Initial commit of 001code-html Scratch frontend project.

Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config.

Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-16 15:37:45 +08:00
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{
"annualReport.2020.subnavFoundersMessage": "Аԥҵаҩы иаацҳамҭа",
"annualReport.2020.subnavMission": "Амиссиа",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Атемақәа",
"annualReport.2020.subnavDirectorsMessage": "Адиректор иаацҳамҭа",
"annualReport.2020.subnavSupporters": "Ацхыраара ҟарҵеит",
"annualReport.2020.subnavTeam": "Акоманда",
"annualReport.2020.subnavDonate": "Ацхыраара аҟаҵара",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Иахәаԥштәуп авидео",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Амиссиа",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Апроектқәа",
"annualReport.2020.missionPeersTitle": "Аиҟара",
"annualReport.2020.missionPassionTitle": "Аинтересқәа",
"annualReport.2020.missionPlayTitle": "Иарҳәатәуп",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "миллион",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Аресурсқәа",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Scratch аҟны аусура алагараан",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Ахеилак",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Ажьырныҳәа",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Мшаԥы",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Мшаԥы",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Лаҵара",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Лаҵара",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Рашәара",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Рашәара",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Ԥхынгәы",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Жьҭаара",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Ахәмарра-ахьӡара",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Ивиртуалтәу аҩнытә ԥстәы",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Ҳара ҳкоманда",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Аҟәардә",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Ацхыраара аҟаҵара",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Skenk",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Kyk Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projekte",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Speel",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Gemeenskap",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Januarie",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Mei",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mei",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Junie",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Junie",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Julie",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Vangspeletjie",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuele Troeteldier",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Skenk",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "ለScratch ለመለገስ",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "ፕሮጀክቶች",
"annualReport.2020.missionPeersTitle": "እኩዮቼ",
"annualReport.2020.missionPassionTitle": "ታላቅ ስሜት",
"annualReport.2020.missionPlayTitle": "ይጫወታሉ",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "ግብዐቶች",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "ማህበር",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "January",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "June",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "June",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "July",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "October",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "የመቅለብ ጫወታ",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "ምናባዊ የቤት እንስሳት",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "ለScratch ለመለገስ",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Mensache d'os fundadors",
"annualReport.2020.subnavMission": "Misión",
"annualReport.2020.subnavReach": "Alcance",
"annualReport.2020.subnavThemes": "Temas",
"annualReport.2020.subnavDirectorsMessage": "Mensache d'o Director",
"annualReport.2020.subnavSupporters": "Aduyants",
"annualReport.2020.subnavTeam": "Equipo",
"annualReport.2020.subnavDonate": "Donar",
"annualReport.2020.mastheadYear": "Informe anyal 2020",
"annualReport.2020.mastheadTitle": "Adaptar-se a un mundo cambiant",
"annualReport.2020.foundersMessageTitle": "Un mensache d'o nuestro fundador",
"annualReport.2020.foundersMessageP1": "L'anyo 2020 será recordau como l'anyo en que la pasa de COVID s'extendió per totz, causando dificultatz y trestornos en a vida de totz, y las mayors dificultatz recayioron de traza desigual en qui ya s'enfrontinaban a roncas en as suyas vidas.",
"annualReport.2020.foundersMessageP2": "A lo largo d'a pasa, los chovens de totz, muitos d'ells aislaus en os suyos fogars, han acudiu a lo puesto web de Scratch en mayor numero que nunca, veyendo en Scratch un espacio seguro an pueden expresar-se de forma creativa, aprender nuevas habilidatz y colaborar entre ells. Nos inspiroron muitos d'os prochectos de Scratch que los chovens creyoron entre l'anyo 2020, muitos d'ells compartindo los suyos pensamientos y sentimientos sobre la pasa, lo cambio climatico, la inchusticia racial y atros temas que les preocupan. Los chovens no nomás aprendioron conceptos y habilidatz computacionals, sino que tamién desenvolvioron la suya voz y las suyas identidatz.",
"annualReport.2020.foundersMessageP3": "Pa guarenciar que Scratch pueda seguir desempeñando este important papel en a vida d'os chovens en os proximos anyos, hemos realizau importants cambios organizativos en Scratch. A primers de 2020, l'equipo de Scratch se tresladó d'a suya antiga siede en o MIT Meya Lab a las nuevas usinas d'a Fundación Scratch en o centro de Boston. Este treslado nos aduyará a construyir una organización sostenible capaz d'emparar a Scratch como una plataforma global de codificación creativa en o futuro.",
"annualReport.2020.foundersMessageP4": "A zaguers de 2020, como parte d'esta transición organizativa, contratemos a Shawna Young pa que ocupase lo cargo de Directora Executiva d'a Fundación Scratch. Shawna plega a la Fundación Scratch con una solida experiencia en educación y chestión d'organizacions sin animo de lucro, y un profundo compromiso con a equidat y la inclusión. A lo largo d'a suya corrida en institucions como Duke y lo MIT, Shawna ha treballau pa enamplar las experiencias d'aprendizache d'os estudiants de diversas comunidatz. Ixe compromiso ye fuertement aliniau con a misión y las valors de Scratch, y desempenyará un papel important en o suyo liderazgo en Scratch. Tos animo a leyer lo mensache de Shawna a la fin d'este informe anyal.",
"annualReport.2020.foundersMessageP5": "A lo largo d'o zaguer decenio, Scratch ha teniu un exito fenomenal, aconseguindo la participación de decenas de millons de chovens de tot lo mundo. Pero no hemos feito mas que empecipiar. Lo reto pa los proximos anyos ye guarenciar que podamos seguir difundindo y emparando no nomás la nuestra tecnolochía, sino tamién nuestro enfoque d'aprendizache creativo, solidario y colaborativo, pa que los chovens de tot lo mundo tiengan oportunidatz equitativas d'imachinar, creyar, compartir y aprender. Somos deseyando treballar con totz vusatros pa aconseguir-lo.",
"annualReport.2020.foundersMessageScratchTitle": "President d'a Fundación Scratch",
"annualReport.2020.foundersMessageAffiliation": "Profesor/a d'o MIT Media Lab",
"annualReport.2020.watchVideo": "Veyer video",
"annualReport.2020.missionTitle": "La nuestra misión y visión",
"annualReport.2020.visionHeader": "Visión",
"annualReport.2020.visionSubtitle": "Difundir en tot lo mundo enfoques creativos, solidarios, colaborativos y equitativos d'a codificación y l'aprendizache.",
"annualReport.2020.missionHeader": "Misión",
"annualReport.2020.missionSubtitle": "Proporcionar a los chovens ferramientas dichitals y oportunidatz pa imachinar, creyar, compartir y aprender.",
"annualReport.2020.missionP1": "Somos comprometius con a chusticia educativa y con dar prioridat a la equidat en totz los aspectos d'o nuestro treballo, con especial atención a las iniciativas y enfoques que emparan a los ninos, las familias y los educadors excluyius d'a informatica creativa.",
"annualReport.2020.missionP2": "Hemos desembolicau Scratch como un entorno d'aprendizache libre, seguro y ludico que fa que totz los ninos piensen de forma creativa, razonen sistematicament y treballen en colaboración — habilidatz esencials pa totz en a sociedat actual. Treballamos con educadors y familias pa aduyar a los ninos a explorar, compartir y aprender.",
"annualReport.2020.missionP3": "En desembolicar nuevas tecnolochías, actividatz y materials d'aprendizache, nos guiamos per lo que clamamos las Quatro P de l'Aprendizache Creativo:",
"annualReport.2020.fourPs": "Las Quatro Ps de l'Aprendizache Creativo",
"annualReport.2020.missionProjectsTitle": "Prochectos",
"annualReport.2020.missionPeersTitle": "Companyers",
"annualReport.2020.missionPassionTitle": "Pasión",
"annualReport.2020.missionPlayTitle": "Reproducir",
"annualReport.2020.missionProjectsDescription": "Embrecar a los ninos en o disenyo, la creyación y la expresión creativa",
"annualReport.2020.missionPeersDescription": "Emparar a los ninos pa que colaboren, compartan, remezclen y sían mentors",
"annualReport.2020.missionPassionDescription": "Permitir que los ninos aprofiten los suyos intereses y treballen en prochectos personalment significativos",
"annualReport.2020.missionPlayDescription": "Anima a los ninos a chugar, experimentar y iterar",
"annualReport.2020.reachTitle": "Plegar a los ninos arredol d'o mundo",
"annualReport.2020.reachSubtitle": "Scratch ye la mayor comunidat de codificación d'o mundo pa ninos y adolescents a partir de 8 anyos.",
"annualReport.2020.reachMillion": "millón",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% de 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% de 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% de 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nuevos usuarios",
"annualReport.2020.reachProjectsCreated": "Prochectos creyaus",
"annualReport.2020.reachProjectCreators": "Chent creyando prochectos",
"annualReport.2020.reachComments": "aumento d'os comentarios publicaus",
"annualReport.2020.reachGlobalCommunity": "La nuestra comunidat mundial",
"annualReport.2020.reachMapBlurb": "Total de cuentas rechistradas en a Comunidat Online de Scratch dende lo lanzamiento de Scratch dica aviento de 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "en una escala logaritmica",
"annualReport.2020.reachTranslationTitle": "Scratch se traduz a 64 idiomas",
"annualReport.2020.reachTranslationIncrease": "3 idiomas a partir de 2019",
"annualReport.2020.reachTranslationBlurb": "Gracias a los traductors voluntarios arredol d'o mundo.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr ye un entorno de programación introductorio que permite a los ninos chicotz (de 5-7 anyos) creyar las suyas propias historias y chuegos interactivos.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Descargas en 2020",
"annualReport.2020.reachDownloadsIncrease": "{million} dende 2019",
"annualReport.2020.themesTitle": "Temas emerchents",
"annualReport.2020.themesDescription": "Entre que los chovens s'enfrontinaban a los retos sin precedents d'a COVID-19, Scratch se convirtió en un puesto mas important que nunca pa que se connectasen, creyasen y s'expresasen. A lo largo de l'anyo, lo nuestro treballo se centró en tres arias pa emparar millor a la nuestra creixent comunidat global: conectividat, adaptación y comunidat. Como siempre, los nuestros esfuerzos se basoron en o nuestro compromiso con a equidat y la inclusión.",
"annualReport.2020.equity": "Equidat",
"annualReport.2020.globalStrategy": "Estratechia global",
"annualReport.2020.connectivityTitle": "Conectividat",
"annualReport.2020.connectivityIntro": "Mientres los chovens yeran aislaus dentro d'as suyas casas a causa d'a COVID-19, Scratch les ofrió la oportunidat de connectar-se y creyar con amigos, companyers de clase y familiars leixans. Tamién les sirvió de portalada a lo mundo exterior, an descubrioron que millons de ninos de totz los países y continents yeran experimentando lo mesmo que ells.",
"annualReport.2020.aaronText": " Los alumnos d'Aaron treballoron chuntos pa construyir una versión \"barrenada\" d'a suya ciudat clamada “Norwouldn't”, repleta de creyaturas de conto, ilustracions orichinals y narracions interconnectadas. Estió un d'os muitos prochectos colaborativos de Scratch que Aaron facilitó pa recordar a los alumnos que, encara que COVID-19 los mantenese dentro d'as suyas casas, seguiban formando parte d'una comunidat solidaria y alegre.",
"annualReport.2020.spotlightStory": " Historia destacada",
"annualReport.2020.connectivityIndia": "Scratch en a India",
"annualReport.2020.connectivityIndiaIntro": "En a India, la pasa de COVID-19 se cobró un gran numero de victimas y mantenió a muitos chovens y familias aislaus en as suyas casas entre muito tiempo.",
"annualReport.2020.connectivityIndiaParagraph": "En tota la comunidat global de Scratch, veyiemos un enorme pico d'actividat a partir de marzo de 2020. En garra puesto estió mas evident este repunte que en a India, an la pasa de COVID-19 se cobró un gran numero de victimas y mantenió a muitos chovens y familias aislaus entre muito tiempo. A traviés de Scratch, los ninos d'a India troboron la connexión creyando y compartindo un 602% mas de prochectos que l'anyo anterior.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Los prochectos se creyoron en linia en 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% de 2019",
"annualReport.2020.connectivityRegistedUsers": "Lo numero d'usuarios rechistraus en a India s'ha duplicau en un anyo,",
"annualReport.2020.connectivityRegistedUsersNumbers": "pasando de mas de 300.000 en 2019 a mas de 700.000 en 2020.",
"annualReport.2020.connectivityIndiaUsers": "Lo numero de vesitants solos aumentó",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Aumenta lo numero de personas que creigan prochectos",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "en 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch arredol d'o mundo",
"annualReport.2020.connectivityWorldSubtitle": "Colaboradors internacionals",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur se dedica a emparar lo pensamiento computacional y creativo entre los estudiants y educadors en Chile y en tota America Latina. Aduyoron a los nuestros esfuerzos de traducción y localización en Rapa Nui y en Lengua castellana, y han engrescau a muitos educadors en tallers de desembolique profesional de Scratch, de caracter ludico y colaborativo.",
"annualReport.2020.connectivityCountryBrazilTitle": "Ret d'Aprendizache Creativo de Brasil",
"annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "Lo Ret Brasilenyo d'Aprendizache Creativo ye un movimiento de base que implementa practicas educativas ludicas, creativas y relevants en tot Brasil. En 2020, l'equipo de Scratch se presentó en l'evento d'a Semana d'Aprendizache Creativo d'o Ret Brasilenyo d'Aprendizache Creativo pa compartir cómo los ninos yeran usando Scratch pa construyir una comunidat, expresar-se y charrar sobre lo que ye important pa ells. A la suya vegada, aprendiemos cómo los educadors d'o ret yeran creyando oportunidatz d'autoexpresión con os alumnos d'as suyas propias comunidatz.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance capacita a millons d'alumnos y educadors con as habilidatz d'o sieglo XXI, incluyida la informatica creativa. En 2020, {QuestAllianceLink} compartió Scratch con alumnos y educadors de tota la India.",
"annualReport.2020.connectivityCountryUSATitle": "Fundación Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "Reino Uniu",
"annualReport.2020.connectivityCountryUSAParagraph": "La Fundación Raspberry Pi treballa pa meter lo poder d'a informatica y la creyación dichital en mans de personas arredol d'o mundo. A traviés d'a suya iniciativa Making at Home, organizan eventos en directo que animan a las familias y a los chovens a aprender y creyar chuntos. Quantas d'estas transmisions en directo incluyiban tutorials de Scratch — y, a vegadas, mesmo {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localización con l'emparo d'a Fundación LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Pa emparar lo nuestro creixent alcance global y aduyar a la nuestra respuesta a COVID-19, la Fundación LEGO emparó a Scratch con una chenerosa subvención. Con este financiamiento, podiemos localizar recursos clau y plegar a mas chovens arredol d'o mundo.",
"annualReport.2020.connectivityExample1Title": "Imachens tutorials",
"annualReport.2020.connectivityExample1Paragraph": "Hemos creyau traduccions d'as imachens de 25 tutorials de Scratch en 12 idiomas — mas d'1.000 nuevas imachens!",
"annualReport.2020.connectivityExample2Title": "Guía d'inicio",
"annualReport.2020.connectivityExample2Paragraph": "Lo video d'Introducción a Scratch ye lo video tutorial de Scratch mas visitau y visto, recibindo a los nuevos Scratchers quan s'unen per primera vegada a lo puesto. Hemos puesto traducir este video a 25 nuevos idiomas y actualizar las 3 traduccions anteriors, incluyindo los elementos visuals, la voz en off y los subtitols.",
"annualReport.2020.connectivityExample3Title": "Editor Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Lo editor de prochectos de Scratch ye lo recurso mas esencial de Scratch. Treballamos con una interpresa de traducción sudafricana especializada en traducción educativa culturalment relevant pa traducir y revisar lo editor de Scratch en cinco idiomas sudafricans: isiZulu, isiXhosa, afrikaans, sestwana y sepedi.",
"annualReport.2020.adaptationTitle": "Adaptación",
"annualReport.2020.adaptationIntro": "Entre que la COVID-19 obligaba a los colechios a zarrar y empentaba l'aprendizache a los espacios virtuals, muitos estudiants y profesors descubriban Scratch per primera vegada u adaptaban la suya forma d'amostrar y aprender codificación creativa. Dende las nuestras propias casas, l'equipo de Scratch treballó pa emparar las necesidatz cambiants d'os educadors y d'a comunidat en linia.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Comisario d'Aprendizache Creativo, mumok, Viena, Austria",
"annualReport.2020.adaptationQuoteText": "En totz los problemas de l'anyo pasau, Scratch siguió estando la nuestra plataforma de comunicación, lo nuestro puesto de trobada y lo nuestro meyo d'expresión creativa.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Profesor de meyos de comunicación d'a biblioteca K-5, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "En a escuela Title One d'Aaron Reuland, en Norwood, Massachusetts, contó con Scratch pa aduyar a los alumnos aluenyaus a participar en l'aprendizache creativo y reviscolar lo suyo sentiu de comunidat “quan lo solo con o que podeba contar que totz tenesenos, yera un ordinador que funcionase y una connexión a Internet.”",
"annualReport.2020.adaptationHighlightText2": " Los alumnos d'Aaron treballoron chuntos pa construyir una versión “barrenada” d'a suya ciudat clamada \"Norwouldn't\", repleta de creyaturas de conto, ilustracions orichinals y narracions interconnectadas. Estió un d'os muitos prochectos colaborativos de Scratch que Aaron facilitó pa recordar a los alumnos que, encara que COVID-19 los mantenese dentro d'as suyas casas, seguiban formando parte d'una comunidat solidaria y alegre.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch a casa",
"annualReport.2020.adaptationHighlightText2b": "Lo 17 de marzo, respondiemos a la crisi d'a COVID-19 lanzando lo {linkText} pa proporcionar a los ninos, familias y educadors ideyas pa realizar actividatz d'aprendizache creativo con Scratch a casa. Estió una forma inestimable de connectar con a nuestra comunidat y adaptar-nos a una forma totalment nueva d'aprender y interactuar en linia.",
"annualReport.2020.adaptationHighlightTitle3": "Create-Along (Creyación en directo)",
"annualReport.2020.adaptationHighlightText3b": "Nuestro equipo organizó semanalment {linkText} pa connectar con ninos, pais y educadors a casa y compartir consellos y trucos pa creyar diferents tipos de prochectos con Scratch. Nos divertimos muito veyendo los prochectos que s'inspiroron pa creyar en os nuestros estudios Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Hackea la tuya finestra",
"annualReport.2020.adaptationHighlightText4b": "Lo educador de Scratch Eduard Muntaner Perich creyó un estudeyo inspirau en #ScratchAtHome que arrambló a comunidat: {linkText}. Cientos de Scratchers arredol d'o mundo imachinoron chuegos y historias fantesticas que ocurriban chusto a lo costau d'a suya finestra.",
"annualReport.2020.adaptationEducatorsTitle": "Connectando con educadors",
"annualReport.2020.adaptationEducatorsText": "Educadors arredol d'o mundo compartioron las suyas propias ideyas de #ScratchAtHome y discutioron las luitas y los trunfos d'a ensenyanza a distancia en un animau chat de Twitter lo 8 d'abril de 2020.",
"annualReport.2020.adaptationSnapshot": "Instantanias",
"annualReport.2020.adaptationSnapshot1Title": "Tallers virtuals d'o ret Computer Clubhouse",
"annualReport.2020.adaptationSnapshot1Text": "Como parte d'a nuestra larga colaboración, l'equipo de Scratch imparte tallers pa chovens educadors de {linkText}. Igual que los educadors arredol d'o mundo, nuestro equipo habió de realizar tallers en linia per primera vegada en 2020 — y aprender a combatir l'isolamiento y las dificultatz tecnicas de l'aprendizache virtual. Pero gracias a las ferramientas de colaboración en linia y a los metodos innovadors pa compartir y reflexionar, l'equipo podió recreyar lo esprito colaborativo y ludico d'os tallers presencials en un espacio virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Mete-te a lo día con Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 estió tamién un anyo d'adaptación d'as nuestras ferramientas y plataforma. Desenvolvemos y anyadimos nuevos obchectos a la biblioteca de obchectos pa inspirar y permitir a los Scratchers principiants fer prochectos representativos d'a suya identidat racial, cultural, de chenero u d'unatro tipo.",
"annualReport.2020.communityTitle": "Comunidat",
"annualReport.2020.communityIntro": "En 2020, la Comunidat Scratch se convirtió en un puesto encara mas vital pa que los chovens trobasen un sentiu d'unión y pertenencia. Quan veyiemos las conversacions significativas, los prochectos de colaboración y las historias commovedoras que compartioron los Scratchers, nos asombra-mos d'o suyo esprito creativo y resistent.",
"annualReport.2020.communityTitle1": "Guía d'as Nueitz de Codificación Creativa d'a Familia Virtual",
"annualReport.2020.communityText1": "En 2019, con l'emparo de Google.org, l'equipo de Scratch treballó con a Usina de Sciencias d'a Computación d'as Escuelas Publicas de Chicago pa connectar a los estudiants, las familias, los mayestros y atros miembros d'a comunidat a traviés de Nueitz de Codificación Creativa d'a Familia Virtual",
"annualReport.2020.communityText2": "Este anyo, nuestros equipos s'enfrontinoron a un nuevo reto: cómo podríanos levar lo esprito ludico y de creyación de comunidat d'as Nueitz de Codificación Creativa en Familia a un espacio virtual, aduyando a las escuelas a desenvolver connexions vitals con os estudiants aluenyaus y las suyas familias? Desenvolvemos la guía d'as Nueitz de Codificación en Familia Virtuals pa proporcionar una estructura pa estas connexions y emparar l'aprendizache alegre",
"annualReport.2020.communityDownloadButton": "Guía d'as Nueitz de Codificación d'a Familia Virtual",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Coordinador de S.T.E.M. d'a escuela primaria Ruggles",
"annualReport.2020.communityQuoteText": "[In 2020], no i heba muitas oportunidatz de relacionar-se con os pais d'una forma tant divertida y con tanta enerchía. Asinas que esta oportunidat proporcionó un compromiso muito necesario... Los profesors yeran aprensivos, pero lo libel d'entusiasmo d'os estudiants les empentó a un espacio en o qual heban de confiar en o proceso y permitir que los ninos aprendesen uns d'atros.",
"annualReport.2020.communityScratchCommunity": "Comunidat de Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Quan se les pregunta per qué utilizan Scratch, la mayoría d'os Scratchers charran d'a importancia d'a comunidat en linia pa motivar la suya participación contina, proporcionando un espacio an pueden expresar la suya creyatividat, fer amigos, recibir comentarios, obtener nuevas ideyas y aprender nuevas habilidatz. Muitos Scratchers expresan lo suyo aprecio per la comunidat de Scratch como un espacio seguro y acullidor pa connectar, compartir y aprender uns d'atros.",
"annualReport.2020.communityQuoteGroupText1": "M'unié a Scratch quan teneba 11 anyos y las cosetas que aprendié usando la plataforma y interactuando con a comunidat estioron realment una parte vital d'o mío aprendizache en creixer.",
"annualReport.2020.communityQuoteGroupText2": "Scratch m'ha permitiu fer cosetas dende casa, como\n- Respectar a la chent y los suyos prochectos\n- Fer amigos\n- Sentir que no soi solo en esta cuarantena\n.... y muito mas, asinas que quiero decir ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Levo bells 2 anyos en Scratch y ha estau una experiencia que m'ha cambiau la vida. He aprendiu muitas cosetas nuevas, como la codificación, la etiqueta en linia y l'arte.",
"annualReport.2020.communityQuoteGroupText4": "Scratch yera la mía esbastadera favorita en seiseno grau. En secreto, m'introdució en a lochica booleana, l'orden d'as operacions y las expresions matematicas aniedadas, per no charrar d'a propia programación informatica.",
"annualReport.2020.yearInReview": "Resumen de l'anyo",
"annualReport.2020.yearInReviewText": "2020 estió un anyo notable en a comunidat online. L'Equipo d'a Comunidat destacó y desenvolvió oportunidatz pa que los chovens expresasen las suyas ideyas y se comprometesen de forma positiva, y d'os propios Scratchers surtioron movimientos increyibles. He aquí un repaso a beluns d'os aspectos mas destacaus de l'anyo:",
"annualReport.2020.yearInReviewCard1Date": "Chinero",
"annualReport.2020.yearInReviewCard1Title": "Estudio de disenyo de fin de decenio de Scratch",
"annualReport.2020.yearInReviewCard1Text": "Los Scratchers celebroron lo zarre d'un decenio y los nuevos comienzos en este Estudio de Disenyo de Scratch.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs (Creyacines en directo)",
"annualReport.2020.yearInReviewCard3Text": "Los miembros d'o Equipo Scratch prencipioron a organizar tutorials en directo pa connectar y creyar con os Scratchers y las suyas familias en casa.",
"annualReport.2020.yearInReviewCard4Date": "Mayo",
"annualReport.2020.yearInReviewCard4Title": "Mes de Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mayo",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Chunio",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Chunio",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Chulio",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Octubre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Chuego d'atrapar",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Mascota virtual",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Nuestro equipo",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Donar",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "التبرع",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "شاهد الفيديو",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "المشاريع",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "تشغيل",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "المصادر",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "البدء باستخدام سكراتش",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "المجتمع",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "يناير",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "أبريل",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "أبريل",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "مايو",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "مايو",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "يونيو",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "يونيو",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "يوليو",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "أكتوبر",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "لعبة الالتقاط",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "الحيوان الأليف الافتراضي",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "فريقنا",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "التبرع",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Donar",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projects",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Tocar",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Comunidá",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "January",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "June",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "June",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "July",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "October",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Donar",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Missiya",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Tərəfdarlar",
"annualReport.2020.subnavTeam": "Komanda",
"annualReport.2020.subnavDonate": "Könüllü ödəniş etmək",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Video İzlə",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Missiya",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Layihələr",
"annualReport.2020.missionPeersTitle": "Həmyaşıdlar",
"annualReport.2020.missionPassionTitle": "Həvəs",
"annualReport.2020.missionPlayTitle": "Başlat",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "milyon",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Qlobal Strategiya",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resurslar",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Cəmiyyət",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Yanvar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Aprel",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Aprel",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "İyun",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "İyun",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "İyul",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Oktyabr",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Tutmaq Oyunu",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Heyvanlar",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Komandamız",
"annualReport.2020.leadershipBoard": "İdarə Heyəti",
"annualReport.2020.leadershipChair": "Sədr",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Sədr Müavini",
"annualReport.2020.leadershipCoFounder": "Həmtəsisçi və Həmsədr",
"annualReport.2020.leadershipBoardMember": "İdarə Heyətinin Üzvü",
"annualReport.2020.leadershipPresidentCEO": "Prezident və CEO",
"annualReport.2020.leadershipFormerPresident": "Sabiq Prezident",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "İdarə Heyətinin Katibi & Xəzinədar",
"annualReport.2020.leadershipBoardSecretary": "İdarə Heyətinin Katibi",
"annualReport.2020.leadershipBoardTreasurer": "İdarə Heyətinin Xəzinədarı",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Könüllü ödəniş etmək",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Паведамленні заснавальнікаў",
"annualReport.2020.subnavMission": "Місія",
"annualReport.2020.subnavReach": "Дасягненні",
"annualReport.2020.subnavThemes": "Тэмы",
"annualReport.2020.subnavDirectorsMessage": "Паведамленні дырэктара",
"annualReport.2020.subnavSupporters": "Падтрымка",
"annualReport.2020.subnavTeam": "Каманда",
"annualReport.2020.subnavDonate": "Ахвяраваць",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Глядзець відэа",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Місія",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Мы распрацоўваем Scratch як бясплатнае, бяспечнае гульнявое асяродздзе, якое заваблівае дзяцей у творчае мысленне, сістэматычныя абмеркаванні і супольную працу — неабходныя навыкі ў сучасным грамадзтве. Мы працуем з настаўнікамі і сем'ямі каб памагчы дзецям даследаваць, дзяліцца і вучыцца.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Чатыры П творчага навучання",
"annualReport.2020.missionProjectsTitle": "Праекты",
"annualReport.2020.missionPeersTitle": "Роўнасць",
"annualReport.2020.missionPassionTitle": "Запал",
"annualReport.2020.missionPlayTitle": "Іграць",
"annualReport.2020.missionProjectsDescription": "Прыцягваць дзяцей у дызайн, творчасць і творчае самавыражэнне.",
"annualReport.2020.missionPeersDescription": "Падтрымка дзяцей у супрацоўніцтве, сумесным карыстанні, рэміксаванні і настаўніцтве",
"annualReport.2020.missionPassionDescription": "Даць дзецям магчымасць развіваць свае інтарэся і працаваць над асабіста значнымі праектамі",
"annualReport.2020.missionPlayDescription": "Заахвочваць дзяцей да мыслення, эксперыментам і спробам",
"annualReport.2020.reachTitle": "Дасягнуць дзяцей па ўсяму свету",
"annualReport.2020.reachSubtitle": "Scratch гэта найвялікшая супольнаць кадзіроўшчыкаў для дзяцей, іпадлеткаў узростам ад 8 гадоў і старэйшых.",
"annualReport.2020.reachMillion": "міль'ён",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Праектаў створана",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Наша глабальная супольнасць",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "у лагарыфмічнай шкале",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Дзякуючы валанцёрам па ўсяму свету.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr гэта ўводнае праграмнае асяродзьдзе, якое дазваляе дзецыям узросту 5-7 гадоў ствараць іх уласныя інтэрактыўная гісторыі і гульні.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Капітал",
"annualReport.2020.globalStrategy": "Глабальная стратэгія",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Рэсурсы",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Пачаць працу на Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Суполка",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Студзень",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Красавік",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Красавік",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Травень",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Травень",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Чэрвень",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Чэрвень",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Ліпень",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Кастрычнік",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Лавец гульня",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Віртуальны гадаванец",
"annualReport.2020.EDMessageTitle": "Паведамленне ад нашага выканаўчага дырэктара",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Наша каманда",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Ахвяраваць",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Мисия",
"annualReport.2020.subnavReach": "Обсег",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Поддръжници",
"annualReport.2020.subnavTeam": "Екип",
"annualReport.2020.subnavDonate": "Дарение",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Гледай Видео",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Мисия",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Проекти",
"annualReport.2020.missionPeersTitle": "Общност",
"annualReport.2020.missionPassionTitle": "Страст",
"annualReport.2020.missionPlayTitle": "Пускане",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Материали",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Общност",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "януари",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "април",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "април",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "май",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "май",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "юни",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "юни",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "юли",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "октомври",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Игра с хващане",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Виртуален любимец",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Нашият екип",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Дарение",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "প্রতিষ্ঠাতার বার্তা",
"annualReport.2020.subnavMission": "মিশন",
"annualReport.2020.subnavReach": "নাগাল",
"annualReport.2020.subnavThemes": "থিম",
"annualReport.2020.subnavDirectorsMessage": "পরিচালকের বার্তা",
"annualReport.2020.subnavSupporters": "সমর্থকগন",
"annualReport.2020.subnavTeam": "টিম",
"annualReport.2020.subnavDonate": "অনুদান",
"annualReport.2020.mastheadYear": "২০২০ বার্ষিক প্রতিবেদন",
"annualReport.2020.mastheadTitle": "পরিবর্তনশীল বিশ্বের সাথে মানিয়ে নেওয়া",
"annualReport.2020.foundersMessageTitle": "আমাদের প্রতিষ্ঠাতা থেকে একটি বার্তা",
"annualReport.2020.foundersMessageP1": "2020 সালটিকে সেই বছর হিসাবে স্মরণ করা হবে যখন কোভিড মহামারীটি সারা বিশ্বে ছড়িয়ে পড়েছিল, যার ফলে প্রত্যেকের জীবনে কষ্ট এবং ব্যাঘাত ঘটেছিল -- যারা ইতিমধ্যেই তাদের জীবনে চ্যালেঞ্জের মুখোমুখি হচ্ছে তাদের উপর সবচেয়ে বড় কষ্টগুলোর সাথে পড়ে।",
"annualReport.2020.foundersMessageP2": "মহামারী জুড়ে, বিশ্বজুড়ে যুবক-যুবতীরা, অনেকে তাদের বাড়িতে বিচ্ছিন্ন, আগের চেয়ে বেশি সংখ্যায় Scratch ওয়েবসাইটে এসেছে, Scratch কে একটি নিরাপদ স্থান হিসাবে দেখছে যেখানে তারা সৃজনশীলভাবে নিজেদের প্রকাশ করতে পারে, নতুন দক্ষতা শিখতে পারে এবং একজনের সাথে সহযোগিতা করতে পারে। 2020 সালে তরুণরা যে Scratch প্রজেক্টগুলো তৈরি করেছিল তার থেকে আমরা অনুপ্রাণিত হয়েছি, তাদের মধ্যে অনেকেই মহামারী, জলবায়ু পরিবর্তন, জাতিগত অবিচার এবং তাদের মনের অন্যান্য বিষয় সম্পর্কে তাদের চিন্তাভাবনা এবং অনুভূতি শেয়ার করেছে। তরুণরা কেবল গণনামূলক ধারণা এবং দক্ষতা শিখছে না, বরং তাদের কণ্ঠস্বর এবং তাদের পরিচয়ও বিকাশ করছে।",
"annualReport.2020.foundersMessageP3": "সামনের বছরগুলোতে Scratch তরুণদের জীবনে গুরুত্বপূর্ণ ভূমিকা পালন করতে পারে তা নিশ্চিত করার জন্য, আমরা Scratch এ গুরুত্বপূর্ণ সাংগঠনিক পরিবর্তন করে চলেছি। 2020 এর শুরুতে, Scratch টিম MIT মিডিয়া ল্যাবে তার দীর্ঘদিনের বাড়ি থেকে বোস্টনের ডাউনটাউনে Scratch ফাউন্ডেশনের নতুন অফিসে চলে গেছে। এই পদক্ষেপটি আমাদের ভবিষ্যতে একটি বিশ্বব্যাপী সৃজনশীল কোডিং প্ল্যাটফর্ম হিসাবে Scratch কে সমর্থন করতে সক্ষম একটি টেকসই সংস্থা গড়ে তুলতে সাহায্য করবে।",
"annualReport.2020.foundersMessageP4": "2020 সালে শেষের দিকে, এই সাংগঠনিক পরিবর্তনের অংশ হিসেবে, আমরা Scratch ফাউন্ডেশনের নির্বাহী পরিচালক হিসাবে কাজ করার জন্য শাওনা ইয়াংকে নিয়োগ করি। শাওনা Scratch ফাউন্ডেশনে এসেছেন শিক্ষা ও অলাভজনক ব্যবস্থাপনায় একটি শক্তিশালী ব্যাকগ্রাউন্ড এবং সমতা এবং অন্তর্ভুক্তির প্রতি গভীর প্রতিশ্রুতি নিয়ে। Duke এবং MIT এর মত প্রতিষ্ঠানে তার কর্মজীবন জুড়ে, শাওনা বিভিন্ন সম্প্রদায়ের শিক্ষার্থীদের জন্য শেখার অভিজ্ঞতা প্রসারিত করার জন্য কাজ করেছেন। এই প্রতিশ্রুতিটি Scratch এর মিশন এবং মূল্যবোধের সাথে দৃঢ়ভাবে সংযুক্ত, এবং এটি Scratch এ তার নেতৃত্বে গুরুত্বপূর্ণ ভূমিকা পালন করবে। আমি তোমাকে এই বার্ষিক প্রতিবেদনের শেষে শাওনার বার্তা পড়তে উত্সাহিত করছি।",
"annualReport.2020.foundersMessageP5": "গত এক দশকে, Scratch অভূতপূর্ব সাফল্য অর্জন করেছে, বিশ্বজুড়ে লক্ষ লক্ষ তরুণ-তরুণীকে জড়িত করেছে। কিন্তু আমরা সবে শুরু করছি। সামনের বছরগুলোর জন্য চ্যালেঞ্জ হল নিশ্চিত করা যে আমরা কেবল আমাদের প্রযুক্তি নয় বরং আমাদের সৃজনশীল, যত্নশীল, সহযোগিতামূলক শেখার পদ্ধতির বিস্তার এবং সমর্থন চালিয়ে যেতে পারি, যাতে বিশ্বজুড়ে তরুণদের কল্পনা করার, তৈরি করার, শেয়ার করার এবং শেখার সমান সুযোগ থাকে। আমরা এটি ঘটাতে তোমাদের সকলের সাথে কাজ করার জন্য উন্মুখ!",
"annualReport.2020.foundersMessageScratchTitle": "চেয়ার, Scratch ফাউন্ডেশন",
"annualReport.2020.foundersMessageAffiliation": "অধ্যাপক, MIT মিডিয়া ল্যাব",
"annualReport.2020.watchVideo": "ভিডিও দেখ",
"annualReport.2020.missionTitle": "আমাদের মিশন ও ভিশন",
"annualReport.2020.visionHeader": "ভিশন",
"annualReport.2020.visionSubtitle": "বিশ্বজুড়ে কোডিং করতে এবং শেখার জন্য সৃজনশীল, যত্নশীল, সহযোগিতামূলক, ন্যায়সঙ্গত পদ্ধতির প্রচার করা হচ্ছে।",
"annualReport.2020.missionHeader": "মিশন",
"annualReport.2020.missionSubtitle": "তরুণদের ডিজিটাল টুল দিয়ে কল্পনা, তৈরি, শেয়ার এবং শেখার সুযোগ প্রদান করা।",
"annualReport.2020.missionP1": "আমরা আমাদের কাজের সব দিক জুড়ে সমতাকে অগ্রাধিকার দিতে, সৃজনশীল কম্পিউটিং থেকে বাদ পড়া শিশু, পরিবার এবং শিক্ষকদের সমর্থন করে এমন উদ্যোগ এবং পদ্ধতির উপর বিশেষ ফোকাস দিয়ে শিক্ষাগত ন্যায়বিচারের প্রতি প্রতিশ্রুতিবদ্ধ।",
"annualReport.2020.missionP2": "আমরা Scratch কে একটি বিনামূল্য, নিরাপদ, খেলতে খেলতে শেখার পরিবেশ হিসেবে গড়ে তুলেছি যা সব শিশুকে সৃজনশীলভাবে চিন্তা, পদ্ধতিগতভাবে যুক্তি, এবং যৌথভাবে কাজ করতে নিযুক্ত করে— যা আজকের সমাজের প্রত্যেকের জন্য অপরিহার্য দক্ষতা। শিশুদের অন্বেষণ, শেয়ার করে নেওয়া এবং শেখার ক্ষেত্রে সহায়তা করার জন্য আমরা শিক্ষক এবং পরিবারের সাথে কাজ করি।",
"annualReport.2020.missionP3": "নতুন প্রযুক্তি, ক্রিয়াকলাপ এবং শেখার উপকরণগুলোর বিকাশে, আমরা যাকে সৃজনশীল শিক্ষার Four P বলি তা দ্বারা পরিচালিত হয়:",
"annualReport.2020.fourPs": "চারটি পি-এর সৃজনশীল শিখন",
"annualReport.2020.missionProjectsTitle": "প্রজেক্ট",
"annualReport.2020.missionPeersTitle": "সহকর্মীরা",
"annualReport.2020.missionPassionTitle": "দক্ষতা ",
"annualReport.2020.missionPlayTitle": "বাজাও",
"annualReport.2020.missionProjectsDescription": "শিশুদের নকশা তৈরি, সৃষ্টি করা এবং নিজেদেরকে সৃজনশীলভাবে প্রকাশ করতে নিয়োজিত কর ",
"annualReport.2020.missionPeersDescription": "বাচ্চাদের সহযোগিতা, শেয়ার করে নেওয়া, পুনর্নির্মাণ এবং পরামর্শদানে সহায়তা কর",
"annualReport.2020.missionPassionDescription": "বাচ্চাদের তাদের আগ্রহ তৈরি করতে এবং ব্যক্তিগতভাবে অর্থপূর্ণ প্রজেক্টগুলোতে কাজ করতে সক্ষম কর",
"annualReport.2020.missionPlayDescription": "শিশুদের মেরামত, পরীক্ষা ও পুনরাবৃত্তি করতে উৎসাহিত কর",
"annualReport.2020.reachTitle": "বিশ্বজুড়ে শিশুদের কাছে পৌঁছানো",
"annualReport.2020.reachSubtitle": "Scratch 8 বছর বা তার বেশি বয়সী শিশু এবং কিশোরদের জন্য বিশ্বের বৃহত্তম কোডিং কমিউনিটি।",
"annualReport.2020.reachMillion": "দশ লাখ",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "2019 থেকে 3.8%",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "2019 থেকে 37%",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "2019 থেকে 44%",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "নতুন ব্যবহারকারী",
"annualReport.2020.reachProjectsCreated": "যে প্রজেক্টগুলো তৈরি হয়েছে",
"annualReport.2020.reachProjectCreators": "মানুষ যারা প্রজেক্ট তৈরি করছে",
"annualReport.2020.reachComments": "পোস্ট করা মন্তব্য বৃদ্ধি",
"annualReport.2020.reachGlobalCommunity": "আমাদের গ্লোবাল কমিউনিটি",
"annualReport.2020.reachMapBlurb": "Scratch চালু হওয়ার পর থেকে 2020 সালের ডিসেম্বর পর্যন্ত Scratch অনলাইন কমিউনিটিতে নিবন্ধিত মোট এ্যাকাউন্ট",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "লগভিত্তিক স্কেলে",
"annualReport.2020.reachTranslationTitle": "Scratch 64টি ভাষায় অনুবাদ করা হয়েছে",
"annualReport.2020.reachTranslationIncrease": "2019 থেকে 3টি ভাষা",
"annualReport.2020.reachTranslationBlurb": "বিশ্বজুড়ে স্বেচ্ছাসেবক অনুবাদকদের ধন্যবাদ।",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr একটি প্রাথমিক প্রোগ্রামিং পরিবেশ যা ছোট বাচ্চাদের (5-7 বছর বয়সী) তাদের নিজস্ব ইন্টারেক্টিভ গল্প এবং খেলা তৈরি করতে সক্ষম করে।",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "2020 সালে ডাউনলোড",
"annualReport.2020.reachDownloadsIncrease": "2019 থেকে 2 {million}",
"annualReport.2020.themesTitle": "উদীয়মান থিম",
"annualReport.2020.themesDescription": "যেহেতু তরুণরা COVID-19 এর অভূতপূর্ব চ্যালেঞ্জের মুখোমুখি হয়েছিল, Scratch তাদের সংযোগ, তৈরি এবং নিজেদের প্রকাশের জন্য আগের চেয়ে আরও গুরুত্বপূর্ণ জায়গা হয়ে উঠেছিল। সারা বছর ধরে, আমাদের কাজটি আমাদের ক্রমবর্ধমান বৈশ্বিক সম্প্রদায়কে সর্বোত্তমভাবে সমর্থন করার জন্য তিনটি ক্ষেত্রে মনোনিবেশ করা হয়েছিল: সংযোগ, অভিযোজন এবং কমিউনিটি। বরাবরের মত, সমতা এবং অন্তর্ভুক্তি আমাদের অঙ্গীকারের ভিত্তি ছিল।",
"annualReport.2020.equity": "ন্যায়বিচার",
"annualReport.2020.globalStrategy": "বিশ্বব্যাপী কৌশল",
"annualReport.2020.connectivityTitle": "সংযোগ",
"annualReport.2020.connectivityIntro": "COVID-19 এর কারণে তরুণরা যখন তাদের বাড়ির ভিতরে বিচ্ছিন্ন ছিল, Scratch তাদের জন্য দূরবর্তী বন্ধু, সহপাঠী এবং পরিবারের সদস্যদের সাথে সংযোগ তৈরি করার সুযোগ দেয়। এটি বহির্বিশ্বের জন্য একটি পোর্টাল হিসেবেও কাজ করেছিল, যেখানে তারা আবিষ্কার করেছিল যে দেশ এবং মহাদেশের লক্ষ লক্ষ শিশু তাদের মত একই জিনিসের সম্মুখীন হচ্ছে।",
"annualReport.2020.aaronText": "অ্যারনের শিক্ষার্থীরা তাদের শহরের একটি \"কুকি\" সংস্করণ তৈরি করার জন্য একসাথে কাজ করেছিল যা \"Norwouldn't,\" গল্পের বইয়ের প্রাণী, মূল আর্টওয়ার্ক এবং আন্তঃসংযুক্ত আখ্যানে পরিপূর্ণ। এটি অনেক সহযোগী Scratch প্রজেক্টগুলোর মধ্যে একটি ছিল যেটি অ্যারন শিক্ষার্থীদের মনে করিয়ে দেওয়ার জন্য যে কোভিড-19 তাদের বাড়ির ভিতরে রাখলেও তারা এখনও একটি যত্নশীল এবং আনন্দদায়ক কমিউনিটির অংশ ছিল।",
"annualReport.2020.spotlightStory": "স্পটলাইট গল্প",
"annualReport.2020.connectivityIndia": "ভারতে Scratch",
"annualReport.2020.connectivityIndiaIntro": "ভারতে, COVID-19 মহামারীটি একটি বিশাল ভুমিকা রেখেছিল এবং অনেক যুবক এবং পরিবারকে দীর্ঘ সময়ের জন্য বিচ্ছিন্ন করে রেখেছিল।",
"annualReport.2020.connectivityIndiaParagraph": "সমগ্র বিশ্বব্যাপী Scratch কমিউনিটি জুড়ে, আমরা 2020 সালের মার্চ মাসে শুরু হওয়া কার্যকলাপে একটি বিশাল স্পাইক দেখেছি। এই আকস্মিক স্পাইক ভারতের তুলনায় কোথাও স্পষ্ট ছিল না, যেখানে COVID-19 মহামারী একটি বিশাল ক্ষতি করেছে এবং অনেক যুবক ও পরিবারকে ভিতর থেকে বিচ্ছিন্ন করে রেখেছে। Scratch এর মাধ্যমে, ভারতের বাচ্চারা আগের বছরের তুলনায় 602% বেশি প্রজেক্ট তৈরি এবং শেয়ার করে সংযোগ খুঁজে পেয়েছে।",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "প্রজেক্টগুলো 2020 সালে অনলাইনে তৈরি করা হয়েছিল",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "2019 থেকে 602%",
"annualReport.2020.connectivityRegistedUsers": "ভারতে সর্বকালের নিবন্ধিত ব্যবহারকারীর সংখ্যা এক বছরে দ্বিগুণেরও বেশি হয়েছে,",
"annualReport.2020.connectivityRegistedUsersNumbers": "2019 এ 300,000 এর উপরে থেকে 2020 এ 700,000 এর উপরে।",
"annualReport.2020.connectivityIndiaUsers": "অনন্য দর্শকের সংখ্যা বেড়েছে",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "প্রজেক্ট তৈরির মানুষের সংখ্যা বেড়েছে",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "2020 সালে",
"annualReport.2020.connectivityIndiaProjectsOld": "303 হাজার",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch পৃথিবী জুড়ে",
"annualReport.2020.connectivityWorldSubtitle": "আন্তর্জাতিক সহযোগীগণ",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "চিলি",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch আল সুর চিলি এবং ল্যাটিন আমেরিকা জুড়ে শিক্ষার্থী এবং শিক্ষকদের মধ্যে গণনামূলক এবং সৃজনশীল চিন্তাভাবনাকে সমর্থন করার জন্য নিবেদিত। তারা রাপা নুই এবং স্প্যানিশ ভাষায় আমাদের অনুবাদ এবং স্থানীয়করণের প্রচেষ্টাকে সহায়তা করেছে এবং সহযোগী, Scratch পেশাদার উন্নয়ন কর্মশালায় অনেক শিক্ষককে নিযুক্ত করেছে।",
"annualReport.2020.connectivityCountryBrazilTitle": "ব্রাজিল ক্রিয়েটিভ লার্নিং নেটওয়ার্ক",
"annualReport.2020.connectivityCountryBrazil": "ব্রাজিল",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brazilian Creative Learning Network হল একটি তৃণমূল আন্দোলন যা পুরো ব্রাজিল জুড়ে সৃজনশীল, প্রাসঙ্গিক এবং হাতে-কলমে শিক্ষামূলক অনুশীলন প্রয়োগ করে। 2020 সালে, Scratch টিম Brazilian Creative Learning Network এর ক্রিয়েটিভ লার্নিং উইক ইভেন্টে উপস্থাপনা করেছে যে কিভাবে বাচ্চারা Scratch ব্যবহার করে কমিউনিটি তৈরি করতে, নিজেদের প্রকাশ করতে এবং তাদের কাছে কি গুরুত্বপূর্ণ সে সম্পর্কে কথা বলতে পারে। পরিবর্তে, আমরা শিখেছি কিভাবে নেটওয়ার্কের শিক্ষকরা তাদের নিজস্ব কমিউনিটির শিক্ষার্থীদের সাথে আত্ম-প্রকাশের সুযোগ তৈরি করছে।",
"annualReport.2020.connectivityCountryIndiaTitle": "কোয়েস্ট অ্যালায়েন্স",
"annualReport.2020.connectivityCountryIndia": "ভারত",
"annualReport.2020.connectivityCountryIndiaParagraph": "কোয়েস্ট অ্যালায়েন্স সৃজনশীল কম্পিউটিং সহ 21 শতকের দক্ষতা সহ লক্ষ লক্ষ শিক্ষার্থী এবং শিক্ষকদের ক্ষমতায়ন করে। 2020 সালে, {QuestAllianceLink} সারা ভারত জুড়ে শিক্ষার্থী এবং শিক্ষকদের সাথে Scratch শেয়ার করা হয়েছে।",
"annualReport.2020.connectivityCountryUSATitle": "রাস্পবেরি পাই ফাউন্ডেশন",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "রাস্পবেরি পাই ফাউন্ডেশন সারা বিশ্বের মানুষের হাতে কম্পিউটিং এবং ডিজিটাল তৈরির ক্ষমতা তুলে দেওয়ার জন্য কাজ করে। তাদের মেকিং অ্যাট হোম উদ্যোগের মাধ্যমে, তারা লাইভস্ট্রিম ইভেন্টগুলো পরিচালনা করে যা পরিবার এবং তরুণদের একসাথে শিখতে এবং তৈরি করতে উত্সাহিত করে। এই লাইভস্ট্রিমগুলোর মধ্যে বেশ কয়েকটিতে Scratch টিউটোরিয়াল রয়েছে—এবং কখনও কখনও, এমনকি {USALink}!",
"annualReport.2020.connectivityResources": "রিসোর্স সমূহ",
"annualReport.2020.connectivityResourcesSubtitle": "LEGO ফাউন্ডেশনের সহায়তায় লোকালাইজ করা হয়েছে",
"annualReport.2020.connectivityResourcesParagraph": "বিশ্বব্যাপী পৌঁছাতে এবং আমাদের COVID-19 প্রতিক্রিয়াকে সহায়তা করার জন্য, LEGO ফাউন্ডেশন একটি উদার অনুদান দিয়ে Scratch কে সমর্থন করেছে। এই অর্থায়নের মাধ্যমে, আমরা মূল সংস্থানগুলোকে স্থানীয়করণ করতে এবং বিশ্বজুড়ে আরও বেশি তরুণদের কাছে পৌঁছতে সক্ষম হয়েছি।",
"annualReport.2020.connectivityExample1Title": "টিউটোরিয়ালের ছবি",
"annualReport.2020.connectivityExample1Paragraph": "আমরা 12টি ভাষায় 25টি Scratch টিউটোরিয়ালের জন্য ছবিগুলোর অনুবাদ তৈরি করেছি—মোট 1,000টির বেশি নতুন ছবি!",
"annualReport.2020.connectivityExample2Title": "Scratch দিয়ে শুরু কর",
"annualReport.2020.connectivityExample2Paragraph": "Scratch ভিডিও দিয়ে শুরু কর হল সবচেয়ে বেশি অ্যাক্সেস করা এবং দেখা Scratch টিউটোরিয়াল ভিডিও, যা নতুন স্ক্র্যাচারদের যখন তারা প্রথমবার সাইটে যোগদান করে তখন তাদের শুভেচ্ছা জানায় ৷ আমরা এই ভিডিওটিকে 25টি নতুন ভাষায় অনুবাদ করতে এবং ভিজ্যুয়াল, ভয়েসওভার এবং সাবটাইটেল সহ পূর্ববর্তী 3টি অনুবাদ আপডেট করতে সক্ষম হয়েছি।",
"annualReport.2020.connectivityExample3Title": "Scratch এডিটর",
"annualReport.2020.connectivityExample3Paragraph": "Scratch প্রজেক্ট এডিটর হল সবচেয়ে প্রয়োজনীয় Scratch রিসোর্স। আমরা একটি দক্ষিণ আফ্রিকান অনুবাদ কোম্পানির সাথে কাজ করেছি যেটি পাঁচটি দক্ষিণ আফ্রিকার ভাষায়: isiZulu, isiXhosa, Afrikaans, Sestwana, এবং Sepedi এ Scratch এডিটর অনুবাদ এবং পর্যালোচনা করার জন্য সাংস্কৃতিকভাবে-প্রাসঙ্গিক শিক্ষাগত অনুবাদে বিশেষজ্ঞ।",
"annualReport.2020.adaptationTitle": "অভিযোজন",
"annualReport.2020.adaptationIntro": "যেহেতু COVID-19 স্কুলগুলোকে বন্ধ করতে বাধ্য করেছে এবং ভার্চুয়াল স্পেসে শেখার দিকে ঠেলে দিয়েছে, অনেক শিক্ষার্থী এবং শিক্ষক প্রথমবারের মত Scratch আবিষ্কার করছে বা তারা যেভাবে সৃজনশীল কোডিং শিখিয়েছে এবং শিখেছে তা মানিয়ে নিচ্ছে। আমাদের নিজস্ব বাড়ি থেকে, Scratch টিম শিক্ষকদের এবং অনলাইন কমিউনিটির পরিবর্তিত চাহিদাগুলোকে সমর্থন করার জন্য কাজ করেছে ৷",
"annualReport.2020.adaptationQuoteName": "বেনেডিক্ট হোচওয়ার্টনার",
"annualReport.2020.adaptationQuoteTitle": "সৃজনশীল শিক্ষার জন্য কিউরেটর, মুমোক, ভিয়েনা, অস্ট্রিয়া",
"annualReport.2020.adaptationQuoteText": "গত এক বছরের সব সমস্যায়, Scratch আমাদের যোগাযোগের প্ল্যাটফর্ম, আমাদের দেখা করার জায়গা এবং সৃজনশীলভাবে নিজেকে প্রকাশ করার মাধ্যম ছিল।",
"annualReport.2020.adaptationHighlightName": "অ্যারন রিউল্যান্ড",
"annualReport.2020.adaptationHighlightTitle": "K-5 লাইব্রেরি মিডিয়া শিক্ষক, নরউড, এম.এ",
"annualReport.2020.adaptationHighlightText": "ম্যাসাচুসেটসের নরউডের অ্যারন রিউল্যান্ডের টাইটেল ওয়ান স্কুলে, সে দূরবর্তী শিক্ষার্থীদের সৃজনশীল শিক্ষায় নিয়োজিত করতে এবং তাদের কমিউনিটির বোধকে পুনরুজ্জীবিত করতে সাহায্য করার জন্য Scratch এর উপর নির্ভর করেছিল \"যখন আমি আমাদের সকলের উপর নির্ভর করতে পারি তা হল একটি কর্মক্ষম কম্পিউটার এবং একটি ইন্টারনেট সংযোগ।\"",
"annualReport.2020.adaptationHighlightText2": "অ্যারনের শিক্ষার্থীরা তাদের শহরের একটি \"কুকি\" সংস্করণ তৈরি করার জন্য একসাথে কাজ করেছিল যা \"Norwouldn't,\" গল্পের বইয়ের প্রাণী, মূল আর্টওয়ার্ক এবং আন্তঃসংযুক্ত আখ্যানে পরিপূর্ণ। এটি অনেক সহযোগী Scratch প্রজেক্টগুলোর মধ্যে একটি ছিল যেটি অ্যারন শিক্ষার্থীদের মনে করিয়ে দেওয়ার জন্য যে কোভিড-19 তাদের বাড়ির ভিতরে রাখলেও তারা এখনও একটি যত্নশীল এবং আনন্দদায়ক কমিউনিটির অংশ ছিল।",
"annualReport.2020.adaptationHighlightTitle2": "বাড়িতে Scratch",
"annualReport.2020.adaptationHighlightText2b": "17 মার্চ, আমরা ঘরে বসে Scratch এর সাথে সৃজনশীল শিখন ক্রিয়াকলাপগুলোতে জড়িত থাকার জন্য শিশু, পরিবার এবং শিক্ষকদের ধারনা দেওয়ার জন্য {linkText} চালু করার মাধ্যমে COVID-19 সংকটের প্রতিক্রিয়া জানিয়েছি। এটি আমাদের কমিউনিটির সাথে সংযোগ করার এবং অনলাইনে শেখার এবং ইন্টারঅ্যাক্ট করার সম্পূর্ণ নতুন উপায়ে মানিয়ে নেওয়ার একটি অমূল্য উপায় ছিল।",
"annualReport.2020.adaptationHighlightTitle3": "লাইভ ক্রিয়েট-অ্যালংস",
"annualReport.2020.adaptationHighlightText3b": "আমাদের টিম সাপ্তাহিক হোস্ট, {linkText} করে বাড়িতে বাচ্চাদের, বাবা-মা এবং শিক্ষকদের সাথে সংযোগ স্থাপনের জন্য লাইভ এবং বিভিন্ন ধরণের Scratch প্রজেক্ট তৈরি করার জন্য টিপস এবং কৌশলগুলো শেয়ার করে। আমাদের ক্রিয়েট-অ্যালং স্টুডিওতে তারা যে প্রজেক্টগুলো তৈরি করতে অনুপ্রাণিত হয়েছিল তা দেখে আমরা বিস্মিত হয়েছিলাম!",
"annualReport.2020.adaptationHighlightTitle4": "তোমার উইন্ডো হ্যাক কর",
"annualReport.2020.adaptationHighlightText4b": "Scratch শিক্ষক এডুয়ার্ড মুনতানার পেরিচ একটি #ScratchAtHome-অনুপ্রাণিত স্টুডিও তৈরি করেছে যা কমিউনিটিতে ঝড় তুলেছে:{linkText}। সারা বিশ্ব থেকে শত শত স্ক্র্যাচার তাদের জানালার বাইরে ঘটছে এমন চমৎকার গেম এবং গল্প কল্পনা করেছে।",
"annualReport.2020.adaptationEducatorsTitle": "শিক্ষকদের সাথে সংযোগ করা",
"annualReport.2020.adaptationEducatorsText": "সারা বিশ্বের শিক্ষকরা তাদের নিজস্ব #ScratchAtHome ধারনা শেয়ার করেছে এবং 8ই এপ্রিল, 2020 এ একটি প্রাণবন্ত টুইটার চ্যাটে দূর থেকে শিক্ষাদানের সংগ্রাম এবং বিজয় নিয়ে আলোচনা করেছে।",
"annualReport.2020.adaptationSnapshot": "স্ন্যাপশটগুলো",
"annualReport.2020.adaptationSnapshot1Title": "কম্পিউটার ক্লাবহাউস নেটওয়ার্ক ভার্চুয়াল ওয়ার্কশপ",
"annualReport.2020.adaptationSnapshot1Text": "আমাদের দীর্ঘস্থায়ী অংশীদারিত্বের অংশ হিসাবে, Scratch টিম যুব শিক্ষকদের জন্য কর্মশালা পরিচালনা করে {linkText} থেকে। সারা বিশ্বের শিক্ষকদের মত, আমাদের টিমকে 2020 সালে প্রথমবারের মত অনলাইন কর্মশালা পরিচালনা করতে হয়েছিল—এবং ভার্চুয়াল শিক্ষার বিচ্ছিন্নতা এবং প্রযুক্তিগত অসুবিধাগুলো কিভাবে মোকাবেলা করতে হয় তা শিখতে হয়েছিল। কিন্তু অনলাইন সহযোগিতার সরঞ্জাম এবং শেয়ার করে নেওয়ার এবং প্রতিফলিত করার উদ্ভাবনী পদ্ধতির জন্য ধন্যবাদ, দলটি একটি ভার্চুয়াল স্পেসে ব্যক্তিগত কর্মশালার সহযোগী, খেলতে খেলতে শেখার মনোভাব পুনরায় তৈরি করতে সক্ষম হয়েছিল।",
"annualReport.2020.adaptationSnapshot2Title": "Scratch এ নিজেকে যুক্ত কর",
"annualReport.2020.adaptationSnapshot2Text": "2020 আমাদের সরঞ্জাম এবং প্ল্যাটফর্মকে মানিয়ে নেওয়ার একটি বছর ছিল। আমরা স্প্রাইট লাইব্রেরিতে নতুন স্প্রাইট তৈরি করেছি এবং যোগ করেছি যাতে নতুন স্ক্র্যাচারদের তাদের জাতিগত, সাংস্কৃতিক, লিঙ্গ, বা অন্যান্য ব্যক্তিগত পরিচয়ের প্রতিনিধিত্বমূলক প্রজেক্ট তৈরি করতে অনুপ্রাণিত করা যায়।",
"annualReport.2020.communityTitle": "কমিউনিটি",
"annualReport.2020.communityIntro": "2020 সালে, Scratch কমিউনিটি তরুণদের জন্য একতা এবং আত্মীয়তার অনুভূতি খুঁজে পাওয়ার জন্য আরও বেশি গুরুত্বপূর্ণ জায়গা হয়ে উঠেছে। আমরা যখন অর্থপূর্ণ কথোপকথন, সহযোগিতামূলক প্রজেক্ট এবং স্ক্র্যাচারদের শেয়ার করা চলমান গল্পগুলো দেখেছি, আমরা তাদের সৃজনশীলতা এবং প্রাণোচ্ছল চেতনা দেখে বিস্মিত ছিলাম।",
"annualReport.2020.communityTitle1": "ভার্চুয়াল Family Creative Coding Nights নির্দেশিকা",
"annualReport.2020.communityText1": "2019 সালে, Google.org এর সহায়তায়, Scratch টিম শিকাগো পাবলিক স্কুলের অফিস অফ কম্পিউটার সায়েন্সের সাথে ফ্যামিলি ক্রিয়েটিভ কোডিং নাইটসের মাধ্যমে শিক্ষার্থী, পরিবার, শিক্ষক এবং অন্যান্য কমিউনিটির সদস্যদের সাথে সংযোগ স্থাপনের জন্য কাজ করেছে।",
"annualReport.2020.communityText2": "এই বছর, আমাদের দলগুলো একটি নতুন চ্যালেঞ্জের মুখোমুখি হয়েছিল: কিভাবে আমরা Family Creative Coding Nights এর কৌতুকপূর্ণ, কমিউনিটি-নির্মাণ স্পিরিটকে একটি ভার্চুয়াল স্পেসে আনতে পারি, যা স্কুলগুলোকে প্রত্যন্ত শিক্ষার্থীদের এবং তাদের পরিবারের সাথে গুরুত্বপূর্ণ সংযোগ গড়ে তুলতে সাহায্য করে? আমরা ভার্চুয়াল Family Creative Coding Nights গাইড তৈরি করেছি এই সংযোগগুলোর জন্য একটি কাঠামো প্রদান করতে এবং আনন্দদায়ক শিক্ষাকে সমর্থন করতে",
"annualReport.2020.communityDownloadButton": "ভার্চুয়াল ফ্যামিলি কোডিং নাইট গাইড",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles প্রাথমিক S.T.E.M. সমন্বয়কারী",
"annualReport.2020.communityQuoteText": "[In 2020], এত মজার, উচ্চ শক্তির উপায়ে বাবা-মায়ের সাথে জড়িত হওয়ার খুব বেশি সুযোগ ছিল না। তাই এই সুযোগটি অনেক প্রয়োজনীয় ব্যস্ততা প্রদান করেছে... শিক্ষকরা আতঙ্কিত ছিল, কিন্তু শিক্ষার্থীদের উত্তেজনার স্তর তাদের এমন এক জায়গায় ঠেলে দিয়েছে যেখানে তাদের প্রক্রিয়াটির উপর আস্থা রাখতে হবে এবং বাচ্চাদের একে অপরের কাছ থেকে শিখতে হবে।",
"annualReport.2020.communityScratchCommunity": "Scratch কমিউনিটি",
"annualReport.2020.communityScratchCommunityIntro": "তারা কেন Scratch ব্যবহার করে জানতে চাইলে, বেশিরভাগ স্ক্র্যাচাররা অনলাইন কমিউনিটির গুরুত্ব সম্পর্কে কথা বলে যেখানে তারা তাদের সৃজনশীলতা প্রকাশ করতে, বন্ধু বানাতে, প্রতিক্রিয়া জানাতে, নতুন ধারণা পেতে এবং নতুন দক্ষতা অর্জন করতে পারে। অনেক স্ক্র্যাচার একে অপরের সাথে সংযোগ স্থাপন, শেয়ার করে নেওয়ার এবং শেখার জন্য নিরাপদ এবং স্বাগত স্থান হিসাবে Scratch কমিউনিটির জন্য তাদের প্রশংসা প্রকাশ করেছে ।",
"annualReport.2020.communityQuoteGroupText1": "আমার যখন 11 বছর বয়স তখন আমি Scratch এ যোগ দিয়েছিলাম এবং প্ল্যাটফর্মটি ব্যবহার করে ও কমিউনিটির সাথে আলাপচারিতা থেকে আমি যে জিনিসগুলো শিখেছিলাম সেগুলো আমার পড়াশুনার সত্যিকার অর্থে একটি গুরুত্বপূর্ণ অঙ্গ ছিল।",
"annualReport.2020.communityQuoteGroupText2": "Scratch আমাকে বাড়ি থেকে অনেক কিছু করার অনুমতি দিয়েছে, যেমন\n- মানুষদের এবং তাদের প্রজেক্টগুলোকে সম্মান করতে\n- বন্ধু বানাতে\n- অনুভব করতে যে আমি এই কোয়ারেন্টাইনে একা নই\n....এবং আরও অনেক কিছু, তাই আমি বলতে চাই ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "আমি প্রায় 2 বছর ধরে Scratch এ আছি, এবং এটি একটি জীবন পরিবর্তনকারী অভিজ্ঞতা! আমি কোডিং, অনলাইন শিষ্টাচার এবং শিল্পের মতো অনেক নতুন জিনিস শিখেছি!",
"annualReport.2020.communityQuoteGroupText4": "ষষ্ঠ শ্রেণিতে Scratch আমার প্রিয় শখ ছিল। এটি আমার অজান্তে আমাকে বুলিয়ান যুক্তি, অপারেশনের ক্রম, নেস্টেড গাণিতিক অভিব্যক্তি এবং শুধু তাই নয় — কম্পিউটার প্রোগ্রামিং সাথে পরিচয় করিয়ে দিয়েছিল।",
"annualReport.2020.yearInReview": "বছরের পর্যালোচনা",
"annualReport.2020.yearInReviewText": "অনলাইন কমিউনিটির জন্য 2020 একটি উল্লেখযোগ্য বছর ছিল। কমিউনিটি টিম তরুণদের জন্য তাদের ধারণা প্রকাশ করার এবং ইতিবাচক উপায়ে নিযুক্ত হওয়ার সুযোগগুলোকে হাইলাইট করেছে এবং উন্নত করেছে, এবং স্ক্র্যাচারদের থেকে অবিশ্বাস্য আন্দোলনগুলো উদ্ভূত হয়েছে। এখানে বছরের কিছু হাইলাইটের দিকে ফিরে তাকাও:",
"annualReport.2020.yearInReviewCard1Date": "জানুয়ারি",
"annualReport.2020.yearInReviewCard1Title": "দশকের শেষ Scratch ডিজাইন স্টুুডিও",
"annualReport.2020.yearInReviewCard1Text": "স্ক্র্যাচাররা এই Scratch ডিজাইন স্টুডিওতে এক দশকের সমাপ্তি এবং নতুন সূচনা উদযাপন করেছে।",
"annualReport.2020.yearInReviewCard2Date": "এপ্রিল",
"annualReport.2020.yearInReviewCard2Title": "এপ্রিল ফুল দিবস",
"annualReport.2020.yearInReviewCard2Text": "\"জাগতিক রহস্য\" সাইটের চারপাশে উপস্থিত হয়েছিল, এবং ক্যাট ব্লকসমূহ Scratch কমিউনিটিকে অবাক ও আনন্দিত করেছিল।",
"annualReport.2020.yearInReviewCard3Date": "এপ্রিল",
"annualReport.2020.yearInReviewCard3Title": "ক্রিয়েট-অ্যালংস",
"annualReport.2020.yearInReviewCard3Text": "Scratch টিমের সদস্যরা বাড়িতে স্ক্র্যাচার এবং তাদের পরিবারের সাথে সংযোগ তৈরি করতে লাইভ টিউটোরিয়াল হোস্ট করা শুরু করে।",
"annualReport.2020.yearInReviewCard4Date": "মে",
"annualReport.2020.yearInReviewCard4Title": "Scratch মাস",
"annualReport.2020.yearInReviewCard4Text": "সারা বিশ্বে স্ক্র্যাচাররা সাপ্তাহিক থিমগুলোর পাশাপাশি হাজার হাজার প্রজেক্ট শেয়ার করেছে, যেখানে পুনর্ব্যবহৃত কারুশিল্প থেকে শুরু করে হাত ধোয়ার জিঙ্গেল পর্যন্ত আছে ৷",
"annualReport.2020.yearInReviewCard5Date": "মে",
"annualReport.2020.yearInReviewCard5Title": "ব্ল্যাক লাইভস ম্যাটার",
"annualReport.2020.yearInReviewCard5Text": "জাতিগত ন্যায়বিচারের প্রতিবাদ মার্কিন যুক্তরাষ্ট্রে ছড়িয়ে পড়ায়, কমিউনিটি একে অপরকে সমর্থন করতে এবং পরিবর্তনের আহ্বান জানাতে একত্রিত হয়েছিল।",
"annualReport.2020.yearInReviewCard6Date": "জুন",
"annualReport.2020.yearInReviewCard6Title": "বাড়িতে মজা কর! Scratch ডিজাইন স্টুুডিও",
"annualReport.2020.yearInReviewCard6Text": "স্ক্র্যাচাররা বাড়িতে থাকার সময় নিজেদেরকে ব্যস্ত রাখতে তাদের প্রিয় ইনডোর গেমস এবং ক্রিয়াকলাপগুলো শেয়ার করে নেয়।",
"annualReport.2020.yearInReviewCard7Date": "জুন",
"annualReport.2020.yearInReviewCard7Title": "জুনটিন্থ স্টুুডিও",
"annualReport.2020.yearInReviewCard7Text": "স্ক্র্যাচাররা জুনটিন্থকে সম্মান জানাতে এবং জাতিগত ন্যায়বিচারের জন্য অব্যাহত লড়াইয়ের জন্য প্রজেক্ট তৈরি করেছিল।",
"annualReport.2020.yearInReviewCard8Date": "জুলাই",
"annualReport.2020.yearInReviewCard8Title": "Scratch ক্যাম্প",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical পুরো কমিউনিটিকে একসাথে অভিনয়, গান এবং নাচের সুযোগ দিয়েছে।",
"annualReport.2020.yearInReviewCard9Date": "অক্টোবর",
"annualReport.2020.yearInReviewCard9Title": "স্ক্র্যাচটোবার",
"annualReport.2020.yearInReviewCard9Text": "স্ক্র্যাচাররা শত শত সৃজনশীল গল্প, গেম এবং অ্যানিমেশন তৈরি করেছে দৈনিক থিমযুক্ত প্রম্পটের উপর ভিত্তি করে।",
"annualReport.2020.communityQuote2Name": "আনা লিটিকাল, Scratch অ্যালাম",
"annualReport.2020.communityQuote2Title": "Google ক্লাউড প্ল্যাটফর্ম ডেভেলপার সম্পর্ক প্রকৌশলী, এবং কোডিং ড্র্যাগ কুইন",
"annualReport.2020.communityQuote2Text": "তুমি যখন নিজেকে এবং তোমার সমস্যাগুলোকে উপস্থাপন করতে কিছু তৈরি করছ এবং সেগুলোকে প্রকাশ করতে বা কোডের মাধ্যমে সমাধান করতে পারছ তখন তোমার যে শক্তি থাকে তা দেখা সত্যিই একটি জাদুকরী অভিজ্ঞতা এবং এটির বাস্তব জগতের প্রভাব রয়েছে ৷",
"annualReport.2020.communitySnapshotTitle": "আমাদের টুল উন্নত করা",
"annualReport.2020.communitySnapshotText": "আমাদের কমিউনিটি টিম ভাল ডিজিটাল নাগরিকত্বকে উত্সাহিত করতে এবং স্ক্র্যাচারদের তৈরি করার জন্য একটি ইতিবাচক পরিবেশ বজায় রাখতে বিভিন্ন ধরণের সরঞ্জাম এবং কৌশল ব্যবহার করে। 2020 সালে, আমরা একটি নতুন, আমাদের কমিউনিটি মডারেশন টিম দ্বারা আরও স্বজ্ঞাত ইন্টারফেস তৈরি করেছি যাতে স্ক্র্যাচারদের অনুপযুক্ত বিষয়বস্তু ফ্ল্যাগ করতে সহায়তা করা যায় এবং ব্যবহৃত সরঞ্জামগুলোকে আরও উন্নত করা যায়। ফলস্বরূপ, আমরা কমিউনিটির কাছ থেকে উচ্চ মানের প্রতিবেদন পেয়েছি, এবং আমাদের কমিউনিটির মডারেটররা আরও দ্রুত এবং দক্ষতার সাথে কাজ করতে সক্ষম হয়েছে—সাইটটিকে সবার জন্য নিরাপদ এবং বন্ধুত্বপূর্ণ রেখে ৷",
"annualReport.2020.communitySnapshot2Title": "ইউটিউবে নতুন Scratch টিউটোরিয়াল",
"annualReport.2020.communitySnapshot2Text": "Scratch টিম 2020 সালের মার্চ মাসে আমাদের YouTube চ্যানেলে টিউটোরিয়াল শেয়ার করা শুরু করে, যা স্ক্র্যাচারদের তারা যা কল্পনা করতে পারে তা তৈরি করার দক্ষতা অর্জন করতে সহায়তা করে। পিক্সেল আর্ট থেকে শুরু করে ভার্চুয়াল পোষা প্রাণী, এই টিউটোরিয়ালগুলো সব বয়সের স্ক্র্যাচারদের কাছে জনপ্রিয় হয়, যা 2020 সালে 1.3 মিলিয়ন ভিউ পেয়েছে।",
"annualReport.2020.tutorial1": "ভার্চুয়াল শহর",
"annualReport.2020.tutorial2": "খেলা ধরা",
"annualReport.2020.tutorial3": "ক্যারেক্টার ডিজাইনার",
"annualReport.2020.tutorial4": "কৃত্রিম পোষা প্রাণী",
"annualReport.2020.EDMessageTitle": "আমাদের নির্বাহী পরিচালকের একটি বার্তা",
"annualReport.2020.EDMessageText1": "2020 সারা বিশ্বে এবং Scratch এর জন্য একটি রূপান্তরকারী বছর ছিল। আমি নভেম্বরে দলে যোগ দিয়েছিলাম, যখন আমরা COVID-19 মহামারীতে কয়েক মাস ছিলাম। একজন শিক্ষাগত নেতা হিসাবে আমার পটভূমিতে, আমি উল্লেখযোগ্য পরিবর্তনের একটি সময়ের মধ্য দিয়ে Scratch কে নেতৃত্ব দেওয়ার সম্ভাবনা নিয়ে এবং সব ব্যাকগ্রাউন্ডের শিক্ষার্থীদের নতুন উচ্চতায় পৌঁছাতে সাহায্য করার জন্য আমার ব্যক্তিগত লক্ষ্যের দিকে কাজ চালিয়ে যাওয়ার বিষয়ে উত্তেজিত ছিলাম। আমি জানতাম যে এই চ্যালেঞ্জিং বছরে, সর্বত্র তরুণদের তাদের সম্ভাব্যতা অর্জনে সহায়তা করার জন্য আরও বেশি সমর্থনের গুরুতর প্রয়োজন ছিল।",
"annualReport.2020.EDMessageText2": "শিশুদের শিক্ষিত করার জন্য আমরা যে বৈষম্যমূলক কাঠামো তৈরি করেছি তা মহামারী দ্বারা আরও বেড়েছে। বিশ্বজুড়ে পরিবার এবং শিক্ষকদের সাথে আমাদের কথোপকথনের মাধ্যমে, আমরা জানি যে 2020 সালে, সব কমিউনিটির বাচ্চাদের তাদের ধারণাগুলো প্রকাশ করতে এবং তাদের দক্ষতা তৈরি করার জন্য সৃজনশীল শিক্ষার সুযোগ প্রয়োজন ছিল, এমনকি তাদের অনেকেরই স্কুলে যাওয়ার ক্ষমতা ছিল না।",
"annualReport.2020.EDMessageText3": "বিশ্ব যখন নতুন উপায়ে সৃজনশীল শিক্ষা এবং আত্ম প্রকাশের সাথে খাপ খাইয়ে নিয়েছে, তখন অনেক শিক্ষাবিদ, বাবা -মা এবং তরুণরা Scratch এর দিকে ঝুঁকেছে। আমরা 40% বেশি স্ক্র্যাচারকে প্রজেক্ট তৈরি করতে দেখেছি বছরের পর বছরে এবং 2019 সালের তুলনায় 2020 সালে স্ক্র্যাচাররা 200% বেশি মন্তব্য করেছে। সারা বিশ্বের তরুণরা Scratch কে একে অপরের সাথে সংযোগ স্থাপন, কথোপকথন, সহযোগিতা এবং জড়িত থাকার জায়গা হিসেবে ব্যবহার করেছে। আমরা দেখেছি যে তারা আশ্চর্যজনক জিনিসগুলো আবিষ্কার করছে যা তারা তৈরি করতে পারে যখন তাদের সৃজনশীলভাবে চিন্তা করার সুযোগ দেওয়া হয় এবং তারা যে বিষয়ে আবেগপ্রবণ সে সমস্যাগুলো সমাধান করে।",
"annualReport.2020.EDMessageText4": "মহামারীটির পরিপ্রেক্ষিতে, কেউ কেউ \"স্বাভাবিক অবস্থায় ফিরে আসার\" আহ্বান জানিয়েছে। কিন্তু অনেক তরুণ-তরুণীর জন্য, কোভিড-19 এর আগে আমাদের বিদ্যালয়ে শেখার এবং অন্বেষণ করার স্বাধীনতা ছিল না।",
"annualReport.2020.EDMessagePullQuote": "আমাদের শিক্ষা ব্যবস্থায় পদ্ধতিগত বৈষম্য পরিবর্তন করার জন্য আমাদের যথাসাধ্য করতে হবে, কারণ \"স্বাভাবিক\" আমাদের বেশিরভাগ বাচ্চাদের জন্য ন্যায্য এবং ন্যায়সঙ্গত হওয়ার জন্য তৈরি করা হয়নি।",
"annualReport.2020.EDMessageText5": "2021 সালে, Scratch এমন তরুণদের কাছে পৌঁছানোর জন্য আমাদের প্রচেষ্টাকে দ্বিগুণ করছে যারা ঐতিহাসিকভাবে সৃজনশীল কম্পিউটিং এবং অন্যান্য সৃজনশীল শিক্ষার সুযোগ থেকে বাদ পড়েছে। Google.org এর সহায়তায়, আমরা Scratch Education Collaborative (SEC) চালু করেছি, এটি সারা বিশ্ব জুড়ে সংস্থাগুলোর একটি শক্তিশালী নেটওয়ার্ক যা এই শিক্ষার্থীদের সৃজনশীল কম্পিউটিংয়ে তাদের আত্মবিশ্বাস বিকাশে সমর্থন করার উপর দৃষ্টি নিবদ্ধ করে। নতুন প্রোগ্রামের প্রথম বছরে 41টি সংস্থা Scratch টিম এবং একে অপরের সাথে সংযোগ স্থাপন করবে এবং তাদের কাছ থেকে শিখবে এবং ইক্যুইটি টুলকিটগুলো বিকাশ করবে যা তাদের বৃদ্ধির সাথে সাথে তাদের সমর্থন করবে এবং তাদের কমিউনিটির শিক্ষার্থীদের জন্য তাদের সমর্থন বৃদ্ধি করবে।",
"annualReport.2020.EDMessageText6": "Scratch কে আরও বেশি ন্যায়সঙ্গত এবং সর্বব্যাপী করার জন্য আমাদের কাজ শেষ হয়নি। আমি আগামী মাসগুলোতে তোমাদের সাথে আরও শেয়ার করে নিতে আগ্রহী। ততক্ষণ পর্যন্ত, আমি Scratch কমিউনিটির প্রতি আমার আন্তরিক কৃতজ্ঞতা জানাতে চাই একটি অশান্ত বছরে একে অপরকে সমর্থন এবং যত্ন নেওয়ার জন্য। তোমাদের সৃজনশীলতা এবং সহানুভূতি আমাদের অনুপ্রাণিত করতে থামে না।",
"annualReport.2020.EDTitle": "নির্বাহী পরিচালক, Scratch ফাউন্ডেশন",
"annualReport.2020.lookingForward": "সামনের দিকে তাকিয়ে",
"annualReport.2020.lookingForwardText1": "2021 সালে, আমরা সারা বিশ্বের তরুণদের জন্য Scratch কে আরও ভালো করার জন্য আমাদের অংশীদারদের সাথে উদ্ভাবন এবং সহযোগিতা চালিয়ে যাচ্ছি। আগামী মাসগুলোতে, আমরা Scratch কে আরও স্কুলে আনতে, সৃজনশীল শিক্ষার পথ প্রসারিত করতে, শিক্ষক এবং তরুণদের জন্য আরও সংস্থান বিকাশ এবং স্থানীয়করণ, এবং Scratch অনবোর্ডিং অভিজ্ঞতা উন্নত করতে এবং আরও উত্তেজনাপূর্ণ প্রজেক্টগুলোর জন্য কাজ করছি।",
"annualReport.2020.lookingForwardText2": "আমরা LEGO ফাউন্ডেশন এবং Google.org থেকে উদার অনুদান পেয়েছি যা আমাদের বিশ্বব্যাপী পৌঁছাতে, আমাদের মিশনকে এগিয়ে নিয়ে যেতে এবং এই গুরুত্বপূর্ণ কাজটিকে সমর্থন করতে সাহায্য করছে। আরও জানো:",
"annualReport.2020.learnMore": "আরও জানো:",
"annualReport.2020.learnMoreLink1Text": "LEGO ফাউন্ডেশন এবং Scratch ফাউন্ডেশন সারা বিশ্বের লক্ষ লক্ষ শিশুর জন্য প্রযুক্তির সাথে খেলার মাধ্যমে শেখার সহায়তা করার জন্য অংশীদারিত্ব ঘোষণা করেছে",
"annualReport.2020.learnMoreLink2Text": "কম্পিউটার বিজ্ঞান শিক্ষা সপ্তাহ: আরও শিক্ষার্থীদের জন্য আরও সহায়তা",
"annualReport.2020.supportersTitle": "আমাদের সমর্থকদের ধন্যবাদ",
"annualReport.2020.supportersIntro": "আমাদের উদার সমর্থকদের ধন্যবাদ। তোমাদের অবদান আমাদের বিশ্বব্যাপী সমস্ত পটভূমি থেকে সমস্ত বয়সের শিশুদের জন্য সৃজনশীল শিক্ষার সুযোগগুলো প্রসারিত করতে সহায়তা করে।",
"annualReport.2020.ourSupporters": "আমাদের সমর্থকরা",
"annualReport.2020.ourSupportersText": "আমরা সব Scratch সমর্থকদের ধন্যবাদ জানাতে চাই যারা, সারা বছর ধরে, সারা বিশ্বের লক্ষ লক্ষ তরুণদের জন্য আশ্চর্যজনক শেখার অভিজ্ঞতা তৈরি করতে আমাদের সাহায্য করেছে ৷ নিম্নলিখিত তালিকাটি 1 জানুয়ারী, 2020 থেকে 31 ডিসেম্বর, 2020 পর্যন্ত Scratch ফাউন্ডেশনকে দেওয়ার উপর ভিত্তি করে।",
"annualReport.2020.supportersFoundingTitle": "প্রতিষ্ঠাতা অংশীদার — $10,000,000+",
"annualReport.2020.supportersFoundingText": "আমরা আমাদের প্রতিষ্ঠাতা অংশীদারদের প্রতি বিশেষভাবে কৃতজ্ঞ যারা 2003 সালে Scratch শুরু হওয়ার পর থেকে প্রত্যেকে কমপক্ষে $10,000,000 ক্রমবর্ধমান সহায়তা প্রদান করেছে।",
"annualReport.2020.supportersCatPartnersTitle": "Scratch ক্যাট পার্টনারস — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "সৃজনশীলতা বৃত্ত — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "সহযোগীতা বৃত্ত — $100,000+",
"annualReport.2020.supportersImaginationTitle": "কল্পনা বৃত্ত — $50,000+",
"annualReport.2020.supportersInspirationTitle": "অনুপ্রেরণা বৃত্ত — $20,000+",
"annualReport.2020.supportersExplorationTitle": "অনুসন্ধান বৃত্ত — $5,000+",
"annualReport.2020.supportersPlayTitle": "প্লে সার্কেল — $1,000+",
"annualReport.2020.supportersInKindTitle": "সদয় সমর্থক",
"annualReport.2020.leadershipTitle": "আমাদের দল",
"annualReport.2020.leadershipBoard": "পরিচালনা পর্ষদ",
"annualReport.2020.leadershipChair": "সভাপতি",
"annualReport.2020.leadershipProfessor": "শিক্ষা গবেষণা বিভাগের অধ্যাপক",
"annualReport.2020.leadershipViceChair": "ভাইস-চেয়ার",
"annualReport.2020.leadershipCoFounder": "সহ-প্রতিষ্ঠাতা এবং সহ-সভাপতি",
"annualReport.2020.leadershipBoardMember": "বোর্ড সদস্য",
"annualReport.2020.leadershipPresidentCEO": "সভাপতি ও প্রধান নির্বাহী কর্মকর্তা",
"annualReport.2020.leadershipFormerPresident": "প্রাক্তন সভাপতি",
"annualReport.2020.leadershipFounderCEO": "প্রতিষ্ঠাতা ও নির্বাহী চেয়ারম্যান",
"annualReport.2020.leadershipFormerChairCEO": "প্রাক্তন CEO এবং চেয়ারওম্যান",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "বোর্ড সচিব ও কোষাধ্যক্ষ",
"annualReport.2020.leadershipBoardSecretary": "বোর্ড সচিব",
"annualReport.2020.leadershipBoardTreasurer": "বোর্ড কোষাধ্যক্ষ",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch টিম",
"annualReport.2020.leadershipED": "নির্বাহী পরিচালক",
"annualReport.2020.teamThankYou": "Scratch এর প্রতি তোমাদের অক্লান্ত সমর্থনের জন্য MIT মিডিয়া ল্যাবের লাইফলং কিন্ডারগার্টেন গ্রুপের মিচ রেসনিক, নাটালি রাস্ক, রুপাল জৈন এবং অন্যান্য সহযোগীদের ধন্যবাদ।",
"annualReport.2020.donateTitle": "আমাদের সমর্থন কর",
"annualReport.2020.donateMessage": "আপনার সমর্থন আমাদের সবার জন্য Scratch বিনামূল্য রাখতে সক্ষম করেছে, আমাদের সার্ভারগুলো চালিয়ে রেখেছে এবং সবচেয়ে গুরুত্বপূর্ণ, আমরা বিশ্বজুড়ে বাচ্চাদের কল্পনা, সৃষ্টি ও শেয়ার করার সুযোগ প্রদান করতে সক্ষম হয়েছি। ধন্যবাদ! ",
"annualReport.2020.donateButton": "অনুদান",
"annualReport.2020.projectBy": "এর প্রজেক্ট",
"annualReport.2020.altAvatar": "ব্যবহারকারীর অবতার",
"annualReport.2020.altDropdownArrow": "অ্যারো ড্রপডাউন মেনু নির্দেশ করছে।",
"annualReport.2020.altMastheadIllustration": "তিনজন মানুষ Scratch এর বাস্তব উপাদানগুলোর সাথে ইন্টারঅ্যাক্ট করছে।",
"annualReport.2020.altWave": "একটি ইমোজি হাত নাড়ছে।",
"annualReport.2020.altMitchHeadshot": "প্রতিষ্ঠাতা মিচ রেসনিক",
"annualReport.2020.altBlocks": "দুটি Scratch ব্লক একটির উপরে স্তুপীকৃত।",
"annualReport.2020.altBanana": "একটি তারের সাথে একটি কলা এটিতে প্লাগ করা হয়েছে।",
"annualReport.2020.altProjectsIllustration": "তিনটি শিশু, একজন দাঁড়িয়ে, একজন হুইলচেয়ারে বসে, এবং একজন মাটিতে বসে পেইন্ট এন্ড কাট আর্ট প্রজেক্ট।",
"annualReport.2020.altPassionIllustration": "তিনটি শিশু, একজন দাঁড়িয়ে আছে, একজন হাঁটু গেড়ে বসে আছে এবং একজন মাটিতে বসে রং করছে, পিয়ানোতে গান বাজাচ্ছে এবং টেলিস্কোপ ব্যবহার করে স্টারগেজ করছে।",
"annualReport.2020.altPeersIllustration": "চারজন শিশু ক্যাম্প ফায়ারের চারপাশে বসে গেম খেলছে এবং হাই ফাইভ করছে।",
"annualReport.2020.altPlayIllustration": "তিনটি শিশু, একজন দাঁড়িয়ে আছে, একজন হাঁটু গেড়ে বসে আছে, এবং একজন পাথরের স্তুপের উপর আড়াআড়ি পায়ে বসে আছে, খেলনা নৌকা নিয়ে খেলছে এবং অরিগামি ভাঁজ করছে।",
"annualReport.2020.altCalendar": "একটি ক্যালেন্ডার যা 2020 সালকে প্রদর্শন করে।",
"annualReport.2020.altCommentsVisualization": "দুটি মন্তব্য বুদবুদ। একটি ছোট এবং গাঢ় যা 2019 এ মন্তব্য শেয়ারের প্রতিনিধিত্ব করে। একটি হালকা রঙের বুদবুদ যা 2020 সালে করা মন্তব্যের বৃদ্ধিকে প্রতিনিধিত্ব করে।",
"annualReport.2020.altArrowUp": "একটি অ্যারো উপরে এবং ডানদিকে নির্দেশ করছে।",
"annualReport.2020.altTranslated": "একটি Scratch উপাদান \"হ্যালো\" বলছে এবং Scratch পাওয়া যায় এমন ভাষা তালিকাভুক্ত করা আছে।",
"annualReport.2020.altScratchHorizontalCommand": "একটি Scratch হরিজেন্টাল কমান্ড উপাদান।",
"annualReport.2020.altScratchJr": "Scratch Jr লোগো",
"annualReport.2020.altHorizontalLoop": "Scratch হরিজেন্টাল লুপ উপাদান।",
"annualReport.2020.altPieChart": "ভিজ্যুয়ালাইজেশন 2019 সালে তৈরি করা প্রজেক্টগুলোর সাথে 2020 সালে তৈরি করা প্রজেক্টগুলোর বৃদ্ধি 602% দেখায়।",
"annualReport.2020.altUsers": "দুটি সাধারণ ব্যবহারকারী আইকন, একটি সামান্য ছোট ধূসর এবং একটি সামান্য বড় বেগুনি।",
"annualReport.2020.altArrowNext": "ডানদিকে নির্দেশ করা একটি অ্যারো।",
"annualReport.2020.altBenedict": "বেনেডিক্ট হোচওয়ার্টনারের জন্য অবতার",
"annualReport.2020.altAaronReuland": "অ্যারন রিউল্যান্ড একটি কাগজের ব্যাগের পাপেটের উপর চাপিয়ে দিয়েছিল এবং একটি উড়ন্ত কচ্ছপ চিত্রিত করেছিল।",
"annualReport.2020.altSprinklesLeft": "একটি স্মাইলি ফেস, Scratch উপাদান এবং হার্ট ফোনে প্রদর্শিত হয়।",
"annualReport.2020.altSprinklesRight": "একটি হাত Scratch উপাদানগুলোর সাথে ইন্টারঅ্যাক্ট করছে।",
"annualReport.2020.altFileDownload": "একটি অ্যারো একটি ঝুড়ির দিকে নির্দেশ করে যা বোঝায় একটি ফাইল ডাউনলোড করা যেতে পারে।",
"annualReport.2020.altWaveTop": "Scratch অবতার এবং Scratch উপাদান দিয়ে আচ্ছাদিত একটি হালকা নীল তরঙ্গ।",
"annualReport.2020.altWaveBottom": "হালকা নীল ঢেউ।",
"annualReport.2020.altConnectingLine": "মাসগুলোকে সংযুক্ত করে একটি বিন্দুযুক্ত রেখা।",
"annualReport.2020.altApril": "একটি কলম এবং পেন্সিল একটি Scratch প্রজেক্টে একটি নৌকা এবং জল অঙ্কন করছে ৷",
"annualReport.2020.altMay": "একটি বুদবুদে ইমোজি দিয়ে চিহ্নিত একটি ক্যালেন্ডার।",
"annualReport.2020.altJune": "জুনটিন্থ পতাকা এবং একটি কাগজের বিমান।",
"annualReport.2020.altJuly": "একটি মাইক্রোফোন এবং সঙ্গীত নোট।",
"annualReport.2020.altToolsIllustration": "কয়েকটি টেক্সট বুদবুদের উপরে একটি বিস্ময়সূচক আইকন স্পর্শ করছে একটি হাত।",
"annualReport.2020.altVirtualTown": "একটি মেয়ে কয়েকটি বাড়ির সামনে ফুটপাথ দিয়ে দৌড়াচ্ছে।",
"annualReport.2020.altCatchGame": "একটি আপেল ডানদিকে দিগন্তে ভাসছে যখন একটি ঝুড়ি ফ্রেমের কেন্দ্রের দিকে নিচে আছে।",
"annualReport.2020.altCharacterDesigner": "একটি কুকুর সবুজ এবং সাদা শেভরন ব্যাকগ্রাউন্ডের সামনে বসে আছে।",
"annualReport.2020.altVirtualPet": "একটি হেজহগ কিছু ঘাসের মাঝখানে একটি পাথরের উপরে বসে আছে।",
"annualReport.2020.altLookingForward": "একটি জলের গাছ একটি চারাকে জল দেয় যা চারাকে লম্বা গাছে পরিণত করে।",
"annualReport.2020.altIndia1": "একটি আলোকিত স্পার্কলার টেক্সট বলছে নিচে প্রদর্শিত হবে \"শুভ দীপাবলি!\"",
"annualReport.2020.altIndia2": "হিন্দিতে লেখা কিছু টেক্সটের পাশে Scratch ক্যাট মাসকট দেখা যাচ্ছে",
"annualReport.2020.altIndia3": "একজন ভারতীয় মহিলা ভারতীয় পতাকার সামনে উপস্থিত হয় যার একটি হৃদয়ে \"ভারত\" শব্দটি রয়েছে।",
"annualReport.2020.altIndia4": "একটি বাঁশির উপরে দুটি হাত একটি বোর্ডওয়াক এবং সমুদ্র ধারণকারী ব্যাকগ্রাউন্ডের সামনে উপস্থিত হয়।",
"annualReport.2020.altChile": "একদল শিশু একটি ল্যাপটপ এবং চারু ও কারুশিল্পে ভরা একটি টেবিলের চারপাশে বসে আছে।",
"annualReport.2020.altBrazil": "শিশুরা তারের সাথে পাঁচটি চামচের সাথে সংযুক্ত একটি ল্যাপটপের সামনে বসে।",
"annualReport.2020.altIndia": "একজন মহিলা কম্পিউটারের সামনে বসে মেয়েদের নির্দেশনা দিচ্ছে।",
"annualReport.2020.altUSA": "Scratch ব্যবহারকারী ইন্টারফেসের স্ক্রিনশটের পাশে একটি ছোট ভিডিও থাম্বনেইল প্রদর্শিত হয়",
"annualReport.2020.altChileIcon": "Scratch মাসকট",
"annualReport.2020.altBrazilIcon": "একটি সবুজ ঘূর্ণি",
"annualReport.2020.altIndiaIcon": "একটি তারা একটি বৃত্তের সাথে সংযুক্ত",
"annualReport.2020.altUSAIcon": "একটি কার্টুন রাস্পবেরি, রাস্পবেরি পাই ফাউন্ডেশন লোগো",
"annualReport.2020.altTutorial": "স্প্যানিশ ভাষায় একটি Scratch টিউটোরিয়াল",
"annualReport.2020.altGettingStarted": "একটি প্লে বাটন Scratch UI এর উপরে বসে।",
"annualReport.2020.altEditor": "Scratch UI সহ বর্তমানে নির্মিত প্রোগ্রামটির একটি পূর্বরূপ যেখানে দেখা যাচ্ছে দুইজন ব্যক্তি একে অপরের সাথে কথা বলছে।",
"annualReport.2020.altHackYourWindow": "একটি স্পেস হেলমেটে একটি কুকুর, একটি তারা এবং একটি ডোনাট মহাকাশে একটি জানালার বাইরে ভেসে বেড়াচ্ছে ৷",
"annualReport.2020.altScratchInteraction": "দুইজন ব্যক্তি Scratch উপাদানের মধ্যে কথা বলছে। একজন অন্যজনের কাছে একটি উপাদান হস্তান্তর করছে।",
"annualReport.2020.altImageBubbles": "Scratch প্রজেক্টের ছবিগুলো একত্রে গোষ্ঠীবদ্ধ বুদ্বুদ আকারে প্রদর্শিত হয়।",
"annualReport.2020.altConnectivityVideoPreview": "বন্ধুত্বপূর্ণ সামুদ্রিক প্রাণীর একটি দৃশ্যের উপরে একটি প্লে বাটন প্রদর্শিত হয়।",
"annualReport.2020.altAdaptationVideoPreview": "Scratch ব্যবহারকারী ইন্টারফেস থেকে বিভিন্ন দৃশ্যে একটি প্লে বাটন প্রদর্শিত হয়।",
"annualReport.2020.altJanuaryCard": "স্টার ওয়ার্স থেকে রে একটি দণ্ড ধরে মরুভূমিতে দাঁড়িয়ে আছে।",
"annualReport.2020.altAprilCard": "Scratch UI থেকে একাধিক স্ক্রিনশট একসাথে রাখা হয়েছে।",
"annualReport.2020.altMayCard": "বিভিন্ন বর্ণের মানুষের হাত মুষ্টিতে উত্থিত হয়।",
"annualReport.2020.altJuneCard": "একজন ব্যক্তি একটি কাগজের ফুল জোড়া দিচ্ছে।",
"annualReport.2020.altJulyCard": "একটি কাঁকড়া, মৎসকন্যা এবং অক্টোপাস সমুদ্রের নিচে একসঙ্গে সঙ্গীত বাজায়।",
"annualReport.2020.altOctoberCard": "একটি কম্পিউটার ওয়ার্কস্টেশনের উপরে দেওয়ালে একটি কুমড়া এবং ক্যান্ডি কর্ন প্রদর্শিত হয়।",
"annualReport.2020.altDonateIllustration": "দুটি হাত একটি কাটা হৃদপিণ্ডের আকৃতির ভিতরে তাদের আঙ্গুল দিয়ে একটি হৃদপিণ্ডের আকৃতি তৈরি করে।"
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Temes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Dona",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Mira el vídeo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projectes",
"annualReport.2020.missionPeersTitle": "Companys",
"annualReport.2020.missionPassionTitle": "Passió",
"annualReport.2020.missionPlayTitle": "Reprodueix",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Començant amb Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Comunitat",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Gener",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Maig",
"annualReport.2020.yearInReviewCard4Title": "Mes De Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Maig",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Juny",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Juny",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Juliol",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Octubre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Joc d'agafar",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Animal de companyia virtual",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "El nostre equip",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Dona",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "ببەخشە",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "سەیرکردنی ڤیدیۆ",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "پڕۆژەکان",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "لێدان",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "سەرچاوەکان",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "دەستپێکردن لەگەڵ سکڕاچ",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "کۆمەڵگە",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "کانوونی دووەم",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "نیسان",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "نیسان",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "ئایار",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "ئایار",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "حوزەیران",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "حوزەیران",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "تەمموز",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "تشرینی یەکەم",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "یاری گرتن",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "ببەخشە",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Zpráva od zakladatele",
"annualReport.2020.subnavMission": "Poslání",
"annualReport.2020.subnavReach": "Dosah",
"annualReport.2020.subnavThemes": "Témata",
"annualReport.2020.subnavDirectorsMessage": "Zpráva od ředitele",
"annualReport.2020.subnavSupporters": "Podporovatelé",
"annualReport.2020.subnavTeam": "Tým",
"annualReport.2020.subnavDonate": "Podpořit",
"annualReport.2020.mastheadYear": "Výroční zpráva za rok 2020",
"annualReport.2020.mastheadTitle": "Adaptace na měnící se svět",
"annualReport.2020.foundersMessageTitle": "Zpráva od našeho zakladatele",
"annualReport.2020.foundersMessageP1": "Na rok 2020 se bude vzpomínat jako na rok, kdy se pandemie COVID přehnala po celém světě a způsobila těžkosti a narušení v životech všech - přičemž největší těžkosti dopadly nespravedlivě na ty, kteří již čelí výzvám ve svém životě.",
"annualReport.2020.foundersMessageP2": "Během pandemie mladí lidé po celém světě, mnozí izolovaní ve svých domovech, přišli na webové stránky Scratch ve větším počtu než kdykoli předtím a viděli Scratch jako bezpečný prostor, kde se mohou kreativně vyjádřit, naučit se nové dovednosti a vzájemně spolupracovat. Inspirovali jsme se mnoha projekty Scratch, které mladí lidé vytvořili během roku 2020, mnozí z nich sdíleli své myšlenky a pocity o pandemii, změně klimatu, rasové nespravedlnosti a dalších otázkách, které měli na mysli. Mladí lidé se nejen učili výpočetní koncepty a dovednosti, ale také rozvíjeli svůj projev a svou identitu.",
"annualReport.2020.foundersMessageP3": "Abychom zajistili, že Scratch bude i nadále hrát tuto důležitou roli v životě mladých lidí v nadcházejících letech, provedli jsme ve Scratchi významné organizační změny. Na začátku roku 2020 se tým Scratch přestěhoval ze svého dlouholetého domova v MIT Media Lab do nových kanceláří Nadace Scratch v centru Bostonu. Tento krok nám pomůže vybudovat udržitelnou organizaci schopnou podporovat Scratch jako globální kreativní kódovací platformu do budoucna.",
"annualReport.2020.foundersMessageP4": "Později v roce 2020 jsme v rámci tohoto organizačního přechodu najali Shawnu Youngovou, aby sloužila jako výkonná ředitelka Nadace Scratch. Shawna přichází do Nadace Scratch se silným zázemím v oblasti vzdělávání a neziskového managementu a hlubokou oddaností k rovnosti a inkluzi. Během své kariéry v institucích, jako je Duke a MIT, Shawna pracovala na rozšíření vzdělávacích zkušeností pro studenty z různých komunit. Toto odhodlání je silně v souladu s posláním a hodnotami Scratch a bude hrát důležitou roli v jejím vedení ve Scratchi. Doporučuji vám, abyste si přečetli Shawnino poselství na konci této výroční zprávy",
"annualReport.2020.foundersMessageP5": "Během uplynulého desetiletí měl Scratch fenomenální úspěch a zapojil desítky milionů mladých lidí po celém světě. Ale to jsme teprve na začátku. Výzvou pro nadcházející roky je zajistit, abychom mohli i nadále šířit a podporovat nejen naše technologie, ale také náš kreativní, pečující a spolupracující přístup k učení, aby mladí lidé po celém světě měli spravedlivé příležitosti si představovat, tvořit, sdílet a učit se. Těšíme se na spolupráci s vámi všemi, aby se to stalo!",
"annualReport.2020.foundersMessageScratchTitle": "Předseda Nadace Scratch",
"annualReport.2020.foundersMessageAffiliation": "Profesor na MIT Media Lab",
"annualReport.2020.watchVideo": "Sleduj video",
"annualReport.2020.missionTitle": "Naše poslání & Vize",
"annualReport.2020.visionHeader": "Vize",
"annualReport.2020.visionSubtitle": "Šířit tvořivé, starostlivé, spolupracující, spravedlivé přístupy k programování a učení po celém světě.",
"annualReport.2020.missionHeader": "Poslání",
"annualReport.2020.missionSubtitle": "Poskytovat mladým lidem digitální nástroje a příležitosti k vymýšlení, vytváření, sdílení a učení.",
"annualReport.2020.missionP1": "Zavázali jsme se k vzdělávací spravedlnosti a upřednostňování rovnosti ve všech aspektech naší práce, se zvláštním zaměřením na iniciativy a přístupy, které podporují děti, rodiny a pedagogy vyloučené z tvořivé informatiky.",
"annualReport.2020.missionP2": "Vyvinuli jsme Scratch jako bezplatné, bezpečné, hravé výukové prostředí zaručujícího všem dětem myslet tvořivě, uvažovat systematicky a spolupracovat — podstatné schopnosti pro každého v dnešní společnosti. Pracujeme s lektory a rodinami na podpoře dětí ve zkoumání, sdílení i učení.",
"annualReport.2020.missionP3": "Během vývoje nových technologií, aktivitách a učebních materiálů se držíme toho, co nazýváme Čtyři body tvořivé výuky:",
"annualReport.2020.fourPs": "Čtyři body tvořivé výuky",
"annualReport.2020.missionProjectsTitle": "Projekty",
"annualReport.2020.missionPeersTitle": "Vrstevníci",
"annualReport.2020.missionPassionTitle": "Vášeň",
"annualReport.2020.missionPlayTitle": "Hraj",
"annualReport.2020.missionProjectsDescription": "Zaujmout děti pro navrhování, vytváření a vyjádření se tvořivě",
"annualReport.2020.missionPeersDescription": "Podpořit děti ve spolupráci, sdílení, vylepšování a zaučování",
"annualReport.2020.missionPassionDescription": "Umožnit dětem stavět na jejich zájmech a pracovat na osobně významných projektech",
"annualReport.2020.missionPlayDescription": "Povzbuzovat děti k vrtání se, experimentování a opakování",
"annualReport.2020.reachTitle": "Dosažení dětí po celém světě",
"annualReport.2020.reachSubtitle": "Scratch je největším společenstvím programování pro děti a mládež, od 8 let a výše.",
"annualReport.2020.reachMillion": "milionů",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% od roku 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% od roku 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% od roku 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nových uživatelů",
"annualReport.2020.reachProjectsCreated": "Vytvořených projektů",
"annualReport.2020.reachProjectCreators": "Lidí vytvářejících projekty",
"annualReport.2020.reachComments": "nárůst odeslaných komentářů",
"annualReport.2020.reachGlobalCommunity": "Naše globální společenství",
"annualReport.2020.reachMapBlurb": "Celkem účtů registrovaných v on-line společenství Scratch od spuštění Scratche do prosince 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "v logaritmickém měřítku",
"annualReport.2020.reachTranslationTitle": "Scratch je přeložen do 64 jazyků",
"annualReport.2020.reachTranslationIncrease": "3 jazyky od roku 2019",
"annualReport.2020.reachTranslationBlurb": "Děkujeme dobrovolným překladatelům z celého světa.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr je úvodní programovací prostředí které umožňuje malým dětem (ve věku 5-7) tvořit jejich vlastní interaktivní příběhy a hry.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Stažení v roce 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} od roku 2019",
"annualReport.2020.themesTitle": "Vznikající témata",
"annualReport.2020.themesDescription": "Vzhledem k tomu, že mladí lidé čelili bezprecedentním výzvám COVID-19, Scratch se pro ně stal důležitějším místem než kdy jindy, aby se spojili, tvořili a vyjadřovali. V průběhu roku se naše práce soustředila na tři oblasti, které nejlépe podporují naši rostoucí globální komunitu: propojení, přizpůsobení a společenství. Jako vždy bylo naše úsilí založeno na naší oddanosti k rovnosti a začlenění.",
"annualReport.2020.equity": "Spravedlnost",
"annualReport.2020.globalStrategy": "Globální strategie",
"annualReport.2020.connectivityTitle": "Propojení",
"annualReport.2020.connectivityIntro": "Zatímco mladí lidé byli kvůli COVID-19 izolováni ve svých domovech, Scratch jim nabídl příležitost spojit se a tvořit spolu se vzdálenými přáteli, spolužáky a rodinnými příslušníky. Sloužil jim také jako portál do vnějšího světa, kde zjistili, že miliony dětí napříč zeměmi a kontinenty zažívají stejné věci jako oni.",
"annualReport.2020.aaronText": "Aaronovi studenti spolupracovali na vybudování “bláznivé” verze svého města s názvem “Norwouldnt,” plného tvorů z příběhů, originálních uměleckých děl a vzájemně propojených příběhů. Byl to jeden z mnoha společných projektů Scratch, kterými Aaron napomohl, aby připomněl studentům, že i když je COVID-19 držel uvnitř svých domovů, jsou stále součástí starostlivého a radostného společenství.",
"annualReport.2020.spotlightStory": "Atraktivní příběh",
"annualReport.2020.connectivityIndia": "Scratch v Indii",
"annualReport.2020.connectivityIndiaIntro": "V Indii si pandemie COVID-19 vybrala obrovskou daň a držela mnoho mladých lidí a rodin uvnitř v izolaci po dlouhý čas.",
"annualReport.2020.connectivityIndiaParagraph": "V celé globální komunitě Scratch jsme zaznamenali obrovský nárůst aktivity od března 2020. Nikde nebyl tento náhlý nárůst patrnější než v Indii, kde si pandemie COVID-19 vybrala obrovskou daň a držela mnoho mladých lidí a rodin v izolaci po dlouhou dobu. Prostřednictvím Scratch si děti v Indii našly spojení tím, že vytvořily a sdílely o 602% více projektů než v předchozím roce.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projektů bylo vytvořeno on-line v roce 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% od roku 2019",
"annualReport.2020.connectivityRegistedUsers": "Počet všech registrovaných uživatelů v Indii se za jeden rok více než zdvojnásobil,",
"annualReport.2020.connectivityRegistedUsersNumbers": "zvýšil se z vice než 300,000 v roce 2019 na více než 700,000 v roce 2020.",
"annualReport.2020.connectivityIndiaUsers": "Počet jednotlivých návštěvníků vzrostl o",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Počet lidí vytvářejících projekty vzrostl o",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "v roce 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 tisíc",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch po celém světě",
"annualReport.2020.connectivityWorldSubtitle": "Mezinárodní spolupracovníci",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur se věnuje podpoře počítačového a tvořivého myšlení mezi studenty a pedagogy v Chile a v celé Latinské Americe. Pomohli našemu překladatelskému a lokalizačnímu úsilí v Rapa Nui a španělštině a zapojili mnoho pedagogů do spolupracujících, hravých seminářů profesionálního rozvoje Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazilská síť tvořivé výuky",
"annualReport.2020.connectivityCountryBrazil": "Brazílie",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brazilská síť tvořivé výuky je hnutí zdola, které implementuje hravé, kreativní a relevantní praktické vzdělávací postupy po celé Brazílii. V roce 2020 se tým Scratch prezentoval na akci Brazilské sítě tvořivé výuky zvané Týden tvořivého učení, aby se podělil o to, jak děti používají Scratch k budování komunity, vyjadřují se a mluví o tom, co je pro ně důležité. Na oplátku jsme se dozvěděli, jak pedagogové v síti vytvářejí příležitosti pro sebevyjádření se studenty ve svých vlastních komunitách.",
"annualReport.2020.connectivityCountryIndiaTitle": "Spojenectví úkolů",
"annualReport.2020.connectivityCountryIndia": "Indie",
"annualReport.2020.connectivityCountryIndiaParagraph": "Spojectví úkolů poskytuje milionům studentů a pedagogů dovednosti 21. století, včetně tvořivé informatiky. V roce 2020 {QuestAllianceLink} sdílelo Scratch mezi žáky a lektory po celé Indii.",
"annualReport.2020.connectivityCountryUSATitle": "Nadace Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "Nadace Raspberry Pi pracuje na tom, aby se síla výpočetní techniky a digitální tvorby dostala do rukou lidí po celém světě. Prostřednictvím své iniciativy Dělání doma vedou živé přenosy, které povzbuzují rodiny a mladé lidi, aby se učili a tvořili společně. Několik z těchto živých přenosů obsahovalo výukové programy Scratch — a někdy dokonce i{USALink}!",
"annualReport.2020.connectivityResources": "Zdroje",
"annualReport.2020.connectivityResourcesSubtitle": "Překlady s podporou od Nadace LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Na podporu našeho rostoucího globálního dosahu a naší reakce na COVID-19, Nadace LEGO podpořila Scratch štědrým grantem. Díky tomuto financování jsme byli schopni lokalizovat klíčové zdroje a oslovit ještě více mladých lidí po celém světě.",
"annualReport.2020.connectivityExample1Title": "Obrázky k návodům",
"annualReport.2020.connectivityExample1Paragraph": "Vytvořili jsme překlady obrázků pro 25 návodů Scratche ve 12-ti jazycích — celkem přes 1,000 nových obrázků!",
"annualReport.2020.connectivityExample2Title": "Začínáme se Scratchem",
"annualReport.2020.connectivityExample2Paragraph": "Video Začínáme se Scratchem je nejpřístupnější a nejsledovanější výukové Scratch video, které vítá nové Scratchery, když se poprvé připojí k webu. Byli jsme schopni přeložit toto video do 25 nových jazyků a aktualizovat 3 předchozí překlady, včetně vizuálů, dabingu a titulků.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "Editor projektu Scratch je nejdůležitějším zdrojem Scratch. Spolupracovali jsme s jihoafrickou překladatelskou společností, která se specializuje na kulturně relevantní vzdělávací překlady, abychom přeložili a zkontrolovali editor Scratch v pěti jihoafrických jazycích: isiZulu, isiXhosa, afrikánština, Sestwana a Sepedi.",
"annualReport.2020.adaptationTitle": "Přizpůsobení",
"annualReport.2020.adaptationIntro": "Vzhledem k tomu, že COVID-19 donutil školy zavřít a posunul učení do virtuálních prostorů, mnoho studentů a učitelů poprvé objevilo Scratch nebo upravilo způsob, jakým učili i učili se tvořivé programování. Z našich domovů pracoval tým Scratch na podpoře měnících se potřeb pedagogů a on-line společenství.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Kurátor tvořivé výuky, muzeum Mumok, Vídeň, Rakousko",
"annualReport.2020.adaptationQuoteText": "Ve všech problémech uplynulého roku zůstal Scratch naší komunikační platformou, naším místem k setkání a naším médiem kreativního vyjádření.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Učitel na K-5 Library Media, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "Ve škole Title One v Norwoodu v Massachusetts spoléhal Aaron Reuland na Scratch, že mu pomůže zapojit vzdálené studenty do kreativního učení a oživit jejich smysl pro komunitu, “když jediné věci, na které jsem se mohl spolehnout, byly pracovní počítač a připojení k internetu.”",
"annualReport.2020.adaptationHighlightText2": "Aaronovi studenti spolupracovali na vybudování \"bláznivé\" verze svého města s názvem \"Norwouldn't\", plného tvorů z příběhů, originálních uměleckých děl a vzájemně propojených příběhů. Byl to jeden z mnoha společných projektů Scratch, kterými Aaron napomohl, aby připomněl studentům, že i když je COVID-19 držel uvnitř svých domovů, jsou stále součástí starostlivé a radostné komunity.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch doma",
"annualReport.2020.adaptationHighlightText2b": "17. března jsme reagovali na krizi COVID-19 spuštěním {linkText}, aby poskytl dětem, rodinám a pedagogům nápady, jak se zapojit do tvořivých vzdělávacích aktivit se Scratchem doma. Byl to neocenitelný způsob, jak se spojit s naším společenstvím a přizpůsobit se zcela novému způsobu učení a interakce on-line.",
"annualReport.2020.adaptationHighlightTitle3": "Živé Udělej-společně",
"annualReport.2020.adaptationHighlightText3b": "Náš tým pořádá týdně, živě {linkText} pro spojení se s dětmi, rodiči a pedagogy doma a sdílení tipů a triků pro vytváření různých typů projektů Scratch. Byl to ohromující zážitek vidět projekty, jejich vytvoření bylo inspirované našimi studii Udělej-společně!",
"annualReport.2020.adaptationHighlightTitle4": "Hackněte své okno",
"annualReport.2020.adaptationHighlightText4b": "Scratch lektor Eduard Muntaner Perich vytvořil #ScratchAtHome-inspirované studio které vzala komunitu útokem: {linkText}. Stovky Scratcherů z celého světa si vymýšlely fantastické hry a příběhy, které se odehrávají hned za jejich oknem.",
"annualReport.2020.adaptationEducatorsTitle": "Spojení s lektory",
"annualReport.2020.adaptationEducatorsText": "Pedagogové po celém světě sdíleli své vlastní #ScratchAtHome nápady a diskutovali o snahách a úspěších výuky na dálku v živém chatu na Twitteru 8. dubna 2020.",
"annualReport.2020.adaptationSnapshot": "Momentky",
"annualReport.2020.adaptationSnapshot1Title": "Virtuální semináře Computer Clubhouse Network",
"annualReport.2020.adaptationSnapshot1Text": "V rámci našeho dlouholetého partnerství pořádá tým Scratch semináře pro pedagogy mládeže z{linkText}. Stejně jako pedagogové po celém světě musel náš tým poprvé vést on-line semináře v roce 2020 — a naučit se bojovat s izolací a technickými obtížemi virtuálního učení. Ale díky nástrojům pro on-line spolupráci a inovativním metodám sdílení a reflexe byl tým schopen znovu vytvořit spolupracujícího, hravého ducha osobních seminářů ve virtuálním prostoru.l",
"annualReport.2020.adaptationSnapshot2Title": "Přiveďte se do Scratche",
"annualReport.2020.adaptationSnapshot2Text": "Rok 2020 byl také rokem přizpůsobení našich nástrojů a platformy. Vyvinuli jsme a přidali nové postavy do knihovny Sprite, abychom inspirovali a umožnili začínajícím Scratcherům vytvořit projekty reprezentující jejich rasovou, kulturní, genderovou nebo jinou osobní identitu.",
"annualReport.2020.communityTitle": "Společenství",
"annualReport.2020.communityIntro": "V roce 2020 se komunita Scratch stala ještě důležitějším místem pro mladé lidi, aby našli pocit sounáležitosti a sounáležitosti. Když jsme viděli smysluplné rozhovory, společné projekty a dojemné příběhy, které Scratcheři sdíleli, byli jsme v úžasu nad jejich kreativním a odolným duchem.",
"annualReport.2020.communityTitle1": "Příručka Virtuálních rodinných nocí tvořivého programování",
"annualReport.2020.communityText1": "V roce 2019, s podporou Google.org, tým Scratch spolupracoval s Kanceláří informatiky Chicagské veřejné školy na propojení studentů, rodin, učitelů a dalších členů komunity prostřednictvím Rodinných nocí tvořivého programování.",
"annualReport.2020.communityText2": "V letošním roce naše týmy čelily nové výzvě: jak bychom mohli přenést hravého ducha budování komunity Rodinných nocí tvořivého programování do virtuálního prostoru a pomoci školám rozvíjet životně důležité spojení se vzdálenými studenty a jejich rodinami? Vyvinuli jsme příručku Virtuálních rodinných nocí tvořivého programování, která poskytuje strukturu pro tato spojení a podporuje radostné učení",
"annualReport.2020.communityDownloadButton": "Příručka Virtuálních rodinných nocí tvořivého programování",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020] nebylo mnoho příležitostí zapojit se s rodiči tak zábavným a vysoce energickým způsobem. Takže tato příležitost poskytla tolik potřebné zapojení... Učitelé se obávali, ale úroveň vzrušení studentů je tlačila na místo, kde museli důvěřovat procesu a umožnit dětem učit se od sebe navzájem.",
"annualReport.2020.communityScratchCommunity": "Společenství Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Při dotazech proč používají Scratch, většina Scratcherů hovoří o důležitosti on-line společenství motivující jejich probíhající zapojení, poskytující prostor pro vyjádření jejich kreativity, získání přátel, obdržení ohlasů, získání nových nápadů a naučení se novým dovednostem. Mnoho Scratcherů vyjadřuje svá ocenění společenství Scratch jakožto bezpečnému a vítanému místu k setkávání, sdílení a učení se od druhých.",
"annualReport.2020.communityQuoteGroupText1": "Přidal jsem se ke Scratchi když mi bylo 11 let a věci, které jsem se naučil z užívání platformy a z komunikace se společenstvím byly opravdu živou částí mého vzdělanostního růstu.",
"annualReport.2020.communityQuoteGroupText2": "Scratch mi umožnil dělat věci z domova, jako: \n- Respektovat lidi a jejich projekty\n- Získat přátele\n- Pocítit že nejsem sám v této karanténě\n....a mnohem víc, takže chci říci ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Jsem na Scratchi už asi 2 roky a je to zkušenost měnící život! Naučil jsem se mnoho nových věcí, jako programování, on-line etiketu a grafiku!",
"annualReport.2020.communityQuoteGroupText4": "Scratch byl mým oblíbeným koníčkem v šesté třídě. Skrytě mě seznámil s Booleovou logikou, pořadím operací a složenými matematickými výrazy—a to nezmiňuji samotné počítačové programování.",
"annualReport.2020.yearInReview": "Rok v přehledu",
"annualReport.2020.yearInReviewText": "Rok 2020 byl v on-line komunitě pozoruhodný. Komunitní tým zdůraznil a rozvinul příležitosti pro mladé lidi, aby vyjádřili své nápady a zapojili se do pozitivních způsobů, a ze samotných Scratcherů vzešla neuvěřitelná počínání. Zde je ohlédnutí za některými z vrcholů roku:",
"annualReport.2020.yearInReviewCard1Date": "Leden",
"annualReport.2020.yearInReviewCard1Title": "Konec dekády studia Scratch Design",
"annualReport.2020.yearInReviewCard1Text": "Scratcheři oslavili konec desetiletí a nové začátky v tomto studiu Scratch Design.",
"annualReport.2020.yearInReviewCard2Date": "Duben",
"annualReport.2020.yearInReviewCard2Title": "Apríl",
"annualReport.2020.yearInReviewCard2Text": "“Naprosté záhady” se objevily na webu, i kočičí bloky se objevily a potěšily společenství Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Duben",
"annualReport.2020.yearInReviewCard3Title": "Udělej-společně",
"annualReport.2020.yearInReviewCard3Text": "Členové týmu Scratch začali pořádat živé výukové programy, aby se spojili a tvořili se Scratchery a jejich rodinami doma.",
"annualReport.2020.yearInReviewCard4Date": "Květen",
"annualReport.2020.yearInReviewCard4Title": "Měsíc Scratche",
"annualReport.2020.yearInReviewCard4Text": "Scratcheři po celém světě sdíleli tisíce projektů točících se týdenních témat, od recyklovaných plavidel až po ruční mytí rolniček.",
"annualReport.2020.yearInReviewCard5Date": "Květen",
"annualReport.2020.yearInReviewCard5Title": "Na Černých Životech Záleží",
"annualReport.2020.yearInReviewCard5Text": "Když se Spojenými státy přehnaly protesty proti rasové nespravedlnosti, komunita se spojila, aby se navzájem podpořila a vyzvala ke změně.",
"annualReport.2020.yearInReviewCard6Date": "Červen",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratcheři sdíleli své oblíbené vnitřní hry a aktivity, aby se udrželi zapojeni, zatímco zůstávají doma.",
"annualReport.2020.yearInReviewCard7Date": "Červen",
"annualReport.2020.yearInReviewCard7Title": "Studio Dne černošské nezávislosti",
"annualReport.2020.yearInReviewCard7Text": "Scratcheři vytvořili projekty na počest dne černošské nezávislosti a pokračujícího boje za rasovou spravedlnost.",
"annualReport.2020.yearInReviewCard8Date": "Červenec",
"annualReport.2020.yearInReviewCard8Title": "Tábor Scratch",
"annualReport.2020.yearInReviewCard8Text": "Akce Scratch the Musical přiměla celou komunitu hrát, zpívat a tančit společně.",
"annualReport.2020.yearInReviewCard9Date": "Říjen",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratcheři vytvořili stovky kreativních příběhů, her a animací založených na tematických výzvách dne.",
"annualReport.2020.communityQuote2Name": "Anna Lyticalová, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform inženýrka vztahů s vývojáři a královna Coding Drag",
"annualReport.2020.communityQuote2Text": "Vidět moc, kterou máte, když něco vytváříte a můžete reprezentovat sebe a své problémy a vyjádřit je nebo je vyřešit kódem, je opravdu magický zážitek a má dopad na skutečný svět.",
"annualReport.2020.communitySnapshotTitle": "Vylepšení našich nástrojů",
"annualReport.2020.communitySnapshotText": "Náš komunitní tým používá širokou škálu nástrojů a strategií, aby podpořil dobré digitální občanství a udržoval pozitivní prostředí pro tvorbu Scratcherů. V roce 2020 jsme vyvinuli nové, intuitivnější rozhraní, které pomáhá Scratcherům označovat nevhodný obsah, a vylepšili jsme nástroje používané naším týmem pro moderování komunity. V důsledku toho jsme od komunity dostávali kvalitnější zprávy a moderátoři naší komunity mohli pracovat rychleji a efektivněji — udržováním webu bezpečnějšího a přátelštějšího pro všechny.",
"annualReport.2020.communitySnapshot2Title": "Nové návody Scratch na YouTube",
"annualReport.2020.communitySnapshot2Text": "Tým Scratch začal sdílet výukové programy na našem kanálu YouTube v březnu 2020, aby pomohl Scratcherům získat dovednosti k vytvoření všeho, co si dokážou představit. Od pixelového umění až po virtuální mazlíčky jsou tyto výukové programy hitem Scratcherů všech věkových kategorií a v roce 2020 dosáhly 1,3 milionu zhlédnutí.",
"annualReport.2020.tutorial1": "Virtuální město",
"annualReport.2020.tutorial2": "Hra chytání",
"annualReport.2020.tutorial3": "Návrhář postav",
"annualReport.2020.tutorial4": "Virtuální mazlíček",
"annualReport.2020.EDMessageTitle": "Zpráva našeho výkonného ředitele",
"annualReport.2020.EDMessageText1": "Rok 2020 byl transformačním rokem po celém světě a pro Scratch. K týmu jsem se připojil v listopadu, kdy jsme byli měsíce po pandemii COVID-19. S mým zázemím vzdělávacího vedoucího mě nadchla možnost vést Scratch přes období významných změn a pokračovat v práci na mém osobním cíli pomáhat studentům ze všech prostředí dosáhnout nových výšin. Věděl jsem, že v tomto náročném roce mladí lidé po celém světě vážně potřebují ještě větší podporu, která by jim pomohla dosáhnout jejich vlastního potenciálu.",
"annualReport.2020.EDMessageText2": "Nespravedlivé struktury, vybudované v minulosti pro vzdělávání dětí, pandemie ještě zhoršila. Prostřednictvím našich rozhovorů s rodinami a pedagogy z celého světa víme, že v roce 2020 děti ze všech komunit potřebovaly kreativní příležitosti k učení, aby vyjádřily své nápady a rozvíjely své dovednosti více než kdy jindy, i když mnoho z nich nemělo schopnost chodit do školy.",
"annualReport.2020.EDMessageText3": "Jak se svět přizpůsoboval a přistupoval ke kreativnímu učení a sebevyjádření novými způsoby, mnoho pedagogů, rodičů a mladých lidí se obrátilo na Scratch. Viděli jsme o 40% více Scratcherů vytvářejících projekty rok od roku, a Scratcheři zanechali o 200% více komentářů v roce 2020 než v roce 2019. Mladí lidé z celého světa používali Scratch jako místo pro spojení, konverzaci, spolupráci a věnování se ostatním. Viděli jsme, jak objevují úžasné věci, které mohli vytvořit, když dostali příležitost kreativně myslet a řešit problémy, které je nadchly.",
"annualReport.2020.EDMessageText4": "V důsledku pandemie někteří volali po “návratu k normálu.” Pro mnoho mladých lidí však svoboda učit se a objevovat chyběla v našich školách již před PANDEMIÍ COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Musíme udělat vše, co je v našich silách, abychom změnili systémové nerovnosti v našich vzdělávacích systémech, protože “normální” nebylo postaveno tak, aby bylo poctivé a spravedlivé pro většinu našich dětí.",
"annualReport.2020.EDMessageText5": "V roce 2021 Scratch zdvojnásobuje naše úsilí oslovit mladé lidi, kteří byli historicky vyloučeni z tvořivé informatiky a jiných kreativních vzdělávacích příležitostí. S podporou Google.org jsme spustili Scratch Education Collaborative (SEC), výkonnou síť organizací po celém světě, která se zaměřuje na podporu těchto studentů při rozvíjení jejich důvěry v kreativní výpočetní techniku. 41 organizací v prvním roce nového programu se spojí a bude se učit od týmu Scratch a od sebe navzájem a vyvine sady nástrojů Equity Toolkits, které je budou podporovat při růstu a škálování jejich podpory pro studenty v jejich komunitě.",
"annualReport.2020.EDMessageText6": "Naše práce na tom, aby byl Scratch ještě spravedlivější a inkluzivnější, zdaleka neskončila. Jsem nadšený, že se s vámi v nadcházejících měsících podělím o další. Do té doby bych rád vyjádřil své upřímné uznání komunitě Scratch za to, že se stále navzájem podporují a pečují o sebe během turbulentního roku. Vaše kreativita a soucit nás nikdy nepřestanou inspirovat.",
"annualReport.2020.EDTitle": "Výkonný ředitel, Nadace Scratch",
"annualReport.2020.lookingForward": "Těšíme se",
"annualReport.2020.lookingForwardText1": "V roce 2021 pokračujeme v inovacích a spolupráci s našimi partnery, abychom Scratch ještě vylepšili pro mladé lidi po celém světě. V nadcházejících měsících pracujeme na tom, abychom Scratch přinesli do více škol, rozšířili cesty ke kreativnímu učení, vyvinuli a lokalizovali více zdrojů pro pedagogy a mladé lidi a zlepšili zkušenosti s osvojením Scratche i ještě více vzrušujícími projekty..",
"annualReport.2020.lookingForwardText2": "Obdrželi jsme štědré granty od Nadace LEGO a Google.org, abychom pomohli rozšířit náš globální dosah, pokročit v našem poslání a podpořit tuto důležitou práci. Další informace:",
"annualReport.2020.learnMore": "Dozvědět se více:",
"annualReport.2020.learnMoreLink1Text": "Nadace LEGO a Nadace Scratch oznamují partnerství na podporu učení prostřednictvím hry s technologiemi pro miliony dětí po celém světě",
"annualReport.2020.learnMoreLink2Text": "Týden výuky informatiky: Další pomoc pro více žáků",
"annualReport.2020.supportersTitle": "Poděkování našim podporovatelům",
"annualReport.2020.supportersIntro": "Děkujeme našim štědrým podporovatelům. Vaše příspěvky nám pomáhají rozšiřovat příležitosti tvořivého učení pro děti každého věku, ze všech prostředí, po celé zeměkouli.",
"annualReport.2020.ourSupporters": "Naši podporovatelé",
"annualReport.2020.ourSupportersText": "Chceme poděkovat všem podporovatelům Scratch, kteří nám v průběhu let pomohli vytvořit úžasné vzdělávací zkušenosti pro miliony mladých lidí po celém světě. Následující seznam je založen na darování Nadaci Scratch od 1. ledna 2020 do 31. prosince 2020.",
"annualReport.2020.supportersFoundingTitle": "Zakládající partneři — přes 10 000 000 USD",
"annualReport.2020.supportersFoundingText": "Jsme obzvláště vděční našim zakládajícím partnerům, z nichž každý poskytl kumulativní podporu ve výši nejméně 10 000 000 USD od začátku Scratch v roce 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Partneři kocoura Scratche — přes 1 000 000 USD",
"annualReport.2020.supportersCreativityTitle": "Kruh kreativity — přes 250 000 USD",
"annualReport.2020.supportersCollaborationTitle": "Kruh spolupráce — přes 100 000 USD",
"annualReport.2020.supportersImaginationTitle": "Kruh představivosti — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Kruh inspirace — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Kruh bádání — $5,000+",
"annualReport.2020.supportersPlayTitle": "Kruh her — přes 1 000 USD",
"annualReport.2020.supportersInKindTitle": "Nepeněžní podporovatelé",
"annualReport.2020.leadershipTitle": "Náš tým",
"annualReport.2020.leadershipBoard": "Panel ředitelů",
"annualReport.2020.leadershipChair": "Předseda",
"annualReport.2020.leadershipProfessor": "Profesor výzkumu vzdělání",
"annualReport.2020.leadershipViceChair": "Místopředseda",
"annualReport.2020.leadershipCoFounder": "Spoluzakladatel a spolupředseda",
"annualReport.2020.leadershipBoardMember": "Člen panelu",
"annualReport.2020.leadershipPresidentCEO": "Prezident a ředitel společnosti",
"annualReport.2020.leadershipFormerPresident": "Dřívější prezident",
"annualReport.2020.leadershipFounderCEO": "Zakladatel a výkonný předsedající",
"annualReport.2020.leadershipFormerChairCEO": "Dřívější CEO a předsedkyně",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Tajemník panelu a pokladník",
"annualReport.2020.leadershipBoardSecretary": "Tajemník panelu",
"annualReport.2020.leadershipBoardTreasurer": "Pokladník panelu",
"annualReport.2020.leadershipScratchTeam": "Tým Scratch v roce 2020",
"annualReport.2020.leadershipED": "Výkonný ředitel",
"annualReport.2020.teamThankYou": "Děkujeme Mitchi Resnickovi, Natalii Ruskové, Rupalu Jainovi a dalším spolupracovníkům ze skupiny Lifelong Kindergarten Group v MIT Media Lab za vaši neúnavnou podporu Scratch.",
"annualReport.2020.donateTitle": "Podpořte nás",
"annualReport.2020.donateMessage": "Vaše podpora nám umožňuje dělat Scratch zdarma pro každého, udržovat naše servery v provozu a to nejdůležitější, že budeme schopni poskytovat dětem celého světa příležitost snít, tvořit a sdílet. Děkujeme vám!",
"annualReport.2020.donateButton": "Podpořit",
"annualReport.2020.projectBy": "projekt od",
"annualReport.2020.altAvatar": "avatar uživatele",
"annualReport.2020.altDropdownArrow": "Šipka označující rozbalovací menu",
"annualReport.2020.altMastheadIllustration": "Tři lidé v interakci s fyzickými komponentami Scratch",
"annualReport.2020.altWave": "Emoji mávající rukou",
"annualReport.2020.altMitchHeadshot": "Zakladatel Mitch Resnick",
"annualReport.2020.altBlocks": "Dva Scratch bloky navršené nad sebou.",
"annualReport.2020.altBanana": "Banán mající připojený kabel.",
"annualReport.2020.altProjectsIllustration": "Tři děti, jedno stojící, jedno sedící na invalidním vozíku a jedno sedící na zemi, malují a vyřezávají umělecké projekty.",
"annualReport.2020.altPassionIllustration": "Tři děti, jedno stojící, jedno klečící a jedno sedící na zemi, hrají na klavír a pozorují hvězdy dalekohledem.",
"annualReport.2020.altPeersIllustration": "Čtyři děti sedí kolem táboráku a hrají hry a gestikulují.",
"annualReport.2020.altPlayIllustration": "Tři děti, jedno stojící, jedno klečící a jedno sedící se zkříženýma nohama, si hrají s lodičkami a skládají origami.",
"annualReport.2020.altCalendar": "Kalendář pro rok 2020.",
"annualReport.2020.altCommentsVisualization": "Dvě komentářové bubliny. Ta menší a tmavší představuje podíl komentářů v roce 2019. Ta světlejší představuje nárůst připomínek učiněných v roce 2020.",
"annualReport.2020.altArrowUp": "Šipka ukazující vpravo nahoru.",
"annualReport.2020.altTranslated": "Komponenta Scratche říkající \"Ahoj\" a poslouchající jazyky, ve kerých je Scratch dostupný.",
"annualReport.2020.altScratchHorizontalCommand": "Scratch komponenta vodorovného příkazu.",
"annualReport.2020.altScratchJr": "Logo Scratch Jr",
"annualReport.2020.altHorizontalLoop": "Scratch komponenta vodorovné smyčky.",
"annualReport.2020.altPieChart": "Vizualizace ukazující 602% nárůst projektů vytvořených v průběhu roku 2020 ve vztahu k projektům vytvořeným v roce 2019.",
"annualReport.2020.altUsers": "Dvě obecné uživatelské ikony, o něco menší šedá a o něco větší fialová.",
"annualReport.2020.altArrowNext": "Šipka ukazující doprava.",
"annualReport.2020.altBenedict": "Avatar Benedikta Hochwartnera",
"annualReport.2020.altAaronReuland": "Aaron Reuland na panence z papírového sáčku a ilustrace létající želvy.",
"annualReport.2020.altSprinklesLeft": "Komponenta Scratch smajlík a srdce zobrazené na telefonu.",
"annualReport.2020.altSprinklesRight": "Ruka v interakci s komponentami Scratch.",
"annualReport.2020.altFileDownload": "Šipka ukazující do košíku označující, že soubor lze stáhnout.",
"annualReport.2020.altWaveTop": "Světle modrá vlna pokrytá avatary Scratche a komponentami Scratche.",
"annualReport.2020.altWaveBottom": "Světle modrá vlna.",
"annualReport.2020.altConnectingLine": "Tečkovaná čára spojující měsíce",
"annualReport.2020.altApril": "Kresba perem a tužkou na Scratch projektu zobrazujícím loď a vodu.",
"annualReport.2020.altMay": "Kalendář označený emoji umístěnými na bublině.",
"annualReport.2020.altJune": "Vlajka Dne černošské nezávislosti a papírové letadlo.",
"annualReport.2020.altJuly": "Mikrofon a hudební partitura.",
"annualReport.2020.altToolsIllustration": "Ruka dotýkající se ikony vykřičníku nad několika textovými bublinami.",
"annualReport.2020.altVirtualTown": "Dívka běží po chodníku před několika domy.",
"annualReport.2020.altCatchGame": "Jablko se vznáší na obzoru vpravo, zatímco koš je umístěn dole směrem ke středu rámu.",
"annualReport.2020.altCharacterDesigner": "Pes sedí před zelenou a bílou tabulí se šipkami.",
"annualReport.2020.altVirtualPet": "Ježek sedí na vrcholu skály uprostřed trávy.",
"annualReport.2020.altLookingForward": "Zavlažovač zalévá stromek, z kterého bude vysoký strom.",
"annualReport.2020.altIndia1": "Pod textem \"šťastné Diwali!\" se objeví zapálená prskavka.",
"annualReport.2020.altIndia2": "Maskot kocoura Scratche se objeví vedle textu psaného v Hindi",
"annualReport.2020.altIndia3": "Indická žena se ukáže před indickou vlajkou na které je srdce s nápisem \"Indie\".",
"annualReport.2020.altIndia4": "Dvě ruce umístěné přes flétnu s promenádou a mořem na pozadí.",
"annualReport.2020.altChile": "Skupina dětí sedí kolem stolu plného uměleckých a řemeslných výrobků a notebooku.",
"annualReport.2020.altBrazil": "Děti sedí před notebookem připojeným k pěti lžícím s dráty.",
"annualReport.2020.altIndia": "Žena dává pokyny dívkám sedícím před počítačem.",
"annualReport.2020.altUSA": "Vedle snímku obrazovky uživatelského rozhraní Scratch se zobrazuje malá miniatura videa",
"annualReport.2020.altChileIcon": "Maskot Scratche",
"annualReport.2020.altBrazilIcon": "Zelený vír",
"annualReport.2020.altIndiaIcon": "Hvězda propojená kruhem",
"annualReport.2020.altUSAIcon": "Komiksové raspberry, logo Nadace Raspberry Pi",
"annualReport.2020.altTutorial": "Příručka Scratch ve španělštině",
"annualReport.2020.altGettingStarted": "Tlačítko přehrávání je umístěné nad uživatelským rozhraním Scratch.",
"annualReport.2020.altEditor": "Uživatelské rozhraní Scratch spolu s náhledem momentálně sestaveného programu, ukazujícího dva lidi mluvící spolu.",
"annualReport.2020.altHackYourWindow": "Pes ve vesmírné přilbě, hvězda a kobliha se vznášejí za oknem ve vesmíru.",
"annualReport.2020.altScratchInteraction": "Dva lidé mluví mezi komponenty Scratch. Jeden předává komponentu druhému.",
"annualReport.2020.altImageBubbles": "Obrázky z projektů Scratch se zobrazují v bublinových tvarech seskupených dohromady.",
"annualReport.2020.altConnectivityVideoPreview": "Tlačítko přehrávání se objeví nad scénou přátelských mořských tvorů.",
"annualReport.2020.altAdaptationVideoPreview": "Tlačítko Přehrát se zobrazuje nad různými scénami z uživatelského rozhraní Scratch.",
"annualReport.2020.altJanuaryCard": "Rey z Hvězdných válek drží hůl a stojí v poušti.",
"annualReport.2020.altAprilCard": "Několik snímků obrazovky z uživatelského rozhraní Scratch je umístěno společně.",
"annualReport.2020.altMayCard": "Ruce patřící lidem různých ras jsou zvednuté v pěstích.",
"annualReport.2020.altJuneCard": "Osoba sešívá papírovou květinu dohromady.",
"annualReport.2020.altJulyCard": "Krab, mořská panna a chobotnice společně hrají hudbu pod mořem.",
"annualReport.2020.altOctoberCard": "Na zdi nad počítačovou pracovní stanicí se objeví dýně a cukrová kukuřice.",
"annualReport.2020.altDonateIllustration": "Dvě ruce utvoří tvar srdce s prsty uvnitř vyříznutého tvaru srdce."
}

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{
"annualReport.2020.subnavFoundersMessage": "Neges y Sylfaenydd",
"annualReport.2020.subnavMission": "Cenhadaeth",
"annualReport.2020.subnavReach": "Ymestyn",
"annualReport.2020.subnavThemes": "Themâu",
"annualReport.2020.subnavDirectorsMessage": "Neges y Cyfarwyddwr",
"annualReport.2020.subnavSupporters": "Cefnogwyr",
"annualReport.2020.subnavTeam": "Tîm",
"annualReport.2020.subnavDonate": "Rhoi",
"annualReport.2020.mastheadYear": "Adroddiad Blynyddol 2020",
"annualReport.2020.mastheadTitle": "Addasu i Fyd sy'n Newid",
"annualReport.2020.foundersMessageTitle": "Neges gan Ein Sylfaenydd",
"annualReport.2020.foundersMessageP1": "Bydd y flwyddyn 2020 yn cael ei chofio fel y flwyddyn pan ysgubodd pandemig COVID ar draws y byd, gan achosi caledi ac aflonyddwch ym mywydau pawb - gydar caledi mwyaf yn cwympon annheg ar y rhai sydd eisoes yn wynebu heriau yn eu bywydau.",
"annualReport.2020.foundersMessageP2": "Trwy gydol y pandemig, mae pobl ifanc ledled y byd, llawer ohonyn nhw wedi'u hynysu yn eu cartrefi, wedi dod i wefan Scratch mewn niferoedd mwy nag erioed o'r blaen, gan weld Scratch fel man diogel lle gallan nhw fynegi eu hunain yn greadigol, dysgu sgiliau newydd, a chydweithio a'i gilydd. Cawsom ein hysbrydoli gan gynifer or projectau Scratch a greodd pobl ifanc yn ystod 2020, llawer ohonynt yn rhannu eu meddyliau au teimladau am y pandemig, newid yn yr hinsawdd, anghyfiawnder hiliol, a materion eraill ar eu meddyliau. Nid dysgu cysyniadau a sgiliau cyfrifiadurol yn unig yr oedd pobl ifanc, ond hefyd yn datblygu eu llais a'u hunaniaethau.",
"annualReport.2020.foundersMessageP3": "Er mwyn sicrhau y gall Scratch barhau i chwarae'r rôl bwysig hon ym mywydau pobl ifanc yn y blynyddoedd i ddod, rydym wedi bod yn gwneud newidiadau sefydliadol sylweddol yn Scratch. Ar ddechrau 2020, symudodd y Tîm Scratch allan o'i gartref hir dymor yn MIT Media Lab ac i swyddfeydd newydd Scratch Foundation yn downtown Boston. Bydd y cam hwn yn ein helpu i adeiladu sefydliad cynaliadwy a all gefnogi Scratch fel platfform codio creadigol byd-eang i'r dyfodol.",
"annualReport.2020.foundersMessageP4": "Yn ddiweddarach yn 2020, fel rhan o'r trawsnewid sefydliadol hwn, gwnaethom gyflogi Shawna Young i wasanaethu fel Cyfarwyddwr Gweithredol y Scratch Foundation. Daw Shawna i'r Scratch Foundation gyda chefndir cryf mewn addysg a rheoli dim-er-elw, ac ymrwymiad dwfn i degwch a chynhwysiant. Trwy gydol ei gyrfa mewn sefydliadau fel Duke a MIT, mae Shawna wedi gweithio i ehangu profiadau dysgu i fyfyrwyr o gymunedau amrywiol. Maer ymrwymiad hwnnw wedii alinion gryf â chenhadaeth a gwerthoedd Scratch, a bydd yn chwarae rhan bwysig yn ei harweinyddiaeth yn Scratch. Rwyn eich annog i ddarllen neges Shawna ar ddiwedd yr adroddiad blynyddol hwn.",
"annualReport.2020.foundersMessageP5": "Dros y degawd diwethaf, mae Scratch wedi cael llwyddiant rhyfeddol, gan ennyn diddordeb degau o filiynau o bobl ifanc ledled y byd. Ond dim ond dechrau ydyn ni. Yr her ar gyfer y blynyddoedd i ddod yw sicrhau y gallwn barhau i ledaenu a chefnogi nid yn unig ein technoleg ond hefyd ein dull creadigol, gofalgar, dysgu cydweithredol, fel bod pobl ifanc ledled y byd yn cael cyfleoedd teg i ddychmygu, creu, rhannu a dysgu. Rydym yn edrych ymlaen at weithio gyda phob un ohonoch i wneud i hynny ddigwydd!",
"annualReport.2020.foundersMessageScratchTitle": "Cadeirydd, y Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Athro, MIT Media Lab",
"annualReport.2020.watchVideo": "Gwyliwch y Fideo",
"annualReport.2020.missionTitle": "Ein Cenhadaeth a'n Gweledigaeth",
"annualReport.2020.visionHeader": "Gweledigaeth",
"annualReport.2020.visionSubtitle": "Lledaenu dulliau creadigol, gofalgar, cydweithredol a theg o godio a dysgu ledled y byd.",
"annualReport.2020.missionHeader": "Cenhadaeth",
"annualReport.2020.missionSubtitle": "Rhoi offer digidol a chyfleoedd i bobl ifanc ddychmygu, creu, rhannu a dysgu.",
"annualReport.2020.missionP1": "Rydym wedi ymrwymo i gyfiawnder addysgol a blaenoriaethu tegwch ar draws pob agwedd ar ein gwaith, gyda ffocws penodol ar fentrau a dulliau sy'n cefnogi plant, teuluoedd ac addysgwyr sydd wedi'u heithrio o gyfrifiadura creadigol.",
"annualReport.2020.missionP2": "Rydyn ni wedi datblygu Scratch fel amgylchedd dysgu rhad ac am ddim, diogel, chwareus sy'n ennyn diddordeb pob plentyn i feddwl yn greadigol, rhesymu yn systematig, a chydweithio - sgiliau hanfodol i bawb yn y gymdeithas heddiw. Rydym yn gweithio gydag addysgwyr a theuluoedd i gynorthwyo plant i archwilio, rhannu a dysgu.",
"annualReport.2020.missionP3": "Wrth ddatblygu technolegau, gweithgareddau a deunyddiau dysgu newydd, fen harweinir gan yr hyn a alwn yn Bedwar P o Ddysgu Creadigol:",
"annualReport.2020.fourPs": "Pedwar Pwynt Addysgu Creadigol",
"annualReport.2020.missionProjectsTitle": "Projectau",
"annualReport.2020.missionPeersTitle": "Cyfoedion",
"annualReport.2020.missionPassionTitle": "Angerdd",
"annualReport.2020.missionPlayTitle": "Chwarae",
"annualReport.2020.missionProjectsDescription": "Ymgysylltu plant â dylunio, creu a mynegi eu hunain yn greadigol",
"annualReport.2020.missionPeersDescription": "Cefnogi plant i gydweithio, rhannu, ailgymysgu a mentora",
"annualReport.2020.missionPassionDescription": "Galluogi plant i adeiladu ar eu diddordebau a gweithio ar brojectau sy'n ystyrlon iddyn nhw",
"annualReport.2020.missionPlayDescription": "Annog plant i dincro, arbrofi ac ailadrodd",
"annualReport.2020.reachTitle": "Cyrraedd Plant o Amgylch y Byd",
"annualReport.2020.reachSubtitle": "Scratch yw cymuned godio fwyaf y byd ar gyfer plant a phobl ifanc, 8 oed a hŷn.",
"annualReport.2020.reachMillion": "miliwn",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8 % ers 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37 % ers 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44 % ers 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Defnyddwyr Newydd",
"annualReport.2020.reachProjectsCreated": "Prosiectau wedi'u Creu",
"annualReport.2020.reachProjectCreators": "Pobl yn Creu Projectau",
"annualReport.2020.reachComments": "cynnydd yn y sylwadau a gofnodwyd",
"annualReport.2020.reachGlobalCommunity": "Ein Cymuned Fyd-eang",
"annualReport.2020.reachMapBlurb": "Cyfanswm y cyfrifon a gofrestrwyd yng Nghymuned Ar-lein Scratch ers cychwyn Scratch hyd at fis Rhagfyr 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "ar raddfa logarithmig",
"annualReport.2020.reachTranslationTitle": "Mae Scratch yn cael ei Gyfieithu i 64 Iaith",
"annualReport.2020.reachTranslationIncrease": "3 iaith ers 2019",
"annualReport.2020.reachTranslationBlurb": "Diolch i gyfieithwyr gwirfoddol o bob cwr o'r byd.",
"annualReport.2020.reachScratchJrBlurb": "Mae ScratchJr yn amgylchedd rhaglennu rhagarweiniol sy'n galluogi plant ifanc (5-7 oed) i greu eu straeon a'u gemau rhyngweithiol eu hunain.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Llwythiadau i lawr yn 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} o 2019",
"annualReport.2020.themesTitle": "Themâu sy'n Dod i'r Amlwg",
"annualReport.2020.themesDescription": "Wrth i bobl ifanc wynebu heriau digynsail COVID-19, daeth Scratch yn lle pwysicach nag erioed iddyn nhw gysylltu, creu a mynegi eu hunain. Trwy gydol y flwyddyn, roedd ein gwaith yn canolbwyntio ar dri maes i gefnogi ein cymuned fyd-eang sy'n tyfu orau: cysylltedd, addasu a chymuned. Fel bob amser, roedd ein hymdrechion wedi'u seilio ar ein hymrwymiad i degwch a chynhwysiant.",
"annualReport.2020.equity": "Ecwiti",
"annualReport.2020.globalStrategy": "Strategaeth Fyd-eang",
"annualReport.2020.connectivityTitle": "Cysylltedd",
"annualReport.2020.connectivityIntro": "Tra bod pobl ifanc wedi'u hynysu y tu mewn i'w cartrefi oherwydd COVID-19, cynigiodd Scratch gyfle iddyn nhw gysylltu a chreu gyda ffrindiau pell, cyd-ddisgyblion ac aelodau o'u teulu. Roedd hefyd yn borth i'r byd y tu allan, lle gwnaethon nhw ddarganfod bod miliynau o blant ar draws gwledydd a chyfandiroedd yn profi'r un pethau ag yr oedden nhw.",
"annualReport.2020.aaronText": "Cydweithiodd myfyrwyr Aaron i adeiladu fersiwn “rhyfedd” ou tref or enw “Norwouldnt,” yn llawn creaduriaid llyfrau straeon, gwaith celf gwreiddiol, a naratifau rhyng-gysylltiedig. Roedd yn un o lawer o brojectau Scratch cydweithredol a hwylusodd Aaron i atgoffa myfyrwyr, er bod COVID-19 yn eu cadw y tu mewn i'w cartrefi, eu bod yn dal i fod yn rhan o gymuned ofalgar a llawen.",
"annualReport.2020.spotlightStory": "Amlygu Stori",
"annualReport.2020.connectivityIndia": "Scratch yn India",
"annualReport.2020.connectivityIndiaIntro": "Yn India, roedd y pandemig COVID-19 yn ergyd enfawr gan gadw llawer o bobl ifanc a'u teuluoedd wedi'u hynysu y tu mewn am rannau hir.",
"annualReport.2020.connectivityIndiaParagraph": "Ar draws y gymuned Scratch fyd-eang gyfan, gwelsom gynnydd enfawr mewn gweithgaredd yn dechrau ym mis Mawrth 2020. Nid oedd y cynnydd sydyn hwn yn fwy amlwg yn unlle nag yn India, lle bu pandemig COVID-19 yn ergyd enfawr a chadw llawer o bobl ifanc a theuluoedd ar wahân am gyfnodau maith. Trwy Scratch, daeth plant yn India o hyd i gysylltiadau trwy greu a rhannu 602% yn fwy o brojectau na'r flwyddyn flaenorol.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Crëwyd Projectau Ar-lein yn 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602 % ers 2019",
"annualReport.2020.connectivityRegistedUsers": "Mae nifer y defnyddwyr cofrestredig yn yr India wedi mwy na dyblu mewn blwyddyn,",
"annualReport.2020.connectivityRegistedUsersNumbers": "gan godi o dros 300,000 yn 2019 i dros 700,000 yn 2020.",
"annualReport.2020.connectivityIndiaUsers": "Cynyddodd nifer yr ymwelwyr unigryw",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Cynyddodd nifer y bobl sy'n creu projectau",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "yn 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch o amgylch y byd",
"annualReport.2020.connectivityWorldSubtitle": "Cydweithredwyr Rhyngwladol",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Mae Scratch Al Sur yn ymroddedig i gefnogi meddwl yn gyfrifyddol a chreadigol ymhlith myfyrwyr ac addysgwyr yn Chile ac ar draws America Ladin. Fe wnaethon nhw gynorthwyo ein hymdrechion cyfieithu a lleoleiddio i Rapa Nui a'r Sbaeneg, ac maen nhw wedi cynnwys llawer o addysgwyr mewn gweithdai datblygiad proffesiynol cydweithredol, chwareus Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Rhwydwaith Dysgu Creadigol Brasil",
"annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "Mae Rhwydwaith Dysgu Creadigol Brasil yn fudiad llawr gwlad sy'n gweithredu arferion addysgol ymarferol chwareus, creadigol a pherthnasol ledled Brasil. Yn 2020, bu i'r Tîm Scratch gynnig cyflwyniad yn nigwyddiad Wythnos Dysgu Creadigol Rhwydwaith Dysgu Creadigol Brasil i rannu sut roedd plant yn defnyddio Scratch i adeiladu cymuned, mynegi eu hunain, a siarad am yr hyn sy'n bwysig iddyn nhw. Yn ei dro, fe wnaethon ni ddysgu sut roedd addysgwyr yn y rhwydwaith yn creu cyfleoedd ar gyfer hunanfynegiant gyda dysgwyr yn eu cymunedau eu hunain.",
"annualReport.2020.connectivityCountryIndiaTitle": "Cynghrair Quest",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Mae Quest Alliance yn grymuso miliynau o ddysgwyr ac addysgwyr sydd â sgiliau'r 21ain ganrif, gan gynnwys cyfrifiadura creadigol. Yn 2020, rhannodd {QuestAllianceLink} Scratch i ddysgwyr ac addysgwyr ledled India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "Mae Raspberry Pi yn gweithio i roi pŵer cyfrifiadura a chreu digidol yn nwylo pobl ledled y byd. Trwy eu menter Making at Home, maen nhw'n arwain digwyddiadau llif byw a oedd yn annog teuluoedd a phobl ifanc i ddysgu a chreu gyda'i gilydd. Roedd nifer o'r llifau byw hyn yn cynnwys sesiynau tiwtorial Scratch - ac weithiau, hyd yn oed {USALink}!",
"annualReport.2020.connectivityResources": "Adnoddau",
"annualReport.2020.connectivityResourcesSubtitle": "Lleoleiddio gyda Chefnogaeth gan Sefydliad LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Er mwyn cefnogi ein cyrhaeddiad byd-eang disglair a chynorthwyo ein hymateb COVID-19, cefnogodd y LEGO Foundation Scratch gyda grant hael. Gyda'r cyllid hwn, roeddem yn gallu lleoleiddio adnoddau allweddol a chyrraedd hyd yn oed mwy o bobl ifanc ledled y byd.",
"annualReport.2020.connectivityExample1Title": "Delweddau Tiwtorial",
"annualReport.2020.connectivityExample1Paragraph": "Fe wnaethon ni greu cyfieithiadau o'r delweddau ar gyfer 25 o diwtorialau Scratch mewn 12 iaith - cyfanswm o dros 1,000 o ddelweddau newydd!",
"annualReport.2020.connectivityExample2Title": "Cychwyn Arni gyda Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Y fideo Getting Started with Scratch yw'r fideo tiwtorial Scratch mwyaf poblogaidd, sy'n cyfarch Scratchwyr newydd pan fyddan nhw'n ymuno â'r wefan gyntaf. Roeddem yn gallu cyfieithu'r fideo hon i 25 o ieithoedd newydd ac i ddiweddaru'r 3 chyfieithiad blaenorol, gan gynnwys delweddau, trosleisio, ac is-deitlau.",
"annualReport.2020.connectivityExample3Title": "Golygydd Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Golygydd project Scratch yw'r adnodd Scratch mwyaf hanfodol. Buom yn gweithio gyda chwmni cyfieithu o Dde Affrica sy'n arbenigo mewn cyfieithu addysgol perthnasol yn ddiwylliannol i gyfieithu ac adolygu golygydd Scratch mewn pum iaith yn Ne Affrica: isiZulu, isiXhosa, Affricaneg, Sestwana, a Sepedi.",
"annualReport.2020.adaptationTitle": "Addasu",
"annualReport.2020.adaptationIntro": "Wrth i COVID-19 orfodi ysgolion i gau a gwthio dysgu i rith-ofod, roedd llawer o fyfyrwyr ac athrawon yn darganfod Scratch am y tro cyntaf neu'n addasu'r ffordd roedden nhw'n addysgu ac yn dysgu codio creadigol. O'n cartrefi ein hunain, gweithiodd y Tîm Scratch i gefnogi anghenion newidiol addysgwyr a'r gymuned ar-lein.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curadur Dysgu Creadigol, mumok, Fienna, Awstria",
"annualReport.2020.adaptationQuoteText": "Yn yr holl drafferthion dros y flwyddyn ddiwethaf, parhaodd Scratch yn llwyfan cyfathrebu, ein lle i gwrdd, a'n cyfrwng i fynegi ein hunain yn greadigol.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Athro Cyfryngau Llyfrgell K-5, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "Yn ysgol Title One Aaron Reuland yn Norwood, Massachusetts, roedd yn dibynnu ar Scratch i helpu i ennyn diddordeb myfyrwyr anghysbell mewn dysgu creadigol ac ailgynnau eu hymdeimlad o gymuned “pan mair unig bethau y gallwn i ddibynnu arnom ni i gyd oedd cyfrifiadur gweithredol a chysylltiad rhyngrwyd. ”",
"annualReport.2020.adaptationHighlightText2": "Cydweithiodd myfyrwyr Aaron i adeiladu fersiwn “rhyfedd” ou tref or enw “Norwouldnt,” yn llawn creaduriaid llyfrau straeon, gwaith celf gwreiddiol, a naratifau rhyng-gysylltiedig. Roedd yn un o lawer o brojectau Scratch cydweithredol a hwylusodd Aaron i atgoffa myfyrwyr, er bod COVID-19 yn eu cadw y tu mewn i'w cartrefi, eu bod yn dal i fod yn rhan o gymuned ofalgar a llawen.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch yn y Cartref",
"annualReport.2020.adaptationHighlightText2b": "Ar Fawrth 17, fe wnaethom ymateb i argyfwng COVID-19 trwy gychwyn y {linkText} i roi syniadau i blant, teuluoedd ac addysgwyr gymryd rhan mewn gweithgareddau dysgu creadigol gyda Scratch gartref. Roedd yn ffordd amhrisiadwy o gysylltu â'n cymuned ac i addasu i ffordd hollol newydd o ddysgu a rhyngweithio ar-lein.",
"annualReport.2020.adaptationHighlightTitle3": "Creu'n Fyw - Create-Along",
"annualReport.2020.adaptationHighlightText3b": "Roedd ein tîm yn cynnal gweithgareddau {linkText} wythnosol, byw i gysylltu â phlant, rhieni, ac addysgwyr gartref a rhannu awgrymiadau a thriciau ar gyfer creu gwahanol fathau o brojectau Scratch. Cawsom lot o hwyl yn gweld y projectau cafodd eu hysbrydoli i'w creu yn ein stiwdios Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Creodd yr addysgwr Scratch Eduard Muntaner Perich stiwdio a ysbrydolwyd gan # ScratchAtHome fu'n boblogaidd iawn: {linkText}. Dychmygodd cannoedd o Scratchwyr o bob cwr o'r byd gemau a straeon rhyfeddol yn digwydd ychydig y tu allan i'w ffenestr.",
"annualReport.2020.adaptationEducatorsTitle": "Cysylltu ag Addysgwyr",
"annualReport.2020.adaptationEducatorsText": "Rhannodd addysgwyr ledled y byd eu syniadau #ScratchAtHome eu hunain a thrafod brwydrau a buddugoliaethau dysgu o bell mewn Sgwrs Twitter fywiog ar Ebrill 8fed, 2020.",
"annualReport.2020.adaptationSnapshot": "Cipluniau",
"annualReport.2020.adaptationSnapshot1Title": "Gweithdai Rhithwir y Computer Clubhouse Network",
"annualReport.2020.adaptationSnapshot1Text": "Fel rhan o'n partneriaeth hirhoedlog, mae'r Tîm Scratch yn cynnal gweithdai ar gyfer addysgwyr ieuenctid o {linkText}. Fel addysgwyr ledled y byd, roedd yn rhaid i'n tîm gynnal gweithdai ar-lein am y tro cyntaf yn 2020 - a dysgu sut i frwydro yn erbyn unigedd ac anawsterau technegol dysgu rhithwir. Ond diolch i offer cydweithredu ar-lein a dulliau arloesol o rannu a myfyrio, llwyddodd y tîm i ail-greu ysbryd cydweithredol, chwareus gweithdai personol mewn gofod rhithwir.",
"annualReport.2020.adaptationSnapshot2Title": "Dewch â'ch Hun i Mewn i Scratch",
"annualReport.2020.adaptationSnapshot2Text": "Roedd 2020 hefyd yn flwyddyn o addasu ein hoffer a'n platfform. Fe wnaethom ddatblygu ac ychwanegu corluniau newydd i'r Llyfrgell Corluniau i ysbrydoli a galluogi Scratchwyr cychwynnol i wneud projectau'n gynrychioliadol o'u hunaniaeth hiliol, ddiwylliannol, rhyw neu bersonol.",
"annualReport.2020.communityTitle": "Cymuned",
"annualReport.2020.communityIntro": "Yn 2020, daeth Cymuned Scratch yn lle hyd yn oed yn fwy hanfodol i bobl ifanc ddod o hyd i ymdeimlad o undod a pherthyn. Wrth i ni weld y sgyrsiau ystyrlon, projectau cydweithredol, a straeon teimladwy Scratchwyr yn cael eu rhannu, roeddem ni mewn parch i'w hysbryd creadigol a gwydn.",
"annualReport.2020.communityTitle1": "Canllaw Nosweithiau Codio Creadigol Rhithwir",
"annualReport.2020.communityText1": "Yn 2019, gyda chefnogaeth Google.org, bur Tîm Scratch yn gweithio gyda'r Chicago Public Schools Office of Computer Science i gysylltu myfyrwyr, teuluoedd, athrawon, ac aelodau eraill or gymuned trwy Nosweithiau Codio Creadigol Teulu.",
"annualReport.2020.communityText2": "Eleni, roedd ein timaun wynebu her newydd: sut y gallem ddod ag ysbryd chwareus, adeiladu cymunedol Nosweithiau Codio Creadigol Teulu i ofod rhithwir, gan helpu ysgolion i ddatblygu cysylltiadau hanfodol â myfyrwyr anghysbell au teuluoedd? Gwnaethom ddatblygu canllaw Nosweithiau Codio Rhithwir i ddarparu strwythur ar gyfer y cysylltiadau hyn a chefnogi dysgu llawen",
"annualReport.2020.communityDownloadButton": "Canllaw Nosweithiau Codio Rhithwir",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Cydlynydd S.T.E.M. Ruggles Elementary",
"annualReport.2020.communityQuoteText": "[Yn 2020], nid oedd llawer o gyfleoedd i ymgysylltu â rhieni mewn ffordd mor hwyliog a llawn egni. Felly darparodd y cyfle hwn ymgysylltiad angenrheidiol iawn... Roedd athrawon yn bryderus, ond roedd lefel cyffro'r myfyrwyr yn eu gwthio i ofod lle roedd yn rhaid iddyn nhw ymddiried yn y broses a chaniatáu i blant ddysgu oddi wrth ei gilydd.",
"annualReport.2020.communityScratchCommunity": "Cymuned Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Pan mae rhywun yn gofyn iddyn nhw pam eu bod yn defnyddio Scratch, mae'r rhan fwyaf o Scratchers yn sôn am bwysigrwydd y gymuned ar-lein ar gyfer ysgogi eu cyfranogiad parhaus, gan ddarparu gofod lle gallan nhw fynegi eu creadigrwydd, gwneud ffrindiau, derbyn adborth, cael syniadau newydd, a dysgu sgiliau newydd. Mae llawer o Scratchers yn mynegi eu gwerthfawrogiad o'r gymuned Scratch fel gofod diogel a chroesawgar i gysylltu, rhannu a dysgu oddi wrth ei gilydd.",
"annualReport.2020.communityQuoteGroupText1": "Fe wnes i ymuno â Scratch pan oeddwn yn 11 oed ac roedd y pethau a ddysgais o ddefnyddio'r platfform a rhyngweithio â'r gymuned yn rhan hanfodol o'm dysgu wrth dyfu i fyny.",
"annualReport.2020.communityQuoteGroupText2": "Mae Scratch wedi caniatáu imi wneud pethau o gartref, fel\n- Parchu pobl a'u projectau\n- Gwneud ffrindiau\n- Teimlo nad ydw i ar fy mhen fy hun yn y cwarantîn hwn\n.... a llawer mwy, felly rydw i eisiau dweud ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Rydw i wedi bod ar Scratch ers tua 2 flynedd, ac mae wedi bod yn brofiad sy'n newid bywyd! Rydw i wedi dysgu cymaint o bethau newydd, fel codio, moesau ar-lein, a chelf!",
"annualReport.2020.communityQuoteGroupText4": "Scratch oedd fy hoff hobi yn y chweched radd. Fe gyflwynodd fi yn gyfrinachol i resymeg Boole, trefn gweithrediadau, ac ymadroddion mathemategol nythu—heb sôn am raglennu cyfrifiadurol ei hun.",
"annualReport.2020.yearInReview": "Adolygiad Blwyddyn",
"annualReport.2020.yearInReviewText": "Roedd 2020 yn flwyddyn ryfeddol yn y gymuned ar-lein. Amlygodd a datblygodd y Tîm Cymunedol gyfleoedd i bobl ifanc fynegi eu syniadau a chymryd rhan mewn ffyrdd cadarnhaol, a daeth symudiadau anhygoel o Scratchwyr eu hunain. Dyma edrych yn ôl ar rai o uchafbwyntiau'r flwyddyn:",
"annualReport.2020.yearInReviewCard1Date": "Ionawr",
"annualReport.2020.yearInReviewCard1Title": "Stiwdio Dylunio Scratch Diwedd y Ddegawd",
"annualReport.2020.yearInReviewCard1Text": "Dathlodd Scratchwyr ddiwedd degawd a dechreuadau newydd yn y Stiwdio Ddylunio Scratch hon.",
"annualReport.2020.yearInReviewCard2Date": "Ebrill",
"annualReport.2020.yearInReviewCard2Title": "Diwrnod Ffŵl Ebrill",
"annualReport.2020.yearInReviewCard2Text": "Ymddangosodd “dirgelion cyffredin” o amgylch y wefan, ac roedd Cat Blocks yn synnu a rhyfeddu'r gymuned Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Ebrill",
"annualReport.2020.yearInReviewCard3Title": "Creu-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Dechreuodd aelodau Tîm Scratch gynnal sesiynau tiwtorial byw i gysylltu a chreu gyda Scratchwyr a'u teuluoedd gartref.",
"annualReport.2020.yearInReviewCard4Date": "Mai",
"annualReport.2020.yearInReviewCard4Title": "Mis Scratch",
"annualReport.2020.yearInReviewCard4Text": "Rhannodd Scratchwyr ledled y byd filoedd o brojectau o amgylch themâu wythnosol, o grefftau wedi'u hailgylchu i jingles golchi dwylo.",
"annualReport.2020.yearInReviewCard5Date": "Mai",
"annualReport.2020.yearInReviewCard5Title": "Mae Bywydau Du o Bwys",
"annualReport.2020.yearInReviewCard5Text": "Wrth i brotestiadau cyfiawnder hiliol ysgubor UD, daeth y gymuned ynghyd i gefnogi ei gilydd a galw am newid.",
"annualReport.2020.yearInReviewCard6Date": "Mehefin",
"annualReport.2020.yearInReviewCard6Title": "Hwyl Gartref! Stiwdio Dylunio Scratch",
"annualReport.2020.yearInReviewCard6Text": "Rhannodd Scratchwyr eu hoff gemau a gweithgareddau dan do er mwyn cadw i ymgysylltu wrth aros adref.",
"annualReport.2020.yearInReviewCard7Date": "Mehefin",
"annualReport.2020.yearInReviewCard7Title": "Stiwdio Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Creodd Scratchwyr brojectau i anrhydeddu Juneteenth a'r frwydr barhaus dros gyfiawnder hiliol.",
"annualReport.2020.yearInReviewCard8Date": "Gorffennaf",
"annualReport.2020.yearInReviewCard8Title": "Gwersyll Scratch",
"annualReport.2020.yearInReviewCard8Text": "Parodd Scratch the Musical i'r gymuned gyfan actio, canu a dawnsio gyda'i gilydd.",
"annualReport.2020.yearInReviewCard9Date": "Hydref",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Creodd Scratchwyr gannoedd o straeon creadigol, gemau ac animeiddiadau yn seiliedig ar awgrymiadau ar thema ddyddiol.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Cyn-fyfyrwyr Scratch",
"annualReport.2020.communityQuote2Title": "Peiriannydd Cysylltiadau Datblygwr Platfform Google Cloud, a'r Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Mae gweld y pŵer sydd gennych chi wrth greu rhywbeth a gallu cynrychioli'ch hun a'ch problemau a'u mynegi neu eu datrys â chod yn brofiad hudolus iawn ac yn cael effaith go iawn.",
"annualReport.2020.communitySnapshotTitle": "Gwella Ein Offer",
"annualReport.2020.communitySnapshotText": "Mae ein Tîm Cymunedol yn defnyddio amrywiaeth eang o offer a strategaethau i annog dinasyddiaeth ddigidol dda a chynnal amgylchedd cadarnhaol i Scratchwyr ei greu. Yn 2020, fe wnaethom ddatblygu rhyngwyneb newydd, mwy greddfol i helpu Scratchwyr i dynnu sylw at gynnwys amhriodol, a gwella'r offer a ddefnyddir gan ein tîm cymedroli cymunedol. O ganlyniad, cawsom adroddiadau o ansawdd uwch gan y gymuned, ac roedd ein cymedrolwyr cymunedol yn gallu gweithio'n gyflymach ac yn fwy effeithlon - gan gadw'r wefan yn fwy diogel a chyfeillgar i bawb.",
"annualReport.2020.communitySnapshot2Title": "Tiwtorialau Scratch Newydd ar YouTube",
"annualReport.2020.communitySnapshot2Text": "Dechreuodd y Tîm Scratch rannu sesiynau tiwtorial ar ein sianel YouTube ym mis Mawrth 2020 i helpu Scratchwyr i ennill y sgiliau i greu beth bynnag y gallan nhw ei ddychmygu. O gelf picsel i anifeiliaid anwes rhithwir, mae'r tiwtorialau hyn yn boblogaidd iawn gyda Scratchwyr o bob oed, gan gael 1.3 miliwn o olygon yn 2020.",
"annualReport.2020.tutorial1": "Rhith-dref",
"annualReport.2020.tutorial2": "Gêm Dal",
"annualReport.2020.tutorial3": "Dylunydd Cymeriadau",
"annualReport.2020.tutorial4": "Rhith Anifail Anwes",
"annualReport.2020.EDMessageTitle": "Neges gan Ein Cyfarwyddwr Gweithredol",
"annualReport.2020.EDMessageText1": "Roedd 2020 yn flwyddyn drawsnewidiol ledled y byd, ac i Scratch. Ymunais â'r tîm ym mis Tachwedd, pan oeddem fisoedd i mewn i bandemig COVID-19. Gyda fy nghefndir fel arweinydd addysgol, roeddwn yn gyffrous am botensial arwain Scratch trwy gyfnod o newid sylweddol a pharhau i weithio tuag at fy nod personol o helpu myfyrwyr o bob cefndir i gyrraedd uchelfannau newydd. Roeddwn i'n gwybod bod pobl ifanc ym mhobman angen mwy fyth o gefnogaeth i'w helpu i gyflawni eu potensial yn y flwyddyn heriol hon.",
"annualReport.2020.EDMessageText2": "Gwaethygwyd y strwythurau annheg rydym wedi'u hadeiladu i addysgu plant gan y pandemig. Trwy ein sgyrsiau gyda theuluoedd ac addysgwyr o bob cwr o'r byd, rydyn ni'n gwybod bod angen cyfleoedd dysgu creadigol ar blant o bob cymuned yn 2020 i fynegi eu syniadau ac adeiladu eu sgiliau yn fwy nag erioed, hyd yn oed er nad oedd gan lawer ohonyn nhw'r gallu i fynd i'r ysgol.",
"annualReport.2020.EDMessageText3": "Wrth i'r byd addasu ac agosáu at ddysgu creadigol a hunanfynegiant mewn ffyrdd newydd, trodd llawer o addysgwyr, rhieni a phobl ifanc at Scratch. Gwelsom 40% yn fwy o Scratchwyr yn creu projectau flwyddyn ar ôl blwyddyn, a gadawodd Scratchwyr 200% yn fwy o sylwadau yn 2020 nag yn 2019. Defnyddiodd pobl ifanc o bob cwr o'r byd Scratch fel lle i gysylltu, sgwrsio, cydweithredu ac ymgysylltu â'i gilydd. Gwelsom hwy yn darganfod y pethau anhygoel y gallent eu creu pan gawsant gyfle i feddwl yn greadigol a datrys problemau yr oeddent yn angerddol amdanynt.",
"annualReport.2020.EDMessageText4": "Yn sgil y pandemig, mae rhai wedi galw am “ddychwelyd i'r normal.” Ond i lawer o bobl ifanc, roedd y rhyddid i ddysgu ac archwilio ar goll yn ein hysgolion ymhell cyn COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Rhaid inni wneud popeth o fewn ein gallu i newid yr anghydraddoldebau systemig yn ein systemau addysgol, oherwydd ni adeiladwyd “normal” i fod yn deg ac yn gyfiawn i'r rhan fwyaf o'n plant.",
"annualReport.2020.EDMessageText5": "Yn 2021, mae Scratch yn dyblu ein hymdrechion i gyrraedd pobl ifanc sydd wedi'u gwahardd yn hanesyddol o gyfrifiadura creadigol a chyfleoedd dysgu creadigol eraill. Gyda chefnogaeth Google.org, rydym wedi lansio'r Scratch Education Collaborative (SEC), rhwydwaith pwerus o sefydliadau ledled y byd sy'n canolbwyntio ar gefnogi'r dysgwyr hyn i ddatblygu eu hyder mewn cyfrifiadura creadigol. Bydd y 41 sefydliad ym mlwyddyn un y rhaglen newydd yn cysylltu â'r Tîm Scratch a'i gilydd ac yn dysgu oddi wrthynt, ac yn datblygu Pecynnau Cymorth Ecwiti a fydd yn eu cefnogi wrth iddynt dyfu ac addasu eu cefnogaeth i'r dysgwyr yn eu cymuned.",
"annualReport.2020.EDMessageText6": "Mae ein gwaith i wneud Scratch hyd yn oed yn fwy teg a chynhwysol ymhell o fod ar ben. Rwy'n gyffrous fedru i rannu mwy gyda chi yn ystod y misoedd nesaf. Tan hynny, hoffwn estyn fy ngwerthfawrogiad diffuant i'r Gymuned Scratch am barhau i gefnogi a gofalu am ein gilydd trwy flwyddyn gythryblus. Nid yw eich creadigrwydd a'ch tosturi byth yn peidio â'n hysbrydoli.",
"annualReport.2020.EDTitle": "Cyfarwyddwr Gweithredol, Scratch Foundation",
"annualReport.2020.lookingForward": "Edrych i'r Dyfodol",
"annualReport.2020.lookingForwardText1": "Yn 2021, rydym yn parhau i arloesi a chydweithio â'n partneriaid i wneud Scratch hyd yn oed yn well i bobl ifanc ledled y byd. Yn ystod y misoedd nesaf, rydym yn gweithio i ddod â Scratch i mewn i fwy o ysgolion, ehangu llwybrau i ddysgu creadigol, datblygu a lleoleiddio mwy o adnoddau ar gyfer addysgwyr a phobl ifanc, a gwella profiad Scratch, a phrojectau hyd yn oed yn fwy cyffrous.",
"annualReport.2020.lookingForwardText2": "Rydym wedi derbyn grantiau hael gan y LEGO Foundation a Google.org i helpu i ehangu ein cyrhaeddiad byd-eang, hyrwyddo ein cenhadaeth, a chefnogi'r gwaith pwysig hwn. Rhagor:",
"annualReport.2020.learnMore": "Rhagor:",
"annualReport.2020.learnMoreLink1Text": "Mae'r LEGO Foundation a'r Scratch Foundation yn cyhoeddi partneriaeth i gefnogi dysgu trwy chwarae gyda thechnoleg i filiynau o blant ledled y byd",
"annualReport.2020.learnMoreLink2Text": "Wythnos Addysg Cyfrifiadureg: Ragor o help i fwy o fyfyrwyr",
"annualReport.2020.supportersTitle": "Diolch i'n Cefnogwyr",
"annualReport.2020.supportersIntro": "Diolch i'n cefnogwyr hael. Mae eich cyfraniad yn ein helpu i ehangu cyfleoedd dysgu creadigol i blant o bob oed, o bob cefndir, ledled y byd.",
"annualReport.2020.ourSupporters": "Ein Cefnogwyr",
"annualReport.2020.ourSupportersText": "Rydyn ni am ddiolch i holl gefnogwyr Scratch sydd, ar hyd y blynyddoedd, wedi ein helpu i greu profiadau dysgu anhygoel i filiynau o bobl ifanc ledled y byd. Mae'r rhestr ganlynol yn seiliedig ar roi i Scratch Foundation rhwng 1 Ionawr, 2020 a Rhagfyr 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Partneriaid Sefydlu — $10,000,000+",
"annualReport.2020.supportersFoundingText": "Rydym yn arbennig o ddiolchgar i'n Partneriaid Sefydlu sydd i gyd wedi darparu o leiaf $10,000,000 mewn cefnogaeth gronnus, ers dechrau Scratch yn 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Partneriaid Scratch Cat — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Cylch Creadigrwydd — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Cylch Cydweithio — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Cylch Dychymyg — $ 50,000 +",
"annualReport.2020.supportersInspirationTitle": "Cylch Ysbrydoliaeth — $ 20,000 +",
"annualReport.2020.supportersExplorationTitle": "Cylch Archwilio — $ 5,000 +",
"annualReport.2020.supportersPlayTitle": "Cylch Chwarae — $1,000+",
"annualReport.2020.supportersInKindTitle": "Cefnogwyr Mewn Nwyddau",
"annualReport.2020.leadershipTitle": "Ein Tîm",
"annualReport.2020.leadershipBoard": "Bwrdd Cyfarwyddwyr",
"annualReport.2020.leadershipChair": "Cadeirydd",
"annualReport.2020.leadershipProfessor": "Athro Ymchwil Dysgu",
"annualReport.2020.leadershipViceChair": "Is-gadeirydd",
"annualReport.2020.leadershipCoFounder": "Cyd-sylfaenydd a Chyd-Gadeirydd",
"annualReport.2020.leadershipBoardMember": "Aelod o'r Bwrdd",
"annualReport.2020.leadershipPresidentCEO": "Arlywydd a Phrif Swyddog Gweithredol",
"annualReport.2020.leadershipFormerPresident": "Cyn-arlywydd",
"annualReport.2020.leadershipFounderCEO": "Sylfaenydd a Chadeirydd Gweithredol",
"annualReport.2020.leadershipFormerChairCEO": "Cyn Brif Swyddog Gweithredol a Chadeirydd",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Ysgrifennydd a Thrysorydd y Bwrdd",
"annualReport.2020.leadershipBoardSecretary": "Ysgrifennydd y Bwrdd",
"annualReport.2020.leadershipBoardTreasurer": "Trysorydd y Bwrdd",
"annualReport.2020.leadershipScratchTeam": "Tîm Scratch 2020",
"annualReport.2020.leadershipED": "Cyfarwyddwr Gweithredol",
"annualReport.2020.teamThankYou": "Diolch i Mitch Resnick, Natalie Rusk, Rupal Jain, a chydweithredwyr eraill yn y Lifelong Kindergarten Group yn yr MIT Media Lab am eich cefnogaeth ddiflino i Scratch.",
"annualReport.2020.donateTitle": "Cefnogwch Ni",
"annualReport.2020.donateMessage": "Mae eich cefnogaeth yn ein galluogi i ddarparu Scratch yn rhad ac am ddim i bawb, yn cadw ein gweinyddwyr i redeg, ac yn bwysicaf oll, rydym yn gallu rhoi cyfle i blant ledled y byd ddychmygu, creu a rhannu. Diolch!",
"annualReport.2020.donateButton": "Rhoi",
"annualReport.2020.projectBy": "project gan",
"annualReport.2020.altAvatar": "afatar defnyddiwr",
"annualReport.2020.altDropdownArrow": "Saeth yn nodi'r gwymplen.",
"annualReport.2020.altMastheadIllustration": "Tri pherson yn rhyngweithio â chydrannau Scratch corfforol.",
"annualReport.2020.altWave": "Emoji llaw yn chwifio.",
"annualReport.2020.altMitchHeadshot": "Sylfaenydd Mitch Resnick",
"annualReport.2020.altBlocks": "Dau floc Scratch wedi'u pentyrru ar ben ei gilydd.",
"annualReport.2020.altBanana": "Banana gyda gwifren wedi'i blygio i mewn iddi.",
"annualReport.2020.altProjectsIllustration": "Tri phlentyn, un yn sefyll, un yn eistedd mewn cadair olwyn, ac un yn eistedd ar y ddaear yn paentio ac yn torri projectau celf.",
"annualReport.2020.altPassionIllustration": "Mae tri o blant, un yn sefyll, un yn penlinio, ac un yn eistedd ar y ddaear yn paentio, yn chwarae cerddoriaeth ar biano, ac yn edrych ar y sêr gan ddefnyddio telesgop.",
"annualReport.2020.altPeersIllustration": "Mae pedwar o blant yn eistedd o amgylch tân gwersyll yn chwarae gemau ac yn pawenu'n llawen.",
"annualReport.2020.altPlayIllustration": "Mae tri o blant, un yn sefyll, un yn penlinio, ac un yn eistedd wedi croesi'u coesau yn pentyrru cerrig, yn chwarae gyda chychod tegan, ac yn plygu origami.",
"annualReport.2020.altCalendar": "Calendr yn dangos y flwyddyn 2020.",
"annualReport.2020.altCommentsVisualization": "Dwy swigen sylwadau. Un llai a thywyllach yn cynrychioli cyfran y sylwadau yn 2019. Un goleuach yn cynrychioli'r cynnydd mewn sylwadau a wnaed yn 2020.",
"annualReport.2020.altArrowUp": "Saeth yn pwyntio i fyny ac i'r dde.",
"annualReport.2020.altTranslated": "Mae cydran scratch sy'n dweud \"Helo\" ac yn rhestru ieithoedd y mae Scratch ar gael ynddynt.",
"annualReport.2020.altScratchHorizontalCommand": "Cydran gorchymyn llorweddol Scratch.",
"annualReport.2020.altScratchJr": "Logo Scratch Jr.",
"annualReport.2020.altHorizontalLoop": "Cydran dolen lorweddol Scratch.",
"annualReport.2020.altPieChart": "Delweddu yn dangos y cynnydd o 602% mewn projectau a grëwyd yn ystod 2020 p gymharu â phrojectau a grëwyd yn 2019.",
"annualReport.2020.altUsers": "Dau eicon defnyddiwr generig, un llwyd ychydig yn llai ac un porffor ychydig yn fwy.",
"annualReport.2020.altArrowNext": "Saeth yn pwyntio i'r dde.",
"annualReport.2020.altBenedict": "Avatar Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Mewnosod Aaron Reuland dros byped bag papur a llun o grwban yn hedfan.",
"annualReport.2020.altSprinklesLeft": "Wyneb gwenog, cydran Scratch, a chalon yn cael ei dangos ar ffôn.",
"annualReport.2020.altSprinklesRight": "Llaw yn rhyngweithio â chydrannau Scratch.",
"annualReport.2020.altFileDownload": "Saeth yn pwyntio i mewn i fasged sy'n nodi bod modd llwytho ffeil i lawr.",
"annualReport.2020.altWaveTop": "Ton las ysgafn wedi'i gorchuddio ag afatarau Scratch a chydrannau Scratch.",
"annualReport.2020.altWaveBottom": "Ton las golau.",
"annualReport.2020.altConnectingLine": "Llinell doredig yn cysylltu'r misoedd",
"annualReport.2020.altApril": "Lluniad pen a phensil ar broject Scratch yn darlunio cwch a dŵr.",
"annualReport.2020.altMay": "Calendr wedi'i farcio ag emojis wedi'i osod ar swigen.",
"annualReport.2020.altJune": "Baner Juneteenth ac awyren bapur.",
"annualReport.2020.altJuly": "Meicroffon a nodiadau cerdd.",
"annualReport.2020.altToolsIllustration": "Llaw yn cyffwrdd ag eicon pwynt ebychnod uwchlaw ychydig o swigod testun.",
"annualReport.2020.altVirtualTown": "Mae merch yn rhedeg ar hyd palmant o flaen ychydig o dai.",
"annualReport.2020.altCatchGame": "Mae afal yn arnofio ar y gorwel i'r dde tra bod basged yn eistedd islaw tuag at ganol y ffrâm.",
"annualReport.2020.altCharacterDesigner": "Mae ci yn eistedd o flaen cefndir chevron gwyrdd a gwyn.",
"annualReport.2020.altVirtualPet": "Mae draenog yn eistedd ar ben craig yng nghanol rhywfaint o laswellt.",
"annualReport.2020.altLookingForward": "Mae coeden sy'n dyfrio yn dyfrhau glasbren sy'n tyfu i fod yn goeden dal.",
"annualReport.2020.altIndia1": "Mae gwreichionen wedi'i goleuo'n ymddangos o dan y testun yn dweud \"Diwali hapus!\"",
"annualReport.2020.altIndia2": "Mae'r masgot cath Scratch yn ymddangos wrth ymyl rhywfaint o destun a ysgrifennwyd yn Hindi",
"annualReport.2020.altIndia3": "Mae dynes Indiaidd yn ymddangos o flaen baner India sydd â chalon sy'n cynnwys y gair \"India\" arni.",
"annualReport.2020.altIndia4": "Mae dwy law yn ymddangos dros ffliwt o flaen cefndir sy'n cynnwys llwybr pren a môr.",
"annualReport.2020.altChile": "Mae grŵp o blant yn eistedd o amgylch bwrdd wedi'i lenwi â chelf a chrefft a gliniadur.",
"annualReport.2020.altBrazil": "Mae plant yn eistedd o flaen gliniadur wedi'i gysylltu â phum llwy gyda gwifrau.",
"annualReport.2020.altIndia": "Mae afal yn arnofio ar y gorwel i'r dde tra bod basged yn eistedd islaw tuag at ganol y ffrâm.",
"annualReport.2020.altUSA": "Mae llun bach fideo yn cael ei ddangos wrth ymyl llun o ryngwyneb defnyddiwr Scratch",
"annualReport.2020.altChileIcon": "Masgot Scratch",
"annualReport.2020.altBrazilIcon": "Chwyrlïen werdd",
"annualReport.2020.altIndiaIcon": "Seren wedi'i chyd-gloi â chylch",
"annualReport.2020.altUSAIcon": "Mafon cartŵn, logo Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Tiwtorial Scratch yn Sbaeneg",
"annualReport.2020.altGettingStarted": "Mae botwm chwarae yn eistedd ar ben yr UI Scratch.",
"annualReport.2020.altEditor": "Rhyngwyneb Scratch ynghyd â rhagolwg o'r rhaglen sy'n cael ei adeiladu ar hyn o bryd gan ddangos dau berson yn siarad â'i gilydd.",
"annualReport.2020.altHackYourWindow": "Ci mewn helmed ofod, seren, a thoesen yn arnofio y tu allan i ffenestr yn y gofod.",
"annualReport.2020.altScratchInteraction": "Dau berson yn siarad ymhlith cydrannau Scratch. Mae un yn rhoi cydran i'r llall.",
"annualReport.2020.altImageBubbles": "Delweddau o brojectau Scratch yn ymddangos mewn siapiau swigen wedi'u grwpio gyda'i gilydd.",
"annualReport.2020.altConnectivityVideoPreview": "Botwm chwarae yn ymddangos dros olygfa o greaduriaid môr cyfeillgar.",
"annualReport.2020.altAdaptationVideoPreview": "Botwm chwarae yn ymddangos dros olygfeydd amrywiol o ryngwyneb defnyddiwr Scratch.",
"annualReport.2020.altJanuaryCard": "Rey o Star Wars yn dal ffon ac yn sefyll yn yr anialwch.",
"annualReport.2020.altAprilCard": "Lluniau sgrin lluosog o ryngwyneb Scratch yn cael eu gosod gyda'i gilydd.",
"annualReport.2020.altMayCard": "Dwylo sy'n perthyn i bobl o amrywiaeth o hil yn cael eu codi fel dyrnau.",
"annualReport.2020.altJuneCard": "Person yn styffylu blodyn papur at ei gilydd.",
"annualReport.2020.altJulyCard": "Cranc, môr-forwyn, ac octopws yn chwarae cerddoriaeth gyda'i gilydd o dan y môr.",
"annualReport.2020.altOctoberCard": "Pwmpen a candy corn yn ymddangos ar y wal uwchben gweithfan gyfrifiadurol.",
"annualReport.2020.altDonateIllustration": "Dwy law yn ffurfio siâp calon â'u bysedd y tu mewn i siâp calon wedi'i dorri allan."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Donér",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Se video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projekter",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Leg",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Ressourcer",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Kom i gang med Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Fællesskab",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Januar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Maj",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Maj",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Juni",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Juni",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Juli",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Fange spil",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuelt kæledyr",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Vores team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Donér",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Gründer",
"annualReport.2020.subnavMission": "Leitbild",
"annualReport.2020.subnavReach": "Zielgruppe",
"annualReport.2020.subnavThemes": "Themen",
"annualReport.2020.subnavDirectorsMessage": "Geschäftsführerin",
"annualReport.2020.subnavSupporters": "Sponsoring",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Spenden",
"annualReport.2020.mastheadYear": "Jahresbericht 2020",
"annualReport.2020.mastheadTitle": "Umgang mit einer sich verändernden Welt",
"annualReport.2020.foundersMessageTitle": "Worte unseres Gründers",
"annualReport.2020.foundersMessageP1": "Das Jahr 2020 wird uns als das Jahr in Erinnerung bleiben, in der die COVID-19-Pandemie die ganze Welt in Atem hielt. Unser aller Leben war betroffen, es kam zu drastischen Einschränkungen und Erschwernissen, doch die größten Härtefälle waren unter jenen Menschen zu finden, deren Lebensumstände ohnehin bereits schwierig waren.",
"annualReport.2020.foundersMessageP2": "Während der Pandemie haben sich noch viel mehr junge Menschen als sonst, viele davon zu Hause isoliert, mit der Scratch-Website beschäftigt: Für sie ist Scratch ein sicherer Ort, an dem sie ihre Kreativität ausleben, neue Fertigkeiten lernen und mit anderen zusammenarbeiten können. Die vielen Scratch-Projekte, die während 2020 entstanden, waren uns ein Quell der Inspiration! Junge Menschen teilten ihre Gedanken und Gefühle zu Corona, dem Klimawandel, der Rassendiskriminierung und anderen Themen, die sie bewegten. Sie lernten dabei aber nicht nur Informatik-Grundlagen, sondern entwickelten auch ihre eigene Stimme und Identität.",
"annualReport.2020.foundersMessageP3": "Wir wollen sicherstellen, dass Scratch auch in den kommenden Jahren eine wichtige Rolle im Leben von jungen Menschen spielen kann, und haben daher Scratch grundlegend umstrukturiert. Anfang 2020 zog das Scratch-Team, das viele Jahre am MIT Media Lab beheimatet war, zur Scratch Foundation in der Innenstadt von Boston um. Dieser Umzug wird uns helfen, eine nachhaltige Organisation aufzubauen, mit der wir Scratch als globale, kreative Coding-Plattform erfolgreich in die Zukunft führen können.",
"annualReport.2020.foundersMessageP4": "Im Laufe des Jahres 2020 stellten wir Shawna Young als Geschäftsführerin der Scratch Foundation ein, auch dies Teil der neuen Organisationsstruktur. Shawna ergänzt uns in der Scratch Foundation mit ihrer langjährigen Erfahrung im Bildungsbereich und Non-Profit-Management sowie ihrem tief verinnerlichtem Engagement für Gerechtigkeit und Inklusion. Shawna hat sich während ihrer gesamten Berufslaufbahn an Institutionen wie der Duke University und dem MIT der Erweiterung der Lernerfahrungen für Schüler:innen mit unterschiedlichem Hintergrund gewidmet. Dieses Engagement entspricht dem Leitbild von Scratch und wird auch ein wichtiger Teil ihrer Führungsaufgaben bei Scratch sein. Lest Shawnas Worte am Ende dieses Jahresberichts.",
"annualReport.2020.foundersMessageP5": "Scratch war im letzten Jahrzehnt enorm erfolgreich, Millionen von jungen Menschen auf der ganzen Welt haben es verwendet. Doch wir stehen erst am Anfang. Die Herausforderung für die kommenden Jahre liegt darin, nicht nur unsere Technologie in die Welt zu bringen und weiterzuentwickeln, sondern auch unseren kreativen, einfühlsamen und kooperativen Lernansatz, der jungen Menschen auf der ganzen Welt die gleichen Möglichkeiten eröffnet, damit sie alle Ideen entwicklen, etwas erschaffen, sich miteinander austauschen und voneinander lernen können. Wir freuen uns, diese Vision mit euch allen gemeinsam umzusetzen!",
"annualReport.2020.foundersMessageScratchTitle": "Vorsitzender, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Schau dir das Video an",
"annualReport.2020.missionTitle": "Leitbild & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "Verbreitung einer kreativen, einfühlsamen, kooperativen und gerechten Herangehensweise an Coding und Lernen auf der ganzen Welt.",
"annualReport.2020.missionHeader": "Leitbild",
"annualReport.2020.missionSubtitle": "Bereitstellung von digitalen Tools und Möglichkeiten für junge Menschen, damit sie Ideen entwickeln, etwas erschaffen, sich miteinander austauschen und voneinander lernen können.",
"annualReport.2020.missionP1": "Unser Schwerpunkt in all unseren Arbeiten liegt auf Bildungs- und Chancengerechtigkeit, wobei wir uns besonders auf Initiativen und Projekte für Kinder, Familien und Lehrkräfte konzentrieren, die keinen Zugang zu kreativem Programmieren haben.",
"annualReport.2020.missionP2": "Wir haben Scratch als kostenlose, sichere und spielerische Lernumgebung konzipiert, die allen Kindern Kreativität, logisches Denken und Teamarbeit nahebringt grundlegende Fähigkeiten in unserer heutigen Gesellschaft. Wir arbeiten mit Lehrkräften und Familien zusammen, um Kinder beim Erforschen, Teilen und Lernen zu unterstützen.",
"annualReport.2020.missionP3": "Bei der Entwicklung neuer Technologien, Aktivitäten und Lernmaterialien halten wir uns an die 4 Aspekte kreativen Lernens:",
"annualReport.2020.fourPs": "Vier Aspekte kreativen Lernens",
"annualReport.2020.missionProjectsTitle": "Projekte",
"annualReport.2020.missionPeersTitle": "Peergroup",
"annualReport.2020.missionPassionTitle": "Engagement",
"annualReport.2020.missionPlayTitle": "Experimente",
"annualReport.2020.missionProjectsDescription": "Kinder zum Entwickeln, Gestalten und zur Kreativität anleiten",
"annualReport.2020.missionPeersDescription": "Kinder beim Zusammenarbeiten, Teilen, Remixen und Helfen unterstützen",
"annualReport.2020.missionPassionDescription": "Kindern das Ausleben ihrer Interessen und die Arbeit an für sie wichtigen Projekten ermöglichen",
"annualReport.2020.missionPlayDescription": "Kinder zum Basteln, Experimentieren und Wiederholen ermuntern",
"annualReport.2020.reachTitle": "Für alle Kinder auf der ganzen Welt",
"annualReport.2020.reachSubtitle": "Scratch ist die weltgrößte Coding-Community für Kinder und Jugendliche ab 8 Jahren.",
"annualReport.2020.reachMillion": "Millionen",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8 % seit 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37 % seit 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44 % seit 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217 %",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "neue Benutzer:innen",
"annualReport.2020.reachProjectsCreated": "erstellte Projekte",
"annualReport.2020.reachProjectCreators": "Projektersteller:innen",
"annualReport.2020.reachComments": "mehr Kommentare",
"annualReport.2020.reachGlobalCommunity": "Unsere globale Community",
"annualReport.2020.reachMapBlurb": "Gesamtzahl aller seit dem Launch von Scratch bis Dezember 2020 in der Scratch-Online-Community eingerichteten Konten",
"annualReport.2020.reachMap24M": "24 Mio.",
"annualReport.2020.reachMapLog": "Logarithmische Darstellung",
"annualReport.2020.reachTranslationTitle": "Scratch gibt es in 64 Sprachen",
"annualReport.2020.reachTranslationIncrease": "3 Sprachen seit 2019",
"annualReport.2020.reachTranslationBlurb": "Dank unserer ehrenamtlichen Übersetzer:innen auf der ganzen Welt",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr ist eine vereinfachte Version für jüngere Kinder (von 5 bis 7 Jahren), mit der sie ihre eigenen interaktiven Geschichten und Spiele erstellen können.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} seit 2019",
"annualReport.2020.themesTitle": "Neue Themen",
"annualReport.2020.themesDescription": "Mit den noch nie dagewesenen Herausforderungen, mit denen junge Menschen im Zuge der Coronakrise zu kämpfen hatten, wurde Scratch ein noch wichtigerer Ort, an dem sie mit anderen zusammenkommen, gemeinsam Projekte erstellen und ihren Gefühlen Ausdruck verleihen konnten. Um unsere globale Community bestmöglich durch das Jahr zu begleiten, konzentrierten wir uns auf drei Bereiche: Verbundenheit, Anpassung und Gemeinschaft. Unser kontinuierliches Eintreten für Gerechtigkeit und Inklusion blieb dabei immer im Vordergrund.",
"annualReport.2020.equity": "Gerechtigkeit",
"annualReport.2020.globalStrategy": "Globale Strategie",
"annualReport.2020.connectivityTitle": "Verbundenheit",
"annualReport.2020.connectivityIntro": "Während COVID-19 viele junge Menschen zum Zuhausebleiben zwang, bot Scratch ihnen eine Möglichkeit, mit ihren Freund:innen, Schulkolleg:innen und Familienmitgliedern in Kontakt zu bleiben und gemeinsam Projekte zu erstellen. Es diente ihnen auch als Portal zur Welt da draußen und zeigte ihnen, dass Millionen Kinder in verschiedenen Ländern und auf verschiedenen Kontinenten gerade die gleiche Erfahrung machten.",
"annualReport.2020.aaronText": "Die Schüler:innen von Aaron erstellten zusammen eine kreative Version ihrer Stadt. Sie nannten sie Norwouldnt und statteten sie mit unzähligen Fabelwesen, Original-Kunstwerken und verbindenden Erzählungen aus. Es war nur eines von vielen Scratch-Projekten, die Aaron anleitete, um seinen Schüler:innen zu zeigen, dass sie Teil einer fürsorglichen und fröhlichen Community sind, auch wenn COVID-19 sie zum Zuhausebleiben zwingt.",
"annualReport.2020.spotlightStory": "Eine Geschichte",
"annualReport.2020.connectivityIndia": "Scratch in Indien",
"annualReport.2020.connectivityIndiaIntro": "In Indien forderte die COVID-19-Pandemie einen enormen Tribut, und viele junge Menschen und Familien waren gezwungen, sich über lange Zeitperioden hinweg abzusondern.",
"annualReport.2020.connectivityIndiaParagraph": "Im März 2020 verzeichneten wir einen enormen Anstieg der Aktivität in der globalen Scratch-Community. Dieser Anstieg war nirgendwo anders so groß wie in Indien, wo die Coronakrise enormen Tribut forderte und viele junge Menschen und Familien zu lang andauernder Isolation zwang. Mit Scratch konnten indische Kinder Verbundenheit erleben, und sie erstellten und teilten 602 % mehr Projekte als im Jahr davor.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2,3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projekte wurden 2020 online erstellt",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602 % seit 2019",
"annualReport.2020.connectivityRegistedUsers": "Die Anzahl der registrierten Benutzer:innen hat sich in Indien innerhalb eines Jahres mehr als verdoppelt:",
"annualReport.2020.connectivityRegistedUsersNumbers": "von 300.000 im Jahr 2019 zu über 700.000 im Jahr 2020.",
"annualReport.2020.connectivityIndiaUsers": "Die Anzahl einzelner Besucher:innen stieg um",
"annualReport.2020.connectivityIndiaUsersPercent": "156 %",
"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Die Anzahl der Projektersteller:innen stieg um",
"annualReport.2020.connectivityIndiaProjectsPercent": "270 %",
"annualReport.2020.connectivityIndiaYear": "im Jahr 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303.000",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch auf der ganzen Welt",
"annualReport.2020.connectivityWorldSubtitle": "Internationale Partnerschaften",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur widmet sich der Etablierung von informatischem und kreativem Denken unter Schüler:innen und Lehrer:innen in Chile und Lateinamerika. Sie unterstützten uns bei der Übersetzung und Lokalisierung in Rapanui und Spanisch und boten zahlreiche kooperative und spielerische Scratch-Weiterbildungsworkshops für Lehrkräfte an.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazilian Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brasilien",
"annualReport.2020.connectivityCountryBrazilParagraph": "Das Brazilian Creative Learning Network (BCLN) ist eine Basisbewegung, die spielerisches, kreatives und praxisorientiertes Lernen in Brasilien etablieren möchte. Während einer 2020 von BCLN veranstalteten Creative Learning Week präsentierte das Scratch-Team, wie Kinder Scratch verwenden, um eine Gemeinschaft aufzubauen, sich auszudrücken und über das zu sprechen, was ihnen wichtig ist. Und wir erfuhren, wie BCLN-Lehrkräfte Ausdrucksmöglichkeiten für Schüler:innen in ihren eigenen Communitys schaffen.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "Indien",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance stärkt Millionen von Lernenden und Lehrenden durch die Vermittlung von Fertigkeiten, die im 21. Jahrhundert wichtig sind, und dazu zählt auch kreatives Programmieren. Im Jahr 2020 stellte die {QuestAllianceLink}Schüler:innen und Lehrer:innen in ganz Indien Scratch vor.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "Großbritannien",
"annualReport.2020.connectivityCountryUSAParagraph": "Die Raspberry Pi Foundation arbeitet daran, Menschen auf der ganzen Welt die Vorteile von Programmierkenntnissen sowie digitalem Arbeiten zu vermitteln. Im Zuge ihrer Initiative „Digital Making at Home“ bieten sie Livestream-Events an, mit denen sie Familien und junge Menschen dazu ermutigen möchten, gemeinsam zu lernen und zu programmieren. Einige dieser Livestreams beinhalteten Scratch-Tutorials und manchmal nahmen sogar {USALink}teil!",
"annualReport.2020.connectivityResources": "Ressourcen",
"annualReport.2020.connectivityResourcesSubtitle": "Lokalisierung mithilfe der LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "Zur Unterstützung unserer globalen Ausrichtung und unserer COVID-19-Anstrengungen hat die LEGO Foundation Scratch mit einem großzügigen Zuschuss bedacht. Damit konnten wir die Lokalisierung grundlegender Ressourcen finanzieren und noch mehr junge Menschen auf der ganzen Welt erreichen.",
"annualReport.2020.connectivityExample1Title": "Tutorial-Bilder",
"annualReport.2020.connectivityExample1Paragraph": "Wir übersetzen die Bilder von 25 Scratch-Tutorials in 12 Sprachen, das ergibt mehr als 1.000 neue Bilder!",
"annualReport.2020.connectivityExample2Title": "Erste Schritte mit Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Das Video „Erste Schritte mit Scratch“, mit dem neue Scratcher:innen begrüßt werden, ist das am meisten aufgerufene und angesehene Tutorial-Video. Wir konnten dieses Video in 25 neue Sprachen übersetzen und 3 ältere Übersetzungen überarbeiten, einschließlich der Bilder, Voiceovers und Untertitel.",
"annualReport.2020.connectivityExample3Title": "Scratch-Editor",
"annualReport.2020.connectivityExample3Paragraph": "Der Scratch-Projekteditor ist die wichtigste Scratch-Ressource. Wir arbeiteten mit einer südafrikanischen Übersetzungsagentur zusammen, die auf kulturspezifische Übersetzungen im Bildungsbereich spezialisiert ist, um den Scratch-Editor in fünf südafrikanische Sprachen zu übersetzen bzw. überarbeiten: isiZulu, isiXhosa, Afrikaans, Setswana und Sepedi.",
"annualReport.2020.adaptationTitle": "Anpassung",
"annualReport.2020.adaptationIntro": "Als aufgrund der Coronakrise Schulen geschlossen werden mussten und sich das Lernen in den virtuellen Raum verlagerte, entdeckten viele Schüler:innen und Lehrer:innen Scratch zum ersten Mal, einige Lehrkräfte änderten auch ihre Art des Unterrichtens und inkludierten erstmals kreatives Programmieren. Das Scratch-Team, ebenso im Homeoffice, arbeitete daran, Lehrkräfte und die Online-Community unter diesen neuen Voraussetzungen zu unterstützen.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Kurator für kreatives Lernen, mumok, Wien, Österreich",
"annualReport.2020.adaptationQuoteText": "Während des gesamten schwierigen vergangenen Jahres blieb Scratch unsere Plattform für Kommunikation, unser Ort der Begegnung und unser Medium für kreativen Ausdruck.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Schulbibliothekar, Norwood, USA",
"annualReport.2020.adaptationHighlightText": "Aaron Reuland verwendet in seiner Schule in Norwood in Massachusetts Scratch, um seine Schüler:innen zu Hause zu kreativem Lernen zu inspirieren und das Gemeinschaftsgefühl zu stärken, denn „Das einzige Sichere war, dass alle von uns über einen funktionierenden Computer und eine Internetverbindung verfügten“ (da seine „Title I“-Schule zusätzliche öffentliche Fördergelder erhält).",
"annualReport.2020.adaptationHighlightText2": "Die Schüler:innen von Aaron erstellten zusammen eine kreative Version ihrer Stadt. Sie nannten sie Norwouldnt und statteten sie mit unzähligen Fabelwesen, eigenen Kunstwerken und verbindenden Erzählungen aus. Es war nur eines von vielen Scratch-Projekten, die Aaron anleitete, um seinen Schüler:innen zu zeigen, dass sie Teil einer fürsorglichen und fröhlichen Community sind, auch wenn COVID-19 sie zum Zuhausebleiben zwingt.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch zu Hause",
"annualReport.2020.adaptationHighlightText2b": "Am 17. März launchten wir als Reaktion auf die Coronakrise {linkText}, um Kinder, Familien und Lehrkräfte mit Ideen zu versorgen, wie sie mit Scratch zu Hause kreativ lernen können. Diese großartige Initiative half uns dabei, mit unserer Community in Verbindung zu bleiben und uns auf eine neue Art des Lernens und der Interaktion einzustellen.",
"annualReport.2020.adaptationHighlightTitle3": "Gemeinsam live",
"annualReport.2020.adaptationHighlightText3b": "Unser Team organisierte jede Woche eine gemeinsame Live-Aktivität namens {linkText}, um mit Kindern, Eltern und Lehrkräften zu Hause in Kontakt zu treten und Tipps & Tricks für verschiedenartige Scratch-Projekte zu geben. Es war richtig schön, die Projekte in unseren Create-Along-Studios zu sehen, zu denen wir sie mit dieser Live-Aktivität inspirieren konnten!",
"annualReport.2020.adaptationHighlightTitle4": "Dein Fenster zur Welt",
"annualReport.2020.adaptationHighlightText4b": "Scratch-Lehrer Eduard Muntaner Perich erstellte ein von der #ScratchAtHome-Initiative inspiriertes Studio, das in der Community enormen Anklang fand: {linkText}. Hunderte Scratcher:innen auf der ganzen Welt erfanden fantastische Spiele und Geschichten, die bei einem Blick aus dem Fenster zu sehen sind.",
"annualReport.2020.adaptationEducatorsTitle": "Chat mit Lehrkräften",
"annualReport.2020.adaptationEducatorsText": "Lehrkräfte auf der ganzen Welt teilten ihre #ScratchAtHome-Ideen und sprachen am 8. April 2020 in einem lebhaften Twitter-Chat über schwierige und schöne Momente beim Online-Unterricht.",
"annualReport.2020.adaptationSnapshot": "Schnappschüsse",
"annualReport.2020.adaptationSnapshot1Title": "Online-Workshops Clubhouse Network",
"annualReport.2020.adaptationSnapshot1Text": "Das Scratch-Team bietet im Rahmen seiner langjährigen Partnerschaft mit {linkText} Workshops für deren Jugendtrainer:innen an. Wie alle anderen musste auch unser Team im Jahr 2020 erstmals Workshops online durchführen und lernen, mit der Isolation und den technischen Schwierigkeiten beim virtuellen Lernen umzugehen. Doch hilfreiche Online-Tools und ein kontinuierlicher Erfahrungsaustausch sowie stetige Reflexion ermöglichten es unserem Team, den kollaborativen und spielerischen Geist unserer Workshops in den virtuellen Raum zu tragen.",
"annualReport.2020.adaptationSnapshot2Title": "Bring dich in Scratch ein",
"annualReport.2020.adaptationSnapshot2Text": "Im Jahr 2020 haben wir auch unsere Tools und unsere Plattform angepasst. Wir haben der Figurenbibliothek neue Figuren hinzugefügt, um neuen Scratcher:innen die Möglichkeit zu geben und sie dazu zu inspirieren, Projekte zu erstellen, mit denen sie ihre Volksgruppe, Kultur, Geschlechter- oder andere persönliche Identität besser darstellen können.",
"annualReport.2020.communityTitle": "Gemeinschaft",
"annualReport.2020.communityIntro": "Im Jahr 2020 wurde die Scratch-Community zu einem noch wichtigeren Ort für junge Menschen, denn sie vermittelte ihnen ein Gefühl der Zusammen- und Zugehörigkeit. Wir waren überwältigt von den vielen tiefgehenden Gesprächen, gemeinsamen Projekten und bewegenden Geschichten, die Scratcher:innen miteinander teilten, sowie von ihrer Kreativität und Widerstandsfähigkeit.",
"annualReport.2020.communityTitle1": "Anleitung Online-Familienworkshops kreatives Coding",
"annualReport.2020.communityText1": "Im Jahr 2019 arbeitete das Scratch-Team mit Unterstützung von Google.org mit dem Department of Computer Science der Chicago Public Schools zusammen, um Schüler:innen, ihre Familien, Lehrkräfte sowie andere Interessierte in Familienworkshops zum Thema kreatives Programmieren zusammenzubringen.",
"annualReport.2020.communityText2": "Im Jahr 2020 sah sich unser Team eine neuen Herausforderung gegenüber: Wie können wir den spielerischen und gemeinschaftsbildenden Geist der Familienworkshops in den virtuellen Raum verlagern, und damit Schulen helfen, den Kontakt mit ihren Schüler:innen sowie Familien zu Hause aufrechtzuerhalten? Die von uns entwickelte Anleitung für Online-Familienworkshops gibt eine Struktur vor, um diese verbindenden Workshops abzuhalten und spielerisches Lernen zu unterstützen.",
"annualReport.2020.communityDownloadButton": "Anleitung Online-Familienworkshops",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Grundschule, MINT-Koordinatorin",
"annualReport.2020.communityQuoteText": "[In 2020] hatten wir nicht viele Möglichkeiten, mit Eltern auf so eine lustige und aktive Art zu kommunizieren. Der Workshop gab uns den nötigen Kick... Die Lehrkräfte waren zuerst eher ablehnend, doch wurden sie letztendlich von der Begeisterung der Kinder so mitgerissen, dass sie die Sache einfach laufen ließen und Kinder voneinander lernen konnten.",
"annualReport.2020.communityScratchCommunity": "Scratch-Community",
"annualReport.2020.communityScratchCommunityIntro": "Wenn man Scratcher:innen fragt, warum sie Scratch verwenden, dann nennen die meisten von ihnen die Online-Community: Sie motiviert sie zum Mitmachen, gibt ihnen den Raum, wo sie ihre Kreativität ausleben, Freundschaften knüpfen, Feedback erhalten, neue Ideen entwickeln und neue Fertigkeiten lernen können. Viele von ihnen schätzen die Scratch-Community als einen sicheren und einladenden Ort, wo sie andere treffen, sich mit ihnen austauschen und voneinander lernen können.",
"annualReport.2020.communityQuoteGroupText1": "Ich bin mit 11 zu Scratch gekommen und was ich auf dieser Plattform und in der Community lernte, half mir als Teenager sehr.",
"annualReport.2020.communityQuoteGroupText2": "Mit Scratch habe ich von zu Hause aus\n- andere Menschen und ihre Projekte kennen- und schätzen gelernt\n- Freundschaften geschlossen\n- mich während des Lockdowns nicht so alleine gefühlt\nund vieles mehr, und deshalb möchte ich einfach mal sagen: ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Ich bin seit ca. 2 Jahren bei Scratch dabei und es hat mein Leben total verändert! Ich habe so viele neue Dinge gelernt: Coding, Design und Netiquette!",
"annualReport.2020.communityQuoteGroupText4": "In der 6. Klasse war Scratch mein Lieblingshobby. Ohne dass ich es wusste, lernte ich Boolesche Algebra, über die Rangfolge von Operatoren und versteckte Mathematik und natürlich Programmieren!",
"annualReport.2020.yearInReview": "Jahresrückblick",
"annualReport.2020.yearInReviewText": "Das Jahr 2020 war auch für die Online-Community ein besonderes Jahr. Das Community-Team bot jungen Menschen Möglichkeiten, ihren Ideen Ausdruck zu verleihen und sich auf positive Art an der Gemeinschaft zu beteiligen, und viele Scratcher:innen starteten ebenso tolle Initiativen. Ein Rückblick auf einige Höhepunkte des Jahres:",
"annualReport.2020.yearInReviewCard1Date": "Januar",
"annualReport.2020.yearInReviewCard1Title": "Scratch-Designstudio „End of the Decade“ ",
"annualReport.2020.yearInReviewCard1Text": "Scratcher:innen ließen die zu Ende gehenden Zehnerjahre sowie neue Anfänge in diesem Scratch-Designstudio hochleben.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "Aprilscherze",
"annualReport.2020.yearInReviewCard2Text": "Wir bauten für die Scratch-Community verschiedene Aprilscherze in die Website ein, z. B. verhielten sich Blöcke mit der Katze plötzlich ganz anders.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Mach mit „Create-Alongs“",
"annualReport.2020.yearInReviewCard3Text": "Scratch-Teammitglieder organisierten Live-Tutorials, um gemeinsam mit Scratcher:innen und ihren Familien zu Hause an Projekten zu arbeiten.",
"annualReport.2020.yearInReviewCard4Date": "Mai",
"annualReport.2020.yearInReviewCard4Title": "Scratch-Monat",
"annualReport.2020.yearInReviewCard4Text": "Scratcher:innen rund um den Globus teilten tausende Projekte zu wöchentlichen Themen wie Upcycling und Händewaschliedern.",
"annualReport.2020.yearInReviewCard5Date": "Mai",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "Während es in den USA zu zahlreichen Protesten gegen Rassismus kam, positionierte sich die Community klar gegen Rassismus und verlangte ein Umdenken.",
"annualReport.2020.yearInReviewCard6Date": "Juni",
"annualReport.2020.yearInReviewCard6Title": "Scratch-Designstudio „Fun At Home!“",
"annualReport.2020.yearInReviewCard6Text": "Scratcher:innen verrieten ihre Lieblingsspiele und -aktivitäten, mit denen sie sich während der Lockdowns beschäftigten.",
"annualReport.2020.yearInReviewCard7Date": "Juni",
"annualReport.2020.yearInReviewCard7Title": "Studio „Juneteenth“",
"annualReport.2020.yearInReviewCard7Text": "Scratcher:innen erstellten Projekte zum Tag der Erinnerung an das Ende der Sklaverei, ein in den USA am 19. Juni (Juneteenth) begangenener Feiertag.",
"annualReport.2020.yearInReviewCard8Date": "Juli",
"annualReport.2020.yearInReviewCard8Title": "Scratch-Camp",
"annualReport.2020.yearInReviewCard8Text": "„Scratch the Musical“ brachte die Community zum Schauspielern, Singen und Tanzen!",
"annualReport.2020.yearInReviewCard9Date": "Oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratcher:innen erstellten im Oktober hunderte kreative Geschichten, Spiele und Animationen, täglich zu einem neuen Thema.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, ehem. Scratcher:in",
"annualReport.2020.communityQuote2Title": "Google-Techniker:in und Coding-Dragqueen",
"annualReport.2020.communityQuote2Text": "Wenn ich sehe, was ich alles mit Code machen kann, wie ich mich selbst und meine Probleme darstellen kann, wie ich diese Probleme mit Code ausdrücken und lösen kann, das fühlt sich einfach nur gut an und wirkt sich auch auf die Welt aus.",
"annualReport.2020.communitySnapshotTitle": "Verbesserung unserer Tools",
"annualReport.2020.communitySnapshotText": "Zur Unterstützung guter digitaler Bürgerschaft und der Aufrechterhaltung einer positiven, Kreativität fördernden Umgebung setzt unser Community-Team eine Reihe von Tools und Strategien ein. Im Jahr 2020 entwickelten wir eine neue, intuitivere Schnittstelle, mit der Scratcher:innen unangemessene Inhalte melden können, und verbesserten die Tools für unser Community-Moderationsteam. Wir erhielten in der Folge verwertbarere Meldungen aus der Community und unser Community-Moderationsteam konnte schneller und effizienter reagieren, was zur Sicherheit und einen guten Umgangston auf der Website beitrug.",
"annualReport.2020.communitySnapshot2Title": "Neue Scratch-Tutorials auf YouTube",
"annualReport.2020.communitySnapshot2Text": "Ab März 2020 stellte das Scratch-Team Tutorials auf unseren YouTube-Kanal und Scratcher:innen konnten so lernen, alles zu programmieren, was sie sich vorstellen konnten. Von Pixelkunst bis zu virtuellen Haustieren, die Tutorials wurden 2020 von 1,3 Millionen Scratcher:innen aller Altersgruppen angesehen.",
"annualReport.2020.tutorial1": "Virtuelle Stadt",
"annualReport.2020.tutorial2": "Fangspiel",
"annualReport.2020.tutorial3": "Charakterdesign",
"annualReport.2020.tutorial4": "Virtuelles Haustier",
"annualReport.2020.EDMessageTitle": "Worte unserer Geschäftsführerin",
"annualReport.2020.EDMessageText1": "Das Jahr 2020 war ein Jahr voller Umbrüche, auch für Scratch. Ich kam im November zu Scratch, neun Monate nachdem die COVID-19-Pandemie ausgebrochen war. Aufgrund meiner bisherigen Laufbahn im leitenden Bildungswesen freute ich mich darauf, Scratch durch diese Zeit der großen Veränderungen zu führen und weiter an meinem persönlichen Ziel zu arbeiten, Schüler:innen aus allen Lebenswelten zu neuen Höhenflügen zu verhelfen. Ich wusste, dass in diesem schwierigen Jahr junge Menschen überall auf der Welt unserer Unterstützung noch viel mehr bedurften, damit sie ihr Potenzial entwickeln können.",
"annualReport.2020.EDMessageText2": "Die Strukturen der Ungleichheit, die wir im Schulwesen errichtet haben, wurden mit der Coronakrise nochmals verstärkt. Wir wissen aus unseren Gesprächen mit Familien und Lehrkräften auf der ganzen Welt, dass kreative Lernangebote für Kinder im Jahr 2020 wichtiger denn je waren, damit sie ihren Ideen Ausdruck verleihen und ihre Fertigkeiten weiter ausbauen konnten, während viele von ihnen der Schule fernbleiben mussten.",
"annualReport.2020.EDMessageText3": "In dieser Zeit des Umbruchs eröffneten sich neue Wege des kreativen Lernens und des Selbstausdrucks und viele Lehrkräfte, Eltern und junge Menschen wandten sich Scratch zu: 40 % mehr Scratcher:innen erstellten Projekte und hinterließen 2020 im Vergleich zu 2019 um 200 % mehr Kommentare. Junge Menschen auf der ganzen Welt verwendeten Scratch als Ort der Verbindung, des Gesprächs, der Zusammenarbeit und des gegenseitigen Austausches. Sie entdeckten, welche großartigen Dinge sie erschaffen konnten, wenn ihnen die Möglichkeiten zum kreativen Denken gegeben wurden und sie Probleme lösen konnten, die ihnen nahegingen. ",
"annualReport.2020.EDMessageText4": "Mit der anhaltenden Coronakrise kam der Ruf nach einer „Rückkehr zur Normalität“. Doch für viele junge Menschen gab es schon vor Corona in unseren Schulen kein echtes Lernen und Erforschen.",
"annualReport.2020.EDMessagePullQuote": "Wir müssen alles daran setzen, die systemischen Ungleichheiten in unseren Bildungssystemen zu beseitigen, denn „normal“ war für die meisten unserer Kinder nicht fair und gerecht.",
"annualReport.2020.EDMessageText5": "Scratch verdoppelt daher 2021 nochmals seine Anstrengungen, junge Menschen zu erreichen, die bisher von kreativem Programmieren und anderen kreativen Lernangeboten ausgeschlossen waren. Mit der Unterstützung von Google.org haben wir die Scratch Education Collaborative (SEC) aus der Taufe gehoben: eine Vielzahl an Organisationen auf der ganzen Welt unterstützen die Lernenden auf ihrem Weg zu kreativem Programmieren. Die im Gründungsjahr 41 Organisationen umfassende Initiative lernt mit und vom Scratch-Team (und voneinander) und arbeitet an der Entwicklung einer Reihe von Ressourcen, mit denen sie die Lernenden in ihrem Wirkungskreis noch mehr bzw. weiter unterstützen können.",
"annualReport.2020.EDMessageText6": "Wir werden nicht aufhören, Scratch noch gerechter und inklusiver zu machen. Nähere Details kann ich euch in den kommenden Monaten bekanntgeben. Bis es soweit ist, möchte ich der Scratch-Community meine Hochachtung aussprechen, dass sie sich während dieses turbulenten Jahres so großartig gegenseitig unterstützten und für einander da waren. Eure Kreativität und euer Mitgefühl ist uns ein fortwährender Quell der Inspiration!",
"annualReport.2020.EDTitle": "Geschäftsführerin, Scratch Foundation",
"annualReport.2020.lookingForward": "Blick nach vorne",
"annualReport.2020.lookingForwardText1": "Im Jahr 2021 arbeiten wir weiter mit unseren Partnerorganisationen daran, Scratch für junge Menschen auf der ganzen Welt noch besser zu machen. In den kommenden Monaten wollen wir Scratch in noch mehr Schulen bringen, noch mehr Wege des kreativen Lernens aufzeigen, noch mehr Ressourcen für Lehrkräfte und junge Menschen entwickeln und lokalisieren, den Einstieg in Scratch erleichtern und noch tollere Projekte initiieren.",
"annualReport.2020.lookingForwardText2": "Wir haben großzügige Förderungen von der LEGO Foundation und Google.org erhalten, mit denen wir unsere globale Reichweite vergrößern, unsere Mission voranbringen und diese wichtige Arbeit finanzieren können.",
"annualReport.2020.learnMore": "Nähere Infos:",
"annualReport.2020.learnMoreLink1Text": "Die LEGO Foundation und die Scratch Foundation verkünden ihre Partnerschaft zur Unterstützung von Lernen durch Spielen mit digitalen Technologien für Millionen von Kindern auf der Welt",
"annualReport.2020.learnMoreLink2Text": "IT-Woche: Mehr Hilfe für mehr Schüler:innen",
"annualReport.2020.supportersTitle": "Unsere Sponsor:innen",
"annualReport.2020.supportersIntro": "Wir bedanken uns bei unseren großzügigen Sponsor:innen. Ihre finanzielle Zuwendungen helfen uns dabei, allen Kindern unabhängig von ihrem Alter oder ihren Lebensumständen kreatives Lernen zu ermöglichen.",
"annualReport.2020.ourSupporters": "Unsere Unterstützer",
"annualReport.2020.ourSupportersText": "Wir möchten allen Scratch-Unterstützern danken, die uns im Laufe der Jahre geholfen haben, erstaunliche Lernerfahrungen für Millionen junger Menschen auf der ganzen Welt zu schaffen. Die folgende Liste basiert auf Spenden an die Scratch Foundation vom 1. Januar 2020 bis zum 31. Dezember 2020.",
"annualReport.2020.supportersFoundingTitle": "Gründungspartner über 10.000.000 USD",
"annualReport.2020.supportersFoundingText": "Wir sind unseren Gründungspartnern besonders dankbar, die seit dem Start von Scratch im Jahr 2003 jeweils mindestens 10.000.000 US-Dollar an kumulativer Unterstützung bereitgestellt haben.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat-Partner $1.000.000+",
"annualReport.2020.supportersCreativityTitle": "Kreativitätskreis $250.000+",
"annualReport.2020.supportersCollaborationTitle": "Kollaborationskreis 100.000 $+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle $ 50.000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle $ 20.000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle $ 5.000+",
"annualReport.2020.supportersPlayTitle": "Spielkreis $1.000+",
"annualReport.2020.supportersInKindTitle": "Sachspender",
"annualReport.2020.leadershipTitle": "Unser Team",
"annualReport.2020.leadershipBoard": "Verwaltungsrat",
"annualReport.2020.leadershipChair": "Vorsitzender",
"annualReport.2020.leadershipProfessor": "Professor für Lernforschung",
"annualReport.2020.leadershipViceChair": "Stv. Vorsitzender",
"annualReport.2020.leadershipCoFounder": "Mitbegründer und Vorstand",
"annualReport.2020.leadershipBoardMember": "Mitglied",
"annualReport.2020.leadershipPresidentCEO": "Präsidentin und CEO",
"annualReport.2020.leadershipFormerPresident": "Ehemalige Präsidentin",
"annualReport.2020.leadershipFounderCEO": "Gründer und geschäftsführender Vorsitzender",
"annualReport.2020.leadershipFormerChairCEO": "Ehemaliger CEO und Vorsitzende",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Schriftführer & Schatzmeister",
"annualReport.2020.leadershipBoardSecretary": "Schriftführerin",
"annualReport.2020.leadershipBoardTreasurer": "Schatzmeister",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch-Team",
"annualReport.2020.leadershipED": "Geschäftsführer",
"annualReport.2020.teamThankYou": "Vielen Dank an Mitch Resnick, Natalie Rusk, Rupal Jain und andere Mitarbeiter der Lifelong Kindergarten Group am MIT Media Lab für ihre unermüdliche Unterstützung von Scratch.",
"annualReport.2020.donateTitle": "Unterstütze uns",
"annualReport.2020.donateMessage": "Spenden ermöglichen es uns, Scratch allen kostenlos anzubieten, sie halten unsere Server am Laufen und am allerwichtigsten wir können damit Kindern rund um die Welt die Möglichkeit bieten, ihren Ideen Ausdruck zu verleihen, kreativ zu sein und ihre Projekte zu teilen. Danke!",
"annualReport.2020.donateButton": "Spenden",
"annualReport.2020.projectBy": "Projekt von",
"annualReport.2020.altAvatar": "Benutzer-Avatar",
"annualReport.2020.altDropdownArrow": "Pfeil, der auf das Dropdown-Menü hinweist.",
"annualReport.2020.altMastheadIllustration": "Drei Personen interagieren mit physischen Scratch-Komponenten.",
"annualReport.2020.altWave": "Eine Emoji-Hand winkt.",
"annualReport.2020.altMitchHeadshot": "Gründer Mitch Resnick",
"annualReport.2020.altBlocks": "Zwei übereinander gestapelte Kratzblöcke.",
"annualReport.2020.altBanana": "Eine Banane mit einem eingesteckten Kabel.",
"annualReport.2020.altProjectsIllustration": "Drei Kinder, eines stehend, eines im Rollstuhl sitzend und eines auf dem Boden sitzend, malen und schneiden Kunstprojekte.",
"annualReport.2020.altPassionIllustration": "Drei Kinder, eines stehend, eines kniend und eines auf dem Boden sitzend, malen, spielen Musik auf einem Klavier und beobachten mit einem Teleskop die Sterne.",
"annualReport.2020.altPeersIllustration": "Vier Kinder sitzen um ein Lagerfeuer, spielen Spiele und klatschen.",
"annualReport.2020.altPlayIllustration": "Drei Kinder, eines stehend, eines kniend und eines sitzend, stapeln mit gekreuzten Beinen Steine, spielen mit Spielzeugbooten und falten Origami.",
"annualReport.2020.altCalendar": "Ein Kalender mit dem Jahr 2020.",
"annualReport.2020.altCommentsVisualization": "Zwei Kommentarblasen. Ein kleiner und dunkler steht für den Anteil der Kommentare im Jahr 2019. Ein heller steht für die Zunahme der Kommentare im Jahr 2020.",
"annualReport.2020.altArrowUp": "Ein Pfeil, der nach oben und rechts zeigt.",
"annualReport.2020.altTranslated": "Eine Scratch-Komponente, die „Hallo“ sagt und Sprachen auflistet, in denen Scratch verfügbar ist.",
"annualReport.2020.altScratchHorizontalCommand": "Eine horizontale Scratch-Befehlskomponente.",
"annualReport.2020.altScratchJr": "Scratch Jr-Logo",
"annualReport.2020.altHorizontalLoop": "Scratch-Komponente für horizontale Schleife.",
"annualReport.2020.altPieChart": "Visualisierung, die den Anstieg der im Jahr 2020 erstellten Projekte um 602 % im Vergleich zu den im Jahr 2019 erstellten Projekten zeigt.",
"annualReport.2020.altUsers": "Zwei generische Benutzersymbole, ein etwas kleineres graues und ein etwas größeres violettes.",
"annualReport.2020.altArrowNext": "Ein Pfeil, der nach rechts zeigt.",
"annualReport.2020.altBenedict": "Avatar für Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsierte über einer Papiertütenpuppe und der Illustration einer fliegenden Schildkröte.",
"annualReport.2020.altSprinklesLeft": "Ein Smiley, eine Scratch-Komponente und ein Herz, die auf einem Telefon angezeigt werden.",
"annualReport.2020.altSprinklesRight": "Eine Hand, die mit Scratch-Komponenten interagiert.",
"annualReport.2020.altFileDownload": "Ein Pfeil, der in einen Korb zeigt und anzeigt, dass eine Datei heruntergeladen werden kann.",
"annualReport.2020.altWaveTop": "Eine hellblaue Welle, die mit Scratch-Avataren und Scratch-Komponenten bedeckt ist.",
"annualReport.2020.altWaveBottom": "Eine hellblaue Welle.",
"annualReport.2020.altConnectingLine": "Eine gepunktete Linie verbindet die Monate",
"annualReport.2020.altApril": "Eine Stift- und Bleistiftzeichnung auf einem Scratch-Projekt, das ein Boot und Wasser darstellt.",
"annualReport.2020.altMay": "Ein Kalender, der mit Emojis markiert ist, die auf einer Blase platziert sind.",
"annualReport.2020.altJune": "Die Juneteenth-Flagge und ein Papierflieger.",
"annualReport.2020.altJuly": "Ein Mikrofon und Musiknoten.",
"annualReport.2020.altToolsIllustration": "Eine Hand, die ein Ausrufezeichen über einigen Textblasen berührt.",
"annualReport.2020.altVirtualTown": "Ein Mädchen läuft vor ein paar Häusern einen Bürgersteig entlang.",
"annualReport.2020.altCatchGame": "Ein Apfel schwebt rechts am Horizont, während unten in der Bildmitte ein Korb steht.",
"annualReport.2020.altCharacterDesigner": "Ein Hund sitzt vor einem grün-weißen Chevron-Hintergrund.",
"annualReport.2020.altVirtualPet": "Ein Igel sitzt auf einem Felsen mitten im Gras.",
"annualReport.2020.altLookingForward": "Ein Bewässerungsbaum bewässert einen Schössling, der zu einem hohen Baum heranwächst.",
"annualReport.2020.altIndia1": "Eine beleuchtete Wunderkerze erscheint unter dem Text mit der Aufschrift \"Happy Diwali!\"",
"annualReport.2020.altIndia2": "Das Kratzkatzen-Maskottchen erscheint neben einem Text in Hindi",
"annualReport.2020.altIndia3": "Eine indische Frau erscheint vor der indischen Flagge, auf der ein Herz mit dem Wort „Indien“ steht.",
"annualReport.2020.altIndia4": "Zwei Hände erscheinen über einer Flöte vor einem Hintergrund mit Promenade und Meer.",
"annualReport.2020.altChile": "Eine Gruppe von Kindern sitzt um einen Tisch voller Kunsthandwerk und einem Laptop.",
"annualReport.2020.altBrazil": "Kinder sitzen vor einem Laptop, der mit Kabeln mit fünf Löffeln verbunden ist.",
"annualReport.2020.altIndia": "Eine Frau weist Mädchen an, die vor einem Computer sitzen.",
"annualReport.2020.altUSA": "Neben einem Screenshot der Scratch-Benutzeroberfläche wird ein kleines Video-Thumbnail angezeigt",
"annualReport.2020.altChileIcon": "Das Scratch-Maskottchen",
"annualReport.2020.altBrazilIcon": "Ein grüner Wirbel",
"annualReport.2020.altIndiaIcon": "Ein Stern, der mit einem Kreis verzahnt ist",
"annualReport.2020.altUSAIcon": "Eine Cartoon-Himbeere, das Logo der Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Ein Scratch-Tutorial auf Spanisch",
"annualReport.2020.altGettingStarted": "Eine Play-Taste befindet sich oben auf der Scratch-Benutzeroberfläche.",
"annualReport.2020.altEditor": "Die Scratch-Benutzeroberfläche zusammen mit einer Vorschau des Programms, das gerade erstellt wird und zwei Personen zeigt, die miteinander sprechen.",
"annualReport.2020.altHackYourWindow": "Ein Hund in einem Weltraumhelm, ein Stern und ein Donut schweben vor einem Fenster im Weltraum.",
"annualReport.2020.altScratchInteraction": "Zwei Personen unterhalten sich zwischen Scratch-Komponenten. Einer übergibt dem anderen ein Bauteil.",
"annualReport.2020.altImageBubbles": "Bilder aus Scratch-Projekten erscheinen in gruppierten Blasenformen.",
"annualReport.2020.altConnectivityVideoPreview": "Eine Play-Taste erscheint über einer Szene mit freundlichen Meeresbewohnern.",
"annualReport.2020.altAdaptationVideoPreview": "Eine Wiedergabeschaltfläche erscheint über verschiedenen Szenen der Scratch-Benutzeroberfläche.",
"annualReport.2020.altJanuaryCard": "Rey aus Star Wars hält einen Stab und steht in der Wüste.",
"annualReport.2020.altAprilCard": "Mehrere Screenshots der Scratch-Benutzeroberfläche werden zusammen platziert.",
"annualReport.2020.altMayCard": "Hände von Menschen verschiedener Rassen werden zu Fäusten erhoben.",
"annualReport.2020.altJuneCard": "Eine Person heftet eine Papierblume zusammen.",
"annualReport.2020.altJulyCard": "Eine Krabbe, eine Meerjungfrau und ein Tintenfisch musizieren gemeinsam unter dem Meer.",
"annualReport.2020.altOctoberCard": "An der Wand über einem Computerarbeitsplatz erscheinen ein Kürbis und Zuckermais.",
"annualReport.2020.altDonateIllustration": "Zwei Hände bilden die Form eines Herzens mit ihren Fingern innerhalb einer ausgeschnittenen Herzform."
}

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{
"annualReport.2020.subnavFoundersMessage": "Μήνυμα του Ιδρυτή",
"annualReport.2020.subnavMission": "Αποστολή",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Θέματα",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Κάντε δωρεά",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Παρακολουθήστε Βίντεο",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Αποστολή",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Αναπτύξαμε το Scratch ως ένα ελεύθερο, ασφαλές, παιχνιδοειδές περιβάλλον μάθησης που εμπλέκει όλα τα παιδιά στη δημιουργική σκέψη, τη συστηματική επιχειρηματολογία και τη συνεργασία - βασικές δεξιότητες για όλους στη σημερινή κοινωνία. Συνεργαζόμαστε με εκπαιδευτικούς και οικογένειες για να υποστηρίξουμε τα παιδιά στην εξερεύνηση, την ανταλλαγή και τη μάθηση.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Τα τέσσερα Π της δημιουργικής μάθησης",
"annualReport.2020.missionProjectsTitle": "Έργα",
"annualReport.2020.missionPeersTitle": "Συνομήλικοι",
"annualReport.2020.missionPassionTitle": "Πάθος",
"annualReport.2020.missionPlayTitle": "Αναπαραγωγή",
"annualReport.2020.missionProjectsDescription": "Να εμπλέκουν τα παιδιά στο σχεδιασμό, τη δημιουργία και τη δημιουργική έκφραση.",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Δώστε στα παιδιά τη δυνατότητα να αξιοποιήσουν τα ενδιαφέροντά τους και να εργαστούν σε έργα με προσωπικό νόημα.",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Βραζιλία",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Πηγές",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Ξεκινήστε με το Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Κοινότητα",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Ιανουαρίου",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Απριλίου",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Απριλίου",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Μαΐου",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Μαΐου",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Ιουνίου",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Ιουνίου",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Ιουλίου",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Οκτωβρίου",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Παιχνίδι Πιασίματος",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Εικονικό Κατοικίδιο",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Γραμματέας & Ταμίας του Διοικητικού Συμβουλίου",
"annualReport.2020.leadershipBoardSecretary": "Γραμματέας Διοικητικού Συμβουλίου",
"annualReport.2020.leadershipBoardTreasurer": "Ταμίας του Διοικητικού Συμβουλίου",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Υποστηρίξτε μας",
"annualReport.2020.donateMessage": "Η υποστήριξή σας μας επιτρέπει να παρέχουμε το Scratch δωρεάν για όλους, διατηρεί τους διακομιστές μας σε λειτουργία και, το πιο σημαντικό, μας δίνει τη δυνατότητα να παρέχουμε στα παιδιά σε όλο τον κόσμο την ευκαιρία να φαντάζονται, να δημιουργούν και να μοιράζονται. Σας ευχαριστούμε!",
"annualReport.2020.donateButton": "Κάντε δωρεά",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Donate",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projects",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Play",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Community",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "January",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "June",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "June",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "July",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "October",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Donate",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Donaci",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projektoj",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Aǔdigi",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Unuaj Paŝoj kun Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Community",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "januaro",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "aprilo",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "aprilo",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "majo",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "majo",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "junio",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "junio",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "julio",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "oktobro",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Donaci",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Mensaje del Fundador",
"annualReport.2020.subnavMission": "Misión",
"annualReport.2020.subnavReach": "Objetivo",
"annualReport.2020.subnavThemes": "Temas",
"annualReport.2020.subnavDirectorsMessage": "Mensaje del Director",
"annualReport.2020.subnavSupporters": "Apoyadores",
"annualReport.2020.subnavTeam": "Equipo",
"annualReport.2020.subnavDonate": "Dona",
"annualReport.2020.mastheadYear": "Reporte Anual 2020",
"annualReport.2020.mastheadTitle": "Adaptándose a un Mundo en Cambio",
"annualReport.2020.foundersMessageTitle": "Un Mensaje de Nuestro Fundador",
"annualReport.2020.foundersMessageP1": "El año 2020 será recordado como el año en que la pandemia del COVID-19 se extendió por todo el globo, causando inconveniencias en las vidas de todos -- con las dificultades más grandes que recaen inequitativamente en ellos quienes ya están afrontando desafíos en sus vidas.",
"annualReport.2020.foundersMessageP2": "A lo largo de la pandemia, los jóvenes de todo el mundo, mucho islados en sus casa, han venido al sitio web de Scratch en números más grandes que nunca, ven Scratch como un espacio seguro donde pueden expresarse creativamente, aprender nuevas habilidades y colaborar con cada uno. Fuimos inspirados en muchos proyectos de Scratch que los jóvenes crearon durante el 2020, muchos de ellos compartiendo sus pensamientos y sentimientos sobre la pandemia, el cambio climático, la injusticia racial y otros problemas a ser abordados. Los jóvenes no sólo estaban aprendiendo conceptos computacionales y habilidades, sino también estaban proyectando su voz y sus indentidades.",
"annualReport.2020.foundersMessageP3": "Para asegurar que Scratch pueda continuar para seguir jugando este rol importante en la vida de los jóvenes en los años que siguen. Al principio de 2020, el Equipo de Scratch se mudó de su antiguo hogar al MIT Media Lab y en las nuevas oficinas fe la Fundación de Scratch en el centro de Boston. Este movimiento nos ayudará a construir una organización sustentable capaz de apoyar a Scratch como una plataforma de programación global hasta el futuro.",
"annualReport.2020.foundersMessageP4": "Luego en 2020, como parte de esta transición organizacional, contratamos a Shawna Young para trabajar de Directora Executiva en la Fundación de Scratch. Shawna viene a la Fundación de Scratch con un fondo resitente en educación y mantenimiento sin lucro, y un objetivo profundo a la igualdad y la inclusión. Desde todo su empleo en insituciones come Duke y MIT, Shawna trabajó para expandir experiencias de aprendizaje para estudiantes de comunidades diversas. Ese objetivo está alineado fuertemente con su liderazgo on las misiones de Scratch y valores, y va a ejecutar un muy importante rol en su liderazgo en Scratch. Te invito a leer el mensaje de Shawna al final de este reporte anual.",
"annualReport.2020.foundersMessageP5": "Durante la decada pasada, Scratch ha obtenido un éxito fenomenal, involucrando a decenas de millones de jóvenes de todo el mundo. Pero esto sólo es el inicio. El desafío de los años a venir es asegurar que podamos continuar difundiendo y apoyar no sólo nuestra tecnología sino también nuestro objetivo de educación creativa, solidaria y colaborativa, para que los jóvenes de todo el mundo tengan oportunidadades iguales en imaginar, crear, compartir y aprender. ¡Esperamos trabajar con todos ustedes para que eso pase!",
"annualReport.2020.foundersMessageScratchTitle": "Silla, Fundación de Scratch",
"annualReport.2020.foundersMessageAffiliation": "Profesor, MIT Media Lab",
"annualReport.2020.watchVideo": "Ver Vídeo",
"annualReport.2020.missionTitle": "Nuestra Misión y Visión ",
"annualReport.2020.visionHeader": "Visión",
"annualReport.2020.visionSubtitle": "Difundir objetivos creativos, solidarios y equitativos en codificación y aprendizaje por todo el mundo.",
"annualReport.2020.missionHeader": "Misión",
"annualReport.2020.missionSubtitle": "Proporcionar a los jóvenes herramientas digitales y oportunidades para imaginar, crear, compartir y aprender.",
"annualReport.2020.missionP1": "Estamos comprometidos con la justicia educativa y priorizando la equidad en todos los aspectos de nuestro trabajo, con un enfoque particular en iniciativas y enfoques que apoyan a niños, familias y educadores excluidos de la informática creativa.",
"annualReport.2020.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños en el pensamiento creativo, el razonamiento sistemático y el trabajo colaborativo—habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
"annualReport.2020.missionP3": "Al desarrollar nuevas tecnologías, actividades y materiales de aprendizaje, nos guiamos por lo que llamamos las Cuatro P del aprendizaje creativo:",
"annualReport.2020.fourPs": "Cuatro Ps del aprendizaje creativo",
"annualReport.2020.missionProjectsTitle": "Proyectos",
"annualReport.2020.missionPeersTitle": "Pares",
"annualReport.2020.missionPassionTitle": "Pasión",
"annualReport.2020.missionPlayTitle": "Reproducir",
"annualReport.2020.missionProjectsDescription": "Involucrar a los niños en el diseño, la creación y la expresión creativa.",
"annualReport.2020.missionPeersDescription": "Apoyar a los niños en la colaboración, el intercambio, la remezcla y la tutoría.",
"annualReport.2020.missionPassionDescription": "Permita que los niños desarrollen sus intereses y trabajen en proyectos personalmente significativos",
"annualReport.2020.missionPlayDescription": "Anime a los niños a jugar, experimentar y iterar",
"annualReport.2020.reachTitle": "Llegar a los niños de todo el mundo",
"annualReport.2020.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
"annualReport.2020.reachMillion": "millon",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% desde 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% a partir de 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% a partir de 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nuevos Usuarios",
"annualReport.2020.reachProjectsCreated": "Proyectos Creados",
"annualReport.2020.reachProjectCreators": "Gente creando proyectos",
"annualReport.2020.reachComments": "aumento de comentarios publicados",
"annualReport.2020.reachGlobalCommunity": "Nuestra comunidad global",
"annualReport.2020.reachMapBlurb": "Total de cuentas registradas en Scratch Online Community desde el lanzamiento de Scratch hasta diciembre de 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "en una escala logarítmica",
"annualReport.2020.reachTranslationTitle": "Scratch está traducido a 64 idiomas",
"annualReport.2020.reachTranslationIncrease": "3 idiomas de 2019",
"annualReport.2020.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (5-7 años) crear sus propias historias y juegos interactivos.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Descargas en 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} de 2019",
"annualReport.2020.themesTitle": "Temas Emergentes",
"annualReport.2020.themesDescription": "A medida que los jóvenes se enfrentaban a los desafíos sin precedentes del COVID-19, Scratch se convirtió en un lugar más importante que nunca para conectarse, crear y expresarse. A lo largo del año, nuestro trabajo se centró en tres áreas para apoyar mejor a nuestra creciente comunidad global: conectividad, adaptación y comunidad. Como siempre, nuestros esfuerzos se basaron en nuestro compromiso con la equidad y la inclusión.",
"annualReport.2020.equity": "Equidad",
"annualReport.2020.globalStrategy": "Estrategia global",
"annualReport.2020.connectivityTitle": "Conectividad",
"annualReport.2020.connectivityIntro": "Si bien los jóvenes estaban aislados dentro de sus hogares debido al COVID-19, Scratch les ofreció la oportunidad de conectarse y crear con amigos, compañeros de clase y familiares que se encuentran lejos. También sirvió como un portal al mundo exterior, donde descubrieron que millones de niños en todos los países y continentes estaban experimentando lo mismo que ellos.",
"annualReport.2020.aaronText": "Los estudiantes de Aaron trabajaron juntos para construir una versión chiflada de su ciudad llamada Norwouldn't, repleta de criaturas de cuentos, obras de arte originales y narraciones interconectadas. Fue uno de los muchos proyectos colaborativos de Scratch que Aaron facilitó para recordarles a los estudiantes que, aunque el COVID-19 los mantuvo dentro de sus hogares, seguían siendo parte de una comunidad cariñosa y alegre.",
"annualReport.2020.spotlightStory": "Historia destacada",
"annualReport.2020.connectivityIndia": "Scratch en la India",
"annualReport.2020.connectivityIndiaIntro": "En India, la pandemia de COVID-19 cobró un precio enorme y mantuvo a muchos jóvenes y familias aislados en el interior durante largos períodos.",
"annualReport.2020.connectivityIndiaParagraph": "En toda la comunidad global de Scratch, vimos un gran aumento en la actividad a partir de marzo de 2020. En ningún lugar fue más evidente este aumento repentino que en India, donde la pandemia de COVID-19 tuvo un costo enorme y mantuvo a muchos jóvenes y familias aislados en el interior durante largos periodos de tiempo. A través de Scratch, los niños de la India encontraron conexión al crear y compartir un 602 % más de proyectos que el año anterior.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Los proyectos se crearon en línea en 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% de 2019",
"annualReport.2020.connectivityRegistedUsers": "El número de usuarios registrados de todos los tiempos en India se duplicó con creces en un año,",
"annualReport.2020.connectivityRegistedUsersNumbers": "pasando de más de 300.000 en 2019 a más de 700.000 en 2020.",
"annualReport.2020.connectivityIndiaUsers": "El número de visitantes únicos aumentó",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Se incrementó el número de personas creando proyectos",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "en 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch alrededor del mundo",
"annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionales",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur se dedica a apoyar el pensamiento computacional y creativo entre estudiantes y educadores en Chile y en toda América Latina. Ayudaron en nuestros esfuerzos de traducción y localización en rapa nui y español, y han involucrado a muchos educadores en talleres de desarrollo profesional colaborativos y lúdicos de Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Red de Aprendizaje Creativo de Brasil",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "La Red Brasileña de Aprendizaje Creativo es un movimiento de base que implementa prácticas educativas prácticas lúdicas, creativas y relevantes en todo Brasil. En 2020, el Equipo Scratch se presentó en el evento de la Semana del Aprendizaje Creativo de la Red Brasileña de Aprendizaje Creativo para compartir cómo los niños usaban Scratch para construir una comunidad, expresarse y hablar sobre lo que es importante para ellos. A su vez, aprendimos cómo los educadores de la red estaban creando oportunidades para la autoexpresión con los alumnos en sus propias comunidades.",
"annualReport.2020.connectivityCountryIndiaTitle": "Alianza de misiones",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empodera a millones de estudiantes y educadores con habilidades del siglo XXI, incluida la informática creativa. En 2020, {QuestAllianceLink} compartió Scratch con estudiantes y educadores de toda la India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "RU",
"annualReport.2020.connectivityCountryUSAParagraph": "La Fundación Raspberry Pi trabaja para poner el poder de la informática y la creación digital en manos de personas de todo el mundo. A través de su iniciativa Making at Home, lideran eventos de transmisión en vivo que alentaron a las familias y los jóvenes a aprender y crear juntos. Varias de estas transmisiones en vivo incluyeron tutoriales de Scratch y, a veces, {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localización con el apoyo de la Fundación LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Para respaldar nuestro creciente alcance global y ayudar en nuestra respuesta al COVID-19, la Fundación LEGO apoyó a Scratch con una generosa subvención. Con esta financiación, pudimos localizar recursos clave y llegar a más jóvenes en todo el mundo.",
"annualReport.2020.connectivityExample1Title": "Imágenes tutoriales",
"annualReport.2020.connectivityExample1Paragraph": "Creamos traducciones de las imágenes para 25 tutoriales de Scratch en 12 idiomas, ¡con un total de más de 1000 imágenes nuevas!",
"annualReport.2020.connectivityExample2Title": "Comenzando con Scratch",
"annualReport.2020.connectivityExample2Paragraph": "El video Primeros pasos con Scratch es el video tutorial de Scratch más visitado y visto, y saluda a los nuevos Scratchers cuando se unen al sitio por primera vez. Pudimos traducir este video a 25 nuevos idiomas y actualizar las 3 traducciones anteriores, incluidas las imágenes, las voces en off y los subtítulos.",
"annualReport.2020.connectivityExample3Title": "Editor de Scratch",
"annualReport.2020.connectivityExample3Paragraph": "El editor de proyectos de Scratch es el recurso de Scratch más esencial. Trabajamos con una empresa de traducción sudafricana que se especializa en traducción educativa culturalmente relevante para traducir y revisar el editor de Scratch en cinco idiomas sudafricanos: isiZulu, isiXhosa, afrikaans, sestwana y sepedi.",
"annualReport.2020.adaptationTitle": "Adaptación",
"annualReport.2020.adaptationIntro": "A medida que el COVID-19 obligó a las escuelas a cerrar y llevó el aprendizaje a los espacios virtuales, muchos estudiantes y maestros descubrieron Scratch por primera vez o adaptaron la forma en que enseñaban y aprendían la codificación creativa. Desde nuestros propios hogares, el Equipo Scratch trabajó para apoyar las necesidades cambiantes de los educadores y la comunidad en línea.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curadora de Aprendizaje Creativo, mumok, Viena, Austria",
"annualReport.2020.adaptationQuoteText": "En todos los problemas del año pasado, Scratch siguió siendo nuestra plataforma de comunicación, nuestro lugar de encuentro y nuestro medio para expresarnos creativamente.",
"annualReport.2020.adaptationHighlightName": "Aarón Reuland",
"annualReport.2020.adaptationHighlightTitle": "Profesor de medios de la biblioteca K-5, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "En la escuela Título I de Aaron Reuland en Norwood, Massachusetts, contó con Scratch para ayudar a involucrar a los estudiantes remotos en el aprendizaje creativo y reavivar su sentido de comunidad cuando las únicas cosas que podía contar con todos nosotros eran una computadora que funcionara y una conexión a Internet.",
"annualReport.2020.adaptationHighlightText2": "Los estudiantes de Aaron trabajaron juntos para construir una versión chiflada de su ciudad llamada Norwouldn't, repleta de criaturas de cuentos, obras de arte originales y narraciones interconectadas. Fue uno de los muchos proyectos colaborativos de Scratch que Aaron facilitó para recordarles a los estudiantes que, aunque el COVID-19 los mantuvo dentro de sus hogares, seguían siendo parte de una comunidad cariñosa y alegre.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "El 17 de marzo, respondimos a la crisis de la COVID-19 lanzando el {linkText} para brindarles a los niños, las familias y los educadores ideas para participar en actividades de aprendizaje creativas con Scratch en casa. Fue una forma invaluable de conectarnos con nuestra comunidad y adaptarnos a una forma completamente nueva de aprender e interactuar en línea.",
"annualReport.2020.adaptationHighlightTitle3": "Creaciones en vivo",
"annualReport.2020.adaptationHighlightText3b": "Nuestro equipo organizaba semanalmente, en vivo {linkText} para conectarse con niños, padres y educadores en el hogar y compartir consejos y trucos para crear diferentes tipos de proyectos de Scratch. ¡Nos divertimos mucho viendo los proyectos que se inspiraron para crear en nuestros estudios de creación conjunta!",
"annualReport.2020.adaptationHighlightTitle4": "Hackea tu ventana",
"annualReport.2020.adaptationHighlightText4b": "El educador de Scratch Eduard Muntaner Perich creó un estudio inspirado en #ScratchAtHome que cautivó a la comunidad: {linkText}. Cientos de Scratchers de todo el mundo imaginaron juegos e historias fantásticos justo afuera de su ventana.",
"annualReport.2020.adaptationEducatorsTitle": "Conectando con Educadores",
"annualReport.2020.adaptationEducatorsText": "Educadores de todo el mundo compartieron sus propias ideas de #ScratchAtHome y discutieron las luchas y los triunfos de la enseñanza remota en un animado chat de Twitter el 8 de abril de 2020.",
"annualReport.2020.adaptationSnapshot": "Instantáneas",
"annualReport.2020.adaptationSnapshot1Title": "Talleres virtuales de la red Computer Clubhouse",
"annualReport.2020.adaptationSnapshot1Text": "Como parte de nuestra asociación de larga data, Scratch Team lleva a cabo talleres para educadores de jóvenes de {linkText}. Al igual que los educadores de todo el mundo, nuestro equipo tuvo que realizar talleres en línea por primera vez en 2020 y aprender a combatir el aislamiento y las dificultades técnicas del aprendizaje virtual. Pero gracias a las herramientas de colaboración en línea y los métodos innovadores para compartir y reflexionar, el equipo pudo recrear el espíritu colaborativo y lúdico de los talleres presenciales en un espacio virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Llévate a Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 también fue un año de adaptación de nuestras herramientas y plataforma. Desarrollamos y agregamos nuevos sprites a la biblioteca de sprites para inspirar y permitir que los Scratchers principiantes hagan proyectos representativos de su identidad racial, cultural, de género u otra identidad personal.",
"annualReport.2020.communityTitle": "Comunidad",
"annualReport.2020.communityIntro": "En 2020, Scratch Community se convirtió en un lugar aún más vital para que los jóvenes encuentren un sentido de unión y pertenencia. Al ver las conversaciones significativas, los proyectos colaborativos y las conmovedoras historias que compartían los Scratchers, nos asombró su espíritu creativo y resistente.",
"annualReport.2020.communityTitle1": "Guía de Noches Virtuales de Codificación Creativa en Familia",
"annualReport.2020.communityText1": "En 2019, con el apoyo de Google.org, el Equipo Scratch trabajó con la Oficina de Ciencias de la Computación de las Escuelas Públicas de Chicago para conectar a estudiantes, familias, maestros y otros miembros de la comunidad a través de Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Este año, nuestros equipos enfrentaron un nuevo desafío: ¿cómo podríamos llevar el espíritu lúdico y comunitario de Family Creative Coding Nights a un espacio virtual, ayudando a las escuelas a desarrollar conexiones vitales con estudiantes remotos y sus familias? Desarrollamos la guía Virtual Family Coding Nights para proporcionar una estructura para estas conexiones y apoyar el aprendizaje alegre.",
"annualReport.2020.communityDownloadButton": "Guía de noches virtuales de codificación familiar",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinador",
"annualReport.2020.communityQuoteText": "[In 2020], no hubo muchas oportunidades para interactuar con los padres de una manera tan divertida y llena de energía. Así que esta oportunidad proporcionó un compromiso muy necesario... Los maestros estaban preocupados, pero el nivel de entusiasmo de los estudiantes los empujó a un espacio en el que tenían que confiar en el proceso y permitir que los niños aprendieran unos de otros.",
"annualReport.2020.communityScratchCommunity": "Comunidad Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Cuando se les pregunta por qué usan Scratch, la mayoría de los Scratchers hablan sobre la importancia de la comunidad en línea para motivar su participación continua, brindando un espacio donde pueden expresar su creatividad, hacer amigos, recibir comentarios, obtener nuevas ideas y aprender nuevas habilidades. Muchos Scratchers expresan su aprecio por la comunidad de Scratch como un espacio seguro y acogedor para conectarse, compartir y aprender unos de otros.",
"annualReport.2020.communityQuoteGroupText1": "Me uní a Scratch cuando tenía 11 años y las cosas que aprendí al usar la plataforma e interactuar con la comunidad fueron realmente una parte vital de mi aprendizaje al crecer.",
"annualReport.2020.communityQuoteGroupText2": "Scratch me ha permitido hacer cosas desde casa, como\n- Respetar a las personas y sus proyectos\n- Hacer amigos\n- Sentir que no estoy solo en esta cuarentena\n....y mucho más, por eso quiero decir ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "He estado en Scratch durante aproximadamente 2 años, ¡y ha sido una experiencia que me ha cambiado la vida! ¡He aprendido tantas cosas nuevas, como codificación, etiqueta en línea y arte!",
"annualReport.2020.communityQuoteGroupText4": "Scratch era mi pasatiempo favorito en sexto grado. Me introdujo en secreto a la lógica booleana, el orden de las operaciones y las expresiones matemáticas anidadas, sin mencionar la programación de computadoras en sí.",
"annualReport.2020.yearInReview": "Año en revisión",
"annualReport.2020.yearInReviewText": "2020 fue un año extraordinario en la comunidad en línea. El Equipo de la comunidad destacó y desarrolló oportunidades para que los jóvenes expresaran sus ideas y se involucraran de manera positiva, y surgieron movimientos increíbles de los mismos Scratchers. Aquí hay un vistazo a algunos de los aspectos más destacados del año:",
"annualReport.2020.yearInReviewCard1Date": "Enero",
"annualReport.2020.yearInReviewCard1Title": "Estudio de diseño Scratch de fin de década",
"annualReport.2020.yearInReviewCard1Text": "Los Scratchers celebraron el cierre de una década y nuevos comienzos en este Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "Día de los Inocentes",
"annualReport.2020.yearInReviewCard2Text": "Los 'misterios mundanos' aparecieron en el sitio y los bloques de gatos sorprendieron y deleitó a la comunidad de Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Creaciones conjuntas",
"annualReport.2020.yearInReviewCard3Text": "Los miembros de Scratch Team comenzaron a ofrecer tutoriales en vivo para conectarse y crear con Scratchers y sus familias en casa.",
"annualReport.2020.yearInReviewCard4Date": "Mayo",
"annualReport.2020.yearInReviewCard4Title": "Mes de Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers de todo el mundo compartieron miles de proyectos sobre temas semanales, desde artesanías recicladas hasta jingles para lavarse las manos.",
"annualReport.2020.yearInReviewCard5Date": "Mayo",
"annualReport.2020.yearInReviewCard5Title": "Las vidas de los negros son importantes",
"annualReport.2020.yearInReviewCard5Text": "A medida que las protestas por la justicia racial recorrieron los EE. UU., la comunidad se unió para apoyarse mutuamente y pedir un cambio.",
"annualReport.2020.yearInReviewCard6Date": "Junio",
"annualReport.2020.yearInReviewCard6Title": "¡Diversión en casa! Estudio de diseño de Scratch",
"annualReport.2020.yearInReviewCard6Text": "Los Scratchers compartieron sus juegos y actividades de interior favoritos para mantenerse ocupados mientras se quedaban en casa.",
"annualReport.2020.yearInReviewCard7Date": "Junio",
"annualReport.2020.yearInReviewCard7Title": "Estudio Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Scratchers creó proyectos para honrar a Juneteenth y la lucha continua por la justicia racial.",
"annualReport.2020.yearInReviewCard8Date": "Julio",
"annualReport.2020.yearInReviewCard8Title": "Campamento de Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical hizo que toda la comunidad actuara, cantara y bailara juntos.",
"annualReport.2020.yearInReviewCard9Date": "Octubre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Los Scratchers crearon cientos de historias, juegos y animaciones creativas basadas en indicaciones temáticas diarias.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alumbre",
"annualReport.2020.communityQuote2Title": "El ingeniero de relaciones con los desarrolladores de Google Cloud Platform y la drag queen de la codificación",
"annualReport.2020.communityQuote2Text": "Ver el poder que tienes cuando estás creando algo y puedes representarte a ti mismo y a tus problemas y expresarlos o resolverlos con código es una experiencia realmente mágica y tiene un impacto en el mundo real.",
"annualReport.2020.communitySnapshotTitle": "Mejorando Nuestras Herramientas",
"annualReport.2020.communitySnapshotText": "Nuestro Equipo de la comunidad utiliza una amplia variedad de herramientas y estrategias para fomentar una buena ciudadanía digital y mantener un entorno positivo para que los Scratchers creen. En 2020, desarrollamos una nueva interfaz más intuitiva para ayudar a los Scratchers a marcar contenido inapropiado y mejoramos las herramientas utilizadas. por nuestro equipo de moderación de la comunidad. Como resultado, recibimos informes de mayor calidad de la comunidad y nuestros moderadores de la comunidad pudieron trabajar de manera más rápida y eficiente, manteniendo el sitio más seguro y amigable para todos.",
"annualReport.2020.communitySnapshot2Title": "Nuevos tutoriales de Scratch en YouTube",
"annualReport.2020.communitySnapshot2Text": "El Equipo Scratch comenzó a compartir tutoriales en nuestro canal de YouTube en marzo de 2020 para ayudar a los Scratchers a adquirir las habilidades para crear todo lo que puedan imaginar. Desde pixel art hasta mascotas virtuales, estos tutoriales son un éxito entre Scratchers de todas las edades y obtuvieron 1,3 millones de visitas en 2020.",
"annualReport.2020.tutorial1": "Pueblo Virtual",
"annualReport.2020.tutorial2": "Juego de atrapar",
"annualReport.2020.tutorial3": "Diseñador de personajes",
"annualReport.2020.tutorial4": "Mascota Virtual",
"annualReport.2020.EDMessageTitle": "Un mensaje de nuestro director ejecutivo",
"annualReport.2020.EDMessageText1": "2020 fue un año de transformación en todo el mundo y para Scratch. Me uní al equipo en noviembre, cuando llevábamos meses de la pandemia de COVID-19. Con mi experiencia como líder educativo, estaba entusiasmado con el potencial de liderar Scratch a través de un período de cambio significativo y continuar trabajando hacia mi objetivo personal de ayudar a los estudiantes de todos los orígenes a alcanzar nuevas alturas. Sabía que en este año desafiante, los jóvenes de todo el mundo necesitaban urgentemente aún más apoyo para ayudarlos a alcanzar su potencial.",
"annualReport.2020.EDMessageText2": "Las estructuras desiguales que hemos construido para educar a los niños se vieron exacerbadas por la pandemia. A través de nuestras conversaciones con familias y educadores de todo el mundo, sabemos que en 2020, los niños de todas las comunidades necesitaban más que nunca oportunidades de aprendizaje creativo para expresar sus ideas y desarrollar sus habilidades, incluso cuando muchos de ellos no tenían la capacidad de ir. a la escuela.",
"annualReport.2020.EDMessageText3": "A medida que el mundo se adaptó y abordó el aprendizaje creativo y la autoexpresión de nuevas formas, muchos educadores, padres y jóvenes recurrieron a Scratch. Vimos un 40 % más de Scratchers creando proyectos año tras año, y Scratchers dejaron un 200 % más de comentarios en 2020 que en 2019. Jóvenes de todo el mundo usaron Scratch como un lugar para conectarse, conversar, colaborar e interactuar entre ellos. Los vimos descubrir las cosas asombrosas que podían crear cuando se les daba la oportunidad de pensar creativamente y resolver problemas que les apasionaban.",
"annualReport.2020.EDMessageText4": "A raíz de la pandemia, algunos han pedido un 'regreso a la normalidad'. Pero para muchos jóvenes, la libertad de aprender y explorar no existía en nuestras escuelas mucho antes de la COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Debemos hacer todo lo que podamos para cambiar las desigualdades sistémicas en nuestros sistemas educativos, porque lo 'normal' no se construyó para ser justo y equitativo para la mayoría de nuestros niños.",
"annualReport.2020.EDMessageText5": "En 2021, Scratch está redoblando sus esfuerzos para llegar a los jóvenes que históricamente han estado excluidos de la informática creativa y otras oportunidades de aprendizaje creativo. Con el apoyo de Google.org, lanzamos Scratch Education Collaborative (SEC), una poderosa red de organizaciones en todo el mundo enfocada en ayudar a estos estudiantes a desarrollar su confianza en la computación creativa. Las 41 organizaciones en el primer año del nuevo programa se conectarán y aprenderán del Equipo Scratch y entre sí, y desarrollarán kits de herramientas de equidad que las apoyarán a medida que crecen y escalan su apoyo a los estudiantes en su comunidad.",
"annualReport.2020.EDMessageText6": "Nuestro trabajo para hacer que Scratch sea aún más equitativo e inclusivo está lejos de terminar. Estoy emocionado de compartir más con ustedes en los próximos meses. Hasta entonces, me gustaría extender mi más sincero agradecimiento a la comunidad Scratch por seguir apoyándose y cuidándose unos a otros durante un año turbulento. Tu creatividad y compasión nunca dejan de inspirarnos.",
"annualReport.2020.EDTitle": "Director ejecutivo, Fundación Scratch",
"annualReport.2020.lookingForward": "Pensando en el futuro",
"annualReport.2020.lookingForwardText1": "En 2021, continuaremos innovando y colaborando con nuestros socios para hacer que Scratch sea aún mejor para los jóvenes de todo el mundo. En los próximos meses, trabajaremos para llevar Scratch a más escuelas, ampliar los caminos hacia el aprendizaje creativo, desarrollar y localizar más recursos para educadores y jóvenes, y mejorar la experiencia de incorporación de Scratch e incluso más proyectos emocionantes.",
"annualReport.2020.lookingForwardText2": "Hemos recibido generosas subvenciones de la Fundación LEGO y Google.org para ayudar a expandir nuestro alcance global, avanzar en nuestra misión y apoyar este importante trabajo. Aprende más:",
"annualReport.2020.learnMore": "Aprende más:",
"annualReport.2020.learnMoreLink1Text": "La Fundación LEGO y la Fundación Scratch anuncian una asociación para apoyar el aprendizaje a través del juego con tecnología para millones de niños en todo el mundo",
"annualReport.2020.learnMoreLink2Text": "Semana de la Educación en Ciencias de la Computación: Más ayuda para más estudiantes",
"annualReport.2020.supportersTitle": "Gracias a nuestros seguidores",
"annualReport.2020.supportersIntro": "Gracias a nuestros generosos seguidores. Su contribución nos ayuda a ampliar las oportunidades de aprendizaje creativo para niños de todas las edades, de todos los orígenes, en todo el mundo.",
"annualReport.2020.ourSupporters": "Nuestros seguidores",
"annualReport.2020.ourSupportersText": "Queremos agradecer a todos los seguidores de Scratch que, a lo largo de los años, nos han ayudado a crear experiencias de aprendizaje increíbles para millones de jóvenes en todo el mundo. La siguiente lista se basa en donaciones a Scratch Foundation del 1 de enero de 2020 al 31 de diciembre de 2020.",
"annualReport.2020.supportersFoundingTitle": "Socios fundadores - $ 10,000,000 +",
"annualReport.2020.supportersFoundingText": "Estamos especialmente agradecidos con nuestros Socios Fundadores que han proporcionado cada uno al menos $10,000,000 en apoyo acumulativo, desde el comienzo de Scratch en 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Socios de Scratch Cat — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Círculo de creatividad — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Círculo de colaboración — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Círculo de imaginación — $ 50,000+",
"annualReport.2020.supportersInspirationTitle": "Círculo de inspiración — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Círculo de exploración — $5,000+",
"annualReport.2020.supportersPlayTitle": "Círculo de juego — $1,000+",
"annualReport.2020.supportersInKindTitle": "Partidarios en especie",
"annualReport.2020.leadershipTitle": "Nuestro Equipo",
"annualReport.2020.leadershipBoard": "Junta Directiva",
"annualReport.2020.leadershipChair": "Silla",
"annualReport.2020.leadershipProfessor": "Profesor de Investigación del Aprendizaje",
"annualReport.2020.leadershipViceChair": "Vicepresidente",
"annualReport.2020.leadershipCoFounder": "Co-Fundador y Co-Presidente",
"annualReport.2020.leadershipBoardMember": "Miembro de la Junta",
"annualReport.2020.leadershipPresidentCEO": "Presidente y director general",
"annualReport.2020.leadershipFormerPresident": "Expresidente",
"annualReport.2020.leadershipFounderCEO": "Fundador y Presidente Ejecutivo",
"annualReport.2020.leadershipFormerChairCEO": "Ex directora ejecutiva y presidenta",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretario de la Junta y Tesorero",
"annualReport.2020.leadershipBoardSecretary": "Secretario de la Junta",
"annualReport.2020.leadershipBoardTreasurer": "Tesorero de la Junta",
"annualReport.2020.leadershipScratchTeam": "Equipo Scratch 2020",
"annualReport.2020.leadershipED": "Director Ejecutivo",
"annualReport.2020.teamThankYou": "Gracias a Mitch Resnick, Natalie Rusk, Rupal Jain y otros colaboradores del Lifelong Kindergarten Group del MIT Media Lab por su incansable apoyo a Scratch.",
"annualReport.2020.donateTitle": "Apóyanos",
"annualReport.2020.donateMessage": "Su apoyo nos permite hacer Scratch gratis para todos, mantiene nuestros servidores en funcionamiento y, lo más importante, podemos brindar a los niños de todo el mundo la oportunidad de imaginar, crear y compartir. ¡Gracias!",
"annualReport.2020.donateButton": "Dona",
"annualReport.2020.projectBy": "proyecto por",
"annualReport.2020.altAvatar": "avatar de usuario",
"annualReport.2020.altDropdownArrow": "Flecha que indica el menú desplegable.",
"annualReport.2020.altMastheadIllustration": "Tres personas interactuando con componentes físicos de scratch.",
"annualReport.2020.altWave": "Una mano emoji saludando.",
"annualReport.2020.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2020.altBlocks": "Dos bloques Scratch apilados uno encima del otro.",
"annualReport.2020.altBanana": "Una banana con un cable enchufado.",
"annualReport.2020.altProjectsIllustration": "Tres niños, uno de pie, otro sentado en una silla de ruedas y otro sentado en el suelo, pintan y cortan proyectos de arte.",
"annualReport.2020.altPassionIllustration": "Tres niños, uno de pie, otro arrodillado y otro sentado en el suelo, pintan, tocan música en un piano y miran las estrellas con un telescopio.",
"annualReport.2020.altPeersIllustration": "Cuatro niños se sientan alrededor de una fogata jugando y chocando los cinco.",
"annualReport.2020.altPlayIllustration": "Tres niños, uno de pie, otro arrodillado y otro sentado, apilan rocas con las piernas cruzadas, juegan con botes de juguete y hacen origami.",
"annualReport.2020.altCalendar": "Un calendario que muestra el año 2020.",
"annualReport.2020.altCommentsVisualization": "Dos burbujas de comentarios. Uno más pequeño y oscuro que representa la proporción de comentarios en 2019. Uno más claro que representa el aumento de comentarios realizados en 2020.",
"annualReport.2020.altArrowUp": "Una flecha apuntando hacia arriba y hacia la derecha.",
"annualReport.2020.altTranslated": "Un componente de scratch que dice \"Hola\" y enumera los idiomas en los que está disponible Scratch.",
"annualReport.2020.altScratchHorizontalCommand": "Un componente de comando horizontal temporal.",
"annualReport.2020.altScratchJr": "Logotipo de Scratch Jr.",
"annualReport.2020.altHorizontalLoop": "Scratch componente de bucle horizontal.",
"annualReport.2020.altPieChart": "Visualización que muestra el aumento del 602% de los proyectos creados durante 2020 en relación a los proyectos creados en 2019.",
"annualReport.2020.altUsers": "Dos íconos de usuario genéricos, uno gris un poco más pequeño y uno violeta un poco más grande.",
"annualReport.2020.altArrowNext": "Una flecha apuntando a la derecha.",
"annualReport.2020.altBenedict": "Avatar para Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland posado sobre una marioneta de bolsa de papel y la ilustración de una tortuga voladora.",
"annualReport.2020.altSprinklesLeft": "Una carita sonriente, un componente de scratch y un corazón que se muestran en un teléfono.",
"annualReport.2020.altSprinklesRight": "Una mano interactuando con componentes de scratch.",
"annualReport.2020.altFileDownload": "Una flecha que apunta a una cesta que indica que se puede descargar un archivo.",
"annualReport.2020.altWaveTop": "Una ola azul claro cubierta con avatares de scratch y componentes de scratch.",
"annualReport.2020.altWaveBottom": "Una ola azul claro.",
"annualReport.2020.altConnectingLine": "Una línea punteada que conecta los meses.",
"annualReport.2020.altApril": "Un dibujo a pluma y lápiz en un proyecto de cero que representa un barco y el agua.",
"annualReport.2020.altMay": "Un calendario marcado con emojis colocados en una burbuja.",
"annualReport.2020.altJune": "La bandera de Juneteenth y un avión de papel.",
"annualReport.2020.altJuly": "Un micrófono y notas musicales.",
"annualReport.2020.altToolsIllustration": "Una mano tocando un ícono de signo de exclamación sobre algunas burbujas de texto.",
"annualReport.2020.altVirtualTown": "Una niña corre por una acera frente a unas cuantas casas.",
"annualReport.2020.altCatchGame": "Una manzana flota en el horizonte a la derecha, mientras que una canasta se encuentra debajo, hacia el centro del marco.",
"annualReport.2020.altCharacterDesigner": "Un perro se sienta frente a un fondo de chevron verde y blanco.",
"annualReport.2020.altVirtualPet": "Un erizo se sienta encima de una roca en medio de un poco de hierba.",
"annualReport.2020.altLookingForward": "Un árbol que riega riega un retoño que crece hasta convertirse en un árbol alto.",
"annualReport.2020.altIndia1": "Aparece una bengala encendida debajo del texto que dice \"¡feliz Diwali!\"",
"annualReport.2020.altIndia2": "La mascota del gato rascador aparece junto a un texto escrito en hindi",
"annualReport.2020.altIndia3": "Una mujer india aparece frente a la bandera india que tiene un corazón que contiene la palabra \"India\".",
"annualReport.2020.altIndia4": "Dos manos aparecen sobre una flauta frente a un fondo que contiene un malecón y el mar.",
"annualReport.2020.altChile": "Un grupo de niños se sienta alrededor de una mesa llena de manualidades y una computadora portátil.",
"annualReport.2020.altBrazil": "Los niños se sientan frente a una computadora portátil conectada a cinco cucharas con cables.",
"annualReport.2020.altIndia": "Una mujer instruye a las niñas sentadas frente a una computadora.",
"annualReport.2020.altUSA": "Se muestra una pequeña miniatura de video junto a una captura de pantalla de la interfaz de usuario de Scratch",
"annualReport.2020.altChileIcon": "La mascota de Scratch",
"annualReport.2020.altBrazilIcon": "Un remolino verde",
"annualReport.2020.altIndiaIcon": "Una estrella entrelazada con un círculo.",
"annualReport.2020.altUSAIcon": "Una frambuesa de dibujos animados, el logotipo de la Fundación Raspberry Pi",
"annualReport.2020.altTutorial": "Un tutorial de Scratch en español",
"annualReport.2020.altGettingStarted": "Un botón de reproducción se encuentra en la parte superior de la interfaz de usuario de Scratch.",
"annualReport.2020.altEditor": "La interfaz de usuario de Scratch junto con una vista previa del programa que se está construyendo actualmente muestra a dos personas hablando entre sí.",
"annualReport.2020.altHackYourWindow": "Un perro con un casco espacial, una estrella y una dona flotan fuera de una ventana en el espacio.",
"annualReport.2020.altScratchInteraction": "Dos personas hablan entre componentes de Scratch. Uno le está entregando un componente al otro.",
"annualReport.2020.altImageBubbles": "Las imágenes de los proyectos de Scratch aparecen en formas de burbujas agrupadas.",
"annualReport.2020.altConnectivityVideoPreview": "Aparece un botón de reproducción sobre una escena de amigables criaturas marinas.",
"annualReport.2020.altAdaptationVideoPreview": "Aparece un botón de reproducción sobre varias escenas de la interfaz de usuario de Scratch.",
"annualReport.2020.altJanuaryCard": "Rey de Star Wars sostiene un bastón y se para en el desierto.",
"annualReport.2020.altAprilCard": "Varias capturas de pantalla de la interfaz de usuario de Scratch se colocan juntas.",
"annualReport.2020.altMayCard": "Las manos pertenecientes a personas de una variedad de razas se levantan en puños.",
"annualReport.2020.altJuneCard": "Una persona engrapa una flor de papel.",
"annualReport.2020.altJulyCard": "Un cangrejo, una sirena y un pulpo tocan música juntos bajo el mar.",
"annualReport.2020.altOctoberCard": "Una calabaza y un maíz dulce aparecen en la pared sobre una estación de trabajo de computadora.",
"annualReport.2020.altDonateIllustration": "Dos manos forman la forma de un corazón con los dedos dentro de una forma de corazón recortada."
}

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{
"annualReport.2020.subnavFoundersMessage": "Mensaje del Fundador",
"annualReport.2020.subnavMission": "Misión",
"annualReport.2020.subnavReach": "Alcanzar",
"annualReport.2020.subnavThemes": "Temas",
"annualReport.2020.subnavDirectorsMessage": "Mensaje del Director",
"annualReport.2020.subnavSupporters": "Patrocinadores",
"annualReport.2020.subnavTeam": "Equipo",
"annualReport.2020.subnavDonate": "Donar",
"annualReport.2020.mastheadYear": "Informe Anual 2020",
"annualReport.2020.mastheadTitle": "Adaptarse a un mundo cambiante",
"annualReport.2020.foundersMessageTitle": "Un mensaje de nuestro fundador",
"annualReport.2020.foundersMessageP1": "El año 2020 será recordado como el año en que la pandemia de COVID se extendió por todo el mundo, causando dificultades e interrupciones en la vida de todos, y las mayores dificultades recaen de manera desigual sobre aquellos que ya enfrentan desafíos en sus vidas.",
"annualReport.2020.foundersMessageP2": "A lo largo de la pandemia, los jóvenes de todo el mundo, muchos aislados en sus hogares, han venido al sitio web de Scratch en mayor número que nunca, y ven a Scratch como un espacio seguro donde pueden expresarse creativamente, aprender nuevas habilidades y colaborar con uno. otro. Nos inspiramos en muchos de los proyectos de Scratch que los jóvenes crearon durante 2020, muchos de ellos compartiendo sus pensamientos y sentimientos sobre la pandemia, el cambio climático, la injusticia racial y otros temas que les preocupan. Los jóvenes no solo estaban aprendiendo conceptos y habilidades computacionales, sino también desarrollando su voz y sus identidades.",
"annualReport.2020.foundersMessageP3": "Para garantizar que Scratch pueda continuar desempeñando este importante papel en la vida de los jóvenes en los años venideros, hemos estado realizando cambios organizacionales significativos en Scratch. A principios de 2020, el Equipo Scratch se mudó de su antiguo hogar en el MIT Media Lab a las nuevas oficinas de la Fundación Scratch en el centro de Boston. Este movimiento nos ayudará a construir una organización sostenible capaz de respaldar a Scratch como una plataforma global de codificación creativa en el futuro.",
"annualReport.2020.foundersMessageP4": "Más adelante en 2020, como parte de esta transición organizacional, contratamos a Shawna Young para que se desempeñe como directora ejecutiva de Scratch Foundation. Shawna llega a Scratch Foundation con una sólida formación en educación y administración de organizaciones sin fines de lucro, y un profundo compromiso con la equidad y la inclusión. A lo largo de su carrera en instituciones como Duke y MIT, Shawna ha trabajado para expandir las experiencias de aprendizaje para estudiantes de diversas comunidades. Ese compromiso está fuertemente alineado con la misión y los valores de Scratch, y jugará un papel importante en su liderazgo en Scratch. Los animo a leer el mensaje de Shawna al final de este informe anual.",
"annualReport.2020.foundersMessageP5": "Durante la última década, Scratch ha tenido un éxito fenomenal, involucrando a decenas de millones de jóvenes en todo el mundo. Pero apenas estamos comenzando. El desafío para los próximos años es garantizar que podamos continuar difundiendo y apoyando no solo nuestra tecnología, sino también nuestro enfoque de aprendizaje colaborativo, creativo y solidario, para que los jóvenes de todo el mundo tengan oportunidades equitativas para imaginar, crear, compartir y aprender. ¡Esperamos trabajar con todos ustedes para que eso suceda!",
"annualReport.2020.foundersMessageScratchTitle": "Silla, Fundación Scratch",
"annualReport.2020.foundersMessageAffiliation": "Profesor, Laboratorio de medios del MIT",
"annualReport.2020.watchVideo": "Ver vídeo",
"annualReport.2020.missionTitle": "Nuestra Misión y Visión",
"annualReport.2020.visionHeader": "Visión",
"annualReport.2020.visionSubtitle": "Difundir enfoques creativos, solidarios, colaborativos y equitativos para la codificación y el aprendizaje en todo el mundo.",
"annualReport.2020.missionHeader": "Misión",
"annualReport.2020.missionSubtitle": "Proporcionar a los jóvenes herramientas digitales y oportunidades para imaginar, crear, compartir y aprender.",
"annualReport.2020.missionP1": "Estamos comprometidos con la justicia educativa y priorizando la equidad en todos los aspectos de nuestro trabajo, con un enfoque particular en iniciativas y enfoques que apoyan a niños, familias y educadores excluidos de la informática creativa.",
"annualReport.2020.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños en el pensamiento creativo, el razonamiento sistemático y el trabajo colaborativo—habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
"annualReport.2020.missionP3": "Al desarrollar nuevas tecnologías, actividades y materiales de aprendizaje, nos guiamos por lo que llamamos las Cuatro P del aprendizaje creativo:",
"annualReport.2020.fourPs": "Cuatro P del aprendizaje creativo",
"annualReport.2020.missionProjectsTitle": "Proyectos",
"annualReport.2020.missionPeersTitle": "Pares",
"annualReport.2020.missionPassionTitle": "Pasión",
"annualReport.2020.missionPlayTitle": "Reproducir",
"annualReport.2020.missionProjectsDescription": "Involucrar a los niños en el diseño, la creación y la expresión creativa.",
"annualReport.2020.missionPeersDescription": "Apoyar a los niños en la colaboración, el intercambio, la remezcla y la tutoría.",
"annualReport.2020.missionPassionDescription": "Permita que los niños desarrollen sus intereses y trabajen en proyectos personalmente significativos",
"annualReport.2020.missionPlayDescription": "Anime a los niños a jugar, experimentar y iterar",
"annualReport.2020.reachTitle": "Llegar a los niños de todo el mundo",
"annualReport.2020.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
"annualReport.2020.reachMillion": "millon",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% a partir de 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% a partir de 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% a partir de 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nuevos Usuarios",
"annualReport.2020.reachProjectsCreated": "Proyectos Creados",
"annualReport.2020.reachProjectCreators": "gente creando proyectos",
"annualReport.2020.reachComments": "aumento de comentarios publicados",
"annualReport.2020.reachGlobalCommunity": "Nuestra comunidad global",
"annualReport.2020.reachMapBlurb": "Total de cuentas registradas en Scratch Online Community desde el lanzamiento de Scratch hasta diciembre de 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "en una escala logarítmica",
"annualReport.2020.reachTranslationTitle": "Scratch está traducido a 64 idiomas",
"annualReport.2020.reachTranslationIncrease": "3 idiomas a partir de 2019",
"annualReport.2020.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (de 5-7 años) crear sus propias historias y juegos interactivos.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Descargas en 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} de 2019",
"annualReport.2020.themesTitle": "Temas Emergentes",
"annualReport.2020.themesDescription": "A medida que los jóvenes se enfrentaban a los desafíos sin precedentes del COVID-19, Scratch se convirtió en un lugar más importante que nunca para conectarse, crear y expresarse. A lo largo del año, nuestro trabajo se centró en tres áreas para apoyar mejor a nuestra creciente comunidad global: conectividad, adaptación y comunidad. Como siempre, nuestros esfuerzos se basaron en nuestro compromiso con la equidad y la inclusión.",
"annualReport.2020.equity": "Capital",
"annualReport.2020.globalStrategy": "Estrategia Global",
"annualReport.2020.connectivityTitle": "Conectividad",
"annualReport.2020.connectivityIntro": "Si bien los jóvenes estaban aislados dentro de sus hogares debido al COVID-19, Scratch les ofreció la oportunidad de conectarse y crear con amigos, compañeros de clase y familiares que se encuentran lejos. También sirvió como un portal al mundo exterior, donde descubrieron que millones de niños en todos los países y continentes estaban experimentando lo mismo que ellos.",
"annualReport.2020.aaronText": "\"Los estudiantes de Aaron trabajaron juntos para construir una versión \"chiflada\" de su ciudad llamada \"Norwouldn't,\" repleta de criaturas de cuentos, obras de arte originales y narraciones interconectadas. Fue uno de los muchos proyectos colaborativos de Scratch que Aaron facilitó para recordarles a los estudiantes que, aunque el COVID-19 los mantuvo dentro de sus hogares, seguían siendo parte de una comunidad cariñosa y alegre.\"",
"annualReport.2020.spotlightStory": "Historia Destacada ",
"annualReport.2020.connectivityIndia": "Rascarse en India",
"annualReport.2020.connectivityIndiaIntro": "En India, la pandemia de COVID-19 cobró un precio enorme y mantuvo a muchos jóvenes y familias aislados en el interior durante largos períodos.",
"annualReport.2020.connectivityIndiaParagraph": "En toda la comunidad global de Scratch, vimos un gran aumento en la actividad a partir de marzo de 2020. En ningún lugar fue más evidente este aumento repentino que en India, donde la pandemia de COVID-19 tuvo un costo enorme y mantuvo a muchos jóvenes y familias aislados en el interior durante largos periodos de tiempo. A través de Scratch, los niños de la India encontraron conexión al crear y compartir un 602 % más de proyectos que el año anterior.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2,3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Los Proyectos se Crearon en Linea en 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% de 2019",
"annualReport.2020.connectivityRegistedUsers": "El número de usuarios registrados de todos los tiempos en India se duplicó con creces en un año,",
"annualReport.2020.connectivityRegistedUsersNumbers": "pasando de más de 300.000 en 2019 a más de 700.000 en 2020.",
"annualReport.2020.connectivityIndiaUsers": "El número de visitantes únicos aumentó",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Se incrementó el número de personas creando proyectos",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "en 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Alrededor del Mundo",
"annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionales ",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur se dedica a apoyar el pensamiento computacional y creativo entre estudiantes y educadores en Chile y en toda América Latina. Ayudaron en nuestros esfuerzos de traducción y localización en rapa nui y español, y han involucrado a muchos educadores en talleres de desarrollo profesional colaborativos y lúdicos de Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Red de Aprendizaje Creativo de Brasil",
"annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "La Red Brasileña de Aprendizaje Creativo es un movimiento de base que implementa prácticas educativas prácticas lúdicas, creativas y relevantes en todo Brasil. En 2020, el Equipo Scratch se presentó en el evento de la Semana del Aprendizaje Creativo de la Red Brasileña de Aprendizaje Creativo para compartir cómo los niños usaban Scratch para construir una comunidad, expresarse y hablar sobre lo que es importante para ellos. A su vez, aprendimos cómo los educadores de la red estaban creando oportunidades para la autoexpresión con los alumnos en sus propias comunidades.",
"annualReport.2020.connectivityCountryIndiaTitle": "Alianza de Misiones",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empodera a millones de estudiantes y educadores con habilidades del siglo 21, incluida la informática creativa. En 2020, {QuestAllianceLink}compartió Scratch con estudiantes y educadores de toda la India.",
"annualReport.2020.connectivityCountryUSATitle": "Fundación Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "Reino Unido",
"annualReport.2020.connectivityCountryUSAParagraph": "La Fundación Raspberry Pi trabaja para poner el poder de la informática y la creación digital en manos de personas de todo el mundo. A través de su iniciativa Making at Home, lideran eventos de transmisión en vivo que alentaron a las familias y los jóvenes a aprender y crear juntos. Varias de estas transmisiones en vivo incluyeron tutoriales de Scratch—y, a veces, ¡incluso! {USALink}",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localización con el apoyo de la Fundación LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Para respaldar nuestro creciente alcance global y ayudar en nuestra respuesta al COVID-19, la Fundación LEGO apoyó a Scratch con una generosa subvención. Con esta financiación, pudimos localizar recursos clave y llegar a más jóvenes en todo el mundo.",
"annualReport.2020.connectivityExample1Title": "Imagenes Tutoriales",
"annualReport.2020.connectivityExample1Paragraph": "Creamos traducciones de las imágenes para 25 tutoriales de Scratch en 12 idiomas,—¡con un total de más de 1000 imágenes nuevas!",
"annualReport.2020.connectivityExample2Title": "Empieza con Scratch",
"annualReport.2020.connectivityExample2Paragraph": "El video Comenzando con Scratch es el video tutorial Scratch más accedido y visto, saludando a los nuevos Scratchers cuando se unen por primera vez al sitio. Pudimos traducir este video a 25 nuevos idiomas y actualizar las 3 traducciones anteriores, incluidas imágenes, voces en off y subtítulos.",
"annualReport.2020.connectivityExample3Title": "Editor de Scratch",
"annualReport.2020.connectivityExample3Paragraph": "El editor del proyecto Scratch es el recurso Scratch más esencial. Trabajamos con una empresa de traducción sudafricana que se especializa en traducción educativa culturalmente relevante para traducir y revisar el editor Scratch en cinco idiomas sudafricanos: zulú, xhosa, afrikaans, sestwana, y Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptación",
"annualReport.2020.adaptationIntro": "A medida que COVID-19 obligó a las escuelas a cerrar y empujó el aprendizaje a espacios virtuales, muchos estudiantes y maestros descubrieron Scratch por primera vez o adaptaron la forma en que enseñaron y aprendieron codificación creativa. Desde nuestros propios hogares, el Equipo Scratch trabajó para apoyar las necesidades cambiantes de los educadores y la comunidad en línea.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curador de Aprendizaje Creativo, Mumok, Viena, Austria",
"annualReport.2020.adaptationQuoteText": "En todos los problemas durante el año pasado, Scratch siguió siendo nuestra plataforma de comunicación, nuestro lugar para conocer y nuestro medio para expresarnos creativamente.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "En la escuela Title One de Aaron Reuland en Norwood, Massachusetts, contó con Scratch para ayudar a involucrar a los estudiantes remotos en el aprendizaje creativo y reavivar su sentido de comunidad “ cuando las únicas cosas que podía contar con que todos tuviéramos eran una computadora que funcionara y un conexión a internet. ”",
"annualReport.2020.adaptationHighlightText2": "Los estudiantes de Aaron trabajaron juntos para construir una versión \"chiflada\" de su ciudad llamada \"Norwouldn't\", repleta de criaturas de cuentos, obras de arte originales y narraciones interconectadas. Fue uno de los muchos proyectos colaborativos de Scratch que Aaron facilitó para recordarles a los estudiantes que, aunque el COVID-19 los mantuvo dentro de sus hogares, seguían siendo parte de una comunidad cariñosa y alegre.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch a Casa",
"annualReport.2020.adaptationHighlightText2b": "El 17 de marzo, respondimos a la crisis de la COVID-19 lanzando el {linkText} para brindarles a los niños, las familias y los educadores ideas para participar en actividades de aprendizaje creativas con Scratch en casa. Fue una forma invaluable de conectarnos con nuestra comunidad y adaptarnos a una forma completamente nueva de aprender e interactuar en línea.\n \n\n ",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Nuestro equipo organizó semanalmente, en vivo {linkText} para conectarse con niños, padres y educadores en casa y compartir consejos y trucos para crear diferentes tipos de proyectos Scratch. ¡Nos divertimos mucho al ver los proyectos que se inspiraron para crear en nuestros estudios Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Hackear tu ventana",
"annualReport.2020.adaptationHighlightText4b": "El educador de Scratch Eduard Muntaner Perich creó un estudio inspirado en #ScratchAtHome que tomó por asalto a la comunidad: {linkText}. Cientos de Scratchers de todo el mundo imaginaron juegos e historias fantásticas justo afuera de su ventana.",
"annualReport.2020.adaptationEducatorsTitle": "Conectando con profesores",
"annualReport.2020.adaptationEducatorsText": "Los educadores de todo el mundo compartieron sus propias ideas de #ScratchAtHome y discutieron las luchas y los triunfos de la enseñanza de forma remota en un animado chat de Twitter el 8 de abril de 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Talleres virtuales de la red de la casa del club de computación",
"annualReport.2020.adaptationSnapshot1Text": "Como parte de nuestra asociación de larga data, el Equipo Scratch realiza talleres para educadores juveniles desde {linkText}. Al igual que los educadores de todo el mundo, nuestro equipo tuvo que realizar talleres en línea por primera vez en 2020 — y aprender a combatir el aislamiento y las dificultades técnicas del aprendizaje virtual. Pero gracias a las herramientas de colaboración en línea y los métodos innovadores para compartir y reflexionar, el equipo pudo recrear el espíritu colaborativo y lúdico de los talleres en persona en un espacio virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Tráete en Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 también fue un año de adaptación de nuestras herramientas y plataforma. Desarrollamos y agregamos nuevos sprites a la Biblioteca Sprite para inspirar y permitir a los Scratchers principiantes hacer que los proyectos sean representativos de su identidad racial, cultural, de género u otra identidad personal.",
"annualReport.2020.communityTitle": "Comunidad",
"annualReport.2020.communityIntro": "En 2020, la Comunidad Scratch se convirtió en un lugar aún más vital para que los jóvenes encontraran un sentido de unión y pertenencia. Cuando vimos las conversaciones significativas, los proyectos de colaboración y las historias conmovedoras que compartieron Scratchers, nos asombramos de su espíritu creativo y resistente.",
"annualReport.2020.communityTitle1": "Guía virtual de noches de codificación creativa de familia",
"annualReport.2020.communityText1": "En 2019, con el apoyo de Google.org, el Equipo Scratch trabajó con la Oficina de Informática de la Escuela Pública de Chicago para conectar a estudiantes, familias, maestros y otros miembros de la comunidad a través de Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Este año, nuestros equipos enfrentaron un nuevo desafío: ¿cómo podríamos llevar el espíritu lúdico y de construcción comunitaria de Family Creative Coding Nights a un espacio virtual, ¿Ayudando a las escuelas a desarrollar conexiones vitales con estudiantes remotos y sus familias? Desarrollamos la guía Virtual Family Coding Nights para proporcionar una estructura para estas conexiones y apoyar el aprendizaje alegre",
"annualReport.2020.communityDownloadButton": "Guía virtual de noches de codificación familiar",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], no había muchas oportunidades para relacionarse con los padres de una manera tan divertida y de alta energía. Entonces esta oportunidad proporcionó el compromiso muy necesario...Los maestros estaban preocupados, pero el nivel de emoción de los estudiantes los empujó a un espacio donde tenían que confiar en el proceso y permitir que los niños aprendieran unos de otros.",
"annualReport.2020.communityScratchCommunity": "Comunidad de Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Cuando se les pregunta por qué usan Scratch, la mayoría de los Scratchers hablan sobre la importancia de la comunidad en línea para motivar su participación continua, proporcionando un espacio donde pueden expresar su creatividad, hacer amigos, recibir comentarios, obtener nuevas ideas y aprender nuevas habilidades. Muchos Scratchers expresan su agradecimiento por la comunidad Scratch como un espacio seguro y acogedor para conectarse, compartir y aprender unos de otros.",
"annualReport.2020.communityQuoteGroupText1": "Me uní a Scratch cuando tenía 11 años y las cosas que aprendí al usar la plataforma e interactuar con la comunidad fueron realmente una parte vital de mi aprendizaje al crecer.",
"annualReport.2020.communityQuoteGroupText2": "Scratch me ha permitido hacer cosas desde casa, como\n- Respetar a las personas y sus proyectos\n- Hacer amigos\n- Sentir que no estoy solo en esta cuarentena\n....y mucho más, así que quiero decir ¡THANKS!",
"annualReport.2020.communityQuoteGroupText3": "¡He estado en Scratch durante aproximadamente 2 años, y ha sido una experiencia que cambia la vida! ¡He aprendido muchas cosas nuevas, como la codificación, la etiqueta en línea y el arte!",
"annualReport.2020.communityQuoteGroupText4": "Scratch fue mi pasatiempo favorito en sexto grado. Secretamente me introdujo a la lógica booleana, el orden de las operaciones y las expresiones matemáticas anidadas — sin mencionar la programación de computadoras en sí.",
"annualReport.2020.yearInReview": "Año en Revisita",
"annualReport.2020.yearInReviewText": "2020 fue un año notable en la comunidad en línea. El equipo comunitario destacó y desarrolló oportunidades para que los jóvenes expresen sus ideas y se involucren de manera positiva, y surgieron movimientos increíbles de los propios Scratchers. Aquí hay un vistazo a algunos de los aspectos más destacados del año:",
"annualReport.2020.yearInReviewCard1Date": "Enero",
"annualReport.2020.yearInReviewCard1Title": "Fin de la Década de Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Los Scratchers celebraron el cierre de una década y nuevos comienzos en este Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "Día de los Inocentes",
"annualReport.2020.yearInReviewCard2Text": "“ Misterios mundanos ” aparecieron alrededor del sitio, y Cat Blocks sorprendió y deleitó a la comunidad Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Crear alargos",
"annualReport.2020.yearInReviewCard3Text": "Los miembros del Equipo Scratch comenzaron a organizar tutoriales en vivo para conectarse y crear con Scratchers y sus familias en casa.",
"annualReport.2020.yearInReviewCard4Date": "Mayo",
"annualReport.2020.yearInReviewCard4Title": "Mes de Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers en todo el mundo compartió miles de proyectos en torno a temas semanales, desde manualidades recicladas hasta jingles para lavarse las manos.",
"annualReport.2020.yearInReviewCard5Date": "Mayo",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "A medida que las protestas por la justicia racial barrieron a los Estados Unidos, la comunidad se unió para apoyarse mutuamente y pedir un cambio.",
"annualReport.2020.yearInReviewCard6Date": "Junio",
"annualReport.2020.yearInReviewCard6Title": "Diversión en casa! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Los Scratchers compartieron sus juegos favoritos y actividades favoritas en interiores para mantenerse comprometidos mientras se quedaban en casa.",
"annualReport.2020.yearInReviewCard7Date": "Junio",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers creó proyectos para honrar a Juneteenth y la lucha continua por la justicia racial.",
"annualReport.2020.yearInReviewCard8Date": "Julio",
"annualReport.2020.yearInReviewCard8Title": "Campamento de Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical consiguió que toda la comunidad actuara, cantara y bailara.",
"annualReport.2020.yearInReviewCard9Date": "Octubre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers hizo cientos de historias creativas, juegos y animaciones basadas en indicaciones temáticas diarias.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Ingeniero de relaciones con desarrolladores de Google Cloud Platform y Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Ver el poder que tienes cuando estás creando algo y puedes representarte a ti mismo y a tus problemas y expresarlos o resolverlos con código es una experiencia realmente mágica y tiene un impacto en el mundo real.",
"annualReport.2020.communitySnapshotTitle": "Improvisando nuestras herramientas",
"annualReport.2020.communitySnapshotText": "Nuestro equipo comunitario utiliza una amplia variedad de herramientas y estrategias para fomentar una buena ciudadanía digital y mantener un entorno positivo para que Scratchers lo cree. En 2020, desarrollamos una interfaz nueva y más intuitiva para ayudar a Scratchers a marcar contenido inapropiado y mejoramos las herramientas utilizadas por nuestro equipo de moderación comunitaria. Como resultado, recibimos informes de mayor calidad de la comunidad, y nuestros moderadores de la comunidad pudieron trabajar de manera más rápida y eficiente — manteniendo el sitio más seguro y amigable para todos.",
"annualReport.2020.communitySnapshot2Title": "Nuevos tutoriales de Scratch en YouTube",
"annualReport.2020.communitySnapshot2Text": "El equipo Scratch comenzó a compartir tutoriales en nuestro canal de YouTube en marzo de 2020 para ayudar a Scratchers a adquirir las habilidades para crear lo que puedan imaginar. Desde pixel art hasta mascotas virtuales, estos tutoriales son un éxito entre Scratchers de todas las edades, obteniendo 1.3 millones de visitas en 2020.",
"annualReport.2020.tutorial1": "Ciudad virtual",
"annualReport.2020.tutorial2": "Juego de atrapar",
"annualReport.2020.tutorial3": "Diseñador de personajes",
"annualReport.2020.tutorial4": "Mascota virtual",
"annualReport.2020.EDMessageTitle": "Un mensaje de nuestro director ejecutivo",
"annualReport.2020.EDMessageText1": "2020 fue un año transformador en todo el mundo y para Scratch. Me uní al equipo en noviembre, cuando estábamos meses en la pandemia COVID-19. Con mi experiencia como líder educativo, Estaba entusiasmado con el potencial de liderar Scratch a través de un período de cambio significativo y continuar trabajando hacia mi objetivo personal de ayudar a los estudiantes de todos los orígenes a alcanzar nuevas alturas. Sabía que en este año desafiante, los jóvenes de todas partes necesitaban aún más apoyo para ayudarlos a alcanzar su potencial.",
"annualReport.2020.EDMessageText2": "Las estructuras inequitativas que hemos construido para educar a los niños se vieron exacerbadas por la pandemia. A través de nuestras conversaciones con familias y educadores de todo el mundo, sabemos que en 2020, Los niños de todas las comunidades necesitaban oportunidades de aprendizaje creativo para expresar sus ideas y desarrollar sus habilidades más que nunca, incluso cuando muchos de ellos no tenían la capacidad de ir a la escuela.",
"annualReport.2020.EDMessageText3": "A medida que el mundo se adaptaba y se acercaba al aprendizaje creativo y la autoexpresión de nuevas maneras, muchos educadores, padres y jóvenes recurrieron a Scratch. Vimos un 40% más de Scratchers creando proyectos año tras año, y Scratchers dejó un 200% más de comentarios en 2020 que en 2019. Jóvenes de todo el mundo usaron Scratch como un lugar para conectarse, conversar, colaborar y comprometerse entre ellos. Los vimos descubrir las cosas increíbles que podían crear cuando se les daba la oportunidad de pensar creativamente y resolver los problemas que les apasionaban. ",
"annualReport.2020.EDMessageText4": "A raíz de la pandemia, algunos han pedido un retorno a la normalidad “. ” Pero para muchos jóvenes, faltaba la libertad de aprender y explorar en nuestras escuelas mucho antes de COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Debemos hacer todo lo posible para cambiar las desigualdades sistémicas en nuestros sistemas educativos, porque “ normal ” no fue construido para ser justo y equitativo para la mayoría de nuestros niños.",
"annualReport.2020.EDMessageText5": "En 2021, Scratch está redoblando nuestros esfuerzos para llegar a los jóvenes que han sido históricamente excluidos de la informática creativa y otras oportunidades de aprendizaje creativo. Con el apoyo de Google.org, hemos lanzado el Scratch Education Collaborative ( SEC ), una poderosa red de organizaciones en todo el mundo enfocadas en apoyar a estos estudiantes en el desarrollo de su confianza en la computación creativa. Las 41 organizaciones en el primer año del nuevo programa se conectarán y aprenderán del Equipo Scratch y de la otra, y desarrollar Equity Toolkits que los apoyarán a medida que crezcan y escalen su apoyo a los estudiantes en su comunidad.",
"annualReport.2020.EDMessageText6": "Nuestro trabajo para hacer que Scratch sea aún más equitativo e inclusivo está lejos de terminar. Estoy emocionado de compartir más contigo en los próximos meses. Hasta entonces, me gustaría extender mi sincero agradecimiento a la Comunidad Scratch por continuar apoyándose y cuidándose mutuamente durante un año turbulento. Su creatividad y compasión nunca dejan de inspirarnos.",
"annualReport.2020.EDTitle": "Director Ejecutivo, Scratch Foundation",
"annualReport.2020.lookingForward": "Mirando más adelante",
"annualReport.2020.lookingForwardText1": "En 2021, continuamos innovando y colaborando con nuestros socios para mejorar aún más Scratch para los jóvenes de todo el mundo. En los próximos meses, estamos trabajando para llevar a Scratch a más escuelas, expandir los caminos hacia el aprendizaje creativo, desarrollar y localizar más recursos para educadores y jóvenes, y mejorar la experiencia de incorporación de Scratch, y proyectos aún más emocionantes.",
"annualReport.2020.lookingForwardText2": "Hemos recibido generosas subvenciones de la Fundación LEGO y Google.org para ayudar a expandir nuestro alcance global, avanzar en nuestra misión y apoyar este importante trabajo. Aprende más:",
"annualReport.2020.learnMore": "Aprende más:",
"annualReport.2020.learnMoreLink1Text": "La Fundación LEGO y la Fundación Scratch anuncian una asociación para apoyar el aprendizaje a través del juego con tecnología para millones de niños en todo el mundo.",
"annualReport.2020.learnMoreLink2Text": "Semana de la Educación en Informática: más ayuda para más estudiantes",
"annualReport.2020.supportersTitle": "Gracias a nuestros seguidores",
"annualReport.2020.supportersIntro": "Gracias a nuestros generosos seguidores. Su contribución nos ayuda a ampliar las oportunidades de aprendizaje creativo para niños de todas las edades, de todos los orígenes, en todo el mundo.",
"annualReport.2020.ourSupporters": "Nuestros apoyadores",
"annualReport.2020.ourSupportersText": "Queremos agradecer a todos los seguidores de Scratch que, a lo largo de los años, nos han ayudado a crear increíbles experiencias de aprendizaje para millones de jóvenes en todo el mundo. La siguiente lista se basa en dar a la Fundación Scratch del 1 de enero de 2020 al 31 de diciembre de 2020.",
"annualReport.2020.supportersFoundingTitle": "Socios fundadores — $ 10,000,000 +",
"annualReport.2020.supportersFoundingText": "Estamos especialmente agradecidos con nuestros socios fundadores que han brindado al menos $ 10,000,000 en apoyo acumulativo, desde el inicio de Scratch en 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Compañeros de Scratch Cat — $ 1,000,000 +",
"annualReport.2020.supportersCreativityTitle": "Círculo de creatividad — $ 250,000 +",
"annualReport.2020.supportersCollaborationTitle": "Círculo de colaboración — $ 100,000 +",
"annualReport.2020.supportersImaginationTitle": "Círculo de imaginación — $ 50,000+",
"annualReport.2020.supportersInspirationTitle": "Círculo de inspiración — $ 20,000 +",
"annualReport.2020.supportersExplorationTitle": "Círculo de exploración — $ 5,000 +",
"annualReport.2020.supportersPlayTitle": "Círculo de juego — $ 1,000 +",
"annualReport.2020.supportersInKindTitle": "Partidarios en especie",
"annualReport.2020.leadershipTitle": "Nuestro Equipo",
"annualReport.2020.leadershipBoard": "Junta directiva",
"annualReport.2020.leadershipChair": "Silla",
"annualReport.2020.leadershipProfessor": "Profesor de Investigación del Aprendizaje",
"annualReport.2020.leadershipViceChair": "Vicepresidente",
"annualReport.2020.leadershipCoFounder": "Cofundador y Copresidente",
"annualReport.2020.leadershipBoardMember": "Miembro de la Junta",
"annualReport.2020.leadershipPresidentCEO": "Presidente y CEO",
"annualReport.2020.leadershipFormerPresident": "Expresidente",
"annualReport.2020.leadershipFounderCEO": "Fundador y Presidente Ejecutivo",
"annualReport.2020.leadershipFormerChairCEO": "Ex CEO y Presidenta",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretario de la Junta y Tesorero",
"annualReport.2020.leadershipBoardSecretary": "Secretario de la junta",
"annualReport.2020.leadershipBoardTreasurer": "Tesorero de la Junta",
"annualReport.2020.leadershipScratchTeam": "Equipo de Scratch 2020",
"annualReport.2020.leadershipED": "Director ejecutivo",
"annualReport.2020.teamThankYou": "Gracias a Mitch Resnick, Natalie Rusk, Rupal Jain y otros colaboradores del Grupo de jardín de infantes de toda la vida en el MIT Media Lab por su incansable apoyo a Scratch.",
"annualReport.2020.donateTitle": "Apóyanos",
"annualReport.2020.donateMessage": "Su apoyo nos permite hacer Scratch gratis para todos, mantiene nuestros servidores en funcionamiento y, lo más importante, podemos brindar a los niños de todo el mundo la oportunidad de imaginar, crear y compartir. ¡Gracias!",
"annualReport.2020.donateButton": "Donar",
"annualReport.2020.projectBy": "proyecto creado por",
"annualReport.2020.altAvatar": "avatar del usuario",
"annualReport.2020.altDropdownArrow": "Flecha que indica el menú desplegable.",
"annualReport.2020.altMastheadIllustration": "Tres personas interactuando con componentes físicos de Scratch.",
"annualReport.2020.altWave": "Una mano emoji ondeando.",
"annualReport.2020.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2020.altBlocks": "Dos bloques de arañazos apilados uno encima del otro.",
"annualReport.2020.altBanana": "Un plátano con un cable enchufado.",
"annualReport.2020.altProjectsIllustration": "Tres niños, uno de pie, uno sentado en una silla de ruedas y otro sentado en el suelo pintan y cortan proyectos de arte.",
"annualReport.2020.altPassionIllustration": "Tres niños, uno de pie, uno arrodillado y otro sentado en el suelo pintan, tocan música en un piano y miran las estrellas con un telescopio.",
"annualReport.2020.altPeersIllustration": "Cuatro niños se sientan alrededor de una fogata jugando juegos y chocando los cinco.",
"annualReport.2020.altPlayIllustration": "Tres niños, uno de pie, uno arrodillado y otro sentado con las piernas cruzadas apilan rocas, juegan con botes de juguete y doblan el origami.",
"annualReport.2020.altCalendar": "Un calendario que muestra el año 2020.",
"annualReport.2020.altCommentsVisualization": "Dos burbujas de comentarios. Uno más pequeño y más oscuro que representa la proporción de comentarios en 2019. Un encendedor que representa el aumento de los comentarios realizados en 2020.",
"annualReport.2020.altArrowUp": "Una flecha apuntando hacia arriba y hacia la derecha.",
"annualReport.2020.altTranslated": "Un componente de Scratch que dice \"Hola\" y enumera los idiomas en los que está disponible scratch.",
"annualReport.2020.altScratchHorizontalCommand": "Un componente de comando horizontal de Scratch.",
"annualReport.2020.altScratchJr": "Logo de Scratch Jr.",
"annualReport.2020.altHorizontalLoop": "Componente de bucle horizontal de Scratch.",
"annualReport.2020.altPieChart": "Visualización que muestra el aumento del 602% en proyectos creados durante 2020 en relación con proyectos creados en 2019.",
"annualReport.2020.altUsers": "Dos iconos de usuario genéricos, uno gris ligeramente más pequeño y uno púrpura ligeramente más grande.",
"annualReport.2020.altArrowNext": "Una flecha apuntando a la derecha.",
"annualReport.2020.altBenedict": "Avatar para Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed sobre una marioneta de bolsa de papel e ilustración de una tortuga voladora.",
"annualReport.2020.altSprinklesLeft": "Una cara sonriente, un componente de rasguño y un corazón que se muestran en un teléfono.",
"annualReport.2020.altSprinklesRight": "Una mano que interactúa con los componentes de Scratch.",
"annualReport.2020.altFileDownload": "Una flecha apuntando a una cesta que indica que se puede descargar un archivo.",
"annualReport.2020.altWaveTop": "Una onda azul claro cubierta con avatares de arañazos y componentes de arañazos.",
"annualReport.2020.altWaveBottom": "Una ola azul claro.",
"annualReport.2020.altConnectingLine": "Una línea punteada que conecta los meses.",
"annualReport.2020.altApril": "Un bolígrafo y lápiz dibujando en un proyecto de Scratch que representa un bote y agua.",
"annualReport.2020.altMay": "Un calendario marcado con emojis colocados en una burbuja.",
"annualReport.2020.altJune": "La bandera de Juneteenth y un avión de papel.",
"annualReport.2020.altJuly": "Un micrófono y notas musicales.",
"annualReport.2020.altToolsIllustration": "Una mano tocando un icono de signo de exclamación sobre unas pocas burbujas de texto.",
"annualReport.2020.altVirtualTown": "Una niña corre a lo largo de una acera frente a algunas casas.",
"annualReport.2020.altCatchGame": "Una manzana flota en el horizonte a la derecha mientras una canasta se encuentra debajo hacia el centro del marco.",
"annualReport.2020.altCharacterDesigner": "Un perro se sienta frente a un fondo de galón verde y blanco.",
"annualReport.2020.altVirtualPet": "Un erizo se sienta encima de una roca en medio de un poco de hierba.",
"annualReport.2020.altLookingForward": "Un árbol que riega riega un retoño que crece en un árbol alto.",
"annualReport.2020.altIndia1": "A continuación aparece una bengala encendida que dice \"¡feliz Diwali!\"",
"annualReport.2020.altIndia2": "La mascota del gato rasca y gana aparece junto a un texto escrito en hindi",
"annualReport.2020.altIndia3": "Una mujer india aparece frente a la bandera india que tiene un corazón que contiene la palabra \"India\".",
"annualReport.2020.altIndia4": "Aparecen dos manos sobre una flauta frente a un fondo que contiene un paseo marítimo y un mar.",
"annualReport.2020.altChile": "Un grupo de niños se sienta alrededor de una mesa llena de artes y manualidades y una computadora portátil.",
"annualReport.2020.altBrazil": "Los niños se sientan frente a una computadora portátil conectada a cinco cucharas con cables.",
"annualReport.2020.altIndia": "Una mujer instruye a las niñas sentadas frente a una computadora.",
"annualReport.2020.altUSA": "Se muestra una pequeña miniatura de video junto a una captura de pantalla de la interfaz de usuario de Scratch",
"annualReport.2020.altChileIcon": "La mascota de Scratch",
"annualReport.2020.altBrazilIcon": "Un remolino verde",
"annualReport.2020.altIndiaIcon": "Una estrella entrelazada con un círculo.",
"annualReport.2020.altUSAIcon": "Una frambuesa de dibujos animados, el logotipo de la Fundación Raspberry Pi",
"annualReport.2020.altTutorial": "Un tutorial de Scratch en español",
"annualReport.2020.altGettingStarted": "Un botón de reproducción se encuentra encima de la interfaz de usuario Scratch.",
"annualReport.2020.altEditor": "La interfaz de usuario de Scratch junto con una vista previa del programa que se está construyendo actualmente que muestra a dos personas hablando entre sí.",
"annualReport.2020.altHackYourWindow": "Un perro en un casco espacial, una estrella y una rosquilla flotan fuera de una ventana en el espacio.",
"annualReport.2020.altScratchInteraction": "Dos personas hablan entre los componentes de Scratch. Uno está entregando un componente al otro.",
"annualReport.2020.altImageBubbles": "Las imágenes de los proyectos Scratch aparecen en formas de burbujas agrupadas.",
"annualReport.2020.altConnectivityVideoPreview": "Aparece un botón de juego sobre una escena de criaturas marinas amigables.",
"annualReport.2020.altAdaptationVideoPreview": "Se abre un botón de reproducción en varias escenas desde la interfaz de usuario de Scratch.",
"annualReport.2020.altJanuaryCard": "Rey de Star Wars tiene un personal y se encuentra en el desierto.",
"annualReport.2020.altAprilCard": "Se colocan varias capturas de pantalla de la interfaz de usuario Scratch juntas.",
"annualReport.2020.altMayCard": "Las manos pertenecientes a personas de una variedad de razas se levantan en puños.",
"annualReport.2020.altJuneCard": "Una persona engrapa una flor de papel.",
"annualReport.2020.altJulyCard": "Un cangrejo, una sirena y un pulpo tocan música juntos bajo el mar.",
"annualReport.2020.altOctoberCard": "Una calabaza y maíz dulce aparecen en la pared sobre una estación de trabajo informática.",
"annualReport.2020.altDonateIllustration": "Dos manos forman la forma de un corazón con los dedos dentro de una forma de corazón cortada."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Missioon",
"annualReport.2020.subnavReach": "Jõua",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Toetajad",
"annualReport.2020.subnavTeam": "Meeskond",
"annualReport.2020.subnavDonate": "Donate",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Vaata videot",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Missioon",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Oleme välja töötanud Scratchi tasuta, turvalise ja mängulise õpikeskkonnana, mis kaasab kõik lapsed loovalt mõtlema, süstemaatiliselt mõtlema ja koostööd tegema — need on tänapäeva ühiskonnas kõigi jaoks hädavajalikud oskused. Teeme koostööd õpetajate ja peredega, et toetada lapsi uurimisel, jagamisel ja õppimisel.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Loovõppe neli P-d",
"annualReport.2020.missionProjectsTitle": "Projektid",
"annualReport.2020.missionPeersTitle": "Eakaaslased",
"annualReport.2020.missionPassionTitle": "Kirg",
"annualReport.2020.missionPlayTitle": "Käivita",
"annualReport.2020.missionProjectsDescription": "Kaasake lapsi kujundama, looma ja end loominguliselt väljendama",
"annualReport.2020.missionPeersDescription": "Toetage lapsi koostöö tegemisel, jagamisel, remiksimisel ja juhendamisel",
"annualReport.2020.missionPassionDescription": "Võimaldage lastel arendada oma huvisid ja töötada isiklikult tähenduslike projektidega",
"annualReport.2020.missionPlayDescription": "Julgustage lapsi nokitsema, katsetama ja kordama",
"annualReport.2020.reachTitle": "Lasteni jõudmine kogu maailmas",
"annualReport.2020.reachSubtitle": "Scratch on maailma suurim 8-aastastele ja vanematele lastele ja teismelistele mõeldud kodeerimiskogukond.",
"annualReport.2020.reachMillion": "miljonit",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48{million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Loodud projektid",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Meie globaalne kogukond",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "logaritmilisel skaalal",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Aitäh vabatahtlikele tõlkijatele üle maailma.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr on sissejuhatav programmeerimiskeskkond, mis võimaldab väikelastel (vanuses 57) luua oma interaktiivseid lugusid ja mänge.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Omakapital",
"annualReport.2020.globalStrategy": "Ülemaailmne strateegia",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Ressursid",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Alustame Scratchiga",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Kogukond",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Kui küsitakse, miks nad Scratchi kasutavad, räägib enamik Scratcheri veebikogukonna tähtsusest nende pideva osalemise motiveerimisel, pakkudes ruumi, kus nad saavad väljendada oma loovust, leida sõpru, saada tagasisidet, saada uusi ideid ja õppida uusi oskusi. Paljud Scratcherid väljendavad oma tunnustust Scratchi kogukonna kui turvalise ja tervitatava ruumi vastu, kus üksteisega suhelda, jagada ja üksteiselt õppida.",
"annualReport.2020.communityQuoteGroupText1": "Liitusin Scratchiga 11-aastaselt ning platvormi kasutamisest ja kogukonnaga suhtlemisest õpitud asjad olid minu lapsepõlves õppimise oluline osa.",
"annualReport.2020.communityQuoteGroupText2": "Scratch on võimaldanud mul kodus asju teha, näiteks\n- Austa inimesi ja nende projekte\n- Leia sõpru\n- Tunne, et ma pole selles karantiinis üksi\n... ja palju muud, nii et ma tahan öelda\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Olen Scratchis olnud umbes 2 aastat ja see on olnud elumuutev kogemus! Olen õppinud nii palju uusi asju, nagu kodeerimine, veebietikett ja kunst!",
"annualReport.2020.communityQuoteGroupText4": "Scratch oli kuuendas klassis mu lemmikhobi. See tutvustas mulle salaja Boole'i loogikat, toimingute järjekorda ja pesastatud matemaatilisi avaldisi arvutiprogrammeerimisest endast rääkimata.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Jaanuar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Aprill",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Aprill",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Mai",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mai",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Juuni",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Juuni",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Juuli",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Oktoober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuaalne lemmikloom",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Aitäh meie toetajatele",
"annualReport.2020.supportersIntro": "Aitäh meie lahketele toetajatele. Teie panus aitab meil laiendada loomingulisi õppimisvõimalusi igas vanuses ja erineva taustaga lastele üle kogu maailma.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Kujutlusring 50 000+ eurot",
"annualReport.2020.supportersInspirationTitle": "Inspiratsiooniring — 20 000+ eurot",
"annualReport.2020.supportersExplorationTitle": "Uurimisring 5000+ eurot",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "Mitterahalised toetajad",
"annualReport.2020.leadershipTitle": "Meie meeskond",
"annualReport.2020.leadershipBoard": "Juhatus",
"annualReport.2020.leadershipChair": "Tool",
"annualReport.2020.leadershipProfessor": "Õppimisuuringute professor",
"annualReport.2020.leadershipViceChair": "aseesimees",
"annualReport.2020.leadershipCoFounder": "Kaasasutaja ja kaasesimees",
"annualReport.2020.leadershipBoardMember": "Juhatuse liige",
"annualReport.2020.leadershipPresidentCEO": "President ja tegevjuht",
"annualReport.2020.leadershipFormerPresident": "Endine president",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "juhatuse sekretär ja laekur",
"annualReport.2020.leadershipBoardSecretary": "Juhatuse Sekretär",
"annualReport.2020.leadershipBoardTreasurer": "Juhatuse Laekur",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Toetage meid",
"annualReport.2020.donateMessage": "Teie tugi võimaldab meil muuta Scratchi kõigile tasuta, hoiab meie serverid töös ja mis kõige tähtsam, saame pakkuda lastele üle maailma võimaluse kujutleda, luua ja jagada. Aitäh!",
"annualReport.2020.donateButton": "Donate",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Dohaintzan eman",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Proiektuak",
"annualReport.2020.missionPeersTitle": "Berdinak",
"annualReport.2020.missionPassionTitle": "Pasioa",
"annualReport.2020.missionPlayTitle": "Erreproduzitu",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Baliabideak",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Scratchekin hasten",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Komunitatea",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Urtarrila",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Apirila",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Apirila",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Maiatza",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Maiatza",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Ekaina",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Ekaina",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Uztaila",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Urria",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Harrapaketan",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Maskota birtuala",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Gure taldea",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Dohaintzan eman",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "پیام موسس اسکرچ",
"annualReport.2020.subnavMission": "خط مشی",
"annualReport.2020.subnavReach": "ارتباط",
"annualReport.2020.subnavThemes": "موضوعات",
"annualReport.2020.subnavDirectorsMessage": "پیام مدیرعامل",
"annualReport.2020.subnavSupporters": "حامیان",
"annualReport.2020.subnavTeam": "تیم",
"annualReport.2020.subnavDonate": "حمایت مالی",
"annualReport.2020.mastheadYear": "گزارش سالانه ۲۰۲۰",
"annualReport.2020.mastheadTitle": "سازگاری با دنیای در حال تغییر",
"annualReport.2020.foundersMessageTitle": "پیامی از موسس ما",
"annualReport.2020.foundersMessageP1": "سال 2020 به‌عنوان سالی به یاد می‌ماند که همه‌گیری کووید در سراسر جهان را فرا گرفت و باعث سختی‌ها و اختلالات در زندگی همه شد - با بزرگترین سختی‌ها به ناعادلانه بر کسانی که قبلاً با چالش‌هایی در زندگی خود روبرو بودند. سال 2020 در یادها خواهد ماند. به عنوان سالی که همه‌گیری کووید سراسر جهان را فرا گرفت و باعث سختی‌ها و اختلالاتی در زندگی همه شد - با بزرگ‌ترین سختی‌ها به نابرابر کسانی که قبلاً با چالش‌هایی در زندگی خود روبرو بودند.",
"annualReport.2020.foundersMessageP2": "در طول همه‌گیری، جوانان در سراسر جهان، که بسیاری از آنها در خانه‌های خود منزوی شده‌اند، به تعداد بیش‌تر از همیشه به وب‌سایت اسکرچ آمده‌اند و اسکرچ را فضای امنی می‌دانند که در آن می‌توانند خود را خلاقانه بیان کنند، مهارت‌های جدید بیاموزند و با یکی از آنها همکاری کنند. یکی دیگر. ما از بسیاری از پروژه‌های اسکرچ که جوانان در سال 2020 ایجاد کردند، الهام گرفتیم، بسیاری از آنها افکار و احساسات خود را در مورد همه‌گیری، تغییرات آب و هوا، بی‌عدالتی نژادی و سایر مسائل در ذهن خود به اشتراک گذاشتند. جوانان نه تنها مفاهیم و مهارت های محاسباتی را یاد می گرفتند، بلکه صدای و هویت خود را نیز توسعه می دادند.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "سپس در سال ۲۰۲۰، به عنوان بخشی از این انتقال سازمانی، ما شاونا یانگ را برای خدمت به عنوان مدیر اجرایی بنیاد اسکرچ استخدام کردیم. شاوانا با پیشینه قوی در آموزش و مدیریت غیرانتفاعی، و تعهد عمیق به برابری و شمول به بنیاد اسکرچ می آید. شاونا در طول دوران حرفه‌ای خود در مؤسساتی مانند دوک و MIT، برای گسترش تجربیات یادگیری برای دانش‌آموزان از جوامع مختلف کار کرده است. این تعهد به شدت با مأموریت و ارزش‌های اسکرچ همسو است و نقش مهمی در رهبری او در اسکرچ خواهد داشت. من شما را تشویق می کنم که پیام شاونا را در پایان این گزارش سالانه بخوانید.",
"annualReport.2020.foundersMessageP5": "در دهه گذشته، اسکرچ موفقیت خارق‌العاده‌ای داشته و ده‌ها میلیون جوان در سراسر جهان را درگیر خود کرده است. اما ما تازه شروع می کنیم. چالش سال‌های پیش رو این است که اطمینان حاصل کنیم که می‌توانیم نه تنها فناوری خود را گسترش دهیم و از آن حمایت کنیم، بلکه از رویکرد یادگیری خلاقانه، مراقبتی و مشارکتی خود نیز ادامه دهیم، به طوری که جوانان در سراسر جهان فرصت‌های عادلانه‌ای برای تصور، خلق، به اشتراک گذاشتن و به اشتراک گذاشتن داشته باشند. فرا گرفتن. ما مشتاقانه منتظر همکاری با همه شما هستیم تا این اتفاق بیفتد!",
"annualReport.2020.foundersMessageScratchTitle": "هیئت مدیره، بنیاد اسکرچ",
"annualReport.2020.foundersMessageAffiliation": "استاد آزمایشگاه رسانه MIT",
"annualReport.2020.watchVideo": "تماشای ویدئو",
"annualReport.2020.missionTitle": "ماموریت و چشم انداز ما",
"annualReport.2020.visionHeader": "چشم انداز",
"annualReport.2020.visionSubtitle": "برای گسترش رویکردهای خلاقانه، مراقبتی، مشارکتی و عادلانه برای کدنویسی و یادگیری در سراسر جهان.",
"annualReport.2020.missionHeader": "خط مشی",
"annualReport.2020.missionSubtitle": "فراهم کردن ابزارهای دیجیتالی و فرصت‌هایی برای تصور، ایجاد، اشتراک‌گذاری و یادگیری برای جوانان.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "ما اسکرچ را به‌عنوان یک محیط آموزشی رایگان، ایمن و سرگرم‌کننده توسعه داده‌ایم که همه کودکان را درگیر تفکر خلاقانه، استدلال سیستماتیک و کار مشترک می‌کند مهارت‌های ضروری برای همه در جامعه امروزی. ما با مربیان و خانواده ها کار می کنیم تا از کودکان در کاوش، اشتراک گذاری و یادگیری حمایت کنیم.",
"annualReport.2020.missionP3": "در توسعه فن‌آوری‌ها، فعالیت‌ها و مواد آموزشی جدید، ما توسط آنچه چهار P یادگیری خلاق می‌نامیم هدایت می‌شویم:",
"annualReport.2020.fourPs": "چهار عنصر یادگیری خلاقانه",
"annualReport.2020.missionProjectsTitle": "پروژه‌ها",
"annualReport.2020.missionPeersTitle": "هم آموزان",
"annualReport.2020.missionPassionTitle": "ایجاد انگیزه",
"annualReport.2020.missionPlayTitle": "بازی",
"annualReport.2020.missionProjectsDescription": "کودکان را در طراحی، خلق و بیان خلاقانه خود درگیر کنید",
"annualReport.2020.missionPeersDescription": "حمایت کودکان در ایجاد روحیه همکاری، اشتراک گذاری و بازترکیب و راهنمایی یکدیگر",
"annualReport.2020.missionPassionDescription": "توانمند سازی کودکان در توسعه علائق و ارائه پروژه‌های معنی‌دار خودشان",
"annualReport.2020.missionPlayDescription": "تشویق کودکان به ساخت و سرهم بندی، انجام آزمایش و تکرار آن",
"annualReport.2020.reachTitle": "ارتباط با کودکان سراسر دنیا",
"annualReport.2020.reachSubtitle": "اسکرچ بزرگترین جامعه برنامه نویسی دنیا برای کودکان و نوجوانان ، از ۸ سال به بالا است.",
"annualReport.2020.reachMillion": "میلیون",
"annualReport.2020.reachNewUsersNumber": "۱۵ {million}",
"annualReport.2020.reachNewUsersIncrease": "۳٫۸٪ از سال ۲۰۱۹",
"annualReport.2020.reachProjectsCreatedNumber": "۸۰ {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "۳۷٪ از سال ۲۰۱۹",
"annualReport.2020.reachProjectCreatorsNumber": "۲۹ {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "۴۴٪ از سال ۲۰۱۹",
"annualReport.2020.reachIncreaseInCommentsNumber": "۲۱۷٪",
"annualReport.2020.reachIncreaseInCommentsOld": "۴۸ {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "۱۵۰ {million}",
"annualReport.2020.reachNewUsers": "کاربران جدید",
"annualReport.2020.reachProjectsCreated": "پروژه ساخته شده",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "افزایش دیدگاه‌های ارسالی",
"annualReport.2020.reachGlobalCommunity": "جامعه جهانی ما",
"annualReport.2020.reachMapBlurb": "مجموع حساب‌های کاربری ثبت شده در انجمن آنلاین اسکرچ از آغاز راه اندازی آن تا دسامبر ۲۰۲۰",
"annualReport.2020.reachMap24M": "۲۴ میلیون",
"annualReport.2020.reachMapLog": "در مقیاس لگاریتمی",
"annualReport.2020.reachTranslationTitle": "اسکرچ به ۶۴ زبان ترجمه شده است",
"annualReport.2020.reachTranslationIncrease": "۳ زبان از ۲۰۱۹",
"annualReport.2020.reachTranslationBlurb": "با سپاس از مترجمین داوطلب در سراسر دنیا",
"annualReport.2020.reachScratchJrBlurb": "اسکرچ جونیور محیط برنامه نویسی مقدماتی برای کودکان (۵-۷ سال) است تا بتوانند داستان ها و بازی‌های تعاملی خود را بسازند.",
"annualReport.2020.reachDownloadsMillion": "۳ {million}",
"annualReport.2020.reachDownloads": "دانلود در سال ۲۰۲۰",
"annualReport.2020.reachDownloadsIncrease": "۲ {million} ار سال ۲۰۱۹",
"annualReport.2020.themesTitle": "موضوعات نوظهور",
"annualReport.2020.themesDescription": "همانطور که جوانان با چالش‌های بی‌سابقه کوید-۱۹ مواجه شدند، اسکرچ به مکان مهم‌تری برای اتصال، ایجاد و بیان خود تبدیل شد. در طول سال، کار ما بر روی سه حوزه متمرکز بود تا به بهترین نحو از جامعه جهانی رو به رشد خود حمایت کند: اتصال، سازگاری و اجتماع. مثل همیشه، تلاش های ما مبتنی بر تعهد ما به برابری و شمول بود.",
"annualReport.2020.equity": "حقوق برابر",
"annualReport.2020.globalStrategy": "استراتژی سراسری",
"annualReport.2020.connectivityTitle": "ایجاد ارتباط",
"annualReport.2020.connectivityIntro": "در حالی که جوانان به دلیل COVID-19 در داخل خانه های خود منزوی بودند، اسکرچ فرصتی را برای آنها فراهم کرد تا با دوستان دور، همکلاسی ها و اعضای خانواده ارتباط برقرار کنند و ایجاد کنند. همچنین به عنوان یک پورتال به دنیای خارج عمل کرد، جایی که آنها کشف کردند که میلیون ها کودک در سراسر کشورها و قاره ها همان چیزهایی را تجربه می کنند که آنها بودند.",
"annualReport.2020.aaronText": "دانش‌آموزان آرون با هم کار کردند تا نسخه‌ای «کوکی» از شهرشان به نام «نورولد» بسازند که مملو از موجودات کتاب داستان، آثار هنری اصلی و روایت‌های به هم پیوسته است. این یکی از بسیاری از پروژه‌های مشترک اسکرچ بود که آرون به دانش‌آموزان یادآوری کرد که حتی در حالی که COVID-19 آنها را در خانه‌هایشان نگه می‌داشت، هنوز بخشی از یک جامعه دلسوز و شاد بودند.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "اسکرچ در هند",
"annualReport.2020.connectivityIndiaIntro": "در هند، همه‌گیری کووید-19 تلفات زیادی را به همراه داشت و بسیاری از جوانان و خانواده‌ها را برای مدت طولانی در داخل منزوی نگه داشت.",
"annualReport.2020.connectivityIndiaParagraph": "در سراسر جامعه جهانی اسکرچ، شاهد افزایش شدید فعالیت‌هایی بودیم که از مارس 2020 شروع شد. این جهش ناگهانی در هیچ کجا به اندازه هند مشهود نبود، جایی که همه‌گیری کووید-19 تلفات زیادی را به همراه داشت و بسیاری از جوانان و خانواده‌ها را در انزوا نگه داشت. زمان طولانی از طریق Scratch، بچه‌های هند با ایجاد و اشتراک‌گذاری 602 درصد پروژه‌های بیشتر نسبت به سال قبل، ارتباط پیدا کردند.",
"annualReport.2020.connectivityIndiaProjectsNumber": "۲٫۳ {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "پروژه به صورت آنلاین در سال ۲۰۲۰ ایجاد شده است",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "۶۰۲٪ از سال ۲۰۱۹",
"annualReport.2020.connectivityRegistedUsers": "تعداد کاربران ثبت نام شده در هند در یک سال بیش از دو برابر شد.",
"annualReport.2020.connectivityRegistedUsersNumbers": "افزایش از بیش از 300000 در سال 2019 به بیش از 700000 در سال 2020.",
"annualReport.2020.connectivityIndiaUsers": "تعداد بازدیدکنندگان غیر تکراری افزایش یافت",
"annualReport.2020.connectivityIndiaUsersPercent": "۱۵۶٪",
"annualReport.2020.connectivityIndiaUsersOld": "۱٫۸ {million}",
"annualReport.2020.connectivityIndiaUsersNew": "۴٫۶ {million}",
"annualReport.2020.connectivityIndiaProjects": "تعداد افرادی که پروژه ها را ایجاد می کنند افزایش یافت",
"annualReport.2020.connectivityIndiaProjectsPercent": "۲۷۰٪",
"annualReport.2020.connectivityIndiaYear": "در سال ۲۰۲۰",
"annualReport.2020.connectivityIndiaProjectsOld": "۳۰۳ هزار",
"annualReport.2020.connectivityIndiaProjectsNew": "۱٫۱ {million}",
"annualReport.2020.connectivityWorld": "اسکرچ در سراسر دنیا",
"annualReport.2020.connectivityWorldSubtitle": "همکاران بین المللی",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "برزیل",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "هند",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "منابع",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "شروع به کار با اسکرچ",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "دانش‌آموزان آرون با هم کار کردند تا نسخه‌ای «کوکی» از شهرشان به نام «نورولد» بسازند که مملو از موجودات کتاب داستان، آثار هنری اصلی و روایت‌های به هم پیوسته است. این یکی از بسیاری از پروژه‌های مشترک اسکرچ بود که آرون به دانش‌آموزان یادآوری کرد که حتی در حالی که COVID-19 آنها را در خانه‌هایشان نگه می‌داشت، هنوز بخشی از یک جامعه دلسوز و شاد بودند.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "جامعه اسکرچ",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "ژانویه",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "آوریل",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "آوریل",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "مِی",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "مِی",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "ژوئن",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "ژوئن",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "جولای",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "اکتبر",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "بازی قاپیدن",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "حیوان خانگی مجازی",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "با سپاس از حامیان ما",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "تیم ما",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "حمایت‌مان کنید",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "حمایت مالی",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Missio",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Teemat",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Tukijat",
"annualReport.2020.subnavTeam": "Tiimi",
"annualReport.2020.subnavDonate": "Lahjoita",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Katso video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Missio",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projektit",
"annualReport.2020.missionPeersTitle": "Ikätoverit",
"annualReport.2020.missionPassionTitle": "Intohimo",
"annualReport.2020.missionPlayTitle": "Leikki",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "miljoona",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Luodut projektit",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Lataukset vuonna 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "vuonna 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Materiaalit",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Näin pääset alkuun Scratchissä",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Yhteisö",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch-yhteisö",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Tammikuu",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Huhtikuu",
"annualReport.2020.yearInReviewCard2Title": "Aprillipäivä",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Huhtikuu",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Toukokuu",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Toukokuu",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Kesäkuu",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Kesäkuu",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Heinäkuu",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Lokakuu",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "Uudet Scratch-oppitunnit YouTubessa",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtuaalinen kaupunki",
"annualReport.2020.tutorial2": "Hippa",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuaalinen lemmikki",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Tiimimme",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch-tiimi",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Tue meitä",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Lahjoita",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "Scratch-käyttöliittymän kuvakaappauksen vieressä näkyy pieni videon pikkukuva",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Mag-donate",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Panoorin ang Bidyo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Mga Proyekto",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "I-play",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "milyon",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Mga Resource",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Komunidad",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Enero",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Mayo",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mayo",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Hunyo",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Hunyo",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Hulyo",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Oktubre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Team Namin",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Mag-donate",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Message du fondateur",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Portée",
"annualReport.2020.subnavThemes": "Thèmes",
"annualReport.2020.subnavDirectorsMessage": "Message du directeur",
"annualReport.2020.subnavSupporters": "Soutiens",
"annualReport.2020.subnavTeam": "Équipe",
"annualReport.2020.subnavDonate": "Faire un don",
"annualReport.2020.mastheadYear": "Rapport annuel de 2020",
"annualReport.2020.mastheadTitle": "S'adapter à un monde changeant",
"annualReport.2020.foundersMessageTitle": "Un message de notre fondateur",
"annualReport.2020.foundersMessageP1": "L'année 2020 restera dans les mémoires comme l'année où la pandémie de COVID a secoué le monde, causant des difficultés et des perturbations dans la vie de chacun - les plus grandes difficultés tombant de manière injuste sur ceux qui étaient déjà confrontés à des difficultés dans leur vie.",
"annualReport.2020.foundersMessageP2": "Tout au long de la pandémie, les jeunes du monde entier, souvent isolés chez eux, sont venus sur le site web de Scratch en plus grand nombre que jamais auparavant, voyant Scratch comme un endroit sûr où ils peuvent s'exprimer créativement, où ils peuvent acquérir de nouvelles compétences, et collaborer avec quelqu'un d'autre. Nous avons été inspirés par tellement de projets Scratch que les jeunes ont créé en 2020, nombre d'entre eux partageant leurs pensées et émotions à propos de la pandémie, du changement climatique, de l'injustice raciale, et d'autres problèmes de leur point de vue. Les jeunes n'ont pas simplement appris des concepts et compétences informatiques, mais ils ont aussi développé leur expression et leur identité.",
"annualReport.2020.foundersMessageP3": "Pour que Scratch puisse continuer à jouer ce rôle important dans la vie des jeunes dans les années à venir, nous avons procédé à d'importants changements organisationnels chez Scratch. Au début de l'année 2020, l'équipe Scratch a quitté ses anciens locaux du MIT Media Lab pour s'installer dans les nouveaux bureaux de la Scratch Foundation dans le centre de Boston. Ce déménagement nous aidera à construire une organisation durable capable de soutenir Scratch en tant que plateforme mondiale de codage créatif à l'avenir.",
"annualReport.2020.foundersMessageP4": "Plus tard en 2020, dans le cadre de cette transition organisationnelle, nous avons engagé Shawna Young comme directrice exécutive de la Scratch Foundation. Shawna arrive à la Scratch Foundation avec une solide expérience dans le domaine de l'éducation et de la gestion des organisations à but non lucratif, et un engagement profond en faveur de l'équité et de l'inclusion. Tout au long de sa carrière dans des institutions telles que Duke et le MIT, Shawna a travaillé pour élargir les expériences d'apprentissage des élèves issus de communautés diversifiées. Cet engagement est fortement aligné avec la mission et les valeurs de Scratch, et il jouera un rôle important dans son implication au sein de Scratch. Je vous encourage à lire le message de Shawna à la fin de ce rapport annuel.",
"annualReport.2020.foundersMessageP5": "Au cours de la dernière décennie, Scratch a connu un succès phénoménal, faisant participer des dizaines de millions de jeunes dans le monde entier. Mais nous ne faisons que commencer. Le défi pour les années à venir est de s'assurer que nous pouvons continuer à diffuser et à soutenir non seulement notre technologie mais aussi notre approche d'apprentissage créative, bienveillante et collaborative, afin que les jeunes du monde entier aient des opportunités équitables d'imaginer, de créer, de partager et d'apprendre. Nous sommes impatients de travailler avec vous tous pour y parvenir !",
"annualReport.2020.foundersMessageScratchTitle": "Président, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professeur, MIT Media Lab",
"annualReport.2020.watchVideo": "Voir la vidéo",
"annualReport.2020.missionTitle": "Notre mission et vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "Répandre des approches créatives, bienveillantes, collaboratives, et équitables au codage et à l'apprentissage dans le monde entier.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Fournir aux jeunes des outils numériques et des opportunités pour imaginer, créer, partager, et apprendre.",
"annualReport.2020.missionP1": "Nous nous engageons en faveur de la \"justice éducative\" et donnons la priorité à l'équité dans tous les aspects de notre travail, avec un accent particulier sur les initiatives et les approches qui soutiennent les enfants, les familles et les éducateurs exclus de l'informatique créative.",
"annualReport.2020.missionP2": "Nous avons développé Scratch en tant qu'environnement d'apprentissage gratuit, sûr et ludique, qui incite tous les enfants à penser de manière créative, à raisonner de manière systématique et à travailler en collaboration - des compétences essentielles pour tous dans la société actuelle. Nous travaillons avec des éducateurs et des familles pour aider les enfants à explorer, partager et apprendre.",
"annualReport.2020.missionP3": "En développant de nouvelles technologies, activités, et ressources pédagogiques, nous sommes guidés par ce que nous appelons les quatre \"P\" de l'apprentissage créatif :",
"annualReport.2020.fourPs": "Les quatre P de l'apprentissage créatif",
"annualReport.2020.missionProjectsTitle": "Projets",
"annualReport.2020.missionPeersTitle": "Pairs",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Jouer",
"annualReport.2020.missionProjectsDescription": "Faire participer les enfants à la conception, à la création et à l'expression de leur créativité",
"annualReport.2020.missionPeersDescription": "Soutenir les enfants dans la collaboration, le partage, le remixage et le mentorat",
"annualReport.2020.missionPassionDescription": "Permettre aux enfants de développer leurs passions et de travailler sur des projets significatifs sur le plan personnel",
"annualReport.2020.missionPlayDescription": "Encourager les enfants à bricoler, à expérimenter et à répéter",
"annualReport.2020.reachTitle": "Atteindre les enfants dans le monde entier",
"annualReport.2020.reachSubtitle": "Scratch est la plus grande communauté de codage au monde pour les enfants et les adolescents de 8 ans et plus.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% depuis 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% depuis 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% depuis 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217 %",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nouveaux utilisateurs",
"annualReport.2020.reachProjectsCreated": "Projets créés",
"annualReport.2020.reachProjectCreators": "Les créateurs de projets",
"annualReport.2020.reachComments": "d'augmentation de commentaires publiés",
"annualReport.2020.reachGlobalCommunity": "Notre communauté mondiale",
"annualReport.2020.reachMapBlurb": "Nombre total de comptes créés au sein de la communauté en ligne de Scratch depuis le lancement de Scratch jusqu'en décembre 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "sur une échelle logarithmique",
"annualReport.2020.reachTranslationTitle": "Scratch est traduit en 64 langues",
"annualReport.2020.reachTranslationIncrease": "3 langues depuis 2019",
"annualReport.2020.reachTranslationBlurb": "Merci aux traducteurs bénévoles du monde entier.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr est un environnement de programmation d'introduction qui permet aux jeunes enfants (5-7 ans) de créer leurs propres histoires et jeux interactifs.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Téléchargements en 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} depuis 2019",
"annualReport.2020.themesTitle": "Thèmes émergents",
"annualReport.2020.themesDescription": "Alors que les jeunes ont dû faire face aux défis sans précédent du COVID-19, Scratch est devenu un lieu plus important que jamais pour qu'ils puissent se connecter, créer et s'exprimer. Tout au long de l'année, notre travail s'est concentré sur trois domaines afin de soutenir au mieux notre communauté mondiale grandissante : connectivité, adaptation et communauté. Comme toujours, nos efforts étaient fondés sur notre engagement en faveur de l'équité et de l'inclusion.",
"annualReport.2020.equity": "Équité",
"annualReport.2020.globalStrategy": "Stratégie globale",
"annualReport.2020.connectivityTitle": "Connectivité",
"annualReport.2020.connectivityIntro": "Alors que les jeunes étaient isolés à l'intérieur de leurs maisons à cause du COVID-19, Scratch leur a offert la possibilité de se connecter et de créer avec des amis, des camarades de classe et des membres de leur famille éloignés. Il leur a également servi de portail vers le monde extérieur, où ils ont découvert que des millions d'enfants à travers différents pays et continents vivaient les mêmes choses qu'eux.",
"annualReport.2020.aaronText": "Les élèves d'Aaron ont travaillé ensemble pour construire une version \"loufoque\" de leur ville appelée \"Norwouldn't\", remplie de créatures de livres de contes, d'œuvres d'art originales et de récits interconnectés. C'était l'un des nombreux projets Scratch collaboratifs qu'Aaron a animé pour rappeler aux élèves que même si le COVID-19 les gardait à l'intérieur de leurs maisons, ils faisaient toujours partie d'une communauté bienveillante et joyeuse.",
"annualReport.2020.spotlightStory": "Histoire mise en avant",
"annualReport.2020.connectivityIndia": "Scratch en Inde",
"annualReport.2020.connectivityIndiaIntro": "En Inde, l'épidémie de COVID-19 a pris de grandes envergures et a gardé isolés de nombreux jeunes et familles pour de longues durées.",
"annualReport.2020.connectivityIndiaParagraph": "Dans toute la communauté mondiale de Scratch, nous avons constaté un énorme pic d'activité à partir de mars 2020. Ce pic soudain n'était nulle part aussi évident qu'en Inde, où la pandémie de COVID-19 a fait des ravages et a isolé de nombreux jeunes et familles pendant de longues périodes. Grâce à Scratch, les enfants indiens ont trouvé un lien en créant et en partageant 602% de projets de plus que l'année précédente.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2,3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projets créés en ligne en 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% depuis 2019",
"annualReport.2020.connectivityRegistedUsers": "Le nombre d'utilisateurs inscrits en Inde a plus que doublé en un an,",
"annualReport.2020.connectivityRegistedUsersNumbers": "passant de plus de 300 000 en 2019 à plus de 700 000 en 2020.",
"annualReport.2020.connectivityIndiaUsers": "Le nombre de visiteurs uniques a augmenté",
"annualReport.2020.connectivityIndiaUsersPercent": "156 %",
"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Le nombre de personnes créant des projets a augmenté",
"annualReport.2020.connectivityIndiaProjectsPercent": "270 %",
"annualReport.2020.connectivityIndiaYear": "en 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mille",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "Collaborateurs internationaux",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chili",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur se consacre au soutien de la pensée algorithmique et créative chez les élèves et les éducateurs au Chili et en Amérique latine. Ils ont contribué à nos efforts de traduction et de localisation en Rapa Nui et en espagnol, et ont fait participer de nombreux éducateurs à des ateliers de développement professionnel sur Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Réseau d'apprentissage créatif du Brésil",
"annualReport.2020.connectivityCountryBrazil": "Brésil",
"annualReport.2020.connectivityCountryBrazilParagraph": "Le Réseau d'Apprentissage Créatif Brésilien est un mouvement populaire qui met en œuvre des méthodes éducatives pratiques, ludiques, créatives et pertinentes dans tout le Brésil. En 2020, l'Équipe Scratch s'est présentée à l'événement de la Semaine de l'apprentissage créatif du Réseau d'Apprentissage Créatif Brésilien pour échanger sur la façon dont les enfants utilisent Scratch pour construire une communauté, s'exprimer et parler de ce qui est important pour eux. En retour, nous avons appris comment les éducateurs du réseau créaient des opportunités d'expression avec les apprenants dans leurs propres communautés.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "Inde",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance habilite des millions d'élèves et éducateurs aux compétences du 21ème siècle, comprenant la programmation créative. En 2020, {QuestAllianceLink} a partagé Scratch avec des élèves et éducateurs à travers l'Inde.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "La Raspberry Pi Foundation s'efforce de mettre la puissance de l'informatique et de la création numérique entre les mains de personnes du monde entier. Dans le cadre de leur initiative « Making at Home », ils ont organisé des événements en livestreams encourageants les familles et les jeunes à apprendre et à créer ensemble. Plusieurs de ces livestreams comportaient des tutoriels Scratch, et parfois même {USALink} !",
"annualReport.2020.connectivityResources": "Ressources",
"annualReport.2020.connectivityResourcesSubtitle": "Localisation avec le soutien de la LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "Pour soutenir notre portée mondiale croissante et aider notre réponse au COVID-19, la LEGO Foundation a soutenu Scratch avec une subvention généreuse. Grâce à ce financement, nous avons pu localiser des ressources clés et atteindre encore plus de jeunes dans le monde.",
"annualReport.2020.connectivityExample1Title": "Images de tutoriel",
"annualReport.2020.connectivityExample1Paragraph": "Nous avons créé les traductions des images de 25 tutoriels Scratch en 12 langues, soit plus de 1 000 nouvelles images !",
"annualReport.2020.connectivityExample2Title": "Bien débuter avec Scratch",
"annualReport.2020.connectivityExample2Paragraph": "La vidéo « Bien commencer avec Scratch » est la vidéo tuto Scratch la plus consultée et la plus vue, accueillant les nouveaux Scratcheurs lorsqu'ils rejoignent le site pour la première fois. Nous avons pu traduire cette vidéo dans 25 nouvelles langues et mettre à jour les 3 traductions précédentes, y compris les visuels, les voix off et les sous-titres.",
"annualReport.2020.connectivityExample3Title": "Éditeur Scratch",
"annualReport.2020.connectivityExample3Paragraph": "L'éditeur de projets Scratch est la ressource Scratch la plus essentielle. Nous avons travaillé avec une entreprise sud-africaine de traduction qui se spécialise dans des traductions éducatives culturellement pertinentes pour traduire et réviser l'éditeur Scratch dans cinq langages sud-africains : isiZulu, isiXhosa, Afrikaans, Sestwana, et Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "Alors que la COVID-19 a contraint les écoles à fermer et a poussé l'apprentissage vers les espaces virtuels, de nombreux élèves et enseignants ont découvert Scratch pour la première fois ou ont adapté leur manière d'enseigner et d'apprendre le codage créatif. De chez nous, l'équipe Scratch a travaillé pour soutenir les besoins changeants des éducateurs et de la communauté en ligne.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curateur pour l'apprentissage créatif, mumok, Vienne, Autriche",
"annualReport.2020.adaptationQuoteText": "Durant tous les problèmes de l'année dernière, Scratch est resté notre plateforme de communication, notre lieu de rencontres, et notre moyen de nous exprimer créativement.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Professeur de médias en bibliothèque de la maternelle à la cinquième année, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "Dans l'école « Title One » d'Aaron Reuland à Norwood, dans le Massachusetts, il comptait sur Scratch pour faire participer les élèves isolés à un apprentissage créatif et raviver leur sens de la communauté « lorsque les seules choses que je pouvais compter sur nous tous étaient un ordinateur en état de marche et une connexion Internet ».",
"annualReport.2020.adaptationHighlightText2": "Les élèves d'Aaron ont travaillé ensemble pour construire une version \"loufoque\" de leur ville appelée \"Norwouldn't\", remplie de créatures de livres de contes, d'œuvres d'art originales et de récits interconnectés. C'était l'un des nombreux projets Scratch collaboratifs qu'Aaron a animé pour rappeler aux élèves que même si le COVID-19 les gardait à l'intérieur de leurs maisons, ils faisaient toujours partie d'une communauté bienveillante et joyeuse.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch à la maison",
"annualReport.2020.adaptationHighlightText2b": "Le 17 mars, nous avons répondu à la crise de COVID-19 en lançant le {linkText}pour proposer aux enfants, familles, et éducateurs des idées pour participer à des activités créatives d'apprentissage avec Scratch à la maison. C'était une manière inestimable de nous connecter avec notre communauté et de nous adapter à la totalement nouvelle manière d'apprendre et dinteragir en ligne.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Chaque semaine, notre équipe a hébergé un live {linkText} pour nous connecter avec les enfants, parents, et éducateurs à la maison, et pour partager conseils et astuces pour créer différents types de projets Scratch. Nous avons été foudroyés en voyant les projets dont cela a inspiré la création dans nos studios \"Créer en parallèle\" !",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "L'éducateur Scratch Eduard Muntaner Perich a créé un studio inspiré de #ScratchAtHome qui a pris la communauté d'assaut : {linkText}. Des centaines de Scratcheurs du monde entier ont imaginé des jeux et des histoires fantastiques se déroulant juste derrière chez eux.",
"annualReport.2020.adaptationEducatorsTitle": "Connexion avec les éducateurs",
"annualReport.2020.adaptationEducatorsText": "Des éducateurs du monde entier ont partagé leurs propres idées #ScratchAtHome et discuté des difficultés et des réussites de l'enseignement à distance lors d'une discussion Twitter animée le 8 avril 2020.",
"annualReport.2020.adaptationSnapshot": "Instantanés",
"annualReport.2020.adaptationSnapshot1Title": "Ateliers virtuels du réseau informatique Clubhouse",
"annualReport.2020.adaptationSnapshot1Text": "Dans le cadre de notre partenariat de longue date, l'équipe Scratch organise des ateliers pour les jeunes éducateurs de {linkText}. Comme les éducateurs du monde entier, notre équipe a dû mener des ateliers en ligne pour la première fois en 2020 - et apprendre à lutter contre l'isolement et les difficultés techniques de l'apprentissage virtuel. Mais grâce à des outils de collaboration en ligne et à des méthodes innovantes de partage et de réflexion, l'équipe a pu recréer dans un espace virtuel l'esprit collaboratif et ludique des ateliers en présentiel.",
"annualReport.2020.adaptationSnapshot2Title": "Mettez-vous à Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 a également été une année d'adaptation de nos outils et de notre plateforme. Nous avons développé et ajouté de nouveaux sprites à la bibliothèque de sprites afin d'inspirer et de permettre aux Scratcheurs débutants de réaliser des projets représentatifs de leur identité raciale, culturelle, de leur sexe ou de toute autre identité personnelle.",
"annualReport.2020.communityTitle": "Communauté",
"annualReport.2020.communityIntro": "En 2020, la communauté Scratch est devenue un lieu encore plus crucial pour les jeunes, où ils peuvent trouver un sentiment d'appartenance et de solidarité. En voyant les conversations significatives, les projets de collaboration et les histoires émouvantes que les Scratcheurs ont partagés, nous avons été impressionnés par leur esprit créatif et résilient.",
"annualReport.2020.communityTitle1": "Guide Virtual Creative Coding Nights",
"annualReport.2020.communityText1": "En 2019, avec le soutien de Google.org, l'équipe Scratch a travaillé avec le bureau de l'informatique de la Chicago Public School pour mettre en relation les élèves, les familles, les enseignants et d'autres membres de la communauté dans le cadre de Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Cette année, nos équipes ont été confrontées à un nouveau défi : comment faire passer l'esprit ludique et communautaire de Family Creative Coding Nights dans un espace virtuel, afin d'aider les écoles à établir des liens essentiels avec les élèves à distance et leurs familles ? Nous avons élaboré le guide de Virtual Family Coding Nights afin de fournir une structure pour ces mises en relation et favoriser un apprentissage dans un cadre joyeux.",
"annualReport.2020.communityDownloadButton": "Guide Virtual Family Coding Nights",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Coordinateur S.T.E.M. de l'école primaire de Ruggles",
"annualReport.2020.communityQuoteText": "[In 2020], il n'y avait pas beaucoup d'occasions de s'engager avec les parents d'une manière aussi amusante et dynamique. Les enseignants étaient inquiets, mais l'enthousiasme des élèves les a poussés à faire confiance au processus et à permettre aux enfants d'apprendre les uns des autres.",
"annualReport.2020.communityScratchCommunity": "La communauté Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Lorsqu'on leur demande pourquoi ils utilisent Scratch, la plupart des Scratcheurs parlent de l'importance de la communauté en ligne pour motiver leur participation continue, en leur offrant un espace où ils peuvent exprimer leur créativité, se faire des amis, recevoir des commentaires, trouver de nouvelles idées et acquérir de nouvelles compétences. De nombreux Scratcheurs expriment leur appréciation de la communauté Scratch en tant qu'espace sûr et accueillant pour se mettre en relation, partager et apprendre les uns des autres.",
"annualReport.2020.communityQuoteGroupText1": "J'ai rejoint Scratch à l'âge de 11 ans et les choses que j'ai apprises en utilisant la plateforme et en interagissant avec la communauté ont vraiment été une partie essentielle de mon apprentissage en grandissant.",
"annualReport.2020.communityQuoteGroupText2": "Scratch m'a permis de faire des choses depuis la maison, comme\n- Respecter les gens et leurs projets\n- Me faire des amis\n- Sentir que je ne suis pas seul durant cette quarantaine\n...et tellement plus, donc je veux vous dire ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Je suis sur Scratch depuis environ 2 ans, et cela a changé ma vie ! J'ai appris tellement de nouvelles choses, comme le codage, l'étiquette en ligne et l'art !",
"annualReport.2020.communityQuoteGroupText4": "Scratch était mon passe-temps favori en sixième année. Il m'a secrètement initié à la logique booléenne, à l'ordre des opérations et aux expressions mathématiques imbriquées, sans parler de la programmation informatique elle-même.",
"annualReport.2020.yearInReview": "Bilan de l'année",
"annualReport.2020.yearInReviewText": "2020 a été une année remarquable dans la communauté en ligne. L'Équipe de la Communauté a mis en avant et développé des opportunités pour les jeunes pour exprimer leurs idées et qu'ils deviennent engagés de manières positives, et des mouvements incroyables ont surgis des Scratcheurs eux-mêmes. Voici un retour en arrière sur quelques idées mises en avant cette année :",
"annualReport.2020.yearInReviewCard1Date": "Janvier",
"annualReport.2020.yearInReviewCard1Title": "Fin de la décennie Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Les Scratcheurs ont célébré la fin d'une décennie et le début d'une nouvelle dans ce Studio Scratch de Design.",
"annualReport.2020.yearInReviewCard2Date": "Avril",
"annualReport.2020.yearInReviewCard2Title": "Poisson d'avril",
"annualReport.2020.yearInReviewCard2Text": "Des « mystères du quotidien » sont apparus sur le site, et les blocs en forme de Chat ont surpris et ravi la communauté Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Avril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Les membres de l'équipe Scratch ont commencé à organiser des tutoriels en direct pour se connecter et créer avec les Scratcheurs et leurs familles à la maison.",
"annualReport.2020.yearInReviewCard4Date": "Mai",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Les Scratcheurs du monde entier ont partagé des milliers de projets autour de thèmes hebdomadaires, d'objets recyclés aux rituels du lavage de mains.",
"annualReport.2020.yearInReviewCard5Date": "Mai",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "Alors que les manifestations en faveur de la justice raciale se multipliaient aux États-Unis, la communauté s'est réunie pour se soutenir mutuellement et appeler au changement.",
"annualReport.2020.yearInReviewCard6Date": "Juin",
"annualReport.2020.yearInReviewCard6Title": "S'amuser à la maison ! Studio Scratch de Design",
"annualReport.2020.yearInReviewCard6Text": "Les Scratcheurs ont partagé leurs jeux et activités d'intérieur préférés pour se divertir tout en restant à la maison.",
"annualReport.2020.yearInReviewCard7Date": "Juin",
"annualReport.2020.yearInReviewCard7Title": "Studio Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Les Scratcheurs ont créé des projets pour honorer Juneteenth et la lutte continue pour la justice raciale.",
"annualReport.2020.yearInReviewCard8Date": "Juillet",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical a permis à toute la communauté de jouer, chanter et danser ensemble.",
"annualReport.2020.yearInReviewCard9Date": "Octobre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtobre",
"annualReport.2020.yearInReviewCard9Text": "Les Scratcheurs ont créé des centaines d'histoires créatives, de jeux et d'animations à partir de thèmes du quotidien.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Ingénieur des relations avec les développeurs de Google Cloud Platform, et le Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Voir le pouvoir que vous avez lorsque vous créez quelque chose et que vous pouvez vous représenter ainsi que vos problèmes et les exprimer ou les résoudre avec du code est une expérience vraiment magique et a un impact sur le monde réel.",
"annualReport.2020.communitySnapshotTitle": "Amélioration de nos outils",
"annualReport.2020.communitySnapshotText": "Notre équipe communautaire utilise une grande variété d'outils et de stratégies pour encourager la bonne citoyenneté numérique et maintenir un environnement positif dans lequel les Scratcheurs peuvent créer. En 2020, nous avons développé une nouvelle interface plus intuitive pour aider les Scratcheurs à signaler les contenus inappropriés, et amélioré les outils utilisés par notre équipe de modération communautaire. En conséquence, nous avons reçu des rapports de meilleure qualité de la part de la communauté et nos modérateurs ont pu travailler plus rapidement et plus efficacement, ce qui a permis de rendre le site plus sûr et plus convivial pour tous.",
"annualReport.2020.communitySnapshot2Title": "Nouveaux tutoriaux Scratch sur Youtube",
"annualReport.2020.communitySnapshot2Text": "L'équipe Scratch a commencé à partager des tutoriels sur notre chaîne YouTube en mars 2020 pour aider les Scratcheurs à acquérir les compétences nécessaires pour créer tout ce qu'ils peuvent imaginer. Du pixel art aux animaux de compagnie virtuels, ces tutoriels sont un succès auprès des Scratcheurs de tous âges, avec 1,3 million de vues en 2020.",
"annualReport.2020.tutorial1": "Ville virtuelle",
"annualReport.2020.tutorial2": "Jeu d'adresse",
"annualReport.2020.tutorial3": "Créateur de personnages",
"annualReport.2020.tutorial4": "Animal de compagnie virtuel",
"annualReport.2020.EDMessageTitle": "Un message de notre directeur exécutif",
"annualReport.2020.EDMessageText1": "2020 a été une année de changement dans le monde entier, et pour Scratch. J'ai rejoint l'équipe en novembre, alors que nous étions à quelques mois de la pandémie de COVID-19. Grâce à mon expérience en tant que responsable de l'éducation, j'étais enthousiaste à l'idée de diriger Scratch pendant une période de changements importants et de continuer à travailler pour atteindre mon objectif personnel, qui est d'aider les élèves de tous horizons à atteindre de nouveaux sommets. Je savais qu'en cette année difficile, les jeunes du monde entier avaient besoin d'avantage de soutien pour les aider à réaliser leur potentiel.",
"annualReport.2020.EDMessageText2": "Les structures inéquitables que nous avons construites pour éduquer les enfants ont été exacerbées par la pandémie. Grâce à nos conversations avec des familles et des éducateurs du monde entier, nous savons qu'en 2020, les enfants de toutes les communautés avaient plus que jamais besoin de possibilités d'apprentissage créatif pour exprimer leurs idées et renforcer leurs compétences, même si beaucoup d'entre eux n'avaient pas la possibilité d'aller à l'école.",
"annualReport.2020.EDMessageText3": "Alors que le monde s'est adapté et a abordé l'apprentissage créatif et l'expression de soi de manière nouvelle, de nombreux éducateurs, parents et jeunes se sont tournés vers Scratch. Nous avons vu 40 % de Scratcheurs supplémentaires créer des projets sur une année, les Scratcheurs ont laissé 200 % de commentaires en plus en 2020 qu'en 2019. Des jeunes du monde entier ont utilisé Scratch pour se connecter, converser, collaborer et s'engager les uns avec les autres. Nous avons vus des créations étonnantes sur leurs façons de penser de manière créative et de résoudre des problèmes qui les passionnaient.",
"annualReport.2020.EDMessageText4": "Au lendemain de la pandémie, certains ont appelé à un « retour à la normale ». Mais pour de nombreux jeunes, la liberté d'apprendre et d'explorer faisait défaut dans nos écoles bien avant la COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Nous devons faire tout ce qui est en notre pouvoir pour changer les inégalités systémiques de nos systèmes éducatifs, car la « normalité » n'a pas été conçue pour être juste et équitable pour la plupart de nos enfants.",
"annualReport.2020.EDMessageText5": "En 2021, Scratch redouble d'efforts pour atteindre les jeunes qui ont été historiquement exclus de l'informatique créative et des autres possibilités d'apprentissage créatif. Avec le soutien de Google.org, nous avons lancé le Scratch Education Collaborative (SEC), un puissant réseau d'organisations à travers le monde qui se concentre sur le soutien de ces apprenants en développant leur confiance dans l'informatique créative. Les 41 organisations de la première année du nouveau programme se connecteront et apprendront de l'équipe Scratch et les unes des autres, et développeront des kits d'outils d'équité qui les aideront à se développer et à étendre leur soutien aux apprenants de leur communauté.",
"annualReport.2020.EDMessageText6": "Notre travail pour rendre Scratch encore plus équitable et inclusif est loin d'être terminé. Je suis impatient de vous en dire plus dans les mois à venir. D'ici là, j'aimerais exprimer ma sincère reconnaissance à la communauté Scratch pour avoir continué à se soutenir et à s'occuper les uns des autres au cours d'une année mouvementée. Votre créativité et votre compassion ne cessent de nous inspirer.",
"annualReport.2020.EDTitle": "Directeur exécutif, Fondation Scratch",
"annualReport.2020.lookingForward": "Perspectives",
"annualReport.2020.lookingForwardText1": "En 2021, nous continuons à innover et à collaborer avec nos partenaires pour rendre Scratch encore meilleur pour les jeunes du monde entier. Dans les mois à venir, nous nous efforcerons d'introduire Scratch dans davantage d'écoles, d'élargir les voies d'accès à l'apprentissage créatif, de développer et de localiser davantage de ressources pour les éducateurs et les jeunes, et d'améliorer l'expérience d'intégration dans Scratch, ainsi que des projets encore plus passionnants.",
"annualReport.2020.lookingForwardText2": "Nous avons reçu de généreuses subventions de la LEGO Foundation et de Google.org pour nous aider à étendre notre portée mondiale, à faire progresser notre mission et à soutenir ce travail important. Pour en savoir plus :",
"annualReport.2020.learnMore": "En savoir plus :",
"annualReport.2020.learnMoreLink1Text": "LEGO Foundation et Scratch Foundation annoncent un partenariat afin de soutenir l'apprentissage par le jeu avec la technologie pour des millions d'enfants à travers le monde.",
"annualReport.2020.learnMoreLink2Text": "Semaine de l'éducation aux sciences du numérique : Davantage d'aide pour davantage d'étudiants",
"annualReport.2020.supportersTitle": "Merci à nos soutiens",
"annualReport.2020.supportersIntro": "Merci à nos généreux soutiens. Votre contribution nous aide à élargir les possibilités d'apprentissage créatif pour les enfants de tous âges, de tous horizons, partout dans le monde.",
"annualReport.2020.ourSupporters": "Nos soutiens",
"annualReport.2020.ourSupportersText": "Nous souhaitons remercier tous les soutiens de Scratch qui, au fil des ans, nous ont aidés à créer des expériences d'apprentissage étonnantes pour des millions de jeunes dans le monde. La liste suivante est basée sur les dons à la Scratch Foundation du 1er janvier 2020 au 31 décembre 2020.",
"annualReport.2020.supportersFoundingTitle": "Partenaires fondateurs — 10 000 000 $ et plus",
"annualReport.2020.supportersFoundingText": "Nous sommes particulièrement reconnaissants à nos partenaires fondateurs qui ont chacun apporté un soutien cumulé d'au moins 10 000 000 de dollars depuis le lancement de Scratch en 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Partenaires du chat Scratch — 1 000 000 $ et plus",
"annualReport.2020.supportersCreativityTitle": "Cercle de créativité — 250 000 $ et plus",
"annualReport.2020.supportersCollaborationTitle": "Cercle de collaboration — 100 000 $",
"annualReport.2020.supportersImaginationTitle": "Cercle de l'imagination — 50 000 $ et plus",
"annualReport.2020.supportersInspirationTitle": "Cercle d'inspiration — 20 000 $ et plus",
"annualReport.2020.supportersExplorationTitle": "Cercle d'exploration — 5 000 $ et plus",
"annualReport.2020.supportersPlayTitle": "Cercle de jeu - 1 000 $ et plus",
"annualReport.2020.supportersInKindTitle": "Soutiens en nature",
"annualReport.2020.leadershipTitle": "Notre équipe",
"annualReport.2020.leadershipBoard": "Conseil d'administration",
"annualReport.2020.leadershipChair": "Président",
"annualReport.2020.leadershipProfessor": "Professeur de recherche sur l'apprentissage",
"annualReport.2020.leadershipViceChair": "Vice-président",
"annualReport.2020.leadershipCoFounder": "Cofondateur et coprésident",
"annualReport.2020.leadershipBoardMember": "Membre du conseil d'administration",
"annualReport.2020.leadershipPresidentCEO": "Président et PDG",
"annualReport.2020.leadershipFormerPresident": "Ancien président",
"annualReport.2020.leadershipFounderCEO": "Fondateur et président exécutif",
"annualReport.2020.leadershipFormerChairCEO": "Ancienne PDG et présidente",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secrétaire et trésorier du conseil d'administration",
"annualReport.2020.leadershipBoardSecretary": "Secrétaire du conseil d'administration",
"annualReport.2020.leadershipBoardTreasurer": "Trésorier du conseil d'administration",
"annualReport.2020.leadershipScratchTeam": "Équipe Scratch 2020",
"annualReport.2020.leadershipED": "Directeur exécutif",
"annualReport.2020.teamThankYou": "Merci à Mitch Resnick, Natalie Rusk, Rupal Jain et aux autres collaborateurs du Lifelong Kindergarten Group du MIT Media Lab pour leur soutien inlassable à Scratch.",
"annualReport.2020.donateTitle": "Soutenez-nous",
"annualReport.2020.donateMessage": "Votre soutien nous permet de rendre Scratch gratuit pour tous, de faire fonctionner nos serveurs et, surtout, de donner aux enfants du monde entier la possibilité d'imaginer, de créer et de partager. Nous vous remercions !",
"annualReport.2020.donateButton": "Faire un don",
"annualReport.2020.projectBy": "projet de",
"annualReport.2020.altAvatar": "avatar de l'utilisateur",
"annualReport.2020.altDropdownArrow": "Flèche indiquant un menu déroulant.",
"annualReport.2020.altMastheadIllustration": "Trois personnes interagissant avec des composants Scratch physiques",
"annualReport.2020.altWave": "Un émoji de salut de la main.",
"annualReport.2020.altMitchHeadshot": "Fondateur Mitch Resnick",
"annualReport.2020.altBlocks": "Deux blocs Scratch empilés au-dessus d'un autre.",
"annualReport.2020.altBanana": "Une banane avec un câble branché dessus.",
"annualReport.2020.altProjectsIllustration": "Trois enfants, l'un debout, l'autre assis dans un fauteuil roulant et le dernier assis par terre, peignent et découpent des projets artistiques.",
"annualReport.2020.altPassionIllustration": "Trois enfants, un debout, un à genoux et un assis sur le sol, peignent, jouent de la musique sur un piano et observent les étoiles à l'aide d'un télescope.",
"annualReport.2020.altPeersIllustration": "Quatre enfants assis autour d'un feu de camp jouant à des jeux et tapant des mains.",
"annualReport.2020.altPlayIllustration": "Trois enfants, un debout, un à genoux et un assis en tailleur, empilent des pierres, jouent avec des bateaux jouets et plient des origamis.",
"annualReport.2020.altCalendar": "Un calendrier affichant l'année 2020.",
"annualReport.2020.altCommentsVisualization": "Deux bulles de commentaires. Une plus petite et plus sombre représentant la part des commentaires en 2019. Une plus claire représentant l'augmentation des commentaires effectués en 2020.",
"annualReport.2020.altArrowUp": "Une flèche pointant vers le haut et vers la droite.",
"annualReport.2020.altTranslated": "Un composant scratch disant \"Bonjour\" et listant les langues dans lesquelles scratch est disponible.",
"annualReport.2020.altScratchHorizontalCommand": "Un composant de commande horizontal Scratch.",
"annualReport.2020.altScratchJr": "Logo de Scratch Jr",
"annualReport.2020.altHorizontalLoop": "Composant de boucle horizontal Scratch.",
"annualReport.2020.altPieChart": "Visualisation montrant l'augmentation de 602 % des projets créés au cours de l'année 2020 par rapport aux projets créés en 2019.",
"annualReport.2020.altUsers": "Deux icônes d'utilisateur génériques, une grise légèrement plus petite et une violette légèrement plus grande.",
"annualReport.2020.altArrowNext": "Une flèche pointant vers la droite.",
"annualReport.2020.altBenedict": "Avatar pour Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland s'est penché sur une marionnette en sac de papier et sur l'illustration d'une tortue volante.",
"annualReport.2020.altSprinklesLeft": "Un visage souriant, un composant Scratch et un cœur affichés sur un téléphone.",
"annualReport.2020.altSprinklesRight": "Une main interagissant avec des composants Scratch",
"annualReport.2020.altFileDownload": "Une flèche pointant dans un panier indiquant qu'un fichier peu être téléchargé.",
"annualReport.2020.altWaveTop": "Une vague bleue claire couverte par des avatars et composants Scratch.",
"annualReport.2020.altWaveBottom": "Une vague bleue claire.",
"annualReport.2020.altConnectingLine": "Une ligne en pointillés connectant les mois",
"annualReport.2020.altApril": "Un dessin au stylo et au crayon sur un projet scratch représentant un bateau et de l'eau.",
"annualReport.2020.altMay": "Un calendrier marqué avec des émojis placés sur une bulle.",
"annualReport.2020.altJune": "Le drapeau du Juneteenth et un avion en papier.",
"annualReport.2020.altJuly": "Un microphone et des notes de musique",
"annualReport.2020.altToolsIllustration": "Une main qui touche une icône représentant un point d'exclamation au-dessus de quelques bulles de texte.",
"annualReport.2020.altVirtualTown": "Une fille court sur un trottoir devant quelques maisons.",
"annualReport.2020.altCatchGame": "Une pomme flotte à l'horizon, à droite, tandis qu'un panier se trouve en bas, au centre du cadre.",
"annualReport.2020.altCharacterDesigner": "Un chien est assis devant un fond vert et blanc à chevrons.",
"annualReport.2020.altVirtualPet": "Un hérisson est assis sur un rocher au milieu de l'herbe.",
"annualReport.2020.altLookingForward": "Un arrosoir arrose un jeune arbre qui devient un grand arbre.",
"annualReport.2020.altIndia1": "Un cierge magique allumé apparaît sous le texte disant \"Joyeux Diwali !\"",
"annualReport.2020.altIndia2": "La mascotte du chat Scratch apparaît à côté de texte écrit en Hindi",
"annualReport.2020.altIndia3": "Une femme indienne apparaît en face du drapeau indien qui a un cœur contenant le mot \"Inde\" sur lui.",
"annualReport.2020.altIndia4": "Deux mains apparaissent sur une flûte devant un fond contenant une promenade et une mer.",
"annualReport.2020.altChile": "Un groupe d'enfants est assis autour d'une table remplie de bricolage et d'un ordinateur portable.",
"annualReport.2020.altBrazil": "Les enfants sont assis devant un ordinateur portable relié à cinq cuillères par des fils.",
"annualReport.2020.altIndia": "Une femme enseigne des filles assises devant un ordinateur.",
"annualReport.2020.altUSA": "Une petite vignette vidéo est affichée à côté d'une capture d'écran de l'interface utilisateur de Scratch.",
"annualReport.2020.altChileIcon": "La mascotte Scratch",
"annualReport.2020.altBrazilIcon": "Un tourbillon vert",
"annualReport.2020.altIndiaIcon": "Une étoile imbriquée dans un cercle",
"annualReport.2020.altUSAIcon": "Une framboise de style cartoon, le logo de la Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Un tutoriel Scratch en espagnol",
"annualReport.2020.altGettingStarted": "Un bouton \"play\" se situe en haut de l'interface utilisateur de Scratch.",
"annualReport.2020.altEditor": "L'interface utilisateur de Scratch ainsi qu'un aperçu du programme en cours de création montrant deux personnes qui se parlent.",
"annualReport.2020.altHackYourWindow": "Un chien dans un casque spatial, une étoile et un beignet flottent à l'extérieur d'une fenêtre dans l'espace.",
"annualReport.2020.altScratchInteraction": "Deux personnes discutent au milieu de composants Scratch. L'une d'elles tend un composant à l'autre.",
"annualReport.2020.altImageBubbles": "Des images des projets Scratch apparaissent sous forme de bulles regroupées.",
"annualReport.2020.altConnectivityVideoPreview": "Un bouton de lecture apparaît au-dessus d'une scène de sympathiques créatures marines.",
"annualReport.2020.altAdaptationVideoPreview": "Un bouton de lecture apparaît sur diverses scènes de l'interface utilisateur de Scratch.",
"annualReport.2020.altJanuaryCard": "Rey de Star Wars tient un bâton et se tient dans le désert.",
"annualReport.2020.altAprilCard": "Plusieurs captures d'écran de l'interface utilisateur de Scratch sont regroupées.",
"annualReport.2020.altMayCard": "Des mains appartenant à des personnes de races diverses sont levées en poings.",
"annualReport.2020.altJuneCard": "Une personne agrafe une fleur en papier.",
"annualReport.2020.altJulyCard": "Un crabe, une sirène, et un poulpe jouent de la musique ensemble sous la mer.",
"annualReport.2020.altOctoberCard": "Une citrouille et un bonbon au maïs apparaissent sur le mur au-dessus d'un poste de travail informatique.",
"annualReport.2020.altDonateIllustration": "Deux mains forment la forme d'un cœur avec leurs doigts à l'intérieur d'une forme de cœur découpée."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Missy",
"annualReport.2020.subnavReach": "Berik",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Ploech",
"annualReport.2020.subnavDonate": "Donearje",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Sjoch de fideo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Missy",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Wy hawwe Scratch ûntwikkele as in fergese, feilige, ludike learomjouwing dy't alle bern dwaande hâldt mei kreatyf tinken, systematysk redenearjen en gearwurking — essensjele feardigens foar elkenien yn 'e hjoeddeistige maatskippij. Wy gearwurkje mei oplieders en famyljes om bern te stypjen by ferkennen, dielen en learen.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "De fjouwer P's fan kreatyf learen",
"annualReport.2020.missionProjectsTitle": "Projekten",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passy",
"annualReport.2020.missionPlayTitle": "Ofspylje",
"annualReport.2020.missionProjectsDescription": "Meitsje bern by it ûntwerpen, skeppen en kreatyf uterje",
"annualReport.2020.missionPeersDescription": "Stypje bern by gearwurking, dielen, remixing en mentoring",
"annualReport.2020.missionPassionDescription": "Bern ynskeakelje om op har ynteresses te bouwen en te wurkjen oan persoanlike sinfolle projekten",
"annualReport.2020.missionPlayDescription": "Moedigje bern oan te meitsjen, te eksperimintearjen en te puzeljen",
"annualReport.2020.reachTitle": "Berikke wrâldwiid bern",
"annualReport.2020.reachSubtitle": "Scratch is de grutste kodearingsmienskip fan 'e wrâld foar bern en jongerein, fan 8 en âlder.",
"annualReport.2020.reachMillion": "miljoen",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projekten makke",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Us wrâldwide mienskip",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "op in logaritmyske skaal",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Mei tank oan frijwillige oersetters fan oer de heule wrâld.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is in prep-programmearomjouwing wêrmei jonge bern (leeftyd 5-7) har eigen ynteraktive ferhalen en spultsjes meitsje kinne.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Rjocht",
"annualReport.2020.globalStrategy": "Globale strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Boarnen",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Mienskip",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Op de fraach wêrom't se brûke Scratch, measte Scratchers praten oer it belang fan de online mienskip yn motivearjende harren bliuwende partisipaasje, it bieden fan in romte dêr't se kinne uterje harren kreativiteit, make freonen, krije feedback, krije nije ideeën kinne winne en leare nije feardichheden. In protte Scratchers wurdearje de Scratch-mienskip as in feilige en gastfrije romte om fan elkoar te ferbinen, te dielen en te learen.",
"annualReport.2020.communityQuoteGroupText1": "Ik kaam by Scratch doe't ik 11 jier wie en de dingen dy't ik learde troch it platfoarm te brûken en ynteraksje mei de mienskip wiene echt in wichtich diel fan myn learen doe't ik opgroeide.",
"annualReport.2020.communityQuoteGroupText2": "Scratch hat my tastien dingen fan hûs te dwaan lykas\n- Respektearje minsken en har projekten\n- Freonen meitsje\n- Fiel dat ik net allinich bin yn dizze karantêne ...\n.... en folle mear wol ik sizze\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Ik haw no sawat 2 jier op Scratch west, en it is in libbensferoarjende ûnderfining west! Ik learde safolle nije dingen lykas kodearjen, online etikette en keunst!",
"annualReport.2020.communityQuoteGroupText4": "Scratch wie myn favorite hobby yn 'e seisde klasse. It yntrodusearre my heimelik oan Booleaanske logika, de folchoarder fan operaasjes, en de nestele wiskundige útdrukkingen — net te hawwen oer de komputerprogrammering sels.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "jannewaris",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "april",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "april",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "maaie",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "maaie",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "juny",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "juny",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "july",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Fangspultsje",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Firtuele húsdier",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Mei tank oan ús stipers",
"annualReport.2020.supportersIntro": "Mei tank oan ús royale stipers. Jo bydrage helpt ús kreative learmooglikheden út te wreidzjen foar bern fan alle leeftiden, fan alle eftergrûnen, oer de heule wrâld.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $ 50.000+",
"annualReport.2020.supportersInspirationTitle": "Ynspiraasjekring — $ 20.000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $ 5.000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "Yn natura-oanhingers",
"annualReport.2020.leadershipTitle": "Us team",
"annualReport.2020.leadershipBoard": "Ried fan bestjoer",
"annualReport.2020.leadershipChair": "Foarsitter",
"annualReport.2020.leadershipProfessor": "Heechlearaar ûndersiik foar learen",
"annualReport.2020.leadershipViceChair": "Fise-presidint",
"annualReport.2020.leadershipCoFounder": "Mei-oprjochter en fise-foarsitter",
"annualReport.2020.leadershipBoardMember": "Bestjoerslid",
"annualReport.2020.leadershipPresidentCEO": "Presidint en CEO",
"annualReport.2020.leadershipFormerPresident": "Eardere presidint",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Bestjoerssekretaris en ponghâlder",
"annualReport.2020.leadershipBoardSecretary": "Sekretaris fan it bestjoer",
"annualReport.2020.leadershipBoardTreasurer": "Ponghâlder fan it bestjoer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Stypje ús",
"annualReport.2020.donateMessage": "Jo stipe lit ús Scratch fergees foar elkenien meitsje, ús servers draaiende hâlde, en it wichtigste, wy kinne bern oer de heule wrâld de kâns jaan om dingen foar te stellen, oan te meitsjen en te dielen. Tank!",
"annualReport.2020.donateButton": "Donearje",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Bronntanais",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Breathnaigh ar an bhFíseán",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Tionscadail",
"annualReport.2020.missionPeersTitle": "Comhghleacaithe",
"annualReport.2020.missionPassionTitle": "Díograis",
"annualReport.2020.missionPlayTitle": "Seinn",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Acmhainní",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Ag Cur Tús le Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Comhphobal",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Eanáir",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Aibreán",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Aibreán",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Bealtaine",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Bealtaine",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Meitheamh",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Meitheamh",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Iúil",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Deireadh Fómhair",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Cluiche Gabhála",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Peata Fíorúil",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Bronntanais",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Thoir tìodhlac dhuinn",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Coimhead air video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Pròiseactan",
"annualReport.2020.missionPeersTitle": "Co-aoisean",
"annualReport.2020.missionPassionTitle": "Dìorras",
"annualReport.2020.missionPlayTitle": "Cluich",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Goireasan",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Toiseach tòiseachaidh le Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Coimhearsnachd",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Am Faoilleach",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "An Giblean",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "An Giblean",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "An Cèitean",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "An Cèitean",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "An t-Ògmhios",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "An t-Ògmhios",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "An t-Iuchar",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "An Dàmhair",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Geama ceapaidh",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Peata biortail",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "An sgioba againn",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Thoir tìodhlac dhuinn",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Doar",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Mira o vídeo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Proxectos",
"annualReport.2020.missionPeersTitle": "Iguais",
"annualReport.2020.missionPassionTitle": "Paixón",
"annualReport.2020.missionPlayTitle": "Reproducir",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Primeiros Pasos con Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Comunidade",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Xaneiro",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Maio",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Maio",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Xuño",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Xuño",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Xullo",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Outubro",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Xogo de atrapar",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Mascota virtual",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "O noso equipo",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Doar",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Sakon wanda ya kafa",
"annualReport.2020.subnavMission": "Manufa",
"annualReport.2020.subnavReach": "Isa",
"annualReport.2020.subnavThemes": "Take",
"annualReport.2020.subnavDirectorsMessage": "Sakon darecta",
"annualReport.2020.subnavSupporters": "Masu goyon baya",
"annualReport.2020.subnavTeam": "Tawaga",
"annualReport.2020.subnavDonate": "ba da gudummawa",
"annualReport.2020.mastheadYear": "Rahoton shekara shekara na 2020",
"annualReport.2020.mastheadTitle": "daidaitawa zuwa duniya mai canzawa",
"annualReport.2020.foundersMessageTitle": "sako daga wanda ya kafa mu",
"annualReport.2020.foundersMessageP1": "Za a tuna shekarar 2020 a matsayin shekarar da annobar cutar numfashi ta Covid-19 ta mamaye duniya, inda ta haifar da wahalhalu da tarnaki a rayuwar kowa da kowa -- tare da fadawa cikin tsaka mai wuya ga wadanda ke fuskantar kalubale a rayuwansu.",
"annualReport.2020.foundersMessageP2": "A lokacin annoban, matasa a ko'ina a cikin duniya, da yawa a kebe a cikin gidajensu, sun shigo gidan yanar gizon Scratch da adadi me yawa fiya da lokutan baya, suna ganin Scratch a matsayin wuri mai aminci inda za su iya bayyana kansu ta hanya kirkira, koyan sabbin kwarewa, da hadin gwiwa da junan su, Mun sami kwarin gwiwa daga yawancin ayyukan da matasa suka ƙirƙira a shekarar 2020, Yawancinsu suna musayar ra'ayoyinsu da damuwarsu game da annobar, canjin yanayi, rashin adalci don launin fata da sauran batutuwan da ke cikin zukatansu. Matasa ba wai kawai suna koyon dabarun lissafi da basira ba ne, har ma suna habaka muryoyinsu da kuma kawunansu. ",
"annualReport.2020.foundersMessageP3": "Don tabbatar da cewa Scratch na iya ci gaba da taka wannan muhimmiyar rawa a rayuwar matasa a cikin shekaru masu zuwa, muna yin manyan canje-canjen ma aikata a Scratch. A farkon 2020, tawagar Scratch ta ƙaura daga gidanta na dogon lokaci a MIT Media Lab kuma zuwa cikin sababbin ofisoshin Scratch Foundation a cikin garin Boston. Wannan yunƙurin zai taimaka mana mu gina ma aikata mai ɗorewa wacce za ta iya tallafawa Scratch a matsayin dandamalin ƙirƙirar ƙirƙira ta duniya a nan gaba.",
"annualReport.2020.foundersMessageP4": "a cikin 2020, a matsayin wani ɓangare na wannan canji na ƙungiyar, mun ɗauki Shawna Young don zama Babban Darakta na Scratch. Shawna ya zo Gidauniyar Scratch tare da ƙwaƙƙwaran tushe a cikin ilimi da gudanar da ayyukan sa-kai, da zurfafa sadaukar da kai ga daidaito da sakawa ciki. A cikin dukan ayyukanta a cibiyoyi irin su Duke da MIT, Shawna ya yi aiki don faɗaɗa ƙwarewar koyo ga ɗalibai daga al'ummomi daban-daban. Wannan alƙawarin yana da ƙarfi sosai tare da manufa da ƙimar Scratch, kuma zai taka muhimmiyar rawa a jagorancinta a Scratch. Ina ƙarfafa ku ku karanta saƙon Shawna a ƙarshen wannan rahoton shekara-shekara.",
"annualReport.2020.foundersMessageP5": "A cikin shekaru goma da suka gabata, Scratch ya sami babban nasara mai ban mamaki, yana jawo dubun-dubatar matasa a duniya. Amma yanzu muna farawa. Kalubale na shekaru masu zuwa shine tabbatar da cewa za mu iya ci gaba da yadawa da tallafawa ba kawai fasaharmu ba har ma da fasahar kirkira, kulawa, tsarin ilmantarwa, ta yadda matasa a duniya su sami damar daidaito da za su iya yin tunani, ƙirƙira, yadawa, da koyo. Muna fatan yin aiki tare da ku duka don ganin hakan ta faru!",
"annualReport.2020.foundersMessageScratchTitle": "Shugabar, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Farfesa, MIT Media Lab",
"annualReport.2020.watchVideo": "kalli bidiyon",
"annualReport.2020.missionTitle": "Manufar Mu & Hanger mu",
"annualReport.2020.visionHeader": "Mahanga",
"annualReport.2020.visionSubtitle": "Don yada ƙirƙira, kulawa, haɗin gwiwa, hanyoyin daidaitawa don ƙididdigewa da koyo a duniya.",
"annualReport.2020.missionHeader": "Manufa",
"annualReport.2020.missionSubtitle": "Samar ma matasa kayan aikin dijital da damar yin tunani, ƙirƙira, rabawa, da koyo.",
"annualReport.2020.missionP1": "Mun himmatu wajen tabbatar da adalci na ilimi da ba da fifiko ga daidaito a kowane fanni na aikinmu, tare da mai da hankali musamman kan yunƙuri da hanyoyin da ke tallafawa yara, iyalai, da malamai waɗanda aka ware daga ƙirƙira kiddigar kwamfuta.",
"annualReport.2020.missionP2": "Mun ɓullo da Scratch a matsayin yanayi na koyo kyauta, mai aminci, wasa wanda ke haɗa dukkan yara cikin yin tunani mai ƙirƙira, yin tunani cikin tsari, da kuma aiki tare—ƙwarewa mai mahimmanci ga kowa a cikin al'ummar yau. Muna aiki tare da malamai da iyalai don tallafa wa yara wajen bincike, yadawa, da koyo.",
"annualReport.2020.missionP3": "A cikin haɓaka sabbin fasahohi, ayyuka, da kayan ilmantarwa, abin da muke kira P hudu na Ƙirƙirar Koyon Ƙirƙira yana jagorantar mu:",
"annualReport.2020.fourPs": "P guda hudu na koyo cikin fasaha",
"annualReport.2020.missionProjectsTitle": "ayyuka",
"annualReport.2020.missionPeersTitle": "sa'anni",
"annualReport.2020.missionPassionTitle": "sha'awa",
"annualReport.2020.missionPlayTitle": "wasa",
"annualReport.2020.missionProjectsDescription": "Sa yara cikin tsarawa, ƙirƙira da bayyana ra'ayoyinsu ta hanyar fasaha",
"annualReport.2020.missionPeersDescription": "tallafawa yara a cikin hadin kai, yadawa, sake yi da kuma nasiha",
"annualReport.2020.missionPassionDescription": "Ba ma yara daman ginawa akan abubuwan da suke so da kuma yin ayyukan karan kansu masu ma'ana",
"annualReport.2020.missionPlayDescription": "Karfafa yara wajen canji dan gyarawa, gwaji, da kuma maimaici don samun sakamoko mai kyau ",
"annualReport.2020.reachTitle": "Isa zuwa ga yara a duk sashen duniya",
"annualReport.2020.reachSubtitle": "Scratch ce mafi girman al'umma a duniya masu rubuta yaren kwamfuta ma yara da matasa, masu shekara 8 har sama da haka. ",
"annualReport.2020.reachMillion": "miliyan",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% daga 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% daga 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% daga 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Sabbin masu amfani",
"annualReport.2020.reachProjectsCreated": "Ayyuka da aka ƙirƙirar",
"annualReport.2020.reachProjectCreators": "Mutane masu ƙirƙirar ayyuka",
"annualReport.2020.reachComments": "karuwan cikin tsokacin da aka saka",
"annualReport.2020.reachGlobalCommunity": "Al'ummar mu ta duniya",
"annualReport.2020.reachMapBlurb": "Jimilar asusu masu rijista a cikin al'ummar Scratch na kan yanar gizo daga ƙaddamar da Scratch har zuwa Disamba 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "a kan sikelin logarithmic",
"annualReport.2020.reachTranslationTitle": "Ana Fassara Scratch zuwa Harsuna 64",
"annualReport.2020.reachTranslationIncrease": "Harsuna 3 daga 2019",
"annualReport.2020.reachTranslationBlurb": "Godiya ga masu fassara yan sa kai daga duk sashen duniya. ",
"annualReport.2020.reachScratchJrBlurb": "Scratchjr yanayi ne na programming na gabatarwa me ba yara (shekaru 5-7) damar ƙirƙira labarai da wasanni masu ba da daman tattaunawa. ",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "saukewa a cikin 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} daga 2019",
"annualReport.2020.themesTitle": "Jigogi masu tasowa",
"annualReport.2020.themesDescription": "Yayin da matasa ke fuskantar ƙalubalen da ba a taɓa gani ba na COVID-19, Scratch ya zama wuri mafi mahimmanci fiye da kowane lokaci a gare su don haɗawa, ƙirƙira, da bayyana kansu. A cikin wannan shekara, aikinmu ya mai da hankali kan fannoni uku don tallafawa mafi kyawun haɓakar al'ummarmu na duniya: haɗin kai, daidaitawa, da kuma al'umma. Kamar yadda aka saba, ƙoƙarinmu ya kasance mai tushe a cikin yunƙurinmu na daidaito da haɗin kai.",
"annualReport.2020.equity": "daidaito",
"annualReport.2020.globalStrategy": "Dabarun Sctratch ta duniya",
"annualReport.2020.connectivityTitle": "hadin kai",
"annualReport.2020.connectivityIntro": "Yayin da matasa ke ware a cikin gidajensu saboda COVID-19, Scratch ya ba su dama don haɗawa da ƙirƙira tare da abokai na nesa, abokan karatu, da membobin dangi. Har ila yau, ta kasance tashar yanar gizo ga duniyar waje, inda suka gano cewa miliyoyin yara a kasashe da nahiyoyi suna fuskantar irin abubuwan da suke fuskanta.",
"annualReport.2020.aaronText": "Daliban Aarun sun yi aiki tare don gina sigar “kooky” na garinsu mai suna “Norwouldnt,” cike da halittun littattafan labari, zane-zane na asali, da kuma labarun haɗin kai. Yana ɗaya daga cikin manyan ayyukan Scratch na haɗin gwiwa da Aarun ya sauƙaƙe don tunatar da ɗalibai cewa ko da COVID-19 ya ajiye su a cikin gidajensu, har yanzu suna cikin al'umma mai kulawa da farin ciki.",
"annualReport.2020.spotlightStory": "Labarin cikin haske",
"annualReport.2020.connectivityIndia": "Scratch na indiya",
"annualReport.2020.connectivityIndiaIntro": "A Indiya, cutar ta COVID-19 ta yi mummunar barna kuma ta sanya matasa da iyalai da yawa keɓe a ciki na dogon lokaci.",
"annualReport.2020.connectivityIndiaParagraph": "A duk faɗin al'ummar Scratch na duniya, mun ga babban ci gaba a cikin ayyukan da aka fara daga Maris 2020. Babu inda wannan buɗaɗɗen kwatsam ya fi bayyana a Indiya, inda cutar ta COVID-19 ta yi mummunar barna tare da ware matasa da iyalai da yawa a ciki na dogon lokaci. Ta hanyar Scratch, yara a Indiya sun sami haɗin kai ta hanyar ƙirƙira da yada ayyukan 602% fiye da shekarar da ta gabata.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Ayyukan da aka ƙirƙira akan yanar giza a 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% daga 2019",
"annualReport.2020.connectivityRegistedUsers": "Adadin masu amfani da kowane lokaci da suka yi rajista a Indiya ya ninka fiye da ninki biyu a cikin shekara guda,",
"annualReport.2020.connectivityRegistedUsersNumbers": "ya tashi daga sama da 300,000 a cikin 2019 zuwa sama da 700,000 a 2020.",
"annualReport.2020.connectivityIndiaUsers": "Yawan baƙi na musamman ya ƙaru",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Yawan mutanen da ke ƙirƙirar ayyuka sun karu",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "a cikin 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 dubu",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch a duniya",
"annualReport.2020.connectivityWorldSubtitle": "Masu hadin gwiwa a duniya",
"annualReport.2020.connectivityCountryChileTitle": "Scratch na Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur an sadaukar da shi don tallafawa ƙididdiga da tunani mai ƙirƙira tsakanin ɗalibai da malamai a Chile da duk Latin Amurka. Sun taimaka wajen fassarawa da mayar da Scratch harshen gida da ƙoƙarce-ƙoƙarce a cikin Rapa Nui da Mutanen Espanya, kuma sun shigar da malamai da yawa cikin haɗin gwiwa, haɓaka bitar ƙwararrun Scratch na wasa.",
"annualReport.2020.connectivityCountryBrazilTitle": "Cibiyar Koyon Ƙirƙirar na Brazil",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "Cibiyar Koyon Ƙirƙirar Ƙwararrun na Brasil tafiya ce ta waɗanda ke aiwatar da ƙirƙira da kuma dacewa da ayyukan ilmantarwa na wasa a duk Brazil. A cikin 2020, Tawagar Scratch sun gabatar a taron Makon Koyo na Ƙirƙirar Ƙirƙirar hanyar sadarwa ta Brazil don yadawa yadda yara ke amfani da Scratch don gina al'umma, bayyana kansu, da kuma yin magana game da abin da ke da mahimmanci a gare su. Bi da bi, mun koyi yadda malamai a cikin hanyar sadarwa ke samar da dama don bayyana kansu tare da masu koyo a cikin al'ummominsu.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "Indiya",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance yana ƙarfafa miliyoyin ɗalibai da malamai da ƙwarewar ƙarni na 21, gami da kididdiga mai ƙirƙira. A cikin 2020,{QuestAllianceLink} an yada Scratch tare da ɗalibai da malamai a duk faɗin Indiya.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "Gidauniyar Raspberry Pi tana aiki don sanya ikon sarrafa kwamfuta da yin dijital a hannun mutane a duk faɗin duniya. Ta hanyar shirin su na a yi a Gida, suna jagorantar taro na kai-tsaye waɗanda ke ƙarfafa iyalai da matasa su koyi da ƙirƙira tare. Yawancin waɗannan tarurukan sun ƙunshi koyaswar Scratch — kuma wani lokacin, har ma {USALink}!",
"annualReport.2020.connectivityResources": "Albarkatu ",
"annualReport.2020.connectivityResourcesSubtitle": "mayarwa tare da Tallafi daga Gidauniyar LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Don tallafawa ci gaban isar da cigabar mu ta duniya da kuma taimakon martanin mu ma COVID-19, Gidauniyar LEGO ta goyi bayan Scratch tare da kyauta mai karimci. Tare da wannan tallafin, mun sami damar gadadantar da mahimman albarkatu kuma mun isar wa matasa da yawa a duniya.",
"annualReport.2020.connectivityExample1Title": "Hotunan Koyarwa",
"annualReport.2020.connectivityExample1Paragraph": "Mun ƙirƙiri fassarorin hotunan ma koyaswar Scratch guda 25 a cikin harsuna 12— jimilar sabbin hotuna sama da 1,000!",
"annualReport.2020.connectivityExample2Title": "Farawa tare da Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Bidiyon Farawa da Scratch shine mafi kyawun samun dama da duba bidiyon koyawa Scratch, gaisawa da sabbin masu amfani da Scratch lokacin da suka fara shiga rukunin yanar gizon. Mun sami damar fassara wannan bidiyon zuwa sabbin harsuna 25 da sabunta fassarorin 3 da suka gabata, gami da abubuwan gani, muryoyi, da fassarar magana.",
"annualReport.2020.connectivityExample3Title": "editar Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Editan aikin Scratch shine mafi mahimmancin albarkatun Scratch. Mun yi aiki tare da wani kamfanin fassara na Afirka ta Kudu wanda ya ƙware a fassarar ilimi mai dacewa da al'ada don fassara da bitar editan Scratch a cikin harsunan Afirka ta Kudu guda biyar: isiZulu, isiXhosa, Afrikaans, Sestwana, da Sepedi.",
"annualReport.2020.adaptationTitle": "Daidaitawa",
"annualReport.2020.adaptationIntro": "Kamar yadda COVID-19 ya tilasta rufe makarantu da koyon zuwa sararin na tunani, ɗalibai da malamai da yawa suna gano Scratch a karon farko ko daidaita hanyar da suke koyarwa da koyan ƙirƙira coding. Daga gidajenmu, Tawagar Scratch ta yi aiki don tallafawa canje-canjen bukatun malamai da al'ummar kan yanar gizo.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Mai Kula da Koyon Ƙirƙira, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "A cikin duk matsalolin da aka fuskanta a cikin shekarar da ta gabata, Scratch ya kasance dandalin sadarwarmu, wurin saduwa, da kuma hanyar bayyana kanmu cikin kirkire-kirkire.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Malamin Watsa Labarai na Laburare na K-5, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "A cikin Makarantar Title One ta Aaron Reuland a Norwood, Massachusetts, ya dogara kan Scratch don taimakawa ɗalibai masu nisa cikin koyon mai kirkira mai zurfi da sake farfado da tunanin al'umma \"lokacin da kawai abubuwan da zan iya dogara akan mu, shine duka mu samu kwamfuta mai aiki da haɗin intanet. ”",
"annualReport.2020.adaptationHighlightText2": "Daliban Aarun sun yi aiki tare don gina sigar \"kooky\" na garinsu mai suna \"Norwouldn't,\" cike da halittun littattafan labari, zane-zane na asali, da kuma labarun haɗin kai. Yana ɗaya daga cikin manyan ayyukan Scratch na haɗin gwiwa da Aarun ya sauƙaƙe don tunatar da ɗalibai cewa ko da COVID-19 ya ajiye su a cikin gidajensu, har yanzu suna cikin al'umma mai kulawa da farin ciki.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch a gida",
"annualReport.2020.adaptationHighlightText2b": "A ranar 17 ga Maris, mun mayar da martani ga rikicin COVID-19 ta hanyar ƙaddamar da {linkText} don samar wa yara, iyalai, da malamai dabaru don yin ayyukan ƙirƙira na koyo tare da Scratch a gida. Hanya ce mai mahimmanci don haɗawa da al'ummarmu da daidaitawa zuwa sabuwar hanyar koyo da hulɗa ta kan yanar gizo.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Tawagarwa tana ɗaukar nauyin {linkText} na kai tsaye na mako-mako, don haɗuwa da yara, iyaye, da malamai a gida da raba shawarwari da dabaru don ƙirƙirar nau'ikan ayyukan Scratch daban-daban. Mun yi farin ciki ganin ayyukan da suka samu fikirar ƙirƙirar a cikin situdiyon Create-Along! ",
"annualReport.2020.adaptationHighlightTitle4": "sata bayanan Window ka",
"annualReport.2020.adaptationHighlightText4b": "Malamin Scratch Eduard Muntaner Perich ya ƙirƙiri wani ɗaki mai ɗorewa na #ScratchAtHome wanda ya mamaye al'umma kamar guguwa: {linkText}. Daruruwan masu amfani da Scratch daga ko'ina cikin duniya sun yi tunanin wasanni masu ban sha'awa da labarun da ke faruwa a bayan tagansu.",
"annualReport.2020.adaptationEducatorsTitle": "haduwa da masu ilmantarwa",
"annualReport.2020.adaptationEducatorsText": "Malamai a duk faɗin duniya sun raba nasu ra'ayoyin #ScratchAtHome kuma sun tattauna gwagwarmaya da nasarorin koyarwa a cikin tattaunawar Twitter mai rai a ranar 8 ga Afrilu, 2020.",
"annualReport.2020.adaptationSnapshot": "hotuna",
"annualReport.2020.adaptationSnapshot1Title": "Taron bitar kwamfutar na dandalin sadarwan Clubhouse",
"annualReport.2020.adaptationSnapshot1Text": "A matsayin wani ɓangare na haɗin gwiwarmu na dogon lokaci, Tawagar Scratch tana gudanar da bita ga masu koyar da matasa daga {linkText} . Kamar malamai a duk faɗin duniya, Tawagarmu ta fara gudanar da bita ta kan layi a karon farko a cikin 2020—kuma ta koyi yadda ake magance wariyar kai da matsalolin fasaha na koyo. Amma godiya ga kayan aikin haɗin gwiwar na kan layi da sabbin hanyoyin yadawa da tunani, Tawagar ta sami damar sake yin haɗin gwiwa, ruhun wasa na bita ma mutum a cikin sararin virtual.",
"annualReport.2020.adaptationSnapshot2Title": "kawo kanka zuwa Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 kuma shekara ce ta daidaita kayan aikin da dandamali mu. Mun haɓaka kuma mun ƙara sabbin sprites zuwa ɗakin karatu na Sprite don ƙarfafawa da ba da damar masu fara amfani da Scratch su sanya ayyukan wakiltar launin fata, al'adu, jinsi, ko sauran ainihin kansu.",
"annualReport.2020.communityTitle": "Al'umma",
"annualReport.2020.communityIntro": "A cikin 2020, Ƙungiyar Scratch ta zama wuri mafi mahimmanci ga matasa don samun fahimtar haɗin kai da kasancewa. Yayin da muka ga tattaunawa mai ma'ana, ayyukan haɗin gwiwa, da labarai masu tasiri masu amfani da Scratch suka yada, muna mamakin ƙerawa da ƙarfin ruhinsu.",
"annualReport.2020.communityTitle1": "Jagorar daren yin coding na kirkira na iyalen na virtual",
"annualReport.2020.communityText1": "A cikin 2019, tare da tallafi daga Google.org, Ƙungiyar Scratch ta yi aiki tare da Ofishin Kimiyyar Kwamfuta na Makarantar Jama'a na Chicago don haɗa ɗalibai, iyalai, malamai, da sauran membobin al'umma ta hanyar Dare na coding na Ƙirƙirar na Iyali.",
"annualReport.2020.communityText2": "A wannan shekara, Tawagarmu sun fuskanci sabon ƙalubale: ta yaya za mu iya kawo ƙwaƙƙwaran, ruhun ginin al'umma na Dare na Ƙirƙirar Iyali zuwa sararin virtual, taimaka wa makarantu wajen haɓaka alaƙa mai mahimmanci tare da ɗalibai masu nisa da danginsu? Mun haɓaka jagorar dare na coding na Iyali don samar da tsari don waɗannan haɗin gwiwa da tallafawa ilmantarwa mai daɗi",
"annualReport.2020.communityDownloadButton": "Jagorar Dare na Coding na iyali na virtual ",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "mai gudanarwa Ruggles Elementary S.T.E.M. ",
"annualReport.2020.communityQuoteText": "[In 2020], babu dama da yawa don shiga tare da iyaye a cikin irin wannan babban makamashi hanyar nishadi. Don haka wannan damar ta ba da haɗin kai da ake buƙata...Malamai sun firgita, amma matakin jin daɗin ɗaliban ya sa su shiga cikin wani wuri inda dole ne su amince da tsarin kuma su bar yara suyi koyi daga juna.",
"annualReport.2020.communityScratchCommunity": "Al'umman Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Lokacin da aka tambaye su dalilin da yasa suke amfani da Scratch, yawancin masu amfani da Scratch na magana ne game da mahimmancin al'ummar kan yanar gizo na kara musu himma na ci gaba da amfani da Scratch, samar da sarari inda zasu iya bayyana fasaharsu, yin abokai, karbar ra'ayoyi, samun sabbin dabaru, da koyon sabbin kwarewa, da yawa daga masu amfani da Scratch na bayyana godiyar su ga al'umman Scratch a matsayin wuri mai aminci da kuma waje ne mai maraba don hadawa, yadawa, da koyar da juna. ",
"annualReport.2020.communityQuoteGroupText1": "Na shiga Scratch lokacin ina da shekaru 11 kuma abubuwan da na koya daga yin amfani da dandalin da kuma hulda da jama'a sun kasance muhimmin bangare na ni man ilimina a lokacin da nake tasowa.",
"annualReport.2020.communityQuoteGroupText2": "Scratch ya bani damar yin abubuwa daga gida, kamar\n- Girmama mutane da ayyukansu\n- Yi abokai\n- Ka ji cewa ba ni kaɗai ba ne a cikin wannan keɓewar\n.... da ƙari mai yawa, don haka ina so in ce ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Na kasance a kan Scratch na kimanin shekaru 2, kuma ya kasance abun canza rayuwa! Na koyi sababbin abubuwa da yawa, kamar yin coding, ka'idodin kan net, da fasaha!",
"annualReport.2020.communityQuoteGroupText4": "Scratch shine abin da na fi so a aji na shida a framare, a asirce ya gabatar da ni ga Boolean logic, order of operation, da kuma gudanar da ayyukan lassafi—ba tare da ambaton ilimin shirye-shiryen kwamfuta da kanta ba.",
"annualReport.2020.yearInReview": "shekarar da ake bita",
"annualReport.2020.yearInReviewText": "2020 shekara ce mai ban mamaki a cikin al'ummar kan layi. Tawagar al'umma ta ba da haske da haɓaka dama ga matasa don bayyana ra'ayoyinsu kuma su shiga cikin hanyoyi masu kyau, kuma ƙungiyoyi masu ban mamaki sun samo asali daga masu amfani da Scratch da kansu. Ga waiwayar wasu daga cikin fitattun abubuwan da aka yi a shekarar:",
"annualReport.2020.yearInReviewCard1Date": "janairu",
"annualReport.2020.yearInReviewCard1Title": "Situdiyon zane na Scratch na Ƙarshen Shekaru Goma",
"annualReport.2020.yearInReviewCard1Text": "Masu amfani da Scratch sun yi bikin ƙarshen shekaru goma da sabon shigan cikin wannan situdiyon tsari na Scratch.",
"annualReport.2020.yearInReviewCard2Date": "Afrilu",
"annualReport.2020.yearInReviewCard2Title": "ranar April Fool",
"annualReport.2020.yearInReviewCard2Text": "“Asiri masu wahala” sun bayyana a kusa da rukunin yanar gizon, kuma bulon mage sun bada mamaki kuma sun kayatar da al'ummar Scratch. .",
"annualReport.2020.yearInReviewCard3Date": "Afrilu",
"annualReport.2020.yearInReviewCard3Title": "ƙirƙira-Atare",
"annualReport.2020.yearInReviewCard3Text": "Membobin tawagar Scratch sun fara karɓar koyawa kai tsaye don sadarwa da ƙirƙira tare da masu amfani da Scratch da danginsu a gida.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "watar Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers a duniya sun raba dubban ayyuka a kusa da jigogi na mako-mako, daga sana'o'in da aka sake sarrafa su zuwa fadakarwa akan wanke hannu.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "A yayin da zanga-zangar nuna wariyar launin fata ta mamaye Amurka, al'umma sun taru don tallafawa juna tare da yin kira da a kawo sauyi.",
"annualReport.2020.yearInReviewCard6Date": "Yuni",
"annualReport.2020.yearInReviewCard6Title": "Nishaɗi A Gida! situdiyon zane na Scratch",
"annualReport.2020.yearInReviewCard6Text": "masu amfani da Scratch sun yada wasannin cikin gida da suka fi so da ayyuka don ci gaba da shagaltuwa yayin zama a gida.",
"annualReport.2020.yearInReviewCard7Date": "Yuni",
"annualReport.2020.yearInReviewCard7Title": "situdiyon Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Scratchers sun ƙirƙiri ayyukan don girmama Juneteenth da ci gaba da gwagwarmaya don adalci na launin fata.",
"annualReport.2020.yearInReviewCard8Date": "Yuli",
"annualReport.2020.yearInReviewCard8Title": "sansanin Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical ya sa al'umma gabaɗaya su yi wasan kwaikwayo, rera waƙa, da rawa tare.",
"annualReport.2020.yearInReviewCard9Date": "Oktoba",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "masu amfani da Scratch sun yi ɗaruruwan labarun masu kirkira, wasanni, da rayarwa bisa jigogi na yau da kullun.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Ganin ikon da kake da shi lokacin da kake ƙirƙirar wani abu kuma kana iya wakiltar kanka da matsalolinka kuma ka bayyana su ko warware da code ƙwarewa ce ta sihiri ta gaske kuma tana da tasirin gaske a duniyar zahiri.",
"annualReport.2020.communitySnapshotTitle": "Inganta Kayan Aikinmu",
"annualReport.2020.communitySnapshotText": "Tawagar Al'ummar mu tana amfani da nau'ikan kayan aiki da dabaru iri-iri don ƙarfafa kyakkyawar zama ɗan ƙasa na dijital da kuma kula da kyakkyawan yanayi don masu amfani da Scratch don ƙirƙirar a ciki. A cikin 2020, mun haɓaka sabon, ƙarin ƙwarewa don taimakawa masu amfani da Scratch wajen ankarar da damu abubuwan da ba su dace ba, da haɓaka kayan aikin da tawagarmu na masu daidaita al'umma ke yin amfani da su. Sakamakon haka, mun sami rahotanni masu inganci daga al'umma, kuma masu gudanar da ayyukan mu na al'umma sun sami damar yin aiki cikin sauri da inganci—kiyaye rukunin yanar gizo mafi aminci da aminci ga kowa.",
"annualReport.2020.communitySnapshot2Title": "Sabbin Koyarwan Scratch akan YouTube",
"annualReport.2020.communitySnapshot2Text": "Tawagar Scratch ta fara yada koyarwa akan tasharmu ta YouTube a cikin Maris 2020 don taimakawa masu amfani da Scratch wajen samun ƙwarewa don ƙirƙirar duk abin da za su iya tunani. Daga fasahar pixel zuwa dabbobin gida na duniyar virtual, waɗannan koyarwa sun yi nasara tare da masu amfani da Scratch na kowane zamani, sun samu dubawan na mutane miliyan 1.3 a cikin 2020.",
"annualReport.2020.tutorial1": "Birnin virtual",
"annualReport.2020.tutorial2": "wasar kamawa",
"annualReport.2020.tutorial3": "Mai Zane Harfofi",
"annualReport.2020.tutorial4": "Dabbobin wasa da ke yanar gizo",
"annualReport.2020.EDMessageTitle": "Sako Daga Babban Daraktanmu",
"annualReport.2020.EDMessageText1": "2020 shekara ce ta sauyi a duniya, kuma don Scratch. Na shiga cikin tawagar a watan Nuwamba, lokacin da muke watanni a cikin cutar ta COVID-19. Tare da asalina a matsayin jagorar ilimi, na yi farin ciki game da yuwuwar jagorantar Scratch ta cikin wani muhimmin canji da ci gaba da aiki zuwa burin kaina na taimaka wa ɗalibai daga kowane fanni su kai sabon matsayi. Na san cewa a cikin wannan shekara mai wuya, matasa a ko'ina suna buƙatar ƙarin tallafi don taimaka musu su cimma burinsu.",
"annualReport.2020.EDMessageText2": "Anoban ta kara buda Tsarin mu na karantar da Rashin daidaiton ma yara. Ta hanyar tattaunawarmu da iyalai da malamai daga ko'ina cikin duniya, mun san cewa a cikin 2020, yara daga dukkan al'ummomi suna buƙatar damar koyo don bayyana ra'ayoyinsu da haɓaka ƙwarewarsu fiye da kowane lokaci, kodayake yawancinsu ba su da ikon zuwa makaranta.",
"annualReport.2020.EDMessageText3": "Yayin da duniya ta daidaita kuma ta matso da koyo na ƙirƙira da bayyana kai ta sabbin hanyoyi, yawancin malamai, iyaye, da matasa sun juya zuwa Scratch. Mun ga ƙarin 40% na masu amfani da Scratch suna ƙirƙirar ayyuka a kowace shekara, kuma masu amfani da Scratch sun bar ƙara barin tsokaci 200% a cikin 2020 fiye da na 2019. Matasa daga ko'ina cikin duniya suna amfani da Scratch azaman wurin haɗi, tattaunawa, haɗin gwiwa, da hulɗa da juna. Mun ga sun gano abubuwan ban mamaki da za su iya ƙirƙira lokacin da aka ba su damar yin tunani da ƙirƙira da magance matsalolin da suke sha'awar.",
"annualReport.2020.EDMessageText4": "Sakamakon barkewar cutar, wasu sun yi kira da a “dawo kamar yadda aka saba.” Amma ga matasa da yawa, 'yancin koyo da bincike ya ɓace a cikin makarantunmu tun kafin COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Dole ne mu yi duk abin da za mu iya don canza tsarin rashin daidaituwa a cikin tsarin ilimi, saboda “al'ada” ba a gina shi don zama mai gaskiya da adalci ga yawancin yaranmu ba.",
"annualReport.2020.EDMessageText5": "A cikin 2021, Scratch yana ninka ƙoƙarinmu don isa ga matasa waɗanda tarihi ya keɓe su daga ƙirƙira kwamfuta da sauran damar koyo. Tare da goyan baya daga Google.org, mun ƙaddamar da Scratch Education Collaborative (SEC), cibiyar sadarwa mai ƙarfi ta ƙungiyoyi a duk faɗin duniya da ke mai da hankali kan tallafawa waɗannan ɗalibai don haɓaka kwarin gwiwa kan kididdigar ƙirƙira. Ƙungiyoyi 41 a cikin shekara ɗaya na sabon shirin za su haɗu tare da koyo daga Tawagar Scratch da juna, da kuma haɓaka Kayan Aikin Adalci waɗanda za su tallafa musu yayin da suke girma da haɓaka tallafin su ga daliban a cikin al'ummarsu.",
"annualReport.2020.EDMessageText6": "Aikinmu na mayar da Scratch ya zama mafi daidaito da haɗa kai bai ƙare ba. Na yi farin cikin raba ƙarin tare da ku a cikin watanni masu zuwa. Har sai lokacin, Ina so in mika godiya ta ga al'umman Scratch don ci gaba da tallafawa da kula da juna a cikin shekara mai cike da tashin hankali. Ƙirƙirar ku da tausayinku ba su gushe suna ƙarfafa mu ba.",
"annualReport.2020.EDTitle": "Babban Darakta,gidauniyar Scratch ",
"annualReport.2020.lookingForward": "sa idon nan gaba",
"annualReport.2020.lookingForwardText1": "A cikin 2021, muna ci gaba da ƙirƙira da haɗin kai tare da abokan aikinmu don inganta Scratch ga matasa a duniya. A cikin watanni masu zuwa, muna aiki don kawo Scratch zuwa ƙarin makarantu, faɗaɗa hanyoyin zuwa ilmantarwa ƙirƙira, haɓakawa da kuma samar da ƙarin albarkatu don malamai da matasa, da haɓaka ƙwarewar shigan Scratch, har ma da ayyuka masu ban sha'awa.",
"annualReport.2020.lookingForwardText2": " Mun sami tallafi mai karimci daga Gidauniyar LEGO da Google.org don taimakawa faɗaɗa isar mu ga duniya, ci gaba da manufarmu, da tallafawa wannan muhimmin aiki. Ƙara koyo:",
"annualReport.2020.learnMore": "Ƙara ilimi:",
"annualReport.2020.learnMoreLink1Text": "Gidauniyar LEGO da Gidauniyar Scratch sun sanar da haɗin gwiwa don tallafawa koyo ta hanyar wasa da fasaha ga miliyoyin yara a duk faɗin duniya",
"annualReport.2020.learnMoreLink2Text": "Makon Ilimin Kimiyyar Kwamfuta: Ƙarin taimako ga ƙarin ɗalibai",
"annualReport.2020.supportersTitle": "Godiya ga magoya bayanmu",
"annualReport.2020.supportersIntro": "Mun gode ma masu tallafa mana. Gudumawar ku na taimaka mana wajen fadade damar koyon kirkire-kirkire don yara na kowane zamani, daga kowane fanni, a duniya.",
"annualReport.2020.ourSupporters": "Magoya bayan mu",
"annualReport.2020.ourSupportersText": "Muna so mu gode wa duk masu goyon bayan Scratch waɗanda, a tsawon shekaru, sun taimaka mana ƙirƙirar abubuwan koyo masu ban mamaki ga miliyoyin matasa a duniya. Jeri mai zuwa ya dogara ne akan bayarwa ga Gidauniyar Scratch daga Janairu 1, 2020 zuwa Disamba 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Abokan Kafawa—$10,000,000+",
"annualReport.2020.supportersFoundingText": "Muna godiya ta musamman ga Abokan Kafuwar mu waɗanda kowannensu ya ba da aƙalla $10,000,000 a cikin tarin tallafi, tun farkon Scratch a 2003.",
"annualReport.2020.supportersCatPartnersTitle": " Abokan kafawan Cat na Scratch— $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Da'irar Ƙirƙira - $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Da'irar Haɗin kai— $100,000+",
"annualReport.2020.supportersImaginationTitle": "Da'irar tunani dake tare da hasashe — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Da'irar ilhama — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Da'irar bincike — $5,000+",
"annualReport.2020.supportersPlayTitle": "Da'irar wasa — $1,000+",
"annualReport.2020.supportersInKindTitle": "Magoya baya da karfin jikinsu da kaifin tunaninsu",
"annualReport.2020.leadershipTitle": "Tawagarmu",
"annualReport.2020.leadershipBoard": "Yan kwamitin gudanarwa",
"annualReport.2020.leadershipChair": "Shugaba",
"annualReport.2020.leadershipProfessor": "farfesan bincike akan ilmantarwa",
"annualReport.2020.leadershipViceChair": "mataimakin shugaba",
"annualReport.2020.leadershipCoFounder": "wanda a ka kafa tare kuma wanda ake Shugabanci tare",
"annualReport.2020.leadershipBoardMember": "Memban kwamitin gudanarwa",
"annualReport.2020.leadershipPresidentCEO": "Shugaban kamfanin",
"annualReport.2020.leadershipFormerPresident": "Tsohon shugaban kamfanin",
"annualReport.2020.leadershipFounderCEO": "Wanda ya kafa kuma shugaban gudanarwa",
"annualReport.2020.leadershipFormerChairCEO": "Tsohuwan Shugaba kuma shugabar mace",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Sakataren & ma'ajin kwamitin gudanarwa",
"annualReport.2020.leadershipBoardSecretary": "Sakataren kwamitin gudanarwa",
"annualReport.2020.leadershipBoardTreasurer": "Ma'ajin kwamitin gudanarwa",
"annualReport.2020.leadershipScratchTeam": "Tawagar Scratch na 2020",
"annualReport.2020.leadershipED": "Darekta zartarwa",
"annualReport.2020.teamThankYou": "Godiya ga Mitch Resnick, Natalie Rusk, Rupal Jain, da sauran masu haɗin gwiwa a Lifelong Kindergarten Group a MIT Media Lab don goyan bayan ku na Scratch.",
"annualReport.2020.donateTitle": "Tallafa mana",
"annualReport.2020.donateMessage": "Tallafinku na ba mu damar sanya Stratch kyauta ga kowa, hakan ke sa ayyukan sabarmu na gudana, kuma abu mafi mahimmanci shine muna samar ma yara a duk duniya damar yin tunani, ƙirƙira da yada bayyanai. Mun gode! ",
"annualReport.2020.donateButton": "ba da gudummawa",
"annualReport.2020.projectBy": "aikin ",
"annualReport.2020.altAvatar": "Hoton mai amfani",
"annualReport.2020.altDropdownArrow": "Kibiya mai nuna menu mai zazzagewa.",
"annualReport.2020.altMastheadIllustration": "Mutane uku suna mu'amala tare da abubuwan Scratch na zahiri",
"annualReport.2020.altWave": "Emoji mai kada hannu",
"annualReport.2020.altMitchHeadshot": "Wanda ya kafa Mitch Resnick",
"annualReport.2020.altBlocks": "Tubalan Scratch guda biyu sun jeri saman juna",
"annualReport.2020.altBanana": "Ayaba mai waya ya soke a ciki.",
"annualReport.2020.altProjectsIllustration": "Yara uku, daya a tsaye, daya a zaune a keken guragu, daya kuma zaune a fentin kasa da yankakun ayyukan fasaha.",
"annualReport.2020.altPassionIllustration": "Yara uku, ɗaya a tsaye, ɗaya yana durƙusa, ɗaya kuma zaune a ƙasa, suna kunna kiɗa akan piano, kuma suna kallon tauraro ta amfani da na'urar hangen nesa.",
"annualReport.2020.altPeersIllustration": "Yara hudu suna zaune a kusa da wuta suna wasan motsa jiki da kuma tapawa.",
"annualReport.2020.altPlayIllustration": "Yara uku, ɗaya a tsaye, ɗaya ya durƙusa, ɗaya kuma yana zaune da kafafuwansa a nade a kan dunƙulen duwatsu, suna wasa da kwale-kwalen wasan yara, da ninkankun origami.",
"annualReport.2020.altCalendar": "Kalanda mai nuna shekara ta 2020.",
"annualReport.2020.altCommentsVisualization": "Tsokacin kumfa guda biyu. Karami kuma mai duhu yana wakiltar rabon tsokaci a cikin 2019. Haske ɗaya yana wakiltar haɓakar maganganun da aka yi a cikin 2020.",
"annualReport.2020.altArrowUp": "Kibiya mai nuni sama da zuwa dama",
"annualReport.2020.altTranslated": "Wani ɓangaren Scratch yana faɗin \"Sannu\" da lissafin yarukan da aka samun Scratch a ciki.",
"annualReport.2020.altScratchHorizontalCommand": "Bangaren umarni Scratch a kwance.",
"annualReport.2020.altScratchJr": "Tambarin Scratch Jr",
"annualReport.2020.altHorizontalLoop": "ɓangaren madaukin Scratch na kwance",
"annualReport.2020.altPieChart": "Hoton mai nunawa yana nuna haɓakar 602% na ayyukan da aka ƙirƙira yayin 2020 dangane da ayyukan da aka ƙirƙira a cikin 2019.",
"annualReport.2020.altUsers": "Gumakan masu amfani guda biyu, ɗan ƙarami mai launin toka da kuma ɗan shunayya mafi girma.",
"annualReport.2020.altArrowNext": "Kibiya mai nuni zuwa dama.",
"annualReport.2020.altBenedict": "Avatar Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aarun Reuland ya daura akan wata yar tsana ta jakar takarda da kwatanci na kunkuru mai tashi.",
"annualReport.2020.altSprinklesLeft": "Fuskar murmushi, ɓacin rai, da zuciya sun bayyana akan waya.",
"annualReport.2020.altSprinklesRight": "Hannun da ke mu'amala tare da abubuwan Scratch.",
"annualReport.2020.altFileDownload": "Kibiya mai nuna cikin kwandon da ke ba da alaman cewa za a iya sauke fayil.",
"annualReport.2020.altWaveTop": "Kadin shuɗin mai haske wanda aka lulluɓe da avatars Scratch da sashen Scratch.",
"annualReport.2020.altWaveBottom": "Kadin shuɗin mai haske ",
"annualReport.2020.altConnectingLine": "Layin dige-dige da ke haɗa watanni",
"annualReport.2020.altApril": "Alkalami da fensir na zane akan aikin Scratch wanda ke nuna jirgin ruwa da ruwa.",
"annualReport.2020.altMay": "Kalanda wanda aka yi ma alama da emoji wanda aka sanya akan kumfa.",
"annualReport.2020.altJune": "Tutar Juneteenth da jirgin sama na takarda.",
"annualReport.2020.altJuly": "Makirifo da bayanin kula na kiɗa.",
"annualReport.2020.altToolsIllustration": "Hannu yana taɓa gunkin faɗa a sama da dan rubutu kumfa.",
"annualReport.2020.altVirtualTown": "Wata yarinya tana gudu a bakin titi a gaban wasu gidaje",
"annualReport.2020.altCatchGame": "Tuffa yana shawagi a sararin sama zuwa dama yayin da kwandon ke zaune a ƙasa zuwa tsakiyar firam.",
"annualReport.2020.altCharacterDesigner": "Wani kare yana zaune a gaban bangon chevron kore da fari.",
"annualReport.2020.altVirtualPet": "Wani bushiya yana zaune saman dutse a tsakiyar wasu ciyawa.",
"annualReport.2020.altLookingForward": "Itace mai ban ruwa tana shayar da tsiron da ke girma ya zama bishiya mai tsayi.",
"annualReport.2020.altIndia1": "Wani walƙiya mai haske ya bayyana a ƙasan rubutu yana cewa \"barka da Diwali!\"",
"annualReport.2020.altIndia2": "Mascot na mage ya bayyana kusa da wani rubutu da aka rubuta cikin Hindi",
"annualReport.2020.altIndia3": "Wata mata 'yar kasar Indiya ta bayyana a gaban tutar kasar Indiya wadda ke da zuciya dauke da kalmar \"Indiya\".",
"annualReport.2020.altIndia4": "Hannu biyu sun bayyana akan sarewa a gaban bangon mai ɗauke da titin katako da teku.",
"annualReport.2020.altChile": "Ƙungiyar yara suna zaune a kusa da tebur mai cike da fasaha da aikin hannu da kwamfutar tafi-da-gidanka.",
"annualReport.2020.altBrazil": "Yara suna zaune a gaban kwamfutar tafi-da-gidanka da aka haɗa da cokali biyar masu wayoyi.",
"annualReport.2020.altIndia": "Wata mata ta umurci 'yan mata da ke zaune a gaban kwamfuta.",
"annualReport.2020.altUSA": "Ana nuna ƙaramin hoton bidiyo kusa da hoton sikirin mai amfani da Scratch",
"annualReport.2020.altChileIcon": "mascot na Scratch ",
"annualReport.2020.altBrazilIcon": "koriyar jujjuyawar",
"annualReport.2020.altIndiaIcon": "Tauraro mai hade da da'ira",
"annualReport.2020.altUSAIcon": "Raspberry mai ban dariya, alamar Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Koyarwar Scratch a cikin harshen Espanya",
"annualReport.2020.altGettingStarted": "Maɓallin kunnawa yana zaune a saman Scratch UI.",
"annualReport.2020.altEditor": "Scratch UI tare da samfoti na shirin da ake ginawa a halin yanzu yana nuna mutane biyu suna magana da juna.",
"annualReport.2020.altHackYourWindow": "Wani kare a cikin hular kwano na zuwa sararin samaniya, tauraro, da kuma wani donut suna shawagi a wajen tagar sararin samaniya.",
"annualReport.2020.altScratchInteraction": "Mutane biyu suna magana a tsakanin abubuwan Scratch. Daya yana mika bangaren ga daya",
"annualReport.2020.altImageBubbles": "Hotuna daga ayyukan Scratch suna bayyana a cikin sifofin kumfa waɗanda aka haɗa tare.",
"annualReport.2020.altConnectivityVideoPreview": "Maɓallin kunnawa ya bayyana a kan wurin abokantaka na halittun teku.",
"annualReport.2020.altAdaptationVideoPreview": "Maɓallin kunnawa yana bayyana akan fage daban-daban daga mai amfani da Scratch.",
"annualReport.2020.altJanuaryCard": "Rey daga Star Wars yana riƙe da sanda kuma ya tsaya a cikin hamada.",
"annualReport.2020.altAprilCard": "Ana sanya hotuna da yawa daga Scratch UI tare.",
"annualReport.2020.altMayCard": "Hannun mutane na jinsi iri-iri suna daga hannu a yaneyin jinjina.",
"annualReport.2020.altJuneCard": "Mutum ya haɗa furen takarda tare.",
"annualReport.2020.altJulyCard": "Kaguwa, ƴar ruwa da dorinar ruwa suna yin kida tare a ƙarƙashin teku.",
"annualReport.2020.altOctoberCard": "Wani kabewa da masarar alewa sun bayyana a bangon da ke saman wurin aikin kwamfuta.",
"annualReport.2020.altDonateIllustration": "Hannu biyu suna yin siffar zuciya tare da yatsunsu a cikin yankeken siffar zuciya."
}

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{
"annualReport.2020.subnavFoundersMessage": "המסר של המייסד",
"annualReport.2020.subnavMission": "משימה",
"annualReport.2020.subnavReach": "להגיע",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "תרומות",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "שנת 2020 תיזכר כשנה שבה מגיפת COVID שטפה ברחבי העולם, גרימת תלאות ושיבושים בחייהם של כולם - כאשר התלאות הגדולות ביותר נופלות באופן בלתי שוויוני על אלה שכבר עומדים בפני אתגרים בחייהם.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "צפה בסרטון",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "משימה",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "פרוייקטים",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "נגן",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "חומרי עזר",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "להתחיל לעבוד עם Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "קהילה",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "ינואר",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "אפריל",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "אפריל",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "מאי",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "מאי",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "יוני",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "יוני",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "יולי",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "אוקטובר",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "משחק תפיסה",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "חיית מחמד וירטואלית",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "הצוות שלנו",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "תרומות",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "संस्थापक का संदेश\n ",
"annualReport.2020.subnavMission": "विशेष कार्य",
"annualReport.2020.subnavReach": "पहुंच",
"annualReport.2020.subnavThemes": "विषयों",
"annualReport.2020.subnavDirectorsMessage": "निर्देशक का संदेश\n ",
"annualReport.2020.subnavSupporters": "समर्थकों",
"annualReport.2020.subnavTeam": "समूह",
"annualReport.2020.subnavDonate": "दान करें ",
"annualReport.2020.mastheadYear": "2020 वार्षिक विवरण\n ",
"annualReport.2020.mastheadTitle": "एक बदलती दुनिया के लिए अनुकूलन",
"annualReport.2020.foundersMessageTitle": "हमारे संस्थापक का एक संदेश\n ",
"annualReport.2020.foundersMessageP1": "वर्ष 2020 को उस वर्ष के रूप में याद किया जाएगा जब कोविड महामारी दुनिया भर में फैल गई, जिससे सभी के जीवन में कठिनाइयाँ और व्यवधान पैदा हो गए - सबसे बड़ी कठिनाइयाँ उन लोगों पर पड़ रही हैं जो पहले से ही अपने जीवन में चुनौतियों का सामना कर रहे हैं।",
"annualReport.2020.foundersMessageP2": "महामारी के दौरान, दुनिया भर के युवा, जो अपने घरों में अलग-थलग हैं, स्क्रैच वेबसाइट पर पहले से कहीं अधिक संख्या में आए हैं, स्क्रैच को एक सुरक्षित स्थान के रूप में देखते हुए जहां वे खुद को रचनात्मक रूप से अभिव्यक्त कर सकते हैं, नए कौशल सीख सकते हैं और एक एक दूसरे के साथ सहयोग कर सकते हैं। हम 2020 के दौरान युवाओं द्वारा बनाई गई बहुत सारी स्क्रैच परियोजनाओं से प्रेरित थे, उनमें से कई महामारी, जलवायु परिवर्तन, नस्लीय अन्याय और अन्य मुद्दों के बारे में अपने विचार और भावनाओं को साझा कर रहे थे। युवा न केवल कम्प्यूटेशनल अवधारणाएं और कौशल सीख रहे थे, बल्कि अपनी आवाज और अपनी पहचान भी विकसित कर रहे थे।\n ",
"annualReport.2020.foundersMessageP3": "यह सुनिश्चित करने के लिए कि स्क्रैच आने वाले वर्षों में युवा लोगों के जीवन में इस महत्वपूर्ण भूमिका को जारी रख सके, हम स्क्रैच में महत्वपूर्ण संगठनात्मक परिवर्तन कर रहे हैं। 2020 की शुरुआत में, स्क्रैच टीम मैसाचुसेट्स प्रौद्योगिकी संस्थान मीडिया लैब में अपने लंबे समय के घर से बाहर निकली और बोस्टन शहर में स्क्रैच फाउंडेशन के नए कार्यालयों में चली गई। यह कदम हमें भविष्य में वैश्विक रचनात्मक कोडिंग प्लेटफॉर्म के रूप में स्क्रैच का समर्थन करने में सक्षम एक स्थायी संगठन बनाने में मदद करेगा।",
"annualReport.2020.foundersMessageP4": "2020 के अंत में इस संगठनात्मक परिवर्तन के हिस्से के रूप में, हमने स्क्रैच फाउंडेशन के कार्यकारी निदेशक के रूप में काम करने के लिए शावना यंग को नियुक्त किया। शावना स्क्रैच फाउंडेशन में शिक्षा और गैर-लाभकारी प्रबंधन में एक मजबूत पृष्ठभूमि, और निष्पक्षता और समावेशन के लिए एक गहरी प्रतिबद्धता के साथ आता है। ड्यूक और एमआईटी जैसे संस्थानों में अपने पूरे करियर के दौरान, शावना ने विविध समुदायों के छात्रों के लिए सीखने के अनुभवों का विस्तार करने के लिए काम किया है। वह प्रतिबद्धता स्क्रैच के मिशन और मूल्यों के साथ दृढ़ता से जुड़ी हुई है, और यह स्क्रैच में उसके नेतृत्व में महत्वपूर्ण भूमिका निभाएगी। मैं आपको इस वार्षिक रिपोर्ट के अंत में शावना के संदेश को पढ़ने के लिए प्रोत्साहित करता हूं।",
"annualReport.2020.foundersMessageP5": "पिछले एक दशक में, स्क्रैच को अभूतपूर्व सफलता मिली है, जिसने दुनिया भर के लाखों युवाओं को जोड़ा है। लेकिन हम अभी शुरुआत कर रहे हैं। आने वाले वर्षों के लिए चुनौती यह सुनिश्चित करना है कि हम न केवल अपनी तकनीक का प्रसार और समर्थन करना जारी रख सकें, बल्कि हमारे रचनात्मक, देखभाल करने वाले, सहयोगी सीखने के दृष्टिकोण को भी बढ़ावा दे सकें, ताकि दुनिया भर के युवाओं के पास कल्पना करने, बनाने, साझा करने और साझा करने के समान अवसर हों। सीखना। हम ऐसा करने के लिए आप सभी के साथ काम करने के लिए उत्सुक हैं!",
"annualReport.2020.foundersMessageScratchTitle": "चेयर, स्क्रैच फाउंडेशन\n ",
"annualReport.2020.foundersMessageAffiliation": "प्रोफेसर, एमआईटी मीडिया लैब\n ",
"annualReport.2020.watchVideo": "व्हिडिओ देखें ",
"annualReport.2020.missionTitle": "हमारा मिशन और दृष्टिकोण",
"annualReport.2020.visionHeader": "दृष्टिकोण",
"annualReport.2020.visionSubtitle": "दुनिया भर में कोडिंग के प्रति रचनात्मक, देखभाल करने वाला, सहयोगी, न्यायसंगत दृष्टिकोण फैलाने के लिए।",
"annualReport.2020.missionHeader": "विशेष कार्य",
"annualReport.2020.missionSubtitle": "युवाओं को डिजिटल उपकरणऔर कल्पना करने, बनाने, साझा करने और सीखने के अवसर प्रदान करना।",
"annualReport.2020.missionP1": "हम शैक्षिक न्याय और हमारे काम के सभी पहलुओं में समानता को प्राथमिकता देने के लिए प्रतिबद्ध हैं। हम उन पहलुओं और दृष्टिकोण की तरफ विशेष ध्यान देते हैं जो ऐसे बच्चों, परिवारों और शिक्षकों का समर्थन करते हैं जो रचनात्मक कंप्यूटिंग से अपवर्जित हैं।",
"annualReport.2020.missionP2": "हमने स्क्रैच को एक स्वतंत्र, सुरक्षित, बच्चों के सीखने के माहौल के रूप में विकसित किया है जो सभी बच्चों को रचनात्मक रूप से सोचने, व्यवस्थित रूप से तर्क करने और सहयोगी रूप से काम करने में संलग्न करता है—जो आज के समाज में सभी के लिए आवश्यक कौशल है। हम बच्चों की खोज, साझा करने और सीखने में सहायता करने के लिए शिक्षकों और परिवारों के साथ काम करते हैं।",
"annualReport.2020.missionP3": "नई तकनीकों, गतिविधियों और सीखने की सामग्री को विकसित करने में, हम रचनात्मक शिक्षा के चार पी के द्वारा निर्देशित होते हैं\n ",
"annualReport.2020.fourPs": "क्रिएटिव लर्निंग के चार पी",
"annualReport.2020.missionProjectsTitle": "प्रोजेक्ट ",
"annualReport.2020.missionPeersTitle": "पीअर्स, समकक्ष ",
"annualReport.2020.missionPassionTitle": "पैशन, उत्साह ",
"annualReport.2020.missionPlayTitle": "चलाएँ",
"annualReport.2020.missionProjectsDescription": "रचनात्मक रूप से खुद को डिजाइन करने, बनाने और व्यक्त करने में बच्चों को शामिल करें",
"annualReport.2020.missionPeersDescription": "सहयोग करने, साझा करने, रीमिक्स करने और सलाह देने में बच्चों का समर्थन करें",
"annualReport.2020.missionPassionDescription": "बच्चों को उनकी रुचियों पर निर्माण करने और व्यक्तिगत रूप से सार्थक परियोजनाओं पर काम करने में सक्षम बनाएं",
"annualReport.2020.missionPlayDescription": "बच्चों को टिंकर, प्रयोग और पुनरावृति के लिए प्रोत्साहित करें",
"annualReport.2020.reachTitle": "दुनिया भर के बच्चों तक पहुंचना",
"annualReport.2020.reachSubtitle": "स्क्रैच 8 साल और उससे अधिक उम्र के बच्चों और किशोरों के लिए दुनिया का सबसे बड़ा कोडिंग समुदाय है",
"annualReport.2020.reachMillion": "दस लाख",
"annualReport.2020.reachNewUsersNumber": "15{million}",
"annualReport.2020.reachNewUsersIncrease": "2019 से 3.8%",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}\n ",
"annualReport.2020.reachProjectsCreatedIncrease": "2019 से 37%",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}\n ",
"annualReport.2020.reachProjectCreatorsIncrease": "2019 से 44%",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "नए उपयोगकर्ता",
"annualReport.2020.reachProjectsCreated": "परियोजनाओं का निर्माण",
"annualReport.2020.reachProjectCreators": "लोग प्रोजेक्ट बना रहे हैं\n ",
"annualReport.2020.reachComments": "पोस्ट की गई टिप्पणियों में वृद्धि\n ",
"annualReport.2020.reachGlobalCommunity": "हमारा वैश्विक समुदाय",
"annualReport.2020.reachMapBlurb": "स्क्रैच के लॉन्च से दिसंबर 2020 तक स्क्रैच ऑनलाइन समुदाय में पंजीकृत कुल खाते",
"annualReport.2020.reachMap24M": "24 मिलियन\n ",
"annualReport.2020.reachMapLog": "एक लघुगणकीय पैमाने पर",
"annualReport.2020.reachTranslationTitle": "स्क्रैच का 64 भाषाओं में अनुवाद किया गया है\n ",
"annualReport.2020.reachTranslationIncrease": "2019 से 3 भाषाएँ\n ",
"annualReport.2020.reachTranslationBlurb": "दुनिया भर से स्वयंसेवक अनुवादकों को धन्यवाद।",
"annualReport.2020.reachScratchJrBlurb": "स्क्रैचजेआर एक परिचयात्मक प्रोग्रामिंग वातावरण है जो छोटे बच्चों (उम्र 5-7) को अपनी इंटरैक्टिव कहानियां और गेम बनाने में सक्षम बनाता है।",
"annualReport.2020.reachDownloadsMillion": "3 {million} ",
"annualReport.2020.reachDownloads": "2020 में डाउनलोड\n ",
"annualReport.2020.reachDownloadsIncrease": "2019 से 2 {million} ",
"annualReport.2020.themesTitle": "उभरती हुई विषयवस्तु",
"annualReport.2020.themesDescription": "जैसे युवा लोगों ने कोविड-19 की अभूतपूर्व चुनौतियों का सामना किया, स्क्रैच उनके लिए जुड़ने, निर्माण करने और खुद को अभिव्यक्त करने के लिए पहले से कहीं अधिक महत्वपूर्ण स्थान बन गया। पूरे वर्ष के दौरान, हमारा काम हमारे बढ़ते वैश्विक समुदाय को सर्वोत्तम समर्थन देने के लिए तीन क्षेत्रों पर केंद्रित था: कनेक्टिविटी, अनुरूपण और समुदाय। हमेशा की तरह, हमारे प्रयास निष्पक्षता और समावेशन के प्रति हमारी प्रतिबद्धता पर आधारित थे।",
"annualReport.2020.equity": "हिस्सेदारी",
"annualReport.2020.globalStrategy": "वैश्विक रणनीति",
"annualReport.2020.connectivityTitle": "संयोजकता",
"annualReport.2020.connectivityIntro": "जबकि युवा लोग कोविड-19 के कारण अपने घरों के अंदर अलग-थलग थे, स्क्रैच ने उन्हें दूर के दोस्तों, सहपाठियों और परिवार के सदस्यों के साथ जुड़ने और बनाने का अवसर प्रदान किया। इसने बाहरी दुनिया के लिए एक पोर्टल के रूप में भी काम किया, जहां उन्होंने पाया कि देशों और महाद्वीपों के लाखों बच्चे वही अनुभव कर रहे थे जो वे कर रहे थे।",
"annualReport.2020.aaronText": "एरिन के छात्रों ने अपने शहर का एक “कुकी” संस्करण बनाने के लिए एक साथ काम किया, जिसे “नॉरवल्ड नॉट” कहा जाता है, जो कहानी की किताबों के जीवों, मूल कलाकृति और परस्पर कहानी से भरा हुआ है। यह कई सहयोगी स्क्रैच परियोजनाओं में से एक था, एरिन ने छात्रों को यह याद दिलाने में मदद की कि भले ही कोविड-19 ने उन्हें अपने घरों के अंदर रखा, फिर भी वे एक देखभाल करने वाले और आनंदमय समुदाय का हिस्सा थे।",
"annualReport.2020.spotlightStory": "कहानी सुर्खियों में",
"annualReport.2020.connectivityIndia": "भारत में स्क्रैच ",
"annualReport.2020.connectivityIndiaIntro": "भारत में, कोविड-19 महामारी ने भारी तबाही मचाई और कई युवाओं और परिवारों को लंबे समय तक घर के अंदर अलग-थलग रखा।",
"annualReport.2020.connectivityIndiaParagraph": "संपूर्ण वैश्विक स्क्रैच समुदाय में, हमने मार्च 2020 से गतिविधि में भारी वृद्धि देखी। भारत की तुलना में कहीं भी यह अचानक वृद्धि अधिक स्पष्ट नहीं थी, जहां कोविड-19 महामारी ने भारी तबाही मचाई और कई युवा लोगों और परिवारों को लंबी अवधि के लिए अंदर ही अंदर अलग-थलग कर दिया। । स्क्रैच के माध्यम से, भारत में बच्चों ने पिछले वर्ष की तुलना में 602% अधिक प्रोजेक्ट बनाकर और साझा करके कनेक्शन पाया।",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "परियोजनाओं को 2020 में ऑनलाइन बनाया गया था",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "2019 से 602%",
"annualReport.2020.connectivityRegistedUsers": "भारत में सर्वकालिक पंजीकृत उपयोगकर्ताओं की संख्या एक वर्ष में दोगुनी से अधिक हो गई,",
"annualReport.2020.connectivityRegistedUsersNumbers": "2019 में 300,000 से बढ़कर 2020 में 700,000 से अधिक।",
"annualReport.2020.connectivityIndiaUsers": "अद्वितीय आगंतुकों की संख्या में वृद्धि हुई\n ",
"annualReport.2020.connectivityIndiaUsersPercent": "156% ",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "प्रोजेक्ट बनाने वालों की संख्या बढ़ी\n ",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "2020 में\n ",
"annualReport.2020.connectivityIndiaProjectsOld": "303 हजार\n ",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million} ",
"annualReport.2020.connectivityWorld": "दुनिया भर में स्क्रैच\n ",
"annualReport.2020.connectivityWorldSubtitle": "अंतर्राष्ट्रीय सहयोगी",
"annualReport.2020.connectivityCountryChileTitle": "स्क्रैच अल सूर",
"annualReport.2020.connectivityCountryChile": "चिली",
"annualReport.2020.connectivityCountryChileParagraph": "स्क्रैच अल सुर, `चिली और पूरे लैटिन अमेरिका में छात्रों और शिक्षकों के बीच कम्प्यूटेशनल और रचनात्मक सोच का समर्थन करने के लिए समर्पित है। उन्होंने रापा नुई और स्पैनिश में हमारे अनुवाद और स्थानीयकरण प्रयासों में सहायता की, और कई शिक्षकों को सहयोगात्मक, चंचल स्क्रैच पेशेवर विकास कार्यशालाओं में शामिल किया है।",
"annualReport.2020.connectivityCountryBrazilTitle": "ब्राज़ील क्रिएटिव लर्निंग नेटवर्क",
"annualReport.2020.connectivityCountryBrazil": "ब्राज़िल\n ",
"annualReport.2020.connectivityCountryBrazilParagraph": "ब्राज़ीलियाई क्रिएटिव लर्निंग नेटवर्क एक जमीनी स्तर का आंदोलन है जो पूरे ब्राज़ील में चंचल, रचनात्मक और प्रासंगिक व्यावहारिक शैक्षिक प्रथाओं को लागू करता है। 2020 में, स्क्रैच टीम ने ब्राज़ीलियाई क्रिएटिव लर्निंग नेटवर्क के क्रिएटिव लर्निंग वीक कार्यक्रम में यह साझा करने के लिए प्रस्तुति दी कि कैसे बच्चे समुदाय बनाने, खुद को अभिव्यक्त करने और उनके लिए क्या महत्वपूर्ण है, इसके बारे में बोलने के लिए स्क्रैच का उपयोग कर रहे थे। बदले में, हमने सीखा कि कैसे नेटवर्क में शिक्षक अपने समुदायों में शिक्षार्थियों के साथ आत्म-अभिव्यक्ति के अवसर पैदा कर रहे थे।",
"annualReport.2020.connectivityCountryIndiaTitle": "क्वेस्ट एलायंस",
"annualReport.2020.connectivityCountryIndia": "भारत",
"annualReport.2020.connectivityCountryIndiaParagraph": "{QuestAllianceLink}क्वेस्ट एलायंस लाखों शिक्षार्थियों और शिक्षकों को रचनात्मक कंप्यूटिंग सहित 21वीं सदी के कौशल के साथ सशक्त बनाता है। 2020 में, पूरे भारत में शिक्षार्थियों और शिक्षकों के साथ स्क्रैच साझा किया।",
"annualReport.2020.connectivityCountryUSATitle": "रास्पबेरी पाई फाउंडेशन",
"annualReport.2020.connectivityCountryUSA": "यूके",
"annualReport.2020.connectivityCountryUSAParagraph": "रास्पबेरी पाई फाउंडेशन दुनिया भर के लोगों के हाथों में कंप्यूटिंग और डिजिटल निर्माण की शक्ति देने के लिए काम करता है। अपनी मेकिंग एट होम पहल के माध्यम से, वे लाइवस्ट्रीम कार्यक्रमों का नेतृत्व करते हैं जो परिवारों और युवाओं को एक साथ सीखने और निर्माण करने के लिए प्रोत्साहित करते हैं। इनमें से कई लाइवस्ट्रीम में स्क्रैच ट्यूटोरियल दिखाए गए —और कभी-कभी, यहां तक {USALink}!",
"annualReport.2020.connectivityResources": "साहित्य ",
"annualReport.2020.connectivityResourcesSubtitle": "लेगो फाउंडेशन के सहयोग से स्थानीयकरण",
"annualReport.2020.connectivityResourcesParagraph": "हमारी बढ़ती वैश्विक पहुंच का समर्थन करने और हमारी COVID-19 प्रतिक्रिया में सहायता करने के लिए, लेगो फाउंडेशन ने उदार अनुदान के साथ स्क्रैच का समर्थन किया। इस फंडिंग के साथ, हम प्रमुख संसाधनों को स्थानीयकृत करने और दुनिया भर में और भी अधिक युवाओं तक पहुंचने में सक्षम हुए।",
"annualReport.2020.connectivityExample1Title": "ट्यूटोरियल छवियाँ",
"annualReport.2020.connectivityExample1Paragraph": "हमने 12 भाषाओं में 25 स्क्रैच ट्यूटोरियल के लिए छवियों का अनुवाद बनाया—कुल मिलाकर 1,000 से अधिक नई छवियां!",
"annualReport.2020.connectivityExample2Title": "स्क्रैच से शुरुआत करना",
"annualReport.2020.connectivityExample2Paragraph": "स्क्रैच के साथ शुरुआत करना वीडियो सबसे ज्यादा एक्सेस किया जाने वाला और देखा जाने वाला स्क्रैच ट्यूटोरियल वीडियो है, जो नए स्क्रैचर्स को पहली बार साइट से जुड़ने पर बधाई देता है। हम इस वीडियो का 25 नई भाषाओं में अनुवाद करने और विजुअल, वॉयसओवर और उपशीर्षक सहित पिछले 3 अनुवादों को अपडेट करने में सक्षम थे।",
"annualReport.2020.connectivityExample3Title": "स्क्रैच एडीटर",
"annualReport.2020.connectivityExample3Paragraph": "स्क्रैच प्रोजेक्ट संपादक सबसे आवश्यक स्क्रैच संसाधन है। हमने एक दक्षिण अफ़्रीकी अनुवाद कंपनी के साथ काम किया जो पांच दक्षिण अफ़्रीकी भाषाओं में स्क्रैच संपादक का अनुवाद और समीक्षा करने के लिए सांस्कृतिक रूप से प्रासंगिक शैक्षिक अनुवाद में माहिर है: इसिज़ुलु, इसिएक्सहोसा, अफ्रीकी, सेस्टवाना और सेपेडी।",
"annualReport.2020.adaptationTitle": "अनुकूलन",
"annualReport.2020.adaptationIntro": "जैसे ही COVID-19 ने स्कूलों को बंद करने के लिए मजबूर किया और सीखने को आभासी स्थानों पर धकेल दिया, कई छात्र और शिक्षक पहली बार स्क्रैच की खोज कर रहे थे या रचनात्मक कोडिंग को पढ़ाने और सीखने के तरीके को अपना रहे थे। हमारे अपने घरों से, स्क्रैच टीम ने शिक्षकों और ऑनलाइन समुदाय की बदलती जरूरतों का समर्थन करने के लिए काम किया।",
"annualReport.2020.adaptationQuoteName": "बेनेडिक्ट होच्वार्टनर",
"annualReport.2020.adaptationQuoteTitle": "क्रिएटिव लर्निंग के लिए क्यूरेटर, मुमोक, वियना, ऑस्ट्रिया",
"annualReport.2020.adaptationQuoteText": "पिछले वर्ष की सभी परेशानियों में, स्क्रैच हमारे संचार का मंच, मिलने का स्थान और खुद को रचनात्मक रूप से व्यक्त करने का हमारा माध्यम बना रहा।",
"annualReport.2020.adaptationHighlightName": "एरोन रेउलैंड",
"annualReport.2020.adaptationHighlightTitle": "के-5 लाइब्रेरी मीडिया टीचर, नॉरवुड, एमए",
"annualReport.2020.adaptationHighlightText": "नॉरवुड, मैसाचुसेट्स में आरोन रेउलैंड के टाइटल वन स्कूल में, उन्होंने दूर-दराज के छात्रों को रचनात्मक सीखने में मदद करने और समुदाय की भावना को फिर से जागृत करने के लिए स्क्रैच पर भरोसा किया “जब हम सभी के पास केवल एक चीज थी जिस पर मैं भरोसा कर सकता था वह एक काम करने वाला कंप्यूटर और एक इंटरनेट कनेक्शन था।”",
"annualReport.2020.adaptationHighlightText2": "एरिन के छात्रों ने अपने शहर का एक \"कुकी\" संस्करण बनाने के लिए एक साथ काम किया, जिसे \"नॉरवल्ड नॉट\" कहा जाता है, जो कहानी की किताबों के जीवों, मूल कलाकृति और परस्पर कहानी से भरा हुआ है। यह कई सहयोगी स्क्रैच परियोजनाओं में से एक था, एरिन ने छात्रों को यह याद दिलाने में मदद की कि भले ही कोविड-19 ने उन्हें अपने घरों के अंदर रखा, फिर भी वे एक देखभाल करने वाले और आनंदमय समुदाय का हिस्सा थे।",
"annualReport.2020.adaptationHighlightTitle2": "घर पर स्क्रैच",
"annualReport.2020.adaptationHighlightText2b": "17 मार्च को, हमने{linkText} लॉन्च करके COVID-19 संकट का जवाब दिया बच्चों, परिवारों और शिक्षकों को घर पर स्क्रैच के साथ रचनात्मक शिक्षण गतिविधियों में संलग्न होने के लिए विचार प्रदान करना।",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "हमारी टीम ने घर पर बच्चों, माता-पिता और शिक्षकों से जुड़ने और विभिन्न प्रकार के स्क्रैच प्रोजेक्ट बनाने के लिए टिप्स और ट्रिक्स{linkText} साझा करने के लिए साप्ताहिक, लाइव होस्ट किया। हमारे क्रिएट-अलोंग स्टूडियो में उन परियोजनाओं को देखकर हमें बहुत आनंद आया, जिन्हें बनाने के लिए वे प्रेरित हुए थे!",
"annualReport.2020.adaptationHighlightTitle4": "अपनी विंडो हैक करें",
"annualReport.2020.adaptationHighlightText4b": "स्क्रैच शिक्षक एडुआर्ड मुंटानेर पेरीच ने एक #स्क्रैचएटहोम-प्रेरित स्टूडियो बनाया जिसने समुदाय में तूफान ला दिया:{linkText}। दुनिया भर से सैकड़ों स्क्रैचर्स ने अपनी खिड़की के ठीक बाहर होने वाले काल्पनिक खेलों और कहानियों की कल्पना की।",
"annualReport.2020.adaptationEducatorsTitle": "शिक्षकों से जुड़ना\n ",
"annualReport.2020.adaptationEducatorsText": "दुनिया भर के शिक्षकों ने अपने स्वयं के #स्क्रैचएटहोम विचार साझा किए और 8 अप्रैल, 2020 को एक जीवंत ट्विटर चैट में दूरस्थ रूप से शिक्षण के संघर्ष और जीत पर चर्चा की।",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "समुदाय ",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "यह पूछे जाने पर कि वे स्क्रैच का उपयोग क्यों करते हैं, अधिकांश स्क्रैचर्स अपनी निरंतर भागीदारी को प्रेरित करने के लिए ऑनलाइन समुदाय के महत्व के बारे में बात करते हैं, एक ऐसा स्थान प्रदान करते हैं जहां वे अपनी रचनात्मकता व्यक्त कर सकते हैं, दोस्त बना सकते हैं, प्रतिक्रिया प्राप्त कर सकते हैं, नए विचार प्राप्त कर सकते हैं और नए कौशल सीख सकते हैं। कई स्क्रैचर्स एक दूसरे से जुड़ने, साझा करने और सीखने के लिए एक सुरक्षित और स्वागत योग्य स्थान के रूप में स्क्रैच समुदाय के लिए अपनी प्रशंसा व्यक्त करते हैं।",
"annualReport.2020.communityQuoteGroupText1": "मैं 11 साल की उम्र में स्क्रैच में शामिल हो गया था और मंच का उपयोग करने और समुदाय के साथ बातचीत करने से मैंने जो चीजें सीखीं, वे वास्तव में मेरे सीखने के बड़े होने का एक महत्वपूर्ण हिस्सा थीं।",
"annualReport.2020.communityQuoteGroupText2": "स्क्रैच ने मुझे घर से काम करने की अनुमति दी है, जैसे\n- लोगों और उनकी परियोजनाओं का सम्मान करें\n- दोस्त बनाओ\n- महसूस करें कि मैं इस क्वारंटाइन में अकेला नहीं हूं\n....और भी बहुत कुछ, इसलिए मैं कहना चाहता हूँ\nधन्यवाद!",
"annualReport.2020.communityQuoteGroupText3": "मैं लगभग 2 वर्षों से स्क्रैच पर हूं, और यह एक जीवन बदलने वाला अनुभव रहा है! मैंने बहुत सी नई चीज़ें सीखी हैं, जैसे कोडिंग, ऑनलाइन शिष्टाचार और कला!",
"annualReport.2020.communityQuoteGroupText4": "स्क्रैच छठी कक्षा में मेरा पसंदीदा शौक था। इसने मुझे गुप्त रूप से बूलियन तर्क, संचालन के क्रम, और नेस्टेड गणितीय अभिव्यक्तियों से परिचित कराया — कंप्यूटर प्रोग्रामिंग का उल्लेख नहीं करने के लिए।",
"annualReport.2020.yearInReview": "सर्वेक्षण का वर्ष\n ",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "जनवरी ",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "अप्रैल ",
"annualReport.2020.yearInReviewCard2Title": "अप्रैल मूर्ख दिवस\n ",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "अप्रैल ",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "मई ",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "मई ",
"annualReport.2020.yearInReviewCard5Title": "ब्लैक लाइव्स मैटर\n ",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "जून ",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "जून ",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "जुलाई ",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "अक्टूबर ",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "हमारे उपकरण में सुधार\n ",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "कैच करने वाला गेम ",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "आभासी पालतू जानवर, वर्चुअल पेट ",
"annualReport.2020.EDMessageTitle": "हमारे कार्यकारी निदेशक का एक संदेश\n ",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "हमारे समर्थकों को धन्यवाद",
"annualReport.2020.supportersIntro": "हमारे उदार समर्थकों को धन्यवाद। आपका योगदान हमें दुनिया भर में, सभी पृष्ठभूमि से, सभी उम्र के बच्चों के लिए रचनात्मक सीखने के अवसरों का विस्तार करने में मदद करता है।",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "इमेजिनेशन सर्कल — $50,000+",
"annualReport.2020.supportersInspirationTitle": "प्रेरणा मंडल — $20,000+",
"annualReport.2020.supportersExplorationTitle": "एक्सप्लोरेशन सर्कल — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "तरह के समर्थक",
"annualReport.2020.leadershipTitle": "हमारी टीम",
"annualReport.2020.leadershipBoard": "निदेशक मंडल",
"annualReport.2020.leadershipChair": "कुर्सी",
"annualReport.2020.leadershipProfessor": "लर्निंग रिसर्च के प्रोफेसर",
"annualReport.2020.leadershipViceChair": "वाइस चेअर",
"annualReport.2020.leadershipCoFounder": "सह-संस्थापक और सह-अध्यक्ष",
"annualReport.2020.leadershipBoardMember": "बोर्ड के सदस्य",
"annualReport.2020.leadershipPresidentCEO": "राष्ट्रपति और सीईओ",
"annualReport.2020.leadershipFormerPresident": "पूर्व राष्ट्रपति",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "बोर्ड सचिव और कोषाध्यक्ष",
"annualReport.2020.leadershipBoardSecretary": "बोर्ड सचिव",
"annualReport.2020.leadershipBoardTreasurer": "बोर्ड कोषाध्यक्ष",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "हमें सहयोग दीजिये",
"annualReport.2020.donateMessage": "आपका समर्थन हम सभी के लिए स्क्रैच मुक्त बनाने में सक्षम बनाता है, हमारे सर्वर को चालू रखता है, और सबसे महत्वपूर्ण बात यह है कि हम दुनिया भर के बच्चों को कल्पना करने, बनाने और साझा करने का अवसर प्रदान करने में सक्षम हैं। शुक्रिया!",
"annualReport.2020.donateButton": "दान करें ",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Poruka osnivača",
"annualReport.2020.subnavMission": "Misija",
"annualReport.2020.subnavReach": "Dohvatiti",
"annualReport.2020.subnavThemes": "Teme",
"annualReport.2020.subnavDirectorsMessage": "Poruka redatelja",
"annualReport.2020.subnavSupporters": "Pristaše",
"annualReport.2020.subnavTeam": "Tim",
"annualReport.2020.subnavDonate": "Doniraj",
"annualReport.2020.mastheadYear": "Godišnje izvješće za 2020",
"annualReport.2020.mastheadTitle": "Prilagodba svijetu koji se mijenja",
"annualReport.2020.foundersMessageTitle": "Poruka našeg osnivača",
"annualReport.2020.foundersMessageP1": "Godina 2020. ostat će zapamćena kao godina kada je pandemija COVID-a zahvatila cijeli svijet, uzrokujući poteškoće i poremećaje u životima svih -- a najveće poteškoće padaju neravnomjerno na one koji se već suočavaju s izazovima u svojim životima.",
"annualReport.2020.foundersMessageP2": "Tijekom pandemije, mladi ljudi diljem svijeta, mnogi izolirani u svojim domovima, dolazili su na web stranicu Scratch u većem broju nego ikada prije, videći Scratch kao siguran prostor gdje se mogu kreativno izraziti, naučiti nove vještine i surađivati s nekim još. Inspirirali su nas mnogi Scratch projekti koje su mladi ljudi izradili tijekom 2020., a mnogi od njih su podijelili svoja razmišljanja i osjećaje o pandemiji, klimatskim promjenama, rasnoj nepravdi i drugim problemima koji ih muče. Mladi ljudi nisu samo učili računalne koncepte i vještine, već su također razvijali svoj glas i svoj identitet.",
"annualReport.2020.foundersMessageP3": "Kako bismo osigurali da Scratch može nastaviti igrati ovu važnu ulogu u životima mladih ljudi u godinama koje dolaze, napravili smo značajne organizacijske promjene u Scratchu. Početkom 2020. Scratch Team preselio se iz svog dugogodišnjeg doma u MIT Media Labu u nove urede Scratch Foundationa u središtu Bostona. Ovaj potez će nam pomoći da izgradimo održivu organizaciju sposobnu podržati Scratch kao globalnu kreativnu platformu za kodiranje u budućnosti.",
"annualReport.2020.foundersMessageP4": "Kasnije tijekom 2020., kao dio ove organizacijske tranzicije, zaposlili smo Shawnu Young da služi kao izvršna direktorica Scratch Foundationa. Shawna dolazi u Zakladu Scratch sa snažnim iskustvom u obrazovanju i upravljanju neprofitnim organizacijama te dubokom predanošću pravednosti i inkluziji. Tijekom svoje karijere u institucijama kao što su Duke i MIT, Shawna je radila na proširenju iskustava učenja za studente iz različitih zajednica. Ta je predanost snažno usklađena s misijom i vrijednostima tvrtke Scratch te će igrati važnu ulogu u njezinu vodstvu u tvrtki Scratch. Potičem vas da pročitate Shawninu poruku na kraju ovog godišnjeg izvješća.",
"annualReport.2020.foundersMessageP5": "Tijekom proteklog desetljeća Scratch je postigao fenomenalan uspjeh, angažirajući desetke milijuna mladih ljudi diljem svijeta. Ali tek smo na početku. Izazov za godine koje su pred nama je osigurati da možemo nastaviti širiti i podržavati ne samo našu tehnologiju, već i naš kreativan, brižan, suradnički pristup učenju, tako da mladi ljudi diljem svijeta imaju jednake mogućnosti zamišljati, stvarati, dijeliti i naučiti. Radujemo se suradnji sa svima vama kako bismo to ostvarili!",
"annualReport.2020.foundersMessageScratchTitle": "Stolica, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Profesor, MIT Media Lab",
"annualReport.2020.watchVideo": "Gledaj video",
"annualReport.2020.missionTitle": "Naša misija i vizija",
"annualReport.2020.visionHeader": "Vizija",
"annualReport.2020.visionSubtitle": "Širiti kreativne, brižne, suradničke i pravedne pristupe kodiranju i učenju diljem svijeta.",
"annualReport.2020.missionHeader": "Misija",
"annualReport.2020.missionSubtitle": "Pružanje mladima digitalnih alata i prilika za maštanje, stvaranje, dijeljenje i učenje.",
"annualReport.2020.missionP1": "Predani smo obrazovnoj pravdi i davanju prioriteta pravednosti u svim aspektima našeg rada, s posebnim fokusom na inicijative i pristupe koji podržavaju djecu, obitelji i nastavnike koji su isključeni iz kreativnog računalstva.",
"annualReport.2020.missionP2": "Razvili smo Scratch kao besplatno, sigurno, razigrano okruženje za učenje koje uključuje svu djecu u kreativno razmišljanje, sustavno rasuđivanje i suradnju - ključne vještine za sve u današnjem društvu. Radimo s edukatorima i obiteljima kako bismo podržali djecu u istraživanju, dijeljenju i učenju.",
"annualReport.2020.missionP3": "U razvoju novih tehnologija, aktivnosti i materijala za učenje vodimo se onim što nazivamo četiri riječi kreativnog učenja:",
"annualReport.2020.fourPs": "Četiri riječi kreativnog učenja",
"annualReport.2020.missionProjectsTitle": "Projekti",
"annualReport.2020.missionPeersTitle": "Kolega",
"annualReport.2020.missionPassionTitle": "Strast",
"annualReport.2020.missionPlayTitle": "Pokreni",
"annualReport.2020.missionProjectsDescription": "Uključite djecu u osmišljavanje, stvaranje i kreativno izražavanje",
"annualReport.2020.missionPeersDescription": "Podržite djecu u suradnji, dijeljenju, remiksiranju i mentorstvu",
"annualReport.2020.missionPassionDescription": "Omogućite djeci da nadograđuju svoje interese i rade na osobno značajnim projektima",
"annualReport.2020.missionPlayDescription": "Potaknite djecu da petljaju, eksperimentiraju i ponavljaju",
"annualReport.2020.reachTitle": "Doprijeti do djece diljem svijeta",
"annualReport.2020.reachSubtitle": "Scratch je najveća svjetska zajednica kodiranja za djecu i tinejdžere od 8 godina naviše.",
"annualReport.2020.reachMillion": "milijuna",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% - 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% - 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% - 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Novi korisnici",
"annualReport.2020.reachProjectsCreated": "Izrađeni projekti",
"annualReport.2020.reachProjectCreators": "Ljudi koji stvaraju projekte",
"annualReport.2020.reachComments": "porast objavljenih komentara",
"annualReport.2020.reachGlobalCommunity": "Naša globalna zajednica",
"annualReport.2020.reachMapBlurb": "Ukupni računi registrirani u Scratch Online zajednici od pokretanja Scratch-a do prosinca 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "na logaritamskoj skali",
"annualReport.2020.reachTranslationTitle": "Scratch je preveden na 64 jezika",
"annualReport.2020.reachTranslationIncrease": "3 jezika od 2019",
"annualReport.2020.reachTranslationBlurb": "Zahvaljujući prevoditeljima volonterima iz cijelog svijeta.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr je uvodno programsko okruženje koje maloj djeci (5-7 godina) omogućuje stvaranje vlastitih interaktivnih priča i igara.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Preuzimanja u 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} od 2019",
"annualReport.2020.themesTitle": "Teme u nastajanju",
"annualReport.2020.themesDescription": "Dok su se mladi ljudi suočavali s izazovima COVID-19 bez presedana, Scratch je postao važnije mjesto za njihovo povezivanje, stvaranje i izražavanje više nego ikad. Tijekom godine naš je rad bio usmjeren na tri područja kako bismo najbolje podržali našu rastuću globalnu zajednicu: povezanost, prilagodba i zajednica. Kao i uvijek, naši su napori bili utemeljeni na našoj predanosti jednakosti i uključenosti.",
"annualReport.2020.equity": "Vlasnički kapital",
"annualReport.2020.globalStrategy": "Globalna strategija",
"annualReport.2020.connectivityTitle": "Povezivost",
"annualReport.2020.connectivityIntro": "Dok su mladi bili izolirani unutar svojih domova zbog COVID-19, Scratch im je ponudio priliku da se povežu i stvaraju s udaljenim prijateljima, školskim kolegama i članovima obitelji. Također je služio kao portal u vanjski svijet, gdje su otkrili da milijuni djece diljem zemalja i kontinenata doživljavaju iste stvari kao i oni.",
"annualReport.2020.aaronText": "Aaronovi učenici radili su zajedno kako bi izgradili otkačenu verziju svog grada pod nazivom Norwouldn't, prepunu stvorenja iz knjige priča, originalnih umjetničkih djela i međusobno povezanih priča. Bio je to jedan od mnogih suradničkih Scratch projekata koje je Aaron omogućio kako bi podsjetio učenike da su čak i dok ih je COVID-19 zadržao u svojim domovima, i dalje bili dio brižne i radosne zajednice.",
"annualReport.2020.spotlightStory": "Priča u središtu pažnje",
"annualReport.2020.connectivityIndia": "Scratch u Indiji",
"annualReport.2020.connectivityIndiaIntro": "U Indiji je pandemija COVID-19 uzela ogroman danak i držala mnoge mlade ljude i obitelji izolirane unutra na duge staze.",
"annualReport.2020.connectivityIndiaParagraph": "U cijeloj globalnoj Scratch zajednici vidjeli smo veliki porast aktivnosti počevši od ožujka 2020. Nigdje ovaj iznenadni porast nije bio očitiji nego u Indiji, gdje je pandemija COVID-19 uzela golem danak i držala mnoge mlade ljude i obitelji izolirane unutra dugi vremenski razmaci. Kroz Scratch su djeca u Indiji pronašla vezu stvarajući i dijeleći 602% više projekata nego godinu prije.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projekti su stvoreni online 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% - 2019",
"annualReport.2020.connectivityRegistedUsers": "Broj registriranih korisnika svih vremena u Indiji više se nego udvostručio u jednoj godini,",
"annualReport.2020.connectivityRegistedUsersNumbers": "porast s preko 300.000 u 2019. na preko 700.000 u 2020.",
"annualReport.2020.connectivityIndiaUsers": "Povećao se broj jedinstvenih posjetitelja",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Povećao se broj ljudi koji kreiraju projekte",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "U 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 tisuće kuna",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch oko svijeta",
"annualReport.2020.connectivityWorldSubtitle": "Međunarodni suradnici",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Čile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur posvećen je podržavanju računalnog i kreativnog razmišljanja među studentima i nastavnicima u Čileu i diljem Latinske Amerike. Pomogli su naše napore u prevođenju i lokalizaciji na Rapa Nui i španjolski te su angažirali mnoge edukatore u suradničkim, razigranim Scratch radionicama za profesionalni razvoj.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brazilian Creative Learning Network je masovni pokret koji provodi razigrane, kreativne i relevantne praktične obrazovne prakse diljem Brazila. Godine 2020. tim Scratch predstavio se na događaju Tjedna kreativnog učenja brazilske mreže za kreativno učenje kako bi podijelio kako su djeca koristila Scratch za izgradnju zajednice, izražavanje sebe i javno govorenje o tome što im je važno. S druge strane, naučili smo kako edukatori u mreži stvaraju prilike za samoizražavanje s učenicima u svojim zajednicama.",
"annualReport.2020.connectivityCountryIndiaTitle": "Savez potrage",
"annualReport.2020.connectivityCountryIndia": "Indija",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance osnažuje milijune učenika i nastavnika vještinama 21. stoljeća, uključujući kreativno računalstvo. 2020.{QuestAllianceLink} podijelio je Scratch s učenicima i nastavnicima diljem Indije.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "Zaklada Raspberry Pi radi na stavljanju moći računalstva i digitalne izrade u ruke ljudi diljem svijeta. Kroz svoju inicijativu Making at Home, oni vode livestream događaje koji potiču obitelji i mlade ljude da uče i stvaraju zajedno. Nekoliko od tih prijenosa uživo sadržavalo je vodiče za Scratch—a ponekad čak i {USALink}!",
"annualReport.2020.connectivityResources": "Resursi",
"annualReport.2020.connectivityResourcesSubtitle": "Lokalizacija uz podršku LEGO Foundationa",
"annualReport.2020.connectivityResourcesParagraph": "Kako bi podržala naš rastući globalni doseg i pomogla našem odgovoru na COVID-19, LEGO Foundation podržala je Scratch izdašnom donacijom. S ovim financiranjem uspjeli smo lokalizirati ključne resurse i doprijeti do još više mladih ljudi diljem svijeta.",
"annualReport.2020.connectivityExample1Title": "Slike uputa",
"annualReport.2020.connectivityExample1Paragraph": "Napravili smo prijevode slika za 25 Scratch vodiča na 12 jezika—ukupno više od 1000 novih slika!",
"annualReport.2020.connectivityExample2Title": "Početak rada sa Scratchom",
"annualReport.2020.connectivityExample2Paragraph": "Videozapis Početak rada sa Scratchom je najposjećeniji i najgledaniji video vodič za Scratch, koji pozdravlja nove Scratchere kada se prvi put pridruže stranici. Uspjeli smo prevesti ovaj videozapis na 25 novih jezika i ažurirati prethodna 3 prijevoda, uključujući vizualne elemente, glasovne snimke i titlove.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "Uređivač Scratch projekta najvažniji je Scratch resurs. Surađivali smo s južnoafričkom prevoditeljskom tvrtkom koja je specijalizirana za kulturološki relevantno obrazovno prevođenje kako bismo preveli i pregledali uređivač Scratch na pet južnoafričkih jezika: isiZulu, isiXhosa, afrikaans, sestvana i sepedi.",
"annualReport.2020.adaptationTitle": "Prilagodba",
"annualReport.2020.adaptationIntro": "Kako je COVID-19 prisilio škole na zatvaranje i gurnuo učenje u virtualne prostore, mnogi učenici i učitelji otkrivali su Scratch po prvi put ili prilagođavali način na koji su podučavali i učili kreativno kodiranje. Iz naših vlastitih domova, Scratch tim je radio na pružanju podrške promjenjivim potrebama nastavnika i online zajednice.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Kustos za kreativno učenje, mumok, Beč, Austrija",
"annualReport.2020.adaptationQuoteText": "U svim nedaćama protekle godine, Scratch je ostao naša komunikacijska platforma, naše mjesto susreta i naš medij kreativnog izražavanja.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 nastavnik medija u knjižnici, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "U školi Title One Aarona Reulanda u Norwoodu, Massachusetts, računao je da će Scratch pomoći uključiti učenike na daljinu u kreativno učenje i oživjeti njihov osjećaj zajedništva “kada su jedine stvari na koje sam mogao računati da svi imamo bile ispravno računalo i internetska veza. ”",
"annualReport.2020.adaptationHighlightText2": "Aaronovi učenici radili su zajedno kako bi izgradili otkačenu verziju svog grada pod nazivom Norwouldn't, prepunu stvorenja iz knjige priča, originalnih umjetničkih djela i međusobno povezanih priča. Bio je to jedan od mnogih suradničkih Scratch projekata koje je Aaron omogućio kako bi podsjetio učenike da su čak i dok ih je COVID-19 zadržao u svojim domovima, i dalje bili dio brižne i radosne zajednice.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch kod kuće",
"annualReport.2020.adaptationHighlightText2b": "17. ožujka odgovorili smo na krizu izazvanu COVID-19 lansiranjem {linkText} kako bismo djeci, obiteljima i nastavnicima pružili ideje za uključivanje u kreativne aktivnosti učenja uz Scratch kod kuće. Bio je to neprocjenjiv način povezivanja s našom zajednicom i prilagođavanja potpuno novom načinu učenja i interakcije na mreži.",
"annualReport.2020.adaptationHighlightTitle3": "Stvaranje uživo",
"annualReport.2020.adaptationHighlightText3b": "Naš tim organizirao je tjedno, uživo {linkText} kako bi se povezao s djecom, roditeljima i učiteljima kod kuće i podijelio savjete i trikove za stvaranje različitih vrsta Scratch projekata. Oduševili smo se gledajući projekte za koje su bili inspirirani u našim Create-Along studijima!",
"annualReport.2020.adaptationHighlightTitle4": "Hack tvoj prozor",
"annualReport.2020.adaptationHighlightText4b": "Scratch edukator Eduard Muntaner Perich stvorio je studio inspiriran #ScratchAtHome koji je zapeo zajednicu: {linkText} . Stotine Scratchera iz cijelog svijeta zamišljale su fantastične igre i priče koje se događaju ispred njihovog prozora.",
"annualReport.2020.adaptationEducatorsTitle": "Povezivanje s edukatorima",
"annualReport.2020.adaptationEducatorsText": "Edukatori diljem svijeta podijelili su svoje ideje #ScratchAtHome i raspravljali o poteškoćama i pobjedama poučavanja na daljinu u živahnom Twitter Chatu 8. travnja 2020.",
"annualReport.2020.adaptationSnapshot": "Snimke",
"annualReport.2020.adaptationSnapshot1Title": "Računalni klub Mrežne virtualne radionice",
"annualReport.2020.adaptationSnapshot1Text": "U sklopu našeg dugogodišnjeg partnerstva, Scratch Team održava radionice za edukatore mladih iz {linkText}. Poput edukatora diljem svijeta, naš je tim 2020. prvi put morao provesti online radionice—i naučiti kako se boriti protiv izolacije i tehničkih poteškoća virtualnog učenja. Ali zahvaljujući online alatima za suradnju i inovativnim metodama dijeljenja i razmišljanja, tim je uspio ponovno stvoriti suradnički, razigrani duh osobnih radionica u virtualnom prostoru.",
"annualReport.2020.adaptationSnapshot2Title": "Prepustite se Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020. je također bila godina prilagođavanja naših alata i platforme. Razvili smo i dodali nove spriteove u Sprite Library kako bismo nadahnuli i omogućili početnicima Scratchers da naprave projekte reprezentativne za njihov rasni, kulturni, rodni ili drugi osobni identitet.",
"annualReport.2020.communityTitle": "Zajednica",
"annualReport.2020.communityIntro": "Godine 2020. Scratch zajednica postala je još važnije mjesto za mlade ljude da pronađu osjećaj zajedništva i pripadnosti. Kad smo vidjeli značajne razgovore, suradničke projekte i dirljive priče koje su Scratchers dijelili, bili smo oduševljeni njihovim kreativnim i otpornim duhom.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "Godine 2019., uz podršku Google.org, Scratch tim je surađivao s Uredom za informatiku Chicago Public School na povezivanju učenika, obitelji, nastavnika i drugih članova zajednice kroz Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Ove su se godine naši timovi suočili s novim izazovom: kako bismo mogli prenijeti razigrani duh obiteljskih večeri kreativnog kodiranja za izgradnju zajednice u virtualni prostor, pomažući školama da razviju vitalne veze s udaljenim učenicima i njihovim obiteljima? Razvili smo vodič Virtual Family Coding Nights kako bismo pružili strukturu za te veze i podržali radosno učenje",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Koordinator",
"annualReport.2020.communityQuoteText": "[In 2020], nije bilo mnogo prilika za druženje s roditeljima na tako zabavan, energičan način. Stoga je ova prilika pružila prijeko potreban angažman... Učitelji su bili zabrinuti, ali razina uzbuđenja učenika gurnula ih je u prostor u kojem su morali vjerovati procesu i dopustiti djeci da uče jedni od drugih.",
"annualReport.2020.communityScratchCommunity": "Scratch zajednica",
"annualReport.2020.communityScratchCommunityIntro": "Na pitanje zašto koriste Scratch, većina Scratchera govori o važnosti online zajednice za motiviranje njihovog kontinuiranog sudjelovanja, pružanja prostora u kojem mogu izraziti svoju kreativnost, sklapati prijateljstva, primati povratne informacije, dobivati nove ideje i učiti nove vještine. Mnogi Scratcheri izražavaju svoju zahvalnost za Scratch zajednicu kao sigurno i gostoljubivo mjesto za povezivanje, dijeljenje i učenje jedni od drugih.",
"annualReport.2020.communityQuoteGroupText1": "Pridružio sam se Scratchu kad sam imao 11 godina i stvari koje sam naučio korištenjem platforme i interakcijom sa zajednicom stvarno su bile vitalni dio mog učenja odrastanja.",
"annualReport.2020.communityQuoteGroupText2": "Scratch mi je omogućio da radim stvari od kuće, poput\n- Poštujem ljude i njihove projekte\n- Stječem prijateljstva\n- Osjećam da nisam sam u ovoj karanteni\n....i još mnogo toga, pa želim reci ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Na Scratchu sam oko 2 godine i bilo je to iskustvo koje mi je promijenilo život! Naučio sam toliko novih stvari, kao što su kodiranje, online bonton i umjetnost!",
"annualReport.2020.communityQuoteGroupText4": "Scratch je bio moj omiljeni hobi u šestom razredu. Potajno me upoznao s Booleovom logikom, redoslijedom operacija i ugniježđenim matematičkim izrazima - da ne spominjem samo računalno programiranje.",
"annualReport.2020.yearInReview": "Pregled godine",
"annualReport.2020.yearInReviewText": "2020. bila je izvanredna godina u online zajednici. Tim zajednice istaknuo je i razvio mogućnosti za mlade ljude da izraze svoje ideje i angažiraju se na pozitivne načine, a nevjerojatni pokreti proizašli su iz samih Scratchersa. Evo osvrta na neke od najvažnijih događaja u godini:",
"annualReport.2020.yearInReviewCard1Date": "Siječanj",
"annualReport.2020.yearInReviewCard1Title": "Kraj desetljeća Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers je u ovom Scratch Design Studiju proslavio kraj desetljeća i nove početke.",
"annualReport.2020.yearInReviewCard2Date": "Travanj",
"annualReport.2020.yearInReviewCard2Title": "Prvi travanj",
"annualReport.2020.yearInReviewCard2Text": "Po stranici su se pojavile “svjetovne misterije”, a Cat Blocks je iznenadio i oduševio Scratch zajednicu.",
"annualReport.2020.yearInReviewCard3Date": "Travanj",
"annualReport.2020.yearInReviewCard3Title": "Stvorite zajedno",
"annualReport.2020.yearInReviewCard3Text": "Članovi Scratch tima počeli su održavati lekcije uživo kako bi se povezali i stvarali sa Scratchersima i njihovim obiteljima kod kuće.",
"annualReport.2020.yearInReviewCard4Date": "Svibanj",
"annualReport.2020.yearInReviewCard4Title": "Scratch mjesec",
"annualReport.2020.yearInReviewCard4Text": "Scratchers diljem svijeta podijelili su tisuće projekata oko tjednih tema, od recikliranih rukotvorina do džinglova o pranju ruku.",
"annualReport.2020.yearInReviewCard5Date": "Svibanj",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "Dok su prosvjedi za rasnu pravdu preplavili SAD, zajednica se udružila kako bi poduprla jedna drugu i pozvala na promjenu.",
"annualReport.2020.yearInReviewCard6Date": "Lipanj",
"annualReport.2020.yearInReviewCard6Title": "Zabava kod kuće! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers su podijelili svoje omiljene igre i aktivnosti u zatvorenom kako bi bili angažirani dok ostaju kod kuće.",
"annualReport.2020.yearInReviewCard7Date": "Lipanj",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers su stvorili projekte u čast Juneteenth-a i kontinuirane borbe za rasnu pravdu.",
"annualReport.2020.yearInReviewCard8Date": "Srpanj",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical okupio je cijelu zajednicu da zajedno glumi, pjeva i pleše.",
"annualReport.2020.yearInReviewCard9Date": "Listopad",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers su napravili stotine kreativnih priča, igrica i animacija na temelju dnevnih tematskih upita.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer i Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Vidjeti moć koju imate kada nešto stvarate i možete predstaviti sebe i svoje probleme te ih izraziti ili riješiti kodom je stvarno čarobno iskustvo i ima utjecaj na stvarni svijet.",
"annualReport.2020.communitySnapshotTitle": "Poboljšanje naših alata",
"annualReport.2020.communitySnapshotText": "Naš tim zajednice koristi širok izbor alata i strategija za poticanje dobrog digitalnog građanstva i održavanje pozitivnog okruženja u kojem Scratchers mogu stvarati. 2020. razvili smo novo, intuitivnije sučelje koje pomaže Scratchersima da zastave neprikladan sadržaj i poboljšali alate koji se koriste od strane našeg tima za moderiranje zajednice. Kao rezultat toga, dobili smo kvalitetnija izvješća od zajednice, a naši moderatori zajednice mogli su raditi brže i učinkovitije - održavajući stranicu sigurnijom i prijateljskom za sve.",
"annualReport.2020.communitySnapshot2Title": "Novi Scratch vodiči na YouTubeu",
"annualReport.2020.communitySnapshot2Text": "Scratch tim počeo je dijeliti upute na našem YouTube kanalu u ožujku 2020. kako bi pomogao Scratchersima da steknu vještine za stvaranje svega što mogu zamisliti. Od pikselne umjetnosti do virtualnih kućnih ljubimaca, ovi su vodiči hit među grebačima svih uzrasta, prikupivši 1,3 milijuna pregleda u 2020. godini.",
"annualReport.2020.tutorial1": "Virtualni grad",
"annualReport.2020.tutorial2": "Igra sakupljanja",
"annualReport.2020.tutorial3": "Dizajner likova",
"annualReport.2020.tutorial4": "Virtualni ljubimac",
"annualReport.2020.EDMessageTitle": "Poruka našeg izvršnog direktora",
"annualReport.2020.EDMessageText1": "2020. bila je godina transformacije diljem svijeta, pa tako i za Scratch. Pridružio sam se timu u studenom, kada smo bili mjeseci u pandemiji COVID-19. S obzirom na to da sam bio voditelj obrazovanja, bio sam uzbuđen zbog potencijala vođenja Scratch-a kroz razdoblje značajnih promjena i nastavka rada prema svom osobnom cilju pomaganja učenicima iz svih sredina da dosegnu nove visine. Znao sam da u ovoj izazovnoj godini mladi ljudi posvuda ozbiljno trebaju još veću potporu koja će im pomoći da ostvare svoj potencijal.",
"annualReport.2020.EDMessageText2": "Pandemija je pogoršala nepravedne strukture koje smo izgradili za obrazovanje djece. Kroz naše razgovore s obiteljima i edukatorima iz cijelog svijeta, znamo da su 2020. djeca iz svih zajednica više nego ikad trebala kreativne prilike za učenje kako bi izrazila svoje ideje i izgradila svoje vještine, čak iako mnoga od njih nisu imala mogućnost otići u školu.",
"annualReport.2020.EDMessageText3": "Kako se svijet prilagođavao i pristupao kreativnom učenju i samoizražavanju na nove načine, mnogi nastavnici, roditelji i mladi ljudi okrenuli su se Scratchu. Vidjeli smo 40% više Scratchera koji stvaraju projekte iz godine u godinu, a Scratcheri su ostavili 200% više komentara u 2020. nego u 2019. Mladi ljudi iz cijelog svijeta koristili su Scratch kao mjesto za međusobno povezivanje, razgovore, suradnju i interakciju. Vidjeli smo kako otkrivaju nevjerojatne stvari koje mogu stvoriti kad im se pruži prilika da kreativno razmišljaju i rješavaju probleme koji ih zanimaju.",
"annualReport.2020.EDMessageText4": "U jeku pandemije, neki su pozvali na povratak u normalu. Ali za mnoge mlade ljude sloboda učenja i istraživanja nedostajala je u našim školama puno prije pandemije COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Moramo učiniti sve što možemo kako bismo promijenili sustavne nejednakosti u našim obrazovnim sustavima, jer normalno nije izgrađeno da bude pravedno i ravnopravno za većinu naše djece.",
"annualReport.2020.EDMessageText5": "U 2021. Scratch udvostručuje svoje napore da dopremo do mladih ljudi koji su povijesno bili isključeni iz kreativnog računalstva i drugih prilika za kreativno učenje. Uz podršku Google.org, pokrenuli smo Scratch Education Collaborative (SEC), moćnu mrežu organizacija diljem svijeta usmjerenih na pružanje podrške ovim učenicima u razvijanju njihovog samopouzdanja u kreativnom računalstvu. 41 organizacija u prvoj godini novog programa povezat će se i učiti od Scratch Teama i jedna od druge, te će razviti Equity Toolkit koji će im biti podrška dok rastu i skalirati svoju podršku za učenike u njihovoj zajednici.",
"annualReport.2020.EDMessageText6": "Naš rad na tome da Scratch učinimo još pravednijim i uključivijim daleko je od završetka. Uzbuđen sam što ću u nadolazećim mjesecima podijeliti više s vama. Do tada, želio bih izraziti svoju iskrenu zahvalnost Scratch zajednici na nastavi podrške i brige jedni za druge kroz turbulentnu godinu. Vaša nas kreativnost i suosjećanje ne prestaju inspirirati.",
"annualReport.2020.EDTitle": "Izvršni direktor, Scratch Foundation",
"annualReport.2020.lookingForward": "Veselim se",
"annualReport.2020.lookingForwardText1": "U 2021. nastavljamo s inovacijama i suradnjom s našim partnerima kako bismo Scratch učinili još boljim za mlade ljude diljem svijeta. U nadolazećim mjesecima radimo na tome da Scratch uvedemo u više škola, proširimo puteve kreativnog učenja, razvijemo i lokaliziramo više resursa za edukatore i mlade ljude, poboljšamo iskustvo uključivanja u Scratch i još više uzbudljivih projekata.",
"annualReport.2020.lookingForwardText2": "Dobili smo velikodušne potpore od LEGO Foundationa i Google.org kako bismo pomogli proširiti naš globalni doseg, unaprijediti našu misiju i podržati ovaj važan posao. Saznajte više:",
"annualReport.2020.learnMore": "Saznajte više:",
"annualReport.2020.learnMoreLink1Text": "LEGO Foundation i Scratch Foundation objavljuju partnerstvo za podršku učenju kroz igru s tehnologijom za milijune djece diljem svijeta",
"annualReport.2020.learnMoreLink2Text": "Obrazovni tjedan informatike: Više pomoći za više učenika",
"annualReport.2020.supportersTitle": "Hvala našim navijačima",
"annualReport.2020.supportersIntro": "Hvala našim velikodušnim navijačima. Vaš nam doprinos pomaže proširiti mogućnosti kreativnog učenja za djecu svih dobi, iz svih sredina, diljem svijeta.",
"annualReport.2020.ourSupporters": "Naši navijači",
"annualReport.2020.ourSupportersText": "Želimo zahvaliti svim podržavateljima Scratch-a koji su nam tijekom godina pomogli stvoriti nevjerojatna iskustva učenja za milijune mladih ljudi diljem svijeta. Sljedeći popis temelji se na davanju zakladi Scratch od 1. siječnja 2020. do 31. prosinca 2020.",
"annualReport.2020.supportersFoundingTitle": "Partneri osnivači — $10,000,000+",
"annualReport.2020.supportersFoundingText": "Posebno smo zahvalni našim partnerima osnivačima koji su osigurali najmanje 10.000.000 dolara kumulativne podrške od početka Scratch-a 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat partneri — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Krug kreativnosti — 250 000 $+",
"annualReport.2020.supportersCollaborationTitle": "Krug suradnje — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Krug mašte — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Krug inspiracije — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Istraživački krug — 5000 USD+",
"annualReport.2020.supportersPlayTitle": "Igrajte krug — $1,000+",
"annualReport.2020.supportersInKindTitle": "Podržavatelji u naturi",
"annualReport.2020.leadershipTitle": "Naš tim",
"annualReport.2020.leadershipBoard": "Upravni odbor",
"annualReport.2020.leadershipChair": "Stolica",
"annualReport.2020.leadershipProfessor": "Profesor istraživanja učenja",
"annualReport.2020.leadershipViceChair": "Dopredsjednica",
"annualReport.2020.leadershipCoFounder": "Suosnivač i supredsjedavajući",
"annualReport.2020.leadershipBoardMember": "Član odbora",
"annualReport.2020.leadershipPresidentCEO": "predsjednik i izvršni direktor",
"annualReport.2020.leadershipFormerPresident": "Bivši predsjednik",
"annualReport.2020.leadershipFounderCEO": "Osnivač i izvršni predsjednik",
"annualReport.2020.leadershipFormerChairCEO": "Bivša izvršna direktorica i predsjednica",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Tajnik i blagajnik odbora",
"annualReport.2020.leadershipBoardSecretary": "Tajnik odbora",
"annualReport.2020.leadershipBoardTreasurer": "Blagajnik odbora",
"annualReport.2020.leadershipScratchTeam": "Scratch tim 2020",
"annualReport.2020.leadershipED": "Izvršni direktor",
"annualReport.2020.teamThankYou": "Hvala Mitchu Resnicku, Natalie Rusk, Rupalu Jainu i ostalim suradnicima u Lifelong Kindergarten Group pri MIT Media Labu na vašoj neumornoj podršci Scratchu.",
"annualReport.2020.donateTitle": "Podržite nas",
"annualReport.2020.donateMessage": "Vaša podrška nam omogućuje da Scratch učinimo besplatnim za sve, održava naše poslužitelje u radu, i što je najvažnije, u mogućnosti smo djeci diljem svijeta pružiti priliku da maštaju, stvaraju i dijele. Hvala vam!",
"annualReport.2020.donateButton": "Doniraj",
"annualReport.2020.projectBy": "projekt po",
"annualReport.2020.altAvatar": "korisnički avatar",
"annualReport.2020.altDropdownArrow": "Strelica koja označava padajući izbornik.",
"annualReport.2020.altMastheadIllustration": "Tri osobe u interakciji s fizičkim Scratch komponentama.",
"annualReport.2020.altWave": "Emoji koji maše rukom.",
"annualReport.2020.altMitchHeadshot": "Osnivač Mitch Resnick",
"annualReport.2020.altBlocks": "Dva bloka za grebanje naslagani jedan na drugi.",
"annualReport.2020.altBanana": "Banana u koju je utaknuta žica.",
"annualReport.2020.altProjectsIllustration": "Troje djece, jedno stoji, jedno sjedi u invalidskim kolicima i jedno sjedi na tlu, slikaju i režu umjetničke projekte.",
"annualReport.2020.altPassionIllustration": "Troje djece, jedno stoji, jedno kleči i jedno sjedi na tlu slikaju, sviraju na klaviru i promatraju zvijezde pomoću teleskopa.",
"annualReport.2020.altPeersIllustration": "Četvero djece sjedi oko logorske vatre igrajući se i dajući pet.",
"annualReport.2020.altPlayIllustration": "Troje djece, jedno stoji, jedno kleči i jedno sjedi prekriženih nogu slažu kamenje, igraju se čamcima igračkama i savijaju origami.",
"annualReport.2020.altCalendar": "Kalendar koji prikazuje 2020. godinu.",
"annualReport.2020.altCommentsVisualization": "Dva oblačića komentara. Jedan manji i tamniji predstavlja udio komentara u 2019. Jedan svjetliji predstavlja porast komentara u 2020.",
"annualReport.2020.altArrowUp": "Strelica usmjerena prema gore i udesno.",
"annualReport.2020.altTranslated": "Scratch komponenta koja govori \"Zdravo\" i navodi jezike na kojima je Scratch dostupan.",
"annualReport.2020.altScratchHorizontalCommand": "Komponenta horizontalne naredbe za grebanje.",
"annualReport.2020.altScratchJr": "Logo Scratch Jr",
"annualReport.2020.altHorizontalLoop": "Vodoravna komponenta petlje ogrebi.",
"annualReport.2020.altPieChart": "Vizualizacija koja prikazuje povećanje od 602% u projektima kreiranim tijekom 2020. u odnosu na projekte kreirane u 2019.",
"annualReport.2020.altUsers": "Dvije generičke korisničke ikone, nešto manja siva i malo veća ljubičasta.",
"annualReport.2020.altArrowNext": "Strelica koja pokazuje udesno.",
"annualReport.2020.altBenedict": "Avatar za Benedikta Hochwartnera",
"annualReport.2020.altAaronReuland": "Aaron Reuland lebdio je iznad lutke od papirnate vrećice i ilustracije leteće kornjače.",
"annualReport.2020.altSprinklesLeft": "Smajlić, Scratch komponenta i srce prikazano na telefonu.",
"annualReport.2020.altSprinklesRight": "Ruka u interakciji sa Scratch komponentama.",
"annualReport.2020.altFileDownload": "Strelica koja pokazuje u košaricu pokazuje da se datoteka može preuzeti.",
"annualReport.2020.altWaveTop": "Svijetloplavi val prekriven Scratch avatarima i komponentama.",
"annualReport.2020.altWaveBottom": "Svijetloplavi val.",
"annualReport.2020.altConnectingLine": "Isprekidana linija koja povezuje mjesece",
"annualReport.2020.altApril": "Crtež olovkom i olovkom na projektu Scratch koji prikazuje čamac i vodu.",
"annualReport.2020.altMay": "Kalendar označen emotikonima koji se nalaze na oblačiću.",
"annualReport.2020.altJune": "Zastava 16. lipnja i papirnati avion.",
"annualReport.2020.altJuly": "Mikrofon i glazbene note.",
"annualReport.2020.altToolsIllustration": "Ruka koja dodiruje ikonu s uskličnikom iznad nekoliko oblačića teksta.",
"annualReport.2020.altVirtualTown": "Djevojka trči pločnikom ispred nekoliko kuća.",
"annualReport.2020.altCatchGame": "Jabuka lebdi na horizontu s desne strane dok se košara nalazi ispod prema sredini okvira.",
"annualReport.2020.altCharacterDesigner": "Pas sjedi ispred zelene i bijele pozadine sa ševronom.",
"annualReport.2020.altVirtualPet": "Jež sjedi na vrhu kamena usred neke trave.",
"annualReport.2020.altLookingForward": "Stablo koje zalijeva mladicu koja izraste u visoko drvo.",
"annualReport.2020.altIndia1": "Upaljena svjetiljka pojavljuje se ispod teksta \"sretan Diwali!\"",
"annualReport.2020.altIndia2": "Maskota mačke grebalice pojavljuje se pored teksta napisanog na hindskom",
"annualReport.2020.altIndia3": "Indijka se pojavljuje ispred indijske zastave na kojoj se nalazi srce na kojem piše \"Indija\".",
"annualReport.2020.altIndia4": "Dvije se ruke pojavljuju iznad flaute ispred pozadine koja sadrži šetnicu i more.",
"annualReport.2020.altChile": "Grupa djece sjedi oko stola prepunog umjetnina i rukotvorina i prijenosnog računala.",
"annualReport.2020.altBrazil": "Djeca sjede ispred laptopa spojenog žicama na pet žlica.",
"annualReport.2020.altIndia": "Žena daje instrukcije djevojkama ispred računala.",
"annualReport.2020.altUSA": "Mala video sličica prikazana je pokraj snimke zaslona korisničkog sučelja Scratch",
"annualReport.2020.altChileIcon": "Maskota Scratch",
"annualReport.2020.altBrazilIcon": "Zeleni vrtlog",
"annualReport.2020.altIndiaIcon": "Zvijezda isprepletena s krugom",
"annualReport.2020.altUSAIcon": "Crtana malina, logotip Zaklade Raspberry Pi",
"annualReport.2020.altTutorial": "Vodič za Scratch na španjolskom",
"annualReport.2020.altGettingStarted": "Gumb za reprodukciju nalazi se na vrhu korisničkog sučelja Scratch.",
"annualReport.2020.altEditor": "Scratch korisničko sučelje zajedno s pregledom programa koji se trenutno gradi prikazuje dvoje ljudi kako razgovaraju jedno s drugim.",
"annualReport.2020.altHackYourWindow": "Pas u svemirskoj kacigi, zvijezda i krafna lebde ispred prozora u svemiru.",
"annualReport.2020.altScratchInteraction": "Dvije osobe razgovaraju među Scratch komponentama. Jedan predaje komponentu drugome.",
"annualReport.2020.altImageBubbles": "Slike iz Scratch projekata pojavljuju se u obliku mjehurića grupirane zajedno.",
"annualReport.2020.altConnectivityVideoPreview": "Gumb za reprodukciju pojavljuje se iznad scene prijateljskih morskih stvorenja.",
"annualReport.2020.altAdaptationVideoPreview": "Gumb za reprodukciju pojavljuje se iznad različitih scena iz korisničkog sučelja Scratch.",
"annualReport.2020.altJanuaryCard": "Rey iz Star Wars zvijezda drži štap i stoji u pustinji.",
"annualReport.2020.altAprilCard": "Više snimaka zaslona iz korisničkog sučelja Scratch stavljaju se zajedno.",
"annualReport.2020.altMayCard": "Ruke koje pripadaju ljudima raznih rasa podignute su u šake.",
"annualReport.2020.altJuneCard": "Osoba spaja papirnati cvijet zajedno.",
"annualReport.2020.altJulyCard": "Rak, sirena i hobotnica sviraju zajedno pod morem.",
"annualReport.2020.altOctoberCard": "Bundeva i zrna bombona pojavljuju se na zidu iznad računalne radne stanice.",
"annualReport.2020.altDonateIllustration": "Dos manos forman la forma de un corazón con los dedos dentro de una forma de corazón recortada."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Donate",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projects",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Jwe",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Community",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "January",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "June",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "June",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "July",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "October",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Donate",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Témák",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Adományozás",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Videó megtekintése",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projektek",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Lejátszás",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazília",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Erőforrások",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Első lépések Scratch-el",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Feltörni az ablakot",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Közösség",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "január",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "április",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "április",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "május",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "május",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "június",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "június",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "július",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "október",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Fogócska",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuális háziállat",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "A Csapatunk",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Adományozás",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Հիմնադիրի հաղորդագրությունը",
"annualReport.2020.subnavMission": "Առաքելություն",
"annualReport.2020.subnavReach": "Հասանելիություն",
"annualReport.2020.subnavThemes": "Թեմաներ",
"annualReport.2020.subnavDirectorsMessage": "Տնօրենի ուղերձը",
"annualReport.2020.subnavSupporters": "Աջակիցներ",
"annualReport.2020.subnavTeam": "Թիմ",
"annualReport.2020.subnavDonate": "Նվիրաբերել",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Դիտել տեսանյութը",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Տեսիլք",
"annualReport.2020.visionSubtitle": "Տարածել կոդավորման և ուսուցման ստեղծագործական, հոգատար, համագործակցային, հավասար մոտեցումներ ամբողջ աշխարհում:",
"annualReport.2020.missionHeader": "Առաքելություն",
"annualReport.2020.missionSubtitle": "Երիտասարդներին տրամադրելով թվային գործիքներ և հնարավորություններ պատկերացնելու, ստեղծագործելու, կիսվելու և սովորելու համար:",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Մենք մշակել ենք Scratch-ը որպես անվճար, անվտանգ, զվարճալի ուսուցման միջավայր, որը ներգրավում է բոլոր երեխաներին ստեղծագործ մտածելու, համակարգված տրամաբանելու և համատեղ աշխատանքի մեջ, ինչը կարևոր հմտություններ է այսօրվա հասարակության բոլորի համար: Մենք աշխատում ենք մանկավարժների և ընտանիքների հետ՝ աջակցելու երեխաներին ուսումնասիրելու, կիսվելու և սովորելու հարցում:",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Ստեղծագործական ուսուցման չորս գրություն",
"annualReport.2020.missionProjectsTitle": "Նախագծեր",
"annualReport.2020.missionPeersTitle": "Հասակակիցներ",
"annualReport.2020.missionPassionTitle": "Հոգատարություն",
"annualReport.2020.missionPlayTitle": "Արտաբերել",
"annualReport.2020.missionProjectsDescription": "Ներգրավել երեխաններին, որպեսզի նախագծեն, ստեղծագործեն և իրենց ցուցադրեն ավելի ստեղծագործ",
"annualReport.2020.missionPeersDescription": "Օգնել երեխաններին, որպեսզի համագործակցեն, կիսվեն, վերակազմեն և ուղղորդեն",
"annualReport.2020.missionPassionDescription": "Հնարավորություն տալ, որպեսզի ստեղծագործեն իրենց հետաքրքրությունները, աշխատելով անձնապես իմաստալից նախագծերի վրա",
"annualReport.2020.missionPlayDescription": "Խրախուսել երեխաններին, որ մի բան ստեղծեն, փորձեն և կրկնեն նորից",
"annualReport.2020.reachTitle": "Հասանելի ենք աշխարհի բոլոր երեխանների համար",
"annualReport.2020.reachSubtitle": "Scratch֊ն աշխարհի ամենամեծ ծրագրավորման համայնքն է 8 տարեկանից բարձր երեխանների համար",
"annualReport.2020.reachMillion": "միլիոն",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Նոր օգտվողներ",
"annualReport.2020.reachProjectsCreated": "Ստեղծված նախագծեր",
"annualReport.2020.reachProjectCreators": "Նախագծեր ստեղծող մարդիկ",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Մեր համաշխարհային համայնքը",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24000000",
"annualReport.2020.reachMapLog": "լոգարիթմական մասշտաբով",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Շնորհակալություն ենք հայտնում բոլոր կամավոր թարգմանիչներին։",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr֊ը ներածական ծրագրավորման միջավայր է, որը երեխաններին ( 5-7 տարեկան) թույլ է տալիս ստեղծելու սեփական ինտերակտիվ պատմություններն ու խաղերը։",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Առաջացող թեմաներ",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Հավասարություն",
"annualReport.2020.globalStrategy": "Համաշխարհային ռազմավարություն",
"annualReport.2020.connectivityTitle": "Կապակցում",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303000",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Ռեսուրսներ",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "Քանի որ COVID-19-ը ստիպեց դպրոցներին փակել և ուսուցումը մղել դեպի վիրտուալ տարածքներ, շատ ուսանողներ և ուսուցիչներ առաջին անգամ էին հայտնաբերում Scratch-ը կամ հարմարեցնում էին ստեղծագործական կոդավորման ուսուցման և սովորելու ձևը: Մեր սեփական տներից Scratch-ի թիմն աշխատում էր աջակցելու մանկավարժների և առցանց համայնքի փոփոխվող կարիքներին:",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Համայնք",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Երբ հարցնում ես, թե ինչո՞ւ են օգտագործում Scratch֊ը, շատերը նշում են իրենց մոտիվացնում է առցանց համայնքը, որը տրամադրում է ստեղծագործելու տարածք, ունենալ ընկերներ, ստանալ նոր գաղափարներ և հետադարձ կապ և սովորել նոր հմտություններ։ Մի շարք Scratcher֊ներ գոհունակություն են արտահայտում Scratch֊ի համայնքին, քանզի նրանք ունեն անվտանգ և հարմար տարածք, որտեղ կարող են մեկը մյուսի հետ միանալ, կիսվել և սովորել։ ",
"annualReport.2020.communityQuoteGroupText1": "Ես միացել եմ Scratch֊ին, երբ դեռ 11 տարեկան էի և սովորել եմ օգտագործել համայնքի պլտաֆորմը, որը կենսական է եղել իմ աճի համար։",
"annualReport.2020.communityQuoteGroupText2": "Scratch֊ը թույլ է տվել անել բաներ տանից, ինչպիսիք են \n- Հարգել մարդկանց և իրենց նախագծերը\n- Ձեռք բերել ընկերներ\n- Մեկուսացման մեջ զգալ այնպես, ասես միայնակ չես\n.... և մի շարք այլ բաներ, այնպես որ ուզում եմ ասել\nՇՆՈՐՀԱԿԱԼՈՒԹՅՈՒ՜Ն",
"annualReport.2020.communityQuoteGroupText3": "Scratch֊ի հետ եմ արդեն 2 տարի և այն եղել է ինձ համար կյանքի փորձ։ Սովորել եմ մի շարք նոր բաներ, ինչպիսիք են ՝ կոդավորումը, առցանցը վարվելակերպն ու մշակույթը։",
"annualReport.2020.communityQuoteGroupText4": "6-րդ դասարանում Scratch֊ը եղել է իմ լավագույն և սիրված զբաղմունքը։ Ուսուցման ժամանակ սովորել եմ ոչ միայն համակարգչային ծրագրավորում, այլ նաև Բուլյան տրամաբանություն և մի շարք մաթեմատիկական հավասարումներ։",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Հունվար",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Ապրիլ",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Ապրիլ",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Մայիս",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Մայիս",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Հունիս",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Հունիս",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Հուլիս",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Հոկտեմբեր",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Որսելու խաղ",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Վիրտուալ կենդանի",
"annualReport.2020.EDMessageTitle": "Մեր գործադիր տնօրենի ուղերձը",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Scratch հիմնադրամի գործադիր տնօրեն",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Շնորհակալություն մեր աջակիցներին",
"annualReport.2020.supportersIntro": "Շնորհակալություն մեր առատաձեռն աջակիցներին: Ձեր ներդրումն օգնում է մեզ ընդլայնել ստեղծագործական ուսուցման հնարավորությունները աշխարհի բոլոր տարիքի, բոլոր ծագում ունեցող երեխաների համար:",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Պատկերացման շրջան՝ $ 50,000+",
"annualReport.2020.supportersInspirationTitle": "Ոգեշնչման շրջան՝ $ 20,000+",
"annualReport.2020.supportersExplorationTitle": "Հետախուզական շրջան՝ $ 5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "Բարի աջակիցներ",
"annualReport.2020.leadershipTitle": "Մեր թիմը",
"annualReport.2020.leadershipBoard": "Տնօրենների խորհուրդը",
"annualReport.2020.leadershipChair": "Նախագահ",
"annualReport.2020.leadershipProfessor": "Ուսուցման հետազոտության պրոֆեսոր",
"annualReport.2020.leadershipViceChair": "Փոխնախագահ",
"annualReport.2020.leadershipCoFounder": "Համահիմնադիր և Համանախագահ",
"annualReport.2020.leadershipBoardMember": "Խորհրդի անդամ",
"annualReport.2020.leadershipPresidentCEO": "Նախագահ և գործադիր տնօրեն",
"annualReport.2020.leadershipFormerPresident": "Նախկին նախագահ",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Խորհրդի քարտուղար և գանձապահ",
"annualReport.2020.leadershipBoardSecretary": "Խորհրդի քարտուղար",
"annualReport.2020.leadershipBoardTreasurer": "Խորհրդի գանձապահ",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Աջակցեք մեզ",
"annualReport.2020.donateMessage": "Ձեր աջակցությամբ է, որ Scratch-ը անվճար է բոլորի համար, պահոցները մշտապես աշխատում են, և որ մաենակարևորն է ունենք հնարավորություն ամբողջ աշխարհի երեխաններին տրամադրել ստեղծագործելու և կիսվելու հնարավորություն։\nՇնորհակալություն",
"annualReport.2020.donateButton": "Նվիրաբերել",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Pesan Pendiri",
"annualReport.2020.subnavMission": "Misi",
"annualReport.2020.subnavReach": "Mencapai",
"annualReport.2020.subnavThemes": "Tema",
"annualReport.2020.subnavDirectorsMessage": "Pesan Direktur",
"annualReport.2020.subnavSupporters": "Pendukung",
"annualReport.2020.subnavTeam": "Tim",
"annualReport.2020.subnavDonate": "Donasi",
"annualReport.2020.mastheadYear": "Laporan Tahunan 2020",
"annualReport.2020.mastheadTitle": "Beradaptasi dengan Dunia yang Berubah",
"annualReport.2020.foundersMessageTitle": "Pesan dari Pendiri Kami",
"annualReport.2020.foundersMessageP1": "Tahun 2020 akan dikenang sebagai tahun ketika pandemi COVID melanda seluruh dunia, menyebabkan kesulitan dan gangguan dalam kehidupan setiap orang -- dengan kesulitan terbesar menimpa mereka yang sudah menghadapi tantangan dalam hidup mereka.",
"annualReport.2020.foundersMessageP2": "Sepanjang pandemi, anak muda di seluruh dunia, banyak yang terisolasi di rumah mereka, telah mengunjungi situs web Scratch dalam jumlah yang lebih banyak dari sebelumnya, melihat Scratch sebagai ruang aman tempat mereka dapat mengekspresikan diri secara kreatif, mempelajari keterampilan baru, dan berkolaborasi dengan satu orang. lain. Kami terinspirasi oleh begitu banyak proyek Scratch yang dibuat anak muda selama tahun 2020, banyak dari mereka berbagi pemikiran dan perasaan mereka tentang pandemi, perubahan iklim, ketidakadilan rasial, dan masalah lain yang ada di benak mereka. Kaum muda tidak hanya mempelajari konsep dan keterampilan komputasi, tetapi juga mengembangkan suara dan identitas mereka.",
"annualReport.2020.foundersMessageP3": "Untuk memastikan Scratch dapat terus memainkan peran penting ini dalam kehidupan generasi muda di tahun-tahun mendatang, kami telah membuat perubahan organisasi yang signifikan di Scratch. Pada awal tahun 2020, Scratch Team pindah dari rumah lamanya di MIT Media Lab ke kantor baru Scratch Foundation di pusat kota Boston. Langkah ini akan membantu kami membangun organisasi berkelanjutan yang mampu mendukung Scratch sebagai platform pengkodean kreatif global di masa depan.",
"annualReport.2020.foundersMessageP4": "Kemudian pada tahun 2020, sebagai bagian dari transisi organisasi ini, kami mempekerjakan Shawna Young untuk menjabat sebagai Direktur Eksekutif Scratch Foundation. Shawna datang ke Scratch Foundation dengan latar belakang yang kuat di bidang pendidikan dan manajemen nirlaba, serta komitmen mendalam terhadap kesetaraan dan inklusi. Sepanjang karirnya di institusi seperti Duke dan MIT, Shawna telah bekerja untuk memperluas pengalaman belajar bagi siswa dari berbagai komunitas. Komitmen itu sangat selaras dengan misi dan nilai-nilai Scratch, dan itu akan memainkan peran penting dalam kepemimpinannya di Scratch. Saya mendorong Anda untuk membaca pesan Shawna di akhir laporan tahunan ini.",
"annualReport.2020.foundersMessageP5": "Selama dekade terakhir, Scratch meraih sukses fenomenal, melibatkan puluhan juta anak muda di seluruh dunia. Tapi kita baru mulai. Tantangan untuk tahun-tahun mendatang adalah untuk memastikan bahwa kami dapat terus menyebarkan dan mendukung tidak hanya teknologi kami tetapi juga pendekatan pembelajaran kami yang kreatif, peduli, dan kolaboratif, sehingga kaum muda di seluruh dunia memiliki kesempatan yang sama untuk berimajinasi, berkreasi, berbagi, dan mempelajari. Kami berharap dapat bekerja sama dengan Anda semua untuk mewujudkannya!",
"annualReport.2020.foundersMessageScratchTitle": "Kursi, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Profesor, Lab Media MIT",
"annualReport.2020.watchVideo": "Tonton Video",
"annualReport.2020.missionTitle": "Misi & Visi Kami",
"annualReport.2020.visionHeader": "Penglihatan",
"annualReport.2020.visionSubtitle": "Untuk menyebarkan pendekatan yang kreatif, peduli, kolaboratif, dan adil untuk pengkodean dan pembelajaran di seluruh dunia.",
"annualReport.2020.missionHeader": "Misi",
"annualReport.2020.missionSubtitle": "Memberi kaum muda alat dan peluang digital untuk berimajinasi, berkreasi, berbagi, dan belajar.",
"annualReport.2020.missionP1": "Kami berkomitmen untuk keadilan pendidikan dan memprioritaskan kesetaraan di semua aspek pekerjaan kami, dengan fokus khusus pada inisiatif dan pendekatan yang mendukung anak-anak, keluarga, dan pendidik yang dikecualikan dari komputasi kreatif.",
"annualReport.2020.missionP2": "Kami telah mengembangkan Scratch sebagai lingkungan belajar yang bebas, aman, dan menyenangkan yang melibatkan semua anak untuk berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif—keterampilan penting untuk semua orang di masyarakat saat ini. Kami bekerja sama dengan pendidik dan keluarga untuk mendukung anak-anak dalam mengeksplorasi, berbagi, dan belajar.",
"annualReport.2020.missionP3": "Dalam mengembangkan teknologi, aktivitas, dan materi pembelajaran baru, kami dipandu oleh apa yang kami sebut Empat P Pembelajaran Kreatif:",
"annualReport.2020.fourPs": "Empat P Pembelajaran Kreatif",
"annualReport.2020.missionProjectsTitle": "Karya",
"annualReport.2020.missionPeersTitle": "Teman sebaya",
"annualReport.2020.missionPassionTitle": "Gairah",
"annualReport.2020.missionPlayTitle": "Putar",
"annualReport.2020.missionProjectsDescription": "Libatkan anak-anak dalam merancang, menciptakan, dan mengekspresikan diri mereka secara kreatif",
"annualReport.2020.missionPeersDescription": "Dukung anak-anak dalam berkolaborasi, berbagi, remix, dan pendampingan",
"annualReport.2020.missionPassionDescription": "Memungkinkan anak-anak membangun minat mereka dan mengerjakan proyek yang bermakna secara pribadi",
"annualReport.2020.missionPlayDescription": "Dorong anak-anak untuk bermain-main, bereksperimen, dan mengulang",
"annualReport.2020.reachTitle": "Menjangkau Anak-Anak di Seluruh Dunia",
"annualReport.2020.reachSubtitle": "Scratch adalah komunitas coding terbesar di dunia untuk anak-anak dan remaja, usia 8 tahun ke atas.",
"annualReport.2020.reachMillion": "juta",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% dari 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% dari tahun 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% dari 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Pengguna baru",
"annualReport.2020.reachProjectsCreated": "Proyek Dibuat",
"annualReport.2020.reachProjectCreators": "Orang Membuat Proyek",
"annualReport.2020.reachComments": "peningkatan komentar yang diposting",
"annualReport.2020.reachGlobalCommunity": "Komunitas Global Kita",
"annualReport.2020.reachMapBlurb": "Total akun yang terdaftar di Komunitas Scratch Online sejak peluncuran Scratch hingga Desember 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "dalam skala logaritmik",
"annualReport.2020.reachTranslationTitle": "Scratch Diterjemahkan ke dalam 64 Bahasa",
"annualReport.2020.reachTranslationIncrease": "3 bahasa dari 2019",
"annualReport.2020.reachTranslationBlurb": "Terima kasih kepada penerjemah sukarela dari seluruh dunia.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr adalah lingkungan pemrograman pengantar yang memungkinkan anak kecil (usia 5-7) membuat cerita dan permainan interaktif mereka sendiri.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Download di tahun 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} dari tahun 2019",
"annualReport.2020.themesTitle": "Tema yang Muncul",
"annualReport.2020.themesDescription": "Saat kaum muda menghadapi tantangan COVID-19 yang belum pernah terjadi sebelumnya, Scratch menjadi tempat yang lebih penting dari sebelumnya bagi mereka untuk terhubung, berkreasi, dan mengekspresikan diri. Sepanjang tahun, pekerjaan kami difokuskan pada tiga area untuk mendukung komunitas global kami yang terus berkembang: konektivitas, adaptasi, dan komunitas. Seperti biasa, upaya kami didasarkan pada komitmen kami terhadap kesetaraan dan inklusi.",
"annualReport.2020.equity": "Ekuitas",
"annualReport.2020.globalStrategy": "Strategi Global",
"annualReport.2020.connectivityTitle": "Konektivitas",
"annualReport.2020.connectivityIntro": "Sementara kaum muda diisolasi di dalam rumah karena COVID-19, Scratch menawarkan kesempatan bagi mereka untuk terhubung dan berkreasi dengan teman, teman sekelas, dan anggota keluarga yang jauh. Itu juga berfungsi sebagai portal ke dunia luar, di mana mereka menemukan bahwa jutaan anak di seluruh negara dan benua mengalami hal yang sama seperti mereka.",
"annualReport.2020.aaronText": "Siswa Aaron bekerja sama untuk membangun versi <kooky> dari kota mereka yang disebut <Norwouldn't>, yang dikemas dengan makhluk buku cerita, karya seni asli, dan narasi yang saling berhubungan. Itu adalah salah satu dari banyak proyek Scratch kolaboratif yang difasilitasi Aaron untuk mengingatkan siswa bahwa meskipun COVID-19 menahan mereka di dalam rumah, mereka tetap menjadi bagian dari komunitas yang peduli dan menyenangkan.",
"annualReport.2020.spotlightStory": "Cerita Sorotan",
"annualReport.2020.connectivityIndia": "Scratch di India",
"annualReport.2020.connectivityIndiaIntro": "Di India, pandemi COVID-19 memakan banyak korban dan membuat banyak anak muda dan keluarga terisolasi di dalam rumah untuk waktu yang lama.",
"annualReport.2020.connectivityIndiaParagraph": "Di seluruh komunitas Scratch global, kami melihat lonjakan besar dalam aktivitas yang dimulai pada Maret 2020. Tidak ada lonjakan tiba-tiba ini yang lebih jelas daripada di India, di mana pandemi COVID-19 memakan banyak korban dan membuat banyak orang muda dan keluarga terisolasi di dalam untuk waktu yang lama. Melalui Scratch, anak-anak di India menemukan koneksi dengan membuat dan berbagi 602% lebih banyak proyek daripada tahun sebelumnya.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Proyek Dibuat Online pada tahun 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% dari 2019",
"annualReport.2020.connectivityRegistedUsers": "Jumlah pengguna terdaftar sepanjang masa di India lebih dari dua kali lipat dalam satu tahun,",
"annualReport.2020.connectivityRegistedUsersNumbers": "meningkat dari lebih dari 300.000 pada 2019 menjadi lebih dari 700.000 pada 2020.",
"annualReport.2020.connectivityIndiaUsers": "Jumlah unique visitor meningkat",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Jumlah orang yang membuat proyek meningkat",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "pada tahun 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 ribu",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "Kolaborator Internasional",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chili",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur didedikasikan untuk mendukung pemikiran komputasional dan kreatif di kalangan siswa dan pendidik di Chili dan di seluruh Amerika Latin. Mereka membantu upaya penerjemahan dan pelokalan kami dalam bahasa Rapa Nui dan Spanyol, dan telah melibatkan banyak pendidik dalam lokakarya pengembangan profesional Scratch yang kolaboratif dan menyenangkan.",
"annualReport.2020.connectivityCountryBrazilTitle": "Jaringan Pembelajaran Kreatif Brasil",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "Jaringan Pembelajaran Kreatif Brasil adalah gerakan akar rumput yang menerapkan praktik pendidikan langsung yang menyenangkan, kreatif, dan relevan di seluruh Brasil. Pada tahun 2020, Tim Scratch tampil di acara Pekan Pembelajaran Kreatif Jaringan Pembelajaran Kreatif Brasil untuk membagikan bagaimana anak-anak menggunakan Scratch untuk membangun komunitas, mengekspresikan diri, dan berbicara tentang apa yang penting bagi mereka. Pada gilirannya, kami belajar bagaimana pendidik dalam jaringan menciptakan peluang untuk ekspresi diri dengan peserta didik di komunitas mereka sendiri.",
"annualReport.2020.connectivityCountryIndiaTitle": "Aliansi Pencarian",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance memberdayakan jutaan pelajar dan pendidik dengan keterampilan abad ke-21, termasuk komputasi kreatif. Pada tahun 2020, {QuestAllianceLink} Scratch dibagikan dengan pelajar dan pengajar di seluruh India.",
"annualReport.2020.connectivityCountryUSATitle": "Yayasan Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "Inggris",
"annualReport.2020.connectivityCountryUSAParagraph": "Raspberry Pi Foundation bekerja untuk memberikan kekuatan komputasi dan pembuatan digital ke tangan orang-orang di seluruh dunia. Melalui inisiatif Membuat di Rumah, mereka memimpin acara streaming langsung yang mendorong keluarga dan anak muda untuk belajar dan berkreasi bersama. Beberapa dari streaming langsung ini menampilkan tutorial Scratch—dan terkadang, bahkan {USALink}!",
"annualReport.2020.connectivityResources": "Bahan",
"annualReport.2020.connectivityResourcesSubtitle": "Melokalkan dengan Dukungan dari LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "Untuk mendukung jangkauan global kami yang berkembang dan membantu respons COVID-19 kami, LEGO Foundation mendukung Scratch dengan hibah yang besar. Dengan pendanaan ini, kami dapat melokalkan sumber daya utama dan menjangkau lebih banyak anak muda di seluruh dunia.",
"annualReport.2020.connectivityExample1Title": "Gambar Tutorial",
"annualReport.2020.connectivityExample1Paragraph": "Kami membuat terjemahan gambar untuk 25 tutorial Scratch dalam 12 bahasa—total lebih dari 1.000 gambar baru!",
"annualReport.2020.connectivityExample2Title": "Memulai Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Video Memulai dengan Scratch adalah video tutorial Scratch yang paling banyak diakses dan dilihat, menyapa Scratcher baru ketika mereka pertama kali bergabung dengan situs ini. Kami dapat menerjemahkan video ini ke dalam 25 bahasa baru dan memperbarui 3 terjemahan sebelumnya, termasuk visual, sulih suara, dan subtitel.",
"annualReport.2020.connectivityExample3Title": "Editor Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Editor proyek Scratch adalah sumber daya Scratch yang paling penting. Kami bekerja dengan perusahaan terjemahan Afrika Selatan yang berspesialisasi dalam terjemahan pendidikan yang relevan secara budaya untuk menerjemahkan dan meninjau editor Scratch dalam lima bahasa Afrika Selatan: isiZulu, isiXhosa, Afrikaans, Sestwana, dan Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptasi",
"annualReport.2020.adaptationIntro": "Saat COVID-19 memaksa sekolah untuk tutup dan mendorong pembelajaran ke ruang virtual, banyak siswa dan guru menemukan Scratch untuk pertama kalinya atau mengadaptasi cara mereka mengajar dan mempelajari pengodean kreatif. Dari rumah kami sendiri, Scratch Team bekerja untuk mendukung perubahan kebutuhan pendidik dan komunitas online.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Kurator Pembelajaran Kreatif, mumok, Wina, Austria",
"annualReport.2020.adaptationQuoteText": "Dalam semua masalah selama setahun terakhir, Scratch tetap menjadi platform komunikasi kami, tempat kami bertemu, dan media kami untuk mengekspresikan diri secara kreatif.",
"annualReport.2020.adaptationHighlightName": "Harun Reuland",
"annualReport.2020.adaptationHighlightTitle": "Guru Media Perpustakaan K-5, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "Di sekolah Judul Satu Aaron Reuland di Norwood, Massachusetts, dia mengandalkan Scratch untuk membantu melibatkan siswa jarak jauh dalam pembelajaran kreatif dan menghidupkan kembali rasa kebersamaan mereka “ketika satu-satunya hal yang dapat saya andalkan dari kita semua adalah komputer yang berfungsi dan koneksi internet. ”",
"annualReport.2020.adaptationHighlightText2": "Siswa Aaron bekerja sama untuk membangun versi <kooky> dari kota mereka yang disebut <Norwouldn't>, yang dikemas dengan makhluk buku cerita, karya seni asli, dan narasi yang saling berhubungan. Itu adalah salah satu dari banyak proyek Scratch kolaboratif yang difasilitasi Aaron untuk mengingatkan siswa bahwa meskipun COVID-19 menahan mereka di dalam rumah, mereka tetap menjadi bagian dari komunitas yang peduli dan menyenangkan.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "Pada tanggal 17 Maret, kami menanggapi krisis COVID-19 dengan meluncurkan ide {linkText} untuk memberikan ide kepada anak-anak, keluarga, dan pendidik untuk terlibat dalam kegiatan pembelajaran kreatif dengan Scratch di rumah. Itu adalah cara yang sangat berharga untuk terhubung dengan komunitas kami dan beradaptasi dengan cara baru untuk belajar dan berinteraksi secara online.",
"annualReport.2020.adaptationHighlightTitle3": "Buat-Bersama Langsung",
"annualReport.2020.adaptationHighlightText3b": "Tim kami menjadi tuan rumah setiap minggu, langsung {linkText} untuk terhubung dengan anak-anak, orang tua, dan pendidik di rumah dan berbagi tips dan trik untuk membuat berbagai jenis proyek Scratch. Kami sangat senang melihat proyek yang terinspirasi untuk mereka buat di studio Create-Along kami!",
"annualReport.2020.adaptationHighlightTitle4": "Retas Jendela Anda",
"annualReport.2020.adaptationHighlightText4b": "Pendidik Scratch Eduard Muntaner Perich membuat studio yang terinspirasi #ScratchAtHome yang menggemparkan komunitas: {linkText}. Ratusan Scratcher dari seluruh dunia membayangkan permainan dan cerita fantastik terjadi tepat di luar jendela mereka.",
"annualReport.2020.adaptationEducatorsTitle": "Terhubung dengan Pendidik",
"annualReport.2020.adaptationEducatorsText": "Pendidik di seluruh dunia membagikan ide #ScratchAtHome mereka sendiri dan mendiskusikan perjuangan dan kemenangan mengajar dari jarak jauh dalam Obrolan Twitter yang meriah pada 8 April 2020.",
"annualReport.2020.adaptationSnapshot": "Jepretan",
"annualReport.2020.adaptationSnapshot1Title": "Lokakarya Virtual Jaringan Komputer Clubhouse",
"annualReport.2020.adaptationSnapshot1Text": "Sebagai bagian dari kemitraan jangka panjang kami, Scratch Team mengadakan lokakarya untuk pendidik remaja dari {linkText}. Seperti pendidik di seluruh dunia, tim kami harus mengadakan lokakarya online untuk pertama kalinya pada tahun 2020—dan mempelajari cara mengatasi isolasi dan kesulitan teknis dari pembelajaran virtual. Namun berkat alat kolaborasi online dan metode berbagi dan refleksi yang inovatif, tim dapat menciptakan kembali semangat kolaboratif dan menyenangkan dari lokakarya tatap muka di ruang virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Bawa Diri Anda ke Goresan",
"annualReport.2020.adaptationSnapshot2Text": "2020 juga merupakan tahun untuk mengadaptasi alat dan platform kami. Kami mengembangkan dan menambahkan sprite baru ke Perpustakaan Sprite untuk menginspirasi dan memungkinkan Scratcher pemula membuat proyek yang mewakili ras, budaya, jenis kelamin, atau identitas pribadi lainnya.",
"annualReport.2020.communityTitle": "Komunitas",
"annualReport.2020.communityIntro": "Di tahun 2020, Komunitas Scratch menjadi tempat yang lebih vital bagi kaum muda untuk menemukan rasa kebersamaan dan rasa memiliki. Saat kami melihat percakapan yang bermakna, proyek kolaboratif, dan kisah mengharukan yang dibagikan oleh Scratcher, kami kagum dengan semangat kreatif dan ketangguhan mereka.",
"annualReport.2020.communityTitle1": "Panduan Malam Coding Kreatif Keluarga Virtual",
"annualReport.2020.communityText1": "Pada tahun 2019, dengan dukungan dari Google.org, Scratch Team bekerja sama dengan Office of Computer Science Chicago Public School untuk menghubungkan siswa, keluarga, guru, dan anggota komunitas lainnya melalui Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Tahun ini, tim kami menghadapi tantangan baru: bagaimana kami dapat menghadirkan semangat Family Creative Coding Nights yang ceria dan membangun komunitas ke ruang virtual, membantu sekolah mengembangkan hubungan penting dengan siswa jarak jauh dan keluarga mereka? Kami mengembangkan panduan Malam Pengkodean Keluarga Virtual untuk menyediakan struktur bagi koneksi ini dan mendukung pembelajaran yang menyenangkan",
"annualReport.2020.communityDownloadButton": "Panduan Malam Coding Keluarga Virtual",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Koordinator",
"annualReport.2020.communityQuoteText": "[In 2020], tidak banyak kesempatan untuk terlibat dengan orang tua dengan cara yang menyenangkan dan berenergi tinggi. Jadi, kesempatan ini memberikan keterlibatan yang sangat dibutuhkan...Guru khawatir, tetapi tingkat kegembiraan siswa mendorong mereka ke ruang di mana mereka harus memercayai proses dan membiarkan anak-anak belajar dari satu sama lain.",
"annualReport.2020.communityScratchCommunity": "Komunitas Goresan",
"annualReport.2020.communityScratchCommunityIntro": "Ketika ditanya mengapa mereka menggunakan Scratch, sebagian besar Scratcher berbicara tentang pentingnya komunitas online untuk memotivasi partisipasi berkelanjutan mereka, menyediakan ruang di mana mereka dapat mengekspresikan kreativitas mereka, berteman, menerima umpan balik, mendapatkan ide baru, dan mempelajari keterampilan baru. Banyak Scratcher mengungkapkan penghargaan mereka terhadap komunitas Scratch sebagai ruang yang aman dan ramah untuk terhubung, berbagi, dan belajar satu sama lain.",
"annualReport.2020.communityQuoteGroupText1": "Saya bergabung dengan Scratch ketika saya berusia 11 tahun dan hal-hal yang saya pelajari dari menggunakan platform dan berinteraksi dengan komunitas benar-benar merupakan bagian penting dari pembelajaran saya saat tumbuh dewasa.",
"annualReport.2020.communityQuoteGroupText2": "Scratch memungkinkan saya melakukan berbagai hal dari rumah, seperti\n- Menghormati orang dan proyek mereka\n- Berteman\n- Merasa bahwa saya tidak sendirian di karantina ini\n....dan masih banyak lagi, jadi saya ingin melakukannya ucapkan ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Saya telah menggunakan Scratch selama sekitar 2 tahun, dan ini merupakan pengalaman yang mengubah hidup! Saya telah belajar banyak hal baru, seperti coding, etiket online, dan seni!",
"annualReport.2020.communityQuoteGroupText4": "Scratch adalah hobi favorit saya di kelas enam. Itu diam-diam memperkenalkan saya pada logika Boolean, urutan operasi, dan ekspresi matematika bersarang — belum lagi pemrograman komputer itu sendiri.",
"annualReport.2020.yearInReview": "Peninjauan Setahun",
"annualReport.2020.yearInReviewText": "2020 adalah tahun yang luar biasa di komunitas online. Tim Komunitas menyoroti dan mengembangkan peluang bagi kaum muda untuk mengekspresikan ide mereka dan terlibat dalam cara yang positif, dan gerakan luar biasa bermunculan dari Scratchers sendiri. Berikut adalah kilas balik beberapa sorotan tahun ini:",
"annualReport.2020.yearInReviewCard1Date": "Januari",
"annualReport.2020.yearInReviewCard1Title": "Akhir Dekade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers merayakan penutupan satu dekade dan awal yang baru di Scratch Design Studio ini.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "Hari April Mop",
"annualReport.2020.yearInReviewCard2Text": "'Misteri duniawi' muncul di sekitar situs, dan blok kucing mengejutkan dan menyenangkan komunitas Scratch.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Buat-Seiring",
"annualReport.2020.yearInReviewCard3Text": "Anggota Tim Scratch mulai menyelenggarakan tutorial langsung untuk terhubung dan berkreasi dengan Scratchers dan keluarga mereka di rumah.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratcher di seluruh dunia berbagi ribuan proyek seputar tema mingguan, mulai dari kerajinan daur ulang hingga jingle cuci tangan.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Kehidupan Hitam Penting",
"annualReport.2020.yearInReviewCard5Text": "Saat protes keadilan rasial melanda AS, komunitas berkumpul untuk saling mendukung dan menyerukan perubahan.",
"annualReport.2020.yearInReviewCard6Date": "Juni",
"annualReport.2020.yearInReviewCard6Title": "Menyenangkan Di Rumah! Studio Desain Awal",
"annualReport.2020.yearInReviewCard6Text": "Scratcher membagikan permainan dan aktivitas dalam ruangan favorit mereka untuk tetap terlibat saat tinggal di rumah.",
"annualReport.2020.yearInReviewCard7Date": "Juni",
"annualReport.2020.yearInReviewCard7Title": "Studio Junibelas",
"annualReport.2020.yearInReviewCard7Text": "Scratcher membuat proyek untuk menghormati Juneteenth dan perjuangan berkelanjutan untuk keadilan rasial.",
"annualReport.2020.yearInReviewCard8Date": "Juli",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical membuat seluruh komunitas berakting, bernyanyi, dan menari bersama.",
"annualReport.2020.yearInReviewCard9Date": "Oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratcher membuat ratusan cerita kreatif, game, dan animasi berdasarkan permintaan bertema harian.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Insinyur Hubungan Pengembang Google Cloud Platform, dan Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Melihat kekuatan yang Anda miliki saat membuat sesuatu dan dapat merepresentasikan diri Anda dan masalah Anda serta mengungkapkannya atau menyelesaikannya dengan kode adalah pengalaman yang sangat ajaib dan memiliki dampak dunia nyata.",
"annualReport.2020.communitySnapshotTitle": "Meningkatkan Alat Kami",
"annualReport.2020.communitySnapshotText": "Tim Komunitas kami menggunakan beragam alat dan strategi untuk mendorong kewarganegaraan digital yang baik dan mempertahankan lingkungan yang positif bagi Scratcher untuk berkreasi. Pada tahun 2020, kami mengembangkan antarmuka baru yang lebih intuitif untuk membantu Scratcher menandai konten yang tidak pantas, dan menyempurnakan alat yang digunakan oleh tim moderasi komunitas kami. Hasilnya, kami menerima laporan dengan kualitas lebih tinggi dari komunitas, dan moderator komunitas kami dapat bekerja lebih cepat dan efisien—menjaga situs lebih aman dan ramah bagi semua orang.",
"annualReport.2020.communitySnapshot2Title": "Tutorial Scratch Baru di YouTube",
"annualReport.2020.communitySnapshot2Text": "Tim Scratch mulai membagikan tutorial di saluran YouTube kami pada Maret 2020 untuk membantu Scratchers memperoleh keterampilan membuat apa pun yang dapat mereka bayangkan. Dari seni piksel hingga hewan peliharaan virtual, tutorial ini populer di kalangan Scratcher dari segala usia, memperoleh 1,3 juta penayangan pada tahun 2020.",
"annualReport.2020.tutorial1": "Kota maya",
"annualReport.2020.tutorial2": "Permainan Menangkap",
"annualReport.2020.tutorial3": "Desainer Karakter",
"annualReport.2020.tutorial4": "Peliharaan Virtual",
"annualReport.2020.EDMessageTitle": "Pesan dari Direktur Eksekutif Kami",
"annualReport.2020.EDMessageText1": "2020 adalah tahun transformasional di seluruh dunia, dan untuk Scratch. Saya bergabung dengan tim pada bulan November, ketika kami berbulan-bulan memasuki pandemi COVID-19. Dengan latar belakang saya sebagai pemimpin pendidikan, saya bersemangat tentang potensi memimpin Scratch melalui periode perubahan yang signifikan dan terus bekerja menuju tujuan pribadi saya untuk membantu siswa dari semua latar belakang mencapai ketinggian baru. Saya tahu bahwa di tahun yang penuh tantangan ini, kaum muda di mana pun sangat membutuhkan lebih banyak dukungan untuk membantu mereka mencapai potensi mereka.",
"annualReport.2020.EDMessageText2": "Struktur tidak adil yang kami bangun untuk mendidik anak-anak diperburuk oleh pandemi. Melalui perbincangan kami dengan keluarga dan pendidik dari seluruh dunia, kami tahu bahwa di tahun 2020, anak-anak dari semua komunitas membutuhkan kesempatan belajar yang kreatif untuk mengekspresikan ide dan membangun keterampilan mereka lebih dari sebelumnya, meskipun banyak dari mereka tidak memiliki kemampuan untuk melakukannya. ke sekolah.",
"annualReport.2020.EDMessageText3": "Saat dunia beradaptasi dan mendekati pembelajaran kreatif dan ekspresi diri dengan cara baru, banyak pendidik, orang tua, dan anak muda beralih ke Scratch. Kami melihat 40% lebih banyak Scratcher membuat proyek dari tahun ke tahun, dan Scratcher meninggalkan 200% lebih banyak komentar di tahun 2020 dibandingkan tahun 2019. Kaum muda dari seluruh dunia menggunakan Scratch sebagai tempat untuk terhubung, berkomunikasi, berkolaborasi, dan terlibat satu sama lain. Kami melihat mereka menemukan hal-hal luar biasa yang dapat mereka ciptakan ketika diberi kesempatan untuk berpikir kreatif dan memecahkan masalah yang mereka sukai.",
"annualReport.2020.EDMessageText4": "Setelah pandemi, beberapa orang menyerukan 'kembali normal'. Tetapi bagi banyak anak muda, kebebasan untuk belajar dan bereksplorasi hilang di sekolah kami jauh sebelum COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Kita harus melakukan semua yang kita bisa untuk mengubah ketidaksetaraan sistemik dalam sistem pendidikan kita, karena “normal” tidak dibangun untuk menjadi adil dan setara bagi sebagian besar anak kita.",
"annualReport.2020.EDMessageText5": "Pada tahun 2021, Scratch menggandakan upaya kami untuk menjangkau kaum muda yang secara historis tersingkir dari komputasi kreatif dan peluang pembelajaran kreatif lainnya. Dengan dukungan dari Google.org, kami telah meluncurkan Scratch Education Collaborative (SEC), jaringan organisasi yang kuat di seluruh dunia yang berfokus untuk mendukung pelajar ini dalam mengembangkan kepercayaan diri mereka dalam komputasi kreatif. 41 organisasi di tahun pertama program baru ini akan terhubung dan belajar dari Scratch Team dan satu sama lain, serta mengembangkan Equity Toolkit yang akan mendukung mereka saat mereka tumbuh dan meningkatkan dukungan mereka untuk pelajar di komunitas mereka.",
"annualReport.2020.EDMessageText6": "Pekerjaan kami untuk menjadikan Scratch lebih adil dan inklusif masih jauh dari selesai. Saya senang berbagi lebih banyak dengan Anda dalam beberapa bulan mendatang. Sampai saat itu, saya ingin menyampaikan penghargaan yang tulus kepada Komunitas Scratch untuk terus mendukung dan peduli satu sama lain melalui tahun yang penuh gejolak. Kreativitas dan kasih sayang Anda tidak pernah berhenti menginspirasi kami.",
"annualReport.2020.EDTitle": "Direktur Eksekutif, Scratch Foundation",
"annualReport.2020.lookingForward": "Sedang mencari",
"annualReport.2020.lookingForwardText1": "Di tahun 2021, kami terus berinovasi dan berkolaborasi dengan mitra kami untuk menjadikan Scratch lebih baik lagi bagi kaum muda di seluruh dunia. Dalam beberapa bulan mendatang, kami berupaya menghadirkan Scratch ke lebih banyak sekolah, memperluas jalur menuju pembelajaran kreatif, mengembangkan dan melokalkan lebih banyak sumber daya untuk pendidik dan kaum muda, serta meningkatkan pengalaman orientasi Scratch, dan bahkan proyek yang lebih menarik.",
"annualReport.2020.lookingForwardText2": "Kami telah menerima banyak hibah dari LEGO Foundation dan Google.org untuk membantu memperluas jangkauan global kami, memajukan misi kami, dan mendukung pekerjaan penting ini. Belajarlah lagi:",
"annualReport.2020.learnMore": "Belajarlah lagi:",
"annualReport.2020.learnMoreLink1Text": "LEGO Foundation dan Scratch Foundation mengumumkan kemitraan untuk mendukung pembelajaran melalui permainan dengan teknologi bagi jutaan anak di seluruh dunia",
"annualReport.2020.learnMoreLink2Text": "Pekan Pendidikan Ilmu Komputer: Lebih banyak bantuan untuk lebih banyak siswa",
"annualReport.2020.supportersTitle": "Terima Kasih Kepada Pendukung Kami",
"annualReport.2020.supportersIntro": "Terima kasih kepada pendukung kami yang murah hati. Kontribusi Anda membantu kami memperluas peluang belajar kreatif untuk anak-anak dari segala usia, dari semua latar belakang, di seluruh dunia.",
"annualReport.2020.ourSupporters": "Pendukung Kami",
"annualReport.2020.ourSupportersText": "Kami ingin berterima kasih kepada semua pendukung Scratch yang selama bertahun-tahun telah membantu kami menciptakan pengalaman belajar yang luar biasa bagi jutaan anak muda di seluruh dunia. Daftar berikut berdasarkan pemberian kepada Scratch Foundation dari 1 Januari 2020 hingga 31 Desember 2020.",
"annualReport.2020.supportersFoundingTitle": "Mitra Pendiri — $10.000.000+",
"annualReport.2020.supportersFoundingText": "Kami sangat berterima kasih kepada Mitra Pendiri kami yang masing-masing telah memberikan setidaknya $10.000.000 dalam bentuk dukungan kumulatif, sejak dimulainya Scratch pada tahun 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Mitra Scratch Cat — $1.000.000+",
"annualReport.2020.supportersCreativityTitle": "Lingkaran Kreativitas — $250.000+",
"annualReport.2020.supportersCollaborationTitle": "Lingkaran Kolaborasi — $100.000+",
"annualReport.2020.supportersImaginationTitle": "Lingkaran Imajinasi — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Lingkaran Inspirasi — $20.000+",
"annualReport.2020.supportersExplorationTitle": "Lingkaran Eksplorasi — $5.000+",
"annualReport.2020.supportersPlayTitle": "Putar Lingkaran — $1.000+",
"annualReport.2020.supportersInKindTitle": "Pendukung Dalam Bentuk",
"annualReport.2020.leadershipTitle": "Tim kita",
"annualReport.2020.leadershipBoard": "Dewan direksi",
"annualReport.2020.leadershipChair": "Kursi",
"annualReport.2020.leadershipProfessor": "Profesor Penelitian Pembelajaran",
"annualReport.2020.leadershipViceChair": "Kursi wakil",
"annualReport.2020.leadershipCoFounder": "Co-Founder dan Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Anggota dewan",
"annualReport.2020.leadershipPresidentCEO": "Presiden dan CEO",
"annualReport.2020.leadershipFormerPresident": "Mantan Presiden",
"annualReport.2020.leadershipFounderCEO": "Pendiri dan Ketua Eksekutif",
"annualReport.2020.leadershipFormerChairCEO": "Mantan CEO dan Ketua",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Sekretaris Dewan & Bendahara",
"annualReport.2020.leadershipBoardSecretary": "Sekretaris Dewan",
"annualReport.2020.leadershipBoardTreasurer": "Bendahara Dewan",
"annualReport.2020.leadershipScratchTeam": "Tim Scratch 2020",
"annualReport.2020.leadershipED": "Direktur Eksekutif",
"annualReport.2020.teamThankYou": "Terima kasih kepada Mitch Resnick, Natalie Rusk, Rupal Jain, dan kolaborator lainnya di Lifelong Kindergarten Group di MIT Media Lab atas dukungan tak kenal lelah Anda terhadap Scratch.",
"annualReport.2020.donateTitle": "Dukung Kami",
"annualReport.2020.donateMessage": "Dukungan Anda memungkinkan kami membuat Scratch gratis untuk semua orang, menjaga server kami tetap berjalan, dan yang paling penting, kami dapat memberikan kesempatan kepada anak-anak di seluruh dunia untuk berimajinasi, berkreasi, dan berbagi. Terima kasih!",
"annualReport.2020.donateButton": "Donasi",
"annualReport.2020.projectBy": "proyek oleh",
"annualReport.2020.altAvatar": "avatar pengguna",
"annualReport.2020.altDropdownArrow": "Panah yang menunjukkan menu tarik-turun.",
"annualReport.2020.altMastheadIllustration": "Tiga orang berinteraksi dengan komponen goresan fisik.",
"annualReport.2020.altWave": "Tangan emoji melambai.",
"annualReport.2020.altMitchHeadshot": "Pendiri Mitch Resnick",
"annualReport.2020.altBlocks": "Dua blok Scratch ditumpuk di atas satu sama lain.",
"annualReport.2020.altBanana": "Sebuah pisang dengan kabel dicolokkan ke dalamnya.",
"annualReport.2020.altProjectsIllustration": "Tiga anak, satu berdiri, satu duduk di kursi roda, dan satu duduk di tanah melukis dan memotong proyek seni.",
"annualReport.2020.altPassionIllustration": "Tiga anak, satu berdiri, satu berlutut, dan satu duduk di tanah melukis, memainkan musik di atas piano, dan melihat bintang menggunakan teleskop.",
"annualReport.2020.altPeersIllustration": "Empat anak duduk di sekitar api unggun bermain game dan melakukan tos.",
"annualReport.2020.altPlayIllustration": "Tiga anak, satu berdiri, satu berlutut, dan satu duduk bersila menumpuk batu, bermain perahu mainan, dan melipat origami.",
"annualReport.2020.altCalendar": "Kalender yang menampilkan tahun 2020.",
"annualReport.2020.altCommentsVisualization": "Dua balon komentar. Satu lebih kecil dan lebih gelap mewakili pangsa komentar di tahun 2019. Satu lebih ringan mewakili peningkatan komentar yang dibuat di tahun 2020.",
"annualReport.2020.altArrowUp": "Panah menunjuk ke atas dan ke kanan.",
"annualReport.2020.altTranslated": "Komponen Scratch yang menyatakan \"Halo\" dan mencantumkan bahasa tempat Scratch tersedia.",
"annualReport.2020.altScratchHorizontalCommand": "Komponen perintah Scratch horizontal.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch komponen loop horizontal.",
"annualReport.2020.altPieChart": "Visualisasi menunjukkan peningkatan 602% dalam proyek yang dibuat selama tahun 2020 dibandingkan dengan proyek yang dibuat pada tahun 2019.",
"annualReport.2020.altUsers": "Dua ikon pengguna umum, yang abu-abu sedikit lebih kecil dan yang ungu sedikit lebih besar.",
"annualReport.2020.altArrowNext": "Panah menunjuk ke kanan.",
"annualReport.2020.altBenedict": "Avatar untuk Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland mengenakan boneka kantong kertas dan ilustrasi kura-kura terbang.",
"annualReport.2020.altSprinklesLeft": "Wajah smiley, komponen Scratch, dan hati ditampilkan di ponsel.",
"annualReport.2020.altSprinklesRight": "Sebuah tangan berinteraksi dengan komponen Scratch.",
"annualReport.2020.altFileDownload": "Panah yang menunjuk ke keranjang menunjukkan bahwa file dapat diunduh.",
"annualReport.2020.altWaveTop": "Gelombang biru muda ditutupi dengan avatar Scratch dan komponen Scratch.",
"annualReport.2020.altWaveBottom": "Gelombang biru muda.",
"annualReport.2020.altConnectingLine": "Garis putus-putus yang menghubungkan bulan",
"annualReport.2020.altApril": "Gambar pena dan pensil pada proyek gores yang menggambarkan perahu dan air.",
"annualReport.2020.altMay": "Kalender yang ditandai dengan emoji ditempatkan pada gelembung.",
"annualReport.2020.altJune": "Bendera Juneteenth dan pesawat kertas.",
"annualReport.2020.altJuly": "Mikrofon dan catatan musik.",
"annualReport.2020.altToolsIllustration": "Sebuah tangan menyentuh ikon tanda seru di atas beberapa gelembung teks.",
"annualReport.2020.altVirtualTown": "Seorang gadis berlari di sepanjang trotoar di depan beberapa rumah.",
"annualReport.2020.altCatchGame": "Sebuah apel mengapung di cakrawala di sebelah kanan sementara keranjang duduk di bawah menuju tengah bingkai.",
"annualReport.2020.altCharacterDesigner": "Seekor anjing duduk di depan latar belakang chevron hijau dan putih.",
"annualReport.2020.altVirtualPet": "Seekor landak duduk di atas batu di tengah rerumputan.",
"annualReport.2020.altLookingForward": "Pohon pengairan menyiram pohon muda yang tumbuh menjadi pohon tinggi.",
"annualReport.2020.altIndia1": "Kembang api yang menyala muncul di bawah teks bertuliskan \"selamat Diwali!\"",
"annualReport.2020.altIndia2": "Maskot kucing Scratch muncul di samping beberapa teks yang ditulis dalam bahasa Hindi",
"annualReport.2020.altIndia3": "Seorang wanita India muncul di depan bendera India yang bergambar hati bertuliskan \"India\" di atasnya.",
"annualReport.2020.altIndia4": "Dua tangan muncul di atas seruling di depan latar belakang jalan kayu dan laut.",
"annualReport.2020.altChile": "Sekelompok anak duduk mengelilingi meja yang penuh dengan seni dan kerajinan tangan serta laptop.",
"annualReport.2020.altBrazil": "Anak-anak duduk di depan laptop yang terhubung ke lima sendok dengan kabel.",
"annualReport.2020.altIndia": "Seorang wanita menginstruksikan gadis-gadis duduk di depan komputer.",
"annualReport.2020.altUSA": "Thumbnail video kecil ditampilkan di sebelah tangkapan layar antarmuka pengguna Scratch",
"annualReport.2020.altChileIcon": "Maskot Scratch",
"annualReport.2020.altBrazilIcon": "Sebuah pusaran hijau",
"annualReport.2020.altIndiaIcon": "Bintang bertautan dengan lingkaran",
"annualReport.2020.altUSAIcon": "Raspberry kartun, logo Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Tutorial Scratch dalam bahasa Spanyol",
"annualReport.2020.altGettingStarted": "Tombol putar berada di atas Scratch UI.",
"annualReport.2020.altEditor": "Scratch UI bersama dengan preview dari program yang sedang dibangun menunjukkan dua orang berbicara satu sama lain.",
"annualReport.2020.altHackYourWindow": "Seekor anjing dengan helm luar angkasa, bintang, dan donat mengapung di luar jendela di luar angkasa.",
"annualReport.2020.altScratchInteraction": "Dua orang berbicara di antara komponen Scratch. Yang satu menyerahkan komponen ke yang lain.",
"annualReport.2020.altImageBubbles": "Gambar dari proyek Scratch muncul dalam bentuk gelembung yang dikelompokkan bersama.",
"annualReport.2020.altConnectivityVideoPreview": "Tombol putar muncul di atas pemandangan makhluk laut yang ramah.",
"annualReport.2020.altAdaptationVideoPreview": "Tombol putar muncul di berbagai adegan dari antarmuka pengguna Scratch.",
"annualReport.2020.altJanuaryCard": "Rey dari Star Wars memegang tongkat dan berdiri di padang pasir.",
"annualReport.2020.altAprilCard": "Beberapa screenshot dari Scratch UI ditempatkan bersamaan.",
"annualReport.2020.altMayCard": "Tangan milik orang-orang dari berbagai ras diangkat dalam kepalan tangan.",
"annualReport.2020.altJuneCard": "Seseorang menjepret bunga kertas bersama-sama.",
"annualReport.2020.altJulyCard": "Seekor kepiting, putri duyung, dan gurita bermain musik bersama di bawah laut.",
"annualReport.2020.altOctoberCard": "Labu dan permen jagung muncul di dinding di atas workstation komputer.",
"annualReport.2020.altDonateIllustration": "Dua tangan membentuk bentuk hati dengan jari-jari mereka di dalam bentuk hati yang terpotong."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Styrkja",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Verkefni",
"annualReport.2020.missionPeersTitle": "Jafningjar",
"annualReport.2020.missionPassionTitle": "Ástríða",
"annualReport.2020.missionPlayTitle": "Spila",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Fyrstu skrefin með Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Samfélag",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Janúar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Apríl",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Apríl",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Maí",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Maí",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Júní",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Júní",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Júlí",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Október",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Grípa leikur",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Styrkja",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Messaggio dei Fondatori",
"annualReport.2020.subnavMission": "Missione",
"annualReport.2020.subnavReach": "Portata",
"annualReport.2020.subnavThemes": "Temi",
"annualReport.2020.subnavDirectorsMessage": "Messaggio del Direttore",
"annualReport.2020.subnavSupporters": "Sostenitori",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Dona",
"annualReport.2020.mastheadYear": "Rapporto Annuale 2020",
"annualReport.2020.mastheadTitle": "Adattarsi a un Mondo che Cambia",
"annualReport.2020.foundersMessageTitle": "Un Messaggio dal Nostro Fondatore",
"annualReport.2020.foundersMessageP1": "Il 2020 sarà ricordato come l'anno in cui la pandemia COVID si è diffusa in tutto il mondo, causando sofferenze e stravolgimenti nella vita di tutti -- con le sofferenze più grandi ricadute su coloro che stavano già fronteggiando delle grandi sfide nelle loro vite.",
"annualReport.2020.foundersMessageP2": "Durante la pandemia i giovani di tutto il mondo, molti dei quali isolati nelle loro case, sono affluiti sul sito di Scratch in numero molto maggiore che in precedenza, vedendo Scratch come uno spazio sicuro dove potersi esprimere creativamente, imparare nuove abilità e collaborare gli uni con gli altri. Siamo stati ispirati da così tanti progetti Scratch che i più giovani hanno creato nel 2020, molti condividendo i loro pensieri e sentimenti sulla pandemia, il cambiamento climatico, l'ingiustizia razziale e tanti altri problemi che li assillavano. I giovani non hanno solo imparato concetti e abilità computazionali, ma hanno anche sviluppato la loro voce e le loro identità. ",
"annualReport.2020.foundersMessageP3": "Per assicurare che Scratch posso continuare a giocare questo ruolo così importante nelle vite dei più giovani e negli anni a venire stiamo apportando cambiamenti significativi a Scratch. All'inizio del 2020 lo Scratch Team si è spostato da quella che era stata a lungo la sua casa al MIT Media Lab nei nuovi uffici della Scratch Foundation al centro di Boston. Questo ci aiuterà a costruire un'organizzazione sostenibile e capace di supportare Scratch in futuro come piattaforma globale per il coding creativo.",
"annualReport.2020.foundersMessageP4": "Più tardi nel 2020, come parte di questa transizione organizzativa, abbiamo assunto Shawna Young come direttore esecutivo della Scratch Foundation. Shawna arriva alla Scratch Foundation con una solida esperienza nel campo dell'istruzione e della gestione senza scopo di lucro e un profondo impegno per l'equità e l'inclusione. Nel corso della sua carriera in istituzioni come Duke e MIT, Shawna ha lavorato per ampliare le esperienze di apprendimento per studenti di diverse comunità. Tale impegno è fortemente allineato con la missione e i valori di Scratch e svolgerà un ruolo importante nella sua leadership in Scratch. Vi incoraggio a leggere il messaggio di Shawna alla fine di questo rapporto annuale.",
"annualReport.2020.foundersMessageP5": "Negli ultimi dieci anni, Scratch ha avuto un successo fenomenale, coinvolgendo decine di milioni di giovani in tutto il mondo. Ma siamo solo all'inizio. La sfida per gli anni a venire è garantire che possiamo continuare a diffondere e supportare non solo la nostra tecnologia, ma anche il nostro approccio di apprendimento creativo, attento e collaborativo, in modo che i giovani di tutto il mondo abbiano pari opportunità di immaginare, creare, condividere e imparare. Non vediamo l'ora di lavorare con tutti voi per realizzarlo!",
"annualReport.2020.foundersMessageScratchTitle": "Presidente, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professore, MIT Media Lab",
"annualReport.2020.watchVideo": "Guarda il Video",
"annualReport.2020.missionTitle": "La Nostra Missione & Visione",
"annualReport.2020.visionHeader": "Visione",
"annualReport.2020.visionSubtitle": "Diffondere approcci creativi, corretti, collaborativi ed equilibrati al coding e all'apprendimento in tutto il mondo.",
"annualReport.2020.missionHeader": "Missione",
"annualReport.2020.missionSubtitle": "Rendere disponibile ai più giovani strumenti digitali e opportunità per immaginare, creare, condividere e imparare.",
"annualReport.2020.missionP1": "Siamo impegnati nella giustizia educativa e nel mettere in primo piano l'uguaglianza in tutti gli aspetti del nostro lavoro, con un'attenzione particolare verso le iniziative e gli approcci che supportano i ragazzi, le famiglie e gli educatori provenienti da ambienti esclusi dall'informatica creativa.",
"annualReport.2020.missionP2": "Abbiamo sviluppato Scratch come un ambiente di apprendimento gratuito, sicuro e giocoso che impegna tutti i ragazzi nel pensare in modo creativo, ragionare in maniera sistematica e lavorare in modo collaborativo — abilità essenziali per chiunque nella società attuale. Lavoriamo con educatori e famiglie per supportare i ragazzi nell'esplorare, condividere e imparare.",
"annualReport.2020.missionP3": "Quando sviluppiamo nuove tecnologie, attività e materiali per l'apprendimento siamo guidati da quelle che abbiamo chiamato le Quattro P dell'Apprendimento Creativo:",
"annualReport.2020.fourPs": "Quattro P dell'apprendimento Creativo",
"annualReport.2020.missionProjectsTitle": "Progetti",
"annualReport.2020.missionPeersTitle": "I Pari",
"annualReport.2020.missionPassionTitle": "Passione",
"annualReport.2020.missionPlayTitle": "Il Gioco (Play)",
"annualReport.2020.missionProjectsDescription": "Coinvolgere i ragazzi nella progettazione, creazione e espressione di se stessi in modo creativo",
"annualReport.2020.missionPeersDescription": "Aiutare i ragazzi a collaborare, condividere, remixare e supportare gli altri ",
"annualReport.2020.missionPassionDescription": "Rendere i ragazzi in grado di costruire a partire dai loro interessi e lavorare su progetti significativi per loro stessi",
"annualReport.2020.missionPlayDescription": "Incoraggiare i ragazzi a provare, sperimentare e ripetere",
"annualReport.2020.reachTitle": "Entrare in contatto con Ragazzi provenienti da Tutto il Mondo",
"annualReport.2020.reachSubtitle": "Scratch è la più grande comunità di coding per bambini e ragazzi dagli 8 anni in su.",
"annualReport.2020.reachMillion": "milioni",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% dal 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% dal 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% dal 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nuovi Utenti",
"annualReport.2020.reachProjectsCreated": "Progetti Creati",
"annualReport.2020.reachProjectCreators": "Persone che Creano Progetti",
"annualReport.2020.reachComments": "aumento dei commenti condivisi",
"annualReport.2020.reachGlobalCommunity": "La Nostra Comunità Globale",
"annualReport.2020.reachMapBlurb": "Account totali registrati nella Comunità Online di Scratch dal lancio di Scratch fino a Dicembre 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "in scala logaritmica",
"annualReport.2020.reachTranslationTitle": "Scratch è Tradotto in 64 Lingue",
"annualReport.2020.reachTranslationIncrease": "3 lingue dal 2019",
"annualReport.2020.reachTranslationBlurb": "Grazie a traduttori volontari provenienti da tutto il mondo.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr è un ambiente per l'introduzione alla programmazione che consente ai bambini (5-7 anni) di creare le proprie storie e giochi interattivi.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Download nel 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} dal 2019",
"annualReport.2020.themesTitle": "Temi Emergenti",
"annualReport.2020.themesDescription": "Mentre i giovani affrontavano le sfide senza precedenti del COVID-19, Scratch è diventato un luogo più importante che mai per connettersi, creare ed esprimersi. Nel corso dell'anno, il nostro lavoro si è concentrato su tre aree per supportare al meglio la nostra crescente comunità globale: connettività, adattamento e comunità. Come sempre, i nostri sforzi si sono basati sul nostro impegno per l'equità e l'inclusione.",
"annualReport.2020.equity": "Equità",
"annualReport.2020.globalStrategy": "Strategia Globale",
"annualReport.2020.connectivityTitle": "Connettività",
"annualReport.2020.connectivityIntro": "Mentre i giovani erano isolati all'interno delle loro case a causa del COVID-19, Scratch ha offerto loro l'opportunità di connettersi e creare con amici, compagni di classe e familiari lontani. È servito anche da portale per il mondo esterno, dove hanno scoperto che milioni di bambini in paesi e continenti stavano vivendo le stesse cose che stavano vivendo loro.",
"annualReport.2020.aaronText": "Gli studenti di Aaron hanno lavorato insieme per costruire una versione “stravagante” della loro città chiamata “Norwouldn't”, ricca di creature da libro di fiabe, opere d'arte originali e narrazioni interconnesse. È stato uno dei tanti progetti collaborativi di Scratch che Aaron ha facilitato per ricordare agli studenti che anche se il COVID-19 li ha tenuti chiusi in casa, facevano comunque parte di una comunità premurosa e gioiosa.",
"annualReport.2020.spotlightStory": "Storia in Evidenza",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India la pandemia COVID-19 ha imposto un pesante conto e tenuto molti giovani e le loro famiglie isolati per lunghi periodi.",
"annualReport.2020.connectivityIndiaParagraph": "Nell'intera comunità globale di Scratch, abbiamo assistito a un enorme picco di attività a partire da marzo 2020. Da nessuna parte questo picco improvviso è stato più evidente che in India, dove la pandemia di COVID-19 ha avuto un impatto enorme e ha tenuto molti giovani e famiglie isolati all'interno per lunghi periodi di tempo. Attraverso Scratch, i bambini in India hanno trovato connessione creando e condividendo il 602% di progetti in più rispetto all'anno precedente.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Progetti Sono Stati Creati Online nel 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% dal 2019",
"annualReport.2020.connectivityRegistedUsers": "Il numero di utenti registrati sin dall'inizio in India è più che raddoppiato in un anno, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "crescendo da oltre 300.000 nel 2019 a oltre 700.000 nel 2020.",
"annualReport.2020.connectivityIndiaUsers": "Il numero di visitatori unici è aumentato",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Il numero di persone che hanno creato progetti è aumentato",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "nel 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mila",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Intorno al Mondo",
"annualReport.2020.connectivityWorldSubtitle": "Collaboratori Internazionali",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Cile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur è dedicato a supportare il pensiero computazionale e creativo tra studenti ed educatori in Cile e in tutta l'America Latina. Hanno aiutato i nostri sforzi di traduzione e localizzazione in Rapa Nui e in spagnolo e hanno coinvolto molti educatori in laboratori di sviluppo professionale collaborativi e giocosi di Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Rete Brasiliana per l'Apprendimento Creativo",
"annualReport.2020.connectivityCountryBrazil": "Brasile",
"annualReport.2020.connectivityCountryBrazilParagraph": "Il Brazilian Creative Learning Network è un movimento di base che implementa pratiche educative pratiche giocose, creative e pertinenti in tutto il Brasile. Nel 2020, lo Scratch Team si è presentato all'evento Creative Learning Week del Brazilian Creative Learning Network per condividere come i bambini stavano usando Scratch per costruire una comunità, esprimersi e parlare di ciò che è importante per loro. A nostra volta, abbiamo appreso come gli educatori della rete stessero creando opportunità di autoespressione con gli studenti nelle proprie comunità.",
"annualReport.2020.connectivityCountryIndiaTitle": "Alleanza per la Ricerca",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "L'Alleanza per la Ricerca potenzia milioni di studenti e di educatori con le abilità del 21esimo secolo, inclusa l'informatica creativa. Nel 2020 {QuestAllianceLink} ha condiviso Scratch con studenti ed educatori in tutta l'India.",
"annualReport.2020.connectivityCountryUSATitle": "Fondazione Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "La Raspberry Pi Foundation lavora per mettere la potenza dell'informatica e della creazione digitale nelle mani delle persone di tutto il mondo. Attraverso la loro iniziativa Making at Home, conducono eventi in live streaming che incoraggiano le famiglie e i giovani a imparare e creare insieme. Molti di questi live streaming presentavano tutorial su Scratch e, a volte, anche {USALink}!",
"annualReport.2020.connectivityResources": "Risorse",
"annualReport.2020.connectivityResourcesSubtitle": "Localizzazione con il Supporto della Fondazione LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Per supportare la nostra crescente portata globale e aiutare la nostra risposta al COVID-19, la LEGO Foundation ha sostenuto Scratch con una generosa sovvenzione. Con questo finanziamento, siamo stati in grado di localizzare le risorse chiave e raggiungere un numero ancora maggiore di giovani in tutto il mondo.",
"annualReport.2020.connectivityExample1Title": "Immagini dei Tutorial",
"annualReport.2020.connectivityExample1Paragraph": "Abbiamo creato le traduzioni delle immagini di 25 tutorial di Scratch in 12 lingue—per un totale di oltre 1,000 nuove immagini!",
"annualReport.2020.connectivityExample2Title": "Come Iniziare con Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Il video Guida introduttiva a Scratch è il video tutorial di Scratch con il maggior numero di accessi e visualizzazioni, che saluta i nuovi Scratcher quando si uniscono per la prima volta al sito. Siamo stati in grado di tradurre questo video in 25 nuove lingue e di aggiornare le 3 traduzioni precedenti, inclusi elementi visivi, voci fuori campo e sottotitoli.",
"annualReport.2020.connectivityExample3Title": "Editor di Scratch",
"annualReport.2020.connectivityExample3Paragraph": "L'editor del progetto Scratch è la risorsa Scratch più essenziale. Abbiamo collaborato con una società di traduzioni sudafricana specializzata in traduzioni educative di rilevanza culturale per tradurre e rivedere l'editor di Scratch in cinque lingue sudafricane: isiZulu, isiXhosa, afrikaans, sestwana e sepedi.",
"annualReport.2020.adaptationTitle": "Adattamento",
"annualReport.2020.adaptationIntro": "Poiché il COVID-19 ha costretto le scuole a chiudere e ha spinto l'apprendimento verso spazi virtuali, molti studenti e insegnanti hanno scoperto Scratch per la prima volta o hanno adattato il modo in cui insegnavano e apprendevano il codice creativo. Dalle nostre case, lo Scratch Team ha lavorato per supportare le mutevoli esigenze degli educatori e della comunità online.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curatore per l'Apprendimento Creativo, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "Tra tutti i problemi accaduti lo scorso anno, Scratch è rimasto la nostra piattaforma di comunicazione, il posto in cui incontrarci e il nostro mezzo per esprimerci in modo creativo.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Insegnantedella Biblioteca dei Media, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "Nella scuola Title One di Aaron Reuland a Norwood, Massachusetts, contava su Scratch per coinvolgere gli studenti a distanza nell'apprendimento creativo e riaccendere il loro senso di comunità \"quando le uniche cose che potevo contare su tutti noi erano un computer funzionante e una connessione Internet. \"",
"annualReport.2020.adaptationHighlightText2": "Gli studenti di Aaron hanno lavorato insieme per costruire una versione “stravagante” della loro città chiamata “Norwouldn't”, ricca di creature da libro di fiabe, opere d'arte originali e narrazioni interconnesse. È stato uno dei tanti progetti collaborativi di Scratch che Aaron ha facilitato per ricordare agli studenti che anche se il COVID-19 li ha tenuti chiusi in casa, facevano comunque parte di una comunità premurosa e gioiosa.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch a Casa",
"annualReport.2020.adaptationHighlightText2b": "Il 17 marzo abbiamo risposto alla crisi del COVID-19 lanciando il programma {linkText} per fornire a bambini, famiglie ed educatori idee per impegnarsi in attività di apprendimento creativo con Scratch a casa. È stato un modo inestimabile per entrare in contatto con la nostra comunità e adattarsi a un modo completamente nuovo di apprendere e interagire online.",
"annualReport.2020.adaptationHighlightTitle3": "Creare Insieme Live",
"annualReport.2020.adaptationHighlightText3b": "Il nostro team ha ospitato settimanalmente dal vivo {linkText} per connettersi con bambini, genitori ed educatori a casa e condividere suggerimenti e trucchi per creare diversi tipi di progetti Scratch. Ci siamo divertiti tantissimo a vedere i progetti che sono stati ispirati a creare nei nostri studi Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Hackera la Tua Finestra",
"annualReport.2020.adaptationHighlightText4b": "L'educatore di Scratch Eduard Muntaner Perich ha creato uno studio ispirato a #ScratchAtHome che ha preso d'assalto la comunità: {linkText}. Centinaia di Scratcher da tutto il mondo hanno immaginato giochi e storie fantastici che accadono proprio fuori dalla loro finestra.",
"annualReport.2020.adaptationEducatorsTitle": "Entrare in Contatto con gli Educatori",
"annualReport.2020.adaptationEducatorsText": "Gli educatori di tutto il mondo hanno condiviso le proprie idee #ScratchAtHome e hanno discusso le difficoltà e i trionfi dell'insegnamento a distanza in una vivace chat su Twitter l'8 aprile 2020.",
"annualReport.2020.adaptationSnapshot": "Istantanee",
"annualReport.2020.adaptationSnapshot1Title": "Gli Workshop della Rete Virtuale di Computer Clubhouse",
"annualReport.2020.adaptationSnapshot1Text": "Come parte della nostra partnership di lunga data, lo Scratch Team conduce workshop per giovani educatori da {linkText}. Come gli educatori di tutto il mondo, il nostro team ha dovuto condurre seminari online per la prima volta nel 2020 e imparare a combattere l'isolamento e le difficoltà tecniche dell'apprendimento virtuale. Ma grazie agli strumenti di collaborazione online e ai metodi innovativi di condivisione e riflessione, il team è stato in grado di ricreare lo spirito collaborativo e giocoso dei workshop di persona in uno spazio virtuale.",
"annualReport.2020.adaptationSnapshot2Title": "Entra in Scratch",
"annualReport.2020.adaptationSnapshot2Text": "Il 2020 è stato anche un anno di adattamento dei nostri strumenti e della nostra piattaforma. Abbiamo sviluppato e aggiunto nuovi sprite alla Sprite Library per ispirare e consentire ai principianti Scratcher di realizzare progetti rappresentativi della loro identità razziale, culturale, di genere o di altro tipo.",
"annualReport.2020.communityTitle": "Comunità",
"annualReport.2020.communityIntro": "Nel 2020, la Scratch Community è diventata un luogo ancora più vitale in cui i giovani possono trovare un senso di unione e appartenenza. Quando abbiamo visto le conversazioni significative, i progetti collaborativi e le storie commoventi condivise da Scratchers, siamo rimasti sbalorditi dal loro spirito creativo e resiliente.",
"annualReport.2020.communityTitle1": "Guida alle Notti Virtuali di Coding Creativo con le Famiglie",
"annualReport.2020.communityText1": "Nel 2019, con il supporto di Google.org, lo Scratch Team ha collaborato con l'Office of Computer Science della Chicago Public School per mettere in contatto studenti, famiglie, insegnanti e altri membri della comunità attraverso Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Quest'anno, i nostri team hanno affrontato una nuova sfida: come portare lo spirito giocoso e di costruzione della comunità di Family Creative Coding Nights in uno spazio virtuale, aiutando le scuole a sviluppare connessioni vitali con gli studenti remoti e le loro famiglie? Abbiamo sviluppato la guida Virtual Family Coding Nights per fornire una struttura per queste connessioni e supportare un apprendimento gioioso",
"annualReport.2020.communityDownloadButton": "Guida alle Notti Virtuali di Coding con le Famiglie",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Coordinatore S.T.E.M. della Scuola Elementare Ruggles",
"annualReport.2020.communityQuoteText": "[In 2020], non c'erano molte opportunità di interagire con i genitori in un modo così divertente ed energico. Quindi questa opportunità ha fornito il coinvolgimento tanto necessario... Gli insegnanti erano preoccupati, ma il livello di eccitazione degli studenti li ha spinti in uno spazio in cui dovevano fidarsi del processo e consentire ai bambini di imparare gli uni dagli altri.",
"annualReport.2020.communityScratchCommunity": "La Comunità di Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Quando gli viene chiesto perché usano Scratch, molti membri della comunità sottolineano l'importanza della comunità online che li motiva a continuare a partecipare fornendo uno spazio in cui possono esprimere la loro creatività, fare amicizia, ricevere del feedback, ottenere nuove idee e imparare nuove abilità. Molti membri della comunità di Scratch apprezzano la comunità come luogo sicuro e accogliente dove entrare in contatto con gli altri, condividere e imparare gli uni dagli altri.",
"annualReport.2020.communityQuoteGroupText1": "Mi sono iscritto a Scratch quando avevo 11 anni e tutte le cose che ho imparato usando la piattaforma e interagendo con la comunità sono state davvero una parte importantissima della mia crescita.",
"annualReport.2020.communityQuoteGroupText2": "Scratch mi ha permesso di fare da casa cose come\n- Rispettare le altre persone e i loro progetti\n- Farmi degli amici\n- Sentire che non sono solo durante questa quarantena\n....e molto altro, quindi voglio dire ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Faccio parte di Scratch da 2 anni e e stata una di quelle esperienze che ti cambiano la vita! Ho imparato moltissime cose nuove come programmare, a comportarmi correttamente online e anche a creare arte!",
"annualReport.2020.communityQuoteGroupText4": "Scratch è stato il mio hobby favorito in prima media. Mi ha insegnato senza che me ne accorgessi la logica Booleana, l'ordine degli operatori e le espressioni matematiche annidate—per non dire della programmazione stessa.",
"annualReport.2020.yearInReview": "Bilancio dell'Anno",
"annualReport.2020.yearInReviewText": "Il 2020 è stato un anno straordinario per la comunità online. Il Community Team ha evidenziato e sviluppato opportunità per i giovani di esprimere le proprie idee e impegnarsi in modi positivi, e incredibili movimenti sono nati dagli stessi Scratchers. Ecco uno sguardo indietro ad alcuni dei momenti salienti dell'anno:",
"annualReport.2020.yearInReviewCard1Date": "Gennaio",
"annualReport.2020.yearInReviewCard1Title": "Galleria di Scratch Fine del Decennio",
"annualReport.2020.yearInReviewCard1Text": "I membri della comunità hanno celebrato la fine di un decennio e l'inizio di un nuovo decennio in questa Galleria di Progettazione di Scratch.",
"annualReport.2020.yearInReviewCard2Date": "Aprile",
"annualReport.2020.yearInReviewCard2Title": "Pesce di Aprile",
"annualReport.2020.yearInReviewCard2Text": "“Misteri banali” sono apparsi nel sito e i Blocchi Gatto hanno sorpreso e incantato la comunità di Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Aprile",
"annualReport.2020.yearInReviewCard3Title": "Creare Insieme",
"annualReport.2020.yearInReviewCard3Text": "I membri del Team di Scratch hanno iniziato tutorial live per entrare in contatto e creare con i membri della comunità e le loro famiglie nelle loro case.",
"annualReport.2020.yearInReviewCard4Date": "Maggio",
"annualReport.2020.yearInReviewCard4Title": "Mese di Scratch",
"annualReport.2020.yearInReviewCard4Text": "I membri della comunità di Scratch di tutto il mondo hanno condiviso migliaia di progetti su temi settimanali, da lavoretti con materiali riciclati a canzoncine per lavarsi le mani.",
"annualReport.2020.yearInReviewCard5Date": "Maggio",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "Nel momento in cui le proposte sulla giustizia razziale si sono diffuse negli USA, la comunità si è raccolta per supportarsi gli uni con gli altri e per chiedere a gran voce un cambiamento.",
"annualReport.2020.yearInReviewCard6Date": "Giugno",
"annualReport.2020.yearInReviewCard6Title": "Studio di Progettazione di Scratch Fun At Home",
"annualReport.2020.yearInReviewCard6Text": "I membri della comunità hanno condiviso i loro giochi e le loro attività al chiuso favorite per tenersi impegnati mentre restavano in casa.",
"annualReport.2020.yearInReviewCard7Date": "Giugno",
"annualReport.2020.yearInReviewCard7Title": "Galleria Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "I membri della comunità hanno creato progetto per onorare Juneteenth a il proseguimento della lotta per la giustizia razziale.",
"annualReport.2020.yearInReviewCard8Date": "Luglio",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical ha coinvolto l'intera comunità recitando, cantando e ballando insieme.",
"annualReport.2020.yearInReviewCard9Date": "Ottobre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "I membri della comunità hanno creato migliaia di storie, giochi e animazioni creative basate su i suggerimenti forniti giornalmente.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer e Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Scoprire il potere che hai quando crei qualcosa e puoi rappresentare te stesso e i tuoi problemi ed esprimerli e risolverli con il coding è un'esperienza davvero magica e ha un reale impatto sul mondo.",
"annualReport.2020.communitySnapshotTitle": "Migliorare i Nostri Strumenti",
"annualReport.2020.communitySnapshotText": "Il nostro Community Team utilizza un'ampia varietà di strumenti e strategie per incoraggiare una buona cittadinanza digitale e mantenere un ambiente positivo in cui gli Scratcher possano creare. Nel 2020, abbiamo sviluppato una nuova interfaccia più intuitiva per aiutare gli Scratcher a segnalare i contenuti inappropriati e migliorato gli strumenti utilizzati dal nostro team di moderazione della community. Di conseguenza, abbiamo ricevuto rapporti di qualità superiore dalla community e i nostri moderatori della community sono stati in grado di lavorare in modo più rapido ed efficiente, mantenendo il sito più sicuro e più amichevole per tutti.",
"annualReport.2020.communitySnapshot2Title": "Nuovi Tutorial di Scratch su YouTube",
"annualReport.2020.communitySnapshot2Text": "Lo Scratch Team ha iniziato a condividere tutorial nel nostro canale YouTube a Marzo 2020 per aiutare i membri della comunità ad acquisire le capacità di creare tutto quello che possono immaginare. Dalla pixel art agli animali domestici virtuali, questi tutorial sono stati apprezzati da utenti di ogni età, totalizzando oltre 1.3 milioni di visualizzazioni nel 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Gioca dell'Afferra",
"annualReport.2020.tutorial3": "Progettare i Personaggi",
"annualReport.2020.tutorial4": "Cucciolo Virtuale",
"annualReport.2020.EDMessageTitle": "Un Messaggio del Nostro Direttore Esecutivo",
"annualReport.2020.EDMessageText1": "Il 2020 è stato un anno di trasformazione in tutto il mondo e per Scratch. Sono entrato a far parte del team a novembre, quando eravamo mesi nella pandemia di COVID-19. Con il mio background come leader educativo, ero entusiasta del potenziale di guidare Scratch attraverso un periodo di cambiamenti significativi e continuare a lavorare per il mio obiettivo personale di aiutare gli studenti di ogni estrazione a raggiungere nuove vette. Sapevo che in questo anno impegnativo, i giovani di tutto il mondo avevano seriamente bisogno di un sostegno ancora maggiore per aiutarli a raggiungere il loro potenziale.",
"annualReport.2020.EDMessageText2": "Le strutture inique che abbiamo costruito per educare i bambini sono state esacerbate dalla pandemia. Attraverso le nostre conversazioni con famiglie ed educatori di tutto il mondo, sappiamo che nel 2020 i bambini di tutte le comunità avevano più che mai bisogno di opportunità di apprendimento creativo per esprimere le proprie idee e sviluppare le proprie capacità, anche se molti di loro non avevano la possibilità di andare a scuola.",
"annualReport.2020.EDMessageText3": "Mentre il mondo si adattava e si avvicinava all'apprendimento creativo e all'espressione di sé in modi nuovi, molti educatori, genitori e giovani si sono rivolti a Scratch. Abbiamo visto il 40% in più di Scratcher creare progetti anno dopo anno e gli Scratcher hanno lasciato il 200% in più di commenti nel 2020 rispetto al 2019. I giovani di tutto il mondo hanno utilizzato Scratch come luogo per connettersi, conversare, collaborare e interagire tra loro. Li abbiamo visti scoprire le cose straordinarie che potevano creare quando hanno avuto l'opportunità di pensare in modo creativo e risolvere i problemi di cui erano appassionati.",
"annualReport.2020.EDMessageText4": "Al termina della pandemia, alcuni hanno richiesto un “ritorno alla normalità”. Ma per molti giovani la libertà di imparare e esplorare mancava nelle nostre scuole ben prima del COVID-19. ",
"annualReport.2020.EDMessagePullQuote": "Dobbiamo fare tutto quello che possiamo per cambiare le diseguaglianze sistemiche del nostro sistema educativo, perché la “normalità” non era stata costruita per essere giusta e egalitaria per molti dei nostri ragazzi.",
"annualReport.2020.EDMessageText5": "Nel 2021, Scratch sta raddoppiando i nostri sforzi per raggiungere i giovani che sono stati storicamente esclusi dall'informatica creativa e da altre opportunità di apprendimento creativo. Con il supporto di Google.org, abbiamo lanciato Scratch Education Collaborative (SEC), una potente rete di organizzazioni in tutto il mondo focalizzate sul supporto di questi studenti nello sviluppo della loro fiducia nell'informatica creativa. Le 41 organizzazioni nel primo anno del nuovo programma si collegheranno e impareranno dallo Scratch Team e l'una dall'altra, e svilupperanno Equity Toolkit che le sosterranno mentre crescono e aumenteranno il loro supporto per gli studenti nella loro comunità.",
"annualReport.2020.EDMessageText6": "Il nostro lavoro per rendere Scratch ancora più equo e inclusivo è tutt'altro che finito. Sono entusiasta di condividere di più con te nei prossimi mesi. Fino ad allora, vorrei estendere il mio sincero apprezzamento alla comunità di Scratch per aver continuato a sostenersi e prendersi cura l'uno dell'altro durante un anno turbolento. La tua creatività e compassione non smette mai di ispirarci.",
"annualReport.2020.EDTitle": "Direttore Esecutivo, Fondazione Scratch",
"annualReport.2020.lookingForward": "Guardando Avanti",
"annualReport.2020.lookingForwardText1": "Nel 2021, continuiamo a innovare e a collaborare con i nostri partner per rendere Scratch ancora migliore per i giovani di tutto il mondo. Nei prossimi mesi, stiamo lavorando per portare Scratch in più scuole, espandere i percorsi verso l'apprendimento creativo, sviluppare e localizzare più risorse per educatori e giovani, migliorare l'esperienza di inserimento in Scratch e progetti ancora più entusiasmanti.",
"annualReport.2020.lookingForwardText2": "Abbiamo ricevuto fondi generosi dalla Fondazione LEGO e da Google.org per aiutarci ad espandere la nostra capacità di raggiungere tutti, per portare avanti la nostra missione e supportare questo lavoro molto importante. Per saperne di più:",
"annualReport.2020.learnMore": "Per Saperne di Più:",
"annualReport.2020.learnMoreLink1Text": "La Fondazione LEGO e la Fondazione Scratch annunciano una collaborazione per il supporto all'apprendimento attraverso un gioco che coinvolga la tecnologia per milioni di ragazzi di tutto il mondo",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: Più supporto per più studenti",
"annualReport.2020.supportersTitle": "Grazie ai Nostri Sostenitori",
"annualReport.2020.supportersIntro": "Grazie ai nostri generosi sostenitori. Il vostro contributo ci ha aiutato ed espandere le opportunità dell'apprendimento creativo per i ragazzi di ogni età, provenienti da qualunque ambiente, da tutto il mondo.",
"annualReport.2020.ourSupporters": "I Nostri Sostenitori",
"annualReport.2020.ourSupportersText": "Vogliamo ringraziare tutti i sostenitori di Scratch che, nel corso degli anni, ci hanno aiutato a creare incredibili esperienze di apprendimento per milioni di giovani in tutto il mondo. Il seguente elenco si basa sulle donazioni alla Scratch Foundation dal 1° gennaio 2020 al 31 dicembre 2020.",
"annualReport.2020.supportersFoundingTitle": "Partner Fondatori — $10,000,000+",
"annualReport.2020.supportersFoundingText": "Siamo molto grati ai Partner Fondatori che hanno donato cumulativamente più di $10,000,000 a partire dal 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Partner del Gatto di Cat — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Circolo Creativo — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Circolo dei Collaboratori — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Circolo del Gioco — $1,000+",
"annualReport.2020.supportersInKindTitle": "Sostenitori in altre forme",
"annualReport.2020.leadershipTitle": "Il nostro Team",
"annualReport.2020.leadershipBoard": "Il Consiglio di Amministrazione",
"annualReport.2020.leadershipChair": "Il Presidente",
"annualReport.2020.leadershipProfessor": "Professore di Ricerca sull'Apprendimento",
"annualReport.2020.leadershipViceChair": "Il Vice Presidente",
"annualReport.2020.leadershipCoFounder": "Co-Fondatore e Co-Chairman",
"annualReport.2020.leadershipBoardMember": "I Membri del Consiglio di Amministrazione",
"annualReport.2020.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2020.leadershipFormerPresident": "Precedente Presidente",
"annualReport.2020.leadershipFounderCEO": "Fondatore e Presidente Esecutivo",
"annualReport.2020.leadershipFormerChairCEO": "Precedente CEO e Presidente",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Segretario & Tesoriere del Consiglio di Amnistrazione",
"annualReport.2020.leadershipBoardSecretary": "Segretario del Consiglio di Amministrazione",
"annualReport.2020.leadershipBoardTreasurer": "Tesoriere del Consiglio di Amministrazione",
"annualReport.2020.leadershipScratchTeam": "Scratch Team 2020",
"annualReport.2020.leadershipED": "Direttore Esecutivo",
"annualReport.2020.teamThankYou": "Grazie a Mitch Resnick, Natalie Rusk, Rupal Jain e altri collaboratori del Lifelong Kindergarten Group del MIT Media Lab per l'instancabile supporto a Scratch.",
"annualReport.2020.donateTitle": "Sostienici",
"annualReport.2020.donateMessage": "Il tuo supporto ci permette di rendere Scratch gratuito per tutti, di mantenere i nostri server attivi e, in modo più importante, ci permette di offrire ai ragazzi di tutto il mondo un'opportunità per immaginare, creare e condividere.\nGrazie!",
"annualReport.2020.donateButton": "Dona",
"annualReport.2020.projectBy": "progetto di",
"annualReport.2020.altAvatar": "avatar utente",
"annualReport.2020.altDropdownArrow": "Freccia che indica un menu a discesa.",
"annualReport.2020.altMastheadIllustration": "Tre persone che interagiscono con i componenti fisici di scratch..",
"annualReport.2020.altWave": "Un emoji che saluta con la mano.",
"annualReport.2020.altMitchHeadshot": "Fondatore Mitch Resnick",
"annualReport.2020.altBlocks": "Due blocchi di scratch impilati.",
"annualReport.2020.altBanana": "Una banana collegata con un filo.",
"annualReport.2020.altProjectsIllustration": "Tre bambini, uno in piedi, uno in sedia a rotelle e uno seduto in terra disegnano e ritagliano progetti artistici.",
"annualReport.2020.altPassionIllustration": "Tre bambini, uno in piedi, uno in ginocchio e uno seduto in terra disegnano, suonano un pianoforte e guardano le stelle usando un telescopio.",
"annualReport.2020.altPeersIllustration": "Quattro bambini siedono intorno ad un falò mentre giocano e si danno il cinque.",
"annualReport.2020.altPlayIllustration": "Tre bambini, uno in piedi, uno in ginoccho e uno seduto con le gambe incrociate impilano delle rocce, giocano con navi giocattolo e ripiegano degli origami.",
"annualReport.2020.altCalendar": "Un calendario che mostra l'anno 2020.",
"annualReport.2020.altCommentsVisualization": "Due fumetti di commento. Uno piccolo e scuro che rappresenta la percentuale di commenti nel 2019 e uno più chiaro che rappresenta l'incremento di commenti avuto nel 2020.",
"annualReport.2020.altArrowUp": "Una freccia che punta in alto a destra.",
"annualReport.2020.altTranslated": "Un componente di scratch che dice \"Ciao\" ed elenca le lingue in cui scratch è disponibile.",
"annualReport.2020.altScratchHorizontalCommand": "Un componente orizzontale di tipo comando di scratch.",
"annualReport.2020.altScratchJr": "Il logo di Scratch Jr ",
"annualReport.2020.altHorizontalLoop": "Componente orizzontale di tipo ciclo di scratch.",
"annualReport.2020.altPieChart": "Visualizzazione che mostra un incremento del 602% nel numero di progetti creati durante il 2020 in relazione al numero di progetti creato nel 2019.",
"annualReport.2020.altUsers": "Due icone utente generiche, una leggermente più piccola e grigia e un'altra leggermente più grande e di colore viola.",
"annualReport.2020.altArrowNext": "Una freccia che punta a destra.",
"annualReport.2020.altBenedict": "Avatar di Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland si è soffermato su un burattino di un sacchetto di carta e sull'illustrazione di una tartaruga volante.",
"annualReport.2020.altSprinklesLeft": "Una faccina sorridente, un componente scratch e un cuore mostrati su un telefono.",
"annualReport.2020.altSprinklesRight": "Una ano che interagisce con un componente di scratch.",
"annualReport.2020.altFileDownload": "Una freccia che punta verso un cestino che indica che u file può essere scaricato.",
"annualReport.2020.altWaveTop": "Un'onda di colore blu chiaro coperta con avatar di scratch e componenti di scratch",
"annualReport.2020.altWaveBottom": "Un'onda di colore blu chiaro.",
"annualReport.2020.altConnectingLine": "Una linea tratteggiata che unisce i mesi",
"annualReport.2020.altApril": "Una penna e una matita che disegnano su un progetto scratch che mostra una nave e acqua.",
"annualReport.2020.altMay": "Un calendario istoriato di emoji posti su un fumetto.",
"annualReport.2020.altJune": "La bandiera Juneteenth e un aeroplanino di carta.",
"annualReport.2020.altJuly": "Un microfono e una nota musicale.",
"annualReport.2020.altToolsIllustration": "Una mano che tocca l'icona di un punto esclamativo su alcuni fumetti.",
"annualReport.2020.altVirtualTown": "Una ragazza che corre lungo un marciapiede di fronte ad alcune case.",
"annualReport.2020.altCatchGame": "Una mela galleggia a destra all'orizzonte mentre un cestino è posizionato sotto, al centro del riquadro.",
"annualReport.2020.altCharacterDesigner": "Un cane è seduto di fronte ano sfondo verde e bianco.",
"annualReport.2020.altVirtualPet": "Una marmotta siede sopra una roccia in mezzo ad alcuni ciuffi di erba.",
"annualReport.2020.altLookingForward": "Un innaffiatoio innaffia un germoglio che cresce in un albero alto.",
"annualReport.2020.altIndia1": "Una scintillina appare sotto ad un testo che dice \"felice Diwali!\"",
"annualReport.2020.altIndia2": "La mascotte del gatto di scratch appare a fianco ad un testo written in Hindi",
"annualReport.2020.altIndia3": "Una donna indiana appare di fronte ad una bandiera indiana che contiene un cuore su cui compare la parola \"India\"",
"annualReport.2020.altIndia4": "Due mani appaiono su un flauto di fronte ad uno sfondo che contiene una passerella e del mare.",
"annualReport.2020.altChile": "Un gruppo di bambini siede intorno a un tavolo su cui sono presenti alcuni oggetti artistici e un laptop.",
"annualReport.2020.altBrazil": "Bambini siedono di fronta ad un laptop collegato a cinque cucchiai da dei fili.",
"annualReport.2020.altIndia": "Una donna istruisce alcune bambine sedute di fronte ad un computer.",
"annualReport.2020.altUSA": "L'icona di un piccolo video è mostrata a fianco all'immagine dell'interfaccia utente di Scratch",
"annualReport.2020.altChileIcon": "La mascotte Scratch",
"annualReport.2020.altBrazilIcon": "Un vortice verde",
"annualReport.2020.altIndiaIcon": "Una stella intrecciata ad un cerchio",
"annualReport.2020.altUSAIcon": "Un lampone disegnato, logo della Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Un tutorial Scratch in spagnolo",
"annualReport.2020.altGettingStarted": "Un pulsante \"play\" in cima alla interfaccia di Scratch.",
"annualReport.2020.altEditor": "L'interfaccia di Scratch insieme ad un'anteprima del programma che si sta costruendo che mostra due persone che parlano tra loro.",
"annualReport.2020.altHackYourWindow": "Un cane con un casco spaziale, una stella e una ciambella galleggiano fuori da una finestra nello spazio.",
"annualReport.2020.altScratchInteraction": "Due persone parlano tra alcuni componenti di scratch. Una sta porgendo un componente all'altra.",
"annualReport.2020.altImageBubbles": "Immagini di progetti Scratch appaiono in fumetti raggruppati insieme.",
"annualReport.2020.altConnectivityVideoPreview": "Un pulsante \"play\" compare sopra una scena di creature marine amichevoli.",
"annualReport.2020.altAdaptationVideoPreview": "Un pulsante \"play\" compare sopra varie scene derivare dall'interfaccia utente di Scratch.",
"annualReport.2020.altJanuaryCard": "Rey di Star Wars tiene in mano un bastone e sta in piedi nel deserto.",
"annualReport.2020.altAprilCard": "Diverse schermate raggruppate dell'interfaccia utente di Scratch.",
"annualReport.2020.altMayCard": "Mani di persone di razze diverse sono sollevate in alto a pugno.",
"annualReport.2020.altJuneCard": "Una persona crea un fiore di carta con una spillatrice.",
"annualReport.2020.altJulyCard": "Un granchio, una sirena e un polipo suonano della musica sul fondo del mare.",
"annualReport.2020.altOctoberCard": "Una zucca e una pannocchia caramellata appaiono sul muro al di sopra di una workstation.",
"annualReport.2020.altDonateIllustration": "Due mani formano un cuore con le dita all'interno di un cuore ritagliato."
}

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{
"annualReport.2020.subnavFoundersMessage": "設立者からのメッセージ",
"annualReport.2020.subnavMission": "ミッション",
"annualReport.2020.subnavReach": "普及活動",
"annualReport.2020.subnavThemes": "テーマ",
"annualReport.2020.subnavDirectorsMessage": "ディレクターからのメッセージ",
"annualReport.2020.subnavSupporters": "サポーター",
"annualReport.2020.subnavTeam": "チーム",
"annualReport.2020.subnavDonate": "きふ",
"annualReport.2020.mastheadYear": "2020年財務報告",
"annualReport.2020.mastheadTitle": "変化する世界に対応する",
"annualReport.2020.foundersMessageTitle": "設立者からのメッセージ",
"annualReport.2020.foundersMessageP1": "2020年は、COVIDパンデミックが世界的に蔓延し、すべての人々の生活に困難と混乱をもたらした年として記憶されるでしょう。すでに困難な状況にある人々に偏って最大の困難が振りかかっています。",
"annualReport.2020.foundersMessageP2": "パンデミックの間、世界中の若者たちは、自宅でで孤立していることが多く、Scratchを創造的に表現し、新しいスキルを学び、互いに協力できる安全な空間として認めて、かつてないほど多くの人々がScratchウェブサイトにアクセスしてきました。私たちは、2020年に若者たちが作成した多くのScratchプロジェクトに刺激を受けました。彼らの多くは、パンデミック、気候変動、人種差別、その他の心の問題についての考えや気持ちを共有していました。若者たちは、コンピュータの概念やスキルを学ぶだけでなく、自分の声やアイデンティティを育んでいたのです。",
"annualReport.2020.foundersMessageP3": "Scratchが今後も若者の生活の中でこの重要な役割を果たし続けることができるように、私たちはScratchの組織を大幅に変更してきています。2020年の始めに、Scratchチームは長年住んでいたMITメディアラボから、ボストンのダウンタウンにあるScratch財団の新しいオフィスに移転しました。この移転は、Scratchを世界的な創造的なコーディング・プラットフォームとして将来にわたってサポートできる持続可能な組織の構築に役立ちます。",
"annualReport.2020.foundersMessageP4": "2020年後半、この組織的な変化の一環として、Scratch財団のエグゼクティブ・ディレクターとしてショウナ・ヤングを採用しました。ショウナは、教育と非営利団体のマネジメントに強力な経験と公平性とインクルージョンへの深いコミットメントを持っておりScratch財団に加わります。ショーナは、デューク大学やMITなどの教育機関で、多様なコミュニティに属する生徒たちの学習体験の拡大に取り組んできました。この取り組みは、Scratchのミッションと価値観に強く合致しており、Scratchでのリーダーシップを発揮する上で重要な役割を果たしてくれるでしょう。当年次報告書の最後にあるショーナのメッセージをご一読ください。",
"annualReport.2020.foundersMessageP5": "過去10年間、Scratchは驚異的な成功を収め、世界中で何千万人もの若者を魅了してきました。しかし、私たちはまだ始まったばかりです。これからの課題は、テクロジーだけでなく、創造的で思いやりのある協調的な学習方法を普及・支援し続けることです。これにより、世界中の若者が想像し、創造し、共有し、学ぶチャンスを公平に持てるように、それを実現するために、皆さんと一緒に働けることを楽しみにしています",
"annualReport.2020.foundersMessageScratchTitle": "会長兼Scratch設立者",
"annualReport.2020.foundersMessageAffiliation": "教授、MITメディアラボ",
"annualReport.2020.watchVideo": "ビデオをみる",
"annualReport.2020.missionTitle": "私たちの使命とビジョン",
"annualReport.2020.visionHeader": "ビジョン",
"annualReport.2020.visionSubtitle": "創造的で、思いやりがあり、協調性があり、公平性のある、コーディングと学びのアプローチを世界中に広めます。",
"annualReport.2020.missionHeader": "ミッション",
"annualReport.2020.missionSubtitle": "想像し、創造し、共有し、学ぶためのデジタルツールや機会を若者たちに提供します。",
"annualReport.2020.missionP1": "私たちは、創造的コンピューティングに触れることができない子供たち、家族、教育者を支援する取り組みとアプローチに特に重点を置いて、教育的正義と私たちの活動のあらゆる面で公平性を優先することにコミットします。",
"annualReport.2020.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること今日の社会のすべての人にとって不可欠なスキルを可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
"annualReport.2020.missionP3": "新しいテクロジー、アクティビティおよび学習教材を開発する際、私たちはつのPと呼ばれる原則を手引きとしています",
"annualReport.2020.fourPs": "創造的学習の4つのP",
"annualReport.2020.missionProjectsTitle": "さくひん",
"annualReport.2020.missionPeersTitle": "ピアPeers",
"annualReport.2020.missionPassionTitle": "パッションPassion",
"annualReport.2020.missionPlayTitle": "さいせい",
"annualReport.2020.missionProjectsDescription": "デザインしたり、創作したり、創造的な表現することに子供たちを関与させる\n ",
"annualReport.2020.missionPeersDescription": "コラボレーションし、共有し、リミックスし、メンタリングする中で子供たちをサポートします",
"annualReport.2020.missionPassionDescription": "子どもたち自身の興味のあることを行い、本人にとって意義のあるプロジェクトに取り組む",
"annualReport.2020.missionPlayDescription": "いじり回し、実験し、繰り返すことを子供たちに奨励します",
"annualReport.2020.reachTitle": "世界の子供たちへの普及",
"annualReport.2020.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
"annualReport.2020.reachMillion": "00万",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8%増加2019年比",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37%増加2019年比",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44%増加2019年比",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "新規ユーザ数",
"annualReport.2020.reachProjectsCreated": "作成されたプロジェクト数",
"annualReport.2020.reachProjectCreators": "プロジェクトの作成者数",
"annualReport.2020.reachComments": "コメント投稿数の増加",
"annualReport.2020.reachGlobalCommunity": "グローバルコミュニティー",
"annualReport.2020.reachMapBlurb": "Scratchの誕生から2020年12月までにScratchオンラインコミュニティに登録されたアカウントの総数",
"annualReport.2020.reachMap24M": "2400万",
"annualReport.2020.reachMapLog": "濃度に対数スケールを使用",
"annualReport.2020.reachTranslationTitle": "Scratchは64以上の言語に翻訳",
"annualReport.2020.reachTranslationIncrease": "2019年は言語",
"annualReport.2020.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
"annualReport.2020.reachScratchJrBlurb": "ScratchJrは、低年齢5-7歳の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "2020年のダウンロード数",
"annualReport.2020.reachDownloadsIncrease": "2019年から2 {million}増加",
"annualReport.2020.themesTitle": "新たなテーマ",
"annualReport.2020.themesDescription": "若者たちがCOVID-19の前例のない課題に直面したとき、Scratchは彼らがつながり、創造し、自分自身を表現するためのこれまで以上に重要な場所になりました。年間を通じて、私たちは、成長するグローバルコミュニティを最大限にサポートするために、コネクティビティ、適応性、コミュニティの3つの分野に焦点を当てて活動しました。いつものように、私たちの取り組みは、公平性と包括性へのコミットメントに基づいています。",
"annualReport.2020.equity": "公平さ",
"annualReport.2020.globalStrategy": "グローバル戦略",
"annualReport.2020.connectivityTitle": "コネクティビティ",
"annualReport.2020.connectivityIntro": "COVID-19の影響で家の中で孤立していた若者たちに、Scratchは遠く離れた友人やクラスメート、家族とつながり、創造する機会を与えてくれました。また、Scratchは外の世界へのポータルとしても役立ち、国や大陸を越えて何百万人もの子供たちが自分たちと同じような経験をしていることを知りました。",
"annualReport.2020.aaronText": "アーロンの生徒たちは協力して、\"Norwouldn't\"という、\"おかしな\"街を作りました。この町には、絵本に出てくるような創造物やオリジナルのアート作品、そして相互につながる物語が詰まっています。これは、COVID-19によって家の中に閉じ込められていても、思いやりと喜びに満ちたコミュニティの一員であることを生徒たちに思い出させるために、アーロンが推進した数多くのScratchの共同プロジェクトのひとつです。",
"annualReport.2020.spotlightStory": "注目のストーリー",
"annualReport.2020.connectivityIndia": "インドでのScratch",
"annualReport.2020.connectivityIndiaIntro": "インドでは、COVID-19の大流行で甚大な被害を受け 、多くの若者や家族を長い間孤立させました。",
"annualReport.2020.connectivityIndiaParagraph": "世界中のScratchコミュニティ全体で、2020年3月から活動が急増しました。この急激な増加は、インドほど顕著なものではありませんでした。インドではCOVID-19が大流行し、多くの若者や家族が長期間にわたって屋内に隔離されていました。Scratchを通じて、インドの子どもたちは前年比602増のプロジェクトを作成し共有することでつながりを見つけました。",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "2020年にオンラインで創作されたプロジェクト",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602%増加2019年比",
"annualReport.2020.connectivityRegistedUsers": "インドのこれまでの登録ユーザー数は1年で2倍以上となり、",
"annualReport.2020.connectivityRegistedUsersNumbers": "2019年の30万人超から2020年には70万人超に増加しました。",
"annualReport.2020.connectivityIndiaUsers": "ユニーク訪問数の増加",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "プロジェクト作成者数の増加",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "2020年",
"annualReport.2020.connectivityIndiaProjectsOld": "30万3千",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "世界中のScratch",
"annualReport.2020.connectivityWorldSubtitle": "国際的な協力者",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "チリ",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Surでは、チリをはじめとするラテンアメリカの生徒や教育者のコンピュータ的思考や創造的思考を支援することに専念しています。ラパヌイ語とスペイン語への翻訳とローカライゼーションの取り組みを支援し、多くの教育者をコラボレーティブで遊び心のあるScratch専門能力開発ワークショップに参加させてきました。",
"annualReport.2020.connectivityCountryBrazilTitle": "ブラジル・クリエィティブ・ラーニング・ネットワーク",
"annualReport.2020.connectivityCountryBrazil": "ブラジル",
"annualReport.2020.connectivityCountryBrazilParagraph": "ブラジル・クリエイティブ・ラーニング・ネットワークは、遊び心があり、創造的で、関連性のある体験型教育をブラジル全土で実施する草の根運動です。2020年、Scratchチームは、ブラジル・クリエイティブ・ラーニング・ネットワークの「クリエイティブ・ラーニング・ウィーク」というイベントでプレゼンテーションを行い、子どもたちがScratchを使ってコミュニティを作り、自己表現し、自分にとって大切なことを語っている様子を紹介しました。また、ネットワーク内の教育者が、自分たちのコミュニティの中で学習者に自己表現の機会を作っていることを知りました。",
"annualReport.2020.connectivityCountryIndiaTitle": "クエスト・アライアンス",
"annualReport.2020.connectivityCountryIndia": "インド",
"annualReport.2020.connectivityCountryIndiaParagraph": "クエスト・アライアンスは、何百万人もの学習者や教育者に、創造的コンピューティングをはじめとする21世紀型スキルを提供しています。2020年、{QuestAllianceLink} はインド中の学習者や教育者にScratchを伝えました。",
"annualReport.2020.connectivityCountryUSATitle": "ラズベリー・パイ財団",
"annualReport.2020.connectivityCountryUSA": "イギリス",
"annualReport.2020.connectivityCountryUSAParagraph": "ラズベリーパイ財団は、コンピュータ処理とデジタル・メーカーのパワーを世界中の人々の手に届けるために活動しています。 彼らは「Making at Home」という活動を通じて、家族や若者が一緒に学び、創作することを奨励するライブストリーム配信イベントを主導しています。 これらのライブストリーム配信ではScratchチュートリアルが紹介されています。ー時々、いつも {USALink}!",
"annualReport.2020.connectivityResources": "リソース",
"annualReport.2020.connectivityResourcesSubtitle": "レゴ財団の支援によるローカライズ",
"annualReport.2020.connectivityResourcesParagraph": "レゴ財団は、私たちの世界中への普及とCOVID-19への対応をサポートするために、多額の助成金を提供してくれました。この助成金により、主な教材をローカライズし、世界中のより多くの若者に届けることができました。",
"annualReport.2020.connectivityExample1Title": "チュートリアルの画像",
"annualReport.2020.connectivityExample1Paragraph": "25個のScratchチュートリアルの動画を12の言語に翻訳し、1,000枚以上の動画を新たに制作しました。",
"annualReport.2020.connectivityExample2Title": "Scratchをはじめよう",
"annualReport.2020.connectivityExample2Paragraph": "Scratchのチュートリアルビデオ「さあ、はじめましょう」は、Scratchのチュートリアルビデオの中でも最もアクセス数が多く、視聴されているビデオで、サイトに初めて参加するScratcherを出迎えています。私たちはこのビデオを新たに25個の言語に翻訳し、3言語の翻訳映像、ナレーション、字幕を含むをアップデートすることができました。",
"annualReport.2020.connectivityExample3Title": "Scratchエディタ",
"annualReport.2020.connectivityExample3Paragraph": "Scratchプロジェクトのエディタは、Scratchの教材として最も必要なものです。私たちは、文化に関連した教育用翻訳を専門とする南アフリカの翻訳会社と協力して、Scratchエディタを南アフリカの5つの言語isiZulu、isiXhosa、Afrikaans、Sestwana、Sepediで翻訳し、確認を行いました。",
"annualReport.2020.adaptationTitle": "アダプテーション(適応)",
"annualReport.2020.adaptationIntro": "COVID-19によって学校が閉鎖され、学習がバーチャルな空間に押しやられる中、多くの生徒や教師は、初めてScratchを知り、創造的コーディングの教え方や学び方に順応しました。Scratchチームは、教育者やオンライン・コミュニティの変化するニーズをサポートするために、自宅から活動しました。",
"annualReport.2020.adaptationQuoteName": "ベネディクト・ホックワートナー",
"annualReport.2020.adaptationQuoteTitle": "創造的学習のキュレーター、近代美術館、オーストリアのウィーン",
"annualReport.2020.adaptationQuoteText": "この1年間、様々な問題に遭遇しましたが、Scratchは私たちのコミュニケーションのプラットフォームであり続けました。私たちの出会いの場であり、自分たちの創造性を表現する媒体であり続けました。",
"annualReport.2020.adaptationHighlightName": "アーロン・ロイランド",
"annualReport.2020.adaptationHighlightTitle": "K-5ライブラリ・メディア教員、マサチューセッツ州ーウッド",
"annualReport.2020.adaptationHighlightText": "マサチューセッツ州ーウッドにあるアーロン・ルーランドのタイトルワン・スクールでは、リモートにいる生徒を創造的学習に参加させ、コミュニティの意識を再燃させるためにScratchを活用しました。”私たち全員が持っていると信じることができたのは、コンピューターとインターネット接続が動作中のときでした。”",
"annualReport.2020.adaptationHighlightText2": "アーロンの生徒たちは協力して、\"Norwouldn't\"という、\"おかしな\"街を作りました。この町には、絵本に出てくるような創造物やオリジナルのアート作品、そして相互につながる物語が詰まっています。これは、COVID-19によって家の中に閉じ込められていても、思いやりと喜びに満ちたコミュニティの一員であることを生徒たちに思い出させるために、アーロンが推進した数多くのScratchの共同プロジェクトのひとつです。",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "3月17日、私たちはCOVID-19の危機に対応して、子供たち、家族、教育者の方々に、家の中でScratchを使って創造的学習のアクティビティを行うためのアイデアを提供する {linkText} を立ち上げました。このサイトは、コミュニティと交流を深め、オンラインで学び、交流するまったく新しい方法に慣れるための貴重なやり方でした。",
"annualReport.2020.adaptationHighlightTitle3": "ライブ・クリエイトアロング",
"annualReport.2020.adaptationHighlightText3b": "私たちのチームは、毎週ライブの{linkText} を開催し、家の中で子供たち、保護者、教育者が交流し、さまざまなタイプのScratchプロジェクトを創作するためのヒントやコツを共有しました。私たちは、子供たちがCreate-Alongスタジオでインスピレーションを得て作成したプロジェクトを見て大いに盛り上がりました。",
"annualReport.2020.adaptationHighlightTitle4": "窓をハックしよう",
"annualReport.2020.adaptationHighlightText4b": "Scratchの教育者であるEduard Muntaner Perich氏は#ScratchAtHomeで刺激を受けてスタジオを作り、コミュニティに旋風を巻き起こしました: {linkText}. 世界中の何百人ものScratcherたちが、窓の外で起きているファンタスティックなゲームや物語を想像しました。",
"annualReport.2020.adaptationEducatorsTitle": "教育関係者との交流",
"annualReport.2020.adaptationEducatorsText": "2020年4月8日に開催されたツイッターチャットでは、世界中の教育関係者がそれぞれの#ScratchAtHomeのアイデアをライブで共有し、リモートで教えることの苦労や成功について活発に議論しました。",
"annualReport.2020.adaptationSnapshot": "スナップショット",
"annualReport.2020.adaptationSnapshot1Title": "コンピュータ・クラブハウス ・ネットワークの バーチャルワークショップ",
"annualReport.2020.adaptationSnapshot1Text": "Scratchチームは、長年のパートナーシップの一環として、{linkText}の青少年の教育者向けにワークショップを開催しています。世界中の教育者と同様に、私たちのチームも2020年に初めてオンラインのワークショップを実施しました。—そこでは、バーチャルな学習の孤立感や技術的な困難に立ち向かう方法を学ばなければなりませんでした。しかし、オンライン・コラボレーション・ツールや共有やリフレクションの革新的な方法のおかげで、チームは対面式ワークショップの協調的で遊び心のある精神をバーチャル空間で再現することができました。",
"annualReport.2020.adaptationSnapshot2Title": "Scratchに身をおこう",
"annualReport.2020.adaptationSnapshot2Text": "2020年は、ツールとプラットフォームを改善する年でもありました。スプライトライブラリに新しいスプライトを開発し、追加し、Scratchの初心者が人種や文化、ジェンダーなどの個人のアイデンティティを表すプロジェクトを作れるようにしました。",
"annualReport.2020.communityTitle": "コミュニティ",
"annualReport.2020.communityIntro": "2020年、Scratchコミュニティは、若者たちが一体感と帰属意識を見出すための、より重要な場所となりました。Scratcherたちが、意義深い会話、協調的なプロジェクト、感動的なストーリーを共有しているのを見て、私たちは彼らの創造的で弾力性のある精神に畏敬の念を抱きました。",
"annualReport.2020.communityTitle1": "バーチャルファミリー創造的コーディング・ナイト・ガイド",
"annualReport.2020.communityText1": "2019年には、Google.orgの支援を受けて、Scratchチームはシカゴ公立学校のコンピュータサイエンス・オフィスと協力し、ファミリー創造的コーディング・ナイトで、生徒、家族、教師、その他のコミュニティメンバーが交流できるようにしました。",
"annualReport.2020.communityText2": "今年、私たちのチームは新たな課題に直面しました:「ファミリー創造的コーディング・ナイト」の遊び心とコミュニティ形成の精神をバーチャル空間に持ち込んで、学校がリモートの生徒やその家族との交流をを築くことを手助けするするにはどうすれば良いかということでした。私たちは、「バーチャルファミリー創造的コーディング・ナイト・ガイド」を開発し、このような交流を構造化し、楽しく学ぶことをサポートしました。",
"annualReport.2020.communityDownloadButton": "バーチャルファミリー創造的コーディング・ナイト・ガイド",
"annualReport.2020.communityQuoteName": "ケンドラ・マロリー、教育学修士",
"annualReport.2020.communityQuoteTitle": "ラグルス小学校、STEMコーディネーター",
"annualReport.2020.communityQuoteText": "[In 2020]年、 こんなに楽しく、エネルギッシュな方法で親と関わる機会はあまりありませんでした。教師たちは不安を感じていましたが、生徒たちの興奮ぶりに押されて、プロセスを信頼し、子供たちが互いに学び合うことを認めなければならない状況になりました。",
"annualReport.2020.communityScratchCommunity": "Scratchコミュニティ",
"annualReport.2020.communityScratchCommunityIntro": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。",
"annualReport.2020.communityQuoteGroupText1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。",
"annualReport.2020.communityQuoteGroupText2": "Scratchのおかげで、家にいながらにして以下のようなことができるようになりました。\n- 人とそのプロジェクトを尊重すること\n- 友達を作ること\n- 孤立しているのは自分だけではないと感じること\n.... 他にもたくさん。GRACIASありがとう!",
"annualReport.2020.communityQuoteGroupText3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。",
"annualReport.2020.communityQuoteGroupText4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。",
"annualReport.2020.yearInReview": "1年の振り返り",
"annualReport.2020.yearInReviewText": "2020年は、オンラインコミュニティにとって注目すべき年でした。コミュニティチームは、若者が自分の考えを表現し、前向きな方法で取り組む機会にハイライトを当て、そのような機会を作りました。そしてScratcher自身から信じられないほどの動きが生まれました。今年のハイライトのいくつかを振り返ってみましょう",
"annualReport.2020.yearInReviewCard1Date": "1月",
"annualReport.2020.yearInReviewCard1Title": "Scratchデザインスタジオの10年の締めくくり",
"annualReport.2020.yearInReviewCard1Text": "Scratherたちは、このScratchデザイン・スタジオで10年の締めくくりと新しい出発を祝いました。",
"annualReport.2020.yearInReviewCard2Date": "4月",
"annualReport.2020.yearInReviewCard2Title": "エイプリルフール",
"annualReport.2020.yearInReviewCard2Text": "サイトのあちこちに \"ありふれた謎(Mundane mysteries) \"が出現し、ScratchキャットのブロックがScratchコミュニティをの人たちを驚かせ、喜ばせました。",
"annualReport.2020.yearInReviewCard3Date": "4月",
"annualReport.2020.yearInReviewCard3Title": "クリエイトアロング",
"annualReport.2020.yearInReviewCard3Text": "Scratchチームのメンバーは、自宅でScratcherたちと家族とつながり、創造するためのライブチュートリアルを開催しました。",
"annualReport.2020.yearInReviewCard4Date": "5月",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "世界中のScratherたちは、リサイクルクラフトから手洗いソングまで、毎週のテーマに沿った何千ものプロジェクトを共有しました。",
"annualReport.2020.yearInReviewCard5Date": "5月",
"annualReport.2020.yearInReviewCard5Title": "ブラック・ライヴズ・マター",
"annualReport.2020.yearInReviewCard5Text": "人種的正義を求める抗議運動が米国を席巻する中、地域社会は一丸となってお互いを支え、変化を求めました。",
"annualReport.2020.yearInReviewCard6Date": "6月",
"annualReport.2020.yearInReviewCard6Title": "自宅で楽しもうScratchデザイン・スタジオ",
"annualReport.2020.yearInReviewCard6Text": "Scratcherたちは、ステイホーム中にみんなが夢中になれるお気に入りの室内ゲームやアクティビティを紹介してくれました。",
"annualReport.2020.yearInReviewCard7Date": "6月",
"annualReport.2020.yearInReviewCard7Title": "ジューン・ティーンス(奴隷解放の日)",
"annualReport.2020.yearInReviewCard7Text": "Scratcherたち、ジューン・ティーンスと人種的正義のための継続的な闘いに敬意を表し、プロジェクトを作成しました。",
"annualReport.2020.yearInReviewCard8Date": "7月",
"annualReport.2020.yearInReviewCard8Title": "Scratchキャンプ",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musicalでは、地域社会で演技、歌、ダンスを楽しみました。",
"annualReport.2020.yearInReviewCard9Date": "10月",
"annualReport.2020.yearInReviewCard9Title": "10月のScratchスクラッチトーバー",
"annualReport.2020.yearInReviewCard9Text": "Scratcherたちは、毎日設定されたテーマに沿って、何百ものクリエイティブな物語、ゲーム、アニメーションを制作しました。",
"annualReport.2020.communityQuote2Name": "アンナ・ライティカル、Scratch卒業生",
"annualReport.2020.communityQuote2Title": "Googleクラウド・プラットフォーム ・デベロッパーのリレーションズ・エンジニア、兼コーディング・ドラァグ・クイーン",
"annualReport.2020.communityQuote2Text": "何かを作っているときに、自分自身や自分の問題を表現し、それをコードで表現したり解決したりすることで得られるパワーを目の当たりにすると、本当に不思議な体験であり、現実の世界に影響を与えます。",
"annualReport.2020.communitySnapshotTitle": "ツールの改善",
"annualReport.2020.communitySnapshotText": "私たちのコミュニティ・チームは、優れたデジタル・シチズンシップを奨励し、Scratcherたちが創作するのに適した環境を維持するために、さまざまなツールや戦略を使用しています。2020年には、Scratcherたちが不適切なコンテンツにフラグを立てるのに役立つ、より直感的なインターフェースを新たに開発し、コミュニティ・モデレーション・チームが使用するツールを改善しました。その結果、コミュニティから質の高い報告が寄せられ、コミュニティ・モデレータはより迅速かつ効率的に作業を行うことができ、誰にとっても安全で使いやすいサイトを維持することができました。",
"annualReport.2020.communitySnapshot2Title": "YouTubeの新しいScratchチュートリアル",
"annualReport.2020.communitySnapshot2Text": "Scratchチームは、2020年3月にYouTubeチャンネルでチュートリアルの公開を開始し、 Scratcherたちが想像できるものを創作するスキルを身につけられるようにしました。ピクセル・アートやバーチャル・ペットなど、幅広い年齢層のScratcherたちに支持され、2020年には130万回の再生回数を記録しています。",
"annualReport.2020.tutorial1": "バーチャル・タウン",
"annualReport.2020.tutorial2": "キャッチゲーム",
"annualReport.2020.tutorial3": "キャラクター・デザイナー",
"annualReport.2020.tutorial4": "バーチャルペット",
"annualReport.2020.EDMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
"annualReport.2020.EDMessageText1": "2020年は、世界中で、そしてScratchにとっても変化の激しい年でした。私がチームに加わったのはCOVID-19のパンデミックが始まって数カ月が経った頃の11月でした。教育指導者としての経歴を持つ私は、大きな変化の時期を乗り越えてScratchをリードし、あらゆるバックグラウンドを持つ生徒たちが新たな高みに到達できるよう支援するという個人的なゴールに向けて取り組み続けることができるという可能性に興奮しました。この困難な年に世界中の若者たちが自分たちの可能性を実現するためには多くの支援を必要としていることを知りました。",
"annualReport.2020.EDMessageText2": "子供たちを教育するために私たちが築いてきた不公平な構造は、パンデミックによってさらに悪化しました。世界中の家族や教育者との対話を通じて、2020年には、すべてのコミュニティの子供たちが、多くの人が学校に行くことができない中で、自分のアイデアを表現し、スキルを身につけるための創造的な学びの機会をこれまで以上に必要としていることを知りました。",
"annualReport.2020.EDMessageText3": "世界がアダプティブで創造的な学びや自己表現に新しい方法でアプローチする中、多くの教育者、保護者、若者たちは、Scratchに目を向けました。Scratcherたちがプロジェクトを作成するのは前年比で40増加し、Scratcherたちの2020年のコメント数は、2019年の2倍に達しました。世界中の若者たちは、互いにつながり、対話し、協力し、関与する場として、Scratchを利用しました。私たちは、彼らが創造的に考え、情熱を持って問題を解決する機会を与えられたときに、創造できる素晴らしいものを発見することを目の当たりにしました。",
"annualReport.2020.EDMessageText4": "パンデミックをきっかけに、“ーマルに戻る“ことを求める声があります。しかし、COVID-19のかなり前から多くの若者には、学校での学びと探求の自由がなくなっていました。",
"annualReport.2020.EDMessagePullQuote": "私たちは、教育制システムの不公平さを変革するためにできる限りのことをしなければなりません。なぜなら、“ノーマル“は、ほとんどの子どもたちにとって公平で公正なものになるように作られていないからです。",
"annualReport.2020.EDMessageText5": "2021年、Scratchは創造的コンピューティングやその他の創造的な学びの機会から歴史的に排除されてきた若者たちを支援するための取り組みを倍増させています。Google.orgからの支援を受けて、私たちはScratch Education CollaborativeSECを立ち上げました。この組織は、学習者が創造的コンピューティングへの自信を深めるのを支援することに重点をおいた、世界的で強力な組織ネットワークです。この新しいプログラムの1年目に参加した41の組織は、Scratchチームとお互いにつながり、学び合い、コミュニティ内の学習者の支援を発展させ拡大していくために必要なEquityツールキットを開発します。",
"annualReport.2020.EDMessageText6": "Scratchをより公平でインクルーシブなものにするための取り組みは、まだ終わっていません。今後数ヶ月のうちに、さらに多くのことを皆さんと共有できることを楽しみにしています。それまでの間、激動の1年間、お互いをサポートし、世話を続けてくれたScratchコミュニティに心から感謝します。皆さんの創造性と思いやりには、いつも刺激を受けています。",
"annualReport.2020.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
"annualReport.2020.lookingForward": "今後の展望",
"annualReport.2020.lookingForwardText1": "2021年、私たちは、技術革新とパートナーとのコラボレーションを続け、世界中の若者にとってScratchをより良いものしていきます。今後、Scratchをより多くの学校に届け、創造的な学びへの進路を拡大し、教育者や若者のためのより多くの教材の開発、ローカライズ、Scratchの入門体験の改善、さらにはエキサイティングなプロジェクトに取り組んでいきます。",
"annualReport.2020.lookingForwardText2": "レゴ財団とGoogle.orgから寛大な助成金をいただき、グローバルな活動の拡大、ミッションの推進、そしてこの重要な活動の支援に役立てています。詳しくは以下を参照ください。",
"annualReport.2020.learnMore": "詳細はこちら:",
"annualReport.2020.learnMoreLink1Text": "レゴ財団とScratch財団は、世界中の何百万人もの子供たちのためにテクロジーを使った遊びを通して学びをサポートするパートナーシップを発表しました。",
"annualReport.2020.learnMoreLink2Text": "コンピュータサイエンス教育週間:より多くの生徒に、より多くの支援を",
"annualReport.2020.supportersTitle": "サポーターへの感謝",
"annualReport.2020.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
"annualReport.2020.ourSupporters": "支援者",
"annualReport.2020.ourSupportersText": "何年にもわたって、世界中の何百万人もの若者に素晴らしい学習体験を創り出すのを助けてくれたScratch支援者の皆様に感謝したいと思います。以下のリストは、2020年1月1日から2020年12月31日までのScratch財団への寄付に基づいています。",
"annualReport.2020.supportersFoundingTitle": "設立パートナー — $10,000,000以上",
"annualReport.2020.supportersFoundingText": "2003年のScratch開始以来、累計で1,000万ドル以上のご支援をいただいている設立パートナーの皆様には特に感謝しております。",
"annualReport.2020.supportersCatPartnersTitle": "Scratchキャットパートナー — $1,000,000以上",
"annualReport.2020.supportersCreativityTitle": "クリエイティビティ・サークル — $250,000以上",
"annualReport.2020.supportersCollaborationTitle": "コラボレーション・サークル— $100,000以上",
"annualReport.2020.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
"annualReport.2020.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
"annualReport.2020.supportersExplorationTitle": "探求サークル — $5,000以上",
"annualReport.2020.supportersPlayTitle": "プレイ・サークル — $1,000以上",
"annualReport.2020.supportersInKindTitle": "現物の支援者",
"annualReport.2020.leadershipTitle": "わたしたちのチーム",
"annualReport.2020.leadershipBoard": "取締役会",
"annualReport.2020.leadershipChair": "会長",
"annualReport.2020.leadershipProfessor": "学習研究の教授",
"annualReport.2020.leadershipViceChair": "副会長",
"annualReport.2020.leadershipCoFounder": "共同設立者兼共同会長",
"annualReport.2020.leadershipBoardMember": "ボードメンバー",
"annualReport.2020.leadershipPresidentCEO": "社長兼CEO",
"annualReport.2020.leadershipFormerPresident": "前社長",
"annualReport.2020.leadershipFounderCEO": "設立者兼エグゼクティブ・チェアマン",
"annualReport.2020.leadershipFormerChairCEO": "前CEO兼チェアマン",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
"annualReport.2020.leadershipBoardSecretary": "取締役会幹事",
"annualReport.2020.leadershipBoardTreasurer": "取締役会会計",
"annualReport.2020.leadershipScratchTeam": "2020 Scratchチーム",
"annualReport.2020.leadershipED": "エグゼクティブ・ディレクター",
"annualReport.2020.teamThankYou": "MITメディアラボ・ライフロング・キンダーカーテン・グループのMitch Resnick、Natalie Rusk、Rupal Jain、およびその他の協力者の皆様の精力的なScratchのサポートに感謝します。",
"annualReport.2020.donateTitle": "支援する",
"annualReport.2020.donateMessage": "皆様のご支援により、私たちがScratchをすべての人に無料で提供し、サーバーを稼働させ続けることを可能にしています。そして何よりも大切なことは、世界中の子供たちが想像し、創造し、共有する機会を提供することができるということです。ありがとうございます",
"annualReport.2020.donateButton": "きふ",
"annualReport.2020.projectBy": "プロジェクト作成者:",
"annualReport.2020.altAvatar": "ユーザーのアバター",
"annualReport.2020.altDropdownArrow": "ドロップダウンメニューを示す矢印です。",
"annualReport.2020.altMastheadIllustration": "実物のScratchブロックと対話する3人。",
"annualReport.2020.altWave": "手を振る絵文字。",
"annualReport.2020.altMitchHeadshot": "創設者ミッチェル・レズニック",
"annualReport.2020.altBlocks": "積み重ねられた2つのScratchのブロック。",
"annualReport.2020.altBanana": "針金が刺さったバナナ。",
"annualReport.2020.altProjectsIllustration": "3人の子供たちが、1人は立って、1人は車椅子に座って、もう1人は地面に座って、アート作品を描いたり、カットします。",
"annualReport.2020.altPassionIllustration": "3人の子供たちが、1人は立って、1人はひざまずいて、もう1人は地面に座って、お絵かきしたり、ピアで音楽を弾いたり、望遠鏡で星をながめます。",
"annualReport.2020.altPeersIllustration": "4人の子供たちがキャンプファイヤーの周りに座って、ゲームをしたり、ハイタッチをしたりしています。",
"annualReport.2020.altPlayIllustration": "3人の子供たちが、1人は立って、1人はひざをついて、1人はあぐらをかいて、石を積み上げたり、おもちゃのボートで遊んで、折り紙を折ります。",
"annualReport.2020.altCalendar": "2020年のカレンダー。",
"annualReport.2020.altCommentsVisualization": "2つのコメントバブルです。小さくて暗い色のバブルは、2019年のコメントのシェアを示しています。明るい色のバブルは、2020年のコメント数の増加を示しています。",
"annualReport.2020.altArrowUp": "右上方向の矢印。",
"annualReport.2020.altTranslated": "”こんにちは”と言うScratchブロック、Scratchで利用可能な言語をリストアップできる。",
"annualReport.2020.altScratchHorizontalCommand": "Scratchの水平方向のコマンドコンポーネント。",
"annualReport.2020.altScratchJr": "Scratch Jrのロゴ",
"annualReport.2020.altHorizontalLoop": "Scratchの水平方法のループのコンポーネント。",
"annualReport.2020.altPieChart": "2019年に作成されたプロジェクトと比べて、2020年中に作成されたプロジェクトが602増加していることを視覚的に示している。",
"annualReport.2020.altUsers": "一般的な2種類のユーザーアイコン。少し小さな灰色のアイコンと少し大きい紫色のアイコン。",
"annualReport.2020.altArrowNext": "右方向の矢印。",
"annualReport.2020.altBenedict": "ベネディクト・ホッホヴァルトナーのアバター",
"annualReport.2020.altAaronReuland": "紙袋で作った人形と空飛ぶカメのイラストをつけたアーロン・ロイランド。",
"annualReport.2020.altSprinklesLeft": "スマホにディスプレイされたスマイルマーク、Scratchコンポーネント、ハートマーク。",
"annualReport.2020.altSprinklesRight": "Scratchコンポーネントとやり取りする手。",
"annualReport.2020.altFileDownload": "ファイルをダウンロードできることを示すバスケットを指す矢印。",
"annualReport.2020.altWaveTop": "ScratchのアバターとScratchコンポーネントで覆われた水色の波。",
"annualReport.2020.altWaveBottom": "水色の波。",
"annualReport.2020.altConnectingLine": "月を結ぶ点線。",
"annualReport.2020.altApril": "ボートと水を描いているScratchプロジェクト上のペンと鉛筆。",
"annualReport.2020.altMay": "バブルの中にある絵文字でマークされたカレンダー。",
"annualReport.2020.altJune": "ジューンティーンス・フラグと紙飛行機。",
"annualReport.2020.altJuly": "マイクと音符。",
"annualReport.2020.altToolsIllustration": "いくつかの吹き出しの上にある感嘆符のアイコンに触れている手。",
"annualReport.2020.altVirtualTown": "少女が数軒の家の前の歩道を走っています。",
"annualReport.2020.altCatchGame": "右側の水平線上にはリンゴが浮かび、フレーム中央の下にはバスケットが置かれています。",
"annualReport.2020.altCharacterDesigner": "緑と白のシェブロンの背景の前に犬が座っています。",
"annualReport.2020.altVirtualPet": "草むらの中央の岩の上にハリネズミが座っています。",
"annualReport.2020.altLookingForward": "水やりの木は、背の高い木に成長する苗木に水をやります。",
"annualReport.2020.altIndia1": "点灯している線香花火が、”おめでとう、ディワリ!”と言っている文字の下に登場します。",
"annualReport.2020.altIndia2": "ヒンディー語で書かれた文字の横にScratchキャットのマスコットが登場します。",
"annualReport.2020.altIndia3": "\"インド \"の文字のあるハートが描かれたインド国旗の前に、インド人女性が登場します。",
"annualReport.2020.altIndia4": "遊歩道や海などを背景の前にあるフルートの上に手が二つ登場します。",
"annualReport.2020.altChile": "子供たちのグループは、作品、工作、パソコンで埋め尽くされたテーブルの周りに座っています。",
"annualReport.2020.altBrazil": "子供たちが5本のスプーンをワイヤーでつないだートパソコンの前に座っています。",
"annualReport.2020.altIndia": "女性がコンピュータの前に座っている女の子に指示をだします。",
"annualReport.2020.altUSA": "Scratchユーザーインターフェイスの画面ショットの横に小さなビデオのサムネイルが表示されます。",
"annualReport.2020.altChileIcon": "Scratchマスコット",
"annualReport.2020.altBrazilIcon": "グリーンの渦巻き",
"annualReport.2020.altIndiaIcon": "円と連動する星",
"annualReport.2020.altUSAIcon": "いちごのイラスト、ラズベリーパイ財団のロゴ",
"annualReport.2020.altTutorial": "スペイン語のScratchチュートリアル",
"annualReport.2020.altGettingStarted": "Scratch画面の上部に再生ボタンがあります。",
"annualReport.2020.altEditor": "ScratchのUIと、現在開発しているプログラムのプレビューで、2人が会話する様子を表しています。",
"annualReport.2020.altHackYourWindow": "宇宙用ヘルメットを着た犬、星、ドーナツが窓の外側の宇宙で浮かんでいる様子。",
"annualReport.2020.altScratchInteraction": "二人がScratchのブロックの中で会話している。一人は、もう一人にブロックを渡している。",
"annualReport.2020.altImageBubbles": "Scratchプロジェクトからの画像が、泡のような形でまとまって表示されている。",
"annualReport.2020.altConnectivityVideoPreview": "友好的な海洋生物が見える風景の上に、再生ボタンが表示されている。",
"annualReport.2020.altAdaptationVideoPreview": "Scratchユーザーインターフェースのさまざまな背景の上に、再生ボタンが表示されている。",
"annualReport.2020.altJanuaryCard": "スターウォーズのレイが、クォータースタッフを持って砂漠の上に立っている。",
"annualReport.2020.altAprilCard": "ScratchのUIのスクリーンショットが複数表示されている。",
"annualReport.2020.altMayCard": "さまざまな人種の人たちが、こぶしを上げている。",
"annualReport.2020.altJuneCard": "紙でできた花をホッチキスでとめている。",
"annualReport.2020.altJulyCard": "カニ、人魚、タコが海底で一緒に音楽を演奏している。",
"annualReport.2020.altOctoberCard": "カボチャとキャンディーコーンが、パソコンの上の壁にある。",
"annualReport.2020.altDonateIllustration": "切り抜かれたハート型の内側に指でハートの形を作っている二つの手。"
}

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{
"annualReport.2020.subnavFoundersMessage": "設立者からのメッセージ",
"annualReport.2020.subnavMission": "使命",
"annualReport.2020.subnavReach": "普及活動",
"annualReport.2020.subnavThemes": "テーマ",
"annualReport.2020.subnavDirectorsMessage": "ディレクターからのメッセージ",
"annualReport.2020.subnavSupporters": "サポーター",
"annualReport.2020.subnavTeam": "チーム",
"annualReport.2020.subnavDonate": "寄付",
"annualReport.2020.mastheadYear": "2020年財務報告",
"annualReport.2020.mastheadTitle": "変化する世界に対応する",
"annualReport.2020.foundersMessageTitle": "設立者からのメッセージ",
"annualReport.2020.foundersMessageP1": "2020年は、COVIDパンデミックが世界的に蔓延し、すべての人々の生活に困難と混乱をもたらした年として記憶されるでしょう。すでに困難な状況にある人々に偏って最大の困難が振りかかっています。",
"annualReport.2020.foundersMessageP2": "パンデミックの間、世界中の若者たちは、自宅でで孤立していることが多く、Scratchを創造的に表現し、新しいスキルを学び、互いに協力できる安全な空間として認めて、かつてないほど多くの人々がScratchウェブサイトにアクセスしてきました。私たちは、2020年に若者たちが作成した多くのScratchプロジェクトに刺激を受けました。彼らの多くは、パンデミック、気候変動、人種差別、その他の心の問題についての考えや気持ちを共有していました。若者たちは、コンピュータの概念やスキルを学ぶだけでなく、自分の声やアイデンティティを育んでいたのです。",
"annualReport.2020.foundersMessageP3": "Scratchが今後も若者の生活の中でこの重要な役割を果たし続けることができるように、私たちはScratchの組織を大幅に変更してきています。2020年の始めに、Scratchチームは長年住んでいたMITメディアラボから、ボストンのダウンタウンにあるScratch財団の新しいオフィスに移転しました。この移転は、Scratchを世界的な創造的なコーディング・プラットフォームとして将来にわたってサポートできる持続可能な組織の構築に役立ちます。",
"annualReport.2020.foundersMessageP4": "2020年後半、この組織的な変化の一環として、Scratch財団のエグゼクティブ・ディレクターとしてショウナ・ヤングを採用しました。ショウナは、教育と非営利団体のマネジメントに強力な経験と公平性とインクルージョンへの深いコミットメントを持っておりScratch財団に加わります。ショーナは、デューク大学やMITなどの教育機関で、多様なコミュニティに属する生徒たちの学習体験の拡大に取り組んできました。この取り組みは、Scratchのミッションと価値観に強く合致しており、Scratchでのリーダーシップを発揮する上で重要な役割を果たしてくれるでしょう。当年次報告書の最後にあるショーナのメッセージをご一読ください。",
"annualReport.2020.foundersMessageP5": "過去10年間、Scratchは驚異的な成功を収め、世界中で何千万人もの若者を魅了してきました。しかし、私たちはまだ始まったばかりです。これからの課題は、テクロジーだけでなく、創造的で思いやりのある協調的な学習方法を普及・支援し続けることです。これにより、世界中の若者が想像し、創造し、共有し、学ぶチャンスを公平に持てるように、それを実現するために、皆さんと一緒に働けることを楽しみにしています",
"annualReport.2020.foundersMessageScratchTitle": "会長兼Scratch設立者",
"annualReport.2020.foundersMessageAffiliation": "教授、MITメディアラボ",
"annualReport.2020.watchVideo": "ビデオを見る",
"annualReport.2020.missionTitle": "私たちの使命とビジョン",
"annualReport.2020.visionHeader": "ビジョン",
"annualReport.2020.visionSubtitle": "創造的で、思いやりがあり、協調性があり、公平性のある、コーディングと学びのアプローチを世界中に広めます。",
"annualReport.2020.missionHeader": "使命",
"annualReport.2020.missionSubtitle": "想像し、創造し、共有し、学ぶためのデジタルツールや機会を若者たちに提供します。",
"annualReport.2020.missionP1": "私たちは、創造的コンピューティングに触れることができない子供たち、家族、教育者を支援する取り組みとアプローチに特に重点を置いて、教育的正義と私たちの活動のあらゆる面で公平性を優先することにコミットします。",
"annualReport.2020.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること今日の社会のすべての人にとって不可欠なスキルを可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
"annualReport.2020.missionP3": "新しいテクロジー、アクティビティおよび学習教材を開発する際、私たちはつのPと呼ばれる原則を手引きとしています",
"annualReport.2020.fourPs": "創造的学習の4つのP",
"annualReport.2020.missionProjectsTitle": "プロジェクト(Projects)",
"annualReport.2020.missionPeersTitle": "ピアPeers",
"annualReport.2020.missionPassionTitle": "パッションPassion",
"annualReport.2020.missionPlayTitle": "プレイPlay",
"annualReport.2020.missionProjectsDescription": "デザインしたり、創作したり、創造的な表現することに子供たちを関与させる\n ",
"annualReport.2020.missionPeersDescription": "コラボレーションし、共有し、リミックスし、メンタリングする中で子供たちをサポートします",
"annualReport.2020.missionPassionDescription": "子どもたち自身の興味のあることを行い、本人にとって意義のあるプロジェクトに取り組む",
"annualReport.2020.missionPlayDescription": "いじり回し、実験し、繰り返すことを子供たちに奨励します",
"annualReport.2020.reachTitle": "世界の子供たちへの普及",
"annualReport.2020.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
"annualReport.2020.reachMillion": "00万",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8%増加2019年比",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37%増加2019年比",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44%増加2019年比",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "新規ユーザ数",
"annualReport.2020.reachProjectsCreated": "作成されたプロジェクト数",
"annualReport.2020.reachProjectCreators": "プロジェクトの作成者数",
"annualReport.2020.reachComments": "コメント投稿数の増加",
"annualReport.2020.reachGlobalCommunity": "グローバルコミュニティー",
"annualReport.2020.reachMapBlurb": "Scratchの誕生から2020年12月までにScratchオンラインコミュニティに登録されたアカウントの総数",
"annualReport.2020.reachMap24M": "2400万",
"annualReport.2020.reachMapLog": "濃度に対数スケールを使用",
"annualReport.2020.reachTranslationTitle": "Scratchは64以上の言語に翻訳",
"annualReport.2020.reachTranslationIncrease": "2019年は言語",
"annualReport.2020.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
"annualReport.2020.reachScratchJrBlurb": "ScratchJrは、低年齢5-7歳の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "2020年のダウンロード数",
"annualReport.2020.reachDownloadsIncrease": "2019年から2 {million}増加",
"annualReport.2020.themesTitle": "新たなテーマ",
"annualReport.2020.themesDescription": "若者たちがCOVID-19の前例のない課題に直面したとき、Scratchは彼らがつながり、創造し、自分自身を表現するためのこれまで以上に重要な場所になりました。年間を通じて、私たちは、成長するグローバルコミュニティを最大限にサポートするために、コネクティビティ、適応性、コミュニティの3つの分野に焦点を当てて活動しました。いつものように、私たちの取り組みは、公平性と包括性へのコミットメントに基づいています。",
"annualReport.2020.equity": "公平さ",
"annualReport.2020.globalStrategy": "グローバル戦略",
"annualReport.2020.connectivityTitle": "コネクティビティ",
"annualReport.2020.connectivityIntro": "COVID-19の影響で家の中で孤立していた若者たちに、Scratchは遠く離れた友人やクラスメート、家族とつながり、創造する機会を与えてくれました。また、Scratchは外の世界へのポータルとしても役立ち、国や大陸を越えて何百万人もの子供たちが自分たちと同じような経験をしていることを知りました。",
"annualReport.2020.aaronText": "アーロンの生徒たちは協力して、\"Norwouldn't\"という、\"おかしな\"街を作りました。この町には、絵本に出てくるような創造物やオリジナルのアート作品、そして相互につながる物語が詰まっています。これは、COVID-19によって家の中に閉じ込められていても、思いやりと喜びに満ちたコミュニティの一員であることを生徒たちに思い出させるために、アーロンが推進した数多くのScratchの共同プロジェクトのひとつです。",
"annualReport.2020.spotlightStory": "注目のストーリー",
"annualReport.2020.connectivityIndia": "インドでのScratch",
"annualReport.2020.connectivityIndiaIntro": "インドでは、COVID-19の大流行で甚大な被害を受け 、多くの若者や家族を長い間孤立させました。",
"annualReport.2020.connectivityIndiaParagraph": "世界中のScratchコミュニティ全体で、2020年3月から活動が急増しました。この急激な増加は、インドほど顕著なものではありませんでした。インドではCOVID-19が大流行し、多くの若者や家族が長期間にわたって屋内に隔離されていました。Scratchを通じて、インドの子どもたちは前年比602増のプロジェクトを作成し共有することでつながりを見つけました。",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "2020年にオンラインで創作されたプロジェクト",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602%増加2019年比",
"annualReport.2020.connectivityRegistedUsers": "インドのこれまでの登録ユーザー数は1年で2倍以上となり、",
"annualReport.2020.connectivityRegistedUsersNumbers": "2019年の30万人超から2020年には70万人超に増加しました。",
"annualReport.2020.connectivityIndiaUsers": "ユニーク訪問数の増加",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "プロジェクト作成者数の増加",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "2020年",
"annualReport.2020.connectivityIndiaProjectsOld": "30万3千",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "世界中のScratch",
"annualReport.2020.connectivityWorldSubtitle": "国際的な協力者",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "チリ",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Surでは、チリをはじめとするラテンアメリカの生徒や教育者のコンピュータ的思考や創造的思考を支援することに専念しています。ラパヌイ語とスペイン語への翻訳とローカライゼーションの取り組みを支援し、多くの教育者をコラボレーティブで遊び心のあるScratch専門能力開発ワークショップに参加させてきました。",
"annualReport.2020.connectivityCountryBrazilTitle": "ブラジル・クリエィティブ・ラーニング・ネットワーク",
"annualReport.2020.connectivityCountryBrazil": "ブラジル",
"annualReport.2020.connectivityCountryBrazilParagraph": "ブラジル・クリエイティブ・ラーニング・ネットワークは、遊び心があり、創造的で、関連性のある体験型教育をブラジル全土で実施する草の根運動です。2020年、Scratchチームは、ブラジル・クリエイティブ・ラーニング・ネットワークの「クリエイティブ・ラーニング・ウィーク」というイベントでプレゼンテーションを行い、子どもたちがScratchを使ってコミュニティを作り、自己表現し、自分にとって大切なことを語っている様子を紹介しました。また、ネットワーク内の教育者が、自分たちのコミュニティの中で学習者に自己表現の機会を作っていることを知りました。",
"annualReport.2020.connectivityCountryIndiaTitle": "クエスト・アライアンス",
"annualReport.2020.connectivityCountryIndia": "インド",
"annualReport.2020.connectivityCountryIndiaParagraph": "クエスト・アライアンスは、何百万人もの学習者や教育者に、創造的コンピューティングをはじめとする21世紀型スキルを提供しています。2020年、{QuestAllianceLink} はインド中の学習者や教育者にScratchを伝えました。",
"annualReport.2020.connectivityCountryUSATitle": "ラズベリー・パイ財団",
"annualReport.2020.connectivityCountryUSA": "イギリス",
"annualReport.2020.connectivityCountryUSAParagraph": "ラズベリーパイ財団は、コンピュータ処理とデジタル・メーカーのパワーを世界中の人々の手に届けるために活動しています。 彼らは「Making at Home」という活動を通じて、家族や若者が一緒に学び、創作することを奨励するライブストリーム配信イベントを主導しています。 これらのライブストリーム配信ではScratchチュートリアルが紹介されています。ー時々、いつも {USALink}!",
"annualReport.2020.connectivityResources": "教材",
"annualReport.2020.connectivityResourcesSubtitle": "レゴ財団の支援によるローカライズ",
"annualReport.2020.connectivityResourcesParagraph": "レゴ財団は、私たちの世界中への普及とCOVID-19への対応をサポートするために、多額の助成金を提供してくれました。この助成金により、主な教材をローカライズし、世界中のより多くの若者に届けることができました。",
"annualReport.2020.connectivityExample1Title": "チュートリアルの画像",
"annualReport.2020.connectivityExample1Paragraph": "25個のScratchチュートリアルの動画を12の言語に翻訳し、1,000枚以上の動画を新たに制作しました。",
"annualReport.2020.connectivityExample2Title": "Scratchをはじめよう",
"annualReport.2020.connectivityExample2Paragraph": "Scratchのチュートリアルビデオ「さあ、はじめましょう」は、Scratchのチュートリアルビデオの中でも最もアクセス数が多く、視聴されているビデオで、サイトに初めて参加するScratcherを出迎えています。私たちはこのビデオを新たに25個の言語に翻訳し、3言語の翻訳映像、ナレーション、字幕を含むをアップデートすることができました。",
"annualReport.2020.connectivityExample3Title": "Scratchエディタ",
"annualReport.2020.connectivityExample3Paragraph": "Scratchプロジェクトのエディタは、Scratchの教材として最も必要なものです。私たちは、文化に関連した教育用翻訳を専門とする南アフリカの翻訳会社と協力して、Scratchエディタを南アフリカの5つの言語isiZulu、isiXhosa、Afrikaans、Sestwana、Sepediで翻訳し、確認を行いました。",
"annualReport.2020.adaptationTitle": "アダプテーション(適応)",
"annualReport.2020.adaptationIntro": "COVID-19によって学校が閉鎖され、学習が仮想空間に押しやられる中、多くの生徒や教師が初めてScratchを発見したり、創造的コーディングを教え・学ぶ方法を適応させました。Scratchチームは、教育者やオンライン・コミュニティのニーズの変化をサポートするために、自宅で取り組みました。",
"annualReport.2020.adaptationQuoteName": "ベネディクト・ホックワートナー",
"annualReport.2020.adaptationQuoteTitle": "創造的学習のキュレーター、近代美術館、オーストリアのウィーン",
"annualReport.2020.adaptationQuoteText": "この1年間、様々な問題に遭遇しましたが、Scratchは私たちのコミュニケーションのプラットフォームであり続けました。私たちの出会いの場であり、自分たちの創造性を表現する媒体であり続けました。",
"annualReport.2020.adaptationHighlightName": "アーロン・ロイランド",
"annualReport.2020.adaptationHighlightTitle": "K-5ライブラリ・メディア教員、マサチューセッツ州ーウッド",
"annualReport.2020.adaptationHighlightText": "マサチューセッツ州ーウッドにあるアーロン・ルーランドのタイトルワン・スクールでは、リモートにいる生徒を創造的学習に参加させ、コミュニティの意識を再燃させるためにScratchを活用しました。”私たち全員が持っていると信じることができたのは、コンピューターとインターネット接続が動作中のときでした。”",
"annualReport.2020.adaptationHighlightText2": "アーロンの生徒たちは協力して、\"Norwouldn't\"という、おかしな街を作りました。この町には、絵本に出てくるような創造物やオリジナルのアート作品、そして相互につながる物語が詰まっています。これは、COVID-19によって家の中に閉じ込められていても、思いやりと喜びに満ちたコミュニティの一員であることを生徒たちに思い出させるために、アーロンが推進した数多くのScratchの共同プロジェクトのひとつです。",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "3月17日、私たちはCOVID-19の危機に対応して、子供たち、家族、教育者の方々に、家の中でScratchを使って創造的学習のアクティビティを行うためのアイデアを提供する {linkText} を立ち上げました。このサイトは、コミュニティと交流を深め、オンラインで学び、交流するまったく新しい方法に慣れるための貴重なやり方でした。",
"annualReport.2020.adaptationHighlightTitle3": "ライブ・クリエイトアロング",
"annualReport.2020.adaptationHighlightText3b": "私たちのチームは、毎週ライブの{linkText} を開催し、家の中で子供たち、保護者、教育者が交流し、さまざまなタイプのScratchプロジェクトを創作するためのヒントやコツを共有しました。私たちは、子供たちがCreate-Alongスタジオでインスピレーションを得て作成したプロジェクトを見て大いに盛り上がりました。",
"annualReport.2020.adaptationHighlightTitle4": "窓をハックしよう",
"annualReport.2020.adaptationHighlightText4b": "Scratchの教育者であるEduard Muntaner Perich氏は#ScratchAtHomeで刺激を受けてスタジオを作り、コミュニティに旋風を巻き起こしました: {linkText}. 世界中の何百人ものScratcherたちが、窓の外で起きているファンタスティックなゲームや物語を想像しました。",
"annualReport.2020.adaptationEducatorsTitle": "教育関係者との交流",
"annualReport.2020.adaptationEducatorsText": "2020年4月8日に開催されたツイッターチャットでは、世界中の教育関係者がそれぞれの#ScratchAtHomeのアイデアをライブで共有し、リモートで教えることの苦労や成功について活発に議論しました。",
"annualReport.2020.adaptationSnapshot": "スナップショット",
"annualReport.2020.adaptationSnapshot1Title": "コンピュータ・クラブハウス ・ネットワークの バーチャルワークショップ",
"annualReport.2020.adaptationSnapshot1Text": "Scratchチームは、長年のパートナーシップの一環として、{linkText}の青少年の教育者向けにワークショップを開催しています。世界中の教育者と同様に、私たちのチームも2020年に初めてオンラインのワークショップを実施しました。—そこでは、バーチャルな学習の孤立感や技術的な困難に立ち向かう方法を学ばなければなりませんでした。しかし、オンライン・コラボレーション・ツールや共有やリフレクションの革新的な方法のおかげで、チームは対面式ワークショップの協調的で遊び心のある精神をバーチャル空間で再現することができました。",
"annualReport.2020.adaptationSnapshot2Title": "Scratchに身をおこう",
"annualReport.2020.adaptationSnapshot2Text": "2020年は、ツールとプラットフォームを改善する年でもありました。スプライトライブラリに新しいスプライトを開発し、追加し、Scratchの初心者が人種や文化、ジェンダーなどの個人のアイデンティティを表すプロジェクトを作れるようにしました。",
"annualReport.2020.communityTitle": "コミュニティ",
"annualReport.2020.communityIntro": "2020年、Scratchコミュニティは、若者たちが一体感と帰属意識を見出すための、より重要な場所となりました。Scratcherたちが、意義深い会話、協調的なプロジェクト、感動的なストーリーを共有しているのを見て、私たちは彼らの創造的で弾力性のある精神に畏敬の念を抱きました。",
"annualReport.2020.communityTitle1": "バーチャルファミリー創造的コーディング・ナイト・ガイド",
"annualReport.2020.communityText1": "2019年には、Google.orgの支援を受けて、Scratchチームはシカゴ公立学校のコンピュータサイエンス・オフィスと協力し、ファミリー創造的コーディング・ナイトで、生徒、家族、教師、その他のコミュニティメンバーが交流できるようにしました。",
"annualReport.2020.communityText2": "今年、私たちのチームは新たな課題に直面しました:「ファミリー創造的コーディング・ナイト」の遊び心とコミュニティ形成の精神をバーチャル空間に持ち込んで、学校がリモートの生徒やその家族との交流をを築くことを手助けするするにはどうすれば良いかということでした。私たちは、「バーチャルファミリー創造的コーディング・ナイト・ガイド」を開発し、このような交流を構造化し、楽しく学ぶことをサポートしました。",
"annualReport.2020.communityDownloadButton": "バーチャルファミリー創造的コーディング・ナイト・ガイド",
"annualReport.2020.communityQuoteName": "ケンドラ・マロリー、教育学修士",
"annualReport.2020.communityQuoteTitle": "ラグルス小学校、STEMコーディネーター",
"annualReport.2020.communityQuoteText": "[In 2020]年、 こんなに楽しく、エネルギッシュな方法で親と関わる機会はあまりありませんでした。教師たちは不安を感じていましたが、生徒たちの興奮ぶりに押されて、プロセスを信頼し、子供たちが互いに学び合うことを認めなければならない状況になりました。",
"annualReport.2020.communityScratchCommunity": "Scratchコミュニティ",
"annualReport.2020.communityScratchCommunityIntro": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。",
"annualReport.2020.communityQuoteGroupText1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。",
"annualReport.2020.communityQuoteGroupText2": "Scratchのおかげで、家にいながらにして以下のようなことができるようになりました。\n- 人とそのプロジェクトを尊重すること\n- 友達を作ること\n- 孤立しているのは自分だけではないと感じること\n.... 他にもたくさん。GRACIASありがとう!",
"annualReport.2020.communityQuoteGroupText3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。",
"annualReport.2020.communityQuoteGroupText4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。",
"annualReport.2020.yearInReview": "1年の振り返り",
"annualReport.2020.yearInReviewText": "2020年は、オンラインコミュニティにとって注目すべき年でした。コミュニティチームは、若者が自分の考えを表現し、前向きな方法で取り組む機会にハイライトを当て、そのような機会を作りました。そしてScratcher自身から信じられないほどの動きが生まれました。今年のハイライトのいくつかを振り返ってみましょう",
"annualReport.2020.yearInReviewCard1Date": "1月",
"annualReport.2020.yearInReviewCard1Title": "Scratchデザインスタジオの10年の締めくくり",
"annualReport.2020.yearInReviewCard1Text": "Scratherたちは、このScratchデザイン・スタジオで10年の締めくくりと新しい出発を祝いました。",
"annualReport.2020.yearInReviewCard2Date": "4月",
"annualReport.2020.yearInReviewCard2Title": "エイプリルフール",
"annualReport.2020.yearInReviewCard2Text": "サイトのあちこちに \"ありふれた謎(Mundane mysteries) \"が出現し、ScratchキャットのブロックがScratchコミュニティをの人たちを驚かせ、喜ばせました。",
"annualReport.2020.yearInReviewCard3Date": "4月",
"annualReport.2020.yearInReviewCard3Title": "クリエイトアロング",
"annualReport.2020.yearInReviewCard3Text": "Scratchチームのメンバーは、自宅でScratcherたちと家族とつながり、創造するためのライブチュートリアルを開催しました。",
"annualReport.2020.yearInReviewCard4Date": "5月",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "世界中のScratherたちは、リサイクルクラフトから手洗いソングまで、毎週のテーマに沿った何千ものプロジェクトを共有しました。",
"annualReport.2020.yearInReviewCard5Date": "5月",
"annualReport.2020.yearInReviewCard5Title": "ブラック・ライヴズ・マター",
"annualReport.2020.yearInReviewCard5Text": "人種的正義を求める抗議運動が米国を席巻する中、地域社会は一丸となってお互いを支え、変化を求めました。",
"annualReport.2020.yearInReviewCard6Date": "6月",
"annualReport.2020.yearInReviewCard6Title": "自宅で楽しもうScratchデザイン・スタジオ",
"annualReport.2020.yearInReviewCard6Text": "Scratcherたちは、ステイホーム中にみんなが夢中になれるお気に入りの室内ゲームやアクティビティを紹介してくれました。",
"annualReport.2020.yearInReviewCard7Date": "6月",
"annualReport.2020.yearInReviewCard7Title": "ジューン・ティーンス(奴隷解放の日)",
"annualReport.2020.yearInReviewCard7Text": "Scratcherたち、ジューン・ティーンスと人種的正義のための継続的な闘いに敬意を表し、プロジェクトを作成しました。",
"annualReport.2020.yearInReviewCard8Date": "7月",
"annualReport.2020.yearInReviewCard8Title": "Scratchキャンプ",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musicalでは、地域社会で演技、歌、ダンスを楽しみました。",
"annualReport.2020.yearInReviewCard9Date": "10月",
"annualReport.2020.yearInReviewCard9Title": "10月のScratchスクラッチトーバー",
"annualReport.2020.yearInReviewCard9Text": "Scratcherたちは、毎日設定されたテーマに沿って、何百ものクリエイティブな物語、ゲーム、アニメーションを制作しました。",
"annualReport.2020.communityQuote2Name": "アンナ・ライティカル、Scratch卒業生",
"annualReport.2020.communityQuote2Title": "Googleクラウド・プラットフォーム ・デベロッパーのリレーションズ・エンジニア、兼コーディング・ドラァグ・クイーン",
"annualReport.2020.communityQuote2Text": "何かを作っているときに、自分自身や自分の問題を表現し、それをコードで表現したり解決したりすることで得られるパワーを目の当たりにすると、本当に不思議な体験であり、現実の世界に影響を与えます。",
"annualReport.2020.communitySnapshotTitle": "ツールの改善",
"annualReport.2020.communitySnapshotText": "私たちのコミュニティ・チームは、優れたデジタル・シチズンシップを奨励し、Scratcherたちが創作するのに適した環境を維持するために、さまざまなツールや戦略を使用しています。2020年には、Scratcherたちが不適切なコンテンツにフラグを立てるのに役立つ、より直感的なインターフェースを新たに開発し、コミュニティ・モデレーション・チームが使用するツールを改善しました。その結果、コミュニティから質の高い報告が寄せられ、コミュニティ・モデレータはより迅速かつ効率的に作業を行うことができ、誰にとっても安全で使いやすいサイトを維持することができました。",
"annualReport.2020.communitySnapshot2Title": "YouTubeの新しいScratchチュートリアル",
"annualReport.2020.communitySnapshot2Text": "Scratchチームは、2020年3月にYouTubeチャンネルでチュートリアルの公開を開始し、 Scratcherたちが想像できるものを創作するスキルを身につけられるようにしました。ピクセル・アートやバーチャル・ペットなど、幅広い年齢層のScratcherたちに支持され、2020年には130万回の再生回数を記録しています。",
"annualReport.2020.tutorial1": "バーチャル・タウン",
"annualReport.2020.tutorial2": "キャッチゲーム",
"annualReport.2020.tutorial3": "キャラクター・デザイナー",
"annualReport.2020.tutorial4": "バーチャルペット",
"annualReport.2020.EDMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
"annualReport.2020.EDMessageText1": "2020年は、世界中で、そしてScratchにとっても変化の激しい年でした。私がチームに加わったのはCOVID-19のパンデミックが始まって数カ月が経った頃の11月でした。教育指導者としての経歴を持つ私は、大きな変化の時期を乗り越えてScratchをリードし、あらゆるバックグラウンドを持つ生徒たちが新たな高みに到達できるよう支援するという個人的なゴールに向けて取り組み続けることができるという可能性に興奮しました。この困難な年に世界中の若者たちが自分たちの可能性を実現するためには多くの支援を必要としていることを知りました。",
"annualReport.2020.EDMessageText2": "子供たちを教育するために私たちが築いてきた不公平な構造は、パンデミックによってさらに悪化しました。世界中の家族や教育者との対話を通じて、2020年には、すべてのコミュニティの子供たちが、多くの人が学校に行くことができない中で、自分のアイデアを表現し、スキルを身につけるための創造的な学びの機会をこれまで以上に必要としていることを知りました。",
"annualReport.2020.EDMessageText3": "世界がアダプティブで創造的な学びや自己表現に新しい方法でアプローチする中、多くの教育者、保護者、若者たちは、Scratchに目を向けました。Scratcherたちがプロジェクトを作成するのは前年比で40増加し、Scratcherたちの2020年のコメント数は、2019年の2倍に達しました。世界中の若者たちは、互いにつながり、対話し、協力し、関与する場として、Scratchを利用しました。私たちは、彼らが創造的に考え、情熱を持って問題を解決する機会を与えられたときに、創造できる素晴らしいものを発見することを目の当たりにしました。",
"annualReport.2020.EDMessageText4": "パンデミックをきっかけに、“ーマルに戻る“ことを求める声があります。しかし、COVID-19のかなり前から多くの若者には、学校での学びと探求の自由がなくなっていました。",
"annualReport.2020.EDMessagePullQuote": "私たちは、教育制システムの不公平さを変革するためにできる限りのことをしなければなりません。なぜなら、“ノーマル“は、ほとんどの子どもたちにとって公平で公正なものになるように作られていないからです。",
"annualReport.2020.EDMessageText5": "2021年、Scratchは創造的コンピューティングやその他の創造的な学びの機会から歴史的に排除されてきた若者たちを支援するための取り組みを倍増させています。Google.orgからの支援を受けて、私たちはScratch Education CollaborativeSECを立ち上げました。この組織は、学習者が創造的コンピューティングへの自信を深めるのを支援することに重点をおいた、世界的で強力な組織ネットワークです。この新しいプログラムの1年目に参加した41の組織は、Scratchチームとお互いにつながり、学び合い、コミュニティ内の学習者の支援を発展させ拡大していくために必要なEquityツールキットを開発します。",
"annualReport.2020.EDMessageText6": "Scratchをより公平でインクルーシブなものにするための取り組みは、まだ終わっていません。今後数ヶ月のうちに、さらに多くのことを皆さんと共有できることを楽しみにしています。それまでの間、激動の1年間、お互いをサポートし、世話を続けてくれたScratchコミュニティに心から感謝します。皆さんの創造性と思いやりには、いつも刺激を受けています。",
"annualReport.2020.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
"annualReport.2020.lookingForward": "今後の展望",
"annualReport.2020.lookingForwardText1": "2021年、私たちは、技術革新とパートナーとのコラボレーションを続け、世界中の若者にとってScratchをより良いものしていきます。今後、Scratchをより多くの学校に届け、創造的な学びへの進路を拡大し、教育者や若者のためのより多くの教材の開発、ローカライズ、Scratchの入門体験の改善、さらにはエキサイティングなプロジェクトに取り組んでいきます。",
"annualReport.2020.lookingForwardText2": "レゴ財団とGoogle.orgから寛大な助成金をいただき、グローバルな活動の拡大、ミッションの推進、そしてこの重要な活動の支援に役立てています。詳しくは以下を参照ください。",
"annualReport.2020.learnMore": "詳細はこちら:",
"annualReport.2020.learnMoreLink1Text": "レゴ財団とScratch財団は、世界中の何百万人もの子供たちのためにテクロジーを使った遊びを通して学びをサポートするパートナーシップを発表しました。",
"annualReport.2020.learnMoreLink2Text": "コンピュータサイエンス教育週間:より多くの生徒に、より多くの支援を",
"annualReport.2020.supportersTitle": "サポーターへの感謝",
"annualReport.2020.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
"annualReport.2020.ourSupporters": "支援者",
"annualReport.2020.ourSupportersText": "何年にもわたって、世界中の何百万人もの若者に素晴らしい学習体験を創り出すのを助けてくれたScratch支援者の皆様に感謝したいと思います。以下のリストは、2020年1月1日から2020年12月31日までのScratch財団への寄付に基づいています。",
"annualReport.2020.supportersFoundingTitle": "設立パートナー — $10,000,000以上",
"annualReport.2020.supportersFoundingText": "2003年のScratch開始以来、累計で1,000万ドル以上のご支援をいただいている設立パートナーの皆様には特に感謝しております。",
"annualReport.2020.supportersCatPartnersTitle": "Scratchキャットパートナー — $1,000,000以上",
"annualReport.2020.supportersCreativityTitle": "クリエイティビティ・サークル — $250,000以上",
"annualReport.2020.supportersCollaborationTitle": "コラボレーション・サークル— $100,000以上",
"annualReport.2020.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
"annualReport.2020.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
"annualReport.2020.supportersExplorationTitle": "探求サークル — $5,000以上",
"annualReport.2020.supportersPlayTitle": "プレイ・サークル — $1,000以上",
"annualReport.2020.supportersInKindTitle": "現物の支援者",
"annualReport.2020.leadershipTitle": "私たちのチーム",
"annualReport.2020.leadershipBoard": "取締役会",
"annualReport.2020.leadershipChair": "会長",
"annualReport.2020.leadershipProfessor": "学習研究の教授",
"annualReport.2020.leadershipViceChair": "副会長",
"annualReport.2020.leadershipCoFounder": "共同設立者兼共同会長",
"annualReport.2020.leadershipBoardMember": "ボードメンバー",
"annualReport.2020.leadershipPresidentCEO": "社長兼CEO",
"annualReport.2020.leadershipFormerPresident": "前社長",
"annualReport.2020.leadershipFounderCEO": "設立者兼エグゼクティブ・チェアマン",
"annualReport.2020.leadershipFormerChairCEO": "前CEO兼チェアマン",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
"annualReport.2020.leadershipBoardSecretary": "取締役会幹事",
"annualReport.2020.leadershipBoardTreasurer": "取締役会会計",
"annualReport.2020.leadershipScratchTeam": "2020 Scratchチーム",
"annualReport.2020.leadershipED": "エグゼクティブ・ディレクター",
"annualReport.2020.teamThankYou": "MITメディアラボ・ライフロング・キンダーカーテン・グループのMitch Resnick、Natalie Rusk、Rupal Jain、およびその他の協力者の皆様の精力的なScratchのサポートに感謝します。",
"annualReport.2020.donateTitle": "支援する",
"annualReport.2020.donateMessage": "皆様のご支援により、私たちがScratchをすべての人に無料で提供し、サーバーを稼働させ続けることを可能にしています。そして何よりも大切なことは、世界中の子供たちが想像し、創造し、共有する機会を提供することができるということです。ありがとうございます",
"annualReport.2020.donateButton": "寄付",
"annualReport.2020.projectBy": "プロジェクト作成者:",
"annualReport.2020.altAvatar": "ユーザーのアバター",
"annualReport.2020.altDropdownArrow": "ドロップダウンメニューを示す矢印です。",
"annualReport.2020.altMastheadIllustration": "物理的なScratchコンポーネントとやり取りする3人。",
"annualReport.2020.altWave": "手を振る絵文字。",
"annualReport.2020.altMitchHeadshot": "創設者ミッチェル・レズニック",
"annualReport.2020.altBlocks": "積み重ねられた2つのScratchのブロック。",
"annualReport.2020.altBanana": "針金が刺さったバナナ。",
"annualReport.2020.altProjectsIllustration": "3人の子供たちが、1人は立って、1人は車椅子に座って、もう1人は地面に座って、アート作品を描いたり、カットします。",
"annualReport.2020.altPassionIllustration": "3人の子供たちが、1人は立って、1人はひざまずいて、もう1人は地面に座って、お絵かきしたり、ピアで音楽を弾いたり、望遠鏡で星をながめます。",
"annualReport.2020.altPeersIllustration": "4人の子供たちがキャンプファイヤーの周りに座って、ゲームをしたり、ハイタッチをしたりしています。",
"annualReport.2020.altPlayIllustration": "3人の子供たちが、1人は立って、1人はひざをついて、1人はあぐらをかいて、石を積み上げたり、おもちゃのボートで遊んで、折り紙を折ります。",
"annualReport.2020.altCalendar": "2020年のカレンダー。",
"annualReport.2020.altCommentsVisualization": "2つのコメントバブルです。小さくて暗い色のバブルは、2019年のコメントのシェアを示しています。明るい色のバブルは、2020年のコメント数の増加を示しています。",
"annualReport.2020.altArrowUp": "右上方向の矢印。",
"annualReport.2020.altTranslated": "”こんにちは”と言ってScratchが利用可能な言語をリストアップするScratchのコンポーネント。",
"annualReport.2020.altScratchHorizontalCommand": "Scratchの水平方向のコマンドコンポーネント。",
"annualReport.2020.altScratchJr": "Scratch Jrのロゴ",
"annualReport.2020.altHorizontalLoop": "Scratchの水平方法のループのコンポーネント。",
"annualReport.2020.altPieChart": "2019年に作成されたプロジェクトと比べて、2020年中に作成されたプロジェクトが602増加していることを視覚的に示している。",
"annualReport.2020.altUsers": "一般的な2種類のユーザーアイコン。少し小さな灰色のアイコンと少し大きい紫色のアイコン。",
"annualReport.2020.altArrowNext": "右方向の矢印。",
"annualReport.2020.altBenedict": "ベネディクト・ホッホヴァルトナーのアバター",
"annualReport.2020.altAaronReuland": "紙袋で作った人形と空飛ぶカメのイラストをつけたアーロン・ロイランド。",
"annualReport.2020.altSprinklesLeft": "スマホにディスプレイされたスマイルマーク、Scratchコンポーネント、ハートマーク。",
"annualReport.2020.altSprinklesRight": "Scratchコンポーネントとやり取りする手。",
"annualReport.2020.altFileDownload": "ファイルをダウンロードできることを示すバスケットを指す矢印。",
"annualReport.2020.altWaveTop": "ScratchのアバターとScratchコンポーネントで覆われた水色の波。",
"annualReport.2020.altWaveBottom": "水色の波。",
"annualReport.2020.altConnectingLine": "月を結ぶ点線。",
"annualReport.2020.altApril": "ボートと水を描いているScratchプロジェクト上のペンと鉛筆。",
"annualReport.2020.altMay": "バブルの中にある絵文字でマークされたカレンダー。",
"annualReport.2020.altJune": "ジューンティーンス・フラグと紙飛行機。",
"annualReport.2020.altJuly": "マイクと音符。",
"annualReport.2020.altToolsIllustration": "いくつかの吹き出しの上にある感嘆符のアイコンに触れている手。",
"annualReport.2020.altVirtualTown": "少女が数軒の家の前の歩道を走っています。",
"annualReport.2020.altCatchGame": "右側の水平線上にはリンゴが浮かび、フレーム中央の下にはバスケットが置かれています。",
"annualReport.2020.altCharacterDesigner": "緑と白のシェブロンの背景の前に犬が座っています。",
"annualReport.2020.altVirtualPet": "草むらの中央の岩の上にハリネズミが座っています。",
"annualReport.2020.altLookingForward": "水やりの木は、背の高い木に成長する苗木に水をやります。",
"annualReport.2020.altIndia1": "点灯している線香花火が、”おめでとう、ディワリ!”と言っている文字の下に登場します。",
"annualReport.2020.altIndia2": "ヒンディー語で書かれた文字の横にScratchキャットのマスコットが登場します。",
"annualReport.2020.altIndia3": "\"インド \"の文字のあるハートが描かれたインド国旗の前に、インド人女性が登場します。",
"annualReport.2020.altIndia4": "遊歩道や海などを背景の前にあるフルートの上に手が二つ登場します。",
"annualReport.2020.altChile": "子供たちのグループは、作品、工作、パソコンで埋め尽くされたテーブルの周りに座っています。",
"annualReport.2020.altBrazil": "子供たちが5本のスプーンをワイヤーでつないだートパソコンの前に座っています。",
"annualReport.2020.altIndia": "女性がコンピュータの前に座っている女の子に指示をだします。",
"annualReport.2020.altUSA": "Scratchユーザーインターフェイスの画面ショットの横に小さなビデオのサムネイルが表示されます。",
"annualReport.2020.altChileIcon": "Scratchマスコット",
"annualReport.2020.altBrazilIcon": "グリーンの渦巻き",
"annualReport.2020.altIndiaIcon": "円と連動する星",
"annualReport.2020.altUSAIcon": "いちごのイラスト、ラズベリーパイ財団のロゴ",
"annualReport.2020.altTutorial": "スペイン語のScratchチュートリアル",
"annualReport.2020.altGettingStarted": "Scratch画面の上部に再生ボタンがあります。",
"annualReport.2020.altEditor": "ScratchのUIと、現在開発しているプログラムのプレビューで、2人が会話する様子を表しています。",
"annualReport.2020.altHackYourWindow": "宇宙用ヘルメットを着た犬、星、ドーナツが窓の外側の宇宙で浮かんでいる様子。",
"annualReport.2020.altScratchInteraction": "二人がScratchのブロックの中で会話している。一人は、もう一人にブロックを渡している。",
"annualReport.2020.altImageBubbles": "Scratchプロジェクトからの画像が、泡のような形でまとまって表示されている。",
"annualReport.2020.altConnectivityVideoPreview": "友好的な海洋生物が見える風景の上に、再生ボタンが表示されている。",
"annualReport.2020.altAdaptationVideoPreview": "Scratchユーザーインターフェースのさまざまな背景の上に、再生ボタンが表示されている。",
"annualReport.2020.altJanuaryCard": "スターウォーズのレイが、クォータースタッフを持って砂漠の上に立っている。",
"annualReport.2020.altAprilCard": "ScratchのUIのスクリーンショットが複数表示されている。",
"annualReport.2020.altMayCard": "さまざまな人種の人たちが、こぶしを上げている。",
"annualReport.2020.altJuneCard": "紙でできた花をホッチキスでとめている。",
"annualReport.2020.altJulyCard": "カニ、人魚、タコが海底で一緒に音楽を演奏している。",
"annualReport.2020.altOctoberCard": "カボチャとキャンディーコーンが、パソコンの上の壁にある。",
"annualReport.2020.altDonateIllustration": "二つの手が合わさって、ハートの形になっている。"
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "მისია",
"annualReport.2020.subnavReach": "მიღწევა",
"annualReport.2020.subnavThemes": "თემები",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "მხარდამჭერები",
"annualReport.2020.subnavTeam": "გუნდი",
"annualReport.2020.subnavDonate": "შემოგვწირე",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "იხილე ვიდეო",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "ხედვა",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "მისია",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "პროექტები",
"annualReport.2020.missionPeersTitle": "თანატოლები",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "დაკვრა",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "რესურსები",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "საზოგადოება",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "იანვარი",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "აპრილი",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "აპრილი",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "მაისი",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "მაისი",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "ივნისი",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "ივნისი",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "ივლისი",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "ოქტომბერი",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "დაიჭირე ნივთები",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "ვირტუალური შინაური ცხოველი",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "შემოგვწირე",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Миссия",
"annualReport.2020.subnavReach": "Жету",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Қолдаушылар",
"annualReport.2020.subnavTeam": "Команда",
"annualReport.2020.subnavDonate": "Cыйға беру",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Видео қарау",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Миссия",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Біз Scratch-ті барлық балаларды шығармашылықпен ойлауға, жүйелі түрде ойлауға және ынтымақтастықта жұмыс істеуге жұмылдыратын еркін, қауіпсіз, ойындық орта ретінде дамыттық — бұл қазіргі қоғамдағы барлық адамдар үшін маңызды дағдылар. Біз тәрбиешілермен және отбасылармен балаларды зерттеу, бөлісу және оқуда қолдау көрсету үшін жұмыс істейміз.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four P шығармашылық оқыту",
"annualReport.2020.missionProjectsTitle": "Жобалар",
"annualReport.2020.missionPeersTitle": "Құрдастар",
"annualReport.2020.missionPassionTitle": "Құмарлық",
"annualReport.2020.missionPlayTitle": "Ойнау",
"annualReport.2020.missionProjectsDescription": "Балаларды жобалауға, жасауға және өздерін шығармашылықпен көрсетуге баулу",
"annualReport.2020.missionPeersDescription": "Балаларға ынтымақтастық, бөлісу, ремикс және тәлімгерлікке қолдау көрсетіңіз",
"annualReport.2020.missionPassionDescription": "Балаларға қызығушылықтарын арттыруға және жеке маңызды жобаларда жұмыс істеуге мүмкіндік беріңіз",
"annualReport.2020.missionPlayDescription": "Балаларды тәжірибе жасауға, қайталауға үйретіңіз",
"annualReport.2020.reachTitle": "Дүние жүзі бойынша балаларға жету",
"annualReport.2020.reachSubtitle": "Scratch - бұл әлемдегі ең үлкен 8 - және одан жоғары жастағы балалар мен жасөспірімдерге арналған кодтау қауымдастығы.",
"annualReport.2020.reachMillion": "миллион",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Құрылған жобалар",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Біздің жаһандық қоғамдастық",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "логарифмдік шкала бойынша",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Әлемнің әр түкпірінен келген ерікті аудармашыларға рахмет.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr - бұл кішкентай балаларға (5-7 жас) интерактивті әңгімелер мен ойындар құруға мүмкіндік беретін бағдарламалаудың кіріспе ортасы.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Меншікті капитал",
"annualReport.2020.globalStrategy": "Жаһандық стратегия",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Ресурстар",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Скретчпен Жұмысты Бастау",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Қоғамдастық",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Неліктен Scratch-ті қолданатындығы туралы сұраққа, Scratcher-дің көпшілігі желідегі қоғамдастықтың өзінің тұрақты қатысуын ынталандыру, олардың шығармашылық қабілеттерін танытуға, достасуға, кері байланыс алуға, жаңа идеяларды алуға және жаңа дағдыларды үйренуге мүмкіндік беретін кеңістік беру үшін маңыздылығы туралы айтады. Көптеген Scratcher Scratch қауымдастығын бір-бірімен байланысу, бөлісу және үйрену үшін қауіпсіз және мейірімді кеңістік ретінде бағалайтындықтарын білдіреді.",
"annualReport.2020.communityQuoteGroupText1": "Мен Scratch-ке 11 жасымда қосылдым және платформаны қолданудан және қоғамдастықпен қарым-қатынастан үйренгенім менің өсуімнің маңызды бөлігі болды.",
"annualReport.2020.communityQuoteGroupText2": "Scratch маған үйден, мысалы, нәрселер жасауға мүмкіндік берді\n- адамдарға және олардың жобаларына құрметпен қарау\n- достасу\n- Мен бұл карантинде жалғыз емес екенімді сезін\n.... және тағы басқалар, сондықтан мен айтқым келеді\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Мен Скретчте жүргеніме 2 жылдай болды, және бұл өмірді өзгертетін тәжірибе болды! Мен кодтау, желідегі этикет және өнер сияқты көптеген жаңа нәрселерді білдім!",
"annualReport.2020.communityQuoteGroupText4": "Скретч менің алтыншы сыныптағы сүйікті хоббиім болды. Бұл мені жасырын түрде логикамен, операциялар тәртібімен және кірістірілген математикалық өрнектермен таныстырды— компьютерлік бағдарламалаудың өзі туралы айтпағанда.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Қаңтар",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Сәуiр",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Сәуiр",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Мамыр",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Мамыр",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Маусым",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Маусым",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Шілде",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Қазан",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Қуыспақ ойыны",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Виртуалды үй жануары",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Бізді қолдаушыларға рахмет",
"annualReport.2020.supportersIntro": "Біздің жомарт қолдаушыларымызға рахмет. Сіздің қосқан үлесіңіз бізге барлық жастағы, бүкіл әлемдегі балалар үшін шығармашылық оқыту мүмкіндіктерін кеңейтуге көмектеседі.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Қиял шеңбері — $ 50,000 +",
"annualReport.2020.supportersInspirationTitle": "Шабыт шеңбері —$ 20,000 +",
"annualReport.2020.supportersExplorationTitle": "Барлау шеңбері — 5000 доллар +",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "Мейірімді қолдаушылар",
"annualReport.2020.leadershipTitle": "Біздің командамыз",
"annualReport.2020.leadershipBoard": "Директорлар кеңесі",
"annualReport.2020.leadershipChair": "Кафедра",
"annualReport.2020.leadershipProfessor": "Оқытуды зерттеу профессоры",
"annualReport.2020.leadershipViceChair": "Төрағаның орынбасары",
"annualReport.2020.leadershipCoFounder": "Тең құрылтайшы және тең төраға",
"annualReport.2020.leadershipBoardMember": "Басқарма мүшесі",
"annualReport.2020.leadershipPresidentCEO": "Президент және бас атқарушы директор",
"annualReport.2020.leadershipFormerPresident": "Бұрынғы президент",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Басқарма хатшысы және қазынашысы",
"annualReport.2020.leadershipBoardSecretary": "Басқарма хатшысы",
"annualReport.2020.leadershipBoardTreasurer": "Кеңестің қазынашысы",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Бізді қолдаңыз",
"annualReport.2020.donateMessage": "Сіздердің қолдауларыңыз бізге Scratch-ті бәріне ақысыз етуге мүмкіндік береді, біздің серверлер жұмыс істейді, ең бастысы, біз бүкіл әлемдегі балаларға елестету, жасау және бөлісу мүмкіндігін ұсына аламыз. Рақмет сізге!",
"annualReport.2020.donateButton": "Cыйға беру",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "បរិច្ចាគ",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "មើលវីដេអូ",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "កិច្ចការ",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "លេង",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "ធនធាន",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "សហគមន៍",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "​មករា",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "​មេសា",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "​មេសា",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "​ឧសភា",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "​ឧសភា",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "​មិថុនា",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "​មិថុនា",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "​កក្កដា",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "​តុលា",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "ហ្គេមចាប់",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "សត្វចិញ្ចឹមនិម្មិត",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "ក្រុមរបស់យើង​",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "បរិច្ចាគ",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "창시자의 메시지",
"annualReport.2020.subnavMission": "목표",
"annualReport.2020.subnavReach": "다가가기",
"annualReport.2020.subnavThemes": "테마",
"annualReport.2020.subnavDirectorsMessage": "관리자의 메시지",
"annualReport.2020.subnavSupporters": "기여자",
"annualReport.2020.subnavTeam": "팀",
"annualReport.2020.subnavDonate": "기부",
"annualReport.2020.mastheadYear": "2020 연간 보고",
"annualReport.2020.mastheadTitle": "변화하는 세상에 적응하기",
"annualReport.2020.foundersMessageTitle": "창시자가 보낸 메시지",
"annualReport.2020.foundersMessageP1": "2020년은 COVID 팬데믹이 세상을 휩쓸어, 혼란을 쥐어준 해로써 기억될 겁니다 -- 이미 생활이 곤란한 사람들에게 제일 큰 혼란이 불공평하게 닥치면서요.",
"annualReport.2020.foundersMessageP2": "팬데믹 내에서, 집에서 고립된 많은 젊은 이들은, 이전과는 비교가 안 될 정도의 수가 Scratch 웹사이트에 접속을 하여, 창의적으로 자신을 표현하고, 새로운 기술을 배우고, 다른 유저들과 협력할 수 있는 안전한 장소로 보았습니다. 저희는 2020년에 젊은 이들이 만든 많은 Scratch 프로젝트에 영감을 얻었습니다. 팬데믹, 지구온난화, 인종차별 등의 문제에 대해서 자신의 생각, 감정을 표현하는 것들이 대다수였죠. 젊은 이들은 프로그래밍 개념, 기술 뿐만 아니라, 그들의 목소리, 그들의 정체성을 기르고 있던 것입니다.",
"annualReport.2020.foundersMessageP3": "향후 몇 년 동안 스크래치가 젊은 이들의 삶에서 이러한 중요한 역할을 계속 수행할 수 있도록 하기 위해 당사는 스크래치에서 상당한 조직 변화를 이루어 왔습니다. 2020년 초, 스크래치 팀은 MIT 미디어 랩의 오랜 숙소를 떠나 보스턴 시내에 있는 스크래치 재단의 새 사무실로 이사했습니다. 이러한 움직임은 향후 스크래치를 글로벌 크리에이티브 코딩 플랫폼으로 지원할 수 있는 지속 가능한 조직을 구축하는 데 도움이 될 것입니다.",
"annualReport.2020.foundersMessageP4": "2020년 후반, 이러한 조직 전환의 일환으로 Shawna Young을 스크래치 재단의 전무 이사로 고용했습니다. Shawna는 교육 및 비영리 경영에 대한 강력한 배경과 지분 및 포함에 대한 깊은 헌신을 가지고 스크래치 재단에 왔습니다. 듀크와 MIT와 같은 기관에서 경력을 쌓는 동안, Shawna는 다양한 지역 사회의 학생들을 위한 학습 경험을 확장하기 위해 노력해왔습니다. 이러한 헌신은 스크래치의 사명 및 가치와 매우 일치하며 스크래치에서 그녀의 리더십에 중요한 역할을 할 것입니다. 나는 당신이 이 연례 보고서의 끝에 있는 Shawna의 메시지를 읽기를 권장합니다.",
"annualReport.2020.foundersMessageP5": "지난 10년 동안, 스크래치는 전세계 수천만 명의 젊은이들을 끌어들여 놀라운 성공을 거두었습니다. 하지만 우리는 이제 시작입니다. 앞으로 몇 년 간의 과제는 우리의 기술뿐만 아니라 창의적이고 배려심 있고 협력적인 학습 접근 방식을 지속적으로 확산하고 지원할 수 있도록 하여 전 세계 젊은이들이 상상하고, 창조하고, 공유하고, 배울 수 있는 공평한 기회를 가질 수 있도록 하는 것입니다. 여러분 모두와 함께 작업하여 이를 실현하기를 기대합니다!",
"annualReport.2020.foundersMessageScratchTitle": "의장, 스크래치 재단",
"annualReport.2020.foundersMessageAffiliation": "MIT 미디어 랩 교수",
"annualReport.2020.watchVideo": "동영상 시청하기",
"annualReport.2020.missionTitle": "우리의 사명과 비전",
"annualReport.2020.visionHeader": "비전",
"annualReport.2020.visionSubtitle": "코딩 및 학습에 대한 창의적이고 배려적이며, 협력적이고 공정한 접근 방식을 전 세계에 전파합니다.",
"annualReport.2020.missionHeader": "목표",
"annualReport.2020.missionSubtitle": "젊은이들에게 디지털 도구와 상상, 창조, 공유 및 학습의 기회를 제공합니다.",
"annualReport.2020.missionP1": "우리는 창의 컴퓨팅에서 배제된 어린이, 가족 및 교육자를 지원하는 계획과 접근 방식에 특히 중점을 두고 교육 정의와 업무의 모든 측면에 걸친 형평성 우선 순위에 전념하고 있습니다.",
"annualReport.2020.missionP2": "스크래치를 모든 아이들이 창의적으로 생각하고, 체계적으로 추론하고, 협동적으로 일하도록—모든 사람에게 필수적인 스킬— 하는 자유롭고, 안전하고, 즐거운 학습 환경으로 개발했습니다. 오늘날 사회의 모든 사람들에게 필수적인 기술이죠. 우리는 아이들을 탐구하고 공유하고 배울 수 있도록 지원하기 위해 교육자 및 가족들과 함께 일합니다.",
"annualReport.2020.missionP3": "새로운 기술, 활동, 학습 자료를 제작하는데 Four Ps of Creative Learning의 안내를 받고 있습니다.",
"annualReport.2020.fourPs": "창의적 학습의 4개의 P",
"annualReport.2020.missionProjectsTitle": "프로젝트",
"annualReport.2020.missionPeersTitle": "협력",
"annualReport.2020.missionPassionTitle": "열정",
"annualReport.2020.missionPlayTitle": "재생",
"annualReport.2020.missionProjectsDescription": "어린이들이 창의적으로 디자인하고, 창조하고, 자신을 표현하는 데 참여하도록 하기",
"annualReport.2020.missionPeersDescription": "어린이들의 협력, 공유, 리믹스, 멘토링을 지원하기",
"annualReport.2020.missionPassionDescription": "아이들이 자신의 관심사를 키우고 개인적으로 의미 있는 프로젝트를 제작할 수 있도록 도움",
"annualReport.2020.missionPlayDescription": "어린이들이 시행착오를 격고 실험할 수 있도록 격려",
"annualReport.2020.reachTitle": "전세계의 어린이들에게 다가가기",
"annualReport.2020.reachSubtitle": "스크래치는 전 세계에서 가장 큰 8살 이상의 어린이와 청소년을 위한 코딩 커뮤니티입니다.",
"annualReport.2020.reachMillion": "백만",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "2019년 대비 3.8%",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "2019년 대비 37%",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "2019년 대비 44%",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "새로운 유저들",
"annualReport.2020.reachProjectsCreated": "생성된 프로젝트",
"annualReport.2020.reachProjectCreators": "프로젝트를 만드는 사람들",
"annualReport.2020.reachComments": "게시된 댓글의 증가",
"annualReport.2020.reachGlobalCommunity": "글로벌 커뮤니티",
"annualReport.2020.reachMapBlurb": "스크래치 출시부터 2020년 12월까지 스크래치 온라인 커뮤니티에 등록된 총 계정 수",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "로그자",
"annualReport.2020.reachTranslationTitle": "스크래치는 64개 언어로 번역되었습니다.",
"annualReport.2020.reachTranslationIncrease": "2019년부터 3개 언어",
"annualReport.2020.reachTranslationBlurb": "전 세계의 번역 봉사자에게 감사합니다.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr는 어린이(만 5-7세)들이 자신만의 대화형 이야기와 게임을 만들 수 있게 해주는 입문 프로그래밍 환경입니다. ",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "2020년 다운로드",
"annualReport.2020.reachDownloadsIncrease": "2019년부터 2 {million}",
"annualReport.2020.themesTitle": "떠오르는 테마",
"annualReport.2020.themesDescription": "젊은이들이 코로나-19라는 전례 없는 도전에 직면하면서 스크래치는 그들이 연결되고, 창조되고, 자신을 표현할 수 있는 그 어느 때보다 중요한 장소가 되었습니다. 1년 내내 우리의 작업은 성장하는 글로벌 커뮤니티를 가장 잘 지원하기 위한 세 가지 분야, 즉 연결성, 적응성 및 커뮤니티에 집중되었습니다. 언제나 그랬듯이, 우리의 노력은 형평성과 포용성에 대한 우리의 약속에 기초하고 있었습니다.",
"annualReport.2020.equity": "형평성",
"annualReport.2020.globalStrategy": "글로벌 전략",
"annualReport.2020.connectivityTitle": "연결",
"annualReport.2020.connectivityIntro": "젊은이들이 코로나-19로 인해 집 안에 고립되어 있는 동안, 스크래치는 그들이 멀리 있는 친구들, 반 친구들, 그리고 가족들과 연결되고 창조할 수 있는 기회를 제공했습니다. 그것은 또한 외부 세계로 통하는 포탈 역할을 했고, 그곳에서 그들은 나라와 대륙을 가로지르는 수 백만 명의 아이들이 그들과 같은 것을 경험하고 있다는 것을 발견했습니다.",
"annualReport.2020.aaronText": "Aaron의 학생들은 이야기 책 생물, 독창적인 예술 작품, 그리고 서로 연결되는 이야기들로 가득 찬 “Norwouldn't”라고 불리는 “국기적인” 버전의 마을을 짓기 위해 함께 일했습니다. 이 프로젝트는 Aaron이 학생들에게 코로나-19가 그들을 집 안에 가둬두었지만, 그들은 여전히 자상하고 즐거운 공동체의 일부라는 것을 상기시키기 위해 추진한 많은 협력적인 스크래치 프로젝트 중 하나였습니다.",
"annualReport.2020.spotlightStory": "스포트라이트 이야기",
"annualReport.2020.connectivityIndia": "인도의 스크래치",
"annualReport.2020.connectivityIndiaIntro": "인도에서, 코로나-19 대유행은 엄청난 피해를 입혔고 많은 젊은이들과 가족들을 오랫동안 실내에 격리시켰습니다.",
"annualReport.2020.connectivityIndiaParagraph": "전체 스크래치 커뮤니티에서 2020년 3월부터 활동이 크게 급증했습니다. 코로나-19 범유행으로 엄청난 피해를 입었고 많은 젊은이들과 가족들을 오랫동안 실내에 격리 시킨 인도만큼 갑작스러운 급증은 어디에서도 찾아볼 수 없었습니다. 인도의 아이들은 스크래치를 통해 전년보다 602% 더 많은 프로젝트를 만들고 공유함으로써 연결고리를 찾았습니다.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "2020년에 온라인에서 생성된 프로젝트",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "2019년 대비 602%",
"annualReport.2020.connectivityRegistedUsers": "인도의 역대 등록 사용자 수는 1년 만에 두 배 이상 증가했습니다,",
"annualReport.2020.connectivityRegistedUsersNumbers": "2019년 300,000명 이상에서 2020년 700,000명 이상으로 증가했습니다.",
"annualReport.2020.connectivityIndiaUsers": "특별한 방문자 수가 증가했습니다",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "프로젝트를 생성하는 사람들의 수가 증가했습니다",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "2020년",
"annualReport.2020.connectivityIndiaProjectsOld": "303 천",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "전 세계 스크래치",
"annualReport.2020.connectivityWorldSubtitle": "국제 협력자",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "칠레",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur는 칠레와 라틴 아메리카의 학생들과 교육자들 사이에서 계산적이고 창의적인 사고를 지원하는 데 전념하고 있습니다. 그들은 Rapa Nui와 스페인어로 번역 및 현지화 작업을 지원했으며, 많은 교육자들이 협업적이고 장난스러운 스크래치 전문 개발 워크샵에 참여했습니다.",
"annualReport.2020.connectivityCountryBrazilTitle": "브라질 창의 학습 네트워크",
"annualReport.2020.connectivityCountryBrazil": "브라질",
"annualReport.2020.connectivityCountryBrazilParagraph": "브라질 창의적 학습 네트워크는 브라질 전역에서 장난스럽고 창의적이며 관련 있는 체험형 교육 관행을 구현하는 풀뿌리 운동입니다. 2020년, 스크래치 팀은 Brazil Creative Learning Network의 Creative Learning Week 행사에서 아이들이 어떻게 스크래치를 사용하여 커뮤니티를 구축하고, 자신을 표현하고, 그들에게 중요한 것에 대해 말하는지를 공유했습니다. 차례로, 우리는 어떻게 네트워크의 교육자들이 그들 자신의 커뮤니티에서 학습자들과 함께 자기 표현의 기회를 만들고 있는지 배웠습니다.",
"annualReport.2020.connectivityCountryIndiaTitle": "탐구 연합체",
"annualReport.2020.connectivityCountryIndia": "인도",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance는 창의적인 컴퓨팅을 포함한 21세기 기술을 통해 수백만 명의 학습자와 교육자를 지원합니다. 2020년, {QuestAllianceLink}는 인도 전역의 학습자 및 교육자들과 스크래치를 공유했습니다.",
"annualReport.2020.connectivityCountryUSATitle": "라즈베리 파이 재단",
"annualReport.2020.connectivityCountryUSA": "영국",
"annualReport.2020.connectivityCountryUSAParagraph": "라즈베리 파이 재단은 전 세계 사람들의 손에 컴퓨팅과 디지털 제조의 힘을 실어주기 위해 일하고 있습니다. Making at Home 계획을 통해 가족과 젊은이들이 함께 배우고 창조할 수 있도록 격려하는 실시간 방송 이벤트를 주도합니다. 이러한 실시간 방송 중 몇 개는 스크래치 튜토리얼을 특징으로 합니다—그리고 때로는 심지어 {USALink}!",
"annualReport.2020.connectivityResources": "유용한 자료들",
"annualReport.2020.connectivityResourcesSubtitle": "LEGO 재단의 지원을 통한 현지화",
"annualReport.2020.connectivityResourcesParagraph": "증가하는 글로벌 범위를 지원하고 COVID-19 대응을 지원하기 위해, LEGO 재단은 후한 보조금으로 스크래치를 지원했습니다. 이 자금으로 우리는 주요 자원을 현지화하고 전 세계의 훨씬 더 많은 젊은이들에게 다가갈 수 있었습니다.",
"annualReport.2020.connectivityExample1Title": "튜토리얼 사진",
"annualReport.2020.connectivityExample1Paragraph": "25개의 스크래치 튜토리얼을 위해—총 1,000개 이상의 새로운 이미지를 12개 언어로 번역했습니다!",
"annualReport.2020.connectivityExample2Title": "스크래치 시작하기",
"annualReport.2020.connectivityExample2Paragraph": "스크래치 시작 비디오는 액세스 및 조회 수가 가장 높은 스크래치 튜토리얼 비디오로, 새 스크래치 사용자가 처음 사이트에 가입할 때 인사합니다. 우리는 이 비디오를 25개의 새로운 언어로 번역할 수 있었고 비주얼, 보이스오버, 자막을 포함한 이전 3개의 번역을 업데이트했습니다.",
"annualReport.2020.connectivityExample3Title": "스크래치 편집기",
"annualReport.2020.connectivityExample3Paragraph": "스크래치 프로젝트 편집기는 가장 필수적인 스크래치 리소스입니다. 우리는 문화 관련 교육 번역을 전문으로 하는 남아프리카 번역 회사와 함께 스크래치 편집기를 5개의 남아프리카 언어로 번역하고 검토했습니다: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "적응",
"annualReport.2020.adaptationIntro": "코로나-19로 인해 학교가 문을 닫고 가상 공간으로 학습을 밀어 넣으면서 많은 학생과 교사가 처음으로 스크래치를 발견하거나 창의적 코딩 교육을 하고 학습하는 방식을 적응시키고 있었습니다. 스크래치 팀은 가정에서 교육자와 온라인 커뮤니티의 변화하는 요구를 지원하기 위해 노력했습니다.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "오스트리아 비엔나 무목 박물관에서 진행된 \"Creative Learning\" 의 협업자",
"annualReport.2020.adaptationQuoteText": "지난 1년 동안의 모든 어려움 속에서도 스크래치는 우리의 소통 플랫폼, 만날 장소, 창의적으로 자신을 표현하는 매개체로 남아 있었습니다.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 도서관 미디어 교사, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "매사추세츠주 노우드에 있는 Aaron Reuland의 Title One 학교에서 그는 스크래치에 의지하여 원격 학생들이 창의적 학습에 참여하도록 돕고 “우리 모두가 믿을 수 있는 유일한 것은 작동하는 컴퓨터와 인터넷 연결이었다”라고 말했습니다.",
"annualReport.2020.adaptationHighlightText2": "Aaron의 학생들은 이야기 책 생물, 독창적인 예술 작품, 그리고 서로 연결되는 이야기들로 가득 찬 \"Nor wouldn't\"라고 불리는 \"국기적인\" 버전의 마을을 짓기 위해 함께 일했습니다. 이 프로젝트는 Aaron이 학생들에게 코로나-19가 그들을 집 안에 가둬두었지만, 그들은 여전히 자상하고 즐거운 공동체의 일부라는 것을 상기시키기 위해 추진한 많은 협력적인 스크래치 프로젝트 중 하나였습니다.",
"annualReport.2020.adaptationHighlightTitle2": "집에서의 스크래치",
"annualReport.2020.adaptationHighlightText2b": "3월 17일, 우리는 집에서 스크래치와 함께 창의적인 학습 활동을 할 수 있는 아이디어를 어린이, 가족, 교육자들에게 제공하기 위해 {linkText}를 출시함으로써 코로나-19 위기에 대응했습니다. 그것은 우리 커뮤니티와 연결하고 온라인에서 배우고 상호 작용하는 완전히 새로운 방법에 적응할 수 있는 매우 귀중한 방법이었습니다.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "저희 팀은 매주 실시간 {linkText}를 호스팅하여 가정에서 어린이, 부모 및 교육자와 연결하고 다양한 유형의 스크래치 프로젝트를 만드는 데 필요한 팁과 요령을 공유했습니다. 우리는 Create-Aong 스튜디오에서 그들이 영감을 받아 만든 프로젝트를 보고 매우 즐거웠습니다!",
"annualReport.2020.adaptationHighlightTitle4": "당신의 윈도우 창을 깨라",
"annualReport.2020.adaptationHighlightText4b": "스크래치 교육자 Eduard Muntaner Perich는 #ScratchAtHome에서 영감을 받은 스튜디오를 만들어 커뮤니티를 열광시켰습니다: {linkText}. 전 세계에서 온 수백 명의 스크래처들은 그들의 창문 바로 밖에서 벌어지는 환상적인 게임과 이야기를 상상했습니다.",
"annualReport.2020.adaptationEducatorsTitle": "교육자와의 연결",
"annualReport.2020.adaptationEducatorsText": "전 세계 교육자들은 자신만의 #ScratchAt를 공유했습니다. 2020년 4월 8일 활기찬 트위터 채팅에서 홈 아이디어와 원격 교육의 투쟁과 승리에 대해 논의했습니다.",
"annualReport.2020.adaptationSnapshot": "스냅샷",
"annualReport.2020.adaptationSnapshot1Title": "컴퓨터 클럽하우스 네트워크 가상 워크숍",
"annualReport.2020.adaptationSnapshot1Text": "우리의 오랜 파트너십의 일환으로 스크래치 팀은 {linkText}에서 청소년 교육자를 위한 워크샵을 개최합니다. 전 세계 교육자들과 마찬가지로, 우리 팀은 2020년에 처음으로 온라인 워크샵을 개최하고— 가상 학습의 고립과 기술적 어려움을 해결하는 방법을 배워야 했습니다. 그러나 온라인 협업 툴과 공유 및 반성의 혁신적인 방법 덕분에 팀은 가상 공간에서 협업하고 장난스러운 워크샵 정신을 재현할 수 있었습니다.",
"annualReport.2020.adaptationSnapshot2Title": "스스로를 스크래치에 빠뜨리세요",
"annualReport.2020.adaptationSnapshot2Text": "2020년은 또한 우리의 도구와 플랫폼을 적응시킨 한 해였습니다. 우리는 초보 스크래처가 인종, 문화, 성별 또는 기타 개인 정체성을 대표하는 프로젝트를 만들 수 있도록 영감을 주고 가능하게 하기 위해 Sprite Library에 새로운 스프라이트를 개발 및 추가했습니다.",
"annualReport.2020.communityTitle": "커뮤니티",
"annualReport.2020.communityIntro": "2020년, 스크래치 커뮤니티는 젊은이들이 연대감과 소속감을 찾을 수 있는 훨씬 더 중요한 장소가 되었습니다. 스크래처들이 나눈 의미 있는 대화와 협업 프로젝트, 감동적인 이야기들을 보면서 우리는 그들의 창의적이고 탄력적인 정신에 경외감을 느꼈습니다.",
"annualReport.2020.communityTitle1": "가상 제품군 크리에이티브 코딩 야간 가이드",
"annualReport.2020.communityText1": "2019년, 스크래치 팀은 Google.org의 지원을 받아 시카고 공립학교의 컴퓨터 과학 사무실과 협력하여 가족 크리에이티브 코딩 나이트를 통해 학생, 가족, 교사 및 기타 커뮤니티 구성원을 연결하였습니다.",
"annualReport.2020.communityText2": "올해, 우리 팀은 새로운 도전에 직면했습니다: 어떻게 하면 장난기 많고, 커뮤니티를 만드는 Family Creative Coding Nights의 정신을 가상 공간에 가져올 수 있을까요? 학교가 원격 학생들과 그들의 가족들과 중요한 관계를 발전시키도록 도울 수 있을까요? 이러한 연결을 위한 구조를 제공하고 즐거운 학습을 지원하기 위해 가상 가족 코딩 야간 가이드를 개발했습니다.",
"annualReport.2020.communityDownloadButton": "가상 가족 코딩 야간 가이드",
"annualReport.2020.communityQuoteName": "Kendra Mallory, 검시관",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. 코디네이터",
"annualReport.2020.communityQuoteText": "[In 2020], 그렇게 즐겁고, 높은 에너지로 부모님과 함께 할 수 있는 기회는 많지 않았습니다. 그래서 이 기회는 매우 필요한 교전을 제공했습니다... 교사들은 걱정했지만, 학생들의 흥분 수준은 그들이 과정을 신뢰하고 아이들이 서로에게서 배울 수 있도록 해야 하는 공간으로 그들을 밀어넣었습니다.",
"annualReport.2020.communityScratchCommunity": "스크래치 커뮤니티",
"annualReport.2020.communityScratchCommunityIntro": "스크래치를 왜 사용하는 지 질문하면 대부분의 스크래처는 지속적인 참여를 유도하고 창의력을 표현하고 친구를 사귀고 피드백을 받고 새로운 아이디어를 얻고 새로운 기술을 배울 수있는 공간을 제공하는 온라인 커뮤니티의 중요성에 대해 이야기합니다. 많은 스크래처는 스크래치 커뮤니티가 서로 연결하고, 공유하고, 배울 수있는 안전하고 환영하는 공간으로 감사를 표합니다.",
"annualReport.2020.communityQuoteGroupText1": "저는 11 살 때 Scratch에 가입했고 플랫폼을 사용하고 커뮤니티에 참여한 것은 크면서 배운 것의 정말 중요한 부분이었습니다.",
"annualReport.2020.communityQuoteGroupText2": "스크래치는 집에서 다음을 포함한 많은 활동을 할 수 있도록 해줬습니다.\n- 다른 사람들과 프로젝트를 존중하기\n- 친구 사귀기\n- 자가격리를 하면서 외롭지 않게 해주기\n그래서 감사합니다!",
"annualReport.2020.communityQuoteGroupText3": "저는 약 2 년 동안 스크래치에 참여했고 이는 인생을 바꾸는 경험이었습니다! 코딩, 온라인 예절, 예술 등 많은 새로운 것을 배웠습니다!",
"annualReport.2020.communityQuoteGroupText4": "스크래치는 6 학년 때 제가 가장 좋아하는 취미였습니다. 부울 논리, 연산 순서 및 중첩 된 수학적 표현—또한 컴퓨터 프로그래밍 그자체를 비밀리에 소개했습니다.",
"annualReport.2020.yearInReview": "검토 연도",
"annualReport.2020.yearInReviewText": "2020년은 온라인 커뮤니티에서 주목할 만한 해였습니다. 커뮤니티 팀은 젊은이들이 자신의 생각을 표현하고 긍정적인 방식으로 참여할 수 있는 기회를 부각시키고 발전시켰으며, 스크래처들 자체에서 놀라운 움직임이 생겨났습니다. 올해 하이라이트 중 일부를 돌아보면 다음과 같습니다.",
"annualReport.2020.yearInReviewCard1Date": "1월",
"annualReport.2020.yearInReviewCard1Title": "10년 간의 끝 스크래치 디자인 스튜디오",
"annualReport.2020.yearInReviewCard1Text": "스크래처들은 이 Scratch Design Studio에서 10년 간의 마무리 및 새로운 시작을 축하했습니다.",
"annualReport.2020.yearInReviewCard2Date": "4월",
"annualReport.2020.yearInReviewCard2Title": "만우절",
"annualReport.2020.yearInReviewCard2Text": "“문단의 신비”가 사이트 주변에 나타났고, 캣 블록은 스크래치 커뮤니티를 놀라게 하고 기뻐했다.",
"annualReport.2020.yearInReviewCard3Date": "4월",
"annualReport.2020.yearInReviewCard3Title": "함께 만들기",
"annualReport.2020.yearInReviewCard3Text": "스크래치 팀 구성원들은 집에서 스크래처 및 가족들과 연결하고 만드는 라이브 튜토리얼을 진행하기 시작했습니다.",
"annualReport.2020.yearInReviewCard4Date": "5월",
"annualReport.2020.yearInReviewCard4Title": "스크래치 달",
"annualReport.2020.yearInReviewCard4Text": "전 세계의 스크래처들은 재활용 공예품에서부터 손 씻는 징글에 이르기까지 매주 주제를 중심으로 수천 개의 프로젝트를 공유했습니다.",
"annualReport.2020.yearInReviewCard5Date": "5월",
"annualReport.2020.yearInReviewCard5Title": "흑인의 삶도 소중합니다.",
"annualReport.2020.yearInReviewCard5Text": "인종적 정의 시위가 미국을 휩쓸자 지역사회가 한자리에 모여 서로를 지지하며 변화를 외쳤습니다.",
"annualReport.2020.yearInReviewCard6Date": "6월",
"annualReport.2020.yearInReviewCard6Title": "집에서 재미있게 놀아요! 스크래치 디자인 스튜디오",
"annualReport.2020.yearInReviewCard6Text": "스크래처들은 집에 있는 동안 그들이 가장 좋아하는 실내 경기와 활동을 공유했습니다.",
"annualReport.2020.yearInReviewCard7Date": "6월",
"annualReport.2020.yearInReviewCard7Title": "제6 스튜디오",
"annualReport.2020.yearInReviewCard7Text": "스크래처들은 6월 19일에 인종 정의를 위한 계속된 투쟁을 기리기 위한 프로젝트를 만들었다.",
"annualReport.2020.yearInReviewCard8Date": "7월",
"annualReport.2020.yearInReviewCard8Title": "스크래치 캠프",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical은 지역 사회 전체가 함께 연기하고, 노래하고, 춤을 추게 했습니다.",
"annualReport.2020.yearInReviewCard9Date": "10월",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "스크래처는 매일 주제의 프롬프트를 기반으로 수백 개의 창의적인 이야기, 게임, 애니메이션을 만들었습니다.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, 스크래치 명반",
"annualReport.2020.communityQuote2Title": "구글 클라우드 플랫폼 개발자 관계 엔지니어 및 코딩 드래그 퀸",
"annualReport.2020.communityQuote2Text": "여러분이 무언가를 창조할 때 여러분이 가지고 있는 힘을 보는 것은 여러분 자신과 여러분의 문제를 표현하고 그것들을 표현하거나 코드로 해결할 수 있는 정말 마법 같은 경험이고 현실 세계에 영향을 미칩니다.",
"annualReport.2020.communitySnapshotTitle": "툴 개선",
"annualReport.2020.communitySnapshotText": "우리 커뮤니티 팀은 좋은 디지털 시민권을 장려하고 스크래처가 만들 수 있는 긍정적인 환경을 유지하기 위해 다양한 도구와 전략을 사용합니다. 2020년에 우리는 스크래처가 부적절한 콘텐츠에 플래그를 지정할 수 있도록 보다 직관적인 새로운 인터페이스를 개발했고, 커뮤니티 조정 팀이 사용하는 도구를 개선했습니다. 그 결과, 커뮤니티로부터 더 높은 품질의 보고서를 받았고, 커뮤니티 진행자는 보다 빠르고 효율적으로 작업하여—모든 사람에게 사이트를 보다 안전하고 친근하게 유지할 수 있었습니다.",
"annualReport.2020.communitySnapshot2Title": "YouTube의 새로운 스크래치 튜토리얼",
"annualReport.2020.communitySnapshot2Text": "스크래치 팀은 스크래치가 상상할 수 있는 모든 것을 만들 수 있는 기술을 습득하도록 돕기 위해 2020년 3월에 유튜브 채널에 튜토리얼을 공유하기 시작했습니다. 픽셀 아트부터 가상 애완동물까지, 이 튜토리얼은 2020년에 1.3 백만 뷰를 얻으며 모든 연령대의 스크래처에게 히트를 쳤습니다.",
"annualReport.2020.tutorial1": "가상 도시",
"annualReport.2020.tutorial2": "잡기 게임",
"annualReport.2020.tutorial3": "캐릭터 디자이너",
"annualReport.2020.tutorial4": "가상 애완동물",
"annualReport.2020.EDMessageTitle": "전무이사로부터의 메시지",
"annualReport.2020.EDMessageText1": "2020년은 전 세계적으로, 그리고 스크래치에게 있어서 변혁의 해였습니다. 코로나-19 범유행으로 몇 달째 접어든 11월에 팀에 합류했습니다. 교육 리더로서의 저의 배경과 함께, 저는 중요한 변화의 시기를 통해 스크래치를 이끌 수 있는 잠재력에 대해 흥분했고, 모든 배경의 학생들이 새로운 수준에 도달할 수 있도록 돕는 제 개인적인 목표를 향해 계속 노력했습니다. 나는 이 도전적인 해에, 모든 곳의 젊은이들이 그들의 잠재력을 성취할 수 있도록 돕기 위해 훨씬 더 많은 지원이 심각하게 필요하다는 것을 알았습니다.",
"annualReport.2020.EDMessageText2": "아이들을 교육하기 위해 우리가 지은 불평등한 구조들은 전염병으로 인해 악화되었습니다. 전 세계의 가족과 교육자들과의 대화를 통해, 우리는 2020년, 많은 아이들이 학교에 갈 능력이 없었음에도 불구하고, 모든 지역사회의 아이들이 그들의 생각을 표현하고 그들의 기술을 쌓을 수 있는 창의적인 학습 기회가 필요했다는 것을 알고 있습니다.",
"annualReport.2020.EDMessageText3": "세계가 창의적인 학습과 자기표현을 새로운 방식으로 적응하고 접근함에 따라 많은 교육자, 부모, 젊은이들이 스크래치로 눈을 돌렸습니다. 우리는 매년 40% 더 많은 스크래처가 프로젝트를 만드는 것을 보았고, 스크래처들은 2019년보다 2020년에 200% 더 많은 의견을 남겼습니다. 전 세계의 젊은이들이 스크래치를 서로 연결하고, 대화하고, 협업하고, 참여하기 위한 장소로 사용했습니다. 우리는 그들이 창의적으로 생각하고 열정적으로 문제를 해결할 수 있는 기회가 주어졌을 때 그들이 창조할 수 있는 놀라운 것들을 발견하는 것을 보았습니다.",
"annualReport.2020.EDMessageText4": "팬데믹의 여파로, 일부는 “정상적인 것으로 돌아가라”고 요구했습니다. 하지만 많은 젊은이들에게, 코로나-19가 발생하기 훨씬 전에 우리 학교에서는 배우고 탐험할 자유가 없었습니다.",
"annualReport.2020.EDMessagePullQuote": "우리는 교육 시스템의 체계적 불평등을 바꾸기 위해 우리가 할 수 있는 모든 것을 해야 합니다. 왜냐하면 “정상적”은 대부분의 아이들에게 공정하고 공평하게 만들어지지 않았기 때문입니다.",
"annualReport.2020.EDMessageText5": "2021년에 스크래치는 창의 컴퓨팅 및 기타 창의적 학습 기회에서 역사적으로 소외되었던 젊은이들에게 다가가기 위한 노력을 배가시키고 있습니다. 우리은 Google.org의 지원을 받아 이러한 학습자가 창의 컴퓨팅에 대한 자신감을 키울 수 있도록 지원하는 데 초점을 맞춘 전 세계 조직의 강력한 네트워크인 Scratch Education Collaborative(SEC)를 시작했습니다. 새로운 프로그램 중 첫 번째 연도인 41개 조직은 스크래치 팀과 연계하여 서로 배우고, 지역사회에서 학습자를 위한 지원을 확장하고 성장함에 따라 이를 지원하는 Equity Toolkit을 개발합니다.",
"annualReport.2020.EDMessageText6": "스크래치를 더욱 공평하고 포괄적으로 만들기 위한 우리의 작업은 아직 끝나지 않았습니다. 앞으로 몇 달 동안 여러분과 더 많은 것을 공유하게 되어 기쁩니다. 그때까지 파란만장한 한 해 동안 서로 응원하고 아껴주신 스크래치 커뮤니티에 진심으로 감사드립니다. 여러분의 창의력과 동정심은 우리를 끊임없이 고무시킵니다.",
"annualReport.2020.EDTitle": "스크래치 재단 전무이사",
"annualReport.2020.lookingForward": "기대하는",
"annualReport.2020.lookingForwardText1": "2021년에는 전 세계 젊은이들에게 스크래치를 더욱 나은 제품으로 만들기 위해 파트너와 지속적으로 혁신하고 협업하고 있습니다. 앞으로 몇 달 동안 스크래치를 더 많은 학교에 입학시키고, 창의적 학습으로 가는 길을 넓히고, 교육자와 젊은이들을 위한 더 많은 리소스를 개발 및 현지화하고, 스크래치의 온보드 환경을 개선하고, 더 흥미로운 프로젝트를 만들기 위해 노력하고 있습니다.",
"annualReport.2020.lookingForwardText2": "우리는 LEGO 재단과 Google.org로부터 우리의 세계적 범위를 확장하고, 우리의 임무를 발전시키며, 이 중요한 일을 지원하는 데 도움이 되는 후한 보조금을 받았습니다. 더 알아보기:",
"annualReport.2020.learnMore": "더 알아보기:",
"annualReport.2020.learnMoreLink1Text": "LEGO 재단과 스크래치 재단은 전 세계 수백만 명의 어린이들을 위해 기술을 이용한 놀이를 통한 학습을 지원하기 위한 파트너십을 발표했습니다.",
"annualReport.2020.learnMoreLink2Text": "컴퓨터 과학 교육 주간: 더 많은 학생들을 위한 더 많은 도움",
"annualReport.2020.supportersTitle": "기여자분들에게 감사합니다",
"annualReport.2020.supportersIntro": "우리의 너그러운 기여자들에게 감사합니다. 당신의 기여는 전 세계 모든 배경의 모든 연령대의 어린이를 위한 창의적인 학습 기회를 확장하는 데 도움이 됩니다.",
"annualReport.2020.ourSupporters": "우리의 기여자",
"annualReport.2020.ourSupportersText": "우리는 지난 몇 년 동안 전세계 수 백만 명의 젊은이들을 위해 놀라운 학습 경험을 만들도록 도와준 모든 스크래치 지지자들에게 감사하고 싶습니다. 아래 목록은 2020년 1월 1일부터 2020년 12월 31일까지 스크래치 재단에 기부한 것을 기준으로 합니다.",
"annualReport.2020.supportersFoundingTitle": "창립 파트너 — $10,000,000 이상",
"annualReport.2020.supportersFoundingText": "특히 2003년 스크래치를 시작한 이래 누적 지원으로 최소 10,000,000 달러를 지원해주신 창립 파트너 여러분께 감사드립니다.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000 이상",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000 이상",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000 이상",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000 이상",
"annualReport.2020.supportersInKindTitle": "현물 기여자",
"annualReport.2020.leadershipTitle": "팀",
"annualReport.2020.leadershipBoard": "이사회",
"annualReport.2020.leadershipChair": "의장",
"annualReport.2020.leadershipProfessor": "학습 연구 교수",
"annualReport.2020.leadershipViceChair": "부의장",
"annualReport.2020.leadershipCoFounder": "공동 창립자 및 공동 의장",
"annualReport.2020.leadershipBoardMember": "이사회 멤버",
"annualReport.2020.leadershipPresidentCEO": "사장 및 CEO",
"annualReport.2020.leadershipFormerPresident": "전 사장",
"annualReport.2020.leadershipFounderCEO": "창립자 겸 집행위원장",
"annualReport.2020.leadershipFormerChairCEO": "전 CEO 겸 회장",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "이사회 비서 및 재무",
"annualReport.2020.leadershipBoardSecretary": "의사회 비서",
"annualReport.2020.leadershipBoardTreasurer": "의사회 재무",
"annualReport.2020.leadershipScratchTeam": "2020 스크래치 팀",
"annualReport.2020.leadershipED": "전무 이사",
"annualReport.2020.teamThankYou": "Mitch Resnick, Natalie Rusk, Rupal Jain 및 MIT Media Lab의 평생 유치원 그룹의 다른 협력자들에게 Scratch에 대한 지칠 줄 모르는 지원에 감사드립니다.",
"annualReport.2020.donateTitle": "지원해주세요",
"annualReport.2020.donateMessage": "당신의 지원은 모든 사람에게 스크래치를 무료로 제공하고 서버를 계속 실행하고 가장 중요한 전 세계 어린이들에게 상상하고, 만들고, 공유 할 수 있는 기회를 제공 할 수 있게 합니다. 감사합니다!",
"annualReport.2020.donateButton": "기부",
"annualReport.2020.projectBy": "프로젝트",
"annualReport.2020.altAvatar": "사용자 아바타",
"annualReport.2020.altDropdownArrow": "드롭다운 메뉴를 나타내는 화살표입니다.",
"annualReport.2020.altMastheadIllustration": "세 사람이 물리적 스크래치 구성요소와 상호 작용합니다.",
"annualReport.2020.altWave": "손을 흔드는 이모티콘.",
"annualReport.2020.altMitchHeadshot": "설립자 Mitch Resnick",
"annualReport.2020.altBlocks": "스크래치 블록 두 개가 겹겹이 쌓여 있습니다.",
"annualReport.2020.altBanana": "전선이 꽂힌 바나나.",
"annualReport.2020.altProjectsIllustration": "세 명의 아이들, 한 명은 서 있고, 한 명은 휠체어에 앉아 있고, 한 명은 땅에 앉아 페인트칠을 하고 예술 프로젝트를 자릅니다.",
"annualReport.2020.altPassionIllustration": "세 아이, 서 있는 아이, 무릎 꿇은 아이, 땅바닥에 앉아 있는 아이, 피아노로 음악을 연주하고 망원경을 이용해 별을 바라봅니다.",
"annualReport.2020.altPeersIllustration": "네 명의 아이들이 캠프파이어에 둘러앉아 게임을 하며 하이파이브를 하고 있습니다.",
"annualReport.2020.altPlayIllustration": "세 아이, 서 있는 아이, 무릎 꿇은 아이, 다리를 꼬고 앉아 있는 아이 셋이 돌을 쌓고 장난감 보트를 가지고 놀고 종이접기를 합니다.",
"annualReport.2020.altCalendar": "2020년을 표시하는 달력.",
"annualReport.2020.altCommentsVisualization": "댓글 두 개. 2019년 댓글 점유율을 나타내는 더 작고 어두운 색. 2020년 댓글 증가를 나타내는 라이터 1개.",
"annualReport.2020.altArrowUp": "위쪽과 오른쪽을 가리키는 화살표입니다.",
"annualReport.2020.altTranslated": "\"안녕하세요\"라고 표시된 스크래치 구성 요소 및 스크래치할 언어를 나열할 수 있습니다.",
"annualReport.2020.altScratchHorizontalCommand": "스크래치 수평 명령 구성 요소입니다.",
"annualReport.2020.altScratchJr": "스크래치 Jr 로고",
"annualReport.2020.altHorizontalLoop": "수평 루프 구성 요소를 긁습니다.",
"annualReport.2020.altPieChart": "2019년에 만들어진 프로젝트와 관련하여 2020년 동안 만들어진 프로젝트의 602% 증가를 보여주는 시각화입니다.",
"annualReport.2020.altUsers": "두 개의 일반 사용자 아이콘, 즉 약간 작은 회색 아이콘과 약간 큰 보라색 아이콘입니다.",
"annualReport.2020.altArrowNext": "오른쪽을 가리키는 화살표입니다.",
"annualReport.2020.altBenedict": "Benedikt Hochwartner의 아바타",
"annualReport.2020.altAaronReuland": "Aaron Reuland는 종이 가방 인형과 날아다니는 거북이의 삽화를 보며 걸음을 옮겼습니다.",
"annualReport.2020.altSprinklesLeft": "웃는 얼굴, 스크래치 구성 요소 및 전화기에 표시되는 하트입니다.",
"annualReport.2020.altSprinklesRight": "스크래치 구성요소와 상호 작용하는 손.",
"annualReport.2020.altFileDownload": "파일을 다운로드할 수 있음을 나타내는 화살표입니다.",
"annualReport.2020.altWaveTop": "스크래치 아바타와 스크래치 구성요소로 덮인 옅은 파란색 파도.",
"annualReport.2020.altWaveBottom": "가벼운 파란 물결.",
"annualReport.2020.altConnectingLine": "월을 연결하는 점선",
"annualReport.2020.altApril": "스크래치 프로젝트에 보트와 물을 그린 펜과 연필 그림입니다.",
"annualReport.2020.altMay": "이모티콘으로 표시된 달력이 거품 위에 놓입니다.",
"annualReport.2020.altJune": "6월 19일 깃발과 종이비행기.",
"annualReport.2020.altJuly": "마이크와 음악 노트.",
"annualReport.2020.altToolsIllustration": "손 몇 텍스트 거품 위에 남으면 느낌표 아이콘이 바뀌었습니다.",
"annualReport.2020.altVirtualTown": "한 소녀가 집 몇 채 앞 인도를 따라 달립니다.",
"annualReport.2020.altCatchGame": "바구니가 프레임의 중앙을 향해 아래에 있는 동안 사과는 오른쪽 수평선에 떠 있습니다.",
"annualReport.2020.altCharacterDesigner": "녹색과 흰색 셰브론 배경 앞에 개 한 마리가 앉아 있습니다.",
"annualReport.2020.altVirtualPet": "고슴도치는 풀밭 한가운데 바위 위에 앉아 있습니다.",
"annualReport.2020.altLookingForward": "물을 주는 나무는 큰 나무로 자라는 묘목에 물을 줍니다.",
"annualReport.2020.altIndia1": "텍스트 아래에 \"행복한 디왈리!\"라고 쓰여진 반짝이는 불빛이 나타납니다.",
"annualReport.2020.altIndia2": "긁힌 고양이 마스코트는 힌디어로 쓰여진 몇몇 텍스트 옆에 나타납니다.",
"annualReport.2020.altIndia3": "\"인도\"라는 단어가 들어간 하트가 그려진 인도 국기 앞에 인도 여성이 나타납니다.",
"annualReport.2020.altIndia4": "판자 산책로와 바다가 있는 배경 앞에 두 손이 피리 위로 나타납니다.",
"annualReport.2020.altChile": "한 무리의 아이들이 예술과 공예품 그리고 노트북으로 가득 찬 테이블에 둘러앉아 있습니다.",
"annualReport.2020.altBrazil": "다섯 개의 숟가락에 전선이 연결된 노트북 앞에 아이들이 앉습니다.",
"annualReport.2020.altIndia": "한 여자가 컴퓨터 앞에 앉아 소녀들에게 가르칩니다.",
"annualReport.2020.altUSA": "스크래치 사용자 인터페이스의 스크린샷 옆에 작은 비디오 섬네일이 표시됩니다.",
"annualReport.2020.altChileIcon": "스크래치 마스코트",
"annualReport.2020.altBrazilIcon": "녹색 소용돌이",
"annualReport.2020.altIndiaIcon": "원과 연결된 별",
"annualReport.2020.altUSAIcon": "만화 라즈베리 파운데이션 로고",
"annualReport.2020.altTutorial": "스페인어로 된 Scratch 튜토리얼",
"annualReport.2020.altGettingStarted": "Scratch UI 위에 재생 버튼이 있습니다.",
"annualReport.2020.altEditor": "스크래치 UI는 현재 빌드 중인 프로그램의 미리 보기와 함께 두 사람이 서로 대화하는 모습을 보여줍니다.",
"annualReport.2020.altHackYourWindow": "우주 헬멧을 쓴 개, 별, 그리고 도넛이 우주의 창문 밖에 떠 있습니다.",
"annualReport.2020.altScratchInteraction": "두 사람이 스크래치 부품 사이에서 이야기를 합니다. 하나는 부품을 다른 부품에 건네주는 것입니다.",
"annualReport.2020.altImageBubbles": "스크래치 프로젝트의 이미지는 함께 그룹화된 버블 모양으로 나타납니다.",
"annualReport.2020.altConnectivityVideoPreview": "친근한 바다 생물들의 장면 위로 재생 버튼이 나타납니다.",
"annualReport.2020.altAdaptationVideoPreview": "스크래치 사용자 인터페이스의 다양한 장면 위에 재생 버튼이 나타납니다.",
"annualReport.2020.altJanuaryCard": "스타워즈의 레이는 지팡이를 짚고 사막에 서 있습니다.",
"annualReport.2020.altAprilCard": "스크래치 UI의 여러 스크린샷이 함께 배치됩니다.",
"annualReport.2020.altMayCard": "다양한 인종의 사람들의 손은 주먹으로 올려집니다.",
"annualReport.2020.altJuneCard": "한 사람이 종이 꽃을 함께 스테이플러로 고정합니다.",
"annualReport.2020.altJulyCard": "게, 인어, 그리고 문어는 바다 밑에서 함께 음악을 연주합니다.",
"annualReport.2020.altOctoberCard": "호박과 사탕 옥수수가 컴퓨터 워크스테이션 위의 벽에 나타납니다.",
"annualReport.2020.altDonateIllustration": "두 손은 잘라낸 하트 모양 안에 손가락으로 하트 모양을 만듭니다."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Bexşkirin",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Vîdyoyê temaşe bike",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Proje",
"annualReport.2020.missionPeersTitle": "Hevtemenî",
"annualReport.2020.missionPassionTitle": "Arezû",
"annualReport.2020.missionPlayTitle": "Bilîze",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Çavkanî",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Civak",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Rêbendan",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Avrêl",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Avrêl",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Gulan",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Gulan",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Pûşper",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Pûşper",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Tîrmeh",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Cotmeh",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Lîstoka Girtinê",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Dilberîka Aşopî",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Bexşkirin",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Įkūrėjo pranešimas",
"annualReport.2020.subnavMission": "Misija",
"annualReport.2020.subnavReach": "Pasiekiamumas",
"annualReport.2020.subnavThemes": "Temos",
"annualReport.2020.subnavDirectorsMessage": "Direktoriaus pranešimas",
"annualReport.2020.subnavSupporters": "Rėmėjai",
"annualReport.2020.subnavTeam": "Komanda",
"annualReport.2020.subnavDonate": "Paremti",
"annualReport.2020.mastheadYear": "2020 metinė ataskaita",
"annualReport.2020.mastheadTitle": "Prisitaikymas prie besikeičiančio pasaulio",
"annualReport.2020.foundersMessageTitle": "Mūsų įkūrėjo pranešimas",
"annualReport.2020.foundersMessageP1": "2020 bus atsimenami kaip metai, kai COVID pandemija pralėkė per pasaulį, sukeldama sunkumus ir sutrukdymus kiekvieno gyvenime -- didžiausi sunkumai krito tiems, kurie ir taip jų turėjo daug savo gyvenime.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Žiūrėti video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Misija",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projektai",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Paleisti",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resursai",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Scratch Pradžiamokslis",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Mūsų komanda rengia kas-savaitinius gyvus {linkText} sujungiančius vaikus, tėvus ir mokytojus namuose, dalinantis patarimais kuriant skirtingų tipų Scratch projektus. Mus apstulbino jų įkvėpti projektai, todėl įkūrėme Kurk-kartu studijas!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "Kaip mūsų daugiametės partnerystės dalį, Scratch komanda atlieka darbo susitikimus su jaunimo mokytojais iš {linkText}. Kaip viso pasaulio mokytojai, mūsų komanda turėjo atlikti internetinius susitikimus pirmą kartą 2020 ir išmokti, kaip kovoti su izoliacija ir techniniais virtualaus mokymosi sunkumais. Bet internetinio bendradarbiavimo įrankių ir inovatyvių dalinimosi ir komentavimo metodų dėka mūsų komanda sugebėjo sukurti bendradarbiaujamus, žaismingos asmeninių sustikimų nuotaikos susitikimus virtualioje erdvėje.",
"annualReport.2020.adaptationSnapshot2Title": "Atneškite save į Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 taipogi buvo mūsų įrankių ir platformos adaptavimo metai. Mes sukūrėme ir pridėjome naujus personažus į Personažų biblioteką, kad įkvėptumėme ir įgalintumėme pradedančius Scratcherius kurti projektus, kurie atspindėtų jų rasinį, kultūrinį, lyties ir kitokius identitetus.",
"annualReport.2020.communityTitle": "Bendruomenė",
"annualReport.2020.communityIntro": "2020 metais Scratch bendruomenė tapo dar labiau svarbi vieta jauniems žmonėms rasti bendrumo ir priklausomybės jausmą. Kai matėme prasmingus bendravimus ir bendrus projektus bei jaudinančias Scratcherių istorijas, mes žavėjomės jų kūrybiška ir tvirta dvasia.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Sausis",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Balandis",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Balandis",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Gegužė",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Gegužė",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Birželis",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Birželis",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Liepa",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Spalis",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Gaudynės",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtualus gyvūnėlis",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Mūsų komanda",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Paremti",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Dibinātāja vēstījums",
"annualReport.2020.subnavMission": "Misija",
"annualReport.2020.subnavReach": "Sasniedziet",
"annualReport.2020.subnavThemes": "Tēmas",
"annualReport.2020.subnavDirectorsMessage": "Režisora vēstījums",
"annualReport.2020.subnavSupporters": "Atbalstītāji",
"annualReport.2020.subnavTeam": "Komanda",
"annualReport.2020.subnavDonate": "Atbalsti",
"annualReport.2020.mastheadYear": "2020. gada pārskats",
"annualReport.2020.mastheadTitle": "Pielāgošanās mainīgajai pasaulei",
"annualReport.2020.foundersMessageTitle": "Vēstījums no mūsu dibinātāja",
"annualReport.2020.foundersMessageP1": "2020. gads paliks atmiņā kā gads, kad COVID pandēmija pārņēma pasauli, izraisot grūtības un traucējumus ikviena dzīvē — vislielākās grūtības netaisnīgi piemeklēs tiem, kuri jau saskaras ar izaicinājumiem savā dzīvē.",
"annualReport.2020.foundersMessageP2": "Pandēmijas laikā jaunieši visā pasaulē, daudzi ir izolēti savās mājās, ir apmeklējuši Scratch tīmekļa vietni lielākā skaitā nekā jebkad agrāk, uzskatot Scratch par drošu vietu, kur var radoši izpausties, apgūt jaunas prasmes un sadarboties. cits. Mūs iedvesmoja tik daudzi Scratch projekti, ko jaunieši izveidoja 2020. gadā, un daudzi no viņiem dalījās savās domās un sajūtās par pandēmiju, klimata pārmaiņām, rasu netaisnību un citiem sev aktuāliem jautājumiem. Jaunieši ne tikai apguva skaitļošanas jēdzienus un prasmes, bet arī attīstīja savu balsi un identitāti.",
"annualReport.2020.foundersMessageP3": "Lai nodrošinātu, ka Scratch arī turpmākajos gados var spēlēt šo svarīgo lomu jauniešu dzīvē, mēs Scratch esam veikuši būtiskas organizatoriskas izmaiņas. 2020. gada sākumā Scratch Team pārcēlās no savas ilggadējās mājas MIT Media Lab un pārcēlās uz jauno Scratch Foundation biroju Bostonas centrā. Šis solis palīdzēs mums izveidot ilgtspējīgu organizāciju, kas nākotnē spēs atbalstīt Scratch kā globālu radošu kodēšanas platformu.",
"annualReport.2020.foundersMessageP4": "Vēlāk, 2020. gadā, šīs organizatoriskās pārejas ietvaros mēs nolīgām Šonu Jangu, lai viņa būtu Scratch Foundation izpilddirektore. Šona ierodas Scratch Foundation ar spēcīgu pieredzi izglītībā un bezpeļņas pārvaldībā un dziļi apņemoties nodrošināt taisnīgumu un iekļaušanu. Savas karjeras laikā tādās iestādēs kā Duke un MIT Šona ir strādājusi, lai paplašinātu mācību pieredzi studentiem no dažādām kopienām. Šī apņemšanās ir cieši saistīta ar Scratch misiju un vērtībām, un tai būs svarīga loma viņas vadībā uzņēmumā Scratch. Es aicinu jūs izlasīt Šonas vēstījumu šī gada pārskata beigās.",
"annualReport.2020.foundersMessageP5": "Pēdējo desmit gadu laikā Scratch ir guvis fenomenālus panākumus, iesaistot desmitiem miljonu jauniešu visā pasaulē. Bet mēs tikai sākam. Nākamo gadu izaicinājums ir nodrošināt, ka mēs varam turpināt izplatīt un atbalstīt ne tikai mūsu tehnoloģijas, bet arī mūsu radošo, gādīgo, uz sadarbību balstīto mācību pieeju, lai jauniešiem visā pasaulē būtu vienlīdzīgas iespējas iztēloties, radīt, dalīties un mācīties. Mēs ceram uz sadarbību ar jums visiem, lai tas notiktu!",
"annualReport.2020.foundersMessageScratchTitle": "Krēsls, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Profesors, MIT Media Lab",
"annualReport.2020.watchVideo": "Skatīties video",
"annualReport.2020.missionTitle": "Mūsu misija un vīzija",
"annualReport.2020.visionHeader": "Vīzija",
"annualReport.2020.visionSubtitle": "Izplatīt radošu, gādīgu, uz sadarbību vērstu un vienlīdzīgu pieeju kodēšanai un mācībām visā pasaulē.",
"annualReport.2020.missionHeader": "Misija",
"annualReport.2020.missionSubtitle": "Jauniešu nodrošināšana ar digitāliem rīkiem un iespējām iztēloties, radīt, dalīties un mācīties.",
"annualReport.2020.missionP1": "Mēs esam apņēmušies ievērot izglītības taisnīgumu un par prioritāti izvirzām vienlīdzību visos mūsu darba aspektos, īpašu uzmanību pievēršot iniciatīvām un pieejām, kas atbalsta bērnus, ģimenes un pedagogus, kuri ir izslēgti no radošās skaitļošanas.",
"annualReport.2020.missionP2": "Mēs esam izstrādājuši Scratch kā bezmaksas, drošu, rotaļīgu mācību vidi, kas liek visiem bērniem radoši domāt, sistemātiski spriest un sadarboties, kas ir būtiskas prasmes ikvienam mūsdienu sabiedrībā. Mēs sadarbojamies ar pedagogiem un ģimenēm, lai palīdzētu bērniem izzināt, kopīgot un mācīties.",
"annualReport.2020.missionP3": "Izstrādājot jaunas tehnoloģijas, aktivitātes un mācību materiālus, mēs vadāmies no tā, ko saucam par četriem radošās mācīšanās P:",
"annualReport.2020.fourPs": "Četri radošās mācīšanās P",
"annualReport.2020.missionProjectsTitle": "Projekti",
"annualReport.2020.missionPeersTitle": "Vienaudži",
"annualReport.2020.missionPassionTitle": "Kaislība",
"annualReport.2020.missionPlayTitle": "Atskaņot",
"annualReport.2020.missionProjectsDescription": "Iesaistiet bērnus projektēšanā, radīšanā un radošā izpausmē",
"annualReport.2020.missionPeersDescription": "Atbalstiet bērnus sadarbībā, kopīgošanā, remiksēšanā un mentoringā",
"annualReport.2020.missionPassionDescription": "Ļaujiet bērniem balstīties uz savām interesēm un strādāt pie personīgi nozīmīgiem projektiem",
"annualReport.2020.missionPlayDescription": "Mudiniet bērnus izdomāt, eksperimentēt un atkārtot",
"annualReport.2020.reachTitle": "Bērnu sasniegšana visā pasaulē",
"annualReport.2020.reachSubtitle": "Scratch ir pasaulē lielākā kodēšanas kopiena bērniem un pusaudžiem vecumā no 8 gadiem.",
"annualReport.2020.reachMillion": "miljons",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% no 2019. gada",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% no 2019. gada",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% no 2019. gada",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Jauni lietotāji",
"annualReport.2020.reachProjectsCreated": "Izveidoti projekti",
"annualReport.2020.reachProjectCreators": "Cilvēki, kas veido projektus",
"annualReport.2020.reachComments": "publicēto komentāru skaita pieaugums",
"annualReport.2020.reachGlobalCommunity": "Mūsu globālā kopiena",
"annualReport.2020.reachMapBlurb": "Kopējais Scratch tiešsaistes kopienā reģistrēto kontu skaits no Scratch palaišanas līdz 2020. gada decembrim",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "pēc logaritmiskās skalas",
"annualReport.2020.reachTranslationTitle": "Scratch ir tulkots 64 valodās",
"annualReport.2020.reachTranslationIncrease": "3 valodas no 2019. gada",
"annualReport.2020.reachTranslationBlurb": "Paldies brīvprātīgajiem tulkiem no visas pasaules.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr ir ievada programmēšanas vide, kas ļauj maziem bērniem (vecumā no 5 līdz 7 gadiem) izveidot savus interaktīvos stāstus un spēles.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Lejupielādes 2020. gadā",
"annualReport.2020.reachDownloadsIncrease": "2 {million} no 2019. gada",
"annualReport.2020.themesTitle": "Jaunās tēmas",
"annualReport.2020.themesDescription": "Jauniešiem saskaroties ar nepieredzētiem COVID-19 izaicinājumiem, Scratch kļuva par svarīgāku vietu nekā jebkad agrāk, lai viņi varētu sazināties, radīt un izpausties. Visa gada garumā mūsu darbs bija vērsts uz trim jomām, lai vislabāk atbalstītu mūsu augošo globālo kopienu: savienojamību, pielāgošanos un kopienu. Kā vienmēr, mūsu centienu pamatā bija mūsu apņemšanās nodrošināt vienlīdzību un iekļaušanu.",
"annualReport.2020.equity": "Pašu kapitāls",
"annualReport.2020.globalStrategy": "Globālā stratēģija",
"annualReport.2020.connectivityTitle": "Savienojamība",
"annualReport.2020.connectivityIntro": "Kamēr jaunieši COVID-19 dēļ bija izolēti savās mājās, Scratch piedāvāja viņiem iespēju sazināties un radīt ar tāliem draugiem, klasesbiedriem un ģimenes locekļiem. Tas kalpoja arī kā portāls uz ārpasauli, kur viņi atklāja, ka miljoniem bērnu dažādās valstīs un kontinentos piedzīvo to pašu, ko viņi.",
"annualReport.2020.aaronText": "Ārona skolēni strādāja kopā, lai izveidotu savas pilsētas “nepatīkamu” versiju ar nosaukumu “Norwouldnt”, kas bija piepildīta ar stāstu grāmatas būtnēm, oriģināliem mākslas darbiem un savstarpēji saistītiem stāstījumiem. Tas bija viens no daudzajiem sadarbības Scratch projektiem, ar kuru Ārons atgādināja skolēniem, ka pat tad, ja Covid-19 viņus turēja mājās, viņi joprojām bija daļa no gādīgas un priecīgas kopienas.",
"annualReport.2020.spotlightStory": "Spotlight stāsts",
"annualReport.2020.connectivityIndia": "Scratch Indijā",
"annualReport.2020.connectivityIndiaIntro": "Indijā COVID-19 pandēmija prasīja milzīgus zaudējumus, un daudzi jaunieši un ģimenes ilgstoši tika izolēti iekšā.",
"annualReport.2020.connectivityIndiaParagraph": "Visā globālajā Scratch kopienā, sākot no 2020. gada marta, mēs novērojām milzīgu aktivitāšu pieaugumu. Nekur šis pēkšņais pieaugums nebija tik acīmredzams kā Indijā, kur Covid-19 pandēmija ienesa milzīgus zaudējumus un daudzus jauniešus un ģimenes palika izolācijā. gari laika posmi. Izmantojot Scratch, bērni Indijā atrada saikni, izveidojot un kopīgojot par 602% vairāk projektu nekā gadu iepriekš.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projekti tika izveidoti tiešsaistē 2020. gadā",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% no 2019. gada",
"annualReport.2020.connectivityRegistedUsers": "Visu laiku reģistrēto lietotāju skaits Indijā viena gada laikā ir vairāk nekā dubultojies,",
"annualReport.2020.connectivityRegistedUsersNumbers": "pieaugot no vairāk nekā 300 000 2019. gadā līdz vairāk nekā 700 000 2020. gadā.",
"annualReport.2020.connectivityIndiaUsers": "Pieauga unikālo apmeklētāju skaits",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Pieauga projektu veidotāju skaits",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "2020. gadā",
"annualReport.2020.connectivityIndiaProjectsOld": "303 tūkstoši",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Apkārt Pasaulei",
"annualReport.2020.connectivityWorldSubtitle": "Starptautiskie līdzstrādnieki",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Čīle",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur ir paredzēts, lai atbalstītu skaitļošanas un radošās domāšanas studentus un pedagogus Čīlē un visā Latīņamerikā. Viņi palīdzēja mūsu tulkošanas un lokalizācijas centieniem Rapanui un spāņu valodā, kā arī ir iesaistījuši daudzus pedagogus sadarbības, rotaļīgos Scratch profesionālās pilnveides semināros.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazīlijas radošais mācību tīkls",
"annualReport.2020.connectivityCountryBrazil": "Brazīlija",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brazīlijas radošās mācīšanās tīkls ir iedzīvotāju kustība, kas visā Brazīlijā īsteno rotaļīgu, radošu un atbilstošu praktisku izglītojošu praksi. 2020. gadā Scratch komanda prezentēja Brazīlijas radošo mācību tīkla radošās izglītības nedēļas pasākumu, lai pastāstītu, kā bērni izmantoja Scratch, lai veidotu kopienu, izpaustos un runātu par viņiem svarīgo. Savukārt mēs uzzinājām, kā pedagogi tīklā veido pašizpausmes iespējas ar izglītojamajiem savās kopienās.",
"annualReport.2020.connectivityCountryIndiaTitle": "Kvestu alianse",
"annualReport.2020.connectivityCountryIndia": "Indija",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance sniedz miljoniem izglītojamo un pedagogu 21. gadsimta prasmes, tostarp radošas skaitļošanas prasmes. 2020. gadā {QuestAllianceLink} kopīgoja Scratch ar audzēkņiem un pedagogiem visā Indijā.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi fonds",
"annualReport.2020.connectivityCountryUSA": "AK",
"annualReport.2020.connectivityCountryUSAParagraph": "Raspberry Pi fonds strādā, lai skaitļošanas un digitālās ražošanas iespējas nodotu cilvēku rokās visā pasaulē. Izmantojot iniciatīvu Making at Home, viņi vada tiešraides pasākumus, kas mudināja ģimenes un jauniešus mācīties un radīt kopā. Vairākās no šīm tiešraides straumēm bija Scratch apmācības — un dažreiz pat {USALink}!",
"annualReport.2020.connectivityResources": "Resursi",
"annualReport.2020.connectivityResourcesSubtitle": "Lokalizācija ar LEGO fonda atbalstu",
"annualReport.2020.connectivityResourcesParagraph": "Lai atbalstītu mūsu pieaugošo globālo sasniedzamību un palīdzētu reaģēt uz Covid-19, LEGO fonds atbalstīja Scratch ar dāsnu dotāciju. Izmantojot šo finansējumu, mēs varējām lokalizēt galvenos resursus un sasniegt vēl vairāk jauniešu visā pasaulē.",
"annualReport.2020.connectivityExample1Title": "Apmācības attēli",
"annualReport.2020.connectivityExample1Paragraph": "Mēs izveidojām attēlu tulkojumus 25 Scratch pamācībām 12 valodās — kopā vairāk nekā 1000 jaunu attēlu!",
"annualReport.2020.connectivityExample2Title": "Darba sākšana ar Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Darba sākšanas ar Scratch video ir visvairāk pieejamais un skatītākais Scratch mācību video, kurā tiek sveicināti jauni Scratch lietotāji, kad viņi pirmo reizi pievienojas vietnei. Mēs varējām iztulkot šo videoklipu 25 jaunās valodās un atjaunināt 3 iepriekšējos tulkojumus, tostarp vizuālos materiālus, balss ierakstus un subtitrus.",
"annualReport.2020.connectivityExample3Title": "Scratch redaktors",
"annualReport.2020.connectivityExample3Paragraph": "Scratch projekta redaktors ir vissvarīgākais Scratch resurss. Mēs sadarbojāmies ar Dienvidāfrikas tulkošanas uzņēmumu, kas specializējas kultūrai nozīmīgos izglītojošos tulkojumos, lai tulkotu un pārskatītu Scratch redaktoru piecās Dienvidāfrikas valodās: isiZulu, isiXhosa, afrikandu, Sestwana un Sepedi.",
"annualReport.2020.adaptationTitle": "Pielāgošanās",
"annualReport.2020.adaptationIntro": "Tā kā Covid-19 piespieda skolas slēgt un mācīšanos pārcēla uz virtuālajām telpām, daudzi skolēni un skolotāji pirmo reizi atklāja Scratch vai pielāgoja veidu, kā viņi mācīja un apguva radošo kodēšanu. No mūsu pašu mājām Scratch komanda strādāja, lai atbalstītu pedagogu un tiešsaistes kopienas mainīgās vajadzības.",
"annualReport.2020.adaptationQuoteName": "Benedikts Hohvartners",
"annualReport.2020.adaptationQuoteTitle": "Radošās mācīšanās kurators, mumok, Vīne, Austrija",
"annualReport.2020.adaptationQuoteText": "Visās pēdējā gada grūtībās Scratch joprojām ir mūsu saziņas platforma, vieta, kur satikties, un līdzeklis radoši izpausties.",
"annualReport.2020.adaptationHighlightName": "Ārons Rūlands",
"annualReport.2020.adaptationHighlightTitle": "K-5 bibliotēkas mediju skolotājs, Norvuda, MA",
"annualReport.2020.adaptationHighlightText": "Ārona Rūlanda pirmajā skolā Norvudā, Masačūsetsā, viņš paļāvās uz Scratch, kas palīdzēs iesaistīt attālos skolēnus radošā mācībā un atjaunot viņu kopības sajūtu, “kad vienīgais, uz ko es varēju paļauties uz mums visiem, bija strādājošs dators un interneta pieslēgums. ”",
"annualReport.2020.adaptationHighlightText2": "Ārona skolēni strādāja kopā, lai izveidotu savas pilsētas “nepatīkamu” versiju ar nosaukumu “Norwouldnt”, kas bija piepildīta ar stāstu grāmatas būtnēm, oriģināliem mākslas darbiem un savstarpēji saistītiem stāstījumiem. Tas bija viens no daudzajiem sadarbības Scratch projektiem, ar kuru Ārons atgādināja skolēniem, ka pat tad, ja Covid-19 viņus turēja mājās, viņi joprojām bija daļa no gādīgas un priecīgas kopienas.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch mājās",
"annualReport.2020.adaptationHighlightText2b": "17. martā mēs reaģējām uz Covid-19 krīzi, uzsākot {linkText}, lai sniegtu bērniem, ģimenēm un pedagogiem idejas, kā mājās iesaistīties radošās mācību aktivitātēs, izmantojot Scratch. Tas bija nenovērtējams veids, kā sazināties ar mūsu kopienu un pielāgoties pilnīgi jaunam mācību un mijiedarbības veidam tiešsaistē.",
"annualReport.2020.adaptationHighlightTitle3": "Tiešraides izveide līdzi",
"annualReport.2020.adaptationHighlightText3b": "Mūsu komanda katru nedēļu rīkoja tiešraides {linkText}, lai sazinātos ar bērniem, vecākiem un pedagogiem mājās un dalītos ar padomiem un ieteikumiem dažādu veidu Scratch projektu izveidei. Mums bija patīkami redzēt projektus, kuru radīšanai viņi tika iedvesmoti mūsu Create-Along studijās!",
"annualReport.2020.adaptationHighlightTitle4": "Uzlauzt savu logu",
"annualReport.2020.adaptationHighlightText4b": "Scratch pedagogs Eduards Muntaners Perihs izveidoja #ScratchAtHome iedvesmotu studiju, kas sagrāba kopienu: {linkText}. Simtiem Scratchers no visas pasaules iztēlojās fantastiskas spēles un stāstus, kas notiek tieši aiz viņu loga.",
"annualReport.2020.adaptationEducatorsTitle": "Saziņa ar pedagogiem",
"annualReport.2020.adaptationEducatorsText": "Pedagogi no visas pasaules dalījās savās #ScratchAtHome idejās un apsprieda attālinātās mācīšanas grūtības un panākumus dzīvīgā Twitter tērzēšanā 2020. gada 8. aprīlī.",
"annualReport.2020.adaptationSnapshot": "Momentuzņēmumi",
"annualReport.2020.adaptationSnapshot1Title": "Datoru klubu tīkla virtuālās darbnīcas",
"annualReport.2020.adaptationSnapshot1Text": "Mūsu ilggadējās partnerības ietvaros Scratch Team vada seminārus jauniešu pedagogiem no {linkText}. Tāpat kā pedagogiem visā pasaulē, mūsu komandai 2020. gadā pirmo reizi bija jāvada tiešsaistes semināri un jāiemācās, kā cīnīties pret virtuālās mācīšanās izolētību un tehniskajām grūtībām. Taču, pateicoties tiešsaistes sadarbības rīkiem un novatoriskām koplietošanas un atspoguļošanas metodēm, komanda spēja atjaunot klātienes darbnīcu sadarbības, rotaļīgo garu virtuālajā telpā.",
"annualReport.2020.adaptationSnapshot2Title": "Iesaistiet sevi nullēs",
"annualReport.2020.adaptationSnapshot2Text": "2020. gads bija arī mūsu rīku un platformas pielāgošanas gads. Mēs izstrādājām un pievienojām jaunus spraitus Sprite bibliotēkai, lai iedvesmotu un ļautu iesācējiem Scratchers veidot projektus, kas atspoguļo viņu rases, kultūras, dzimuma vai citu personisko identitāti.",
"annualReport.2020.communityTitle": "Kopiena",
"annualReport.2020.communityIntro": "2020. gadā Scratch kopiena kļuva par vēl svarīgāku vietu, kur jaunieši var atrast kopības un piederības sajūtu. Redzot jēgpilnās sarunas, sadarbības projektus un aizkustinošus stāstus, ar kuriem Scratchers dalījās, mēs bijām sajūsmā par viņu radošo un noturīgo garu.",
"annualReport.2020.communityTitle1": "Virtuālās ģimenes radošās kodēšanas nakšu ceļvedis",
"annualReport.2020.communityText1": "2019. gadā ar Google.org atbalstu Scratch komanda sadarbojās ar Čikāgas publiskās skolas Datorzinātņu biroju, lai sazinātos skolēnus, ģimenes, skolotājus un citus kopienas locekļus, izmantojot Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Šogad mūsu komandas saskārās ar jaunu izaicinājumu: kā mēs varētu virtuālajā telpā ienest Ģimenes radošo kodēšanas vakaru rotaļīgo, kopienu veidojošo garu, palīdzot skolām veidot vitālus sakarus ar attāliem skolēniem un viņu ģimenēm? Mēs izstrādājām Virtuālās ģimenes kodēšanas nakšu ceļvedi, lai nodrošinātu šo savienojumu struktūru un atbalstītu priecīgu mācīšanos",
"annualReport.2020.communityDownloadButton": "Virtuālo ģimenes kodēšanas nakšu ceļvedis",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Koordinators",
"annualReport.2020.communityQuoteText": "[In 2020], nebija daudz iespēju tik jautrā, enerģiskā veidā sazināties ar vecākiem. Tātad šī iespēja nodrošināja tik ļoti nepieciešamo iesaistīšanos...Skolotāji bija nobažījušies, bet skolēnu aizrautības līmenis viņus iedzina telpā, kur viņiem bija jāuzticas procesam un jāļauj bērniem mācīties vienam no otra.",
"annualReport.2020.communityScratchCommunity": "Scratch kopiena",
"annualReport.2020.communityScratchCommunityIntro": "Uz jautājumu, kāpēc viņi izmanto Scratch, lielākā daļa Scratcher stāsta par tiešsaistes kopienas nozīmi viņu pastāvīgas līdzdalības motivēšanā, nodrošinot telpu, kurā viņi var izpaust savu radošumu, iegūt draugus, saņemt atsauksmes, iegūt jaunas idejas un apgūt jaunas prasmes. Daudzi Scratchers izsaka atzinību par Scratch kopienu kā drošu un viesmīlīgu vietu, kur sazināties, dalīties un mācīties vienam no otra.",
"annualReport.2020.communityQuoteGroupText1": "Es pievienojos Scratch, kad man bija 11 gadu, un lietas, ko iemācījos, izmantojot platformu un mijiedarbojoties ar sabiedrību, patiešām bija būtiska manas mācīšanās sastāvdaļa, augot.",
"annualReport.2020.communityQuoteGroupText2": "Scratch ir ļāvis man darīt lietas no mājām, piemēram,\n- Cienīt cilvēkus un viņu projektus\n- Iegūt draugus\n- Sajūti, ka neesmu viens šajā karantīnā\n... un daudz ko citu, tāpēc es vēlos saki ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Esmu izmantojis Scratch apmēram 2 gadus, un tā ir bijusi dzīvi mainoša pieredze! Esmu iemācījies tik daudz jaunu lietu, piemēram, kodēšanu, tiešsaistes etiķeti un mākslu!",
"annualReport.2020.communityQuoteGroupText4": "Scratch bija mans mīļākais hobijs sestajā klasē. Tas mani slepeni iepazīstināja ar Būla loģiku, darbību secību un ligzdotām matemātiskām izteiksmēm, nemaz nerunājot par pašu datorprogrammēšanu.",
"annualReport.2020.yearInReview": "Gada apskats",
"annualReport.2020.yearInReviewText": "2020. gads bija ievērojams gads tiešsaistes kopienā. Kopienas komanda uzsvēra un attīstīja iespējas jauniešiem izteikt savas idejas un iesaistīties pozitīvā veidā, un no pašiem Scratchers radās neticamas kustības. Šeit ir atskats uz dažiem gada svarīgākajiem notikumiem:",
"annualReport.2020.yearInReviewCard1Date": "Janvāris",
"annualReport.2020.yearInReviewCard1Title": "Desmitgades beigu Scratch dizaina studija",
"annualReport.2020.yearInReviewCard1Text": "Šajā Scratch dizaina studijā Scratchers nosvinēja desmitgades noslēgumu un jaunu sākumu.",
"annualReport.2020.yearInReviewCard2Date": "Aprīlis",
"annualReport.2020.yearInReviewCard2Title": "1. aprīļa diena",
"annualReport.2020.yearInReviewCard2Text": "Vietnē parādījās “ikdienišķi noslēpumi”, un Cat Blocks pārsteidza un iepriecināja Scratch kopienu.",
"annualReport.2020.yearInReviewCard3Date": "Aprīlis",
"annualReport.2020.yearInReviewCard3Title": "Izveidot līdzi",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team dalībnieki sāka rīkot tiešraides apmācības, lai izveidotu savienojumu ar Scratchers un viņu ģimenēm mājās.",
"annualReport.2020.yearInReviewCard4Date": "Maijs",
"annualReport.2020.yearInReviewCard4Title": "Scratch mēnesis",
"annualReport.2020.yearInReviewCard4Text": "Scrackers visā pasaulē dalījās ar tūkstošiem projektu par iknedēļas tēmām, sākot no otrreizēji pārstrādātiem amatniecības izstrādājumiem un beidzot ar roku mazgāšanu.",
"annualReport.2020.yearInReviewCard5Date": "Maijs",
"annualReport.2020.yearInReviewCard5Title": "Melnajām dzīvēm ir nozīme",
"annualReport.2020.yearInReviewCard5Text": "Kad ASV pārņēma rasu taisnīguma protesti, kopiena pulcējās, lai atbalstītu viena otru un aicinātu uz pārmaiņām.",
"annualReport.2020.yearInReviewCard6Date": "Jūnijs",
"annualReport.2020.yearInReviewCard6Title": "Jautri Mājās! Scratch dizaina studija",
"annualReport.2020.yearInReviewCard6Text": "Scratchers dalījās savās iecienītākajās iekštelpu spēlēs un aktivitātēs, lai paliktu mājās iesaistītas.",
"annualReport.2020.yearInReviewCard7Date": "Jūnijs",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth studija",
"annualReport.2020.yearInReviewCard7Text": "Scratchers izveidoja projektus, lai godinātu Juneteenth un turpinātu cīņu par rasu taisnīgumu.",
"annualReport.2020.yearInReviewCard8Date": "Jūlijs",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical lika visai sabiedrībai kopā darboties, dziedāt un dejot.",
"annualReport.2020.yearInReviewCard9Date": "Oktobris",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers izveidoja simtiem radošu stāstu, spēļu un animāciju, pamatojoties uz ikdienas tematiskām uzvednēm.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google mākoņplatformas izstrādātāju attiecību inženieris un kodēšanas vilkšanas karaliene",
"annualReport.2020.communityQuote2Text": "Redzēt spēku, kas jums piemīt, kad jūs kaut ko veidojat un varat pārstāvēt sevi un savas problēmas un izteikt tās vai atrisināt tās ar kodu, ir patiešām maģiska pieredze, un tai ir reāla ietekme.",
"annualReport.2020.communitySnapshotTitle": "Mūsu rīku uzlabošana",
"annualReport.2020.communitySnapshotText": "Mūsu kopienas komanda izmanto dažādus rīkus un stratēģijas, lai veicinātu labu digitālo pilsonību un uzturētu pozitīvu vidi, kurā Scratchers var izveidoties. 2020. gadā mēs izstrādājām jaunu, intuitīvāku saskarni, lai palīdzētu Scratchers atzīmēt nepiemērotu saturu, un uzlabojām izmantotos rīkus. mūsu kopienas moderēšanas komanda. Tā rezultātā mēs saņēmām augstākas kvalitātes pārskatus no kopienas, un mūsu kopienas moderatori varēja strādāt ātrāk un efektīvāk, padarot vietni drošāku un draudzīgāku visiem.",
"annualReport.2020.communitySnapshot2Title": "Jaunas Scratch apmācības pakalpojumā YouTube",
"annualReport.2020.communitySnapshot2Text": "Scratch komanda sāka kopīgot apmācības mūsu YouTube kanālā 2020. gada martā, lai palīdzētu Scratch dalībniekiem iegūt prasmes radīt visu, ko vien spēj iedomāties. Sākot ar pikseļu mākslu un beidzot ar virtuāliem mājdzīvniekiem, šīs apmācības ir populāras visu vecumu Scratchers, iegūstot 1,3 miljonus skatījumu 2020. gadā.",
"annualReport.2020.tutorial1": "Virtuālā pilsētiņa",
"annualReport.2020.tutorial2": "Ķeršanas spēle",
"annualReport.2020.tutorial3": "Rakstzīmju dizainers",
"annualReport.2020.tutorial4": "Virtuālais mājdzivnieks",
"annualReport.2020.EDMessageTitle": "Mūsu izpilddirektora ziņa",
"annualReport.2020.EDMessageText1": "2020. gads bija pārmaiņu gads visā pasaulē un Scratch. Es pievienojos komandai novembrī, kad mēs jau vairākus mēnešus pārdzīvojām COVID-19 pandēmiju. Tā kā esmu izglītības vadītājs, es biju sajūsmā par iespējām vadīt Scratch ievērojamu pārmaiņu periodā un turpināt darbu, lai sasniegtu savu personīgo mērķi palīdzēt studentiem no jebkuras pieredzes sasniegt jaunus augstumus. Es zināju, ka šajā izaicinājumu pilnajā gadā jauniešiem visur bija nopietni vajadzīgs vēl lielāks atbalsts, lai palīdzētu viņiem sasniegt savu potenciālu.",
"annualReport.2020.EDMessageText2": "Nevienlīdzīgās struktūras, ko esam izveidojuši bērnu izglītošanai, saasināja pandēmija. Sarunās ar ģimenēm un skolotājiem no visas pasaules mēs zinām, ka 2020. gadā bērniem no visām kopienām vairāk nekā jebkad bija vajadzīgas radošas mācību iespējas, lai izteiktu savas idejas un attīstītu savas prasmes, pat ja daudziem no viņiem nebija iespēju uz skolu.",
"annualReport.2020.EDMessageText3": "Kad pasaule pielāgojās un jaunos veidos tuvojās radošai mācībai un pašizpausmei, daudzi pedagogi, vecāki un jaunieši pievērsās Scratch. Mēs redzējām, ka katru gadu par 40% vairāk Scratcher veidoja projektus, un 2020. gadā Scratchers atstāja par 200% vairāk komentāru nekā 2019. gadā. Jaunieši no visas pasaules izmantoja Scratch kā vietu, kur sazināties, sarunāties, sadarboties un sadarboties savā starpā. Mēs redzējām, kā viņi atklāja pārsteidzošās lietas, ko viņi varēja radīt, ja viņiem tika dota iespēja radoši domāt un risināt problēmas, par kurām viņi bija aizrautīgi.",
"annualReport.2020.EDMessageText4": "Pēc pandēmijas daži ir aicinājuši 'atgriezties normālā stāvoklī'. Taču daudziem jauniešiem mūsu skolās trūka brīvības mācīties un izpētīt krietni pirms Covid-19.",
"annualReport.2020.EDMessagePullQuote": "Mums ir jādara viss iespējamais, lai mainītu sistēmisko nevienlīdzību mūsu izglītības sistēmās, jo “parastais” netika veidots tā, lai tas būtu taisnīgs un taisnīgs lielākajai daļai mūsu bērnu.",
"annualReport.2020.EDMessageText5": "2021. gadā uzņēmums Scratch divkāršo mūsu centienus sasniegt jauniešus, kuri vēsturiski ir bijuši izslēgti no radošās skaitļošanas un citām radošām mācīšanās iespējām. Ar Google.org atbalstu mēs esam izveidojuši Scratch Education Collaborative (SEC) — spēcīgu organizāciju tīklu visā pasaulē, kuras mērķis ir atbalstīt šos audzēkņus viņu pārliecības attīstīšanā radošai skaitļošanai. Jaunās programmas pirmajā gadā 41 organizācija sazināsies ar Scratch Team un viena no otras un mācīsies no tām, kā arī izstrādās Equity Toolkit, kas atbalstīs viņu izaugsmi un paplašinās atbalstu audzēkņiem savā kopienā.",
"annualReport.2020.EDMessageText6": "Mūsu darbs, lai padarītu Scratch vēl taisnīgāku un iekļaujošāku, ne tuvu nav beidzies. Es priecājos ar jums pastāstīt vairāk nākamo mēnešu laikā. Līdz tam es vēlos izteikt sirsnīgu atzinību Scratch kopienai par nepārtrauktu atbalstu un rūpēm vienam par otru vētrainajā gadā. Jūsu radošums un līdzjūtība nebeidz mūs iedvesmot.",
"annualReport.2020.EDTitle": "Scratch Foundation izpilddirektors",
"annualReport.2020.lookingForward": "Ceru uz priekšu",
"annualReport.2020.lookingForwardText1": "2021. gadā mēs turpinām ieviest jauninājumus un sadarbojamies ar saviem partneriem, lai padarītu Scratch vēl labāku jauniešiem visā pasaulē. Nākamajos mēnešos mēs strādājam, lai Scratch ieviestu vairāk skolās, paplašinātu radošas mācīšanās iespējas, izstrādātu un lokalizētu vairāk resursu pedagogiem un jauniešiem, kā arī uzlabotu Scratch iekļaušanas pieredzi un vēl aizraujošākus projektus.",
"annualReport.2020.lookingForwardText2": "Mēs esam saņēmuši dāsnas dotācijas no LEGO Foundation un Google.org, lai palīdzētu paplašināt mūsu globālo sasniedzamību, veicinātu mūsu misiju un atbalstītu šo svarīgo darbu. Uzzināt vairāk:",
"annualReport.2020.learnMore": "Uzzināt vairāk:",
"annualReport.2020.learnMoreLink1Text": "LEGO Foundation un Scratch Foundation paziņo par sadarbību, lai atbalstītu mācīšanos spēlējoties ar tehnoloģiju miljoniem bērnu visā pasaulē",
"annualReport.2020.learnMoreLink2Text": "Datorzinātņu izglītības nedēļa: vairāk palīdzības vairāk studentu",
"annualReport.2020.supportersTitle": "Paldies mūsu atbalstītājiem",
"annualReport.2020.supportersIntro": "Paldies mūsu dāsnajiem atbalstītājiem. Jūsu ieguldījums palīdz mums paplašināt radošās mācību iespējas visu vecumu bērniem no jebkuras pieredzes visā pasaulē.",
"annualReport.2020.ourSupporters": "Mūsu atbalstītāji",
"annualReport.2020.ourSupportersText": "Mēs vēlamies pateikties visiem Scratch atbalstītājiem, kuri gadu gaitā ir palīdzējuši mums radīt pārsteidzošu mācību pieredzi miljoniem jauniešu visā pasaulē. Šis saraksts ir balstīts uz ziedošanu Scratch Foundation no 2020. gada 1. janvāra līdz 2020. gada 31. decembrim.",
"annualReport.2020.supportersFoundingTitle": "Dibināšanas partneri — 10 000 000+ USD",
"annualReport.2020.supportersFoundingText": "Mēs esam īpaši pateicīgi mūsu dibinātājiem, kuri kopš Scratch sākuma 2003. gadā ir nodrošinājuši kumulatīvo atbalstu vismaz USD 10 000 000 apmērā.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat partneri — vairāk nekā 1 000 000 $",
"annualReport.2020.supportersCreativityTitle": "Radošuma aplis — $ 250 000+",
"annualReport.2020.supportersCollaborationTitle": "Sadarbības loks — $100 000+",
"annualReport.2020.supportersImaginationTitle": "Iztēles aplis — $50 000+",
"annualReport.2020.supportersInspirationTitle": "Iedvesmas aplis — $20 000+",
"annualReport.2020.supportersExplorationTitle": "Izpētes aplis — USD 5000+",
"annualReport.2020.supportersPlayTitle": "Spēlēt aplis — vairāk nekā 1000 $",
"annualReport.2020.supportersInKindTitle": "Atbalstītāji natūrā",
"annualReport.2020.leadershipTitle": "Mūsu komanda",
"annualReport.2020.leadershipBoard": "Valde",
"annualReport.2020.leadershipChair": "Krēsls",
"annualReport.2020.leadershipProfessor": "Mācību pētniecības profesors",
"annualReport.2020.leadershipViceChair": "Priekšsēdētāja vietnieks",
"annualReport.2020.leadershipCoFounder": "Līdzdibinātājs un līdzpriekšsēdētājs",
"annualReport.2020.leadershipBoardMember": "Valdes loceklis",
"annualReport.2020.leadershipPresidentCEO": "Prezidents un izpilddirektors",
"annualReport.2020.leadershipFormerPresident": "Bijušais prezidents",
"annualReport.2020.leadershipFounderCEO": "Dibinātājs un izpildpriekšsēdētājs",
"annualReport.2020.leadershipFormerChairCEO": "Bijusī izpilddirektore un priekšsēdētāja",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Valdes sekretārs un kasieris",
"annualReport.2020.leadershipBoardSecretary": "Valdes sekretārs",
"annualReport.2020.leadershipBoardTreasurer": "Valdes kasieris",
"annualReport.2020.leadershipScratchTeam": "2020. gada Scratch komanda",
"annualReport.2020.leadershipED": "Izpilddirektors",
"annualReport.2020.teamThankYou": "Paldies Mičam Resnikam, Natālijai Ruskai, Rupalai Džeinai un citiem līdzstrādniekiem Mūžizglītības bērnudārza grupā MIT Media Lab par jūsu nenogurstošo atbalstu Scratch.",
"annualReport.2020.donateTitle": "Atbalstiet mūs",
"annualReport.2020.donateMessage": "Jūsu atbalsts ļauj mums padarīt Scratch bezmaksas ikvienam, nodrošina mūsu serveru darbību, un, pats galvenais, mēs varam nodrošināt bērniem visā pasaulē iespēju iedomāties, radīt un kopīgot. Paldies!",
"annualReport.2020.donateButton": "Atbalsti",
"annualReport.2020.projectBy": "projekta autors",
"annualReport.2020.altAvatar": "lietotāja iemiesojums",
"annualReport.2020.altDropdownArrow": "Bultiņa, kas norāda nolaižamo izvēlni.",
"annualReport.2020.altMastheadIllustration": "Trīs cilvēki mijiedarbojas ar fiziskajiem Scratch komponentiem.",
"annualReport.2020.altWave": "Emoji roka vicina.",
"annualReport.2020.altMitchHeadshot": "Dibinātājs Mičs Resniks",
"annualReport.2020.altBlocks": "Divi Scratch bloki, kas sakrauti viens virs otra.",
"annualReport.2020.altBanana": "Banāns, kuram iesprausts vads.",
"annualReport.2020.altProjectsIllustration": "Trīs bērni, viens stāv, viens sēž ratiņkrēslā un viens sēž uz zemes, glezno un griež mākslas projektus.",
"annualReport.2020.altPassionIllustration": "Trīs bērni, viens stāvot, viens ceļos un otrs sēž uz zemes, krāso, spēlē mūziku uz klavierēm un skatās zvaigznes, izmantojot teleskopu.",
"annualReport.2020.altPeersIllustration": "Četri bērni sēž pie ugunskura, spēlē spēles un pieci.",
"annualReport.2020.altPlayIllustration": "Trīs bērni, viens stāv, viens ceļos un otrs sēž, sakrustotām kājām sakrustotām kājām, spēlējas ar rotaļu laivām un saloka origami.",
"annualReport.2020.altCalendar": "Kalendārs, kurā redzams 2020. gads.",
"annualReport.2020.altCommentsVisualization": "Divi komentāru burbuļi. Viens mazāks un tumšāks, kas atspoguļo komentāru daļu 2019. gadā. Viens gaišāks — 2020. gadā sniegto komentāru skaita pieaugums.",
"annualReport.2020.altArrowUp": "Bultiņa, kas vērsta uz augšu un pa labi.",
"annualReport.2020.altTranslated": "Ir pieejams Scratch komponents ar uzrakstu \"Sveiki\" un valodu saraksts, kurās ir pieejams Scratch.",
"annualReport.2020.altScratchHorizontalCommand": "Scratch horizontālas komandas komponents.",
"annualReport.2020.altScratchJr": "Scratch Jr logotips",
"annualReport.2020.altHorizontalLoop": "Scratch horizontālās cilpas sastāvdaļa.",
"annualReport.2020.altPieChart": "Vizualizācija, kas parāda 2020. gadā radīto projektu pieaugumu par 602% salīdzinājumā ar 2019. gadā izveidotajiem projektiem.",
"annualReport.2020.altUsers": "Divas vispārīgas lietotāja ikonas, nedaudz mazāka pelēka un nedaudz lielāka violeta.",
"annualReport.2020.altArrowNext": "Bulta, kas norāda uz labo pusi.",
"annualReport.2020.altBenedict": "Iemiesojums Benediktam Hohvartneram",
"annualReport.2020.altAaronReuland": "Ārons Rūlands uzsita pāri papīra maisiņa lellei un lidojoša bruņurupuča ilustrācijai.",
"annualReport.2020.altSprinklesLeft": "Tālrunī tiek parādīta smaidoša seja, Scratch komponents un sirds.",
"annualReport.2020.altSprinklesRight": "Roka, kas mijiedarbojas ar Scratch komponentiem.",
"annualReport.2020.altFileDownload": "Bultiņa, kas norāda uz grozu, kas norāda, ka failu var lejupielādēt.",
"annualReport.2020.altWaveTop": "Gaiši zils vilnis, kas pārklāts ar Scratch iemiesojumiem un Scratch komponentiem.",
"annualReport.2020.altWaveBottom": "Gaiši zils vilnis.",
"annualReport.2020.altConnectingLine": "Punktēta līnija, kas savieno mēnešus",
"annualReport.2020.altApril": "Pildspalvas un zīmuļa zīmējums uz Scratch projekta, kas attēlo laivu un ūdeni.",
"annualReport.2020.altMay": "Kalendārs, kas atzīmēts ar emocijzīmēm, kas novietotas uz burbuļa.",
"annualReport.2020.altJune": "Jūnija padsmitā karogs un papīra lidmašīna.",
"annualReport.2020.altJuly": "Mikrofons un mūzikas notis.",
"annualReport.2020.altToolsIllustration": "Roka, kas pieskaras izsaukuma zīmes ikonai virs dažiem teksta burbuļiem.",
"annualReport.2020.altVirtualTown": "Meitene skraida pa ietvi dažu māju priekšā.",
"annualReport.2020.altCatchGame": "Ābols peld pie horizonta pa labi, bet grozs atrodas apakšā virzienā uz kadra centru.",
"annualReport.2020.altCharacterDesigner": "Suns sēž zaļā un baltā ševrona fona priekšā.",
"annualReport.2020.altVirtualPet": "Ezītis sēž uz akmens virsotnes kādas zāles vidū.",
"annualReport.2020.altLookingForward": "Laistošs koks dzirdina stādu, kas izaug par augstu koku.",
"annualReport.2020.altIndia1": "Zem teksta parādās iedegts dzirkstelītis ar tekstu \"Priecīgu Diwali!\"",
"annualReport.2020.altIndia2": "Scratch cat talismans parādās blakus kādam hindi valodā rakstītam tekstam",
"annualReport.2020.altIndia3": "Indijas karoga priekšā parādās indiešu sieviete, uz kuras ir sirds ar uzrakstu \"Indija\".",
"annualReport.2020.altIndia4": "Divas rokas parādās virs flautas fona, kurā ir laipa un jūra.",
"annualReport.2020.altChile": "Bērnu grupa sēž ap galdu, kas piepildīts ar mākslas un amatniecības izstrādājumiem un klēpjdatoru.",
"annualReport.2020.altBrazil": "Bērni sēž klēpjdatora priekšā, kas savienots ar piecām karotēm ar vadiem.",
"annualReport.2020.altIndia": "Sieviete instruē meitenes, kas sēž pie datora.",
"annualReport.2020.altUSA": "Blakus Scratch lietotāja interfeisa ekrānuzņēmumam tiek parādīts neliels video sīktēls",
"annualReport.2020.altChileIcon": "Scratch talismans",
"annualReport.2020.altBrazilIcon": "Zaļš virpulis",
"annualReport.2020.altIndiaIcon": "Zvaigzne, kas savienota ar apli",
"annualReport.2020.altUSAIcon": "Karikatūras avene, Raspberry Pi fonda logotips",
"annualReport.2020.altTutorial": "Scratch apmācība spāņu valodā",
"annualReport.2020.altGettingStarted": "Atskaņošanas poga atrodas Scratch lietotāja interfeisa augšpusē.",
"annualReport.2020.altEditor": "Scratch lietotāja interfeiss kopā ar pašlaik izstrādātās programmas priekšskatījumu, kurā redzams, ka divi cilvēki sarunājas viens ar otru.",
"annualReport.2020.altHackYourWindow": "Suns kosmosa ķiverē, zvaigzne un virtulis peld ārpus loga kosmosā.",
"annualReport.2020.altScratchInteraction": "Divi cilvēki sarunājas starp Scratch komponentiem. Viens nodod komponentu otram.",
"annualReport.2020.altImageBubbles": "Attēli no Scratch projektiem tiek rādīti burbuļu formās, kas sagrupētas kopā.",
"annualReport.2020.altConnectivityVideoPreview": "Atskaņošanas poga parādās virs ainas ar draudzīgām jūras radībām.",
"annualReport.2020.altAdaptationVideoPreview": "Atskaņošanas poga parādās uz dažādām Scratch lietotāja saskarnes ainām.",
"annualReport.2020.altJanuaryCard": "Rejs no Zvaigžņu kariem tur zizli un stāv tuksnesī.",
"annualReport.2020.altAprilCard": "Vairāki ekrānuzņēmumi no Scratch UI tiek ievietoti kopā.",
"annualReport.2020.altMayCard": "Rokas, kas pieder dažādu rasu cilvēkiem, tiek paceltas dūrēs.",
"annualReport.2020.altJuneCard": "Cilvēks kopā sasprauž papīra ziedu.",
"annualReport.2020.altJulyCard": "Zem jūras kopā muzicē krabis, nāra un astoņkājis.",
"annualReport.2020.altOctoberCard": "Uz sienas virs datora darbstacijas parādās ķirbis un konfekšu kukurūza.",
"annualReport.2020.altDonateIllustration": "Divas rokas veido sirds formu ar pirkstiem izgrieztas sirds formas iekšpusē."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Koha mai",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Mātakitaki i te Ataata",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Ngā Kaupapa",
"annualReport.2020.missionPeersTitle": "Hoa Aropā",
"annualReport.2020.missionPassionTitle": "Ngākaunui",
"annualReport.2020.missionPlayTitle": "Whakatangihia",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Ngā Rauemi",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Hei Tīmatanga mō Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Te Hapori",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Kohitātea",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Paengawhāwhā",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Paengawhāwhā",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Haratua",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Haratua",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Pīpiri",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Pīpiri",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Hōngongoi",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Whiringa-ā-nuku",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Kēmu Hopuhopu",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Mōkai Mariko",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Koha mai",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Хандив өргөх",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projects",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Тоглуулах",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Нийгмийн бүлэг",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "January",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "June",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "June",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "July",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Арван сар",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Хандив өргөх",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Støtt Scratch",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Se video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Prosjekter",
"annualReport.2020.missionPeersTitle": "Samarbeid",
"annualReport.2020.missionPassionTitle": "Engasjement",
"annualReport.2020.missionPlayTitle": "Lek",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Lærestoff",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Kom i gang med Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Nettsamfunn",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "januar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "april",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "april",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "mai",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "mai",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "juni",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "juni",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "juli",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Ta imot!",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuelt kjæledyr",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Folkene bak Scratch",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Støtt Scratch",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Bericht van de oprichters",
"annualReport.2020.subnavMission": "Missie",
"annualReport.2020.subnavReach": "Bereik",
"annualReport.2020.subnavThemes": "Thema's",
"annualReport.2020.subnavDirectorsMessage": "Bericht van de directie",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Doneer",
"annualReport.2020.mastheadYear": "Jaarverslag 2020",
"annualReport.2020.mastheadTitle": "Aanpassen aan een veranderende wereld",
"annualReport.2020.foundersMessageTitle": "Een bericht van onze mede-oprichter",
"annualReport.2020.foundersMessageP1": "Het jaar 2020 zal worden herinnerd als het jaar waarin de COVID-pandemie de wereld overspoelde en ontberingen en verstoringen in het leven van iedereen veroorzaakte - waarbij de grootste ontberingen op onbillijke wijze vallen op degenen die al met uitdagingen in hun leven worden geconfronteerd.",
"annualReport.2020.foundersMessageP2": "Tijdens de pandemie zijn jonge mensen over de hele wereld, velen geïsoleerd in hun huizen, in grotere aantallen dan ooit tevoren naar de Scratch-website gekomen, en zien Scratch als een veilige ruimte waar ze zichzelf creatief kunnen uiten, nieuwe vaardigheden kunnen leren en kunnen samenwerken met elkaar. We werden geïnspireerd door zoveel Scratch-projecten die jonge mensen in 2020 hebben gemaakt, en velen van hen deelden hun gedachten en gevoelens over de pandemie, klimaatverandering, raciale onrechtvaardigheid en andere problemen die hen bezighouden. Jongeren leerden niet alleen computerconcepten en -vaardigheden, maar ontwikkelden ook hun stem en hun identiteit.",
"annualReport.2020.foundersMessageP3": "Om ervoor te zorgen dat Scratch ook de komende jaren deze belangrijke rol in het leven van jongeren kan blijven spelen, hebben we bij Scratch belangrijke organisatorische veranderingen doorgevoerd. Begin 2020 verhuisde het Scratch Team van zijn oude thuis in het MIT Media Lab waar het lang geweest is naar de nieuwe kantoren van de Scratch Foundation in het centrum van Boston. Deze stap zal ons helpen om een duurzame organisatie op te bouwen die Scratch in de toekomst kan ondersteunen als een wereldwijd creatief codeerplatform.",
"annualReport.2020.foundersMessageP4": "Later in 2020, als onderdeel van deze organisatorische transitie, hebben we Shawna Young aangenomen als uitvoerend directeur van de Scratch Foundation. Shawna komt naar de Scratch Foundation met een sterke achtergrond in onderwijs en non-profitmanagement, en een diepe toewijding aan gelijkheid en inclusie. Gedurende haar carrière bij instellingen zoals Duke en MIT heeft Shawna gewerkt aan het uitbreiden van leerervaringen voor studenten uit verschillende gemeenschappen. Die toewijding is sterk in lijn met de missie en waarden van Scratch en zal een belangrijke rol spelen in haar leiderschap bij Scratch. Ik moedig je aan om Shawna's bericht aan het einde van dit jaarverslag te lezen.",
"annualReport.2020.foundersMessageP5": "In het afgelopen decennium heeft Scratch een fenomenaal succes gehad, waarbij tientallen miljoenen jonge mensen over de hele wereld betrokken waren. Maar we zijn nog maar net begonnen. De uitdaging voor de komende jaren is ervoor te zorgen dat we niet alleen onze technologie kunnen blijven verspreiden en ondersteunen, maar ook onze creatieve, zorgzame, samenwerkende leeraanpak, zodat jonge mensen over de hele wereld gelijke kansen krijgen om te fantaseren, creëren, delen en leren. We kijken ernaar uit om met jullie allemaal samen te werken om dat mogelijk te maken!",
"annualReport.2020.foundersMessageScratchTitle": "Voorzitter, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Bekijk de video",
"annualReport.2020.missionTitle": "Onze missie en visie",
"annualReport.2020.visionHeader": "Visie",
"annualReport.2020.visionSubtitle": "Het verspreiden van creatieve, zorgzame, samenwerkende, rechtvaardige benaderingen van coderen en leren over de hele wereld.",
"annualReport.2020.missionHeader": "Missie",
"annualReport.2020.missionSubtitle": "Jongeren digitale tools en mogelijkheden bieden om te bedenken, te creëren, te delen en te leren.",
"annualReport.2020.missionP1": "We zetten ons in voor rechtvaardigheid in het onderwijs en geven prioriteit aan gelijkheid in alle aspecten van ons werk, met een bijzondere focus op initiatieven en benaderingen die kinderen, gezinnen en leerkrachten ondersteunen die zijn uitgesloten van creatief computergebruik.",
"annualReport.2020.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen stimuleert om creatief te denken, systematisch te redeneren en samen te werken — essentiële vaardigheden voor iedereen in de huidige samenleving. We werken samen met opvoeders en gezinnen om kinderen te ondersteunen bij het ontdekken, delen en leren.",
"annualReport.2020.missionP3": "Bij de ontwikkeling van nieuwe technologieën, activiteiten en leermateriaal laten we ons leiden door wat we noemen de vier P's van \"Creative Learning\":",
"annualReport.2020.fourPs": "De vier P's van Creatief Leren",
"annualReport.2020.missionProjectsTitle": "Projecten",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passie",
"annualReport.2020.missionPlayTitle": "Spelen",
"annualReport.2020.missionProjectsDescription": "Betrek kinderen bij het ontwerpen, creëren en creatief uitdrukken van zichzelf",
"annualReport.2020.missionPeersDescription": "Ondersteun kinderen bij het samenwerken, delen, remixen en mentorschap",
"annualReport.2020.missionPassionDescription": "Stel Kinderen in staat om te bouwen aan hun interesses en te werken aan persoonlijke zinvolle projecten",
"annualReport.2020.missionPlayDescription": "Moedig kinderen aan om te knutselen, te experimenteren en te puzzelen",
"annualReport.2020.reachTitle": "Kinderen wereldwijd bereikt",
"annualReport.2020.reachSubtitle": "Scratch is 's werelds grootste codegemeenschap voor kinderen en tieners, vanaf 8 jaar.",
"annualReport.2020.reachMillion": "miljoen",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% van 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% van 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% van 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nieuwe gebruikers",
"annualReport.2020.reachProjectsCreated": "Projecten die zijn gemaakt",
"annualReport.2020.reachProjectCreators": "Mensen die projecten maken",
"annualReport.2020.reachComments": "toename van ingezonden reacties",
"annualReport.2020.reachGlobalCommunity": "Onze wereldwijde gemeenschap",
"annualReport.2020.reachMapBlurb": "Totaal aantal geregistreerde accounts in de Scratch Online Community vanaf de lancering van Scratch tot december 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "op een logaritmische schaal",
"annualReport.2020.reachTranslationTitle": "Scratch is vertaald in 64 talen",
"annualReport.2020.reachTranslationIncrease": "3 talen sinds 2019",
"annualReport.2020.reachTranslationBlurb": "Dankzij vrijwillige vertalers uit de hele wereld.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is een voorbereidende programmeeromgeving die jonge kinderen (5-7 jaar) in staat stelt om hun eigen interactieve verhalen en spelletjes te creëren.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} van 2019",
"annualReport.2020.themesTitle": "Opkomende thema's",
"annualReport.2020.themesDescription": "Terwijl jonge mensen werden geconfronteerd met de ongekende uitdagingen van COVID-19, werd Scratch meer dan ooit een belangrijke plek voor hen om contact te maken, te creëren en zichzelf uit te drukken. Het hele jaar door was ons werk gericht op drie gebieden om onze groeiende wereldwijde gemeenschap zo goed mogelijk te ondersteunen: verbinding, aanpassing en gemeenschap. Zoals altijd waren onze inspanningen gebaseerd op ons streven naar gelijkheid en inclusie.",
"annualReport.2020.equity": "Rechtvaardigheid",
"annualReport.2020.globalStrategy": "Wereldwijde strategie",
"annualReport.2020.connectivityTitle": "Verbinding",
"annualReport.2020.connectivityIntro": "Terwijl jonge mensen vanwege COVID-19 in hun huizen werden geïsoleerd, bood Scratch hen de mogelijkheid om contact te maken en te creëren met verre vrienden, klasgenoten en familieleden. Het diende ook als een poort naar de buitenwereld, waar ze ontdekten dat miljoenen kinderen in verschillende landen en continenten dezelfde dingen meemaakten als zij.",
"annualReport.2020.aaronText": "Aaron's leerlingen werkten samen om een 'gekke' versie van hun stad te bouwen, genaamd 'Norwouldn't', boordevol wezens uit verhalenboeken, originele kunstwerken en onderling verbonden verhalen. Het was een van de vele samenwerkende Scratch-projecten die Aaron faciliteerde om studenten eraan te herinneren dat ze, hoewel COVID-19 hen thuis hield, nog steeds deel uitmaakten van een zorgzame en vreugdevolle gemeenschap.",
"annualReport.2020.spotlightStory": "Spotlight-verhaal",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India eiste de COVID-19-pandemie een enorme tol en hield veel jonge mensen en gezinnen lange tijd geïsoleerd binnen.",
"annualReport.2020.connectivityIndiaParagraph": "In de hele wereldwijde Scratch-gemeenschap zagen we vanaf maart 2020 een enorme piek in activiteit. Nergens was deze plotselinge piek duidelijker dan in India, waar de COVID-19-pandemie een enorme tol eiste en veel jonge mensen en gezinnen binnen hield voor een lange tijdsspanne. Via Scratch vonden kinderen in India verbinding door 602% meer projecten te creëren en te delen dan het jaar ervoor.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2,3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projecten die online gemaakt zijn in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% van 2019",
"annualReport.2020.connectivityRegistedUsers": "Het aantal ooit geregistreerde gebruikers in India is in één jaar tijd meer dan verdubbeld,",
"annualReport.2020.connectivityRegistedUsersNumbers": "stijgend van meer dan 300.000 in 2019 tot meer dan 700.000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "Het aantal unieke bezoekers nam toe met",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Het aantal mensen dat projecten aanmaakte, nam toe met",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 duizend",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch over de hele wereld",
"annualReport.2020.connectivityWorldSubtitle": "Internationale medewerkers",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chili",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is toegewijd aan het ondersteunen van logisch en creatief denken onder leerlingen en leerkrachten in Chili en in heel Latijns-Amerika. Ze hielpen bij onze vertaal- en lokalisatie-inspanningen in Rapa Nui en Spaans, en hebben veel leerkrachten betrokken bij samenwerkende, speelse Scratch-workshops voor professionele ontwikkeling.",
"annualReport.2020.connectivityCountryBrazilTitle": "Braziliaans Creatief Lerend Netwerk",
"annualReport.2020.connectivityCountryBrazil": "Brazilië",
"annualReport.2020.connectivityCountryBrazilParagraph": "Het Braziliaanse Creative Learning Network is een basisbeweging die speelse, creatieve en relevante praktijkgerichte onderwijspraktijken in heel Brazilië implementeert. In 2020 presenteerde het Scratch-team op het Creative Learning Week-evenement van het Braziliaanse Creative Learning Network om te vertellen hoe kinderen Scratch gebruikten om een gemeenschap op te bouwen, zichzelf te uiten en uit te spreken over wat belangrijk voor hen is. Op onze beurt leerden we hoe docenten in het netwerk kansen creëerden voor zelfexpressie met leerlingen in hun eigen gemeenschap.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest alliantie",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance helpt miljoenen lerenden en onderwijzers met 21st century vaardigheden, inclusief creatief programmeren. In 2020, deelde {QuestAllianceLink} Scratch met lerenden en onderwijzers in heel India.",
"annualReport.2020.connectivityCountryUSATitle": "Stichting Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "VK",
"annualReport.2020.connectivityCountryUSAParagraph": "De Raspberry Pi Foundation spant zich in om de kracht van programmeren en digitaal maken wereldwijd beschikbaar te maken. Met hun Making at Home initiatief organiseerden ze live streams die families en jonge kinderen aanmoedigden samen te gaan maken. Verscheidene sessies bevatten Scratch tutorials, waaronder {USALink}!",
"annualReport.2020.connectivityResources": "Bronnen",
"annualReport.2020.connectivityResourcesSubtitle": "Verplaatsen met ondersteuning van de LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "Om ons groeiende wereldwijde bereik te ondersteunen en onze COVID-19-reactie te ondersteunen, heeft de LEGO Foundation Scratch ondersteund met een genereuze subsidie. Met deze financiering waren we in staat om belangrijke bronnen te lokaliseren en nog meer jonge mensen over de hele wereld te bereiken.",
"annualReport.2020.connectivityExample1Title": "Uitlegplaatjes",
"annualReport.2020.connectivityExample1Paragraph": "We hebben de afbeeldingen vertaald die gebruikt worden in 25 Scratch tutorials, dat zijn meer dan 1000 afbeeldingen.",
"annualReport.2020.connectivityExample2Title": "Beginnen met Scratch",
"annualReport.2020.connectivityExample2Paragraph": "De video \"Aan de slag met Scratch\", die nieuwe Scratchers begroet bij eerste bezoek aan de site, is de meest bekeken Scratch uitleg video. We hebben deze video in 25 nieuwe talen vertaald (en de 3 bestaande talen bijgewerkt) inclusief de afbeeldingen, voice-overs en ondertiteling.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "De Scratch project editor is de meest essentiële Scratch hulpbron. We werkten samen met een Zuid-Afrikaans vertaalbedrijf dat gespecialiseerd is in cultureel relevante educatieve vertalingen om de Scratch editor te vertalen en te herzien in vijf Zuid-Afrikaanse talen: isiZulu, isiXhosa, Afrikaans, Sestwana en Sepedi.",
"annualReport.2020.adaptationTitle": "Aanpassing",
"annualReport.2020.adaptationIntro": "Toen COVID-19 scholen dwong te sluiten en het leren naar virtuele ruimtes duwde, ontdekten veel leerlingen en leerkrachten Scratch voor de eerste keer of pasten ze de manier aan waarop ze lesgaven en creatief coderen leerden. Vanuit onze eigen huizen werkte het Scratch Team om de veranderende behoeften van onderwijzers en de online gemeenschap te ondersteunen.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator bij Creative Learning, mumok, Wenen, Oostenrijk",
"annualReport.2020.adaptationQuoteText": "Ook tijdens onrust door pandemie bleef Scratch voor ons een platform voor communicatie, onze plek van samenkomen, en het medium om onszelf creatief te uiten.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Titel One school in Norwood, Massachusetts, rekende hij op Scratch om afgelegen leerlingen te betrekken bij creatief leren en hun gemeenschapsgevoel nieuw leven in te blazen \"toen het enige waar ik op kon rekenen dat we allemaal een werkende computer en een internetverbinding hadden\".",
"annualReport.2020.adaptationHighlightText2": "Aaron's studenten werkten samen om een \"gekke\" versie van hun stad te bouwen, genaamd \"Norwouldn't\", boordevol wezens uit verhalenboeken, originele kunstwerken en onderling verbonden verhalen. Het was een van de vele samenwerkende Scratch-projecten die Aaron faciliteerde om studenten eraan te herinneren dat ze, hoewel COVID-19 hen thuis hield, nog steeds deel uitmaakten van een zorgzame en vreugdevolle gemeenschap.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch Thuis",
"annualReport.2020.adaptationHighlightText2b": "Op 17 maart reageerden we op de COVID-19 crisis door de {linkText} te lanceren om kinderen, gezinnen en opvoeders ideeën te geven om thuis creatieve leeractiviteiten met Scratch uit te voeren. Het was een waardevolle manier om in contact te komen met onze gemeenschap en ons aan te passen aan een geheel nieuwe manier van leren en online interactie.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Ons team organiseerde wekelijks live {linkText} om in contact te komen met kinderen, ouders en opvoeders thuis en tips en trucs te delen voor het maken van verschillende soorten Scratch-projecten. We vonden het geweldig om de projecten te zien die ze geïnspireerd hadden om te maken in onze Create-Along studio's!",
"annualReport.2020.adaptationHighlightTitle4": "Hack je raam",
"annualReport.2020.adaptationHighlightText4b": "Scratch-opleider Eduard Muntaner Perich creëerde een #ScratchAtHome-geïnspireerde studio die de gemeenschap veroverde: {linkText}. Honderden Scratchers van over de hele wereld stelden zich fantastische spellen en verhalen voor die zich vlak buiten hun raam afspeelden.",
"annualReport.2020.adaptationEducatorsTitle": "In contact komen met leerkrachten",
"annualReport.2020.adaptationEducatorsText": "Onderwijzers van over de hele wereld deelden hun eigen #ScratchAtHome ideeën en bespraken de moeilijkheden en triomfen van het lesgeven op afstand in een levendige Twitter Chat op 8 april 2020.",
"annualReport.2020.adaptationSnapshot": "Momentopnamen",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "Als onderdeel van ons langdurige partnerschap verzorgt het Scratch Team workshops voor jeugdopleiders van {linkText}. Net als opvoeders over de hele wereld moest ons team in 2020 voor het eerst online workshops geven - en leren hoe de isolatie en technische moeilijkheden van virtueel leren te bestrijden. Maar dankzij online samenwerkingstools en innovatieve methoden om te delen en te reflecteren, was het team in staat om de samenwerkende, speelse geest van persoonlijke workshops te recreëren in een virtuele ruimte.",
"annualReport.2020.adaptationSnapshot2Title": "Breng jezelf in Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was ook een jaar van aanpassing van ons gereedschap en platform. We hebben nieuwe sprites ontwikkeld en toegevoegd aan de Sprite Bibliotheek om beginnende Scratchers te inspireren en in staat te stellen projecten te maken die representatief zijn voor hun ras, cultuur, geslacht of andere persoonlijke identiteit.",
"annualReport.2020.communityTitle": "Gemeenschap",
"annualReport.2020.communityIntro": "In 2020 werd de Scratch Community een nog belangrijkere plek voor jongeren om een gevoel van saamhorigheid en verbondenheid te vinden. Bij het zien van de betekenisvolle gesprekken, samenwerkingsprojecten en ontroerende verhalen die Scratchers deelden, hadden we ontzag voor hun creatieve en veerkrachtige geest.",
"annualReport.2020.communityTitle1": "Gids voor creatieve codeeravonden voor de virtuele familie",
"annualReport.2020.communityText1": "In 2019 werkte het Scratch Team, met steun van Google.org, samen met Chicago Public School's Office of Computer Science om leerlingen, gezinnen, leraren en andere gemeenschapsleden met elkaar in contact te brengen via Familie Creative Codering Nachten.",
"annualReport.2020.communityText2": "Dit jaar stonden onze teams voor een nieuwe uitdaging: hoe konden we de speelse, gemeenschapsopbouwende geest van Familie Creatieve Codeeravonden naar een virtuele ruimte brengen, om scholen te helpen vitale banden te ontwikkelen met afgelegen leerlingen en hun families? We ontwikkelden de Virtuele Familie Codeeravonden gids om een structuur te bieden voor deze verbindingen en om plezierig leren te ondersteunen.",
"annualReport.2020.communityDownloadButton": "Gids voor codeeravonden voor de virtuele familie",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coördinator",
"annualReport.2020.communityQuoteText": "[In 2020], er waren niet veel gelegenheden om op zo'n leuke, energieke manier met ouders samen te werken. Deze gelegenheid bood dus de broodnodige betrokkenheid... De leerkrachten waren ongerust, maar het niveau van enthousiasme van de leerlingen duwde hen in een ruimte waar ze het proces moesten vertrouwen en de kinderen van elkaar moesten laten leren.",
"annualReport.2020.communityScratchCommunity": "Scratch-gemeenschap",
"annualReport.2020.communityScratchCommunityIntro": "Op de vraag waarom ze Scratch gebruiken, hebben de meeste Scratchers het over het belang van de online community voor het motiveren van hun voortdurende deelname, het bieden van een ruimte waar ze hun creativiteit kunnen uiten, vrienden kunnen maken, feedback kunnen krijgen, nieuwe ideeën kunnen opdoen en nieuwe vaardigheden kunnen aanleren. Veel Scratchers spreken hun waardering uit voor de Scratch-gemeenschap als een veilige en gastvrije ruimte om met elkaar in contact te komen, te delen en van elkaar te leren.",
"annualReport.2020.communityQuoteGroupText1": "Ik kwam bij Scratch toen ik 11 jaar oud was en de dingen die ik leerde door het gebruik van het platform en de interactie met de gemeenschap waren echt een vitaal onderdeel van mijn leerproces toen ik opgroeide.",
"annualReport.2020.communityQuoteGroupText2": "Scratch heeft me in staat gesteld om dingen vanuit huis te doen, zoals\n- Mensen en hun projecten respecteren\n- Vrienden maken\n- Voelen dat ik niet alleen ben in deze quarantaine\n.... en nog veel meer, dus ik wil zeggen ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Ik zit al ongeveer 2 jaar op Scratch, en het is een levensveranderende ervaring geweest! Ik heb zoveel nieuwe dingen geleerd, zoals codering, online etiquette en kunst!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was mijn favoriete hobby in de zesde klas. Het introduceerde me heimelijk de Booleaanse logica, de volgorde van de bewerkingen en de geneste wiskundige uitdrukkingen —om nog maar te zwijgen van de computerprogrammering zelf.",
"annualReport.2020.yearInReview": "Jaaroverzicht",
"annualReport.2020.yearInReviewText": "2020 was een opmerkelijk jaar in de online gemeenschap. Het Community Team benadrukte en ontwikkelde mogelijkheden voor jongeren om hun ideeën te uiten en zich op een positieve manier in te zetten, en er ontstonden ongelooflijke bewegingen vanuit Scratchers zelf. Hier is een terugblik op enkele hoogtepunten van het jaar:",
"annualReport.2020.yearInReviewCard1Date": "Januari",
"annualReport.2020.yearInReviewCard1Title": "Einde van het decennium Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers vierden het einde van een decennium en een nieuw begin in deze Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "Eén April",
"annualReport.2020.yearInReviewCard2Text": "Er verschenen \"alledaagse mysteries\" op de site, en Kat blokken verraste en verblijdde de Scratch-gemeenschap.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Leden van het Scratch Team begonnen live tutorials te organiseren om in contact te komen en te creëren met Scratchers en hun families.",
"annualReport.2020.yearInReviewCard4Date": "Mei",
"annualReport.2020.yearInReviewCard4Title": "Scratch-maand",
"annualReport.2020.yearInReviewCard4Text": "Scratchers over de hele wereld deelden duizenden projecten rond wekelijkse thema's, van hergebruikte kunstnijverheid tot handwas-jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mei",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "Toen de protesten voor raciale rechtvaardigheid de VS overspoelden, kwam de gemeenschap samen om elkaar te steunen en op te roepen tot verandering.",
"annualReport.2020.yearInReviewCard6Date": "Juni",
"annualReport.2020.yearInReviewCard6Title": "Gezellig thuis! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers deelden hun favoriete binnenspelen en activiteiten om zichzelf bezig te houden terwijl ze thuis blijven.",
"annualReport.2020.yearInReviewCard7Date": "Juni",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers maakten projecten ter ere van Juneteenth en de voortdurende strijd voor raciale rechtvaardigheid.",
"annualReport.2020.yearInReviewCard8Date": "Juli",
"annualReport.2020.yearInReviewCard8Title": "Scratch Kamp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical bracht de hele gemeenschap aan het acteren, zingen en dansen.",
"annualReport.2020.yearInReviewCard9Date": "Oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers maakten honderden creatieve verhalen, spelletjes en animaties op basis van dagelijkse thema-aanwijzingen.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, en de Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "De kracht die je hebt wanneer je iets creëert en jezelf en je problemen kunt voorstellen en ze kunt uitdrukken of oplossen met code is echt een magische ervaring en heeft impact in de echte wereld.",
"annualReport.2020.communitySnapshotTitle": "Onze tools verbeteren",
"annualReport.2020.communitySnapshotText": "Ons Community Team gebruikt een breed scala aan tools en strategieën om goed digitaal burgerschap aan te moedigen en een positieve omgeving voor Scratchers te creëren. In 2020 hebben we een nieuwe, meer intuïtieve interface ontwikkeld om Scratchers te helpen ongepaste inhoud te signaleren, en hebben we de tools verbeterd die ons community moderatieteam gebruikt. Hierdoor ontvingen we kwalitatief betere meldingen uit de community en konden onze community moderators sneller en efficiënter werken, waardoor de site veiliger en vriendelijker bleef voor iedereen.",
"annualReport.2020.communitySnapshot2Title": "Nieuwe Scratch-tutorials op YouTube",
"annualReport.2020.communitySnapshot2Text": "Het Scratch Team begon in maart 2020 met het delen van tutorials op ons YouTube-kanaal om Scratchers te helpen de vaardigheden te verwerven om alles te maken wat ze maar kunnen bedenken. Van pixelkunst tot virtuele huisdieren, deze tutorials zijn een hit bij Scratchers van alle leeftijden, met 1,3 miljoen views in 2020.",
"annualReport.2020.tutorial1": "Virtuele Stad",
"annualReport.2020.tutorial2": "Vangspel",
"annualReport.2020.tutorial3": "Karakterdesigner",
"annualReport.2020.tutorial4": "Virtueel huisdier",
"annualReport.2020.EDMessageTitle": "Bericht van onze Algemeen Directeur",
"annualReport.2020.EDMessageText1": "2020 was een overgangsjaar voor de hele wereld en voor Scratch. Ik kwam bij het team in november, toen we al maanden bezig waren met de COVID-19 pandemie. Met mijn achtergrond als onderwijsleider was ik enthousiast over het potentieel om Scratch door een periode van belangrijke veranderingen te leiden en te blijven werken aan mijn persoonlijke doel om studenten van alle achtergronden te helpen nieuwe hoogten te bereiken. Ik wist dat in dit uitdagende jaar jongeren overal ter wereld grote behoefte hadden aan nog meer steun om hen te helpen hun potentieel te bereiken.",
"annualReport.2020.EDMessageText2": "De ongelijke structuren die we hebben opgebouwd om kinderen te onderwijzen werden door de pandemie nog verergerd. Door onze gesprekken met gezinnen en opvoeders uit de hele wereld weten we dat kinderen uit alle gemeenschappen in 2020 meer dan ooit behoefte hadden aan creatieve leermogelijkheden om hun ideeën te uiten en hun vaardigheden op te bouwen, ook al konden velen van hen niet naar school.",
"annualReport.2020.EDMessageText3": "Terwijl de wereld zich aanpaste en creatief leren en zelfexpressie op nieuwe manieren benaderde, wendden veel opvoeders, ouders en jongeren zich tot Scratch. Jaar na jaar zagen we 40% meer Scratchers die projecten maakten, en Scratchers lieten 200% meer reacties achter in 2020 dan in 2019. Jongeren van over de hele wereld gebruikten Scratch als een plek om met elkaar in contact te komen, te converseren, samen te werken en zich met elkaar bezig te houden. We zagen ze de verbazingwekkende dingen ontdekken die ze konden creëren als ze de kans kregen om creatief te denken en problemen op te lossen waar ze gepassioneerd over waren. ",
"annualReport.2020.EDMessageText4": "In de nasleep van de pandemie hebben sommigen opgeroepen tot een \"terugkeer naar normaal\". Maar voor veel jongeren ontbrak de vrijheid om te leren en te onderzoeken al lang voor COVID-19 op onze scholen.",
"annualReport.2020.EDMessagePullQuote": "We moeten alles in het werk stellen om de systematische ongelijkheden in onze onderwijssystemen te veranderen, want \"normaal\" is niet gemaakt om eerlijk en rechtvaardig te zijn voor de meeste van onze kinderen.",
"annualReport.2020.EDMessageText5": "In 2021 verdubbelt Scratch onze inspanningen om jongeren te bereiken die in het verleden zijn uitgesloten van creatief computergebruik en andere creatieve leermogelijkheden. Met steun van Google.org hebben we de Scratch Education Collaborative (SEC) gelanceerd, een krachtig netwerk van organisaties over de hele wereld dat zich richt op het ondersteunen van deze leerlingen bij het ontwikkelen van hun vertrouwen in creatief computergebruik. De 41 organisaties in het eerste jaar van het nieuwe programma zullen in contact komen met en leren van het Scratch Team en van elkaar, en Equity Toolkits ontwikkelen die hen zullen ondersteunen bij het groeien en opschalen van hun ondersteuning voor de leerlingen in hun gemeenschap.",
"annualReport.2020.EDMessageText6": "Ons werk om Scratch nog rechtvaardiger en inclusiever te maken is nog lang niet ten einde. Ik ben enthousiast om de komende maanden meer met jullie te delen. Tot die tijd wil ik mijn oprechte waardering uitspreken voor de Scratch-gemeenschap die elkaar in een turbulent jaar is blijven steunen en verzorgen. Jullie creativiteit en medeleven blijven ons inspireren.",
"annualReport.2020.EDTitle": "Algemeen directeur, Scratch Foundation",
"annualReport.2020.lookingForward": "Vooruitblik",
"annualReport.2020.lookingForwardText1": "In 2021 blijven we innoveren en samenwerken met onze partners om Scratch nog beter te maken voor jongeren over de hele wereld. In de komende maanden werken we eraan om Scratch naar meer scholen te brengen, paden naar creatief leren uit te breiden, meer hulpmiddelen voor opvoeders en jongeren te ontwikkelen en te lokaliseren, en de Scratch introductie-ervaring en nog meer spannende projecten te verbeteren.",
"annualReport.2020.lookingForwardText2": "We hebben gulle subsidies ontvangen van de LEGO Foundation en Google.org om ons wereldwijde bereik te vergroten, onze missie te bevorderen en dit belangrijke werk te ondersteunen. Meer informatie:",
"annualReport.2020.learnMore": "Leer Meer:",
"annualReport.2020.learnMoreLink1Text": "De LEGO Foundation en Scratch Foundation kondigen samenwerking aan om spelenderwijs leren met technologie te ondersteunen voor miljoenen kinderen over de hele wereld.",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: Meer hulp voor meer studenten",
"annualReport.2020.supportersTitle": "Dank aan onze supporters",
"annualReport.2020.supportersIntro": "Dank aan onze genereuze supporters. Jullie bijdrage helpt ons creatieve leermogelijkheden uit te breiden voor kinderen van alle leeftijden, met alle achtergronden, over de hele wereld.",
"annualReport.2020.ourSupporters": "Onze donateurs",
"annualReport.2020.ourSupportersText": "We willen alle Scratch supporters bedanken die ons door de jaren heen hebben geholpen om geweldige leerervaringen te creëren voor miljoenen jongeren over de hele wereld. De volgende lijst is gebaseerd op het geven aan de Scratch Foundation van 1 januari 2020 tot 31 december 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "Onze dank gaat in het bijzonder uit naar onze Founding Partners, die sinds de start van Scratch in 2003 elk ten minste $10.000.000 aan cumulatieve steun hebben gegeven.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50 000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20 000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5 000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In natura supporters",
"annualReport.2020.leadershipTitle": "Ons team",
"annualReport.2020.leadershipBoard": "Raad van bestuur",
"annualReport.2020.leadershipChair": "Voorzitter",
"annualReport.2020.leadershipProfessor": "Hoogleraar leeronderzoek",
"annualReport.2020.leadershipViceChair": "Vice voorzitter",
"annualReport.2020.leadershipCoFounder": "Mede-oprichter en vice voorzitter",
"annualReport.2020.leadershipBoardMember": "Bestuurslid",
"annualReport.2020.leadershipPresidentCEO": "President en CEO",
"annualReport.2020.leadershipFormerPresident": "Voormalig president",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Voormalig CEO and voorzitter",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Bestuurssecretaris en penningmeester",
"annualReport.2020.leadershipBoardSecretary": "Secretaris van het bestuur",
"annualReport.2020.leadershipBoardTreasurer": "Penningmeester van het bestuur",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Dank aan Mitch Resnick, Natalie Rusk, Rupal Jain, en andere medewerkers van de Lifelong Kindergarten Group van het MIT Media Lab voor jullie onvermoeibare steun aan Scratch.",
"annualReport.2020.donateTitle": "Steun ons",
"annualReport.2020.donateMessage": "Jouw steun stelt ons in staat om Scratch voor iedereen gratis te maken, onze servers draaiende te houden, en het allerbelangrijkste: we kunnen kinderen over de hele wereld de kans bieden om zich dingen voor te stellen, te creëren en te delen. Bedankt!",
"annualReport.2020.donateButton": "Doneer",
"annualReport.2020.projectBy": "project door",
"annualReport.2020.altAvatar": "gebruikers avatar",
"annualReport.2020.altDropdownArrow": "Pijl die keuzemenu aangeeft.",
"annualReport.2020.altMastheadIllustration": "Drie mensen in interactie met fysieke scratch-componenten.",
"annualReport.2020.altWave": "Een emoji hand zwaaiend.",
"annualReport.2020.altMitchHeadshot": "Oprichter Mitch Resnick",
"annualReport.2020.altBlocks": "Twee Scratch blokken op elkaar gestapeld.",
"annualReport.2020.altBanana": "Een banaan met een draad erin gestoken.",
"annualReport.2020.altProjectsIllustration": "Drie kinderen, één staand, één zittend in een rolstoel en één zittend op de grond schilderen en knippen kunstprojecten.",
"annualReport.2020.altPassionIllustration": "Drie kinderen, één staand, één knielend, en één zittend op de grond verf, speel muziek op een piano, en kijk naar de sterren met een telescoop.",
"annualReport.2020.altPeersIllustration": "Vier kinderen zitten rond een kampvuur spelletjes te spelen en te highfiven.",
"annualReport.2020.altPlayIllustration": "Drie kinderen, een staande, een knielende en een zittende, stapelen stenen op elkaar, spelen met speelgoedbootjes en vouwen origami.",
"annualReport.2020.altCalendar": "Een kalender met het jaartal 2020.",
"annualReport.2020.altCommentsVisualization": "Twee commentaarballonnen. Een kleinere en donkerdere die het aandeel reacties in 2019 weergeeft. Een lichtere die de toename van de reacties in 2020 weergeeft.",
"annualReport.2020.altArrowUp": "Een pijl die naar boven en naar rechts wijst.",
"annualReport.2020.altTranslated": "Een scratch-component die \"Hallo\" zegt en de talen opsomt waarin scratch beschikbaar is.",
"annualReport.2020.altScratchHorizontalCommand": "Een Scratch-horizontale opdrachtcomponent.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontale lus component.",
"annualReport.2020.altPieChart": "Visualisatie van de toename van 602% in projecten die in 2020 zijn gemaakt in vergelijking met projecten die in 2019 zijn gemaakt.",
"annualReport.2020.altUsers": "Twee algemene gebruikerspictogrammen, een iets kleinere grijze en een iets grotere paarse.",
"annualReport.2020.altArrowNext": "Een pijl die naar rechts wijst.",
"annualReport.2020.altBenedict": "Avatar voor Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland viel op een pop uit een papieren zak en een illustratie van een vliegende schildpad.",
"annualReport.2020.altSprinklesLeft": "Een smiley, Scratch component en hart weergegeven op een telefoon.",
"annualReport.2020.altSprinklesRight": "Een hand die interactie heeft met Scratch componenten.",
"annualReport.2020.altFileDownload": "Een pijl die in een mand wijst die aangeeft dat een bestand kan worden gedownload.",
"annualReport.2020.altWaveTop": "Een lichtblauwe golf bedekt met Scratch avatars en Scratch componenten.",
"annualReport.2020.altWaveBottom": "Een lichtblauwe golf.",
"annualReport.2020.altConnectingLine": "Een stippellijn die de maanden verbindt",
"annualReport.2020.altApril": "Een pen- en potlood tekenen op een Scratch-project een boot en water.",
"annualReport.2020.altMay": "Een kalender gemarkeerd met emoji's geplaatst op een bubbel.",
"annualReport.2020.altJune": "De Juneteenth-vlag en een papieren vliegtuigje.",
"annualReport.2020.altJuly": "Een microfoon en muzieknoten.",
"annualReport.2020.altToolsIllustration": "Een hand die een uitroeptekenpictogram aanraakt boven een paar tekstballonnen.",
"annualReport.2020.altVirtualTown": "Een meisje rent over een trottoir voor een paar huizen.",
"annualReport.2020.altCatchGame": "Een appel zweeft aan de horizon aan de rechterkant terwijl een mand eronder zit in de richting van het midden van het frame.",
"annualReport.2020.altCharacterDesigner": "Een hond zit voor een groene en witte chevronachtergrond.",
"annualReport.2020.altVirtualPet": "Een egel zit bovenop een rots in het midden van wat gras.",
"annualReport.2020.altLookingForward": "Een druipende boom geeft water aan een jong boompje dat uitgroeit tot een hoge boom.",
"annualReport.2020.altIndia1": "Er verschijnt een verlicht sterretje onder de tekst met de tekst \"gelukkig Diwali!\"",
"annualReport.2020.altIndia2": "De Scratch kat-mascotte verschijnt naast wat tekst in het Hindi",
"annualReport.2020.altIndia3": "Een Indiase vrouw verschijnt voor de Indiase vlag met een hart met het woord \"India\" erop.",
"annualReport.2020.altIndia4": "Twee handen verschijnen boven een fluit voor een achtergrond met een promenade en de zee.",
"annualReport.2020.altChile": "Een groepje kinderen zit rond een tafel vol knutselspullen en een laptop.",
"annualReport.2020.altBrazil": "Kinderen zitten voor een laptop die is aangesloten op vijf lepels met draden.",
"annualReport.2020.altIndia": "Een vrouw instrueert meisjes die achter een computer zitten.",
"annualReport.2020.altUSA": "Een kleine videominiatuur wordt weergegeven naast een screenshot van de Scratch-gebruikersinterface",
"annualReport.2020.altChileIcon": "De Scratch-mascotte",
"annualReport.2020.altBrazilIcon": "Een groene werveling",
"annualReport.2020.altIndiaIcon": "Een ster verweven met een cirkel",
"annualReport.2020.altUSAIcon": "Een cartoonframboos, het logo van de Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Een Scratch-tutorial in het Spaans",
"annualReport.2020.altGettingStarted": "Bovenop de gebruikersinterface van Scratch bevindt zich een afspeelknop.",
"annualReport.2020.altEditor": "De gebruikersinterface van Scratch samen met een voorbeeld van het programma dat momenteel wordt gebouwd, waarin twee mensen met elkaar praten.",
"annualReport.2020.altHackYourWindow": "Een hond in een ruimtehelm, een ster en een donut zweven buiten een raam in de ruimte.",
"annualReport.2020.altScratchInteraction": "Twee mensen praten tussen Scratch-componenten. De een geeft een onderdeel aan de ander.",
"annualReport.2020.altImageBubbles": "Afbeeldingen van Scratch-projecten verschijnen in bubbelvormen die bij elkaar zijn gegroepeerd.",
"annualReport.2020.altConnectivityVideoPreview": "Er verschijnt een afspeelknop boven een scène met vriendelijke zeedieren.",
"annualReport.2020.altAdaptationVideoPreview": "Er verschijnt een afspeelknop over verschillende scènes van de Scratch-gebruikersinterface.",
"annualReport.2020.altJanuaryCard": "Rey uit Star Wars houdt een staf vast en staat in de woestijn.",
"annualReport.2020.altAprilCard": "Meerdere screenshots van de Scratch interface zijn bij elkaar geplaatst.",
"annualReport.2020.altMayCard": "Handen van mensen van verschillende rassen worden in vuisten opgestoken.",
"annualReport.2020.altJuneCard": "Een persoon niet een papieren bloem aan elkaar.",
"annualReport.2020.altJulyCard": "Een krab, zeemeermin en octopus spelen samen muziek onder de zee.",
"annualReport.2020.altOctoberCard": "Een pompoen en popcorn verschijnen op de muur boven een computerwerkstation.",
"annualReport.2020.altDonateIllustration": "Twee handen vormen de vorm van een hart met hun vingers binnenin een uitgeknipte hartvorm."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Tema",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Gje pengegåve",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Sjå video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Prosjekt",
"annualReport.2020.missionPeersTitle": "Samarbeid",
"annualReport.2020.missionPassionTitle": "Engasjement",
"annualReport.2020.missionPlayTitle": "Spel av",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Lærestoff",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Kom i gang med Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Nettsamfunn",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "januar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "april",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "april",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "mai",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "mai",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "juni",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "juni",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "juli",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "«Ta imot»-spel",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtuelt kjæledyr",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Gje pengegåve",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Go fa",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Lebelela Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Diprojeke",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Bapala",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Setšhaba",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Pherekgong",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Moranang",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Moranang",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Mopitlo",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mopitlo",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Mosegamanye",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Mosegamanye",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Phupu",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Diphalane",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Papadi ya go kaba",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Seruiwaratwa sa kgopolo",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Go fa",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Far un don",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Agachar la vidèo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projèctes",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Jogar",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Ressorsas",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Comunautat",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Genièr",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Abrial",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Abrial",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Mai",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mai",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Junh",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Junh",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Julhet",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Octòbre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Catch Game",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Nòstra còla",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Far un don",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "ଦାନ କରନ୍ତୁ",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "ଭିଡିଓ ଦେଖନ୍ତୁ |",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "ପ୍ରୋଜେକ୍ଟଗୁଡ଼ିକ",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "ଖେଳନ୍ତୁ",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "ସମ୍ବଳଗୁଡ଼ିକ",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "ସମ୍ପ୍ରଦାୟ",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "ଜାନୁଆରୀ",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "ଏପ୍ରିଲ",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "ଏପ୍ରିଲ",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "ମେ",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "ମେ",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "ଜୁନ",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "ଜୁନ",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "ଜୁଲାଇ",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "ଅକ୍ଟୋବେର",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "କ୍ଯାଚ ଖେଳ ",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "କାଳ୍ପନିକ ପୋଷା ଜନ୍ତୁ",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "ଆମର ଦଳ",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "ଦାନ କରନ୍ତୁ",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Wiadomość założyciela",
"annualReport.2020.subnavMission": "Misja",
"annualReport.2020.subnavReach": "Zasięg",
"annualReport.2020.subnavThemes": "Motywy",
"annualReport.2020.subnavDirectorsMessage": "Wiadomość Dyrektora",
"annualReport.2020.subnavSupporters": "Darczyńcy",
"annualReport.2020.subnavTeam": "Zespół",
"annualReport.2020.subnavDonate": "Przekaż darowiznę",
"annualReport.2020.mastheadYear": "Raport roczny 2020",
"annualReport.2020.mastheadTitle": "Adaptacja do zmieniającego się świata",
"annualReport.2020.foundersMessageTitle": "Wiadomość od naszego Założyciela",
"annualReport.2020.foundersMessageP1": "Rok 2020 zostanie zapamiętany jako rok, w którym pandemia COVID przetoczyła się przez świat, powodując trudności i zakłócenia w życiu wszystkich przy czym największe trudności spadły niesprawiedliwie na tych, którzy już stoją przed wyzwaniami w swoim życiu.",
"annualReport.2020.foundersMessageP2": "Podczas pandemii młodzi ludzie na całym świecie, wielu odizolowanych w swoich domach, odwiedziło witrynę Scratch w większej liczbie niż kiedykolwiek wcześniej, postrzegając Scratch jako bezpieczną przestrzeń, w której mogą kreatywnie wyrażać siebie, uczyć się nowych umiejętności i współpracować z jednym inny. Zainspirowało nas tak wiele projektów Scratch, które młodzi ludzie stworzyli w 2020 roku, a wielu z nich podzieliło się swoimi przemyśleniami i uczuciami na temat pandemii, zmian klimatycznych, niesprawiedliwości rasowej i innych problemów, które ich nurtują. Młodzi ludzie nie tylko uczyli się pojęć i umiejętności obliczeniowych, ale także rozwijali swój głos i tożsamość.",
"annualReport.2020.foundersMessageP3": "Aby upewnić się, że Scratch może nadal odgrywać tę ważną rolę w życiu młodych ludzi w nadchodzących latach, dokonaliśmy znaczących zmian organizacyjnych w Scratch. Na początku 2020 roku Scratch Team przeniósł się ze swojej wieloletniej siedziby w MIT Media Lab do nowych biur Fundacji Scratch w centrum Bostonu. To posunięcie pomoże nam zbudować trwałą organizację zdolną wspierać Scratch jako globalną platformę kreatywnego kodowania w przyszłości.",
"annualReport.2020.foundersMessageP4": "Później w 2020 roku, w ramach tej zmiany organizacyjnej, zatrudniliśmy Shawnę Young na stanowisko dyrektora wykonawczego Fundacji Scratch. Shawna przychodzi do Fundacji Scratch z dużym doświadczeniem w edukacji i zarządzaniu organizacjami non-profit oraz głębokim zaangażowaniem w równość i integrację. W trakcie swojej kariery w instytucjach takich jak Duke i MIT, Shawna pracowała nad rozszerzeniem doświadczeń edukacyjnych dla uczniów z różnych społeczności. To zaangażowanie jest ściśle zgodne z misją i wartościami Scratch i odegra ważną rolę w jej przywództwie w Scratch. Zachęcam do przeczytania przesłania Shawny na końcu tego rocznego raportu.",
"annualReport.2020.foundersMessageP5": "W ciągu ostatniej dekady Scratch odniósł fenomenalny sukces, angażując dziesiątki milionów młodych ludzi na całym świecie. Ale dopiero zaczynamy. Wyzwaniem na nadchodzące lata jest zapewnienie, abyśmy mogli nadal rozpowszechniać i wspierać nie tylko naszą technologię, ale także nasze kreatywne, opiekuńcze i oparte na współpracy podejście do uczenia się, tak aby młodzi ludzie na całym świecie mieli równe szanse wyobrażania sobie, tworzenia, dzielenia się i uczyć się. Nie możemy się doczekać współpracy z wami wszystkimi, aby tak się stało!",
"annualReport.2020.foundersMessageScratchTitle": "Krzesło, Fundacja Scratch",
"annualReport.2020.foundersMessageAffiliation": "Profesor, Laboratorium Mediów MIT",
"annualReport.2020.watchVideo": "Obejrzyj film",
"annualReport.2020.missionTitle": "Nasza misja i wizja",
"annualReport.2020.visionHeader": "Wizja",
"annualReport.2020.visionSubtitle": "Rozpowszechnianie kreatywnego, opiekuńczego, opartego na współpracy, sprawiedliwego podejścia do kodowania i uczenia się na całym świecie.",
"annualReport.2020.missionHeader": "Misja",
"annualReport.2020.missionSubtitle": "Zapewnienie młodym ludziom cyfrowych narzędzi i możliwości do wyobrażania sobie, tworzenia, udostępniania i uczenia się.",
"annualReport.2020.missionP1": "Zobowiązujemy się do sprawiedliwości edukacyjnej i priorytetowego traktowania równości we wszystkich aspektach naszej pracy, ze szczególnym naciskiem na inicjatywy i podejścia wspierające dzieci, rodziny i nauczycieli wykluczonych z kreatywnej informatyki.",
"annualReport.2020.missionP2": "Opracowaliśmy Scratch jako bezpłatne, bezpieczne i pełne zabawy środowisko do nauki, które angażuje wszystkie dzieci w kreatywne myślenie, systematyczne rozumowanie i współpracę — umiejętności niezbędne każdemu w dzisiejszym społeczeństwie. Współpracujemy z nauczycielami i rodzinami, aby wspierać dzieci w odkrywaniu, udostępnianiu i uczeniu się.",
"annualReport.2020.missionP3": "Opracowując nowe technologie, działania i materiały do nauki, kierujemy się tym, co nazywamy czterema P kreatywnego uczenia się:",
"annualReport.2020.fourPs": "Cztery P kreatywnego uczenia się",
"annualReport.2020.missionProjectsTitle": "Projekty",
"annualReport.2020.missionPeersTitle": "Rówieśnicy",
"annualReport.2020.missionPassionTitle": "Pasja",
"annualReport.2020.missionPlayTitle": "Zabawa",
"annualReport.2020.missionProjectsDescription": "Zaangażuj dzieci w projektowanie, tworzenie i twórcze wyrażanie siebie",
"annualReport.2020.missionPeersDescription": "Wspieraj dzieci we współpracy, dzieleniu się, remiksowaniu i mentoringu",
"annualReport.2020.missionPassionDescription": "Umożliwiaj dzieciom rozwijanie ich zainteresowań i pracę nad projektami mającymi znaczenie osobiste",
"annualReport.2020.missionPlayDescription": "Zachęcaj dzieci do majsterkowania, eksperymentowania i powtarzania",
"annualReport.2020.reachTitle": "Docieranie do dzieci na całym świecie",
"annualReport.2020.reachSubtitle": "Scratch to największa na świecie społeczność programistów dla dzieci i nastolatków w wieku od 8 lat.",
"annualReport.2020.reachMillion": "milionów",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% od 2019 r",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}3,8% od 2019 r",
"annualReport.2020.reachProjectsCreatedIncrease": "37% od 2019 r",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% od 2019 r",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nowi Użytkownicy",
"annualReport.2020.reachProjectsCreated": "Projekt Stworzony",
"annualReport.2020.reachProjectCreators": "Osób tworzących projekty",
"annualReport.2020.reachComments": "wzrost liczby publikowanych komentarzy",
"annualReport.2020.reachGlobalCommunity": "Nasza globalna społeczność",
"annualReport.2020.reachMapBlurb": "Całkowita liczba kont zarejestrowanych w internetowej społeczności Scratch od uruchomienia Scratch do grudnia 2020 r",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "w skali logarytmicznej",
"annualReport.2020.reachTranslationTitle": "Scratch jest przetłumaczony na 64 języki",
"annualReport.2020.reachTranslationIncrease": "3 języki z 2019",
"annualReport.2020.reachTranslationBlurb": "Podziękowania dla tłumaczy-wolontariuszy z całego świata.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr to wprowadzające środowisko programistyczne, które umożliwia małym dzieciom (w wieku 5-7 lat) tworzenie własnych interaktywnych historii i gier.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Pobrania w 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} z 2019",
"annualReport.2020.themesTitle": "Pojawiające się motywy",
"annualReport.2020.themesDescription": "Gdy młodzi ludzie stanęli w obliczu bezprecedensowych wyzwań związanych z COVID-19, Scratch stał się dla nich ważniejszym niż kiedykolwiek miejscem do łączenia się, tworzenia i wyrażania siebie. Przez cały rok nasza praca koncentrowała się na trzech obszarach, aby jak najlepiej wspierać naszą rosnącą globalną społeczność: łączność, adaptacja i społeczność. Jak zawsze, nasze wysiłki opierały się na naszym zaangażowaniu w równość i integrację.",
"annualReport.2020.equity": "Słuszność",
"annualReport.2020.globalStrategy": "Globalna strategia",
"annualReport.2020.connectivityTitle": "Łączność",
"annualReport.2020.connectivityIntro": "Podczas gdy młodzi ludzie byli odizolowani w swoich domach z powodu COVID-19, Scratch oferował im możliwość nawiązania kontaktu i tworzenia z odległymi przyjaciółmi, kolegami z klasy i członkami rodziny. Służył również jako portal do świata zewnętrznego, gdzie odkryli, że miliony dzieci w różnych krajach i na różnych kontynentach doświadczają tego samego, co oni.",
"annualReport.2020.aaronText": "Uczniowie Aarona pracowali razem, aby zbudować „zwariowaną” wersję swojego miasta o nazwie „Norwouldnt”, pełną stworzeń z bajek, oryginalnych dzieł sztuki i powiązanych ze sobą narracji. Był to jeden z wielu wspólnych projektów Scratch, które Aaron ułatwił, aby przypomnieć uczniom, że nawet jeśli COVID-19 zatrzymał ich w domach, nadal byli częścią opiekuńczej i radosnej społeczności.",
"annualReport.2020.spotlightStory": "Opowieść w centrum uwagi",
"annualReport.2020.connectivityIndia": "Scratch w Indiach",
"annualReport.2020.connectivityIndiaIntro": "W Indiach pandemia COVID-19 zebrała ogromne żniwo i przez długi czas izolowała wielu młodych ludzi i rodziny.",
"annualReport.2020.connectivityIndiaParagraph": "W całej globalnej społeczności Scratch zaobserwowaliśmy ogromny wzrost aktywności, który rozpoczął się w marcu 2020 r. Nigdzie ten nagły wzrost nie był bardziej widoczny niż w Indiach, gdzie pandemia COVID-19 zebrała ogromne żniwo i sprawiła, że wielu młodych ludzi i rodziny odizolowało się w domach przez długi czas. długie odcinki czasu. Dzięki Scratch dzieci w Indiach nawiązały kontakt, tworząc i udostępniając o 602% więcej projektów niż rok wcześniej.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projekty powstały online w 2020 roku",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% od 2019 r",
"annualReport.2020.connectivityRegistedUsers": "Liczba wszechczasów zarejestrowanych użytkowników w Indiach wzrosła ponad dwukrotnie w ciągu jednego roku,",
"annualReport.2020.connectivityRegistedUsersNumbers": "wzrost z ponad 300 000 w 2019 r. do ponad 700 000 w 2020 r.",
"annualReport.2020.connectivityIndiaUsers": "Wzrosła liczba unikalnych odwiedzających",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Wzrosła liczba osób tworzących projekty",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "w 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 tysiące",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch dookoła świata",
"annualReport.2020.connectivityWorldSubtitle": "Współpracownicy międzynarodowi",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur zajmuje się wspieraniem obliczeniowego i kreatywnego myślenia wśród uczniów i nauczycieli w Chile i całej Ameryce Łacińskiej. Pomogli nam w tłumaczeniu i lokalizacji w języku Rapa Nui i hiszpańskim, a także zaangażowali wielu nauczycieli we wspólne, zabawne warsztaty rozwoju zawodowego w Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazylijska sieć kreatywnego uczenia się",
"annualReport.2020.connectivityCountryBrazil": "Brazylia",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brazylijska sieć kreatywnego uczenia się to oddolny ruch, który wdraża zabawne, kreatywne i praktyczne praktyki edukacyjne w całej Brazylii. W 2020 roku zespół Scratch zaprezentował się na wydarzeniu Creative Learning Week w brazylijskiej sieci Creative Learning Network, aby podzielić się tym, jak dzieci używają Scratch do budowania społeczności, wyrażania siebie i mówienia o tym, co jest dla nich ważne. Z kolei dowiedzieliśmy się, w jaki sposób nauczyciele w sieci stwarzają możliwości wyrażania siebie wraz z uczniami w ich własnych społecznościach.",
"annualReport.2020.connectivityCountryIndiaTitle": "Sojusz Questów",
"annualReport.2020.connectivityCountryIndia": "Indie",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance zapewnia milionom uczniów i nauczycieli umiejętności XXI wieku, w tym kreatywne przetwarzanie. W 2020 r. {QuestAllianceLink} udostępnialiśmy Scratch uczniom i nauczycielom w całych Indiach.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "Wielka Brytania",
"annualReport.2020.connectivityCountryUSAParagraph": "Fundacja Raspberry Pi działa na rzecz oddania mocy obliczeniowej i cyfrowej w ręce ludzi na całym świecie. W ramach inicjatywy Making at Home prowadzą transmisje na żywo, które zachęcają rodziny i młodych ludzi do wspólnej nauki i tworzenia. Kilka z tych transmisji na żywo zawierało samouczki Scratch — a czasem nawet {USALink}!",
"annualReport.2020.connectivityResources": "Zasoby",
"annualReport.2020.connectivityResourcesSubtitle": "Lokalizacja przy wsparciu Fundacji LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Aby wesprzeć nasz rosnący globalny zasięg i pomóc w walce z pandemią COVID-19, Fundacja LEGO wsparła Scratch hojną dotacją. Dzięki temu finansowaniu byliśmy w stanie zlokalizować kluczowe zasoby i dotrzeć do jeszcze większej liczby młodych ludzi na całym świecie.",
"annualReport.2020.connectivityExample1Title": "Obrazy samouczków",
"annualReport.2020.connectivityExample1Paragraph": "Stworzyliśmy tłumaczenia obrazów do 25 samouczków Scratch w 12 językach — w sumie ponad 1000 nowych obrazów!",
"annualReport.2020.connectivityExample2Title": "Pierwsze kroki w Scratchu",
"annualReport.2020.connectivityExample2Paragraph": "Film Pierwsze kroki ze Scratchem jest najczęściej odwiedzanym i najczęściej oglądanym filmem instruktażowym Scratch, witającym nowych Scratcherów, gdy po raz pierwszy dołączają do witryny. Udało nam się przetłumaczyć ten film na 25 nowych języków i zaktualizować 3 poprzednie tłumaczenia, w tym elementy wizualne, podkłady głosowe i napisy.",
"annualReport.2020.connectivityExample3Title": "Edytor Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Edytor projektów Scratch jest najważniejszym zasobem Scratch. Współpracowaliśmy z południowoafrykańską firmą tłumaczeniową, która specjalizuje się w tłumaczeniach edukacyjnych związanych z kulturą, aby przetłumaczyć i zrecenzować edytor Scratch w pięciu językach południowoafrykańskich: isiZulu, isiXhosa, afrikaans, sestwana i sepedi.",
"annualReport.2020.adaptationTitle": "Dostosowanie",
"annualReport.2020.adaptationIntro": "Gdy COVID-19 wymusił zamknięcie szkół i przeniósł naukę do przestrzeni wirtualnych, wielu uczniów i nauczycieli odkrywało Scratch po raz pierwszy lub dostosowywało sposób, w jaki nauczali i uczyli się kreatywnego kodowania. W naszych domach Zespół Scratch pracował nad wspieraniem zmieniających się potrzeb nauczycieli i społeczności internetowej.",
"annualReport.2020.adaptationQuoteName": "Benedykt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Kurator ds. kreatywnego uczenia się, mumok, Wiedeń, Austria",
"annualReport.2020.adaptationQuoteText": "We wszystkich kłopotach minionego roku Scratch pozostał naszą platformą komunikacji, miejscem spotkań i narzędziem do kreatywnego wyrażania siebie.",
"annualReport.2020.adaptationHighlightName": "Aarona Reulanda",
"annualReport.2020.adaptationHighlightTitle": "Nauczyciel mediów w bibliotece K-5, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "W szkole Title One Aarona Reulanda w Norwood w stanie Massachusetts liczył na to, że Scratch pomoże zaangażować zdalnych uczniów w kreatywne uczenie się i ożywić ich poczucie wspólnoty „kiedy jedyne, na co mogłem liczyć, to działający komputer i połączenie internetowe. ”",
"annualReport.2020.adaptationHighlightText2": "Uczniowie Aarona pracowali razem, aby zbudować „zwariowaną” wersję swojego miasta o nazwie „Norwouldnt”, pełną stworzeń z bajek, oryginalnych dzieł sztuki i powiązanych ze sobą narracji. Był to jeden z wielu wspólnych projektów Scratch, które Aaron ułatwił, aby przypomnieć uczniom, że nawet jeśli COVID-19 zatrzymał ich w domach, nadal byli częścią opiekuńczej i radosnej społeczności.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch w domu",
"annualReport.2020.adaptationHighlightText2b": "17 marca odpowiedzieliśmy na kryzys związany z COVID-19, uruchamiając program {linkText} dostarczania dzieciom, rodzinom i nauczycielom pomysłów na angażowanie się w kreatywne zajęcia edukacyjne ze Scratchem w domu. To był nieoceniony sposób na nawiązanie kontaktu z naszą społecznością i dostosowanie się do zupełnie nowego sposobu uczenia się i interakcji online.",
"annualReport.2020.adaptationHighlightTitle3": "Tworzenie na żywo",
"annualReport.2020.adaptationHighlightText3b": "Nasz zespół gościł co tydzień na żywo, aby łączyć {linkText} się z dziećmi, rodzicami i nauczycielami w domu oraz dzielić się wskazówkami i sztuczkami dotyczącymi tworzenia różnych typów projektów Scratch. Świetnie się bawiliśmy, oglądając projekty, do których stworzenia zostali zainspirowani, w naszych studiach!",
"annualReport.2020.adaptationHighlightTitle4": "Zhakuj swoje okno",
"annualReport.2020.adaptationHighlightText4b": "Edukator Scratcha, Eduard Muntaner Perich, stworzył studio inspirowane hasłem #ScratchAtHome, które szturmem podbiło społeczność: {linkText}. Setki Zdrapek z całego świata wyobrażały sobie fantastyczne gry i historie dziejące się tuż za ich oknem.",
"annualReport.2020.adaptationEducatorsTitle": "Łączenie z nauczycielami",
"annualReport.2020.adaptationEducatorsText": "Nauczyciele z całego świata dzielili się własnymi pomysłami #ScratchAtHome i dyskutowali o zmaganiach i triumfach zdalnego nauczania na żywym czacie na Twitterze 8 kwietnia 2020 r.",
"annualReport.2020.adaptationSnapshot": "Migawki",
"annualReport.2020.adaptationSnapshot1Title": "Wirtualne Warsztaty Sieci Klubów Komputerowych",
"annualReport.2020.adaptationSnapshot1Text": "W ramach naszej wieloletniej współpracy Zespół Scratch prowadzi warsztaty dla wychowawców młodzieży z {linkText}. Podobnie jak nauczyciele z całego świata, nasz zespół po raz pierwszy w 2020 roku musiał przeprowadzić warsztaty online — i nauczyć się, jak walczyć z izolacją i trudnościami technicznymi wirtualnego uczenia się. Ale dzięki narzędziom do współpracy online i innowacyjnym metodom dzielenia się i refleksji zespół był w stanie odtworzyć ducha współpracy i zabawy, jakie towarzyszyły warsztatom na żywo w przestrzeni wirtualnej.",
"annualReport.2020.adaptationSnapshot2Title": "Doprowadź się do Scratch",
"annualReport.2020.adaptationSnapshot2Text": "Rok 2020 był również rokiem dostosowywania naszych narzędzi i platformy. Opracowaliśmy i dodaliśmy nowe sprite'y do Biblioteki Sprite'ów, aby inspirować i umożliwiać początkującym Scratcherom tworzenie projektów reprezentujących ich tożsamość rasową, kulturową, płciową lub inną tożsamość osobistą.",
"annualReport.2020.communityTitle": "Społeczność",
"annualReport.2020.communityIntro": "W 2020 r. społeczność Scratch stała się jeszcze ważniejszym miejscem, w którym młodzi ludzie mogą znaleźć poczucie wspólnoty i przynależności. Gdy zobaczyliśmy znaczące rozmowy, wspólne projekty i poruszające historie, którymi podzielili się Scratcherzy, byliśmy pod wrażeniem ich kreatywnego i odpornego ducha.",
"annualReport.2020.communityTitle1": "Przewodnik po wirtualnych rodzinnych nocach kreatywnego kodowania",
"annualReport.2020.communityText1": "W 2019 roku, przy wsparciu Google.org, zespół Scratch współpracował z Biurem Informatyki Szkoły Publicznej w Chicago, aby połączyć uczniów, rodziny, nauczycieli i innych członków społeczności za pośrednictwem Family Creative Coding Nights.",
"annualReport.2020.communityText2": "W tym roku nasze zespoły stawiły czoła nowemu wyzwaniu: w jaki sposób możemy przenieść radosnego, budującego społeczność ducha Family Creative Coding Nights do wirtualnej przestrzeni, pomagając szkołom w nawiązywaniu ważnych kontaktów ze zdalnymi uczniami i ich rodzinami? Opracowaliśmy przewodnik Virtual Family Coding Nights, aby zapewnić strukturę tych połączeń i wspierać radosną naukę",
"annualReport.2020.communityDownloadButton": "Przewodnik po wirtualnych nocach kodowania rodzin",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Koordynator",
"annualReport.2020.communityQuoteText": "[In 2020], nie było wielu okazji do angażowania się z rodzicami w tak zabawny, pełen energii sposób. Tak więc ta okazja zapewniła bardzo potrzebne zaangażowanie… Nauczyciele byli pełni obaw, ale poziom podekscytowania uczniów pchnął ich w przestrzeń, w której musieli zaufać procesowi i pozwolić dzieciom uczyć się od siebie nawzajem.",
"annualReport.2020.communityScratchCommunity": "Społeczność Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Zapytani, dlaczego używają Scratcha, większość Scratcherów mówi o znaczeniu społeczności internetowej dla motywowania ich do ciągłego uczestnictwa, zapewniając przestrzeń, w której mogą wyrazić swoją kreatywność, nawiązać przyjaźnie, otrzymywać informacje zwrotne, zdobywać nowe pomysły i uczyć się nowych umiejętności. Wielu Scratcherów wyraża uznanie dla społeczności Scratch jako bezpiecznej i przyjaznej przestrzeni do łączenia się, dzielenia się i uczenia się od siebie nawzajem.",
"annualReport.2020.communityQuoteGroupText1": "Dołączyłem do Scratcha, gdy miałem 11 lat, a rzeczy, których nauczyłem się podczas korzystania z platformy i interakcji ze społecznością, były naprawdę istotną częścią mojego dorastania.",
"annualReport.2020.communityQuoteGroupText2": "Scratch pozwolił mi robić rzeczy z domu, na przykład\n- Szanować ludzi i ich projekty\n- Nawiązywać przyjaźnie\n- Poczuć, że nie jestem sam podczas tej kwarantanny\n... i wiele więcej, więc chcę powiedz ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Jestem na Scratchu od około 2 lat i było to doświadczenie zmieniające moje życie! Nauczyłem się tak wielu nowych rzeczy, takich jak kodowanie, etykieta online i sztuka!",
"annualReport.2020.communityQuoteGroupText4": "Scratch był moim ulubionym hobby w szóstej klasie. Potajemnie wprowadził mnie w logikę Boole'a, kolejność operacji i zagnieżdżone wyrażenia matematyczne - nie wspominając o samym programowaniu komputerowym.",
"annualReport.2020.yearInReview": "Podsumowanie roku",
"annualReport.2020.yearInReviewText": "Rok 2020 był niezwykłym rokiem w społeczności internetowej. Zespół ds. Społeczności zwrócił uwagę i opracował możliwości dla młodych ludzi do wyrażania swoich pomysłów i angażowania się w pozytywne sposoby, a niesamowite ruchy wyrosły z samych Scratchers. Oto spojrzenie wstecz na niektóre z najważniejszych wydarzeń roku:",
"annualReport.2020.yearInReviewCard1Date": "Styczeń",
"annualReport.2020.yearInReviewCard1Title": "Koniec dekady Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers świętowali koniec dekady i nowe początki w tym Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Kwiecień",
"annualReport.2020.yearInReviewCard2Title": "Dzień Prima Aprillis",
"annualReport.2020.yearInReviewCard2Text": "Wokół serwisu pojawiły się „przyziemne zagadki”, i kocie klocki zaskoczyły i zachwyciły społeczność Scratcha.",
"annualReport.2020.yearInReviewCard3Date": "Kwiecień",
"annualReport.2020.yearInReviewCard3Title": "Twórz razem",
"annualReport.2020.yearInReviewCard3Text": "Członkowie zespołu Scratch zaczęli organizować samouczki na żywo, aby łączyć się i tworzyć z Scratchers i ich rodzinami w domu.",
"annualReport.2020.yearInReviewCard4Date": "Maj",
"annualReport.2020.yearInReviewCard4Title": "Miesiąc Scratch",
"annualReport.2020.yearInReviewCard4Text": "Zdrapki z całego świata udostępniały tysiące projektów związanych z cotygodniowymi tematami, od rękodzieła z recyklingu po dzwonki do mycia rąk.",
"annualReport.2020.yearInReviewCard5Date": "Maj",
"annualReport.2020.yearInReviewCard5Title": "Czarne życie ma znaczenie",
"annualReport.2020.yearInReviewCard5Text": "Gdy protesty przeciwko sprawiedliwości rasowej ogarnęły Stany Zjednoczone, społeczność zjednoczyła się, aby wspierać się nawzajem i wzywać do zmian.",
"annualReport.2020.yearInReviewCard6Date": "Czerwiec",
"annualReport.2020.yearInReviewCard6Title": "Zabawa w domu! Studio projektowe Scratch",
"annualReport.2020.yearInReviewCard6Text": "Drapacze dzielili się swoimi ulubionymi grami i zajęciami w domu, aby zachować zaangażowanie podczas pobytu w domu.",
"annualReport.2020.yearInReviewCard7Date": "Czerwiec",
"annualReport.2020.yearInReviewCard7Title": "Pracownia Czerwcowa",
"annualReport.2020.yearInReviewCard7Text": "Scratchers stworzył projekty na cześć Juneteenth i ciągłej walki o sprawiedliwość rasową.",
"annualReport.2020.yearInReviewCard8Date": "Lipiec",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical zachęcił całą społeczność do wspólnego działania, śpiewania i tańca.",
"annualReport.2020.yearInReviewCard9Date": "Październik",
"annualReport.2020.yearInReviewCard9Title": "Scratchtoździernik",
"annualReport.2020.yearInReviewCard9Text": "Scratchers stworzyli setki kreatywnych historii, gier i animacji w oparciu o codzienne podpowiedzi tematyczne.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, absolwentka Scratch",
"annualReport.2020.communityQuote2Title": "Inżynier ds. relacji z programistami Google Cloud Platform i królowa kodowania",
"annualReport.2020.communityQuote2Text": "Widzenie mocy, jaką masz, gdy coś tworzysz i możesz reprezentować siebie i swoje problemy oraz wyrażać je lub rozwiązywać za pomocą kodu, jest naprawdę magicznym doświadczeniem i ma rzeczywisty wpływ na świat.",
"annualReport.2020.communitySnapshotTitle": "Ulepszanie naszych narzędzi",
"annualReport.2020.communitySnapshotText": "Nasz zespół ds. społeczności korzysta z szerokiej gamy narzędzi i strategii, aby zachęcać użytkowników do korzystania z cyfrowego obywatelstwa i utrzymywać pozytywne środowisko do tworzenia. W 2020 r. opracowaliśmy nowy, bardziej intuicyjny interfejs, aby pomóc użytkownikom Scratchers oznaczać nieodpowiednie treści, a także udoskonaliliśmy używane narzędzia przez nasz zespół moderacji społeczności. W rezultacie otrzymaliśmy od społeczności raporty wyższej jakości, a nasi moderatorzy społeczności mogli pracować szybciej i wydajniej, dzięki czemu witryna była bezpieczniejsza i bardziej przyjazna dla wszystkich.",
"annualReport.2020.communitySnapshot2Title": "Nowe samouczki Scratch na YouTube",
"annualReport.2020.communitySnapshot2Text": "Zespół Scratch zaczął udostępniać samouczki na naszym kanale YouTube w marcu 2020 r., aby pomóc Scratchom zdobyć umiejętności tworzenia wszystkiego, co tylko mogą sobie wyobrazić. Od sztuki pikselowej po wirtualne zwierzaki, te samouczki są hitem wśród Scratcherów w każdym wieku, zdobywając 1,3 miliona wyświetleń w 2020 roku.",
"annualReport.2020.tutorial1": "Wirtualne miasto",
"annualReport.2020.tutorial2": "Zabawa w łapanie",
"annualReport.2020.tutorial3": "Projektant postaci",
"annualReport.2020.tutorial4": "Wirtualne zwierzątko",
"annualReport.2020.EDMessageTitle": "Wiadomość od naszego Dyrektora wykonawczego",
"annualReport.2020.EDMessageText1": "Rok 2020 był rokiem transformacji na całym świecie i dla Scratcha. Dołączyłem do zespołu w listopadzie, kiedy pandemia COVID-19 trwała kilka miesięcy. Z moim doświadczeniem jako lider edukacyjny byłem podekscytowany potencjałem prowadzenia Scratch przez okres znaczących zmian i kontynuowania pracy nad moim osobistym celem, jakim jest pomaganie uczniom ze wszystkich środowisk w osiąganiu nowych wyżyn. Wiedziałem, że w tym trudnym roku młodzi ludzie na całym świecie bardzo potrzebowali jeszcze większego wsparcia, aby pomóc im osiągnąć swój potencjał.",
"annualReport.2020.EDMessageText2": "Niesprawiedliwe struktury, które zbudowaliśmy w celu edukacji dzieci, zostały zaostrzone przez pandemię. Dzięki naszym rozmowom z rodzinami i nauczycielami z całego świata wiemy, że w 2020 roku dzieci ze wszystkich społeczności bardziej niż kiedykolwiek potrzebowały kreatywnych możliwości uczenia się, aby wyrażać swoje pomysły i rozwijać swoje umiejętności, nawet jeśli wiele z nich nie miało możliwości do szkoły.",
"annualReport.2020.EDMessageText3": "Gdy świat dostosował się i podszedł do kreatywnego uczenia się i wyrażania siebie w nowy sposób, wielu nauczycieli, rodziców i młodych ludzi zwróciło się do Scratcha. Widzieliśmy o 40% więcej Scratcherów tworzących projekty rok do roku, a Scratchers pozostawili o 200% więcej komentarzy w 2020 niż w 2019. Młodzi ludzie z całego świata używali Scratch jako miejsca do łączenia się, rozmawiania, współpracy i interakcji. Widzieliśmy, jak odkrywają niesamowite rzeczy, które mogą stworzyć, gdy mają możliwość kreatywnego myślenia i rozwiązywania problemów, które ich pasjonują.",
"annualReport.2020.EDMessageText4": "W następstwie pandemii niektórzy wzywali do „powrotu do normalności”. Jednak wielu młodym ludziom w naszych szkołach brakowało swobody uczenia się i odkrywania na długo przed pandemią COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Musimy zrobić wszystko, co w naszej mocy, aby zmienić systemowe nierówności w naszych systemach edukacyjnych, ponieważ „normalność” nie została zbudowana tak, aby była sprawiedliwa i sprawiedliwa dla większości naszych dzieci.",
"annualReport.2020.EDMessageText5": "W 2021 r. Scratch podwaja nasze wysiłki, aby dotrzeć do młodych ludzi, którzy w przeszłości byli wykluczeni z kreatywnego korzystania z komputerów i innych kreatywnych możliwości uczenia się. Dzięki wsparciu Google.org uruchomiliśmy Scratch Education Collaborative (SEC), potężną sieć organizacji na całym świecie skupioną na wspieraniu tych uczniów w rozwijaniu ich pewności siebie w zakresie kreatywnego przetwarzania danych. 41 organizacji w pierwszym roku nowego programu połączy się i będzie uczyć się od Scratch Team oraz od siebie nawzajem, a także opracuje Equity Toolkits, które będą wspierać ich rozwój i skalowanie wsparcia dla uczniów w ich społeczności.",
"annualReport.2020.EDMessageText6": "Nasza praca nad tym, aby Scratch był jeszcze bardziej sprawiedliwy i integracyjny, jest daleka od zakończenia. Cieszę się, że w nadchodzących miesiącach będę mógł podzielić się z Tobą większą ilością informacji. Do tego czasu chciałbym szczerze podziękować społeczności Scratch za dalsze wspieranie się i troskę o siebie nawzajem w tym burzliwym roku. Wasza kreatywność i współczucie nigdy nie przestaje nas inspirować.",
"annualReport.2020.EDTitle": "Dyrektor wykonawczy Fundacji Scratch",
"annualReport.2020.lookingForward": "Oczekiwanie na coś",
"annualReport.2020.lookingForwardText1": "W 2021 roku kontynuujemy innowacje i współpracujemy z naszymi partnerami, aby Scratch był jeszcze lepszy dla młodych ludzi na całym świecie. W nadchodzących miesiącach pracujemy nad wprowadzeniem Scratch do większej liczby szkół, rozszerzeniem ścieżek kreatywnego uczenia się, opracowaniem i zlokalizowaniem większej liczby zasobów dla nauczycieli i młodzieży oraz ulepszeniem procesu wdrażania Scratch, a także nad kolejnymi ekscytującymi projektami.",
"annualReport.2020.lookingForwardText2": "Otrzymaliśmy hojne dotacje od LEGO Foundation i Google.org, aby pomóc nam rozszerzyć nasz globalny zasięg, rozwijać naszą misję i wesprzeć tę ważną pracę. Ucz się więcej:",
"annualReport.2020.learnMore": "Ucz się więcej:",
"annualReport.2020.learnMoreLink1Text": "LEGO Foundation i Scratch Foundation ogłaszają partnerstwo w celu wspierania nauki poprzez zabawę z wykorzystaniem technologii dla milionów dzieci na całym świecie",
"annualReport.2020.learnMoreLink2Text": "Tydzień Edukacji Informatycznej: Więcej pomocy dla większej liczby uczniów",
"annualReport.2020.supportersTitle": "Dziękujemy Naszym Wspierającym",
"annualReport.2020.supportersIntro": "Dziękujemy naszym hojnym darczyńcom. Twój wkład pomaga nam poszerzać możliwości kreatywnej nauki dla dzieci w każdym wieku, ze wszystkich środowisk, na całym świecie.",
"annualReport.2020.ourSupporters": "Nasi Darczyńcy",
"annualReport.2020.ourSupportersText": "Chcemy podziękować wszystkim zwolennikom Scratcha, którzy przez lata pomagali nam tworzyć niesamowite doświadczenia edukacyjne dla milionów młodych ludzi na całym świecie. Poniższa lista opiera się na przekazaniu Fundacji Scratch w okresie od 1 stycznia 2020 r. do 31 grudnia 2020 r.",
"annualReport.2020.supportersFoundingTitle": "Partnerzy założyciele — ponad 10 000 000 USD",
"annualReport.2020.supportersFoundingText": "Jesteśmy szczególnie wdzięczni naszym Partnerom Założycielom, z których każdy zapewnił łącznie co najmniej 10 000 000 dolarów wsparcia od początku Scratch w 2003 roku.",
"annualReport.2020.supportersCatPartnersTitle": "Partnerzy Scratch Cat — ponad 1 000 000 USD",
"annualReport.2020.supportersCreativityTitle": "Krąg kreatywności — ponad 250 000 USD",
"annualReport.2020.supportersCollaborationTitle": "Krąg współpracy — ponad 100 000 USD",
"annualReport.2020.supportersImaginationTitle": "Krąg wyobraźni — ponad 50 000 USD",
"annualReport.2020.supportersInspirationTitle": "Koło inspiracji — ponad 20 000 USD",
"annualReport.2020.supportersExplorationTitle": "Krąg poszukiwawczy — ponad 5000 USD",
"annualReport.2020.supportersPlayTitle": "Krąg zabaw — ponad 1000 USD",
"annualReport.2020.supportersInKindTitle": "Wspierający rzeczowo",
"annualReport.2020.leadershipTitle": "Nasz Zespół",
"annualReport.2020.leadershipBoard": "Zarząd",
"annualReport.2020.leadershipChair": "Krzesło",
"annualReport.2020.leadershipProfessor": "Profesor badań nad uczeniem się",
"annualReport.2020.leadershipViceChair": "Wiceprzewodniczący",
"annualReport.2020.leadershipCoFounder": "Współzałożyciel i współprzewodniczący",
"annualReport.2020.leadershipBoardMember": "Członek zarządu",
"annualReport.2020.leadershipPresidentCEO": "Prezes i CEO",
"annualReport.2020.leadershipFormerPresident": "Były prezydent",
"annualReport.2020.leadershipFounderCEO": "Założyciel i prezes wykonawczy",
"annualReport.2020.leadershipFormerChairCEO": "Były prezes i przewodnicząca",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Sekretarz Zarządu i Skarbnik",
"annualReport.2020.leadershipBoardSecretary": "Sekretarz Zarządu",
"annualReport.2020.leadershipBoardTreasurer": "Skarbnik Zarządu",
"annualReport.2020.leadershipScratchTeam": "Drużyna Scratchowa 2020",
"annualReport.2020.leadershipED": "Dyrektor wykonawczy",
"annualReport.2020.teamThankYou": "Dziękuję Mitchowi Resnickowi, Natalie Rusk, Rupalowi Jainowi i innym współpracownikom Lifelong Kindergarten Group w MIT Media Lab za niestrudzone wsparcie Scratch.",
"annualReport.2020.donateTitle": "Wspieraj Nas",
"annualReport.2020.donateMessage": "Twoje wsparcie pozwala nam uczynić Scratch darmowym dla wszystkich, utrzymuje nasze serwery w ruchu, a co najważniejsze, jesteśmy w stanie zapewnić dzieciom na całym świecie możliwość wyobrażania sobie, tworzenia i udostępniania. Dziękuję!",
"annualReport.2020.donateButton": "Przekaż darowiznę",
"annualReport.2020.projectBy": "projekt przez",
"annualReport.2020.altAvatar": "awatar użytkownika",
"annualReport.2020.altDropdownArrow": "Strzałka wskazująca menu rozwijane.",
"annualReport.2020.altMastheadIllustration": "Trzy osoby wchodzące w interakcje z fizycznymi komponentami Scratch.",
"annualReport.2020.altWave": "Macha ręką emoji.",
"annualReport.2020.altMitchHeadshot": "Założyciel Mitch Resnick",
"annualReport.2020.altBlocks": "Dwa bloki Scratch ułożone jeden na drugim.",
"annualReport.2020.altBanana": "Banan z podłączonym przewodem.",
"annualReport.2020.altProjectsIllustration": "Troje dzieci, jedno stojące, jedno siedzące na wózku inwalidzkim i jedno siedzące na ziemi malują i wycinają projekty plastyczne.",
"annualReport.2020.altPassionIllustration": "Troje dzieci, jedno stojące, jedno klęczące i jedno siedzące na ziemi maluje, gra na pianinie i obserwuje gwiazdy przez teleskop.",
"annualReport.2020.altPeersIllustration": "Czworo dzieci siedzi przy ognisku, grając w gry i przybijając piątki.",
"annualReport.2020.altPlayIllustration": "Troje dzieci, jedno stojące, jedno klęczące i jedno siedzące ze skrzyżowanymi nogami układa kamienie, bawi się łódkami i składa origami.",
"annualReport.2020.altCalendar": "Kalendarz wyświetlający rok 2020.",
"annualReport.2020.altCommentsVisualization": "Dwa dymki z komentarzami. Jeden mniejszy i ciemniejszy oznacza udział komentarzy w 2019 r. Jeden jaśniejszy oznacza wzrost liczby komentarzy w 2020 r.",
"annualReport.2020.altArrowUp": "Strzałka skierowana w górę iw prawo.",
"annualReport.2020.altTranslated": "Komponent Scratcha z napisem „Cześć” i listą języków, w których Scratch jest dostępny.",
"annualReport.2020.altScratchHorizontalCommand": "Poziomy komponent poleceń Scratcha.",
"annualReport.2020.altScratchJr": "Logo Scratcha Jr",
"annualReport.2020.altHorizontalLoop": "Scratch element pętli poziomej.",
"annualReport.2020.altPieChart": "Wizualizacja przedstawiająca 602% wzrost projektów powstałych w ciągu 2020 roku w stosunku do projektów powstałych w 2019 roku.",
"annualReport.2020.altUsers": "Dwie ogólne ikony użytkownika, nieco mniejsza szara i nieco większa fioletowa.",
"annualReport.2020.altArrowNext": "Strzałka skierowana w prawo.",
"annualReport.2020.altBenedict": "Avatar dla Benedikta Hochwartnera",
"annualReport.2020.altAaronReuland": "Aaron Reuland narzucony na kukiełkę z papierowej torby i ilustrację przedstawiającą latającego żółwia.",
"annualReport.2020.altSprinklesLeft": "Uśmiechnięta buźka, komponent Scratch i serce wyświetlane na telefonie.",
"annualReport.2020.altSprinklesRight": "Ręka wchodząca w interakcję z komponentami Scratcha.",
"annualReport.2020.altFileDownload": "Strzałka wskazująca na koszyk, wskazująca, że plik można pobrać.",
"annualReport.2020.altWaveTop": "Jasnoniebieska fala pokryta awatarami Scratch i komponentami Scratch.",
"annualReport.2020.altWaveBottom": "Jasnoniebieska fala.",
"annualReport.2020.altConnectingLine": "Linia przerywana łącząca miesiące",
"annualReport.2020.altApril": "Rysunek długopisem i ołówkiem w projekcie Scratch przedstawiający łódź i wodę.",
"annualReport.2020.altMay": "Kalendarz oznaczony emotikonami umieszczonymi na dymku.",
"annualReport.2020.altJune": "Flaga Juneteenth i papierowy samolot.",
"annualReport.2020.altJuly": "Mikrofon i nuty.",
"annualReport.2020.altToolsIllustration": "Dłoń dotykająca ikony wykrzyknika nad kilkoma dymkami z tekstem.",
"annualReport.2020.altVirtualTown": "Dziewczyna biegnie chodnikiem przed kilkoma domami.",
"annualReport.2020.altCatchGame": "Jabłko unosi się na horyzoncie po prawej stronie, podczas gdy kosz znajduje się poniżej, w kierunku środka kadru.",
"annualReport.2020.altCharacterDesigner": "Pies siedzi przed zielonym i białym tłem w jodełkę.",
"annualReport.2020.altVirtualPet": "Jeż siedzi na szczycie skały pośrodku trawy.",
"annualReport.2020.altLookingForward": "Podlewające drzewo podlewa sadzonkę, która wyrasta na wysokie drzewo.",
"annualReport.2020.altIndia1": "Zapalony brylant pojawia się pod tekstem „Happy Diwali!”",
"annualReport.2020.altIndia2": "Maskotka kota Scratch pojawia się obok tekstu napisanego w języku hindi",
"annualReport.2020.altIndia3": "Indyjska kobieta pojawia się przed indyjską flagą, na której widnieje serce ze słowem „Indie”.",
"annualReport.2020.altIndia4": "Dwie ręce pojawiają się nad fletem przed tłem zawierającym promenadę i morze.",
"annualReport.2020.altChile": "Grupa dzieci siedzi wokół stołu wypełnionego dziełami sztuki i rzemiosła oraz laptopem.",
"annualReport.2020.altBrazil": "Dzieci siedzą przed laptopem podłączonym przewodami do pięciu łyżek.",
"annualReport.2020.altIndia": "Kobieta instruuje dziewczyny siedzące przed komputerem.",
"annualReport.2020.altUSA": "Mała miniatura wideo jest wyświetlana obok zrzutu ekranu interfejsu użytkownika Scratch",
"annualReport.2020.altChileIcon": "Maskotka Scratcha",
"annualReport.2020.altBrazilIcon": "Zielony wir",
"annualReport.2020.altIndiaIcon": "Gwiazda połączona z kołem",
"annualReport.2020.altUSAIcon": "Rysunkowa malina, logo Fundacji Raspberry Pi",
"annualReport.2020.altTutorial": "Samouczek Scratch w języku hiszpańskim",
"annualReport.2020.altGettingStarted": "Przycisk odtwarzania znajduje się na górze interfejsu Scratch.",
"annualReport.2020.altEditor": "Interfejs użytkownika Scratch wraz z podglądem aktualnie tworzonego programu, przedstawiający dwie rozmawiające ze sobą osoby.",
"annualReport.2020.altHackYourWindow": "Pies w kosmicznym hełmie, gwiazda i pączek unoszą się za oknem w kosmosie.",
"annualReport.2020.altScratchInteraction": "Dwie osoby rozmawiają między komponentami scratch. Jeden przekazuje komponent drugiemu.",
"annualReport.2020.altImageBubbles": "Obrazy z projektów Scratch pojawiają się w zgrupowanych kształtach bąbelków.",
"annualReport.2020.altConnectivityVideoPreview": "Nad sceną z przyjaznymi stworzeniami morskimi pojawia się przycisk odtwarzania.",
"annualReport.2020.altAdaptationVideoPreview": "Przycisk odtwarzania pojawia się nad różnymi scenami z interfejsu użytkownika Scratch.",
"annualReport.2020.altJanuaryCard": "Rey z Gwiezdnych wojen trzyma laskę i stoi na pustyni.",
"annualReport.2020.altAprilCard": "Wiele zrzutów ekranu z interfejsu użytkownika Scratch jest umieszczonych razem.",
"annualReport.2020.altMayCard": "Ręce należące do ludzi różnych ras są uniesione w pięści.",
"annualReport.2020.altJuneCard": "Osoba zszywa razem papierowy kwiat.",
"annualReport.2020.altJulyCard": "Krab, syrenka i ośmiornica wspólnie grają muzykę pod powierzchnią morza.",
"annualReport.2020.altOctoberCard": "Dynia i cukierkowa kukurydza pojawiają się na ścianie nad komputerową stacją roboczą.",
"annualReport.2020.altDonateIllustration": "Dwie ręce tworzą kształt serca z palcami wewnątrz wyciętego kształtu serca."
}

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{
"annualReport.2020.subnavFoundersMessage": "Mensagem do Fundador",
"annualReport.2020.subnavMission": "Missão",
"annualReport.2020.subnavReach": "Alcance",
"annualReport.2020.subnavThemes": "Temas",
"annualReport.2020.subnavDirectorsMessage": "Mensagem da Diretora",
"annualReport.2020.subnavSupporters": "Apoiadores",
"annualReport.2020.subnavTeam": "Equipe",
"annualReport.2020.subnavDonate": "Fazer doação",
"annualReport.2020.mastheadYear": "Relatório Anual de 2020",
"annualReport.2020.mastheadTitle": "Adaptando-se a um Mundo em Mudança",
"annualReport.2020.foundersMessageTitle": "Uma Mensagem de Nosso Fundador",
"annualReport.2020.foundersMessageP1": "O ano de 2020 será lembrado como o ano em que a pandemia da COVID tomou conta do mundo, causando dificuldades e rupturas na vida de todos - com as maiores dificuldades caindo injustamente sobre aqueles que já enfrentam desafios em suas vidas.",
"annualReport.2020.foundersMessageP2": "Ao longo da pandemia, jovens de todo o mundo, muitos isolados em suas casas, vieram ao website do Scratch em maior número do que nunca, vendo no Scratch um espaço seguro onde eles podem se expressar criativamente, aprender novas habilidades e colaborar uns com os outros. Fomos inspirados por tantos projetos do Scratch que jovens criaram durante 2020, muitos deles compartilhando o que pensam e sentem quanto à pandemia, mudanças climáticas, injustiça racial e outras questões em suas mentes. Os jovens não estavam apenas aprendendo conceitos e habilidades computacionais, mas também desenvolvendo sua voz e identidade.",
"annualReport.2020.foundersMessageP3": "Para garantir que o Scratch possa continuar a desempenhar este importante papel na vida dos jovens nos próximos anos, temos feito mudanças organizacionais significativas no Scratch. No início de 2020, a Equipe Scratch se mudou de sua antiga casa no MIT Media Lab para os novos escritórios da Fundação Scratch no centro de Boston. Esta mudança nos ajudará a construir uma organização sustentável capaz de apoiar o Scratch como uma plataforma global de programação criativa para o futuro.",
"annualReport.2020.foundersMessageP4": "Mais tarde, em 2020, como parte desta transição organizacional, contratamos Shawna Young para servir como Diretora Executiva da Fundação Scratch. Shawna vem para a Fundação Scratch com um forte histórico em educação e gestão de organizações sem fins lucrativos, e um profundo compromisso com equidade e inclusão. Ao longo de sua carreira em instituições como Duke e MIT, Shawna tem trabalhado para expandir experiências de aprendizagem para estudantes de diversas comunidades. Esse compromisso está fortemente alinhado com a missão e valores do Scratch, e desempenhará um papel importante em sua liderança no Scratch. Eu os encorajo a ler a mensagem de Shawna no final deste relatório anual.",
"annualReport.2020.foundersMessageP5": "Durante a última década, o Scratch teve um sucesso fenomenal, envolvendo dezenas de milhões de jovens em todo o mundo. Mas estamos apenas começando. O desafio para os próximos anos é garantir que possamos continuar a difundir e apoiar não apenas nossa tecnologia, mas também nossa abordagem criativa, cuidadosa e colaborativa de aprendizagem, para que os jovens de todo o mundo tenham oportunidades iguais de imaginar, criar, compartilhar e aprender. Estamos ansiosos para trabalhar com todos vocês para fazer isso acontecer!",
"annualReport.2020.foundersMessageScratchTitle": "Presidente, Fundação Scratch",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Assista ao Vídeo",
"annualReport.2020.missionTitle": "Nossa Missão e Visão",
"annualReport.2020.visionHeader": "Visão",
"annualReport.2020.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2020.missionHeader": "Missão",
"annualReport.2020.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2020.missionP1": "Estamos comprometidos com a justiça educacional e priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores excluídos da computação criativa.",
"annualReport.2020.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2020.missionP3": "No desenvolvimento de novas tecnologias, atividades e materiais de aprendizagem, somos guiados pelo que chamamos os Quatro P's da Aprendizagem Criativa:",
"annualReport.2020.fourPs": "Os 4 P's da Aprendizagem Criativa",
"annualReport.2020.missionProjectsTitle": "Projetos",
"annualReport.2020.missionPeersTitle": "Pares",
"annualReport.2020.missionPassionTitle": "Paixão",
"annualReport.2020.missionPlayTitle": "Pensar brincando",
"annualReport.2020.missionProjectsDescription": "Envolvemos as crianças na concepção, criação e expressão pessoal criativa",
"annualReport.2020.missionPeersDescription": "Apoiamos as crianças na colaboração, compartilhamento, remixagem e mentoria",
"annualReport.2020.missionPassionDescription": "Permitimos que as crianças explorarem seus interesses e trabalharem em projetos pessoais significativos",
"annualReport.2020.missionPlayDescription": "Encorajamos as crianças a brincarem, experimentarem e interagirem",
"annualReport.2020.reachTitle": "Alcançando Crianças ao Redor do Mundo",
"annualReport.2020.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2020.reachMillion": "milhões",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% superior a 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% superior a 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% superior a 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "de Novos Usuários",
"annualReport.2020.reachProjectsCreated": "de Projetos Criados",
"annualReport.2020.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2020.reachComments": "de aumento em comentários postados",
"annualReport.2020.reachGlobalCommunity": "Nossa Comunidade Global",
"annualReport.2020.reachMapBlurb": "Total de contas registradas na Comunidade Online do Scratch desde o lançamento do Scratch até dezembro de 2020",
"annualReport.2020.reachMap24M": "24 milhões",
"annualReport.2020.reachMapLog": "em uma escala logarítmica ",
"annualReport.2020.reachTranslationTitle": "O Scratch está Traduzido em 64 Idiomas",
"annualReport.2020.reachTranslationIncrease": "3 idiomas a mais que em 2019",
"annualReport.2020.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2020.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "de Downloads em 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} a mais que em 2019",
"annualReport.2020.themesTitle": "Temas Emergentes",
"annualReport.2020.themesDescription": "Ao enfrentarem os desafios sem precedentes da COVID-19, o Scratch tornou-se um lugar mais importante do que nunca para os jovens se conectarem, criarem e se expressarem. Ao longo do ano, nosso trabalho foi focado em três áreas para melhor apoiar nossa crescente comunidade global: conectividade, adaptação e comunidade. Como sempre, nossos esforços foram fundamentados em nosso compromisso com a equidade e a inclusão.",
"annualReport.2020.equity": "Equidade",
"annualReport.2020.globalStrategy": "Estratégia Global",
"annualReport.2020.connectivityTitle": "Conectividade",
"annualReport.2020.connectivityIntro": "Enquanto os jovens estavam isolados em casa devido à COVID-19, o Scratch ofereceu-lhes uma oportunidade para se conectarem e criarem com amigos distantes, colegas de classe e membros da família. Também serviu como um portal para o mundo exterior, onde eles descobriram que milhões de crianças em países e continentes diferentes estavam experienciando as mesmas coisas.",
"annualReport.2020.aaronText": "Os estudantes de Aaron trabalharam juntos para construir uma versão “excêntrica” de sua cidade chamada “Norwouldn't”, repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.",
"annualReport.2020.spotlightStory": "História em Destaque",
"annualReport.2020.connectivityIndia": "Scratch na Índia",
"annualReport.2020.connectivityIndiaIntro": "Na Índia, a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos.",
"annualReport.2020.connectivityIndiaParagraph": "Em toda a comunidade global do Scratch, vimos um enorme pico de atividade que começou em março de 2020. Em nenhum lugar este pico repentino foi mais evidente do que na Índia, onde a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos de tempo. Através do Scratch, as crianças na Índia encontraram conexão criando e compartilhando 602% mais projetos do que no ano anterior.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "de Projetos Foram Criados Online em 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% superior a 2019",
"annualReport.2020.connectivityRegistedUsers": "O número total de usuários registrados na Índia mais que dobrou em um ano, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "aumentando de mais de 300.000 em 2019 para mais de 700.000 em 2020.",
"annualReport.2020.connectivityIndiaUsers": "O número de visitantes únicos aumentou",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
"annualReport.2020.connectivityIndiaProjects": "O número de pessoas criando projetos aumentou",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "em 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch pelo Mundo",
"annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionais",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "O Scratch Al Sur se dedica a apoiar o pensamento computacional e criativo entre estudantes e educadores no Chile e em toda a América Latina. Eles nos ajudaram na tradução e localização para rapa nui e espanhol, e engajaram muitos educadores em oficinas colaborativas e lúdicas de desenvolvimento profissional com Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Rede Brasileira de Aprendizagem Criativa",
"annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "A Rede Brasileira de Aprendizagem Criativa é um movimento social que implementa práticas educacionais lúdicas, criativas e relevantes em todo o Brasil. Em 2020, a Equipe Scratch se apresentou no evento da Semana de Aprendizagem Criativa da Rede Brasileira de Aprendizagem Criativa para compartilhar como as crianças estavam usando o Scratch para construir comunidade, expressar-se e falar sobre o que é importante para elas. Por sua vez, aprendemos como os educadores da rede estavam criando oportunidades de autoexpressão com os alunos em suas próprias comunidades.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "Índia",
"annualReport.2020.connectivityCountryIndiaParagraph": "A Quest Alliance capacita milhões de alunos e educadores com habilidades do século 21, incluindo computação criativa. Em 2020, a {QuestAllianceLink} compartilhou o Scratch com alunos e educadores em toda a Índia.",
"annualReport.2020.connectivityCountryUSATitle": "Fundação Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "Reino Unido",
"annualReport.2020.connectivityCountryUSAParagraph": "A Fundação Raspberry Pi trabalha para colocar o poder da computação e da produção digital nas mãos de pessoas de todo o mundo. Através de sua iniciativa Making at Home, eles lideram eventos online que encorajam famílias e jovens a aprender e criar juntos. Vários desses eventos online tiveram tutoriais de Scratch—e às vezes, até mesmo {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localizando com o apoio da Fundação LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Para ajudar com nosso alcance global em expansão e nossa resposta à COVID-19, a Fundação LEGO apoiou o Scratch com uma generosa doação. Com este financiamento, fomos capazes de localizar recursos chave e alcançar ainda mais jovens em todo o mundo.",
"annualReport.2020.connectivityExample1Title": "Imagens de Tutoriais",
"annualReport.2020.connectivityExample1Paragraph": "Traduzimos as imagens de 25 tutoriais do Scratch para 12 idiomas—totalizando mais de 1.000 imagens novas!",
"annualReport.2020.connectivityExample2Title": "Primeiros Passos com o Scratch",
"annualReport.2020.connectivityExample2Paragraph": "O vídeo \"Primeiros Passos com o Scratch\" é o tutorial mais acessado e visto do Scratch, acolhendo os novos Scratchers quando eles se juntam ao site pela primeira vez. Conseguimos traduzir este vídeo para 25 novos idiomas e atualizar as 3 traduções anteriores, incluindo visuais, locução e legendas.",
"annualReport.2020.connectivityExample3Title": "Editor do Scratch",
"annualReport.2020.connectivityExample3Paragraph": "O editor de projeto do Scratch é o recurso mais essencial do Scratch. Trabalhamos com uma empresa de tradução sul-africana especializada em tradução educacional de relevância cultural para traduzir e revisar o editor do Scratch em cinco idiomas sul-africanos: isiZulu, isiXhosa, Afrikaans, Sestwana e Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptação",
"annualReport.2020.adaptationIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curador para a Aprendizagem Criativa, mumok, Viena, Áustria",
"annualReport.2020.adaptationQuoteText": "No meio de todos os problemas do ano passado, o Scratch continuou sendo nossa plataforma de comunicação, nosso lugar de encontro e nossa mídia para nos expressarmos de forma criativa.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Professor de Biblioteca de Mídia do Jardim de Infância ao Quinto Ano, Norwood, Massachusetts, EUA",
"annualReport.2020.adaptationHighlightText": "Na escola \"Title One\" de Aaron Reuland em Norwood, Massachusetts, ele contou com o Scratch para ajudar a envolver os alunos remotos na aprendizagem criativa e reacender seu senso de comunidade \"quando as únicas coisas que poderíamos contar que todos teríamos eram acesso a um computador funcional e uma conexão com a Internet\".",
"annualReport.2020.adaptationHighlightText2": "Os estudantes de Aaron trabalharam juntos para construir uma versão \"excêntrica\" de sua cidade chamada \"Norwouldn't\", repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch em Casa",
"annualReport.2020.adaptationHighlightText2b": "No dia 17 de março, respondemos à crise da COVID-19 lançando as {linkText} para fornecer às crianças, famílias e educadores ideias para se envolverem em atividades de aprendizagem criativa com o Scratch em casa. Foi uma forma inestimável de se conectar com nossa comunidade e se adaptar a uma maneira totalmente nova de aprender e interagir online.",
"annualReport.2020.adaptationHighlightTitle3": "Eventos ao vivo Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Nossa equipe hospedou semanalmente eventos ao vivo {linkText} para conectarem-se com crianças, pais e educadores em casa e compartilharem dicas e truques para criar diferentes tipos de projetos com Scratch. Foi muito divertido ver os projetos que eles foram inspirados a criar em nossos estúdios Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Hackeie Sua Janela",
"annualReport.2020.adaptationHighlightText4b": "O professor de Scratch Eduard Muntaner Perich criou um estúdio inspirado na #ScratchEmCasa que foi um arraso na comunidade: {linkText}. Centenas de Scratchers de todo o mundo imaginaram jogos e histórias fantásticas acontecendo do lado de fora de sua janela.",
"annualReport.2020.adaptationEducatorsTitle": "Conectando com Educadores",
"annualReport.2020.adaptationEducatorsText": "Educadores de todo o mundo compartilharam suas próprias ideias com a #ScratchAtHome e discutiram as dificuldades e os triunfos do ensino à distância em uma conversa animada no Twitter no dia 8 de abril de 2020.",
"annualReport.2020.adaptationSnapshot": "Fotos",
"annualReport.2020.adaptationSnapshot1Title": "Oficinas Virtuais da Computer Clubhouse Network",
"annualReport.2020.adaptationSnapshot1Text": "Como parte de nossa parceria de longa data, a Equipe Scratch realiza oficinas para jovens educadores da {linkText}. Assim como educadores de todo o mundo, nossa equipe teve que realizar oficinas online pela primeira vez em 2020 e aprender como combater o isolamento e as dificuldades técnicas do aprendizado virtual. Mas graças a ferramentas de colaboração online e a métodos inovadores de compartilhamento e reflexão, a equipe foi capaz de recriar o espírito colaborativo e lúdico das oficinas presenciais em um espaço virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Traga-se para o Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 também foi um ano de adaptação de nossas ferramentas e plataforma. Desenvolvemos e acrescentamos novos atores à Biblioteca de Atores para inspirar e permitir que Scratchers iniciantes tornem seus projetos representativos de sua identidade racial, cultural, de gênero ou outra identidade pessoal.",
"annualReport.2020.communityTitle": "Comunidade",
"annualReport.2020.communityIntro": "Em 2020, a Comunidade Scratch tornou-se um lugar ainda mais vital para os jovens encontrarem um sentimento de união e pertencimento. Ao vermos as conversas significativas, os projetos colaborativos e as histórias comoventes que os Scratchers compartilharam, ficamos maravilhados com seu espírito criativo e resiliente.",
"annualReport.2020.communityTitle1": "Guia de Noites Virtuais de Programação Criativa para Famílias",
"annualReport.2020.communityText1": "Em 2019, com o apoio de Google.org, a Equipe Scratch trabalhou com o Escritório de Ciência da Computação da Escola Pública de Chicago para conectar estudantes, famílias, professores e outros membros da comunidade nas Noites em Família de Programação Criativa.",
"annualReport.2020.communityText2": "Este ano, nossa equipe encontrou um novo desafio: como poderíamos trazer o espírito divertido voltado para a construção de comunidades das Noites em Família de Programação Criativa para um espaço virtual, ajudando escolas a desenvolverem conexões vitais com estudantes remotos e suas famílias? Desenvolvemos um guia de Noites Virtuais de Programação para Famílias para prover uma estrutura para essas conexões e apoiar o aprendizado lúdico.",
"annualReport.2020.communityDownloadButton": "Guia de Noites Virtuais de Programação para Famílias",
"annualReport.2020.communityQuoteName": "Kendra Mallory, Mestra em Educação",
"annualReport.2020.communityQuoteTitle": "Coordenadora da Ruggles Elementary S.T.E.M.",
"annualReport.2020.communityQuoteText": "[In 2020], não haviam muitas oportunidades de engajamento com os pais de uma forma divertida e cheia de energia. Então esta oportunidade proporcionou um engajamento muito necessário...Professores estavam apreensivos, mas o nível de empolgação dos estudantes impulsionou a todos para um espaço onde eles tiveram que acreditar no processo e permitir as crianças a aprenderem umas com as outras.",
"annualReport.2020.communityScratchCommunity": "Comunidade Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Quando questionamos sobre por que eles usam o Scratch, a maioria dos Scratchers falam sobre a importância da comunidade online para motivar sua participação contínua, fornecendo um espaço onde eles podem expressar sua criatividade, fazer amigos, receber opiniões, conseguir novas ideias e aprender novas habilidades. Muitos Scratchers expressam seu apreço pela comunidade Scratch como um espaço seguro e acolhedor para se conectar, compartilhar e aprender uns como os outros.",
"annualReport.2020.communityQuoteGroupText1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.",
"annualReport.2020.communityQuoteGroupText2": "O Scratch me permitiu fazer coisas de casa, como \n- Respeitar pessoas e seus projetos\n- Fazer amigos\n- Sentir que eu não estou sozinha nesta quarentena\n....e muito mais, então eu quero dizer ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Estou no Scratch há cerca de 2 anos e tem sido uma experiência de mudança de vida! Aprendi tantas coisas novas, como programação, etiqueta online e arte!",
"annualReport.2020.communityQuoteGroupText4": "Scratch era meu hobby favorito no sexto ano. Ele secretamente me apresentou à lógica booleana, à ordem de operações e às expressões matemáticas aninhadas—para não mencionar a própria programação de computadores.",
"annualReport.2020.yearInReview": "Retrospectiva do Ano",
"annualReport.2020.yearInReviewText": "2020 foi um ano notável na comunidade online. A Equipe de Comunidade destacou e desenvolveu oportunidades para crianças expressarem suas ideias e se engajarem de maneiras positivas e momentos incríveis surgiram dos próprios Scratchers. Aqui temos uma retrospectiva de alguns desses momentos de destaque do ano:",
"annualReport.2020.yearInReviewCard1Date": "Janeiro",
"annualReport.2020.yearInReviewCard1Title": "Estúdio Scratch de Fim da Década",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebraram o encerramento de uma década e um novo começo neste Estúdio Scratch.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "Dia da Mentira",
"annualReport.2020.yearInReviewCard2Text": "“Mistérios Mundanos” apareceram pelo site e os Blocos de Gato surpreenderam e encantaram a comunidade Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Os membros da Equipe Scratch fizeram tutoriais ao vivo para se conectar e criar com Scratchers e suas famílias em casa.",
"annualReport.2020.yearInReviewCard4Date": "Maio",
"annualReport.2020.yearInReviewCard4Title": "Mês do Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers pelo mundo compartilharam milhares de projetos em torno de temas semanais de artesanato de recicláveis a músicas para lavar as mãos.",
"annualReport.2020.yearInReviewCard5Date": "Maio",
"annualReport.2020.yearInReviewCard5Title": "Vidas Negras Importam",
"annualReport.2020.yearInReviewCard5Text": "Enquanto os protestos por justiça racial varriam os EUA, a comunidade se uniu para apoiar uns aos outros e pedir mudanças.",
"annualReport.2020.yearInReviewCard6Date": "Junho",
"annualReport.2020.yearInReviewCard6Title": "Estúdio Scratch Diversão em Casa!",
"annualReport.2020.yearInReviewCard6Text": "Scratchers compartilharam seus jogos e atividades favoritos para se manterem ocupados enquanto estavam em casa.",
"annualReport.2020.yearInReviewCard7Date": "Junho",
"annualReport.2020.yearInReviewCard7Title": "Estúdio Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Scratchers criaram projetos para homenagear o Juneteenth (Dia da Independência dos Negros nos Estados Unidos) e a luta contínua pela justiça racial.",
"annualReport.2020.yearInReviewCard8Date": "Julho",
"annualReport.2020.yearInReviewCard8Title": "Acampamento Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch o Musical fez toda a comunidade atuar, cantar e dançar.",
"annualReport.2020.yearInReviewCard9Date": "Outubro",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers fizeram centenas de histórias criativas, jogos e animações com base em temas diários.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Engenheira de Relações com Desenvolvedores da Plataforma Google Cloud e Programadora Drag Queen",
"annualReport.2020.communityQuote2Text": "Ver o poder que você tem quando está criando algo e poder representar a si mesmo e seus problemas e expressá-los ou resolvê-los com programação é uma experiência realmente mágica e tem impacto real no mundo.",
"annualReport.2020.communitySnapshotTitle": "Melhorando Nossas Ferramentas",
"annualReport.2020.communitySnapshotText": "Nossa Equipe de Comunidade usa uma ampla variedade de ferramentas e estratégias para encorajar a boa cidadania digital e manter um ambiente positivo para os Scratchers criarem. Em 2020, desenvolvemos uma nova interface mais intuitiva para ajudar os Scratchers a sinalizar conteúdo impróprio e melhoramos as ferramentas usadas por nossa equipe de moderação de comunidade. Como resultado, recebemos relatórios de alta qualidade da comunidade e nossos moderadores puderam trabalhar com mais rapidez e eficiência—mantendo o site mais seguro e amigável para todos.",
"annualReport.2020.communitySnapshot2Title": "Novos Tutoriais de Scratch no YouTube",
"annualReport.2020.communitySnapshot2Text": "A Equipe Scratch começou a compartilhar tutoriais em nosso canal do YouTube em março de 2020 para ajudar os Scratchers a ganhar as habilidades para criar tudo o que pudessem imaginar. De pixel art a animais de estimação virtuais, esses tutoriais são um sucesso entre os Scratchers de todas as idades, obtendo 1,3 milhão de visualizações em 2020.",
"annualReport.2020.tutorial1": "Cidade Virtual",
"annualReport.2020.tutorial2": "Jogo da Coleta",
"annualReport.2020.tutorial3": "Criador de Ator",
"annualReport.2020.tutorial4": "Animal de Estimação Virtual",
"annualReport.2020.EDMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
"annualReport.2020.EDMessageText1": "2020 foi um ano transformacional em todo mundo e para o Scratch. Entrei para a equipe em novembro, quando estávamos há meses na pandemia de COVID-19. Com minha experiência como líder educacional, eu estava animada com o potencial de liderar o Scratch por um período de mudanças significativas e continuar a trabalhar em direção ao meu objetivo pessoal de ajudar estudantes de todas as origens a alcançar novos patamares. Eu sabia que neste ano desafiador, as crianças de todos os lugares precisavam seriamente de ainda mais apoio para alcançarem seu potencial.",
"annualReport.2020.EDMessageText2": "As estruturas injustas que construímos para educar as crianças foram exacerbadas pela pandemia. Por meio de nossas conversas com famílias e educadores de todo o mundo, sabíamos que em 2020, crianças de todas as comunidades precisariam de oportunidades de aprendizagem criativa para expressarem suas ideias e desenvolverem suas habilidades mais do que nunca, mesmo quando muitas delas não podiam ir para a escola.",
"annualReport.2020.EDMessageText3": "À medida que o mundo se adaptava e utilizava a aprendizagem criativa e a autoexpressão de novas maneiras, muitos educadores, pais e jovens se voltaram para o Scratch. Vimos 40% mais Scratchers criando projetos ano após ano e Scratchers deixaram 200% mais comentários em 2020 do que em 2019. Crianças de todo o mundo usaram o Scratch como um lugar para se conectar, conversar, colaborar e se envolver uns com os outros. Nós os vimos descobrir as coisas incríveis que podiam criar quando tiveram a oportunidade de pensar de forma criativa e resolver problemas pelos quais eram apaixonados.",
"annualReport.2020.EDMessageText4": "Após a pandemia, alguns pediram um “retorno ao normal”. Mas, para muitos jovens, a liberdade de aprender e explorar estava faltando em nossas escolas muito antes do COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Devemos fazer tudo o que pudermos para mudar as desigualdades sistêmicas em nossos sistemas educacionais, porque o “normal” não foi construído para ser justo e equitativo para a maioria de nossos filhos.",
"annualReport.2020.EDMessageText5": "Em 2021, Scratch está redobrando nossos esforços para alcançar os jovens que foram historicamente excluídos da computação criativa e de outras oportunidades de aprendizagem criativa. Com o suporte do Google.org, lançamos o Scratch Educação Colaborativa (SEC), uma rede poderosa de organizações em todo o mundo com foco em apoiar esses aprendizes no desenvolvimento de sua confiança na computação criativa. As 41 organizações no primeiro ano do novo programa se conectarão e aprenderão com a Equipe Scratch e vice-versa, e desenvolverão Kits de Ferramentas de Equidade que as apoiarão enquanto crescem e escalam seu apoio aos aprendizes em sua comunidade.",
"annualReport.2020.EDMessageText6": "Nosso trabalho para tornar o Scratch ainda mais equitativo e inclusivo está longe de acabar. Estou animada para compartilhar mais com vocês nos próximos meses. Por hora, gostaria de estender meus sinceros agradecimentos à Comunidade Scratch por continuar a apoiar e cuidar uns dos outros durante um ano turbulento. Sua criatividade e compaixão nunca param de nos inspirar.",
"annualReport.2020.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2020.lookingForward": "Olhando Para Frente",
"annualReport.2020.lookingForwardText1": "Em 2021, continuaremos a inovar e colaborar com nossos parceiros para tornar o Scratch ainda melhor para as crianças pelo mundo. Nos próximos meses, vamos trabalhar para levar o Scratch para mais escolas, expandir caminhos para a aprendizagem criativa, desenvolver e localizar mais recursos para educadores e jovens, melhorar a experiência de quem começa no Scratch e outros projetos ainda mais interessantes.",
"annualReport.2020.lookingForwardText2": "Nós recebemos doações generosas da Fundação LEGO e Google.org para ajudar a expandir nosso alcance global, favorecer nossa missão e apoiar este importante trabalho.",
"annualReport.2020.learnMore": "Aprenda Mais:",
"annualReport.2020.learnMoreLink1Text": "A Fundação LEGO e a Fundação Scratch anunciam uma parceria para apoiar o aprendizado pela brincadeira com tecnologia para milhões de crianças pelo mundo (em inglês)",
"annualReport.2020.learnMoreLink2Text": "Semana da Educação da Ciência da Computação: Mais ajuda para mais estudantes (em inglês)",
"annualReport.2020.supportersTitle": "Obrigado aos Nossos Apoiadores",
"annualReport.2020.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
"annualReport.2020.ourSupporters": "Nossos Apoiadores",
"annualReport.2020.ourSupportersText": "Gostaríamos de agradecer a todos os apoiadores do Scratch que, através dos anos, tem nos ajudado a criar maravilhosas experiências de aprendizagem para milhões de crianças pelo mundo. A lista a seguir é baseada em doações recebidas pela Fundação Scratch de 1 de janeiro de 2020 até 31 de dezembro de 2020.",
"annualReport.2020.supportersFoundingTitle": "Parceiros Fundadores — US$ 10.000.000+",
"annualReport.2020.supportersFoundingText": "Somos especialmente gratos aos nossos Parceiros Fundadores que individualmente proveram mais de US$ 10.000.000 em apoio acumulado desde o inicio do Scratch em 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Parceiros do gato do Scratch — US$ 1.000.000+",
"annualReport.2020.supportersCreativityTitle": "Círculo de Criatividade — US$ 250.000+",
"annualReport.2020.supportersCollaborationTitle": "Círculo de Colaboração — US$ 100.000+",
"annualReport.2020.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
"annualReport.2020.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
"annualReport.2020.supportersExplorationTitle": "Círculo de Exploração — US$ 5.000+",
"annualReport.2020.supportersPlayTitle": "Círculo de Brincar — US$ 1.000+",
"annualReport.2020.supportersInKindTitle": "Apoiadores em Espécie",
"annualReport.2020.leadershipTitle": "Nossa Equipe",
"annualReport.2020.leadershipBoard": "Conselho Administrativo",
"annualReport.2020.leadershipChair": "Presidente",
"annualReport.2020.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
"annualReport.2020.leadershipViceChair": "Vice-presidente",
"annualReport.2020.leadershipCoFounder": "Co-fundador and co-presidente",
"annualReport.2020.leadershipBoardMember": "Membro do conselho",
"annualReport.2020.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2020.leadershipFormerPresident": "Antiga presidente",
"annualReport.2020.leadershipFounderCEO": "Fundador e Presidente Executivo do Conselho",
"annualReport.2020.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.2020.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.2020.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.2020.leadershipScratchTeam": "Equipe Scratch 2020",
"annualReport.2020.leadershipED": "Diretora Executiva",
"annualReport.2020.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2020.donateTitle": "Apoie-nos",
"annualReport.2020.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!",
"annualReport.2020.donateButton": "Fazer doação",
"annualReport.2020.projectBy": "projeto de",
"annualReport.2020.altAvatar": "avatar de usuário",
"annualReport.2020.altDropdownArrow": "Seta indicando menu de seleção",
"annualReport.2020.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
"annualReport.2020.altWave": "Um emoji de mão acenando.",
"annualReport.2020.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2020.altBlocks": "Dois blocos do Scratch encaixados um sobre o outro.",
"annualReport.2020.altBanana": "Uma banana com um fio encaixado nela.",
"annualReport.2020.altProjectsIllustration": "Três crianças, uma em pé, uma sentada em uma cadeira de rodas e uma sentada no chão pintam e cortam projetos de arte.",
"annualReport.2020.altPassionIllustration": "Três crianças, uma de pé, uma ajoelhada e uma sentada no chão, pintam, tocam música em um piano e observam as estrelas usando um telescópio.",
"annualReport.2020.altPeersIllustration": "Quatro crianças sentam-se ao redor de uma fogueira, jogando e batendo na mão se cumprimentando.",
"annualReport.2020.altPlayIllustration": "Três crianças, uma de pé, uma ajoelhada e uma sentada, empilham pedras, brincam com barquinhos de brinquedo e fazem origami.",
"annualReport.2020.altCalendar": "Um calendário exibindo o ano de 2020.",
"annualReport.2020.altCommentsVisualization": "Duas bolhas de comentários. Uma menor e mais escura representando a parcela de comentários em 2019. Uma mais clara representando o aumento nos comentários feitos em 2020.",
"annualReport.2020.altArrowUp": "Uma seta apontando para cima e para a direita.",
"annualReport.2020.altTranslated": "Um bloco do Scratch que diz \"Olá\" e uma lista dos idiomas em que o Scratch está disponível.",
"annualReport.2020.altScratchHorizontalCommand": "Um bloco horizontal de comando do Scratch.",
"annualReport.2020.altScratchJr": "Logo do ScratchJr",
"annualReport.2020.altHorizontalLoop": "Bloco horizontal de laço do Scratch.",
"annualReport.2020.altPieChart": "Visualização mostrando o aumento de 602% de projetos criados ao longo de 2020 em relação aos projetos criados em 2019.",
"annualReport.2020.altUsers": "Dois ícones representando pessoas, um cinza ligeiramente menor e um roxo um pouco maior.",
"annualReport.2020.altArrowNext": "Uma seta apontando para a direita.",
"annualReport.2020.altBenedict": "Avatar de Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland a frente de um fantoche de saco de papel e a ilustração de uma tartaruga voadora.",
"annualReport.2020.altSprinklesLeft": "Um bloco do Scratch de rosto sorridente e um coração exibidos em um telefone.",
"annualReport.2020.altSprinklesRight": "Uma mão interagindo com blocos do Scratch.",
"annualReport.2020.altFileDownload": "Uma seta apontando para uma cesta indicando que um arquivo pode ser baixado.",
"annualReport.2020.altWaveTop": "Uma onda azul clara coberta por avatares e blocos do Scratch.",
"annualReport.2020.altWaveBottom": "Uma onda azul clara.",
"annualReport.2020.altConnectingLine": "Uma linha pontilhada conectando os meses",
"annualReport.2020.altApril": "Um desenho a lápis e canetinha de um projeto do Scratch que retratando um barco e água.",
"annualReport.2020.altMay": "Um calendário marcado com emojis colocados em uma bolha.",
"annualReport.2020.altJune": "A bandeira Juneteenth e um avião de papel.",
"annualReport.2020.altJuly": "Um microfone e notas musicais.",
"annualReport.2020.altToolsIllustration": "Uma mão tocando em um ícone de ponto de exclamação acima de algumas bolhas de texto.",
"annualReport.2020.altVirtualTown": "Uma garota corre por uma calçada em frente a algumas casas.",
"annualReport.2020.altCatchGame": "Uma maçã flutua no horizonte à direita enquanto uma cesta fica abaixo em direção ao centro da moldura.",
"annualReport.2020.altCharacterDesigner": "Um cachorro senta-se na frente de um fundo listrado em verde e branco.",
"annualReport.2020.altVirtualPet": "Um ouriço sentado em cima de uma pedra no meio de um gramado.",
"annualReport.2020.altLookingForward": "Um regador rega uma muda que se transforma em uma árvore alta.",
"annualReport.2020.altIndia1": "Um brilho festivo aparece abaixo do texto dizendo \"feliz Diwali!\"",
"annualReport.2020.altIndia2": "A mascote do gato do Scratch aparece ao lado de algum texto escrito em hindi",
"annualReport.2020.altIndia3": "Uma mulher indiana aparece em frente à bandeira da Índia que tem um coração com a palavra \"Índia\".",
"annualReport.2020.altIndia4": "Duas mãos aparecem sobre uma flauta em frente a um fundo contendo um calçadão e o mar.",
"annualReport.2020.altChile": "Um grupo de crianças está sentado ao redor de uma mesa repleta de artefatos e um laptop.",
"annualReport.2020.altBrazil": "Crianças sentadas em frente a um laptop conectado a cinco colheres com fios.",
"annualReport.2020.altIndia": "Uma mulher dá instruções às meninas sentadas na frente de um computador.",
"annualReport.2020.altUSA": "Uma pequena miniatura de vídeo é exibida ao lado de uma captura de tela da interface de usuário do Scratch",
"annualReport.2020.altChileIcon": "O mascote do Scratch",
"annualReport.2020.altBrazilIcon": "Uma espiral verde",
"annualReport.2020.altIndiaIcon": "Uma estrela entrelaçada com um círculo",
"annualReport.2020.altUSAIcon": "Uma framboesa de desenho animado, o logotipo da Fundação Raspberry Pi",
"annualReport.2020.altTutorial": "Um tutorial do Scratch em espanhol",
"annualReport.2020.altGettingStarted": "Um botão de reprodução fica na parte superior da interface do usuário do Scratch.",
"annualReport.2020.altEditor": "A interface do usuário do Scratch, juntamente com uma prévia do programa em construção, mostrando duas pessoas conversando.",
"annualReport.2020.altHackYourWindow": "Um cachorro com um capacete espacial, uma estrela e uma rosquinha flutuam do lado de fora de uma janela no espaço.",
"annualReport.2020.altScratchInteraction": "Duas pessoas conversam cercadas de blocos do Scratch. Uma está entregando um bloco para a outra.",
"annualReport.2020.altImageBubbles": "Imagens de projetos Scratch aparecem em formas de bolhas agrupadas.",
"annualReport.2020.altConnectivityVideoPreview": "Um botão de reprodução aparece sobre uma cena de criaturas marinhas amigáveis.",
"annualReport.2020.altAdaptationVideoPreview": "Um botão de reprodução aparece em várias cenas da interface de usuário do Scratch.",
"annualReport.2020.altJanuaryCard": "A Rey de Star Wars segura um bastão e fica parada no deserto.",
"annualReport.2020.altAprilCard": "Várias capturas de tela da interface de usuário do Scratch são colocadas juntas.",
"annualReport.2020.altMayCard": "Mãos pertencentes a pessoas de várias etnias estão levantadas em punhos.",
"annualReport.2020.altJuneCard": "Uma pessoa grampeia uma flor de papel.",
"annualReport.2020.altJulyCard": "Um caranguejo, uma sereia e um polvo tocam música juntos no fundo do mar.",
"annualReport.2020.altOctoberCard": "Uma abóbora e um doce de milho aparecem na parede acima de uma estação de trabalho de computador.",
"annualReport.2020.altDonateIllustration": "Duas mãos formam um coração com os dedos dentro de um recorte em forma de coração."
}

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{
"annualReport.2020.subnavFoundersMessage": "Mensagem do Fundador",
"annualReport.2020.subnavMission": "Missão",
"annualReport.2020.subnavReach": "Alcance",
"annualReport.2020.subnavThemes": "Temas",
"annualReport.2020.subnavDirectorsMessage": "Mensagem da Diretora",
"annualReport.2020.subnavSupporters": "Apoiadores",
"annualReport.2020.subnavTeam": "Equipa",
"annualReport.2020.subnavDonate": "Faça um Donativo",
"annualReport.2020.mastheadYear": "Relatório Anual de 2020",
"annualReport.2020.mastheadTitle": "Adaptando-se a um Mundo em Mudança",
"annualReport.2020.foundersMessageTitle": "Uma Mensagem de Nosso Fundador",
"annualReport.2020.foundersMessageP1": "O ano de 2020 será lembrado como o ano em que a pandemia da COVID tomou conta do mundo, causando dificuldades e rupturas na vida de todos - com as maiores dificuldades caindo injustamente sobre aqueles que já enfrentam desafios em suas vidas.",
"annualReport.2020.foundersMessageP2": "Ao longo da pandemia, jovens de todo o mundo, muitos isolados em suas casas, vieram ao website do Scratch em maior número do que nunca, vendo no Scratch um espaço seguro onde eles podem se expressar criativamente, aprender novas habilidades e colaborar uns com os outros. Fomos inspirados por tantos projetos do Scratch que jovens criaram durante 2020, muitos deles compartilhando o que pensam e sentem quanto à pandemia, mudanças climáticas, injustiça racial e outras questões em suas mentes. Os jovens não estavam apenas aprendendo conceitos e habilidades computacionais, mas também desenvolvendo sua voz e identidade.",
"annualReport.2020.foundersMessageP3": "Para garantir que o Scratch possa continuar a desempenhar este importante papel na vida dos jovens nos próximos anos, temos feito mudanças organizacionais significativas no Scratch. No início de 2020, a Equipe Scratch se mudou de sua antiga casa no MIT Media Lab para os novos escritórios da Fundação Scratch no centro de Boston. Esta mudança nos ajudará a construir uma organização sustentável capaz de apoiar o Scratch como uma plataforma global de programação criativa para o futuro.",
"annualReport.2020.foundersMessageP4": "Mais tarde, em 2020, como parte desta transição organizacional, contratamos Shawna Young para servir como Diretora Executiva da Fundação Scratch. Shawna vem para a Fundação Scratch com um forte histórico em educação e gestão de organizações sem fins lucrativos, e um profundo compromisso com equidade e inclusão. Ao longo de sua carreira em instituições como Duke e MIT, Shawna tem trabalhado para expandir experiências de aprendizagem para estudantes de diversas comunidades. Esse compromisso está fortemente alinhado com a missão e valores do Scratch, e desempenhará um papel importante em sua liderança no Scratch. Eu os encorajo a ler a mensagem de Shawna no final deste relatório anual.",
"annualReport.2020.foundersMessageP5": "Durante a última década, o Scratch teve um sucesso fenomenal, envolvendo dezenas de milhões de jovens em todo o mundo. Mas estamos apenas começando. O desafio para os próximos anos é garantir que possamos continuar a difundir e apoiar não apenas nossa tecnologia, mas também nossa abordagem criativa, cuidadosa e colaborativa de aprendizagem, para que os jovens de todo o mundo tenham oportunidades iguais de imaginar, criar, compartilhar e aprender. Estamos ansiosos para trabalhar com todos vocês para fazer isso acontecer!",
"annualReport.2020.foundersMessageScratchTitle": "Presidente, Fundação Scratch",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Veja o Vídeo",
"annualReport.2020.missionTitle": "Nossa Missão e Visão",
"annualReport.2020.visionHeader": "Visão",
"annualReport.2020.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2020.missionHeader": "Missão",
"annualReport.2020.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2020.missionP1": "Estamos comprometidos com a justiça educacional e priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores excluídos da computação criativa.",
"annualReport.2020.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2020.missionP3": "No desenvolvimento de novas tecnologias, atividades e materiais de aprendizagem, somos guiados pelo que chamamos os Quatro P's da Aprendizagem Criativa:",
"annualReport.2020.fourPs": "Os 4 P's da Aprendizagem Criativa",
"annualReport.2020.missionProjectsTitle": "Projectos",
"annualReport.2020.missionPeersTitle": "Pares",
"annualReport.2020.missionPassionTitle": "Paixão",
"annualReport.2020.missionPlayTitle": "Tocar",
"annualReport.2020.missionProjectsDescription": "Envolvemos as crianças na concepção, criação e expressão pessoal criativa",
"annualReport.2020.missionPeersDescription": "Apoiamos as crianças na colaboração, compartilhamento, remixagem e mentoria",
"annualReport.2020.missionPassionDescription": "Permitimos que as crianças explorarem seus interesses e trabalharem em projetos pessoais significativos",
"annualReport.2020.missionPlayDescription": "Encorajamos as crianças a brincarem, experimentarem e interagirem",
"annualReport.2020.reachTitle": "Alcançando Crianças ao Redor do Mundo",
"annualReport.2020.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2020.reachMillion": "milhões",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% superior a 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% superior a 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% superior a 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "de Novos Usuários",
"annualReport.2020.reachProjectsCreated": "de Projetos Criados",
"annualReport.2020.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2020.reachComments": "de aumento em comentários postados",
"annualReport.2020.reachGlobalCommunity": "A Nossa Comunidade Global",
"annualReport.2020.reachMapBlurb": "Total de contas registradas na Comunidade Online do Scratch desde o lançamento do Scratch até dezembro de 2020",
"annualReport.2020.reachMap24M": "24 milhões",
"annualReport.2020.reachMapLog": "em uma escala logarítmica ",
"annualReport.2020.reachTranslationTitle": "O Scratch está Traduzido em 64 Idiomas",
"annualReport.2020.reachTranslationIncrease": "3 idiomas a mais que em 2019",
"annualReport.2020.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2020.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "de Downloads em 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} a mais que em 2019",
"annualReport.2020.themesTitle": "Temas Emergentes",
"annualReport.2020.themesDescription": "Ao enfrentarem os desafios sem precedentes da COVID-19, o Scratch tornou-se um lugar mais importante do que nunca para os jovens se conectarem, criarem e se expressarem. Ao longo do ano, nosso trabalho foi focado em três áreas para melhor apoiar nossa crescente comunidade global: conectividade, adaptação e comunidade. Como sempre, nossos esforços foram fundamentados em nosso compromisso com a equidade e a inclusão.",
"annualReport.2020.equity": "Equidade",
"annualReport.2020.globalStrategy": "Estratégia Global",
"annualReport.2020.connectivityTitle": "Conectividade",
"annualReport.2020.connectivityIntro": "Enquanto os jovens estavam isolados em casa devido à COVID-19, o Scratch ofereceu-lhes uma oportunidade para se conectarem e criarem com amigos distantes, colegas de classe e membros da família. Também serviu como um portal para o mundo exterior, onde eles descobriram que milhões de crianças em países e continentes diferentes estavam experienciando as mesmas coisas.",
"annualReport.2020.aaronText": "Os estudantes de Aaron trabalharam juntos para construir uma versão “excêntrica” de sua cidade chamada “Norwouldn't”, repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.",
"annualReport.2020.spotlightStory": "História em Destaque",
"annualReport.2020.connectivityIndia": "Scratch na Índia",
"annualReport.2020.connectivityIndiaIntro": "Na Índia, a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos.",
"annualReport.2020.connectivityIndiaParagraph": "Em toda a comunidade global do Scratch, vimos um enorme pico de atividade que começou em março de 2020. Em nenhum lugar este pico repentino foi mais evidente do que na Índia, onde a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos de tempo. Através do Scratch, as crianças na Índia encontraram conexão criando e compartilhando 602% mais projetos do que no ano anterior.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "de Projetos Foram Criados Online em 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% superior a 2019",
"annualReport.2020.connectivityRegistedUsers": "O número total de usuários registrados na Índia mais que dobrou em um ano, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "aumentando de mais de 300.000 em 2019 para mais de 700.000 em 2020.",
"annualReport.2020.connectivityIndiaUsers": "O número de visitantes únicos aumentou",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
"annualReport.2020.connectivityIndiaProjects": "O número de pessoas criando projetos aumentou",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "em 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch pelo Mundo",
"annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionais",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "O Scratch Al Sur se dedica a apoiar o pensamento computacional e criativo entre estudantes e educadores no Chile e em toda a América Latina. Eles nos ajudaram na tradução e localização para rapa nui e espanhol, e engajaram muitos educadores em oficinas colaborativas e lúdicas de desenvolvimento profissional com Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Rede Brasileira de Aprendizagem Criativa",
"annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "A Rede Brasileira de Aprendizagem Criativa é um movimento social que implementa práticas educacionais lúdicas, criativas e relevantes em todo o Brasil. Em 2020, a Equipe Scratch se apresentou no evento da Semana de Aprendizagem Criativa da Rede Brasileira de Aprendizagem Criativa para compartilhar como as crianças estavam usando o Scratch para construir comunidade, expressar-se e falar sobre o que é importante para elas. Por sua vez, aprendemos como os educadores da rede estavam criando oportunidades de autoexpressão com os alunos em suas próprias comunidades.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "Índia",
"annualReport.2020.connectivityCountryIndiaParagraph": "A Quest Alliance capacita milhões de alunos e educadores com habilidades do século 21, incluindo computação criativa. Em 2020, a {QuestAllianceLink} compartilhou o Scratch com alunos e educadores em toda a Índia.",
"annualReport.2020.connectivityCountryUSATitle": "Fundação Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "Reino Unido",
"annualReport.2020.connectivityCountryUSAParagraph": "A Fundação Raspberry Pi trabalha para colocar o poder da computação e da produção digital nas mãos de pessoas de todo o mundo. Através de sua iniciativa Making at Home, eles lideram eventos online que encorajam famílias e jovens a aprender e criar juntos. Vários desses eventos online tiveram tutoriais de Scratch—e às vezes, até mesmo {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localizando com o apoio da Fundação LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Para ajudar com nosso alcance global em expansão e nossa resposta à COVID-19, a Fundação LEGO apoiou o Scratch com uma generosa doação. Com este financiamento, fomos capazes de localizar recursos chave e alcançar ainda mais jovens em todo o mundo.",
"annualReport.2020.connectivityExample1Title": "Imagens de Tutoriais",
"annualReport.2020.connectivityExample1Paragraph": "Traduzimos as imagens de 25 tutoriais do Scratch para 12 idiomas—totalizando mais de 1.000 imagens novas!",
"annualReport.2020.connectivityExample2Title": "Iniciação ao Scratch",
"annualReport.2020.connectivityExample2Paragraph": "O vídeo \"Primeiros Passos com o Scratch\" é o tutorial mais acessado e visto do Scratch, acolhendo os novos Scratchers quando eles se juntam ao site pela primeira vez. Conseguimos traduzir este vídeo para 25 novos idiomas e atualizar as 3 traduções anteriores, incluindo visuais, locução e legendas.",
"annualReport.2020.connectivityExample3Title": "Editor do Scratch",
"annualReport.2020.connectivityExample3Paragraph": "O editor de projeto do Scratch é o recurso mais essencial do Scratch. Trabalhamos com uma empresa de tradução sul-africana especializada em tradução educacional de relevância cultural para traduzir e revisar o editor do Scratch em cinco idiomas sul-africanos: isiZulu, isiXhosa, Afrikaans, Sestwana e Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptação",
"annualReport.2020.adaptationIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curador para a Aprendizagem Criativa, mumok, Viena, Áustria",
"annualReport.2020.adaptationQuoteText": "No meio de todos os problemas do ano passado, o Scratch continuou sendo nossa plataforma de comunicação, nosso lugar de encontro e nossa mídia para nos expressarmos de forma criativa.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "Professor de Biblioteca de Mídia do Jardim de Infância ao Quinto Ano, Norwood, Massachusetts, EUA",
"annualReport.2020.adaptationHighlightText": "Na escola \"Title One\" de Aaron Reuland em Norwood, Massachusetts, ele contou com o Scratch para ajudar a envolver os alunos remotos na aprendizagem criativa e reacender seu senso de comunidade \"quando as únicas coisas que poderíamos contar que todos teríamos eram acesso a um computador funcional e uma conexão com a Internet\".",
"annualReport.2020.adaptationHighlightText2": "Os estudantes de Aaron trabalharam juntos para construir uma versão “excêntrica” de sua cidade chamada “Norwouldn't”, repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch em Casa",
"annualReport.2020.adaptationHighlightText2b": "No dia 17 de março, respondemos à crise da COVID-19 lançando as {linkText} para fornecer às crianças, famílias e educadores ideias para se envolverem em atividades de aprendizagem criativa com o Scratch em casa. Foi uma forma inestimável de se conectar com nossa comunidade e se adaptar a uma maneira totalmente nova de aprender e interagir online.",
"annualReport.2020.adaptationHighlightTitle3": "Eventos ao vivo Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Nossa equipe hospedou semanalmente eventos ao vivo {linkText} para conectarem-se com crianças, pais e educadores em casa e compartilharem dicas e truques para criar diferentes tipos de projetos com Scratch. Foi muito divertido ver os projetos que eles foram inspirados a criar em nossos estúdios Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Melhore a Sua Janela",
"annualReport.2020.adaptationHighlightText4b": "O professor de Scratch Eduard Muntaner Perich criou um estúdio inspirado na #ScratchEmCasa que foi um arraso na comunidade: {linkText}. Centenas de Scratchers de todo o mundo imaginaram jogos e histórias fantásticas acontecendo do lado de fora de sua janela.",
"annualReport.2020.adaptationEducatorsTitle": "Conectando com Educadores",
"annualReport.2020.adaptationEducatorsText": "Educadores de todo o mundo compartilharam suas próprias ideias com a #ScratchAtHome e discutiram as dificuldades e os triunfos do ensino à distância em uma conversa animada no Twitter no dia 8 de abril de 2020.",
"annualReport.2020.adaptationSnapshot": "Fotos",
"annualReport.2020.adaptationSnapshot1Title": "Oficinas Virtuais da Computer Clubhouse Network",
"annualReport.2020.adaptationSnapshot1Text": "Como parte de nossa parceria de longa data, a Equipe Scratch realiza oficinas para jovens educadores da {linkText}. Assim como educadores de todo o mundo, nossa equipe teve que realizar oficinas online pela primeira vez em 2020 e aprender como combater o isolamento e as dificuldades técnicas do aprendizado virtual. Mas graças a ferramentas de colaboração online e a métodos inovadores de compartilhamento e reflexão, a equipe foi capaz de recriar o espírito colaborativo e lúdico das oficinas presenciais em um espaço virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Traga-se para o Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 também foi um ano de adaptação de nossas ferramentas e plataforma. Desenvolvemos e acrescentamos novos atores à Biblioteca de Atores para inspirar e permitir que Scratchers iniciantes tornem seus projetos representativos de sua identidade racial, cultural, de gênero ou outra identidade pessoal.",
"annualReport.2020.communityTitle": "Comunidade",
"annualReport.2020.communityIntro": "Em 2020, a Comunidade Scratch tornou-se um lugar ainda mais vital para os jovens encontrarem um sentimento de união e pertencimento. Ao vermos as conversas significativas, os projetos colaborativos e as histórias comoventes que os Scratchers compartilharam, ficamos maravilhados com seu espírito criativo e resiliente.",
"annualReport.2020.communityTitle1": "Guia de Noites Virtuais de Programação Criativa para Famílias",
"annualReport.2020.communityText1": "Em 2019, com o apoio de Google.org, a Equipe Scratch trabalhou com o Escritório de Ciência da Computação da Escola Pública de Chicago para conectar estudantes, famílias, professores e outros membros da comunidade nas Noites em Família de Programação Criativa.",
"annualReport.2020.communityText2": "Este ano, nossa equipe encontrou um novo desafio: como poderíamos trazer o espírito divertido voltado para a construção de comunidades das Noites em Família de Programação Criativa para um espaço virtual, ajudando escolas a desenvolverem conexões vitais com estudantes remotos e suas famílias? Desenvolvemos um guia de Noites Virtuais de Programação para Famílias para prover uma estrutura para essas conexões e apoiar o aprendizado lúdico.",
"annualReport.2020.communityDownloadButton": "Guia de Noites Virtuais de Programação para Famílias",
"annualReport.2020.communityQuoteName": "Kendra Mallory, Mestra em Educação",
"annualReport.2020.communityQuoteTitle": "Coordenadora da Ruggles Elementary S.T.E.M.",
"annualReport.2020.communityQuoteText": "[In 2020], não haviam muitas oportunidades de engajamento com os pais de uma forma divertida e cheia de energia. Então esta oportunidade proporcionou um engajamento muito necessário...Professores estavam apreensivos, mas o nível de empolgação dos estudantes impulsionou a todos para um espaço onde eles tiveram que acreditar no processo e permitir as crianças a aprenderem umas com as outras.",
"annualReport.2020.communityScratchCommunity": "Comunidade Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Quando se lhes pergunta porque usam o Scratch, a maioria dos Scratchadores fala da importância da comunidade em linha para motivar a sua participação continuada, disponibilizando um espaço no qual pode expressar a sua criatividade, fazer amigos, receber comentários, obter novas ideias e aprender novas competências. Muitos Scratchadores expressam a sua satisfação por a comunidade Scratch ser um espaço seguro e acolhedor para se conectarem, partilharem e aprenderem uns com os outros.",
"annualReport.2020.communityQuoteGroupText1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.",
"annualReport.2020.communityQuoteGroupText2": "O Scratch me permitiu fazer coisas de casa, como \n- Respeitar pessoas e seus projetos\n- Fazer amigos\n- Sentir que eu não estou sozinha nesta quarentena\n....e muito mais, então eu quero dizer ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Estou no Scratch há cerca de 2 anos e tem sido uma experiência de mudança de vida! Aprendi tantas coisas novas, como programação, etiqueta online e arte!",
"annualReport.2020.communityQuoteGroupText4": "Scratch era meu hobby favorito no sexto ano. Ele secretamente me apresentou à lógica booleana, à ordem de operações e às expressões matemáticas aninhadas—para não mencionar a própria programação de computadores.",
"annualReport.2020.yearInReview": "Retrospectiva do Ano",
"annualReport.2020.yearInReviewText": "2020 foi um ano notável na comunidade online. A Equipe de Comunidade destacou e desenvolveu oportunidades para crianças expressarem suas ideias e se engajarem de maneiras positivas e momentos incríveis surgiram dos próprios Scratchers. Aqui temos uma retrospectiva de alguns desses momentos de destaque do ano:",
"annualReport.2020.yearInReviewCard1Date": "Janeiro",
"annualReport.2020.yearInReviewCard1Title": "Estúdio Scratch de Fim da Década",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebraram o encerramento de uma década e um novo começo neste Estúdio Scratch.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "Dia da Mentira",
"annualReport.2020.yearInReviewCard2Text": "“Mistérios Mundanos” apareceram pelo site e os Blocos de Gato surpreenderam e encantaram a comunidade Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Os membros da Equipe Scratch fizeram tutoriais ao vivo para se conectar e criar com Scratchers e suas famílias em casa.",
"annualReport.2020.yearInReviewCard4Date": "Maio",
"annualReport.2020.yearInReviewCard4Title": "Mês do Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers pelo mundo compartilharam milhares de projetos em torno de temas semanais de artesanato de recicláveis a músicas para lavar as mãos.",
"annualReport.2020.yearInReviewCard5Date": "Maio",
"annualReport.2020.yearInReviewCard5Title": "Vidas Negras Importam",
"annualReport.2020.yearInReviewCard5Text": "Enquanto os protestos por justiça racial varriam os EUA, a comunidade se uniu para apoiar uns aos outros e pedir mudanças.",
"annualReport.2020.yearInReviewCard6Date": "Junho",
"annualReport.2020.yearInReviewCard6Title": "Estúdio Scratch Diversão em Casa!",
"annualReport.2020.yearInReviewCard6Text": "Scratchers compartilharam seus jogos e atividades favoritos para se manterem ocupados enquanto estavam em casa.",
"annualReport.2020.yearInReviewCard7Date": "Junho",
"annualReport.2020.yearInReviewCard7Title": "Estúdio Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Scratchers criaram projetos para homenagear o Juneteenth (Dia da Independência dos Negros nos Estados Unidos) e a luta contínua pela justiça racial.",
"annualReport.2020.yearInReviewCard8Date": "Julho",
"annualReport.2020.yearInReviewCard8Title": "Acampamento Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch o Musical fez toda a comunidade atuar, cantar e dançar.",
"annualReport.2020.yearInReviewCard9Date": "Outubro",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers fizeram centenas de histórias criativas, jogos e animações com base em temas diários.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Engenheira de Relações com Desenvolvedores da Plataforma Google Cloud e Programadora Drag Queen",
"annualReport.2020.communityQuote2Text": "Ver o poder que você tem quando está criando algo e poder representar a si mesmo e seus problemas e expressá-los ou resolvê-los com programação é uma experiência realmente mágica e tem impacto real no mundo.",
"annualReport.2020.communitySnapshotTitle": "Melhorando Nossas Ferramentas",
"annualReport.2020.communitySnapshotText": "Nossa Equipe de Comunidade usa uma ampla variedade de ferramentas e estratégias para encorajar a boa cidadania digital e manter um ambiente positivo para os Scratchers criarem. Em 2020, desenvolvemos uma nova interface mais intuitiva para ajudar os Scratchers a sinalizar conteúdo impróprio e melhoramos as ferramentas usadas por nossa equipe de moderação de comunidade. Como resultado, recebemos relatórios de alta qualidade da comunidade e nossos moderadores puderam trabalhar com mais rapidez e eficiência—mantendo o site mais seguro e amigável para todos.",
"annualReport.2020.communitySnapshot2Title": "Novos Tutoriais de Scratch no YouTube",
"annualReport.2020.communitySnapshot2Text": "A Equipe Scratch começou a compartilhar tutoriais em nosso canal do YouTube em março de 2020 para ajudar os Scratchers a ganhar as habilidades para criar tudo o que pudessem imaginar. De pixel art a animais de estimação virtuais, esses tutoriais são um sucesso entre os Scratchers de todas as idades, obtendo 1,3 milhão de visualizações em 2020.",
"annualReport.2020.tutorial1": "Cidade Virtual",
"annualReport.2020.tutorial2": "Jogo da Apanhada",
"annualReport.2020.tutorial3": "Criador de Ator",
"annualReport.2020.tutorial4": "Animal de Estimação Virtual",
"annualReport.2020.EDMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
"annualReport.2020.EDMessageText1": "2020 foi um ano transformacional em todo mundo e para o Scratch. Entrei para a equipe em novembro, quando estávamos há meses na pandemia de COVID-19. Com minha experiência como líder educacional, eu estava animada com o potencial de liderar o Scratch por um período de mudanças significativas e continuar a trabalhar em direção ao meu objetivo pessoal de ajudar estudantes de todas as origens a alcançar novos patamares. Eu sabia que neste ano desafiador, as crianças de todos os lugares precisavam seriamente de ainda mais apoio para alcançarem seu potencial.",
"annualReport.2020.EDMessageText2": "As estruturas injustas que construímos para educar as crianças foram exacerbadas pela pandemia. Por meio de nossas conversas com famílias e educadores de todo o mundo, sabíamos que em 2020, crianças de todas as comunidades precisariam de oportunidades de aprendizagem criativa para expressarem suas ideias e desenvolverem suas habilidades mais do que nunca, mesmo quando muitas delas não podiam ir para a escola.",
"annualReport.2020.EDMessageText3": "À medida que o mundo se adaptava e utilizava a aprendizagem criativa e a autoexpressão de novas maneiras, muitos educadores, pais e jovens se voltaram para o Scratch. Vimos 40% mais Scratchers criando projetos ano após ano e Scratchers deixaram 200% mais comentários em 2020 do que em 2019. Crianças de todo o mundo usaram o Scratch como um lugar para se conectar, conversar, colaborar e se envolver uns com os outros. Nós os vimos descobrir as coisas incríveis que podiam criar quando tiveram a oportunidade de pensar de forma criativa e resolver problemas pelos quais eram apaixonados.",
"annualReport.2020.EDMessageText4": "Após a pandemia, alguns pediram um “retorno ao normal”. Mas, para muitos jovens, a liberdade de aprender e explorar estava faltando em nossas escolas muito antes do COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Devemos fazer tudo o que pudermos para mudar as desigualdades sistêmicas em nossos sistemas educacionais, porque o “normal” não foi construído para ser justo e equitativo para a maioria de nossos filhos.",
"annualReport.2020.EDMessageText5": "Em 2021, Scratch está redobrando nossos esforços para alcançar os jovens que foram historicamente excluídos da computação criativa e de outras oportunidades de aprendizagem criativa. Com o suporte do Google.org, lançamos o Scratch Educação Colaborativa (SEC), uma rede poderosa de organizações em todo o mundo com foco em apoiar esses aprendizes no desenvolvimento de sua confiança na computação criativa. As 41 organizações no primeiro ano do novo programa se conectarão e aprenderão com a Equipe Scratch e vice-versa, e desenvolverão Kits de Ferramentas de Equidade que as apoiarão enquanto crescem e escalam seu apoio aos aprendizes em sua comunidade.",
"annualReport.2020.EDMessageText6": "Nosso trabalho para tornar o Scratch ainda mais equitativo e inclusivo está longe de acabar. Estou animada para compartilhar mais com vocês nos próximos meses. Por hora, gostaria de estender meus sinceros agradecimentos à Comunidade Scratch por continuar a apoiar e cuidar uns dos outros durante um ano turbulento. Sua criatividade e compaixão nunca param de nos inspirar.",
"annualReport.2020.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2020.lookingForward": "Olhando Para Frente",
"annualReport.2020.lookingForwardText1": "Em 2021, continuaremos a inovar e colaborar com nossos parceiros para tornar o Scratch ainda melhor para as crianças pelo mundo. Nos próximos meses, vamos trabalhar para levar o Scratch para mais escolas, expandir caminhos para a aprendizagem criativa, desenvolver e localizar mais recursos para educadores e jovens, melhorar a experiência de quem começa no Scratch e outros projetos ainda mais interessantes.",
"annualReport.2020.lookingForwardText2": "Nós recebemos doações generosas da Fundação LEGO e Google.org para ajudar a expandir nosso alcance global, favorecer nossa missão e apoiar este importante trabalho.",
"annualReport.2020.learnMore": "Aprenda Mais:",
"annualReport.2020.learnMoreLink1Text": "A Fundação LEGO e a Fundação Scratch anunciam uma parceria para apoiar o aprendizado pela brincadeira com tecnologia para milhões de crianças pelo mundo (em inglês)",
"annualReport.2020.learnMoreLink2Text": "Semana da Educação da Ciência da Computação: Mais ajuda para mais estudantes (em inglês)",
"annualReport.2020.supportersTitle": "Obrigado aos Nossos Apoiadores",
"annualReport.2020.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
"annualReport.2020.ourSupporters": "Nossos Apoiadores",
"annualReport.2020.ourSupportersText": "Gostaríamos de agradecer a todos os apoiadores do Scratch que, através dos anos, tem nos ajudado a criar maravilhosas experiências de aprendizagem para milhões de crianças pelo mundo. A lista a seguir é baseada em doações recebidas pela Fundação Scratch de 1 de janeiro de 2020 até 31 de dezembro de 2020.",
"annualReport.2020.supportersFoundingTitle": "Parceiros Fundadores — US$ 10.000.000+",
"annualReport.2020.supportersFoundingText": "Somos especialmente gratos aos nossos Parceiros Fundadores que individualmente proveram mais de US$ 10.000.000 em apoio acumulado desde o inicio do Scratch em 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Parceiros do gato do Scratch — US$ 1.000.000+",
"annualReport.2020.supportersCreativityTitle": "Círculo de Criatividade — US$ 250.000+",
"annualReport.2020.supportersCollaborationTitle": "Círculo de Colaboração — US$ 100.000+",
"annualReport.2020.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
"annualReport.2020.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
"annualReport.2020.supportersExplorationTitle": "Círculo da Exploração +5000 USD",
"annualReport.2020.supportersPlayTitle": "Círculo de Brincar — US$ 1.000+",
"annualReport.2020.supportersInKindTitle": "Apoiadores em Espécie",
"annualReport.2020.leadershipTitle": "Nossa Equipe",
"annualReport.2020.leadershipBoard": "Conselho Administrativo",
"annualReport.2020.leadershipChair": "Presidente",
"annualReport.2020.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
"annualReport.2020.leadershipViceChair": "Vice-presidente",
"annualReport.2020.leadershipCoFounder": "Co-fundador and co-presidente",
"annualReport.2020.leadershipBoardMember": "Membro do conselho",
"annualReport.2020.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2020.leadershipFormerPresident": "Antiga presidente",
"annualReport.2020.leadershipFounderCEO": "Fundador e Presidente Executivo do Conselho",
"annualReport.2020.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.2020.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.2020.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.2020.leadershipScratchTeam": "Equipe Scratch 2020",
"annualReport.2020.leadershipED": "Diretora Executiva",
"annualReport.2020.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2020.donateTitle": "Apoie-nos",
"annualReport.2020.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!",
"annualReport.2020.donateButton": "Faça um Donativo",
"annualReport.2020.projectBy": "projeto de",
"annualReport.2020.altAvatar": "avatar de usuário",
"annualReport.2020.altDropdownArrow": "Seta indicando menu de seleção",
"annualReport.2020.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
"annualReport.2020.altWave": "Um emoji de mão acenando.",
"annualReport.2020.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2020.altBlocks": "Dois blocos do Scratch encaixados um sobre o outro.",
"annualReport.2020.altBanana": "Uma banana com um fio encaixado nela.",
"annualReport.2020.altProjectsIllustration": "Três crianças, uma em pé, uma sentada em uma cadeira de rodas e uma sentada no chão pintam e cortam projetos de arte.",
"annualReport.2020.altPassionIllustration": "Três crianças, uma de pé, uma ajoelhada e uma sentada no chão, pintam, tocam música em um piano e observam as estrelas usando um telescópio.",
"annualReport.2020.altPeersIllustration": "Quatro crianças sentam-se ao redor de uma fogueira, jogando e batendo na mão se cumprimentando.",
"annualReport.2020.altPlayIllustration": "Três crianças, uma de pé, uma ajoelhada e uma sentada, empilham pedras, brincam com barquinhos de brinquedo e fazem origami.",
"annualReport.2020.altCalendar": "Um calendário exibindo o ano de 2020.",
"annualReport.2020.altCommentsVisualization": "Duas bolhas de comentários. Uma menor e mais escura representando a parcela de comentários em 2019. Uma mais clara representando o aumento nos comentários feitos em 2020.",
"annualReport.2020.altArrowUp": "Uma seta apontando para cima e para a direita.",
"annualReport.2020.altTranslated": "Um bloco do Scratch que diz \"Olá\" e uma lista dos idiomas em que o Scratch está disponível.",
"annualReport.2020.altScratchHorizontalCommand": "Um bloco horizontal de comando do Scratch.",
"annualReport.2020.altScratchJr": "Logo do ScratchJr",
"annualReport.2020.altHorizontalLoop": "Bloco horizontal de laço do Scratch.",
"annualReport.2020.altPieChart": "Visualização mostrando o aumento de 602% de projetos criados ao longo de 2020 em relação aos projetos criados em 2019.",
"annualReport.2020.altUsers": "Dois ícones representando pessoas, um cinza ligeiramente menor e um roxo um pouco maior.",
"annualReport.2020.altArrowNext": "Uma seta apontando para a direita.",
"annualReport.2020.altBenedict": "Avatar de Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland a frente de um fantoche de saco de papel e a ilustração de uma tartaruga voadora.",
"annualReport.2020.altSprinklesLeft": "Um bloco do Scratch de rosto sorridente e um coração exibidos em um telefone.",
"annualReport.2020.altSprinklesRight": "Uma mão interagindo com blocos do Scratch.",
"annualReport.2020.altFileDownload": "Uma seta apontando para uma cesta indicando que um arquivo pode ser baixado.",
"annualReport.2020.altWaveTop": "Uma onda azul clara coberta por avatares e blocos do Scratch.",
"annualReport.2020.altWaveBottom": "Uma onda azul clara.",
"annualReport.2020.altConnectingLine": "Uma linha pontilhada conectando os meses",
"annualReport.2020.altApril": "Um desenho a lápis e canetinha de um projeto do Scratch que retratando um barco e água.",
"annualReport.2020.altMay": "Um calendário marcado com emojis colocados em uma bolha.",
"annualReport.2020.altJune": "A bandeira Juneteenth e um avião de papel.",
"annualReport.2020.altJuly": "Um microfone e notas musicais.",
"annualReport.2020.altToolsIllustration": "Uma mão tocando em um ícone de ponto de exclamação acima de algumas bolhas de texto.",
"annualReport.2020.altVirtualTown": "Uma garota corre por uma calçada em frente a algumas casas.",
"annualReport.2020.altCatchGame": "Uma maçã flutua no horizonte à direita enquanto uma cesta fica abaixo em direção ao centro da moldura.",
"annualReport.2020.altCharacterDesigner": "Um cachorro senta-se na frente de um fundo listrado em verde e branco.",
"annualReport.2020.altVirtualPet": "Um ouriço sentado em cima de uma pedra no meio de um gramado.",
"annualReport.2020.altLookingForward": "Um regador rega uma muda que se transforma em uma árvore alta.",
"annualReport.2020.altIndia1": "Um brilho festivo aparece abaixo do texto dizendo \"feliz Diwali!\"",
"annualReport.2020.altIndia2": "A mascote do gato do Scratch aparece ao lado de algum texto escrito em hindi",
"annualReport.2020.altIndia3": "Uma mulher indiana aparece em frente à bandeira da Índia que tem um coração com a palavra \"Índia\".",
"annualReport.2020.altIndia4": "Duas mãos aparecem sobre uma flauta em frente a um fundo contendo um calçadão e o mar.",
"annualReport.2020.altChile": "Um grupo de crianças está sentado ao redor de uma mesa repleta de artefatos e um laptop.",
"annualReport.2020.altBrazil": "Crianças sentadas em frente a um laptop conectado a cinco colheres com fios.",
"annualReport.2020.altIndia": "Uma mulher dá instruções às meninas sentadas na frente de um computador.",
"annualReport.2020.altUSA": "Uma pequena miniatura de vídeo é exibida ao lado de uma captura de tela da interface de usuário do Scratch",
"annualReport.2020.altChileIcon": "O mascote do Scratch",
"annualReport.2020.altBrazilIcon": "Uma espiral verde",
"annualReport.2020.altIndiaIcon": "Uma estrela entrelaçada com um círculo",
"annualReport.2020.altUSAIcon": "Uma framboesa de desenho animado, o logotipo da Fundação Raspberry Pi",
"annualReport.2020.altTutorial": "Um tutorial do Scratch em espanhol",
"annualReport.2020.altGettingStarted": "Um botão de reprodução fica na parte superior da interface do usuário do Scratch.",
"annualReport.2020.altEditor": "A interface do usuário do Scratch, juntamente com uma prévia do programa em construção, mostrando duas pessoas conversando.",
"annualReport.2020.altHackYourWindow": "Um cachorro com um capacete espacial, uma estrela e uma rosquinha flutuam do lado de fora de uma janela no espaço.",
"annualReport.2020.altScratchInteraction": "Duas pessoas conversam cercadas de blocos do Scratch. Uma está entregando um bloco para a outra.",
"annualReport.2020.altImageBubbles": "Imagens de projetos Scratch aparecem em formas de bolhas agrupadas.",
"annualReport.2020.altConnectivityVideoPreview": "Um botão de reprodução aparece sobre uma cena de criaturas marinhas amigáveis.",
"annualReport.2020.altAdaptationVideoPreview": "Um botão de reprodução aparece em várias cenas da interface de usuário do Scratch.",
"annualReport.2020.altJanuaryCard": "A Rey de Star Wars segura um bastão e fica parada no deserto.",
"annualReport.2020.altAprilCard": "Várias capturas de tela da interface de usuário do Scratch são colocadas juntas.",
"annualReport.2020.altMayCard": "Mãos pertencentes a pessoas de várias etnias estão levantadas em punhos.",
"annualReport.2020.altJuneCard": "Uma pessoa grampeia uma flor de papel.",
"annualReport.2020.altJulyCard": "Um caranguejo, uma sereia e um polvo tocam música juntos no fundo do mar.",
"annualReport.2020.altOctoberCard": "Uma abóbora e um doce de milho aparecem na parede acima de uma estação de trabalho de computador.",
"annualReport.2020.altDonateIllustration": "Duas mãos formam um coração com os dedos dentro de um recorte em forma de coração."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Quyniki",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "llamkaykuna",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Pukllay",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Llamkananchikpaq",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "qallarimuchkan Scratchwan",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Ayllu",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Kamay killa",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Ayriwa Killa",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Ayriwa Killa",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Aymuray Killa",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Aymuray Killa",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Inti raymi Killa",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Inti raymi Killa",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Anta situwa Killa",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Quya raymi Killa",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Pukllay Hapirisqa",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual Pet",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Quyniki",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Dona",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Proyectos",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "haka āŋa",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Comunidad",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Enero",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "abril",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Mayo",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mayo",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Junio",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Junio",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Julio",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Octubre",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Juego de atrapar",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Mascota Virtual",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Dona",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Mesajul fondatorului",
"annualReport.2020.subnavMission": "Misiune",
"annualReport.2020.subnavReach": "A ajunge",
"annualReport.2020.subnavThemes": "Teme",
"annualReport.2020.subnavDirectorsMessage": "Mesajul directorului",
"annualReport.2020.subnavSupporters": "Suporteri",
"annualReport.2020.subnavTeam": "Echipă",
"annualReport.2020.subnavDonate": "Donează",
"annualReport.2020.mastheadYear": "Raport anual 2020",
"annualReport.2020.mastheadTitle": "Adaptarea la o lume în schimbare",
"annualReport.2020.foundersMessageTitle": "Un mesaj de la fondatorul nostru",
"annualReport.2020.foundersMessageP1": "Anul 2020 va fi amintit ca fiind anul în care pandemia de COVID a cuprins întreaga lume, provocând dificultăți și perturbări în viețile tuturor -- cele mai mari greutăți căzând în mod inechitabil asupra celor care se confruntă deja cu provocări în viața lor.",
"annualReport.2020.foundersMessageP2": "De-a lungul pandemiei, tinerii din întreaga lume, mulți izolați în casele lor, au venit pe site-ul Scratch în număr mai mare decât oricând, văzând Scratch ca un spațiu sigur în care se pot exprima creativ, învăța noi abilități și colaborează cu unul. o alta. Ne-am inspirat atât de multe dintre proiectele Scratch pe care tinerii le-au creat în 2020, mulți dintre ei împărtășindu-și gândurile și sentimentele despre pandemie, schimbări climatice, nedreptate rasială și alte probleme pe care le au în minte. Tinerii nu doar învățau concepte și abilități de calcul, ci și-au dezvoltat vocea și identitățile.",
"annualReport.2020.foundersMessageP3": "Pentru a ne asigura că Scratch poate continua să joace acest rol important în viața tinerilor în anii următori, am făcut schimbări organizaționale semnificative la Scratch. La începutul anului 2020, echipa Scratch s-a mutat din casa sa îndelungată de la MIT Media Lab și s-a mutat în noile birouri ale Fundației Scratch din centrul orașului Boston. Această mișcare ne va ajuta să construim o organizație durabilă capabilă să susțină Scratch ca platformă globală de codare creativă în viitor.",
"annualReport.2020.foundersMessageP4": "Mai târziu, în 2020, ca parte a acestei tranziții organizaționale, am angajat-o pe Shawna Young pentru a servi ca director executiv al Fundației Scratch. Shawna vine la Fundația Scratch cu o experiență solidă în educație și management nonprofit și un angajament profund față de echitate și incluziune. De-a lungul carierei sale în instituții precum Duke și MIT, Shawna a lucrat pentru a extinde experiențele de învățare pentru studenții din diverse comunități. Acest angajament este puternic aliniat cu misiunea și valorile Scratch și va juca un rol important în conducerea ei la Scratch. Vă încurajez să citiți mesajul Shawnei la sfârșitul acestui raport anual.",
"annualReport.2020.foundersMessageP5": "În ultimul deceniu, Scratch a avut un succes fenomenal, implicând zeci de milioane de tineri din întreaga lume. Dar abia începem. Provocarea pentru anii următori este să ne asigurăm că putem continua să răspândim și să sprijinim nu doar tehnologia noastră, ci și abordarea noastră de învățare creativă, atentă și colaborativă, astfel încât tinerii din întreaga lume să aibă oportunități echitabile de a imagina, crea, împărtăși și învăța. Așteptăm cu nerăbdare să lucrăm cu voi toți pentru ca acest lucru să se întâmple!",
"annualReport.2020.foundersMessageScratchTitle": "Scaun, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Profesor, MIT Media Lab",
"annualReport.2020.watchVideo": "Urmăriți videoclipul",
"annualReport.2020.missionTitle": "Misiunea și viziunea noastră",
"annualReport.2020.visionHeader": "Viziune",
"annualReport.2020.visionSubtitle": "Pentru a răspândi abordări creative, grijulii, colaborative și echitabile ale codificării și învățării în întreaga lume.",
"annualReport.2020.missionHeader": "Misiune",
"annualReport.2020.missionSubtitle": "Oferirea tinerilor instrumente digitale și oportunități de a imagina, crea, împărtăși și învăța.",
"annualReport.2020.missionP1": "Ne angajăm să justiție educațională și să acordăm prioritate echității în toate aspectele muncii noastre, cu un accent deosebit pe inițiative și abordări care sprijină copiii, familiile și educatorii excluși de la calculul creativ.",
"annualReport.2020.missionP2": "Am dezvoltat Scratch ca un mediu de învățare gratuit, sigur și jucăuș, care îi implică pe toți copiii să gândească creativ, să raționeze sistematic și să lucreze în colaborare - abilități esențiale pentru toată lumea din societatea actuală. Lucrăm cu educatori și familii pentru a sprijini copiii să exploreze, să împărtășească și să învețe.",
"annualReport.2020.missionP3": "În dezvoltarea de noi tehnologii, activități și materiale de învățare, suntem ghidați de ceea ce numim cei patru P ai învățării creative:",
"annualReport.2020.fourPs": "Patru cuvinte de învățare creativă",
"annualReport.2020.missionProjectsTitle": "Proiecte",
"annualReport.2020.missionPeersTitle": "Semenii",
"annualReport.2020.missionPassionTitle": "Pasiune",
"annualReport.2020.missionPlayTitle": "Redare",
"annualReport.2020.missionProjectsDescription": "Implicați copiii în proiectarea, crearea și exprimarea creativității",
"annualReport.2020.missionPeersDescription": "Susține copiii în colaborare, partajare, remixare și mentorat",
"annualReport.2020.missionPassionDescription": "Permiteți copiilor să își dezvolte interesele și să lucreze la proiecte semnificative personal",
"annualReport.2020.missionPlayDescription": "Încurajați copiii să joace, să experimenteze și să repete",
"annualReport.2020.reachTitle": "Ajungerea copiilor din întreaga lume",
"annualReport.2020.reachSubtitle": "Scratch este cea mai mare comunitate de codificare din lume pentru copii și adolescenți, cu vârsta peste 8 ani.",
"annualReport.2020.reachMillion": "milion",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% din 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% din 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% din 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Noi utilizatori",
"annualReport.2020.reachProjectsCreated": "Proiecte create",
"annualReport.2020.reachProjectCreators": "Oameni care creează proiecte",
"annualReport.2020.reachComments": "creșterea comentariilor postate",
"annualReport.2020.reachGlobalCommunity": "Comunitatea noastră globală",
"annualReport.2020.reachMapBlurb": "Total de conturi înregistrate în Comunitatea Scratch Online de la lansarea Scratch până în decembrie 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "pe o scară logaritmică",
"annualReport.2020.reachTranslationTitle": "Scratch este tradus în 64 de limbi",
"annualReport.2020.reachTranslationIncrease": "3 limbi din 2019",
"annualReport.2020.reachTranslationBlurb": "Mulțumim traducătorilor voluntari din întreaga lume.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr este un mediu de programare introductiv care le permite copiilor mici (cu vârste între 5 și 7 ani) să-și creeze propriile povești și jocuri interactive.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Descărcări în 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} din 2019",
"annualReport.2020.themesTitle": "Teme emergente",
"annualReport.2020.themesDescription": "Pe măsură ce tinerii s-au confruntat cu provocările fără precedent ale COVID-19, Scratch a devenit un loc mai important ca niciodată pentru ei pentru a se conecta, a crea și a se exprima. Pe parcursul anului, munca noastră s-a concentrat pe trei domenii pentru a sprijini cel mai bine comunitatea noastră globală în creștere: conectivitate, adaptare și comunitate. Ca întotdeauna, eforturile noastre s-au bazat pe angajamentul nostru față de echitate și incluziune.",
"annualReport.2020.equity": "Capitaluri proprii",
"annualReport.2020.globalStrategy": "Strategia globală",
"annualReport.2020.connectivityTitle": "Conectivitate",
"annualReport.2020.connectivityIntro": "În timp ce tinerii erau izolați în casele lor din cauza COVID-19, Scratch le-a oferit o oportunitate de a se conecta și de a crea cu prieteni îndepărtați, colegi de clasă și membri ai familiei. De asemenea, a servit ca un portal către lumea exterioară, unde au descoperit că milioane de copii din țări și continente se confruntă cu aceleași lucruri.",
"annualReport.2020.aaronText": "Elevii lui Aaron au lucrat împreună pentru a construi o versiune „ciudat” a orașului lor numită „Norwouldnt”, plină de creaturi din cărți de povești, lucrări de artă originale și narațiuni interconectate. A fost unul dintre multele proiecte Scratch de colaborare pe care Aaron le-a înlesnit pentru a le reaminte studenților că, chiar dacă COVID-19 i-a ținut în casele lor, ei încă mai făceau parte dintr-o comunitate grijulie și veselă.",
"annualReport.2020.spotlightStory": "Povestea în prim-plan",
"annualReport.2020.connectivityIndia": "Scratch în India",
"annualReport.2020.connectivityIndiaIntro": "În India, pandemia de COVID-19 a avut o taxă enormă și a ținut mulți tineri și familii izolate în interior pentru perioade lungi de timp.",
"annualReport.2020.connectivityIndiaParagraph": "În întreaga comunitate globală Scratch, am observat o creștere uriașă a activității începând cu martie 2020. Nicăieri această creștere bruscă nu a fost mai evidentă decât în India, unde pandemia de COVID-19 a avut o taxă enormă și a ținut mulți tineri și familii izolate în interior pentru perioade lungi de timp. Prin Scratch, copiii din India au găsit conexiune creând și partajând cu 602% mai multe proiecte decât în anul precedent.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Proiectele au fost create online în 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% din 2019",
"annualReport.2020.connectivityRegistedUsers": "Numărul utilizatorilor înregistrați întotdeauna în India s-a dublat de peste un an,",
"annualReport.2020.connectivityRegistedUsersNumbers": "crescând de la peste 300.000 în 2019 la peste 700.000 în 2020.",
"annualReport.2020.connectivityIndiaUsers": "Numărul de vizitatori unici a crescut",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Numărul de oameni care creează proiecte a crescut",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "în 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mii",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch în jurul lumii",
"annualReport.2020.connectivityWorldSubtitle": "Colaboratori internaționali",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur este dedicat susținerii gândirii computaționale și creative în rândul studenților și educatorilor din Chile și din America Latină. Ne-au ajutat eforturile de traducere și localizare în Rapa Nui și spaniolă și au implicat mulți educatori în ateliere de dezvoltare profesională Scratch colaborative și jucăușe.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazilia Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazilia",
"annualReport.2020.connectivityCountryBrazilParagraph": "Rețeaua Braziliană de Învățare Creativă este o mișcare populară care implementează practici educaționale practice ludice, creative și relevante în toată Brazilia. În 2020, echipa Scratch a prezentat la evenimentul Săptămâna de învățare creativă din Brazilia Creative Learning Network pentru a împărtăși modul în care copiii foloseau Scratch pentru a construi o comunitate, a se exprima și a vorbi despre ceea ce este important pentru ei. La rândul nostru, am aflat cum educatorii din rețea creau oportunități de auto-exprimare cu elevii din propriile lor comunități.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance oferă milioane de studenți și educatori cu abilități de secol 21, inclusiv de calcul creativ. În 2020, {QuestAllianceLink} a distribuit Scratch cursanților și educatorilor din India.",
"annualReport.2020.connectivityCountryUSATitle": "Fundația Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "Fundația Raspberry Pi lucrează pentru a pune puterea de calcul și a creației digitale în mâinile oamenilor din întreaga lume. Prin inițiativa lor Making at Home, ei conduc evenimente live care au încurajat familiile și tinerii să învețe și să creeze împreună. Câteva dintre aceste transmisii live au prezentat tutoriale Scratch și, uneori, chiar {USALink}!",
"annualReport.2020.connectivityResources": "Resurse",
"annualReport.2020.connectivityResourcesSubtitle": "Localizare cu sprijin din partea Fundației LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Pentru a ne susține tot mai multă acoperire globală și pentru a ajuta răspunsul nostru la COVID-19, Fundația LEGO a sprijinit Scratch cu o subvenție generoasă. Cu această finanțare, am reușit să localizăm resurse cheie și să ajungem la și mai mulți tineri din întreaga lume.",
"annualReport.2020.connectivityExample1Title": "Imagini de tutorial",
"annualReport.2020.connectivityExample1Paragraph": "Am creat traduceri ale imaginilor pentru 25 de tutoriale Scratch în 12 limbi în total peste 1.000 de imagini noi!",
"annualReport.2020.connectivityExample2Title": "Introducere în Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Videoclipul Introducere cu Scratch este cel mai accesat și vizionat videoclip tutorial Scratch, salutând noii Scratchers atunci când se alătură pentru prima dată pe site. Am reușit să traducem acest videoclip în 25 de limbi noi și să actualizăm cele 3 traduceri anterioare, inclusiv imagini, voci off și subtitrări.",
"annualReport.2020.connectivityExample3Title": "Editor Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Editorul de proiecte Scratch este cea mai esențială resursă Scratch. Am lucrat cu o companie de traduceri din Africa de Sud care este specializată în traduceri educaționale relevante din punct de vedere cultural pentru a traduce și revizui editorul Scratch în cinci limbi sud-africane: isiZulu, isiXhosa, Afrikaans, Sestwana și Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptare",
"annualReport.2020.adaptationIntro": "Pe măsură ce COVID-19 a forțat școlile să închidă și a împins învățarea în spații virtuale, mulți elevi și profesori au descoperit Scratch pentru prima dată sau au adaptat modul în care predau și învățau codificarea creativă. Din casele noastre, Echipa Scratch a lucrat pentru a sprijini nevoile în schimbare ale educatorilor și ale comunității online.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator pentru Învățare Creativă, mumok, Viena, Austria",
"annualReport.2020.adaptationQuoteText": "În toate necazurile din ultimul an, Scratch a rămas platforma noastră de comunicare, locul nostru de întâlnire și mijlocul nostru de a ne exprima creativ.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "În școala Title One a lui Aaron Reuland din Norwood, Massachusetts, a contat pe Scratch pentru a ajuta studenții la distanță să implice în învățarea creativă și să le reaprindă simțul comunității „când singurele lucruri pe care le puteam conta pe noi toți aveam un computer funcțional și o conexiune la internet. ”",
"annualReport.2020.adaptationHighlightText2": "Elevii lui Aaron au lucrat împreună pentru a construi o versiune „ciudat” a orașului lor numită „Norwouldnt”, plină de creaturi din cărți de povești, lucrări de artă originale și narațiuni interconectate. A fost unul dintre multele proiecte Scratch de colaborare pe care Aaron le-a înlesnit pentru a le reaminte studenților că, chiar dacă COVID-19 i-a ținut în casele lor, ei încă mai făceau parte dintr-o comunitate grijulie și veselă.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "Pe 17 martie, am răspuns la criza COVID-19 lansând {linkText} pentru a oferi copiilor, familiilor și educatorilor idei pentru a se angaja în activități creative de învățare cu Scratch acasă. A fost o modalitate neprețuită de a vă conecta cu comunitatea noastră și de a ne adapta la un mod cu totul nou de a învăța și de a interacționa online.",
"annualReport.2020.adaptationHighlightTitle3": "Creează împreună pe viu",
"annualReport.2020.adaptationHighlightText3b": "Echipa noastră a găzduit săptămânal, live {linkText} pentru a intra în legătură cu copiii, părinții și educatorii acasă și pentru a împărtăși sfaturi și trucuri pentru crearea diferitelor tipuri de proiecte Scratch. Ne-am distrat de minune văzând proiectele pe care au fost inspirați să le creeze în studiourile noastre Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Hack-ți fereastra",
"annualReport.2020.adaptationHighlightText4b": "Educatorul Scratch Eduard Muntaner Perich a creat un studio inspirat de #ScratchAtHome care a luat cu asalt comunitatea: {linkText}. Sute de Scratchers din întreaga lume și-au imaginat jocuri fantastice și povești care se întâmplă chiar în afara ferestrei lor.",
"annualReport.2020.adaptationEducatorsTitle": "Conectarea cu educatorii",
"annualReport.2020.adaptationEducatorsText": "Educatorii din întreaga lume și-au împărtășit propriile idei #ScratchAtHome și au discutat despre luptele și triumfurile predării de la distanță într-un chat plin de viață pe Twitter pe 8 aprilie 2020.",
"annualReport.2020.adaptationSnapshot": "Instantanee",
"annualReport.2020.adaptationSnapshot1Title": "Ateliere virtuale de rețea de cluburi de computere",
"annualReport.2020.adaptationSnapshot1Text": "Ca parte a parteneriatului nostru de lungă durată, Echipa Scratch organizează ateliere pentru educatori de tineret din {linkText}. La fel ca educatorii din întreaga lume, echipa noastră a trebuit să desfășoare ateliere online pentru prima dată în 2020 și să învețe cum să combată izolarea și dificultățile tehnice ale învățării virtuale. Dar datorită instrumentelor de colaborare online și metodelor inovatoare de împărtășire și reflectare, echipa a reușit să recreeze spiritul de colaborare și jucăuș al atelierelor personale într-un spațiu virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Aduceți-vă la zero",
"annualReport.2020.adaptationSnapshot2Text": "2020 a fost și un an al adaptării instrumentelor și platformei noastre. Am dezvoltat și am adăugat noi sprite la Biblioteca Sprite pentru a inspira și a permite Scratchers începători să facă proiecte reprezentative pentru identitatea lor rasială, culturală, de gen sau de altă natură.",
"annualReport.2020.communityTitle": "Comunitate",
"annualReport.2020.communityIntro": "În 2020, Comunitatea Scratch a devenit un loc și mai vital pentru ca tinerii să își găsească un sentiment de unitate și apartenență. Pe măsură ce am văzut conversațiile semnificative, proiectele de colaborare și poveștile emoționante pe care le-a împărtășit Scratchers, am fost uimiți de spiritul lor creativ și rezistent.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "În 2019, cu sprijinul Google.org, echipa Scratch a colaborat cu Biroul de Informatică al Școlii Publice din Chicago pentru a conecta studenți, familii, profesori și alți membri ai comunității prin Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Anul acesta, echipele noastre s-au confruntat cu o nouă provocare: cum am putea aduce spiritul jucăuș, de construire a comunității, al Family Creative Coding Nights într-un spațiu virtual, ajutând școlile să dezvolte conexiuni vitale cu elevii de la distanță și familiile acestora? Am dezvoltat ghidul Virtual Family Coding Nights pentru a oferi o structură pentru aceste conexiuni și pentru a sprijini învățarea plină de bucurie",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementar S.T.E.M. Coordonator",
"annualReport.2020.communityQuoteText": "[In 2020], nu au existat multe oportunități de a te angaja cu părinții într-un mod atât de distractiv și de energie. Așadar, această oportunitate a oferit un angajament atât de necesar... Profesorii erau îngrijorați, dar nivelul de entuziasm al elevilor i-a împins într-un spațiu în care trebuiau să aibă încredere în proces și să le permită copiilor să învețe unii de la alții.",
"annualReport.2020.communityScratchCommunity": "Comunitatea Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Când sunt întrebați de ce folosesc Scratch, cei mai mulți Scratchers vorbesc despre importanța comunității online pentru motivarea participării lor continue, oferind un spațiu în care își pot exprima creativitatea, își pot face prieteni, pot primi feedback, obține idei noi și învață noi abilități. Mulți Scratchers își exprimă aprecierea pentru comunitatea Scratch ca un spațiu sigur și primitor pentru a vă conecta, a împărtăși și a învăța unii de la alții.",
"annualReport.2020.communityQuoteGroupText1": "M-am alăturat Scratch când aveam 11 ani și lucrurile pe care le-am învățat folosind platforma și interacționând cu comunitatea au fost cu adevărat o parte vitală a învățării mele în creștere.",
"annualReport.2020.communityQuoteGroupText2": "Scratch mi-a permis să fac lucruri de acasă, cum ar fi\n- Respect oamenii și proiectele lor\n- Îmi fac prieteni\n- Simt că nu sunt singur în această carantină\n... și multe altele, așa că vreau să spune ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Sunt pe Scratch de aproximativ 2 ani și a fost o experiență care mi-a schimbat viața! Am învățat atât de multe lucruri noi, cum ar fi codificarea, eticheta online și arta!",
"annualReport.2020.communityQuoteGroupText4": "Scratch-ul a fost hobby-ul meu preferat în clasa a șasea. M-a introdus în secret în logica booleană, ordinea operațiilor și expresii matematice imbricate ca să nu mai vorbim de programarea computerelor în sine.",
"annualReport.2020.yearInReview": "Anul în revizuire",
"annualReport.2020.yearInReviewText": "2020 a fost un an remarcabil în comunitatea online. Echipa comunitară a evidențiat și a dezvoltat oportunități pentru tineri de a-și exprima ideile și de a se angaja în moduri pozitive, iar mișcări incredibile au apărut din Scratchers înșiși. Iată o privire înapoi la câteva dintre momentele importante ale anului:",
"annualReport.2020.yearInReviewCard1Date": "Ianuarie",
"annualReport.2020.yearInReviewCard1Title": "Scratch Design Studio de la sfârșitul deceniului",
"annualReport.2020.yearInReviewCard1Text": "Scratchers a sărbătorit sfârșitul unui deceniu și noile începuturi în acest Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Aprilie",
"annualReport.2020.yearInReviewCard2Title": "Ziua Pacalelilor",
"annualReport.2020.yearInReviewCard2Text": "„Mistere lumești” au apărut în jurul site-ului, iar Cat Blocks a surprins și încântat comunitatea Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Aprilie",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Membrii echipei Scratch au început să găzduiască tutoriale live pentru a se conecta și a crea cu Scratchers și familiile lor acasă.",
"annualReport.2020.yearInReviewCard4Date": "Mai",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers din întreaga lume au împărtășit mii de proiecte în jurul temelor săptămânale, de la meșteșuguri reciclate la jingle-uri pentru spălarea mâinilor.",
"annualReport.2020.yearInReviewCard5Date": "Mai",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "Pe măsură ce protestele pentru justiția rasială au cuprins SUA, comunitatea s-a unit pentru a se sprijini reciproc și a cere schimbare.",
"annualReport.2020.yearInReviewCard6Date": "Iunie",
"annualReport.2020.yearInReviewCard6Title": "Distracție Acasă! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers și-au împărtășit jocurile și activitățile de interior preferate pentru a se menține implicați în timp ce stau acasă.",
"annualReport.2020.yearInReviewCard7Date": "Iunie",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers a creat proiecte pentru a onora Juneteenth și lupta continuă pentru justiția rasială.",
"annualReport.2020.yearInReviewCard8Date": "Iulie",
"annualReport.2020.yearInReviewCard8Title": "Tabăra Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical a făcut ca întreaga comunitate să acționeze, să cânte și să danseze împreună.",
"annualReport.2020.yearInReviewCard9Date": "Octombrie",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers a creat sute de povești creative, jocuri și animații bazate pe instrucțiuni tematice zilnice.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Inginer de relații cu dezvoltatorii Google Cloud Platform și Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "A vedea puterea pe care o ai atunci când creezi ceva și te poți reprezenta pe tine și problemele tale și să le exprimi sau să le rezolvi cu cod este o experiență cu adevărat magică și are impact în lumea reală.",
"annualReport.2020.communitySnapshotTitle": "Îmbunătățirea instrumentelor noastre",
"annualReport.2020.communitySnapshotText": "Echipa noastră comunitară folosește o mare varietate de instrumente și strategii pentru a încuraja o bună cetățenie digitală și pentru a menține un mediu pozitiv în care să creeze Scratchers. În 2020, am dezvoltat o interfață nouă, mai intuitivă, pentru a ajuta Scratchers să semnaleze conținutul neadecvat și am îmbunătățit instrumentele utilizate. de echipa noastră de moderare a comunității. Drept urmare, am primit rapoarte de calitate superioară din partea comunității, iar moderatorii comunității noastre au putut lucra mai rapid și mai eficient, păstrând site-ul mai sigur și mai prietenos pentru toată lumea.",
"annualReport.2020.communitySnapshot2Title": "Noi tutoriale Scratch pe YouTube",
"annualReport.2020.communitySnapshot2Text": "Echipa Scratch a început să distribuie tutoriale pe canalul nostru YouTube în martie 2020 pentru a-i ajuta pe Scratchers să dobândească abilitățile de a crea orice își pot imagina. De la pixel art la animalele de companie virtuale, aceste tutoriale sunt un succes pentru Scratchers de toate vârstele, câștigând 1,3 milioane de vizualizări în 2020.",
"annualReport.2020.tutorial1": "Orașul Virtual",
"annualReport.2020.tutorial2": "Joc de Prindere",
"annualReport.2020.tutorial3": "Designer de caractere",
"annualReport.2020.tutorial4": "Animal de companie virtual",
"annualReport.2020.EDMessageTitle": "Un mesaj de la directorul nostru executiv",
"annualReport.2020.EDMessageText1": "2020 a fost un an de transformare în întreaga lume și pentru Scratch. M-am alăturat echipei în noiembrie, când eram cu câteva luni în pandemia de COVID-19. Având experiența mea ca lider educațional, am fost încântat de potențialul de a conduce Scratch într-o perioadă de schimbări semnificative și de a continua să lucrez spre obiectivul meu personal de a ajuta studenții din toate mediile să atingă noi culmi. Știam că în acest an plin de provocări, tinerii de pretutindeni aveau mare nevoie de și mai mult sprijin pentru a-i ajuta să-și atingă potențialul.",
"annualReport.2020.EDMessageText2": "Structurile inechitabile pe care le-am construit pentru a educa copiii au fost exacerbate de pandemie. Prin conversațiile noastre cu familii și educatori din întreaga lume, știm că în 2020, copiii din toate comunitățile aveau nevoie de oportunități creative de învățare pentru a-și exprima ideile și a-și dezvolta abilitățile mai mult ca niciodată, chiar dacă mulți dintre ei nu au avut capacitatea de a merge. la scoala.",
"annualReport.2020.EDMessageText3": "Pe măsură ce lumea s-a adaptat și a abordat învățarea creativă și exprimarea de sine în moduri noi, mulți educatori, părinți și tineri au apelat la Scratch. Am văzut cu 40% mai mulți Scratchers creând proiecte de la an la an, iar Scratchers au lăsat cu 200% mai multe comentarii în 2020 decât în 2019. Tinerii din întreaga lume au folosit Scratch ca un loc de conectare, conversație, colaborare și interacțiune între ei. I-am văzut descoperind lucrurile uimitoare pe care le-ar putea crea atunci când li s-a oferit ocazia să gândească creativ și să rezolve problemele de care erau pasionați.",
"annualReport.2020.EDMessageText4": "În urma pandemiei, unii au cerut „revenirea la normal”. Dar pentru mulți tineri, libertatea de a învăța și de a explora lipsea în școlile noastre cu mult înainte de COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Trebuie să facem tot ce putem pentru a schimba inechitățile sistemice din sistemele noastre educaționale, deoarece „normalul” nu a fost construit pentru a fi corect și echitabil pentru majoritatea copiilor noștri.",
"annualReport.2020.EDMessageText5": "În 2021, Scratch își dublează eforturile pentru a ajunge la tinerii care au fost excluși din istorie de la calculul creativ și alte oportunități de învățare creativă. Cu sprijinul Google.org, am lansat Scratch Education Collaborative (SEC), o rețea puternică de organizații din întreaga lume, axată pe sprijinirea acestor cursanți în dezvoltarea încrederii lor în calculul creativ. Cele 41 de organizații din primul an al noului program se vor conecta și vor învăța de la echipa Scratch și una de cealaltă și vor dezvolta seturi de instrumente Equity care le vor sprijini pe măsură ce cresc și își vor extinde sprijinul pentru cursanții din comunitatea lor.",
"annualReport.2020.EDMessageText6": "Munca noastră de a face Scratch și mai echitabil și mai incluziv este departe de a fi încheiată. Sunt încântat să vă împărtășesc mai multe în lunile următoare. Până atunci, aș dori să-mi exprim sincera apreciere comunității Scratch pentru că a continuat să se susțină și să se îngrijească unul de celălalt într-un an tulbure. Creativitatea și compasiunea voastră nu încetează să ne inspire.",
"annualReport.2020.EDTitle": "Director executiv, Scratch Foundation",
"annualReport.2020.lookingForward": "Abia aştept",
"annualReport.2020.lookingForwardText1": "În 2021, continuăm să inovăm și să colaborăm cu partenerii noștri pentru a face Scratch și mai bun pentru tinerii din întreaga lume. În lunile următoare, ne străduim să aducem Scratch în mai multe școli, să extindem căile către învățarea creativă, să dezvoltăm și să localizăm mai multe resurse pentru educatori și tineri și să îmbunătățim experiența de integrare a Scratch și proiecte chiar mai interesante.",
"annualReport.2020.lookingForwardText2": "Am primit granturi generoase de la Fundația LEGO și Google.org pentru a ne ajuta să ne extindem acoperirea globală, să ne promovăm misiunea și să sprijinim această activitate importantă. Află mai multe:",
"annualReport.2020.learnMore": "Află mai multe:",
"annualReport.2020.learnMoreLink1Text": "Fundația LEGO și Fundația Scratch anunță un parteneriat pentru a sprijini învățarea prin joc cu tehnologie pentru milioane de copii din întreaga lume",
"annualReport.2020.learnMoreLink2Text": "Săptămâna educației în domeniul informaticii: mai mult ajutor pentru mai mulți studenți",
"annualReport.2020.supportersTitle": "Mulțumim susținătorilor noștri",
"annualReport.2020.supportersIntro": "Mulțumim susținătorilor noștri generoși. Contribuția ta ne ajută să extindem oportunitățile creative de învățare pentru copiii de toate vârstele, din toate mediile, pe tot globul.",
"annualReport.2020.ourSupporters": "Susținătorii noștri",
"annualReport.2020.ourSupportersText": "Vrem să mulțumim tuturor susținătorilor Scratch care, de-a lungul anilor, ne-au ajutat să creăm experiențe de învățare uimitoare pentru milioane de tineri din întreaga lume. Următoarea listă se bazează pe donarea către Fundația Scratch în perioada 1 ianuarie 2020 - 31 decembrie 2020.",
"annualReport.2020.supportersFoundingTitle": "Parteneri fondatori peste 10.000.000 USD",
"annualReport.2020.supportersFoundingText": "Suntem recunoscători în special partenerilor noștri fondatori, care au oferit fiecare cel puțin 10.000.000 USD în suport cumulat, de la începutul Scratch în 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners peste 1.000.000 USD",
"annualReport.2020.supportersCreativityTitle": "Cercul de creativitate peste 250.000 USD",
"annualReport.2020.supportersCollaborationTitle": "Cercul de colaborare peste 100.000 USD",
"annualReport.2020.supportersImaginationTitle": "Cercul de imaginație 50.000 USD+",
"annualReport.2020.supportersInspirationTitle": "Cercul de inspirație peste 20.000 USD",
"annualReport.2020.supportersExplorationTitle": "Cercul de explorare 5.000 USD+",
"annualReport.2020.supportersPlayTitle": "Cercul de joacă peste 1.000 USD",
"annualReport.2020.supportersInKindTitle": "Suporteri în natură",
"annualReport.2020.leadershipTitle": "Echipa noastră",
"annualReport.2020.leadershipBoard": "Consiliu de administrație",
"annualReport.2020.leadershipChair": "Scaun",
"annualReport.2020.leadershipProfessor": "Profesor de cercetare în învăţare",
"annualReport.2020.leadershipViceChair": "Vice presedinte",
"annualReport.2020.leadershipCoFounder": "Co-fondator și co-președinte",
"annualReport.2020.leadershipBoardMember": "Membru al Consiliului",
"annualReport.2020.leadershipPresidentCEO": "Presedinte si CEO",
"annualReport.2020.leadershipFormerPresident": "Fostul președinte",
"annualReport.2020.leadershipFounderCEO": "Fondator și președinte executiv",
"annualReport.2020.leadershipFormerChairCEO": "Fost CEO și președinte",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretar al Consiliului și Trezorier",
"annualReport.2020.leadershipBoardSecretary": "Secretarul Consiliului",
"annualReport.2020.leadershipBoardTreasurer": "Trezorier al Consiliului",
"annualReport.2020.leadershipScratchTeam": "Echipa Scratch 2020",
"annualReport.2020.leadershipED": "Director executiv",
"annualReport.2020.teamThankYou": "Mulțumim lui Mitch Resnick, Natalie Rusk, Rupal Jain și altor colaboratori de la Lifelong Kindergarten Group de la MIT Media Lab pentru sprijinul neobosit oferit de Scratch.",
"annualReport.2020.donateTitle": "Ajuta-ne",
"annualReport.2020.donateMessage": "Asistența dvs. ne permite să facem Scratch gratuit pentru toată lumea, să ne mențină serverele în funcțiune și, cel mai important, suntem capabili să oferim copiilor din întreaga lume o oportunitate de a imagina, crea și împărtăși. Mulțumesc!",
"annualReport.2020.donateButton": "Donează",
"annualReport.2020.projectBy": "proiect realizat de",
"annualReport.2020.altAvatar": "avatarul utilizatorului",
"annualReport.2020.altDropdownArrow": "Săgeată care indică meniul drop-down.",
"annualReport.2020.altMastheadIllustration": "Trei persoane care interacționează cu componentele fizice Scratch.",
"annualReport.2020.altWave": "O mână emoji fluturând.",
"annualReport.2020.altMitchHeadshot": "Fondatorul Mitch Resnick",
"annualReport.2020.altBlocks": "Două blocuri de zgârietură stivuite unul peste altul.",
"annualReport.2020.altBanana": "O banană cu un fir conectat la ea.",
"annualReport.2020.altProjectsIllustration": "Trei copii, unul în picioare, unul așezat într-un scaun cu rotile și unul așezat pe pământ pictează și decupează proiecte de artă.",
"annualReport.2020.altPassionIllustration": "Trei copii, unul în picioare, unul în genunchi și unul așezat pe pământ pictează, cântă muzică la pian și privesc stelele folosind un telescop.",
"annualReport.2020.altPeersIllustration": "Patru copii stau în jurul unui foc de tabără jucându-se și făcând cinci.",
"annualReport.2020.altPlayIllustration": "Trei copii, unul în picioare, unul în genunchi și altul așezat cu picioarele încrucișate stivă stânci, se joacă cu bărci de jucărie și pliază origami.",
"annualReport.2020.altCalendar": "Un calendar care afișează anul 2020.",
"annualReport.2020.altCommentsVisualization": "Două bule de comentarii. Una mai mică și mai întunecată reprezentând ponderea comentariilor în 2019. Una mai deschisă reprezentând creșterea comentariilor făcute în 2020.",
"annualReport.2020.altArrowUp": "O săgeată îndreptată în sus și la dreapta.",
"annualReport.2020.altTranslated": "O componentă Scratch care spune „Bună ziua” și listează limbile în care este disponibil Scratch.",
"annualReport.2020.altScratchHorizontalCommand": "O componentă de comandă Scratch orizontală.",
"annualReport.2020.altScratchJr": "Sigla Scratch Jr",
"annualReport.2020.altHorizontalLoop": "Scratch bucla orizontală componentă.",
"annualReport.2020.altPieChart": "Vizualizare care arată creșterea cu 602% a proiectelor create în cursul anului 2020 în raport cu proiectele create în 2019.",
"annualReport.2020.altUsers": "Două pictograme de utilizator generice, una gri puțin mai mică și una violet puțin mai mare.",
"annualReport.2020.altArrowNext": "O săgeată îndreptată spre dreapta.",
"annualReport.2020.altBenedict": "Avatar pentru Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland s-a impus peste o păpușă de hârtie și o ilustrație a unei broaște țestoase zburătoare.",
"annualReport.2020.altSprinklesLeft": "O față zâmbitoare, o componentă Scratch și o inimă afișate pe un telefon.",
"annualReport.2020.altSprinklesRight": "O mână care interacționează cu componentele Scratch.",
"annualReport.2020.altFileDownload": "O săgeată care indică un coș care indică faptul că un fișier poate fi descărcat.",
"annualReport.2020.altWaveTop": "Un val albastru deschis acoperit cu avatare Scratch și componente Scratch.",
"annualReport.2020.altWaveBottom": "Un val albastru deschis.",
"annualReport.2020.altConnectingLine": "O linie punctată care leagă lunile",
"annualReport.2020.altApril": "Un desen cu pix și creion pe un proiect de zgârietură înfățișând o barcă și apă.",
"annualReport.2020.altMay": "Un calendar marcat cu emoji-uri plasate pe un balon.",
"annualReport.2020.altJune": "Steagul Juneteenth și un avion de hârtie.",
"annualReport.2020.altJuly": "Un microfon și note muzicale.",
"annualReport.2020.altToolsIllustration": "O mână care atinge o pictogramă cu semn de exclamare deasupra câtorva bule de text.",
"annualReport.2020.altVirtualTown": "O fată aleargă pe un trotuar în fața câtorva case.",
"annualReport.2020.altCatchGame": "Un măr plutește la orizont spre dreapta, în timp ce un coș se află mai jos, spre centrul cadrului.",
"annualReport.2020.altCharacterDesigner": "Un câine stă în fața unui fundal chevron verde și alb.",
"annualReport.2020.altVirtualPet": "Un arici stă deasupra unei stânci în mijlocul unei iarbă.",
"annualReport.2020.altLookingForward": "Un copac care udă udă un puieț care crește într-un copac înalt.",
"annualReport.2020.altIndia1": "O sclipire aprinsă apare sub textul care spune „Diwali fericit!”",
"annualReport.2020.altIndia2": "Mascota pisicii Scratch apare lângă un text scris în hindi",
"annualReport.2020.altIndia3": "O femeie indiană apare în fața drapelului indian care are o inimă care conține cuvântul „India”.",
"annualReport.2020.altIndia4": "Două mâini apar peste un flaut în fața unui fundal care conține o promenadă și o mare.",
"annualReport.2020.altChile": "Un grup de copii stă în jurul unei mese pline cu arte și meșteșuguri și un laptop.",
"annualReport.2020.altBrazil": "Copiii stau în fața unui laptop conectat la cinci linguri cu fire.",
"annualReport.2020.altIndia": "O femeie le instruiește pe fete care stau în fața unui computer.",
"annualReport.2020.altUSA": "O mică miniatură video este afișată lângă o captură de ecran a interfeței de utilizator Scratch",
"annualReport.2020.altChileIcon": "Mascota Scratch",
"annualReport.2020.altBrazilIcon": "Un vârtej verde",
"annualReport.2020.altIndiaIcon": "O stea interconectată cu un cerc",
"annualReport.2020.altUSAIcon": "O zmeură de desene animate, sigla Fundației Raspberry Pi",
"annualReport.2020.altTutorial": "Un tutorial Scratch în spaniolă",
"annualReport.2020.altGettingStarted": "Un buton de redare se află deasupra interfeței Scratch UI.",
"annualReport.2020.altEditor": "Interfața de utilizare Scratch împreună cu o previzualizare a programului în curs de construcție, care arată doi oameni care vorbesc între ei.",
"annualReport.2020.altHackYourWindow": "Un câine într-o cască spațială, o stea și o gogoașă plutesc în afara unei ferestre în spațiu.",
"annualReport.2020.altScratchInteraction": "Doi oameni vorbesc între componentele Scratch. Unul îi predă o componentă celuilalt.",
"annualReport.2020.altImageBubbles": "Imaginile din proiectele Scratch apar în forme de bule grupate împreună.",
"annualReport.2020.altConnectivityVideoPreview": "Un buton de redare apare deasupra unei scene cu creaturi marine prietenoase.",
"annualReport.2020.altAdaptationVideoPreview": "Un buton de redare apare peste diferite scene din interfața de utilizator Scratch.",
"annualReport.2020.altJanuaryCard": "Rey din Star Wars ține un toiag și stă în deșert.",
"annualReport.2020.altAprilCard": "Mai multe capturi de ecran din Scratch UI sunt plasate împreună.",
"annualReport.2020.altMayCard": "Mâinile aparținând oamenilor dintr-o varietate de rase sunt ridicate în pumni.",
"annualReport.2020.altJuneCard": "O persoană capsează o floare de hârtie împreună.",
"annualReport.2020.altJulyCard": "Un crab, o sirenă și o caracatiță cântă împreună muzică sub mare.",
"annualReport.2020.altOctoberCard": "Un dovleac și un porumb de bomboane apar pe peretele de deasupra unui computer.",
"annualReport.2020.altDonateIllustration": "Două mâini formează forma unei inimi cu degetele în interiorul unei forme de inimă decupate."
}

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{
"annualReport.2020.subnavFoundersMessage": "Сообщение основателя",
"annualReport.2020.subnavMission": "Миссия",
"annualReport.2020.subnavReach": "Достижение",
"annualReport.2020.subnavThemes": "Темы",
"annualReport.2020.subnavDirectorsMessage": "Сообщение директора",
"annualReport.2020.subnavSupporters": "Поддерживающие",
"annualReport.2020.subnavTeam": "Команда",
"annualReport.2020.subnavDonate": "Пожертвовать",
"annualReport.2020.mastheadYear": "Годовой отчёт 2020",
"annualReport.2020.mastheadTitle": "Адаптация к меняющемуся миру",
"annualReport.2020.foundersMessageTitle": "Сообщение от нашего основателя",
"annualReport.2020.foundersMessageP1": "2020 год запомнится как год, когда пандемия COVID охватила весь мир, вызвав трудности и сбои в жизни каждого, причем самые большие трудности несправедливо ложатся на тех, кто уже сталкивается с проблемами в своей жизни.",
"annualReport.2020.foundersMessageP2": "На протяжении всей пандемии молодые люди со всего мира, многие из которых были изолированы в своих домах, заходили на веб-сайт Scratch в большем количестве, чем когда-либо прежде, рассматривая Scratch как безопасное пространство, где они могут творчески самовыражаться, приобретать новые навыки и сотрудничать с единомышленниками. другой. Нас вдохновило множество проектов Scratch, созданных молодыми людьми в 2020 году, многие из которых поделились своими мыслями и чувствами по поводу пандемии, изменения климата, расовой несправедливости и других волнующих их проблем. Молодые люди не только изучали вычислительные концепции и навыки, но и развивали свой голос и свою индивидуальность.",
"annualReport.2020.foundersMessageP3": "Чтобы гарантировать, что Scratch сможет продолжать играть эту важную роль в жизни молодых людей в ближайшие годы, мы внесли в Scratch значительные организационные изменения. В начале 2020 года Scratch Team переехала из своего давнего дома в MIT Media Lab в новые офисы Scratch Foundation в центре Бостона. Этот шаг поможет нам создать устойчивую организацию, способную поддерживать Scratch как глобальную платформу творческого кодирования в будущем.",
"annualReport.2020.foundersMessageP4": "Позже в 2020 году в рамках этого организационного перехода мы наняли Шону Янг на должность исполнительного директора Scratch Foundation. Шона приходит в Scratch Foundation с большим опытом работы в сфере образования и управления некоммерческими организациями, а также с глубокой приверженностью принципам справедливости и инклюзивности. На протяжении всей своей карьеры в таких учреждениях, как Duke и MIT, Шона работала над расширением возможностей обучения для студентов из разных сообществ. Это обязательство тесно связано с миссией и ценностями Scratch, и оно сыграет важную роль в ее руководстве Scratch. Я призываю вас прочитать сообщение Шоны в конце этого годового отчета.",
"annualReport.2020.foundersMessageP5": "За последнее десятилетие Scratch добился феноменального успеха, привлекая десятки миллионов молодых людей по всему миру. Но мы только начинаем. Задача на ближайшие годы состоит в том, чтобы мы могли продолжать распространять и поддерживать не только наши технологии, но и наш творческий, заботливый, совместный подход к обучению, чтобы молодые люди во всем мире имели равные возможности воображать, создавать, делиться и учиться. Мы надеемся на сотрудничество со всеми вами, чтобы это произошло!",
"annualReport.2020.foundersMessageScratchTitle": "Председатель Фонда Скретч",
"annualReport.2020.foundersMessageAffiliation": "Профессор, Медиа-лаборатория МТИ",
"annualReport.2020.watchVideo": "Посмотреть видео",
"annualReport.2020.missionTitle": "Наша миссия и видение",
"annualReport.2020.visionHeader": "Видение",
"annualReport.2020.visionSubtitle": "Распространять творческие, заботливые, совместные, справедливые подходы к программированию и обучению по всему миру.",
"annualReport.2020.missionHeader": "Миссия",
"annualReport.2020.missionSubtitle": "Предоставление молодым людям цифровых инструментов и возможностей воображать, создавать, делиться и учиться.",
"annualReport.2020.missionP1": "Мы стремимся к образовательной справедливости и отдаем приоритет справедливости во всех аспектах нашей работы, уделяя особое внимание инициативам и подходам, которые поддерживают детей, семьи и педагогов, исключенных из творческих вычислений.",
"annualReport.2020.missionP2": "Мы разработали Scratch как бесплатную, безопасную и игривую учебную среду, которая вовлекает всех детей в творческое мышление, систематизацию рассуждений и совместную работу — необходимые навыки для всех в современном обществе. Мы работаем с педагогами и семьями, чтобы помочь детям исследовать, делиться и учиться.",
"annualReport.2020.missionP3": "При разработке новых технологий, занятий и учебных материалов мы руководствуемся тем, что мы называем «Четырьмя П» творческого обучения:",
"annualReport.2020.fourPs": "Четыре вещи творческого обучения",
"annualReport.2020.missionProjectsTitle": "Проекты",
"annualReport.2020.missionPeersTitle": "Равенство",
"annualReport.2020.missionPassionTitle": "Увлечение",
"annualReport.2020.missionPlayTitle": "Играть",
"annualReport.2020.missionProjectsDescription": "Вовлекайте детей в проектирование, создание и творческое самовыражение",
"annualReport.2020.missionPeersDescription": "Поддержка детей в сотрудничестве, обмене, ремиксировании и наставничестве",
"annualReport.2020.missionPassionDescription": "Позволить детям опираться на свои интересы и работать над лично значимыми проектами",
"annualReport.2020.missionPlayDescription": "Поощряйте детей возиться, экспериментировать и итерации",
"annualReport.2020.reachTitle": "Охват детей во всем мире",
"annualReport.2020.reachSubtitle": "Scratch — крупнейшее в мире сообщество программистов для детей и подростков в возрасте от 8 лет и старше.",
"annualReport.2020.reachMillion": "миллионов",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% с 2019 г.",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% с 2019 г.",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% с 2019 г.",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Новый пользователь",
"annualReport.2020.reachProjectsCreated": "Созданные проекты",
"annualReport.2020.reachProjectCreators": "Люди, создающие проекты",
"annualReport.2020.reachComments": "увеличение количества комментариев",
"annualReport.2020.reachGlobalCommunity": "Наше глобальное сообщество",
"annualReport.2020.reachMapBlurb": "Общее количество учетных записей, зарегистрированных в онлайн-сообществе Scratch с момента запуска Scratch до декабря 2020 г.",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "в логарифмическом масштабе",
"annualReport.2020.reachTranslationTitle": "Scratch переведён на 64 языка",
"annualReport.2020.reachTranslationIncrease": "3 языка с 2019 года",
"annualReport.2020.reachTranslationBlurb": "Спасибо переводчикам-добровольцам со всего мира.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr — это вводная среда программирования, которая позволяет маленьким детям (в возрасте 5-7 лет) создавать свои собственные интерактивные истории и игры.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Загрузки в 2020 году",
"annualReport.2020.reachDownloadsIncrease": "2 {million} с 2019 г.",
"annualReport.2020.themesTitle": "Новые темы",
"annualReport.2020.themesDescription": "Когда молодые люди столкнулись с беспрецедентными проблемами COVID-19, Scratch стал для них более важным местом, чем когда-либо, для общения, творчества и самовыражения. В течение года наша работа была сосредоточена на трех областях, чтобы наилучшим образом поддержать наше растущее глобальное сообщество: подключение, адаптация и сообщество. Как всегда, наши усилия были основаны на нашей приверженности справедливости и инклюзивности.",
"annualReport.2020.equity": "Капитал",
"annualReport.2020.globalStrategy": "Глобальная стратегия",
"annualReport.2020.connectivityTitle": "Связь",
"annualReport.2020.connectivityIntro": "В то время как молодые люди были изолированы внутри своих домов из-за COVID-19, Scratch предоставил им возможность общаться и творить с далекими друзьями, одноклассниками и членами семьи. Он также служил порталом во внешний мир, где они обнаружили, что миллионы детей в разных странах и континентах испытывают то же самое, что и они.",
"annualReport.2020.aaronText": "Ученики Аарона работали вместе, чтобы создать «чудаковатую» версию своего города под названием «Норву», наполненную существами из сборников рассказов, оригинальными произведениями искусства и взаимосвязанными повествованиями. Это был один из многих совместных проектов Scratch, которые Аарон помог напомнить студентам, что даже несмотря на то, что COVID-19 держит их дома, они по-прежнему являются частью заботливого и радостного сообщества.",
"annualReport.2020.spotlightStory": "В центре внимания",
"annualReport.2020.connectivityIndia": "Scratch в Индии",
"annualReport.2020.connectivityIndiaIntro": "В Индии пандемия COVID-19 нанесла огромный урон и заставила многих молодых людей и семьи оставаться в изоляции в течение длительного времени.",
"annualReport.2020.connectivityIndiaParagraph": "Во всем глобальном сообществе Scratch мы наблюдали огромный всплеск активности, начавшийся в марте 2020 года. Нигде этот внезапный всплеск не был более очевидным, чем в Индии, где пандемия COVID-19 нанесла огромный ущерб и заставила многих молодых людей и семьи оставаться изолированными внутри для длительные отрезки времени. С помощью Scratch дети в Индии нашли связь, создав и поделившись на 602% проектами больше, чем годом ранее.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Проекты, созданные онлайн в 2020 году",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% с 2019 г.",
"annualReport.2020.connectivityRegistedUsers": "Количество постоянно зарегистрированных пользователей в Индии увеличилось более чем вдвое за один год,",
"annualReport.2020.connectivityRegistedUsersNumbers": "увеличилось с более чем 300 000 в 2019 году до более 700 000 в 2020 году.",
"annualReport.2020.connectivityIndiaUsers": "Увеличилось количество уникальных посетителей",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8{million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6{million}",
"annualReport.2020.connectivityIndiaProjects": "Увеличилось количество людей, создающих проекты",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "в 2020 году",
"annualReport.2020.connectivityIndiaProjectsOld": "303 тысячи",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch по всему миру",
"annualReport.2020.connectivityWorldSubtitle": "Международные сотрудники",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Чили",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur занимается поддержкой вычислительного и творческого мышления среди студентов и преподавателей в Чили и Латинской Америке. Они помогли нам с переводом и локализацией на рапа-нуи и испанский языки, а также привлекли многих преподавателей к совместным, игривым семинарам по профессиональному развитию Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Бразильская сеть творческого обучения",
"annualReport.2020.connectivityCountryBrazil": "Бразилия",
"annualReport.2020.connectivityCountryBrazilParagraph": "Бразильская сеть креативного обучения — это массовое движение, которое реализует игровые, творческие и актуальные практические образовательные практики по всей Бразилии. В 2020 году команда Scratch выступила на мероприятии «Неделя творческого обучения» Бразильской сети творческого обучения, чтобы рассказать, как дети используют Scratch для создания сообщества, самовыражения и высказывания о том, что для них важно. В свою очередь, мы узнали, как преподаватели в сети создают возможности для самовыражения учащихся в их собственных сообществах.",
"annualReport.2020.connectivityCountryIndiaTitle": "Квест Альянс",
"annualReport.2020.connectivityCountryIndia": "Индия",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance дает миллионам учащихся и преподавателей навыки 21-го века, включая творческие вычисления. В 2020 году {QuestAllianceLink} поделился Scratch с учащимися и преподавателями по всей Индии.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "Великобритания",
"annualReport.2020.connectivityCountryUSAParagraph": "Raspberry Pi Foundation работает над тем, чтобы предоставить возможности вычислений и цифрового производства людям во всем мире. В рамках своей инициативы «Делаем дома» они проводят прямые трансляции, которые побуждают семьи и молодежь учиться и творить вместе. В некоторых из этих прямых трансляций были представлены учебные пособия по Scratch, а иногда даже {USALink}!",
"annualReport.2020.connectivityResources": "Ресурсы",
"annualReport.2020.connectivityResourcesSubtitle": "Локализация при поддержке LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "Чтобы поддержать наш растущий глобальный охват и помочь нам в ответ на COVID-19, LEGO Foundation поддержал Scratch щедрым грантом. Благодаря этому финансированию мы смогли локализовать ключевые ресурсы и охватить еще больше молодых людей по всему миру.",
"annualReport.2020.connectivityExample1Title": "Учебные изображения",
"annualReport.2020.connectivityExample1Paragraph": "Мы сделали переводы изображений для 25 руководств по Scratch на 12 языках — всего более 1000 новых изображений!",
"annualReport.2020.connectivityExample2Title": "Приступая к работе в Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Видео «Начало работы с Scratch» является наиболее посещаемым и просматриваемым учебным видео по Scratch, оно приветствует новых пользователей Scratch, когда они впервые заходят на сайт. Нам удалось перевести это видео на 25 новых языков и обновить 3 предыдущих перевода, включая визуальные эффекты, озвучку и субтитры.",
"annualReport.2020.connectivityExample3Title": "Редактор Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Редактор проектов Scratch — самый важный ресурс Scratch. Мы работали с южноафриканской переводческой компанией, которая специализируется на культурно-значимых образовательных переводах, чтобы перевести и проверить редактор Scratch на пяти южноафриканских языках: зулу, коса, африкаанс, сествана и сепеди.",
"annualReport.2020.adaptationTitle": "Адаптация",
"annualReport.2020.adaptationIntro": "Поскольку COVID-19 вынудил школы закрыться и переместил обучение в виртуальные пространства, многие ученики и учителя впервые открыли для себя Scratch или адаптировали способ преподавания и изучения творческого кодирования. У себя дома команда Scratch работала, чтобы удовлетворить меняющиеся потребности преподавателей и онлайн-сообщества.",
"annualReport.2020.adaptationQuoteName": "Бенедикт Хохвартнер",
"annualReport.2020.adaptationQuoteTitle": "Куратор по творческому обучению, mumok, Вена, Австрия",
"annualReport.2020.adaptationQuoteText": "Несмотря на все трудности прошедшего года, Scratch оставался нашей платформой для общения, местом встречи и средством творческого самовыражения.",
"annualReport.2020.adaptationHighlightName": "Аарон Ройланд",
"annualReport.2020.adaptationHighlightTitle": "Преподаватель медиа в библиотеке K-5, Норвуд, Массачусетс",
"annualReport.2020.adaptationHighlightText": "В школе Title One Аарона Ройланда в Норвуде, штат Массачусетс, он рассчитывал на Scratch, чтобы помочь вовлечь удаленных учеников в творческое обучение и возродить их чувство общности, «когда единственными вещами, на которые я мог рассчитывать, были рабочий компьютер и подключение к Интернету. ”",
"annualReport.2020.adaptationHighlightText2": "Ученики Аарона работали вместе, чтобы создать «чудаковатую» версию своего города под названием «Норву», наполненную существами из сборников рассказов, оригинальными произведениями искусства и взаимосвязанными повествованиями. Это был один из многих совместных проектов Scratch, которые Аарон помог напомнить студентам, что даже несмотря на то, что COVID-19 держит их дома, они по-прежнему являются частью заботливого и радостного сообщества.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch дома",
"annualReport.2020.adaptationHighlightText2b": "17 марта мы отреагировали на кризис COVID-19, запустив {linkText}, чтобы предоставить детям, семьям и педагогам идеи для участия в творческой учебной деятельности с помощью Scratch дома. Это был бесценный способ связаться с нашим сообществом и адаптироваться к совершенно новому способу обучения и взаимодействия в Интернете.",
"annualReport.2020.adaptationHighlightTitle3": "Живое творчество",
"annualReport.2020.adaptationHighlightText3b": "Наша команда еженедельно проводила {linkText} в прямом эфире, чтобы пообщаться с детьми, родителями и преподавателями дома и поделиться советами и рекомендациями по созданию различных типов проектов Scratch. Мы были в восторге, увидев проекты, на создание которых они вдохновились, в нашей студии «Создай вместе»!",
"annualReport.2020.adaptationHighlightTitle4": "Взломай свое окно",
"annualReport.2020.adaptationHighlightText4b": "Преподаватель Scratch Эдуард Мунтанер Перич создал студию, вдохновленную #ScratchAtHome, которая покорила сообщество: {linkText}. Сотни скретчеров со всего мира представляли фантастические игры и истории, происходящие прямо за их окном.",
"annualReport.2020.adaptationEducatorsTitle": "Связь с педагогами",
"annualReport.2020.adaptationEducatorsText": "Педагоги со всего мира поделились своими собственными идеями #ScratchAtHome и обсудили трудности и победы удаленного обучения в оживленном чате в Твиттере 8 апреля 2020 года.",
"annualReport.2020.adaptationSnapshot": "Снимки",
"annualReport.2020.adaptationSnapshot1Title": "Сеть компьютерных клубов Виртуальные мастерские",
"annualReport.2020.adaptationSnapshot1Text": "В рамках нашего давнего партнерства Scratch Team проводит семинары для преподавателей молодежи из {linkText}. Подобно педагогам по всему миру, наша команда впервые провела онлайн-семинары в 2020 году и научилась бороться с изоляцией и техническими трудностями виртуального обучения. Но благодаря онлайн-инструментам для совместной работы и инновационным методам обмена мнениями и размышлениями команда смогла воссоздать в виртуальном пространстве совместный и игривый дух личных семинаров.",
"annualReport.2020.adaptationSnapshot2Title": "Приведи себя в Скретч",
"annualReport.2020.adaptationSnapshot2Text": "2020 год также был годом адаптации наших инструментов и платформы. Мы разработали и добавили новые спрайты в библиотеку спрайтов, чтобы вдохновить и дать возможность начинающим скретчерам создавать проекты, отражающие их расовую, культурную, гендерную или другую личную идентичность.",
"annualReport.2020.communityTitle": "Сообщество",
"annualReport.2020.communityIntro": "В 2020 году сообщество Scratch стало еще более важным местом для молодых людей, где они могут обрести чувство единения и сопричастности. Когда мы видели содержательные разговоры, совместные проекты и трогательные истории, которыми делились cкретчеры, мы были в восторге от их творческого и стойкого духа.",
"annualReport.2020.communityTitle1": "Виртуальное семейное руководство по творческим ночам кодирования",
"annualReport.2020.communityText1": "В 2019 году при поддержке Google.org команда Scratch работала с Управлением компьютерных наук Чикагской государственной школы, чтобы объединить учащихся, семьи, учителей и других членов сообщества в рамках семейных творческих вечеров кодирования.",
"annualReport.2020.communityText2": "В этом году перед нашими командами встала новая задача: как мы можем перенести в виртуальное пространство игривый, объединяющий дух семейных творческих вечеров кодирования, помогая школам развивать жизненно важные связи с удаленными учащимися и их семьями? Мы разработали руководство по Виртуальным семейным ночам кодирования, чтобы обеспечить структуру для этих связей и поддержать радостное обучение.",
"annualReport.2020.communityDownloadButton": "Руководство по виртуальным семейным ночам кодирования",
"annualReport.2020.communityQuoteName": "Кендра Мэллори, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Координатор",
"annualReport.2020.communityQuoteText": "[In 2020], было не так много возможностей пообщаться с родителями таким веселым и энергичным способом. Таким образом, эта возможность обеспечила столь необходимое участие ... Учителя были насторожены, но уровень возбуждения учеников подтолкнул их к ситуации, когда они должны были доверять процессу и позволять детям учиться друг у друга.",
"annualReport.2020.communityScratchCommunity": "Скретч-сообщество",
"annualReport.2020.communityScratchCommunityIntro": "Когда их спрашивают, почему они используют Scratch, большинство скретчеров говорят о важности онлайн-сообщества для мотивации их постоянного участия, предоставления пространства, где они могут выражать свои творческие способности, заводить друзей, получать отзывы, получать новые идеи и приобретать новые навыки. Многие скретчеры выражают свою признательность сообществу Scratch как безопасному и гостеприимному пространству, где можно общаться, делиться информацией и учиться друг у друга.",
"annualReport.2020.communityQuoteGroupText1": "Я присоединился к Scratch, когда мне было 11 лет, и то, чему я научился, используя платформу и взаимодействуя с сообществом, было жизненно важной частью моего обучения в детстве.",
"annualReport.2020.communityQuoteGroupText2": "С помощью Scratch я могу делать что-то из дома, например\n- Уважать людей и их проекты\n- Заводить друзей\n- Чувствовать, что я не одинок в этом карантине\n....и многое другое, поэтому я хочу скажи ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Я работаю на Scratch около 2 лет, и это изменило мою жизнь! Я узнал так много нового, например, о программировании, онлайн-этикете и искусстве!",
"annualReport.2020.communityQuoteGroupText4": "Скретч был моим любимым хобби в шестом классе. Он тайно познакомил меня с булевой логикой, порядком операций и вложенными математическими выражениями, не говоря уже о самом программировании.",
"annualReport.2020.yearInReview": "Год в обзоре",
"annualReport.2020.yearInReviewText": "2020 год был знаменательным для онлайн-сообщества. Команда сообщества выделяла и развивала возможности для молодых людей выражать свои идеи и участвовать в позитивных вещах, а сами скретчеры породили невероятные движения. Вот краткий обзор некоторых основных событий года:",
"annualReport.2020.yearInReviewCard1Date": "Январь",
"annualReport.2020.yearInReviewCard1Title": "Студия скретч-дизайна конца десятилетия",
"annualReport.2020.yearInReviewCard1Text": "Скретчеры отпраздновали окончание десятилетия и новые начинания в этой студии дизайна Scratch.",
"annualReport.2020.yearInReviewCard2Date": "Апрель",
"annualReport.2020.yearInReviewCard2Title": "День дурака",
"annualReport.2020.yearInReviewCard2Text": "Вокруг сайта появились «приземленные тайны», а кошачьи блоки удивили и восхитили Scratch-сообщество.",
"annualReport.2020.yearInReviewCard3Date": "Апрель",
"annualReport.2020.yearInReviewCard3Title": "Создать вместе",
"annualReport.2020.yearInReviewCard3Text": "Члены Scratch Team начали проводить живые уроки, чтобы общаться и творить со Скретчерами и их семьями дома.",
"annualReport.2020.yearInReviewCard4Date": "Май",
"annualReport.2020.yearInReviewCard4Title": "Месяц Scratch",
"annualReport.2020.yearInReviewCard4Text": "Скретчеры со всего мира поделились тысячами проектов на еженедельные темы, от поделок из вторсырья до джинглов для мытья рук.",
"annualReport.2020.yearInReviewCard5Date": "Май",
"annualReport.2020.yearInReviewCard5Title": "Жизни темнокожих имеют значение",
"annualReport.2020.yearInReviewCard5Text": "Когда протесты против расовой справедливости охватили США, сообщество объединилось, чтобы поддержать друг друга и призвать к переменам.",
"annualReport.2020.yearInReviewCard6Date": "Июнь",
"annualReport.2020.yearInReviewCard6Title": "Веселье дома! Студия скретч-дизайна",
"annualReport.2020.yearInReviewCard6Text": "Скретчеры поделились своими любимыми играми и занятиями в помещении, чтобы занять себя, оставаясь дома.",
"annualReport.2020.yearInReviewCard7Date": "Июнь",
"annualReport.2020.yearInReviewCard7Title": "Июньская студия",
"annualReport.2020.yearInReviewCard7Text": "Скретчеры создали проекты в честь 10 июня и продолжающейся борьбы за расовую справедливость.",
"annualReport.2020.yearInReviewCard8Date": "Июль",
"annualReport.2020.yearInReviewCard8Title": "Scratch лагерь",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical заставил все сообщество играть, петь и танцевать вместе.",
"annualReport.2020.yearInReviewCard9Date": "Октябрь",
"annualReport.2020.yearInReviewCard9Title": "Скретчтобер",
"annualReport.2020.yearInReviewCard9Text": "Скретчеры создали сотни креативных историй, игр и анимаций на основе ежедневных тематических подсказок.",
"annualReport.2020.communityQuote2Name": "Анна Литикаль, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Инженер по связям с разработчиками облачной платформы Google и трансвестит программистов",
"annualReport.2020.communityQuote2Text": "Видеть силу, которой вы обладаете, когда создаете что-то и можете представлять себя и свои проблемы, выражать их или решать их с помощью кода, — это действительно волшебный опыт, который оказывает влияние на реальный мир.",
"annualReport.2020.communitySnapshotTitle": "Улучшение наших инструментов",
"annualReport.2020.communitySnapshotText": "Наша команда сообщества использует широкий спектр инструментов и стратегий для поощрения хорошей цифровой гражданственности и поддержания благоприятной среды для творчества скретчеров. В 2020 году мы разработали новый, более интуитивно понятный интерфейс, чтобы помочь скретчерам отмечать неприемлемый контент, и улучшили используемые инструменты. нашей командой модераторов сообщества. В результате мы получали более качественные отчеты от сообщества, а модераторы нашего сообщества могли работать быстрее и эффективнее, делая сайт более безопасным и удобным для всех.",
"annualReport.2020.communitySnapshot2Title": "Новые уроки Scratch на Youtube",
"annualReport.2020.communitySnapshot2Text": "В марте 2020 года команда Scratch начала делиться учебными пособиями на нашем канале YouTube, чтобы помочь скретчерам получить навыки создания всего, что они могут себе представить. Эти уроки, от пиксельной графики до виртуальных питомцев, пользуются успехом у скретчеров всех возрастов и в 2020 году набрали 1,3 миллиона просмотров.",
"annualReport.2020.tutorial1": "Виртуальный город",
"annualReport.2020.tutorial2": "Игра \"Лови предметы\"",
"annualReport.2020.tutorial3": "Дизайнер персонажей",
"annualReport.2020.tutorial4": "Виртуальный питомец",
"annualReport.2020.EDMessageTitle": "Сообщение от нашего исполнительного директора",
"annualReport.2020.EDMessageText1": "2020 год стал годом преобразований во всем мире и для Scratch. Я присоединился к команде в ноябре, когда пандемия COVID-19 длилась несколько месяцев. Имея опыт лидера в сфере образования, я был в восторге от возможности возглавить Scratch в период значительных изменений и продолжать работать над достижением своей личной цели — помочь ученикам из всех слоев общества достичь новых высот. Я знал, что в этот сложный год молодые люди во всем мире серьезно нуждались в еще большей поддержке, чтобы помочь им реализовать свой потенциал.",
"annualReport.2020.EDMessageText2": "Пандемия усугубила несправедливые структуры, которые мы построили для обучения детей. Благодаря нашим беседам с семьями и педагогами со всего мира мы знаем, что в 2020 году дети из всех сообществ больше, чем когда-либо, нуждались в творческих возможностях обучения, чтобы выражать свои идеи и развивать свои навыки, даже несмотря на то, что многие из них не имели возможности пойти в школу.",
"annualReport.2020.EDMessageText3": "По мере того как мир адаптировался и подходил к творческому обучению и самовыражению по-новому, многие педагоги, родители и молодые люди обратились к Scratch. Год за годом мы видели, как скретчеры создают проекты на 40 % больше, а в 2020 году они оставили на 200 % больше комментариев, чем в 2019 году. Молодые люди со всего мира использовали Scratch как место для общения, общения, совместной работы и взаимодействия друг с другом. Мы видели, как они открыли для себя удивительные вещи, которые они могли создать, когда им дали возможность творчески мыслить и решать проблемы, которыми они были увлечены.",
"annualReport.2020.EDMessageText4": "После пандемии некоторые призвали к «возвращению к нормальной жизни». Но для многих молодых людей свобода учиться и исследовать отсутствовала в наших школах задолго до COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Мы должны сделать все возможное, чтобы изменить системное неравенство в наших системах образования, потому что «нормальность» не была построена так, чтобы быть справедливой и равноправной для большинства наших детей.",
"annualReport.2020.EDMessageText5": "В 2021 году Scratch удвоит наши усилия по охвату молодых людей, которые исторически были исключены из творческих вычислений и других возможностей творческого обучения. При поддержке Google.org мы запустили Scratch Education Collaborative (SEC) — мощную сеть организаций по всему миру, нацеленную на поддержку этих учащихся в развитии их уверенности в творческих вычислениях. 41 организация в первый год действия новой программы будет связываться и учиться у Scratch Team и друг у друга, а также разрабатывать инструменты Equity Toolkit, которые будут поддерживать их по мере их роста и расширять свою поддержку учащихся в своем сообществе.",
"annualReport.2020.EDMessageText6": "Наша работа над тем, чтобы сделать Scratch еще более справедливым и инклюзивным, еще далека от завершения. Я рад поделиться с вами чем-то еще в ближайшие месяцы. А до тех пор я хотел бы выразить искреннюю признательность сообществу Scratch за то, что они продолжали поддерживать и заботиться друг о друге в этот неспокойный год. Ваше творчество и сострадание никогда не перестанут нас вдохновлять.",
"annualReport.2020.EDTitle": "Исполнительный директор Scratch Foundation",
"annualReport.2020.lookingForward": "С нетерпением жду",
"annualReport.2020.lookingForwardText1": "В 2021 году мы продолжаем внедрять инновации и сотрудничать с нашими партнерами, чтобы сделать Scratch еще лучше для молодежи по всему миру. В ближайшие месяцы мы работаем над тем, чтобы внедрить Scratch в большее количество школ, расширить пути к творческому обучению, разработать и локализовать больше ресурсов для преподавателей и молодежи, а также улучшить процесс адаптации Scratch и еще больше интересных проектов.",
"annualReport.2020.lookingForwardText2": "Мы получили щедрые гранты от LEGO Foundation и Google.org, чтобы помочь расширить наш глобальный охват, продвинуть нашу миссию и поддержать эту важную работу. Узнать больше:",
"annualReport.2020.learnMore": "Узнать больше:",
"annualReport.2020.learnMoreLink1Text": "Фонд LEGO и Фонд Scratch объявляют о партнерстве для поддержки обучения через игру с технологиями для миллионов детей по всему миру.",
"annualReport.2020.learnMoreLink2Text": "Неделя образования в области компьютерных наук: больше помощи для большего количества учащихся",
"annualReport.2020.supportersTitle": "Спасибо нашим сторонникам",
"annualReport.2020.supportersIntro": "Спасибо нашим щедрым сторонникам. Ваш вклад помогает нам расширить возможности творческого обучения для детей всех возрастов, из всех слоев общества, по всему миру.",
"annualReport.2020.ourSupporters": "Кто нас поддержал",
"annualReport.2020.ourSupportersText": "Мы хотим поблагодарить всех сторонников Scratch, которые на протяжении многих лет помогали нам создавать потрясающие возможности обучения для миллионов молодых людей по всему миру. Следующий список основан на пожертвованиях Scratch Foundation с 1 января 2020 г. по 31 декабря 2020 г.",
"annualReport.2020.supportersFoundingTitle": "Партнеры-основатели — $10 000 000+",
"annualReport.2020.supportersFoundingText": "Мы особенно благодарны нашим партнерам-основателям, каждый из которых предоставил не менее 10 000 000 долларов совокупной поддержки с момента запуска Scratch в 2003 году.",
"annualReport.2020.supportersCatPartnersTitle": "Партнеры Scratch Cat — $1 000 000+",
"annualReport.2020.supportersCreativityTitle": "Творческий круг — $250 000+",
"annualReport.2020.supportersCollaborationTitle": "Творческий круг — $100 000+",
"annualReport.2020.supportersImaginationTitle": "Круг воображения — $50 000+",
"annualReport.2020.supportersInspirationTitle": "Круг воображения — $20 000+",
"annualReport.2020.supportersExplorationTitle": "Круг воображения — $5 000+",
"annualReport.2020.supportersPlayTitle": "Игровой круг — $1 000+",
"annualReport.2020.supportersInKindTitle": "Сторонники в натуральной форме",
"annualReport.2020.leadershipTitle": "Наша команда",
"annualReport.2020.leadershipBoard": "Совет директоров",
"annualReport.2020.leadershipChair": "Стул",
"annualReport.2020.leadershipProfessor": "Профессор исследований в области обучения",
"annualReport.2020.leadershipViceChair": "Заместитель председателя",
"annualReport.2020.leadershipCoFounder": "Соучредитель и сопредседатель",
"annualReport.2020.leadershipBoardMember": "Член правления",
"annualReport.2020.leadershipPresidentCEO": "Президент и генеральный директор",
"annualReport.2020.leadershipFormerPresident": "Бывший президент",
"annualReport.2020.leadershipFounderCEO": "Основатель и исполнительный председатель",
"annualReport.2020.leadershipFormerChairCEO": "Бывший генеральный директор и председатель",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Секретарь правления и казначей",
"annualReport.2020.leadershipBoardSecretary": "Секретарь Совета",
"annualReport.2020.leadershipBoardTreasurer": "Казначей Совета",
"annualReport.2020.leadershipScratchTeam": "Скретч-команда 2020",
"annualReport.2020.leadershipED": "Исполнительный директор",
"annualReport.2020.teamThankYou": "Спасибо Митчу Резнику, Натали Раск, Рупалу Джейну и другим сотрудникам группы Lifelong Kindergarten Group в MIT Media Lab за неустанную поддержку Scratch.",
"annualReport.2020.donateTitle": "Поддержать нас",
"annualReport.2020.donateMessage": "Ваша поддержка позволяет нам сделать Scratch бесплатным для всех, поддерживать работу наших серверов, и, самое главное, мы можем предоставить детям по всему миру возможность представлять, создавать и делиться. Спасибо!",
"annualReport.2020.donateButton": "Пожертвовать",
"annualReport.2020.projectBy": "проект от",
"annualReport.2020.altAvatar": "аватар пользователя",
"annualReport.2020.altDropdownArrow": "Стрелка, указывающая выпадающее меню.",
"annualReport.2020.altMastheadIllustration": "Три человека взаимодействуют с физическими компонентами Scratch.",
"annualReport.2020.altWave": "Смайлик машет рукой.",
"annualReport.2020.altMitchHeadshot": "Основатель Митч Резник",
"annualReport.2020.altBlocks": "Два скретч-блока, поставленные друг на друга.",
"annualReport.2020.altBanana": "Банан с воткнутым в него проводом.",
"annualReport.2020.altProjectsIllustration": "Трое детей, один стоит, один сидит в инвалидной коляске и один сидит на земле, рисуют и вырезают художественные проекты.",
"annualReport.2020.altPassionIllustration": "Трое детей, один стоит, один стоит на коленях и один сидит на земле, рисуют, играют на пианино и наблюдают за звездами в телескоп.",
"annualReport.2020.altPeersIllustration": "Четверо детей сидят у костра, играют в игры и дают пять.",
"annualReport.2020.altPlayIllustration": "Трое детей, один стоит, один стоит на коленях и один сидит, скрестив ноги, складывают камни, играют с игрушечными лодками и складывают оригами.",
"annualReport.2020.altCalendar": "Календарь, отображающий 2020 год.",
"annualReport.2020.altCommentsVisualization": "Два пузыря комментариев. Один меньший и более темный представляет долю комментариев в 2019 году. Один светлый представляет увеличение количества комментариев, сделанных в 2020 году.",
"annualReport.2020.altArrowUp": "Стрелка вверх и вправо.",
"annualReport.2020.altTranslated": "Скретч-компонент, говорящий \"Привет\" и перечисляющий языки, на которых доступен скретч.",
"annualReport.2020.altScratchHorizontalCommand": "Компонент горизонтальной команды Scratch.",
"annualReport.2020.altScratchJr": "Логотип Скретч-младший",
"annualReport.2020.altHorizontalLoop": "Сотрите компонент горизонтальной петли.",
"annualReport.2020.altPieChart": "Визуализация, показывающая увеличение количества проектов, созданных в 2020 году, на 602% по сравнению с проектами, созданными в 2019 году.",
"annualReport.2020.altUsers": "Два общих пользовательских значка, чуть меньшего серого и чуть большего размера фиолетового.",
"annualReport.2020.altArrowNext": "Стрелка, указывающая вправо.",
"annualReport.2020.altBenedict": "Аватар для Бенедикт Хохвартнер",
"annualReport.2020.altAaronReuland": "Аарон Ройланд наложил на куклу из бумажного пакета и иллюстрацию летающей черепахи.",
"annualReport.2020.altSprinklesLeft": "На телефоне отображается смайлик, царапина и сердечко.",
"annualReport.2020.altSprinklesRight": "Рука, взаимодействующая с скретч-компонентами.",
"annualReport.2020.altFileDownload": "Стрелка, указывающая на корзину, указывает, что файл можно скачать.",
"annualReport.2020.altWaveTop": "Светло-голубая волна, покрытая скретч-аватарами и скретч-компонентами.",
"annualReport.2020.altWaveBottom": "Светло-голубая волна.",
"annualReport.2020.altConnectingLine": "Пунктирная линия, соединяющая месяцы",
"annualReport.2020.altApril": "Рисунок ручкой и карандашом на скретч-проекте, изображающем лодку и воду.",
"annualReport.2020.altMay": "Календарь, отмеченный смайликами, размещенными на пузыре.",
"annualReport.2020.altJune": "Июньский флаг и бумажный самолетик.",
"annualReport.2020.altJuly": "Микрофон и ноты.",
"annualReport.2020.altToolsIllustration": "Рука касается значка восклицательного знака над несколькими текстовыми пузырями.",
"annualReport.2020.altVirtualTown": "Девушка бежит по тротуару перед несколькими домами.",
"annualReport.2020.altCatchGame": "Яблоко плывет по горизонту справа, а корзина находится внизу, ближе к центру кадра.",
"annualReport.2020.altCharacterDesigner": "Собака сидит на фоне зелено-белого шеврона.",
"annualReport.2020.altVirtualPet": "Ежик сидит на вершине камня посреди травы.",
"annualReport.2020.altLookingForward": "Поливающее дерево поливает саженец, из которого вырастает высокое дерево.",
"annualReport.2020.altIndia1": "Под текстом «Счастливого Дивали!» появляется зажженный бенгальский огонь!",
"annualReport.2020.altIndia2": "Талисман царапающей кошки появляется рядом с текстом, написанным на хинди.",
"annualReport.2020.altIndia3": "Индийская женщина появляется перед индийским флагом, на котором изображено сердце со словом «Индия».",
"annualReport.2020.altIndia4": "Две руки появляются над флейтой на фоне дощатого настила и моря.",
"annualReport.2020.altChile": "Группа детей сидит за столом, заполненным предметами декоративно-прикладного искусства и ноутбуком.",
"annualReport.2020.altBrazil": "Дети сидят перед ноутбуком, соединенным проводами с пятью ложками.",
"annualReport.2020.altIndia": "Женщина инструктирует девочек, сидящих за компьютером.",
"annualReport.2020.altUSA": "Небольшая миниатюра видео отображается рядом со снимком экрана пользовательского интерфейса Scratch.",
"annualReport.2020.altChileIcon": "Scratch кошка",
"annualReport.2020.altBrazilIcon": "Зеленый вихрь",
"annualReport.2020.altIndiaIcon": "Звезда, переплетенная с кругом",
"annualReport.2020.altUSAIcon": "Мультяшная малина, логотип Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Учебник по Scratch на испанском языке",
"annualReport.2020.altGettingStarted": "Кнопка воспроизведения находится поверх пользовательского интерфейса Scratch.",
"annualReport.2020.altEditor": "Пользовательский интерфейс Scratch вместе с предварительным просмотром разрабатываемой в настоящее время программы показывает, как два человека разговаривают друг с другом.",
"annualReport.2020.altHackYourWindow": "Собака в космическом шлеме, звезда и пончик плывут за окном в космосе.",
"annualReport.2020.altScratchInteraction": "Два человека разговаривают среди скретч-компонентов. Один передает компонент другому.",
"annualReport.2020.altImageBubbles": "Изображения из проектов Scratch отображаются в виде пузырьков, сгруппированных вместе.",
"annualReport.2020.altConnectivityVideoPreview": "Кнопка воспроизведения появляется над сценой с дружелюбными морскими существами.",
"annualReport.2020.altAdaptationVideoPreview": "Кнопка воспроизведения появляется над различными сценами пользовательского интерфейса Scratch.",
"annualReport.2020.altJanuaryCard": "Рей из «Звездных войн» держит посох и стоит в пустыне.",
"annualReport.2020.altAprilCard": "Несколько скриншотов из пользовательского интерфейса Scratch помещаются вместе.",
"annualReport.2020.altMayCard": "Руки, принадлежащие людям самых разных рас, подняты в кулаки.",
"annualReport.2020.altJuneCard": "Человек скрепляет бумажный цветок вместе.",
"annualReport.2020.altJulyCard": "Краб, русалка и осьминог вместе играют музыку под водой.",
"annualReport.2020.altOctoberCard": "На стене над компьютерной рабочей станцией появляются тыква и конфетная кукуруза.",
"annualReport.2020.altDonateIllustration": "Две руки образуют форму сердца с пальцами внутри вырезанной формы сердца."
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{
"annualReport.2020.subnavFoundersMessage": "Posolstvo zakladateľa",
"annualReport.2020.subnavMission": "Misia",
"annualReport.2020.subnavReach": "Dosah",
"annualReport.2020.subnavThemes": "Témy",
"annualReport.2020.subnavDirectorsMessage": "Správa riaditeľa",
"annualReport.2020.subnavSupporters": "Podporovatelia",
"annualReport.2020.subnavTeam": "Tím",
"annualReport.2020.subnavDonate": "Podpor nás",
"annualReport.2020.mastheadYear": "Výročná správa za rok 2020",
"annualReport.2020.mastheadTitle": "Adaptácia na meniaci sa svet",
"annualReport.2020.foundersMessageTitle": "Správa od nášho zakladateľa",
"annualReport.2020.foundersMessageP1": "Rok 2020 si budeme pamätať ako rok, keď sa pandémia COVID prehnala celým svetom a spôsobila ťažkosti a narušenie života všetkých pričom najväčšie ťažkosti nespravodlivo dopadajú na tých, ktorí už vo svojom živote čelia výzvam.",
"annualReport.2020.foundersMessageP2": "Počas pandémie mladí ľudia na celom svete, mnohí izolovaní vo svojich domovoch, prichádzali na webovú stránku Scratch vo väčšom počte ako kedykoľvek predtým, pričom ScratcPočas pandémie mladí ľudia na celom svete, mnohí izolovaní vo svojich domovoch, prichádzali na webovú stránku Scratch vo väčšom počte ako kedykoľvek predtým, pričom Scratch vnímali ako bezpečný priestor, kde sa môžu kreatívne prejaviť, naučiť sa nové zručnosti a spolupracovať s nimi. ďalší. Inšpirovalo nás toľko projektov Scratch, ktoré mladí ľudia vytvorili počas roku 2020, pričom mnohí z nich zdieľali svoje myšlienky a pocity o pandémii, zmene klímy, rasovej nespravodlivosti a iných problémoch, ktoré majú na mysli. Mladí ľudia sa nielen učili výpočtovým konceptom a zručnostiam, ale rozvíjali aj svoj hlas a svoju identitu.",
"annualReport.2020.foundersMessageP3": "Aby sme zabezpečili, že Scratch bude môcť aj v nasledujúcich rokoch hrať túto dôležitú úlohu v životoch mladých ľudí, urobili sme v Scratch významné organizačné zmeny. Začiatkom roka 2020 sa tím Scratch presťahoval zo svojho dlhoročného domova v MIT Media Lab do nových kancelárií Scratch Foundation v centre Bostonu. Tento krok nám pomôže vybudovať udržateľnú organizáciu schopnú podporovať Scratch ako globálnu platformu kreatívneho kódovania do budúcnosti.",
"annualReport.2020.foundersMessageP4": "Neskôr v roku 2020, ako súčasť tohto organizačného prechodu, sme najali Shawnu Young, aby slúžila ako výkonná riaditeľka Scratch Foundation. Shawna prichádza do Scratch Foundation so silným zázemím v oblasti vzdelávania a manažmentu neziskových organizácií a s hlbokým záväzkom pre spravodlivosť a inklúziu. Počas svojej kariéry v inštitúciách ako Duke a MIT Shawna pracovala na rozširovaní vzdelávacích skúseností pre študentov z rôznych komunít. Tento záväzok je silne v súlade s poslaním a hodnotami spoločnosti Scratch a bude hrať dôležitú úlohu pri jej vedení v spoločnosti Scratch. Odporúčam vám prečítať si správu Shawny na konci tejto výročnej správy.",
"annualReport.2020.foundersMessageP5": "Za posledné desaťročie mal Scratch fenomenálny úspech a zapojil desiatky miliónov mladých ľudí po celom svete. Ale to len začíname. Výzvou pre nadchádzajúce roky je zabezpečiť, aby sme mohli pokračovať v šírení a podpore nielen našej technológie, ale aj nášho kreatívneho, starostlivého a kolaboratívneho vzdelávacieho prístupu, aby mladí ľudia na celom svete mali spravodlivé príležitosti predstavovať si, vytvárať, zdieľať a učiť sa. Tešíme sa na spoluprácu s vami, aby sa to podarilo!",
"annualReport.2020.foundersMessageScratchTitle": "Stolička, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Profesor, MIT Media Lab",
"annualReport.2020.watchVideo": "Sledovať video",
"annualReport.2020.missionTitle": "Naša misia a vízia",
"annualReport.2020.visionHeader": "Vízia",
"annualReport.2020.visionSubtitle": "Šíriť kreatívne, starostlivé, spoločné a spravodlivé prístupy ku kódovaniu a učeniu po celom svete.",
"annualReport.2020.missionHeader": "Misia",
"annualReport.2020.missionSubtitle": "Poskytovať mladým ľuďom digitálne nástroje a príležitosti na predstavovanie, vytváranie, zdieľanie a učenie sa.",
"annualReport.2020.missionP1": "Zaviazali sme sa k spravodlivosti vo vzdelávaní a uprednostňovaniu rovnosti vo všetkých aspektoch našej práce, s osobitným zameraním na iniciatívy a prístupy, ktoré podporujú deti, rodiny a pedagógov vylúčených z tvorivej práce na počítači.",
"annualReport.2020.missionP2": "Scratch sme vyvinuli ako bezplatné, bezpečné a hravé vzdelávacie prostredie, ktoré zapája všetky deti do tvorivého myslenia, systematického uvažovania a spolupráce čo sú základné zručnosti pre každého v dnešnej spoločnosti. Spolupracujeme s pedagógmi a rodinami, aby sme podporili deti pri objavovaní, zdieľaní a učení.",
"annualReport.2020.missionP3": "Pri vývoji nových technológií, aktivít a učebných materiálov sa riadime tým, čo nazývame štyri P kreatívneho učenia:",
"annualReport.2020.fourPs": "Štyri P kreatívneho učenia",
"annualReport.2020.missionProjectsTitle": "Projekty",
"annualReport.2020.missionPeersTitle": "Kamaráti",
"annualReport.2020.missionPassionTitle": "Nadšenie",
"annualReport.2020.missionPlayTitle": "Zahraj",
"annualReport.2020.missionProjectsDescription": "Zapojte deti do navrhovania, tvorenia a tvorivého vyjadrovania",
"annualReport.2020.missionPeersDescription": "Podporujte deti v spolupráci, zdieľaní, remixovaní a mentorovaní",
"annualReport.2020.missionPassionDescription": "Umožnite deťom stavať na svojich záujmoch a pracovať na osobne zmysluplných projektoch",
"annualReport.2020.missionPlayDescription": "Povzbudzujte deti, aby hrali, experimentovali a opakovali",
"annualReport.2020.reachTitle": "Oslovenie detí na celom svete",
"annualReport.2020.reachSubtitle": "Scratch je najväčšia kódovacia komunita na svete pre deti a tínedžerov vo veku od 8 rokov.",
"annualReport.2020.reachMillion": "miliónov",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8 % od roku 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37 % od roku 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% od roku 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Noví používatelia",
"annualReport.2020.reachProjectsCreated": "Projekty vytvorené",
"annualReport.2020.reachProjectCreators": "Ľudia tvoriaci projekty",
"annualReport.2020.reachComments": "zvýšenie počtu uverejnených komentárov",
"annualReport.2020.reachGlobalCommunity": "Naša globálna komunita",
"annualReport.2020.reachMapBlurb": "Celkový počet účtov zaregistrovaných v komunite Scratch Online od spustenia Scratch do decembra 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "na logaritmickej stupnici",
"annualReport.2020.reachTranslationTitle": "Scratch je preložený do 64 jazykov",
"annualReport.2020.reachTranslationIncrease": "3 jazyky od roku 2019",
"annualReport.2020.reachTranslationBlurb": "Vďaka dobrovoľným prekladateľom z celého sveta.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr je úvodné programovacie prostredie, ktoré umožňuje malým deťom (vo veku 5 7 rokov) vytvárať si vlastné interaktívne príbehy a hry.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Sťahovanie v roku 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} z roku 2019",
"annualReport.2020.themesTitle": "Vznikajúce témy",
"annualReport.2020.themesDescription": "Keď mladí ľudia čelili bezprecedentným výzvam COVID-19, Scratch sa pre nich stal dôležitejším miestom ako kedykoľvek predtým, kde sa môžu spájať, tvoriť a vyjadrovať sa. Počas celého roka sa naša práca sústredila na tri oblasti, aby sme čo najlepšie podporili našu rastúcu globálnu komunitu: konektivita, adaptácia a komunita. Ako vždy bolo naše úsilie založené na našom záväzku k rovnosti a inklúzii.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Globálna stratégia",
"annualReport.2020.connectivityTitle": "Konektivita",
"annualReport.2020.connectivityIntro": "Zatiaľ čo mladí ľudia boli kvôli COVID-19 izolovaní vo svojich domovoch, Scratch im ponúkol príležitosť spojiť sa a tvoriť so vzdialenými priateľmi, spolužiakmi a členmi rodiny. Slúžil tiež ako portál do vonkajšieho sveta, kde zistili, že milióny detí naprieč krajinami a kontinentmi zažívali to isté, čo oni.",
"annualReport.2020.aaronText": "Aaronovi študenti spolupracovali na vytvorení „kukanej“ verzie svojho mesta s názvom „Norwouldnt“, ktorá je plná rozprávkových tvorov, originálnych umeleckých diel a vzájomne prepojených príbehov. Bol to jeden z mnohých spoločných projektov Scratch, ktoré Aaron umožnil, aby študentom pripomenul, že aj keď ich COVID-19 držal vo svojich domovoch, stále boli súčasťou starostlivej a radostnej komunity.",
"annualReport.2020.spotlightStory": "Spoľahlivý príbeh",
"annualReport.2020.connectivityIndia": "Scratch v Indii",
"annualReport.2020.connectivityIndiaIntro": "V Indii si pandémia COVID-19 vybrala obrovskú daň a držala veľa mladých ľudí a rodín v izolácii na dlhé úseky.",
"annualReport.2020.connectivityIndiaParagraph": "V celej globálnej komunite Scratch sme zaznamenali obrovský nárast aktivity, ktorý sa začal v marci 2020. Nikde nebol tento náhly nárast evidentnejší ako v Indii, kde si pandémia COVID-19 vybrala obrovskú daň a udržala veľa mladých ľudí a rodín v izolácii. dlhé úseky času. Prostredníctvom aplikácie Scratch našli deti v Indii spojenie tým, že vytvorili a zdieľali o 602 % viac projektov ako rok predtým.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projekty boli vytvorené online v roku 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602 % od roku 2019",
"annualReport.2020.connectivityRegistedUsers": "Počet všetkých registrovaných používateľov v Indii sa za jeden rok viac ako zdvojnásobil,",
"annualReport.2020.connectivityRegistedUsersNumbers": "zvýšenie z viac ako 300 000 v roku 2019 na viac ako 700 000 v roku 2020.",
"annualReport.2020.connectivityIndiaUsers": "Zvýšil sa počet unikátnych návštevníkov",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Zvýšil sa počet ľudí tvoriacich projekty",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "v roku 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 tisíc",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch po celom svete",
"annualReport.2020.connectivityWorldSubtitle": "Medzinárodní spolupracovníci",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Čile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur sa venuje podpore výpočtového a kreatívneho myslenia medzi študentmi a pedagógmi v Čile a v celej Latinskej Amerike. Pomohli našim snahám o preklad a lokalizáciu v jazyku Rapa Nui a španielčine a zapojili mnohých pedagógov do spoločných, hravých workshopov profesionálneho rozvoja Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazílska sieť kreatívneho vzdelávania",
"annualReport.2020.connectivityCountryBrazil": "Brazília",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brazilian Creative Learning Network je hnutie zdola, ktoré implementuje hravé, kreatívne a relevantné praktické vzdelávacie postupy v celej Brazílii. V roku 2020 sa tím Scratch predstavil na podujatí Creative Learning Week v Brazilian Creative Learning Network, aby sa podelil o to, ako deti používali Scratch na budovanie komunity, vyjadrovanie sa a vyjadrovanie sa o tom, čo je pre nich dôležité. Na druhej strane sme sa dozvedeli, ako pedagógovia v sieti vytvárajú príležitosti na sebavyjadrenie so študentmi v ich vlastných komunitách.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest aliancia",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance dáva miliónom študentov a pedagógov schopnosti 21. storočia, vrátane kreatívnej práce s počítačom. V roku 2020 {QuestAllianceLink} zdieľal Scratch so študentmi a pedagógmi v celej Indii.",
"annualReport.2020.connectivityCountryUSATitle": "Nadácia Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "VB",
"annualReport.2020.connectivityCountryUSAParagraph": "Raspberry Pi Foundation pracuje na tom, aby vložila silu výpočtovej techniky a digitálnej tvorby do rúk ľudí na celom svete. Prostredníctvom svojej iniciatívy Making at Home vedú živé vysielanie, ktoré povzbudzuje rodiny a mladých ľudí, aby sa spoločne učili a tvorili. Niekoľko z týchto priamych prenosov obsahovalo návody Scratch a niekedy dokonca aj {USALink}!",
"annualReport.2020.connectivityResources": "Materiály",
"annualReport.2020.connectivityResourcesSubtitle": "Lokalizácia s podporou LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "Aby sme podporili náš rastúci globálny dosah a pomohli našej reakcii na COVID-19, LEGO Foundation podporila Scratch štedrým grantom. S týmto financovaním sme dokázali lokalizovať kľúčové zdroje a osloviť ešte viac mladých ľudí po celom svete.",
"annualReport.2020.connectivityExample1Title": "Výukové obrázky",
"annualReport.2020.connectivityExample1Paragraph": "Vytvorili sme preklady obrázkov pre 25 tutoriálov Scratch v 12 jazykoch spolu viac ako 1 000 nových obrázkov!",
"annualReport.2020.connectivityExample2Title": "Začíname so Scratchom",
"annualReport.2020.connectivityExample2Paragraph": "Video Začíname so Scratch je najnavštevovanejším a najsledovanejším výukovým videom Scratch, ktoré víta nových Scratchers, keď sa prvýkrát pridajú na stránku. Toto video sa nám podarilo preložiť do 25 nových jazykov a aktualizovať 3 predchádzajúce preklady vrátane vizuálov, komentárov a titulkov.",
"annualReport.2020.connectivityExample3Title": "Editor Scratch",
"annualReport.2020.connectivityExample3Paragraph": "Editor projektu Scratch je najdôležitejším zdrojom Scratch. Spolupracovali sme s juhoafrickou prekladateľskou spoločnosťou, ktorá sa špecializuje na kultúrne relevantné vzdelávacie preklady, na preklade a recenzii editora Scratch v piatich juhoafrických jazykoch: isiZulu, isiXhosa, afrikánčina, Sestwana a Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptácia",
"annualReport.2020.adaptationIntro": "Keďže COVID-19 prinútil školy zavrieť a posunul učenie do virtuálnych priestorov, mnohí študenti a učitelia prvýkrát objavili Scratch alebo si prispôsobili spôsob, akým vyučovali a učili sa kreatívne kódovanie. Z našich domovov tím Scratch pracoval na podpore meniacich sa potrieb pedagógov a online komunity.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Kurátor pre kreatívne učenie, mumok, Viedeň, Rakúsko",
"annualReport.2020.adaptationQuoteText": "Vo všetkých problémoch za posledný rok zostal Scratch našou platformou komunikácie, miestom, kde sa stretávame, a prostriedkom kreatívneho vyjadrovania sa.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "V škole Title One od Aarona Reulanda v Norwoode v štáte Massachusetts sa spoľahol na to, že Scratch pomôže zapojiť študentov na diaľku do kreatívneho učenia a oživí ich zmysel pre komunitu, „keď jediné, na čo som sa mohol spoľahnúť, bol funkčný počítač a internetové pripojenie. “",
"annualReport.2020.adaptationHighlightText2": "Aaronovi študenti spolupracovali na vytvorení „kukanej“ verzie svojho mesta s názvom „Norwouldnt“, ktorá je plná rozprávkových tvorov, originálnych umeleckých diel a vzájomne prepojených príbehov. Bol to jeden z mnohých spoločných projektov Scratch, ktoré Aaron umožnil, aby študentom pripomenul, že aj keď ich COVID-19 držal vo svojich domovoch, stále boli súčasťou starostlivej a radostnej komunity.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch doma",
"annualReport.2020.adaptationHighlightText2b": "17. marca sme zareagovali na krízu COVID-19 spustením {linkText}, aby sme deťom, rodinám a pedagógom poskytli nápady, ako sa zapojiť do kreatívnych vzdelávacích aktivít so Scratchom doma. Bol to neoceniteľný spôsob, ako sa spojiť s našou komunitou a prispôsobiť sa úplne novému spôsobu učenia a interakcie online.",
"annualReport.2020.adaptationHighlightTitle3": "Živé tvorenie",
"annualReport.2020.adaptationHighlightText3b": "Náš tím hostil týždenne živé {linkText}, aby sa spojil s deťmi, rodičmi a pedagógmi doma a zdieľal tipy a triky na vytváranie rôznych typov projektov Scratch. S radosťou sme videli projekty, ktoré ich inšpirovali vytvoriť v našich tvorivých štúdiách!",
"annualReport.2020.adaptationHighlightTitle4": "Hacknite svoje okno",
"annualReport.2020.adaptationHighlightText4b": "Pedagóg Scratch Eduard Muntaner Perich vytvoril štúdio inšpirované #ScratchAtHome, ktoré vzalo komunitu útokom: {linkText}. Stovky Scratcherov z celého sveta si predstavovali fantastické hry a príbehy, ktoré sa odohrávajú priamo za ich oknom.",
"annualReport.2020.adaptationEducatorsTitle": "Spojenie s pedagógmi",
"annualReport.2020.adaptationEducatorsText": "Pedagógovia z celého sveta sa 8. apríla 2020 podelili o svoje vlastné nápady #ScratchAtHome a diskutovali o ťažkostiach a víťazstvách vyučovania na diaľku v živom chate na Twitteri.",
"annualReport.2020.adaptationSnapshot": "Snímky",
"annualReport.2020.adaptationSnapshot1Title": "Sieťové virtuálne workshopy počítačovej klubovne",
"annualReport.2020.adaptationSnapshot1Text": "V rámci nášho dlhodobého partnerstva organizuje tím Scratch workshopy pre pedagógov mládeže od {linkText}. Podobne ako pedagógovia na celom svete, aj náš tím musel v roku 2020 po prvýkrát uskutočniť online workshopy a naučiť sa, ako bojovať proti izolácii a technickým ťažkostiam virtuálneho vzdelávania. Ale vďaka online nástrojom na spoluprácu a inovatívnym metódam zdieľania a reflexie dokázal tím znovu vytvoriť spoločného, hravého ducha osobných workshopov vo virtuálnom priestore.",
"annualReport.2020.adaptationSnapshot2Title": "Vstúpte do seba Scratch",
"annualReport.2020.adaptationSnapshot2Text": "Rok 2020 bol aj rokom prispôsobenia našich nástrojov a platformy. Vyvinuli sme a pridali nových spriteov do knižnice Sprite, aby sme inšpirovali a umožnili začínajúcim Scratcherom vytvárať projekty reprezentujúce ich rasovú, kultúrnu, rodovú alebo inú osobnú identitu.",
"annualReport.2020.communityTitle": "Komunita",
"annualReport.2020.communityIntro": "V roku 2020 sa komunita Scratch stala ešte dôležitejším miestom pre mladých ľudí, kde môžu nájsť pocit spolupatričnosti a spolupatričnosti. Keď sme videli zmysluplné rozhovory, spoločné projekty a dojímavé príbehy, o ktoré sa Scratchers podelili, boli sme ohromení ich tvorivým a odolným duchom.",
"annualReport.2020.communityTitle1": "Sprievodca kreatívnym kódovaním pre virtuálnu rodinu",
"annualReport.2020.communityText1": "V roku 2019 s podporou Google.org tím Scratch spolupracoval s Úradom počítačových vied v Chicagskej verejnej škole na prepojení študentov, rodín, učiteľov a ďalších členov komunity prostredníctvom Family Creative Coding Nights.",
"annualReport.2020.communityText2": "Tento rok naše tímy čelili novej výzve: ako by sme mohli do virtuálneho priestoru preniesť hravého ducha Family Creative Coding Nights, ktorý buduje komunitu, a pomôcť tak školám rozvíjať dôležité spojenia so vzdialenými študentmi a ich rodinami? Vyvinuli sme príručku Virtual Family Coding Nights, aby sme poskytli štruktúru pre tieto spojenia a podporili radostné učenie",
"annualReport.2020.communityDownloadButton": "Sprievodca virtuálnymi rodinnými kódovacími nocami",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. koordinátor",
"annualReport.2020.communityQuoteText": "[In 2020], nebolo veľa príležitostí zaujať rodičov takým zábavným a vysoko energetickým spôsobom. Takže táto príležitosť poskytla veľmi potrebnú angažovanosť... Učitelia mali obavy, ale úroveň vzrušenia študentov ich posunula do priestoru, kde museli dôverovať procesu a umožniť deťom učiť sa jeden od druhého.",
"annualReport.2020.communityScratchCommunity": "Scratch komunita",
"annualReport.2020.communityScratchCommunityIntro": "Na otázku, prečo používajú Scratch, väčšina Scratchers hovorí o dôležitosti online komunity pre motiváciu ich neustálej účasti, ktorá poskytuje priestor, kde môžu prejaviť svoju kreativitu, spoznať priateľov, získať spätnú väzbu, získať nové nápady a naučiť sa nové zručnosti. Mnoho Scratchers vyjadruje svoje uznanie komunite Scratch ako bezpečnému a príjemnému priestoru na spojenie, zdieľanie a učenie sa jeden od druhého.",
"annualReport.2020.communityQuoteGroupText1": "Do Scratch som sa pripojil, keď som mal 11 rokov a veci, ktoré som sa naučil pri používaní platformy a interakcii s komunitou, boli skutočne dôležitou súčasťou môjho učenia sa v dospelosti.",
"annualReport.2020.communityQuoteGroupText2": "Scratch mi umožnil robiť veci z domu, napríklad\n- Rešpektovať ľudí a ich projekty\n- Spoznať priateľov\n- Cítiť, že v tejto karanténe nie som sám\n....a oveľa viac, takže chcem povedzte ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Na Scratchi som asi 2 roky a bola to skúsenosť, ktorá mi zmenila život! Naučil som sa toľko nových vecí, ako je kódovanie, online etiketa a umenie!",
"annualReport.2020.communityQuoteGroupText4": "Scratch bol môj obľúbený koníček v šiestej triede. Tajne ma zoznámil s booleovskou logikou, poradím operácií a vnorenými matematickými výrazmi nehovoriac o samotnom počítačovom programovaní.",
"annualReport.2020.yearInReview": "Prehľad roka",
"annualReport.2020.yearInReviewText": "Rok 2020 bol v online komunite pozoruhodným rokom. Komunitný tím vyzdvihol a rozvíjal príležitosti pre mladých ľudí, aby vyjadrili svoje nápady a zapojili sa pozitívnym spôsobom, a od samotných Scratchers vznikli neuveriteľné hnutia. Tu je pohľad späť na niektoré z vrcholov roka:",
"annualReport.2020.yearInReviewCard1Date": "Január",
"annualReport.2020.yearInReviewCard1Title": "Koniec dekády Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers oslávili koniec desaťročia a nové začiatky v tomto štúdiu Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Apríl",
"annualReport.2020.yearInReviewCard2Title": "Prvý apríl",
"annualReport.2020.yearInReviewCard2Text": "Okolo stránky sa objavili „svetské záhady“ a mačacie bloky prekvapili a potešili komunitu Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Apríl",
"annualReport.2020.yearInReviewCard3Title": "Vytvorte spolu",
"annualReport.2020.yearInReviewCard3Text": "Členovia tímu Scratch začali organizovať živé výukové programy, aby sa mohli spojiť a vytvoriť so Scratchers a ich rodinami doma.",
"annualReport.2020.yearInReviewCard4Date": "Máj",
"annualReport.2020.yearInReviewCard4Title": "Mesiac Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers po celom svete zdieľali tisíce projektov na týždenné témy, od recyklovaných remesiel po džingle na umývanie rúk.",
"annualReport.2020.yearInReviewCard5Date": "Máj",
"annualReport.2020.yearInReviewCard5Title": "Na čiernych životoch záleží",
"annualReport.2020.yearInReviewCard5Text": "Keď sa USA prehnali protesty proti rasovej spravodlivosti, komunita sa spojila, aby sa navzájom podporovali a volali po zmene.",
"annualReport.2020.yearInReviewCard6Date": "Jún",
"annualReport.2020.yearInReviewCard6Title": "Zábava doma! Dizajnové štúdio Scratch",
"annualReport.2020.yearInReviewCard6Text": "Scratchers sa podelili o svoje obľúbené vnútorné hry a aktivity, aby sa zabavili a zostali doma.",
"annualReport.2020.yearInReviewCard7Date": "Jún",
"annualReport.2020.yearInReviewCard7Title": "Štúdio Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Scratchers vytvorili projekty na počesť Juneteenth a pokračujúci boj za rasovú spravodlivosť.",
"annualReport.2020.yearInReviewCard8Date": "Júl",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical spojila celú komunitu herectvo, spev a tanec.",
"annualReport.2020.yearInReviewCard9Date": "Október",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers vytvorili stovky kreatívnych príbehov, hier a animácií na základe každodenných tematických výziev.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer a Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Vidieť silu, ktorú máte, keď niečo vytvárate a dokážete reprezentovať seba a svoje problémy a vyjadriť ich alebo ich vyriešiť pomocou kódu, je skutočne magický zážitok a má vplyv na skutočný svet.",
"annualReport.2020.communitySnapshotTitle": "Vylepšovanie našich nástrojov",
"annualReport.2020.communitySnapshotText": "Náš komunitný tím používa širokú škálu nástrojov a stratégií na podporu dobrého digitálneho občianstva a udržiavanie pozitívneho prostredia pre tvorcov Scratchers. V roku 2020 sme vyvinuli nové, intuitívnejšie rozhranie, ktoré pomáha používateľom Scratchers označiť nevhodný obsah, a zlepšili sme používané nástroje. od nášho komunitného moderátorského tímu. Výsledkom bolo, že sme od komunity dostávali kvalitnejšie správy a naši moderátori komunity mohli pracovať rýchlejšie a efektívnejšie, vďaka čomu bola stránka bezpečnejšia a priateľskejšia pre všetkých.",
"annualReport.2020.communitySnapshot2Title": "Nové návody Scratch na YouTube",
"annualReport.2020.communitySnapshot2Text": "Tím Scratch začal zdieľať návody na našom kanáli YouTube v marci 2020, aby pomohol Scratchers získať zručnosti na vytváranie čohokoľvek, čo si dokážu predstaviť. Od pixel art po virtuálne domáce zvieratá, tieto návody sú hitom u Scratchers všetkých vekových kategórií a v roku 2020 získali 1,3 milióna zobrazení.",
"annualReport.2020.tutorial1": "Virtuálne mesto",
"annualReport.2020.tutorial2": "Chytacia hra",
"annualReport.2020.tutorial3": "Dizajnér postáv",
"annualReport.2020.tutorial4": "Virtuálne zvieratko",
"annualReport.2020.EDMessageTitle": "Správa od nášho výkonného riaditeľa",
"annualReport.2020.EDMessageText1": "Rok 2020 bol transformačným rokom na celom svete a pre Scratch. K tímu som sa pripojil v novembri, keď sme boli mesiace pred pandémiou COVID-19. Vzhľadom na to, že som líder v oblasti vzdelávania, bol som nadšený z potenciálu viesť Scratch v období významných zmien a pokračovať v práci na svojom osobnom cieli pomôcť študentom zo všetkých prostredí dosiahnuť nové výšky. Vedel som, že v tomto náročnom roku mladí ľudia všade vážne potrebovali ešte väčšiu podporu, ktorá by im pomohla dosiahnuť ich potenciál.",
"annualReport.2020.EDMessageText2": "Pandémia zhoršila nespravodlivé štruktúry, ktoré sme vybudovali na vzdelávanie detí. Prostredníctvom našich rozhovorov s rodinami a pedagógmi z celého sveta vieme, že v roku 2020 deti zo všetkých komunít potrebovali kreatívne príležitosti na vzdelávanie, aby vyjadrili svoje nápady a rozvíjali svoje zručnosti viac ako kedykoľvek predtým, aj keď mnohé z nich nemali možnosť ísť. do školy.",
"annualReport.2020.EDMessageText3": "Keď sa svet prispôsoboval a pristupoval k tvorivému učeniu a sebavyjadreniu novými spôsobmi, mnohí pedagógovia, rodičia a mladí ľudia sa obrátili na Scratch. Videli sme, že o 40 % viac Scratcherov vytváralo projekty z roka na rok, a Scratchers zanechali v roku 2020 o 200 % viac komentárov ako v roku 2019. Mladí ľudia z celého sveta používali Scratch ako miesto na spojenie, konverzáciu, spoluprácu a vzájomné prepojenie. Videli sme, ako objavili úžasné veci, ktoré mohli vytvoriť, keď dostali príležitosť kreatívne myslieť a riešiť problémy, pre ktoré boli nadšení.",
"annualReport.2020.EDMessageText4": "V dôsledku pandémie niektorí volali po „návrate do normálu“. Mnohým mladým ľuďom však v našich školách dlho pred COVID-19 chýbala sloboda učiť sa a objavovať.",
"annualReport.2020.EDMessagePullQuote": "Musíme urobiť všetko, čo je v našich silách, aby sme zmenili systémové nerovnosti v našich vzdelávacích systémoch, pretože „normálne“ nebolo postavené tak, aby bolo spravodlivé a spravodlivé pre väčšinu našich detí.",
"annualReport.2020.EDMessageText5": "V roku 2021 Scratch zdvojnásobí naše úsilie osloviť mladých ľudí, ktorí boli historicky vylúčení z kreatívnych počítačových a iných kreatívnych vzdelávacích príležitostí. S podporou od Google.org sme spustili Scratch Education Collaborative (SEC), výkonnú sieť organizácií na celom svete zameranú na podporu týchto študentov pri rozvíjaní ich dôvery v kreatívne počítače. 41 organizácií v roku 1 nového programu sa spojí so Scratch Teamom a navzájom sa od nich budú učiť a vyvinú nástroje Equity Toolkit, ktoré ich podporia pri ich raste a šírení ich podpory pre študentov v ich komunite.",
"annualReport.2020.EDMessageText6": "Naša práca na tom, aby bol Scratch ešte spravodlivejší a inkluzívnejší, ani zďaleka nekončí. Som rád, že sa s vami v nasledujúcich mesiacoch môžem podeliť o viac. Dovtedy by som rád vyjadril svoje úprimné poďakovanie komunite Scratch za to, že sa počas turbulentného roka naďalej navzájom podporujeme a staráme sa o seba. Vaša kreativita a súcit nás neprestáva inšpirovať.",
"annualReport.2020.EDTitle": "Výkonný riaditeľ Scratch Foundation",
"annualReport.2020.lookingForward": "Teším sa",
"annualReport.2020.lookingForwardText1": "V roku 2021 pokračujeme v inováciách a spolupráci s našimi partnermi, aby bol Scratch ešte lepší pre mladých ľudí na celom svete. V nadchádzajúcich mesiacoch pracujeme na tom, aby sme Scratch zaviedli do viacerých škôl, rozšírili cesty ku kreatívnemu učeniu, vyvinuli a lokalizovali viac zdrojov pre pedagógov a mladých ľudí a zlepšili skúsenosti so Scratch a ešte viac vzrušujúcich projektov.",
"annualReport.2020.lookingForwardText2": "Získali sme štedré granty od LEGO Foundation a Google.org, aby sme pomohli rozšíriť náš globálny dosah, napredovať v našom poslaní a podporiť túto dôležitú prácu. Uč sa viac:",
"annualReport.2020.learnMore": "Uč sa viac:",
"annualReport.2020.learnMoreLink1Text": "LEGO Foundation a Scratch Foundation oznamujú partnerstvo na podporu učenia sa hrou s technológiami pre milióny detí na celom svete",
"annualReport.2020.learnMoreLink2Text": "Týždeň vzdelávania informatiky: Viac pomoci pre viac študentov",
"annualReport.2020.supportersTitle": "Ďakujeme našim podporovateľom",
"annualReport.2020.supportersIntro": "Ďakujeme našim štedrým podporovateľom. Váš príspevok nám pomáha rozširovať kreatívne vzdelávacie príležitosti pre deti všetkých vekových kategórií, zo všetkých prostredí a na celom svete.",
"annualReport.2020.ourSupporters": "Naši priaznivci",
"annualReport.2020.ourSupportersText": "Chceme poďakovať všetkým podporovateľom Scratch, ktorí nám počas rokov pomohli vytvoriť úžasné vzdelávacie skúsenosti pre milióny mladých ľudí na celom svete. Nasledujúci zoznam je založený na darovaní nadácii Scratch Foundation od 1. januára 2020 do 31. decembra 2020.",
"annualReport.2020.supportersFoundingTitle": "Zakladajúci partneri 10 000 000 USD+",
"annualReport.2020.supportersFoundingText": "Sme obzvlášť vďační našim zakladajúcim partnerom, ktorí od spustenia Scratch v roku 2003 poskytli kumulatívnu podporu v hodnote najmenej 10 000 000 USD.",
"annualReport.2020.supportersCatPartnersTitle": "Partneri Scratch Cat 1 000 000 USD+",
"annualReport.2020.supportersCreativityTitle": "Kruh kreativity 250 000 USD+",
"annualReport.2020.supportersCollaborationTitle": "Kolaboračný kruh 100 000 USD+",
"annualReport.2020.supportersImaginationTitle": "Kruh predstavivosti 50 000 dolárov+",
"annualReport.2020.supportersInspirationTitle": "Inšpiračný kruh 20 000 USD+",
"annualReport.2020.supportersExplorationTitle": "Prieskumný kruh 5 000 USD+",
"annualReport.2020.supportersPlayTitle": "Hrací kruh 1 000 USD+",
"annualReport.2020.supportersInKindTitle": "Podporovatelia v naturáliách",
"annualReport.2020.leadershipTitle": "Náš tím",
"annualReport.2020.leadershipBoard": "Predstavenstvo",
"annualReport.2020.leadershipChair": "Stolička",
"annualReport.2020.leadershipProfessor": "Profesor výskumu učenia",
"annualReport.2020.leadershipViceChair": "Podpredsedníčka",
"annualReport.2020.leadershipCoFounder": "Spoluzakladateľ a spolupredseda",
"annualReport.2020.leadershipBoardMember": "Člen predstavenstva",
"annualReport.2020.leadershipPresidentCEO": "Prezident a generálny riaditeľ",
"annualReport.2020.leadershipFormerPresident": "Bývalý prezident",
"annualReport.2020.leadershipFounderCEO": "Zakladateľ a výkonný predseda",
"annualReport.2020.leadershipFormerChairCEO": "Bývalá generálna riaditeľka a predsedníčka",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Tajomník predstavenstva a pokladník",
"annualReport.2020.leadershipBoardSecretary": "Tajomník predstavenstva",
"annualReport.2020.leadershipBoardTreasurer": "Pokladník predstavenstva",
"annualReport.2020.leadershipScratchTeam": "Tím Scratch 2020",
"annualReport.2020.leadershipED": "Výkonný riaditeľ",
"annualReport.2020.teamThankYou": "Ďakujem Mitchovi Resnickovi, Natalie Ruskovej, Rupalovi Jainovi a ďalším spolupracovníkom zo skupiny Lifelong Kindergarten Group v MIT Media Lab za vašu neúnavnú podporu Scratch.",
"annualReport.2020.donateTitle": "Podpor nás",
"annualReport.2020.donateMessage": "Vaša podpora nám umožňuje, aby bol Scratch bezplatný pre každého, udržiava naše servery v prevádzke a čo je najdôležitejšie, sme schopní poskytnúť deťom na celom svete príležitosť predstavovať si, vytvárať a zdieľať. Ďakujem!",
"annualReport.2020.donateButton": "Podpor nás",
"annualReport.2020.projectBy": "projekt by",
"annualReport.2020.altAvatar": "používateľský avatar",
"annualReport.2020.altDropdownArrow": "Šípka označujúca rozbaľovaciu ponuku.",
"annualReport.2020.altMastheadIllustration": "Traja ľudia interagujúci s fyzickými komponentmi Scratch.",
"annualReport.2020.altWave": "Emoji mávanie rukou.",
"annualReport.2020.altMitchHeadshot": "Zakladateľ Mitch Resnick",
"annualReport.2020.altBlocks": "Dva Scratch bloky naukladané na seba.",
"annualReport.2020.altBanana": "Banán so zastrčeným drôtom.",
"annualReport.2020.altProjectsIllustration": "Tri deti, jedno stojace, jedno sediace na invalidnom vozíku a jedno sediace na zemi, maľujú a strihajú umelecké projekty.",
"annualReport.2020.altPassionIllustration": "Tri deti, jedno stojace, jedno kľačiace a jedno sediace na zemi maľujú, hrajú hudbu na klavíri a pozorujú hviezdy pomocou ďalekohľadu.",
"annualReport.2020.altPeersIllustration": "Štyri deti sedia okolo táboráku a hrajú hry a pijú.",
"annualReport.2020.altPlayIllustration": "Tri deti, jedno stojace, jedno kľačiace a jedno sediace so skríženými nohami, skladajú kamene, hrajú sa s hračkárskymi loďkami a skladajú origami.",
"annualReport.2020.altCalendar": "Kalendár zobrazujúci rok 2020.",
"annualReport.2020.altCommentsVisualization": "Dve bubliny komentárov. Jeden menší a tmavší predstavuje podiel komentárov v roku 2019. Jeden svetlejší predstavuje nárast komentárov uskutočnených v roku 2020.",
"annualReport.2020.altArrowUp": "Šípka smerujúca nahor a doprava.",
"annualReport.2020.altTranslated": "Komponent Scratch s textom \"Ahoj\" a zoznamom jazykov, v ktorých je funkcia Scratch k dispozícii.",
"annualReport.2020.altScratchHorizontalCommand": "Komponent horizontálneho príkazu Scratch.",
"annualReport.2020.altScratchJr": "Logo Scratch Jr",
"annualReport.2020.altHorizontalLoop": "Komponent horizontálnej slučky poškriabaniu.",
"annualReport.2020.altPieChart": "Vizualizácia zobrazujúca 602 % nárast projektov vytvorených počas roku 2020 v porovnaní s projektmi vytvorenými v roku 2019.",
"annualReport.2020.altUsers": "Dve všeobecné používateľské ikony, o niečo menšia sivá a o niečo väčšia fialová.",
"annualReport.2020.altArrowNext": "Šípka smerujúca doprava.",
"annualReport.2020.altBenedict": "Avatar pre Benedikta Hochwartnera",
"annualReport.2020.altAaronReuland": "Aaron Reuland sa zamračil nad bábkou z papierového vrecka a ilustráciou lietajúcej korytnačky.",
"annualReport.2020.altSprinklesLeft": "Smajlík, komponent Scratch a srdce zobrazené na telefóne.",
"annualReport.2020.altSprinklesRight": "Ruka interagujúca s komponentmi Scratch.",
"annualReport.2020.altFileDownload": "Šípka smerujúca do koša označujúca, že súbor je možné stiahnuť.",
"annualReport.2020.altWaveTop": "Svetlomodrá vlna pokrytá avatarmi Scratch a komponentmi Scratch.",
"annualReport.2020.altWaveBottom": "Svetlo modrá vlna.",
"annualReport.2020.altConnectingLine": "Bodkovaná čiara spájajúca mesiace",
"annualReport.2020.altApril": "Kresba perom a ceruzkou na projekte Scratch zobrazujúcom loď a vodu.",
"annualReport.2020.altMay": "Kalendár označený ikonami emoji umiestnenými na bubline.",
"annualReport.2020.altJune": "Vlajka júna a papierové lietadlo.",
"annualReport.2020.altJuly": "Mikrofón a noty.",
"annualReport.2020.altToolsIllustration": "Ruka, ktorá sa dotýka ikony výkričníka nad niekoľkými textovými bublinami.",
"annualReport.2020.altVirtualTown": "Po chodníku pred pár domami behá dievča.",
"annualReport.2020.altCatchGame": "Jablko pláva na obzore vpravo, zatiaľ čo kôš sedí dole smerom k stredu rámu.",
"annualReport.2020.altCharacterDesigner": "Pes sedí pred zeleno-bielym chevronovým pozadím.",
"annualReport.2020.altVirtualPet": "Ježek sedí na vrchole skaly uprostred trávy.",
"annualReport.2020.altLookingForward": "Polievací strom polieva stromček, z ktorého vyrastie vysoký strom.",
"annualReport.2020.altIndia1": "Pod textom sa zobrazí zapálená prskavka s nápisom \"šťastné Diwali!\"",
"annualReport.2020.altIndia2": "Maskot mačky Scratch sa zobrazuje vedľa textu napísaného v hindčine",
"annualReport.2020.altIndia3": "Indická žena sa objavuje pred indickou vlajkou, na ktorej je srdce so slovom \"India\".",
"annualReport.2020.altIndia4": "Dve ruky sa objavia nad flautou pred pozadím obsahujúcim promenádu a more.",
"annualReport.2020.altChile": "Skupina detí sedí okolo stola plného umenia a remesiel a notebooku.",
"annualReport.2020.altBrazil": "Deti sedia pred notebookom pripojeným k piatim lyžičkám pomocou drôtov.",
"annualReport.2020.altIndia": "Žena dáva pokyny dievčatám sediacim pred počítačom.",
"annualReport.2020.altUSA": "Vedľa snímky obrazovky používateľského rozhrania aplikácie Scratch sa zobrazí malá miniatúra videa",
"annualReport.2020.altChileIcon": "Maskot Scratch",
"annualReport.2020.altBrazilIcon": "Zelený vír",
"annualReport.2020.altIndiaIcon": "Hviezda prepletená kruhom",
"annualReport.2020.altUSAIcon": "Kreslená malina, logo Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "Výukový program Scratch v španielčine",
"annualReport.2020.altGettingStarted": "V hornej časti používateľského rozhrania Scratch sa nachádza tlačidlo prehrávania.",
"annualReport.2020.altEditor": "Používateľské rozhranie Scratch spolu s ukážkou aktuálne vytváraného programu zobrazujúce dvoch ľudí, ktorí spolu hovoria.",
"annualReport.2020.altHackYourWindow": "Pes vo vesmírnej prilbe, hviezda a šiška sa vznášajú za oknom vo vesmíre.",
"annualReport.2020.altScratchInteraction": "Medzi komponentmi Scratch sa rozprávajú dvaja ľudia. Jeden podáva komponent druhému.",
"annualReport.2020.altImageBubbles": "Obrázky z projektov Scratch sa zobrazujú v tvare bublín, ktoré sú zoskupené.",
"annualReport.2020.altConnectivityVideoPreview": "Nad scénou priateľských morských živočíchov sa zobrazí tlačidlo prehrávania.",
"annualReport.2020.altAdaptationVideoPreview": "Na rôznych scénach z používateľského rozhrania Scratch sa zobrazí tlačidlo prehrávania.",
"annualReport.2020.altJanuaryCard": "Rey z Hviezdnych vojen drží palicu a stojí v púšti.",
"annualReport.2020.altAprilCard": "Viacero snímok obrazovky z používateľského rozhrania Scratch je umiestnených spolu.",
"annualReport.2020.altMayCard": "Ruky patriace ľuďom rôznych rás sú zdvihnuté v päsť.",
"annualReport.2020.altJuneCard": "Osoba zošíva papierový kvet.",
"annualReport.2020.altJulyCard": "Krab, morská panna a chobotnica spolu hrajú pod morom hudbu.",
"annualReport.2020.altOctoberCard": "Na stene nad počítačovou pracovnou stanicou sa objaví tekvica a cukrová kukurica.",
"annualReport.2020.altDonateIllustration": "Dve ruky tvoria tvar srdca s prstami vnútri vyrezaného tvaru srdca."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Poslanstvo",
"annualReport.2020.subnavReach": "Doseg",
"annualReport.2020.subnavThemes": "Teme",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Podporniki",
"annualReport.2020.subnavTeam": "Ekipa",
"annualReport.2020.subnavDonate": "Prispevaj",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Oglej si video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Poslanstvo",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Projekti",
"annualReport.2020.missionPeersTitle": "Vrstniki",
"annualReport.2020.missionPassionTitle": "Strast",
"annualReport.2020.missionPlayTitle": "Igra",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "milijonov",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Ustvarjeni projekti",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Naša globalna skupnost",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "v logaritemski skali",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "zahvala prostovoljnim prevajalcem po svetu",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Enakost",
"annualReport.2020.globalStrategy": "Globalna strategija",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazilija",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Viri",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Začni s Scratchem",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Skupnost",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "januar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "april",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "april",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "maj",
"annualReport.2020.yearInReviewCard4Title": "Scratch Mesec",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "maj",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "junij",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "junij",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "julij",
"annualReport.2020.yearInReviewCard8Title": "Scratch kamp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Igra Ujemi",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "navidezni ljubljenček",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Naša ekipa",
"annualReport.2020.leadershipBoard": "Skupščina direktorjev",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Podpri nas",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Prispevaj",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Донирајте",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Погледај видео",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Пројекти",
"annualReport.2020.missionPeersTitle": "Другари",
"annualReport.2020.missionPassionTitle": "Страст",
"annualReport.2020.missionPlayTitle": "Репродукуј",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Средства",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Започни са Скрачом",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Заједница",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Јануар",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Април",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Април",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Мај",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Мај",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Јун",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Јун",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Јул",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Октобар",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Игра хватања",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Виртуални љубимац",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Наш тим",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Донирајте",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Grundarens meddelande",
"annualReport.2020.subnavMission": "Uppdrag",
"annualReport.2020.subnavReach": "Nå",
"annualReport.2020.subnavThemes": "Teman",
"annualReport.2020.subnavDirectorsMessage": "Direktörens meddelande",
"annualReport.2020.subnavSupporters": "Supportrar",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Donera",
"annualReport.2020.mastheadYear": "Årsredovisning 2020",
"annualReport.2020.mastheadTitle": "Att anpassa sig till en föränderlig värld",
"annualReport.2020.foundersMessageTitle": "Ett meddelande från vår grundare",
"annualReport.2020.foundersMessageP1": "År 2020 kommer att minnas som året då covid-pandemin svepte över världen och orsakade svårigheter och störningar i allas liv - med de största svårigheterna som orättvist faller på dem som redan står inför utmaningar i sina liv.",
"annualReport.2020.foundersMessageP2": "Under hela pandemin har unga människor runt om i världen, många isolerade i sina hem, kommit till Scratch-webbplatsen i större antal än någonsin tidigare, och ser Scratch som ett säkert utrymme där de kan uttrycka sig kreativt, lära sig nya färdigheter och samarbeta med en annan. Vi blev inspirerade av så många av Scratch-projekten som unga människor skapade under 2020, många av dem delade med sig av sina tankar och känslor om pandemin, klimatförändringar, rasistiska orättvisor och andra frågor som de bryr sig om. Unga människor lärde sig inte bara beräkningskoncept och färdigheter, utan utvecklade också sin röst och sin identitet.",
"annualReport.2020.foundersMessageP3": "För att säkerställa att Scratch kan fortsätta att spela denna viktiga roll i unga människors liv under de kommande åren, har vi gjort betydande organisatoriska förändringar på Scratch. I början av 2020 flyttade Scratch-teamet ut från sitt långvariga hem på MIT Media Lab och till Scratch Foundations nya kontor i centrala Boston. Detta drag kommer att hjälpa oss att bygga en hållbar organisation som kan stödja Scratch som en global kreativ kodningsplattform in i framtiden.",
"annualReport.2020.foundersMessageP4": "Senare under 2020, som en del av denna organisatoriska övergång, anställde vi Shawna Young som verkställande direktör för Scratch Foundation. Shawna kommer till Scratch Foundation med en stark bakgrund inom utbildning och ideell förvaltning, och ett djupt engagemang för rättvisa och inkludering. Under hela sin karriär på institutioner som Duke och MIT har Shawna arbetat för att utöka lärandeupplevelser för studenter från olika samhällen. Det engagemanget är starkt i linje med Scratchs uppdrag och värderingar, och det kommer att spela en viktig roll i hennes ledarskap på Scratch. Jag uppmuntrar dig att läsa Shawnas meddelande i slutet av denna årsredovisning.",
"annualReport.2020.foundersMessageP5": "Under det senaste decenniet har Scratch haft fenomenala framgångar och engagerat tiotals miljoner unga människor runt om i världen. Men vi har bara börjat. Utmaningen för de kommande åren är att se till att vi kan fortsätta att sprida och stödja inte bara vår teknik utan också vårt kreativa, omtänksamma, kollaborativa lärande, så att unga människor runt om i världen har rättvisa möjligheter att föreställa sig, skapa, dela och lära sig. Vi ser fram emot att arbeta med er alla för att få det att hända!",
"annualReport.2020.foundersMessageScratchTitle": "Stol, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Kolla video",
"annualReport.2020.missionTitle": "Vår Mission & Vision",
"annualReport.2020.visionHeader": "Syn",
"annualReport.2020.visionSubtitle": "Att sprida kreativa, omtänksamma, samarbetande, rättvisa metoder för kodning och lärande runt om i världen.",
"annualReport.2020.missionHeader": "Uppdrag",
"annualReport.2020.missionSubtitle": "Att ge unga människor digitala verktyg och möjligheter att föreställa sig, skapa, dela och lära sig.",
"annualReport.2020.missionP1": "Vi är engagerade i pedagogisk rättvisa och prioriterar rättvisa i alla aspekter av vårt arbete, med särskilt fokus på initiativ och tillvägagångssätt som stödjer barn, familjer och pedagoger som är utestängda från kreativ datoranvändning.",
"annualReport.2020.missionP2": "Vi har utvecklat Scratch som en fri, säker, lekfull inlärningsmiljö som engagerar alla barn i att tänka kreativt, resonera systematiskt och arbeta tillsammans väsentliga färdigheter för alla i dagens samhälle. Vi arbetar med pedagoger och familjer för att stödja barn i att utforska, dela och lära sig.",
"annualReport.2020.missionP3": "När vi utvecklar ny teknik, aktiviteter och läromedel vägleds vi av vad vi kallar de fyra P:en för kreativt lärande:",
"annualReport.2020.fourPs": "Fyra P för kreativt lärande",
"annualReport.2020.missionProjectsTitle": "Projekt",
"annualReport.2020.missionPeersTitle": "Kamrater",
"annualReport.2020.missionPassionTitle": "Kärlek",
"annualReport.2020.missionPlayTitle": "Spela upp",
"annualReport.2020.missionProjectsDescription": "Engagera barn i att designa, skapa och uttrycka sig kreativt",
"annualReport.2020.missionPeersDescription": "Stöd barn i att samarbeta, dela, remixa och mentorskap",
"annualReport.2020.missionPassionDescription": "Låt barn bygga vidare på sina intressen och arbeta med personligt meningsfulla projekt",
"annualReport.2020.missionPlayDescription": "Uppmuntra barn att mixtra, experimentera och iterera",
"annualReport.2020.reachTitle": "Nå barn runt om i världen",
"annualReport.2020.reachSubtitle": "Scratch är världens största kodningscommunity för barn och tonåringar från 8 år och uppåt.",
"annualReport.2020.reachMillion": "miljon",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8 % från 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% från 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% från 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Nya användare",
"annualReport.2020.reachProjectsCreated": "Projekt skapade",
"annualReport.2020.reachProjectCreators": "Människor som skapar projekt",
"annualReport.2020.reachComments": "ökning av antalet inlagda kommentarer",
"annualReport.2020.reachGlobalCommunity": "Vår globala gemenskap",
"annualReport.2020.reachMapBlurb": "Totalt antal konton registrerade i Scratch Online Community från lanseringen av Scratch till och med december 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "på en logaritmisk skala",
"annualReport.2020.reachTranslationTitle": "Scratch är översatt till 64 språk",
"annualReport.2020.reachTranslationIncrease": "3 språk från 2019",
"annualReport.2020.reachTranslationBlurb": "Tack vare frivilliga översättare från hela världen.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr är en introduktionsmiljö för programmering som gör det möjligt för små barn (5-7 år) att skapa sina egna interaktiva berättelser och spel.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Nedladdningar 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} från 2019",
"annualReport.2020.themesTitle": "Nya teman",
"annualReport.2020.themesDescription": "När unga människor stod inför de aldrig tidigare skådade utmaningarna med covid-19, blev Scratch en viktigare plats än någonsin för dem att ansluta, skapa och uttrycka sig. Under året fokuserades vårt arbete på tre områden för att på bästa sätt stödja vår växande globala gemenskap: anslutning, anpassning och gemenskap. Som alltid grundades våra ansträngningar på vårt engagemang för rättvisa och inkludering.",
"annualReport.2020.equity": "Rättvisa",
"annualReport.2020.globalStrategy": "Global strategi",
"annualReport.2020.connectivityTitle": "Anslutningsmöjligheter",
"annualReport.2020.connectivityIntro": "Medan unga människor var isolerade i sina hem på grund av covid-19, erbjöd Scratch en möjlighet för dem att få kontakt och skapa med avlägsna vänner, klasskamrater och familjemedlemmar. Det fungerade också som en portal till omvärlden, där de upptäckte att miljontals barn över länder och kontinenter upplevde samma saker som de var.",
"annualReport.2020.aaronText": "Aarons elever arbetade tillsammans för att bygga en kockig version av sin stad som heter Norwouldn't, fullpackad med sagoboksvarelser, originalkonstverk och sammanlänkade berättelser. Det var ett av många Scratch-samarbeten som Aaron underlättade för att påminna eleverna om att även om covid-19 höll dem inne i sina hem, var de fortfarande en del av en omtänksam och glad gemenskap.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch i India",
"annualReport.2020.connectivityIndiaIntro": "I Indien tog covid-19-pandemin en enorm vägtull och höll många unga människor och familjer isolerade inuti under långa sträckor.",
"annualReport.2020.connectivityIndiaParagraph": "I hela det globala Scratch-communityt såg vi en enorm ökning av aktiviteten som började i mars 2020. Ingenstans var denna plötsliga ökning mer uppenbar än i Indien, där covid-19-pandemin tog en enorm vägtull och höll många unga människor och familjer isolerade inuti för långa tidsperioder. Genom Scratch fann barn i Indien anknytning genom att skapa och dela 602 % fler projekt än året innan.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projekt skapades online 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602 % från 2019",
"annualReport.2020.connectivityRegistedUsers": "Antalet genom tiderna registrerade användare i Indien mer än fördubblades på ett år,",
"annualReport.2020.connectivityRegistedUsersNumbers": "stiger från över 300 000 2019 till över 700 000 2020.",
"annualReport.2020.connectivityIndiaUsers": "Antalet unika besökare ökade",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Antalet personer som skapade projekt ökade",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "i 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 tusen",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "Internationella medarbetare",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur är dedikerade till att stödja beräkningsmässigt och kreativt tänkande bland studenter och lärare i Chile och i hela Latinamerika. De har hjälpt våra översättnings- och lokaliseringsinsatser i Rapa Nui och spanska, och har engagerat många lärare i samarbetande, lekfulla scratch-workshops för professionell utveckling.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brasilien Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brasilien",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brazilian Creative Learning Network är en gräsrotsrörelse som implementerar lekfulla, kreativa och relevanta praktiska utbildningsmetoder i hela Brasilien. 2020 presenterade Scratch-teamet vid Brazilian Creative Learning Networks evenemang Creative Learning Week för att dela hur barn använde Scratch för att bygga gemenskap, uttrycka sig och tala ut om vad som är viktigt för dem. I sin tur lärde vi oss hur pedagoger i nätverket skapade möjligheter till självuttryck med elever i sina egna samhällen.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest allians",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance ger miljontals elever och lärare 2000-talets färdigheter, inklusive kreativ datoranvändning. 2020 delade {QuestAllianceLink} Scratch med elever och lärare över hela Indien.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "Raspberry Pi Foundation arbetar för att lägga kraften i datoranvändning och digital tillverkning i händerna på människor över hela världen. Genom sitt initiativ Making at Home leder de livestream-evenemang som uppmuntrade familjer och ungdomar att lära sig och skapa tillsammans. Flera av dessa livestreamar innehöll Scratch-tutorials och ibland till och med {USALink}!",
"annualReport.2020.connectivityResources": "Resurser",
"annualReport.2020.connectivityResourcesSubtitle": "Lokalisera med stöd från LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "För att stödja vår växande globala räckvidd och hjälpa vår covid-19-respons, stöttade LEGO Foundation Scratch med ett generöst anslag. Med denna finansiering kunde vi lokalisera nyckelresurser och nå ut till ännu fler unga människor runt om i världen.",
"annualReport.2020.connectivityExample1Title": "Handledningsbilder",
"annualReport.2020.connectivityExample1Paragraph": "Vi skapade översättningar av bilderna för 25 Scratch-tutorials på 12 språk totalt över 1 000 nya bilder!",
"annualReport.2020.connectivityExample2Title": "Kom igång med Scratch",
"annualReport.2020.connectivityExample2Paragraph": "Komma igång med Scratch-videon är den mest åtkomliga och sedda instruktionsvideon om Scratch, som hälsar nya Scratchers välkommen när de först går med på webbplatsen. Vi kunde översätta den här videon till 25 nya språk och uppdatera de tre tidigare översättningarna, inklusive bilder, voiceovers och undertexter.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "Scratch-projektredigeraren är den viktigaste Scratch-resursen. Vi arbetade med ett sydafrikanskt översättningsföretag som specialiserat sig på kulturellt relevant utbildningsöversättning för att översätta och recensera Scratch-redigeraren på fem sydafrikanska språk: isiZulu, isiXhosa, Afrikaans, Sestwana och Sepedi.",
"annualReport.2020.adaptationTitle": "Anpassning",
"annualReport.2020.adaptationIntro": "När covid-19 tvingade skolor att stänga och flyttade lärande till virtuella utrymmen, upptäckte många elever och lärare Scratch för första gången eller anpassade sättet de lärde ut och lärde sig kreativ kodning. Från våra egna hem arbetade Scratch-teamet för att stödja de föränderliga behoven hos lärare och onlinegemenskapen.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Kurator för kreativt lärande, mumok, Wien, Österrike",
"annualReport.2020.adaptationQuoteText": "I alla problem under det senaste året förblev Scratch vår kommunikationsplattform, vår plats att träffas och vårt medium för att uttrycka oss kreativt.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "I Aaron Reulands Title One-skola i Norwood, Massachusetts, räknade han med att Scratch skulle hjälpa till att engagera elever på distans i kreativt lärande och återuppväcka deras känsla av gemenskap ”när det enda jag kunde räkna med att vi alla hade var en fungerande dator och en internetanslutning. ”",
"annualReport.2020.adaptationHighlightText2": "Aarons elever arbetade tillsammans för att bygga en kockig version av sin stad som heter Norwouldn't, fullpackad med sagoboksvarelser, originalkonstverk och sammanlänkade berättelser. Det var ett av många Scratch-samarbeten som Aaron underlättade för att påminna eleverna om att även om covid-19 höll dem inne i sina hem, var de fortfarande en del av en omtänksam och glad gemenskap.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "Den 17 mars reagerade vi på covid-19-krisen genom att lansera {linkText} för att ge barn, familjer och pedagoger ideer för att engagera sig i kreativa lärandeaktiviteter med Scratch hemma. Det var ett ovärderligt sätt att få kontakt med vårt samhälle och anpassa sig till ett helt nytt sätt att lära och interagera online.",
"annualReport.2020.adaptationHighlightTitle3": "Live skapa-tillsammans",
"annualReport.2020.adaptationHighlightText3b": "Vårt team var värd varje vecka, live {linkText} för att få kontakt med barn, föräldrar och pedagoger hemma och dela tips och tricks för att skapa olika typer av Scratch-projekt. Vi hade en fantastisk tur att se projekten de inspirerades att skapa i våra skapa längs studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hacka ditt fönster",
"annualReport.2020.adaptationHighlightText4b": "Scratch-pedagog Eduard Muntaner Perich skapade en #ScratchAtHome-inspirerad studio som tog samhället med storm: {linkText}. Hundratals Scratchers från hela världen föreställde sig fantastiska spel och berättelser som hände precis utanför deras fönster.",
"annualReport.2020.adaptationEducatorsTitle": "Att få kontakt med pedagoger",
"annualReport.2020.adaptationEducatorsText": "Lärare runt om i världen delade med sig av sina egna #ScratchAtHome-idéer och diskuterade kampen och triumferna med att undervisa på distans i en livlig Twitter-chatt den 8 april 2020.",
"annualReport.2020.adaptationSnapshot": "Ögonblicksbilder",
"annualReport.2020.adaptationSnapshot1Title": "Virtuella workshops för datorklubbhusnätverk",
"annualReport.2020.adaptationSnapshot1Text": "Som en del av vårt långvariga partnerskap genomför Scratch-teamet workshops för ungdomspedagoger från {linkText}. Liksom lärare runt om i världen var vårt team tvungen att genomföra onlineworkshops för första gången 2020 och lära sig hur man bekämpar isoleringen och de tekniska svårigheterna med virtuell inlärning. Men tack vare samarbetsverktyg online och innovativa metoder för att dela och reflektera kunde teamet återskapa den samarbetande, lekfulla andan av personliga workshops i ett virtuellt utrymme.",
"annualReport.2020.adaptationSnapshot2Title": "Ta dig själv i Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 var också ett år av anpassning av våra verktyg och plattform. Vi utvecklade och la till nya sprites till Sprite-biblioteket för att inspirera och göra det möjligt för nybörjare Scratchers att göra projekt representativa för deras ras, kulturella, köns- eller andra personliga identitet.",
"annualReport.2020.communityTitle": "Gemenskap",
"annualReport.2020.communityIntro": "År 2020 blev Scratch Community en ännu viktigare plats för unga att hitta en känsla av samhörighet och samhörighet. När vi såg de meningsfulla samtalen, samarbetsprojekten och de gripande berättelserna som Scratchers delade, var vi vördnadsfulla för deras kreativa och motståndskraftiga anda.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "Under 2019, med stöd från Google.org, arbetade Scratch-teamet med Chicago Public Schools Office of Computer Science för att koppla samman elever, familjer, lärare och andra communitymedlemmar genom Family Creative Coding Nights.",
"annualReport.2020.communityText2": "I år stod våra team inför en ny utmaning: hur kunde vi föra den lekfulla, samhällsbyggande andan i Family Creative Coding Nights till ett virtuellt utrymme, och hjälpa skolor att utveckla viktiga kontakter med elever på distans och deras familjer? Vi utvecklade guiden Virtual Family Coding Nights för att tillhandahålla en struktur för dessa kopplingar och stödja glädjefyllt lärande",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guid",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Samordnare",
"annualReport.2020.communityQuoteText": "[In 2020], det fanns inte många möjligheter att umgås med föräldrar på ett så roligt sätt med energi. Så den här möjligheten gav ett välbehövligt engagemang...Lärarna var oroliga, men elevernas nivå av spänning drev dem in i ett utrymme där de var tvungna att lita på processen och låta barn lära av varandra.",
"annualReport.2020.communityScratchCommunity": "Scratch community",
"annualReport.2020.communityScratchCommunityIntro": "På frågan varför de använder Scratch, talar de flesta Scratchers om vikten av onlinecommunityt för att motivera sitt pågående deltagande, tillhandahålla ett utrymme där de kan uttrycka sin kreativitet, få vänner, få feedback, få nya idéer och lära sig nya färdigheter. Många Scratchers uttrycker sin uppskattning för Scratch-communityt som ett säkert och välkomnande utrymme för att ansluta, dela och lära av varandra.",
"annualReport.2020.communityQuoteGroupText1": "Jag gick med i Scratch när jag var 11 år gammal och de saker jag lärde mig genom att använda plattformen och interagera med samhället var verkligen en viktig del av min uppväxt.",
"annualReport.2020.communityQuoteGroupText2": "Scratch har tillåtit mig att göra saker hemifrån, som\n- Respektera människor och deras projekt\n- Skaffa vänner\n- Känn att jag inte är ensam i den här karantänen\n...och mycket mer, så jag vill säg ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Jag har varit på Scratch i ungefär 2 år, och det har varit en livsförändrande upplevelse! Jag har lärt mig så många nya saker, som kodning, nätetikett och konst!",
"annualReport.2020.communityQuoteGroupText4": "Scratch var min favorithobby i sjätte klass. Den introducerade mig i hemlighet för boolesk logik, operationsordning och kapslade matematiska uttryck för att inte tala om själva datorprogrammeringen.",
"annualReport.2020.yearInReview": "År i översikt",
"annualReport.2020.yearInReviewText": "2020 var ett anmärkningsvärt år i onlinegemenskapen. Samhällsteamet lyfte fram och utvecklade möjligheter för unga människor att uttrycka sina idéer och bli engagerade på ett positivt sätt, och otroliga rörelser växte fram från Scratchers själva. Här är en tillbakablick på några av årets höjdpunkter:",
"annualReport.2020.yearInReviewCard1Date": "Januari",
"annualReport.2020.yearInReviewCard1Title": "Slutet på decenniet Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers firade slutet av ett decennium och nya början i denna Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "April",
"annualReport.2020.yearInReviewCard2Title": "Första april",
"annualReport.2020.yearInReviewCard2Text": "'Alldagliga mysterier' dök upp runt sidan, och kattblock överraskade och gladde Scratch-communityt.",
"annualReport.2020.yearInReviewCard3Date": "April",
"annualReport.2020.yearInReviewCard3Title": "Skapa-tillsammans",
"annualReport.2020.yearInReviewCard3Text": "Medlemmar i Scratch-teamet började vara värdar för live-tutorials för att ansluta och skapa med Scratchers och deras familjer hemma.",
"annualReport.2020.yearInReviewCard4Date": "Maj",
"annualReport.2020.yearInReviewCard4Title": "Scratch månad",
"annualReport.2020.yearInReviewCard4Text": "Scratchers runt om i världen delade tusentals projekt kring veckoteman, från återvunnet hantverk till handtvättande jinglar.",
"annualReport.2020.yearInReviewCard5Date": "Maj",
"annualReport.2020.yearInReviewCard5Title": "Svarta liv är viktiga",
"annualReport.2020.yearInReviewCard5Text": "När rasrättsliga protester svepte över USA, samlades samhället för att stödja varandra och uppmana till förändring.",
"annualReport.2020.yearInReviewCard6Date": "Juni",
"annualReport.2020.yearInReviewCard6Title": "Kul hemma! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers delade med sig av sina favoritspel och aktiviteter inomhus för att hålla sig engagerade medan de var hemma.",
"annualReport.2020.yearInReviewCard7Date": "Juni",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers skapade projekt för att hedra Juneteenth och den fortsatta kampen för rasrättvisa.",
"annualReport.2020.yearInReviewCard8Date": "Juli",
"annualReport.2020.yearInReviewCard8Title": "Scratch läger",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical fick hela samhället att agera, sjunga och dansa tillsammans.",
"annualReport.2020.yearInReviewCard9Date": "Oktober",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers skapade hundratals kreativa berättelser, spel och animationer baserat på dagliga uppmaningar.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer och Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Att se kraften du har när du skapar något och kan representera dig själv och dina problem och uttrycka dem eller lösa dem med kod är en riktigt magisk upplevelse och har verkliga effekter.",
"annualReport.2020.communitySnapshotTitle": "Förbättra våra verktyg",
"annualReport.2020.communitySnapshotText": "Vårt communityteam använder ett brett utbud av verktyg och strategier för att uppmuntra ett gott digitalt medborgarskap och upprätthålla en positiv miljö för Scratchers att skapa sig i. Under 2020 utvecklade vi ett nytt, mer intuitivt gränssnitt för att hjälpa Scratchers att flagga olämpligt innehåll och förbättrade verktygen som användes av vårt gruppmodereringsteam. Som ett resultat fick vi rapporter av högre kvalitet från communityn, och våra communitymoderatorer kunde arbeta snabbare och effektivare hålla webbplatsen säkrare och vänligare för alla.",
"annualReport.2020.communitySnapshot2Title": "Nya Scratch-handledningar på YouTube",
"annualReport.2020.communitySnapshot2Text": "Scratch-teamet började dela tutorials på vår YouTube-kanal i mars 2020 för att hjälpa Scratchers få färdigheterna att skapa vad de än kan tänka sig. Från pixelkonst till virtuella husdjur, dessa tutorials är en hit med Scratchers i alla åldrar och fick 1,3 miljoner visningar 2020.",
"annualReport.2020.tutorial1": "Virtuell stad",
"annualReport.2020.tutorial2": "Fångaspel",
"annualReport.2020.tutorial3": "Karaktärsdesigner",
"annualReport.2020.tutorial4": "Virtuellt djur",
"annualReport.2020.EDMessageTitle": "Ett meddelande från vår verkställande direktör",
"annualReport.2020.EDMessageText1": "2020 var ett omvälvande år runt om i världen, och för Scratch. Jag gick med i teamet i november, när vi var månader in i covid-19-pandemin. Med min bakgrund som pedagogisk ledare var jag exalterad över potentialen i att leda Scratch genom en period av betydande förändringar och att fortsätta arbeta mot mitt personliga mål att hjälpa elever från alla bakgrunder att nå nya höjder. Jag visste att under detta utmanande år var unga människor överallt i stort behov av ännu mer stöd för att hjälpa dem att uppnå sin potential.",
"annualReport.2020.EDMessageText2": "De orättvisa strukturerna vi har byggt för att utbilda barn förvärrades av pandemin. Genom våra samtal med familjer och lärare från hela världen vet vi att år 2020 behövde barn från alla samhällen kreativa lärandemöjligheter för att uttrycka sina idéer och bygga upp sina färdigheter mer än någonsin, även om många av dem inte hade förmågan att gå till skolan.",
"annualReport.2020.EDMessageText3": "När världen anpassade sig och närmade sig kreativt lärande och självuttryck på nya sätt, vände sig många lärare, föräldrar och ungdomar till Scratch. Vi såg 40 % fler Scratchers skapa projekt år för år, och Scratchers lämnade 200 % fler kommentarer 2020 än 2019. Unga människor från hela världen använde Scratch som en plats för att ansluta, konversera, samarbeta och engagera sig med varandra. Vi såg dem upptäcka de fantastiska sakerna de kunde skapa när de fick möjligheten att tänka kreativt och lösa problem de brinner för.",
"annualReport.2020.EDMessageText4": "I spåren av pandemin har vissa krävt en återgång till det normala. Men för många unga människor saknades friheten att lära och utforska i våra skolor långt före covid-19.",
"annualReport.2020.EDMessagePullQuote": "Vi måste göra allt vi kan för att förändra de systemiska orättvisorna i våra utbildningssystem, eftersom normalt inte byggdes för att vara rättvist och rättvist för de flesta av våra barn.",
"annualReport.2020.EDMessageText5": "År 2021 fördubblar Scratch våra ansträngningar för att nå unga människor som historiskt sett har varit utestängda från kreativ datoranvändning och andra kreativa lärandemöjligheter. Med stöd från Google.org har vi lanserat Scratch Education Collaborative (SEC), ett kraftfullt nätverk av organisationer över hela världen som fokuserar på att stödja dessa elever i att utveckla deras självförtroende för kreativ datoranvändning. De 41 organisationerna under år ett av det nya programmet kommer att knyta an till och lära av Scratch-teamet och varandra, och utveckla Equity Toolkits som kommer att stödja dem när de växer och utökar sitt stöd för eleverna i deras samhälle.",
"annualReport.2020.EDMessageText6": "Vårt arbete med att göra Scratch ännu mer rättvist och inkluderande är långt ifrån över. Jag är glad att dela mer med dig under de kommande månaderna. Tills dess vill jag uttrycka min uppriktiga uppskattning till Scratch Community för att de fortsätter att stödja och ta hand om varandra under ett turbulent år. Din kreativitet och medkänsla slutar aldrig att inspirera oss.",
"annualReport.2020.EDTitle": "Verkställande direktör, Scratch Foundation",
"annualReport.2020.lookingForward": "Ser fram emot",
"annualReport.2020.lookingForwardText1": "Under 2021 fortsätter vi att förnya och samarbeta med våra partners för att göra Scratch ännu bättre för unga människor runt om i världen. Under de kommande månaderna arbetar vi med att ta in Scratch till fler skolor, utöka vägarna till kreativt lärande, utveckla och lokalisera fler resurser för lärare och ungdomar, och förbättra Scratch-introduktionsupplevelsen och ännu fler spännande projekt.",
"annualReport.2020.lookingForwardText2": "Vi har fått generösa bidrag från LEGO Foundation och Google.org för att hjälpa till att utöka vår globala räckvidd, främja vårt uppdrag och stödja detta viktiga arbete. Läs mer:",
"annualReport.2020.learnMore": "Läs mer:",
"annualReport.2020.learnMoreLink1Text": "LEGO Foundation och Scratch Foundation tillkännager partnerskap för att stödja lärande genom lek med teknik för miljontals barn över hela världen",
"annualReport.2020.learnMoreLink2Text": "Datavetenskaplig utbildningsvecka: Mer hjälp till fler studenter",
"annualReport.2020.supportersTitle": "Tack till våra supportrar",
"annualReport.2020.supportersIntro": "Tack till våra generösa supportrar. Ditt bidrag hjälper oss att utöka kreativa lärandemöjligheter för barn i alla åldrar, från alla bakgrunder, runt om i världen.",
"annualReport.2020.ourSupporters": "Våra supportrar",
"annualReport.2020.ourSupportersText": "Vi vill tacka alla Scratch-supportrar som genom åren har hjälpt oss att skapa fantastiska lärandeupplevelser för miljontals unga människor runt om i världen. Följande lista är baserad på att ge till Scratch Foundation från 1 januari 2020 till 31 december 2020.",
"annualReport.2020.supportersFoundingTitle": "Grundande partners — 10 000 000 USD+",
"annualReport.2020.supportersFoundingText": "Vi är särskilt tacksamma mot våra grundande partners som var och en har gett minst 10 000 000 USD i kumulativt stöd sedan starten av Scratch 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat-partners - $1 000 000+",
"annualReport.2020.supportersCreativityTitle": "Kreativitetscirkel $250 000+",
"annualReport.2020.supportersCollaborationTitle": "Samarbetscirkel $100 000+",
"annualReport.2020.supportersImaginationTitle": "Fantasicirkel - $50 000+",
"annualReport.2020.supportersInspirationTitle": "Inspirationscirkel $20 000+",
"annualReport.2020.supportersExplorationTitle": "Utforskningscirkel $5 000+",
"annualReport.2020.supportersPlayTitle": "Spelcirkel $1 000+",
"annualReport.2020.supportersInKindTitle": "In-kind supportrar",
"annualReport.2020.leadershipTitle": "Vårt lag",
"annualReport.2020.leadershipBoard": "Styrelse",
"annualReport.2020.leadershipChair": "Stol",
"annualReport.2020.leadershipProfessor": "Professor i lärandeforskning",
"annualReport.2020.leadershipViceChair": "Vice ordförande",
"annualReport.2020.leadershipCoFounder": "Medgrundare och medordförande",
"annualReport.2020.leadershipBoardMember": "Styrelsemedlem",
"annualReport.2020.leadershipPresidentCEO": "Ordförande och VD",
"annualReport.2020.leadershipFormerPresident": "Före detta president",
"annualReport.2020.leadershipFounderCEO": "Grundare och verkställande ordförande",
"annualReport.2020.leadershipFormerChairCEO": "Tidigare VD och ordförande",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Styrelsesekreterare & kassör",
"annualReport.2020.leadershipBoardSecretary": "Styrelsesekreterare",
"annualReport.2020.leadershipBoardTreasurer": "Styrelsekassör",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Verkställande direktör",
"annualReport.2020.teamThankYou": "Tack till Mitch Resnick, Natalie Rusk, Rupal Jain och andra medarbetare på Lifelong Kindergarten Group vid MIT Media Lab för ert outtröttliga stöd till Scratch.",
"annualReport.2020.donateTitle": "Stöd oss",
"annualReport.2020.donateMessage": "Ditt stöd gör det möjligt för oss att göra Scratch gratis för alla, håller våra servrar igång, och viktigast av allt, vi kan ge barn över hela världen en möjlighet att föreställa sig, skapa och dela. Tack!",
"annualReport.2020.donateButton": "Donera",
"annualReport.2020.projectBy": "projekt av",
"annualReport.2020.altAvatar": "användaravatar",
"annualReport.2020.altDropdownArrow": "Pil som indikerar rullgardinsmeny.",
"annualReport.2020.altMastheadIllustration": "Tre personer interagerar med fysiska Scratch-komponenter.",
"annualReport.2020.altWave": "En emoji-hand som viftar.",
"annualReport.2020.altMitchHeadshot": "Grundare Mitch Resnick",
"annualReport.2020.altBlocks": "Två Scratch-block staplade ovanpå varandra.",
"annualReport.2020.altBanana": "En banan med en sladd inkopplad i den.",
"annualReport.2020.altProjectsIllustration": "Tre barn, ett stående, ett sittande i rullstol och ett sittande på marken målar och klipper konstprojekt.",
"annualReport.2020.altPassionIllustration": "Tre barn, ett stående, ett på knä och ett som sitter på marken målar, spelar musik på ett piano och tittar på stjärnan med hjälp av ett teleskop.",
"annualReport.2020.altPeersIllustration": "Fyra barn sitter runt en lägereld och spelar spel och high fiving.",
"annualReport.2020.altPlayIllustration": "Tre barn, ett stående, ett på knä och ett sittande med korslagda ben staplar stenar, leker med leksaksbåtar och viker origami.",
"annualReport.2020.altCalendar": "En kalender som visar år 2020.",
"annualReport.2020.altCommentsVisualization": "Två kommentarsbubblor. En mindre och mörkare representerar andelen kommentarer under 2019. En ljusare representerar ökningen av kommentarer gjorda under 2020.",
"annualReport.2020.altArrowUp": "En pil som pekar uppåt och åt höger.",
"annualReport.2020.altTranslated": "En Scratch-komponent som säger \"Hej\" och listar språk som Scratch är tillgängligt på.",
"annualReport.2020.altScratchHorizontalCommand": "En Scratch horisontell kommandokomponent.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horisontell slingkomponent.",
"annualReport.2020.altPieChart": "Visualisering som visar 602 % ökning av projekt skapade under 2020 i förhållande till projekt skapade under 2019.",
"annualReport.2020.altUsers": "Två generiska användarikoner, en lite mindre grå och en lite större lila.",
"annualReport.2020.altArrowNext": "En pil som pekar åt höger.",
"annualReport.2020.altBenedict": "Avatar för Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imponerade över en papperspåsdocka och illustration av en flygande sköldpadda.",
"annualReport.2020.altSprinklesLeft": "En smiley, Scratch-komponent och hjärta visas på en telefon.",
"annualReport.2020.altSprinklesRight": "En hand som interagerar med Scratch-komponenter.",
"annualReport.2020.altFileDownload": "En pil som pekar in i en korg som indikerar att en fil kan laddas ner.",
"annualReport.2020.altWaveTop": "En ljusblå våg täckt med Scratch-avatarer och komponenter.",
"annualReport.2020.altWaveBottom": "En ljusblå våg.",
"annualReport.2020.altConnectingLine": "En prickad linje som förbinder månaderna",
"annualReport.2020.altApril": "En penna och blyertsteckning på ett Scratch-projekt som visar en båt och vatten.",
"annualReport.2020.altMay": "En kalender märkt med emojis placerade på en bubbla.",
"annualReport.2020.altJune": "Juneteenth flaggan och ett pappersflygplan.",
"annualReport.2020.altJuly": "En mikrofon och noter.",
"annualReport.2020.altToolsIllustration": "En hand som rör vid ett utropstecken ovanför några textbubblor.",
"annualReport.2020.altVirtualTown": "En tjej springer längs en trottoar framför några hus.",
"annualReport.2020.altCatchGame": "Ett äpple flyter vid horisonten till höger medan en korg sitter nedanför mot mitten av ramen.",
"annualReport.2020.altCharacterDesigner": "En hund sitter framför en grön och vit chevronbakgrund.",
"annualReport.2020.altVirtualPet": "En igelkott sitter på toppen av en sten mitt i lite gräs.",
"annualReport.2020.altLookingForward": "Ett vattnande träd vattnar en planta som växer till ett högt träd.",
"annualReport.2020.altIndia1": "En tänd tomtebloss visas under texten glad Diwali!",
"annualReport.2020.altIndia2": "Scratch cat-maskoten dyker upp bredvid någon text skriven på hindi",
"annualReport.2020.altIndia3": "En indisk kvinna dyker upp framför den indiska flaggan som har ett hjärta som innehåller ordet \"Indien\" på sig.",
"annualReport.2020.altIndia4": "Två händer dyker upp över en flöjt framför en bakgrund som innehåller en strandpromenad och hav.",
"annualReport.2020.altChile": "En grupp barn sitter runt ett bord fyllt med konsthantverk och en bärbar dator.",
"annualReport.2020.altBrazil": "Barn sitter framför en bärbar dator kopplad till fem skedar med sladdar.",
"annualReport.2020.altIndia": "En kvinna instruerar tjejer som sitter framför en dator.",
"annualReport.2020.altUSA": "En liten videominiatyr visas bredvid en skärmdump av Scratch-användargränssnittet",
"annualReport.2020.altChileIcon": "Scratch-maskoten",
"annualReport.2020.altBrazilIcon": "En grön virvel",
"annualReport.2020.altIndiaIcon": "En stjärna sammankopplad med en cirkel",
"annualReport.2020.altUSAIcon": "Ett tecknat hallon, logotypen Raspberry Pi Foundation",
"annualReport.2020.altTutorial": "En Scratch-handledning på spanska",
"annualReport.2020.altGettingStarted": "En uppspelningsknapp sitter ovanpå Scratch UI.",
"annualReport.2020.altEditor": "Scratch-gränssnittet tillsammans med en förhandsvisning av programmet som för närvarande byggs som visar två personer som pratar med varandra.",
"annualReport.2020.altHackYourWindow": "En hund i en rymdhjälm, en stjärna och en munk flyter utanför ett fönster i rymden.",
"annualReport.2020.altScratchInteraction": "Två personer pratar mellan Scratch-komponenter. Den ena lämnar en komponent till den andra.",
"annualReport.2020.altImageBubbles": "Bilder från Scratch-projekt visas i bubbelformer grupperade tillsammans.",
"annualReport.2020.altConnectivityVideoPreview": "En spelknapp dyker upp över en scen med vänliga havsdjur.",
"annualReport.2020.altAdaptationVideoPreview": "En uppspelningsknapp visas över olika scener från Scratch-användargränssnittet.",
"annualReport.2020.altJanuaryCard": "Rey från Star Wars håller i en stav och står i öknen.",
"annualReport.2020.altAprilCard": "Flera skärmdumpar från Scratch UI placeras tillsammans.",
"annualReport.2020.altMayCard": "Händer som tillhör människor av en mängd olika raser höjs i knytnävar.",
"annualReport.2020.altJuneCard": "En person häftar ihop en pappersblomma.",
"annualReport.2020.altJulyCard": "En krabba, sjöjungfru och bläckfisk spelar musik tillsammans under havet.",
"annualReport.2020.altOctoberCard": "En pumpa och godis majs visas på väggen ovanför en dator arbetsstation.",
"annualReport.2020.altDonateIllustration": "Två händer bildar formen av ett hjärta med sina fingrar inuti en utskuren hjärtform."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Misheni",
"annualReport.2020.subnavReach": "Fika",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Wafuasi",
"annualReport.2020.subnavTeam": "Timu",
"annualReport.2020.subnavDonate": "Toa",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Tazama Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Misheni",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Tumeendeleza Scratch kama mazingira bure, salama na ya kujifunza kwa kucheza ambayo huwashirikisha watoto wote kufikiria kwa ubunifu, kuwaza kwa mpangilio, na kufanya kazi kwa kushirikiana — stadi muhimu kwa kila mtu katika jamii ya leo. Tunafanya kazi na walimu na familia kusaidia watoto kuchunguza, kushiriki, na kujifunza.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Miradi",
"annualReport.2020.missionPeersTitle": "Marika",
"annualReport.2020.missionPassionTitle": "Shauku",
"annualReport.2020.missionPlayTitle": "Cheza",
"annualReport.2020.missionProjectsDescription": "Shirikisha watoto katika kubuni, kuunda, na kujieleza kwa ubunifu",
"annualReport.2020.missionPeersDescription": "Saidia watoto kushirikiana, kujadiliana, kuboresha, na kushauri",
"annualReport.2020.missionPassionDescription": "Wezesha watoto kuboresha mapendezi yao na kufanya miradi binafsi yenye maana",
"annualReport.2020.missionPlayDescription": "Himiza watoto kucheza, kujaribu, na kurejelea",
"annualReport.2020.reachTitle": "Kuwafikia Watoto Duniani Kote",
"annualReport.2020.reachSubtitle": "Scratch ndio jamii kubwa zaidi duniani ya uandishi wa kodi ya watoto na vijana, wa umri wa miaka 8 na zaidi.",
"annualReport.2020.reachMillion": "milioni",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Miradi Iliyoundwa",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Jamii yetu ya Kimataifa",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "kwa kipimo cha logarithimu",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Shukran kwa watafsiri wa kujitolea kutoka pande zote za dunia.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr ni mazingira ya utangulizi wa programu ambayo yanawezesha watoto wadogo (wenye umri wa miaka 5-7) kuunda hadithi na michezo husika.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Usawa",
"annualReport.2020.globalStrategy": "Mkakati wa Kimataifa",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Nyenzo",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Jamii",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Walipoulizwa kwa nini hutumia Scratch, Scratchers wengi huzungumza juu ya umuhimu wa jamii ya mkondoni kwa kuhamasisha ushiriki wao unaoendelea, kutoa nafasi ambayo wanaweza kuelezea ubunifu wao, kufanya marafiki, kupokea maoni, kupata maoni mapya, na kujifunza ujuzi mpya. Waandishi wengi huonyesha shukrani zao kwa jamii ya Scratch kama nafasi salama na ya kukaribisha kuungana, kushiriki, na kujifunza kutoka kwa mwenzake.",
"annualReport.2020.communityQuoteGroupText1": "Nilijiunga na Scratch nilipokuwa na umri wa miaka 11 na mambo niliyojifunza kutoka kwa kutumia jukwaa na kuingiliana na jamii yalikuwa sehemu muhimu sana ya kujifunza kwangu kukua.",
"annualReport.2020.communityQuoteGroupText2": "Scratch imeniruhusu kufanya vitu kutoka nyumbani, kama\n- Heshimu watu na miradi yao\n- Fanya marafiki\n- Sikia kuwa mimi sio peke yangu katika karantini hii\n.na mengi zaidi, kwa hivyo nataka kusema... SHUKRANI!",
"annualReport.2020.communityQuoteGroupText3": "Nimekuwa kwenye Scratch kwa takribani miaka 2, na imekuwa uzoefu wa kubadilisha maisha! Nimejifunza mambo mengi mapya, kama vile kuandika misimbo, adabu ya mtandaoni, na sanaa!",
"annualReport.2020.communityQuoteGroupText4": "Scratch ilikuwa kichekesho changu cha kupenda zaidi katika daraja la sita. Ilinitambulisha kwa siri kwa mantiki ya Boolean, mpangilio wa shughuli, na misemo ya hisabati iliyosisitizwa —bila kutaja programu ya kompyuta yenyewe.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Januari",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Aprili",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Aprili",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Mei",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Mei",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Juni",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Juni",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Julai",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Oktoba",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Mchezo wa kukamata",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Mnyama-kipenzi sibayana",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Shukran kwa Wafuasi wetu",
"annualReport.2020.supportersIntro": "Asante kwa wafuasi wetu wakarimu. Mchango wako hutusaidia kupanua fursa za kujifunza za ubunifu kwa watoto wa kila kizazi, kutoka asili zote, kote ulimwenguni.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Mzunguko wa Mawazo — $ 50,000 +",
"annualReport.2020.supportersInspirationTitle": "Mzunguko wa Msukumo — $ 20,000 +",
"annualReport.2020.supportersExplorationTitle": "Mzunguko wa Utafutaji — $ 5,000 +",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "Wafuasi wa Aina",
"annualReport.2020.leadershipTitle": "Timu Yetu",
"annualReport.2020.leadershipBoard": "Baraza la Waelekezi",
"annualReport.2020.leadershipChair": "Mwenyekiti",
"annualReport.2020.leadershipProfessor": "Profesa wa Utafiti wa Kujifunza",
"annualReport.2020.leadershipViceChair": "Mwenyekiti Msaidizi",
"annualReport.2020.leadershipCoFounder": "Mwanzilishi mwenza na Mwenyekiti mwenza",
"annualReport.2020.leadershipBoardMember": "Mjumbe wa Bodi",
"annualReport.2020.leadershipPresidentCEO": "Rais na Mkurugenzi Mtendaji",
"annualReport.2020.leadershipFormerPresident": "Rais wa Zamani",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Katibu wa Bodi & Mweka Hazina",
"annualReport.2020.leadershipBoardSecretary": "Katibu wa Bodi ",
"annualReport.2020.leadershipBoardTreasurer": "Mweka Hazina wa Bodi",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Tusaidie",
"annualReport.2020.donateMessage": "Msaada wako unatuwezesha kufanya Scratch bure kwa kila mtu, inaweka seva zetu zinafanya kazi, na muhimu zaidi, tuna uwezo wa kutoa watoto ulimwenguni kote fursa ya kufikiria, kuunda na kushiriki. Asante!",
"annualReport.2020.donateButton": "Toa",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "บริจาค",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "โครงการ",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "เล่น",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "ทรัพยากร",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "ชุมชน",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "มกราคม",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "เมษายน",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "เมษายน",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "พฤษภาคม",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "พฤษภาคม",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "มิถุนายน",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "มิถุนายน",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "กรกฎาคม",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "ตุลาคม",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "เกมจับสิ่งของ",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "สัตว์เลี้ยงจำลอง",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "ทีมงานของเรา",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "บริจาค",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Neela",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Bogela Vidio",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Diporojeke",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Tshameka",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Setšhaba",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Ferikgong",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Moranang",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Moranang",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Motsheganong",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Motsheganong",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Seetebosigo",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Seetebosigo",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Phukwi",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Diphalane",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Tshwara Motshameko",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Seruiwaratwa sa maitirelo",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Neela",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Kurucunun Mesajı",
"annualReport.2020.subnavMission": "Misyon",
"annualReport.2020.subnavReach": "Hedef",
"annualReport.2020.subnavThemes": "Temalar",
"annualReport.2020.subnavDirectorsMessage": "Yönetmenin Mesajı",
"annualReport.2020.subnavSupporters": "Destekçiler",
"annualReport.2020.subnavTeam": "Ekip",
"annualReport.2020.subnavDonate": "Bağış",
"annualReport.2020.mastheadYear": "2020 Yıllık Raporu",
"annualReport.2020.mastheadTitle": "Değişen bir Dünyaya Uyum Sağlamak",
"annualReport.2020.foundersMessageTitle": "Kurucumuzdan Bir Mesaj",
"annualReport.2020.foundersMessageP1": "2020 yılı, COVID virüsünün tüm dünyayı kasıp kavurduğu, herkesin hayatında zorluklara ve aksamalara yol açtığı, en büyük zorlukların da hayatlarında halihazırda zorluklarla karşı karşıya kalanların üzerine adaletsiz bir şekilde düştüğü yıl olarak hatırlanacak.",
"annualReport.2020.foundersMessageP2": "Pandemi boyunca, dünyanın dört bir yanındaki, çoğu evlerinde izole olan genç insanlar, Scratch sitesine her zamankinden daha fazla sayıda geldi ve Scratch'i kendilerini yaratıcı bir şekilde ifade edebilecekleri, yeni beceriler öğrenebilecekleri ve birbirleriyle işbirliği yapabilecekleri güvenli bir alan olarak gördüler. 2020'de gençlerin oluşturduğu pek çok Scratch projesinden ilham aldık ve birçoğu pandemi, iklim değişikliği, ırksal adaletsizlik ve akıllarındaki diğer konular hakkındaki düşüncelerini ve duygularını paylaştı. Gençler sadece hesaplama kavramlarını ve becerilerini öğrenmekle kalmıyor, aynı zamanda seslerini ve kimliklerini de geliştiriyorlar.",
"annualReport.2020.foundersMessageP3": "Scratch'in önümüzdeki yıllarda gençlerin hayatındaki bu önemli rolü oynamaya devam edebilmesi için Scratch'te önemli organizasyonel değişiklikler yapıyoruz. 2020'nin başında, Scratch Ekibi MIT Medya Laboratuvarı'ndaki uzun zamandır evinden çıkıp Scratch Vakfı'nın Boston şehir merkezindeki yeni ofislerine taşındı. Bu hamle, Scratch'i geleceğe yönelik küresel bir yaratıcı kodlama platformu olarak destekleyebilecek sürdürülebilir bir organizasyon oluşturmamıza yardımcı olacak.",
"annualReport.2020.foundersMessageP4": "2020'nin ilerleyen saatlerinde, bu organizasyonel geçişin bir parçası olarak, Scratch Vakfı'nın İcra Direktörü olarak görev yapmak üzere Shawna Young'u işe aldık. Shawna, Scratch Vakfı'na eğitim ve kar amacı gütmeyen yönetim konularında güçlü bir geçmişe ve eşitlik ve katılıma derin bir bağlılıkla geliyor. Duke ve MIT gibi kurumlardaki kariyeri boyunca Shawna, farklı topluluklardan öğrencilerin öğrenme deneyimlerini genişletmek için çalıştı. Bu birliktelik, Scratch'in misyonu ve değerleriyle güçlü bir şekilde uyumludur ve Scratch'teki liderliğinde önemli bir rol oynayacaktır. Shawna'nın bu yıllık raporun sonundaki mesajını okumanızı tavsiye ederim.",
"annualReport.2020.foundersMessageP5": "Son on yılda Scratch, dünya çapında on milyonlarca genci kendine çekerek olağanüstü bir başarı elde etti. Ama daha yeni başlıyoruz. Önümüzdeki yıllardaki zorluk, yalnızca teknolojimizi değil, aynı zamanda yaratıcı, özenli, işbirlikçi öğrenme yaklaşımımızı da yaymaya ve desteklemeye devam edebilmemizi sağlamak, böylece dünyanın her yerindeki gençlerin hayal etme, yaratma, paylaşma ve öğrenme konusunda eşit fırsatlara sahip olmasını sağlamaktır. Bunu gerçekleştirmek için hepinizle birlikte çalışmayı dört gözle bekliyoruz!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Vakfı",
"annualReport.2020.foundersMessageAffiliation": "Profesör, MIT Medya Laboratuvarı",
"annualReport.2020.watchVideo": "Videoyu İzle",
"annualReport.2020.missionTitle": "Misyonumuz & Vizyonumuz",
"annualReport.2020.visionHeader": "Vizyonumuz",
"annualReport.2020.visionSubtitle": "Kodlama ve öğrenmeye yönelik yaratıcı, özenli, işbirlikçi, eşitlikçi yaklaşımları tüm dünyaya yaymak.",
"annualReport.2020.missionHeader": "Misyonumuz",
"annualReport.2020.missionSubtitle": "Gençlere hayal etmeleri, yaratmaları, paylaşmaları ve öğrenmeleri için dijital araçlar ve fırsatlar sağlamak.",
"annualReport.2020.missionP1": "Yaratıcı bilgisayardan dışlanan çocukları, aileleri ve eğitimcileri destekleyen girişimlere ve yaklaşımlara özellikle odaklanarak, çalışmalarımızın tüm yönlerinde eğitim adaletine ve eşitliğe öncelik vermeye kararlıyız.",
"annualReport.2020.missionP2": "Scratch'i, tüm çocukları yaratıcı düşünmeye, sistematik olarak akıl yürütmeye—iş birliği içinde çalışmaya dahil eden, günümüz toplumunda herkes için temel beceriler olan ücretsiz, güvenli, eğlenceli bir öğrenme ortamı olarak geliştirdik. Çocukları keşfetme, paylaşma ve öğrenme konusunda desteklemek için eğitimciler ve ailelerle birlikte çalışıyoruz.",
"annualReport.2020.missionP3": "Yeni teknolojiler, etkinlikler ve öğrenme materyalleri geliştirirken, Yaratıcı Öğrenmenin Dört P'si dediğimiz şey bize rehberlik ediyor:",
"annualReport.2020.fourPs": "Yaratıcı Öğrenmenin Dört P'si",
"annualReport.2020.missionProjectsTitle": "Projeler",
"annualReport.2020.missionPeersTitle": "Akranlar",
"annualReport.2020.missionPassionTitle": "Tutku",
"annualReport.2020.missionPlayTitle": "Çal",
"annualReport.2020.missionProjectsDescription": "Çocukları kendilerini yaratıcı bir şekilde tasarlamaya, yaratmaya ve ifade etmeye teşvik edin",
"annualReport.2020.missionPeersDescription": "Çocukları işbirliği yapma, paylaşma, yeniden düzenleme ve akıl hocalığı yapma konusunda destekleyin",
"annualReport.2020.missionPassionDescription": "Çocukların ilgi alanlarını geliştirmelerini ve kişisel olarak anlamlı projeler üzerinde çalışmalarını sağlayın",
"annualReport.2020.missionPlayDescription": "Çocukları kurcalamaya, denemeye ve tekrar etmeye teşvik edin",
"annualReport.2020.reachTitle": "Dünyanın Her Yerindeki Çocuklara Ulaşmak",
"annualReport.2020.reachSubtitle": "Scratch, 8 yaş ve üzeri çocuklar ve gençler için dünyanın en büyük kodlama topluluğudur.",
"annualReport.2020.reachMillion": "milyon",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "2019'dan itibaren %3,8",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "2019'dan itibaren %37",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "2019'dan itibaren %44",
"annualReport.2020.reachIncreaseInCommentsNumber": "%217",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Yeni Kullanıcı",
"annualReport.2020.reachProjectsCreated": "Proje Oluşturuldu",
"annualReport.2020.reachProjectCreators": "Proje Oluşturan İnsanlar",
"annualReport.2020.reachComments": "yazılan yorumlarda artış",
"annualReport.2020.reachGlobalCommunity": "Bizim Küresel Topluluğumuz",
"annualReport.2020.reachMapBlurb": "Scratch'in lansmanından Aralık 2020'ye kadar Scratch Çevrimiçi Topluluğunda kayıtlı toplam hesap",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "logaritmik ölçekte",
"annualReport.2020.reachTranslationTitle": "Scratch 64 Dile Çevrildi",
"annualReport.2020.reachTranslationIncrease": "2019'dan itibaren 3 dil",
"annualReport.2020.reachTranslationBlurb": "Dünyanın her yerinden gönüllü çevirmenlere teşekkürler.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr, küçük çocukların (5-7 yaş arası) kendi etkileşimli hikayelerini ve oyunlarını yaratmalarını sağlayan bir giriş programlama ortamıdır.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "2020'deki indirmeler",
"annualReport.2020.reachDownloadsIncrease": "2019'dan itibaren 2 {million}",
"annualReport.2020.themesTitle": "Gelişmekte Olan Temalar",
"annualReport.2020.themesDescription": "Gençler COVID-19'un benzeri görülmemiş zorluklarıyla karşı karşıya kaldıkça Scratch, bağlantı kurmaları, yaratmaları ve kendilerini ifade etmeleri için her zamankinden daha önemli bir yer haline geldi. Yıl boyunca çalışmalarımız, büyüyen küresel topluluğumuzu en iyi şekilde desteklemek için üç alana odaklandı: bağlantı, uyum ve topluluk. Her zaman olduğu gibi, çabalarımız eşitlik ve kapsayıcılık taahhüdümüze dayanıyordu.",
"annualReport.2020.equity": "Eşitlik",
"annualReport.2020.globalStrategy": "Küresel Strateji",
"annualReport.2020.connectivityTitle": "Bağlantı",
"annualReport.2020.connectivityIntro": "Gençler COVID-19 nedeniyle evlerinde izole olurken, Scratch onlara uzaktaki arkadaşlar, sınıf arkadaşları ve aile üyeleri ile bağlantı kurma ve yaratma fırsatı sundu. Aynı zamanda, ülkeler ve kıtalardaki milyonlarca çocuğun kendileriyle aynı şeyleri deneyimlediğini keşfettikleri dış dünyaya bir portal görevi gördü.",
"annualReport.2020.aaronText": "Aaron'ın öğrencileri kasabalarının \"Norwould't\" adlı hikaye kitabı yaratıkları, orijinal sanat eserleri ve birbirine bağlı anlatılarla dolu \"çılgın\" bir versiyonunu oluşturmak için birlikte çalıştılar. Bu, Aaron'un öğrencilere COVID-19 onları evlerinde tutmalarına rağmen hala ilgili ve neşeli bir topluluğun parçası olduklarını hatırlatmak için kolaylaştırdığı birçok ortak Scratch projesinden biriydi.",
"annualReport.2020.spotlightStory": "Öne Çıkan Hikaye",
"annualReport.2020.connectivityIndia": "Hindistan'da Scratch",
"annualReport.2020.connectivityIndiaIntro": "Hindistan'da COVID-19 salgını muazzam bir bedel aldı ve birçok genç insanı ve aileyi uzun süre içeride izole etti.",
"annualReport.2020.connectivityIndiaParagraph": "Küresel Scratch topluluğunun tamamında, Mart 2020'de başlayan aktivitede büyük bir artış gördük. Bu ani artış hiçbir yerde, COVID-19 pandemisinin muazzam bir bedel aldığı ve birçok genci ve aileyi uzun süre içeride tecrit ettiği Hindistan'dan daha belirgin değildi. Hindistan'daki çocuklar Scratch aracılığıyla bir önceki yıla göre %602 daha fazla proje oluşturup paylaşarak bağlantı kurdular.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "2020 Yılında Projeler Online Olarak Oluşturuldu",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "2019'dan %602",
"annualReport.2020.connectivityRegistedUsers": "Hindistan'da tüm zamanların kayıtlı kullanıcı sayısı bir yılda iki katından fazla arttı,",
"annualReport.2020.connectivityRegistedUsersNumbers": "2019'da 300.000'den fazla olan 2020'de 700.000'in üzerine yükseldi.",
"annualReport.2020.connectivityIndiaUsers": "Tekil ziyaretçi sayısı arttı",
"annualReport.2020.connectivityIndiaUsersPercent": "%156",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "Proje oluşturan kişi sayısı arttı",
"annualReport.2020.connectivityIndiaProjectsPercent": "%270",
"annualReport.2020.connectivityIndiaYear": "2020'de",
"annualReport.2020.connectivityIndiaProjectsOld": "303 bin",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "Uluslararası İşbirlikçiler",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Şili",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur, Şili'deki ve Latin Amerika'daki öğrenciler ve eğitimciler arasında bilgisayımsal ve yaratıcı düşünmeyi desteklemeye kendini adamıştır. Rapa Nui ve İspanyolca'daki çeviri ve yerelleştirme çabalarımıza yardımcı oldular ve birçok eğitimciyi işbirlikçi, eğlenceli Scratch profesyonel gelişim atölyelerine dahil ettiler.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brezilya Yaratıcı Öğrenme Ağı",
"annualReport.2020.connectivityCountryBrazil": "Brezilya",
"annualReport.2020.connectivityCountryBrazilParagraph": "Brezilya Yaratıcı Öğrenme Ağı, Brezilya genelinde eğlenceli, yaratıcı ve ilgili uygulamalı eğitim uygulamalarını uygulayan bir taban hareketidir. 2020'de Scratch Ekibi, çocukların topluluk oluşturmak, kendilerini ifade etmek ve onlar için neyin önemli olduğu hakkında konuşmak için Scratch'i nasıl kullandığını paylaşmak için Brezilya Yaratıcı Öğrenme Ağı'nın Yaratıcı Öğrenme Haftası etkinliğinde sunum yaptı. Buna karşılık, ağdaki eğitimcilerin kendi topluluklarındaki öğrencilerle kendilerini ifade etme fırsatları yarattığını öğrendik.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "Hindistan",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance, yaratıcı bilgi işlem de dahil olmak üzere 21. yüzyıl becerileriyle milyonlarca öğrenci ve eğitimciyi güçlendirir. 2020'de {QuestAllianceLink}, Scratch'i Hindistan'daki öğrenciler ve eğitimcilerle paylaştı.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "Birleşik Krallık",
"annualReport.2020.connectivityCountryUSAParagraph": "Raspberry Pi Foundation, bilgi işlem ve dijital yapım gücünü dünyanın her yerindeki insanların eline vermek için çalışıyor. Evde Yapımı inisiyatifiyle aileleri ve gençleri birlikte öğrenmeye ve yaratmaya teşvik eden canlı yayın etkinliklerine öncülük ediyorlar. Bu canlı yayınların birçoğunda Scratch öğreticileri —ve hatta bazen {USALink} yer aldı!",
"annualReport.2020.connectivityResources": "Kaynaklar",
"annualReport.2020.connectivityResourcesSubtitle": "LEGO Vakfı Desteğiyle Yerelleştirme",
"annualReport.2020.connectivityResourcesParagraph": "Büyüyen küresel erişimimizi desteklemek ve COVID-19 müdahalemize yardımcı olmak için LEGO Vakfı, Scratch'i cömert bir hibe ile destekledi. Bu fonla, önemli kaynakları yerelleştirebildik ve dünya çapında daha da fazla gence ulaşabildik.",
"annualReport.2020.connectivityExample1Title": "Öğretici Görseller",
"annualReport.2020.connectivityExample1Paragraph": "12 dilde 25 Scratch öğreticisi için görüntülerin çevirilerini oluşturduk — toplamda 1.000'den fazla yeni görüntü!",
"annualReport.2020.connectivityExample2Title": "Scratch'a Başlarken",
"annualReport.2020.connectivityExample2Paragraph": "Scratch'e Başlarken videosu en çok erişilen ve en çok izlenen Scratch eğitim videosudur ve yeni Scratch'ları siteye ilk katıldıklarında selamlar. Bu videoyu 25 yeni dile çevirebildik ve görseller, seslendirmeler ve altyazılar dahil olmak üzere önceki 3 çeviriyi güncelleyebildik.",
"annualReport.2020.connectivityExample3Title": "Scratch Düzenleyici",
"annualReport.2020.connectivityExample3Paragraph": "Scratch proje düzenleyicisi, en önemli Scratch kaynağıdır. Scratch editörünü beş Güney Afrika dilinde tercüme etmek ve gözden geçirmek için kültürel açıdan ilgili eğitim çevirisi konusunda uzmanlaşmış bir Güney Afrikalı çeviri şirketi ile çalıştık: isiZulu, isiXhosa, Afrikaans, Sestwana ve Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptasyon",
"annualReport.2020.adaptationIntro": "COVID-19 okulları kapatmaya ve öğrenmeyi sanal alanlara taşımaya zorlarken, birçok öğrenci ve öğretmen Scratch'i ilk kez keşfediyor veya yaratıcı kodlamayı öğretme ve öğrenme şeklini uyarlıyordu. Scratch Ekibi, eğitimcilerin ve çevrimiçi topluluğun değişen ihtiyaçlarını desteklemek için kendi evlerimizden çalıştı.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Yaratıcı Öğrenme Küratörü, mumok, Viyana, Avusturya",
"annualReport.2020.adaptationQuoteText": "Geçen yılki tüm sıkıntılarda Scratch, iletişim platformumuz, buluştuğumuz yer ve kendimizi yaratıcı bir şekilde ifade etme aracımız olarak kaldı.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Kütüphane Medya Öğretmeni, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "Aaron Reuland'ın Massachusetts, Norwood'daki Title One okulunda, “hepimizin sahip olabileceğine güvenebileceğim tek şey çalışan bir bilgisayar ve bir internet bağlantısı”yken, uzaktaki öğrencileri yaratıcı öğrenmeye dahil etmek ve topluluk duygularını yeniden alevlendirmek için Scratch'e güveniyordu.",
"annualReport.2020.adaptationHighlightText2": "Aaron'ın öğrencileri kasabalarının \"Norwould't\" adlı hikaye kitabı yaratıkları, orijinal sanat eserleri ve birbirine bağlı anlatılarla dolu \"çılgın\" bir versiyonunu oluşturmak için birlikte çalıştılar. Bu, Aaron'un öğrencilere COVID-19 onları evlerinde tutmalarına rağmen hala ilgili ve neşeli bir topluluğun parçası olduklarını hatırlatmak için kolaylaştırdığı birçok ortak Scratch projesinden biriydi.",
"annualReport.2020.adaptationHighlightTitle2": "Evde Scratch",
"annualReport.2020.adaptationHighlightText2b": "17 Mart'ta COVID-19 krizine, çocuklara, ailelere ve eğitimcilere evde Scratch ile yaratıcı öğrenme etkinliklerine katılma fikirleri sağlamak için {linkText}'i piyasaya sürerek yanıt verdik. Topluluğumuzla bağlantı kurmanın ve tamamen yeni bir çevrimiçi öğrenme ve etkileşim biçimine uyum sağlamanın paha biçilmez bir yoluydu.",
"annualReport.2020.adaptationHighlightTitle3": "Canlı Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Ekibimiz her hafta ev sahipliği yapıyor, evde çocuklarla, ebeveynlerle ve eğitimcilerle bağlantı kurmak ve farklı türlerde Scratch projeleri oluşturmak için ipuçlarını ve püf noktalarını paylaşmak için canlı {linkText}'i barındırıyordu. Create-Along stüdyolarımızda yaratmak için ilham aldıkları projeleri görünce çok eğlendik!",
"annualReport.2020.adaptationHighlightTitle4": "Pencereni Hackle",
"annualReport.2020.adaptationHighlightText4b": "Scratch eğitimcisi Eduard Muntaner Perich, topluluğu kasıp kavuran #ScratchAtHome'dan ilham alan bir stüdyo yarattı: {linkText}. Dünyanın her yerinden yüzlerce Scratcher, pencerelerinin hemen dışında gerçekleşen fantastik oyunları ve hikayeleri hayal etti.",
"annualReport.2020.adaptationEducatorsTitle": "Eğitimciler ile Bağlantı",
"annualReport.2020.adaptationEducatorsText": "Dünyanın dört bir yanından eğitimciler kendi #ScratchAtHome fikirlerini paylaştılar ve 8 Nisan 2020'de canlı bir Twitter Sohbetinde uzaktan öğretimin zorluklarını ve kazanımlarını tartıştılar.",
"annualReport.2020.adaptationSnapshot": "Anlık Görüntüler",
"annualReport.2020.adaptationSnapshot1Title": "Bilgisayar Kulübü Ağı Sanal Atölyeleri",
"annualReport.2020.adaptationSnapshot1Text": "Uzun süredir devam eden ortaklığımızın bir parçası olarak, Scratch Ekibi {linkText}'ten gençlik eğitimcileri için atölye çalışmaları düzenliyor. Dünyanın dört bir yanındaki eğitimciler gibi, ekibimiz de 2020'de ilk kez çevrimiçi atölye çalışmaları yürütmek— ve sanal öğrenmenin izolasyonu ve teknik zorluklarıyla nasıl mücadele edileceğini öğrenmek zorunda kaldı. Ancak çevrimiçi işbirliği araçları ve yenilikçi paylaşım ve yansıtma yöntemleri sayesinde ekip, sanal bir alanda yüz yüze atölye çalışmalarının işbirlikçi, eğlenceli ruhunu yeniden yaratmayı başardı.",
"annualReport.2020.adaptationSnapshot2Title": "Scratch'de Yenilenme",
"annualReport.2020.adaptationSnapshot2Text": "2020 aynı zamanda araçlarımızı ve platformumuzu uyarlama yılıydı. Yeni başlayan Scratcher'lara ırksal, kültürel, cinsiyet veya diğer kişisel kimliklerini temsil eden projeler yapma konusunda ilham vermek ve olanak sağlamak için Sprite Kitaplığına yeni karakterler geliştirdik ve ekledik.",
"annualReport.2020.communityTitle": "Topluluk",
"annualReport.2020.communityIntro": "2020'de Scratch Topluluğu, gençlerin birliktelik ve aidiyet duygusu bulması için daha da hayati bir yer haline geldi. Scratchers'ın paylaştığı anlamlı sohbetleri, ortak projeleri ve hareketli hikayeleri gördükçe, onların yaratıcı ve dirençli ruhlarına hayran kaldık.",
"annualReport.2020.communityTitle1": "Sanal Aile Yaratıcı Kodlama Geceleri Rehberi",
"annualReport.2020.communityText1": "2019'da Google.org'un desteğiyle Scratch Ekibi, Aile Yaratıcı Kodlama Geceleri aracılığıyla öğrenciler, aileler, öğretmenler ve diğer topluluk üyeleri arasında bağlantı kurmak için Chicago Devlet Okulu Bilgisayar Bilimleri Ofisi ile birlikte çalıştı.",
"annualReport.2020.communityText2": "Bu yıl ekiplerimiz yeni bir zorlukla karşı karşıya kaldı: Aile Yaratıcı Kodlama Geceleri'nin eğlenceli, topluluk oluşturma ruhunu sanal bir alana nasıl getirebiliriz, okulların uzak öğrenciler ve aileleri ile hayati bağlantılar geliştirmesine yardımcı olabiliriz? Bu bağlantılar için bir yapı sağlamak ve eğlenceli öğrenmeyi desteklemek için Sanal Aile Kodlama Geceleri kılavuzunu geliştirdik.",
"annualReport.2020.communityDownloadButton": "Sanal Aile Kodlama Geceleri Rehberi",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles İlköğretim S.T.E.M. Koordinatörü",
"annualReport.2020.communityQuoteText": "[In 2020], ebeveynlerle bu kadar eğlenceli, yüksek enerjili bir şekilde iletişim kurmak için pek fazla fırsat yoktu. Dolayısıyla bu fırsat çok ihtiyaç duyulan katılımı sağladı...Öğretmenler endişeliydi, ancak öğrencilerin heyecan düzeyi onları sürece güvenmeleri ve çocukların birbirlerinden öğrenmelerine izin vermeleri gereken bir alana itti.",
"annualReport.2020.communityScratchCommunity": "Scratch Topluluğu",
"annualReport.2020.communityScratchCommunityIntro": "Scratch'i neden kullandıkları sorulduğunda, çoğu Scratcher çevrimiçi topluluğun devam eden katılımlarını motive etme, yaratıcılıklarını ifade edebilecekleri, arkadaş edinebilecekleri, geri bildirim alabilecekleri, yeni fikirler edinebilecekleri ve yeni beceriler öğrenebilecekleri bir alan sağlamak için öneminden bahseder. Birçok Scratchers, Scratch topluluğuna bağlanmak, paylaşmak ve birbirlerinden öğrenmek için güvenli ve sıcak bir alan olarak takdirlerini ifade eder.",
"annualReport.2020.communityQuoteGroupText1": "Scratch'e 11 yaşındayken katıldım ve platformu kullanmaktan ve toplulukla etkileşim kurmaktan öğrendiğim şeyler, büyürken öğrenmemin gerçekten hayati bir parçasıydı.",
"annualReport.2020.communityQuoteGroupText2": "Scratch, evden bir şeyler yapmama izin verdi, örneğin\n- İnsanlara ve projelerine saygı göstermek\n- Arkadaş edinmek\n- Bu karantinada yalnız olmadığımı hissetmek\n....ve çok daha fazlası, bu yüzden ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Yaklaşık 2 yıldır Scratch'tayım ve hayatımı değiştiren bir deneyim oldu! Kodlama, çevrimiçi görgü kuralları ve sanat gibi pek çok yeni şey öğrendim!",
"annualReport.2020.communityQuoteGroupText4": "Scratch, altıncı sınıfta en sevdiğim hobimdi. Beni gizlice Boole mantığı, işlem sırası ve iç içe matematiksel ifadelerle tanıştırdı — bilgisayar programlamanın kendisinden bahsetmiyorum bile.",
"annualReport.2020.yearInReview": "Yılın Değerlendirmesi",
"annualReport.2020.yearInReviewText": "2020, çevrimiçi toplulukta dikkate değer bir yıldı. Topluluk Ekibi, gençlerin fikirlerini ifade etmeleri ve olumlu yollarla meşgul olmaları için fırsatları vurguladı ve geliştirdi ve Scratchers'ın kendilerinden inanılmaz hareketler ortaya çıktı. İşte yılın öne çıkan bazı olaylarına bir göz atın:",
"annualReport.2020.yearInReviewCard1Date": "Ocak",
"annualReport.2020.yearInReviewCard1Title": "On Yıllık Scratch Tasarım Stüdyosunun Sonu",
"annualReport.2020.yearInReviewCard1Text": "Scratchers, bu Scratch tasarım Stüdyosu'nda on yılın kapanışını ve yeni başlangıçları kutladı.",
"annualReport.2020.yearInReviewCard2Date": "Nisan",
"annualReport.2020.yearInReviewCard2Title": "1 Nisan",
"annualReport.2020.yearInReviewCard2Text": "Sitede “sıradan gizemler” ortaya çıktı ve Cat Blocks, Scratch topluluğunu şaşırttı ve memnun etti.",
"annualReport.2020.yearInReviewCard3Date": "Nisan",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Ekibi üyeleri, evde Scratchers ve aileleriyle bağlantı kurmak ve oluşturmak için canlı eğitimler düzenlemeye başladı.",
"annualReport.2020.yearInReviewCard4Date": "Mayıs",
"annualReport.2020.yearInReviewCard4Title": "Scratch Ayı",
"annualReport.2020.yearInReviewCard4Text": "Dünyanın dört bir yanındaki Scratchers, geri dönüştürülmüş el sanatlarından el yıkama şarkılarına kadar haftalık temalar etrafında binlerce proje paylaştı.",
"annualReport.2020.yearInReviewCard5Date": "Mayıs",
"annualReport.2020.yearInReviewCard5Title": "Siyahların Hayatı Önemlidir",
"annualReport.2020.yearInReviewCard5Text": "Irk adaleti protestoları ABD'yi kasıp kavururken, topluluk birbirini desteklemek ve değişim çağrısı yapmak için bir araya geldi.",
"annualReport.2020.yearInReviewCard6Date": "Haziran",
"annualReport.2020.yearInReviewCard6Title": "Evde Eğlence! Scratch Tasarım Stüdyosu",
"annualReport.2020.yearInReviewCard6Text": "Scratchers, evde kalırken kendilerini meşgul etmek için en sevdikleri iç mekan oyunlarını ve aktivitelerini paylaştı.",
"annualReport.2020.yearInReviewCard7Date": "Haziran",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Stüdyo",
"annualReport.2020.yearInReviewCard7Text": "Scratchers, Juneteenth'i ve ırksal adalet için devam eden mücadeleyi onurlandırmak için projeler yarattı.",
"annualReport.2020.yearInReviewCard8Date": "Temmuz",
"annualReport.2020.yearInReviewCard8Title": "Scratch Kampı",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical, tüm topluluğun birlikte oynamasını, şarkı söylemesini ve dans etmesini sağladı.",
"annualReport.2020.yearInReviewCard9Date": "Ekim",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers, günlük temalı komutlara dayalı yüzlerce yaratıcı hikaye, oyun ve animasyon yaptı.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Geliştirici İlişkileri Mühendisi ve Kodlama Drag Queen'i",
"annualReport.2020.communityQuote2Text": "Bir şey yaratırken sahip olduğunuz gücü görmek ve kendinizi ve sorunlarınızı temsil edebilir ve bunları ifade edebilir veya kodla çözebilirsiniz, gerçekten büyülü bir deneyimdir ve gerçek dünya etkisine sahiptir.",
"annualReport.2020.communitySnapshotTitle": "Araçlarımızı Geliştirme",
"annualReport.2020.communitySnapshotText": "Topluluk Ekibimiz, iyi dijital vatandaşlığı teşvik etmek ve Scratchers'ın oluşturabileceği olumlu bir ortamı sürdürmek için çok çeşitli araçlar ve stratejiler kullanır. 2020'de, Scratchers'ın uygunsuz içeriği işaretlemesine yardımcı olmak için yeni, topluluk moderatör ekibimiz tarafından, daha sezgisel bir arayüz geliştirdik ve kullanılan araçları iyileştirdik. Sonuç olarak, topluluktan daha kaliteli raporlar aldık ve topluluk moderatörlerimiz daha hızlı ve verimli bir şekilde çalışarak siteyi—herkes için daha güvenli ve dostça tutabildi.",
"annualReport.2020.communitySnapshot2Title": "YouTube'da Yeni Scratch Eğitimleri",
"annualReport.2020.communitySnapshot2Text": "Scratch Ekibi, Scratchers'ın hayal edebildikleri her şeyi yaratma becerilerini kazanmalarına yardımcı olmak için Mart 2020'de YouTube kanalımızda eğitimler paylaşmaya başladı. Piksel sanatından sanal evcil hayvanlara kadar bu eğitimler, 2020'de 1,3 milyon görüntüleme alarak her yaştan Scratcher'ın gözdesi.",
"annualReport.2020.tutorial1": "Sanal Kasaba",
"annualReport.2020.tutorial2": "Yakalama Oyunu",
"annualReport.2020.tutorial3": "Karakter Tasarımcısı",
"annualReport.2020.tutorial4": "Sanal Evcil Hayvan",
"annualReport.2020.EDMessageTitle": "Yöneticimizden Bir Mesaj",
"annualReport.2020.EDMessageText1": "2020, tüm dünyada ve Scratch için dönüşümsel bir yıldı. Ekibe, COVID-19 pandemisine aylar kaldığımız Kasım ayında katıldım. Bir eğitim lideri olarak geçmişim ile, önemli bir değişim döneminde Scratch'e liderlik etme ve tüm geçmişlerden öğrencilerin yeni zirvelere ulaşmalarına yardımcı olma kişisel hedefim doğrultusunda çalışmaya devam etme potansiyeli beni heyecanlandırdı. Bu zorlu yılda, her yerde gençlerin potansiyellerini gerçekleştirmelerine yardımcı olmak için daha fazla desteğe ciddi anlamda ihtiyaç duyduklarını biliyordum.",
"annualReport.2020.EDMessageText2": "Çocukları eğitmek için inşa ettiğimiz adaletsiz yapılar pandemi tarafından daha da şiddetlendi. Dünyanın dört bir yanından aileler ve eğitimcilerle yaptığımız görüşmeler sayesinde, 2020'de tüm topluluklardan çocukların fikirlerini ifade etmek ve becerilerini geliştirmek için yaratıcı öğrenme fırsatlarına okula gidemeseler bile her zamankinden daha fazla ihtiyaç duyduklarını biliyoruz.",
"annualReport.2020.EDMessageText3": "Dünya yaratıcı öğrenmeye ve kendini ifade etmeye yeni yollarla uyum sağlayıp yaklaşırken, birçok eğitimci, ebeveyn ve genç Scratch'e döndü. Yıldan yıla %40 daha fazla Scratcher'ın proje oluşturduğunu gördük ve Scratchers 2020'de 2019'a kıyasla %200 daha fazla yorum bıraktı. Dünyanın her yerinden gençler Scratch'i bağlantı kurmak, sohbet etmek, işbirliği yapmak ve birbirleriyle etkileşim kurmak için bir yer olarak kullandı. Yaratıcı düşünme ve tutkulu oldukları sorunları çözme fırsatı verildiğinde yaratabilecekleri harika şeyleri keşfettiklerini gördük.",
"annualReport.2020.EDMessageText4": "Salgının ardından bazıları “normale dönüş” çağrısında bulundu. Ancak birçok genç için öğrenme ve keşfetme özgürlüğü, COVID-19'dan çok önce okullarımızda eksikti.",
"annualReport.2020.EDMessagePullQuote": "Eğitim sistemimizdeki sistematik eşitsizlikleri değiştirmek için elimizden gelen her şeyi yapmalıyız, çünkü “normal”, çocuklarımızın çoğu için adil ve hakkaniyetli olacak şekilde inşa edilmemiştir.",
"annualReport.2020.EDMessageText5": "2021'de Scratch, yaratıcı bilgi işlem ve diğer yaratıcı öğrenme fırsatlarından tarihsel olarak dışlanmış gençlere ulaşma çabalarımızı iki katına çıkardık. Google.org'un desteğiyle, dünya çapında bu öğrencilerin yaratıcı bilişime olan güvenlerini geliştirmelerini desteklemeye odaklanan güçlü bir kuruluş ağı olan Scratch Education Collaborative'i (SEC) başlattık. Yeni programın birinci yılında 41 kuruluş, Scratch Ekibi ve birbirleriyle bağlantı kuracak ve onlardan öğrenecek ve büyüdükçe onları destekleyecek ve topluluklarındaki öğrencilere desteklerini ölçeklendirecek Eşitlik Araç Setleri geliştirecek.",
"annualReport.2020.EDMessageText6": "Scratch'i daha da eşitlikçi ve kapsayıcı hale getirme çalışmalarımız henüz bitmedi. Önümüzdeki aylarda sizinle daha fazlasını paylaşmaktan heyecan duyuyorum. O zamana kadar, çalkantılı bir yıl boyunca birbirlerini desteklemeye ve ilgilenmeye devam ettikleri için Scratch Topluluğuna en içten teşekkürlerimi sunarım. Yaratıcılığınız ve şefkatiniz bize ilham vermeyi asla bırakmaz.",
"annualReport.2020.EDTitle": "Scratch Vakfı Yöneticisi",
"annualReport.2020.lookingForward": "Dört Gözle Bekliyoruz",
"annualReport.2020.lookingForwardText1": "2021'de Scratch'i dünyanın dört bir yanındaki gençler için daha da iyi hale getirmek için ortaklarımızla yenilik yapmaya ve işbirliği yapmaya devam ediyoruz. Önümüzdeki aylarda, Scratch'i daha fazla okula getirmek, yaratıcı öğrenmeye giden yolları genişletmek, eğitimciler ve gençler için daha fazla kaynak geliştirmek ve yerelleştirmek, Scratch'i işe alıştırma deneyimini ve daha da heyecan verici projeleri geliştirmek için çalışıyoruz.",
"annualReport.2020.lookingForwardText2": "Küresel erişimimizi genişletmeye, misyonumuzu ilerletmeye ve bu önemli çalışmayı desteklemeye yardımcı olmak için LEGO Vakfı ve Google.org'dan cömert bağışlar aldık. Daha fazla bilgi edinin:",
"annualReport.2020.learnMore": "Daha fazlasını öğrenin:",
"annualReport.2020.learnMoreLink1Text": "LEGO Vakfı ve Scratch Vakfı, dünya çapında milyonlarca çocuk için teknolojiyle oyun yoluyla öğrenmeyi desteklemek için ortaklık duyurdu",
"annualReport.2020.learnMoreLink2Text": "Bilgisayar Bilimleri Eğitim Haftası: Daha fazla öğrenci için daha fazla yardım",
"annualReport.2020.supportersTitle": "Destekçilerimize Teşekkürler",
"annualReport.2020.supportersIntro": "Cömert destekçilerimize teşekkür ederiz. Katkınız, dünyanın her yerindeki her kökenden, her yaştan çocuk için yaratıcı öğrenme fırsatlarını genişletmemize yardımcı oluyor.",
"annualReport.2020.ourSupporters": "Destekçilerimiz",
"annualReport.2020.ourSupportersText": "Yıllar boyunca dünya çapında milyonlarca genç için harika öğrenme deneyimleri yaratmamıza yardımcı olan tüm Scratch destekçilerine teşekkür etmek istiyoruz. Aşağıdaki liste, 1 Ocak 2020 - 31 Aralık 2020 tarihleri arasında Scratch Vakfı'na yapılan bağışlara dayanmaktadır.",
"annualReport.2020.supportersFoundingTitle": "Kurucu Ortaklar — 10.000.000$+",
"annualReport.2020.supportersFoundingText": "2003 yılında Scratch'in başlangıcından bu yana her biri en az 10.000.000 $ kümülatif destek sağlayan Kurucu Ortaklarımıza özellikle minnettarız.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Ortakları — 1,000,000$+",
"annualReport.2020.supportersCreativityTitle": "Yaratıcılık Çemberi — 250.000$+",
"annualReport.2020.supportersCollaborationTitle": "İşbirliği Çemberi — 100.000$+",
"annualReport.2020.supportersImaginationTitle": "Hayal Gücü Çemberi — 50.000$+",
"annualReport.2020.supportersInspirationTitle": "İlham Çemberi — 20.000$+",
"annualReport.2020.supportersExplorationTitle": "Keşif Çemberi — 5.000$+",
"annualReport.2020.supportersPlayTitle": "Oyun Çemberi — 1,000$+",
"annualReport.2020.supportersInKindTitle": "Ayni Destekçiler",
"annualReport.2020.leadershipTitle": "Ekibimiz",
"annualReport.2020.leadershipBoard": "Yönetim Kurulu",
"annualReport.2020.leadershipChair": "Başkan",
"annualReport.2020.leadershipProfessor": "Öğrenme Araştırması Profesörü",
"annualReport.2020.leadershipViceChair": "Başkan Yardımcısı",
"annualReport.2020.leadershipCoFounder": "Kurucu ve Eş Başkan",
"annualReport.2020.leadershipBoardMember": "Kurul Üyesi",
"annualReport.2020.leadershipPresidentCEO": "Başkan ve CEO",
"annualReport.2020.leadershipFormerPresident": "Eski Başkan",
"annualReport.2020.leadershipFounderCEO": "Kurucu ve İcra Kurulu Başkanı",
"annualReport.2020.leadershipFormerChairCEO": "Eski CEO ve Başkan",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Yönetim Kurulu Sekreteri ve Sayman",
"annualReport.2020.leadershipBoardSecretary": "Yönetim Kurulu Sekreteri",
"annualReport.2020.leadershipBoardTreasurer": "Yönetim Kurulu Saymanı",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Ekibi",
"annualReport.2020.leadershipED": "Yönetici",
"annualReport.2020.teamThankYou": "Mitch Resnick, Natalie Rusk, Rupal Jain ve MIT Media Lab'deki Lifelong Kindergarten Group'taki diğer işbirlikçilere Scratch'e verdikleri bitmek bilmeyen destek için teşekkür ederiz.",
"annualReport.2020.donateTitle": "Bizi Destekleyin",
"annualReport.2020.donateMessage": "Desteğiniz, Scratch'i herkes için ücretsiz hale getirmemizi sağlıyor, sunucularımızı çalışır durumda tutuyor ve en önemlisi, dünyanın dört bir yanındaki çocuklara hayal etme, yaratma ve paylaşma fırsatı sunabiliyoruz. Teşekkürler!",
"annualReport.2020.donateButton": "Bağış",
"annualReport.2020.projectBy": "projeyi geliştiren",
"annualReport.2020.altAvatar": "kullanıcı avatarı",
"annualReport.2020.altDropdownArrow": "Açılır menüyü gösteren ok.",
"annualReport.2020.altMastheadIllustration": "Fiziksel scratch bileşenleriyle etkileşime giren üç kişi.",
"annualReport.2020.altWave": "El sallayan bir emoji.",
"annualReport.2020.altMitchHeadshot": "Kurucu Mitch Resnick",
"annualReport.2020.altBlocks": "Üst üste yığılmış iki scratch bloğu.",
"annualReport.2020.altBanana": "İçine tel takılı bir muz.",
"annualReport.2020.altProjectsIllustration": "Biri ayakta, biri tekerlekli sandalyede oturan, biri zeminde oturan üç çocuk sanat projeleri çiziyor ve kesiyor.",
"annualReport.2020.altPassionIllustration": "Üç çocuk; biri ayakta, biri diz çökmüş, biri zeminde oturuyor, piyanoda müzik çalıyor ve teleskopla yıldızları seyrediyor.",
"annualReport.2020.altPeersIllustration": "Dört çocuk bir kamp ateşinin etrafında oturup oyun oynuyor ve beşlik çakıyor.",
"annualReport.2020.altPlayIllustration": "Üç çocuk; biri ayakta, biri diz çökmüş ve biri bağdaş kurup oturmuş taş yığınları yapıyor, oyuncak teknelerle oynuyor ve origami katlıyor.",
"annualReport.2020.altCalendar": "2020 yılını gösteren bir takvim.",
"annualReport.2020.altCommentsVisualization": "İki yorum balonu. 2019'daki yorumların payını temsil eden daha küçük ve daha koyu. 2020'de yapılan yorumlardaki artışı temsil eden bir açık.",
"annualReport.2020.altArrowUp": "Yukarıyı ve sağı gösteren bir ok.",
"annualReport.2020.altTranslated": "\"Merhaba\" diyen ve scratch'in bulunduğu dilleri listeleyen bir scratch bileşeni.",
"annualReport.2020.altScratchHorizontalCommand": "Bir scratch yatay komut bileşeni.",
"annualReport.2020.altScratchJr": "Scratch Jr logosu",
"annualReport.2020.altHorizontalLoop": "Scratch yatay döngü bileşeni.",
"annualReport.2020.altPieChart": "2019 yılında oluşturulan projelere göre 2020 yılında oluşturulan projelerdeki %602 artışı gösteren görselleştirme.",
"annualReport.2020.altUsers": "İki genel kullanıcı simgesi, biraz daha küçük gri olan ve biraz daha büyük mor olan.",
"annualReport.2020.altArrowNext": "Sağa dönük bir ok.",
"annualReport.2020.altBenedict": "Benedikt Hochwartner için Avatar",
"annualReport.2020.altAaronReuland": "Aaron Reuland, bir kese kağıdı kuklası ve uçan bir kaplumbağa resminin üzerinde.",
"annualReport.2020.altSprinklesLeft": "Bir telefonda görüntülenen gülen yüz, scratch bileşeni ve kalp.",
"annualReport.2020.altSprinklesRight": "Scratch bileşenleri ile etkileşime giren bir el.",
"annualReport.2020.altFileDownload": "Bir dosyanın indirilebileceğini gösteren sepete işaret eden bir ok.",
"annualReport.2020.altWaveTop": "Scratch avatarları ve scratch bileşenleriyle kaplıık mavi bir dalga.",
"annualReport.2020.altWaveBottom": "Açık mavi bir dalga.",
"annualReport.2020.altConnectingLine": "Ayları birbirine bağlayan noktalı bir çizgi",
"annualReport.2020.altApril": "Bir tekne ve suyu tasvir eden bir karalama projesi üzerine bir kalem ve karakalem.",
"annualReport.2020.altMay": "Bir balonun üzerine yerleştirilmiş emojilerle işaretlenmiş bir takvim.",
"annualReport.2020.altJune": "Juneteenth bayrağı ve bir kağıt uçak.",
"annualReport.2020.altJuly": "Bir mikrofon ve müzik notları.",
"annualReport.2020.altToolsIllustration": "Birkaç metin balonunun üzerindeki ünlem işareti simgesine dokunan bir el.",
"annualReport.2020.altVirtualTown": "Bir kız birkaç evin önündeki kaldırımda koşuyor.",
"annualReport.2020.altCatchGame": "Ufukta sağda bir elma yüzerken, aşağıda çerçevenin merkezine doğru bir sepet oturuyor.",
"annualReport.2020.altCharacterDesigner": "Yeşil ve beyaz şerit arka planın önünde bir köpek oturuyor.",
"annualReport.2020.altVirtualPet": "Bir kirpi çimenlerin ortasında bir kayanın üzerine oturuyor.",
"annualReport.2020.altLookingForward": "Sulayan bir ağaç, büyüyüp uzun bir ağaca dönüşen bir fidanı sular.",
"annualReport.2020.altIndia1": "Metnin altında yanan bir maytap belirir, \"mutlu bayramlar!\"",
"annualReport.2020.altIndia2": "Scratch kedi maskotu Hintçe yazılmış bazı metinlerin yanında görünüyor",
"annualReport.2020.altIndia3": "Üzerinde \"Hindistan\" yazan bir kalp bulunan Hindistan bayrağının önünde Hintli bir kadın beliriyor.",
"annualReport.2020.altIndia4": "Bir tahta kaldırım ve deniz içeren bir arka planın önünde bir flüt üzerinde iki el belirir.",
"annualReport.2020.altChile": "Bir grup çocuk, sanat ve el sanatları ve bir dizüstü bilgisayarla dolu bir masanın etrafında oturuyor.",
"annualReport.2020.altBrazil": "Çocuklar tellerle beş kaşık bağlı bir dizüstü bilgisayarın önünde oturuyorlar.",
"annualReport.2020.altIndia": "Bir kadın, bilgisayar başında oturan kızlara talimat veriyor.",
"annualReport.2020.altUSA": "Scratch kullanıcı arayüzünün ekran görüntüsünün yanında küçük bir video küçük resmi görüntülenir",
"annualReport.2020.altChileIcon": "Scratch maskotu",
"annualReport.2020.altBrazilIcon": "Yeşil bir girdap",
"annualReport.2020.altIndiaIcon": "Bir daire ile kenetlenmiş bir yıldız",
"annualReport.2020.altUSAIcon": "Bir karikatür ahududu, Raspberry Pi Vakfı logosu",
"annualReport.2020.altTutorial": "İspanyolca bir Scratch eğitimi",
"annualReport.2020.altGettingStarted": "Scratch kullanıcı arayüzünün üstünde bir oynat düğmesi bulunur.",
"annualReport.2020.altEditor": "Scratch Kullanıcı Arayüzü ve şu anda oluşturulmakta olan programın iki kişinin birbiriyle konuştuğunu gösteren bir ön izlemesi.",
"annualReport.2020.altHackYourWindow": "Uzay kasklı bir köpek, bir yıldız ve bir çörek uzayda bir pencerenin dışında yüzer.",
"annualReport.2020.altScratchInteraction": "Scratch bileşenleri arasında iki kişi konuşuyor. Biri diğerine bir bileşen veriyor.",
"annualReport.2020.altImageBubbles": "Scratch projelerinden görüntüler, birlikte gruplandırılmış kabarcık şekillerinde görünür.",
"annualReport.2020.altConnectivityVideoPreview": "Dost canlısı deniz canlılarının bulunduğu bir sahnenin üzerinde bir oynat düğmesi belirir.",
"annualReport.2020.altAdaptationVideoPreview": "Scratch kullanıcı arayüzünden çeşitli sahneler üzerinde bir oynat düğmesi belirir.",
"annualReport.2020.altJanuaryCard": "Star Wars'tan Rey bir asa tutuyor ve çölde duruyor.",
"annualReport.2020.altAprilCard": "Scratch UI'dan birden fazla ekran görüntüsü bir araya getirilir.",
"annualReport.2020.altMayCard": "Çeşitli ırklardan insanlara ait eller yumruk şeklinde kaldırılır.",
"annualReport.2020.altJuneCard": "Bir kişi bir kağıt çiçeği birbirine zımbalar.",
"annualReport.2020.altJulyCard": "Denizin altında yengeç, deniz kızı ve ahtapot birlikte müzik çalar.",
"annualReport.2020.altOctoberCard": "Bir bilgisayar iş istasyonunun üzerindeki duvarda bir balkabağı ve şekerli mısır görünüyor.",
"annualReport.2020.altDonateIllustration": "İki el, parmakları kesilmiş bir kalp şeklinin içindeyken bir kalp şeklini oluşturur."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Пожертва",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Переглянути відео",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Проекти",
"annualReport.2020.missionPeersTitle": "Peers",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Відтворити",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Ресурси",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Розпочати зі Скретчем",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Спільнота",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Січень",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Квітень",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Квітень",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Травень",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Травень",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Червень",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Червень",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Липень",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Жовтень",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Ловець",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Віртуальна тваринки",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Наша команда",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Пожертва",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Xayriya",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Videoni tomosha qiling",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Loyihalar",
"annualReport.2020.missionPeersTitle": "Tenglik",
"annualReport.2020.missionPassionTitle": "Ishtiyoq",
"annualReport.2020.missionPlayTitle": "O'ynash",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Manbalar",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Hamjamiyat",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Yanvar",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Aprel",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Aprel",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "May",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "May",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Iyun",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Iyun",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Iyul",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Oktyabr",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Quvlashmachoq",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtual uy hayvonlari",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Xayriya",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Phân công",
"annualReport.2020.subnavReach": "Tôi",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Ủng hộ",
"annualReport.2020.subnavTeam": "Nhóm",
"annualReport.2020.subnavDonate": "Đóng góp",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Watch Video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Phân công",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Các chương trình",
"annualReport.2020.missionPeersTitle": "Những người bạn",
"annualReport.2020.missionPassionTitle": "Đam mê",
"annualReport.2020.missionPlayTitle": "Chơi",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Nguồn tài nguyên",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Bắt đầu với Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Cộng đồng",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Tháng 1",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Tháng 4",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Tháng 4",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Tháng 5",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Tháng 5",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Tháng 6",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Tháng 6",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Tháng 7",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Tháng 10",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Trò chơi bắt lấy",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Thú ảo",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Đội của chúng tôi",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Đóng góp",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "iphulo",
"annualReport.2020.subnavReach": "fika",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Abaxhasi",
"annualReport.2020.subnavTeam": "Iqela",
"annualReport.2020.subnavDonate": "Nikela",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Bukela ividyo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "iphulo",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Sivelise i -Scratch njengendawo yokufunda yasimahla, ekhuselekileyo, enemidlalo ebandakanya bonke abantwana ekucingeni ngobuchule, ukuqiqa ngendlela echanekileyo, kunye nokusebenza ngokubambisana — kwizakhono ezibalulekileyo kuye wonke umntu kuluntu lwanamhlanje. Sisebenza nootitshala kunye neentsapho ukuxhasa abantwana ekuphononongeni, ekwabelaneni nasekufundeni.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Oo-P abane boFundo lokuYila",
"annualReport.2020.missionProjectsTitle": "Iiprojekthi",
"annualReport.2020.missionPeersTitle": "Oontanga",
"annualReport.2020.missionPassionTitle": "uthando",
"annualReport.2020.missionPlayTitle": "Dlala",
"annualReport.2020.missionProjectsDescription": "Bandakanya abantwana kuyilo, ukwakha, kunye nokuveza izimvo zabo ngobuchule.",
"annualReport.2020.missionPeersDescription": "Xhasa abantwana ekusebenzisaneni, ekwabelaneni, ekuxubeni kunye nokucebisaneni.",
"annualReport.2020.missionPassionDescription": "Yenza abantwana ukuba bakhele kwimidla yabo kwaye basebenze kwiiprojekthi ezinentsingiselo kubo ncakasana.",
"annualReport.2020.missionPlayDescription": "Khuthaza abantwana ukuba bazame iindlela zokubumba, bavavanye, kwaye baphinda -phinde.",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Iiprojekthi ezidaliweyo",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Uluntu lwethu lweHlabathi",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "I-ScratchJr yinkqubo yokwazisa eyenza ukuba abantwana abancinci (abaminyaka emi-5 ukuya kwezi-7) bazenzele amabali asebenzisanayo kunye nemidlalo",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Uluntu",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "EyoMqungu / Janyuwari",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "UTshazimpuzi / UEypreli",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "UTshazimpuzi / UEypreli",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "EyeCanzibe / Meyi",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "EyeCanzibe / Meyi",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "EyeSilimela",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "EyeSilimela",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "EyeKhala",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "EyeDwarha /UOkhthowbha",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Bukela umdlalo",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Isilwanyana sasekhaya esisengqondweni",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Nikela",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "创始人的留言",
"annualReport.2020.subnavMission": "使命",
"annualReport.2020.subnavReach": "用户分布",
"annualReport.2020.subnavThemes": "主题",
"annualReport.2020.subnavDirectorsMessage": "主任的留言",
"annualReport.2020.subnavSupporters": "赞助人",
"annualReport.2020.subnavTeam": "团队",
"annualReport.2020.subnavDonate": "捐助",
"annualReport.2020.mastheadYear": "2020年度报告",
"annualReport.2020.mastheadTitle": "适应不断变化的世界",
"annualReport.2020.foundersMessageTitle": "一个来自于我们建立者的信息",
"annualReport.2020.foundersMessageP1": "2020年将被铭记为COVID-19疫情席卷全球的一年给每个人的生活带来困难和干扰——最大的困难不公平地落在那些已经面临生活挑战的人们身上。",
"annualReport.2020.foundersMessageP2": "在整个疫情期间世界各地的年轻人——许多在家里隔离的人——来到了Scratch网站人数比以往任何时候都多。他们将Scratch视为一个安全的空间可以创造性地表达自己学习新技能并相互协作。我们被年轻人在2020年期间创建的许多Scratch项目所鼓舞其中许多人分享了他们对病毒、气候变化、种族不公正和其他在脑海中的问题的想法和感受。年轻人不仅在学习计算概念和技能还在发展他们的发言和身份。",
"annualReport.2020.foundersMessageP3": "为了确保Scratch在未来几年能够继续在年轻人的生活中发挥这一重要作用我们一直在对Scratch进行重大的组织变革。2020年初Scratch团队搬出了它在麻省理工学院实验室的长期住所搬进了位于波士顿市中心的Scratch基金会的新办公室。此举将帮助我们建立一个可持续发展的组织能够支持Scratch作为一个全球创意编程平台走向未来",
"annualReport.2020.foundersMessageP4": "作为该翻译组织的一部分我们在2020 年晚些时候聘请了Shawna Yang 担任 Scratch基金会的执行董事。 Shawna 在加入 Scratch 基金会时便具有了在教育以及非营利组织管理方面丰富的背景。在杜克大学和麻省理工学院等机构时Shawna 一直致力于提高来自不同社区的学生的学习体验,她对公平性和包容性做出了坚定的承诺,这一承诺与 Scratch 的使命和价值观高度一致,并将在她领导 Scratch 的过程中发挥重要作用。因此我们鼓励您阅读本年度报告末尾关于Shawna的信息。",
"annualReport.2020.foundersMessageP5": "近年来Scratch实现了突破性的成功吸引了来自不同国家的上亿的儿童们但这只是开始。我们将来要继续宣传我们的技术和有我们的新式的、友善的、鼓励合作的教育方式与教育环境鼓励孩子们想象、创新、分享、和学习。让我们一起实现这件事吧",
"annualReport.2020.foundersMessageScratchTitle": "Scratch 基金会",
"annualReport.2020.foundersMessageAffiliation": "麻省理工学院媒体实验室教授",
"annualReport.2020.watchVideo": "观看视频",
"annualReport.2020.missionTitle": "我们的使命与我们的愿望",
"annualReport.2020.visionHeader": "愿望",
"annualReport.2020.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
"annualReport.2020.missionHeader": "使命",
"annualReport.2020.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
"annualReport.2020.missionP3": "开发技术开展活动制作学习资料的过程都是在我们称为“创造性学习4P”法则的指导下进行的4P法则如下",
"annualReport.2020.fourPs": "创作式学习的4P",
"annualReport.2020.missionProjectsTitle": "作品",
"annualReport.2020.missionPeersTitle": "伙伴Peers",
"annualReport.2020.missionPassionTitle": "热情Passion",
"annualReport.2020.missionPlayTitle": "好玩Play",
"annualReport.2020.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
"annualReport.2020.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
"annualReport.2020.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
"annualReport.2020.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
"annualReport.2020.reachTitle": "全世界的孩子都在用",
"annualReport.2020.reachSubtitle": "Scratch是世界上最大的面向8岁以上青少年的编程社区。",
"annualReport.2020.reachMillion": "(百万)",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "2019年起为3.8%",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "來自2019的44%",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "新用户",
"annualReport.2020.reachProjectsCreated": "作品",
"annualReport.2020.reachProjectCreators": "專案創作者",
"annualReport.2020.reachComments": "发表的评论增加",
"annualReport.2020.reachGlobalCommunity": "全球社区",
"annualReport.2020.reachMapBlurb": "从Scratch推出到2020年12月在Scratch在线社区注册的总帐户的数量",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "以对数尺度表示",
"annualReport.2020.reachTranslationTitle": "Scratch 已被翻译成 64 种语言",
"annualReport.2020.reachTranslationIncrease": "从 2019 年开始的 3 种语言",
"annualReport.2020.reachTranslationBlurb": "感谢来自全球的志愿翻译者。",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr是向5-7岁儿童介绍编程的软件让他们可以创作交互式故事和游戏。",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "2020年的下载量",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "新的主題",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "平等",
"annualReport.2020.globalStrategy": "全球战略",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8{million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6{million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "在2020年",
"annualReport.2020.connectivityIndiaProjectsOld": "30.3万",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "资源",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "开始使用 Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "社区",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "问问Scratcher为什么要使用Scratch大多数人都会提到在线社区的重要性社区激励他们不断参与为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
"annualReport.2020.communityQuoteGroupText1": "我加入Scratch时11岁在这里所学到的东西以及跟其他社区成员的交流成了我学习成长过程中不可或缺的一部分。",
"annualReport.2020.communityQuoteGroupText2": "在家用Scratch我会\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说谢谢\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "我用Scratch已经两年了它对我的影响很大。我学到了很多新东西编程、网上礼节还有艺术",
"annualReport.2020.communityQuoteGroupText4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式更不要说计算机编程了。",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "一月",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "四月",
"annualReport.2020.yearInReviewCard2Title": "愚人节",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "四月",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "五月",
"annualReport.2020.yearInReviewCard4Title": "Scratch 月",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "五月",
"annualReport.2020.yearInReviewCard5Title": "黑命贵",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "六月",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "六月",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "七月",
"annualReport.2020.yearInReviewCard8Title": "Scratch营",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "十月",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "接东西游戏",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "虚拟宠物",
"annualReport.2020.EDMessageTitle": "執行董事的話",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Scratch 基金會執行董事",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "更多:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "感谢我们的赞助人",
"annualReport.2020.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "非现金赞助者",
"annualReport.2020.leadershipTitle": "我们的团队",
"annualReport.2020.leadershipBoard": "董事会",
"annualReport.2020.leadershipChair": "主席",
"annualReport.2020.leadershipProfessor": "学习研究教授",
"annualReport.2020.leadershipViceChair": "副主席",
"annualReport.2020.leadershipCoFounder": "联合创始人及联席董事长",
"annualReport.2020.leadershipBoardMember": "董事",
"annualReport.2020.leadershipPresidentCEO": "总裁兼首席执行官",
"annualReport.2020.leadershipFormerPresident": "前总裁",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
"annualReport.2020.leadershipBoardSecretary": "董事会秘书",
"annualReport.2020.leadershipBoardTreasurer": "董事会财务官",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "支持我们",
"annualReport.2020.donateMessage": "你的支持使我们能向所有人免费开放Scratch、保持我们服务器的运转更重要的是我们能够为全世界的孩子提供想象、创作和分享的机会。谢谢",
"annualReport.2020.donateButton": "捐助",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "一个显示2020年的日历",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Scratch用户界面上的多个截图将被放在一起",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "创始人的留言",
"annualReport.2020.subnavMission": "使命",
"annualReport.2020.subnavReach": "分佈",
"annualReport.2020.subnavThemes": "主題",
"annualReport.2020.subnavDirectorsMessage": "董事寄語",
"annualReport.2020.subnavSupporters": "支持者",
"annualReport.2020.subnavTeam": "團隊",
"annualReport.2020.subnavDonate": "贊助",
"annualReport.2020.mastheadYear": "2020年度报告",
"annualReport.2020.mastheadTitle": "适应不断变化的世界",
"annualReport.2020.foundersMessageTitle": "一个来自于我们建立者的信息",
"annualReport.2020.foundersMessageP1": "2020年将被铭记为COVID-19疫情席卷全球的一年给每个人的生活带来困难和干扰——最大的困难不公平地落在那些已经面临生活挑战的人们身上。",
"annualReport.2020.foundersMessageP2": "在整个疫情期间世界各地的年轻人——许多在家里隔离的人——来到了Scratch网站人数比以往任何时候都多。他们将Scratch视为一个安全的空间可以创造性地表达自己学习新技能并相互协作。我们被年轻人在2020年期间创建的许多Scratch项目所鼓舞其中许多人分享了他们对病毒、气候变化、种族不公正和其他在脑海中的问题的想法和感受。年轻人不仅在学习计算概念和技能还在发展他们的发言和身份。",
"annualReport.2020.foundersMessageP3": "为了确保Scratch在未来几年能够继续在年轻人的生活中发挥这一重要作用我们一直在对Scratch进行重大的组织变革。2020年初Scratch团队搬出了它在麻省理工学院实验室的长期住所搬进了位于波士顿市中心的Scratch基金会的新办公室。此举将帮助我们建立一个可持续发展的组织能够支持Scratch作为一个全球创意编程平台走向未来",
"annualReport.2020.foundersMessageP4": "作为该翻译组织的一部分我们在2020 年晚些时候聘请了Shawna Yang 担任 Scratch基金会的执行董事。 Shawna 在加入 Scratch 基金会时便具有了在教育以及非营利组织管理方面丰富的背景。在杜克大学和麻省理工学院等机构时Shawna 一直致力于提高来自不同社区的学生的学习体验,她对公平性和包容性做出了坚定的承诺,这一承诺与 Scratch 的使命和价值观高度一致,并将在她领导 Scratch 的过程中发挥重要作用。因此我们鼓励您阅读本年度报告末尾关于Shawna的信息。",
"annualReport.2020.foundersMessageP5": "近年来Scratch实现了突破性的成功吸引了来自不同国家的上亿的儿童们但这只是开始。我们将来要继续宣传我们的技术和有我们的新式的、友善的、鼓励合作的教育方式与教育环境鼓励孩子们想象、创新、分享、和学习。让我们一起实现这件事吧",
"annualReport.2020.foundersMessageScratchTitle": "Scratch 基金会",
"annualReport.2020.foundersMessageAffiliation": "麻省理工学院媒体实验室教授",
"annualReport.2020.watchVideo": "觀看影片",
"annualReport.2020.missionTitle": "我们的使命与我们的愿望",
"annualReport.2020.visionHeader": "願景",
"annualReport.2020.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
"annualReport.2020.missionHeader": "使命",
"annualReport.2020.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
"annualReport.2020.missionP3": "开发技术开展活动制作学习资料的过程都是在我们称为“创造性学习4P”法则的指导下进行的4P法则如下",
"annualReport.2020.fourPs": "创作式学习的4P",
"annualReport.2020.missionProjectsTitle": "專案",
"annualReport.2020.missionPeersTitle": "共享",
"annualReport.2020.missionPassionTitle": "熱情",
"annualReport.2020.missionPlayTitle": "玩樂",
"annualReport.2020.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
"annualReport.2020.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
"annualReport.2020.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
"annualReport.2020.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
"annualReport.2020.reachTitle": "全世界的孩子都在用",
"annualReport.2020.reachSubtitle": "Scratch 是全球最大的、面向八歲以上兒童及青少年的編程平台。",
"annualReport.2020.reachMillion": "百萬",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "2019年起为3.8%",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "來自2019的44%",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "新的用戶",
"annualReport.2020.reachProjectsCreated": "建立的專案",
"annualReport.2020.reachProjectCreators": "創作專案的人",
"annualReport.2020.reachComments": "发表的评论增加",
"annualReport.2020.reachGlobalCommunity": "我們的全球社群",
"annualReport.2020.reachMapBlurb": "从Scratch推出到2020年12月在Scratch在线社区注册的总帐户的数量",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "以对数尺度表示",
"annualReport.2020.reachTranslationTitle": "Scratch 已被翻译成 64 种语言",
"annualReport.2020.reachTranslationIncrease": "从 2019 年开始的 3 种语言",
"annualReport.2020.reachTranslationBlurb": "感謝來自世界各地的翻譯志願者。",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr 是面向 5-7 歲兒童的編程軟體,他們可以透過這個環境創作互動故事與遊戲。",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "2020年的下载量",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "新的主題",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "平等",
"annualReport.2020.globalStrategy": "全球战略",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8{million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6{million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "在2020年",
"annualReport.2020.connectivityIndiaProjectsOld": "30.3万",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "資源",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "開始使用 Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "社群",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "问问Scratcher为什么要使用Scratch大多数人都会提到在线社区的重要性社区激励他们不断参与为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
"annualReport.2020.communityQuoteGroupText1": "我加入Scratch时11岁在这里所学到的东西以及跟其他社区成员的交流成了我学习成长过程中不可或缺的一部分。",
"annualReport.2020.communityQuoteGroupText2": "在家用Scratch我会\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说谢谢\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "我用Scratch已经两年了它对我的影响很大。我学到了很多新东西编程、网上礼节还有艺术",
"annualReport.2020.communityQuoteGroupText4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式更不要说计算机编程了。",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "一月",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "四月",
"annualReport.2020.yearInReviewCard2Title": "愚人节",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "四月",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "五月",
"annualReport.2020.yearInReviewCard4Title": "Scratch 月",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "五月",
"annualReport.2020.yearInReviewCard5Title": "黑命贵",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "六月",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "六月",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "七月",
"annualReport.2020.yearInReviewCard8Title": "Scratch营",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "十月",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "接東西遊戲",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "我的虛擬寵物",
"annualReport.2020.EDMessageTitle": "執行董事的話",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Scratch 基金會執行董事",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "更多:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "感谢我们的赞助人",
"annualReport.2020.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "非现金赞助者",
"annualReport.2020.leadershipTitle": "我們的團隊",
"annualReport.2020.leadershipBoard": "董事会",
"annualReport.2020.leadershipChair": "主席",
"annualReport.2020.leadershipProfessor": "学习研究教授",
"annualReport.2020.leadershipViceChair": "副主席",
"annualReport.2020.leadershipCoFounder": "联合创始人及联席董事长",
"annualReport.2020.leadershipBoardMember": "董事",
"annualReport.2020.leadershipPresidentCEO": "总裁兼首席执行官",
"annualReport.2020.leadershipFormerPresident": "前总裁",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
"annualReport.2020.leadershipBoardSecretary": "董事会秘书",
"annualReport.2020.leadershipBoardTreasurer": "董事会财务官",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "支持我們",
"annualReport.2020.donateMessage": "你的支持使我们能向所有人免费开放Scratch、保持我们服务器的运转更重要的是我们能够为全世界的孩子提供想象、创作和分享的机会。谢谢",
"annualReport.2020.donateButton": "贊助",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "一个显示2020年的日历",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Scratch用户界面上的多个截图将被放在一起",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Umsebenzi",
"annualReport.2020.subnavReach": "Finyelela",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Abasekeli",
"annualReport.2020.subnavTeam": "Iqembu",
"annualReport.2020.subnavDonate": "Nikela",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Buka Amavidiyo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Umsebenzi",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "O-P Abane Bokufunda Amakhono Amasha",
"annualReport.2020.missionProjectsTitle": "Amaphrojekthi",
"annualReport.2020.missionPeersTitle": "Ontanga",
"annualReport.2020.missionPassionTitle": "Passion",
"annualReport.2020.missionPlayTitle": "Dlala",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Resources",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title": "Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle": "Umphakathi",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "Masingana",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "Mbasa",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "Mbasa",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Nhlaba",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Nhlaba",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Nhlangulana",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard7Date": "Nhlangulana",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Ntulikazi",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Mfumfu",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.tutorial2": "Umdlalo wokubamba",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Isilwane esifuyiwe esi -virtual",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Sisekele",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateButton": "Nikela",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}