratch (både hos MIT och Scratch Foundation) till och med den 31 december 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Vi är särskilt tacksamma mot våra grundande partners som stöttade oss från Scratchs tidiga dagar, och var och en gav minst 10 000 000 USD i kumulativt stöd, i olika former.",
|
||||
"annualReport.supportersFoundingTitle": "Grundande partners",
|
||||
"annualReport.supportersCreativityTitle": "Kreativitetscirkel – $1 000 000+",
|
||||
"annualReport.supportersCollaborationTitle": "Samarbetscirkel – $200 000+",
|
||||
"annualReport.supportersImaginationTitle": "Fantasicirkel - $50 000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspirationscirkel – $20 000+",
|
||||
"annualReport.supportersExplorationTitle": "Utforskningscirkel – $5 000+",
|
||||
"annualReport.supportersInKindTitle": "In-kind supportrar",
|
||||
"annualReport.leadershipTitle": "Vårt lag",
|
||||
"annualReport.leadershipBoard": "Styrelse",
|
||||
"annualReport.leadershipChair": "Stol",
|
||||
"annualReport.leadershipProfessor": "Professor i lärandeforskning",
|
||||
"annualReport.leadershipViceChair": "Vice ordförande",
|
||||
"annualReport.leadershipBoardMember": "Styrelsemedlem",
|
||||
"annualReport.leadershipPresidentCEO": "Ordförande och VD",
|
||||
"annualReport.leadershipFormerPresident": "Före detta president",
|
||||
"annualReport.leadershipFounderCEO": "Grundare och VD",
|
||||
"annualReport.leadershipFormerChairCEO": "Tidigare ordförande och VD",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Styrelsesekreterare & kassör",
|
||||
"annualReport.leadershipBoardSecretary": "Styrelsesekreterare",
|
||||
"annualReport.leadershipBoardTreasurer": "Styrelsekassör",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Tillförordnad verkställande direktör",
|
||||
"annualReport.donateTitle": "Stöd oss",
|
||||
"annualReport.donateMessage": "Ditt stöd gör det möjligt för oss att göra Scratch gratis för alla, håller våra servrar igång, och viktigast av allt, vi kan ge barn över hela världen en möjlighet att föreställa sig, skapa och dela. Tack!",
|
||||
"annualReport.donateButton": "Donera"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Ujumbe",
|
||||
"annualReport.subnavMission": "Misheni",
|
||||
"annualReport.subnavMilestones": "Hatua Kuu",
|
||||
"annualReport.subnavReach": "Fika",
|
||||
"annualReport.subnavInitiatives": "Mipango",
|
||||
"annualReport.subnavFinancials": "Fedha",
|
||||
"annualReport.subnavSupporters": "Wafuasi",
|
||||
"annualReport.subnavTeam": "Timu",
|
||||
"annualReport.subnavDonate": "Toa",
|
||||
"annualReport.mastheadYear": "Ripoti ya Mwaka wa 2019",
|
||||
"annualReport.mastheadTitle": "Kukuza Ulimwengu wa Masomo Bunifu",
|
||||
"annualReport.messageTitle": "Ujumbe kutoka kwa Timu ya Scratch",
|
||||
"annualReport.messageP1": "2019 ulikuwa mwaka wa maendeleo makubwa kwa Scratch. Tulianza mwaka na uzinduzi wa Scratch 3.0, kizazi chetu kipya zaidi cha Scratch, iliyoundwa kuchochea ubunifu wa watoto na kuwashirikisha watoto walio na masilahi na asili anuwai. Tulisherehekea mwisho wa mwaka na timu yetu kuhamia kutoka MIT kwenda kwenye nyumba yake mpya huko Scratch Foundation, katika nafasi ya kucheza ya ghorofa ya kwanza karibu na Kituo cha Kusini huko Boston. Kwa mwaka mzima, jamii ya Scratch iliendelea kustawi na kukua: Zaidi ya vijana milioni 20 waliunda miradi na Scratch mnamo 2019, ongezeko la 48% kwa mwaka",
|
||||
"annualReport.messageP2": "Athari na umuhimu wa Scratch zimeangaziwa katika mwaka wa 2020 kwa vile janga la COVID lililazimu shule kufungwa. Shughuli katika jamii ya Scratch mtandaoni iliongezeka zaidi ya mara mbili wakati vijana, hawangeweza kutoka kwenye nyumba zao, wakaanza kutegemea Scratch kujieleza kwa ubunifu na kuungana na wenzao. WanaScratch pia wamekuwa wakishiriki kikamilifu katika Black Lives Matter na harakati zingine za haki ya rangi na usawa, kuunda miradi na studio za kuhamasisha na kudai mabadiliko.",
|
||||
"annualReport.messageP3": "Kuanzia wakati tulizindua Scratch mnamo 2007, tumeiona Scratch kuwa zaidi ya lugha ya programu. Scratch hutoa fursa kwa vijana wote, kutoka asili zote, kuzikuza sauti zao, kuzieleza dhana zao, na kuunda pamoja. Tunapenda kuona vile WanaScratch wamekabiliana na changamoto za hivi karibuni za jamii kwa ubunifu, ushirikiano, kujali, na fadhili.",
|
||||
"annualReport.messageP4": "Katika Ripoti hii ya Mwaka, tutashiriki zaidi juu ya misheni, miradi, athari, na ueneaji wa Scratch, unaoungwa mkono na mifano ya jinsi Scratch inapanua fursa za masomo kwa vijana wa namna mbalimbali ulimwenguni kote, shuleni na maishani mwao.",
|
||||
"annualReport.messageP5": "Tuna majivuno jinsi vijana wanaunda na kujifunza kupitia Scratch leo, na tunajitolea kutoa fursa zaidi kwa vijana zaidi katika siku zijazo.",
|
||||
"annualReport.messageSignature": "— Timu ya Scratch",
|
||||
"annualReport.covidResponseTitle": "Scratch Yakabiliana na COVID",
|
||||
"annualReport.covidResponseP1": "Tunapoandika ripoti hii ya mwaka, tuko na miezi kadhaa katika janga la COVID. Tangu katikati ya Machi 2020, ofisi ya Scratch imefungwa na washiriki wa Timu ya Scratch wamekuwa wakijitahidi kufanya kazi kutoka nyumbani kusaidia watoto na waalimu ulimwenguni kote ambao maisha yao yamevurugwa na janga hili.",
|
||||
"annualReport.covidResponseP2": "Mnamo Machi 17, tulizindua mpango wa #ScratchAtHome kuwapa watoto, familia, na walimu dhana za kushiriki katika shughuli za masomo bunifu kupitia Scratch nyumbani. Tunaendelea kuongeza mafunzo ya video na rasilimali zingine kwa {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "Ukarasa la #ScratchAtHome",
|
||||
"annualReport.covidResponseP3": "Shughuli katika {scratchCommunityLink}imeongezeka zaidi ya mara mbili kutoka mwaka jana. WanaScratch wanaunda na kushiriki miradi kusaidia na kuhamasisha wengine wakati wa janga—kwa miradi na studio ambazo hutoa dhana za kufanya mazoezi nyumbani, madokezo ya kudumisha afya, ucheshi wa kuchangamshana, na shukrani kwa wafanyikazi muhimu.",
|
||||
"annualReport.covidResponseScratchCommunity": "Jamii ya Scratch mtandaoni",
|
||||
"annualReport.missionTitle": "Misheni Yetu",
|
||||
"annualReport.missionSubtitle": "Misheni yetu ni kuwapa watoto wote, kutoka asili zote, fursa za kuwazia, kuunda, na kushirikiana na teknolojia mpya — ili waweze kuuelekeza ulimwengu wa kesho.",
|
||||
"annualReport.missionP1": "Tumejitolea kutanguliza usawa katika nyanja zote za kazi yetu, kwa kuzingatia mipango na njia zinazosaidia watoto, familia, na waalimu wenye umbali na haki ya kielimu.",
|
||||
"annualReport.missionP2": "Tumeendeleza Scratch kama mazingira bure, salama na ya kujifunza kwa kucheza ambayo huwashirikisha watoto wote kufikiria kwa ubunifu, kuwaza kwa mpangilio, na kufanya kazi kwa kushirikiana — stadi muhimu kwa kila mtu katika jamii ya leo. Tunafanya kazi na walimu na familia kusaidia watoto kuchunguza, kushiriki, na kujifunza.",
|
||||
"annualReport.missionP3": "Katika kuendeleza teknolojia mpya, shughuli, na vifaa vya kujifunza, tunaongozwa na kile tunachoita {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Miradi",
|
||||
"annualReport.missionPeersTitle": "Marika",
|
||||
"annualReport.missionPassionTitle": "Shauku",
|
||||
"annualReport.missionPlayTitle": "Cheza",
|
||||
"annualReport.missionProjectsDescription": "Shirikisha watoto katika kubuni, kuunda, na kujieleza kwa ubunifu",
|
||||
"annualReport.missionPeersDescription": "Saidia watoto kushirikiana, kujadiliana, kuboresha, na kushauri",
|
||||
"annualReport.missionPassionDescription": "Wezesha watoto kuboresha mapendezi yao na kufanya miradi binafsi yenye maana",
|
||||
"annualReport.missionPlayDescription": "Himiza watoto kucheza, kujaribu, na kurejelea",
|
||||
"annualReport.milestonesTitle": "Hatua Kuu",
|
||||
"annualReport.milestonesDescription": "Hapa kuna hafla muhimu na mafanikio katika historia ya Scratch na jamii ya Scratch ya ulimwenguni.",
|
||||
"annualReport.milestones2003Message": "Ilituzwa ruzuku ya National Science Foundation ili kuanzisha maendeleo ya Scratch",
|
||||
"annualReport.milestones2004Message": "Iliandaa warsha ya kwanza ya Scratch kwenye Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Uzinduzi wa umma wa lugha ya programu ya Scratch na jamii kwenye mtandao",
|
||||
"annualReport.milestones2008Message": "Kupangwa kwa Mkutano wa kwanza wa Scratch wa walimu na wasanidi",
|
||||
"annualReport.milestones2009Message1.4": "Kutolewa kwa Scratch 1.4, iliyotafsiriwa katika lugha zaidi ya 40",
|
||||
"annualReport.milestones2009MessageScratchDay": "Kuandaliwa kwa hafla ya kwanza ya Scratch Day ya watoto na familia",
|
||||
"annualReport.milestones2010Message": "Jamii ya Scratch kwenye mtandao yafikisha washiriki milioni 1",
|
||||
"annualReport.milestones2013MessageFoundation": "Kuanzishwa kwa Code-to-Learn Foundation (baadaye ilibadilishwa jina na kuitwa Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Uzinduzi wa Scratch 2.0, kutoa fursa mpya za ushirikiano",
|
||||
"annualReport.milestones2014Message": "Uzinduzi wa ScratchJr ya watoto wadogo, umri wa miaka 5 hadi 7",
|
||||
"annualReport.milestones2016Message": "Jamii ya Scratch mtandaoni yafikisha washiriki milioni 10",
|
||||
"annualReport.milestones2017Message": "Scratch Day imeongezeka kwa matukio 1,100 katika nchi 60",
|
||||
"annualReport.milestones2019MessageScratch3": "Uzinduzi wa Scratch 3.0, kupanau yale watoto wanaweza kuunda na alama ya siri",
|
||||
"annualReport.milestones2019MessageMove": "Timu ya Scratch imehama kutoka MIT na kuenda Scratch Foundation",
|
||||
"annualReport.reachTitle": "Kuwafikia Watoto Duniani Kote",
|
||||
"annualReport.reachSubtitle": "Scratch ndio jamii kubwa zaidi duniani ya uandishi wa kodi ya watoto na vijana, wa umri wa miaka 8 na zaidi.",
|
||||
"annualReport.reachMillion": "milioni",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Wageni wa Kipekee",
|
||||
"annualReport.reachProjectsCreated": "Miradi Iliyoundwa",
|
||||
"annualReport.reachProjectCreators": "Miradi Iliyoundwa na Watu",
|
||||
"annualReport.reachComments": "Maoni Yaliyochapishwa katika Jumuiya ya Mtandaoni",
|
||||
"annualReport.reachGrowthTitle": "Ukuzi wa Jamii",
|
||||
"annualReport.reachGrowthBlurb": "Akaunti mpya zilizoundwa katika Jamii ya Scratch kwenye Mtandao ndani ya miaka 5 iliyopita.",
|
||||
"annualReport.reachGlobalCommunity": "Jamii yetu ya Kimataifa",
|
||||
"annualReport.reachMapBlurb": "Jumla ya akaunti zilizosajiliwa katika Jamii ya Scratch kwenye Mtandao kutoka uzinduzi wa Scratch hadi 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "kwa kipimo cha logarithimu",
|
||||
"annualReport.reachTranslationTitle": "Scratch Imetafsiriwa katika Lugha 60+",
|
||||
"annualReport.reachTranslationBlurb": "Shukran kwa watafsiri wa kujitolea kutoka pande zote za dunia.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr ni mazingira ya utangulizi wa programu ambayo yanawezesha watoto wadogo (wenye umri wa miaka 5-7) kuunda hadithi na michezo husika.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Vipakuaji Tangu Kuzinduliwa mwaka wa 2014",
|
||||
"annualReport.initiativesTitle": "Mipango",
|
||||
"annualReport.initiativesDescription": "Kazi katika Scratch Foundation huzingatia maeneo matatu ya kimkakati: zana za ubunifu, jamii, na shule. Kila eneo hupa kipaumbele sauti na mahitaji ya watoto ambao hawajawakilishwa kwa masomo bunifu ya kompyuta na hujitolea kusaidia watoto katika mazingira na tamaduni tofauti ulimwenguni.",
|
||||
"annualReport.equity": "Usawa",
|
||||
"annualReport.globalStrategy": "Mkakati wa Kimataifa",
|
||||
"annualReport.toolsTitle": "Zana za Ubunifu",
|
||||
"annualReport.toolsIntro": "Tunajaribu kila wakati na uvumbuzi wa teknolojia mpya na miundo mpya —kila wakati kujitahidi kuwapa watoto njia mpya za kuunda, kushirikiana, na kujifunza.",
|
||||
"annualReport.toolsSpotlight": "Zana za Ubunifu — Hadithi ya Kuangazia",
|
||||
"annualReport.toolsLaunch": "Uzinduzi wa Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Tulibuni Scratch 3.0 ili kupanua vipi, nini, na wapi watoto wanaweza kuunda na Scratch. Iliyotolewa mwanzoni mwa 2019, Scratch 3.0 ilisababisha kuongezeka kwa shughuli katika jamii ya Scratch, na miradi zaidi — na aina kubwa zaidi ya miradi — kuliko awali.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 huwa na maktaba ya viendelezi — makusanyo ya ziada ya bloku za kodi ambazo huongeza uwezo mpya kwa Scratch. Viendelezi vingine huwezesha ufikiaji wa huduma za wavuti na huduma zingine za programu, wakati vingine huunganisha Scratch na vifaa vya kimwili-ulimwengu kama mota na sensa.",
|
||||
"annualReport.toolsTexttoSpeech": "Nakala-kwa-Hotuba",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Kwa upanuzi wa Nakala-kwa-Hotuba, watoto wanaweza kupanga herufi zao za Scratch kuzungumza kwa sauti kubwa, kwa sauti tofauti tofauti.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects}miradi ya 2019 iliyotumia Nakala-kwa-Hotuba",
|
||||
"annualReport.toolsMostPopular": "Maarufu Zaidi",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}ugani mpya wa Scratch katika jamii",
|
||||
"annualReport.toolsCollabAWS": "Ushirikiano na Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tafsiri",
|
||||
"annualReport.toolsTranslateIntro": "Pamoja na ugani wa Tafsiri, uliojengwa kwenye API ya Tafsiri ya Google, watoto wanaweza kuingiza tafsiri moja kwa moja kwenye miradi yao, kusaidia kujifunza lugha na mawasiliano ya ulimwengu.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": " {numLanguages}lugha zilizotafsiriwa katika kiendelezi",
|
||||
"annualReport.toolsSupportsLiteracy": "Inasaidia kusoma na kuandika",
|
||||
"annualReport.toolsCSandLanguageArts": "sayansi ya kompyuta na sanaa ya lugha",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy}kote {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Ushirikiano na Google",
|
||||
"annualReport.toolsPhysicalWorld": "Miunganisho ya Ulimwengu wa Kimwili",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Wanafunzi wanaweza kuunda roboti za kucheza, sanamu zinazoingiliana, na majaribio ya ukusanyaji wa data kwa kutumia Scratch na vifaa vya roboti vya LEGO. Kituo kipya cha elimu ya LEGO SPIKE kimeweka programu kulingana na Scratch. Kwa kuongezea, viongezeo vya Scratch vinapatikana kwa {mindstormsLink}na {weDoLink}",
|
||||
"annualReport.toolsCollabLEGO": "Ushirikiano na LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Mafunzo ya Video",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 ilianzisha mkusanyiko tofauti wa mafunzo ya video ili kusaidia watoto kuanza na Scratch. Mafundisho hayo yamefunguliwa wazi na imeundwa kuhamasisha wanafunzi kujaribu, kufuata masilahi yao, na kuelezea maoni yao wenyewe.",
|
||||
"annualReport.toolsNumTutorials": "Mafunzo 25 mapya",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}inapatikana katika Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "milioni 23",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}maoni katika 2019",
|
||||
"annualReport.toolsApp": "Programu ya Scratch Inawezesha Kujifunza Mbali na Mkondoni",
|
||||
"annualReport.toolsDownloadLink": "programu inayoweza kupakuliwa",
|
||||
"annualReport.toolsRaspberryLink": "tumia kwenye Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Mnamo mwaka wa 2019, Timu ya Scratch ilitoa Scratch 3.0 kama {downloadableLink}kutumika kwa majukwaa to fauti, kama Windows, MacOS, ChromeOS, na Android tablets. Pia, Raspberry Pi Foundation ilitoa Scratch 3.0 kwa {raspberryLink}. Toleo hizi zinazoweza kupakuliwa ni muhimu sana kwa mamilioni ya wanafunzi katika maeneo ambayo unganisho la mtandao halipatikani au haliaminika.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi katika Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Ili kuonyesha kile watoto wanaweza kufanya na Scratch 3.0, tulishirikiana na Cartoon Network kuunda video iliyo na Abhi, Scratcher wa miaka 12 ambaye anapenda kufanya michoro na michezo. Kwenye video, Abhi hukutana na Ian Jones-Quartey, muundaji wa OK K.O. na maonyesho mengine ya Mtandao wa Cartoon. Abhi anamtambulisha Ian kwa huduma muhimu za toleo jipya la Scratch, na kwa pamoja huchota na kupanga uhuishaji wa tabia ya Mtandao wa Cartoon kuruka juu na chini.",
|
||||
"annualReport.toolsAbhiQuote": "Jambo nilipenda sana kuhusu Scratch ni jamii, kwa sababu ni nzuri na inasaidia kwangu. Ndio sababu ninafurahi kila wakati kushiriki kila mradi ulio kwenye ndoto zangu.",
|
||||
"annualReport.communityTitle": "Jamii",
|
||||
"annualReport.communityIntro": "Jamii ya mtandaoni ya Scratch daima imekuwa sehemu muhimu ya uzoefu wa Scratch, kutoa fursa kwa watoto kushirikiana, kushiriki, na kutoa maoni kwa kila mmoja.",
|
||||
"annualReport.communitySpotlight": "Jamii — Hadithi ya Uangalizi",
|
||||
"annualReport.communityTeam": "Timu ya Jamii ya Scratch",
|
||||
"annualReport.communityTeamIntro1": "Walipoulizwa kwa nini hutumia Scratch, Scratchers wengi huzungumza juu ya umuhimu wa jamii ya mkondoni kwa kuhamasisha ushiriki wao unaoendelea, kutoa nafasi ambayo wanaweza kuelezea ubunifu wao, kufanya marafiki, kupokea maoni, kupata maoni mapya, na kujifunza ujuzi mpya. Waandishi wengi huonyesha shukrani zao kwa jamii ya Scratch kama nafasi salama na ya kukaribisha kuungana, kushiriki, na kujifunza kutoka kwa mwenzake.",
|
||||
"annualReport.communityTeamIntro2": "Na miradi 40, 000 mpya na maoni 400,000 mpya katika jamii ya Scratch mkondoni kila siku, tunawezaje kuhakikisha kuwa jamii inabaki salama na ya kirafiki, wakati pia inasaidia na kuhimiza usemi wa ubunifu? Timu yetu ya Jumuiya, pamoja na wafanyikazi wa wakati wote na mtandao wa wasimamizi, inaongoza kazi hii muhimu. Kuna vipimo viwili muhimu vya kazi ya Timu ya Jamii: wastani na ushiriki wa jamii.",
|
||||
"annualReport.communityModerationTitle": "Udhibiti wa Jamii",
|
||||
"annualReport.communityModerationInfo": "Wakati vijana wanajiunga na jamii ya Scratch, wanakubali kufuata seti ya Miongozo ya Jumuiya, ambayo imeundwa kuweka Scratch mahali salama na ya kuunga mkono kwa vijana kutoka asili zote. Timu yetu ya Jumuiya hutumia zana na mikakati anuwai ya kuhamasisha uraia mzuri wa dijiti na kudumisha mazingira mazuri ya Vipandikizi kuunda. Vichungi vya moja kwa moja huzuia habari ya kibinafsi kutoka kwa pamoja au maudhui yasiyofaa kutoka kwa kuchapishwa, na tunaruhusu mtu yeyote kuripoti yaliyomo anahisi anakiuka Miongozo ya Jumuiya.",
|
||||
"annualReport.communityGuidelinesTitle": "Miongozo ya Jamii",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch inawakaribisha watu wote wa umri, kabila, dini, ulemavu, tabaka, maelekeo ya kingono na utambulisho wa kijinsia.",
|
||||
"annualReport.communityGuidelinesRespect": "Kuwa na heshima.",
|
||||
"annualReport.communityGuidelinesShare": "Shiriki.",
|
||||
"annualReport.communityGuidelinesHonest": "Kuwa mwaminifu.",
|
||||
"annualReport.communityGuidelinesConstructive": "Kuwa yenye faida",
|
||||
"annualReport.communityGuidelinesPrivacy": "Hifadhi taarifa ya kibinafsi faraghani",
|
||||
"annualReport.communityGuidelinesFriendly": "Saidia kukuza urafiki katika tovuti.",
|
||||
"annualReport.communityEngagementTitle": "Ushiriki wa Jamii",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Jukumu lingine kubwa la Timu ya Jamii ni kuonyesha na kukuza fursa kwa vijana kutoa maoni yao na kujihusisha katika njia nzuri. Timu hiyo ina miradi na studio kutoka kwa wanachama wa jamii kutumika kama msukumo, na mara kwa mara inachapisha Scratch Studios kuhamasisha shughuli za ubunifu. Kila msimu wa joto, timu hupanga Kambi ya Scratch mkondoni: mada mnamo 2019 ilikuwa {storySwapLink}, na Scratchers kujenga kwenye hadithi za mwenzao.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Baadhi ya Scratch Design Studios kutoka 2019:",
|
||||
"annualReport.communityDayintheLife": "Siku Maishani",
|
||||
"annualReport.communityDayintheLifeInfo": "Unda mradi kuhusu siku katika maisha ya kitu",
|
||||
"annualReport.communityYear3000": "mwaka wa 3000",
|
||||
"annualReport.communityYear3000Info": "Maisha yawezakuwa vipi mwaka wa 3000?",
|
||||
"annualReport.communityBounce": "Duta",
|
||||
"annualReport.communityBounceInfo": "Unda mradi ambao unajumuisha kuduta, kuruka, kupiga, au kuruka.",
|
||||
"annualReport.communityMonochromatic": "Monokramati",
|
||||
"annualReport.communityMonochromaticInfo": "Mambo yangeonekanaje kama kungekuwa na rangi moja tu?",
|
||||
"annualReport.communityQuotes": "Jamii — Nukuu",
|
||||
"annualReport.communityQuote1": "Nilijiunga na Scratch nilipokuwa na umri wa miaka 11 na mambo niliyojifunza kutoka kwa kutumia jukwaa na kuingiliana na jamii yalikuwa sehemu muhimu sana ya kujifunza kwangu kukua.",
|
||||
"annualReport.communityQuote2": "Scratch imeniruhusu kufanya vitu kutoka nyumbani, kama\n- Heshimu watu na miradi yao\n- Fanya marafiki\n- Sikia kuwa mimi sio peke yangu katika karantini hii\n.na mengi zaidi, kwa hivyo nataka kusema... SHUKRANI!",
|
||||
"annualReport.communityQuote3": "Nimekuwa kwenye Scratch kwa takribani miaka 2, na imekuwa uzoefu wa kubadilisha maisha! Nimejifunza mambo mengi mapya, kama vile kuandika misimbo, adabu ya mtandaoni, na sanaa!",
|
||||
"annualReport.communityQuote4": "Scratch ilikuwa kichekesho changu cha kupenda zaidi katika daraja la sita. Ilinitambulisha kwa siri kwa mantiki ya Boolean, mpangilio wa shughuli, na misemo ya hisabati iliyosisitizwa —bila kutaja programu ya kompyuta yenyewe.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "Kama maandamano ya haki za kikabila yalifunga Amerika baada ya mauaji mabaya ya George Floyd, Breonna Taylor, Ahmaud Arbery, na wengine mapema 2020, vijana wengi walitumia Scratch kama njia ya kuelezea msaada wao kwa harakati ya Njia ya Maisha Nyeusi, kuunda miradi na kutuma maoni ya kusema dhidi ya ubaguzi wa rangi na vurugu za polisi. Katika {BLMStudioLink} iliyoonyeshwa kwenye ukurasa wa nyumbani wa Scratch, Scratchers walichangia mamia ya miradi na maelfu ya maoni. Timu ya Jumuiya ya Scratch ilihusika sana, kuunga mkono Scratchers wakati wa kiwewe na kuhakikisha kwamba miradi yote na mazungumzo yanabaki ya heshima.",
|
||||
"annualReport.communityArtwork": "Mchoro wa Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Tunawaona vijana kama mawakala wa mabadiliko.",
|
||||
"annualReport.communityChangeInfo": "Tumejitolea kufanya kazi nao, na kwa waelimishaji na familia zinazowaunga mkono, kuhakikisha kuwa wanaendeleza ustadi, motisha, na ujasiri ambao watahitaji kuishi maisha ya kutimiza na kuleta mabadiliko ya maana katika jamii.",
|
||||
"annualReport.watchVideo": "Tazama Video",
|
||||
"annualReport.schoolsTitle": "Shule",
|
||||
"annualReport.schoolsIntro": "Tunatoa programu na rasilimali kusaidia waalimu na wanafunzi katika shule kote ulimwenguni, iliyoundwa ili kufikia usawa katika uzoefu wa ubunifu wa kompyuta, kwa msingi wa miradi, shauku, marafiki, na kucheza.",
|
||||
"annualReport.schoolsSpotlight": "Shule — Hadithi ya Uangalizi",
|
||||
"annualReport.cpsProjectTitle": "Kompyuta ya ubunifu katika Shule za Umma za Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Mnamo mwaka wa 2019, na ufadhili kutoka Google.org, Timu ya Scratch ilishirikiana na SocialWorks, CS4ALL Chicago na Shule za Umma za Chicago kusaidia shule saba za msingi katika Upande wa Kusini wa Chicago wakati walipozindua mpango wa kuingiza uundaji wa ubunifu katika mtaala wao.",
|
||||
"annualReport.cpsProjectIntroP2": "Kama sehemu ya mpango huu, mamia ya wanafunzi walifikiria na kujisukuma kama superhero ya michezo yao ya video. Walileta maoni hayo maishani katika mradi wa kushirikiana wa Scratch unaoitwa SuperMe. Shujaa wa mtaa wa Chicago na Grammy tuzo ya kushinda tuzo ya mwanamuziki Nafasi ya Rapper ilisukumwa sana na kazi ya wanafunzi hivi kwamba aliipa jina la mchezo rasmi wa video kwa wimbo wake uliopigwa “I Love You So Much” na akashiriki na ulimwengu.",
|
||||
"annualReport.familyCreativeNightsHeader": "Familia za ubunifu wa Code Usiku",
|
||||
"annualReport.familyCreativeNightsDescription": "Ufunguo wa mafanikio ya mpango huu ilikuwa kuwaunganisha wanafunzi, familia, waalimu, na washiriki wengine wa jamii kupitia Familia za Creative Cuan. Hafla hizi zilileta pamoja mamia ya wanafamilia wa kila kizazi —kutoka kwa watoto wadogo hadi kwa babu —katika shughuli ambazo zilichanganya uandishi na sanaa, densi, na muziki. Hafla hizi ziliimarisha uhusiano kati ya nyumba na shule, kwa kutambua jukumu muhimu la familia katika kuhamasisha na kusaidia kujifunza kwa watoto.",
|
||||
"annualReport.familyNightsPhotoCredit": "Picha na Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Kuwekeza katika Maendeleo ya Kitaaluma kwa Walimu",
|
||||
"annualReport.teacherPDDescription": "Walimu katika shule za msingi zilizoshiriki walikuja pamoja kwa semina za maendeleo ya kitaalam, wakipata uzoefu wa kwanza katika kuunda miradi yao ya Scratch na kutafuta njia zenye maana za kutumia Scratch kusaidia kujifunza kwa mwanafunzi katika mtaala wote.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Mwalimu wa CPS",
|
||||
"annualReport.teacherPDQuote": "Kilichonishangaza zaidi ni ushirikiano wa ndani ambao ulikuja na kutumia Scratch darasani mwangu. Mara nyingi, wanafunzi wenyewe waligundua kitu kwenye jukwaa la Scratch, nionyeshe, na kisha kueneza kati yao wenyewe.",
|
||||
"annualReport.extendingReachHeader": "Kupanua Ufikivu",
|
||||
"annualReport.extendingReachDescription": "Kupanua ufikiaji wa ushirikiano huu, CS4ALL Chicago iliyojengwa juu ya mfano wa Creative Citing Night na imeifanya ipatikane kwa Shule zote za Umma za Chicago. Google CS Kwanza ilitengenezwa {codeYourHeroLink}miongozo ya wanafunzi na waalimu, inapatikana bure mkondoni kwa Kiingereza na Kihispania.",
|
||||
"annualReport.codeYourHero": "Nambari Shujaa Wako",
|
||||
"annualReport.inTheNewsHeader": "Kwenye Habari",
|
||||
"annualReport.chicagoSunTimesArticle": "Makala la Chicago Sun times",
|
||||
"annualReport.rollingStoneArticle": "Makala la Rolling Stone",
|
||||
"annualReport.conferencesTitle": "Mikutano ya Scratch duniani kote",
|
||||
"annualReport.conferencesIntro": "Mnamo 2008, Timu ya Scratch ilishiriki mkutano wa kwanza wa Scratch huko MIT, ikileta pamoja waelimishaji, watafiti, na watengenezaji kushiriki maoni na uzoefu wa kutumia Scratch kusaidia kujifunza kwa ubunifu. Tangu wakati huo, Timu ya Scratch imeandaa na kushiriki mkutano wa Scratch huko MIT kila baada ya miaka mbili. Kwa kuongezea, washiriki wa jamii ya kimataifa ya Scratch wameandaa na kushiriki mikutano zaidi ya dazeni —kunyoosha bahari, mabara, tamaduni, na lugha.",
|
||||
"annualReport.conferencesHeroImageCaption": "Mkutano wa Afrika wa Scratch, picha na {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Amerika ya Kilatino",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Katika Mei 2019, waelimishaji kutoka kote Chile na maeneo mengine ya Amerika ya Kusini walikusanyika kwa pili {scratchAlSurLink} mkutano huko Santiago, Chile. Kufuatia mkutano huo, Scratch al Sur aliachia a {spanishVersionLink}ya {creativeComputingCurriculumLink}mwongozo, uliyotengenezwa na Kikundi cha Creative Computing katika Shule ya Elimu ya Wanafunzi ya Harvard..",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Toleo la Kihispania",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Picha imetolewa na {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Ulaya",
|
||||
"annualReport.conferencesEuropeDescription": "Mnamo Agosti 2019, Raspberry Pi Foundation iliandaa ya nne {scratchConferenceEuropeLink}uliofanyika Cambridge, Uingereza. Mkutano huo ulileta pamoja waelimishaji rasmi na wasio rasmi kutoka nchi zaidi ya 25 kwa semina za mikono, mawasilisho, na maandamano ya wanafunzi, waelimishaji, watafiti, na mashirika ya kijamii.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Picha imetolewa na {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "Mnamo Oktoba 2019, ya kwanza {scratchAfricaConferenceLink}ilifanyika jijini Nairobi, Kenya, ikichora waelimishaji na wanafunzi zaidi ya 250 kutoka Afrika kote kushiriki masomo, kuwawezesha vijana, na kusherehekea mafanikio katika uandishi wa ubunifu. Katika mkutano huo, Timu ya Scratch ilizindua toleo la Kiswahili la Scratch, linalopatikana kwa matumizi ya mkondoni na nje ya mkondo.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Picha na {photoCredit}",
|
||||
"annualReport.financialsTitle": "Fedha - 2019",
|
||||
"annualReport.financialsButton": "Fedha zilizokaguliwa 2019",
|
||||
"annualReport.financialsFutureYears": "Kumbuka: Fedha katika miaka ijayo itakuwa tofauti sana, kwani wafanyikazi wa Scratch sasa wamebadilishwa kutoka MIT kwenda kwa Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Shukran kwa Wafuasi wetu",
|
||||
"annualReport.supportersIntro": "Asante kwa wafuasi wetu wakarimu. Mchango wako hutusaidia kupanua fursa za kujifunza za ubunifu kwa watoto wa kila kizazi, kutoka asili zote, kote ulimwenguni.",
|
||||
"annualReport.supportersSpotlightTitle": "Mfadhili - Hadithi ya Uangalizi",
|
||||
"annualReport.supportersSFETitle": "Endaumenti ya Familia ya Siegel",
|
||||
"annualReport.supportersSFEDescription1": "Mnamo Mei 2012, David Siegel alihudhuria Siku ya Scratch kwenye Maabara ya Media ya MIT na mtoto wake Zach, Scratcher anayefanya kazi na mwenye shauku. Kuangalia Zach na watoto wengine wanaotumia Scratch kuorodhesha michezo yao wenyewe, michoro, na viumbe vya roboti, David aliona ni kiasi gani cha Scratch kinachoweza kusaidia watoto wote kujifunza ustadi wa uandishi, na kukuza kama wafikiriaji wa hesabu.",
|
||||
"annualReport.supportersSFEDescription2": "David anajua umuhimu wa fikira za computational mwenyewe, na kazi yake kama mwanasayansi wa kompyuta na mjasiriamali imeundwa na udadisi ule ule ambao Scratch husaidia wanafunzi wachanga kuchunguza kila siku. Ni wazo lile lile la upelelezi ambalo lilimpelekea kusoma sayansi ya kompyuta huko Princeton, na kupata PhD kulingana na kazi iliyokamilishwa katika Maabara ya Ujasusi ya bandia ya MIT. Mnamo 2001, alianzisha Sigma mbili, ambayo imekua kiongozi wa ulimwengu katika kutumia ujifunzaji wa mashine na sayansi ya data kwa usimamizi wa uwekezaji.",
|
||||
"annualReport.supportersSFEDescription3": "Mnamo mwaka wa 2011, David alianzisha Siegel Family Endowment (SFE) kusaidia mashirika yanayofanya kazi kusaidia watu kuzoea mahitaji ya teknolojia mpya, na kuelewa vizuri na kupunguza usumbufu mkubwa ambao teknolojia imeendesha karibu kila sekta. Yeye pia ni mwanzilishi mwenza wa Scratch Foundation, na ni mtetezi hodari kwa dhamira ya shirika kuweka Scratch bure na kupatikana kwa wanafunzi kote ulimwenguni.",
|
||||
"annualReport.supportersCoFounder": "Mwanzilishi mwenza na Mwenyekiti mwenza",
|
||||
"annualReport.supportersQuote": "Kuhakikisha kuwa Scratch inabaki bure na inapatikana kwa watoto kila mahali ni njia moja yenye athari tunaweza kusaidia wanafunzi vijana kujihusisha na kustawi katika ulimwengu unaozidi kuongezeka wa dijiti. Kusaidia Scratch ni muhimu zaidi leo kuliko hapo awali.",
|
||||
"annualReport.supportersThankYou": "Asante kwa wafuasi wetu",
|
||||
"annualReport.supportersAllDescription": "Dhamira yetu ni kutoa watoto wote, kutoka asili zote, na fursa za kufikiria, kuunda, na kushiriki na teknolojia mpya. Tunataka kuwashukuru wafuasi wote wa Scratch ambao, tangu tuanze kufanya kazi mnamo 2002, wametusaidia kuunda uzoefu wa kushangaza wa kujifunza kwa mamilioni ya vijana ulimwenguni kote. Orodha ifuatayo inategemea utoaji wa jumla kwa Scratch (katika MIT na Scratch Foundation) hadi Desemba 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Tunashukuru sana kwa Washirika wetu wa Kuanzisha ambao walituunga mkono kutoka siku za mwanzo za kuanza, kila mmoja akitoa angalau $ 10, 000,000 ya msaada wa jumla, katika aina mbali mbali.",
|
||||
"annualReport.supportersFoundingTitle": "Washirika Waanzilishi",
|
||||
"annualReport.supportersCreativityTitle": "Mzunguko wa Ubunifu — $ 1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Mzunguko wa Ushirikiano — $ 200,000 +",
|
||||
"annualReport.supportersImaginationTitle": "Mzunguko wa Mawazo — $ 50,000 +",
|
||||
"annualReport.supportersInspirationTitle": "Mzunguko wa Msukumo — $ 20,000 +",
|
||||
"annualReport.supportersExplorationTitle": "Mzunguko wa Utafutaji — $ 5,000 +",
|
||||
"annualReport.supportersInKindTitle": "Wafuasi wa Aina",
|
||||
"annualReport.leadershipTitle": "Timu Yetu",
|
||||
"annualReport.leadershipBoard": "Baraza la Waelekezi",
|
||||
"annualReport.leadershipChair": "Mwenyekiti",
|
||||
"annualReport.leadershipProfessor": "Profesa wa Utafiti wa Kujifunza",
|
||||
"annualReport.leadershipViceChair": "Mwenyekiti Msaidizi",
|
||||
"annualReport.leadershipBoardMember": "Mjumbe wa Bodi",
|
||||
"annualReport.leadershipPresidentCEO": "Rais na Mkurugenzi Mtendaji",
|
||||
"annualReport.leadershipFormerPresident": "Rais wa Zamani",
|
||||
"annualReport.leadershipFounderCEO": "Mwanzilishi na Mkurugenzi Mtendaji",
|
||||
"annualReport.leadershipFormerChairCEO": "Mwenyekiti wa Zamani na Mkurugenzi Mtendaji",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Katibu wa Bodi & Mweka Hazina",
|
||||
"annualReport.leadershipBoardSecretary": "Katibu wa Bodi ",
|
||||
"annualReport.leadershipBoardTreasurer": "Mweka Hazina wa Bodi",
|
||||
"annualReport.leadershipScratchTeam": "Timu ya Scratch",
|
||||
"annualReport.leadershipInterim": "Mkurugenzi Mtendaji wa Mpitio",
|
||||
"annualReport.donateTitle": "Tusaidie",
|
||||
"annualReport.donateMessage": "Msaada wako unatuwezesha kufanya Scratch bure kwa kila mtu, inaweka seva zetu zinafanya kazi, na muhimu zaidi, tuna uwezo wa kutoa watoto ulimwenguni kote fursa ya kufikiria, kuunda na kushiriki. Asante!",
|
||||
"annualReport.donateButton": "Toa"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "บริจาค",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "โครงการ",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "เล่น",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "แปลภาษา",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "ชุมชน",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "แนวทางปฏิบัติของชุมชน",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "แบ่งปัน",
|
||||
"annualReport.communityGuidelinesHonest": "ซื่อสัตย์",
|
||||
"annualReport.communityGuidelinesConstructive": "มีความคิดสร้างสรรค์",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "ช่วยทำให้ไซต์เป็นมิตรอยู่เสมอ",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "สตูดิโอ",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "ทีมงานของเรา",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "บริจาค"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Message",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Neela",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Diporojeke",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Tshameka",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Ranola",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Setšhaba",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Dikaelo tsa Setšhaba",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch se amogela batho ba bogolo jo bo farologaneng,setso, semorafe,bodumedi,bokgoni le bong. ",
|
||||
"annualReport.communityGuidelinesRespect": "Nna le tlotló",
|
||||
"annualReport.communityGuidelinesShare": "Abelana",
|
||||
"annualReport.communityGuidelinesHonest": "Ikanyege",
|
||||
"annualReport.communityGuidelinesConstructive": "Nna mosola",
|
||||
"annualReport.communityGuidelinesPrivacy": "Tshola tshedimosetso ka ga gago sephiri",
|
||||
"annualReport.communityGuidelinesFriendly": "Thusa go tshola setsha se le botsalano.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Bogela Vidio",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Neela"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Mesaj",
|
||||
"annualReport.subnavMission": "Misyon",
|
||||
"annualReport.subnavMilestones": "Kilometre Taşları",
|
||||
"annualReport.subnavReach": "Hedef",
|
||||
"annualReport.subnavInitiatives": "Girişimler",
|
||||
"annualReport.subnavFinancials": "Finansal Bilgiler",
|
||||
"annualReport.subnavSupporters": "Destekçiler",
|
||||
"annualReport.subnavTeam": "Ekip",
|
||||
"annualReport.subnavDonate": "Bağış",
|
||||
"annualReport.mastheadYear": "2019 Yıllık Raporu",
|
||||
"annualReport.mastheadTitle": "Yaratıcı Öğrenme Dünyasını Geliştirmek",
|
||||
"annualReport.messageTitle": "Scratch Ekibinden Mesaj",
|
||||
"annualReport.messageP1": "2019, Scratch için büyük bir ilerleme yılı oldu. Yıla, çocukların yaratıcılığını teşvik etmek ve farklı ilgi alanları ve geçmişlere sahip çocukların ilgisini çekmek için tasarlanan en yeni nesil Scratch'imiz Scratch 3.0'ın lansmanı ile başladık. Ekibimizin MIT'den Boston'daki South Station yakınlarındaki birinci kattaki eğlenceli bir mekandaki Scratch Vakfı'ndaki yeni evine taşınmasıyla yılın sonunu kutladık. Yıl boyunca, Scratch topluluğu gelişmeye ve büyümeye devam etti: 20 milyondan fazla genç, 2019'da Scratch ile projeler yarattı, bu bir önceki yıla göre %48'lik bir artış oldu.",
|
||||
"annualReport.messageP2": "Scratch'in etkisi ve önemi, 2020'de COVID pandemisi okulları kapanmaya zorladığı için vurgulandı. Scratch çevrimiçi topluluğundaki etkinlik, evlerine kapanan gençlerin kendilerini yaratıcı bir şekilde ifade etmek ve birbirleriyle bağlantı kurmak için Scratch'a yönelmesiyle iki katından fazla arttı. Scratchers ayrıca Black Lives Matter ve ırksal adalet ve eşitlik için diğer hareketlerde aktif olarak yer aldı, farkındalığı yaymak ve değişim talep etmek için animasyonlu projeler ve stüdyolar yarattı.",
|
||||
"annualReport.messageP3": "Scratch'i 2007'de piyasaya sürdüğümüzden beri, Scratch'i her zaman bir programlama dilinden daha fazlası olarak gördük. Scratch, her kökenden tüm gençlere seslerini geliştirmeleri, fikirlerini ifade etmeleri ve birbirleriyle birlikte yaratmaları için fırsatlar sunar. Scratcher'ların son zamanlardaki toplumsal zorluklara yaratıcılık, işbirliği, özen ve nezaketle nasıl yanıt verdiğini görmekten çok memnunuz.",
|
||||
"annualReport.messageP4": "Bu Yıllık Raporda, Scratch'in hem okullarda hem de okullarında dünya çapında çok çeşitli genç insanlar için hayatları boyunca öğrenme fırsatlarını nasıl genişlettiğine dair örneklerle desteklenen Scratch'in misyonu, planları, etkisi ve erişimi hakkında daha fazla bilgi paylaşacağız.",
|
||||
"annualReport.messageP5": "Bugün gençlerin Scratch ile yarattıklarından ve öğrendiklerinden gurur duyuyoruz ve gelecekte daha fazla gence daha fazla fırsat sunmaya kararlıyız.",
|
||||
"annualReport.messageSignature": "— Scratch Ekibi",
|
||||
"annualReport.covidResponseTitle": "Scratch, COVID'e Yanıt Veriyor",
|
||||
"annualReport.covidResponseP1": "Bu yıllık raporu yazarken, COVID pandemisine aylarca girmiş bulunuyoruz. Mart 2020'nin ortasından bu yana Scratch ofisi kapatıldı ve Scratch Ekibi üyeleri, dünya çapında salgın nedeniyle hayatları alt üst olan çocukları ve eğitimcileri desteklemek için aktif olarak evden çalışıyor.",
|
||||
"annualReport.covidResponseP2": "17 Mart'ta çocuklara, ailelere ve eğitimcilere evde Scratch ile yaratıcı öğrenme etkinliklerine katılma fikirleri sağlamak için #ScratchAtHome girişimini başlattık. {scratchAtHomeLink}'ye video eğitimleri ve diğer kaynakları eklemeye devam ediyoruz.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome sayfası",
|
||||
"annualReport.covidResponseP3": "{scratchCommunityLink}'teki aktivite geçen yıla göre iki katından fazla arttı. Scratcher'lar, evde egzersiz yapmak için fikirler, sağlıklı kalmak için ipuçları, birbirini neşelendirmek için mizah ve temel çalışanlar sayesinde sunan —projeler ve stüdyolar ile pandemi boyunca diğerlerini desteklemek ve ilham vermek için projeler yaratıyor ve paylaşıyor.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch çevrimiçi topluluğu",
|
||||
"annualReport.missionTitle": "Misyonumuz",
|
||||
"annualReport.missionSubtitle": "Misyonumuz, tüm geçmişlere sahip tüm çocuklara hayal etme, yaratma ve yeni teknolojilerle işbirliği yapma fırsatları sunmaktır — böylece yarının dünyasını şekillendirebilirler.",
|
||||
"annualReport.missionP1": "Eğitim adaletinden en uzak çocukları, aileleri ve eğitimcileri destekleyen girişimlere ve yaklaşımlara özellikle odaklanarak, çalışmalarımızın tüm yönlerinde eşitliğe öncelik vermeye kararlıyız.",
|
||||
"annualReport.missionP2": "Scratch'i, tüm çocukları yaratıcı düşünmeye, sistematik olarak akıl yürütmeye — iş birliği içinde çalışmaya dahil eden, günümüz toplumunda herkes için temel beceriler olan ücretsiz, güvenli, eğlenceli bir öğrenme ortamı olarak geliştirdik. Çocukları keşfetme, paylaşma ve öğrenme konusunda desteklemek için eğitimciler ve ailelerle birlikte çalışıyoruz.",
|
||||
"annualReport.missionP3": "Yeni teknolojiler, etkinlikler ve öğrenme materyalleri geliştirirken {fourPsItalics} dediğimiz şey bize rehberlik eder:",
|
||||
"annualReport.fourPs": "Yaratıcı Öğrenmenin Dört P'si",
|
||||
"annualReport.missionProjectsTitle": "Projeler",
|
||||
"annualReport.missionPeersTitle": "Akranlar",
|
||||
"annualReport.missionPassionTitle": "Tutku",
|
||||
"annualReport.missionPlayTitle": "Çal",
|
||||
"annualReport.missionProjectsDescription": "Çocukları kendilerini yaratıcı bir şekilde tasarlamaya, yaratmaya ve ifade etmeye teşvik edin",
|
||||
"annualReport.missionPeersDescription": "Çocukları işbirliği yapma, paylaşma, yeniden düzenleme ve akıl hocalığı yapma konusunda destekleyin",
|
||||
"annualReport.missionPassionDescription": "Çocukların ilgi alanlarını geliştirmelerini ve kişisel olarak anlamlı projeler üzerinde çalışmalarını sağlayın",
|
||||
"annualReport.missionPlayDescription": "Çocukları kurcalamaya, denemeye ve tekrar etmeye teşvik edin",
|
||||
"annualReport.milestonesTitle": "Kilometre Taşları",
|
||||
"annualReport.milestonesDescription": "İşte Scratch ve küresel Scratch topluluğunun tarihindeki bazı önemli olaylar ve başarılar.",
|
||||
"annualReport.milestones2003Message": "Scratch'in geliştirilmesine başlamak için Ulusal Bilim Vakfı hibesi verildi",
|
||||
"annualReport.milestones2004Message": "Computer Clubhouse Teen Summit'te ilk Scratch atölyesini sundu",
|
||||
"annualReport.milestones2007Message": "Scratch programlama dilinin ve çevrimiçi topluluğun halka açık lansmanı",
|
||||
"annualReport.milestones2008Message": "Eğitimciler ve geliştiriciler için ilk Scratch Konferansı düzenlendi",
|
||||
"annualReport.milestones2009Message1.4": "40'tan fazla dile çevrilen Scratch 1.4 yayınlandı",
|
||||
"annualReport.milestones2009MessageScratchDay": "Çocuklar ve aileler için ilk Scratch Day etkinliğine ev sahipliği yaptı",
|
||||
"annualReport.milestones2010Message": "Scratch çevrimiçi topluluğu 1 milyon üyeye ulaştı",
|
||||
"annualReport.milestones2013MessageFoundation": "Code-to-Learn Vakfı kuruldu (daha sonra Scratch Vakfı olarak yeniden adlandırıldı)",
|
||||
"annualReport.milestones2013MessageScratch2": "İşbirliği için yeni fırsatlar sunan Scratch 2.0'ın lansmanı",
|
||||
"annualReport.milestones2014Message": "5 ile 7 yaş arası daha küçük çocuklar için ScratchJr'ın lansmanı",
|
||||
"annualReport.milestones2016Message": "Scratch çevrimiçi topluluğu 10 milyon üyeye ulaştı",
|
||||
"annualReport.milestones2017Message": "Scratch Day 60 ülkede 1.100 etkinliğe ulaştı",
|
||||
"annualReport.milestones2019MessageScratch3": "Çocukların kodla oluşturabileceklerini genişleten Scratch 3.0'ın lansmanı",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team, MIT'den Scratch Vakfı'na geçiyor",
|
||||
"annualReport.reachTitle": "Dünyanın Her Yerindeki Çocuklara Ulaşmak",
|
||||
"annualReport.reachSubtitle": "Scratch, 8 yaş ve üzeri çocuklar ve gençler için dünyanın en büyük kodlama topluluğudur.",
|
||||
"annualReport.reachMillion": "milyon",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Tekil Ziyaretçiler",
|
||||
"annualReport.reachProjectsCreated": "Proje Oluşturuldu",
|
||||
"annualReport.reachProjectCreators": "Proje Oluşturan İnsanlar",
|
||||
"annualReport.reachComments": "Çevrimiçi Toplulukta Yayınlanan Yorumlar",
|
||||
"annualReport.reachGrowthTitle": "Topluluk Büyümesi",
|
||||
"annualReport.reachGrowthBlurb": "Son 5 yıl içinde Scratch Çevrimiçi Topluluğunda oluşturulan yeni hesaplar.",
|
||||
"annualReport.reachGlobalCommunity": "Bizim Küresel Topluluğumuz",
|
||||
"annualReport.reachMapBlurb": "Scratch'in lansmanından 2019'a kadar Scratch Çevrimiçi Topluluğunda kayıtlı toplam hesap",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "logaritmik ölçekte",
|
||||
"annualReport.reachTranslationTitle": "Scratch 60+ Dile Çevrildi",
|
||||
"annualReport.reachTranslationBlurb": "Dünyanın her yerinden gönüllü çevirmenlere teşekkürler.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr, küçük çocukların (5-7 yaş arası) kendi etkileşimli hikayelerini ve oyunlarını yaratmalarını sağlayan bir giriş programlama ortamıdır.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "2014'te Lansmandan Beri İndirilenler",
|
||||
"annualReport.initiativesTitle": "Girişimler",
|
||||
"annualReport.initiativesDescription": "Scratch Vakfı'ndaki çalışmalar üç stratejik alana odaklanıyor: yaratıcı araçlar, topluluk ve okullar. Her alan, yaratıcı bilgi işlemde yeterince temsil edilmeyen çocukların sesine ve ihtiyaçlarına öncelik verir ve dünya çapında farklı ortam ve kültürlerdeki çocukları desteklemeyi amaçlar.",
|
||||
"annualReport.equity": "Eşitlik",
|
||||
"annualReport.globalStrategy": "Küresel Strateji",
|
||||
"annualReport.toolsTitle": "Yaratıcı Araçlar",
|
||||
"annualReport.toolsIntro": "Sürekli olarak yeni teknolojiler ve yeni tasarımlarla deneyler ve yenilikler yapıyoruz — çocuklara her zaman yaratmanın, işbirliği yapmanın ve öğrenmenin yeni yollarını sağlamaya çalışıyoruz.",
|
||||
"annualReport.toolsSpotlight": "Yaratıcı Araçlar — Öne Çıkan Hikaye",
|
||||
"annualReport.toolsLaunch": "Scratch 3.0'ın Lansmanı",
|
||||
"annualReport.toolsLaunchIntro1": "Çocukların Scratch ile nasıl, ne ve nerede yaratabileceklerini genişletmek için Scratch 3.0'ı tasarladık. 2019'un başında piyasaya sürülen Scratch 3.0, her zamankinden — daha fazla proje ve daha fazla proje çeşitliliği — ile Scratch topluluğunda bir aktivite artışına yol açtı.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0, Scratch'e yeni yetenekler ekleyen ekstra kodlama blokları koleksiyonları olan bir uzantı kitaplığı içerir. — Bazı uzantılar web hizmetlerine ve diğer yazılım özelliklerine erişim sağlarken, diğerleri Scratch'i motorlar ve sensörler gibi fiziksel dünya cihazlarıyla bağlar.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Text-to-Speech uzantısı ile çocuklar, Scratch karakterlerini çeşitli farklı seslerde yüksek sesle konuşmaya programlayabilirler.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "2019'da {numProjects} proje Text-to-Speech kullandı",
|
||||
"annualReport.toolsMostPopular": "En Popüler",
|
||||
"annualReport.toolsTexttoSpeechPopular": "Toplulukta {mostPopular} yeni Scratch Uzantısı",
|
||||
"annualReport.toolsCollabAWS": "Amazon Web Servisleri ile İşbirliği",
|
||||
"annualReport.toolsTranslate": "Çeviri",
|
||||
"annualReport.toolsTranslateIntro": "Google Çeviri API'sı üzerine kurulu Çeviri uzantısıyla çocuklar otomatik çeviriyi projelerine dahil ederek dil öğrenimini ve küresel iletişimi destekleyebilir.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "Uzantıda {numLanguages} dil çevrildi",
|
||||
"annualReport.toolsSupportsLiteracy": "Okuryazarlığı Destekler",
|
||||
"annualReport.toolsCSandLanguageArts": "bilgisayar bilimi ve dil sanatları",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} karşısında {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Google ile İşbirliği",
|
||||
"annualReport.toolsPhysicalWorld": "Fiziksel Dünya Bağlantıları",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Öğrenciler, Scratch with LEGO robotik kitlerini kullanarak dans eden robotlar, etkileşimli heykeller ve veri toplama deneyleri oluşturabilirler. Yeni LEGO Education SPIKE Prime Set, Scratch tabanlı bir uygulamaya sahiptir. Ek olarak, {mindstormsLink} ve {weDoLink} için Scratch uzantıları mevcuttur.",
|
||||
"annualReport.toolsCollabLEGO": "LEGO Eğitimi ile İşbirliği",
|
||||
"annualReport.toolsVideoTutorials": "Eğitim Videoları",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0, çocukların Scratch'i kullanmaya başlamasına yardımcı olmak için çeşitli video eğitimleri koleksiyonunu tanıttı. Eğitimler açık uçludur ve öğrencileri denemeye, ilgi alanlarını takip etmeye ve kendi fikirlerini ifade etmeye teşvik etmek için tasarlanmıştır.",
|
||||
"annualReport.toolsNumTutorials": "25 yeni eğitim",
|
||||
"annualReport.toolsNewTutorials": "Scratch 3.0'da {numTutorials} mevcut",
|
||||
"annualReport.toolsNumViews": "23 milyon",
|
||||
"annualReport.toolsTutorialsViews": "2019'da {numViews} görüntüleme",
|
||||
"annualReport.toolsApp": "Scratch Uygulaması Çevrimdışı Öğrenmeyi Destekler",
|
||||
"annualReport.toolsDownloadLink": "indirilebilir uygulama",
|
||||
"annualReport.toolsRaspberryLink": "Raspberry Pi 4'de kullan",
|
||||
"annualReport.toolsAppIntro": "2019 boyunca Scratch Ekibi, Windows, MacOS, ChromeOS ve Android tabletler dahil olmak üzere birden fazla platformda kullanım için Scratch 3.0'ı bir {downloadableLink} olarak piyasaya sürdü. Ayrıca, Raspberry Pi Vakfı, {raspberryLink} için Scratch 3.0'ı yayınladı. Bu indirilebilir sürümler, internet bağlantısının olmadığı veya güvenilmez olduğu alanlarda milyonlarca öğrenci için özellikle önemlidir.",
|
||||
"annualReport.toolsAbhiTitle": "Cartoon Network'te Abhi",
|
||||
"annualReport.toolsAbhiIntro": "Çocukların Scratch 3.0 ile neler yapabileceğini vurgulamak için, animasyon ve oyun yapmayı seven 12 yaşındaki Scratcher Abhi'nin yer aldığı bir video oluşturmak için Cartoon Network ile işbirliği yaptık. Videoda Abhi, OK K.O. ve diğer Cartoon Network şovlarının yaratıcısı Ian Jones-Quartey ile tanışıyor. Abhi, Ian'ı Scratch'in yeni sürümünün temel özellikleriyle tanıştırır ve birlikte bir Cartoon Network karakterinin yukarı ve aşağı zıplayan bir animasyonunu çizer ve programlarlar.",
|
||||
"annualReport.toolsAbhiQuote": "Scratch ile ilgili en sevdiğim şey topluluk, çünkü onlar bana iyi geliyor ve bana yardımcı oluyorlar. Bu yüzden hayalimdeki her projeyi paylaşmaktan her zaman mutluluk duyarım.",
|
||||
"annualReport.communityTitle": "Topluluk",
|
||||
"annualReport.communityIntro": "Scratch çevrimiçi topluluğu her zaman Scratch deneyiminin önemli bir parçası olmuştur ve çocuklara işbirliği yapma, paylaşma ve birbirlerine geri bildirim sağlama fırsatları sunar.",
|
||||
"annualReport.communitySpotlight": "Topluluk — Önce Çıkan Hikaye",
|
||||
"annualReport.communityTeam": "Scratch Topluluk Ekibi",
|
||||
"annualReport.communityTeamIntro1": "Scratch'i neden kullandıkları sorulduğunda, çoğu Scratcher çevrimiçi topluluğun devam eden katılımlarını motive etme, yaratıcılıklarını ifade edebilecekleri, arkadaş edinebilecekleri, geri bildirim alabilecekleri, yeni fikirler edinebilecekleri ve yeni beceriler öğrenebilecekleri bir alan sağlamak için öneminden bahseder. Birçok Scratchers, Scratch topluluğuna bağlanmak, paylaşmak ve birbirlerinden öğrenmek için güvenli ve sıcak bir alan olarak takdirlerini ifade eder.",
|
||||
"annualReport.communityTeamIntro2": "Scratch çevrimiçi topluluğunda her gün 40.000 yeni proje ve 400.000 yeni yorumla, yaratıcı ifadeyi destekleyip teşvik ederken topluluğun güvenli ve arkadaş canlısı kalmasını nasıl sağlayabiliriz? Tam zamanlı personel ve bir moderatör ağından oluşan Topluluk Ekibimiz bu önemli işi yönetmektedir. Topluluk Ekibinin çalışmalarının iki temel boyutu vardır: moderasyon ve topluluk katılımı.",
|
||||
"annualReport.communityModerationTitle": "Topluluk Yönetimi",
|
||||
"annualReport.communityModerationInfo": "Gençler Scratch topluluğuna katıldığında, Scratch'i her kökenden genç insanlar için güvenli ve destekleyici bir yer olarak tutmak için tasarlanmış bir dizi Topluluk Kurallarına uymayı kabul ederler. Topluluk Ekibimiz, iyi dijital vatandaşlığı teşvik etmek ve Scratcher'ların oluşturması için olumlu bir ortam sağlamak için çok çeşitli araçlar ve stratejiler kullanır. Otomatik filtreler, özel bilgilerin paylaşılmasını veya uygunsuz içeriğin yayınlanmasını engeller ve herkesin Topluluk Kurallarını ihlal ettiğini hissettiği içeriği bildirmesine izin veririz. ",
|
||||
"annualReport.communityGuidelinesTitle": "Topluluk Kuralları",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch her yaştan, her ırktan, her etnik kökenden, her dinden, her cinsel kimlikten insana kucak açar.",
|
||||
"annualReport.communityGuidelinesRespect": "Saygılı ol.",
|
||||
"annualReport.communityGuidelinesShare": "Paylaş",
|
||||
"annualReport.communityGuidelinesHonest": "Dürüst ol.",
|
||||
"annualReport.communityGuidelinesConstructive": "Biz yapıcıyız.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Kişisel bilgilerini özel tut.",
|
||||
"annualReport.communityGuidelinesFriendly": "Siteyi dostane tutmaya destek ol.",
|
||||
"annualReport.communityEngagementTitle": "Topluluk Anlaşması",
|
||||
"annualReport.storySwap": "Hikayeyi Değiştir",
|
||||
"annualReport.communityEngagementInfo": "Topluluk Ekibinin bir diğer önemli rolü de gençlerin fikirlerini ifade etmeleri ve olumlu yollarla katılım göstermeleri için fırsatları vurgulamak ve geliştirmektir. Ekip, ilham kaynağı olması için topluluk üyelerinden projeler ve stüdyolar sunuyor ve yaratıcı etkinliği teşvik etmek için düzenli olarak Scratch Design Studios yayınlıyor. Ekip her yaz çevrimiçi bir Scratch Kampı düzenler: 2019'daki tema, Scratchers'ın birbirlerinin hikayeleri üzerine inşa ettiği {storySwapLink} idi.",
|
||||
"annualReport.communitySDSTitle": "Scratch Tasarım Stüdyosu",
|
||||
"annualReport.communitySDSInfo": "2019'dan Bazı Scratch Tasarım Stüdyoları",
|
||||
"annualReport.communityDayintheLife": "Hayattaki Gün",
|
||||
"annualReport.communityDayintheLifeInfo": "Bir şeyin hayatındaki bir gün hakkında bir proje oluşturun",
|
||||
"annualReport.communityYear3000": "Yıl 3000",
|
||||
"annualReport.communityYear3000Info": "3000 yılında hayat nasıl olabilir?",
|
||||
"annualReport.communityBounce": "Zıplama",
|
||||
"annualReport.communityBounceInfo": "Zıplama, atlama, sıçrama veya hoplama içeren bir proje oluşturun.",
|
||||
"annualReport.communityMonochromatic": "Tek renkli",
|
||||
"annualReport.communityMonochromaticInfo": "Sadece bir renk olsaydı işler nasıl görünürdü?",
|
||||
"annualReport.communityQuotes": "Topluluk — Alıntılar",
|
||||
"annualReport.communityQuote1": "Scratch'e 11 yaşındayken katıldım ve platformu kullanmaktan ve toplulukla etkileşim kurmaktan öğrendiğim şeyler, büyürken öğrenmemin gerçekten hayati bir parçasıydı.",
|
||||
"annualReport.communityQuote2": "Scratch, evden bir şeyler yapmama izin verdi, örneğin\n- İnsanlara ve projelerine saygı göstermek\n- Arkadaş edinmek\n- Bu karantinada yalnız olmadığımı hissetmek\n....ve çok daha fazlası, bu yüzden\n ¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Yaklaşık 2 yıldır Scratch'tayım ve hayatımı değiştiren bir deneyim oldu! Kodlama, çevrimiçi görgü kuralları ve sanat gibi pek çok yeni şey öğrendim!",
|
||||
"annualReport.communityQuote4": "Scratch, altıncı sınıfta en sevdiğim hobimdi. Beni gizlice Boole mantığı, işlem sırası ve iç içe matematiksel ifadelerle tanıştırdı — bilgisayar programlamanın kendisinden bahsetmiyorum bile.",
|
||||
"annualReport.studio": "stüdyo",
|
||||
"annualReport.communityBLMIntro": "2020'nin başlarında George Floyd, Breonna Taylor, Ahmaud Arbery ve diğerlerinin trajik cinayetlerinin ardından Amerika Birleşik Devletleri'nde ırk adaleti protestoları süpürürken, birçok genç Scratch'i Siyahi Hayatlar Önemlidir hareketine desteklerini göstermek için ırkçılık ve polis şiddetine karşı çıkmak için yorumlar yaparak ifade etmenin bir yolu olarak kullandı. Scratch ana sayfasında yer alan bir {BLMStudioLink}'te Scratchers, yüzlerce projeye ve binlerce yoruma katkıda bulundu. Scratch Topluluk Ekibi, travmatik bir dönemde Scratchers'ı desteklemek ve tüm projelerin ve konuşmaların saygılı kalmasını sağlamak için aktif olarak yer aldı.",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimations tarafından sanat çalışması",
|
||||
"annualReport.communityChangeTitle": "Gençleri değişimin ajanları olarak görüyoruz.",
|
||||
"annualReport.communityChangeInfo": "Onlarla ve onları destekleyen eğitimciler ve ailelerle birlikte çalışarak, tatmin edici bir yaşam sürmek ve toplumda anlamlı bir değişiklik meydana getirmek için ihtiyaç duyacakları becerileri, motivasyonu ve güveni geliştirmelerini sağlamaya kararlıyız.",
|
||||
"annualReport.watchVideo": "Videoyu Oynat",
|
||||
"annualReport.schoolsTitle": "Okullar",
|
||||
"annualReport.schoolsIntro": "Projelere, tutkuya, akranlara ve oyuna dayalı yaratıcı bilgi işlem deneyimlerinde eşitliği sağlamak için tasarlanmış, dünyanın dört bir yanındaki okullardaki öğretmenleri ve öğrencileri desteklemek için programlar ve kaynaklar sağlıyoruz.",
|
||||
"annualReport.schoolsSpotlight": "Okullar — Öne Çıkan Hikaye",
|
||||
"annualReport.cpsProjectTitle": "Chicago Devlet Okullarında Yaratıcı Bilgi İşlem",
|
||||
"annualReport.cpsProjectIntroP1": "2019'da Scratch Ekibi, Google.org'un finansmanıyla, yaratıcı kodlamayı müfredatlarına dahil etmek için bir girişim başlatırken, Chicago'nun Güney Yakası'ndaki yedi ilköğretim okulunu desteklemek için SocialWorks, CS4ALL Chicago ve Chicago Devlet Okulları ile ortaklık kurdu.",
|
||||
"annualReport.cpsProjectIntroP2": "Bu girişimin bir parçası olarak yüzlerce öğrenci, kendilerini kendi video oyunlarının süper kahramanı olarak hayal etti ve çizdi. Bu fikirleri SuperMe adlı ortak bir Scratch projesinde hayata geçirdiler. Yerel Chicago kahramanı ve Grammy Ödüllü müzisyen Chance the Rapper, öğrencilerin çalışmalarından o kadar ilham aldı ki, hit şarkısı “I Love You So Much”ın resmi video oyunu adını verdi ve dünyayla paylaştı.",
|
||||
"annualReport.familyCreativeNightsHeader": "Aile Yaratıcı Kodlama Geceleri",
|
||||
"annualReport.familyCreativeNightsDescription": "Bu girişimin başarısının anahtarı, Aile Yaratıcı Kodlama Geceleri aracılığıyla öğrencileri, aileleri, öğretmenleri ve diğer topluluk üyelerini birbirine bağlamaktı. Bu etkinlikler, —küçük çocuklardan büyükanne ve büyükbabalara kadar— her yaştan yüzlerce aile üyesini, kodlamayı sanat, dans ve müzikle karıştıran etkinliklerde bir araya getirdi. Bu etkinlikler, ailelerin çocukların öğrenimine ilham verme ve onları desteklemedeki önemli rolünün farkına vararak ev ve okul arasındaki bağlantıları güçlendirdi.",
|
||||
"annualReport.familyNightsPhotoCredit": "Fotoğraflar: Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Öğretmenler için Mesleki Gelişime Yatırım",
|
||||
"annualReport.teacherPDDescription": "Katılımcı ilköğretim okullarındaki öğretmenler, mesleki gelişim atölyeleri için bir araya gelerek, kendi Scratch projelerini oluşturma konusunda ilk elden deneyim kazandılar ve müfredat boyunca öğrencilerin öğrenmesini desteklemek için Scratch'i kullanmanın anlamlı yollarını buldular.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Eğitimcisi",
|
||||
"annualReport.teacherPDQuote": "Beni en çok şaşırtan şey, Scratch'i sınıfımda kullanmanın getirdiği içsel işbirliğiydi. Çoğu zaman, öğrenciler Scratch platformunda bir şey keşfeder, bana gösterir ve sonra bunu kendi aralarında yayarlardı.",
|
||||
"annualReport.extendingReachHeader": "Erişimi Genişletme",
|
||||
"annualReport.extendingReachDescription": "Bu ortaklığın kapsamını genişletmek için CS4ALL Chicago, Family Creative Coding Night modelini geliştirdi ve bunu tüm Chicago Devlet Okullarının kullanımına sundu. Google CS First, öğrenciler ve öğretmenler için İngilizce ve İspanyolca dillerinde ücretsiz çevrimiçi olarak sunulan {codeYourHeroLink} kılavuzlar üretti.",
|
||||
"annualReport.codeYourHero": "Kahramanını Kodla",
|
||||
"annualReport.inTheNewsHeader": "Haberlerde",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Makalesi",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Makalesi",
|
||||
"annualReport.conferencesTitle": "Dünya çapında Scratch Konferansları",
|
||||
"annualReport.conferencesIntro": "2008'de Scratch Ekibi, MIT'de ilk Scratch konferansına ev sahipliği yaptı ve eğitimcileri, araştırmacıları ve geliştiricileri bir araya getirerek yaratıcı öğrenmeyi desteklemek için Scratch'i kullanmaya yönelik fikir ve deneyimleri paylaşmak üzere bir araya getirdi. O zamandan beri, Scratch Ekibi her iki yılda bir MIT'de bir Scratch konferansı düzenledi ve ev sahipliği yaptı. Buna ek olarak, küresel Scratch topluluğunun —üyeleri, okyanuslar, kıtalar, kültürler ve diller arasında yayılan bir düzineden fazla konferans düzenledi ve ev sahipliği yaptı.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Konferansı, {photoCredit}'in fotoğrafı",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin Amerika",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Mayıs 2019'da Şili'nin dört bir yanından ve Latin Amerika'nın diğer bölgelerinden eğitimciler ikinci {scratchAlSurLink} konferansı için Şili'nin Santiago kentinde bir araya geldi. Konferansın ardından Scratch al Sur, Harvard Graduate School of Education'daki Creative Computing grubu tarafından geliştirilen {creativeComputingCurriculumLink} kılavuzunun {spanishVersionLink}'sini yayınladı.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "İspanyol versiyon",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Fotoğrafı sağlayan: {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Avrupa",
|
||||
"annualReport.conferencesEuropeDescription": "Ağustos 2019'da Raspberry Pi Vakfı, İngiltere'nin Cambridge kentinde düzenlenen dördüncü {scratchConferenceEuropeLink}'i düzenledi. Konferans, öğrenciler, eğitimciler, araştırmacılar ve toplum temelli kuruluşlar tarafından uygulamalı atölye çalışmaları, sunumlar ve gösteriler için 25'ten fazla ülkeden örgün ve gayri resmi eğitimcileri bir araya getirdi.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Fotoğrafı sağlayan: {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "Ekim 2019'da Kenya, Nairobi'de ilk {scratchAfricaConferenceLink} düzenlendi ve Afrika'nın dört bir yanından 250'den fazla eğitimci ve öğrenci dersleri paylaşmak, gençleri güçlendirmek ve yaratıcı kodlamadaki başarıları kutlamak için bir araya geldi. Konferansta Scratch Ekibi, Scratch'in hem çevrimiçi hem de çevrimdışı olarak kullanılabilen Swahili versiyonunu piyasaya sürdü.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Fotoğraf: {photoCredit}",
|
||||
"annualReport.financialsTitle": "Finansal Bilgiler - 2019",
|
||||
"annualReport.financialsButton": "2019 Denetlenmiş Finansal Bilgiler",
|
||||
"annualReport.financialsFutureYears": "Not: Scratch personeli artık MIT'den Scratch Vakfı'na geçtiğinden, gelecek yıllardaki finansal bilgiler önemli ölçüde farklı olacaktır.",
|
||||
"annualReport.supportersTitle": "Destekçilerimize Teşekkürler",
|
||||
"annualReport.supportersIntro": "Cömert destekçilerimize teşekkür ederiz. Katkınız, dünyanın her yerindeki her kökenden, her yaştan çocuk için yaratıcı öğrenme fırsatlarını genişletmemize yardımcı oluyor.",
|
||||
"annualReport.supportersSpotlightTitle": "Bağış — Öne Çıkan Hikaye",
|
||||
"annualReport.supportersSFETitle": "Siegel Aile Vakfı",
|
||||
"annualReport.supportersSFEDescription1": "Mayıs 2012'de David Siegel, aktif ve hevesli bir Scratcher olan oğlu Zach ile MIT Medya Laboratuvarı'ndaki Scratch Day'e katıldı. Zach ve diğer çocukların kendi oyunlarını, animasyonlarını ve robotik yaratıklarını kodlamak için Scratch'i kullandıklarını izleyen David, Scratch'in çocukların hem pratik kodlama becerilerini öğrenmelerine hem de hesaplamalı düşünürler olarak gelişmelerine yardımcı olmak için ne kadar potansiyele sahip olduğunu gördü.",
|
||||
"annualReport.supportersSFEDescription2": "David, hesaplamalı düşünmenin önemini ilk elden biliyor ve bir bilgisayar bilimcisi ve girişimci olarak kariyeri, Scratch'in genç öğrencilerin her gün keşfetmesine yardımcı olduğu aynı merakla şekillendi. Onu Princeton'da bilgisayar bilimi okumaya ve MIT'nin Yapay Zeka Laboratuarı'nda tamamladığı çalışmaya dayalı bir doktora derecesi almaya iten de aynı keşif içgüdüsüydü. 2001 yılında, makine öğrenimi ve veri biliminin yatırım yönetimine uygulanmasında dünya lideri haline gelen Two Sigma'nın kurucu ortağı oldu.",
|
||||
"annualReport.supportersSFEDescription3": "2011'de David, insanların yeni teknolojinin taleplerine uyum sağlamasına yardımcı olmak için çalışan kuruluşları desteklemek ve teknolojinin neredeyse her sektörde yol açtığı güçlü aksaklıkları daha iyi anlamak ve azaltmak için Siegel Aile Vakfı'nı (SFE) kurdu. Aynı zamanda Scratch Vakfı'nın kurucu ortağıdır ve Scratch'i dünyanın her yerinden öğrenenler için ücretsiz ve erişilebilir kılmak için kuruluşun misyonunun güçlü bir savunucusudur.",
|
||||
"annualReport.supportersCoFounder": "Kurucu ve Eş Başkan",
|
||||
"annualReport.supportersQuote": "Scratch'in çocuklar için her yerde ücretsiz ve erişilebilir durumda kalmasını sağlamak, genç öğrencilerin giderek daha dijital hale gelen bir dünyada yer almalarına ve başarılı olmalarına yardımcı olabileceğimiz en etkili yollardan biridir. Scratch'i desteklemek bugün her zamankinden daha önemli.",
|
||||
"annualReport.supportersThankYou": "Destekçilerimize teşekkürler",
|
||||
"annualReport.supportersAllDescription": "Misyonumuz, her kökenden tüm çocuklara hayal etme, yaratma ve yeni teknolojilerle paylaşma fırsatları sunmaktır. 2002 yılında Scratch üzerinde çalışmaya başladığımızdan beri dünya çapında milyonlarca genç için harika öğrenme deneyimleri yaratmamıza yardımcı olan tüm Scratch destekçilerine teşekkür etmek istiyoruz. Aşağıdaki liste, 31 Aralık 2019'a kadar Scratch'e (hem MIT hem de Scratch Vakfı'nda) yapılan kümülatif bağışlara dayanmaktadır.",
|
||||
"annualReport.supportersFoundingDescription": "Scratch'in ilk günlerinden itibaren bizi destekleyen ve her biri çeşitli şekillerde en az 10.000.000 $'lık kümülatif destek sağlayan Kurucu Ortaklarımıza özellikle minnettarız.",
|
||||
"annualReport.supportersFoundingTitle": "Kurucu Ortaklar",
|
||||
"annualReport.supportersCreativityTitle": "Yaratıcılık Çemberi — 1,000,000$+",
|
||||
"annualReport.supportersCollaborationTitle": "İşbirliği Çemberi — 200.000$+",
|
||||
"annualReport.supportersImaginationTitle": "Hayal Gücü Çemberi — 50.000$+",
|
||||
"annualReport.supportersInspirationTitle": "İlham Çemberi — 20.000$+",
|
||||
"annualReport.supportersExplorationTitle": "Keşif Çemberi — 5.000$+",
|
||||
"annualReport.supportersInKindTitle": "Ayni Destekçiler",
|
||||
"annualReport.leadershipTitle": "Ekibimiz",
|
||||
"annualReport.leadershipBoard": "Yönetim Kurulu",
|
||||
"annualReport.leadershipChair": "Başkan",
|
||||
"annualReport.leadershipProfessor": "Öğrenme Araştırması Profesörü",
|
||||
"annualReport.leadershipViceChair": "Başkan Yardımcısı",
|
||||
"annualReport.leadershipBoardMember": "Kurul Üyesi",
|
||||
"annualReport.leadershipPresidentCEO": "Başkan ve CEO",
|
||||
"annualReport.leadershipFormerPresident": "Eski Başkan",
|
||||
"annualReport.leadershipFounderCEO": "Kurucu ve CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Eski Başkan ve CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Yönetim Kurulu Sekreteri ve Sayman",
|
||||
"annualReport.leadershipBoardSecretary": "Yönetim Kurulu Sekreteri",
|
||||
"annualReport.leadershipBoardTreasurer": "Yönetim Kurulu Saymanı",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Ekibi",
|
||||
"annualReport.leadershipInterim": "Geçici Yönetici",
|
||||
"annualReport.donateTitle": "Bizi Destekleyin",
|
||||
"annualReport.donateMessage": "Desteğiniz, Scratch'i herkes için ücretsiz hale getirmemizi sağlıyor, sunucularımızı çalışır durumda tutuyor ve en önemlisi, dünyanın dört bir yanındaki çocuklara hayal etme, yaratma ve paylaşma fırsatı sunabiliyoruz. Teşekkürler!",
|
||||
"annualReport.donateButton": "Bağış Yap"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Повідомлення",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Пожертва",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Проекти",
|
||||
"annualReport.missionPeersTitle": "Peers",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Відтворити",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Перекласти",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Відеопосібники",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Спільнота",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Правила спільноти",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"annualReport.communityGuidelinesRespect": "Be respectful.",
|
||||
"annualReport.communityGuidelinesShare": "Опублікувати",
|
||||
"annualReport.communityGuidelinesHonest": "Be honest.",
|
||||
"annualReport.communityGuidelinesConstructive": "Ми конструктивні.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Keep personal info private.",
|
||||
"annualReport.communityGuidelinesFriendly": "Ми допомагаємо зберегти сайт дружнім.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "студія",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Переглянути відео",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Наша команда",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Команда Скретчу",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Пожертва"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Xabar",
|
||||
"annualReport.subnavMission": "Mission",
|
||||
"annualReport.subnavMilestones": "Milestones",
|
||||
"annualReport.subnavReach": "Reach",
|
||||
"annualReport.subnavInitiatives": "Initiatives",
|
||||
"annualReport.subnavFinancials": "Financials",
|
||||
"annualReport.subnavSupporters": "Supporters",
|
||||
"annualReport.subnavTeam": "Team",
|
||||
"annualReport.subnavDonate": "Xayriya",
|
||||
"annualReport.mastheadYear": "2019 Annual Report",
|
||||
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
|
||||
"annualReport.messageTitle": "Message from the Scratch Team",
|
||||
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
|
||||
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Loyihalar",
|
||||
"annualReport.missionPeersTitle": "Tenglik",
|
||||
"annualReport.missionPassionTitle": "Ishtiyoq",
|
||||
"annualReport.missionPlayTitle": "O'ynash",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Milestones",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tarjima",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Hamjamiyat",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Jamoa yo‘riqnomasi",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch yoshi, irqi, millati, dini, qobiliyati, jinsidan qat’i nazar barcha insonlar uchun ochiqdir. ",
|
||||
"annualReport.communityGuidelinesRespect": "Ehtiromli bo‘ling.",
|
||||
"annualReport.communityGuidelinesShare": "Ulashing.",
|
||||
"annualReport.communityGuidelinesHonest": "To‘g‘ri bo‘ling.",
|
||||
"annualReport.communityGuidelinesConstructive": "Kerakli bo‘ling.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Shaxsiy ma’lumotlaringizni sir saqlang.",
|
||||
"annualReport.communityGuidelinesFriendly": "Saytdagi do‘stlik muhitini asrang.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Videoni tomosha qiling",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Xayriya"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Thông tin",
|
||||
"annualReport.subnavMission": "Phân công",
|
||||
"annualReport.subnavMilestones": "Mốc Quan trọng",
|
||||
"annualReport.subnavReach": "Tôi",
|
||||
"annualReport.subnavInitiatives": "Sáng tạo",
|
||||
"annualReport.subnavFinancials": "Tài chính",
|
||||
"annualReport.subnavSupporters": "Ủng hộ",
|
||||
"annualReport.subnavTeam": "Nhóm",
|
||||
"annualReport.subnavDonate": "Đóng góp",
|
||||
"annualReport.mastheadYear": "Báo cáo thường niên 2019",
|
||||
"annualReport.mastheadTitle": "Kiến tạo một Thế giới Học tập Sáng tạo",
|
||||
"annualReport.messageTitle": "Tin nhắn từ Nhóm Scratch",
|
||||
"annualReport.messageP1": "Năm 2019 là năm của sự tuyệt vời với Scratch. Chúng tôi khởi đầu năm với sự ra mắt của Scratch 3.0, phiên bản mới nhất của Scratch từ chúng tôi, được thiết kế để giúp trẻ em sáng tạo và thu hút chúng về niềm yêu thích lập trình. Chúng tôi tổ chức vào cuối năm khi nhóm của chúng tôi rời khỏi MIT đến ngôi nhà mới tại Quỹ Scratch, trong không gian tầng 1 vui vẻ gần South Station tại Boston. Trong cả năm, cộng đồng Scratch không ngừng phát triển và đổi mới: Hơn 20 triệu người trẻ đã tạo dự án với Scratch vào năm 2019, tăng thêm 48% trước đây.",
|
||||
"annualReport.messageP2": "Sự quan trọng của Scratch được làm rõ vào năm 2020, đại dịch COVID tràn lan buộc nhiều trường học phải đóng cửa. Hoạt động trên cộng đồng Scratch trực tuyến tăng gấp đôi, ",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch online community",
|
||||
"annualReport.missionTitle": "Our Mission",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Four P’s of Creative Learning",
|
||||
"annualReport.missionProjectsTitle": "Các chương trình",
|
||||
"annualReport.missionPeersTitle": "Những người bạn",
|
||||
"annualReport.missionPassionTitle": "Đam mê",
|
||||
"annualReport.missionPlayTitle": "Chơi",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Mốc Quan trọng",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Sáng tạo",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Dịch",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video hướng dẫn",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Cộng đồng",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Hướng dẫn từ cộng đồng",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch chào đón tất cả mọi người từ nhiều độ tuổi, sắc tộc, tôn giáo, năng lực, phân biệt giới tính.",
|
||||
"annualReport.communityGuidelinesRespect": "Hãy tôn trọng nhau.",
|
||||
"annualReport.communityGuidelinesShare": "Chia sẻ.",
|
||||
"annualReport.communityGuidelinesHonest": "Hãy trung thực.",
|
||||
"annualReport.communityGuidelinesConstructive": "Hãy xây dựng.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Giữ bí mật các thông tin cá nhân của bạn.",
|
||||
"annualReport.communityGuidelinesFriendly": "Hãy giữ môi trường này thân thiện với mọi người.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "phòng trưng bày",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Watch Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Đội của chúng tôi",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Nhóm Scratch",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Đóng góp"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Umyalezo",
|
||||
"annualReport.subnavMission": "iphulo",
|
||||
"annualReport.subnavMilestones": "amanqanaba",
|
||||
"annualReport.subnavReach": "fika",
|
||||
"annualReport.subnavInitiatives": "Amanyathelo",
|
||||
"annualReport.subnavFinancials": "Ezemali",
|
||||
"annualReport.subnavSupporters": "Abaxhasi",
|
||||
"annualReport.subnavTeam": "Iqela",
|
||||
"annualReport.subnavDonate": "Nikela",
|
||||
"annualReport.mastheadYear": "INgxelo yoNyaka ka-2019",
|
||||
"annualReport.mastheadTitle": "Ukuhlakulela ihlabathi lokuFunda ngoBuchule",
|
||||
"annualReport.messageTitle": "Umyalezo ovela kwiQela le Scratch",
|
||||
"annualReport.messageP1": "U-2019 ibingunyaka wenkqubela phambili enkulu yeScratch. Siwuqale unyaka ngokusungulwa kweScratch 3.0, esona sizukulwana sitsha seScratch, esisungulwe ukuvusa ubuchule babantwana kunye nokubandakanya abantwana abanomdla kunye nemvelaphi eyahlukeneyo. Sibhiyozele ukuphela konyaka neqela lethu lisuka eMIT lisiya kwikhaya lalo elitsha eScratch Foundation, kwindawo yokudlala kumgangatho wokuqala kufutshane neSitishi saseMzantsi eBoston. Kuwo wonke unyaka, uluntu lwaseScratch luqhubekile lukhula kwaye lukhula: Ngaphezulu kwezigidi ezingama-20 zabantu abatsha benze iiprojekthi ngeScratch ku2019, ukonyuka kwama-48% kunyaka ongaphambili",
|
||||
"annualReport.messageP2": "Ifuthe nokubaluleka kwe - Scratch kuye kwaqaqanjiswa kunyaka ka-2020 njengoko ubhubhane we-COVID wanyanzelisa izikolo ukuba zivale. Umsebenzi kwi-Intanethi ku- Scratch uye wanda ngomyinge ophindwe kabini njengokuba abantu abatsha, bebevaleleke kumakhaya abo, babhenelekw i- Scratch ukuze bazivakalise ngobuchule kwaye banxibelelane nabanye. Abalandeli baka-Scratch bebesoloko bezibandakanye ngokuququzelayo kwi-Black Lives Matter kunye nezinye iintshukumo zobulungisa bobuhlanga kunye nokulingana, besenza iiprojekthi zoopopayi kunye nezitudiyo zokusasaza ulwazi kunye nokunyanzelisa utshintsho.",
|
||||
"annualReport.messageP3": "Ukusukela oko sasungula i- Scratch ngonyaka ka-2007, i-Scratch sasoloko sisibona ngaphezu nje lwenkqubo engolwimi . I -Scratch sibonelela ngamathuba kubo bonke abantu abatsha, abavela abaneemvelaphi ezahlukeneyo abo, okuvakalisa izimvo zabo, badale kunye. Siyathanda ukubona iindlela uScratch asabele ngayo kwimiceli mngeni yoluntu ngobuchule, ukusebenzisana, ukukhathalela kwanokulunga.",
|
||||
"annualReport.messageP4": "Kule Ngxelo yoNyaka, siza kwabelana ngakumbi malunga nephuloi, izicwangciso, ifuthe, kunye nokufikelela kwe-Scratch, kuxhaswe ngemizekelo yendlela i -Scratch eyandisa ngayo amathuba okufunda ngokwahluka okubanzi kwabantu abatsha kwihlabathi liphela, ezikolweni nakuyo yonke imihla yabo yokuphila.",
|
||||
"annualReport.messageP5": "Siyazingca ngezinto ezenziwa nezifundwa ngabantu abatsha ku- Scratch namhlanje, kwaye sizinikele ekuboneleleni ngamathuba angaphezulu kubantu abatsha kwixesha elizayo.",
|
||||
"annualReport.messageSignature": "— IQela le- Scratch ",
|
||||
"annualReport.covidResponseTitle": "U -Scratch uphendula kwi-COVID",
|
||||
"annualReport.covidResponseP1": "Njengokuba sibhala le ngxelo yonyaka, sineenyanga siphakathi kubhubhane we-COVID. Ukusukela phakathi kwinyanga ka-Matshi 2020, iofisi yaseScratch yaye yavalwa kwaye amalungu eQela leScratch asebenza ngenkuthalo emakhaya ukuxhasa abantwana nabahlohli kwihlabathi jikelele ababomi buphazanyiswe ngulobhubhane.",
|
||||
"annualReport.covidResponseP2": " Ngomhla we-17 kweyoKwindla, sasungula inyathelo #ScratchAtHome ukubonelela abantwana, iintsapho, kunye nootitshala ngezimvo zokuzibandakanya kwimisebenzi yokufunda yoyilo ngeScratch ekhaya. Sisaqhubeka ngokongeza izifundo zevidiyo kunye nezinye izixhobo kwi{scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Umsebenzi kwi {scratchCommunityLink}ungaphezulu kokuphindwe kabini ukususela kunyaka ophelileyo. Abathandi baka-Scratch bayayila besabelana ngeeprojekthi zokuxhasa kunye nokukhuthaza abanye ngobhubhane —ngeeprojekthi kunye nezitudiyo ezinikezela ngezimvo zokuzilolonga ekhaya, iingcebiso zokuhlala usempilweni, ukuqhula ukuze baphakamisane emoyeni, kwaye sibulela nabasebenzi beenkonzo ezibalulekileyo",
|
||||
"annualReport.covidResponseScratchCommunity": " Uluntu luka-Scratch kwi-intanethi",
|
||||
"annualReport.missionTitle": "iphulo lethu.",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "Sivelise i -Scratch njengendawo yokufunda yasimahla, ekhuselekileyo, enemidlalo ebandakanya bonke abantwana ekucingeni ngobuchule, ukuqiqa ngendlela echanekileyo, kunye nokusebenza ngokubambisana — kwizakhono ezibalulekileyo kuye wonke umntu kuluntu lwanamhlanje. Sisebenza nootitshala kunye neentsapho ukuxhasa abantwana ekuphononongeni, ekwabelaneni nasekufundeni.",
|
||||
"annualReport.missionP3": "Ekuphuhliseni ubuchwepheshe obutsha, imisebenzi, kunye nezixhobo zokufunda, silawulwa yile nto siyibiza ngokuba: {fourPsItalics}:",
|
||||
"annualReport.fourPs": "Oo-P abane boFundo lokuYila",
|
||||
"annualReport.missionProjectsTitle": "Iiprojekthi",
|
||||
"annualReport.missionPeersTitle": "Oontanga",
|
||||
"annualReport.missionPassionTitle": "uthando",
|
||||
"annualReport.missionPlayTitle": "Dlala",
|
||||
"annualReport.missionProjectsDescription": "Bandakanya abantwana kuyilo, ukwakha, kunye nokuveza izimvo zabo ngobuchule.",
|
||||
"annualReport.missionPeersDescription": "Xhasa abantwana ekusebenzisaneni, ekwabelaneni, ekuxubeni kunye nokucebisaneni.",
|
||||
"annualReport.missionPassionDescription": "Yenza abantwana ukuba bakhele kwimidla yabo kwaye basebenze kwiiprojekthi ezinentsingiselo kubo ncakasana.",
|
||||
"annualReport.missionPlayDescription": "Khuthaza abantwana ukuba bazame iindlela zokubumba, bavavanye, kwaye baphinda -phinde.",
|
||||
"annualReport.milestonesTitle": "amanqanaba",
|
||||
"annualReport.milestonesDescription": "Nazi iziganeko eziphambili kunye nokufezekiswa kwimbali yeScratch kunye noluntu lweScratch ehlabathini.",
|
||||
"annualReport.milestones2003Message": "Unikwe isibonelelo seSizwe seSayensi ukuqalisa uphuhliso lweScratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Uququzelela iNkomfa yokuqala ye - Scratch yabafundisintsapho kunye nabaphuhlisi",
|
||||
"annualReport.milestones2009Message1.4": "Kukhutshwa i-Scratch 1.4, esiguqulelwe kwiilwimi ezingaphezu kwama-40",
|
||||
"annualReport.milestones2009MessageScratchDay": "Sindleke umsitho wokuqala weScratch wabantwana kunye neentsapho",
|
||||
"annualReport.milestones2010Message": "Uluntu lwe-Scratch kwi-Intanethi lufikelela kwisigidi esi-1 samalungu",
|
||||
"annualReport.milestones2013MessageFoundation": "Ukusekwa kwe-Code-to-Learn Foundation (eyathuywa mva ngokuba yi-Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Ukuyilwa kwe-Scratch 2.0, okuvexa amathuba amatsha entsebenziswano",
|
||||
"annualReport.milestones2014Message": "Ukuyilwa kwe-ScratchJr kubantwana abancinane, abaneminyaka emi-5 ukuya ku-7",
|
||||
"annualReport.milestones2016Message": "Uluntu kwi-Intanethi lwe- Scratch lufikelela kumalungu azizigidi ezili-10",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Iindwendwe ezizodwa",
|
||||
"annualReport.reachProjectsCreated": "Iiprojekthi ezidaliweyo",
|
||||
"annualReport.reachProjectCreators": "IiProjekthi eziDalwe ngabantu",
|
||||
"annualReport.reachComments": "Izimvo ezivakalswe kuLuntu olukwi-Intanethi",
|
||||
"annualReport.reachGrowthTitle": "Ukukhula koluntu",
|
||||
"annualReport.reachGrowthBlurb": "Iiakhawunti ezintsha ezenziwe kuLuntu lwe- Scratch kwi-Intanethi kule minyaka mi-5 idlulileyo.",
|
||||
"annualReport.reachGlobalCommunity": "Uluntu lwethu lweHlabathi",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "I-ScratchJr yinkqubo yokwazisa eyenza ukuba abantwana abancinci (abaminyaka emi-5 ukuya kwezi-7) bazenzele amabali asebenzisanayo kunye nemidlalo",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Ukhuphelo kwikhompuytha ukususela kokuyilwa ngonyaka ka-2014",
|
||||
"annualReport.initiativesTitle": "Amanyathelo",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "Sisoloko sizama sisebenzisa iitekhnoloji ezintsha kunye noyilo olutsha — sihlala sizama ukubonelela abantwana ngeendlela ezintsha zokwenza, ukusebenzisana kunye nokufunda.",
|
||||
"annualReport.toolsSpotlight": "Izixhobo zobuchule — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Ukusungulwa kwe - Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "Siyile i-Scratch 3.0 ukwandisa ubume, bantoni, naphi na apho, abantwana banokubumba besebenzisa u- Scratch. ekukhutshweni kwayo ekuqaleni kuka-2019, i - Scratch 3.0 ikhokelele ekwandeni kwemisebenzi kuluntu lwase - Scratch, ngeeprojekthi ezingaphezulu- kunye neeprojekthi ezahlukene nangakumbi — kunokuba kwake kwenzeka ngaphambili ",
|
||||
"annualReport.toolsLaunchIntro2": " i-Scratch 3.0 ibandakanya ilayibrari yezandiso — ingqokelela eyongezelelweyo yeebhloko zokufaka iikhowudi ezongeza amandla amatsha ku -Scratch. ezinye izandiso zibonelela ngokufikelela kwiinkonzo zewebhu kunye nezinye iisoftware, ngelixa ezinye zidibanisa i-Scratch ngezixhobo zehlabathi esingalichukumisa ezinje ngeemoto kunye nee sensor.",
|
||||
"annualReport.toolsTexttoSpeech": "Ukubhala-usiya kwi-Ntetho",
|
||||
"annualReport.toolsTexttoSpeechIntro": "Ngokwandiswa kombhalo uya kwiNtetho, abantwana banokucwangcisa abalinganiswa babo be - Scratch ukuba bathethe ngokuvakalayo, ngeendlela ezahlukeneyo zamazwi awohlukeneyo.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects}Iiprojekthi ngo-2019 zisebenzise iTekisi ukuya kwiNtetho",
|
||||
"annualReport.toolsMostPopular": "Okona kudume kakhulu",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Tolika",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} ngaphesheya {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "intsebenziswano noGoogle",
|
||||
"annualReport.toolsPhysicalWorld": "Unxibelelwano lweHlabathi ongalichukumisa",
|
||||
"annualReport.toolsMindstormsLink": "i-LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "i-WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Abafundi bangenza iirobhothi ezidanisayo, imifanekiso eqingqiweyo yokunxibelelana, kunye novavanyo lokuqokelela idatha kusetyenziswa iScratch ngeekiti zeerobhothi ze - LEGO. Imfundo entsha ye -LEGO SPIKE Prime Set ibonakalisa i-app esekelwe kwiScratch.nangaphezulu, izandiso ze - Scratch ziyafumaneka kwi {mindstormsLink} nakwi {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "Izifundo ezingama-25 ezintsha",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} iyafumaneka kwi -Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 yezigidi",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}izimvo ngo-2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Uluntu",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Imigaqo yasekuhlaleni",
|
||||
"annualReport.communityGuidelinesInfo": "U-Scratch wamkela abantu bayo yonke iminyaka, ubuhlanga, ubumi, iinkolo, ubuchule, inkanuko yesini, kunye nesazisi ngobuni.",
|
||||
"annualReport.communityGuidelinesRespect": "Hlonipha",
|
||||
"annualReport.communityGuidelinesShare": "Yabelana",
|
||||
"annualReport.communityGuidelinesHonest": "Nyaniseka",
|
||||
"annualReport.communityGuidelinesConstructive": "Yakha",
|
||||
"annualReport.communityGuidelinesPrivacy": "Gcina bucala iinkcukacha ngomntu.",
|
||||
"annualReport.communityGuidelinesFriendly": "Nceda ekugcineni isiza sinobuhlobo.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Bukela ividyo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Support Us",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Nikela"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "寄语",
|
||||
"annualReport.subnavMission": "使命",
|
||||
"annualReport.subnavMilestones": "发展历程",
|
||||
"annualReport.subnavReach": "用户分布",
|
||||
"annualReport.subnavInitiatives": "重点行动",
|
||||
"annualReport.subnavFinancials": "财务状况",
|
||||
"annualReport.subnavSupporters": "赞助人",
|
||||
"annualReport.subnavTeam": "团队",
|
||||
"annualReport.subnavDonate": "捐助",
|
||||
"annualReport.mastheadYear": "2019年度报告",
|
||||
"annualReport.mastheadTitle": "致力于发展创作式学习",
|
||||
"annualReport.messageTitle": "Scratch团队寄语",
|
||||
"annualReport.messageP1": "2019年Scratch取得了长足发展。我们新年伊始便发布了新一代的Scratch 3.0,其设计目标是吸引不同兴趣和背景的孩子们,激发他们的创造能力。年底我们的团队又喜迁新居,从MIT搬进了Scratch基金会在波士顿南站附近位于一层装修活泼的办公室。Scratch社区全年持续茁壮成长:2019年有2千万年轻人使用Scratch创作了作品,同比增加了48%。",
|
||||
"annualReport.messageP2": "2020年,由于新冠疫情学校被迫关闭,这更加突显了Scratch的重要性和影响力。青少年居家隔离期间借助Scratch自我表达及相互联系的需求,使Scratch在线社区的活动增加了一倍。Scratcher们还积极参与了「黑人的命也是命」等种族平等运动,通过制作动画作品及组织工作室的形式扩大影响、要求社会变革。",
|
||||
"annualReport.messageP3": "自2007年Scratch发布以来,我们始终认为Scratch不仅仅是一种编程语言。Scratch为所有青少年——,不论其背景如何——提供了表达想法,一起创造的机会。我们欣慰地看到,Scratcher们用创造、合作、关爱、友善的方式应对了最近以来社会面临的挑战。",
|
||||
"annualReport.messageP4": "在本年度报告中,我们会进一步呈现我们的使命、计划、影响和Scratch的用户分布,并以实例阐述Scratch如何为世界各地背景差异广泛的青少年扩展了课内外的学习机会。",
|
||||
"annualReport.messageP5": "我们对今天青少年使用Scratch创造和学习的内容感到自豪,并将坚持为更多青少年提供更多的机会。",
|
||||
"annualReport.messageSignature": "— Scratch团队",
|
||||
"annualReport.covidResponseTitle": "Scratch积极应对新冠疫情",
|
||||
"annualReport.covidResponseP1": "我们撰写本年度报告时,新冠疫情已经持续数月。自2020年3月Scratch关闭办公室以来,Scratch团队成员在家积极工作,持续为全世界受到疫情影响的孩子和教师们提供支持。",
|
||||
"annualReport.covidResponseP2": "3月17日我们推出了 #ScratchAtHome 行动,为孩子、家庭和教师在家中参与创作式学习活动提供想法。我们在{scratchAtHomeLink}上持续增加了视频教程和其他资源。",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome 网页",
|
||||
"annualReport.covidResponseP3": "{scratchCommunityLink}中的活动较上一年增加了一倍多。Scratcher们在疫情期间通过创作和分享作品声援和激励他人——这些作品和工作室包含了在家锻炼、保持健康、幽默鼓舞、向关键岗位致敬等创意。",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch在线社区",
|
||||
"annualReport.missionTitle": "我们的使命",
|
||||
"annualReport.missionSubtitle": "我们的使命是向所有背景的孩子提供利用新技术进行想象、创造和协作的机会,让他们能够创造明天。",
|
||||
"annualReport.missionP1": "我们坚持在工作的各方面把人人平等放在第一位,并特别专注于支持孩子、家庭及教师最大限度教育公平的行动和方法。",
|
||||
"annualReport.missionP2": "我们把Scratch开发成为一个免费、安全、有趣的学习环境,让所有的孩子能够在其中参与创造性地思考、系统推理、协同工作,掌握这些当今社会的必备技能。我们和教师及家长一道,支持孩子们的探索、分享和学习。",
|
||||
"annualReport.missionP3": "在开发新的技术、活动、学习材料时,我们采取称为「{fourPsItalics}」的方法:",
|
||||
"annualReport.fourPs": "创作式学习的4P",
|
||||
"annualReport.missionProjectsTitle": "作品",
|
||||
"annualReport.missionPeersTitle": "伙伴(Peers)",
|
||||
"annualReport.missionPassionTitle": "热情(Passion)",
|
||||
"annualReport.missionPlayTitle": "好玩(Play)",
|
||||
"annualReport.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
|
||||
"annualReport.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
|
||||
"annualReport.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
|
||||
"annualReport.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
|
||||
"annualReport.milestonesTitle": "发展历程",
|
||||
"annualReport.milestonesDescription": "下面是Scratch和Scratch全球社区在发展过程中的一些关键事件和成就。",
|
||||
"annualReport.milestones2003Message": "获得国家科学基金会拨款,启动Scratch开发",
|
||||
"annualReport.milestones2004Message": "首次在Computer Clubhouse Teen Summit举办研讨会",
|
||||
"annualReport.milestones2007Message": "Scratch编程语言和在线社区公开发布",
|
||||
"annualReport.milestones2008Message": "首次面向教师和开发者举办Scratch大会",
|
||||
"annualReport.milestones2009Message1.4": "Scratch 1.4版发布,被译成40多种语言。",
|
||||
"annualReport.milestones2009MessageScratchDay": "首次举办面向孩子和家庭的Scratch Day活动",
|
||||
"annualReport.milestones2010Message": "Scratch在线社区用户达到1百万",
|
||||
"annualReport.milestones2013MessageFoundation": "建立Code-to-Learn基金会(后改称Scratch基金会)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0版发布,提供了新的协作机会",
|
||||
"annualReport.milestones2014Message": "ScratchJr发布,面向5-7岁儿童",
|
||||
"annualReport.milestones2016Message": "Scratch在线社区用户达到1千万",
|
||||
"annualReport.milestones2017Message": "Scratch Day活动已在60个国家/地区举行1,100次活动",
|
||||
"annualReport.milestones2019MessageScratch3": "Scratch 3.0发布,功能进一步增强",
|
||||
"annualReport.milestones2019MessageMove": "Scratch团队从MIT搬迁到Scratch基金会",
|
||||
"annualReport.reachTitle": "全世界的孩子都在用",
|
||||
"annualReport.reachSubtitle": "Scratch是世界上最大的面向8岁以上青少年的编程社区。",
|
||||
"annualReport.reachMillion": "(百万)",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "独立访客",
|
||||
"annualReport.reachProjectsCreated": "作品",
|
||||
"annualReport.reachProjectCreators": "创作者",
|
||||
"annualReport.reachComments": "社区评论",
|
||||
"annualReport.reachGrowthTitle": "社区增长",
|
||||
"annualReport.reachGrowthBlurb": "过去5年Scratch在线社区新增账号数量",
|
||||
"annualReport.reachGlobalCommunity": "全球社区",
|
||||
"annualReport.reachMapBlurb": "Scratch在线社区发布以来至2019年底的账号注册数量",
|
||||
"annualReport.reachMap20M": "2千万",
|
||||
"annualReport.reachMapLog": "以对数尺度表示",
|
||||
"annualReport.reachTranslationTitle": "Scratch已被译为60多种语言",
|
||||
"annualReport.reachTranslationBlurb": "感谢来自全球的志愿翻译者。",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr是向5-7岁儿童介绍编程的软件,让他们可以创作交互式故事和游戏。",
|
||||
"annualReport.reach22million": "22{million}",
|
||||
"annualReport.reachDownloads": "自2014年发布以来的下载数量",
|
||||
"annualReport.initiativesTitle": "重点行动",
|
||||
"annualReport.initiativesDescription": "Scratch基金会的工作侧重于3个战略领域:创作工具、社区和学校。每个领域均优先考虑在计算机创作方面代表性不足的孩子的声音和需求,致力于支持全世界各种背景和文化的孩子们。",
|
||||
"annualReport.equity": "平等",
|
||||
"annualReport.globalStrategy": "全球战略",
|
||||
"annualReport.toolsTitle": "创作工具",
|
||||
"annualReport.toolsIntro": "我们不断使用新的技术和新的设计进行尝试和创新,力求给孩子们提供新的创作、协同和学习方法。",
|
||||
"annualReport.toolsSpotlight": "创作工具——焦点故事",
|
||||
"annualReport.toolsLaunch": "发布Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "我们设计Scratch 3.0的目的是扩展孩子们使用Scratch进行创造的方式和内容。该版本于2019年初发布,给Scratch社区带来了新的创作高潮,作品在数量和种类上均打破了记录。",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0包含了一个扩展库,集合了额外的积木为Scratch增加新的能力。其中一些扩展可用于访问web服务及其他软件功能,还有一些扩展可以将Scratch连接到实体设备,如马达和传感器。",
|
||||
"annualReport.toolsTexttoSpeech": "文字朗读",
|
||||
"annualReport.toolsTexttoSpeechIntro": "使用文字朗读扩展,孩子们可以编程让角色出声讲话,还能选择不同的嗓音。",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "2019年有{numProjects}个作品使用了文字朗读。",
|
||||
"annualReport.toolsMostPopular": "社区最爱",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}的Scratch新扩展",
|
||||
"annualReport.toolsCollabAWS": "与亚马逊云计算服务合作",
|
||||
"annualReport.toolsTranslate": "翻译",
|
||||
"annualReport.toolsTranslateIntro": "使用基于谷歌翻译API的翻译扩展,孩子们可以在作品中实现自动翻译,学习不同语言、与世界沟通。",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}多种语言可被翻译",
|
||||
"annualReport.toolsSupportsLiteracy": "支持语文",
|
||||
"annualReport.toolsCSandLanguageArts": "计算机科学和语文",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy}跨越{CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "与谷歌合作",
|
||||
"annualReport.toolsPhysicalWorld": "连接实体设备",
|
||||
"annualReport.toolsMindstormsLink": "乐高Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "用Scratch连接乐高机器人套装,学生可以创建跳舞的机器人、会互动的雕塑或进行数据采集实验。乐高新推出的SPIKE Prime科创套装包含了基于Scratch的应用程序。并且,这些Scratch扩展适用于{mindstormsLink}和{weDoLink}。",
|
||||
"annualReport.toolsCollabLEGO": "与乐高教育合作",
|
||||
"annualReport.toolsVideoTutorials": "视频教程",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0引入了各种各样的视频教程,帮助孩子们入门。我们把教程设计成开放式的,以鼓励学生按照自己的兴趣和想法进行尝试。",
|
||||
"annualReport.toolsNumTutorials": "25个新教程",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}加入了Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "2千3百万",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}2019年观看次数",
|
||||
"annualReport.toolsApp": "支持离线学习的Scratch应用程序",
|
||||
"annualReport.toolsDownloadLink": "可下载的应用程序",
|
||||
"annualReport.toolsRaspberryLink": "用于树莓派4",
|
||||
"annualReport.toolsAppIntro": "2019年,Scratch团队发布了Scratch 3.0{downloadableLink},可运行于Windows、MacOS、ChromeOS和安卓平板电脑。另外,树莓派基金会还发布了{raspberryLink}的Scratch 3.0。对于数百万缺少稳定互联网连接的学习者来说,这些可下载版本格外重要。",
|
||||
"annualReport.toolsAbhiTitle": "卡通频道Abhi秀",
|
||||
"annualReport.toolsAbhiIntro": "为了向孩子宣传Scratch 3.0,我们与卡通频道合作制作了一期节目,请来了一位名叫Abhi的12岁的Scratcher,他喜欢制作动画和游戏。在节目中,Abhi与伊恩·琼斯·夸提见面,后者是OK K.O及卡通频道其他栏目的编剧。Abhi向伊恩介绍了新版Scratch的主要功能,然后一起绘制及编程实现了一个卡通频道角色跳跃的动画。",
|
||||
"annualReport.toolsAbhiQuote": "我最喜欢Scratch的部分是社区,因为大家都很友好还很帮忙。所以我要把我梦想中的作品全都分享给大家。",
|
||||
"annualReport.communityTitle": "社区",
|
||||
"annualReport.communityIntro": "Scratch在线社区一直是Scratch体验的重要组成部分,它为孩子们提供了协作、分享和切磋交流的机会。",
|
||||
"annualReport.communitySpotlight": "社区——焦点故事",
|
||||
"annualReport.communityTeam": "Scratch社区团队",
|
||||
"annualReport.communityTeamIntro1": "问问Scratcher为什么要使用Scratch,大多数人都会提到在线社区的重要性,社区激励他们不断参与,为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
|
||||
"annualReport.communityTeamIntro2": "Scratch在线社区每天增加40,000个作品和400,000条评论,在支持和鼓励创造性表达的同时,我们如何维护社区安全而友好的秩序?我们的社区团队,全职工作人员和一群网络上的管理员,一起完成了这项至关重要的工作。社区团队工作的两个重要维度分别是内容审查和社区触达。",
|
||||
"annualReport.communityModerationTitle": "内容审查",
|
||||
"annualReport.communityModerationInfo": "青少年加入Scratch社区需要遵守《社区行为准则》,其目的是维护Scratch的环境,使所有青少年感到安全并得到支持,不管其背景如何。我们的社区团队使用多种工具和策略鼓励良好的网络行为,为Scratcher维持一个积极向上的创作环境。自动化过滤器会防止隐私信息的分享及不当内容的发布,同时我们允许任何人对违反《社区行为准则》的内容进行举报。",
|
||||
"annualReport.communityGuidelinesTitle": "《社区行为准则》",
|
||||
"annualReport.communityGuidelinesInfo": "任何人都可使用 Scratch,不分性别、年龄、种族、信仰和能力。",
|
||||
"annualReport.communityGuidelinesRespect": "相互尊重。",
|
||||
"annualReport.communityGuidelinesShare": "乐于分享。",
|
||||
"annualReport.communityGuidelinesHonest": "诚信待人。",
|
||||
"annualReport.communityGuidelinesConstructive": "有建设性。",
|
||||
"annualReport.communityGuidelinesPrivacy": "保护隐私。",
|
||||
"annualReport.communityGuidelinesFriendly": "帮助维护网站的友好氛围。",
|
||||
"annualReport.communityEngagementTitle": "社区触达",
|
||||
"annualReport.storySwap": "交换故事",
|
||||
"annualReport.communityEngagementInfo": "社区团队的另一项主要工作是突出和创造更多机会,使青少年表达创意并保持积极参与。团队会挑选社区中的特色作品和工作室作为榜样,并经常性地更新Scratch设计工作室鼓励创作活动。每年夏天,团队会组织Scratch在线夏令营:2019年的主题是{storySwapLink},让Scratcher按照另一方的故事进行创作。",
|
||||
"annualReport.communitySDSTitle": "Scratch设计工作室",
|
||||
"annualReport.communitySDSInfo": "2019年部分的Scratch设计工作室:",
|
||||
"annualReport.communityDayintheLife": "生命中的一天",
|
||||
"annualReport.communityDayintheLifeInfo": "创作一个反映日常生活的作品",
|
||||
"annualReport.communityYear3000": "公元3000年",
|
||||
"annualReport.communityYear3000Info": "公元3000年的生活将会是什么样的?",
|
||||
"annualReport.communityBounce": "弹跳",
|
||||
"annualReport.communityBounceInfo": "创作一个跟跳关的作品,反弹、弹跳、跳跃,随你怎么跳。",
|
||||
"annualReport.communityMonochromatic": "单色世界",
|
||||
"annualReport.communityMonochromaticInfo": "如果只有一种颜色,世界会是什么样的?",
|
||||
"annualReport.communityQuotes": "社区大家说",
|
||||
"annualReport.communityQuote1": "我加入Scratch时11岁,在这里所学到的东西以及跟其他社区成员的交流,成了我学习成长过程中不可或缺的一部分。",
|
||||
"annualReport.communityQuote2": "在家用Scratch,我会:\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说:谢谢!\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "我用Scratch已经两年了,它对我的影响很大。我学到了很多新东西,编程、网上礼节,还有艺术!",
|
||||
"annualReport.communityQuote4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式,更不要说计算机编程了。",
|
||||
"annualReport.studio": "工作室",
|
||||
"annualReport.communityBLMIntro": "2020年初,乔治·弗洛伊德、布里昂娜·泰勒、艾哈迈德·阿伯里等惨案相继发生之后,争取种族平等的运动席卷了美国,许多青少年通过Scratch表达了他们对黑人的命也是命这一运动的支持,通过作品和评论发声,反对种族歧视和警察暴力。在Scratch选登在首页的{BLMStudioLink}中,Scratcher贡献了数以百计的作品和数以千计的评论。在这令人哀伤的日子里,Scratch社区团队也积极参与了进来,确保所有作品和对话内容保持尊重,以支持Scratcher。",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimations的作品",
|
||||
"annualReport.communityChangeTitle": "青少年是变革的推动者",
|
||||
"annualReport.communityChangeInfo": "我们坚持与青少年、教师和家长合作,确保青少年发展出必要的技能、志向和信心,让他们未来过上满意生活、为社会带来有意义的变革。",
|
||||
"annualReport.watchVideo": "观看视频",
|
||||
"annualReport.schoolsTitle": "学校",
|
||||
"annualReport.schoolsIntro": "我们提供不同的计划和资源支持世界各地的的在校师生,使他们在作品、伙伴、热情、好玩这几个方面平等地获得创作式计算的体验。",
|
||||
"annualReport.schoolsSpotlight": "学校——焦点故事",
|
||||
"annualReport.cpsProjectTitle": "芝加哥公立学校创作式计算教学",
|
||||
"annualReport.cpsProjectIntroP1": "2019年,在谷歌的资助下,Scratch团队和SocialWorks、芝加哥CS4ALL及芝加哥公立学校合作,支持了南区的7所小学开设创意编程课程的工作。",
|
||||
"annualReport.cpsProjectIntroP2": "在这个计划里,数百名学生设计并画出自己的电脑游戏,而自己是其中的超级英雄。他们在Scratch里合作了一个叫做SuperMe的作品来实现这些想法。芝加哥当地的英雄、格莱美奖获得者Chance the Rapper被学生们的作品感染,对外宣布将其定为他的热播单曲「I Love You So Much」的官方游戏。",
|
||||
"annualReport.familyCreativeNightsHeader": "家庭创作编程之夜",
|
||||
"annualReport.familyCreativeNightsDescription": "该计划成功的关键在于通过家庭创作编程之夜将学生、家庭、教师和其他社区成员联系在一起。数百名不同年龄的家庭成员,从小孩子到爷爷奶奶们,参与了这些将绘画、舞蹈、音乐与编程相结合的活动。这些活动加强了家校联系,认可了家庭在激发和支持孩子学习中所承担的重要角色。",
|
||||
"annualReport.familyNightsPhotoCredit": "Jordan Macy, SocialWorks摄",
|
||||
"annualReport.teacherPDHeader": "助力教师职业发展",
|
||||
"annualReport.teacherPDDescription": "合作学校的教师一起参加了职业发展训练营,获得了使用Scratch创作作品的第一手经验,找到了利用Scratch支持学生跨学科学习的有效方法。",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName},芝加哥公立学校教师",
|
||||
"annualReport.teacherPDQuote": "让我最惊讶的是使用Scratch的时候课堂上自然形成的合作氛围。学生们经常会自己在Scratch平台上发现某项功能,向我展示,然后他们自己就传开了。",
|
||||
"annualReport.extendingReachHeader": "扩大规模",
|
||||
"annualReport.extendingReachDescription": "为了扩大这项合作,依照家庭创作编程之夜的模式创建的芝加哥CS4ALL将该活动推广到芝加哥所有的公立学校。谷歌CS First推出了面向师生的{codeYourHeroLink}指南,其英语和西班牙语版本已经上线。",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "媒体报道",
|
||||
"annualReport.chicagoSunTimesArticle": "芝加哥太阳报文章",
|
||||
"annualReport.rollingStoneArticle": "《滚石》杂志文章",
|
||||
"annualReport.conferencesTitle": "遍布世界各地的Scratch会议",
|
||||
"annualReport.conferencesIntro": "2008年,Scratch团队在麻省理工学院主办了首次Scratch大会,教师、研究人员、开发者齐聚一堂,围绕使用Scratch支持创作式学习分享观点和经验。自此以后,Scratch团队每两年在麻省理工学院举办一次Scratch大会。此外,全球的Scratch社区组织举办了几十场会议,遍布大洋彼岸、各个大陆,跨越了不同文化和语言。",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch非洲大会,{photoCredit}摄",
|
||||
"annualReport.conferencesLatinAmericaTitle": "拉丁美洲",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019年5月,智利和其他拉美地区的教师们聚首智利的圣地亚哥,举行了第二次{scratchAlSurLink}会议。会后,Scratch南方大会发布了由哈佛大学教育研究生院创作式计算小组开发的{creativeComputingCurriculumLink}指南的{spanishVersionLink}。",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "西班牙语版本",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "由{photoCredit}提供",
|
||||
"annualReport.conferencesEuropeTitle": "欧洲",
|
||||
"annualReport.conferencesEuropeDescription": "2019年8月,树莓派基金会在英国剑桥举办了第四届{scratchConferenceEuropeLink}。来自25个国家正式和非正式的教师参加了Scratch实战培训、并听取和观看了学生、教师、研究人员、及社区组织者的报告和演示。",
|
||||
"annualReport.conferencesEuropeImageCaption": "由{photoCredit}提供",
|
||||
"annualReport.conferencesAfricaTitle": "非洲",
|
||||
"annualReport.conferencesAfricaDescription": "2019年10月,第一届{scratchAfricaConferenceLink}于肯尼亚内罗毕举行。会议吸引了非洲各地超过250名教师和学生参加,旨在分享课程、讨论如何赋予青少年更多能力,并表彰在创作编程领域取得的成绩。会上,Scratch团队发布了斯瓦西里语版本的Scratch,包括在线和李现版本。",
|
||||
"annualReport.conferencesAfricaImageCaption": "{photoCredit}摄",
|
||||
"annualReport.financialsTitle": "2019财务状况",
|
||||
"annualReport.financialsButton": "2019财务审计报告",
|
||||
"annualReport.financialsFutureYears": "注:由于Scratch雇员已从麻省理工学院转移至Scratch基金会,未来几年的财务状况将会发生很大变化。",
|
||||
"annualReport.supportersTitle": "感谢我们的赞助人",
|
||||
"annualReport.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
|
||||
"annualReport.supportersSpotlightTitle": "赞助人——焦点故事",
|
||||
"annualReport.supportersSFETitle": "西格玛家庭捐助基金",
|
||||
"annualReport.supportersSFEDescription1": "2012年5月,大卫·西格尔陪同儿子扎克在麻省理工媒学院体实验室参加了Scratch Day活动。通过观察扎克和其他孩子使用Scratch编程创作自己的游戏、动画、机器人,大卫看到Scratch在帮助孩子学习实际编程技巧以及发展计算思维能力方面颇具潜力。",
|
||||
"annualReport.supportersSFEDescription2": "大卫对计算思维的重要性有切身体会,他作为计算机科学家和企业家的职业生涯受到了好奇心的影响,而Scratch正在每天培养青少年的这种好奇心。正是这种探索的本能引导他进入普林斯顿学习计算机科学,又从麻省理工人工智能实验室取得了博士学位。2001年,他联合创办了Two Sigma,并将其发展为世界领先的应用机器学习和数据科学进行投资管理的公司。",
|
||||
"annualReport.supportersSFEDescription3": "2011年,大卫创办了西格尔家庭捐助基金(SFE),以支持帮助人们适应新技术、理解和消除技术给各行各业带来的影响的组织。他还是Scratch基金会的联合创始人,大力倡导基金会保持Scratch免费开放给全世界学习者的是命。",
|
||||
"annualReport.supportersCoFounder": "联合创始人及联席董事长",
|
||||
"annualReport.supportersQuote": "确保Scratch免费地让各地的孩子使用,是帮助青少年与日趋数字化的世界接轨并顺利发展的,最行之有效的方式之一。支持Scratch,现在比以往更加重要。",
|
||||
"annualReport.supportersThankYou": "感谢我们的赞助者",
|
||||
"annualReport.supportersAllDescription": "我们的使命,是向所有背景的孩子提供使用新技术进行想象、创作、分享的机会。我们向所有Scratch的赞助者致谢,自从2002年Scratch的工作启动以来,在他们的帮助下,我们为世界各地数百万的青少年创造了令人赞叹的学习体验。以下名单按截止2019年12月31的累计捐助(包括MIT和Scratch基金会)排名。",
|
||||
"annualReport.supportersFoundingDescription": "我们特别感谢我们的创始合作伙伴,他们在Scratch创建早期以不同形式提供了累计超过1千万美元以上的捐助。",
|
||||
"annualReport.supportersFoundingTitle": "创始合作伙伴",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "非现金赞助者",
|
||||
"annualReport.leadershipTitle": "我们的团队",
|
||||
"annualReport.leadershipBoard": "董事会",
|
||||
"annualReport.leadershipChair": "主席",
|
||||
"annualReport.leadershipProfessor": "学习研究教授",
|
||||
"annualReport.leadershipViceChair": "副主席",
|
||||
"annualReport.leadershipBoardMember": "董事",
|
||||
"annualReport.leadershipPresidentCEO": "总裁兼首席执行官",
|
||||
"annualReport.leadershipFormerPresident": "前总裁",
|
||||
"annualReport.leadershipFounderCEO": "创始人、首席执行官",
|
||||
"annualReport.leadershipFormerChairCEO": "前董事会主席、首席执行官",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
|
||||
"annualReport.leadershipBoardSecretary": "董事会秘书",
|
||||
"annualReport.leadershipBoardTreasurer": "董事会财务官",
|
||||
"annualReport.leadershipScratchTeam": "Scratch 团队",
|
||||
"annualReport.leadershipInterim": "临时执行总监",
|
||||
"annualReport.donateTitle": "支持我们",
|
||||
"annualReport.donateMessage": "你的支持使我们能向所有人免费开放Scratch、保持我们服务器的运转,更重要的是我们能够为全世界的孩子提供想象、创作和分享的机会。谢谢!",
|
||||
"annualReport.donateButton": "捐助"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "訊息",
|
||||
"annualReport.subnavMission": "使命",
|
||||
"annualReport.subnavMilestones": "里程碑",
|
||||
"annualReport.subnavReach": "用戶分佈",
|
||||
"annualReport.subnavInitiatives": "重點工作",
|
||||
"annualReport.subnavFinancials": "财务状况",
|
||||
"annualReport.subnavSupporters": "贊助者",
|
||||
"annualReport.subnavTeam": "團隊",
|
||||
"annualReport.subnavDonate": "贊助",
|
||||
"annualReport.mastheadYear": "2019年度报告",
|
||||
"annualReport.mastheadTitle": "催生一個創意學習的世界",
|
||||
"annualReport.messageTitle": "Scratch 團隊的話",
|
||||
"annualReport.messageP1": "2019年Scratch取得了长足发展。我们新年伊始便发布了新一代的Scratch 3.0,其设计目标是吸引不同兴趣和背景的孩子们,激发他们的创造能力。年底我们的团队又喜迁新居,从MIT搬进了Scratch基金会在波士顿南站附近位于一层装修活泼的办公室。Scratch社区全年持续茁壮成长:2019年有2千万年轻人使用Scratch创作了作品,同比增加了48%。",
|
||||
"annualReport.messageP2": "2020年,由于新冠疫情学校被迫关闭,这更加突显了Scratch的重要性和影响力。青少年居家隔离期间借助Scratch自我表达及相互联系的需求,使Scratch在线社区的活动增加了一倍。Scratcher们还积极参与了「黑人的命也是命」等种族平等运动,通过制作动画作品及组织工作室的形式扩大影响、要求社会变革。",
|
||||
"annualReport.messageP3": "自2007年Scratch发布以来,我们始终认为Scratch不仅仅是一种编程语言。Scratch为所有青少年——,不论其背景如何——提供了表达想法,一起创造的机会。我们欣慰地看到,Scratcher们用创造、合作、关爱、友善的方式应对了最近以来社会面临的挑战。",
|
||||
"annualReport.messageP4": "在本年度报告中,我们会进一步呈现我们的使命、计划、影响和Scratch的用户分布,并以实例阐述Scratch如何为世界各地背景差异广泛的青少年扩展了课内外的学习机会。",
|
||||
"annualReport.messageP5": "我们对今天青少年使用Scratch创造和学习的内容感到自豪,并将坚持为更多青少年提供更多的机会。",
|
||||
"annualReport.messageSignature": "— Scratch团队",
|
||||
"annualReport.covidResponseTitle": "Scratch积极应对新冠疫情",
|
||||
"annualReport.covidResponseP1": "我们撰写本年度报告时,新冠疫情已经持续数月。自2020年3月Scratch关闭办公室以来,Scratch团队成员在家积极工作,持续为全世界受到疫情影响的孩子和教师们提供支持。",
|
||||
"annualReport.covidResponseP2": "3月17日我们推出了 #ScratchAtHome 行动,为孩子、家庭和教师在家中参与创作式学习活动提供想法。我们在{scratchAtHomeLink}上持续增加了视频教程和其他资源。",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome 网页",
|
||||
"annualReport.covidResponseP3": "{scratchCommunityLink}中的活动较上一年增加了一倍多。Scratcher们在疫情期间通过创作和分享作品声援和激励他人——这些作品和工作室包含了在家锻炼、保持健康、幽默鼓舞、向关键岗位致敬等创意。",
|
||||
"annualReport.covidResponseScratchCommunity": "Scratch在线社区",
|
||||
"annualReport.missionTitle": "我們的使命",
|
||||
"annualReport.missionSubtitle": "我们的使命是向所有背景的孩子提供利用新技术进行想象、创造和协作的机会,让他们能够创造明天。",
|
||||
"annualReport.missionP1": "我们坚持在工作的各方面把人人平等放在第一位,并特别专注于支持孩子、家庭及教师最大限度教育公平的行动和方法。",
|
||||
"annualReport.missionP2": "我们把Scratch开发成为一个免费、安全、有趣的学习环境,让所有的孩子能够在其中参与创造性地思考、系统推理、协同工作,掌握这些当今社会的必备技能。我们和教师及家长一道,支持孩子们的探索、分享和学习。",
|
||||
"annualReport.missionP3": "在开发新的技术、活动、学习材料时,我们采取称为「{fourPsItalics}」的方法:",
|
||||
"annualReport.fourPs": "创作式学习的4P",
|
||||
"annualReport.missionProjectsTitle": "專案",
|
||||
"annualReport.missionPeersTitle": "共享",
|
||||
"annualReport.missionPassionTitle": "熱情",
|
||||
"annualReport.missionPlayTitle": "播放",
|
||||
"annualReport.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
|
||||
"annualReport.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
|
||||
"annualReport.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
|
||||
"annualReport.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
|
||||
"annualReport.milestonesTitle": "发展历程",
|
||||
"annualReport.milestonesDescription": "下面是Scratch和Scratch全球社区在发展过程中的一些关键事件和成就。",
|
||||
"annualReport.milestones2003Message": "获得国家科学基金会拨款,启动Scratch开发",
|
||||
"annualReport.milestones2004Message": "首次在Computer Clubhouse Teen Summit举办研讨会",
|
||||
"annualReport.milestones2007Message": "Scratch编程语言和在线社区公开发布",
|
||||
"annualReport.milestones2008Message": "首次面向教师和开发者举办Scratch大会",
|
||||
"annualReport.milestones2009Message1.4": "Scratch 1.4版发布,被译成40多种语言。",
|
||||
"annualReport.milestones2009MessageScratchDay": "首次举办面向孩子和家庭的Scratch Day活动",
|
||||
"annualReport.milestones2010Message": "Scratch在线社区用户达到1百万",
|
||||
"annualReport.milestones2013MessageFoundation": "建立Code-to-Learn基金会(后改称Scratch基金会)",
|
||||
"annualReport.milestones2013MessageScratch2": "Scratch 2.0版发布,提供了新的协作机会",
|
||||
"annualReport.milestones2014Message": "ScratchJr发布,面向5-7岁儿童",
|
||||
"annualReport.milestones2016Message": "Scratch在线社区用户达到1千万",
|
||||
"annualReport.milestones2017Message": "Scratch Day活动已在60个国家/地区举行1,100次活动",
|
||||
"annualReport.milestones2019MessageScratch3": "Scratch 3.0发布,功能进一步增强",
|
||||
"annualReport.milestones2019MessageMove": "Scratch团队从MIT搬迁到Scratch基金会",
|
||||
"annualReport.reachTitle": "全世界的孩子都在用",
|
||||
"annualReport.reachSubtitle": "Scratch 是全球最大的、面向八歲以上兒童及青少年的編程平台。",
|
||||
"annualReport.reachMillion": "百萬",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "独立访客",
|
||||
"annualReport.reachProjectsCreated": "建立的專案",
|
||||
"annualReport.reachProjectCreators": "创作者",
|
||||
"annualReport.reachComments": "社区评论",
|
||||
"annualReport.reachGrowthTitle": "社区增长",
|
||||
"annualReport.reachGrowthBlurb": "过去5年Scratch在线社区新增账号数量",
|
||||
"annualReport.reachGlobalCommunity": "我們的全球社群",
|
||||
"annualReport.reachMapBlurb": "Scratch在线社区发布以来至2019年底的账号注册数量",
|
||||
"annualReport.reachMap20M": "2千万",
|
||||
"annualReport.reachMapLog": "以对数尺度表示",
|
||||
"annualReport.reachTranslationTitle": "Scratch已被译为60多种语言",
|
||||
"annualReport.reachTranslationBlurb": "感謝來自全球的翻譯志願者。",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr 是面向 5-7 歲兒童的編程軟體,他們可以透過這個環境創作互動故事與遊戲。",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "自2014年发布以来的下载数量",
|
||||
"annualReport.initiativesTitle": "重點工作",
|
||||
"annualReport.initiativesDescription": "Scratch基金会的工作侧重于3个战略领域:创作工具、社区和学校。每个领域均优先考虑在计算机创作方面代表性不足的孩子的声音和需求,致力于支持全世界各种背景和文化的孩子们。",
|
||||
"annualReport.equity": "平等",
|
||||
"annualReport.globalStrategy": "全球战略",
|
||||
"annualReport.toolsTitle": "创作工具",
|
||||
"annualReport.toolsIntro": "我们不断使用新的技术和新的设计进行尝试和创新,力求给孩子们提供新的创作、协同和学习方法。",
|
||||
"annualReport.toolsSpotlight": "创作工具——焦点故事",
|
||||
"annualReport.toolsLaunch": "发布Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "我们设计Scratch 3.0的目的是扩展孩子们使用Scratch进行创造的方式和内容。该版本于2019年初发布,给Scratch社区带来了新的创作高潮,作品在数量和种类上均打破了记录。",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0包含了一个扩展库,集合了额外的积木为Scratch增加新的能力。其中一些扩展可用于访问web服务及其他软件功能,还有一些扩展可以将Scratch连接到实体设备,如马达和传感器。",
|
||||
"annualReport.toolsTexttoSpeech": "文字轉語音",
|
||||
"annualReport.toolsTexttoSpeechIntro": "使用文字朗读扩展,孩子们可以编程让角色出声讲话,还能选择不同的嗓音。",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "2019年有{numProjects}个作品使用了文字朗读。",
|
||||
"annualReport.toolsMostPopular": "社区最爱",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}的Scratch新扩展",
|
||||
"annualReport.toolsCollabAWS": "与亚马逊云计算服务合作",
|
||||
"annualReport.toolsTranslate": "翻譯",
|
||||
"annualReport.toolsTranslateIntro": "使用基于谷歌翻译API的翻译扩展,孩子们可以在作品中实现自动翻译,学习不同语言、与世界沟通。",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages}多种语言可被翻译",
|
||||
"annualReport.toolsSupportsLiteracy": "支持语文",
|
||||
"annualReport.toolsCSandLanguageArts": "電腦科學和語言藝術",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy}跨越{CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "与谷歌合作",
|
||||
"annualReport.toolsPhysicalWorld": "连接实体设备",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "用Scratch连接乐高机器人套装,学生可以创建跳舞的机器人、会互动的雕塑或进行数据采集实验。乐高新推出的SPIKE Prime科创套装包含了基于Scratch的应用程序。并且,这些Scratch扩展适用于{mindstormsLink}和{weDoLink}。",
|
||||
"annualReport.toolsCollabLEGO": "與樂高教育部門合作",
|
||||
"annualReport.toolsVideoTutorials": "影片教學",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0引入了各种各样的视频教程,帮助孩子们入门。我们把教程设计成开放式的,以鼓励学生按照自己的兴趣和想法进行尝试。",
|
||||
"annualReport.toolsNumTutorials": "25个新教程",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials}加入了Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "2千3百万",
|
||||
"annualReport.toolsTutorialsViews": "{numViews}2019年观看次数",
|
||||
"annualReport.toolsApp": "支持离线学习的Scratch应用程序",
|
||||
"annualReport.toolsDownloadLink": "可下载的应用程序",
|
||||
"annualReport.toolsRaspberryLink": "用于树莓派4",
|
||||
"annualReport.toolsAppIntro": "2019年,Scratch团队发布了Scratch 3.0{downloadableLink},可运行于Windows、MacOS、ChromeOS和安卓平板电脑。另外,树莓派基金会还发布了{raspberryLink}的Scratch 3.0。对于数百万缺少稳定互联网连接的学习者来说,这些可下载版本格外重要。",
|
||||
"annualReport.toolsAbhiTitle": "卡通频道Abhi秀",
|
||||
"annualReport.toolsAbhiIntro": "为了向孩子宣传Scratch 3.0,我们与卡通频道合作制作了一期节目,请来了一位名叫Abhi的12岁的Scratcher,他喜欢制作动画和游戏。在节目中,Abhi与伊恩·琼斯·夸提见面,后者是OK K.O及卡通频道其他栏目的编剧。Abhi向伊恩介绍了新版Scratch的主要功能,然后一起绘制及编程实现了一个卡通频道角色跳跃的动画。",
|
||||
"annualReport.toolsAbhiQuote": "我最喜欢Scratch的部分是社区,因为大家都很友好还很帮忙。所以我要把我梦想中的作品全都分享给大家。",
|
||||
"annualReport.communityTitle": "社群",
|
||||
"annualReport.communityIntro": "Scratch在线社区一直是Scratch体验的重要组成部分,它为孩子们提供了协作、分享和切磋交流的机会。",
|
||||
"annualReport.communitySpotlight": "社区——焦点故事",
|
||||
"annualReport.communityTeam": "Scratch 社群團隊",
|
||||
"annualReport.communityTeamIntro1": "问问Scratcher为什么要使用Scratch,大多数人都会提到在线社区的重要性,社区激励他们不断参与,为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
|
||||
"annualReport.communityTeamIntro2": "Scratch在线社区每天增加40,000个作品和400,000条评论,在支持和鼓励创造性表达的同时,我们如何维护社区安全而友好的秩序?我们的社区团队,全职工作人员和一群网络上的管理员,一起完成了这项至关重要的工作。社区团队工作的两个重要维度分别是内容审查和社区触达。",
|
||||
"annualReport.communityModerationTitle": "内容审查",
|
||||
"annualReport.communityModerationInfo": "青少年加入Scratch社区需要遵守《社区行为准则》,其目的是维护Scratch的环境,使所有青少年感到安全并得到支持,不管其背景如何。我们的社区团队使用多种工具和策略鼓励良好的网络行为,为Scratcher维持一个积极向上的创作环境。自动化过滤器会防止隐私信息的分享及不当内容的发布,同时我们允许任何人对违反《社区行为准则》的内容进行举报。",
|
||||
"annualReport.communityGuidelinesTitle": "社群規範",
|
||||
"annualReport.communityGuidelinesInfo": "任何人都可使用 Scratch,不分年齡、種族、信仰、能力、或性別。",
|
||||
"annualReport.communityGuidelinesRespect": "要有禮貌。",
|
||||
"annualReport.communityGuidelinesShare": "分享。",
|
||||
"annualReport.communityGuidelinesHonest": "要有誠信。",
|
||||
"annualReport.communityGuidelinesConstructive": "要有建設性。",
|
||||
"annualReport.communityGuidelinesPrivacy": "將個人信息設為不公開。",
|
||||
"annualReport.communityGuidelinesFriendly": "彼此協助讓站台更友善。",
|
||||
"annualReport.communityEngagementTitle": "社区触达",
|
||||
"annualReport.storySwap": "交换故事",
|
||||
"annualReport.communityEngagementInfo": "社区团队的另一项主要工作是突出和创造更多机会,使青少年表达创意并保持积极参与。团队会挑选社区中的特色作品和工作室作为榜样,并经常性地更新Scratch设计工作室鼓励创作活动。每年夏天,团队会组织Scratch在线夏令营:2019年的主题是{storySwapLink},让Scratcher按照另一方的故事进行创作。",
|
||||
"annualReport.communitySDSTitle": "Scratch设计工作室",
|
||||
"annualReport.communitySDSInfo": "2019年部分的Scratch设计工作室:",
|
||||
"annualReport.communityDayintheLife": "生活中的每一天",
|
||||
"annualReport.communityDayintheLifeInfo": "创作一个反映日常生活的作品",
|
||||
"annualReport.communityYear3000": "公元3000年",
|
||||
"annualReport.communityYear3000Info": "公元3000年的生活将会是什么样的?",
|
||||
"annualReport.communityBounce": "弹跳",
|
||||
"annualReport.communityBounceInfo": "创作一个跟跳关的作品,反弹、弹跳、跳跃,随你怎么跳。",
|
||||
"annualReport.communityMonochromatic": "单色世界",
|
||||
"annualReport.communityMonochromaticInfo": "如果只有一种颜色,世界会是什么样的?",
|
||||
"annualReport.communityQuotes": "社区大家说",
|
||||
"annualReport.communityQuote1": "我加入Scratch时11岁,在这里所学到的东西以及跟其他社区成员的交流,成了我学习成长过程中不可或缺的一部分。",
|
||||
"annualReport.communityQuote2": "在家用Scratch,我会:\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说:谢谢!\n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "我用Scratch已经两年了,它对我的影响很大。我学到了很多新东西,编程、网上礼节,还有艺术!",
|
||||
"annualReport.communityQuote4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式,更不要说计算机编程了。",
|
||||
"annualReport.studio": "創作坊",
|
||||
"annualReport.communityBLMIntro": "2020年初,乔治·弗洛伊德、布里昂娜·泰勒、艾哈迈德·阿伯里等惨案相继发生之后,争取种族平等的运动席卷了美国,许多青少年通过Scratch表达了他们对黑人的命也是命这一运动的支持,通过作品和评论发声,反对种族歧视和警察暴力。在Scratch选登在首页的{BLMStudioLink}中,Scratcher贡献了数以百计的作品和数以千计的评论。在这令人哀伤的日子里,Scratch社区团队也积极参与了进来,确保所有作品和对话内容保持尊重,以支持Scratcher。",
|
||||
"annualReport.communityArtwork": "Scratcher OnionDipAnimations的作品",
|
||||
"annualReport.communityChangeTitle": "青少年是变革的推动者",
|
||||
"annualReport.communityChangeInfo": "我们坚持与青少年、教师和家长合作,确保青少年发展出必要的技能、志向和信心,让他们未来过上满意生活、为社会带来有意义的变革。",
|
||||
"annualReport.watchVideo": "觀看影片",
|
||||
"annualReport.schoolsTitle": "学校",
|
||||
"annualReport.schoolsIntro": "我们提供不同的计划和资源支持世界各地的的在校师生,使他们在作品、伙伴、热情、好玩这几个方面平等地获得创作式计算的体验。",
|
||||
"annualReport.schoolsSpotlight": "学校——焦点故事",
|
||||
"annualReport.cpsProjectTitle": "芝加哥公立学校创作式计算教学",
|
||||
"annualReport.cpsProjectIntroP1": "2019年,在谷歌的资助下,Scratch团队和SocialWorks、芝加哥CS4ALL及芝加哥公立学校合作,支持了南区的7所小学开设创意编程课程的工作。",
|
||||
"annualReport.cpsProjectIntroP2": "在这个计划里,数百名学生设计并画出自己的电脑游戏,而自己是其中的超级英雄。他们在Scratch里合作了一个叫做SuperMe的作品来实现这些想法。芝加哥当地的英雄、格莱美奖获得者Chance the Rapper被学生们的作品感染,对外宣布将其定为他的热播单曲「I Love You So Much」的官方游戏。",
|
||||
"annualReport.familyCreativeNightsHeader": "家庭创作编程之夜",
|
||||
"annualReport.familyCreativeNightsDescription": "该计划成功的关键在于通过家庭创作编程之夜将学生、家庭、教师和其他社区成员联系在一起。数百名不同年龄的家庭成员,从小孩子到爷爷奶奶们,参与了这些将绘画、舞蹈、音乐与编程相结合的活动。这些活动加强了家校联系,认可了家庭在激发和支持孩子学习中所承担的重要角色。",
|
||||
"annualReport.familyNightsPhotoCredit": "Jordan Macy, SocialWorks摄",
|
||||
"annualReport.teacherPDHeader": "助力教师职业发展",
|
||||
"annualReport.teacherPDDescription": "合作学校的教师一起参加了职业发展训练营,获得了使用Scratch创作作品的第一手经验,找到了利用Scratch支持学生跨学科学习的有效方法。",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName},芝加哥公立学校教师",
|
||||
"annualReport.teacherPDQuote": "让我最惊讶的是使用Scratch的时候课堂上自然形成的合作氛围。学生们经常会自己在Scratch平台上发现某项功能,向我展示,然后他们自己就传开了。",
|
||||
"annualReport.extendingReachHeader": "扩大规模",
|
||||
"annualReport.extendingReachDescription": "为了扩大这项合作,依照家庭创作编程之夜的模式创建的芝加哥CS4ALL将该活动推广到芝加哥所有的公立学校。谷歌CS First推出了面向师生的{codeYourHeroLink}指南,其英语和西班牙语版本已经上线。",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "媒体报道",
|
||||
"annualReport.chicagoSunTimesArticle": "芝加哥太阳报文章",
|
||||
"annualReport.rollingStoneArticle": "《滚石》杂志文章",
|
||||
"annualReport.conferencesTitle": "遍布世界各地的Scratch会议",
|
||||
"annualReport.conferencesIntro": "2008年,Scratch团队在麻省理工学院主办了首次Scratch大会,教师、研究人员、开发者齐聚一堂,围绕使用Scratch支持创作式学习分享观点和经验。自此以后,Scratch团队每两年在麻省理工学院举办一次Scratch大会。此外,全球的Scratch社区组织举办了几十场会议,遍布大洋彼岸、各个大陆,跨越了不同文化和语言。",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch非洲大会,{photoCredit}摄",
|
||||
"annualReport.conferencesLatinAmericaTitle": "拉丁美洲",
|
||||
"annualReport.conferencesLatinAmericaDescription": "2019年5月,智利和其他拉美地区的教师们聚首智利的圣地亚哥,举行了第二次{scratchAlSurLink}会议。会后,Scratch南方大会发布了由哈佛大学教育研究生院创作式计算小组开发的{creativeComputingCurriculumLink}指南的{spanishVersionLink}。",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "西班牙语版本",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "由{photoCredit}提供",
|
||||
"annualReport.conferencesEuropeTitle": "歐洲",
|
||||
"annualReport.conferencesEuropeDescription": "2019年8月,树莓派基金会在英国剑桥举办了第四届{scratchConferenceEuropeLink}。来自25个国家正式和非正式的教师参加了Scratch实战培训、并听取和观看了学生、教师、研究人员、及社区组织者的报告和演示。",
|
||||
"annualReport.conferencesEuropeImageCaption": "由{photoCredit}提供",
|
||||
"annualReport.conferencesAfricaTitle": "非洲",
|
||||
"annualReport.conferencesAfricaDescription": "2019年10月,第一届{scratchAfricaConferenceLink}于肯尼亚内罗毕举行。会议吸引了非洲各地超过250名教师和学生参加,旨在分享课程、讨论如何赋予青少年更多能力,并表彰在创作编程领域取得的成绩。会上,Scratch团队发布了斯瓦西里语版本的Scratch,包括在线和李现版本。",
|
||||
"annualReport.conferencesAfricaImageCaption": "{photoCredit}摄",
|
||||
"annualReport.financialsTitle": "2019财务状况",
|
||||
"annualReport.financialsButton": "2019财务审计报告",
|
||||
"annualReport.financialsFutureYears": "注:由于Scratch雇员已从麻省理工学院转移至Scratch基金会,未来几年的财务状况将会发生很大变化。",
|
||||
"annualReport.supportersTitle": "感谢我们的赞助人",
|
||||
"annualReport.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
|
||||
"annualReport.supportersSpotlightTitle": "赞助人——焦点故事",
|
||||
"annualReport.supportersSFETitle": "西格玛家庭捐助基金",
|
||||
"annualReport.supportersSFEDescription1": "2012年5月,大卫·西格尔陪同儿子扎克在麻省理工媒学院体实验室参加了Scratch Day活动。通过观察扎克和其他孩子使用Scratch编程创作自己的游戏、动画、机器人,大卫看到Scratch在帮助孩子学习实际编程技巧以及发展计算思维能力方面颇具潜力。",
|
||||
"annualReport.supportersSFEDescription2": "大卫对计算思维的重要性有切身体会,他作为计算机科学家和企业家的职业生涯受到了好奇心的影响,而Scratch正在每天培养青少年的这种好奇心。正是这种探索的本能引导他进入普林斯顿学习计算机科学,又从麻省理工人工智能实验室取得了博士学位。2001年,他联合创办了Two Sigma,并将其发展为世界领先的应用机器学习和数据科学进行投资管理的公司。",
|
||||
"annualReport.supportersSFEDescription3": "2011年,大卫创办了西格尔家庭捐助基金(SFE),以支持帮助人们适应新技术、理解和消除技术给各行各业带来的影响的组织。他还是Scratch基金会的联合创始人,大力倡导基金会保持Scratch免费开放给全世界学习者的是命。",
|
||||
"annualReport.supportersCoFounder": "联合创始人及联席董事长",
|
||||
"annualReport.supportersQuote": "确保Scratch免费地让各地的孩子使用,是帮助青少年与日趋数字化的世界接轨并顺利发展的,最行之有效的方式之一。支持Scratch,现在比以往更加重要。",
|
||||
"annualReport.supportersThankYou": "感谢我们的赞助者",
|
||||
"annualReport.supportersAllDescription": "我们的使命,是向所有背景的孩子提供使用新技术进行想象、创作、分享的机会。我们向所有Scratch的赞助者致谢,自从2002年Scratch的工作启动以来,在他们的帮助下,我们为世界各地数百万的青少年创造了令人赞叹的学习体验。以下名单按截止2019年12月31的累计捐助(包括MIT和Scratch基金会)排名。",
|
||||
"annualReport.supportersFoundingDescription": "我们特别感谢我们的创始合作伙伴,他们在Scratch创建早期以不同形式提供了累计超过1千万美元以上的捐助。",
|
||||
"annualReport.supportersFoundingTitle": "创始合作伙伴",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "非现金赞助者",
|
||||
"annualReport.leadershipTitle": "我們的團隊",
|
||||
"annualReport.leadershipBoard": "董事会",
|
||||
"annualReport.leadershipChair": "主席",
|
||||
"annualReport.leadershipProfessor": "学习研究教授",
|
||||
"annualReport.leadershipViceChair": "副主席",
|
||||
"annualReport.leadershipBoardMember": "董事",
|
||||
"annualReport.leadershipPresidentCEO": "总裁兼首席执行官",
|
||||
"annualReport.leadershipFormerPresident": "前总裁",
|
||||
"annualReport.leadershipFounderCEO": "创始人、首席执行官",
|
||||
"annualReport.leadershipFormerChairCEO": "前董事会主席、首席执行官",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
|
||||
"annualReport.leadershipBoardSecretary": "董事会秘书",
|
||||
"annualReport.leadershipBoardTreasurer": "董事会财务官",
|
||||
"annualReport.leadershipScratchTeam": "Scratch 團隊",
|
||||
"annualReport.leadershipInterim": "临时执行总监",
|
||||
"annualReport.donateTitle": "支持我們",
|
||||
"annualReport.donateMessage": "你的支持使我们能向所有人免费开放Scratch、保持我们服务器的运转,更重要的是我们能够为全世界的孩子提供想象、创作和分享的机会。谢谢!",
|
||||
"annualReport.donateButton": "捐助"
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
{
|
||||
"annualReport.subnavMessage": "Umyalezo",
|
||||
"annualReport.subnavMission": "Umsebenzi",
|
||||
"annualReport.subnavMilestones": "Amabanga",
|
||||
"annualReport.subnavReach": "Finyelela",
|
||||
"annualReport.subnavInitiatives": "Izinyathelo",
|
||||
"annualReport.subnavFinancials": "Ezezimali",
|
||||
"annualReport.subnavSupporters": "Abasekeli",
|
||||
"annualReport.subnavTeam": "Iqembu",
|
||||
"annualReport.subnavDonate": "Nikela",
|
||||
"annualReport.mastheadYear": "Umbiko Wonyaka ka-2019",
|
||||
"annualReport.mastheadTitle": "Ukuhlakulela Izwe Lokufunda Amakhono Amasha",
|
||||
"annualReport.messageTitle": "Umyalezo ovela Eqenjini le-Scratch",
|
||||
"annualReport.messageP1": "U-2019 ube unyaka wentuthuko enkulu nge-Scratch. Saqala unyaka ngokwethula i-Scratch 3.0, isizukulwane esisha kakhulu se-Scrach, esenzelwe ukuvusa amakhono amasha kanye nokuhilela izingane ezinezithakazelo kanye nezizinda ezehlukene. Sagubha ukuphela konyaka ngokuthi iqembu lethu lisuke ku-MIT liye ekhaya lalo elisha ku-Scratch Foundation, endaweni yokudlala esitezi esiphansi eceleni kwe-South Station eBoston. Kuwo wonke umnyaka, umphakathi we-Scratch uqhubekile nokuqhuma kanye nokukhula: Abantu abasha abangaphezu kwezigidi ezinga-20 benza amaphrojekthi nge-Scratch ngo-2019, okuwukwanda ngama-48% kunangonyaka ongaphambi kwawo.",
|
||||
"annualReport.messageP2": "Umthelela nokubaluleka kwe-Scratch kuye kwagqama ngo-2020 njengoba ubhubhane lwe-COVID luphoqelele ukuvalwa kwezikole. Umsebenzi ku-Scratch online community ube ngaphezu kokuphindeka kabili njengoba abantu abasha, bevaleleke emakhaya abo, besebenzisa i-Scratch ukuze bakhulume ngamakhono amasha abo futhi baxhumene nabanye. Abasebenzisi be-Scratch baye futhi bahileleka ngenkuthalo ku-Black Lives Matter kanye namanye amaqembu obulungiswa nawokulingana kwezinhlanga, ekwenzeni amaphrojekthi anyakazayo nama-studio ukuze asabalalise ukuqapha kanye nokufuna ushintsho. ",
|
||||
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
|
||||
"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
|
||||
"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
|
||||
"annualReport.messageSignature": "— The Scratch Team",
|
||||
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
|
||||
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
|
||||
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
|
||||
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
|
||||
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
|
||||
"annualReport.covidResponseScratchCommunity": "I-Scratch online community",
|
||||
"annualReport.missionTitle": "Umsebenzi Wethu",
|
||||
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
|
||||
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
|
||||
"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
|
||||
"annualReport.fourPs": "O-P Abane Bokufunda Amakhono Amasha",
|
||||
"annualReport.missionProjectsTitle": "Amaphrojekthi",
|
||||
"annualReport.missionPeersTitle": "Ontanga",
|
||||
"annualReport.missionPassionTitle": "Passion",
|
||||
"annualReport.missionPlayTitle": "Dlala",
|
||||
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
|
||||
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
|
||||
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
|
||||
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
|
||||
"annualReport.milestonesTitle": "Amabanga",
|
||||
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
|
||||
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
|
||||
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
|
||||
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
|
||||
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
|
||||
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
|
||||
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
|
||||
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
|
||||
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
|
||||
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
|
||||
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
|
||||
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
|
||||
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
|
||||
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
|
||||
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
|
||||
"annualReport.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.reachMillion": "million",
|
||||
"annualReport.reach170million": "170 {million}",
|
||||
"annualReport.reach60million": "60 {million}",
|
||||
"annualReport.reach20million": "20 {million}",
|
||||
"annualReport.reach48million": "48 {million}",
|
||||
"annualReport.reachUniqueVisitors": "Unique Visitors",
|
||||
"annualReport.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.reachProjectCreators": "People Created Projects",
|
||||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Izinyathelo",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
|
||||
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
|
||||
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
|
||||
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
|
||||
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
|
||||
"annualReport.toolsNumProjects": "330,000+",
|
||||
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
|
||||
"annualReport.toolsMostPopular": "Most Popular",
|
||||
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
|
||||
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
|
||||
"annualReport.toolsTranslate": "Humusha",
|
||||
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
|
||||
"annualReport.toolsNumLanguages": "50+",
|
||||
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
|
||||
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
|
||||
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
|
||||
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
|
||||
"annualReport.toolsCollabGoogle": "Collaboration with Google",
|
||||
"annualReport.toolsPhysicalWorld": "Physical World Connections",
|
||||
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
|
||||
"annualReport.toolsWeDoLink": "WeDo 2.0",
|
||||
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
|
||||
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
|
||||
"annualReport.toolsVideoTutorials": "Video Tutorials",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
|
||||
"annualReport.toolsNumTutorials": "25 new tutorials",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.communityTitle": "Umphakathi",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityGuidelinesTitle": "Imithetho Yomphakathi",
|
||||
"annualReport.communityGuidelinesInfo": "Uscratch wamukela abantu bayo yonke iminyaka, izinhlanga,ubuzwe inkolo, amakhono, kanye nokwahlukana ngobulili. ",
|
||||
"annualReport.communityGuidelinesRespect": "yiba nenhlonipho",
|
||||
"annualReport.communityGuidelinesShare": "dlulisela",
|
||||
"annualReport.communityGuidelinesHonest": "Yiba neqiniso",
|
||||
"annualReport.communityGuidelinesConstructive": "yiba nokwakha",
|
||||
"annualReport.communityGuidelinesPrivacy": "Gcina imininingwane iyimfihlo.",
|
||||
"annualReport.communityGuidelinesFriendly": "siza ugcine lenobungani",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
|
||||
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.watchVideo": "Buka Amavidiyo",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.leadershipTitle": "Our Team",
|
||||
"annualReport.leadershipBoard": "Board of Directors",
|
||||
"annualReport.leadershipChair": "Chair",
|
||||
"annualReport.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.leadershipBoardMember": "Board Member",
|
||||
"annualReport.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.leadershipFormerPresident": "Former President",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.donateTitle": "Sisekele",
|
||||
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
|
||||
"annualReport.donateButton": "Nikela"
|
||||
}
|
||||
Reference in New Issue
Block a user