Initial commit of 001code-html Scratch frontend project.

Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config.

Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-16 15:37:45 +08:00
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{
"annualReport.2021.subnavFoundersMessage": "Аԥҵаҩы иаацҳамҭа",
"annualReport.2021.subnavMission": "Амиссиа",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Атемақәа",
"annualReport.2021.subnavDirectorsMessage": "Адиректор иаацҳамҭа",
"annualReport.2021.subnavSupporters": "Ацхыраара ҟарҵеит",
"annualReport.2021.subnavTeam": "Акоманда",
"annualReport.2021.subnavDonate": "Ацхыраара аҟаҵара",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Иахәаԥштәуп авидео",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Амиссиа",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "миллион",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Ахеилак",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Аконференциа",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Ажьырныҳәа",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Жәабран",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Мшаԥы",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Лаҵара",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Рашәара",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Нанҳәа",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Жьҭаара",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Ԥхынҷкәын",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Ԥхынҷкәын",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Ҳара ҳкоманда",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Аҟәардә",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Ацхыраара аҟаҵара",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Skenk",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Kyk Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Gemeenskap",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Konferensie",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Januarie",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Februarie",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mei",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Junie",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Augustus",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Desember",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Desember",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Skenk",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
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"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
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"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "ለScratch ለመለገስ",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "ማህበር",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "የስክራች ስብሰባ",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "January",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "February",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "June",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "October",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "ለScratch ለመለገስ",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Mensache d'os fundadors",
"annualReport.2021.subnavMission": "Misión",
"annualReport.2021.subnavReach": "Alcance",
"annualReport.2021.subnavThemes": "Temas",
"annualReport.2021.subnavDirectorsMessage": "Mensache d'o Director",
"annualReport.2021.subnavSupporters": "Aduyants",
"annualReport.2021.subnavTeam": "Equipo",
"annualReport.2021.subnavDonate": "Donar",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Veyer video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Hemos desembolicau Scratch como un entorno d'aprendizache libre, seguro y ludico que fa que totz los ninos piensen de forma creativa, razonen sistematicament y treballen en colaboración — habilidatz esencials pa totz en a sociedat actual. Treballamos con educadors y familias pa aduyar a los ninos a explorar, compartir y aprender.",
"annualReport.2021.missionHeader": "Misión",
"annualReport.2021.missionSubtitle": "Proporcionar a los chovens ferramientas dichitals y oportunidatz pa imachinar, creyar, compartir y aprender.",
"annualReport.2021.visionHeader": "Visión",
"annualReport.2021.visionSubtitle": "Difundir en tot lo mundo enfoques creativos, solidarios, colaborativos y equitativos d'a codificación y l'aprendizache.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Plegar a los ninos arredol d'o mundo",
"annualReport.2021.reachSubtitle": "Scratch ye la mayor comunidat de codificación d'o mundo pa ninos y adolescents a partir de 8 anyos.",
"annualReport.2021.reachMillion": "millón",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "Nuevos usuarios",
"annualReport.2021.reachProjectsCreated": "Prochectos creyaus",
"annualReport.2021.reachProjectCreators": "Chent creyando prochectos",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Gracias a los traductors voluntarios arredol d'o mundo.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ye un entorno de programación introductorio que permite a los ninos chicotz (de 5-7 anyos) creyar las suyas propias historias y chuegos interactivos.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Temas emerchents",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": " Historia destacada",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "Entre que la COVID-19 obligaba a los colechios a zarrar y empentaba l'aprendizache a los espacios virtuals, muitos estudiants y profesors descubriban Scratch per primera vegada u adaptaban la suya forma d'amostrar y aprender codificación creativa. Dende las nuestras propias casas, l'equipo de Scratch treballó pa emparar las necesidatz cambiants d'os educadors y d'a comunidat en linia.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Instantanias",
"annualReport.2021.communityTitle": "Comunidat",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Conferencia Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Resumen de l'anyo",
"annualReport.2021.yearInReviewText": "2020 estió un anyo notable en a comunidat online. L'Equipo d'a Comunidat destacó y desenvolvió oportunidatz pa que los chovens expresasen las suyas ideyas y se comprometesen de forma positiva, y d'os propios Scratchers surtioron movimientos increyibles. He aquí un repaso a beluns d'os aspectos mas destacaus de l'anyo:",
"annualReport.2021.yearInReviewCard1Date": "Chinero",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Febrero",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mayo",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Chunio",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Octubre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Aviento",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Aviento",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscriptors",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "Un mensache d'o nuestro fundador",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Nuestro equipo",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donar",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "التبرع",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "شاهد الفيديو",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "المجتمع",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "مؤتمر سكراتش",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "يناير",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "فبراير",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "أبريل",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "مايو",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "يونيو",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "أغسطس",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "أكتوبر",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "ديسمبر",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "ديسمبر",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "فريقنا",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "التبرع",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Donar",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Comunidá",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "January",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "February",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "June",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "October",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donar",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Missiya",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Tərəfdarlar",
"annualReport.2021.subnavTeam": "Komanda",
"annualReport.2021.subnavDonate": "Könüllü ödəniş etmək",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Video İzlə",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Missiya",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "milyon",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Cəmiyyət",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Konfransı",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Yanvar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Fevral",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Aprel",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "İyun",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Avqust",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktyabr",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Dekabr",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Dekabr",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Komandamız",
"annualReport.2021.leadershipBoard": "İdarə Heyəti",
"annualReport.2021.leadershipChair": "Sədr",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Sədr Müavini",
"annualReport.2021.leadershipCoFounder": "Həmtəsisçi və Həmsədr",
"annualReport.2021.leadershipBoardMember": "İdarə Heyətinin Üzvü",
"annualReport.2021.leadershipPresidentCEO": "Prezident və CEO",
"annualReport.2021.leadershipFormerPresident": "Sabiq Prezident",
"annualReport.2021.leadershipFounderCEO": "Təsisçi və CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "İdarə Heyətinin Katibi & Xəzinədar",
"annualReport.2021.leadershipBoardSecretary": "İdarə Heyətinin Katibi",
"annualReport.2021.leadershipBoardTreasurer": "İdarə Heyətinin Xəzinədarı",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Könüllü ödəniş etmək",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Паведамленні заснавальнікаў",
"annualReport.2021.subnavMission": "Місія",
"annualReport.2021.subnavReach": "Дасягненні",
"annualReport.2021.subnavThemes": "Тэмы",
"annualReport.2021.subnavDirectorsMessage": "Паведамленні дырэктара",
"annualReport.2021.subnavSupporters": "Падтрымка",
"annualReport.2021.subnavTeam": "Каманда",
"annualReport.2021.subnavDonate": "Ахвяраваць",
"annualReport.2021.mastheadYear": "2021 Штогадовая справаздача",
"annualReport.2021.mastheadTitle": "Сумесная пабудовая справядлівай супольнасці",
"annualReport.2021.directorsMessageTitle": "Паведамленне ад нашага выканаўчага дырэктара",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Глядзець відэа",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Мы распрацоўваем Scratch як бясплатнае, бяспечнае гульнявое асяродздзе, якое заваблівае дзяцей у творчае мысленне, сістэматычныя абмеркаванні і супольную працу — неабходныя навыкі ў сучасным грамадзтве. Мы працуем з настаўнікамі і сем'ямі каб памагчы дзецям даследаваць, дзяліцца і вучыцца.",
"annualReport.2021.missionHeader": "Місія",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Дасягнуць дзяцей па ўсяму свету",
"annualReport.2021.reachSubtitle": "Scratch гэта найвялікшая супольнаць кадзіроўшчыкаў для дзяцей, іпадлеткаў узростам ад 8 гадоў і старэйшых.",
"annualReport.2021.reachMillion": "міль'ён",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Праектаў створана",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Дзякуючы валанцёрам па ўсяму свету.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr гэта ўводнае праграмнае асяродзьдзе, якое дазваляе дзецыям узросту 5-7 гадоў ствараць іх уласныя інтэрактыўная гісторыі і гульні.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Суполка",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch канферэнцыя",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Студзень",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Люты",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Красавік",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Травень",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Чэрвень",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Жнівень",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Кастрычнік",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Снежань",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Снежань",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Наша каманда",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Ахвяраваць",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Мисия",
"annualReport.2021.subnavReach": "Обсег",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Поддръжници",
"annualReport.2021.subnavTeam": "Екип",
"annualReport.2021.subnavDonate": "Дарение",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Гледай Видео",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Мисия",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Общност",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Конференцията на Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "януари",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "февруари",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "април",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "май",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "юни",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "август",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "октомври",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "декември",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "декември",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Нашият екип",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Дарение",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "প্রতিষ্ঠাতার বার্তা",
"annualReport.2021.subnavMission": "মিশন",
"annualReport.2021.subnavReach": "নাগাল",
"annualReport.2021.subnavThemes": "থিম",
"annualReport.2021.subnavDirectorsMessage": "পরিচালকের বার্তা",
"annualReport.2021.subnavSupporters": "সমর্থকগন",
"annualReport.2021.subnavTeam": "টিম",
"annualReport.2021.subnavDonate": "অনুদান",
"annualReport.2021.mastheadYear": "2021 বার্ষিক প্রতিবেদন",
"annualReport.2021.mastheadTitle": "একসাথে একটি ন্যায়সঙ্গত কমিউনিটি গড়ে তোলা",
"annualReport.2021.directorsMessageTitle": "আমাদের নির্বাহী পরিচালকের একটি বার্তা",
"annualReport.2021.directorsMessageP1": "2021 সালে, COVID-19 আমাদের রুটিনগুলোকে ব্যাহত করে এবং আমাদের একে অপরের সাথে যোগাযোগ করার উপায়কে আকার দেয়। এমনকি যখন আমরা একসাথে জড়ো হতে শুরু করি, স্কুলগুলো আবার চালু হয়েছিল, এবং \"স্বাভাবিক অবস্থায় ফিরে আসার\" আহ্বান জানানো হয়েছিল, আমাদের সমাজের সবচেয়ে ঝুঁকিপূর্ণরা অসমতাপূর্ণ কাঠামোর দ্বারা প্রভাবিত ছিল যা COVID-19 বাড়িয়ে তুলেছিল। COVID-19 সঙ্কট Scratch এর সাথে তরুণদের সম্পর্ককে রূপ দিয়েছে এবং Scratch কে তাদের তৈরি করা, শেখার এবং সংযোগ করার জন্য আগের চেয়ে আরও গুরুত্বপূর্ণ জায়গা হিসাবে দৃঢ় করেছে। কিন্তু যখন আমরা একটি নতুন বছরে চলে এসেছি, আমরা আমাদের সবচেয়ে দুর্বল তরুণদের পিছনে ফেলে যাইনি কারণ তারা \"নতুন স্বাভাবিক\" নেভিগেট করতে শুরু করেছিল।",
"annualReport.2021.directorsMessageP2": "Scratch এর মৌলিক মূল্যগুলোর মধ্যে একটি হল সর্বদা তরুণদের অন্বেষণ, তৈরি, খেলা এবং আবিষ্কার করার ক্ষমতা দেওয়া—সুযোগগুলো যা সব ছাত্রদের জন্য সমানভাবে দেওয়া হয় না।",
"annualReport.2021.directorsMessagePullquote": "আমরা আত্ম-প্রকাশ এবং সৃজনশীলতার রূপান্তরকারী শক্তিতে বিশ্বাস করি এবং তরুণদের জন্য তাদের কণ্ঠস্বর উত্থাপন করার জন্য একটি হাতিয়ার হিসাবে সৃজনশীল কোডিং ব্যবহার করার জন্য স্থান প্রদানে বিশ্বাস করি।",
"annualReport.2021.directorsMessageP3": "আমাদের ইতিহাসের এই গুরুত্বপূর্ণ মুহুর্তে Scratch ফাউন্ডেশনের নির্বাহী পরিচালক হিসেবে কাজ করতে পেরে আমি গর্বিত, এবং সারা বিশ্বের বাচ্চাদের যাদের এই সুযোগগুলোর সবচেয়ে বেশি প্রয়োজন তাদের কাছে Scratch এর যত্নশীল, সৃজনশীল শিক্ষার জন্য সহযোগিতামূলক পদ্ধতির প্রচার করা চালিয়ে যাব।",
"annualReport.2021.directorsMessageP4": "গত বছর স্ক্র্যাচ ফাউন্ডেশনের জন্য একটি অবিশ্বাস্য বছর ছিল আমরা আমাদের দলকে অসাধারণ, বৈচিত্র্যময় নেতাদের সাথে বৃদ্ধি এবং একটি স্বাধীন সংস্থায় আমাদের অব্যাহত স্থানান্তরের জন্য একটি শক্ত ভিত্তি গড়ে তোলার দিকে মনোনিবেশ করেছি. আমরা একসাথে যে কাজটি শুরু করছি তার কোডিং করে আমরা আমাদের সংস্থার প্রতিটি স্তরে প্রতিটি দলের সদস্যের সম্মিলিত প্রচেষ্টার সাথে একটি তিন বছরের কৌশলগত পরিকল্পনা তৈরি করেছি. স্ক্র্যাচ বাড়ার সাথে সাথে আমরা ইক্যুইটি এবং সম্প্রদায় গঠনের দিকে মনোনিবেশ করি এবং বাচ্চাদের সংযোগ, তৈরি এবং বিশ্বজুড়ে তাদের সহকর্মীদের সাথে সহযোগিতা করার জন্য একটি নিরাপদ স্থান স্ক্র্যাচ করে রাখি.",
"annualReport.2021.directorsMessageP5": "আমাদের দলের সাথে এই যাত্রা শুরু করার জন্য এবং আমাদের মিশনে তোমার অব্যাহত সমর্থনের জন্য আমি তোমাকে যথেষ্ট ধন্যবাদ জানাতে পারি না। Scratch কমিউনিটির সহানুভূতি এবং সৃজনশীলতা আমাদের জন্য অবিরাম অনুপ্রেরণাদায়ক, এবং আমরা তোমাকে আমাদের সামনের গুরুত্বপূর্ণ কাজে আমাদের সাথে যোগ দেওয়ার জন্য অপেক্ষা করতে পারছি না।",
"annualReport.2021.EDTitle": "নির্বাহী পরিচালক, Scratch ফাউন্ডেশন",
"annualReport.2021.watchVideo": "ভিডিও দেখ",
"annualReport.2021.missionTitle": "আমাদের মিশন, ভিশন, এবং মূল্যবোধ",
"annualReport.2021.missionP1": "আমরা শিক্ষাগত ন্যায়বিচারের প্রতি প্রতিশ্রুতিবদ্ধ এবং আমাদের কাজের সব দিক জুড়ে ইক্যুইটিকে প্রাধান্য দিতে প্রতিশ্রুতিবদ্ধ, সৃজনশীল কম্পিউটিং থেকে বাদ পড়া শিশু, পরিবার এবং শিক্ষাবিদদের সহায়তা করে এমন উদ্যোগ এবং পদ্ধতির উপর বিশেষ মনোযোগী।",
"annualReport.2021.missionP2": "আমরা Scratch কে একটি বিনামূল্য, নিরাপদ, খেলতে খেলতে শেখার পরিবেশ হিসেবে গড়ে তুলেছি যা সব শিশুকে সৃজনশীলভাবে চিন্তা, পদ্ধতিগতভাবে যুক্তি, এবং যৌথভাবে কাজ করতে নিযুক্ত করে— যা আজকের সমাজের প্রত্যেকের জন্য অপরিহার্য দক্ষতা। শিশুদের অন্বেষণ, শেয়ার করে নেওয়া এবং শেখার ক্ষেত্রে সহায়তা করার জন্য আমরা শিক্ষক এবং পরিবারের সাথে কাজ করি।",
"annualReport.2021.missionHeader": "মিশন",
"annualReport.2021.missionSubtitle": "তরুণদের ডিজিটাল টুল দিয়ে কল্পনা, তৈরি, শেয়ার এবং শেখার সুযোগ প্রদান করা।",
"annualReport.2021.visionHeader": "ভিশন",
"annualReport.2021.visionSubtitle": "বিশ্বজুড়ে কোডিং করতে এবং শেখার জন্য সৃজনশীল, যত্নশীল, সহযোগিতামূলক, ন্যায়সঙ্গত পদ্ধতির প্রচার করা হচ্ছে।",
"annualReport.2021.valuesHeader": "মূল্যবোধ",
"annualReport.2021.valuesSubtitle": "এই কাজে, আমরা আমাদের মূল মানগুলোর দ্বারা পরিচালিত হই যা একটি সংস্থা এবং একটি কমিউনিটি হিসাবে আমাদের নীতিগুলোকে ডিফাইন করে:",
"annualReport.2021.creativeExpressionTitle": "সৃজনশীল অভিব্যক্তি",
"annualReport.2021.progressiveImprovementTitle": "প্রগতিশীল উন্নয়ন",
"annualReport.2021.EquitableOpportunitiesTitle": "ন্যায়সঙ্গত সুযোগ",
"annualReport.2021.playfulEngagementTitle": "প্লেফুল ব্যস্ততা",
"annualReport.2021.creativeExpressionDescription": "আমরা একটি সহায়ক কমিউনিটির মধ্যে তাদের ধারণা, তাদের আগ্রহ এবং তাদের প্রামাণিক নিজেকে প্রকাশ করার জন্য সরঞ্জাম এবং সুযোগ প্রদান করতে প্রতিশ্রুতিবদ্ধ।",
"annualReport.2021.progressiveImprovementDescription": "আমরা নিজেকে একটি উচ্চ মানের কাছে রাখি এবং সর্বদা আমাদের কাজ সম্ভব করে তোলে এমন বিশ্ব এবং সম্প্রদায়ের তরুণদের সর্বোত্তম সেবা দেওয়ার জন্য একে অপরকে তাপীকরণ, উন্নতি এবং অনুপ্রাণিত করার জন্য প্রচেষ্টা করি.",
"annualReport.2021.EquitableOpportunitiesDescription": "আমরা বিভিন্ন ব্যাকগ্রাউন্ডের মানুষের সমন্বয়ে একটি শিক্ষামূলক আন্দোলন গড়ে তুলছি যাতে আমরা বিশ্বজুড়ে শিশুদের কাছে পৌঁছাতে পারি যারা সৃজনশীল কোডিং সুযোগ থেকে বাদ পড়েছে।",
"annualReport.2021.playfulEngagementDescription": "Scratch এ, খেলা হল বিশ্বের সাথে মেকিং, শেয়ারিং, শেখার এবং জড়িত করার একটি পন্থা। আমরা আনন্দদায়ক অন্বেষণ, পরীক্ষা-নিরীক্ষা এবং সহযোগিতাকে উৎসাহিত করি।",
"annualReport.2021.reachTitle": "বিশ্বজুড়ে শিশুদের কাছে পৌঁছানো",
"annualReport.2021.reachSubtitle": "Scratch 8 বছর বা তার বেশি বয়সী শিশু এবং কিশোরদের জন্য বিশ্বের বৃহত্তম কোডিং কমিউনিটি।",
"annualReport.2021.reachMillion": "দশ লাখ",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "2020 থেকে 22%",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "2020 থেকে 39%",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "2020 থেকে 44%",
"annualReport.2021.reachNewUsers": "নতুন ব্যবহারকারী",
"annualReport.2021.reachProjectsCreated": "যে প্রজেক্টগুলো তৈরি হয়েছে",
"annualReport.2021.reachProjectCreators": "মানুষ যারা প্রজেক্ট তৈরি করছে",
"annualReport.2021.reachScratchAroundTheWorld": "সারা বিশ্বে Scratch ব্যবহার করা হয় {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "200 টিরও বেশি দেশ এবং অঞ্চল",
"annualReport.2021.reachSaudiArabiaTitle": "সৌদি আরব",
"annualReport.2021.reachSaudiArabiaDescription": "আমরা ২০২০ সালে বিশ্বজুড়ে প্রচুর প্রবৃদ্ধি দেখেছি, তবে সৌদি আরবের প্রবৃদ্ধি দেখে আমরা অবাক হয়েছি, যেখানে আমরা আগের বছর হিসাবে দ্বিগুণ নতুন ব্যবহারকারী দেখেছি.",
"annualReport.2021.reachTranslationTitle": "Scratch 74টি ভাষায় অনুবাদ করা হয়েছে",
"annualReport.2021.reachTranslationIncrease": "2020 থেকে 10টি ভাষা",
"annualReport.2021.reachTranslationBlurb": "বিশ্বজুড়ে স্বেচ্ছাসেবক অনুবাদকদের ধন্যবাদ।",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr একটি প্রাথমিক প্রোগ্রামিং পরিবেশ যা ছোট বাচ্চাদের (5-7 বছর বয়সী) তাদের নিজস্ব ইন্টারেক্টিভ গল্প এবং খেলা তৈরি করতে সক্ষম করে।",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "2021 সালের ডাউনলোডগুলো",
"annualReport.2021.reachDownloadsIncrease": "2020 থেকে 2 মিলিয়ন",
"annualReport.2021.themesTitle": "উদীয়মান থিম",
"annualReport.2021.themesDescription": "COVID-19 থেকে চলমান অনিশ্চয়তার মধ্যে স্ক্র্যাচ তরুণদের একসাথে সংযোগ স্থাপন এবং তৈরি করার জন্য একটি মূল স্থান হিসাবে কাজ করে চলেছে. 2021 সালে, আমরা আমাদের ক্রমবর্ধমান বিশ্ব সম্প্রদায় এবং আমাদের ক্রমবর্ধমান স্ক্র্যাচ টিমকে ন্যায়সঙ্গতভাবে সমর্থন করার জন্য একটি শক্তিশালী ভিত্তি গড়ে তোলার জন্য আমাদের প্রচেষ্টাকে মনোনিবেশ করেছি. আমাদের কাজটি তিনটি প্রধান থিমকে কেন্দ্র করে ছিল: সম্প্রদায়কে উত্সাহিত করা, অ্যাক্সেস এবং অ্যাক্সেসযোগ্যতা বৃদ্ধি করা এবং স্ক্র্যাচ শিক্ষা সহযোগী ( এসইসি ) বিকাশ করা.",
"annualReport.2021.SECTitle": "স্ক্র্যাচ শিক্ষা সহযোগী",
"annualReport.2021.SECIntro": "সম্প্রদায় কণ্ঠস্বর এবং অংশীদারিত্বগুলি স্ক্র্যাচ ইতিহাসের ফ্যাব্রিকটিতে গভীরভাবে বোনা হয়. বিশ্বব্যাপী অ্যাক্সেসযোগ্য এবং ন্যায়সঙ্গত কোডিং সুযোগ বাড়াতে আমাদের সহায়তা করার ক্ষেত্রে তাদের অবিচ্ছেদ্য এবং অব্যাহত রয়েছে. 2021 সালে, আমরা স্ক্র্যাচ এডুকেশন সহযোগী চালু করেছি, এটি বিশ্বব্যাপী উল্লেখযোগ্য সংস্থাগুলিকে সংযুক্ত করে সৃজনশীল কোডিংয়ে অ্যাক্সেসের প্রতিবন্ধকতাগুলি সনাক্ত এবং নির্মূল করার প্রতিশ্রুতিবদ্ধ একটি উদ্যোগ.",
"annualReport.2021.SECWhatIs": "SEC কি?",
"annualReport.2021.SECWhatIsP1": "এসইসি অংশীদার সংস্থাগুলিকে স্ক্র্যাচ এবং স্ক্র্যাচজআর ব্যবহার করে ন্যায়সঙ্গত সৃজনশীল কোডিং সম্পর্কে তাদের প্রতিশ্রুতি জোরদার করার জন্য এবং বাস্তবায়নের জন্য দুই বছরের সহযোগী কোহোর্ট অভিজ্ঞতায় সমর্থন করে এবং জড়িত করে.",
"annualReport.2021.SECWhatIsP2": "কোহোর্ট অভিজ্ঞতার শেষে, সংস্থাগুলি একে অপরের সাথে এবং স্ক্র্যাচের সাথে নতুন অংশীদারিত্ব তৈরি করবে এবং ইক্যুইটি-কেন্দ্রিক সৃজনশীল কোডিং সংস্থানগুলির জন্য নতুন মডেল স্থাপন করবে.",
"annualReport.2021.SECWhatIsP3": "SEC এর সাথে আমাদের কাজ করা সম্ভব হয়েছে Google.org থেকে উদার অনুদানের জন্য। আমরা আমাদের মিশনে তাদের অব্যাহত সমর্থনের জন্য আমাদের কৃতজ্ঞতা জানাতে চাই।",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "সংস্থা",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "দেশগুলো",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "অংশীদার",
"annualReport.2021.SECMapParagraph": "আমাদের প্রথম সংস্থার মধ্যে বিশ্বজুড়ে ১৩ টি দেশের প্রতিনিধিত্বকারী ৪১ টি সংস্থা অন্তর্ভুক্ত ছিল, সৃজনশীল কম্পিউটিংয়ের সাথে তাদের আস্থা বিকাশে ঐতিহাসিকভাবে প্রান্তিক সম্প্রদায়ের শিক্ষার্থীদের সমর্থন করার প্রতিশ্রুতি দিয়ে একত্রিত হয়েছিল. তাদের অবস্থানগুলি নীচে হাইলাইট করা হয়েছে:",
"annualReport.2021.spotlightStory": "স্পটলাইট গল্প",
"annualReport.2021.SECSpotlightTitle": "বিজ্ঞানের সেতু",
"annualReport.2021.SECSpotlightLocation": "ফুলশিয়ার, টেক্সাস",
"annualReport.2021.SECSpotlightText1": "বিজ্ঞানের সেতু; একটি টেক্সাস ভিত্তিক অলাভজনক নিম্নতর যুবকদের জন্য গণিত, কোডিং এবং রোবোটিক্স প্রোগ্রাম সরবরাহ করে; স্ক্র্যাচ শিক্ষা সহযোগী সংস্থার প্রথম সহযোগীতে যোগ দেওয়ার জন্য 41 টি ব্যতিক্রমী সংস্থার মধ্যে একটি ছিল.",
"annualReport.2021.SECSpotlightText2": "2021 সালে, আমরা তাদের প্রথম “ কোড ” কোড.org সহ ওয়ার্কশপের সুবিধার্থে ব্রিজ টু সায়েন্সকে সমর্থন করেছি. ইভেন্টটি “ ফিয়েস্টাস ওয়াই পাইটাটাস ” লাতিন আমেরিকার 22,000 এরও বেশি শিক্ষক এবং শিক্ষার্থীদের আকর্ষণ করেছিল. আমরা ব্রিজ টু সায়েন্সের সাথে তাদের সম্প্রদায়ের চাহিদা মেটাতে অনন্য সংস্থানগুলির একটি সরঞ্জামকিট বিকাশের জন্য সহযোগিতা করেছি.",
"annualReport.2021.SECPullQuote": "আমাদের শিক্ষার্থীদের পড়াতে আমাদের যে সবচেয়ে বড় আনন্দ রয়েছে তা হ'ল তাদের প্রত্যেকে যতই শান্ত হোক না কেন, সকলেই স্ক্র্যাচের মাধ্যমে কম্পিউটার বিজ্ঞানে একটি ভয়েস খুঁজে পান.",
"annualReport.2021.SECPullQuoteAttr": "- রোজা এরিস্টি, ব্রিজ টু সায়েন্স প্রতিষ্ঠাতা ",
"annualReport.2021.SECWorkshops": "SEC কর্মশালাগুলো",
"annualReport.2021.SECWorkshopsText": "গত বছর, স্ক্র্যাচ এডুকেশন সহযোগী একটি ধারাবাহিক ওয়ার্কশপ হোস্ট করেছিল যা ন্যায়সঙ্গত সৃজনশীল কোডিংয়ের অনন্য পথ নির্ধারণ ও অন্বেষণে তাদের উদ্বোধনী কোহোর্টকে সমর্থন করেছিল. স্ট্যানফোর্ড ডি দ্বারা কর্মশালাগুলি সহজতর করা হয়েছিল. স্কুল, টিঙ্কারিং স্টুডিও, ব্রাজিলিয়ান ক্রিয়েটিভ লার্নিং নেটওয়ার্ক এবং শিকাগো পাবলিক স্কুল সিএস 4 এলএল. একসাথে, কর্মশালার অংশগ্রহণকারীরা সৃজনশীল কোডিং এবং আলোচিত কৌশল এবং অনুশীলনগুলি সম্পর্কে একটি ভাগ করে নেওয়া বোঝার বিকাশ করেছিলেন যা সৃজনশীল যোগাযোগ এবং সহযোগিতার মাধ্যমে সাংস্কৃতিকভাবে সম্প্রদায়গুলিকে টিকিয়ে রাখে.",
"annualReport.2021.SECWorkshopsSubtitle": "সৃজনশীল কোডিং অন্বেষণে আমরা কীভাবে সৃজনশীলভাবে স্থানীয় সম্প্রদায়কে ক্ষমতায়িত করতে পারি?",
"annualReport.2021.accessTitle": "প্রবেশাধিকার",
"annualReport.2021.accessIntro": "যেহেতু COVID-19 স্কুলগুলোকে বন্ধ করতে বাধ্য করেছে এবং ভার্চুয়াল স্পেসে শেখার দিকে ঠেলে দিয়েছে, অনেক শিক্ষার্থী এবং শিক্ষক প্রথমবারের মত Scratch আবিষ্কার করছে বা তারা যেভাবে সৃজনশীল কোডিং শিখিয়েছে এবং শিখেছে তা মানিয়ে নিচ্ছে। আমাদের নিজস্ব বাড়ি থেকে, Scratch টিম শিক্ষকদের এবং অনলাইন কমিউনিটির পরিবর্তিত চাহিদাগুলোকে সমর্থন করার জন্য কাজ করেছে ৷",
"annualReport.2021.accessASL": "ASL টিউটোরিয়াল",
"annualReport.2021.accessASLText": "2021 সালে, আমরা Scratch এডিটরে আমাদের প্রথম আমেরিকান সাইন ল্যাঙ্গুয়েজ টিউটোরিয়াল চালু করতে Deaf Kids Code এর সাথে অংশীদারি করেছি।",
"annualReport.2021.accessASLText2": "একসাথে, আমরা একটি চিরসবুজ রিসোর্স তৈরি করতে অনুপ্রাণিত হয়েছি যা বধির স্ক্র্যাচারদের জন্য সৃজনশীলতার পথ প্রসারিত করবে।",
"annualReport.2021.accessASLText3": "ভিডিওটি আমাদের আসল “Getting Start with Scratch” টিউটোরিয়ালের একটি 13-মিনিটের রিমেক যা নতুনদের Scratch প্ল্যাটফর্মের সাথে পরিচয় করিয়ে দেয়।",
"annualReport.2021.accessPullQuote": "একটি ভাল মিত্র হওয়া অ্যাক্সেসযোগ্য হওয়ার দিকে ঝুঁকতে এবং আমার মতো সংস্থাগুলির সুপারিশগুলিতে সত্যই ওজন রাখার আগ্রহী ... জিজ্ঞাসা, আমরা কী করতে পারি? এবং সত্যিই আমাদের লাগাম নিতে এবং এটির জন্য যেতে দেওয়া, খুব সামান্য প্রতিরোধের সাথে; এটি একটি খুব বিরল জিনিস.",
"annualReport.2021.accessPullQuoteAttr": "- শিরীন হাফিজ, ডেফ কিডস কোডের প্রতিষ্ঠাতা",
"annualReport.2021.accessDEICommittee": "Scratch এর DEI কমিটি",
"annualReport.2021.accessDEICommitteeText": "2021 সালে, স্ক্র্যাচ-এর বেশ কয়েকটি কমিটি স্ক্র্যাচকে আরও বৈচিত্র্যময়, ন্যায়সঙ্গত এবং সমস্ত ব্যবহারকারীর জন্য অন্তর্ভুক্ত করার জন্য কাজ শুরু করে. আমরা প্রতিটি কমিটি যে অগ্রগতি করেছে এবং কাজটি এখনও এগিয়ে রয়েছে তা ভাগ করে নিতে আমরা আগ্রহী.",
"annualReport.2021.accessDEICommitteeAccessibility": "প্রবেশাধিকার",
"annualReport.2021.accessDEICommitteeAccessibilityText": "স্ক্র্যাচের কোডিং ব্লকগুলি ব্যবহার করে একটি স্ক্র্যাচ টিমের সদস্যের নিজস্ব অসুবিধার প্রতিক্রিয়া হিসাবে অ্যাক্সেসিবিলিটি কমিটি তৈরি করা হয়েছিল এবং সমস্ত দক্ষতার স্ক্র্যাচারদের আরও ভাল সমর্থন করার জন্য একটি স্বীকৃত প্রয়োজন.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "2021 সালের অক্টোবরে, কমিটি আমাদের কোডিং ব্লকের রঙকে দৃষ্টি প্রতিবন্ধী স্ক্র্যাচারদের জন্য অ্যাক্সেসযোগ্য করার জন্য একটি প্রজেক্ট চালু করেছে। কমিটি অ্যাক্সেসিবিলিটিতে বিশেষজ্ঞ শিক্ষক এবং কমিউনিটির সংস্থাগুলোর সাথে অংশীদারি করতে উত্তেজিত যাতে কোডিং ব্লকগুলো ওয়েব অ্যাক্সেসিবিলিটি নির্দেশিকাগুলো পূরণ করে এবং আরও গুরুত্বপূর্ণ, Scratch কে সকলের জন্য আরও অ্যাক্সেসযোগ্য করে তোলে।",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "গ্লোবাল, জাস্টিস, ইক্যুইটি, বৈচিত্র্য এবং অন্তর্ভুক্তি ( জি-জেডিআই ) কমিটি একটি ভাগ করা ভাষা বিকাশের জন্য গঠিত হয়েছিল যা বৈচিত্র্য, ইক্যুইটি এবং অন্তর্ভুক্তি ( DEI ) স্ক্র্যাচ টিমের অর্থ কী তা সংজ্ঞায়িত করে.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "2021 সালে, কমিটি একটি ডিইআই বিবৃতিতে কাজ শুরু করে যাতে ডিআইআই স্ক্র্যাচ টিম এবং সম্প্রদায়ের অতীত ও বর্তমান কাজকে কীভাবে অবহিত করেছে, এবং কীভাবে এটি এগিয়ে যাওয়ার নতুন উদ্যোগকে অবহিত করবে.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "ইক্যুইটি এক্স ডিজাইন",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "ইক্যুইটি-সেন্টারড ডিজাইনের অনুশীলনগুলি সম্পর্কে ধারণাগুলি পড়তে এবং আলোচনা করার জন্য এমআইটির আজীবন কিন্ডারগার্টেন গ্রুপে স্ক্র্যাচ টিম সদস্য এবং আমাদের সহযোগীদের জন্য ইক্যুইটিএক্স ডিজাইন কমিটি তৈরি করা হয়েছিল.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "কথোপকথনগুলি সাশা কোস্টানজা-চকের <টিএজি 1> ডিজাইন বিচারপতি দ্বারা পরিচালিত হয়: আমাদের প্রয়োজনীয় বিশ্বগুলি তৈরি করার জন্য সম্প্রদায়-লেড অনুশীলনগুলি,” এবং কমিটির সদস্যরা স্ক্র্যাচ সরঞ্জাম এবং সংস্থানগুলির বিকাশে ইক্যুইটি-কেন্দ্রিক নকশা অনুশীলনগুলি কীভাবে অন্তর্ভুক্ত করতে পারে সে সম্পর্কে আলোচনা করে.",
"annualReport.2021.access10NewLanguages": "10টি নতুন ভাষা",
"annualReport.2021.access10NewLanguagesText": "আমাদের অনুবাদ কমিউনিটিকে অনেক ধন্যবাদ, আমরা গত বছর 74টি ভাষায় স্ক্র্যাচারদের সাথে সংযোগ করতে সক্ষম হয়েছিলাম! 2021 সালে, Scratch এ 10টি নতুন ভাষা যোগ করা হয়েছে, যার মধ্যে আছে isiXhosa (দক্ষিণ আফ্রিকা), সেপেদি (দক্ষিণ আফ্রিকা), সেটসওয়ানা (দক্ষিণ আফ্রিকা), আফ্রিকানস (দক্ষিণ আফ্রিকা), কিচওয়া (পেরু), ଓଡ଼ିଆ/ওডিয়া (ভারত), কাজাখ ( কাজাখস্তান), আরাগোনিজ (স্পেন), পশ্চিম ফ্রিসিয়ান (নেদারল্যান্ডস), এবং বাংলা (বাংলাদেশ, ভারত এবং অন্যান্য অঞ্চল)।",
"annualReport.2021.accessSouthAfrica": "দক্ষিণ আফ্রিকার জিরো-রেটেড স্ক্র্যাচ",
"annualReport.2021.accessSouthAfricaText": "কম বা কোনও ইন্টারনেট সংযোগ নেই এমন অঞ্চলে তরুণদের জন্য স্ক্র্যাচ অভিজ্ঞতা উন্নত করতে, স্ক্র্যাচ ডাউনলোডের জন্য শূন্য-রেটযুক্ত পৃষ্ঠার হোস্ট করার জন্য আমরা দক্ষিণ আফ্রিকার জাতীয় শিক্ষা সহযোগিতা ট্রাস্ট ( NECT ) এর সাথে অংশীদারিত্ব করেছি. শূন্য-রেটযুক্ত পৃষ্ঠাগুলিতে ডাউনলোডগুলি কোনও ডেটা ব্যান্ডউইথ ব্যবহার করে না, ডেটা সীমা এবং ব্যয়ের কারণে স্ক্র্যাচ অ্যাক্সেস করতে বাধা হ্রাস করে. এপ্রিল 2021 এর প্রবর্তনের মাত্র দুই মাস পরে, পৃষ্ঠায় 1300 এরও বেশি দর্শক ছিল.",
"annualReport.2021.accessSnapshot": "স্ন্যাপশটগুলো",
"annualReport.2021.communityTitle": "কমিউনিটি",
"annualReport.2021.communityIntro": "2021 সালে, স্ক্র্যাচ সম্প্রদায়টি দ্রুত বৃদ্ধি অনুভব করতে থাকে কারণ বিশ্বজুড়ে আরও বেশি যুবক তাদের সমবয়সীদের পাশাপাশি তৈরি এবং সংযুক্ত হয়েছিল. আমরা আমাদের বিভিন্ন সম্প্রদায়ের ব্যবহারকারীদের জন্য স্ক্র্যাচ অভিজ্ঞতা উন্নত করতে সম্প্রদায়ের সদস্যদের সাথে অংশীদারিত্ব বিকাশ অব্যাহত রেখেছি.",
"annualReport.2021.communityScratchConference": "Scratch সম্মেলন",
"annualReport.2021.communityScratchConferenceText1": "জুলাইয়ে, আমাদের বিশ্ব সম্প্রদায়ের শিক্ষাবিদরা স্ক্র্যাচ সম্মেলনে সৃজনশীল কোডিং উদযাপন করতে একত্রিত হন. এই নিখরচায়, ভার্চুয়াল ইভেন্টের নেতৃত্বে এমআইটির আজীবন কিন্ডারগার্টেন গ্রুপে আমাদের সহযোগীরা ছিলেন. সম্মেলনটি একত্রিত হয়েছিল {more_bold}, যারা সিওভিআইডি আমাদের আলাদা রাখার পরেও একে অপরের সাথে সংযোগ স্থাপন, সহযোগিতা এবং শেখার দিনটি কাটিয়েছিলেন.",
"annualReport.2021.communityScratchConferenceText1More": "1,500 এরও বেশি শিক্ষক এবং Scratch উত্সাহী",
"annualReport.2021.communityVolunteerTranslators": "স্বেচ্ছাসেবক অনুবাদকগণ",
"annualReport.2021.communityVolunteerTranslatorsText": "2007 সালে Scratch চালু হওয়ার পর থেকে, আমরা বিশ্বব্যাপী আমাদের ব্যবহারকারীদের সমর্থন করার জন্য প্রতিশ্রুতিবদ্ধ। আমাদের ভাষা অনুবাদ স্বেচ্ছাসেবকরা Scratch টিমের সাথে ঘনিষ্ঠভাবে কাজ করে আমাদের প্ল্যাটফর্ম এবং রিসোর্সগুলোকে অনুবাদ করতে এবং স্থানীয়করণ করতে সাহায্য করে যেগুলো আমরা পরিবেশন করি এমন বিভিন্ন কমিউনিটির জন্য৷",
"annualReport.2021.communityVolunteerTranslatorsText2": "হাজার হাজার অনুবাদক স্ক্র্যাচকে 74 টি ভাষায় অনুবাদ করতে এবং গণনা করার জন্য স্বেচ্ছাসেবীর সময় দিয়েছেন এবং বর্তমানে স্ক্র্যাচ এবং স্ক্র্যাচজারের অনুবাদ করতে এক হাজারেরও বেশি অনুবাদক সাইন আপ করেছেন. আমরা আমাদের স্বেচ্ছাসেবীদের কাছে কৃতজ্ঞ যে আমাদের বিশ্বজুড়ে আরও স্ক্র্যাচারগুলিতে পৌঁছাতে সহায়তা করার জন্য!",
"annualReport.2021.communityScratchCommunity": "2021 সালের Scratch কমিউনিটি",
"annualReport.2021.communityScratchCommunityIntro": "2021 সালে, Scratch সাইটে 113 মিলিয়নেরও বেশি প্রজেক্ট তৈরি করা হয়েছিল 2020 থেকে যা প্রায় 39% বৃদ্ধি পেয়েছে এবং এক মিলিয়নেরও বেশি নতুন স্টুডিও তৈরি করা হয়েছে! সারা বছর ধরে, Scratch টিম গুরুত্বপূর্ণ ইভেন্টগুলো উদযাপন করতে এবং স্ক্র্যাচারদের অনলাইন কমিউনিটিতে অংশগ্রহণ করতে উত্সাহিত করতে অসংখ্য স্টুডিও হোস্ট করেছে।",
"annualReport.2021.yearInReview": "বছরের পর্যালোচনা",
"annualReport.2021.yearInReviewText": "2021 অনলাইন কমিউনিটির জন্য একটি উল্লেখযোগ্য বছর ছিল। কমিউনিটি টিম তরুণদের জন্য তাদের ধারণা প্রকাশ করার এবং ইতিবাচক উপায়ে নিযুক্ত হওয়ার সুযোগগুলোকে হাইলাইট করেছে এবং বিকাশ করেছে, এবং স্ক্র্যাচারদের থেকেই অবিশ্বাস্য আন্দোলনগুলো উদ্ভূত হয়েছে। এখানে বছরের কিছু হাইলাইটের দিকে ফিরে তাকাও:",
"annualReport.2021.yearInReviewCard1Date": "জানুয়ারি",
"annualReport.2021.yearInReviewCard1Title": "কাব্যিক ক্যাফে",
"annualReport.2021.yearInReviewCard1Text": "আমরা আমাদের প্রথম পোয়েটিক ক্যাফে \"চালু\" করেছি যেখানে স্ক্র্যাচারদের কমিউনিটির সাথে শেয়ার করার জন্য কবিতা লিখতে, শেয়ার করতে বা সহযোগিতা করার জন্য আমন্ত্রণ জানানো হয়েছিল।",
"annualReport.2021.yearInReviewCard2Date": "ফেব্রুয়ারি",
"annualReport.2021.yearInReviewCard2Title": "কালো ইতিহাস মাস স্টুডিও",
"annualReport.2021.yearInReviewCard2Text": "স্ক্র্যাচাররা Black history এর প্রভাবশালী ব্যক্তি এবং ঘটনা উদযাপন করতে ইন্টারেক্টিভ আর্টওয়ার্ক, কবিতা, অ্যানিমেটেড মিউজিক ভিডিও এবং আরও অনেক কিছু শেয়ার করেছে।",
"annualReport.2021.yearInReviewCard3Date": "এপ্রিল",
"annualReport.2021.yearInReviewCard3Title": "এপ্রিল ফুল দিবস",
"annualReport.2021.yearInReviewCard3Text": "স্ক্র্যাচারদের Scratch ক্যাটের “Secret life” কল্পনা করতে বলা হয়েছিল এবং তারা Scratch ওয়েবসাইটের চারপাশে লুকানো মজার এবং ছোটখাটো জিনিসগুলোর জন্য একটি গুপ্তধনের সন্ধানে গিয়েছিল।",
"annualReport.2021.yearInReviewCard4Date": "মে",
"annualReport.2021.yearInReviewCard4Title": "Scratch সপ্তাহ",
"annualReport.2021.yearInReviewCard4Text": "Scratch এর জন্মদিন উদযাপন করতে বিশ্বজুড়ে স্ক্র্যাচাররা 3,500 টিরও বেশি প্রজেক্ট শেয়ার করেছে যা “Cooking With Scratch” এবং “Ridiculous Inventions” এর মতো থিমযুক্ত প্রম্পটগুলিতে সাড়া দেয়।",
"annualReport.2021.yearInReviewCard5Date": "জুন",
"annualReport.2021.yearInReviewCard5Title": "গর্বিত মাস",
"annualReport.2021.yearInReviewCard5Text": "স্ক্র্যাচাররা প্রাইড মাস স্টুডিওতে এলজিবিটিকিউ <টিএজি 1> সম্প্রদায় উদযাপন করতে রংধনুর সমস্ত রঙ ব্যবহার করে প্রকল্প তৈরি করেছিলেন.",
"annualReport.2021.yearInReviewCard6Date": "আগস্ট",
"annualReport.2021.yearInReviewCard6Title": "Scratch ক্যাম্প",
"annualReport.2021.yearInReviewCard6Text": "এই বার্ষিক তিন সপ্তাহের দীর্ঘ ইভেন্টের সময়, স্ক্র্যাচাররা 7,000 টিরও বেশি প্রকল্প তৈরি করেছিল যা সরানো এবং খাঁজকাটা, সৃজনশীল করণীয় প্রদর্শন করে - এটি নিজেই ( DIY ) ধারণা, এবং তাদের চারপাশের প্রাকৃতিক বিশ্ব সম্পর্কে তাদের আবিষ্কারগুলি ভাগ করে নিয়েছে.",
"annualReport.2021.yearInReviewCard7Date": "অক্টোবর",
"annualReport.2021.yearInReviewCard7Title": "স্ক্র্যাচটোবার",
"annualReport.2021.yearInReviewCard7Text": "দুই সপ্তাহ ধরে, স্ক্র্যাচচাররা স্ক্র্যাচটবার স্টুডিওতে প্রতিদিনের প্রম্পটগুলির ব্যাখ্যা প্রদর্শন করে এমন প্রকল্পগুলি তৈরি করেছিলেন. পানির তলদেশ, উদযাপন এবং প্রাণীদের মতো একক-শব্দের থিমগুলির চারপাশে 3,500 টিরও বেশি প্রকল্প তৈরি করা হয়েছিল.",
"annualReport.2021.yearInReviewCard8Date": "ডিসেম্বর ",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "কম্পিউটার বিজ্ঞান শিক্ষা সপ্তাহ ( সিএসইডউইক ) 6-12 ডিসেম্বর থেকে বিশ্বজুড়ে কম্পিউটার বিজ্ঞান উদযাপন করতে ঘটেছিল. স্ক্যাচ সপ্তাহে কমিউনিটি সদস্যদের টিউটোরিয়াল, স্টুডিওগুলি এবং মেকি মেকির সাথে অংশীদারিত্বের সাথে আয়োজিত একটি লাইভ ইভেন্ট পরীক্ষা করতে উত্সাহিত করে অংশ নিয়েছিল!",
"annualReport.2021.yearInReviewCard9Date": "ডিসেম্বর ",
"annualReport.2021.yearInReviewCard9Title": "2021: রিভিউ স্টুডিওতে Scratch এর এক বছর",
"annualReport.2021.yearInReviewCard9Text": "2021 সালে, স্ক্র্যাচাররা বিশ্বজুড়ে বন্ধুদের সাথে সংযুক্ত নতুন দক্ষতা শিখেছে এবং নিজেকে প্রকাশ করার সৃজনশীল উপায় খুঁজে পেয়েছিল. 1000 এরও বেশি স্ক্র্যাচাররা তাদের প্রিয় স্ক্র্যাচ স্মৃতি এবং 2021 সালে তাদের কাছে স্ক্র্যাচ কী বোঝায়: রিভিউ স্টুডিওতে একটি স্ক্র্যাচ ইয়ার.",
"annualReport.2021.communityScratchLabTitle": "Scratch ল্যাব",
"annualReport.2021.communityScratchLabText": "ফেব্রুয়ারিতে স্ক্র্যাচ ল্যাব চালু হওয়ার সাথে সাথে আমরা আমাদের উন্নয়ন প্রক্রিয়াটির দরজা সরাসরি বিশ্বজুড়ে স্ক্র্যাচারদের কাছে খুলেছি.",
"annualReport.2021.communityScratchLabText2": "স্ক্র্যাচ কোডিং সম্পাদকের কাছে আমাদের নতুন ব্লক প্রবর্তন করা উচিত কিনা তা সিদ্ধান্ত নেওয়ার আগে সৃজনশীল, উদ্ভাবনী এবং আশ্চর্যজনক উপায়গুলি স্ক্র্যাচাররা তাদের সাথে যোগাযোগ করে তা দেখতে গুরুত্বপূর্ণ. স্ক্র্যাচ ল্যাব একটি স্যান্ডবক্স যেখানে প্রত্যেকে এই নতুন বৈশিষ্ট্যগুলি চেষ্টা করতে পারে এবং সবচেয়ে গুরুত্বপূর্ণভাবে, তাদের চিন্তাভাবনা এবং ধারণাগুলি সরাসরি আমাদের সাথে ভাগ করে নিতে পারে.",
"annualReport.2021.communityScratchLabText3": "2021 সালে 500,000 টিরও বেশি স্ক্র্যাচার Scratch ল্যাব সাইটটি অন্বেষণ করেছে এবং তারা 37,000 টিরও বেশি মতামত জমা দিয়েছে।",
"annualReport.2021.communityScratchLabText4": "এই মতামতটি অমূল্য কারণ আমরা অ্যানিমেটেড টেক্সট ব্লক, ফেস সেন্সিং ব্লক এবং আরও সম্ভাব্য নতুন বৈশিষ্ট্যগুলোর মূল্যায়ন এবং বিকাশ করতে কাজ করি।",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "সাবস্ক্রাইবার",
"annualReport.2021.ytData2": "9 মিলিয়ন",
"annualReport.2021.ytData2Sub": "ভিডিও দেখা হয়েছে",
"annualReport.2021.ytData3Top": "দর্শকরা",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "দেশগুলো",
"annualReport.2021.communitySnapshot2Title": "YouTube এ Scratch টিম",
"annualReport.2021.communitySnapshot2Text": "Scratch টিম YouTube চ্যানেলটি 2021 সালে 100,000 সাবস্ক্রাইবারে পৌঁছেছে— যা 2020 থেকে প্রায় 500 শতাংশ বৃদ্ধি পেয়েছে! যেহেতু শিক্ষার্থী, শিক্ষাবিদ এবং পরিবারগুলো মহামারীটির প্রতিক্রিয়া হিসাবে বিকশিত হয়েছিল, আমরা জানতাম যে আমাদের এমন রিসোর্স তৈরি করতে হবে যা তাদের প্রয়োজনে প্রতিক্রিয়াশীল।",
"annualReport.2021.communitySnapshot2Text2": "এই রিসোর্সগুলোর মধ্যে ব্যাপক Scratch টিউটোরিয়ালের সিরিজ রয়েছে যা ব্যবহারকারীদের Scratch এ গল্প, গেম এবং অ্যানিমেশন ডিজাইন করার মাধ্যমে গাইড করে। 2021 সালে, এই ভিডিওগুলো 178টি দেশের দর্শকদের কাছ থেকে প্রায় নয় মিলিয়ন ভিউ পেয়েছে।",
"annualReport.2021.tutorial1": "কিভাবে 'আমার সম্পর্কে' ফিচারটি লিখবে",
"annualReport.2021.tutorial2": "কিভাবে একটি ক্লিকার গেম তৈরি করবে",
"annualReport.2021.tutorial3": "কিভাবে একটি মাউস ট্রেইল তৈরি করবে",
"annualReport.2021.FounderMessageTitle": "আমাদের প্রতিষ্ঠাতা থেকে একটি বার্তা",
"annualReport.2021.FounderMessageSubTitle": "একজন প্রতিষ্ঠাতা অংশীদার থেকে সমর্থন এবং অনুপ্রেরণা",
"annualReport.2021.FounderMessageText1": " এই বার্ষিক প্রতিবেদনটি পড়ার সাথে সাথে, তুমি অনেক উপায় সম্পর্কে জানতে পারবে কিভাবে Scratch বিশ্বজুড়ে লক্ষ লক্ষ তরুণদের জন্য, বিশেষ করে প্রান্তিক সম্প্রদায়ের জন্য সৃজনশীল কম্পিউটিং সুযোগগুলোকে প্রসারিত করছে। Scratch ফাউন্ডেশনের প্রকৌশলী, ডিজাইনার, শিক্ষাবিদ, কমিউনিটি মডারেটর এবং অন্যান্য ক্রমবর্ধমান দলের অক্লান্ত পরিশ্রমের কারণে এই বিশ্বব্যাপী প্রভাব সম্ভব হয়েছে।",
"annualReport.2021.FounderMessageText2": "আমাদের প্রচেষ্টা এবং প্রভাব বৃদ্ধি অব্যাহত রাখতে, আমরা আমাদের মিশন এবং দর্শনের সাথে একত্রিত হওয়া সংস্থাগুলি, ভিত্তি এবং স্বতন্ত্র দাতাদের অবিশ্বাস্য সংগ্রহের উদার আর্থিক সহায়তার উপর নির্ভর করি. এখানে, আমি আমাদের প্রতিষ্ঠাতা অংশীদারদের মধ্যে একটি থেকে আমরা যে সমর্থন এবং অনুপ্রেরণা পেয়েছি তা তুলে ধরতে চাই: লেগো ফাউন্ডেশন.",
"annualReport.2021.FounderMessageText3": "এমআইটি মিডিয়া ল্যাব-এ আমার গবেষণা গ্রুপটি 30 বছরেরও বেশি আগে লেগো সংস্থা এবং লেগো ফাউন্ডেশনের সাথে সহযোগিতা শুরু করেছিল. লেগো তহবিল স্ক্র্যাচ সম্পর্কিত আমাদের প্রাথমিক কাজকে সমর্থন করতে সহায়তা করেছিল, যা ২০০ 2007 সালে স্ক্র্যাচ পাবলিক লঞ্চের দিকে পরিচালিত করে. তারপরে, যখন স্ক্র্যাচ এমআইটি থেকে 2019 সালে স্ক্র্যাচ ফাউন্ডেশনে ছড়িয়ে পড়ে, তখন লেগো ফাউন্ডেশন নতুন সংস্থার জন্য গুরুত্বপূর্ণ তহবিল সরবরাহ করে, $ 10 মিলিয়ন অনুদান সহ “ কোডিংয়ের প্রতি খেলাধুলা, সৃজনশীল পদ্ধতির বিকাশ ও প্রচারের মাধ্যমে রূপান্তরমূলক শিক্ষামূলক পরিবর্তনকে সমর্থন করে ... বিভিন্ন অর্থনৈতিক ও সাংস্কৃতিক প্রসঙ্গে। ” মহামারীটি যখন আঘাত হানে, লেগো ফাউন্ডেশন 2021 সালে অতিরিক্ত $ 5 মিলিয়ন অনুদান নিয়ে পদক্ষেপ নিয়েছিল, স্ক্র্যাচ ফাউন্ডেশন মহামারী দ্বারা ব্যাহত শিশু এবং শিক্ষাবিদদের চাহিদা পূরণ করতে পারে তা নিশ্চিত করার জন্য.",
"annualReport.2021.FounderMessageText4": "তবে লেগো-স্ক্র্যাচ সংযোগটি আর্থিক সহায়তার বাইরে চলে যায়. গ্রাফিকাল প্রোগ্রামিং ব্লকগুলি একসাথে ছড়িয়ে দিয়ে অ্যানিমেটেড গল্প এবং গেমস তৈরির স্ক্র্যাচ পদ্ধতির অনুপ্রেরণা দেওয়া হয়েছিল, কিছু অংশে, বাচ্চারা প্লাস্টিকের লেগো ইটগুলিকে একসাথে ছড়িয়ে দিয়ে লেগো ঘর এবং দুর্গগুলি তৈরি করে. স্ক্র্যাচ এবং লেগো একই প্রকল্প-ভিত্তিক শিক্ষামূলক দর্শনও ভাগ করে নেয়, বাচ্চাদের একটি ধারণা চেষ্টা করে তাদের প্রকল্পগুলি পুনরাবৃত্তভাবে পরিমার্জন করতে উত্সাহিত করে, কী ঘটে তা দেখে, তারপরে সংশোধন করে আবার চেষ্টা করে.",
"annualReport.2021.FounderMessageText5": "আমি সর্বদা লেগো স্লোগানটি পছন্দ করেছি “ বিল্ডিংয়ের জয়, সৃষ্টির গর্ব। ” স্ক্র্যাচ ফাউন্ডেশনের সাথে লেগো ফাউন্ডেশনের গভীর অংশীদারিত্ব শিশুদের ডিজিটাল ক্রিয়াকলাপগুলিতে “ বিল্ডিংয়ের জয়, সৃষ্টির গর্ব ” আনতে সহায়তা করছে. অংশীদারিত্ব কীভাবে ভাগ করা ধারণা এবং মূল্যবোধ সহ সংস্থাগুলি একসাথে শিখতে এবং শিক্ষায় রূপান্তরমূলক পরিবর্তনকে অনুঘটক করতে কাজ করতে পারে তার একটি মডেল হিসাবে কাজ করে. স্ক্র্যাচ ফাউন্ডেশন যেহেতু তার অংশীদার এবং সমর্থকদের নেটওয়ার্ক তৈরি করে চলেছে, আমি অন্যান্য সংস্থাগুলির সাথে বিশ্বের বাচ্চাদের সৃজনশীল কম্পিউটিংয়ের সুযোগগুলি প্রসারিত করার জন্য সংযুক্ত হওয়ার অপেক্ষায় রয়েছি.",
"annualReport.2021.FounderTitle": "প্রতিষ্ঠাতা, Scratch ফাউন্ডেশন",
"annualReport.2021.lookingForward": "সামনের দিকে তাকিয়ে",
"annualReport.2021.lookingForwardText1": "2021 সালে, আমরা একটি কৌশলগত কাঠামোর রূপরেখা দিয়েছিলাম যা পরবর্তী 4 বছরের জন্য আমাদের প্রধান অগ্রাধিকারগুলোকে নির্দেশ করে। আমরা এই প্রধান ক্ষেত্রগুলোতে ফোকাস করছি:",
"annualReport.2021.lookingForwardText2": "আমরা লেগো ফাউন্ডেশনে আপনাকে একটি বিশাল ধন্যবাদ জানাতে চাই, যার উদার COVID রিকভারি গ্রান্ট আমাদের এই গুরুত্বপূর্ণ কাজটি সম্পাদন করতে সক্ষম করবে. আমরা যে উত্তেজনাপূর্ণ প্রকল্পগুলি পরিকল্পনা করেছি সেগুলি সম্পর্কে আপনার সাথে আরও ভাগ করে নেওয়ার অপেক্ষা করতে পারি না, স্কুলগুলির জন্য স্ক্র্যাচ অভিজ্ঞতার আপডেট, স্ক্র্যাচজারের আপডেট এবং আরও অনেক কিছু সহ.",
"annualReport.2021.LookingForward1": "Scratch প্ল্যাটফর্ম এবং কমিউনিটির অবকাঠামো শক্তিশালী করা",
"annualReport.2021.LookingForward2": "ক্রিয়েটিভ লার্নিংয়ে পথ প্রসারিত করা",
"annualReport.2021.LookingForward3": "সাংগঠনিক সক্ষমতা বৃদ্ধি এবং আর্থিক স্থায়িত্ব নিশ্চিতকরণ",
"annualReport.2021.supportersTitle": "আমাদের সমর্থকদের ধন্যবাদ",
"annualReport.2021.supportersIntro": "আমাদের উদার সমর্থকদের ধন্যবাদ। তোমাদের অবদান আমাদের বিশ্বব্যাপী সমস্ত পটভূমি থেকে সমস্ত বয়সের শিশুদের জন্য সৃজনশীল শিক্ষার সুযোগগুলো প্রসারিত করতে সহায়তা করে।",
"annualReport.2021.ourSupporters": "আমাদের সমর্থকরা",
"annualReport.2021.ourSupportersText": "আমরা সমস্ত স্ক্র্যাচ সমর্থকদের ধন্যবাদ জানাতে চাই যারা সারা বছর ধরে আমাদের বিশ্বজুড়ে কয়েক মিলিয়ন তরুণদের জন্য আশ্চর্যজনক শেখার অভিজ্ঞতা সহায়তা করেছে. নিম্নলিখিত তালিকাটি স্ক্র্যাচ ফাউন্ডেশনকে 1 জানুয়ারী, 2021 থেকে 31 ডিসেম্বর, 2021 পর্যন্ত দেওয়ার উপর ভিত্তি করে.",
"annualReport.2021.supportersFoundingTitle": "প্রতিষ্ঠাতা অংশীদার — $10,000,000+",
"annualReport.2021.supportersFoundingText": "আমরা আমাদের প্রতিষ্ঠাতা অংশীদারদের প্রতি বিশেষভাবে কৃতজ্ঞ যারা 2003 সালে Scratch শুরু হওয়ার পর থেকে প্রত্যেকে কমপক্ষে $10,000,000 ক্রমবর্ধমান সহায়তা প্রদান করেছে।",
"annualReport.2021.supportersCatPartnersTitle": "Scratch ক্যাট পার্টনারস — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "সৃজনশীলতা বৃত্ত — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "সহযোগীতা বৃত্ত — $100,000+",
"annualReport.2021.supportersImaginationTitle": "কল্পনা বৃত্ত — $50,000+",
"annualReport.2021.supportersInspirationTitle": "অনুপ্রেরণা বৃত্ত — $20,000+",
"annualReport.2021.supportersExplorationTitle": "অনুসন্ধান বৃত্ত — $5,000+",
"annualReport.2021.supportersPlayTitle": "প্লে সার্কেল — $1,000+",
"annualReport.2021.supportersInKindTitle": "সদয় সমর্থক",
"annualReport.2021.leadershipTitle": "আমাদের দল",
"annualReport.2021.leadershipBoard": "পরিচালনা পর্ষদ",
"annualReport.2021.leadershipChair": "সভাপতি",
"annualReport.2021.leadershipProfessor": "শিক্ষা গবেষণা বিভাগের অধ্যাপক",
"annualReport.2021.leadershipViceChair": "ভাইস-চেয়ার",
"annualReport.2021.leadershipCoFounder": "সহ-প্রতিষ্ঠাতা এবং সহ-সভাপতি",
"annualReport.2021.leadershipBoardMember": "বোর্ড সদস্য",
"annualReport.2021.leadershipPresidentCEO": "সভাপতি ও প্রধান নির্বাহী কর্মকর্তা",
"annualReport.2021.leadershipFormerPresident": "প্রাক্তন সভাপতি",
"annualReport.2021.leadershipFounderCEO": "প্রতিষ্ঠাতা ও প্রধান নির্বাহী কর্মকর্তা",
"annualReport.2021.leadershipFormerChairCEO": "প্রাক্তন CEO এবং চেয়ারওম্যান",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "বোর্ড সচিব ও কোষাধ্যক্ষ",
"annualReport.2021.leadershipBoardSecretary": "বোর্ড সচিব",
"annualReport.2021.leadershipBoardTreasurer": "বোর্ড কোষাধ্যক্ষ",
"annualReport.2021.leadershipScratchTeam": "2021 এর Scratch টিম",
"annualReport.2021.leadershipED": "নির্বাহী পরিচালক",
"annualReport.2021.teamThankYou": "Scratch এর প্রতি তোমাদের অক্লান্ত সমর্থনের জন্য MIT মিডিয়া ল্যাবের লাইফলং কিন্ডারগার্টেন গ্রুপের মিচ রেসনিক, নাটালি রাস্ক, রুপাল জৈন এবং অন্যান্য সহযোগীদের ধন্যবাদ।",
"annualReport.2021.donateTitle": "আমাদের সমর্থন কর",
"annualReport.2021.donateMessage": "আপনার সমর্থন আমাদের সর্বত্র বাচ্চাদের জন্য অনুপ্রেরণামূলক, সৃজনশীল এবং স্মরণীয় শেখার অভিজ্ঞতা তৈরি করতে সক্ষম করে, বিশেষত যারা সৃজনশীল কোডিং সুযোগ থেকে সিস্টেমিকভাবে বাদ পড়েছেন. আমাদের সার্ভারগুলি চালিয়ে যেতে, আমাদের ক্রমবর্ধমান বিশ্ব সম্প্রদায় বজায় রাখতে এবং বিশ্বের প্রতিটি দেশে বাচ্চাদের জন্য সৃজনশীল কোডিং সম্ভব করতে সহায়তা করার জন্য আজ স্ক্র্যাচকে উপহার দিন.",
"annualReport.2021.donateMessage2": "তোমার উদারতার জন্য তোমাকে ধন্যবাদ।",
"annualReport.2021.donateButton": "অনুদান",
"annualReport.2021.projectBy": "এর প্রজেক্ট",
"annualReport.2021.JuneIlloAttr": "@ratchild দ্বারা পতাকা",
"annualReport.2021.OctIlloAttr": "@Cupwing আলু এবং চশমা দ্বারা",
"annualReport.2021.altMap": "বিশ্বের একটি মানচিত্র যেখানে 41টি SEC সংস্থা দেখান হয়েছে",
"annualReport.2021.altSECSpotlightImage": "একটি শিশু কমলা রঙের ব্যাকগ্রাউন্ডের সামনে একটি খেলনা নিয়ে খেলছে",
"annualReport.2021.altAccessibility": "সবুজ ব্যাকগ্রাউন্ডের সামনে দুইজন মানুষ ইশারা ভাষা ব্যবহার করছে।",
"annualReport.2021.altaccessDEICommittee": "একটি হাত একটি সবুজ ব্যাকগ্রাউন্ডে একটি Scratch উপাদান ধরে রেখেছে।",
"annualReport.2021.altaccessDEICommitteeAccessibility": "একটি নীল পটভূমিতে একটি হাত Scratch উপাদানগুলো আঁকছে।",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "দুটি হাত একটি টেক্সট বুদবুদের দিকে ছুঁতে যাচ্ছে যার ভিতরে একটি হৃদয় রয়েছে।",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Scratch উপাদানগুলোর একটি তালিকা কম্পাইল করতে দুই হাত একসাথে কাজ করছে।",
"annualReport.2021.altaccessSouthAfrica": "দুইজন শিশু, একজন একটি ট্যাবলেট ব্যবহার করে এবং অপরজন একটি ল্যাপটপ ব্যবহার করে, একসাথে একটি Scratch প্রজেক্টে কাজ করছে।",
"annualReport.2021.altcommunityVolunteerTransators": "বেগুনি ব্যাকগ্রাউন্ডের সামনে চারটি হাত উপরে টেক্সট বুদবুদ সহ উত্থিত আছে।",
"annualReport.2021.altcommunityThankYou": "'ধন্যবাদ' লেখা একটি ব্যানার সহ একটি গ্লোব যা বিভিন্ন ভাষায় ধন্যবাদের জন্য শব্দ দ্বারা বেষ্টিত আছে।",
"annualReport.2021.altAvatar": "ব্যবহারকারীর অবতার",
"annualReport.2021.altDropdownArrow": "অ্যারো ড্রপডাউন মেনু নির্দেশ করছে।",
"annualReport.2021.altMastheadIllustration": "তিনজন মানুষ Scratch এর বাস্তব উপাদানগুলোর সাথে ইন্টারঅ্যাক্ট করছে।",
"annualReport.2021.altWave": "একটি ইমোজি হাত নাড়ছে।",
"annualReport.2021.altMitchHeadshot": "প্রতিষ্ঠাতা মিচ রেসনিক",
"annualReport.2021.altCalendar": "2021 সাল প্রদর্শনকারী একটি ক্যালেন্ডার।",
"annualReport.2021.altWorldVisualization": "পৃথিবীর একটি চিত্রিত সংস্করণ।",
"annualReport.2021.altSaudiArabiaVisualization": "একটি বার চার্ট দেখায় যে 2020 সালের তুলনায় 2021 সালে দ্বিগুণেরও বেশি নতুন Scratch ব্যবহারকারী ছিল।",
"annualReport.2021.altScratchHorizontalCommand": "একটি হলুদ Scratch প্রোগ্রামিং উপাদান।",
"annualReport.2021.altSECVideoPreview": "Scratch ইন্টারফেস বাম দিকে প্রদর্শিত হবে এবং ডানদিকে একটি মেয়ে স্বাক্ষর করছে।",
"annualReport.2021.altScratchJr": "পাঠ্য পড়া স্ক্র্যাচ জেআর",
"annualReport.2021.altHorizontalLoop": "একটি হলুদ হরিজেন্টাল Scratch প্রোগ্রামিং উপাদান।",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "শারীরিক স্ক্র্যাচ উপাদানগুলিকে সারিবদ্ধ করে দুটি হাত.",
"annualReport.2021.altcommunityVolunteerTranslators": "উপরের উপরে ভাসমান পাঠ্য বুদবুদগুলির সাথে বেগুনি পটভূমির সামনে হাত পৌঁছে.",
"annualReport.2021.altScratchLogoText": "একটি সবুজ আয়তক্ষেত্রে 'Scratch Lab' লেখা আছে।",
"annualReport.2021.altScratchLabVideo": "উপরে প্লে বোতাম সহ একটি Scratch প্রজেক্টের একটি স্ক্রিনশট।",
"annualReport.2021.altHat": "হলুদ টুপি এবং গোলাপী হার্টের সানগ্লাস পরা একজন ব্যক্তি।",
"annualReport.2021.altScratchText": "পাঠ্যটি প্রদর্শন করে একটি রংধনু স্ক্র্যাচ উপাদান, 'আমরা এখানে যাই!'",
"annualReport.2021.altStar": "মুখের সামনে একটি হলুদ তারা সহ একটি মেয়ে।",
"annualReport.2021.altMouseTrail": "কাঠবিড়ালি মাথার একাধিক কাট আউট একে অপরের উপরে এলোমেলোভাবে স্থাপন করা হয়.",
"annualReport.2021.altSECWorkshops": "মানুষ একসাথে খেলছে",
"annualReport.2021.altArrowUp": "উপরে নির্দেশিত একটি অ্যারো",
"annualReport.2021.altTranslated": "একটি Scratch উপাদান \"হ্যালো\" বলছে এবং Scratch পাওয়া যায় এমন ভাষা তালিকাভুক্ত করা আছে।",
"annualReport.2021.altAboutMe": "'আমার সম্পর্কে' শব্দগুলি একটি ইজেল, হেজহগ, আমের এবং সকার বলের উপরে রেখেছিল.",
"annualReport.2021.altClickerGame": "একটি গণিতের খেলা যেখানে একটি আপেল, একটি কমলা এবং একটি কাটা ফলের বাটি দেখাচ্ছে।",
"annualReport.2021.altLookingForward1": "ইন্টারলকিং হেক্সাগনগুলি ঘূর্ণি, শুরু এবং হৃদয় প্রদর্শন করে.",
"annualReport.2021.altLookingForward2": "একটি তীর পোইনিং ডান দিয়ে একটি চিহ্ন পোস্ট একটি ঘূর্ণি এবং একটি তীর ইশারা বাম হৃদয় প্রদর্শন করে.",
"annualReport.2021.altLookingForward3": "রঙিন ব্লকগুলি উপরে একটি উদ্ভিদ বৃদ্ধি সঙ্গে পদক্ষেপ তৈরি করতে সারিবদ্ধ.",
"annualReport.2021.altSparkle": "সাদা ঝকঝকে সজ্জা",
"annualReport.2021.altDownArrow": " বেগুনি অ্যারো নিচের দিকে নির্দেশ করে",
"annualReport.2021.altConnectingLine": "টাইমলাইন উপাদান সংযোগকারী একটি বিন্দুযুক্ত লাইন।",
"annualReport.2021.altApril": "একটি বেগুনি ব্যাকগ্রাউন্ডের উপরে একটি কলম এবং Scratch উপাদান।",
"annualReport.2021.altJune": "বিভিন্ন ধরণের এলজিবিটিকিউ <টিএজি 1> গর্ব প্রদর্শন করে পতাকাগুলির ব্যানারের সামনে জন্মদিনের কেক.",
"annualReport.2021.altAugust": "একটি বেগুনি ব্যাকগ্রাউন্ডের উপরে একটি আলু, জন্মদিনের টুপি এবং সানগ্লাস।",
"annualReport.2021.altCard1": "একটি রঙিন ব্লব একটি কালো এবং ধূসর ব্যাকগ্রাউন্ডের সামনে 'দুঃস্বপ্নের জগতে একটি স্বপ্ন' শব্দের পাশে ভাসছে।",
"annualReport.2021.altCard2": "একজন কালো মহিলা হলুদ হেডব্যান্ড এবং সোনার হুপ কানের দুল পরে আছে।",
"annualReport.2021.altCard3": "Scratch ক্যাট মাসকটটি বিল্ডিংয়ের সামনে দোল খাচ্ছে যার সাথে লেখা রয়েছে 'আমার মনে হয় Scratch ক্যাট একজন সুপারহিরো।'",
"annualReport.2021.altCard5": "একটি স্মাইলিং ব্লক একটি টেক্সট বুদবুদের পাশে দাঁড়িয়ে আছে যেখানে লেখা 'যে যেভাবে পোশাক পরুক না কেন, যেকোন সর্বনাম ব্যবহার করুক বা যাকেই ভালোবাসুক, তোমার সবসময় তাদের সম্মান করা উচিত!'",
"annualReport.2021.altCard6": "সানগ্লাস পরা একটি আলু বেগুনি ব্যাকগ্রাউন্ডের সামনে বসে আছে।",
"annualReport.2021.altCard7": "একটি রঙিন জন্মদিনের টুপি একটি নিয়ন কিউবের উপরে বসে আছে।",
"annualReport.2021.altCard9": "'2022' ডিম্বাকৃতির রংধনুর সামনে বসে আছে।",
"annualReport.2021.altDonateIllustration": "দুটি হাত একটি কাটা হৃদপিণ্ডের আকৃতির ভিতরে তাদের আঙ্গুল দিয়ে একটি হৃদপিণ্ডের আকৃতি তৈরি করে।"
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Temes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Dona",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Mira el vídeo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Comunitat",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Congrés de l'Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Gener",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Febrer",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Maig",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Juny",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agost",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Octubre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Desembre",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Desembre",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscriptors",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "El nostre equip",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Dona",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "ببەخشە",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "سەیرکردنی ڤیدیۆ",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "کۆمەڵگە",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "کۆنفڕانسی سکڕاچ",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "کانوونی دووەم",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "شوبات",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "نیسان",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "ئایار",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "حوزەیران",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "ئاب",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "تشرینی یەکەم",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "کانوونی یەکەم",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "کانوونی یەکەم",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "ببەخشە",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Zpráva od zakladatele",
"annualReport.2021.subnavMission": "Poslání",
"annualReport.2021.subnavReach": "Dosah",
"annualReport.2021.subnavThemes": "Témata",
"annualReport.2021.subnavDirectorsMessage": "Zpráva od ředitele",
"annualReport.2021.subnavSupporters": "Podporovatelé",
"annualReport.2021.subnavTeam": "Tým",
"annualReport.2021.subnavDonate": "Podpořit",
"annualReport.2021.mastheadYear": "Výroční zpráva za rok 2021",
"annualReport.2021.mastheadTitle": "Společné budování spravedlivého společenství",
"annualReport.2021.directorsMessageTitle": "Zpráva našeho výkonného ředitele",
"annualReport.2021.directorsMessageP1": "V roce 2021 COVID-19 nadále narušoval naše stereotypy a formoval způsob, jakým vzájemně komunikujeme. I když jsme se začali setkávat, školy se znovu otevřely a ozývaly se hlasy volající po “návratu k normálu”, ti nejzranitelnější v naší společnosti zůstali neúměrně zasaženi nespravedlivými strukturami, které COVID-19 zhoršil. Krize COVID-19 formovala vztahy mladých lidí ke Scratchi a upevnila Scratch jako důležitější místo než kdy jindy, kde mohou tvořit, učit se a spojovat se. Ani když jsme vstoupili do nového roku neopustili jsme naše nejzranitelnější mladé lidi, kteří se začali orientovat v “novém normálu”.",
"annualReport.2021.directorsMessageP2": "Jednou ze základních Scratch hodnot bylo vždy umožnit mladým lidem zkoumat, vytvářet, hrát si a objevovat— příležitosti, které nejsou spravedlivě umožňovány všem studentům.",
"annualReport.2021.directorsMessagePullquote": "Věříme transformační síle sebevyjádření a kreativity a v poskytování prostoru mladým lidem, aby mohli používat tvořivé programování jako nástroj k pozvednutí svého hlasu.",
"annualReport.2021.directorsMessageP3": "Jsem hrdý, že mohu sloužit jako výkonný ředitel Scratch Foundation během tohoto klíčového okamžiku v naší historii a budu i nadále šířit pečující a kolaborativní přístup Scratche k tvůrčímu učení dětem po celém světě, které tyto šance nejvíce potřebují.",
"annualReport.2021.directorsMessageP4": "Loňský rok byl pro Nadaci Scratch neuvěřitelným rokem zaměřili jsme se na růst našeho týmu s výraznými, odlišnými vedoucími a na budování pevných základů pro náš pokračující přechod k nezávislé organizaci. Vyvinuli jsme tříletý strategický plán kombinací úsilí každého člena týmu na všech úrovních naší organizace, který kodifikuje práci, do které se společně pouštíme. Jak Scratch roste, nadále se zaměřujeme na rovnost a budování komunity a udržujeme Scratch jako bezpečný prostor pro děti, aby se spojily, tvořily a spolupracovaly se svými vrstevníky po celém světě.",
"annualReport.2021.directorsMessageP5": "Nemohu vám dostatečně poděkovat za to, že jste se vydali na tuto cestu s naším týmem a za vaši trvalou podporu naší mise. Soucit a kreativita komunity Scratch je pro nás nekonečně inspirující a nemůžeme se dočkat, až se k nám připojíte v důležité práci, která je před námi.",
"annualReport.2021.EDTitle": "Výkonný ředitel, Nadace Scratch",
"annualReport.2021.watchVideo": "Sleduj video",
"annualReport.2021.missionTitle": "Naše mise, vize a hodnoty",
"annualReport.2021.missionP1": "Zavázali jsme se k vzdělávací spravedlnosti a upřednostňování rovnosti ve všech aspektech naší práce, se zvláštním zaměřením na iniciativy a přístupy, které podporují děti, rodiny a pedagogy vyloučené z tvořivé informatiky.",
"annualReport.2021.missionP2": "Vyvinuli jsme Scratch jako bezplatné, bezpečné, hravé výukové prostředí zaručujícího všem dětem myslet tvořivě, uvažovat systematicky a spolupracovat — podstatné schopnosti pro každého v dnešní společnosti. Pracujeme s lektory a rodinami na podpoře dětí ve zkoumání, sdílení i učení.",
"annualReport.2021.missionHeader": "Poslání",
"annualReport.2021.missionSubtitle": "Poskytovat mladým lidem digitální nástroje a příležitosti k vymýšlení, vytváření, sdílení a učení.",
"annualReport.2021.visionHeader": "Vize",
"annualReport.2021.visionSubtitle": "Šířit tvořivé, starostlivé, spolupracující, spravedlivé přístupy k programování a učení po celém světě.",
"annualReport.2021.valuesHeader": "Hodnoty",
"annualReport.2021.valuesSubtitle": "V této práci se řídíme našimi základními hodnotami, které definují naše zásady jakožto organizace a společenství:",
"annualReport.2021.creativeExpressionTitle": "Tvořivé vyjádření",
"annualReport.2021.progressiveImprovementTitle": "Postupné zlepšování",
"annualReport.2021.EquitableOpportunitiesTitle": "Rovné příležitosti",
"annualReport.2021.playfulEngagementTitle": "Hravé zapojení",
"annualReport.2021.creativeExpressionDescription": "Zavazujeme se poskytovat každému nástroje a možnosti k vyjádření jeho nápadů, zájmů a autenticity uvnitř podporujícího společenství.",
"annualReport.2021.progressiveImprovementDescription": "Držíme se vysokého standardu a vždy se snažíme přibližovat, zlepšovat a inspirovat se navzájem, abychom co nejlépe sloužili mladým lidem po celém světě a komunitě, která umožňuje naši práci.",
"annualReport.2021.EquitableOpportunitiesDescription": "Budujeme vzdělávací hnutí zahrnující lidi z různých prostředí, takže můžeme oslovit děti po celém světě, které byly vyloučeny z tvůrčích příležitostí k programování.",
"annualReport.2021.playfulEngagementDescription": "Ve Scratchi je hraní přístupem k vytváření, sdílení, učení a zapojení se do světa. Podporujeme radostné zkoumání, experimentování a spolupráci.",
"annualReport.2021.reachTitle": "Dosažení dětí po celém světě",
"annualReport.2021.reachSubtitle": "Scratch je největším společenstvím programování pro děti a mládež, od 8 let a výše.",
"annualReport.2021.reachMillion": "milionů",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% od roku 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% od roku 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% od roku 2020",
"annualReport.2021.reachNewUsers": "Nových uživatelů",
"annualReport.2021.reachProjectsCreated": "Vytvořených projektů",
"annualReport.2021.reachProjectCreators": "Lidí vytvářejících projekty",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch se používá v {numberOfCountries} po celém světě",
"annualReport.2021.reachScratchAroundTheWorldBold": "více než 200 státech a územích",
"annualReport.2021.reachSaudiArabiaTitle": "Saudská Arábie",
"annualReport.2021.reachSaudiArabiaDescription": "V roce 2021 jsme zaznamenali obrovský růst po celém světě, ale byli jsme ohromeni, když jsme viděli růst v Saúdské Arábii, kde jsme viděli dvakrát více nových uživatelů než v předchozím roce.",
"annualReport.2021.reachTranslationTitle": "Scratch je přeložen do 74 jazyků",
"annualReport.2021.reachTranslationIncrease": "10 jazyků od roku 2020",
"annualReport.2021.reachTranslationBlurb": "Děkujeme dobrovolným překladatelům z celého světa.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr je úvodní programovací prostředí které umožňuje malým dětem (ve věku 5-7) tvořit jejich vlastní interaktivní příběhy a hry.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Stažení v roce 2021",
"annualReport.2021.reachDownloadsIncrease": "2 miliony od roku 2020",
"annualReport.2021.themesTitle": "Vznikající témata",
"annualReport.2021.themesDescription": "Uprostřed pokračující nejistoty způsobené COVID-19 Scratch nadále sloužil jako klíčový prostor pro mladé lidi, aby se spojili a společně tvořili. V roce 2021 jsme zaměřili své úsilí na vybudování silného základu, který spravedlivě podpoří naši rostoucí globální komunitu a náš rostoucí Scratch Team. Naše práce se soustředila na tři hlavní témata: podpora komunity, zvýšení přístupu a dostupnosti a rozvoj Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Společné vzdělávání Scratch",
"annualReport.2021.SECIntro": "Komunitní hlasy a partnerství jsou hluboce vetkány do struktury historie Scratch. Mají a stále jsou nedílnou součástí pomoci nám zvýšit dostupné a spravedlivé příležitosti k programování po celém světě. V roce 2021 jsme spustili Iniciativu Scratch Education Collaborative, která se zavázala identifikovat a odstranit překážky v přístupu ke tvořivému programování, které spojuje pozoruhodné organizace po celém světě.",
"annualReport.2021.SECWhatIs": "Co je SEC?",
"annualReport.2021.SECWhatIsP1": "SEC podporuje a zapojuje zúčastněné organizace do dvouletého kolaborativního fanouškovského zážitku, aby posílil svůj závazek a implementaci spravedlivého tvořivého programování pomocí Scratch a ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Na konci fanouškovské zkušenosti budou organizace vytvářet nová partnerství mezi sebou navzájem a se Scratchem a vytvoří nové modely pro zdroje tvořivého programování spravedlivě rozmístěné.",
"annualReport.2021.SECWhatIsP3": "Naše spolupráce s SEC je možná díky štědrému grantu od Google.org. Rádi bychom vyjádřili naši vděčnost za jejich trvalou podporu naší mise.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizací",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "států",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partnerů",
"annualReport.2021.SECMapParagraph": "Naše první fanouškovká skupina zahrnovala 41 organizací zastupujících 13 zemí po celém světě, které spojil jejich závazek podporovat studenty z historicky marginalizovaných komunit při rozvíjení jejich důvěry v kreativní výpočetní techniku. Jejich umístění je zvýrazněno níže:",
"annualReport.2021.spotlightStory": "Atraktivní příběh",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; nezisková organizace se sídlem v Texasu, která poskytuje matematické, kódovací a robotické programy pro mládež s nedostatečnými službami; byla jednou ze 41 výjimečných organizací, které se připojily k první fanouškovské skupině Scratch Education Collaborative..",
"annualReport.2021.SECSpotlightText2": "V roce 2021 jsme podpořili Bridges to Science při zprostředkování jejich prvního workshopu “Hodina kódu” s Code.org. Akce “Fiestas y Piñatas” přilákala více než 22 000 učitelů a studentů z Latinské Ameriky. Spolupracovali jsme také s Bridges to Science na vývoji sady nástrojů jedinečných zdrojů, které uspokojí potřeby jejich komunity.",
"annualReport.2021.SECPullQuote": "Jednou z největších radostí, které máme při výuce našich žáků je to, že každý z nich, bez ohledu na to, jak jsou tiší, všichni najdou hlas v informatice prostřednictvím Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, zakladatelka Bridges to Science",
"annualReport.2021.SECWorkshops": "SEC Workshopy",
"annualReport.2021.SECWorkshopsText": "V loňském roce uspořádala Scratch Education Collaborative řadu workshopů, které podpořily jejich inaugurační kohortu při definování a zkoumání jedinečných cest ke spravedlivému kreativnímu kódování. Workshopy byly zprostředkovány Stanford d. School, Tinkering Studio, Brazil Creative Learning Network a Chicago Public Schools CS4ALL. Společně účastníci workshopu rozvinuli společné chápání kreativního kódování a diskutovali o strategiích a postupech, které podporují kulturně udržující komunity prostřednictvím kreativní komunikace a spolupráce.",
"annualReport.2021.SECWorkshopsSubtitle": "Jak můžeme kreativně posílit místní komunitu při zkoumání tvořivého programování?",
"annualReport.2021.accessTitle": "Přístup",
"annualReport.2021.accessIntro": "Vzhledem k tomu, že COVID-19 donutil školy zavřít a posunul učení do virtuálních prostorů, mnoho studentů a učitelů poprvé objevilo Scratch nebo upravilo způsob, jakým učili i učili se tvořivé programování. Z našich domovů pracoval tým Scratch na podpoře měnících se potřeb pedagogů a on-line společenství.",
"annualReport.2021.accessASL": "Návod k ASL",
"annualReport.2021.accessASLText": "V roce 2021 jsme se spojili s Deaf Kids Code, abychom spustili náš první návod k americkému znakovému jazyku ASL v editoru Scratch.",
"annualReport.2021.accessASLText2": "Společně jsme byli inspirováni k vytvoření trvale potřebného zdroje, který by rozšířil kreativní cesty pro neslyšící Scratchery.",
"annualReport.2021.accessASLText3": "Video je 13-ti minutovým přepracováním našeho původního návodu “Začínáme se Scratchem”, který začátečníky seznámí s platformou Scratch.",
"annualReport.2021.accessPullQuote": "Být dobrým spojencem je ochota přiklánět se k tomu, aby byl přístupný a skutečně přikládal váhu doporučením organizací, jako je ta moje... Ptát se: Co to je, co můžeme dělat? a opravdu nás nechat převzít otěže a jít za tím, s velmi malým nebo žádným odporem; to je velmi vzácná věc.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, zakladatel of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "Výbory DEI ve Scratch",
"annualReport.2021.accessDEICommitteeText": "V roce 2021 se několik výborů ve Scratch pustilo do práce na tom, aby byl Scratch rozmanitější, spravedlivější a inkluzivnější pro všechny uživatele. Jsme nadšeni, že se můžeme podělit o pokrok, kterého každý výbor dosáhl, a o práci, která je ještě před námi.",
"annualReport.2021.accessDEICommitteeAccessibility": "Přístupnost",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Výbor pro přístupnost byl vytvořen v reakci na vlastní potíže jednoho člena Scratch Teamu s používáním Scratchových programovacích bloků a uznávanou potřebu lépe podporovat Scratchery všech schopností.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "V říjnu 2021 zahájil výbor projekt, jehož cílem je zpřístupnit barvu našich programovacích bloků pro Scratchery se zrakovým postižením. Výbor je nadšený, že spolupracuje s učiteli a komunitními organizacemi, které se specializují na přístupnost, takže bloky programování splňují pokyny pro přístupnost webu a co je důležitější, snižují limity tak, aby byl Scratch přístupnější pro všechny.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Výbor pro globální, spravedlnost, rovnost, rozmanitost a inkluzi (G-JEDI) byl vytvořen, aby vyvinul společný jazyk, který definuje, co rozmanitost, rovnost a inkluze (DEI) znamenají pro tým Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "V roce 2021 začal výbor pracovat na prohlášení DEI, aby nastínil způsoby, jakými DEI informuje o minulé a současné práci týmu Scratch a komunity a jak bude i nadále informovat o nových iniciativách.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Výbor EquityXDesign byl vytvořen jako místo pro členy týmu Scratch a naše spolupracovníky ve skupině MITs Lifelong Kindergarten, aby četli a diskutovali o nápadech týkajících se designových postupů zaměřených na spravedlnost.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Rozhovory jsou vedeny Sashou Costanza-Chockovou “Design Justice: Community-Led Practices to Build the Worlds We Need” a členové výboru diskutují o způsobech, jak mohou začleňovat postupy návrhu zaměřené na rovnost do vývoje nástrojů a zdrojů Scratch.",
"annualReport.2021.access10NewLanguages": "10 nových jazyků",
"annualReport.2021.access10NewLanguagesText": "S obrovským poděkováním naší překladatelské komunitě jsme se v loňském roce mohli spojit se Scratchery v 74 jazycích! V roce 2021 bylo do Scratch přidáno 10 nových jazyků, včetně isiXhosa (Jižní Afrika), Sepedi (Jižní Afrika), Setswana (Jižní Afrika), Afrikánština (Jižní Afrika), Kichwa (Peru), ଓଡ଼ିଆ / Odia (Indie), Kazach (Kazachstán), Aragonština (Španělsko), Západní Fríština (Nizozemsko) a Bengálština (Bangladéš, Indie a další regiony).",
"annualReport.2021.accessSouthAfrica": "Scratch stránka s nulovým hodnocením v Jižní Africe",
"annualReport.2021.accessSouthAfricaText": "Abychom zlepšili zkušenosti se Scratchem pro mladé lidi v regionech s nízkým nebo žádným připojením k internetu, spojili jsme se s National Education Collaboration Trust (NECT) v Jižní Africe, abychom umístili stránku s nulovým hodnocením pro stahování Scratch. Stahování na stránkách s nulovým hodnocením nevyužívá žádnou šířku pásma dat, což snižuje překážku v přístupu k Scratch kvůli datovým limitům a nákladům. Jen dva měsíce po spuštění v dubnu 2021 měla stránka více než 1300 návštěvníků.",
"annualReport.2021.accessSnapshot": "Momentky",
"annualReport.2021.communityTitle": "Společenství",
"annualReport.2021.communityIntro": "V roce 2021 komunita Scratch pokračovala v rychlém růstu, protože ještě více mladých lidí po celém světě tvořilo a spojovali se se svými vrstevníky. Pokračovali jsme také v rozvíjení partnerství se členy komunity, abychom zlepšili zážitek ze Scratch pro naši různorodou komunitu uživatelů.",
"annualReport.2021.communityScratchConference": "Konference Scratch",
"annualReport.2021.communityScratchConferenceText1": "V červenci se pedagogové v naší globální komunitě sešli, aby oslavili tvořivé programování na konferenci Scratch. Tuto bezplatnou virtuální akci vedli naši spolupracovníci ze skupiny lifelong kindergarten Group MIT. Na konferenci se sešlo {more_bold}, kteří strávili den tím, že se spolu spojovali, spolupracovali a učili se jeden od druhého, i když nás COVID držel od sebe.",
"annualReport.2021.communityScratchConferenceText1More": "více než 1 500 pedagogů a nadšenců do Scratche",
"annualReport.2021.communityVolunteerTranslators": "Dobrovolní překladatelé",
"annualReport.2021.communityVolunteerTranslatorsText": "Od spuštění Scratch v roce 2007 jsme se zavázali podporovat naše uživatele po celém světě. Naši dobrovolníci pro překlad jazyků úzce spolupracují s týmem Scratch, aby pomohli přeložit a lokalizovat naši platformu a zdroje pro různé komunity, kterým sloužíme.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Tisíce překladatelů dobrovolně věnovaly svůj čas překladu Scratch do 74 jazyků a uznávaných verzí a v současné době existuje více než tisíc překladatelů přihlášených k překladu Scratch a ScratchJr. Jsme vděční našim dobrovolníkům za to, že nám pomohli oslovit více Scratcherů po celém světě!",
"annualReport.2021.communityScratchCommunity": "Společenství Scratch v roce 2021",
"annualReport.2021.communityScratchCommunityIntro": "V roce 2021 bylo na webu Scratch vytvořeno více než 113 milionů projektů téměř 39% nárůst od roku 2020 a bylo vytvořeno více než jeden milion nových studií! V průběhu roku tým Scratch uvedl řadu studií, aby oslavil důležité události a povzbudil Scratchery k účasti v online komunitě.",
"annualReport.2021.yearInReview": "Rok v přehledu",
"annualReport.2021.yearInReviewText": "Rok 2021 byl v on-line komunitě pozoruhodný. Komunitní tým zdůraznil a rozvinul příležitosti pro mladé lidi, aby vyjádřili své nápady a zapojili se do pozitivních způsobů, a ze samotných Scratcherů vzešla neuvěřitelná počínání. Zde je ohlédnutí za některými z vrcholů roku:",
"annualReport.2021.yearInReviewCard1Date": "Leden",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "“Otevřeli” jsme naše první Poetic Cafe, kam byli Scratcheři pozváni aby psali, sdíleli nebo spolupracovali na básních, sdílených komunitou.",
"annualReport.2021.yearInReviewCard2Date": "Únor",
"annualReport.2021.yearInReviewCard2Title": "Studio černošské historie měsíce",
"annualReport.2021.yearInReviewCard2Text": "Scratcheři sdíleli interaktivní umělecká díla, vytvářeli básně, animovaná hudební videa a další, aby oslavili vlivné lidi a události v černošské historii.",
"annualReport.2021.yearInReviewCard3Date": "Duben",
"annualReport.2021.yearInReviewCard3Title": "Apríl",
"annualReport.2021.yearInReviewCard3Text": "Scratcheři byli požádáni, aby si představili “tajný život” kocoura Scratche vydali se na lov zábavných pokladů a ukrytých bláznivých věcí po webových stránkách Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Květen",
"annualReport.2021.yearInReviewCard4Title": "Týden Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratcheři po celém světě sdíleli více než 3 500 projektů reagujících na tematické výzvy jako “Vaření se Scratch” a “Legrační vynálezy” na oslavu výročí Scratche.",
"annualReport.2021.yearInReviewCard5Date": "Červen",
"annualReport.2021.yearInReviewCard5Title": "Měsíc hrdosti",
"annualReport.2021.yearInReviewCard5Text": "Scratcheři vytvořili projekty používající všechny barvy duhy na oslavu LGBTQ+ komunity ve studiu Měsíce hrdosti.",
"annualReport.2021.yearInReviewCard6Date": "Srpen",
"annualReport.2021.yearInReviewCard6Title": "Tábor Scratch",
"annualReport.2021.yearInReviewCard6Text": "Během této každoroční třítýdenní akce vytvořil Scratcheři více než 7 000 projektů, které se pohybovaly v rytmu, předváděli kreativní nápady udělej-si-sám (DIY) a sdíleli své objevy o přírodním světě kolem nich.",
"annualReport.2021.yearInReviewCard7Date": "Říjen",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Po dobu dvou týdnů Scratcheři vytvářeli projekty představující jejich interpretace denních výzev ve studiu Scratchtober. Více než 3 500 projektů bylo vytvořeno kolem jednoslovných témat, jako je podvodní, oslava a tvorové.",
"annualReport.2021.yearInReviewCard8Date": "Prosinec",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Týden vzdělávání v oblasti informatiky (CSEdWeek) se konal ve dnech 6.-12. prosince na oslavu informatiky po celém světě. Scratch se zúčastnil týdne tím, že povzbudil členy komunity, aby se podívali na výukové programy, studia a živou událost pořádanou ve spolupráci s Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Prosinec",
"annualReport.2021.yearInReviewCard9Title": "Studio 2021: Rok Scratch v přehledu",
"annualReport.2021.yearInReviewCard9Text": "V roce 2021 se Scratcheři naučili nové dovednosti, spojili se s přáteli po celém světě a našli kreativní způsoby, jak se vyjádřit. Více než 1 000 Scratchers sdílelo své oblíbené vzpomínky na Scratch a to, co pro ně Scratch znamenal ve studiu 2021: Rok Scratch ve přehledu.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Se spuštěním Scratch Lab v únoru jsme otevřeli dveře našeho vývojového procesu přímo Scratcherům po celém světě.",
"annualReport.2021.communityScratchLabText2": "Než se rozhodneme, zda bychom měli do programovacího editoru Scratch zavést nové bloky, je důležité vidět kreativní, inovativní a překvapivé způsoby, jakými s nimi Scratcheři interagují. Scratch Lab je pískoviště, kde si každý může vyzkoušet tyto nové funkce a co je nejdůležitější, sdílet své myšlenky a nápady přímo s námi.",
"annualReport.2021.communityScratchLabText3": "Více než 500 000 Scratcherů prozkoumalo stránky Scratch Lab v roce 2021 a odeslali více než 37 000 příspěvků zpětné vazby.",
"annualReport.2021.communityScratchLabText4": "Tato zpětná vazba byla neocenitelná, když vyhodnocujeme a vyvíjíme bloky Animovaný text, bloky Vnímání tváře a další potenciální nové funkce.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "registrovaní odběratelé",
"annualReport.2021.ytData2": "9 milionů",
"annualReport.2021.ytData2Sub": "shlédnutí videí",
"annualReport.2021.ytData3Top": "diváků ve",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "států",
"annualReport.2021.communitySnapshot2Title": "Tým Scratch na YouTube",
"annualReport.2021.communitySnapshot2Text": "Kanál týmu Scratch na YouTube v roce 2021 dosáhl 100 000 odběratelů — což je téměř 500% nárůst od roku 2020! Jak se studenti, pedagogové a rodiny vyvíjeli v reakci na pandemii, věděli jsme, že musíme vytvořit zdroje, které reagují na jejich potřeby.",
"annualReport.2021.communitySnapshot2Text2": "Mezi tyto zdroje patří řada komplexních výukových lekcí Scratch, které uživatele provedou navrhováním příběhů, her a animací na Scratchi. V roce 2021 tato videa získala téměř devět milionů zhlédnutí od diváků ve 178 zemích.",
"annualReport.2021.tutorial1": "Jak udělat 'O mě'",
"annualReport.2021.tutorial2": "Jak udělat klikací hru",
"annualReport.2021.tutorial3": "Jak udělat stopu myši",
"annualReport.2021.FounderMessageTitle": "Zpráva od našeho zakladatele",
"annualReport.2021.FounderMessageSubTitle": "Podpora a inspirace od zakládajícího partnera",
"annualReport.2021.FounderMessageText1": "Při čtení této výroční zprávy se dozvíte o mnoha způsobech, jak Scratch rozšiřuje tvořivé programovací příležitosti pro miliony mladých lidí po celém světě, zejména těch z marginalizovaných komunit. Tento globální dopad je možný díky neúnavné práci rostoucího týmu inženýrů, designérů, pedagogů, moderátorů komunity a dalších v Nadaci Scratch.",
"annualReport.2021.FounderMessageText2": "Abychom mohli i nadále rozvíjet naše úsilí a vliv, spoléháme se na velkorysou finanční podporu neuvěřitelné sbírky společností, nadací a individuálních dárců, kteří jsou v souladu s naším posláním a vizí. Zde chci zdůraznit podporu a inspiraci, které se nám dostalo od jednoho z našich zakládajících partnerů: Nadace LEGO.",
"annualReport.2021.FounderMessageText3": "Moje výzkumná skupina v MIT Media Lab začala spolupracovat se společností LEGO a Nadací LEGO před více než 30 lety. Financování LEGO pomohlo podpořit naši ranou práci na Scratchi, která vedla k veřejnému spuštění Scratche v roce 2007. Pak, když se Scratch v roce 2019 oddělil z MIT do Nadace Scratch, Nadace LEGO poskytla důležité finanční prostředky pro novou organizaci s pětiletým grantem ve výši 10 milionů dolarů na “podporu transformačních vzdělávacích změn vývojem a propagací hravých, kreativních přístupů k programování... v různých hospodářských a kulturních kontextech.” Když udeřila pandemie, Nadace LEGO v roce 2021 přidala další grant ve výši 5 milionů dolarů, aby zajistila, že Nadace Scratch bude moci uspokojit potřeby dětí i pedagogů narušené pandemií.",
"annualReport.2021.FounderMessageText4": "Spojení LEGO-Scratch však dalece přesahuje finanční podporu. Scratch přístup k vytváření animovaných příběhů a her pomocí spojování grafických programovacích bloků byl částečně inspirován způsobem, jakým děti staví LEGO domy a hrady tím, že spojují plastové LEGO kostky. Scratch a LEGO také sdílejí stejnou vzdělávací filozofii založenou na projektech a povzbuzují děti, aby postupně zdokonalovaly své projekty tím, že vyzkouší nápad, uvidí, co se stane, pak provedou změny a zkusí to znovu.",
"annualReport.2021.FounderMessageText5": "Vždycky jsem miloval slogan LEGO “Radost ze stavění, hrdost ze tvoření”. Hluboké partnerství Nadace LEGO s Nadací Scratch pomáhá vnášet do digitálních aktivit dětí “radost ze stavění, hrdost ze tvoření”. Partnerství slouží jako model toho, jak mohou organizace se sdílenými myšlenkami a hodnotami spolupracovat na katalyzování transformačních změn v učení a vzdělávání. Vzhledem k tomu, že Nadace Scratch pokračuje v budování své sítě partnerů a podporovatelů, těším se na spojení s dalšími organizacemi, abychom rozšířili tvořivé programovací příležitosti pro děti po celém světě.",
"annualReport.2021.FounderTitle": "Zakladatel, Nadace Scratch",
"annualReport.2021.lookingForward": "Těšíme se",
"annualReport.2021.lookingForwardText1": "V roce 2021 jsme nastínili strategický rámec, kterým se řídí naše hlavní priority na příští 4 roky. Zaměřujeme se na tyto hlavní oblasti:",
"annualReport.2021.lookingForwardText2": "Rádi bychom vyjádřili obrovské poděkování Nadaci LEGO, jejíž štědrý grant na zotavení z covidu nám umožní tuto zásadní práci uskutečnit. Nemůžeme se dočkat, až se s vámi podělíme o další informace o vzrušujících projektech, které jsme naplánovali, včetně aktualizací zkušeností se Scratch pro školy, aktualizací ScratchJr a dalších.",
"annualReport.2021.LookingForward1": "Posílení platformy Scratch a infrastruktury společenství",
"annualReport.2021.LookingForward2": "Rozšíření cest ke tvořivé výuce",
"annualReport.2021.LookingForward3": "Budování organizačních kapacit a zajištění fiskální udržitelnosti",
"annualReport.2021.supportersTitle": "Poděkování našim podporovatelům",
"annualReport.2021.supportersIntro": "Děkujeme našim štědrým podporovatelům. Vaše příspěvky nám pomáhají rozšiřovat příležitosti tvořivého učení pro děti každého věku, ze všech prostředí, po celé zeměkouli.",
"annualReport.2021.ourSupporters": "Naši podporovatelé",
"annualReport.2021.ourSupportersText": "Chceme poděkovat všem podporovatelům Scratch, kteří nám v průběhu let pomohli vytvořit úžasné vzdělávací zkušenosti pro miliony mladých lidí po celém světě. Následující seznam je založen na darování Nadaci Scratch od 1. ledna 2021 do 31. prosince 2021.",
"annualReport.2021.supportersFoundingTitle": "Zakládající partneři — přes 10 000 000 USD",
"annualReport.2021.supportersFoundingText": "Jsme obzvláště vděční našim zakládajícím partnerům, z nichž každý poskytl kumulativní podporu ve výši nejméně 10 000 000 USD od začátku Scratch v roce 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Partneři kocoura Scratche — přes 1 000 000 USD",
"annualReport.2021.supportersCreativityTitle": "Kruh kreativity — přes 250 000 USD",
"annualReport.2021.supportersCollaborationTitle": "Kruh spolupráce — přes 100 000 USD",
"annualReport.2021.supportersImaginationTitle": "Kruh představivosti — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Kruh inspirace — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Kruh bádání — $5,000+",
"annualReport.2021.supportersPlayTitle": "Kruh her — přes 1 000 USD",
"annualReport.2021.supportersInKindTitle": "Nepeněžní podporovatelé",
"annualReport.2021.leadershipTitle": "Náš tým",
"annualReport.2021.leadershipBoard": "Panel ředitelů",
"annualReport.2021.leadershipChair": "Předseda",
"annualReport.2021.leadershipProfessor": "Profesor výzkumu vzdělání",
"annualReport.2021.leadershipViceChair": "Místopředseda",
"annualReport.2021.leadershipCoFounder": "Spoluzakladatel a spolupředseda",
"annualReport.2021.leadershipBoardMember": "Člen panelu",
"annualReport.2021.leadershipPresidentCEO": "Prezident a ředitel společnosti",
"annualReport.2021.leadershipFormerPresident": "Dřívější prezident",
"annualReport.2021.leadershipFounderCEO": "Zakladatel a ředitel společnosti",
"annualReport.2021.leadershipFormerChairCEO": "Dřívější CEO a předsedkyně",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Tajemník panelu a pokladník",
"annualReport.2021.leadershipBoardSecretary": "Tajemník panelu",
"annualReport.2021.leadershipBoardTreasurer": "Pokladník panelu",
"annualReport.2021.leadershipScratchTeam": "Tým Scratch v roce 2021",
"annualReport.2021.leadershipED": "Výkonný ředitel",
"annualReport.2021.teamThankYou": "Děkujeme Mitchi Resnickovi, Natalii Ruskové, Rupalu Jainovi a dalším spolupracovníkům ze skupiny Lifelong Kindergarten Group v MIT Media Lab za vaši neúnavnou podporu Scratch.",
"annualReport.2021.donateTitle": "Podpořte nás",
"annualReport.2021.donateMessage": "Tvá podpora nám umožňuje vytvářet inspirativní, kreativní a nezapomenutelné vzdělávací zážitky pro děti po celém světě, zejména pro ty, které byly systémově vyloučeny z kreativních příležitostí k programování. Darujte Scratchi ještě dnes, abyste nám pomohli udržovat naše servery v chodu, pečovat o naši rostoucí globální komunitu a umožnili tvořivé programování dětem ve všech zemích po celém světě.",
"annualReport.2021.donateMessage2": "Děkujeme ti za tvou štědrost.",
"annualReport.2021.donateButton": "Podpořit",
"annualReport.2021.projectBy": "projekt od",
"annualReport.2021.JuneIlloAttr": "Vlajky od @ratchild",
"annualReport.2021.OctIlloAttr": "Brambor a brýle od @Cupwing",
"annualReport.2021.altMap": "Mapa světa zobrazující 41 SEC organizací",
"annualReport.2021.altSECSpotlightImage": "Dítě si hraje s hračkou před oranžovým pozadím",
"annualReport.2021.altAccessibility": "Dva lidé používají znakový jazyk před zeleným pozadím.",
"annualReport.2021.altaccessDEICommittee": "Ruka podává scratch prvek na zeleném pozadí.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Ruka maluje scratch prvky na modrém pozadí.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dvě ruce se natahují k textové bublině se srdcem uvnitř.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dvě ruce spolupracují na sestavení seznamu scratchových prvků.",
"annualReport.2021.altaccessSouthAfrica": "Dvě děti, jedno používající tablet a druhé používající notebook, pracují společně na scratch projektu.",
"annualReport.2021.altcommunityVolunteerTransators": "Čtyři ruce jsou zvednuté s textovými bublinami umístěnými na jejich vršku před fialovým pozadím.",
"annualReport.2021.altcommunityThankYou": "Zeměkoule s transparentem přes ni s nápisem 'Děkuji' obklopený slovy díků v různých jazycích.",
"annualReport.2021.altAvatar": "avatar uživatele",
"annualReport.2021.altDropdownArrow": "Šipka označující rozbalovací menu",
"annualReport.2021.altMastheadIllustration": "Tři lidé v interakci s fyzickými komponentami Scratch",
"annualReport.2021.altWave": "Emoji mávající rukou",
"annualReport.2021.altMitchHeadshot": "Zakladatel Mitch Resnick",
"annualReport.2021.altCalendar": "Kalendář pro rok 2021.",
"annualReport.2021.altWorldVisualization": "Ilustrovaná verze zeměkoule.",
"annualReport.2021.altSaudiArabiaVisualization": "Sloupcový graf ukazující, že v roce 2021 bylo více než dvakrát více nových uživatelů Scratch než v roce 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Žlutý programovací prvek Scratch.",
"annualReport.2021.altSECVideoPreview": "Vlevo se zobrazí rozhraní Scratch a vpravo se ukáže znakující děvče.",
"annualReport.2021.altScratchJr": "Čtení textu Scratch jr",
"annualReport.2021.altHorizontalLoop": "Žlutý vodorovný programovací prvek Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dvě ruce seřazující fyzické prvky Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Natahující se ruce před fialovým pozadí s textovými bublinami plovoucími nad nimi.",
"annualReport.2021.altScratchLogoText": "Zelený trojúhelník se slovy 'Scratch Lab' napsanými na něm.",
"annualReport.2021.altScratchLabVideo": "Snímek obrazovky projektu Scratch s tlačítkem přehrávání nahoře.",
"annualReport.2021.altHat": "Osoba se žlutým kloboukem a růžovými slunečními brýlemi.",
"annualReport.2021.altScratchText": "Duhový prvek Scratch s nápisem 'Tady jdeme!'",
"annualReport.2021.altStar": "Dívka se žlutou hvězdou před obličejem.",
"annualReport.2021.altMouseTrail": "Několik výřezů hlavy veverky umístěných náhodně na sebe.",
"annualReport.2021.altSECWorkshops": "Lidé, kteří si spolu hrají",
"annualReport.2021.altArrowUp": "Šipka ukazující nahoru.",
"annualReport.2021.altTranslated": "Komponenta Scratche říkající \"Ahoj\" a poslouchající jazyky, ve kerých je Scratch dostupný.",
"annualReport.2021.altAboutMe": "Slova 'O mně' umístěná nad stojanem, ježkem, mangem a fotbalovým míčem.",
"annualReport.2021.altClickerGame": "Matematická hra zobrazující jablko, pomeranč a nakrájenou misku ovoce.",
"annualReport.2021.altLookingForward1": "Vzájemně propojené šestiúhelníky zobrazující vír, start a srdce.",
"annualReport.2021.altLookingForward2": "Cedule s jednou šipkou vpravo zobrazující vír a jednou šipkou směřující doleva zobrazující srdce.",
"annualReport.2021.altLookingForward3": "Barevné bloky seřazené tak, aby vytvořily kroky s rostlinou rostoucí nahoře.",
"annualReport.2021.altSparkle": "Bílá třpytivá dekorace",
"annualReport.2021.altDownArrow": "Fialová šipka ukazující dolů",
"annualReport.2021.altConnectingLine": "Tečkovaná čára spojující prvky časové osy.",
"annualReport.2021.altApril": "Pero a prvky scratch umístěné na fialovém pozadí.",
"annualReport.2021.altJune": "Narozeninový dort před transparentem vlajek s různými typy LGBTQ+ hrdosti.",
"annualReport.2021.altAugust": "Brambor, party klobouček a sluneční brýle na fialovém pozadí.",
"annualReport.2021.altCard1": "Barevný blob se vznáší před černým a šedým pozadím vedle slov 'Sen ve světě nočních můr'.",
"annualReport.2021.altCard2": "Černoška má na sobě žlutou čelenku a zlaté obručové náušnice.",
"annualReport.2021.altCard3": "Maskot scratch kocoura se houpe před budovami doprovázený textem 'Myslím, že kocour Scratch je superhrdina\".",
"annualReport.2021.altCard5": "Usměvavý blok stojí vedle textové bubliny s nápisem 'Bez ohledu na to, jak se někdo obléká, jaká zájmena používá nebo koho miluje, měli byste ho vždy respektovat!'",
"annualReport.2021.altCard6": "Brambora se slunečními brýlemi sedí před fialovým pozadím.",
"annualReport.2021.altCard7": "Barevný party klobouček sedí na vršku neonové kostky.",
"annualReport.2021.altCard9": "'2022' sedí před duhou z oválů.",
"annualReport.2021.altDonateIllustration": "Dvě ruce utvoří tvar srdce s prsty uvnitř vyříznutého tvaru srdce."
}

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{
"annualReport.2021.subnavFoundersMessage": "Neges y Sylfaenydd",
"annualReport.2021.subnavMission": "Cenhadaeth",
"annualReport.2021.subnavReach": "Ymestyn",
"annualReport.2021.subnavThemes": "Themâu",
"annualReport.2021.subnavDirectorsMessage": "Neges y Cyfarwyddwr",
"annualReport.2021.subnavSupporters": "Cefnogwyr",
"annualReport.2021.subnavTeam": "Tîm",
"annualReport.2021.subnavDonate": "Rhoi",
"annualReport.2021.mastheadYear": "Adroddiad Blynyddol 2021",
"annualReport.2021.mastheadTitle": "Adeiladu Cymuned Deg Gyda'n Gilydd",
"annualReport.2021.directorsMessageTitle": "Neges gan Ein Cyfarwyddwr Gweithredol",
"annualReport.2021.directorsMessageP1": "Yn 2021, parhaodd COVID-19 i darfu ar ein harferion a siapior ffordd yr ydym yn rhyngweithio ân gilydd. Hyd yn oed wrth i ni ddechrau ymgynnull, fe ail agorodd ysgolion, a bu galwadau am “ddychwelyd i normal,” lle effeithiwyd yn anghymesur ar y rhai mwyaf agored i niwed yn ein cymdeithas gan y strwythurau anghyfartal a waethygodd COVID-19. Ffurfiodd yr argyfwng COVID-19 berthynas pobl ifanc â Scratch, a chadarnhaodd Scratch fel lle mwy hanfodol nag erioed iddyn nhw greu, dysgu a chysylltu. Ond wrth i ni symud i mewn i flwyddyn newydd, ni wnaethom adael ein pobl ifanc mwyaf bregus ar ôl wrth iddynt ddechrau llywio “y normal newydd.”",
"annualReport.2021.directorsMessageP2": "Un o werthoedd sylfaenol Scratch erioed fu grymuso pobl ifanc i archwilio, creu, chwarae a darganfod—cyfleoedd nad ydynt yn cael eu rhoin deg i bob myfyriwr.",
"annualReport.2021.directorsMessagePullquote": "Rydym yn credu yng ngrym trawsnewidiol hunan-fynegiant a chreadigedd, ac mewn darparu lle i bobl ifanc ddefnyddio codio creadigol fel arf i godi eu llais.",
"annualReport.2021.directorsMessageP3": "Rwyn falch o wasanaethu fel Cyfarwyddwr Gweithredol y Scratch Foundation yn ystod yr eiliad hollbwysig hon yn ein hanes, a byddaf yn parhau i ledaenu agwedd ofalgar, gydweithredol Scratch at ddysgu creadigol i blant ledled y byd sydd angen y cyfleoedd hyn fwyaf.",
"annualReport.2021.directorsMessageP4": "Roedd y llynedd yn flwyddyn anhygoel ir Scratch Foundationbuom yn canolbwyntio ar dyfu ein tîm gydag arweinwyr hynod, amrywiol ac adeiladu sylfaen gadarn ar gyfer ein trosglwyddiad parhaus i sefydliad annibynnol. Fe wnaethom ddatblygu Cynllun Strategol tair blynedd gydag ymdrechion cyfunol pob aelod or tîm ar bob lefel on sefydliad, gan godeiddior gwaith yr ydym yn ei wneud gydan gilydd. Wrth i Scratch dyfu, rydym yn parhau i ganolbwyntio ar ecwiti ac adeiladu cymunedau, a chadw Scratch yn fan diogel i blant gysylltu, creu a chydweithio â'u cyfoedion ledled y byd.",
"annualReport.2021.directorsMessageP5": "Ni allaf ddiolch digon ichi am gychwyn ar y daith hon gydan tîm, ac am eich cefnogaeth barhaus in cenhadaeth. Mae tosturi a chreadigedd Cymuned Scratch yn ein hysbrydolin ddiddiwedd, ac ni allwn aros i chi ymuno â ni yn y gwaith pwysig sydd on blaenau.",
"annualReport.2021.EDTitle": "Cyfarwyddwr Gweithredol, Scratch Foundation",
"annualReport.2021.watchVideo": "Gwyliwch y Fideo",
"annualReport.2021.missionTitle": "Ein Cenhadaeth, Gweledigaeth, a Gwerthoedd",
"annualReport.2021.missionP1": "Rydym wedi ymrwymo i gyfiawnder addysgol a blaenoriaethu tegwch ar draws pob agwedd ar ein gwaith, gyda ffocws arbennig ar fentrau a dulliau syn cefnogi plant, teuluoedd, ac addysgwyr sydd wediu heithrio o gyfrifiadura creadigol.",
"annualReport.2021.missionP2": "Rydyn ni wedi datblygu Scratch fel amgylchedd dysgu rhad ac am ddim, diogel, chwareus sy'n ennyn diddordeb pob plentyn i feddwl yn greadigol, rhesymu yn systematig, a chydweithio - sgiliau hanfodol i bawb yn y gymdeithas heddiw. Rydym yn gweithio gydag addysgwyr a theuluoedd i gynorthwyo plant i archwilio, rhannu a dysgu.",
"annualReport.2021.missionHeader": "Cenhadaeth",
"annualReport.2021.missionSubtitle": "Rhoi offer digidol a chyfleoedd i bobl ifanc ddychmygu, creu, rhannu a dysgu.",
"annualReport.2021.visionHeader": "Gweledigaeth",
"annualReport.2021.visionSubtitle": "Lledaenu dulliau creadigol, gofalgar, cydweithredol a theg o godio a dysgu ledled y byd.",
"annualReport.2021.valuesHeader": "Gwerthoedd",
"annualReport.2021.valuesSubtitle": "Yn y gwaith hwn, cawn ein harwain gan ein gwerthoedd craidd syn diffinio ein hegwyddorion fel sefydliad a chymuned:",
"annualReport.2021.creativeExpressionTitle": "Mynegiant Creadigol",
"annualReport.2021.progressiveImprovementTitle": "Gwelliant Cynyddol",
"annualReport.2021.EquitableOpportunitiesTitle": "Cyfleoedd Cyfartal",
"annualReport.2021.playfulEngagementTitle": "Ymrwymiad Chwareus",
"annualReport.2021.creativeExpressionDescription": "Rydym yn ymrwymedig i ddarparu pawb ag offer a chyfleoedd i fynegi eu syniadau, eu diddordebau a'u huniaith ddilys o fewn cymuned gefnogol.",
"annualReport.2021.progressiveImprovementDescription": "Rydym yn dal ein hunain i safon uchel ac yn ymdrechu bob amser i ailadrodd, gwella, ac ysbrydoli ein gilydd i wasanaethu pobl ifanc ledled y byd ar gymuned syn gwneud ein gwaith yn bosibl yn y ffordd orau.",
"annualReport.2021.EquitableOpportunitiesDescription": "Rydym yn adeiladu mudiad addysgol sy'n cynnwys pobl o gefndiroedd amrywiol fel y gallwn gyrraedd plant ledled y byd sydd wedi'u heithrio o gyfleoedd codio creadigol.",
"annualReport.2021.playfulEngagementDescription": "Yn Scratch, mae chwarae yn ddull o wneud, rhannu, dysgu ac ymgysylltu âr byd. Rydym yn annog archwilio llawen, arbrofi, a chydweithio.",
"annualReport.2021.reachTitle": "Cyrraedd Plant o Amgylch y Byd",
"annualReport.2021.reachSubtitle": "Scratch yw cymuned godio fwyaf y byd ar gyfer plant a phobl ifanc, 8 oed a hŷn.",
"annualReport.2021.reachMillion": "miliwn",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% ers 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% ers 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% ers 2020",
"annualReport.2021.reachNewUsers": "Defnyddwyr Newydd",
"annualReport.2021.reachProjectsCreated": "Projectau wedi'u Creu",
"annualReport.2021.reachProjectCreators": "Pobl yn Creu Projectau",
"annualReport.2021.reachScratchAroundTheWorld": "Mae Scratch yn cael ddefnyddio ledled y byd ar mewn {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "mwy na 200 o wledydd a thiriogaethau",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "Gwelsom dwf aruthrol ledled y byd yn 2021, ond cawsom ein syfrdanu o weld y twf yn Saudi Arabia, lle gwelsom ddwywaith cymaint o ddefnyddwyr newydd â'r flwyddyn flaenorol.",
"annualReport.2021.reachTranslationTitle": "Mae Scratch yn cael ei gyfieithu i 74 Iaith",
"annualReport.2021.reachTranslationIncrease": "Cynnydd o 10 iaith ers 2020",
"annualReport.2021.reachTranslationBlurb": "Diolch i gyfieithwyr gwirfoddol o bob cwr o'r byd.",
"annualReport.2021.reachScratchJrBlurb": "Mae ScratchJr yn amgylchedd rhaglennu rhagarweiniol sy'n galluogi plant ifanc (5-7 oed) i greu eu straeon a'u gemau rhyngweithiol eu hunain.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Llwytho i lawr yn 2021",
"annualReport.2021.reachDownloadsIncrease": "2 filiwn ers 2020",
"annualReport.2021.themesTitle": "Themâu sy'n Dod i'r Amlwg",
"annualReport.2021.themesDescription": "Ynghanol ansicrwydd parhaus yn sgil COVID-19, parhaodd Scratch i wasanaethu fel gofod allweddol i bobl ifanc gysylltu a chreu gyda'i gilydd. Yn 2021, fe wnaethom ganolbwyntio ein hymdrechion ar adeiladu sylfaen gref i gefnogi ein cymuned fyd-eang gynyddol a'n Tîm Scratch cynyddol yn gyfartal. Roedd ein gwaith yn canolbwyntio ar dair prif thema: meithrin cymuned, cynyddu mynediad a hygyrchedd, a datblygu'r Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Mae lleisiau a phartneriaethau cymunedol wediu gwaun ddwfn i wead hanes Scratch. Maent wedi, ac yn parhau i fod, yn hanfodol i'n helpu i gynyddu cyfleoedd codio hygyrch a theg ledled y byd. Yn 2021, fe wnaethom lansior Scratch Education Collaborative, menter syn ymroddedig i nodi a dileur rhwystrau i fynediad at godio creadigol syn cysylltu sefydliadau rhyfeddol ledled y byd.",
"annualReport.2021.SECWhatIs": "Beth yw SEC?",
"annualReport.2021.SECWhatIsP1": "Mae'r SEC yn cefnogi ac yn ymgysylltu â sefydliadau sy'n cymryd rhan mewn profiad cydweithredol dwy flynedd o hyd i gryfhau eu hymrwymiad i godio creadigol teg, a'u gweithrediad, gan ddefnyddio Scratch a ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Erbyn diwedd profiad y garfan, bydd sefydliadau wedi ffurfio partneriaethau newydd gydai gilydd a gyda Scratch, a byddant wedi sefydlu modelau newydd ar gyfer adnoddau codio creadigol syn canolbwyntio ar ecwiti.",
"annualReport.2021.SECWhatIsP3": "Mae ein gwaith gyda'r SEC yn bosibl diolch i grant hael gan Google.org. Hoffem estyn ein diolchgarwch am eu cefnogaeth barhaus in cenhadaeth.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "sefydliad",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "gwlad",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partner",
"annualReport.2021.SECMapParagraph": "Roedd ein carfan gyntaf yn cynnwys 41 o sefydliadau yn cynrychioli 13 o wledydd ledled y byd, wediu huno gan eu hymrwymiad i gefnogi dysgwyr o gymunedau ymylol yn hanesyddol i ddatblygu eu hyder gyda chyfrifiadura creadigol. Mae eu lleoliadau i'w gweld isod:",
"annualReport.2021.spotlightStory": "Amlygu Stori",
"annualReport.2021.SECSpotlightTitle": "Sbotolau Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; sefydliad dim-er-elw o Texas sy'n darparu rhaglenni mathemateg, codio a roboteg ar gyfer ieuenctid nad ydynt yn cael eu gwasanaethu'n ddigonol; yn un o 41 o sefydliadau eithriadol i ymuno â charfan gyntaf y Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "Yn 2021 fe wnaethom gefnogi Pontydd i Wyddoniaeth drwy hyrwyddo eu gweithdy \"Awr Codio\" cyntaf gyda Code.org. Denodd y digwyddiad “Fiestas y Piñatas” denodd 22,000 o athrawon a dysgwyr ledled America Ladin. Fe wnaethom ni gydweithio hefyd gyda Phontydd i Wyddoniaeth i ddatblygu pecyn o adnoddau unigryw i gwrdd ag anghenion eu cymuned.",
"annualReport.2021.SECPullQuote": "Un or llawenydd mwyaf sydd gennym wrth addysgu ein myfyrwyr yw bod pob un ohonynt, ni waeth pa mor dawel ydyn nhw, i gyd yn dod o hyd i lais mewn cyfrifiadureg trwy Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Sefydlydd Bridges to Science ",
"annualReport.2021.SECWorkshops": "Gweithdai SEC",
"annualReport.2021.SECWorkshopsText": "Y llynedd, cynhaliodd y Scratch Education Collaborative gyfres o weithdai a gefnogodd eu carfan gyntaf i ddiffinio ac archwilio llwybrau unigryw at godio creadigol teg. Hwyluswyd gweithdai gan Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, a'r Chicago Public Schools CS4ALL. Gydai gilydd, datblygodd y rhai a gymerodd ran yn y gweithdai ddealltwriaeth gyffredin o godio creadigol a thrafodwyd strategaethau ac arferion syn meithrin cymunedau syn cynnal cymunedaun ddiwylliannol trwy gyfathrebu creadigol a chydweithio.",
"annualReport.2021.SECWorkshopsSubtitle": "Sut gallwn ni rymusor gymuned leol yn greadigol i archwilio codio creadigol?",
"annualReport.2021.accessTitle": "Mynediad",
"annualReport.2021.accessIntro": "Wrth i COVID-19 orfodi ysgolion i gau a gwthio dysgu i rith-ofod, roedd llawer o fyfyrwyr ac athrawon yn darganfod Scratch am y tro cyntaf neu'n addasu'r ffordd roedden nhw'n addysgu ac yn dysgu codio creadigol. O'n cartrefi ein hunain, gweithiodd y Tîm Scratch i gefnogi anghenion newidiol addysgwyr a'r gymuned ar-lein.",
"annualReport.2021.accessASL": "Tiwtorial ASL",
"annualReport.2021.accessASLText": "Yn 2021, buom mewn partneriaeth â Deaf Kids Code i lansio ein tiwtorial Iaith Arwyddion Americanaidd cyntaf yn y Scratch Editor.",
"annualReport.2021.accessASLText2": " Gydan gilydd, cawsom ein hysbrydoli i greu adnodd bytholwyrdd a fyddain ehangu llwybrau creadigol ar gyfer Scratchwyr byddar.",
"annualReport.2021.accessASLText3": "Mae'r fideo yn ail-wneud 13 munud o'n tiwtorial gwreiddiol “Getting Started with Scratch” sy'n cyflwyno dechreuwyr i lwyfan Scratch.",
"annualReport.2021.accessPullQuote": "Mae bod yn gynghreiriad da yn barodrwydd i blygu tuag at fod yn hygyrch a rhoi pwysau o ddifrif ar argymhellion sefydliadau fel fy un i … Gofyn, 'Beth allwn ni ei wneud? a gadael i ni gymryd yr awenau a mynd amdani, yn hynod o ychydig neu ddim gwrthwynebiad; peth prin iawn yw hynny.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Sylfaenydd y Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "Pwyllgorau DEI yn Scratch",
"annualReport.2021.accessDEICommitteeText": "Yn 2021, cychwynnodd sawl pwyllgor yn Scratch ar waith i wneud Scratch yn fwy amrywiol, teg a chynhwysol i bob defnyddiwr. Rydym yn gyffrous i rannur cynnydd y mae pob pwyllgor wedii wneud ar gwaith sydd on blaenau o hyd.",
"annualReport.2021.accessDEICommitteeAccessibility": "Hygyrchedd",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Crëwyd y Pwyllgor Hygyrchedd mewn ymateb i anhawster un aelod o Dîm Scratch ei hun wrth ddefnyddio blociau codio Scratch ac angen cydnabyddedig i gefnogi Scratchwyr o bob gallu yn well.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Ym mis Hydref 2021, lansiodd y pwyllgor broject i wneud lliw ein blociau codio yn hygyrch i Scratchwyr â nam ar eu golwg. Mae'r pwyllgor yn falch i fod yn bartner gydag athrawon a sefydliadau cymunedol sy'n arbenigo mewn hygyrchedd felly mae'r blociau codio yn bodloni canllawiau hygyrchedd gwe, ac yn bwysicach, lloriau is i wneud Scratch yn fwy hygyrch i bawb.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Ffurfiwyd y Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee i ddatblygu iaith all gael ei rannu syn diffinior hyn y mae Amrywiaeth, Tegwch a Chynhwysiant (DEI) yn ei olygu ir Tîm Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Yn 2021, dechreuodd y pwyllgor weithio ar ddatganiad DEI i amlinellur ffyrdd y mae DEI wedi hysbysu tîm Scratch a gwaith y gymuned yn y gorffennol ar presennol, a sut y bydd yn parhau i lywio mentrau newydd wrth symud ymlaen.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "EquityXDesign",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Crëwyd y Pwyllgor EquityXDesign fel lle i aelodau Scratch Team an cydweithwyr yng ngrŵp Lifelong Kindergarten MIT ddarllen a thrafod syniadau ynghylch arferion dylunio syn canolbwyntio ar ecwiti.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Mae'r sgyrsiau “Design Justice: Community-Led Practices to Build the Worlds We Need,” yn cael eu harwain gan Sasha Costanza-Chock ac mae aelodaur pwyllgor yn trafod ffyrdd y gallant ymgorffori arferion dylunio syn canolbwyntio ar ecwiti wrth ddatblygu offer ac adnoddau Scratch.",
"annualReport.2021.access10NewLanguages": "10 Iaith Newydd",
"annualReport.2021.access10NewLanguagesText": "Gyda diolch enfawr in cymuned gyfieithu, roedd modd i ni gysylltu â Scratchwyr mewn 74 o ieithoedd y llynedd! Yn 2021, ychwanegwyd 10 iaith newydd at Scratch, gan gynnwys isiXhosa (De Affrica), Sepedi (De Affrica), Setswana (De Affrica), Afrikaans (De Affrica), Kichwa (Periw), ଓଡ଼ିଆ/Odia (India), Kazakh ( Kazakhstan), Aragoneg (Sbaen), Ffriseg y Gorllewin (yr Iseldiroedd), a Bengali (Bangladesh, India, a rhanbarthau eraill).",
"annualReport.2021.accessSouthAfrica": "Scratch gradd sero yn Ne Affrica",
"annualReport.2021.accessSouthAfricaText": "Er mwyn gwella profiad Scratch ar gyfer pobl ifanc mewn rhanbarthau sydd â chysylltedd rhyngrwyd isel neu ddim o gwbl, fe wnaethom weithio mewn partneriaeth a'r National Education Collaboration Trust (NECT) of South Africa i gynnal tudalen cyfradd sero ar gyfer lawrlwytho Scratch. Nid yw llwytho i lawr tudalennau cyfradd sero yn defnyddio unrhyw led band data, gan leihau rhwystr i gyrchu Scratch oherwydd cyfyngiadau data a chostau. Deufis yn unig ar ôl ei lansiad ym mis Ebrill 2021, cafodd y dudalen fwy na 1300 o ymwelwyr.",
"annualReport.2021.accessSnapshot": "Cipluniau",
"annualReport.2021.communityTitle": "Cymuned",
"annualReport.2021.communityIntro": "Yn 2021, parhaodd cymuned Scratch i brofi twf cyflym wrth i hyd yn oed mwy o bobl ifanc ledled y byd greu a chysylltu ochr yn ochr â'u cyfoedion. Fe wnaethom hefyd barhau i ddatblygu partneriaethau gydag aelodau o'r gymuned i wella profiad Scratch ar gyfer ein cymuned amrywiol o ddefnyddwyr.",
"annualReport.2021.communityScratchConference": "Cynhadledd Scratch",
"annualReport.2021.communityScratchConferenceText1": "Ym mis Gorffennaf, daeth addysgwyr yn ein cymuned fyd-eang at ei gilydd i ddathlu codio creadigol yng Nghynhadledd Scratch. Arweiniwyd y digwyddiad rhithwir rhad ac am ddim hwn gan ein cydweithwyr yn Lifelong Kindergarten Group MIT. Daeth y gynhadledd â {more_bold} ynghyd, a dreuliodd y diwrnod yn cysylltu, yn cydweithio ac yn dysgu oddi wrth ein gilydd, hyd yn oed wrth i COVID ein cadw ar wahân.",
"annualReport.2021.communityScratchConferenceText1More": "mwy na 1,500 o addysgwyr a selogion Scratch",
"annualReport.2021.communityVolunteerTranslators": "Cyfieithwyr Gwirfoddol",
"annualReport.2021.communityVolunteerTranslatorsText": "Ers lansio Scratch yn 2007, rydym wedi ymrwymo i gefnogi ein defnyddwyr ledled y byd. Mae ein gwirfoddolwyr cyfieithu iaith yn gweithion agos gyda Thîm Scratch i helpu i gyfieithu a lleoleiddio ein platfform an hadnoddau ar gyfer y cymunedau amrywiol yr ydym yn eu gwasanaethu.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Mae miloedd o gyfieithwyr wedi gwirfoddoli eu hamser i gyfieithu Scratch i 74 o ieithoedd a chyfrif, ac ar hyn o bryd mae mwy na mil o gyfieithwyr wedi cofrestru i gyfieithu Scratch a ScratchJr. Rydym yn ddiolchgar i'n gwirfoddolwyr am ein helpu i gyrraedd mwy o Scratchwyr ledled y byd!",
"annualReport.2021.communityScratchCommunity": "Cymuned Scratch yn 2021",
"annualReport.2021.communityScratchCommunityIntro": "Yn 2021, crëwyd mwy na 113 miliwn o brojectau ar wefan Scratch cynnydd o bron i 39% ers 2020 a chrëwyd mwy na miliwn o stiwdios newydd! Drwy gydol y flwyddyn, cynhaliodd Tîm Scratch nifer o stiwdios i ddathlu digwyddiadau pwysig ac annog Scratchwyr i gymryd rhan yn y gymuned ar-lein.",
"annualReport.2021.yearInReview": "Adolygiad Blwyddyn",
"annualReport.2021.yearInReviewText": "Roedd 2021 yn flwyddyn ryfeddol yn y gymuned ar-lein. Amlygodd a datblygodd y Tîm Cymunedol gyfleoedd i bobl ifanc fynegi eu syniadau a chymryd rhan mewn ffyrdd cadarnhaol, a chafwyd symudiadau anhygoel gan Scratchwyr eu hunain. Dyma gip yn ôl ar rai o uchafbwyntiau'r flwyddyn:",
"annualReport.2021.yearInReviewCard1Date": "Ionawr",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "Fe wnaethom “agor” ein caffi barddonol cyntaf lle gwahoddwyd Scratchwyr i ysgrifennu, rhannu, neu gydweithio ar gerddi iw rhannu âr gymuned.",
"annualReport.2021.yearInReviewCard2Date": "Chwefror",
"annualReport.2021.yearInReviewCard2Title": "Stiwdio Mis Hanes Pobl Ddu",
"annualReport.2021.yearInReviewCard2Text": "Rhannodd Scratchwyr waith celf rhyngweithiol, creu cerddi, fideos cerddoriaeth wedi'u hanimeiddio, a mwy i ddathlu pobl a digwyddiadau dylanwadol yn hanes Du.",
"annualReport.2021.yearInReviewCard3Date": "Ebrill",
"annualReport.2021.yearInReviewCard3Title": "Diwrnod Ffŵl Ebrill",
"annualReport.2021.yearInReviewCard3Text": "Gofynnwyd ir crafwyr ddychmygu “Bywyd cyfrinachol” Cath Scratch ac aethant ar helfa drysor am hwyl a'r pethau gwirion oedd wediu cuddio o amgylch gwefan Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Mai",
"annualReport.2021.yearInReviewCard4Title": "Wythnos Scratch",
"annualReport.2021.yearInReviewCard4Text": "Rhannodd Scratchwyr ledled y byd fwy na 3,500 o brojectau yn ymateb i anogwyr â thema fel “Coginio o Scratch” a “Dyfeisiadau Hurt” i ddathlu pen-blwydd Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Mehefin",
"annualReport.2021.yearInReviewCard5Title": "Mis Balchder",
"annualReport.2021.yearInReviewCard5Text": "Creodd Scratchwyr brojectau gan ddefnyddio holl liwiaur enfys i ddathlur gymuned LGBTQ+ yn stiwdio Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "Awst",
"annualReport.2021.yearInReviewCard6Title": "Gwersyll Scratch",
"annualReport.2021.yearInReviewCard6Text": "Yn ystod y digwyddiad tair wythnos blynyddol hwn, creodd Scratchwyr fwy na 7,000 o brojectau bywiog, gan arddangos syniadau creadigol gwneud eich hun (DIY), a rhannu eu darganfyddiadau am y byd naturiol o'u cwmpas.",
"annualReport.2021.yearInReviewCard7Date": "Hydref",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Am bythefnos, bu Scratchwyr yn creu projectau yn arddangos eu dehongliadau o anogwyr dyddiol yn stiwdio Scratchtober. Crëwyd mwy na 3,500 o brojectau o amgylch themâu un gair fel tanddwr, dathlu a chreaduriaid.",
"annualReport.2021.yearInReviewCard8Date": "Rhagfyr",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Cynhaliwyd Computer Science Education Week (CSEdWeek) rhwng Rhagfyr 6 a 12 i ddathlu cyfrifiadureg ledled y byd. Cymerodd Scratch ran yn yr wythnos trwy annog aelodau o'r gymuned i edrych ar sesiynau tiwtorial, stiwdios, a digwyddiad byw a gynhaliwyd mewn partneriaeth â Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Rhagfyr",
"annualReport.2021.yearInReviewCard9Title": "2021: Stiwdio Adolygu Blwyddyn Scratch",
"annualReport.2021.yearInReviewCard9Text": "Yn 2021, dysgodd Scratchwyr sgiliau newydd, yn gysylltiedig â ffrindiau ledled y byd, a dod o hyd i ffyrdd creadigol o fynegi eu hunain. Rhannodd mwy na 1,000 o Scratchwyr eu hoff atgofion Scratch ar hyn yr oedd Scratch yn ei olygu iddyn nhw yn stiwdio 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Gyda lansiad Scratch Lab ym mis Chwefror, rydym wedi agor drysau ein proses ddatblygu yn uniongyrchol i Scratchwyr ledled y byd.",
"annualReport.2021.communityScratchLabText2": "Cyn i ni benderfynu a ddylem gyflwyno blociau newydd i olygydd codio Scratch, mae'n hollbwysig gweld y ffyrdd creadigol, arloesol a rhyfeddol y mae Scratchwyr yn rhyngweithio â nhw. Mae Scratch Lab yn flwch tywod lle gall pawb roi cynnig ar y nodweddion newydd hyn ac, yn bwysicaf oll, rhannu eu awgrymiadau a'u syniadau yn uniongyrchol â ni.",
"annualReport.2021.communityScratchLabText3": "Bu dros 500,000 o Scratchwyr yn edrych ar wefan Scratch Lab yn 2021, a chyflwynwyd mwy na 37,000 o ddarnau o adborth ganddyn nhw.",
"annualReport.2021.communityScratchLabText4": "Mae'r adborth hwn wedi bod yn amhrisiadwy wrth i ni werthuso a datblygu blociau Testun Animeiddiedig, blociau Synhwyro Wyneb, a mwy o nodweddion newydd posibl.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "tanysgrifiwr",
"annualReport.2021.ytData2": "9 miliwn",
"annualReport.2021.ytData2Sub": "golwg ar fideos",
"annualReport.2021.ytData3Top": "gwyliwr mewn",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "gwlad",
"annualReport.2021.communitySnapshot2Title": "Tîm Scratch ar YouTube",
"annualReport.2021.communitySnapshot2Text": "Cyrhaeddodd sianel Scratch Team YouTube 100,000 o danysgrifwyr yn 2021 - cynnydd o bron i 500 y cant ers 2020! Wrth i fyfyrwyr, addysgwyr a theuluoedd esblygu mewn ymateb i'r pandemig, roeddem yn gwybod bod yn rhaid i ni greu adnoddau a oedd yn adweithiol i'w hanghenion.",
"annualReport.2021.communitySnapshot2Text2": "Mae'r adnoddau hyn yn cynnwys cyfres o diwtorialau Scratch cynhwysfawr sy'n arwain defnyddwyr trwy ddylunio straeon, gemau ac animeiddiadau ar Scratch. Yn 2021, cafodd y fideos hyn bron i naw miliwn o wylwyr gan wylwyr mewn 178 o wledydd.",
"annualReport.2021.tutorial1": "Sut i Wneud 'Amdanaf i'",
"annualReport.2021.tutorial2": "Sut i Wneud Gêm Cliciwr",
"annualReport.2021.tutorial3": "Sut i Wneud Llwybr Llygoden",
"annualReport.2021.FounderMessageTitle": "Neges gan Ein Sylfaenydd",
"annualReport.2021.FounderMessageSubTitle": "Cefnogaeth ac Ysbrydoliaeth gan Bartner Sefydlu",
"annualReport.2021.FounderMessageText1": "Wrth ichi ddarllen drwyr adroddiad blynyddol hwn, byddwch yn dysgu am lawer o ffyrdd y mae Scratch yn ehangu cyfleoedd cyfrifiadura creadigol i filiynau o bobl ifanc ledled y byd, yn enwedig y rheini o gymunedau ymylol. Mae'r effaith fyd-eang hon yn bosibl oherwydd gwaith diflino'r tîm cynyddol o beirianwyr, dylunwyr, addysgwyr, cymedrolwyr cymunedol, ac eraill yn y Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Er mwyn parhau i dyfu ein hymdrechion a'n heffaith, rydym yn dibynnu ar gefnogaeth ariannol hael casgliad anhygoel o gwmnïau, sefydliadau, a rhoddwyr unigol sy'n cyd-fynd â'n cenhadaeth a'n gweledigaeth. Yma, rwyf am dynnu sylw at y gefnogaeth a'r ysbrydoliaeth a gawsom gan un o'n Partneriaid Sefydlu: y LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Dechreuodd fy ngrŵp ymchwil yn Labordy Cyfryngau MIT gydweithio â chwmni LEGO a'r LEGO Foundation dros 30 mlynedd yn ôl. Helpodd cyllid LEGO i gefnogi ein gwaith cynnar ar Scratch, yn arwain at lansiad cyhoeddus Scratch yn 2007. Yna, pan ddechreuodd Scratch o MIT i'r Scratch Foundation yn 2019, darparodd y LEGO Foundation gyllid pwysig ar gyfer y sefydliad newydd, gyda grant $10 miliwn dros bum mlynedd i “gefnogi newid addysgol trawsnewidiol trwy ddatblygu a hyrwyddo dulliau chwareus, creadigol o godio...mewn cyd-destunau economaidd a diwylliannol amrywiol.” Pan darodd y pandemig, cyflwynodd y LEGO Foundation grant ychwanegol o $5 miliwn yn 2021, i sicrhau y gallai'r Scratch Foundation ddiwallu anghenion plant ac addysgwyr y mae'r pandemig yn tarfu arnynt.",
"annualReport.2021.FounderMessageText4": "Ond mae'r cysylltiad rhwng LEGO a Scratch yn mynd ymhell y tu hwnt i gymorth ariannol. Ysbrydolwyd dull Scratch o greu straeon a gemau animeiddiedig trwy dynnu blociau rhaglennu graffigol at ei gilydd, yn rhannol, gan y ffordd y mae plant yn adeiladu tai a chestyll LEGO trwy dynnu briciau LEGO plastig at ei gilydd. Mae Scratch a LEGO hefyd yn rhannu'r un athroniaeth addysgol sy'n seiliedig ar brojectau, gan annog plant i fireinio eu projectau'n ailadroddol trwy roi cynnig ar syniad, gweld beth sy'n digwydd, yna gwneud adolygiadau a rhoi cynnig arall arni.",
"annualReport.2021.FounderMessageText5": "Rwyf bob amser wedi caru slogan LEGO “Joy of Building, Pride of Creation.” Mae partneriaeth ddofn y LEGO Foundation gyda'r Scratch Foundation yn helpu i ddod â “Joy of Building, Pride of Creation” i weithgareddau digidol plant. Mae'r bartneriaeth yn fodel o sut y gall sefydliadau sydd â syniadau a gwerthoedd cyffredin gydweithio i ysgogi newid trawsnewidiol mewn dysgu ac addysg. Wrth i'r Scratch Foundation barhau i adeiladu ei rwydwaith o bartneriaid a chefnogwyr, edrychaf ymlaen at gysylltu â sefydliadau eraill i ehangu cyfleoedd cyfrifiadura creadigol i blant ledled y byd.",
"annualReport.2021.FounderTitle": "Sylfaenydd, Scratch Foundation",
"annualReport.2021.lookingForward": "Edrych i'r Dyfodol",
"annualReport.2021.lookingForwardText1": "Yn 2021, fe wnaethom amlinellu Fframwaith Strategol a fydd yn llywio ein prif flaenoriaethau ar gyfer y 4 blynedd nesaf. Rydym yn canolbwyntio ar y prif feysydd hyn:",
"annualReport.2021.lookingForwardText2": "Hoffem ddiolch yn fawr iawn i'r LEGO Foundation, y bydd ei Grant Adfer COVID hael yn ein galluogi i wneud y gwaith hanfodol hwn. Ni allwn aros i rannu mwy gyda chi am y projectau cyffrous rydym wedi'u cynllunio, gan gynnwys diweddariadau i brofiad Scratch i ysgolion, diweddariadau i ScratchJr, a mwy.",
"annualReport.2021.LookingForward1": "Cryfhau Llwyfan a Seilwaith Cymunedol Scratch",
"annualReport.2021.LookingForward2": "Ehangu Llwybrau at Ddysgu Creadigol",
"annualReport.2021.LookingForward3": "Meithrin Gallu Sefydliadol a Sicrhau Cynaliadwyedd Cyllidol",
"annualReport.2021.supportersTitle": "Diolch i'n Cefnogwyr",
"annualReport.2021.supportersIntro": "Diolch i'n cefnogwyr hael. Mae eich cyfraniad yn ein helpu i ehangu cyfleoedd dysgu creadigol i blant o bob oed, o bob cefndir, ledled y byd.",
"annualReport.2021.ourSupporters": "Ein Cefnogwyr",
"annualReport.2021.ourSupportersText": "Rydyn ni eisiau diolch i holl gefnogwyr Scratch sydd, ar hyd y blynyddoedd, wedi ein helpu ni i gael profiadau dysgu anhygoel i filiynau o bobl ifanc ledled y byd. Mae'r rhestr ganlynol yn seiliedig ar roi i Scratch Foundation rhwng Ionawr 1, 2021 a Rhagfyr 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Partneriaid Sefydlu — $10,000,000+",
"annualReport.2021.supportersFoundingText": "Rydym yn arbennig o ddiolchgar i'n Partneriaid Sefydlu sydd i gyd wedi darparu o leiaf $10,000,000 mewn cefnogaeth gronnus, ers dechrau Scratch yn 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Partneriaid Scratch Cat — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Cylch Creadigrwydd — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Cylch Cydweithio — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Cylch Dychymyg — $ 50,000 +",
"annualReport.2021.supportersInspirationTitle": "Cylch Ysbrydoliaeth — $ 20,000 +",
"annualReport.2021.supportersExplorationTitle": "Cylch Archwilio — $ 5,000 +",
"annualReport.2021.supportersPlayTitle": "Cylch Chwarae — $1,000+",
"annualReport.2021.supportersInKindTitle": "Cefnogwyr Mewn Nwyddau",
"annualReport.2021.leadershipTitle": "Ein Tîm",
"annualReport.2021.leadershipBoard": "Bwrdd Cyfarwyddwyr",
"annualReport.2021.leadershipChair": "Cadeirydd",
"annualReport.2021.leadershipProfessor": "Athro Ymchwil Dysgu",
"annualReport.2021.leadershipViceChair": "Is-gadeirydd",
"annualReport.2021.leadershipCoFounder": "Cyd-sylfaenydd a Chyd-Gadeirydd",
"annualReport.2021.leadershipBoardMember": "Aelod o'r Bwrdd",
"annualReport.2021.leadershipPresidentCEO": "Arlywydd a Phrif Swyddog Gweithredol",
"annualReport.2021.leadershipFormerPresident": "Cyn-arlywydd",
"annualReport.2021.leadershipFounderCEO": "Sylfaenydd a Phrif Swyddog Gweithredol",
"annualReport.2021.leadershipFormerChairCEO": "Cyn Brif Swyddog Gweithredol a Chadeirydd",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Ysgrifennydd a Thrysorydd y Bwrdd",
"annualReport.2021.leadershipBoardSecretary": "Ysgrifennydd y Bwrdd",
"annualReport.2021.leadershipBoardTreasurer": "Trysorydd y Bwrdd",
"annualReport.2021.leadershipScratchTeam": "Tîm Scratch 2021",
"annualReport.2021.leadershipED": "Cyfarwyddwr Gweithredol",
"annualReport.2021.teamThankYou": "Diolch i Mitch Resnick, Natalie Rusk, Rupal Jain, a chydweithredwyr eraill yn y Lifelong Kindergarten Group yn yr MIT Media Lab am eich cefnogaeth ddiflino i Scratch.",
"annualReport.2021.donateTitle": "Cefnogwch Ni",
"annualReport.2021.donateMessage": "Mae eich cefnogaeth yn ein galluogi i greu profiadau dysgu ysbrydoledig, creadigol a chofiadwy i blant ym mhobman, yn enwedig y rhai sydd wedi'u heithrio'n systematig o gyfleoedd codio creadigol. Gwnewch rodd i Scratch heddiw i'n helpu ni i gadw ein gweinyddion i redeg, cynnal ein cymuned fyd-eang gynyddol, a gwneud codio creadigol yn bosibl i blant ym mhob gwlad o gwmpas y byd.",
"annualReport.2021.donateMessage2": "Diolch am eich haelioni.",
"annualReport.2021.donateButton": "Rhoi",
"annualReport.2021.projectBy": "project gan",
"annualReport.2021.JuneIlloAttr": "Baneri gan @ratchild",
"annualReport.2021.OctIlloAttr": "Tatws a sbectol gan @Cupwing",
"annualReport.2021.altMap": "Map o'r byd yn dangos 41 o sefydliadau SEC",
"annualReport.2021.altSECSpotlightImage": "Mae plentyn yn chwarae gyda thegan o flaen cefndir oren",
"annualReport.2021.altAccessibility": "Mae dau berson yn defnyddio iaith arwyddion o flaen cefndir gwyrdd.",
"annualReport.2021.altaccessDEICommittee": "Mae llaw yn dal cydran scratch allan ar gefndir gwyrdd.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Mae llaw yn paentio cydrannau scratch ar gefndir glas.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Mae dwy law yn ymestyn tuag at swigen destun gyda chalon y tu mewn iddi.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Mae dwy law yn gweithio gyda'i gilydd i lunio rhestr o gydrannau scratch.",
"annualReport.2021.altaccessSouthAfrica": "Mae dau blentyn, un yn defnyddio tabled ac un yn defnyddio gliniadur, yn gweithio ar broject scratch gyda'i gilydd.",
"annualReport.2021.altcommunityVolunteerTransators": "Mae pedair llaw yn cael eu codi gyda swigod testun yn gorffwys ar eu pennau o flaen cefndir porffor.",
"annualReport.2021.altcommunityThankYou": "Glôb gyda baner ar ei draws yn dweud 'Diolch' wedi'i amgylchynu gan y geiriau diolch mewn ieithoedd amrywiol.",
"annualReport.2021.altAvatar": "afatar defnyddiwr",
"annualReport.2021.altDropdownArrow": "Saeth yn nodi'r gwymplen.",
"annualReport.2021.altMastheadIllustration": "Tri pherson yn rhyngweithio â chydrannau Scratch corfforol.",
"annualReport.2021.altWave": "Emoji llaw yn chwifio.",
"annualReport.2021.altMitchHeadshot": "Sylfaenydd Mitch Resnick",
"annualReport.2021.altCalendar": "Calendr yn dangos y flwyddyn 2021.",
"annualReport.2021.altWorldVisualization": "Fersiwn darluniadol o'r glôb.",
"annualReport.2021.altSaudiArabiaVisualization": "Siart bar yn dangos bod mwy na dwywaith cymaint o ddefnyddwyr Scratch newydd yn 2021 ag oedd yn 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Elfen rhaglennu Scratch melyn.",
"annualReport.2021.altSECVideoPreview": "Mae'r rhyngwyneb Scratch yn ymddangos ar y chwith ac mae merch yn arwyddo ar y dde.",
"annualReport.2021.altScratchJr": "Darllen testun Scratch jr",
"annualReport.2021.altHorizontalLoop": "Elfen rhaglennu Scratch llorweddol melyn.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dwy law yn trin cydrannau Scratch corfforol.",
"annualReport.2021.altcommunityVolunteerTranslators": "Dwylo'n ymestyn i fyny o flaen cefndir porffor gyda swigod testun yn arnofio uwch eu pennau.",
"annualReport.2021.altScratchLogoText": "Petryal gwyrdd gyda'r geiriau 'Scratch Lab' wedi'u hysgrifennu arno.",
"annualReport.2021.altScratchLabVideo": "Ciplun o broject Scratch gyda botwm chwarae ar ei ben.",
"annualReport.2021.altHat": "Person yn gwisgo het felen a sbectol haul calon binc.",
"annualReport.2021.altScratchText": "Cydran Scratch enfys yn dangos y testun, 'Dyma ni!'",
"annualReport.2021.altStar": "Merch gyda seren felen o flaen ei hwyneb.",
"annualReport.2021.altMouseTrail": "Enghreifftiau lluosog o ben gwiwer wedi'i osod ar hap ar ben ei gilydd.",
"annualReport.2021.altSECWorkshops": "Pobl yn chwarae gyda'i gilydd",
"annualReport.2021.altArrowUp": "Saeth yn pwyntio i fyny.",
"annualReport.2021.altTranslated": "Mae cydran scratch sy'n dweud \"Helo\" ac yn rhestru ieithoedd y mae Scratch ar gael ynddynt.",
"annualReport.2021.altAboutMe": "Gosodwyd y geiriau 'About me' dros îsl, draenog, mango, a phêl-droed.",
"annualReport.2021.altClickerGame": "Gêm fathemateg yn dangos afal, oren, a phowlen o ffrwythau wedi'u torri i fyny.",
"annualReport.2021.altLookingForward1": "Hecsagonau sy'n cyd-gloi sy'n arddangos chwyrliadau, cychwyn, a chalon.",
"annualReport.2021.altLookingForward2": "Arwyddbost gydag un saeth yn pwyntio i'r dde yn dangos chwyrliadau ac un saeth yn pwyntio i'r chwith yn dangos calon.",
"annualReport.2021.altLookingForward3": "Blociau lliwgar wedi'u gosod i greu grisiau gyda phlanhigyn yn tyfu ar ei ben.",
"annualReport.2021.altSparkle": "Addurn pefriog gwyn",
"annualReport.2021.altDownArrow": "Saeth borffor yn pwyntio i lawr",
"annualReport.2021.altConnectingLine": "Llinell ddotiog sy'n cysylltu elfennau llinell amser.",
"annualReport.2021.altApril": "Pen a chydrannau Scratch wedi'u gosod ar ben cefndir porffor.",
"annualReport.2021.altJune": "Teisen ben-blwydd o flaen baner o faneri yn arddangos gwahanol fathau o falchder LGBTQ+.",
"annualReport.2021.altAugust": "Taten, het pen-blwydd, a sbectol haul ar ben cefndir porffor.",
"annualReport.2021.altCard1": "Mae blob lliwgar yn arnofio o flaen cefndir du a llwyd wrth ymyl y geiriau 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "Mae menyw ddu yn gwisgo band pen melyn a chlustdlysau cylch aur.",
"annualReport.2021.altCard3": "Mae masgot y gath scratch yn siglo o flaen adeiladau ynghyd â'r testun yn darllen 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "Mae bloc gwenu yn sefyll wrth ymyl swigen testun yn darllen 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "Mae taten sy'n gwisgo sbectol haul yn eistedd o flaen cefndir porffor.",
"annualReport.2021.altCard7": "Mae het ben-blwydd liwgar yn eistedd ar ben ciwb neon.",
"annualReport.2021.altCard9": "Mae '2022' yn eistedd o flaen enfys o hirgrwn.",
"annualReport.2021.altDonateIllustration": "Dwy law yn ffurfio siâp calon â'u bysedd y tu mewn i siâp calon wedi'i dorri allan."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Donér",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Se video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Fællesskab",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch konference",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Januar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Februar",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Maj",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Juni",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "abonnenter",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Vores team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donér",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Gründer",
"annualReport.2021.subnavMission": "Leitbild",
"annualReport.2021.subnavReach": "Zielgruppe",
"annualReport.2021.subnavThemes": "Themen",
"annualReport.2021.subnavDirectorsMessage": "Geschäftsführerin",
"annualReport.2021.subnavSupporters": "Sponsoring",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Spenden",
"annualReport.2021.mastheadYear": "Jahresbericht 2021",
"annualReport.2021.mastheadTitle": "Gemeinsam eine gerechte Gemeinschaft aufbauen",
"annualReport.2021.directorsMessageTitle": "Worte unserer Geschäftsführerin",
"annualReport.2021.directorsMessageP1": "Im Jahr 2021 unterbrach COVID-19 weiterhin unsere Routinen und prägte die Art und Weise, wie wir miteinander interagieren. Selbst als wir begannen, uns zu versammeln, die Schulen wieder öffneten und es Rufe nach einer „Rückkehr zur Normalität“ gab, waren die Schwächsten in unserer Gesellschaft weiterhin unverhältnismäßig stark von den ungerechten Strukturen betroffen, die COVID-19 verschärfte. Die COVID-19-Krise hat die Beziehungen junger Menschen zu Scratch geprägt und Scratch zu einem wichtigeren Ort denn je gemacht, an dem sie etwas erschaffen, lernen und sich verbinden können. Aber als wir in ein neues Jahr zogen, ließen wir unsere am stärksten gefährdeten jungen Menschen nicht zurück, als sie begannen, sich in der „neuen Normalität“ zurechtzufinden.",
"annualReport.2021.directorsMessageP2": "Einer der Grundwerte von Scratch war schon immer, jungen Menschen die Möglichkeit zu geben, zu erforschen, zu erschaffen, zu spielen und zu entdecken Möglichkeiten, die nicht allen Schülern gleichermaßen geboten werden.",
"annualReport.2021.directorsMessagePullquote": "Wir glauben an die transformative Kraft des Selbstausdrucks und der Kreativität und daran, jungen Menschen Raum zu bieten, kreatives Programmieren als Werkzeug zu nutzen, um ihre Stimme zu erheben.",
"annualReport.2021.directorsMessageP3": "Ich bin stolz darauf, in diesem entscheidenden Moment unserer Geschichte als Executive Director der Scratch Foundation zu dienen, und werde weiterhin Scratchs fürsorglichen, kollaborativen Ansatz für kreatives Lernen an Kinder auf der ganzen Welt weitergeben, die diese Möglichkeiten am dringendsten brauchen.",
"annualReport.2021.directorsMessageP4": "Letztes Jahr war ein unglaubliches Jahr für die Scratch Foundation wir haben uns darauf konzentriert, unser Team mit bemerkenswerten, vielfältigen Führungskräften zu erweitern und eine solide Grundlage für unseren weiteren Übergang zu einer unabhängigen Organisation zu schaffen. Wir haben mit den gemeinsamen Bemühungen aller Teammitglieder auf allen Ebenen unserer Organisation einen dreijährigen Strategieplan entwickelt, der die Arbeit, die wir gemeinsam beginnen, kodifiziert. Während Scratch wächst, konzentrieren wir uns weiterhin auf Gleichheit und den Aufbau von Gemeinschaften und halten Scratch zu einem sicheren Ort für Kinder, an dem sie sich mit Gleichaltrigen auf der ganzen Welt verbinden, kreativ sein und mit ihnen zusammenarbeiten können.",
"annualReport.2021.directorsMessageP5": "Ich kann Ihnen nicht genug dafür danken, dass Sie sich mit unserem Team auf diese Reise begeben haben, und für Ihre kontinuierliche Unterstützung unserer Mission. Das Mitgefühl und die Kreativität der Scratch-Community inspirieren uns unendlich und wir können es kaum erwarten, dass Sie sich uns bei der wichtigen Arbeit anschließen, die vor uns liegt.",
"annualReport.2021.EDTitle": "Geschäftsführerin, Scratch Foundation",
"annualReport.2021.watchVideo": "Schau dir das Video an",
"annualReport.2021.missionTitle": "Unsere Mission, Vision und Werte",
"annualReport.2021.missionP1": "Wir setzen uns für Bildungsgerechtigkeit ein und priorisieren Gerechtigkeit in allen Aspekten unserer Arbeit, mit besonderem Schwerpunkt auf Initiativen und Ansätzen zur Unterstützung von Kindern, Familien und Pädagogen, die vom Creative Computing ausgeschlossen wurden.",
"annualReport.2021.missionP2": "Wir haben Scratch als kostenlose, sichere und spielerische Lernumgebung konzipiert, die allen Kindern Kreativität, logisches Denken und Teamarbeit nahebringt grundlegende Fähigkeiten in unserer heutigen Gesellschaft. Wir arbeiten mit Lehrkräften und Familien zusammen, um Kinder beim Erforschen, Teilen und Lernen zu unterstützen.",
"annualReport.2021.missionHeader": "Leitbild",
"annualReport.2021.missionSubtitle": "Bereitstellung von digitalen Tools und Möglichkeiten für junge Menschen, damit sie Ideen entwickeln, etwas erschaffen, sich miteinander austauschen und voneinander lernen können.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "Verbreitung einer kreativen, einfühlsamen, kooperativen und gerechten Herangehensweise an Coding und Lernen auf der ganzen Welt.",
"annualReport.2021.valuesHeader": "Werte",
"annualReport.2021.valuesSubtitle": "Bei dieser Arbeit lassen wir uns von unseren Grundwerten leiten, die unsere Prinzipien als Organisation und Gemeinschaft definieren:",
"annualReport.2021.creativeExpressionTitle": "Kreativer Ausdruck",
"annualReport.2021.progressiveImprovementTitle": "Progressive Verbesserung",
"annualReport.2021.EquitableOpportunitiesTitle": "Chancengleichheit",
"annualReport.2021.playfulEngagementTitle": "Spielerisches Engagement",
"annualReport.2021.creativeExpressionDescription": "Wir setzen uns dafür ein, allen Menschen Werkzeuge und Möglichkeiten zu bieten, ihre Ideen, ihre Interessen und ihr authentisches Selbst in einer unterstützenden Gemeinschaft auszudrücken.",
"annualReport.2021.progressiveImprovementDescription": "Wir halten uns an einen hohen Standard und sind stets bestrebt, uns gegenseitig zu wiederholen, zu verbessern und zu inspirieren, um jungen Menschen auf der ganzen Welt und der Gemeinschaft, die unsere Arbeit ermöglicht, bestmöglich zu dienen.",
"annualReport.2021.EquitableOpportunitiesDescription": "Wir bauen eine Bildungsbewegung auf, die Menschen mit unterschiedlichem Hintergrund einbezieht, damit wir Kinder auf der ganzen Welt erreichen können, die von kreativen Programmiermöglichkeiten ausgeschlossen wurden.",
"annualReport.2021.playfulEngagementDescription": "Bei Scratch ist Spielen ein Ansatz, um etwas zu erschaffen, zu teilen, zu lernen und sich mit der Welt auseinanderzusetzen. Wir ermutigen zu freudvollem Erkunden, Experimentieren und Zusammenarbeiten.",
"annualReport.2021.reachTitle": "Für alle Kinder auf der ganzen Welt",
"annualReport.2021.reachSubtitle": "Scratch ist die weltgrößte Coding-Community für Kinder und Jugendliche ab 8 Jahren.",
"annualReport.2021.reachMillion": "Millionen",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% von 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% von 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% von 2020",
"annualReport.2021.reachNewUsers": "neue Benutzer:innen",
"annualReport.2021.reachProjectsCreated": "erstellte Projekte",
"annualReport.2021.reachProjectCreators": "Projektersteller:innen",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch wird auf der ganzen Welt verwendet {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "mehr als 200 Ländern und Territorien",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabien",
"annualReport.2021.reachSaudiArabiaDescription": "Wir haben 2021 weltweit ein enormes Wachstum erlebt, aber wir waren erstaunt über das Wachstum in Saudi-Arabien, wo wir doppelt so viele neue Benutzer wie im Jahr zuvor sahen.",
"annualReport.2021.reachTranslationTitle": "Scratch wird in 74 Sprachen übersetzt",
"annualReport.2021.reachTranslationIncrease": "10 Sprachen aus 2020",
"annualReport.2021.reachTranslationBlurb": "Dank unserer ehrenamtlichen Übersetzer:innen auf der ganzen Welt",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ist eine vereinfachte Version für jüngere Kinder (von 5 bis 7 Jahren), mit der sie ihre eigenen interaktiven Geschichten und Spiele erstellen können.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 Millionen aus 2020",
"annualReport.2021.themesTitle": "Neue Themen",
"annualReport.2021.themesDescription": "Inmitten der anhaltenden Unsicherheit durch COVID-19 diente Scratch weiterhin als zentraler Ort für junge Menschen, um sich zu verbinden und gemeinsam etwas zu erschaffen. Im Jahr 2021 konzentrierten wir unsere Bemühungen auf den Aufbau einer starken Grundlage, um unsere wachsende globale Community und unser wachsendes Scratch-Team gerecht zu unterstützen. Unsere Arbeit konzentrierte sich auf drei Hauptthemen: Förderung der Gemeinschaft, Verbesserung des Zugangs und der Zugänglichkeit und Entwicklung der Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch-Erziehungsmitarbeit",
"annualReport.2021.SECIntro": "Community-Stimmen und Partnerschaften sind tief in die Geschichte von Scratch verwoben. Sie waren und sind weiterhin ein wesentlicher Bestandteil, um uns dabei zu helfen, zugängliche und gerechte Programmiermöglichkeiten weltweit zu verbessern. Im Jahr 2021 haben wir die Scratch Education Collaborative ins Leben gerufen, eine Initiative, die sich zum Ziel gesetzt hat, die Hindernisse für den Zugang zu kreativer Programmierung zu identifizieren und zu beseitigen, die bemerkenswerte Organisationen auf der ganzen Welt verbindet.",
"annualReport.2021.SECWhatIs": "Was ist SEC?",
"annualReport.2021.SECWhatIsP1": "Die SEC unterstützt und engagiert teilnehmende Organisationen in einer zweijährigen kooperativen Kohortenerfahrung, um ihr Engagement für und die Implementierung von gerechter kreativer Programmierung mit Scratch und ScratchJr zu stärken.",
"annualReport.2021.SECWhatIsP2": "Am Ende der Kohortenerfahrung werden Organisationen neue Partnerschaften untereinander und mit Scratch eingegangen sein und neue Modelle für auf Chancengleichheit ausgerichtete kreative Codierungsressourcen etabliert haben.",
"annualReport.2021.SECWhatIsP3": "Unsere Arbeit mit der SEC wird durch eine großzügige Förderung von Google.org ermöglicht. Wir möchten unsere Dankbarkeit für ihre anhaltende Unterstützung unserer Mission zum Ausdruck bringen.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "Organisationen",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "Länder",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "Partner",
"annualReport.2021.SECMapParagraph": "Unsere erste Kohorte umfasste 41 Organisationen aus 13 Ländern auf der ganzen Welt, vereint durch ihr Engagement, Lernende aus historisch benachteiligten Gemeinschaften dabei zu unterstützen, ihr Selbstvertrauen im Bereich Creative Computing zu entwickeln. Ihre Standorte sind unten hervorgehoben:",
"annualReport.2021.spotlightStory": "Eine Geschichte",
"annualReport.2021.SECSpotlightTitle": "Brücken zur Wissenschaft",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Brücken zur Wissenschaft; eine in Texas ansässige gemeinnützige Organisation, die Mathematik-, Programmier- und Robotikprogramme für unterversorgte Jugendliche anbietet; war eine von 41 außergewöhnlichen Organisationen, die sich der ersten Kohorte der Scratch Education Collaborative anschlossen.",
"annualReport.2021.SECSpotlightText2": "2021 unterstützten wir Bridges to Science bei der Durchführung ihres ersten „Hour of Code“-Workshops mit Code.org. Die Veranstaltung „Fiestas y Piñatas“ zog über 22.000 Lehrer und Schüler aus Lateinamerika an. Wir haben auch mit Bridges to Science zusammengearbeitet, um ein Toolkit mit einzigartigen Ressourcen zu entwickeln, um die Bedürfnisse ihrer Community zu erfüllen.",
"annualReport.2021.SECPullQuote": "Eine der größten Freuden, die wir beim Unterrichten unserer Schüler haben, ist, dass jeder von ihnen, egal wie leise er ist, durch Scratch eine Stimme in der Informatik findet.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Gründerin von Brücken zur Wissenschaft",
"annualReport.2021.SECWorkshops": "SEC-Workshops",
"annualReport.2021.SECWorkshopsText": "Letztes Jahr veranstaltete die Scratch Education Collaborative eine Reihe von Workshops, die ihre Gründungskohorte dabei unterstützten, einzigartige Wege zu gerechter kreativer Programmierung zu definieren und zu erforschen. Workshops wurden moderiert von Stanford d. School, Tinkering Studio, das Brasilianische Creative Learning Network und die Chicago Public Schools CS4ALL. Gemeinsam entwickelten die Workshop-Teilnehmer ein gemeinsames Verständnis von kreativem Programmieren und diskutierten Strategien und Praktiken, die kulturell nachhaltige Gemeinschaften durch kreative Kommunikation und Zusammenarbeit fördern.",
"annualReport.2021.SECWorkshopsSubtitle": "Wie können wir die lokale Gemeinschaft kreativ befähigen, kreatives Programmieren zu erforschen?",
"annualReport.2021.accessTitle": "Zugriff",
"annualReport.2021.accessIntro": "Als aufgrund der Coronakrise Schulen geschlossen werden mussten und sich das Lernen in den virtuellen Raum verlegte, entdeckten viele Schüler:innen und Lehrer:innen Scratch zum ersten Mal oder sie änderten ihre Art des Unterrichtens und lernten kreatives Programmieren. Das Scratch-Team, ebenso im Homeoffice, arbeitete daran, Lehrkräfte und die Online-Community unter diesen neuen Voraussetzungen zu unterstützen.",
"annualReport.2021.accessASL": "ASL-Tutorial",
"annualReport.2021.accessASLText": "Im Jahr 2021 haben wir uns mit Deaf Kids Code zusammengetan, um unser erstes Tutorial zur amerikanischen Gebärdensprache im Scratch-Editor zu veröffentlichen.",
"annualReport.2021.accessASLText2": "Gemeinsam waren wir inspiriert, eine immergrüne Ressource zu schaffen, die kreative Wege für gehörlose Scratcher erweitern würde.",
"annualReport.2021.accessASLText3": "Das Video ist eine 13-minütige Neuauflage unseres ursprünglichen Tutorials „Getting Started with Scratch“, das Anfänger in die Scratch-Plattform einführt.",
"annualReport.2021.accessPullQuote": "Ein guter Verbündeter zu sein, ist die Bereitschaft, sich der Zugänglichkeit zu beugen und wirklich Wert auf die Empfehlungen von Organisationen wie meiner zu legen … Zu fragen: „Was können wir tun?“ und uns wirklich die Zügel in die Hand nehmen und uns dafür einsetzen, mit very wenig bis kein Widerstand; das ist eine sehr seltene Sache.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Gründerin des Codes für gehörlose Kinder",
"annualReport.2021.accessDEICommittee": "DEI-Ausschüsse bei Scratch",
"annualReport.2021.accessDEICommitteeText": "Im Jahr 2021 begannen mehrere Komitees bei Scratch mit der Arbeit, um Scratch vielfältiger, gerechter und integrativer für alle Benutzer zu machen. Wir freuen uns, die Fortschritte der einzelnen Komitees und die noch vor uns liegende Arbeit zu teilen.",
"annualReport.2021.accessDEICommitteeAccessibility": "Barrierefreiheit",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Das Barrierefreiheitskomitee wurde als Reaktion auf die eigenen Schwierigkeiten eines Mitglieds des Scratch-Teams bei der Verwendung der Codierungsblöcke von Scratch und die anerkannte Notwendigkeit, Scratcher aller Fähigkeiten besser zu unterstützen, gegründet.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Im Oktober 2021 startete das Komitee ein Projekt, um die Farbe unserer Codierblöcke für Scratcher mit Sehbehinderungen zugänglich zu machen. Das Komitee freut sich darauf, mit Lehrern und Gemeinschaftsorganisationen zusammenzuarbeiten, die sich auf Barrierefreiheit spezialisiert haben, damit die Programmierblöcke den Richtlinien für die Barrierefreiheit im Internet entsprechen, und, was noch wichtiger ist, niedrigere Stockwerke, um Scratch für alle zugänglicher zu machen.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Das Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee wurde gegründet, um eine gemeinsame Sprache zu entwickeln, die definiert, was Diversity, Equity, und Inclusion (DEI) für das Scratch-Team bedeutet.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Im Jahr 2021 begann das Komitee mit der Arbeit an einer DEI-Erklärung, um darzulegen, wie DEI das Scratch-Team und die Community über die vergangene und gegenwärtige Arbeit informiert hat und wie es weiterhin neue Initiativen informieren wird.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Eigenkapital x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Das EquityXDesign Committee wurde als Ort geschaffen, an dem Mitglieder des Scratch-Teams und unsere Mitarbeiter in der Lifelong Kindergarten-Gruppe des MIT Ideen zu eigenkapitalzentrierten Designpraktiken lesen und diskutieren können.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Die Gespräche werden von Sasha Costanza-Chocks „Design Justice: Community-Led Practices to Build the Worlds We Need“ geleitet, und die Mitglieder des Komitees diskutieren Möglichkeiten, wie sie auf Gerechtigkeit ausgerichtete Designpraktiken in die Entwicklung von Scratch-Tools und -Ressourcen integrieren können.",
"annualReport.2021.access10NewLanguages": "10 neue Sprachen",
"annualReport.2021.access10NewLanguagesText": "Mit großem Dank an unsere Übersetzungs-Community konnten wir uns letztes Jahr mit Scratchers in 74 Sprachen verbinden! 2021 wurden 10 neue Sprachen zu Scratch hinzugefügt, darunter isiXhosa (Südafrika), Sepedi (Südafrika), Setswana (Südafrika), Afrikaans (Südafrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Indien), Kasachisch ( Kasachstan), Aragonesisch (Spanien), Westfriesisch (Niederlande) und Bengali (Bangladesch, Indien und andere Regionen).",
"annualReport.2021.accessSouthAfrica": "Null bewerteter Kratzer in Südafrika",
"annualReport.2021.accessSouthAfricaText": "Um die Scratch-Erfahrung für junge Menschen in Regionen mit geringer oder keiner Internetverbindung zu verbessern, haben wir uns mit dem National Education Collaboration Trust (NECT) aus Südafrika zusammengetan, um eine null bewertete Seite zum Herunterladen von Scratch zu hosten. Downloads auf Zero-Rated-Seiten verbrauchen keine Datenbandbreite, wodurch die Barriere für den Zugriff auf Scratch aufgrund von Datenbeschränkungen und Kosten verringert wird. Nur zwei Monate nach dem Start im April 2021 hatte die Seite mehr als 1300 Besucher.",
"annualReport.2021.accessSnapshot": "Schnappschüsse",
"annualReport.2021.communityTitle": "Community",
"annualReport.2021.communityIntro": "Im Jahr 2021 erlebte die Scratch-Community weiterhin ein schnelles Wachstum, da noch mehr junge Menschen auf der ganzen Welt gemeinsam mit Gleichaltrigen kreierten und sich vernetzten. Wir haben auch weiterhin Partnerschaften mit Community-Mitgliedern entwickelt, um das Scratch-Erlebnis für unsere vielfältige Benutzer-Community zu verbessern.",
"annualReport.2021.communityScratchConference": "Scratch-Konferenz",
"annualReport.2021.communityScratchConferenceText1": "Im Juli kamen Pädagogen unserer globalen Community zusammen, um kreatives Programmieren auf der Scratch-Konferenz zu feiern. Diese kostenlose, virtuelle Veranstaltung wurde von unseren Mitarbeitern der Lifelong Kindergarten Group des MIT geleitet. Die Konferenz brachte {more_bold}, die den Tag damit verbrachten, sich zu vernetzen, zusammenzuarbeiten und voneinander zu lernen, auch als COVID uns getrennt hielt.",
"annualReport.2021.communityScratchConferenceText1More": "mehr als 1.500 Pädagogen und Scratch-Enthusiasten",
"annualReport.2021.communityVolunteerTranslators": "Ehrenamtliche Übersetzer",
"annualReport.2021.communityVolunteerTranslatorsText": "Seit der Einführung von Scratch im Jahr 2007 haben wir uns verpflichtet, unsere Benutzer weltweit zu unterstützen. Unsere Freiwilligen für Sprachübersetzungen arbeiten eng mit dem Scratch-Team zusammen, um unsere Plattform und Ressourcen für die verschiedenen Gemeinschaften, denen wir dienen, zu übersetzen und zu lokalisieren.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Tausende von Übersetzern haben sich freiwillig gemeldet, um Scratch in 74 Sprachen zu übersetzen, Tendenz steigend, und derzeit haben sich mehr als tausend Übersetzer angemeldet, um Scratch und ScratchJr zu übersetzen. Wir sind unseren Freiwilligen dankbar, dass sie uns helfen, mehr Scratcher auf der ganzen Welt zu erreichen!",
"annualReport.2021.communityScratchCommunity": "Die Scratch-Community im Jahr 2021",
"annualReport.2021.communityScratchCommunityIntro": "Im Jahr 2021 wurden auf der Scratch-Website mehr als 113 Millionen Projekte erstellt fast eine Steigerung von 39 % gegenüber 2020 und mehr als eine Million neue Studios erstellt! Das ganze Jahr über beherbergte das Scratch-Team zahlreiche Studios, um wichtige Ereignisse zu feiern und Scratcher zur Teilnahme an der Online-Community zu ermutigen.",
"annualReport.2021.yearInReview": "Jahresrückblick",
"annualReport.2021.yearInReviewText": "2021 war ein bemerkenswertes Jahr in der Online-Community. Das Community-Team hob Möglichkeiten hervor und entwickelte Möglichkeiten für junge Menschen, ihre Ideen auszudrücken und sich auf positive Weise zu engagieren, und unglaubliche Bewegungen gingen von den Scratchern selbst aus. Hier ein Rückblick auf einige Highlights des Jahres:",
"annualReport.2021.yearInReviewCard1Date": "Januar",
"annualReport.2021.yearInReviewCard1Title": "Poetisches Café",
"annualReport.2021.yearInReviewCard1Text": "Wir „eröffneten“ unser allererstes Poetisches Cafe, in dem Scratcher eingeladen wurden, Gedichte zu schreiben, zu teilen oder gemeinsam an Gedichten zu arbeiten, um sie mit der Community zu teilen.",
"annualReport.2021.yearInReviewCard2Date": "Februar",
"annualReport.2021.yearInReviewCard2Title": "Schwarzes Geschichtsmonatsstudio",
"annualReport.2021.yearInReviewCard2Text": "Scratcher teilten interaktive Kunstwerke, erstellten Gedichte, animierte Musikvideos und mehr, um einflussreiche Personen und Ereignisse in der Geschichte der Schwarzen zu feiern.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "Aprilscherze",
"annualReport.2021.yearInReviewCard3Text": "Scratcher wurden gebeten, sich das „geheime Leben“ der Scratch-Katze vorzustellen, und gingen auf Schatzsuche nach lustigen und albernen Dingen, die auf der Scratch-Website versteckt waren.",
"annualReport.2021.yearInReviewCard4Date": "Mai",
"annualReport.2021.yearInReviewCard4Title": "Scratch-Woche",
"annualReport.2021.yearInReviewCard4Text": "Scratcher auf der ganzen Welt teilten mehr als 3.500 Projekte, die auf thematische Aufforderungen wie „Kochen mit Scratch“ und „Lächerliche Erfindungen“ reagierten, um Scratchs Geburtstag zu feiern.",
"annualReport.2021.yearInReviewCard5Date": "Juni",
"annualReport.2021.yearInReviewCard5Title": "Stolzer Monat",
"annualReport.2021.yearInReviewCard5Text": "Scratchers erstellte Projekte in allen Farben des Regenbogens, um die LGBTQ+-Community im Pride Month Studio zu feiern.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch-Camp",
"annualReport.2021.yearInReviewCard6Text": "Während dieser jährlichen dreiwöchigen Veranstaltung erstellten Scratchers mehr als 7.000 Projekte, die bewegten und groovten, präsentierten kreative Do-it-yourself (DIY)-Ideen und teilten ihre Entdeckungen über die sie umgebende Natur.",
"annualReport.2021.yearInReviewCard7Date": "Oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Zwei Wochen lang erstellten Scratchers Projekte, die ihre Interpretationen der täglichen Eingabeaufforderungen im Scratchtober-Studio präsentierten. Mehr als 3.500 Projekte wurden zu Einzelwortthemen wie Unterwasser, Feiern und Kreaturen erstellt.",
"annualReport.2021.yearInReviewCard8Date": "Dezember",
"annualReport.2021.yearInReviewCard8Title": "CSEdWoche",
"annualReport.2021.yearInReviewCard8Text": "Die Computer Science Education Week (CSEdWeek) fand vom 6. bis 12. Dezember statt, um die Informatik auf der ganzen Welt zu feiern. Scratch nahm an der Woche teil, indem es Community-Mitglieder ermutigte, sich Tutorials, Studios und ein Live-Event anzusehen, das in Partnerschaft mit Makey Makey veranstaltet wurde!",
"annualReport.2021.yearInReviewCard9Date": "Dezember",
"annualReport.2021.yearInReviewCard9Title": "2021: Ein Scratch-Jahr im Review Studio",
"annualReport.2021.yearInReviewCard9Text": "Im Jahr 2021 lernten Scratcher neue Fähigkeiten, knüpften Kontakte zu Freunden auf der ganzen Welt und fanden kreative Wege, sich auszudrücken. Mehr als 1.000 Scratcher haben im Studio 2021: A Scratch Year in Review ihre liebsten Scratch-Erinnerungen und die Bedeutung von Scratch für sie geteilt.",
"annualReport.2021.communityScratchLabTitle": "Scratch-Lab",
"annualReport.2021.communityScratchLabText": "Mit dem Start von Scratch Lab im Februar haben wir die Türen unseres Entwicklungsprozesses direkt für Scratcher auf der ganzen Welt geöffnet.",
"annualReport.2021.communityScratchLabText2": "Bevor wir entscheiden, ob wir neue Blöcke in den Scratch-Codierungseditor einführen sollten, ist es wichtig, die kreativen, innovativen und überraschenden Arten zu sehen, wie Scratcher mit ihnen interagieren. Scratch Lab ist ein Sandkasten, in dem jeder diese neuen Funktionen ausprobieren und vor allem seine Gedanken und Ideen direkt mit uns teilen kann.",
"annualReport.2021.communityScratchLabText3": "Über 500.000 Scratcher haben die Scratch Lab-Website im Jahr 2021 erkundet und mehr als 37.000 Rückmeldungen eingereicht.",
"annualReport.2021.communityScratchLabText4": "Dieses Feedback war von unschätzbarem Wert, da wir animierte Textblöcke, Gesichtserkennungsblöcke und weitere potenzielle neue Funktionen evaluieren und entwickeln.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "Abonnenten",
"annualReport.2021.ytData2": "9 millionen",
"annualReport.2021.ytData2Sub": "Aufrufe von Videos",
"annualReport.2021.ytData3Top": "Zuschauer ein",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "Länder",
"annualReport.2021.communitySnapshot2Title": "Das Scratch-Team auf YouTube",
"annualReport.2021.communitySnapshot2Text": "Der YouTube-Kanal des Scratch-Teams erreichte 2021 100.000 Abonnenten eine Steigerung von fast 500 Prozent gegenüber 2020! Als sich Schüler, Pädagogen und Familien als Reaktion auf die Pandemie weiterentwickelten, wussten wir, dass wir Ressourcen schaffen mussten, die auf ihre Bedürfnisse reagierten.",
"annualReport.2021.communitySnapshot2Text2": "Diese Ressourcen umfassen eine Reihe umfassender Scratch-Tutorials, die Benutzer durch das Entwerfen von Geschichten, Spielen und Animationen auf Scratch führen. Im Jahr 2021 erzielten diese Videos fast neun Millionen Aufrufe von Zuschauern in 178 Ländern.",
"annualReport.2021.tutorial1": "So erstellen Sie ein „Über mich“",
"annualReport.2021.tutorial2": "Wie man ein Klicker-Spiel macht",
"annualReport.2021.tutorial3": "Wie man eine Mausspur macht",
"annualReport.2021.FounderMessageTitle": "Worte unseres Gründers",
"annualReport.2021.FounderMessageSubTitle": "Unterstützung und Inspiration durch einen Gründungspartner",
"annualReport.2021.FounderMessageText1": "Während Sie diesen Jahresbericht lesen, werden Sie viele Möglichkeiten kennenlernen, wie Scratch die kreativen Computermöglichkeiten für Millionen junger Menschen auf der ganzen Welt erweitert, insbesondere für diejenigen aus marginalisierten Gemeinschaften. Diese globale Wirkung ist möglich durch die unermüdliche Arbeit des wachsenden Teams von Ingenieuren, Designern, Pädagogen, Community-Moderatoren und anderen bei der Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Um unsere Bemühungen und unseren Einfluss weiter auszubauen, verlassen wir uns auf die großzügige finanzielle Unterstützung einer unglaublichen Sammlung von Unternehmen, Stiftungen und einzelnen Spendern, die mit unserer Mission und Vision übereinstimmen. Hier möchte ich die Unterstützung und Inspiration hervorheben, die wir von einem unserer Gründungspartner erhalten haben: der LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Meine Forschungsgruppe am MIT Media Lab begann vor mehr als 30 Jahren mit der LEGO Company und der LEGO Foundation zusammenzuarbeiten. Die LEGO-Finanzierung half, unsere frühe Arbeit an Scratch zu unterstützen, die zur öffentlichen Einführung von Scratch im Jahr 2007 führte. Als Scratch dann 2019 aus dem MIT in die Scratch Foundation ausgegliedert wurde, stellte die LEGO Foundation mit fünf eine wichtige Finanzierung für die neue Organisation bereit -Jahres-Stipendium in Höhe von 10 Millionen US-Dollar, um „transformative Bildungsveränderungen zu unterstützen, indem spielerische, kreative Ansätze zum Programmieren entwickelt und gefördert werden ... in verschiedenen wirtschaftlichen und kulturellen Kontexten.“ Als die Pandemie ausbrach, stieg die LEGO Foundation im Jahr 2021 mit einem zusätzlichen Zuschuss von 5 Millionen US-Dollar auf, um sicherzustellen, dass die Scratch Foundation die Bedürfnisse von Kindern und Pädagogen erfüllen kann, die von der Pandemie betroffen sind.",
"annualReport.2021.FounderMessageText4": "Aber die LEGO-Scratch-Verbindung geht weit über die finanzielle Unterstützung hinaus. Der Scratch-Ansatz, animierte Geschichten und Spiele durch Zusammenfügen von grafischen Programmierblöcken zu erstellen, wurde teilweise von der Art und Weise inspiriert, wie Kinder LEGO-Häuser und -Schlösser bauen, indem sie LEGO-Kunststoffsteine zusammenfügen. Scratch und LEGO teilen auch dieselbe projektbasierte Bildungsphilosophie und ermutigen Kinder, ihre Projekte iterativ zu verfeinern, indem sie eine Idee ausprobieren, sehen, was passiert, dann Überarbeitungen vornehmen und es erneut versuchen.",
"annualReport.2021.FounderMessageText5": "Ich habe den LEGO-Slogan „Joy of Building, Pride of Creation“ schon immer gemocht. Die enge Partnerschaft der LEGO Foundation mit der Scratch Foundation trägt dazu bei, „Freude am Bauen, Stolz der Schöpfung“ in die digitalen Aktivitäten von Kindern zu bringen. Die Partnerschaft dient als Modell dafür, wie Organisationen mit gemeinsamen Ideen und Werten zusammenarbeiten können, um einen transformativen Wandel in Lernen und Bildung zu katalysieren. Während die Scratch Foundation ihr Netzwerk von Partnern und Unterstützern weiter ausbaut, freue ich mich darauf, mich mit anderen Organisationen zu vernetzen, um kreative Computermöglichkeiten für Kinder auf der ganzen Welt zu erweitern.",
"annualReport.2021.FounderTitle": "Gründer, Scratch Foundation",
"annualReport.2021.lookingForward": "Blick nach vorne",
"annualReport.2021.lookingForwardText1": "Im Jahr 2021 haben wir einen strategischen Rahmen skizziert, der unsere wichtigsten Prioritäten für die nächsten 4 Jahre anleitet. Wir konzentrieren uns auf diese Hauptbereiche:",
"annualReport.2021.lookingForwardText2": "Wir möchten der LEGO Foundation ein großes Dankeschön aussprechen, deren großzügiger COVID-Wiederherstellungszuschuss es uns ermöglichen wird, diese wichtige Arbeit durchzuführen. Wir können es kaum erwarten, Ihnen mehr über die aufregenden Projekte zu erzählen, die wir geplant haben, darunter Updates für das Scratch-Erlebnis für Schulen, Updates für ScratchJr und mehr.",
"annualReport.2021.LookingForward1": "Stärkung der Scratch-Plattform und der Community-Infrastruktur",
"annualReport.2021.LookingForward2": "Wege zum kreativen Lernen erweitern",
"annualReport.2021.LookingForward3": "Aufbau organisatorischer Kapazitäten und Sicherstellung der fiskalischen Nachhaltigkeit",
"annualReport.2021.supportersTitle": "Unsere Sponsoren",
"annualReport.2021.supportersIntro": "Wir bedanken uns bei unseren großzügigen Sponsorinnen und Sponsoren. Ihre finanzielle Zuwendungen helfen uns dabei, allen Kindern unabhängig von ihrem Alter oder ihren Lebensumständen kreatives Lernen zu ermöglichen.",
"annualReport.2021.ourSupporters": "Unsere Unterstützer",
"annualReport.2021.ourSupportersText": "Wir möchten allen Scratch-Unterstützern danken, die uns im Laufe der Jahre dabei geholfen haben, erstaunliche Lernerfahrungen für Millionen junger Menschen auf der ganzen Welt zu machen. Die folgende Liste basiert auf Spenden an die Scratch Foundation vom 1. Januar 2021 bis zum 31. Dezember 2021.",
"annualReport.2021.supportersFoundingTitle": "Gründungspartner über 10.000.000 USD",
"annualReport.2021.supportersFoundingText": "Wir sind unseren Gründungspartnern besonders dankbar, die seit dem Start von Scratch im Jahr 2003 jeweils mindestens 10.000.000 US-Dollar an kumulativer Unterstützung bereitgestellt haben.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat-Partner $1.000.000+",
"annualReport.2021.supportersCreativityTitle": "Kreativitätskreis $250.000+",
"annualReport.2021.supportersCollaborationTitle": "Kollaborationskreis 100.000 $+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle $ 50.000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle $ 20.000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle $ 5.000+",
"annualReport.2021.supportersPlayTitle": "Spielkreis $1.000+",
"annualReport.2021.supportersInKindTitle": "Sachspender",
"annualReport.2021.leadershipTitle": "Unser Team",
"annualReport.2021.leadershipBoard": "Verwaltungsrat",
"annualReport.2021.leadershipChair": "Vorsitzender",
"annualReport.2021.leadershipProfessor": "Professor für Lernforschung",
"annualReport.2021.leadershipViceChair": "Stv. Vorsitzender",
"annualReport.2021.leadershipCoFounder": "Mitbegründer und Vorstand",
"annualReport.2021.leadershipBoardMember": "Mitglied",
"annualReport.2021.leadershipPresidentCEO": "Präsidentin und CEO",
"annualReport.2021.leadershipFormerPresident": "Ehemalige Präsidentin",
"annualReport.2021.leadershipFounderCEO": "Gründer und CEO",
"annualReport.2021.leadershipFormerChairCEO": "Ehemaliger CEO und Vorsitzende",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Schriftführer & Schatzmeister",
"annualReport.2021.leadershipBoardSecretary": "Schriftführerin",
"annualReport.2021.leadershipBoardTreasurer": "Schatzmeister",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team ",
"annualReport.2021.leadershipED": "Geschäftsführer",
"annualReport.2021.teamThankYou": "Vielen Dank an Mitch Resnick, Natalie Rusk, Rupal Jain und andere Mitarbeiter der Lifelong Kindergarten Group am MIT Media Lab für ihre unermüdliche Unterstützung von Scratch.",
"annualReport.2021.donateTitle": "Unterstütze uns",
"annualReport.2021.donateMessage": "Ihre Unterstützung ermöglicht es uns, inspirierende, kreative und unvergessliche Lernerfahrungen für Kinder auf der ganzen Welt zu schaffen, insbesondere für diejenigen, die systematisch von kreativen Programmiermöglichkeiten ausgeschlossen wurden. Machen Sie noch heute ein Geschenk an Scratch, um uns zu helfen, unsere Server am Laufen zu halten, unsere wachsende globale Community zu erhalten und kreatives Programmieren für Kinder in allen Ländern der Welt zu ermöglichen.",
"annualReport.2021.donateMessage2": "Danke für deine Großzügigkeit.",
"annualReport.2021.donateButton": "Spenden",
"annualReport.2021.projectBy": "Projekt von",
"annualReport.2021.JuneIlloAttr": "Flaggen von @ratchild",
"annualReport.2021.OctIlloAttr": "Kartoffel und Gläser von @Cupwing",
"annualReport.2021.altMap": "Eine Weltkarte mit 41 SEC-Organisationen",
"annualReport.2021.altSECSpotlightImage": "Ein Kind spielt mit einem Spielzeug vor einem orangefarbenen Hintergrund",
"annualReport.2021.altAccessibility": "Zwei Personen verwenden Gebärdensprache vor grünem Hintergrund.",
"annualReport.2021.altaccessDEICommittee": "Eine Hand streckt eine Scratch-Komponente auf grünem Hintergrund aus.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Eine Hand malt Kratzbauteile auf blauem Grund.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Zwei Hände greifen nach einer Textblase mit einem Herz darin.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Zwei Hände arbeiten zusammen, um eine Liste von Scratch-Komponenten zusammenzustellen.",
"annualReport.2021.altaccessSouthAfrica": "Zwei Kinder, eines mit einem Tablet und eines mit einem Laptop, arbeiten gemeinsam an einem Scratch-Projekt.",
"annualReport.2021.altcommunityVolunteerTransators": "Vor einem violetten Hintergrund werden vier Hände erhoben, auf denen Textblasen ruhen.",
"annualReport.2021.altcommunityThankYou": "Ein Globus mit einem Banner darüber, auf dem „Danke“ steht, umgeben von Dankesworten in verschiedenen Sprachen.",
"annualReport.2021.altAvatar": "Benutzer-Avatar",
"annualReport.2021.altDropdownArrow": "Pfeil, der auf das Dropdown-Menü hinweist.",
"annualReport.2021.altMastheadIllustration": "Drei Personen interagieren mit physischen Scratch-Komponenten.",
"annualReport.2021.altWave": "Eine Emoji-Hand winkt.",
"annualReport.2021.altMitchHeadshot": "Gründer Mitch Resnick",
"annualReport.2021.altCalendar": "Ein Kalender mit dem Jahr 2021.",
"annualReport.2021.altWorldVisualization": "Eine illustrierte Version des Globus.",
"annualReport.2021.altSaudiArabiaVisualization": "Ein Balkendiagramm, das zeigt, dass es 2021 mehr als doppelt so viele neue Scratch-Benutzer gab wie 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Eine gelbe Scratch-Programmierkomponente.",
"annualReport.2021.altSECVideoPreview": "Die Scratch-Oberfläche erscheint auf der linken Seite und ein signierendes Mädchen auf der rechten Seite.",
"annualReport.2021.altScratchJr": "Lesetext Scratch jr",
"annualReport.2021.altHorizontalLoop": "Eine gelbe horizontale Scratch-Programmierkomponente.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Zwei Hände, die physische Scratch-Komponenten aneinanderreihen.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hände, die sich vor einem violetten Hintergrund ausstrecken, über dem Textblasen schweben.",
"annualReport.2021.altScratchLogoText": "Ein grünes Rechteck mit der Aufschrift „Scratch Lab“.",
"annualReport.2021.altScratchLabVideo": "Ein Screenshot eines Scratch-Projekts mit einer Play-Schaltfläche oben.",
"annualReport.2021.altHat": "Eine Person, die einen gelben Hut und eine rosa Herzsonnenbrille trägt.",
"annualReport.2021.altScratchText": "Eine Regenbogen-Scratch-Komponente, die den Text „Here we go!“ anzeigt.",
"annualReport.2021.altStar": "Ein Mädchen mit einem gelben Stern vor ihrem Gesicht.",
"annualReport.2021.altMouseTrail": "Mehrere Ausschnitte eines Eichhörnchenkopfes zufällig übereinander gelegt.",
"annualReport.2021.altSECWorkshops": "Menschen spielen zusammen",
"annualReport.2021.altArrowUp": "Ein Pfeil, der nach oben zeigt.",
"annualReport.2021.altTranslated": "Eine Scratch-Komponente, die „Hallo“ sagt und Sprachen auflistet, in denen Scratch verfügbar ist.",
"annualReport.2021.altAboutMe": "Die Worte \"Über mich\" platziert über einer Staffelei, einem Igel, einer Mango und einem Fußball.",
"annualReport.2021.altClickerGame": "Ein Rechenspiel mit einem Apfel, einer Orange und einer zerschnittenen Obstschale.",
"annualReport.2021.altLookingForward1": "Ineinandergreifende Sechsecke, die einen Strudel, einen Start und ein Herz anzeigen.",
"annualReport.2021.altLookingForward2": "Ein Wegweiser mit einem nach rechts zeigenden Pfeil, der einen Wirbel anzeigt, und einem nach links zeigenden Pfeil, der ein Herz anzeigt.",
"annualReport.2021.altLookingForward3": "Bunte Blöcke, die aneinandergereiht sind, um Stufen zu bilden, auf denen eine Pflanze wächst.",
"annualReport.2021.altSparkle": "Weiße Glitzerdekoration",
"annualReport.2021.altDownArrow": "Lila Pfeil nach unten",
"annualReport.2021.altConnectingLine": "Eine gepunktete Linie, die Timeline-Elemente verbindet.",
"annualReport.2021.altApril": "Ein Stift und Scratch-Komponenten auf einem violetten Hintergrund.",
"annualReport.2021.altJune": "Eine Geburtstagstorte vor einem Banner mit Flaggen, die verschiedene Arten von LGBTQ+-Stolz zeigen.",
"annualReport.2021.altAugust": "Eine Kartoffel, ein Geburtstagsgeschenk und eine Sonnenbrille auf einem violetten Hintergrund.",
"annualReport.2021.altCard1": "Ein bunter Klecks schwebt vor einem schwarz-grauen Hintergrund neben den Worten „A dream In a world of nightmares“.",
"annualReport.2021.altCard2": "Eine schwarze Frau trägt ein gelbes Stirnband und goldene Creolen.",
"annualReport.2021.altCard3": "Das Kratzkatzen-Maskottchen schwingt vor Gebäuden, begleitet von einem Text mit der Aufschrift „Ich denke, Kratzkatze ist ein Superheld“.",
"annualReport.2021.altCard5": "Ein lächelnder Block steht neben einer Textblase mit der Aufschrift: \"Egal wie sich jemand kleidet, welche Pronomen er verwendet oder wen er liebt, du solltest ihn immer respektieren!\"",
"annualReport.2021.altCard6": "Eine Kartoffel mit Sonnenbrille sitzt vor einem violetten Hintergrund.",
"annualReport.2021.altCard7": "Ein bunter Geburtstagshut sitzt auf einem Neonwürfel.",
"annualReport.2021.altCard9": "„2022“ steht vor einem Regenbogen aus Ovalen.",
"annualReport.2021.altDonateIllustration": "Zwei Hände bilden die Form eines Herzens mit ihren Fingern innerhalb einer ausgeschnittenen Herzform."
}

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{
"annualReport.2021.subnavFoundersMessage": "Μήνυμα του Ιδρυτή",
"annualReport.2021.subnavMission": "Αποστολή",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Θέματα",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Κάντε δωρεά",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Παρακολουθήστε Βίντεο",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Αναπτύξαμε το Scratch ως ένα ελεύθερο, ασφαλές, παιχνιδοειδές περιβάλλον μάθησης που εμπλέκει όλα τα παιδιά στη δημιουργική σκέψη, τη συστηματική επιχειρηματολογία και τη συνεργασία - βασικές δεξιότητες για όλους στη σημερινή κοινωνία. Συνεργαζόμαστε με εκπαιδευτικούς και οικογένειες για να υποστηρίξουμε τα παιδιά στην εξερεύνηση, την ανταλλαγή και τη μάθηση.",
"annualReport.2021.missionHeader": "Αποστολή",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Κοινότητα",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Συνέδριο Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Ιανουαρίου",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Φεβρουαρίου",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Απριλίου",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Μαΐου",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Ιουνίου",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Αυγούστου",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Οκτωβρίου",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Δεκεμβρίου",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Δεκεμβρίου",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "συνδρομητές",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Γραμματέας & Ταμίας του Διοικητικού Συμβουλίου",
"annualReport.2021.leadershipBoardSecretary": "Γραμματέας Διοικητικού Συμβουλίου",
"annualReport.2021.leadershipBoardTreasurer": "Ταμίας του Διοικητικού Συμβουλίου",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Υποστηρίξτε μας",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Κάντε δωρεά",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Donate",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Community",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "January",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "February",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "June",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "October",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donate",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
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"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
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"annualReport.2021.altAvatar": "user avatar",
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"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
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"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
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"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
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"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
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}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Donaci",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Community",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch-Konferenco",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "januaro",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "februaro",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "aprilo",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "majo",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "junio",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "aŭgusto",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "oktobro",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "decembro",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "decembro",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "uzantoj",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donaci",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Mensaje del Fundador",
"annualReport.2021.subnavMission": "Misión",
"annualReport.2021.subnavReach": "Objetivo",
"annualReport.2021.subnavThemes": "Temas",
"annualReport.2021.subnavDirectorsMessage": "Mensaje del Director",
"annualReport.2021.subnavSupporters": "Apoyadores",
"annualReport.2021.subnavTeam": "Equipo",
"annualReport.2021.subnavDonate": "Dona",
"annualReport.2021.mastheadYear": "Informe Anual 2021",
"annualReport.2021.mastheadTitle": "Construyendo una comunidad equitativa juntos",
"annualReport.2021.directorsMessageTitle": "Un mensaje de nuestro director ejecutivo",
"annualReport.2021.directorsMessageP1": "En 2021, el COVID-19 siguió interrumpiendo nuestras rutinas y dando forma a la forma en que interactuamos entre nosotros. Incluso cuando comenzamos a reunirnos, las escuelas reabrieron y hubo llamados para un regreso a la normalidad, los más vulnerables de nuestra sociedad siguieron afectados de manera desproporcionada por las estructuras injustas que exacerbó COVID-19. La crisis de COVID-19 dio forma a las relaciones de los jóvenes con Scratch y solidificó a Scratch como un lugar más vital que nunca para que creen, aprendan y se conecten. Pero a medida que avanzamos en un nuevo año, no dejamos atrás a nuestros jóvenes más vulnerables cuando comenzaron a navegar por la nueva normalidad.",
"annualReport.2021.directorsMessageP2": "Uno de los valores fundamentales de Scratch siempre ha sido empoderar a los jóvenes para que exploren, creen, jueguen y descubran, oportunidades que no se brindan equitativamente a todos los estudiantes.",
"annualReport.2021.directorsMessagePullquote": "Creemos en el poder transformador de la autoexpresión y la creatividad, y en brindar un espacio para que los jóvenes usen la codificación creativa como una herramienta para alzar la voz.",
"annualReport.2021.directorsMessageP3": "Estoy orgulloso de servir como Director Ejecutivo de Scratch Foundation durante este momento crucial en nuestra historia, y continuaré difundiendo el enfoque solidario y colaborativo de Scratch para el aprendizaje creativo a los niños de todo el mundo que más necesitan estas oportunidades.",
"annualReport.2021.directorsMessageP4": "El año pasado fue un año increíble para Scratch Foundation: nos enfocamos en hacer crecer nuestro equipo con líderes notables y diversos y construir una base sólida para nuestra transición continua a una organización independiente. Desarrollamos un Plan Estratégico de tres años con los esfuerzos combinados de cada miembro del equipo en todos los niveles de nuestra organización, codificando el trabajo en el que nos estamos embarcando juntos. A medida que Scratch crece, nos mantenemos enfocados en la equidad y la construcción de la comunidad, y mantenemos a Scratch como un espacio seguro para que los niños se conecten, creen y colaboren con sus compañeros de todo el mundo.",
"annualReport.2021.directorsMessageP5": "No puedo agradecerles lo suficiente por embarcarse en este viaje con nuestro equipo y por su continuo apoyo a nuestra misión. La compasión y la creatividad de la comunidad Scratch nos inspiran infinitamente, y no podemos esperar a que se una a nosotros en el importante trabajo que tenemos por delante.",
"annualReport.2021.EDTitle": "Director ejecutivo, Fundación Scratch",
"annualReport.2021.watchVideo": "Ver Vídeo",
"annualReport.2021.missionTitle": "Nuestra Misión, Visión y Valores",
"annualReport.2021.missionP1": "Estamos comprometidos con la justicia educativa y priorizando la equidad en todos los aspectos de nuestro trabajo, con un enfoque particular en iniciativas y enfoques que apoyan a niños, familias y educadores que han sido excluidos de la informática creativa.",
"annualReport.2021.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños en el pensamiento creativo, el razonamiento sistemático y el trabajo colaborativo—habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
"annualReport.2021.missionHeader": "Misión",
"annualReport.2021.missionSubtitle": "Proporcionar a los jóvenes herramientas digitales y oportunidades para imaginar, crear, compartir y aprender.",
"annualReport.2021.visionHeader": "Visión",
"annualReport.2021.visionSubtitle": "Difundir objetivos creativos, solidarios y equitativos en codificación y aprendizaje por todo el mundo.",
"annualReport.2021.valuesHeader": "Valores",
"annualReport.2021.valuesSubtitle": "En este trabajo, nos guiamos por nuestros valores fundamentales que definen nuestros principios como organización y comunidad:",
"annualReport.2021.creativeExpressionTitle": "Expresión creativa",
"annualReport.2021.progressiveImprovementTitle": "Mejora progresiva",
"annualReport.2021.EquitableOpportunitiesTitle": "Oportunidades equitativas",
"annualReport.2021.playfulEngagementTitle": "Compromiso lúdico",
"annualReport.2021.creativeExpressionDescription": "Estamos comprometidos a brindarles a todos las herramientas y oportunidades para expresar sus ideas, sus intereses y su identidad auténtica dentro de una comunidad de apoyo.",
"annualReport.2021.progressiveImprovementDescription": "Nos mantenemos en un alto nivel y siempre nos esforzamos por iterar, mejorar e inspirarnos unos a otros para servir mejor a los jóvenes de todo el mundo y a la comunidad que hace posible nuestro trabajo.",
"annualReport.2021.EquitableOpportunitiesDescription": "Estamos construyendo un movimiento educativo inclusivo de personas de diversos orígenes para que podamos llegar a los niños de todo el mundo que han sido excluidos de las oportunidades de codificación creativa.",
"annualReport.2021.playfulEngagementDescription": "En Scratch, el juego es un enfoque para crear, compartir, aprender e interactuar con el mundo. Fomentamos la exploración alegre, la experimentación y la colaboración.",
"annualReport.2021.reachTitle": "Llegar a los niños de todo el mundo",
"annualReport.2021.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
"annualReport.2021.reachMillion": "millon",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% de 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% de 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% de 2020",
"annualReport.2021.reachNewUsers": "Nuevos Usuarios",
"annualReport.2021.reachProjectsCreated": "Proyectos Creados",
"annualReport.2021.reachProjectCreators": "gente creando proyectos",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch se usa en todo el mundo a través de {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "más de 200 países y territorios",
"annualReport.2021.reachSaudiArabiaTitle": "Arabia Saudita",
"annualReport.2021.reachSaudiArabiaDescription": "Vimos un tremendo crecimiento en todo el mundo en 2021, pero nos sorprendió ver el crecimiento en Arabia Saudita, donde vimos el doble de usuarios nuevos que el año anterior.",
"annualReport.2021.reachTranslationTitle": "Scratch está traducido a 74 idiomas",
"annualReport.2021.reachTranslationIncrease": "10 idiomas de 2020",
"annualReport.2021.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (5-7 años) crear sus propias historias y juegos interactivos.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Descargas en 2021",
"annualReport.2021.reachDownloadsIncrease": "2 millones de 2020",
"annualReport.2021.themesTitle": "Temas Emergentes",
"annualReport.2021.themesDescription": "En medio de la incertidumbre constante por el COVID-19, Scratch continuó sirviendo como un espacio clave para que los jóvenes se conectaran y crearan juntos. En 2021, enfocamos nuestros esfuerzos en construir una base sólida para apoyar equitativamente a nuestra creciente comunidad global y nuestro creciente Equipo Scratch. Nuestro trabajo se centró en tres temas principales: fomentar la comunidad, aumentar el acceso y la accesibilidad, y desarrollar Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Colaborative",
"annualReport.2021.SECIntro": "Las voces y asociaciones comunitarias están profundamente entretejidas en el tejido de la historia de Scratch. Tienen y siguen siendo integrales para ayudarnos a aumentar las oportunidades de codificación accesibles y equitativas en todo el mundo. En 2021, lanzamos Scratch Education Collaborative, una iniciativa comprometida a identificar y eliminar las barreras de acceso a la codificación creativa que conecta organizaciones notables en todo el mundo.",
"annualReport.2021.SECWhatIs": "¿Qué es la SEC?",
"annualReport.2021.SECWhatIsP1": "La SEC apoya e involucra a las organizaciones participantes en una experiencia de cohorte colaborativa de dos años para fortalecer su compromiso e implementación de codificación creativa equitativa utilizando Scratch y ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Al final de la experiencia de la cohorte, las organizaciones habrán formado nuevas asociaciones entre sí y con Scratch, y habrán establecido nuevos modelos para recursos de codificación creativa centrados en la equidad.",
"annualReport.2021.SECWhatIsP3": "Nuestro trabajo con la SEC es posible gracias a una generosa subvención de Google.org. Nos gustaría extender nuestra gratitud por su continuo apoyo a nuestra misión.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizaciones",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "países",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "compañeros",
"annualReport.2021.SECMapParagraph": "Nuestra primera cohorte incluyó a 41 organizaciones que representaban a 13 países de todo el mundo, unidas por su compromiso de ayudar a los estudiantes de comunidades históricamente marginadas a desarrollar su confianza en la informática creativa. Sus ubicaciones se destacan a continuación:",
"annualReport.2021.spotlightStory": "Historia destacada",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science: una organización sin fines de lucro con sede en Texas que ofrece programas de matemáticas, codificación y robótica para jóvenes desatendidos; fue una de las 41 organizaciones excepcionales que se unieron a la primera cohorte de Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "En 2021, apoyamos a Bridges to Science en la facilitación de su primer taller 'La Hora del Código' con Code.org. El evento “Fiestas y Piñatas” atrajo a más de 22.000 docentes y estudiantes de América Latina. También colaboramos con Bridges to Science para desarrollar un conjunto de herramientas de recursos únicos para satisfacer las necesidades de su comunidad.",
"annualReport.2021.SECPullQuote": "Una de las mayores alegrías que tenemos al enseñar a nuestros alumnos es que cada uno de ellos, por muy callados que sean, encuentra una voz en informática a través de Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Fundadora de Puentes a la Ciencia",
"annualReport.2021.SECWorkshops": "Talleres de la SEC",
"annualReport.2021.SECWorkshopsText": "El año pasado, Scratch Education Collaborative organizó una serie de talleres que apoyaron a su cohorte inaugural en la definición y exploración de caminos únicos hacia la codificación creativa equitativa. Los talleres fueron facilitados por Stanford d. School, Tinkering Studio, Brazilian Creative Learning Network y Chicago Public Schools CS4ALL. Juntos, los participantes del taller desarrollaron una comprensión compartida de la codificación creativa y discutieron estrategias y prácticas que fomentan comunidades culturalmente sostenibles a través de la comunicación y la colaboración creativas.",
"annualReport.2021.SECWorkshopsSubtitle": "¿Cómo podemos empoderar creativamente a la comunidad local para explorar la codificación creativa?",
"annualReport.2021.accessTitle": "Acceso",
"annualReport.2021.accessIntro": "A medida que el COVID-19 obligó a las escuelas a cerrar y llevó el aprendizaje a los espacios virtuales, muchos estudiantes y maestros descubrieron Scratch por primera vez o adaptaron la forma en que enseñaban y aprendían la codificación creativa. Desde nuestros propios hogares, el Equipo Scratch trabajó para apoyar las necesidades cambiantes de los educadores y la comunidad en línea.",
"annualReport.2021.accessASL": "Tutorial de ASL",
"annualReport.2021.accessASLText": "En 2021, nos asociamos con Deaf Kids Code para lanzar nuestro primer tutorial de lenguaje de señas americano en el editor de Scratch.",
"annualReport.2021.accessASLText2": "Juntos, nos inspiramos para crear un recurso perenne que ampliaría los caminos creativos para los Scratchers sordos.",
"annualReport.2021.accessASLText3": "El video es una nueva versión de 13 minutos de nuestro tutorial original 'Primeros pasos con Scratch' que presenta a los principiantes la plataforma Scratch.",
"annualReport.2021.accessPullQuote": "Ser un buen aliado es estar dispuesto a inclinarse para ser accesible y realmente poner peso en las recomendaciones de organizaciones como la mía... Preguntar: '¿Qué es lo que podemos hacer?', y realmente dejarnos tomar las riendas e ir a por ello, con mucha poca o ninguna resistencia; eso es una cosa muy rara.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, fundadora de Deaf Kids Code",
"annualReport.2021.accessDEICommittee": "Comités DEI en Scratch",
"annualReport.2021.accessDEICommitteeText": "En 2021, varios comités de Scratch se embarcaron en el trabajo para hacer que Scratch sea más diverso, equitativo e inclusivo para todos los usuarios. Estamos emocionados de compartir el progreso que ha logrado cada comité y el trabajo que aún queda por hacer.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accesibilidad",
"annualReport.2021.accessDEICommitteeAccessibilityText": "El Comité de Accesibilidad se creó en respuesta a la propia dificultad de un miembro del Equipo Scratch para usar los bloques de codificación de Scratch y una necesidad reconocida de apoyar mejor a los Scratchers de todos los niveles.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "En octubre de 2021, el comité lanzó un proyecto para hacer que el color de nuestros bloques de codificación sea accesible para Scratchers con problemas de visión. El comité está entusiasmado de asociarse con maestros y organizaciones comunitarias que se especializan en accesibilidad para que los bloques de codificación cumplan con las pautas de accesibilidad web y, lo que es más importante, los pisos más bajos para que Scratch sea más accesible para todos.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "El Comité Global de Justicia, Equidad, Diversidad e Inclusión (G-JEDI) se formó para desarrollar un lenguaje compartido que defina qué significa Diversidad, Equidad e Inclusión (DEI) para el Equipo Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "En 2021, el comité comenzó a trabajar en una declaración de DEI para describir las formas en que DEI ha informado el trabajo pasado y presente del Scratch Team y la comunidad, y cómo continuará informando nuevas iniciativas en el futuro.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equidad x Diseño",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "El Comité EquityXDesign se creó como un lugar para que los miembros del Equipo Scratch y nuestros colaboradores en el grupo Lifelong Kindergarten del MIT lean y discutan ideas sobre prácticas de diseño centradas en la equidad.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Las conversaciones están guiadas por 'Design Justice: Community-Led Practices to Build the Worlds We Need' de Sasha Costanza-Chock, y los miembros del comité discuten formas en las que pueden incorporar prácticas de diseño centradas en la equidad en el desarrollo de herramientas y recursos de Scratch.",
"annualReport.2021.access10NewLanguages": "10 nuevos idiomas",
"annualReport.2021.access10NewLanguagesText": "¡Muchas gracias a nuestra comunidad de traductores, pudimos conectarnos con Scratchers en 74 idiomas el año pasado! En 2021, se agregaron 10 nuevos idiomas a Scratch, incluidos xhosa (Sudáfrica), sepedi (Sudáfrica), setswana (Sudáfrica), afrikáans/africano (Sudáfrica), kichwa (Perú), ଓଡ଼ିଆ/Oriya (India), kazajo/kazajio (Kazajistán), aragonés (España), frisón occidental (Países Bajos/Holanda) y bengalí (Bangladesh, India y otras regiones).",
"annualReport.2021.accessSouthAfrica": "Scratch con calificación cero en Sudáfrica",
"annualReport.2021.accessSouthAfricaText": "Para mejorar la experiencia de Scratch para los jóvenes en regiones con poca o ninguna conectividad a Internet, nos asociamos con National Education Collaboration Trust (NECT) de Sudáfrica para alojar una página de calificación cero para descargar Scratch. Las descargas en páginas con calificación cero no consumen ningún ancho de banda de datos, lo que reduce la barrera para acceder a Scratch debido a los límites y costos de datos. Solo dos meses después de su lanzamiento en abril de 2021, la página tenía más de 1300 visitantes.",
"annualReport.2021.accessSnapshot": "Instantáneas",
"annualReport.2021.communityTitle": "Comunidad",
"annualReport.2021.communityIntro": "En 2021, la comunidad de Scratch siguió experimentando un rápido crecimiento a medida que más jóvenes de todo el mundo creaban y se conectaban con sus compañeros. También continuamos desarrollando asociaciones con miembros de la comunidad para mejorar la experiencia de Scratch para nuestra diversa comunidad de usuarios.",
"annualReport.2021.communityScratchConference": "Conferencia de Scratch",
"annualReport.2021.communityScratchConferenceText1": "En julio, los educadores de nuestra comunidad global se reunieron para celebrar la codificación creativa en la Conferencia Scratch. Este evento virtual gratuito fue dirigido por nuestros colaboradores del Lifelong Kindergarten Group del MIT. La conferencia reunió a {more_bold}, quienes pasaron el día conectándose, colaborando y aprendiendo unos de otros, incluso cuando COVID nos mantuvo separados.",
"annualReport.2021.communityScratchConferenceText1More": "más de 1500 educadores y entusiastas de Scratch",
"annualReport.2021.communityVolunteerTranslators": "Traductores voluntarios",
"annualReport.2021.communityVolunteerTranslatorsText": "Desde que se lanzó Scratch en 2007, nos hemos comprometido a apoyar a nuestros usuarios en todo el mundo. Nuestros voluntarios de traducción de idiomas trabajan en estrecha colaboración con el Equipo Scratch para ayudar a traducir y localizar nuestra plataforma y recursos para las diversas comunidades a las que servimos.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Miles de traductores se han ofrecido como voluntarios para traducir Scratch a 74 idiomas y contando, y actualmente hay más de mil traductores registrados para traducir Scratch y ScratchJr. ¡Estamos agradecidos con nuestros voluntarios por ayudarnos a llegar a más Scratchers en todo el mundo!",
"annualReport.2021.communityScratchCommunity": "La comunidad Scratch en 2021",
"annualReport.2021.communityScratchCommunityIntro": "En 2021, se crearon más de 113 millones de proyectos en el sitio Scratch, casi un 39 % más que en 2020, ¡y se crearon más de un millón de nuevos estudios! A lo largo del año, el Equipo Scratch organizó numerosos estudios para celebrar eventos importantes y animar a los Scratchers a participar en la comunidad en línea.",
"annualReport.2021.yearInReview": "Año en revisión",
"annualReport.2021.yearInReviewText": "2021 fue un año extraordinario en la comunidad en línea. El Equipo de la comunidad destacó y desarrolló oportunidades para que los jóvenes expresaran sus ideas y se involucraran de manera positiva, y surgieron movimientos increíbles de los mismos Scratchers. Aquí hay un vistazo a algunos de los aspectos más destacados del año:",
"annualReport.2021.yearInReviewCard1Date": "Enero",
"annualReport.2021.yearInReviewCard1Title": "Café poético",
"annualReport.2021.yearInReviewCard1Text": "Hemos abierto nuestro primer Café Poético donde se invitó a los Scratchers a escribir, compartir o colaborar en poemas para compartir con la comunidad.",
"annualReport.2021.yearInReviewCard2Date": "Febrero",
"annualReport.2021.yearInReviewCard2Title": "Estudio del Mes de la Historia Afroamericana",
"annualReport.2021.yearInReviewCard2Text": "Los Scratchers compartieron obras de arte interactivas, crearon poemas, videos musicales animados y más para celebrar eventos y personas influyentes en la historia afroamericana.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "Día de los Inocentes",
"annualReport.2021.yearInReviewCard3Text": "Se les pidió a los Scratchers que imaginaran la 'vida secreta' del Scratch Cat y se embarcaron en una búsqueda del tesoro en busca de cosas divertidas y tontas escondidas en el sitio web de Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Mayo",
"annualReport.2021.yearInReviewCard4Title": "Semana de Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratchers de todo el mundo compartieron más de 3500 proyectos que respondieron a mensajes temáticos como Cooking With Scratch y Ridiculous Inventions para celebrar el cumpleaños de Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Junio",
"annualReport.2021.yearInReviewCard5Title": "Mes del orgullo",
"annualReport.2021.yearInReviewCard5Text": "Los Scratchers crearon proyectos usando todos los colores del arcoíris para celebrar a la comunidad LGBTQ+ en el estudio del Mes del Orgullo.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Campamento de Scratch",
"annualReport.2021.yearInReviewCard6Text": "Durante este evento anual de tres semanas de duración, los Scratchers crearon más de 7000 proyectos que se movieron y se movieron, exhibieron ideas creativas de bricolaje y compartieron sus descubrimientos sobre el mundo natural que los rodea.",
"annualReport.2021.yearInReviewCard7Date": "Octubre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Durante dos semanas, los Scratchers crearon proyectos que mostraban sus interpretaciones de las indicaciones diarias en el estudio Scratchtober. Se crearon más de 3500 proyectos en torno a temas de una sola palabra, como bajo el agua, celebración y criaturas.",
"annualReport.2021.yearInReviewCard8Date": "Diciembre",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "La Semana de la Educación en Ciencias de la Computación (CSEdWeek) se llevó a cabo del 6 al 12 de diciembre para celebrar la ciencia de la computación en todo el mundo. Scratch participó en la semana alentando a los miembros de la comunidad a ver tutoriales, estudios y un evento en vivo organizado en asociación con Makey Makey.",
"annualReport.2021.yearInReviewCard9Date": "Diciembre",
"annualReport.2021.yearInReviewCard9Title": "2021: Un año de Scratch en Review Studio",
"annualReport.2021.yearInReviewCard9Text": "En 2021, los Scratchers aprendieron nuevas habilidades, se conectaron con amigos de todo el mundo y encontraron formas creativas de expresarse. Más de 1000 Scratchers compartieron sus recuerdos favoritos de Scratch y lo que Scratch significó para ellos en el estudio 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Con el lanzamiento de Scratch Lab en febrero, abrimos las puertas de nuestro proceso de desarrollo directamente a los Scratchers de todo el mundo.",
"annualReport.2021.communityScratchLabText2": "Antes de decidir si debemos introducir nuevos bloques en el editor de codificación de Scratch, es crucial ver las formas creativas, innovadoras y sorprendentes en que los Scratchers interactúan con ellos. Scratch Lab es una caja de arena donde todos pueden probar estas nuevas funciones y, lo que es más importante, compartir sus pensamientos e ideas directamente con nosotros.",
"annualReport.2021.communityScratchLabText3": "Más de 500 000 Scratchers exploraron el sitio de Scratch Lab en 2021 y enviaron más de 37 000 comentarios.",
"annualReport.2021.communityScratchLabText4": "Estos comentarios han sido invaluables a medida que evaluamos y desarrollamos bloques de texto animado, bloques de detección de rostros y más características nuevas potenciales.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "suscriptores",
"annualReport.2021.ytData2": "9 millones",
"annualReport.2021.ytData2Sub": "visualizaciones en vídeos",
"annualReport.2021.ytData3Top": "visualizadores en",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "países",
"annualReport.2021.communitySnapshot2Title": "El equipo Scratch en YouTube",
"annualReport.2021.communitySnapshot2Text": "El canal de YouTube Scratch Team alcanzó los 100 000 suscriptores en 2021, ¡un aumento de casi el 500 % desde 2020! A medida que los estudiantes, educadores y familias evolucionaron en respuesta a la pandemia, sabíamos que teníamos que crear recursos que respondieran a sus necesidades.",
"annualReport.2021.communitySnapshot2Text2": "Estos recursos incluyen una serie de tutoriales completos de Scratch que guían a los usuarios a través del diseño de historias, juegos y animaciones en Scratch. En 2021, estos videos obtuvieron casi nueve millones de visitas de espectadores en 178 países.",
"annualReport.2021.tutorial1": "Cómo hacer un 'Acerca de mí'",
"annualReport.2021.tutorial2": "Cómo hacer un juego de clicker",
"annualReport.2021.tutorial3": "Cómo hacer un rastro de ratón",
"annualReport.2021.FounderMessageTitle": "Un Mensaje de Nuestro Fundador",
"annualReport.2021.FounderMessageSubTitle": "Apoyo e inspiración de un socio fundador",
"annualReport.2021.FounderMessageText1": "A medida que lea este informe anual, aprenderá sobre las muchas formas en que Scratch está ampliando las oportunidades informáticas creativas para millones de jóvenes en todo el mundo, especialmente aquellos de comunidades marginadas. Este impacto global es posible gracias al trabajo incansable del creciente equipo de ingenieros, diseñadores, educadores, moderadores de la comunidad y otros en Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Para continuar aumentando nuestros esfuerzos e impacto, contamos con el generoso apoyo financiero de una increíble colección de empresas, fundaciones y donantes individuales que están alineados con nuestra misión y visión. Aquí, quiero resaltar el apoyo y la inspiración que hemos recibido de uno de nuestros socios fundadores: la Fundación LEGO.",
"annualReport.2021.FounderMessageText3": "Mi grupo de investigación en el MIT Media Lab comenzó a colaborar con la empresa LEGO y la Fundación LEGO hace más de 30 años. La financiación de LEGO ayudó a respaldar nuestro trabajo inicial en Scratch, que condujo al lanzamiento público de Scratch en 2007. Luego, cuando Scratch se separó del MIT y se convirtió en la Fundación Scratch en 2019, la Fundación LEGO proporcionó una financiación importante para la nueva organización, con cinco subvención anual de $10 millones para 'apoyar el cambio educativo transformador mediante el desarrollo y la promoción de enfoques divertidos y creativos para la codificación... en diversos contextos económicos y culturales'. Cuando llegó la pandemia, la Fundación LEGO dio un paso adelante con una subvención adicional de $ 5 millones en 2021, para garantizar que la Fundación Scratch pudiera satisfacer las necesidades de los niños y educadores afectados por la pandemia.",
"annualReport.2021.FounderMessageText4": "Pero la conexión LEGO-Scratch va mucho más allá del apoyo financiero. El enfoque de Scratch de crear historias y juegos animados uniendo bloques de programación gráfica se inspiró, en parte, en la forma en que los niños construyen casas y castillos LEGO uniendo ladrillos de plástico LEGO. Scratch y LEGO también comparten la misma filosofía educativa basada en proyectos, alentando a los niños a refinar iterativamente sus proyectos al probar una idea, ver qué sucede, luego hacer revisiones e intentarlo nuevamente.",
"annualReport.2021.FounderMessageText5": "Siempre me ha encantado el eslogan de LEGO 'La alegría de construir, el orgullo de la creación'. La profunda asociación de la Fundación LEGO con la Fundación Scratch está ayudando a llevar 'La alegría de construir, el orgullo de la creación' a las actividades digitales de los niños. La asociación sirve como modelo de cómo las organizaciones con ideas y valores compartidos pueden trabajar juntas para catalizar el cambio transformador en el aprendizaje y la educación. A medida que Scratch Foundation continúa construyendo su red de socios y patrocinadores, espero conectarme con otras organizaciones para expandir las oportunidades de computación creativa para los niños de todo el mundo.",
"annualReport.2021.FounderTitle": "Fundador, Scratch Foundation",
"annualReport.2021.lookingForward": "Pensando en el futuro",
"annualReport.2021.lookingForwardText1": "En 2021, delineamos un Marco Estratégico que guía nuestras principales prioridades para los próximos 4 años. Estamos enfocados en estas áreas principales:",
"annualReport.2021.lookingForwardText2": "Nos gustaría agradecer enormemente a la Fundación LEGO, cuya generosa subvención de recuperación de COVID nos permitirá llevar a cabo este trabajo crucial. Estamos ansiosos por compartir más con usted sobre los emocionantes proyectos que hemos planeado, incluidas las actualizaciones de la experiencia Scratch para escuelas, actualizaciones de ScratchJr y más.",
"annualReport.2021.LookingForward1": "Fortalecimiento de la Plataforma Scratch y la Infraestructura Comunitaria",
"annualReport.2021.LookingForward2": "Ampliando caminos hacia el aprendizaje creativo",
"annualReport.2021.LookingForward3": "Creación de capacidad organizativa y garantía de la sostenibilidad fiscal",
"annualReport.2021.supportersTitle": "Gracias a nuestros seguidores",
"annualReport.2021.supportersIntro": "Gracias a nuestros generosos seguidores. Su contribución nos ayuda a ampliar las oportunidades de aprendizaje creativo para niños de todas las edades, de todos los orígenes, en todo el mundo.",
"annualReport.2021.ourSupporters": "Nuestros seguidores",
"annualReport.2021.ourSupportersText": "Queremos agradecer a todos los seguidores de Scratch que, a lo largo de los años, nos han ayudado a vivir experiencias de aprendizaje increíbles para millones de jóvenes en todo el mundo. La siguiente lista se basa en donaciones a Scratch Foundation del 1 de enero de 2021 al 31 de diciembre de 2021.",
"annualReport.2021.supportersFoundingTitle": "Socios fundadores - $ 10,000,000 +",
"annualReport.2021.supportersFoundingText": "Estamos especialmente agradecidos con nuestros Socios Fundadores que han proporcionado cada uno al menos $10,000,000 en apoyo acumulativo, desde el comienzo de Scratch en 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Socios de Scratch Cat — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Círculo de creatividad — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Círculo de colaboración — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Círculo de imaginación — $ 50,000+",
"annualReport.2021.supportersInspirationTitle": "Círculo de inspiración — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Círculo de exploración — $5,000+",
"annualReport.2021.supportersPlayTitle": "Círculo de juego — $1,000+",
"annualReport.2021.supportersInKindTitle": "Partidarios en especie",
"annualReport.2021.leadershipTitle": "Nuestro Equipo",
"annualReport.2021.leadershipBoard": "Junta Directiva",
"annualReport.2021.leadershipChair": "Silla",
"annualReport.2021.leadershipProfessor": "Profesor de Investigación del Aprendizaje",
"annualReport.2021.leadershipViceChair": "Vicepresidente",
"annualReport.2021.leadershipCoFounder": "Co-Fundador y Co-Presidente",
"annualReport.2021.leadershipBoardMember": "Miembro de la Junta",
"annualReport.2021.leadershipPresidentCEO": "Presidente y director general",
"annualReport.2021.leadershipFormerPresident": "Ex presidente",
"annualReport.2021.leadershipFounderCEO": "Fundador y CEO",
"annualReport.2021.leadershipFormerChairCEO": "Ex directora ejecutiva y presidenta",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secretario de la Junta y Tesorero",
"annualReport.2021.leadershipBoardSecretary": "Secretario de la Junta",
"annualReport.2021.leadershipBoardTreasurer": "Tesorero de la Junta",
"annualReport.2021.leadershipScratchTeam": "Equipo Scratch 2021",
"annualReport.2021.leadershipED": "Director Ejecutivo",
"annualReport.2021.teamThankYou": "Gracias a Mitch Resnick, Natalie Rusk, Rupal Jain y otros colaboradores del Lifelong Kindergarten Group del MIT Media Lab por su incansable apoyo a Scratch.",
"annualReport.2021.donateTitle": "Apóyanos",
"annualReport.2021.donateMessage": "Su apoyo nos permite crear experiencias de aprendizaje inspiradoras, creativas y memorables para niños de todo el mundo, especialmente para aquellos que han sido sistemáticamente excluidos de las oportunidades de codificación creativa. Haga una donación a Scratch hoy para ayudarnos a mantener nuestros servidores en funcionamiento, mantener nuestra comunidad global en crecimiento y hacer que la codificación creativa sea posible para los niños en todos los países del mundo.",
"annualReport.2021.donateMessage2": "Gracias por tu generosidad.",
"annualReport.2021.donateButton": "Dona",
"annualReport.2021.projectBy": "proyecto por",
"annualReport.2021.JuneIlloAttr": "Banderas por @ratchild",
"annualReport.2021.OctIlloAttr": "Papa y vasos por @Cupwing",
"annualReport.2021.altMap": "Un mapa del mundo que muestra 41 organizaciones SEC",
"annualReport.2021.altSECSpotlightImage": "Un niño juega con un juguete delante de un fondo naranja.",
"annualReport.2021.altAccessibility": "Dos personas usan lenguaje de señas frente a un fondo verde.",
"annualReport.2021.altaccessDEICommittee": "Una mano sostiene un componente de Scratch sobre un fondo verde.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Una mano pinta componentes de Scratch sobre un fondo azul.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dos manos alcanzan una burbuja de texto con un corazón dentro.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dos manos trabajan juntas para compilar una lista de componentes de Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Dos niños, uno con una tableta y otro con una computadora portátil, trabajan juntos en un proyecto de Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Se levantan cuatro manos con burbujas de texto que descansan sobre ellas frente a un fondo morado.",
"annualReport.2021.altcommunityThankYou": "Un globo con un banner que dice 'Gracias' rodeado de palabras para agradecer en varios idiomas.",
"annualReport.2021.altAvatar": "avatar de usuario",
"annualReport.2021.altDropdownArrow": "Flecha que indica el menú desplegable.",
"annualReport.2021.altMastheadIllustration": "Tres personas interactuando con componentes físicos de scratch.",
"annualReport.2021.altWave": "Una mano emoji saludando.",
"annualReport.2021.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2021.altCalendar": "Un calendario de 2021.",
"annualReport.2021.altWorldVisualization": "Una versión ilustrada del globo.",
"annualReport.2021.altSaudiArabiaVisualization": "Un gráfico de barras que muestra que había más del doble de nuevos usuarios de Scratch en 2021 que en 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Un componente de programación Scratch en amarillo.",
"annualReport.2021.altSECVideoPreview": "La interfaz Scratch aparece a la izquierda y aparece una firma de chicas a la derecha.",
"annualReport.2021.altScratchJr": "Lectura de texto Scratch jr",
"annualReport.2021.altHorizontalLoop": "Un componente de programación Scratch horizontal amarillo.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dos manos alineando componentes físicos de Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Manos que se extienden frente a un fondo morado con burbujas de texto flotando sobre ellos.",
"annualReport.2021.altScratchLogoText": "Un rectángulo verde con las palabras 'Scratch Lab'.",
"annualReport.2021.altScratchLabVideo": "Una captura de pantalla de un proyecto Scratch con un botón de reproducción en la parte superior.",
"annualReport.2021.altHat": "Una persona con un sombrero amarillo y gafas de sol de corazón rosa.",
"annualReport.2021.altScratchText": "Un componente de Scratch arco iris que muestra el texto, '¡Aquí vamos!'",
"annualReport.2021.altStar": "Una chica con una estrella amarilla frente a su cara.",
"annualReport.2021.altMouseTrail": "Múltiples cortes de una cabeza de ardilla colocados al azar uno encima del otro.",
"annualReport.2021.altSECWorkshops": "Gente jugando juntos",
"annualReport.2021.altArrowUp": "Una flecha apuntando hacia arriba.",
"annualReport.2021.altTranslated": "Un componente de scratch que dice \"Hola\" y enumera los idiomas en los que está disponible scratch.",
"annualReport.2021.altAboutMe": "Las palabras 'Acerca de mí' se colocan sobre un caballete, erizo, mango y balón de fútbol.",
"annualReport.2021.altClickerGame": "Un juego de matemáticas que muestra una manzana, una naranja y un tazón cortado de fruta.",
"annualReport.2021.altLookingForward1": "Hexágonos entrelazados que muestran un remolino, un comienzo y un corazón.",
"annualReport.2021.altLookingForward2": "Un letrero con una flecha apuntando a la derecha mostrando un remolino y una flecha apuntando a la izquierda mostrando un corazón.",
"annualReport.2021.altLookingForward3": "Bloques de colores alineados para crear escalones con una planta creciendo encima.",
"annualReport.2021.altSparkle": "Decoración con destellos blancos",
"annualReport.2021.altDownArrow": "Flecha morada apuntando hacia abajo",
"annualReport.2021.altConnectingLine": "Una línea punteada que conecta los elementos de la línea de tiempo.",
"annualReport.2021.altApril": "Un bolígrafo y los componentes de Scratch colocados sobre un fondo morado.",
"annualReport.2021.altJune": "Un pastel de cumpleaños frente a una pancarta con banderas que muestran varios tipos de orgullo LGBTQ+.",
"annualReport.2021.altAugust": "Una papa, sombrero de cumpleaños y gafas de sol sobre un fondo morado.",
"annualReport.2021.altCard1": "Una gota colorida flota frente a un fondo negro y gris junto a las palabras \"Un sueño en un mundo de pesadillas.'",
"annualReport.2021.altCard2": "Una mujer negra lleva una diadema amarilla y aretes de aro dorados.",
"annualReport.2021.altCard3": "La mascota del gato rasca y gana se balancea frente a los edificios acompañada de un texto que dice \"Creo que Scratch Cat es un superhéroe.'",
"annualReport.2021.altCard5": "Un bloque sonriente se encuentra junto a una burbuja de texto que dice \"no importa cómo se vista alguien, qué pronombres usan o a quién aman, ¡siempre debes respetarlos!'",
"annualReport.2021.altCard6": "Una papa con gafas de sol se sienta frente a un fondo morado.",
"annualReport.2021.altCard7": "Un colorido sombrero de cumpleaños se encuentra encima de un cubo de neón.",
"annualReport.2021.altCard9": "'2022' se encuentra frente a un arco iris de óvalos.",
"annualReport.2021.altDonateIllustration": "Dos manos forman la forma de un corazón con los dedos dentro de una forma de corazón recortada."
}

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{
"annualReport.2021.subnavFoundersMessage": "Mensaje del Fundador",
"annualReport.2021.subnavMission": "Misión",
"annualReport.2021.subnavReach": "Alcanzar",
"annualReport.2021.subnavThemes": "Temas",
"annualReport.2021.subnavDirectorsMessage": "Mensaje del Director",
"annualReport.2021.subnavSupporters": "Patrocinadores",
"annualReport.2021.subnavTeam": "Equipo",
"annualReport.2021.subnavDonate": "Donar",
"annualReport.2021.mastheadYear": "Reporte Anual 2021",
"annualReport.2021.mastheadTitle": "Construyendo una comunidad equitativa juntos",
"annualReport.2021.directorsMessageTitle": "Un mensaje de nuestro director ejecutivo",
"annualReport.2021.directorsMessageP1": "En 2021, COVID-19 continuó interrumpiendo nuestras rutinas y dando forma a la forma en que interactuamos entre nosotros. Incluso cuando comenzamos a reunirnos, las escuelas reabrieron sus puertas y hubo llamados para un retorno “ a la normalidad,” los más vulnerables en nuestra sociedad permanecieron desproporcionadamente afectados por las estructuras inequitativas que COVID-19 exacerbó. La crisis COVID-19 moldeó las relaciones de los jóvenes con Scratch y solidificó Scratch como un lugar más vital que nunca para que puedan crear, aprender y conectarse. Pero a medida que avanzábamos hacia un nuevo año, no dejamos atrás a nuestros jóvenes más vulnerables cuando comenzaron a navegar “ la nueva normalidad. ”",
"annualReport.2021.directorsMessageP2": "Uno de los valores fundamentales de Scratch siempre ha sido capacitar a los jóvenes para explorar, crear, jugar y descubrir oportunidades — que no se ofrecen de manera equitativa a todos los estudiantes.",
"annualReport.2021.directorsMessagePullquote": "Creemos en el poder transformador de la autoexpresión y la creatividad, y en proporcionar espacio para que los jóvenes utilicen la codificación creativa como herramienta para alzar la voz.",
"annualReport.2021.directorsMessageP3": "Estoy orgulloso de servir como Director Ejecutivo de la Fundación Scratch durante este momento crucial en nuestra historia, y continuaré difundiendo el cuidado de Scratch, Enfoque colaborativo para el aprendizaje creativo de niños de todo el mundo que más necesitan estas oportunidades.",
"annualReport.2021.directorsMessageP4": "El año pasado fue un año increíble para la Fundación Scratch , nos centramos en hacer crecer nuestro equipo con líderes notables y diversos y construir una base sólida para nuestra transición continua a una organización independiente. Desarrollamos un Plan Estratégico de tres años con los esfuerzos combinados de cada miembro del equipo en todos los niveles de nuestra organización, codificando el trabajo que estamos emprendiendo juntos. A medida que crece Scratch, seguimos enfocados en la equidad y la construcción de la comunidad, y en mantener a Scratch un espacio seguro para que los niños se conecten, creen y colaboren con sus compañeros en todo el mundo.",
"annualReport.2021.directorsMessageP5": "No puedo agradecerle lo suficiente por embarcarse en este viaje con nuestro equipo y por su continuo apoyo a nuestra misión. La compasión y la creatividad de la Comunidad Scratch nos son infinitamente inspiradoras, y no podemos esperar a que te unas a nosotros en el importante trabajo que tenemos por delante.",
"annualReport.2021.EDTitle": "Director Ejecutivo, Scratch Foundation",
"annualReport.2021.watchVideo": "Ver vídeo",
"annualReport.2021.missionTitle": "Nuestra misión, visión y valores",
"annualReport.2021.missionP1": "Estamos comprometidos con la justicia educativa y priorizando la equidad en todos los aspectos de nuestro trabajo, con un enfoque particular en iniciativas y enfoques que apoyan a los niños, las familias, y educadores que han sido excluidos de la informática creativa.",
"annualReport.2021.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños en el pensamiento creativo, el razonamiento sistemático y el trabajo colaborativo, habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
"annualReport.2021.missionHeader": "Misión",
"annualReport.2021.missionSubtitle": "Proporcionar a los jóvenes herramientas digitales y oportunidades para imaginar, crear, compartir y aprender.",
"annualReport.2021.visionHeader": "Visión",
"annualReport.2021.visionSubtitle": "Difundir enfoques creativos, solidarios, colaborativos y equitativos para la codificación y el aprendizaje en todo el mundo.",
"annualReport.2021.valuesHeader": "Valores",
"annualReport.2021.valuesSubtitle": "En este trabajo, nos guiamos por nuestros valores centrales que definen nuestros principios como organización y comunidad:",
"annualReport.2021.creativeExpressionTitle": "Expresión creativa",
"annualReport.2021.progressiveImprovementTitle": "Mejora progresiva",
"annualReport.2021.EquitableOpportunitiesTitle": "Oportunidades equitativas",
"annualReport.2021.playfulEngagementTitle": "Compromiso lúdico",
"annualReport.2021.creativeExpressionDescription": "Estamos comprometidos a proporcionar a todos herramientas y oportunidades para expresar sus ideas, sus intereses y su identidad auténtica dentro de una comunidad de apoyo.",
"annualReport.2021.progressiveImprovementDescription": "Nos mantenemos en un alto nivel y siempre nos esforzamos por iterarnos, mejorar e inspirarnos unos a otros para servir mejor a los jóvenes de todo el mundo y a la comunidad que hace posible nuestro trabajo.",
"annualReport.2021.EquitableOpportunitiesDescription": "Estamos construyendo un movimiento educativo que incluye a personas de diversos orígenes para que podamos llegar a niños de todo el mundo que han sido excluidos de las oportunidades de codificación creativa.",
"annualReport.2021.playfulEngagementDescription": "En Scratch, el juego es un enfoque para hacer, compartir, aprender y relacionarse con el mundo. Alentamos la exploración, experimentación y colaboración alegres.",
"annualReport.2021.reachTitle": "Llegar a los niños de todo el mundo",
"annualReport.2021.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
"annualReport.2021.reachMillion": "millon",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% de 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% de 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% de 2020",
"annualReport.2021.reachNewUsers": "Nuevos Usarios",
"annualReport.2021.reachProjectsCreated": "Proyectos Creados",
"annualReport.2021.reachProjectCreators": "gente creando proyectos",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch se usa en todo el mundo a través de {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "más de 200 países y territorios",
"annualReport.2021.reachSaudiArabiaTitle": "Arabia Saudita",
"annualReport.2021.reachSaudiArabiaDescription": "Vimos un tremendo crecimiento en todo el mundo en 2021, pero nos sorprendió ver el crecimiento en Arabia Saudita, donde vimos el doble de usuarios nuevos que el año anterior.",
"annualReport.2021.reachTranslationTitle": "Scratch se traduce a 74 idiomas",
"annualReport.2021.reachTranslationIncrease": "10 idiomas de 2020",
"annualReport.2021.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (de 5 a 7 años) crear sus propias historias y juegos interactivos.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Descargas en 2021",
"annualReport.2021.reachDownloadsIncrease": "2 millones de 2020",
"annualReport.2021.themesTitle": "Temas Emergentes",
"annualReport.2021.themesDescription": "En medio de la continua incertidumbre de COVID-19, Scratch continuó sirviendo como un espacio clave para que los jóvenes se conecten y creen juntos. En 2021, centramos nuestros esfuerzos en construir una base sólida para apoyar equitativamente a nuestra creciente comunidad global y nuestro creciente Equipo Scratch. Nuestro trabajo se centró en tres temas principales: fomentar la comunidad, aumentar el acceso y la accesibilidad y desarrollar el Colaborador de Educación de Scratch (CES).",
"annualReport.2021.SECTitle": "Scratch Education Colaborative",
"annualReport.2021.SECIntro": "Las voces y asociaciones comunitarias están profundamente entretejidas en el tejido de la historia de Scratch. Tienen y siguen siendo integrales para ayudarnos a aumentar las oportunidades de codificación accesibles y equitativas en todo el mundo. En 2021, lanzamos Scratch Education Collaborative, una iniciativa comprometida a identificar y eliminar las barreras de acceso a la codificación creativa que conecta organizaciones notables en todo el mundo.",
"annualReport.2021.SECWhatIs": "¿Qué es la SEC?",
"annualReport.2021.SECWhatIsP1": "La SEC apoya e involucra a las organizaciones participantes en una experiencia de cohorte colaborativa de dos años para fortalecer su compromiso e implementación de la codificación creativa equitativa utilizando Scratch y ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Al final de la experiencia de la cohorte, las organizaciones habrán formado nuevas asociaciones entre sí y con Scratch, y habrán establecido nuevos modelos para recursos de codificación creativa centrados en la equidad.",
"annualReport.2021.SECWhatIsP3": "Nuestro trabajo con la SEC es posible gracias a una generosa subvención de Google.org. Nos gustaría extender nuestra gratitud por su continuo apoyo a nuestra misión.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizaciones",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "países",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "compañeros",
"annualReport.2021.SECMapParagraph": "Nuestra primera cohorte incluyó 41 organizaciones que representan a 13 países de todo el mundo, unidas por su compromiso de apoyar a los estudiantes de comunidades históricamente marginadas en el desarrollo de su confianza con la informática creativa. Sus ubicaciones se destacan a continuación:",
"annualReport.2021.spotlightStory": "Historia Destacada ",
"annualReport.2021.SECSpotlightTitle": "Puentes a la ciencia",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Puentes a la ciencia; una organización sin fines de lucro con sede en Texas que ofrece programas de matemáticas, codificación y robótica para jóvenes desatendidos; fue una de las 41 organizaciones excepcionales que se unieron a la primera cohorte de Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "En 2021, apoyamos a Bridges to Science para facilitar su primer taller “ Hour of Code ” con Code.org. El evento “ Fiestas y Piñatas ” atrajo a más de 22,000 maestros y estudiantes de América Latina. También colaboramos con Bridges to Science para desarrollar un conjunto de herramientas de recursos únicos para satisfacer las necesidades de su comunidad.",
"annualReport.2021.SECPullQuote": "Una de las mayores alegrías que tenemos al enseñar a nuestros estudiantes es que cada uno de ellos, sin importar cuán silenciosos sean, todos encuentran una voz en la informática a través de Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, fundadora de Bridges to Science",
"annualReport.2021.SECWorkshops": "Talleres SEC",
"annualReport.2021.SECWorkshopsText": "El año pasado, Scratch Education Collaborative organizó una serie de talleres que apoyaron su cohorte inaugural en la definición y exploración de caminos únicos para la codificación creativa equitativa. Los talleres fueron facilitados por Stanford d. Escuela, Tinkering Studio, la Red Brasileña de Aprendizaje Creativo y las Escuelas Públicas de Chicago CS4ALL. Juntos, los participantes del taller desarrollaron una comprensión compartida de la codificación creativa y discutieron estrategias y prácticas que fomentan el mantenimiento cultural de las comunidades a través de la comunicación creativa y la colaboración.",
"annualReport.2021.SECWorkshopsSubtitle": "¿Cómo podemos empoderar creativamente a la comunidad local para explorar la codificación creativa?",
"annualReport.2021.accessTitle": "Acceso",
"annualReport.2021.accessIntro": "A medida que COVID-19 obligó a las escuelas a cerrar y empujó el aprendizaje a espacios virtuales, muchos estudiantes y maestros descubrieron Scratch por primera vez o adaptaron la forma en que enseñaron y aprendieron codificación creativa. Desde nuestros propios hogares, el Equipo Scratch trabajó para apoyar las necesidades cambiantes de los educadores y la comunidad en línea.",
"annualReport.2021.accessASL": "Tutorial de ASL",
"annualReport.2021.accessASLText": "En 2021, nos asociamos con Deaf Kids Code para lanzar nuestro primer tutorial sobre lenguaje de señas americano en el Editor Scratch.",
"annualReport.2021.accessASLText2": " Juntos, nos inspiramos para crear un recurso de hoja perenne que expandiría las vías creativas para los Scratchers sordos.",
"annualReport.2021.accessASLText3": "El video es una nueva versión de 13 minutos de nuestro tutorial original Comenzando con Scratch que presenta a los principiantes a la plataforma Scratch.",
"annualReport.2021.accessPullQuote": "Ser un buen aliado es una disposición a inclinarse hacia ser accesible y realmente poner peso a las recomendaciones de organizaciones como la mía ... Preguntando, ¿Qué es lo que podemos hacer? y realmente dejándonos tomar las riendas y buscarlo, con muy poca o ninguna resistencia; Eso es algo muy raro.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, fundadora del Código de Niños Sordos",
"annualReport.2021.accessDEICommittee": "Comités DEI en Scratch",
"annualReport.2021.accessDEICommitteeText": "En 2021, varios comités de Scratch se embarcaron en el trabajo para hacer que Scratch sea más diverso, equitativo e inclusivo para todos los usuarios. Estamos entusiasmados de compartir el progreso que cada comité ha logrado y el trabajo aún por delante.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accesibilidad",
"annualReport.2021.accessDEICommitteeAccessibilityText": "El Comité de Accesibilidad se creó en respuesta a la propia dificultad de un miembro del Equipo Scratch utilizando los bloques de codificación de Scratch y una necesidad reconocida de apoyar mejor a los Scratchers de todas las habilidades.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "En octubre de 2021, el comité lanzó un proyecto para hacer accesible el color de nuestros bloques de codificación para los Scratchers con impedimentos de visión. El comité se complace en asociarse con maestros y organizaciones comunitarias especializadas en accesibilidad para que los bloques de codificación cumplan con las pautas de accesibilidad web y, lo que es más importante, en los pisos inferiores para que Scratch sea más accesible para todos.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "El Comité Global, Justicia, Equidad, Diversidad e Inclusión ( G-JEDI ) se formó para desarrollar un lenguaje compartido que defina lo que significa Diversidad, Equidad e Inclusión ( DEI ) para el Equipo Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "En 2021, el comité comenzó a trabajar en una declaración de DEI para describir las formas en que DEI ha informado al Equipo Scratch y al trabajo pasado y presente de la comunidad, y cómo continuará informando nuevas iniciativas en el futuro.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equidad x diseño",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "El Comité de Diseño de EquityX fue creado como un lugar para los miembros del Equipo Scratch y nuestros colaboradores en el grupo de jardín de infantes de toda la vida del MIT para leer y discutir ideas sobre prácticas de diseño centradas en la equidad.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Las conversaciones están guiadas por el diseño de justicia de Sasha Costanza-Chock “: prácticas dirigidas por la comunidad para construir los mundos que necesitamos,” y los miembros del comité discuten formas en que pueden incorporar prácticas de diseño centradas en la equidad en el desarrollo de herramientas y recursos Scratch.",
"annualReport.2021.access10NewLanguages": "10 nuevos idiomas",
"annualReport.2021.access10NewLanguagesText": "¡Con un gran agradecimiento a nuestra comunidad de traducción, pudimos conectarnos con Scratchers en 74 idiomas el año pasado! En 2021, se agregaron 10 nuevos idiomas a Scratch, incluyendo xhosa, sepedi, setswana, afrikáans, kichwa, oriya, kazajo, aragonés, frisón occidental y bengalí.",
"annualReport.2021.accessSouthAfrica": "Scratch de calificación cero en Sudáfrica",
"annualReport.2021.accessSouthAfricaText": "Para mejorar la experiencia Scratch para jóvenes en regiones con poca o ninguna conectividad a Internet, nos asociamos con el National Education Collaboration Trust ( NECT ) de Sudáfrica para alojar una página con calificación cero para descargar Scratch. Las descargas en páginas con calificación cero no utilizan ningún ancho de banda de datos, lo que reduce la barrera para acceder a Scratch debido a los límites y costos de datos. Solo dos meses después de su lanzamiento en abril de 2021, la página tenía más de 1300 visitantes.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Comunidad",
"annualReport.2021.communityIntro": "En 2021, la comunidad Scratch continuó experimentando un rápido crecimiento a medida que más jóvenes de todo el mundo creaban y se conectaban junto a sus pares. También continuamos desarrollando asociaciones con miembros de la comunidad para mejorar la experiencia Scratch para nuestra diversa comunidad de usuarios.",
"annualReport.2021.communityScratchConference": "Conferencia Scratch",
"annualReport.2021.communityScratchConferenceText1": "En julio, los educadores de nuestra comunidad global se reunieron para celebrar la codificación creativa en la Conferencia Scratch. Este evento virtual gratuito fue dirigido por nuestros colaboradores en el Grupo de jardín de infantes de toda la vida del MIT. La conferencia reunió justos {more_bold} a quienes pasaron el día conectándose, colaborando y aprendiendo unos de otros, incluso cuando el COVID nos mantuvo separados.",
"annualReport.2021.communityScratchConferenceText1More": "más de 1,500 educadores y entusiastas de Scratch",
"annualReport.2021.communityVolunteerTranslators": "Traductores Voluntarios",
"annualReport.2021.communityVolunteerTranslatorsText": "Desde 2007, nos hemos comprometido a apoyar a nuestros usuarios en todo el mundo. Nuestros voluntarios de traducción de idiomas trabajan en estrecha colaboración con el Equipo Scratch para ayudar a traducir y localizar nuestra plataforma y recursos para las diversas comunidades a las que servimos.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Miles de traductores han ofrecido su tiempo como voluntarios para traducir Scratch a 74 idiomas y contar, y actualmente hay más de mil traductores inscritos para traducir Scratch y ScratchJr. ¡Estamos agradecidos con nuestros voluntarios por ayudarnos a llegar a más Scratchers en todo el mundo!",
"annualReport.2021.communityScratchCommunity": "La comunidad Scratch en 2021",
"annualReport.2021.communityScratchCommunityIntro": "En 2021, se crearon más de 113 millones de proyectos en el sitio Scratch ¡casi un aumento del 39% desde 2020 y se crearon más de un millón de nuevos estudios! Durante todo el año, el equipo Scratch organizó numerosos estudios para celebrar eventos importantes y alentar a Scratchers a participar en la comunidad en línea.",
"annualReport.2021.yearInReview": "Año en Revisita",
"annualReport.2021.yearInReviewText": "2021 fue un año notable en la comunidad en línea. El equipo comunitario destacó y desarrolló oportunidades para que los jóvenes expresen sus ideas y se involucren de manera positiva, y surgieron movimientos increíbles de los propios Scratchers. Aquí hay un vistazo a algunos de los aspectos más destacados del año:",
"annualReport.2021.yearInReviewCard1Date": "Enero",
"annualReport.2021.yearInReviewCard1Title": "Café poético",
"annualReport.2021.yearInReviewCard1Text": "Nosotros 'abrimos' nuestro primer café poético donde los Scratchers fueron invitados a escribir, compartir o colaborar en poemas para compartir con la comunidad.",
"annualReport.2021.yearInReviewCard2Date": "Febrero",
"annualReport.2021.yearInReviewCard2Title": "Estudio del mes de Black History",
"annualReport.2021.yearInReviewCard2Text": "Los Scratchers compartieron obras de arte interactivas, crearon poemas, vídeos musicales animados y más para celebrar personas y eventos influyentes en Black History.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "Día de los Inocentes",
"annualReport.2021.yearInReviewCard3Text": "Se les pidió a los Scratchers que imaginaran la vida secreta de Scratch Cat y se embarcaron en una búsqueda del tesoro para divertirse y hacer tonterías en el sitio web de Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Mayo",
"annualReport.2021.yearInReviewCard4Title": "Semana de Scratch",
"annualReport.2021.yearInReviewCard4Text": "Los Scratchers de todo el mundo compartieron más de 3,500 proyectos respondiendo a indicaciones temáticas como “Cocinando con Scratch ” e “Invenciones ridículas” para celebrar el cumpleaños de Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Junio",
"annualReport.2021.yearInReviewCard5Title": "Mes del orgullo",
"annualReport.2021.yearInReviewCard5Text": "Los Scratchers crearon proyectos utilizando todos los colores del arco iris para celebrar la comunidad LGBTQ + en el estudio del día del orgullo.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Campamento de Scratch",
"annualReport.2021.yearInReviewCard6Text": "Durante este evento anual de tres semanas de duración, los Scratchers crearon más de 7,000 proyectos que se movieron y se conmovieron, mostraron ideas creativas de bricolaje ( bricolaje ), y compartieron sus descubrimientos sobre el mundo natural que los rodea.",
"annualReport.2021.yearInReviewCard7Date": "Octubre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Durante dos semanas, los Scratchers crearon proyectos que muestran sus interpretaciones de las indicaciones diarias en el estudio Scratchtober. Se crearon más de 3.500 proyectos en torno a temas de una sola palabra como bajo el agua, celebración y criaturas.",
"annualReport.2021.yearInReviewCard8Date": "Diciembre",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "La Semana de la Educación en Informática (LSEI) tuvo lugar del 6 -12 de diciembre para celebrar la informática en todo el mundo. ¡Scratch participó en la semana alentando a los miembros de la comunidad a consultar tutoriales, estudios y un evento en vivo organizado en asociación con Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Diciembre",
"annualReport.2021.yearInReviewCard9Title": "2021: Un año de Scratch en Review Studio",
"annualReport.2021.yearInReviewCard9Text": "En 2021, los Scratchers aprendieron nuevas habilidades, se conectó con amigos de todo el mundo y encontró formas creativas de expresarse. Más de 1,000 Scratchers compartieron sus recuerdos favoritos de Scratch y lo que Scratch significó para ellos en el estudio 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Con el lanzamiento de Scratch Lab en febrero, hemos abierto las puertas de nuestro proceso de desarrollo directamente a los Scratchers en todo el mundo.",
"annualReport.2021.communityScratchLabText2": "Antes de decidir si deberíamos introducir nuevos bloques en el editor de codificación Scratch, es crucial ver las formas creativas, innovadoras y sorprendentes en que los Scratchers interactúan con ellos. Scratch Lab es un entorno limitado donde todos pueden probar estas nuevas características y, lo más importante, compartir sus pensamientos e ideas directamente con nosotros.",
"annualReport.2021.communityScratchLabText3": "Más de 500,000 Scratchers exploraron el sitio de Scratch Lab en 2021, y presentaron más de 37,000 comentarios.",
"annualReport.2021.communityScratchLabText4": "Esta retroalimentación ha sido invaluable a medida que evaluamos y desarrollamos bloques de texto animado, bloques de detección facial y más nuevas características potenciales.",
"annualReport.2021.ytData1": "100 mil",
"annualReport.2021.ytData1Sub": "suscriptores",
"annualReport.2021.ytData2": "9 millones",
"annualReport.2021.ytData2Sub": "visualizaciones en vídeos",
"annualReport.2021.ytData3Top": "visualizadores en",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "países",
"annualReport.2021.communitySnapshot2Title": "El equipo de Scratch en YouTube",
"annualReport.2021.communitySnapshot2Text": "¡El canal de YouTube Scratch Team alcanzó 100,000 suscriptores en 2021 — un aumento de casi el 500 por ciento desde 2020! A medida que los estudiantes, los educadores y las familias evolucionaron en respuesta a la pandemia, sabíamos que teníamos que crear recursos que fueran reactivos a sus necesidades.",
"annualReport.2021.communitySnapshot2Text2": "Estos recursos incluyen una serie de tutoriales completos de Scratch que guían a los usuarios a través del diseño de historias, juegos y animaciones en Scratch. En 2021, estos videos obtuvieron casi nueve millones de visitas de espectadores en 178 países.",
"annualReport.2021.tutorial1": "Cómo hacer un 'Sobre mí'",
"annualReport.2021.tutorial2": "Cómo hacer un juego de clics",
"annualReport.2021.tutorial3": "Cómo hacer un rastro de ratón",
"annualReport.2021.FounderMessageTitle": "Un mensaje de nuestro fundador",
"annualReport.2021.FounderMessageSubTitle": "Apoyo e inspiración de un socio fundador",
"annualReport.2021.FounderMessageText1": "A medida que lea este informe anual, aprenderá sobre muchas formas en que Scratch está ampliando las oportunidades de computación creativa para millones de jóvenes en todo el mundo, especialmente aquellos de comunidades marginadas. Este impacto global es posible debido al trabajo incansable del creciente equipo de ingenieros, diseñadores, educadores, moderadores de la comunidad y otros en la Fundación Scratch.",
"annualReport.2021.FounderMessageText2": "Para continuar aumentando nuestros esfuerzos e impacto, confiamos en el generoso apoyo financiero de una increíble colección de empresas, fundaciones y donantes individuales que están alineados con nuestra misión y visión. Aquí, quiero destacar el apoyo y la inspiración que hemos recibido de uno de nuestros socios fundadores: la Fundación LEGO.",
"annualReport.2021.FounderMessageText3": "Mi grupo de investigación en el MIT Media Lab comenzó a colaborar con la compañía LEGO y la Fundación LEGO hace más de 30 años. La financiación de LEGO ayudó a apoyar nuestro trabajo inicial en Scratch, previo al lanzamiento público de Scratch en 2007. Luego, cuando Scratch salió del MIT a la Fundación Scratch en 2019, la Fundación LEGO proporcionó importantes fondos para la nueva organización, con una subvención de cinco años $ 10 millones para “ apoyar el cambio educativo transformador mediante el desarrollo y la promoción de enfoques creativos y lúdicos para la codificación ... en diversos contextos económicos y culturales. ” Cuando llegó la pandemia, la Fundación LEGO aumentó con una subvención adicional de $ 5 millones en 2021, para garantizar que la Fundación Scratch pueda satisfacer las necesidades de los niños y educadores interrumpidos por la pandemia.",
"annualReport.2021.FounderMessageText4": "Pero la conexión LEGO-Scratch va mucho más allá del apoyo financiero. El enfoque Scratch de crear historias y juegos animados al unir bloques de programación gráfica se inspiró, en parte, en la forma en que los niños construyen casas y castillos LEGO al juntar ladrillos de plástico LEGO. Scratch y LEGO también comparten la misma filosofía educativa basada en proyectos, alentando a los niños a refinar iterativamente sus proyectos probando una idea, viendo lo que sucede, luego haciendo revisiones e intentando nuevamente.",
"annualReport.2021.FounderMessageText5": "Siempre me ha encantado el eslogan LEGO “ Joy of Building, Pride of Creation. ” La profunda asociación de la Fundación LEGO con la Fundación Scratch está ayudando a llevar “ Joy of Building, Pride of Creation ” a las actividades digitales de los niños. La asociación sirve como modelo de cómo las organizaciones con ideas y valores compartidos pueden trabajar juntas para catalizar el cambio transformador en el aprendizaje y la educación. A medida que la Fundación Scratch continúa construyendo su red de socios y simpatizantes, espero conectarme con otras organizaciones para expandir las oportunidades de computación creativa para los niños de todo el mundo.",
"annualReport.2021.FounderTitle": "Fundador, Scratch Foundation",
"annualReport.2021.lookingForward": "Mirando más adelante",
"annualReport.2021.lookingForwardText1": "En 2021, describimos un Marco Estratégico que guía nuestras principales prioridades para los próximos 4 años. Estamos enfocados en estas áreas principales:",
"annualReport.2021.lookingForwardText2": "Nos gustaría extender un gran agradecimiento a la Fundación LEGO, cuya generosa beca de recuperación COVID nos permitirá llevar a cabo este trabajo crucial. No podemos esperar para compartir más con usted sobre los emocionantes proyectos que hemos planeado, incluidas las actualizaciones de la experiencia Scratch para escuelas, las actualizaciones de ScratchJr y más.",
"annualReport.2021.LookingForward1": "Fortalecimiento de la plataforma Scratch e infraestructura comunitaria",
"annualReport.2021.LookingForward2": "Ampliar los caminos hacia el aprendizaje creativo",
"annualReport.2021.LookingForward3": "Creación de capacidad organizativa y garantía de sostenibilidad fiscal",
"annualReport.2021.supportersTitle": "Gracias a nuestros seguidores",
"annualReport.2021.supportersIntro": "Gracias a nuestros generosos seguidores. Su contribución nos ayuda a ampliar las oportunidades de aprendizaje creativo para niños de todas las edades, de todos los orígenes, en todo el mundo.",
"annualReport.2021.ourSupporters": "Nuestros apoyadores",
"annualReport.2021.ourSupportersText": "Queremos agradecer a todos los seguidores de Scratch que, a lo largo de los años, nos han ayudado a increíbles experiencias de aprendizaje para millones de jóvenes en todo el mundo. La siguiente lista se basa en dar a Scratch Foundation del 1 de enero de 2021 al 31 de diciembre de 2021.",
"annualReport.2021.supportersFoundingTitle": "Socios fundadores — $ 10,000,000 +",
"annualReport.2021.supportersFoundingText": "Estamos especialmente agradecidos con nuestros socios fundadores que han brindado al menos $ 10,000,000 en apoyo acumulativo, desde el inicio de Scratch en 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Compañeros de Scratch Cat — $ 1,000,000 +",
"annualReport.2021.supportersCreativityTitle": "Círculo de creatividad — $ 250,000 +",
"annualReport.2021.supportersCollaborationTitle": "Círculo de colaboración — $ 100,000 +",
"annualReport.2021.supportersImaginationTitle": "Círculo de imaginación — $ 50,000+",
"annualReport.2021.supportersInspirationTitle": "Círculo de inspiración — $ 20,000 +",
"annualReport.2021.supportersExplorationTitle": "Círculo de exploración — $ 5,000 +",
"annualReport.2021.supportersPlayTitle": "Círculo de juego — $ 1,000 +",
"annualReport.2021.supportersInKindTitle": "Partidarios en especie",
"annualReport.2021.leadershipTitle": "Nuestro Equipo",
"annualReport.2021.leadershipBoard": "Junta directiva",
"annualReport.2021.leadershipChair": "Silla",
"annualReport.2021.leadershipProfessor": "Profesor de Investigación del Aprendizaje",
"annualReport.2021.leadershipViceChair": "Vicepresidente",
"annualReport.2021.leadershipCoFounder": "Cofundador y Copresidente",
"annualReport.2021.leadershipBoardMember": "Miembro de la Junta",
"annualReport.2021.leadershipPresidentCEO": "Presidente y CEO",
"annualReport.2021.leadershipFormerPresident": "Expresidente",
"annualReport.2021.leadershipFounderCEO": "Fundador y CEO",
"annualReport.2021.leadershipFormerChairCEO": "Ex CEO y Presidenta",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secretario de la Junta y Tesorero",
"annualReport.2021.leadershipBoardSecretary": "Secretario de la junta",
"annualReport.2021.leadershipBoardTreasurer": "Tesorero de la Junta",
"annualReport.2021.leadershipScratchTeam": "2021 Equipo de Scratch",
"annualReport.2021.leadershipED": "Director ejecutivo",
"annualReport.2021.teamThankYou": "Gracias a Mitch Resnick, Natalie Rusk, Rupal Jain y otros colaboradores del Grupo de jardín de infantes de toda la vida en el MIT Media Lab por su incansable apoyo a Scratch.",
"annualReport.2021.donateTitle": "Apóyanos",
"annualReport.2021.donateMessage": "Su apoyo nos permite crear experiencias de aprendizaje inspiradoras, creativas y memorables para niños en todas partes, especialmente aquellos que han sido excluidos sistémicamente de las oportunidades de codificación creativa. Haga un regalo para Scratch hoy para ayudarnos a mantener nuestros servidores en funcionamiento, mantener nuestra creciente comunidad global y hacer posible la codificación creativa para los niños en todos los países del mundo.",
"annualReport.2021.donateMessage2": "Gracias por su generosidad",
"annualReport.2021.donateButton": "Donar",
"annualReport.2021.projectBy": "proyecto creado por",
"annualReport.2021.JuneIlloAttr": "Banderas creadas por @ratchild",
"annualReport.2021.OctIlloAttr": "Papa y vasos por @Cupwing",
"annualReport.2021.altMap": "Un mapa del mundo que muestra 41 organizaciones SEC",
"annualReport.2021.altSECSpotlightImage": "Un niño juega con un juguete frente a un fondo naranja.",
"annualReport.2021.altAccessibility": "Dos personas usan lenguaje de señas frente a un fondo verde.",
"annualReport.2021.altaccessDEICommittee": "Una mano sostiene un componente de Scratch sobre un fondo verde.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Una mano pinta componentes de Scratch sobre un fondo azul.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dos manos alcanzan una burbuja de texto con un corazón dentro.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dos manos trabajan juntas para compilar una lista de componentes de Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Dos niños, uno con una tableta y otro con una computadora portátil, trabajan juntos en un proyecto de Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Se levantan cuatro manos con burbujas de texto que descansan sobre ellas frente a un fondo morado.",
"annualReport.2021.altcommunityThankYou": "Un globo con una pancarta que dice 'Gracias' rodeado de palabras para agradecer en varios idiomas.",
"annualReport.2021.altAvatar": "avatar del usuario",
"annualReport.2021.altDropdownArrow": "Flecha que indica el menú desplegable.",
"annualReport.2021.altMastheadIllustration": "Tres personas interactuando con componentes físicos de Scratch.",
"annualReport.2021.altWave": "Una mano emoji ondeando.",
"annualReport.2021.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2021.altCalendar": "Un calendario de 2021.",
"annualReport.2021.altWorldVisualization": "Una versión ilustrada del globo.",
"annualReport.2021.altSaudiArabiaVisualization": "Un gráfico de barras que muestra que había más del doble de nuevos usuarios de Scratch en 2021 que en 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Un componente de programación Scratch en amarillo.",
"annualReport.2021.altSECVideoPreview": "La interfaz Scratch aparece a la izquierda y aparece una firma de chicas a la derecha.",
"annualReport.2021.altScratchJr": "Lectura de texto Scratch jr",
"annualReport.2021.altHorizontalLoop": "Un componente de programación Scratch horizontal amarillo.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dos manos alineando componentes físicos de Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Manos que se extienden frente a un fondo morado con burbujas de texto flotando sobre ellos.",
"annualReport.2021.altScratchLogoText": "Un rectángulo verde con las palabras 'Scratch Lab'.",
"annualReport.2021.altScratchLabVideo": "Una captura de pantalla de un proyecto Scratch con un botón de reproducción en la parte superior.",
"annualReport.2021.altHat": "Una persona con un sombrero amarillo y gafas de sol de corazón rosa.",
"annualReport.2021.altScratchText": "Un componente de Scratch arco iris que muestra el texto, '¡Aquí vamos!'",
"annualReport.2021.altStar": "Una chica con una estrella amarilla frente a su cara.",
"annualReport.2021.altMouseTrail": "Múltiples cortes de una cabeza de ardilla colocados al azar uno encima del otro.",
"annualReport.2021.altSECWorkshops": "Gente jugando juntos",
"annualReport.2021.altArrowUp": "Una flecha apuntando hacia arriba.",
"annualReport.2021.altTranslated": "Un componente de Scratch que dice \"Hola\" y enumera los idiomas en los que está disponible scratch.",
"annualReport.2021.altAboutMe": "Las palabras 'Acerca de mí' se colocan sobre un caballete, erizo, mango y balón de fútbol.",
"annualReport.2021.altClickerGame": "Un juego de matemáticas que muestra una manzana, una naranja y un tazón cortado de fruta.",
"annualReport.2021.altLookingForward1": "Hexágonos entrelazados que muestran un remolino, un comienzo y un corazón.",
"annualReport.2021.altLookingForward2": "Un poste de señalización con una flecha que se inclina hacia la derecha mostrando un remolino y una flecha apuntando hacia la izquierda mostrando un corazón.",
"annualReport.2021.altLookingForward3": "Coloridos bloques alineados para crear pasos con una planta que crece en la parte superior.",
"annualReport.2021.altSparkle": "Decoración de brillo blanco",
"annualReport.2021.altDownArrow": "Flecha púrpura apuntando hacia abajo",
"annualReport.2021.altConnectingLine": "Una línea punteada que conecta elementos de línea de tiempo.",
"annualReport.2021.altApril": "Un bolígrafo y componentes Scratch colocados sobre un fondo morado.",
"annualReport.2021.altJune": "Un pastel de cumpleaños frente a una pancarta de banderas que muestra varios tipos de orgullo LGBTQ +.",
"annualReport.2021.altAugust": "Una papa, sombrero de cumpleaños y gafas de sol sobre un fondo morado.",
"annualReport.2021.altCard1": "Una gota colorida flota frente a un fondo negro y gris junto a las palabras \"Un sueño en un mundo de pesadillas.'",
"annualReport.2021.altCard2": "Una mujer negra lleva una diadema amarilla y aretes de aro dorados.",
"annualReport.2021.altCard3": "La mascota del gato rasca y gana se balancea frente a los edificios acompañada de un texto que dice \"Creo que Scratch Cat es un superhéroe.'",
"annualReport.2021.altCard5": "Un bloque sonriente se encuentra junto a una burbuja de texto que dice \"no importa cómo se vista alguien, qué pronombres usan o a quién aman, ¡siempre debes respetarlos!'",
"annualReport.2021.altCard6": "Una papa con gafas de sol se sienta frente a un fondo morado.",
"annualReport.2021.altCard7": "Un colorido sombrero de cumpleaños se encuentra encima de un cubo de neón.",
"annualReport.2021.altCard9": "'2022' se encuentra frente a un arco iris de óvalos.",
"annualReport.2021.altDonateIllustration": "Dos manos forman la forma de un corazón con los dedos dentro de una forma de corazón cortada."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Missioon",
"annualReport.2021.subnavReach": "Jõua",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Toetajad",
"annualReport.2021.subnavTeam": "Meeskond",
"annualReport.2021.subnavDonate": "Donate",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Vaata videot",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Oleme välja töötanud Scratchi tasuta, turvalise ja mängulise õpikeskkonnana, mis kaasab kõik lapsed loovalt mõtlema, süstemaatiliselt mõtlema ja koostööd tegema — need on tänapäeva ühiskonnas kõigi jaoks hädavajalikud oskused. Teeme koostööd õpetajate ja peredega, et toetada lapsi uurimisel, jagamisel ja õppimisel.",
"annualReport.2021.missionHeader": "Missioon",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Lasteni jõudmine kogu maailmas",
"annualReport.2021.reachSubtitle": "Scratch on maailma suurim 8-aastastele ja vanematele lastele ja teismelistele mõeldud kodeerimiskogukond.",
"annualReport.2021.reachMillion": "miljonit",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Loodud projektid",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Aitäh vabatahtlikele tõlkijatele üle maailma.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr on sissejuhatav programmeerimiskeskkond, mis võimaldab väikelastel (vanuses 57) luua oma interaktiivseid lugusid ja mänge.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Kogukond",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Jaanuar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Veebruar",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Aprill",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mai",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Juuni",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktoober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Detsember",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Detsember",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "abonendid",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Aitäh meie toetajatele",
"annualReport.2021.supportersIntro": "Aitäh meie lahketele toetajatele. Teie panus aitab meil laiendada loomingulisi õppimisvõimalusi igas vanuses ja erineva taustaga lastele üle kogu maailma.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Kujutlusring 50 000+ eurot",
"annualReport.2021.supportersInspirationTitle": "Inspiratsiooniring — 20 000+ eurot",
"annualReport.2021.supportersExplorationTitle": "Uurimisring 5000+ eurot",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "Mitterahalised toetajad",
"annualReport.2021.leadershipTitle": "Meie meeskond",
"annualReport.2021.leadershipBoard": "Juhatus",
"annualReport.2021.leadershipChair": "Tool",
"annualReport.2021.leadershipProfessor": "Õppimisuuringute professor",
"annualReport.2021.leadershipViceChair": "aseesimees",
"annualReport.2021.leadershipCoFounder": "Kaasasutaja ja kaasesimees",
"annualReport.2021.leadershipBoardMember": "Juhatuse liige",
"annualReport.2021.leadershipPresidentCEO": "President ja tegevjuht",
"annualReport.2021.leadershipFormerPresident": "Endine president",
"annualReport.2021.leadershipFounderCEO": "Asutaja ja tegevjuht",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "juhatuse sekretär ja laekur",
"annualReport.2021.leadershipBoardSecretary": "Juhatuse Sekretär",
"annualReport.2021.leadershipBoardTreasurer": "Juhatuse Laekur",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Toetage meid",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donate",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Dohaintzan eman",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Komunitatea",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scrach konferentzia",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Urtarrila",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Otsaila",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Apirila",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Maiatza",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Ekaina",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Abuztua",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Urria",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Abendua",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Abendua",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "harpidedunak",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Gure taldea",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
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"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
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"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
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}

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{
"annualReport.2021.subnavFoundersMessage": "پیام موسس اسکرچ",
"annualReport.2021.subnavMission": "خط مشی",
"annualReport.2021.subnavReach": "ارتباط",
"annualReport.2021.subnavThemes": "موضوعات",
"annualReport.2021.subnavDirectorsMessage": "پیام مدیرعامل",
"annualReport.2021.subnavSupporters": "حامیان",
"annualReport.2021.subnavTeam": "تیم",
"annualReport.2021.subnavDonate": "حمایت مالی",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "تماشای ویدئو",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "ما اسکرچ را به‌عنوان یک محیط آموزشی رایگان، ایمن و سرگرم‌کننده توسعه داده‌ایم که همه کودکان را درگیر تفکر خلاقانه، استدلال سیستماتیک و کار مشترک می‌کند مهارت‌های ضروری برای همه در جامعه امروزی. ما با مربیان و خانواده ها کار می کنیم تا از کودکان در کاوش، اشتراک گذاری و یادگیری حمایت کنیم.",
"annualReport.2021.missionHeader": "خط مشی",
"annualReport.2021.missionSubtitle": "فراهم کردن ابزارهای دیجیتالی و فرصت‌هایی برای تصور، ایجاد، اشتراک‌گذاری و یادگیری برای جوانان.",
"annualReport.2021.visionHeader": "چشم انداز",
"annualReport.2021.visionSubtitle": "برای گسترش رویکردهای خلاقانه، مراقبتی، مشارکتی و عادلانه برای کدنویسی و یادگیری در سراسر جهان.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "ارتباط با کودکان سراسر دنیا",
"annualReport.2021.reachSubtitle": "اسکرچ بزرگترین جامعه برنامه نویسی دنیا برای کودکان و نوجوانان ، از ۸ سال به بالا است.",
"annualReport.2021.reachMillion": "میلیون",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "کاربران جدید",
"annualReport.2021.reachProjectsCreated": "پروژه ساخته شده",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "با سپاس از مترجمین داوطلب در سراسر دنیا",
"annualReport.2021.reachScratchJrBlurb": "اسکرچ جونیور محیط برنامه نویسی مقدماتی برای کودکان (۵-۷ سال) است تا بتوانند داستان ها و بازی‌های تعاملی خود را بسازند.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "موضوعات نوظهور",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "همکاری آموزش اسکرچ",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "جامعه اسکرچ",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "کنفرانس اسکرچ",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "ژانویه",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "فوریه",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "آوریل",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "مِی",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "ژوئن",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "آگوست",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "اکتبر",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "دسامبر",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "دسامبر",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "پیامی از موسس ما",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "با سپاس از حامیان ما",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "تیم ما",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "حمایت‌مان کنید",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "حمایت مالی",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Missio",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Teemat",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Tukijat",
"annualReport.2021.subnavTeam": "Tiimi",
"annualReport.2021.subnavDonate": "Lahjoita",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Katso video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Missio",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "miljoona",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Luodut projektit",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organisaatiot",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Yhteisö",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch-kokous",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Tammikuu",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Helmikuu",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Huhtikuu",
"annualReport.2021.yearInReviewCard3Title": "Aprillipäivä",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Toukokuu",
"annualReport.2021.yearInReviewCard4Title": "Scratch-viikko",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Kesäkuu",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Elokuu",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Lokakuu",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Joulukuu",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Joulukuu",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "tilaajat",
"annualReport.2021.ytData2": "9 miljoonaa",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "Kuinka tehdä 'Tietoa minusta'",
"annualReport.2021.tutorial2": "Kuinka tehdä klikkailupeli",
"annualReport.2021.tutorial3": "Kuinka tehdä hiiren jälki",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Tiimimme",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Tue meitä",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Lahjoita",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
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"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
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"annualReport.2021.altAvatar": "user avatar",
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"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
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"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
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"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
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"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Mag-donate",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Panoorin ang Bidyo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "milyon",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Isinalin ang Scratch sa 74 na Wika",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "bansa",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Komunidad",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Enero",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Pebrero",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mayo",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Hunyo",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktubre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Disyembre",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Disyembre",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "mga subscriber",
"annualReport.2021.ytData2": "9 na milyong",
"annualReport.2021.ytData2Sub": "mga view sa mga video",
"annualReport.2021.ytData3Top": "mga manonood sa",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "bansa",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Team Namin",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Mag-donate",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Message du fondateur",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Portée",
"annualReport.2021.subnavThemes": "Thèmes",
"annualReport.2021.subnavDirectorsMessage": "Message du directeur",
"annualReport.2021.subnavSupporters": "Soutiens",
"annualReport.2021.subnavTeam": "Équipe",
"annualReport.2021.subnavDonate": "Faire un don",
"annualReport.2021.mastheadYear": "Rapport annuel 2021",
"annualReport.2021.mastheadTitle": "Construire ensemble une communauté équitable",
"annualReport.2021.directorsMessageTitle": "Un message de notre directeur exécutif",
"annualReport.2021.directorsMessageP1": "En 2021, COVID-19 a continué à perturber nos habitudes et à façonner la façon dont nous interagissons les uns avec les autres. Même si nous avons commencé à nous rassembler, que les écoles ont rouvert et que des appels ont été lancés en faveur d'un « retour à la normale », les plus vulnérables de notre société ont été touchés de manière disproportionnée par les structures inéquitables que la COVID-19 a exacerbées. La crise du COVID-19 a façonné les relations des jeunes avec Scratch, et a consolidé Scratch comme un lieu plus vital que jamais pour créer, apprendre et se connecter. Mais alors que nous entrons dans une nouvelle année, nous n'avons pas laissé derrière nous nos jeunes les plus vulnérables alors qu'ils commencent à entrer dans une « nouvelle normalité ».",
"annualReport.2021.directorsMessageP2": "L'une des valeurs fondamentales de Scratch a toujours été de donner aux jeunes les moyens d'explorer, de créer, de jouer et de découvrir — des possibilités qui ne sont pas offertes équitablement à tous les élèves.",
"annualReport.2021.directorsMessagePullquote": "Nous croyons au pouvoir transformateur de l'expression personnelle et de la créativité, et à la nécessité d'offrir un espace aux jeunes pour qu'ils utilisent le codage créatif comme un outil pour faire entendre leur voix.",
"annualReport.2021.directorsMessageP3": "Je suis fier de servir en tant que directeur exécutif de la Scratch Foundation pendant ce moment crucial de notre histoire, et je continuerai à diffuser l'approche bienveillante et collaborative de Scratch en matière d'apprentissage créatif aux enfants du monde entier qui ont le plus besoin de ces opportunités.",
"annualReport.2021.directorsMessageP4": "L'année dernière a été une année incroyable pour la Scratch Foundation, nous nous sommes concentrés sur la croissance de notre équipe avec des leaders remarquables et diversifiés et sur la construction d'une base solide pour notre transition continue vers une organisation indépendante. Nous avons développé un plan stratégique de trois ans avec les efforts combinés de chaque membre de l'équipe à tous les niveaux de notre organisation, codifiant le travail que nous entreprenons ensemble. Au fur et à mesure que Scratch se développe, nous restons concentrés sur l'équité et la construction de la communauté, et nous gardons Scratch comme un espace sûr pour que les enfants puissent se connecter, créer et collaborer avec leurs pairs dans le monde entier.",
"annualReport.2021.directorsMessageP5": "Je ne saurais trop vous remercier de vous être embarqués dans ce voyage avec notre équipe, et de votre soutien continu à notre mission. La compassion et la créativité de la communauté Scratch sont une source d'inspiration inépuisable pour nous, et nous sommes impatients que vous nous rejoigniez dans l'important travail qui nous attend.",
"annualReport.2021.EDTitle": "Directeur exécutif, Scratch Foundation",
"annualReport.2021.watchVideo": "Voir la vidéo",
"annualReport.2021.missionTitle": "Notre mission, notre vision et nos valeurs",
"annualReport.2021.missionP1": "Nous nous engageons en faveur de la justice éducative et donnons la priorité à l'équité dans tous les aspects de notre travail, avec un accent particulier sur les initiatives et les approches qui soutiennent les enfants, les familles et les éducateurs qui ont été exclus de l'informatique créative.",
"annualReport.2021.missionP2": "Nous avons développé Scratch en tant qu'environnement d'apprentissage gratuit, sûr et ludique, qui incite tous les enfants à penser de manière créative, à raisonner de manière systématique et à travailler en collaboration — des compétences essentielles pour tous dans la société actuelle. Nous travaillons avec des éducateurs et des familles pour aider les enfants à explorer, partager et apprendre.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Fournir aux jeunes des outils numériques et des opportunités pour imaginer, créer, partager, et apprendre.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "Répandre des approches créatives, bienveillantes, collaboratives, et équitables au codage et à l'apprentissage dans le monde entier.",
"annualReport.2021.valuesHeader": "Valeurs",
"annualReport.2021.valuesSubtitle": "Dans ce travail, nous sommes guidés par nos valeurs fondamentales qui définissent nos principes en tant qu'organisation et communauté :",
"annualReport.2021.creativeExpressionTitle": "Expression créative",
"annualReport.2021.progressiveImprovementTitle": "Amélioration continue",
"annualReport.2021.EquitableOpportunitiesTitle": "Opportunités équitables",
"annualReport.2021.playfulEngagementTitle": "Engagement ludique",
"annualReport.2021.creativeExpressionDescription": "Nous nous engageons à fournir à chacun des outils et des opportunités pour exprimer ses idées, ses intérêts et son authenticité au sein d'une communauté de soutien.",
"annualReport.2021.progressiveImprovementDescription": "Nous sommes très exigeants et nous nous efforçons toujours d'itérer, de nous améliorer et de nous inspirer les uns des autres pour mieux servir les jeunes du monde entier et la communauté qui rend notre travail possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "Nous construisons un mouvement éducatif regroupant des personnes d'origines diverses afin de pouvoir toucher les enfants du monde entier qui ont été exclus des possibilités de codage créatif.",
"annualReport.2021.playfulEngagementDescription": "Chez Scratch, le jeu est une approche pour créer, partager, apprendre et s'engager dans le monde. Nous encourageons l'exploration, l'expérimentation et la collaboration.",
"annualReport.2021.reachTitle": "Atteindre les enfants du monde entier",
"annualReport.2021.reachSubtitle": "Scratch est la plus grande communauté de codage au monde pour les enfants et les adolescents de 8 ans et plus.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22 % depuis 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39 % depuis 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44 % depuis 2020",
"annualReport.2021.reachNewUsers": "Nouveaux utilisateurs",
"annualReport.2021.reachProjectsCreated": "Projets créés",
"annualReport.2021.reachProjectCreators": "Créateurs de projets",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch est utilisé dans le monde entier dans {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "plus de 200 pays et territoires",
"annualReport.2021.reachSaudiArabiaTitle": "Arabie Saoudite",
"annualReport.2021.reachSaudiArabiaDescription": "Nous avons constaté une croissance énorme dans le monde entier en 2021, mais nous avons été stupéfaits de voir la croissance en Arabie saoudite, où nous avons vu deux fois plus de nouveaux utilisateurs que l'année précédente.",
"annualReport.2021.reachTranslationTitle": "Scratch est traduit en 74 langues",
"annualReport.2021.reachTranslationIncrease": "10 langues depuis 2020",
"annualReport.2021.reachTranslationBlurb": "Merci aux traducteurs bénévoles du monde entier.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr est un environnement de programmation d'introduction qui permet aux jeunes enfants (5-7 ans) de créer leurs propres histoires et jeux interactifs.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Téléchargements en 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million depuis 2020",
"annualReport.2021.themesTitle": "Thèmes émergents",
"annualReport.2021.themesDescription": "En plein milieu de la période incertaine du COVID-19, Scratch a continué à servir d'espace clé pour que les jeunes puissent se connecter et créer ensemble. En 2021, nous avons concentré nos efforts sur la construction d'une base solide pour soutenir équitablement notre communauté mondiale croissante et notre équipe Scratch grandissante. Notre travail s'est articulé autour de trois thèmes majeurs : favoriser la communauté, accroître l'accès et l'accessibilité, et développer le Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Les voix et les partenariats de la communauté sont profondément ancré dans l'histoire de Scratch. Ils ont été, et continuent d'être, une partie intégrante de notre aide pour augmenter les opportunités de codage accessibles et équitables dans le monde entier. En 2021, nous avons lancé la Scratch Education Collaborative, une initiative visant à identifier et à éliminer les obstacles à l'accès au codage créatif qui relie des organisations remarquables dans le monde entier.",
"annualReport.2021.SECWhatIs": "Qu'est que la SEC ?",
"annualReport.2021.SECWhatIsP1": "La SEC soutient et engage les organisations participantes dans une expérience de cohorte collaborative de deux ans pour renforcer leur engagement et la mise en œuvre d'un codage créatif équitable à l'aide de Scratch et ScratchJr.",
"annualReport.2021.SECWhatIsP2": "À la fin de l'expérience de la cohorte, les organisations auront formé de nouveaux partenariats entre elles et avec Scratch, et auront établi de nouveaux modèles de ressources de codage créatif axés sur l'équité.",
"annualReport.2021.SECWhatIsP3": "Notre travail avec la SEC est rendu possible grâce à une généreuse subvention de Google.org. Nous tenons à leur exprimer notre gratitude pour leur soutien continu à notre mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organisations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "pays",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partenaires",
"annualReport.2021.SECMapParagraph": "Notre première cohorte comprenait 41 organisations représentant 13 pays du monde entier, unies par leur engagement à soutenir les apprenants issus de communautés historiquement marginalisées en développant leur confiance en l'informatique créative. Leurs emplacements sont présentés ci-dessous :",
"annualReport.2021.spotlightStory": "Histoire mise en avant",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science, une organisation à but non lucratif basée au Texas qui propose des programmes de mathématiques, de codage et de robotique aux jeunes défavorisés, a été l'une des 41 organisations exceptionnelles à rejoindre la première cohorte de la Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "En 2021, nous avons aidé Bridges to Science à animer son premier atelier “Hour of Code” avec Code.org. L'événement “Fiestas y Piñatas” a attiré plus de 22 000 enseignants et élèves d'Amérique latine. Nous avons également collaboré avec Bridges to Science pour développer une boîte à outils de ressources uniques pour répondre aux besoins de leur communauté.",
"annualReport.2021.SECPullQuote": "L'une des plus grandes joies que nous ayons à enseigner à nos élèves est que chacun d'entre eux, aussi calme soit-il, trouve une voix dans l'informatique grâce à Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, fondatrice de Bridges to Science",
"annualReport.2021.SECWorkshops": "Ateliers SEC",
"annualReport.2021.SECWorkshopsText": "L'année dernière, la Scratch Education Collaborative a organisé une série d'ateliers qui ont aidé sa cohorte inaugurale à définir et à explorer des voies uniques vers un codage créatif équitable. Les ateliers ont été animés par Stanford d. School, Tinkering Studio, le Brazilian Creative Learning Network et Chicago Public Schools CS4ALL. Ensemble, les participants aux ateliers ont développé une compréhension commune du codage créatif et ont discuté des stratégies et des pratiques qui favorisent les communautés culturellement durables par la communication et la collaboration créatives.",
"annualReport.2021.SECWorkshopsSubtitle": "Comment pouvons-nous donner à la communauté locale les moyens d'explorer le codage créatif ?",
"annualReport.2021.accessTitle": "Accès",
"annualReport.2021.accessIntro": "Alors que la COVID-19 a contraint les écoles à fermer et a poussé l'apprentissage vers les espaces virtuels, de nombreux élèves et enseignants ont découvert Scratch pour la première fois ou ont adapté leur manière d'enseigner et d'apprendre le codage créatif. De chez nous, l'équipe Scratch a travaillé pour soutenir les besoins changeants des éducateurs et de la communauté en ligne.",
"annualReport.2021.accessASL": "Tutoriel ASL",
"annualReport.2021.accessASLText": "En 2021, nous nous sommes associés à Deaf Kids Code pour lancer notre premier tutoriel sur la langue des signes américaine dans l'éditeur Scratch.",
"annualReport.2021.accessASLText2": "Ensemble, nous avons eu l'idée de créer une ressource permanente qui élargirait les possibilités de création pour les Scratchers malentendants.",
"annualReport.2021.accessASLText3": "Cette vidéo est un remake de 13 minutes de notre tutoriel original “Bien débuter avec Scratch” qui présente la plateforme Scratch aux débutants.",
"annualReport.2021.accessPullQuote": "Pour être un bon partenaire, il faut être prêt à se rendre accessible et à donner du poids aux recommandations d'organisations comme la mienne... Demander : \"Que pouvons-nous faire ?\" et nous laisser prendre les rênes et aller de l'avant, avec très peu ou pas de résistance ; c'est une chose très rare.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, fondatrice de Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees chez Scratch",
"annualReport.2021.accessDEICommitteeText": "En 2021, plusieurs comités de Scratch se sont engagés dans un travail visant à rendre Scratch plus diversifié, équitable et inclusif pour tous les utilisateurs. Nous sommes ravis de partager les progrès réalisés par chaque comité et le travail qui reste à accomplir.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibilité",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Le Comité Accessibilité a été créé en réponse à la difficulté d'un membre de l'équipe Scratch à utiliser les blocs de codage de Scratch et au besoin reconnu de mieux soutenir les Scratchers de toutes capacités.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "En octobre 2021, le comité a lancé un projet visant à rendre la couleur de nos blocs de codage accessible aux Scratchers souffrant de déficiences visuelles. Le comité est enthousiaste à l'idée de s'associer à des enseignants et à des organisations communautaires spécialisées dans l'accessibilité afin que les blocs de codage répondent aux directives d'accessibilité du Web, et surtout, aux étages inférieurs pour rendre Scratch plus accessible à tous.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Le comité G-JEDI (Global, Justice, Equity, Diversity, and Inclusion) a été formé pour développer un langage commun qui définit ce que la diversité, l'équité et l'inclusion (DEI) signifient pour l'équipe Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "En 2021, le comité a commencé à travailler sur une déclaration sur la DEI afin de souligner les façons dont la DEI a influencé le travail passé et présent de l'équipe Scratch et de la communauté, et comment elle continuera à influencer les nouvelles initiatives à l'avenir.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Le comité EquityXDesign a été créé comme un endroit pour les membres de l'équipe Scratch et nos collaborateurs du groupe Lifelong Kindergarten du MIT pour lire et discuter des idées autour des pratiques de conception centrées sur l'équité.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Les conversations sont guidées par l'ouvrage de Sasha Costanza-Chock “Design Justice : Community-Led Practices to Build the Worlds We Need” de Sasha Costanza-Chock, et les membres du comité discutent de la manière dont ils peuvent intégrer des pratiques de conception centrées sur l'équité dans le développement d'outils et de ressources Scratch.",
"annualReport.2021.access10NewLanguages": "10 nouvelles langues",
"annualReport.2021.access10NewLanguagesText": "Nous remercions notre communauté de traducteurs, grâce à eux, nous avons pu communiquer avec des Scratchers dans 74 langues l'année dernière ! En 2021, 10 nouvelles langues ont été ajoutées à Scratch, notamment l'isiXhosa (Afrique du Sud), le Sepedi (Afrique du Sud), le Setswana (Afrique du Sud), l'Afrikaans (Afrique du Sud), le Kichwa (Pérou), le ଓଡ଼ିଆ/Odia (Inde), le Kazakh (Kazakhstan), l'Aragonais (Espagne), le Frison occidental (Pays-Bas) et le Bengali (Bangladesh, Inde et autres régions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch en Afrique du Sud",
"annualReport.2021.accessSouthAfricaText": "Afin d'améliorer l'expérience Scratch pour les jeunes dans les régions où la connectivité Internet est faible ou inexistante, nous avons établi un partenariat avec le National Education Collaboration Trust (NECT) d'Afrique du Sud pour héberger une page zero-rated pour le téléchargement de Scratch. Les téléchargements sur les pages zero-rated ne consomment pas de bande passante, ce qui réduit les obstacles à l'accès à Scratch dus aux limites et aux coûts des données. Deux mois seulement après son lancement en avril 2021, la page comptait plus de 1300 visiteurs.",
"annualReport.2021.accessSnapshot": "Instantanés",
"annualReport.2021.communityTitle": "Communauté",
"annualReport.2021.communityIntro": "En 2021, la communauté Scratch a continué à connaître une croissance rapide, car encore plus de jeunes du monde entier ont créé et se sont connectés aux côtés de leurs pairs. Nous avons également continué à développer des partenariats avec les membres de la communauté afin d'améliorer l'expérience Scratch pour notre communauté diversifiée d'utilisateurs.",
"annualReport.2021.communityScratchConference": "Conférence Scratch",
"annualReport.2021.communityScratchConferenceText1": "En juillet, les éducateurs de notre communauté mondiale se sont réunis pour célébrer le codage créatif lors de la conférence Scratch. Cet événement virtuel gratuit était dirigé par nos collaborateurs du Lifelong Kindergarten Group du MIT. La conférence a rassemblé {more_bold}, qui a passé la journée à discuter, à collaborer et à apprendre les uns des autres, même si le COVID nous a séparés.",
"annualReport.2021.communityScratchConferenceText1More": "plus de 1 500 éducateurs et passionnés de Scratch",
"annualReport.2021.communityVolunteerTranslators": "Traducteurs bénévoles",
"annualReport.2021.communityVolunteerTranslatorsText": "Depuis le lancement de Scratch en 2007, nous nous sommes engagés à soutenir nos utilisateurs dans le monde entier. Nos traducteurs bénévoles travaillent en étroite collaboration avec l'équipe Scratch pour aider à traduire et à localiser notre plateforme et nos ressources pour les diverses communautés que nous servons.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Des milliers de traducteurs ont donné de leur temps pour traduire Scratch en 74 langues et plus, et il y a actuellement plus d'un millier de traducteurs inscrits pour traduire Scratch et ScratchJr. Nous sommes reconnaissants à nos bénévoles de nous aider à atteindre plus de Scratchers dans le monde entier !",
"annualReport.2021.communityScratchCommunity": "La communauté Scratch en 2021",
"annualReport.2021.communityScratchCommunityIntro": "En 2021, plus de 113 millions de projets ont été créés sur le site Scratch - soit une augmentation de près de 39 % par rapport à 2020 et plus d'un million de nouveaux studios ont été créés ! Tout au long de l'année, l'équipe Scratch a organisé de nombreux studios pour célébrer des événements importants et encourager les Scratchers à participer à la communauté en ligne.",
"annualReport.2021.yearInReview": "Bilan de l'année",
"annualReport.2021.yearInReviewText": "2021 a été une année remarquable pour la communauté en ligne. L'équipe Communauté a mis en lumière et développé des opportunités pour les jeunes d'exprimer leurs idées et de s'engager de manière positive, et des mouvements incroyables ont vu le jour à partir des Scratchers eux-mêmes. Voici un aperçu de certains des moments forts de l'année :",
"annualReport.2021.yearInReviewCard1Date": "Janvier",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "Nous avons “ouvert” notre tout premier Poetic Cafe où les Scratchers étaient invités à écrire, partager ou collaborer sur des poèmes à partager avec la communauté.",
"annualReport.2021.yearInReviewCard2Date": "Février",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Les Scratchers ont partagé des œuvres d'art interactives, créé des poèmes, animé des clips musicaux et bien d'autres choses encore pour célébrer les personnes et les événements influents de l'histoire des Noirs.",
"annualReport.2021.yearInReviewCard3Date": "Avril",
"annualReport.2021.yearInReviewCard3Title": "Poisson d'avril",
"annualReport.2021.yearInReviewCard3Text": "Les Scratchers ont été invités à imaginer la “vie secrète” du chat Scratch et ont participé à une chasse au trésor pour trouver des choses amusantes et loufoques cachées sur le site Web de Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Mai",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Les Scratchers du monde entier ont partagé plus de 3 500 projets répondant à des thèmes comme “Cooking With Scratch\" et “Ridiculous Inventions” pour fêter l'anniversaire de Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Juin",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Les Scratchers ont créé des projets utilisant toutes les couleurs de l'arc-en-ciel pour célébrer la communauté LGBTQ+ dans le studio Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "Août",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "Au cours de cet événement annuel de trois semaines, les Scratchers ont créé plus de 7 000 projets géniaux, présenté des idées créatives de bricolage et partagé leurs découvertes sur le monde naturel qui les entoure.",
"annualReport.2021.yearInReviewCard7Date": "Octobre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtobre",
"annualReport.2021.yearInReviewCard7Text": "Pendant deux semaines, les Scratchers ont créé des projets présentant leurs interprétations des messages quotidiens dans le studio Scratchtober. Plus de 3 500 projets ont été créés autour de thèmes à un seul mot, tels que \"sous-marin\", \"célébration\" et \"créatures\".",
"annualReport.2021.yearInReviewCard8Date": "Décembre",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) s'est déroulée du 6 au 12 décembre pour célébrer l'informatique dans le monde entier. Scratch a participé à cette semaine en encourageant les membres de la communauté à consulter les tutoriels, les studios et un événement en direct organisé en partenariat avec Makey Makey !",
"annualReport.2021.yearInReviewCard9Date": "Décembre",
"annualReport.2021.yearInReviewCard9Title": "2021 : A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "En 2021, les Scratchers ont appris de nouvelles compétences, se sont connectés avec des amis du monde entier et ont trouvé des moyens créatifs de s'exprimer. Plus de 1 000 Scratchers ont partagé leurs souvenirs Scratch préférés et ce que Scratch représentait pour eux dans le 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Avec le lancement de Scratch Lab en février, nous avons ouvert les portes de notre processus de développement directement aux Scratchers du monde entier.",
"annualReport.2021.communityScratchLabText2": "Avant de décider si nous devons introduire de nouveaux blocs dans l'éditeur de code Scratch, il est crucial de voir les façons créatives, innovantes et surprenantes dont les Scratchers interagissent avec eux. Scratch Lab est un bac à sable où chacun peut essayer ces nouvelles fonctionnalités et, surtout, partager leurs avis et leurs idées directement avec nous.",
"annualReport.2021.communityScratchLabText3": "Plus de 500 000 Scratchers ont exploré le site Scratch Lab en 2021, et ils ont soumis plus de 37 000 commentaires.",
"annualReport.2021.communityScratchLabText4": "Ce retour nous a été précieux pour évaluer et développer les blocs de texte animé, les blocs de détection des visages et d'autres nouvelles fonctionnalités potentielles.",
"annualReport.2021.ytData1": "100 000",
"annualReport.2021.ytData1Sub": "abonnés",
"annualReport.2021.ytData2": "9 millions",
"annualReport.2021.ytData2Sub": "vues sur les vidéos",
"annualReport.2021.ytData3Top": "spectateurs de",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "pays",
"annualReport.2021.communitySnapshot2Title": "L'équipe Scratch sur YouTube",
"annualReport.2021.communitySnapshot2Text": "La chaîne YouTube de l'équipe Scratch a atteint 100 000 abonnés en 2021, soit une augmentation de près de 500 % par rapport à 2020 ! Comme les élèves, les éducateurs et les familles ont évolué en réponse à la pandémie, nous savions que nous devions créer des ressources en réponse à leurs besoins.",
"annualReport.2021.communitySnapshot2Text2": "Ces ressources comprennent une série de tutoriels Scratch complets qui guident les utilisateurs dans la conception d'histoires, de jeux et d'animations sur Scratch. En 2021, ces vidéos ont recueilli près de neuf millions de vues de spectateurs de 178 pays.",
"annualReport.2021.tutorial1": "Comment créer une page \"À propos de moi\" ?",
"annualReport.2021.tutorial2": "Comment créer un jeu de clics",
"annualReport.2021.tutorial3": "Comment créer une traînée de souris",
"annualReport.2021.FounderMessageTitle": "Un message de notre fondateur",
"annualReport.2021.FounderMessageSubTitle": "Soutien et inspiration d'un partenaire fondateur",
"annualReport.2021.FounderMessageText1": "En parcourant ce rapport annuel, vous découvrirez les nombreuses façons dont Scratch élargit les possibilités d'informatique créative pour des millions de jeunes dans le monde, en particulier ceux issus de communautés marginalisées. Cet impact mondial est possible grâce au travail inlassable de l'équipe croissante d'ingénieurs, de concepteurs, d'éducateurs, de modérateurs de communauté et d'autres personnes de la Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Pour continuer à développer nos efforts et notre impact, nous comptons sur le soutien financier généreux d'une incroyable collection d'entreprises, de fondations et de donateurs individuels qui sont en accord avec notre mission et notre vision. Ici, je veux souligner le soutien et l'inspiration que nous avons reçus de l'un de nos partenaires fondateurs : la LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Mon groupe de recherche au MIT Media Lab a commencé à collaborer avec la société LEGO et la LEGO Foundation il y a plus de 30 ans. Les fonds LEGO ont contribué à soutenir nos premiers travaux sur Scratch, jusqu'au lancement public de Scratch en 2007. Puis, lorsque Scratch s'est détaché du MIT pour devenir la Scratch Foundation en 2019, la LEGO Foundation a fourni un financement important à la nouvelle organisation, avec une subvention de 10 millions de dollars sur cinq ans pour “soutenir un changement éducatif transformateur en développant et en promouvant des approches ludiques et créatives du codage... dans divers contextes économiques et culturels”. Lorsque la pandémie a frappé, la LEGO Foundation est intervenue avec une subvention supplémentaire de 5 millions de dollars en 2021, afin de s'assurer que la Scratch Foundation puisse répondre aux besoins des enfants et des éducateurs perturbés par la pandémie.",
"annualReport.2021.FounderMessageText4": "Mais le lien entre LEGO et Scratch va bien au-delà du soutien financier. L'approche de Scratch, qui consiste à créer des histoires et des jeux animés en assemblant des blocs de programmation graphique, a été inspirée, en partie, par la façon dont les enfants construisent des maisons et des châteaux LEGO en assemblant des briques LEGO en plastique. Scratch et LEGO partagent également la même philosophie d'éducation par projet, qui encourage les enfants à affiner leurs projets de manière itérative en essayant une idée, en voyant ce qui se passe, puis en apportant des modifications et en réessayant.",
"annualReport.2021.FounderMessageText5": "J'ai toujours aimé le slogan de LEGO “La joie de construire, la fierté de créer”. Le partenariat approfondi de la LEGO Foundation avec la Scratch Foundation contribue à apporter la “La joie de construire, la fierté de créer” aux activités numériques des enfants. Ce partenariat est un modèle de la façon dont des organisations partageant des idées et des valeurs communes peuvent travailler ensemble pour catalyser un changement transformationnel dans l'apprentissage et l'éducation. Alors que la Scratch Foundation continue à construire son réseau de partenaires et de supporters, je suis impatient de me connecter avec d'autres organisations pour élargir les possibilités d'informatique créative pour les enfants du monde entier.",
"annualReport.2021.FounderTitle": "Fondateur de la Scratch Foundation",
"annualReport.2021.lookingForward": "Perspectives",
"annualReport.2021.lookingForwardText1": "En 2021, nous avons défini un cadre stratégique guidant nos principales priorités pour les quatre prochaines années. Nous nous concentrons sur ces grands domaines :",
"annualReport.2021.lookingForwardText2": "Nous tenons à remercier chaleureusement la LEGO Foundation, dont la généreuse subvention de relance COVID nous permettra de mener à bien ce travail crucial. Nous sommes impatients de partager avec vous les projets passionnants que nous avons prévus, y compris les mises à jour de l'expérience Scratch pour les écoles, les mises à jour de ScratchJr, et plus encore.",
"annualReport.2021.LookingForward1": "Renforcer la plateforme Scratch et l'infrastructure communautaire",
"annualReport.2021.LookingForward2": "Élargir les voies de l'apprentissage créatif",
"annualReport.2021.LookingForward3": "Renforcer la capacité organisationnelle et assurer la viabilité budgétaire",
"annualReport.2021.supportersTitle": "Merci à nos soutiens",
"annualReport.2021.supportersIntro": "Merci à nos généreux soutiens. Votre contribution nous aide à élargir les possibilités d'apprentissage créatif pour les enfants de tous âges, de tous horizons, partout dans le monde.",
"annualReport.2021.ourSupporters": "Nos soutiens",
"annualReport.2021.ourSupportersText": "Nous souhaitons remercier tous les supporters de Scratch qui, au fil des ans, nous ont aidés à offrir des expériences d'apprentissage extraordinaires à des millions de jeunes dans le monde. La liste suivante est basée sur les dons faits à la Scratch Foundation du 1er janvier 2021 au 31 décembre 2021.",
"annualReport.2021.supportersFoundingTitle": "Partenaires fondateurs — 10 000 000 $ et plus",
"annualReport.2021.supportersFoundingText": "Nous sommes particulièrement reconnaissants à nos partenaires fondateurs qui ont chacun apporté un soutien cumulé d'au moins 10 000 000 de dollars depuis le lancement de Scratch en 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Partenaires du chat Scratch — 1 000 000 $ et plus",
"annualReport.2021.supportersCreativityTitle": "Cercle de créativité — 250 000 $ et plus",
"annualReport.2021.supportersCollaborationTitle": "Cercle de collaboration — 100 000 $",
"annualReport.2021.supportersImaginationTitle": "Cercle de l'imagination — 50 000 $ et plus",
"annualReport.2021.supportersInspirationTitle": "Cercle d'inspiration — 20 000 $ et plus",
"annualReport.2021.supportersExplorationTitle": "Cercle d'exploration — 5 000 $ et plus",
"annualReport.2021.supportersPlayTitle": "Cercle de jeu - 1 000 $ et plus",
"annualReport.2021.supportersInKindTitle": "Soutiens en nature",
"annualReport.2021.leadershipTitle": "Notre équipe",
"annualReport.2021.leadershipBoard": "Conseil d'administration",
"annualReport.2021.leadershipChair": "Président",
"annualReport.2021.leadershipProfessor": "Professeur de recherche sur l'apprentissage",
"annualReport.2021.leadershipViceChair": "Vice-président",
"annualReport.2021.leadershipCoFounder": "Cofondateur et coprésident",
"annualReport.2021.leadershipBoardMember": "Membre du conseil d'administration",
"annualReport.2021.leadershipPresidentCEO": "Président et PDG",
"annualReport.2021.leadershipFormerPresident": "Ancien président",
"annualReport.2021.leadershipFounderCEO": "Fondateur et PDG",
"annualReport.2021.leadershipFormerChairCEO": "Ancienne PDG et présidente",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secrétaire et trésorier du conseil d'administration",
"annualReport.2021.leadershipBoardSecretary": "Secrétaire du conseil d'administration",
"annualReport.2021.leadershipBoardTreasurer": "Trésorier du conseil d'administration",
"annualReport.2021.leadershipScratchTeam": "Équipe Scratch 2021",
"annualReport.2021.leadershipED": "Directeur exécutif",
"annualReport.2021.teamThankYou": "Merci à Mitch Resnick, Natalie Rusk, Rupal Jain et aux autres collaborateurs du Lifelong Kindergarten Group du MIT Media Lab pour leur soutien inlassable à Scratch.",
"annualReport.2021.donateTitle": "Soutenez-nous",
"annualReport.2021.donateMessage": "Votre soutien nous permet de créer des expériences d'apprentissage inspirantes, créatives et mémorables pour les enfants du monde entier, en particulier ceux qui ont été systématiquement exclus des possibilités de codage créatif. Faites un don à Scratch dès aujourd'hui pour nous aider à faire fonctionner nos serveurs, à maintenir notre communauté mondiale croissante et à rendre le codage créatif possible pour les enfants dans le monde entier.",
"annualReport.2021.donateMessage2": "Merci pour votre générosité.",
"annualReport.2021.donateButton": "Faire un don",
"annualReport.2021.projectBy": "projet de",
"annualReport.2021.JuneIlloAttr": "Flags de @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses de @Cupwing",
"annualReport.2021.altMap": "Une carte du monde montrant 41 organisations SEC",
"annualReport.2021.altSECSpotlightImage": "Un enfant joue avec un jouet devant un arrière-plan orange.",
"annualReport.2021.altAccessibility": "Deux personnes utilisent le langage des signes devant un arrière-plan vert.",
"annualReport.2021.altaccessDEICommittee": "Une main tend un composant Scratch sur un arrière-plan vert.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Une main peint des composants Scratch sur un arrière-plan bleu.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Deux mains se tendent vers une bulle de texte avec un cœur à l'intérieur.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Deux mains travaillent ensemble pour compiler une liste de composants Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Deux enfants, l'un utilisant une tablette et l'autre un ordinateur portable, travaillent ensemble sur un projet Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Quatre mains sont levées avec des bulles de texte posées sur elles devant un arrière-plan violet.",
"annualReport.2021.altcommunityThankYou": "Un globe terrestre surmonté d'une bannière indiquant \"Merci\", entouré de mots de remerciement dans différentes langues.",
"annualReport.2021.altAvatar": "avatar de l'utilisateur",
"annualReport.2021.altDropdownArrow": "Flèche indiquant un menu déroulant.",
"annualReport.2021.altMastheadIllustration": "Trois personnes interagissant avec des composants Scratch physiques",
"annualReport.2021.altWave": "Un émoji de salut de la main.",
"annualReport.2021.altMitchHeadshot": "Fondateur Mitch Resnick",
"annualReport.2021.altCalendar": "Un calendrier affichant l'année 2021.",
"annualReport.2021.altWorldVisualization": "Une version illustrée du globe terrestre.",
"annualReport.2021.altSaudiArabiaVisualization": "Un diagramme à barres montrant qu'il y a eu plus de deux fois plus de nouveaux utilisateurs de Scratch en 2021 qu'en 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Un composant de programmation Scratch jaune.",
"annualReport.2021.altSECVideoPreview": "L'interface Scratch apparaît sur la gauche et une signature de fille apparaît sur la droite.",
"annualReport.2021.altScratchJr": "Lecture du texte Scratch jr",
"annualReport.2021.altHorizontalLoop": "Un composant de programmation Scratch horizontal jaune.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Deux mains alignant des composants physiques Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Mains tendues devant un arrière-plan violet avec des bulles de texte flottant au-dessus d'elles.",
"annualReport.2021.altScratchLogoText": "Un rectangle vert avec les mots \"Scratch Lab\" écrits dessus.",
"annualReport.2021.altScratchLabVideo": "Une capture d'écran d'un projet Scratch avec un bouton de lecture en haut.",
"annualReport.2021.altHat": "Une personne portant un chapeau jaune et des lunettes de soleil à cœur rose.",
"annualReport.2021.altScratchText": "Un composant Scratch arc-en-ciel affichant le texte \"Nous y sommes !\"",
"annualReport.2021.altStar": "Une fille avec une étoile jaune devant son visage.",
"annualReport.2021.altMouseTrail": "Plusieurs découpes d'une tête d'écureuil placées aléatoirement les unes sur les autres.",
"annualReport.2021.altSECWorkshops": "Des personnes jouant ensemble",
"annualReport.2021.altArrowUp": "Une flèche pointant vers le haut.",
"annualReport.2021.altTranslated": "Un composant scratch disant \"Bonjour\" et listant les langues dans lesquelles scratch est disponible.",
"annualReport.2021.altAboutMe": "Les mots \"À propos de moi\" placés sur un chevalet, un hérisson, une mangue et un ballon de football.",
"annualReport.2021.altClickerGame": "Un jeu de maths montrant une pomme, une orange et un bol de fruits coupés.",
"annualReport.2021.altLookingForward1": "Des hexagones imbriqués représentant un tourbillon, un départ et un cœur.",
"annualReport.2021.altLookingForward2": "Un panneau avec une flèche pointant vers la droite représentant un tourbillon et une flèche pointant vers la gauche représentant un cœur.",
"annualReport.2021.altLookingForward3": "Des blocs colorés s'alignent pour créer des marches avec une plante qui pousse au dessus.",
"annualReport.2021.altSparkle": "Décoration scintillante blanche",
"annualReport.2021.altDownArrow": "Flèche violette pointant vers le bas",
"annualReport.2021.altConnectingLine": "Une ligne en pointillé reliant les éléments de la chronologie.",
"annualReport.2021.altApril": "Un stylo et des composants Scratch placés sur un arrière-plan violet.",
"annualReport.2021.altJune": "Un gâteau d'anniversaire devant une bannière de drapeaux affichant divers types de fierté LGBTQ+.",
"annualReport.2021.altAugust": "Une pomme de terre, un gâteau d'anniversaire et des lunettes de soleil sur un fond violet.",
"annualReport.2021.altCard1": "Une tache colorée flotte sur un arrière-plan noir et gris, à côté des mots \"Un rêve dans un monde de cauchemars\".",
"annualReport.2021.altCard2": "Une femme noire porte un bandeau jaune et des boucles d'oreilles en or.",
"annualReport.2021.altCard3": "La mascotte du chat Scratch se balance devant les bâtiments, accompagnée du texte suivant : \"Je pense que le chat Scratch est un super-héros.\".",
"annualReport.2021.altCard5": "Un bloc souriant se trouve à côté d'une bulle de texte où l'on peut lire : \"Peu importe comment quelqu'un s'habille, quels pronoms il utilise ou qui il aime, vous devez toujours le respecter.",
"annualReport.2021.altCard6": "Une pomme de terre portant des lunettes de soleil est assise devant un arrière-plan violet.",
"annualReport.2021.altCard7": "Un chapeau d'anniversaire coloré se trouve au-dessus d'un cube de néon.",
"annualReport.2021.altCard9": "\"2022\" placé devant un arc-en-ciel d'ovales.",
"annualReport.2021.altDonateIllustration": "Deux mains forment la forme d'un cœur avec leurs doigts à l'intérieur d'une forme de cœur découpée."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Missy",
"annualReport.2021.subnavReach": "Berik",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Ploech",
"annualReport.2021.subnavDonate": "Donearje",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Sjoch de fideo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Wy hawwe Scratch ûntwikkele as in fergese, feilige, ludike learomjouwing dy't alle bern dwaande hâldt mei kreatyf tinken, systematysk redenearjen en gearwurking — essensjele feardigens foar elkenien yn 'e hjoeddeistige maatskippij. Wy gearwurkje mei oplieders en famyljes om bern te stypjen by ferkennen, dielen en learen.",
"annualReport.2021.missionHeader": "Missy",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Berikke wrâldwiid bern",
"annualReport.2021.reachSubtitle": "Scratch is de grutste kodearingsmienskip fan 'e wrâld foar bern en jongerein, fan 8 en âlder.",
"annualReport.2021.reachMillion": "miljoen",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projekten makke",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Mei tank oan frijwillige oersetters fan oer de heule wrâld.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is in prep-programmearomjouwing wêrmei jonge bern (leeftyd 5-7) har eigen ynteraktive ferhalen en spultsjes meitsje kinne.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Gearwurkjen fan Scratch Education",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Mienskip",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch-konferinsje",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "jannewaris",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "febrewaris",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "april",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "maaie",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "juny",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "augustus",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "desimber",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "desimber",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Mei tank oan ús stipers",
"annualReport.2021.supportersIntro": "Mei tank oan ús royale stipers. Jo bydrage helpt ús kreative learmooglikheden út te wreidzjen foar bern fan alle leeftiden, fan alle eftergrûnen, oer de heule wrâld.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $ 50.000+",
"annualReport.2021.supportersInspirationTitle": "Ynspiraasjekring — $ 20.000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $ 5.000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "Yn natura-oanhingers",
"annualReport.2021.leadershipTitle": "Us team",
"annualReport.2021.leadershipBoard": "Ried fan bestjoer",
"annualReport.2021.leadershipChair": "Foarsitter",
"annualReport.2021.leadershipProfessor": "Heechlearaar ûndersiik foar learen",
"annualReport.2021.leadershipViceChair": "Fise-presidint",
"annualReport.2021.leadershipCoFounder": "Mei-oprjochter en fise-foarsitter",
"annualReport.2021.leadershipBoardMember": "Bestjoerslid",
"annualReport.2021.leadershipPresidentCEO": "Presidint en CEO",
"annualReport.2021.leadershipFormerPresident": "Eardere presidint",
"annualReport.2021.leadershipFounderCEO": "Oprjochter yn CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Bestjoerssekretaris en ponghâlder",
"annualReport.2021.leadershipBoardSecretary": "Sekretaris fan it bestjoer",
"annualReport.2021.leadershipBoardTreasurer": "Ponghâlder fan it bestjoer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Stypje ús",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donearje",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Bronntanais",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Breathnaigh ar an bhFíseán",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Comhphobal",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Comhdháil Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Eanáir",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Feabhra",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Aibreán",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Bealtaine",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Meitheamh",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Lúnasa",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Deireadh Fómhair",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Nollaig",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Nollaig",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "síntiúsóirí",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Bronntanais",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
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"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
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"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
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"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
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"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
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"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
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"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
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"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
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}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Thoir tìodhlac dhuinn",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Coimhead air video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Coimhearsnachd",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Co-labhairt Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Am Faoilleach",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "An Gearran",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "An Giblean",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "An Cèitean",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "An t-Ògmhios",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "An Lùnastal",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "An Dàmhair",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "An Dùbhlachd",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "An Dùbhlachd",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "fo-sgrìobhaichean",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "An sgioba againn",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Thoir tìodhlac dhuinn",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
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"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Doar",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Mira o vídeo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Educación Colaborativa",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Comunidade",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Conferencia Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Xaneiro",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Febreiro",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Maio",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Xuño",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Outubro",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Decembro",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Decembro",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "suscriptores",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "O noso equipo",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Doar",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Sakon wanda ya kafa",
"annualReport.2021.subnavMission": "Manufa",
"annualReport.2021.subnavReach": "Isa",
"annualReport.2021.subnavThemes": "Take",
"annualReport.2021.subnavDirectorsMessage": "Sakon darecta",
"annualReport.2021.subnavSupporters": "Masu goyon baya",
"annualReport.2021.subnavTeam": "Tawaga",
"annualReport.2021.subnavDonate": "ba da gudummawa",
"annualReport.2021.mastheadYear": "Rahoton Shekara-shekara na 2021",
"annualReport.2021.mastheadTitle": "Gina Daidaiton Al'umma Tare",
"annualReport.2021.directorsMessageTitle": "Sako Daga Babban Daraktanmu",
"annualReport.2021.directorsMessageP1": "A cikin 2021, COVID-19 ya ci gaba da tarwatsa ayyukanmu na yau da kullun da tsara yadda muke hulɗa da juna. Ko da lokacin da muka fara haɗuwa tare, makarantu sun sake buɗewa, kuma ana yin kiraye-kirayen \"dawowa ga al'ada,\" mafi yawan masu rauni a cikin al'ummarmu sun ci gaba da yin tasiri ta hanyar rashin daidaiton tsarin da COVID-19 ya tsananta. Rikicin COVID-19 ya tsara dangantakar matasa zuwa Scratch, kuma ya ƙarfafa Scratch a matsayin wuri mafi mahimmanci fiye da kowane lokaci a gare su don ƙirƙira, koyo, da haɗi. Amma saad da muka ƙaura zuwa sabuwar shekara, ba mu bar matasanmu da suka fi fama da wahala ba saad da suka soma tafiya zuwa “sabuwar alada.”",
"annualReport.2021.directorsMessageP2": "Ɗaya daga cikin ma'auni na Scratch ya kasance koyaushe don ƙarfafa matasa don yin bincike, ƙirƙira, wasa, da gano—wadama waɗanda ba a ba su daidai da adalci ga dukan ɗalibai ba.",
"annualReport.2021.directorsMessagePullquote": "Mun yi imani da ikon canzawa na bayyana kai da ƙirƙira, da kuma samar da sarari ga matasa don yin amfani da ƙirƙira ƙirƙira azaman kayan aiki don ɗaga muryarsu.",
"annualReport.2021.directorsMessageP3": "Ina alfaharin zama Babban Darakta na Gidauniyar Scratch a wannan muhimmin lokaci a tarihinmu, kuma zan ci gaba da yada kulawar Scratch, hanyar haɗin gwiwa don ƙirƙirar koyo ga yara a duk faɗin duniya waɗanda ke buƙatar waɗannan damar.",
"annualReport.2021.directorsMessageP4": "Shekarar da ta gabata shekara ce mai ban sha'awa ga Gidauniyar ScratchShekarar da ta gabata shekara ce mai ban sha'awa ga Gidauniyar Scratch - mun mai da hankali kan haɓaka ƙungiyarmu tare da jagorori daban-daban, da gina ingantaccen tushe don ci gaba da miƙa mulki zuwa ƙungiya mai zaman kanta. Mun haɓaka Tsarin Dabarun na shekaru uku tare da haɗin gwiwar kowane memba na ƙungiyar a kowane matakin ƙungiyarmu, yana daidaita ayyukan da muke farawa tare. Yayin da Scratch ke girma, muna ci gaba da mai da hankali kan daidaito da gina al'umma, da kiyaye Scratch wuri mai aminci ga yara don haɗawa, ƙirƙira, da haɗin gwiwa tare da takwarorinsu a duk duniya.mun mai da hankali kan haɓaka ƙungiyarmu tare da jagorori daban-daban, da gina ingantaccen tushe don ci gaba da miƙa mulki zuwa ƙungiya mai zaman kanta. Mun haɓaka Tsarin Dabarun na shekaru uku tare da haɗin gwiwar kowane memba na ƙungiyar a kowane matakin ƙungiyarmu, yana daidaita ayyukan da muke farawa tare. Yayin da Scratch ke girma, muna ci gaba da mai da hankali kan daidaito da gina al'umma, da kiyaye Scratch wuri mai aminci ga yara don haɗawa, ƙirƙira, da haɗin gwiwa tare da takwarorinsu a duk duniya.",
"annualReport.2021.directorsMessageP5": "Ba zan iya isa na gode muku don fara wannan tafiya tare da ƙungiyarmu ba, da kuma ci gaba da goyon bayan ku ga manufarmu. Tausayi da ƙirƙira na Scratch Community yana ƙarfafa mu har abada, kuma ba za mu iya jira ku haɗa mu cikin muhimmin aikin da ke gabanmu ba.",
"annualReport.2021.EDTitle": "Babban Darakta,gidauniyar Scratch ",
"annualReport.2021.watchVideo": "kalli bidiyon",
"annualReport.2021.missionTitle": "Manufar Mu, Hange, & Darajoji",
"annualReport.2021.missionP1": "Mun himmatu wajen tabbatar da adalci na ilimi da ba da fifiko ga daidaito a kowane fanni na aikinmu, tare da mai da hankali musamman kan yunƙuri da hanyoyin da ke tallafawa yara, iyalai, da malamai waɗanda aka keɓe daga ƙirƙira ƙira.",
"annualReport.2021.missionP2": "Mun ɓullo da Scratch a matsayin yanayi na koyo kyauta, mai aminci, wasa wanda ke haɗa dukkan yara cikin yin tunani mai ƙirƙira, yin tunani cikin tsari, da kuma aiki tare—ƙwarewa mai mahimmanci ga kowa a cikin al'ummar yau. Muna aiki tare da malamai da iyalai don tallafa wa yara wajen bincike, yadawa, da koyo.",
"annualReport.2021.missionHeader": "Manufa",
"annualReport.2021.missionSubtitle": "Samar ma matasa kayan aikin dijital da damar yin tunani, ƙirƙira, yadawa, da koyo.",
"annualReport.2021.visionHeader": "Mahanga",
"annualReport.2021.visionSubtitle": "Don yada ƙirƙira, kulawa, haɗin gwiwa, hanyoyin daidaitawa don ƙididdigewa da koyo a duniya.",
"annualReport.2021.valuesHeader": "Darajoji",
"annualReport.2021.valuesSubtitle": "A cikin wannan aikin, ainihin ƙimar mu ne ke jagorantar mu waɗanda ke ayyana ƙa'idodin mu a matsayin ƙungiya da al'umma:",
"annualReport.2021.creativeExpressionTitle": "Ƙirƙirar Magana",
"annualReport.2021.progressiveImprovementTitle": "Cigaban Ci gaba",
"annualReport.2021.EquitableOpportunitiesTitle": "Dama Dama",
"annualReport.2021.playfulEngagementTitle": "Abokin Wasa",
"annualReport.2021.creativeExpressionDescription": "Mun himmatu wajen samar wa kowa da kowa kayan aiki da damar da za su bayyana ra'ayoyinsu, abubuwan da suke so, da kuma ingantattun kawukan su a cikin al'umma masu tallafi.",
"annualReport.2021.progressiveImprovementDescription": "Muna riƙe kanmu ga babban matsayi kuma koyaushe muna ƙoƙari don sake maimaitawa, haɓakawa, da zaburar da juna don mafi kyawun hidimar matasa a duniya da al'ummar da ke sa aikinmu ya yiwu.",
"annualReport.2021.EquitableOpportunitiesDescription": "Muna gina yunƙurin ilimi wanda ya haɗa da mutane daga wurare daban-daban domin mu iya isa ga yara a duk faɗin duniya waɗanda aka keɓe daga damar ƙirƙira.",
"annualReport.2021.playfulEngagementDescription": "A Scratch, wasa hanya ce ta yin, rabawa, koyo, da kuma cuɗanya da duniya. Muna ƙarfafa bincike mai farin ciki, gwaji, da haɗin gwiwa.",
"annualReport.2021.reachTitle": "Isa zuwa ga yara a duk sashen duniya",
"annualReport.2021.reachSubtitle": "Scratch ce mafi girman al'umma a duniya masu rubuta yaren kwamfuta ma yara da matasa, masu shekara 8 har sama da haka. ",
"annualReport.2021.reachMillion": "miliyan",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% daga 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% daga 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% daga 2020",
"annualReport.2021.reachNewUsers": "Sabbin masu amfani",
"annualReport.2021.reachProjectsCreated": "Ayyuka da aka ƙirƙira",
"annualReport.2021.reachProjectCreators": "Mutane masu ƙirƙirar ayyuka",
"annualReport.2021.reachScratchAroundTheWorld": "Ana amfani da Scratch a duk faɗin duniya {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "fiye da kasashe da yankuna 200",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "Mun ga babban ci gaba a duniya a cikin 2021, amma mun yi mamakin ganin ci gaban da aka samu a Saudi Arabiya, inda muka ga sabbin masu amfani da ninki biyu fiye da na shekarar da ta gabata.",
"annualReport.2021.reachTranslationTitle": "Ana Fassara Scratch zuwa Harsuna 74",
"annualReport.2021.reachTranslationIncrease": "Harsuna 10 daga 2020",
"annualReport.2021.reachTranslationBlurb": "Godiya ga masu fassara yan sa kai daga duk sashen duniya. ",
"annualReport.2021.reachScratchJrBlurb": "Scratchjr yanayi ne na programming na gabatar me ba yara (shekaru 5-7) damar ƙirƙirar labarai da wasanni masu ba da daman tattaunawa. ",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Zazzagewa a cikin 2021",
"annualReport.2021.reachDownloadsIncrease": "2 miliyan daga 2020",
"annualReport.2021.themesTitle": "Jigogi masu tasowa",
"annualReport.2021.themesDescription": "A cikin rashin tabbas na ci gaba daga COVID-19, Scratch ya ci gaba da zama mabuɗin sarari ga matasa don haɗawa da ƙirƙirar tare. A cikin 2021, mun mai da hankali kan ƙoƙarce-ƙoƙarcen mu don gina ƙaƙƙarfan tushe don tallafawa daidai gwargwado na haɓakar al'ummarmu na duniya da ƙungiyar mu na Scratch. Ayyukanmu sun ta'allaka ne da manyan jigogi guda uku: haɓaka al'umma, haɓaka dama da samun dama, da haɓaka Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Ilimin Scratch na hadin gwiwa",
"annualReport.2021.SECIntro": "Muryoyin al'umma da haɗin gwiwa suna zurfafa saka cikin masana'antar tarihin Scratch. Suna da, kuma suna ci gaba da kasancewa, na haɗin kai wajen taimaka mana ƙara samun damammakin yin rajista da daidaito a duk duniya. A cikin 2021, mun ƙaddamar da Haɗin gwiwar Ilimin Scratch, yunƙurin da aka himmatu don ganowa da kawar da shingen samun damar yin rikodin ƙirƙira da ke haɗa manyan ƙungiyoyi a duniya.",
"annualReport.2021.SECWhatIs": "Menene SEC?",
"annualReport.2021.SECWhatIsP1": "SEC tana goyan bayan ƙungiyoyi masu shiga cikin shekaru biyu, ƙwarewar ƙungiyar haɗin gwiwa don ƙarfafa sadaukarwar su zuwa, da aiwatar da, daidaitaccen ƙirƙira ƙirƙira ta amfani da Scratch da ScratchJr.",
"annualReport.2021.SECWhatIsP2": "A ƙarshen ƙwarewar ƙungiyar, ƙungiyoyi za su ƙulla sababbin haɗin gwiwa tare da juna da kuma tare da Scratch, kuma za su kafa sabbin samfura don albarkatun ƙirƙira mai dogaro da gaskiya.",
"annualReport.2021.SECWhatIsP3": "Aikinmu tare da SEC ya yiwu godiya ga kyauta mai karimci daga Google.org. Muna so mu mika godiyarmu don ci gaba da goyon bayan aikinmu.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "kungiyoyi",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "kasashe",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "abokan tarayya",
"annualReport.2021.SECMapParagraph": "Ƙungiyarmu ta farko ta haɗa da ƙungiyoyi 41 da ke wakiltar ƙasashe 13 na duniya, waɗanda suka haɗa kai ta hanyar sadaukar da kansu don tallafawa ɗalibai daga al'ummomin da aka sani da tarihi don haɓaka amincewarsu tare da ƙirƙira kwamfuta. An haskaka wuraren su a ƙasa:",
"annualReport.2021.spotlightStory": "Labarin cikin haske",
"annualReport.2021.SECSpotlightTitle": "Gada zuwa Kimiyya",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Gada zuwa Kimiyya; wata ƙungiya mai zaman kanta ta Texas tana ba da lissafi, ƙididdigewa, da shirye-shiryen injiniyoyi don samari marasa aiki; ya kasance ɗaya daga cikin ƙungiyoyi na musamman guda 41 don shiga ƙungiyar Haɗin gwiwar Ilimin Scratch Education na farko.",
"annualReport.2021.SECSpotlightText2": "A cikin 2021, mun goyi bayan Bridges zuwa Kimiyya wajen sauƙaƙe taron su na “Saar Code” na farko tare da Code.org. Taron Fiestas y Piñatas ya jawo malamai da dalibai sama da 22,000 daga Latin Amurka. Mun kuma haɗa kai da Bridges zuwa Kimiyya don haɓaka kayan aiki na kayan aiki na musamman don biyan bukatun al'ummarsu.",
"annualReport.2021.SECPullQuote": "Wani babban abin farin ciki da muke da shi wajen koyar da ɗalibanmu shi ne kowane ɗayansu, komai shirunsu, duk suna samun murya a ilimin kimiyyar kwamfuta ta hanyar Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Arist, Gada zuwa Wanda ya kafa Kimiyya",
"annualReport.2021.SECWorkshops": "Taron karawa juna sani na SEC",
"annualReport.2021.SECWorkshopsText": "A bara, Haɗin gwiwar Ilimin Scratch ya shirya tarurrukan bita waɗanda suka goyi bayan ƙungiyar farko ta su wajen ma'ana da kuma bincika hanyoyi na musamman don daidaita ƙirƙira coding. Stanford d. Makaranta, Tinkering Studio, Cibiyar Koyon Ƙirƙirar Ƙirƙirar Brazil, da Makarantun Jama'a na Chicago CS4ALL. Tare, mahalarta taron sun sami fahimtar juna game da ƙirƙira ƙirƙira tare da tattauna dabaru da ayyuka waɗanda ke haɓaka al'adu masu dorewa ta hanyar sadarwa da haɗin gwiwa.",
"annualReport.2021.SECWorkshopsSubtitle": "Ta yaya za mu iya ƙirƙira ƙarfafa al'ummar gida wajen bincika ƙirƙira coding?",
"annualReport.2021.accessTitle": "Shiga",
"annualReport.2021.accessIntro": "Kamar yadda COVID-19 ya tilasta rufe makarantu da koyon zuwa sararin na tunani, ɗalibai da malamai da yawa suna gano Scratch a karon farko ko daidaita hanyar da suke koyarwa da koyan ƙirƙira coding. Daga gidajenmu, Tawagar Scratch ta yi aiki don tallafawa canje-canjen bukatun malamai da al'ummar kan yanar gizo.",
"annualReport.2021.accessASL": "Koyarwar ASL",
"annualReport.2021.accessASLText": "A cikin 2021, mun yi haɗin gwiwa tare da Codes Kids Code don ƙaddamar da koyaswar Harshen Kurame na Amurka na farko a cikin Editan Scratch.",
"annualReport.2021.accessASLText2": "Tare, an ƙarfafa mu mu ƙirƙiri dawamamun albarkatu masu wanda zai faɗaɗa hanyoyin ƙirƙira ga kurame masu amfani da Scratch.",
"annualReport.2021.accessASLText3": "Bidiyon sake yin minti 13 ne na koyawa ta farko ta Farawa da Scratch wanda ke gabatar da masu farawa zuwa dandalin Scratch.",
"annualReport.2021.accessPullQuote": "Kasancewa kyakkyawar abokiyar haɗin gwiwa shine shirye-shiryen tanƙwara zuwa ga samun dama kuma da gaske sanya nauyi akan shawarwarin ƙungiyoyi kamar nawa… Tambaya, 'Mene ne za mu iya yi? kadan zuwa babu juriya; wannan abu ne mai wuyar gaske.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code",
"annualReport.2021.accessDEICommittee": "Kwamitocin DEI a Scratch",
"annualReport.2021.accessDEICommitteeText": "A cikin 2021, kwamitoci da yawa a Scratch sun fara aiki don sanya Scratch ya bambanta, daidaitacce, da haɗaka ga duk masu amfani. Muna farin cikin raba ci gaban da kowane kwamiti ya samu da kuma aikin da ke gaba.",
"annualReport.2021.accessDEICommitteeAccessibility": "Dama",
"annualReport.2021.accessDEICommitteeAccessibilityText": "An ƙirƙiri Kwamitin Samun damar don mayar da martani ga wahalar tawagar Scratch guda ɗaya ta amfani da tubalan coding na Scratch da ingantaccen buƙatu don mafi kyawun tallafawa masu amfani da Scratch na kowane iyawa.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "A cikin Oktoba na 2021, kwamitin ya ƙaddamar da wani aiki don sanya launin toshe-mutumin mu ya zama mai isa ga Scratchers tare da nakasar gani. Kwamitin ya yi farin cikin yin haɗin gwiwa tare da malamai da ƙungiyoyin al'umma waɗanda suka ƙware kan samun dama don haka toshe-ɓoɓin lambar ya dace da ka'idodin samun damar yanar gizo, kuma mafi mahimmanci, ƙananan benaye don sa Scratch ya fi dacewa ga kowa.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "An kafa Kwamitin Duniya, Adalci, Daidaito, Bambance-bambance, da Haɗuwa (G-JEDI) don haɓaka harshe ɗaya wanda ke bayyana abin da Bambanci, Daidaito, da Haɗa (DEI) ke nufi ga Ƙungiyar Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "A cikin 2021, kwamitin ya fara aiki akan sanarwar DEI don fayyace hanyoyin da DEI ta sanar da Ƙungiyar Scratch da ayyukan al'umma na baya da na yanzu, da kuma yadda za ta ci gaba da sanar da sabbin shirye-shiryen da ke gaba.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Daidaito x Zane",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "An ƙirƙiri Kwamitin EquityXDesign a matsayin wuri don membobin ƙungiyar Scratch da masu haɗin gwiwarmu a cikin ƙungiyar MITs Lifelong Kindergarten ta don karantawa da tattauna ra'ayoyi game da ayyukan ƙira na daidaita daidaito.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Tattaunawar suna jagorancin Sasha Costanza-Chock's Adalcin Zane: Ayyukan Al'umma don Gina Duniyar da Muke Bukata, kuma mambobin kwamitin sun tattauna hanyoyin da za su iya haɗa ayyukan ƙira na adalci a cikin haɓaka kayan aikin Scratch da albarkatun.",
"annualReport.2021.access10NewLanguages": "10 Sabbin Harsuna",
"annualReport.2021.access10NewLanguagesText": "Tare da babbar godiya ga al'ummar fassarar mu, mun sami damar haɗi tare da Scratchers a cikin yaruka 74 bara! A cikin 2021, an ƙara sabbin harsuna 10 zuwa Scratch, gami da isiXhosa (Afirka ta Kudu), Sepedi (Afrika ta Kudu), Setswana (Afrika ta Kudu), Afrikaans (Afirka ta Kudu), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Indiya), Kazakh ( Kazakhstan), Aragonese (Spain), Yammacin Frisian (Netherland), da Bengali (Bangladesh, Indiya, da sauran yankuna).",
"annualReport.2021.accessSouthAfrica": "Scratch mai sifili a Afirka ta Kudu",
"annualReport.2021.accessSouthAfricaText": "Don inganta ƙwarewar Scratch ga matasa a yankunan da ke da ƙananan ko rashin haɗin intanet, mun haɗu tare da National Education Collaboration Trust (NECT) na Afirka ta Kudu don daukar nauyin shafin da bai dace ba don zazzage Scratch. Zazzagewa a kan shafukan da ba su da sifili ba sa amfani da kowane bandwidth na bayanai, yana rage shingen shiga Scratch saboda iyakokin bayanai da farashi. Watanni biyu kacal bayan ƙaddamar da Afrilu 2021, shafin ya sami baƙi sama da 1300.",
"annualReport.2021.accessSnapshot": "hotuna",
"annualReport.2021.communityTitle": "Al'umma",
"annualReport.2021.communityIntro": "A cikin 2021, al'ummar Scratch sun ci gaba da samun ci gaba cikin sauri yayin da ƙarin matasa a duniya ke ƙirƙira da haɗin kai tare da takwarorinsu. Mun kuma ci gaba da haɓaka haɗin gwiwa tare da membobin al'umma don haɓaka ƙwarewar Scratch don al'ummarmu masu amfani daban-daban.",
"annualReport.2021.communityScratchConference": "taron scratch",
"annualReport.2021.communityScratchConferenceText1": "A watan Yuli, malamai a cikin al'ummarmu na duniya sun taru don bikin ƙirƙira codeing a taron Scratch. Abokan haɗin gwiwarmu ne suka jagoranci wannan taron na kyauta, na MIT's Lifelong Kindergarten Group. Taron ya haɗu {more_bold}, waɗanda suka shafe ranar haɗin gwiwa, haɗin gwiwa, da koyo daga juna, kamar yadda COVID ya raba mu.",
"annualReport.2021.communityScratchConferenceText1More": "sama da malamai 1,500 da masu sha'awar Scratch",
"annualReport.2021.communityVolunteerTranslators": "Masu Fassara na Sa-kai",
"annualReport.2021.communityVolunteerTranslatorsText": "Tun lokacin da aka ƙaddamar da Scratch a cikin 2007, mun himmatu don tallafawa masu amfani da mu a duk duniya. Masu sa kai na fassarar yaren mu suna aiki tare tare da Ƙungiyar Scratch don taimakawa fassara da daidaita dandamalinmu da albarkatun mu ga al'ummomin daban-daban da muke yi wa hidima.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Dubban masu fassara sun sadaukar da lokacinsu don fassara Scratch zuwa harsuna 74 da kirgawa, kuma a halin yanzu akwai fiye da masu fassara dubu daya da suka sanya hannu don fassara Scratch da ScratchJr. Muna godiya ga masu sa kai don taimaka mana isa ga ƙarin Scratchers a duniya!",
"annualReport.2021.communityScratchCommunity": "Ƙungiyar Scratch a cikin 2021",
"annualReport.2021.communityScratchCommunityIntro": "A cikin 2021, an ƙirƙiri ayyuka sama da miliyan 113 akan rukunin yanar gizon Scratch - kusan haɓakar 39% daga 2020 kuma an ƙirƙiri sama da sabbin ɗakuna miliyan ɗaya ! A cikin shekarar, Ƙungiyar Scratch ta dauki nauyin ɗakunan situdiyo da yawa don bikin muhimman abubuwan da suka faru da kuma ƙarfafa Scratchers su shiga cikin al'ummar kan layi.",
"annualReport.2021.yearInReview": "shekarar da ake bita",
"annualReport.2021.yearInReviewText": "2021 shekara ce mai ban mamaki a cikin al'ummar kan layi. Ƙungiya ta al'umma ta ba da haske da haɓaka dama ga matasa don bayyana ra'ayoyinsu kuma su shiga cikin hanyoyi masu kyau, kuma ƙungiyoyi masu ban mamaki sun samo asali daga Scratchers kansu. Ga kallon baya ga wasu daga cikin fitattun abubuwan da suka faru a shekarar:",
"annualReport.2021.yearInReviewCard1Date": "janairu",
"annualReport.2021.yearInReviewCard1Title": "Poetic Kafe",
"annualReport.2021.yearInReviewCard1Text": "Mun “buɗe” Cafe ɗin mu na farko na Poetic inda aka gayyaci Scratchers don rubutawa, rabawa, ko haɗa kai kan waƙoƙi don rabawa tare da al'umma.",
"annualReport.2021.yearInReviewCard2Date": "fabrairu",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Masu amfani da Scratch sun yada zane-zane na mu'amala, ƙirƙira waƙoƙi, bidiyoyin kiɗa mai rai, da ƙari don bikin mutane masu tasiri da abubuwan da suka faru a cikin tarihin Baƙar fata.",
"annualReport.2021.yearInReviewCard3Date": "Afrilu",
"annualReport.2021.yearInReviewCard3Title": "ranar April Fool",
"annualReport.2021.yearInReviewCard3Text": "An tambayi masu zazzagewa su yi tunanin 'Rayuwar Sirrin' na Scratch Cat kuma suka ci gaba da farautar abubuwan nishaɗi da wauta da ke ɓoye a kusa da gidan yanar gizon Scratch.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers a duk faɗin duniya sun raba ayyuka sama da 3,500 waɗanda ke amsa jigogi kamar 'Cooking With Scratch' da 'Ƙirƙirar Abin dariya' don murnar zagayowar ranar haihuwar Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Yuni",
"annualReport.2021.yearInReviewCard5Title": "Watan Alfahari",
"annualReport.2021.yearInReviewCard5Text": "Masu amfani da Scratch sun ƙirƙiri ayyuka ta amfani da duk launukan bakan gizo don bikin al'ummar LGBTQ+ a cikin ɗakin studio na watan Pride.",
"annualReport.2021.yearInReviewCard6Date": "Agusta",
"annualReport.2021.yearInReviewCard6Title": "sansanin Scratch",
"annualReport.2021.yearInReviewCard6Text": "A cikin wannan taron na tsawon makonni uku na , Masu amfani da Scratch sun ƙirƙiri ayyukan sama da 7,000 waɗanda suka motsa kuma suka ɓata, sun baje kolin ra'ayoyin yi-da-kai (DIY), kuma sun yada abubuwan da suka gano game da duniyar da ke kewaye da su.",
"annualReport.2021.yearInReviewCard7Date": "Oktoba",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Tsawon makonni biyu, Masu amfani da Scratch sun ƙirƙiri ayyukan da ke nuna fassarorinsu na faɗakarwa na yau da kullun a cikin ɗakin studio na Scratchtober. Fiye da ayyuka 3,500 aka ƙirƙire su a kusa da jigogi guda ɗaya kamar ruwa, biki, da halittu.",
"annualReport.2021.yearInReviewCard8Date": "Disamba",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Makon Ilimin Kimiyyar Kwamfuta (CSEdWeek) ya faru ne daga Disamba 6-12 don bikin kimiyyar kwamfuta a duniya. Scratch ya shiga cikin mako ta hanyar ƙarfafa membobin al'umma don duba koyawa, ɗakunan karatu, da taron kai tsaye wanda aka shirya tare da haɗin gwiwa tare da Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Disamba",
"annualReport.2021.yearInReviewCard9Title": "2021: Scratch Tsare-tsare a cikin Bita Studio",
"annualReport.2021.yearInReviewCard9Text": "A cikin 2021, Scratchers sun koyi sabbin ƙwarewa, alaƙa da abokai a duk faɗin duniya, kuma sun sami hanyoyin ƙirƙira don bayyana kansu. Fiye da Scratchers 1,000 sun raba abubuwan da suka fi so na Scratch da abin da Scratch ke nufi da su a cikin 2021: Shekarar Scratch in Review Studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Tare da ƙaddamar da Scratch Lab a cikin Fabrairu, mun buɗe kofofin tsarin ci gaban mu kai tsaye zuwa Scratchers a duniya.",
"annualReport.2021.communityScratchLabText2": "Kafin mu yanke shawara idan ya kamata mu gabatar da sabbin tubalan ga editan coding Scratch, yana da mahimmanci don ganin ƙirƙira, sabbin abubuwa, da hanyoyin ban mamaki Scratchers suna hulɗa da su. Scratch Lab wani akwati ne inda kowa zai iya gwada waɗannan sabbin fasalulluka kuma, mafi mahimmanci, raba tunaninsu da ra'ayoyinsu kai tsaye tare da mu.",
"annualReport.2021.communityScratchLabText3": "Sama da Scratchers 500,000 sun binciki rukunin Scratch Lab a cikin 2021, kuma sun ƙaddamar da ra'ayoyin sama da 37,000.",
"annualReport.2021.communityScratchLabText4": "Wannan ra'ayin ya kasance mai kima yayin da muke kimantawa da haɓaka tubalan Rubutun Animated, Tubalan Hannun Fuskar, da ƙarin yuwuwar sabbin abubuwa.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "masu biyan kuɗi",
"annualReport.2021.ytData2": "miliyan 9",
"annualReport.2021.ytData2Sub": "ra'ayoyi kan bidiyoyi",
"annualReport.2021.ytData3Top": "masu kallo a",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "kasashe",
"annualReport.2021.communitySnapshot2Title": "Ƙungiyar Scratch akan YouTube",
"annualReport.2021.communitySnapshot2Text": "Tashar YouTube ta Scratch Team ta kai masu bi 100,000 a cikin 2021— kusan haɓakar kashi 500 ciki 100 daga 2020! Kamar yadda ɗalibai, malamai, da iyalai suka ci gaba don mayar da martani ga cutar, mun san cewa dole ne mu ƙirƙiri albarkatun da suka dace da bukatunsu.",
"annualReport.2021.communitySnapshot2Text2": "Waɗannan albarkatu sun haɗa da jerin cikakkun koyawa na Scratch waɗanda ke jagorantar masu amfani ta hanyar zayyana labarai, wasanni, da rayarwa akan Scratch. A cikin 2021, waɗannan bidiyon sun sami kusan ra'ayoyi miliyan tara daga masu kallo a cikin ƙasashe 178.",
"annualReport.2021.tutorial1": "Yadda ake yin 'Game da Ni'",
"annualReport.2021.tutorial2": "Yadda Ake Yin Wasan Clicker",
"annualReport.2021.tutorial3": "Yadda Ake Yin Titin Mouse",
"annualReport.2021.FounderMessageTitle": "sako daga wanda ya kafa mu",
"annualReport.2021.FounderMessageSubTitle": "Taimako da Ƙarfafawa daga Abokin Kafa",
"annualReport.2021.FounderMessageText1": "Yayin da kuke karanta wannan rahoto na shekara-shekara, zaku koyi game da hanyoyi da yawa waɗanda Scratch ke faɗaɗa damar yin lissafin ƙirƙira ga miliyoyin matasa a faɗin duniya, musamman waɗanda suka fito daga al'ummomin da aka ware. Wannan tasiri na duniya yana yiwuwa saboda rashin gajiyawar aikin ƙungiyar injiniyoyi masu tasowa, masu zanen kaya, malamai, masu daidaita al'umma, da sauransu a Gidauniyar Scratch.",
"annualReport.2021.FounderMessageText2": "Don ci gaba da haɓaka ƙoƙarinmu da tasirinmu, mun dogara ga tallafin kuɗi mai karimci na tarin kamfanoni, tushe, da masu ba da gudummawa guda ɗaya waɗanda suka dace da manufarmu da hangen nesa. Anan, ina so in haskaka goyon baya da kwarin gwiwa da muka samu daga ɗaya daga cikin Abokan Kafa: Gidauniyar LEGO.",
"annualReport.2021.FounderMessageText3": "Ƙungiyar bincike na a MIT Media Lab ta fara haɗin gwiwa tare da kamfanin LEGO da LEGO Foundation fiye da shekaru 30 da suka wuce. Tallafin LEGO ya taimaka wajen tallafawa aikinmu na farko akan Scratch, wanda ya kai ga ƙaddamar da Scratch na jama'a a cikin 2007. Sa'an nan, lokacin da Scratch ya fito daga MIT zuwa Gidauniyar Scratch a cikin 2019, Gidauniyar LEGO ta ba da mahimman kudade ga sabuwar ƙungiyar, tare da biyar. -shekara dala miliyan 10 kyauta don 'tallafa sauye-sauyen ilimi ta hanyar haɓakawa da haɓaka wasa, hanyoyin ƙirƙira don ƙididdigewa...a cikin mahallin tattalin arziki da al'adu daban-daban.' Lokacin da cutar ta barke, Gidauniyar LEGO ta haɓaka da ƙarin tallafin dala miliyan 5 a cikin 2021, don tabbatar da cewa Gidauniyar Scratch zata iya biyan bukatun yara da malamai da cutar ta lalata.",
"annualReport.2021.FounderMessageText4": "Amma haɗin LEGO-Scratch ya wuce tallafin kuɗi. Hanyar Scratch na ƙirƙirar labarai da wasanni masu rai ta hanyar haɗa tubalan shirye-shirye na hoto an yi an samo ta ne, a wani ɓangare, ta hanyar da yara ke gina gidajen LEGO da katanga ta hanyar haɗa tubalin LEGO na robobi. Scratch da LEGO kuma suna raba falsafar ilimi ta tushen aiki iri ɗaya, suna ƙarfafa yara su daidaita ayyukansu ta hanyar gwada ra'ayi, ganin abin da ya faru, sannan yin bita da sake gwadawa.",
"annualReport.2021.FounderMessageText5": "A koyaushe ina son taken LEGO 'Farin Gina, Girman Halitta.' Haɗin gwiwa mai zurfi na LEGO Foundation tare da Scratch Foundation yana taimakawa wajen kawo 'Farin Gina, Girman Halitta' zuwa ayyukan dijital na yara. Haɗin gwiwar yana aiki azaman abin koyi na yadda ƙungiyoyi masu ra'ayoyi da ƙima zasu iya aiki tare don haɓaka canjin canji a cikin koyo da ilimi. Yayin da Gidauniyar Scratch ta ci gaba da gina hanyar sadarwar abokan hulɗa da magoya baya, ina sa ran haɗi tare da wasu kungiyoyi don faɗaɗa damar ƙirƙira ƙididdiga ga yara a duniya.",
"annualReport.2021.FounderTitle": "Wanda ya kafa, Scratch Foundation",
"annualReport.2021.lookingForward": "sa idon nan gaba",
"annualReport.2021.lookingForwardText1": "A cikin 2021, mun zayyana Tsarin Dabarun da ke jagorantar manyan abubuwan da muka sa gaba a cikin shekaru 4 masu zuwa. Mun mai da hankali kan waɗannan manyan fagage:",
"annualReport.2021.lookingForwardText2": "Muna son mika babbar godiya ga Gidauniyar LEGO, wacce karimci na COVID farfadowa da na'ura zai ba mu damar aiwatar da wannan muhimmin aiki. Ba za mu iya jira don raba ƙarin tare da ku game da ayyuka masu ban sha'awa da muka tsara ba, gami da sabuntawa ga ƙwarewar Scratch don makarantu, sabuntawa zuwa ScratchJr, da ƙari.",
"annualReport.2021.LookingForward1": "Ƙarfafa Platform Scratch da Kayan Aikin Al'umma",
"annualReport.2021.LookingForward2": "Fadada Hanyoyi zuwa Ƙirƙirar Learning",
"annualReport.2021.LookingForward3": "Gina Ƙarfin Ƙungiya da Tabbatar da Dorewar Kudi",
"annualReport.2021.supportersTitle": "Godiya ga magoya bayanmu",
"annualReport.2021.supportersIntro": "Mun gode ma masu tallafa mana. Gudumawar ku na taimaka mana wajen fadade damar koyon kirkire-kirkire don yara na kowane zamani, daga kowane fanni, a duniya.",
"annualReport.2021.ourSupporters": "Magoya bayan mu",
"annualReport.2021.ourSupportersText": "Muna so mu gode wa duk masu goyon bayan Scratch waɗanda, a tsawon shekaru, sun taimaka mana abubuwan koyo masu ban mamaki ga miliyoyin matasa a duniya. Jeri mai zuwa ya dogara ne akan bayarwa ga Scratch Foundation daga Janairu 1, 2021 zuwa Disamba 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Abokan Kafawa—$10,000,000+",
"annualReport.2021.supportersFoundingText": "Muna godiya ta musamman ga Abokan Kafuwar mu waɗanda kowannensu ya ba da aƙalla $10,000,000 a cikin tarin tallafi, tun farkon Scratch a 2003.",
"annualReport.2021.supportersCatPartnersTitle": " Abokan kafawan Cat na Scratch— $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Da'irar Ƙirƙira - $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Da'irar Haɗin kai— $100,000+",
"annualReport.2021.supportersImaginationTitle": "Da'irar tunani dake tare da hasashe — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Da'irar ilhama — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Da'irar bincike — $5,000+",
"annualReport.2021.supportersPlayTitle": "Da'irar wasa — $1,000+",
"annualReport.2021.supportersInKindTitle": "Magoya baya da karfin jikinsu da kaifin tunaninsu",
"annualReport.2021.leadershipTitle": "Tawagarmu",
"annualReport.2021.leadershipBoard": "Yan kwamitin gudanarwa",
"annualReport.2021.leadershipChair": "Shugaba",
"annualReport.2021.leadershipProfessor": "farfesan bincike akan ilmantarwa",
"annualReport.2021.leadershipViceChair": "mataimakin shugaba",
"annualReport.2021.leadershipCoFounder": "wanda a ka kafa tare kuma wanda ake Shugabanci tare",
"annualReport.2021.leadershipBoardMember": "Memban kwamitin gudanarwa",
"annualReport.2021.leadershipPresidentCEO": "Shugaban kamfanin",
"annualReport.2021.leadershipFormerPresident": "Tsohon shugaban kamfanin",
"annualReport.2021.leadershipFounderCEO": "Wanda ya kafa da kuma shugaban kamfanin",
"annualReport.2021.leadershipFormerChairCEO": "Tsohuwan Shugaba kuma shugabar mace",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Sakataren & ma'ajin kwamitin gudanarwa",
"annualReport.2021.leadershipBoardSecretary": "Sakataren kwamitin gudanarwa",
"annualReport.2021.leadershipBoardTreasurer": "Ma'ajin kwamitin gudanarwa",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Darekta zartarwa",
"annualReport.2021.teamThankYou": "Godiya ga Mitch Resnick, Natalie Rusk, Rupal Jain, da sauran masu haɗin gwiwa a Lifelong Kindergarten Group a MIT Media Lab don goyan bayan ku na Scratch.",
"annualReport.2021.donateTitle": "Tallafa mana",
"annualReport.2021.donateMessage": "Taimakon ku yana ba mu damar ƙirƙirar abubuwan ilmantarwa masu ban sha'awa, ƙirƙira, da abubuwan tunawa ga yara a ko'ina, musamman waɗanda aka keɓe bisa tsari daga damar ƙirƙira. Yi kyauta don Scratch a yau don taimaka mana ci gaba da gudanar da sabar mu, kula da haɓakar al'ummarmu na duniya, da kuma samar da ƙirƙira code ga yara a kowace ƙasa a duniya.",
"annualReport.2021.donateMessage2": "Na gode da karamcin ku.",
"annualReport.2021.donateButton": "ba da gudummawa",
"annualReport.2021.projectBy": "aikin ",
"annualReport.2021.JuneIlloAttr": "Tuta ta @ratchild",
"annualReport.2021.OctIlloAttr": "Dankali da gilashin @Cupwing",
"annualReport.2021.altMap": "Taswirar duniya tana nuna ƙungiyoyin SEC 41",
"annualReport.2021.altSECSpotlightImage": "Yaro yana wasa da abin wasa a gaban bangon lemu",
"annualReport.2021.altAccessibility": "Mutane biyu suna amfani da yaren kurame a gaban koren bango.",
"annualReport.2021.altaccessDEICommittee": "Hannu yana riƙe da ɓangaren Scratch akan bangon kore.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Hannu yana zana abubuwan da aka gyara akan bango shuɗi.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Hannu biyu suka kai ga kumfa rubutu da zuciya a ciki.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Hannaye biyu suna aiki tare don haɗa jerin abubuwan da aka haɗa da Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Yara biyu, ɗaya yana amfani da kwamfutar hannu ɗaya kuma yana amfani da kwamfutar tafi-da-gidanka, suna aiki akan aikin Scratch tare.",
"annualReport.2021.altcommunityVolunteerTransators": "Hannu hudu ne aka ɗaga tare da kumfa rubutu a saman su a gaban bangon purple.",
"annualReport.2021.altcommunityThankYou": "Duniya mai dauke da tuta a fadinsa yana cewa 'Na gode' da kalmomin godiya a cikin yaruka daban-daban.",
"annualReport.2021.altAvatar": "Hoton mai amfani",
"annualReport.2021.altDropdownArrow": "Kibiya mai nuna menu mai zazzagewa.",
"annualReport.2021.altMastheadIllustration": "Mutane uku suna mu'amala tare da abubuwan Scratch na zahiri",
"annualReport.2021.altWave": "Emoji mai kada hannu",
"annualReport.2021.altMitchHeadshot": "Wanda ya kafa Mitch Resnick",
"annualReport.2021.altCalendar": "Kalanda mai nuna shekara ta 2021.",
"annualReport.2021.altWorldVisualization": "Misalin sigar duniya.",
"annualReport.2021.altSaudiArabiaVisualization": "Taswirar mashaya yana nuna cewa akwai fiye da ninki biyu na sabbin masu amfani da Scratch a cikin 2021 kamar yadda ake samu a cikin 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Bangaren shirye-shiryen Scratch mai launin rawaya.",
"annualReport.2021.altSECVideoPreview": "Scratch interface yana bayyana a hagu kuma wata yarinya mai sa hannu ta bayyana a dama.",
"annualReport.2021.altScratchJr": "Karatun rubutu Scratch jr",
"annualReport.2021.altHorizontalLoop": "Bangaren shirye-shiryen Scratch mai rawaya a kwance.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Hannu biyu suna jera abubuwan Scratch na zahiri.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hannun hannu suna kaiwa gaban bangon shunayya tare da kumfa rubutu yana yawo a samansu.",
"annualReport.2021.altScratchLogoText": "Koren rectangle mai dauke da rubutun 'Scratch Lab' a kai.",
"annualReport.2021.altScratchLabVideo": "Hoton hoto na aikin Scratch tare da maɓallin kunnawa a saman.",
"annualReport.2021.altHat": "Mutumin da yake sanye da hula mai launin rawaya da ruwan tabarau na zuciya mai ruwan hoda.",
"annualReport.2021.altScratchText": "Wani ɓangaren Scratch na bakan gizo yana nuna rubutun, 'Ga mu nan!'",
"annualReport.2021.altStar": "Yarinya mai rawaya tauraro a gabanta.",
"annualReport.2021.altMouseTrail": "Yanke kan squirrel da yawa da aka sanya a saman juna ba da gangan ba.",
"annualReport.2021.altSECWorkshops": "Mutane suna wasa tare",
"annualReport.2021.altArrowUp": "Kibiya mai nuni sama.",
"annualReport.2021.altTranslated": "Wani ɓangaren Scratch yana faɗin \"Sannu\" da lissafin yarukan da aka samun Scratch a ciki.",
"annualReport.2021.altAboutMe": "Kalmomin 'Game da ni' an sanya su a kan ƙwal, bushiya, mango, da ƙwallon ƙwallon ƙafa.",
"annualReport.2021.altClickerGame": "Wasan lissafi yana nuna apple, lemu, da kwanon 'ya'yan itace da aka yanke.",
"annualReport.2021.altLookingForward1": "Hexagons masu tsaka-tsaki suna nuna juyawa, farawa, da zuciya.",
"annualReport.2021.altLookingForward2": "Alamar post mai kibiya ɗaya tana nuna dama mai nuna juyi da kibiya ɗaya mai nunin hagu mai nuna zuciya.",
"annualReport.2021.altLookingForward3": "Tubalan masu launi a jere don ƙirƙirar matakai tare da wani tsiro da ke girma a sama.",
"annualReport.2021.altSparkle": "Farin ado mai kyalli",
"annualReport.2021.altDownArrow": "Kibiya mai shuɗi mai nunin ƙasa",
"annualReport.2021.altConnectingLine": "Layi mai dige-dige yana haɗa abubuwa na lokaci.",
"annualReport.2021.altApril": "Abubuwan alkalami da Scratch da aka sanya a saman bangon shuɗi.",
"annualReport.2021.altJune": "Kek ɗin ranar haihuwa a gaban tutoci masu nuna girman LGBTQ+ iri-iri.",
"annualReport.2021.altAugust": "Dankali, ranar haihuwa, da tabarau a saman bangon shunayya.",
"annualReport.2021.altCard1": "Wani launi mai launi yana yawo a gaban baƙar fata da launin toka kusa da kalmomin 'Mafarki A cikin duniyar mafarki mai ban tsoro'.",
"annualReport.2021.altCard2": "Wata bakar fata tana sanye da hular rawaya da 'yan kunne na hoop na gwal.",
"annualReport.2021.altCard3": "Mascot mai katsewa yana jujjuyawa a gaban gine-gine tare da rubuta rubutu 'Ina tsammanin Scratch Cat babban jarumi ne.'",
"annualReport.2021.altCard5": "Wani shingen murmushi yana tsaye kusa da kumfa rubutu yana karanta 'komai yadda kowa ya sa kaya, wace karin magana da yake amfani da shi, ko wanda yake so, ya kamata ku girmama su koyaushe!'",
"annualReport.2021.altCard6": "Dankwali sanye da tabarau yana zaune a gaban wani purple baya.",
"annualReport.2021.altCard7": "Kyawawan hular ranar haihuwa tana zaune a saman kubutun neon.",
"annualReport.2021.altCard9": "'2022' yana zaune a gaban bakan gizo na ovals.",
"annualReport.2021.altDonateIllustration": "Hannu biyu suna yin siffar zuciya tare da yatsunsu a cikin yankeken siffar zuciya."
}

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{
"annualReport.2021.subnavFoundersMessage": "המסר של המייסד",
"annualReport.2021.subnavMission": "משימה",
"annualReport.2021.subnavReach": "להגיע",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "תרומות",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "צפה בסרטון",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "משימה",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "קהילה",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "כנס סקראץ'",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "ינואר",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "פברואר",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "אפריל",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "מאי",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "יוני",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "אוגוסט",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "אוקטובר",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "דצמבר",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "דצמבר",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "הצוות שלנו",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "תרומות",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "संस्थापक का संदेश\n ",
"annualReport.2021.subnavMission": "विशेष कार्य",
"annualReport.2021.subnavReach": "पहुंच",
"annualReport.2021.subnavThemes": "विषयों",
"annualReport.2021.subnavDirectorsMessage": "निर्देशक का संदेश\n ",
"annualReport.2021.subnavSupporters": "समर्थकों",
"annualReport.2021.subnavTeam": "समूह",
"annualReport.2021.subnavDonate": "दान करें ",
"annualReport.2021.mastheadYear": "2021 वार्षिक विवरण\n ",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "हमारे कार्यकारी निदेशक का एक संदेश\n ",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "स्क्रैच के मूलभूत मूल्यों में से एक हमेशा युवाओं को तलाशने, बनाने, खेलने और खोज करने के लिए सशक्त बनाना रहा है — opportunities ऐसे अवसर जो सभी छात्रों को समान रूप से प्रदान नहीं किए जाते हैं।",
"annualReport.2021.directorsMessagePullquote": "हम आत्म-अभिव्यक्ति और रचनात्मकता की परिवर्तनकारी शक्ति में विश्वास करते हैं, और युवाओं को अपनी आवाज उठाने के लिए एक उपकरण के रूप में रचनात्मक कोडिंग का उपयोग करने के लिए स्थान प्रदान करते हैं।",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "व्हिडिओ देखें ",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "हमने स्क्रैच को एक स्वतंत्र, सुरक्षित, बच्चों के सीखने के माहौल के रूप में विकसित किया है जो सभी बच्चों को रचनात्मक रूप से सोचने, व्यवस्थित रूप से तर्क करने और सहयोगी रूप से काम करने में संलग्न करता है - जो आज के समाज में सभी के लिए आवश्यक कौशल है। हम बच्चों की खोज, साझा करने और सीखने में सहायता करने के लिए शिक्षकों और परिवारों के साथ काम करते हैं।",
"annualReport.2021.missionHeader": "विशेष कार्य",
"annualReport.2021.missionSubtitle": "युवाओं को डिजिटल उपकरणऔर कल्पना करने, बनाने, साझा करने और सीखने के अवसर प्रदान करना।",
"annualReport.2021.visionHeader": "दृष्टिकोण",
"annualReport.2021.visionSubtitle": "दुनिया भर में कोडिंग के प्रति रचनात्मक, देखभाल करने वाला, सहयोगी, न्यायसंगत दृष्टिकोण फैलाने के लिए।",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "रचनात्मक अभिव्यक्ति",
"annualReport.2021.progressiveImprovementTitle": "प्रगतिशील सुधार",
"annualReport.2021.EquitableOpportunitiesTitle": "न्यायसंगत अवसर",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "हम विविध पृष्ठभूमि के लोगों को शामिल करते हुए एक शैक्षिक आंदोलन का निर्माण कर रहे हैं ताकि हम दुनिया भर के उन बच्चों तक पहुंच सकें जिन्हें रचनात्मक कोडिंग के अवसरों से बाहर रखा गया है।",
"annualReport.2021.playfulEngagementDescription": "स्क्रैच में, खेल दुनिया के साथ बनाने, साझा करने, सीखने और जुड़ने का एक दृष्टिकोण है। हम आनंदपूर्ण अन्वेषण, प्रयोग और सहयोग को प्रोत्साहित करते हैं।",
"annualReport.2021.reachTitle": "दुनिया भर के बच्चों तक पहुंचना",
"annualReport.2021.reachSubtitle": "स्क्रैच 8 साल और उससे अधिक उम्र के बच्चों और किशोरों के लिए दुनिया का सबसे बड़ा कोडिंग समुदाय है",
"annualReport.2021.reachMillion": "दस लाख",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "नए उपयोगकर्ता",
"annualReport.2021.reachProjectsCreated": "परियोजनाओं का निर्माण",
"annualReport.2021.reachProjectCreators": "लोग प्रोजेक्ट बना रहे हैं\n ",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "सऊदी अरब",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "स्क्रैच का 74 भाषाओं में अनुवाद किया गया है",
"annualReport.2021.reachTranslationIncrease": "2020 से 10 भाषाएँ",
"annualReport.2021.reachTranslationBlurb": "दुनिया भर से स्वयंसेवक अनुवादकों को धन्यवाद।",
"annualReport.2021.reachScratchJrBlurb": "स्क्रैचजेआर एक परिचयात्मक प्रोग्रामिंग वातावरण है जो छोटे बच्चों (उम्र 5-7) को अपनी इंटरैक्टिव कहानियां और गेम बनाने में सक्षम बनाता है।",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "2021 में डाउनलोड",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "उभरती हुई विषयवस्तु",
"annualReport.2021.themesDescription": "कोविड-19 से चल रही अनिश्चितता के बीच, स्क्रैच युवा लोगों के लिए एक साथ जुड़ने और निर्माण करने के लिए एक महत्वपूर्ण स्थान के रूप में काम करता रहा। 2021 में, हमने अपने बढ़ते वैश्विक समुदाय और हमारी बढ़ती स्क्रैच टीम को समान रूप से समर्थन देने के लिए एक मजबूत नींव बनाने पर अपने प्रयासों पर ध्यान केंद्रित किया। हमारा काम तीन प्रमुख विषयों पर केंद्रित था: समुदाय को बढ़ावा देना, पहुंच और पहुंच बढ़ाना, और स्क्रैच एजुकेशन कोलैबोरेटिव (एसईसी) विकसित करना।",
"annualReport.2021.SECTitle": "स्क्रैच शिक्षा सहयोगी\n ",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "संगठनों",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "कहानी सुर्खियों में",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "विज्ञान के लिए पुल; टेक्सस स्थित एक गैर-लाभकारी संस्था वंचित युवाओं के लिए गणित, कोडिंग और रोबोटिक्स कार्यक्रम प्रदान करती है; स्क्रैच एजुकेशन कोलैबोरेटिव के पहले समूह में शामिल होने वाले 41 असाधारण संगठनों में से एक था।",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "अपने छात्रों को पढ़ाने में हमें जो सबसे बड़ी खुशी मिलती है, वह यह है कि उनमें से प्रत्येक, चाहे वे कितने भी शांत क्यों न हों, सभी को स्क्रैच के माध्यम से कंप्यूटर विज्ञान में अपनी आवाज मिल जाती है।",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "जैसे ही COVID-19 ने स्कूलों को बंद करने के लिए मजबूर किया और सीखने को आभासी स्थानों पर धकेल दिया, कई छात्र और शिक्षक पहली बार स्क्रैच की खोज कर रहे थे या रचनात्मक कोडिंग को पढ़ाने और सीखने के तरीके को अपना रहे थे। हमारे अपने घरों से, स्क्रैच टीम ने शिक्षकों और ऑनलाइन समुदाय की बदलती जरूरतों का समर्थन करने के लिए काम किया।",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "2021 में, स्क्रैच की कई समितियों ने स्क्रैच को सभी उपयोगकर्ताओं के लिए अधिक विविध, न्यायसंगत और समावेशी बनाने के लिए काम शुरू किया। हम प्रत्येक समिति द्वारा की गई प्रगति और अभी भी आगे के काम को साझा करने के लिए उत्साहित हैं।",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "एक्सेसिबिलिटी कमेटी स्क्रैच टीम के एक सदस्य की स्क्रैच के कोडिंग ब्लॉकों का उपयोग करने में कठिनाई और सभी क्षमताओं के स्क्रैचर्स को बेहतर समर्थन देने की एक मान्यता प्राप्त आवश्यकता के जवाब में बनाई गई थी।",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 नई भाषाएँ",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "दक्षिण अफ़्रीका में शून्य-रेटेड स्क्रैच",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "समुदाय ",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "स्क्रॅच के कांफ्रेंस ",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "1,500 से अधिक शिक्षक और स्क्रैच उत्साही",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "सर्वेक्षण का वर्ष\n ",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "जनवरी ",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "हमने अपना पहला काव्य कैफे “खोला” जहां स्क्रैचर्स को समुदाय के साथ साझा करने के लिए कविताओं को लिखने, साझा करने या सहयोग करने के लिए आमंत्रित किया गया था।",
"annualReport.2021.yearInReviewCard2Date": "फ़रवरी ",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "अप्रैल ",
"annualReport.2021.yearInReviewCard3Title": "अप्रैल मूर्ख दिवस\n ",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "मई ",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "जून ",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "अगस्त ",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "अक्टूबर ",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "दिसंबर ",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "दिसंबर ",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "हमारे संस्थापक का एक संदेश\n ",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "हमारे समर्थकों को धन्यवाद",
"annualReport.2021.supportersIntro": "हमारे उदार समर्थकों को धन्यवाद। आपका योगदान हमें दुनिया भर में, सभी पृष्ठभूमि से, सभी उम्र के बच्चों के लिए रचनात्मक सीखने के अवसरों का विस्तार करने में मदद करता है।",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "इमेजिनेशन सर्कल — $50,000+",
"annualReport.2021.supportersInspirationTitle": "प्रेरणा मंडल — $20,000+",
"annualReport.2021.supportersExplorationTitle": "एक्सप्लोरेशन सर्कल — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "तरह के समर्थक",
"annualReport.2021.leadershipTitle": "हमारी टीम",
"annualReport.2021.leadershipBoard": "निदेशक मंडल",
"annualReport.2021.leadershipChair": "कुर्सी",
"annualReport.2021.leadershipProfessor": "लर्निंग रिसर्च के प्रोफेसर",
"annualReport.2021.leadershipViceChair": "वाइस चेअर",
"annualReport.2021.leadershipCoFounder": "सह-संस्थापक और सह-अध्यक्ष",
"annualReport.2021.leadershipBoardMember": "बोर्ड के सदस्य",
"annualReport.2021.leadershipPresidentCEO": "राष्ट्रपति और सीईओ",
"annualReport.2021.leadershipFormerPresident": "पूर्व राष्ट्रपति",
"annualReport.2021.leadershipFounderCEO": "संस्थापक और मुख्‍य कार्यपालक अधिकारी",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "बोर्ड सचिव और कोषाध्यक्ष",
"annualReport.2021.leadershipBoardSecretary": "बोर्ड सचिव",
"annualReport.2021.leadershipBoardTreasurer": "बोर्ड कोषाध्यक्ष",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "हमें सहयोग दीजिये",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "दान करें ",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Poruka osnivača",
"annualReport.2021.subnavMission": "Misija",
"annualReport.2021.subnavReach": "Dohvatiti",
"annualReport.2021.subnavThemes": "Teme",
"annualReport.2021.subnavDirectorsMessage": "Poruka redatelja",
"annualReport.2021.subnavSupporters": "Pristaše",
"annualReport.2021.subnavTeam": "Tim",
"annualReport.2021.subnavDonate": "Doniraj",
"annualReport.2021.mastheadYear": "Godišnje izvješće za 2021",
"annualReport.2021.mastheadTitle": "Zajedno gradimo pravednu zajednicu",
"annualReport.2021.directorsMessageTitle": "Poruka našeg izvršnog direktora",
"annualReport.2021.directorsMessageP1": "Godine 2021. COVID-19 nastavio je remetiti naše rutine i oblikovati način na koji komuniciramo jedni s drugima. Čak i kad smo se počeli okupljati, škole su se ponovno otvorile i bilo je poziva na 'povratak u normalu', najranjiviji u našem društvu ostali su nerazmjerno pogođeni nepravednim strukturama koje je COVID-19 pogoršao. Kriza izazvana COVID-19 oblikovala je odnos mladih prema Scratchu i učvrstila Scratch kao vitalnije mjesto nego ikad za njih da stvaraju, uče i povezuju se. Ali kako smo krenuli u novu godinu, nismo ostavili naše najugroženije mlade ljude dok su počeli ploviti 'novom normalnom'.",
"annualReport.2021.directorsMessageP2": "Jedna od temeljnih vrijednosti Scratch-a oduvijek je bila osnaživanje mladih ljudi da istražuju, stvaraju, igraju se i otkrivaju - mogućnosti koje nisu jednako dostupne svim studentima.",
"annualReport.2021.directorsMessagePullquote": "Vjerujemo u transformativnu moć samoizražavanja i kreativnosti te u pružanje prostora mladim ljudima da koriste kreativno kodiranje kao alat za podizanje glasa.",
"annualReport.2021.directorsMessageP3": "Ponosan sam što služim kao izvršni direktor Zaklade Scratch tijekom ovog ključnog trenutka u našoj povijesti i nastavit ću širiti Scratchev brižni, suradnički pristup kreativnom učenju djeci diljem svijeta kojoj su ove prilike najviše potrebne.",
"annualReport.2021.directorsMessageP4": "Prošla godina bila je nevjerojatna godina za Scratch Foundation usredotočili smo se na povećanje našeg tima s izvanrednim, raznolikim vođama i izgradnju čvrstih temelja za našu kontinuiranu tranziciju u neovisnu organizaciju. Razvili smo trogodišnji strateški plan zajedničkim naporima svakog člana tima na svim razinama naše organizacije, kodificirajući posao u koji zajedno krećemo. Kako Scratch raste, ostajemo usredotočeni na pravednost i izgradnju zajednice te na održavanje Scratch-a sigurnim prostorom za povezivanje, stvaranje i suradnju sa svojim vršnjacima diljem svijeta.",
"annualReport.2021.directorsMessageP5": "Ne mogu vam dovoljno zahvaliti što ste krenuli na ovo putovanje s našim timom i što kontinuirano podržavate našu misiju. Suosjećanje i kreativnost Scratch zajednice beskrajno nas inspiriraju i jedva čekamo da nam se pridružite u važnom poslu koji je pred nama.",
"annualReport.2021.EDTitle": "Izvršni direktor, Scratch Foundation",
"annualReport.2021.watchVideo": "Gledaj video",
"annualReport.2021.missionTitle": "Naša misija, vizija i vrijednosti",
"annualReport.2021.missionP1": "Predani smo obrazovnoj pravdi i davanju prioriteta pravednosti u svim aspektima našeg rada, s posebnim fokusom na inicijative i pristupe koji podržavaju djecu, obitelji i nastavnike koji su bili isključeni iz kreativnog računalstva.",
"annualReport.2021.missionP2": "Razvili smo Scratch kao besplatno, sigurno, razigrano okruženje za učenje koje uključuje svu djecu u kreativno razmišljanje, sustavno rasuđivanje i suradnju - ključne vještine za sve u današnjem društvu. Radimo s edukatorima i obiteljima kako bismo podržali djecu u istraživanju, dijeljenju i učenju.",
"annualReport.2021.missionHeader": "Misija",
"annualReport.2021.missionSubtitle": "Pružanje mladima digitalnih alata i prilika za maštanje, stvaranje, dijeljenje i učenje.",
"annualReport.2021.visionHeader": "Vizija",
"annualReport.2021.visionSubtitle": "Širiti kreativne, brižne, suradničke i pravedne pristupe kodiranju i učenju diljem svijeta.",
"annualReport.2021.valuesHeader": "Vrijednosti",
"annualReport.2021.valuesSubtitle": "U ovom poslu vodimo se našim temeljnim vrijednostima koje definiraju naša načela kao organizacije i zajednice:",
"annualReport.2021.creativeExpressionTitle": "Kreativno izražavanje",
"annualReport.2021.progressiveImprovementTitle": "Progresivno poboljšanje",
"annualReport.2021.EquitableOpportunitiesTitle": "Jednake mogućnosti",
"annualReport.2021.playfulEngagementTitle": "Razigrani angažman",
"annualReport.2021.creativeExpressionDescription": "Predani smo tome da svima pružimo alate i prilike da izraze svoje ideje, svoje interese i svoje autentično ja unutar zajednice koja nas podržava.",
"annualReport.2021.progressiveImprovementDescription": "Držimo se visokih standarda i uvijek nastojimo ponavljati, poboljšavati i inspirirati jedni druge kako bismo najbolje služili mladim ljudima diljem svijeta i zajednici koja omogućuje naš rad.",
"annualReport.2021.EquitableOpportunitiesDescription": "Gradimo obrazovni pokret koji uključuje ljude iz različitih sredina kako bismo mogli doprijeti do djece diljem svijeta koja su bila isključena iz mogućnosti kreativnog kodiranja.",
"annualReport.2021.playfulEngagementDescription": "U Scratchu igra je pristup stvaranju, dijeljenju, učenju i druženju sa svijetom. Potičemo radosno istraživanje, eksperimentiranje i suradnju.",
"annualReport.2021.reachTitle": "Doprijeti do djece diljem svijeta",
"annualReport.2021.reachSubtitle": "Scratch je najveća svjetska zajednica kodiranja za djecu i tinejdžere od 8 godina naviše.",
"annualReport.2021.reachMillion": "milijuna",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% od 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% od 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% od 2020",
"annualReport.2021.reachNewUsers": "Novi korisnici",
"annualReport.2021.reachProjectsCreated": "Izrađeni projekti",
"annualReport.2021.reachProjectCreators": "Ljudi koji stvaraju projekte",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch se koristi diljem svijeta {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "više od 200 zemalja i teritorija",
"annualReport.2021.reachSaudiArabiaTitle": "Saudijska Arabija",
"annualReport.2021.reachSaudiArabiaDescription": "U 2021. vidjeli smo ogroman rast diljem svijeta, ali smo bili iznenađeni rastom u Saudijskoj Arabiji, gdje smo vidjeli dvostruko više novih korisnika nego godinu prije.",
"annualReport.2021.reachTranslationTitle": "Scratch je preveden na 74 jezika",
"annualReport.2021.reachTranslationIncrease": "10 jezika od 2020",
"annualReport.2021.reachTranslationBlurb": "Zahvaljujući prevoditeljima volonterima iz cijelog svijeta.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr je uvodno programsko okruženje koje maloj djeci (5-7 godina) omogućuje stvaranje vlastitih interaktivnih priča i igara.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Preuzimanja u 2021",
"annualReport.2021.reachDownloadsIncrease": "2 milijuna od 2020",
"annualReport.2021.themesTitle": "Teme u nastajanju",
"annualReport.2021.themesDescription": "Usred stalne neizvjesnosti izazvane COVID-19, Scratch je nastavio služiti kao ključno mjesto za povezivanje mladih ljudi i zajedničko stvaranje. U 2021. usmjerili smo svoje napore na izgradnju snažnog temelja za ravnopravnu podršku našoj rastućoj globalnoj zajednici i našem rastućem Scratch timu. Naš rad bio je usredotočen na tri glavne teme: poticanje zajednice, povećanje pristupa i pristupačnosti te razvoj Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Glasovi zajednice i partnerstva duboko su utkani u tkivo Scratchove povijesti. Imali su i nastavljaju biti sastavni dio pomaganja u povećanju dostupnih i pravednih mogućnosti kodiranja diljem svijeta. Godine 2021. pokrenuli smo Scratch Education Collaborative, inicijativu posvećenu prepoznavanju i uklanjanju prepreka pristupu kreativnom kodiranju koje povezuje izvanredne organizacije diljem svijeta.",
"annualReport.2021.SECWhatIs": "Što je SEC?",
"annualReport.2021.SECWhatIsP1": "SEC podržava i uključuje organizacije sudionice u dvogodišnje kohortno iskustvo suradnje kako bi ojačali svoju predanost i implementaciju pravednog kreativnog kodiranja koristeći Scratch i ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Do kraja kohortnog iskustva, organizacije će uspostaviti nova partnerstva jedna s drugom is Scratchom, te će uspostaviti nove modele za izvore kreativnog kodiranja usmjerene na kapital.",
"annualReport.2021.SECWhatIsP3": "Naš rad sa SEC-om omogućen je zahvaljujući velikodušnoj potpori Google.org. Željeli bismo izraziti našu zahvalnost za njihovu kontinuiranu podršku našoj misiji.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizacije",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "zemljama",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partneri",
"annualReport.2021.SECMapParagraph": "Naša prva kohorta uključivala je 41 organizaciju koja je predstavljala 13 zemalja diljem svijeta, a ujedinila ih je njihova predanost podršci učenicima iz povijesno marginaliziranih zajednica u razvoju njihovog samopouzdanja uz kreativno računalstvo. Njihove lokacije istaknute su u nastavku:",
"annualReport.2021.spotlightStory": "Priča u središtu pažnje",
"annualReport.2021.SECSpotlightTitle": "Mostovi do znanosti",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Teksas",
"annualReport.2021.SECSpotlightText1": "Mostovi do znanosti; neprofitna organizacija sa sjedištem u Teksasu koja pruža programe matematike, kodiranja i robotike za mlade u nedostatku usluga; bila je jedna od 41 iznimne organizacije koja se pridružila prvoj kohorti Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "Godine 2021. podržali smo Bridges to Science u omogućavanju njihove prve radionice Sat kodiranja s Code.org. Događaj Fiestas y Piñatas privukao je više od 22.000 nastavnika i učenika iz Latinske Amerike. Također smo surađivali s Bridges to Science kako bismo razvili set alata jedinstvenih resursa koji zadovoljavaju potrebe njihove zajednice.",
"annualReport.2021.SECPullQuote": "Jedna od najvećih radosti koje imamo u podučavanju naših učenika je da svatko od njih, bez obzira koliko tihi bili, svi pronađu svoj glas u informatici kroz Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, osnivačica Bridges to Science",
"annualReport.2021.SECWorkshops": "SEC radionice",
"annualReport.2021.SECWorkshopsText": "Prošle je godine Scratch Education Collaborative ugostio niz radionica koje su podržale svoju inauguralnu kohortu u definiranju i istraživanju jedinstvenih putova do pravednog kreativnog kodiranja. Radionice je omogućio Stanford d. School, Tinkering Studio, Brazilian Creative Learning Network i Chicago Public Schools CS4ALL. Sudionici radionice zajedno su razvili zajedničko razumijevanje kreativnog kodiranja i raspravljali o strategijama i praksama koje potiču kulturno održive zajednice kroz kreativnu komunikaciju i suradnju.",
"annualReport.2021.SECWorkshopsSubtitle": "Kako možemo kreativno osnažiti lokalnu zajednicu u istraživanju kreativnog kodiranja?",
"annualReport.2021.accessTitle": "Pristup",
"annualReport.2021.accessIntro": "Kako je COVID-19 prisilio škole na zatvaranje i gurnuo učenje u virtualne prostore, mnogi učenici i učitelji otkrivali su Scratch po prvi put ili prilagođavali način na koji su podučavali i učili kreativno kodiranje. Iz naših vlastitih domova, Scratch tim je radio na pružanju podrške promjenjivim potrebama nastavnika i online zajednice.",
"annualReport.2021.accessASL": "ASL vodič",
"annualReport.2021.accessASLText": "Godine 2021. udružili smo se s Deaf Kids Code kako bismo pokrenuli naš prvi vodič za američki znakovni jezik u Scratch Editoru.",
"annualReport.2021.accessASLText2": "Zajedno smo bili nadahnuti da stvorimo zimzeleni resurs koji bi proširio kreativne putove za gluhe Grebače.",
"annualReport.2021.accessASLText3": "Videozapis je 13-minutni remake našeg izvornog vodiča 'Početak rada sa Scratchom' koji početnike uvodi u platformu Scratch.",
"annualReport.2021.accessPullQuote": "Biti dobar saveznik je spremnost da budemo pristupačni i stvarno dajemo težinu preporukama organizacija poput moje... Pitajući se: 'Što možemo učiniti?' i dopuštajući nam da preuzmemo uzde i krenemo za tim, s vrlo mali ili nikakav otpor; to je vrlo rijetka stvar.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, osnivačica Deaf Kids Code",
"annualReport.2021.accessDEICommittee": "Odbori DEI-a na početku",
"annualReport.2021.accessDEICommitteeText": "U 2021. nekoliko odbora u Scratchu počelo je s radom kako bi Scratch učinili raznolikijim, pravednijim i inkluzivnijim za sve korisnike. Uzbuđeni smo što možemo podijeliti napredak koji je svaki odbor postigao i posao koji tek predstoji.",
"annualReport.2021.accessDEICommitteeAccessibility": "Pristupačnost",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Odbor za pristupačnost stvoren je kao odgovor na vlastite poteškoće jednog člana Scratch tima u korištenju Scratchovih blokova kodiranja i prepoznate potrebe za boljom podrškom za Scratchere svih sposobnosti.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "U listopadu 2021. odbor je pokrenuo projekt kako bi boja naših blokova kodiranja bila dostupna osobama s oštećenjem vida. Povjerenstvo je uzbuđeno surađivati s učiteljima i društvenim organizacijama specijaliziranim za pristupačnost kako bi blokovi kodiranja zadovoljili smjernice za pristupačnost weba, i što je još važnije, niže razine kako bi Scratch bio pristupačniji svima.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Odbor za globalnu pravdu, pravednost, različitost i uključenost (G-JEDI) osnovan je kako bi razvio zajednički jezik koji definira što različitost, jednakost i uključenost (DEI) znače Scratch timu.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Godine 2021. odbor je započeo rad na DEI izjavi kako bi opisao načine na koje je DEI informirao Scratch tim i zajednicu o prošlom i sadašnjem radu te kako će nastaviti informirati nove inicijative koje idu dalje.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "EquityXDesign Committee stvoren je kao mjesto za članove Scratch tima i naše suradnike u MIT-ovoj grupi Lifelong Kindergarten za čitanje i raspravu o idejama o dizajnerskim praksama usmjerenim na kapital.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Razgovore vodi Sasha Costanza-Chock Design Justice: Community-Led Practices to Build the Worlds We Need, a članovi odbora raspravljaju o načinima na koje mogu uključiti prakse dizajna usmjerene na kapital u razvoj Scratch alata i resursa.",
"annualReport.2021.access10NewLanguages": "10 novih jezika",
"annualReport.2021.access10NewLanguagesText": "Uz veliku zahvalnost našoj prevoditeljskoj zajednici, uspjeli smo se povezati sa Scratchersom na 74 jezika prošle godine! U 2021. 10 novih jezika dodano je Scratchu, uključujući isiXhosa (Južna Afrika), Sepedi (Južna Afrika), Setswana (Južna Afrika), Afrikaans (Južna Afrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Indija), Kazahstan ( Kazahstan), aragonski (Španjolska), zapadnofrizijski (Nizozemska) i bengalski (Bangladeš, Indija i druge regije).",
"annualReport.2021.accessSouthAfrica": "Scratch s nultom ocjenom u Južnoj Africi",
"annualReport.2021.accessSouthAfricaText": "Kako bismo poboljšali iskustvo Scratch-a za mlade ljude u regijama s slabom internetskom vezom ili bez nje, udružili smo se s National Education Collaboration Trust (NECT) iz Južne Afrike kako bismo ugostili stranicu s nultom ocjenom za preuzimanje Scratch-a. Preuzimanja na stranicama s nultom ocjenom ne koriste nikakvu propusnost podataka, smanjujući prepreku pristupu Scratchu zbog ograničenja podataka i troškova. Samo dva mjeseca nakon pokretanja u travnju 2021., stranica je imala više od 1300 posjetitelja.",
"annualReport.2021.accessSnapshot": "Snimke",
"annualReport.2021.communityTitle": "Zajednica",
"annualReport.2021.communityIntro": "U 2021. Scratch zajednica nastavila je brzo rasti jer je još više mladih ljudi diljem svijeta stvaralo i povezivalo se sa svojim vršnjacima. Također smo nastavili razvijati partnerstva s članovima zajednice kako bismo poboljšali iskustvo Scratch-a za našu raznoliku zajednicu korisnika.",
"annualReport.2021.communityScratchConference": "Scratch konferencija",
"annualReport.2021.communityScratchConferenceText1": "U srpnju su se edukatori u našoj globalnoj zajednici okupili kako bi proslavili kreativno kodiranje na Scratch konferenciji. Ovaj besplatni, virtualni događaj vodili su naši suradnici iz MIT-ove Lifelong Kindergarten Group. Konferencija je okupila {more_bold}, koji su proveli dan povezujući se, surađujući i učeći jedni od drugih, iako nas je COVID razdvojio.",
"annualReport.2021.communityScratchConferenceText1More": "više od 1500 edukatora i Scratch entuzijasta",
"annualReport.2021.communityVolunteerTranslators": "Prevoditelji volonteri",
"annualReport.2021.communityVolunteerTranslatorsText": "Otkako je Scratch pokrenut 2007. godine, predani smo pružanju podrške našim korisnicima diljem svijeta. Naši volonteri za prevođenje jezika blisko surađuju sa timom Scratch kako bi pomogli prevesti i lokalizirati našu platformu i resurse za različite zajednice kojima služimo.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Tisuće prevoditelja dobrovoljno su izdvojile svoje vrijeme za prevođenje Scratch-a na 74 jezika i sve više, a trenutno je više od tisuću prevoditelja prijavljenih za prevođenje Scratch-a i ScratchJr-a. Zahvalni smo našim volonterima što su nam pomogli da dopremo do više Scratchera diljem svijeta!",
"annualReport.2021.communityScratchCommunity": "Zajednica Scratch u 2021",
"annualReport.2021.communityScratchCommunityIntro": "U 2021. više od 113 milijuna projekata kreirano je na Scratch stranici povećanje od gotovo 39% u odnosu na 2020. i stvoreno je više od milijun novih studija! Tijekom godine, Scratch Team je ugostio brojne studije kako bi proslavio važne događaje i potaknuo Scratchere da sudjeluju u online zajednici.",
"annualReport.2021.yearInReview": "Pregled godine",
"annualReport.2021.yearInReviewText": "2021. bila je izvanredna godina u online zajednici. Tim zajednice istaknuo je i razvio mogućnosti za mlade ljude da izraze svoje ideje i angažiraju se na pozitivne načine, a nevjerojatni pokreti proizašli su iz samih Scratchersa. Evo osvrta na neke od najvažnijih događaja u godini:",
"annualReport.2021.yearInReviewCard1Date": "Siječanj",
"annualReport.2021.yearInReviewCard1Title": "Poetski kafić",
"annualReport.2021.yearInReviewCard1Text": "'Otvorili' smo naš prvi Poetski kafić gdje su Scratchers pozvani da pišu, dijele ili surađuju na pjesmama koje će dijeliti sa zajednicom.",
"annualReport.2021.yearInReviewCard2Date": "Veljača",
"annualReport.2021.yearInReviewCard2Title": "Studio Mjeseca crne povijesti",
"annualReport.2021.yearInReviewCard2Text": "Scratchers su dijelili interaktivna umjetnička djela, stvarali pjesme, animirane glazbene videospotove i još mnogo toga kako bi proslavili utjecajne ljude i događaje u crnačkoj povijesti.",
"annualReport.2021.yearInReviewCard3Date": "Travanj",
"annualReport.2021.yearInReviewCard3Title": "Prvi travanj",
"annualReport.2021.yearInReviewCard3Text": "Grebači su zamoljeni da zamisle 'Tajni život' Scratch Cata i krenuli su u potragu za blagom za zabavnim i glupim stvarima skrivenim oko web stranice Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Svibanj",
"annualReport.2021.yearInReviewCard4Title": "Scratch tjedan",
"annualReport.2021.yearInReviewCard4Text": "Scratcheri diljem svijeta podijelili su više od 3500 projekata odgovarajući na tematske upite poput 'Kuhanje sa Scratchom' i 'Smiješni izumi' kako bi proslavili rođendan Scratcha.",
"annualReport.2021.yearInReviewCard5Date": "Lipanj",
"annualReport.2021.yearInReviewCard5Title": "Mjesec ponosa",
"annualReport.2021.yearInReviewCard5Text": "Scratchers su kreirali projekte koristeći sve dugine boje kako bi proslavili LGBTQ+ zajednicu u studiju Mjeseca ponosa.",
"annualReport.2021.yearInReviewCard6Date": "Kolovoz",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "Tijekom ovog godišnjeg trotjednog događaja, Scratchers su kreirali više od 7.000 projekata koji su pokretali i razvijali, prikazivali kreativne uradi sam (uradi sam) ideje i dijelili svoja otkrića o prirodnom svijetu oko sebe.",
"annualReport.2021.yearInReviewCard7Date": "Listopad",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Scratchersi su dva tjedna stvarali projekte u kojima su predstavljali svoje interpretacije dnevnih upita u studiju Scratchtober. Više od 3500 projekata stvoreno je oko tema od jedne riječi kao što su podmorje, proslava i stvorenja.",
"annualReport.2021.yearInReviewCard8Date": "Prosinac",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Obrazovni tjedan informatike (CSEdWeek) održava se od 6. do 12. prosinca kako bi se proslavila informatika diljem svijeta. Scratch je sudjelovao u tjednu tako što je potaknuo članove zajednice da pogledaju vodiče, studije i događaj uživo organiziran u suradnji s Makeyjem Makeyem!",
"annualReport.2021.yearInReviewCard9Date": "Prosinac",
"annualReport.2021.yearInReviewCard9Title": "2021.: Scratch godina u studiju Review",
"annualReport.2021.yearInReviewCard9Text": "Godine 2021. Scratchers su naučili nove vještine, povezali se s prijateljima diljem svijeta i pronašli kreativne načine da se izraze. Više od 1000 Scratchera podijelilo je svoja omiljena sjećanja na Scratch i što im je Scratch značio u studiju 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "S pokretanjem Scratch Laba u veljači, otvorili smo vrata našeg razvojnog procesa izravno Scratcherima diljem svijeta.",
"annualReport.2021.communityScratchLabText2": "Prije nego što odlučimo trebamo li uvesti nove blokove u uređivač kodiranja Scratch, ključno je vidjeti kreativne, inovativne i iznenađujuće načine interakcije Scratchera s njima. Scratch Lab je sandbox gdje svatko može isprobati ove nove značajke i, što je najvažnije, podijeliti svoja razmišljanja i ideje izravno s nama.",
"annualReport.2021.communityScratchLabText3": "Više od 500.000 Scratchera istražilo je stranicu Scratch Laba 2021. i poslali su više od 37.000 povratnih informacija.",
"annualReport.2021.communityScratchLabText4": "Ove povratne informacije bile su neprocjenjive dok procjenjujemo i razvijamo blokove animiranog teksta, blokove za otkrivanje lica i više potencijalnih novih značajki.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "pretplatnici",
"annualReport.2021.ytData2": "9 milijuna",
"annualReport.2021.ytData2Sub": "pregleda videa",
"annualReport.2021.ytData3Top": "gledatelji u",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "zemljama",
"annualReport.2021.communitySnapshot2Title": "Scratch tim na YouTubeu",
"annualReport.2021.communitySnapshot2Text": "YouTube kanal Scratch Team dosegao je 100 000 pretplatnika u 2021. — povećanje od gotovo 500 posto u odnosu na 2020.! Kako su se učenici, nastavnici i obitelji razvijali kao odgovor na pandemiju, znali smo da moramo stvoriti resurse koji će reagirati na njihove potrebe.",
"annualReport.2021.communitySnapshot2Text2": "Ovi resursi uključuju niz sveobuhvatnih vodiča za Scratch koji vode korisnike kroz dizajniranje priča, igara i animacija na Scratchu. U 2021. ti su videozapisi prikupili gotovo devet milijuna pregleda gledatelja u 178 zemalja.",
"annualReport.2021.tutorial1": "Kako napraviti 'O meni'",
"annualReport.2021.tutorial2": "Kako napraviti kliker igru",
"annualReport.2021.tutorial3": "Kako napraviti mišju stazu",
"annualReport.2021.FounderMessageTitle": "Poruka našeg osnivača",
"annualReport.2021.FounderMessageSubTitle": "Podrška i inspiracija od partnera osnivača",
"annualReport.2021.FounderMessageText1": "Dok budete čitali ovo godišnje izvješće, saznat ćete o mnogim načinima na koje Scratch proširuje prilike za kreativno računalstvo za milijune mladih ljudi diljem svijeta, posebno onih iz marginaliziranih zajednica. Ovaj globalni utjecaj moguć je zahvaljujući neumornom radu sve većeg tima inženjera, dizajnera, edukatora, moderatora zajednice i drugih u Zakladi Scratch.",
"annualReport.2021.FounderMessageText2": "Kako bismo nastavili povećavati naše napore i utjecaj, oslanjamo se na velikodušnu financijsku potporu nevjerojatne zbirke tvrtki, zaklada i pojedinačnih donatora koji su usklađeni s našom misijom i vizijom. Ovdje želim istaknuti podršku i inspiraciju koju smo dobili od jednog od naših partnera osnivača: LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Moja istraživačka grupa u MIT Media Labu počela je surađivati s tvrtkom LEGO i LEGO Foundation prije više od 30 godina. LEGO financiranje pomoglo je podržati naš rani rad na Scratchu, što je dovelo do javnog lansiranja Scratcha 2007. Zatim, kada se Scratch izdvojio iz MIT-a u Scratch Foundation 2019., LEGO Foundation je osigurao važna sredstva za novu organizaciju, s pet -godišnja potpora od 10 milijuna dolara za “podršku transformativnim obrazovnim promjenama razvijanjem i promicanjem razigranih, kreativnih pristupa kodiranju... u različitim ekonomskim i kulturnim kontekstima.” Kada je izbila pandemija, LEGO Foundation pojačala je s dodatnih 5 milijuna dolara 2021. kako bi osigurala da Scratch Foundation može zadovoljiti potrebe djece i nastavnika koje je poremetila pandemija.",
"annualReport.2021.FounderMessageText4": "Ali veza LEGO-Scratch daleko nadilazi financijsku potporu. Scratch pristup stvaranju animiranih priča i igara spajanjem grafičkih programskih blokova djelomično je inspiriran načinom na koji djeca grade LEGO kuće i dvorce spajajući plastične LEGO kocke. Scratch i LEGO također dijele istu obrazovnu filozofiju temeljenu na projektima, potičući djecu da iterativno usavršavaju svoje projekte tako što će isprobati ideju, vidjeti što će se dogoditi, zatim izvršiti revizije i pokušati ponovno.",
"annualReport.2021.FounderMessageText5": "Oduvijek sam volio LEGO slogan 'Radost gradnje, ponos stvaranja.' Duboko partnerstvo Zaklade LEGO sa zakladom Scratch pomaže da se 'Radost gradnje, ponos stvaranja' unese u digitalne aktivnosti djece. Partnerstvo služi kao model kako organizacije sa zajedničkim idejama i vrijednostima mogu raditi zajedno kako bi katalizirale transformacijske promjene u učenju i obrazovanju. Dok Scratch Foundation nastavlja graditi svoju mrežu partnera i podržavatelja, radujem se povezivanju s drugim organizacijama kako bih proširio mogućnosti kreativnog računalstva za djecu diljem svijeta.",
"annualReport.2021.FounderTitle": "Osnivač, Scratch Foundation",
"annualReport.2021.lookingForward": "Veselim se",
"annualReport.2021.lookingForwardText1": "U 2021. zacrtali smo Strateški okvir koji usmjerava naše glavne prioritete za sljedeće 4 godine. Usredotočeni smo na ova glavna područja:",
"annualReport.2021.lookingForwardText2": "Željeli bismo izraziti ogromnu zahvalnost Zakladi LEGO čija će nam velikodušna potpora za oporavak od COVID-a omogućiti izvođenje ovog ključnog posla. Jedva čekamo s vama podijeliti više o uzbudljivim projektima koje smo planirali, uključujući ažuriranja Scratch iskustva za škole, ažuriranja za ScratchJr i više.",
"annualReport.2021.LookingForward1": "Jačanje Scratch platforme i infrastrukture zajednice",
"annualReport.2021.LookingForward2": "Proširivanje putova do kreativnog učenja",
"annualReport.2021.LookingForward3": "Izgradnja organizacijskih kapaciteta i osiguravanje fiskalne održivosti",
"annualReport.2021.supportersTitle": "Hvala našim navijačima",
"annualReport.2021.supportersIntro": "Hvala našim velikodušnim navijačima. Vaš nam doprinos pomaže proširiti mogućnosti kreativnog učenja za djecu svih dobi, iz svih sredina, diljem svijeta.",
"annualReport.2021.ourSupporters": "Naši navijači",
"annualReport.2021.ourSupportersText": "Želimo zahvaliti svim podržavateljima Scratch-a koji su nam tijekom godina pomogli u nevjerojatnim iskustvima učenja za milijune mladih ljudi diljem svijeta. Sljedeći popis temelji se na davanju Scratch Foundationu od 1. siječnja 2021. do 31. prosinca 2021.",
"annualReport.2021.supportersFoundingTitle": "Partneri osnivači — $10,000,000+",
"annualReport.2021.supportersFoundingText": "Posebno smo zahvalni našim partnerima osnivačima koji su osigurali najmanje 10.000.000 dolara kumulativne podrške od početka Scratch-a 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat partneri — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Krug kreativnosti — 250 000 $+",
"annualReport.2021.supportersCollaborationTitle": "Krug suradnje — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Krug mašte — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Krug inspiracije — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Istraživački krug — 5000 USD+",
"annualReport.2021.supportersPlayTitle": "Igrajte krug — $1,000+",
"annualReport.2021.supportersInKindTitle": "Podržavatelji u naturi",
"annualReport.2021.leadershipTitle": "Naš tim",
"annualReport.2021.leadershipBoard": "Upravni odbor",
"annualReport.2021.leadershipChair": "Stolica",
"annualReport.2021.leadershipProfessor": "Profesor istraživanja učenja",
"annualReport.2021.leadershipViceChair": "Dopredsjednica",
"annualReport.2021.leadershipCoFounder": "Suosnivač i supredsjedavajući",
"annualReport.2021.leadershipBoardMember": "Član odbora",
"annualReport.2021.leadershipPresidentCEO": "predsjednik i izvršni direktor",
"annualReport.2021.leadershipFormerPresident": "Bivši predsjednik",
"annualReport.2021.leadershipFounderCEO": "Osnivač i direktor",
"annualReport.2021.leadershipFormerChairCEO": "Bivša izvršna direktorica i predsjednica",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Tajnik i blagajnik odbora",
"annualReport.2021.leadershipBoardSecretary": "Tajnik odbora",
"annualReport.2021.leadershipBoardTreasurer": "Blagajnik odbora",
"annualReport.2021.leadershipScratchTeam": "Scratch Team 2021",
"annualReport.2021.leadershipED": "Izvršni direktor",
"annualReport.2021.teamThankYou": "Hvala Mitchu Resnicku, Natalie Rusk, Rupalu Jainu i ostalim suradnicima u Lifelong Kindergarten Group pri MIT Media Labu na vašoj neumornoj podršci Scratchu.",
"annualReport.2021.donateTitle": "Podržite nas",
"annualReport.2021.donateMessage": "Vaša nam podrška omogućuje stvaranje inspirativnih, kreativnih i nezaboravnih iskustava učenja za djecu posvuda, posebno za onu koja je sustavno bila isključena iz prilika za kreativno kodiranje. Napravite dar Scratchu već danas kako biste nam pomogli da naši poslužitelji rade, održimo našu rastuću globalnu zajednicu i omogućimo kreativno kodiranje za djecu u svim zemljama diljem svijeta.",
"annualReport.2021.donateMessage2": "Hvala vam na vašoj velikodušnosti.",
"annualReport.2021.donateButton": "Doniraj",
"annualReport.2021.projectBy": "projekt po",
"annualReport.2021.JuneIlloAttr": "Zastave @ratchild",
"annualReport.2021.OctIlloAttr": "Krumpir i čaše od @Cupwing",
"annualReport.2021.altMap": "Karta svijeta koja prikazuje 41 SEC organizaciju",
"annualReport.2021.altSECSpotlightImage": "Dijete se igra s igračkom ispred narančaste pozadine",
"annualReport.2021.altAccessibility": "Dvije osobe koriste znakovni jezik ispred zelene pozadine.",
"annualReport.2021.altaccessDEICommittee": "Ruka drži Scratch komponentu na zelenoj pozadini.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Ruka slika ogrebotine na plavoj pozadini.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dvije ruke pružaju se prema tekstualnom oblačiću sa srcem u njemu.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dvije ruke zajedno rade na sastavljanju popisa Scratch komponenti.",
"annualReport.2021.altaccessSouthAfrica": "Dvoje djece, jedno na tabletu, a drugo na prijenosnom računalu, zajedno rade na Scratch projektu.",
"annualReport.2021.altcommunityVolunteerTransators": "Četiri ruke su podignute s oblačićima teksta na njima ispred ljubičaste pozadine.",
"annualReport.2021.altcommunityThankYou": "Globus sa transparentom na kojem piše 'Hvala' okružen riječima za hvala na raznim jezicima.",
"annualReport.2021.altAvatar": "korisnički avatar",
"annualReport.2021.altDropdownArrow": "Strelica koja označava padajući izbornik.",
"annualReport.2021.altMastheadIllustration": "Tri osobe u interakciji s fizičkim Scratch komponentama.",
"annualReport.2021.altWave": "Emoji koji maše rukom.",
"annualReport.2021.altMitchHeadshot": "Osnivač Mitch Resnick",
"annualReport.2021.altCalendar": "Kalendar koji prikazuje 2021. godinu.",
"annualReport.2021.altWorldVisualization": "Ilustrirana verzija globusa.",
"annualReport.2021.altSaudiArabiaVisualization": "Trakasti grafikon koji pokazuje da je 2021. bilo više nego dvostruko više novih korisnika Scratcha nego 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Žuta programska komponenta Scratch.",
"annualReport.2021.altSECVideoPreview": "Scratch sučelje pojavljuje se s lijeve strane, a djevojka koja se potpisuje pojavljuje se s desne strane.",
"annualReport.2021.altScratchJr": "Čitanje teksta Scratch jr",
"annualReport.2021.altHorizontalLoop": "Žuta vodoravna programska komponenta Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dvije ruke redaju fizičke Scratch komponente.",
"annualReport.2021.altcommunityVolunteerTranslators": "Ruke ispružene ispred ljubičaste pozadine s oblačićima teksta koji lebde iznad njih.",
"annualReport.2021.altScratchLogoText": "Zeleni pravokutnik s natpisom 'Scratch Lab'.",
"annualReport.2021.altScratchLabVideo": "Snimka zaslona Scratch projekta s gumbom za reprodukciju na vrhu.",
"annualReport.2021.altHat": "Osoba koja nosi žuti šešir i ružičaste sunčane naočale u obliku srca.",
"annualReport.2021.altScratchText": "Rainbow Scratch komponenta prikazuje tekst, 'Idemo!'",
"annualReport.2021.altStar": "Djevojka sa žutom zvijezdom ispred lica.",
"annualReport.2021.altMouseTrail": "Višestruki izrezi glave vjeverice nasumično postavljeni jedan na drugi.",
"annualReport.2021.altSECWorkshops": "Ljudi koji igraju zajedno",
"annualReport.2021.altArrowUp": "Strelica usmjerena prema gore.",
"annualReport.2021.altTranslated": "Scratch komponenta koja govori \"Zdravo\" i navodi jezike na kojima je Scratch dostupan.",
"annualReport.2021.altAboutMe": "Riječi 'O meni' postavljene iznad štafelaja, ježa, manga i nogometne lopte.",
"annualReport.2021.altClickerGame": "Matematička igra koja prikazuje jabuku, naranču i izrezanu zdjelu voća.",
"annualReport.2021.altLookingForward1": "Isprepleteni šesterokuti koji prikazuju vrtlog, početak i srce.",
"annualReport.2021.altLookingForward2": "Putokaz s jednom strelicom usmjerenom udesno koja prikazuje vrtlog i jednom strelicom usmjerenom ulijevo koja prikazuje srce.",
"annualReport.2021.altLookingForward3": "Šareni blokovi poredani kako bi stvorili stepenice s biljkom koja raste na vrhu.",
"annualReport.2021.altSparkle": "Bijeli sjajni ukras",
"annualReport.2021.altDownArrow": "Ljubičasta strelica usmjerena prema dolje",
"annualReport.2021.altConnectingLine": "Točkasta crta koja povezuje elemente vremenske trake.",
"annualReport.2021.altApril": "Olovka i Scratch komponente postavljene na ljubičastu pozadinu.",
"annualReport.2021.altJune": "Rođendanska torta ispred transparenta sa zastavama koje prikazuju razne vrste LGBTQ+ ponosa.",
"annualReport.2021.altAugust": "Krumpir, rođendanski poklon i sunčane naočale na ljubičastoj pozadini.",
"annualReport.2021.altCard1": "Šarena mrlja lebdi ispred crne i sive pozadine pored riječi San u svijetu noćnih mora.",
"annualReport.2021.altCard2": "Crna žena nosi žutu traku za glavu i zlatne naušnice.",
"annualReport.2021.altCard3": "Maskota grebalice njiše se ispred zgrada popraćena tekstom 'Mislim da je grebačica superheroj.'",
"annualReport.2021.altCard5": "Nasmiješeni blok stoji pokraj tekstualnog oblačića s natpisom 'bez obzira na to kako se netko oblači, koje zamjenice koristi ili koga voli, uvijek ga trebaš poštivati!'",
"annualReport.2021.altCard6": "Krumpir koji nosi sunčane naočale sjedi ispred ljubičaste pozadine.",
"annualReport.2021.altCard7": "Šareni rođendanski šešir nalazi se na vrhu neonske kocke.",
"annualReport.2021.altCard9": "'2022' stoji ispred duginih ovala.",
"annualReport.2021.altDonateIllustration": "Dvije ruke formiraju oblik srca s prstima unutar izrezanog oblika srca."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Donate",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Community",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "January",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Fevriye",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "June",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "October",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Donate",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Témák",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Adományozás",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Videó megtekintése",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Közösség",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Konferencia",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "január",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "február",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "április",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "május",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "június",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "augusztus",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "október",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "december",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "december",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "feliratkozók",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "A Csapatunk",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Adományozás",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Հիմնադիրի հաղորդագրությունը",
"annualReport.2021.subnavMission": "Առաքելություն",
"annualReport.2021.subnavReach": "Հասանելիություն",
"annualReport.2021.subnavThemes": "Թեմաներ",
"annualReport.2021.subnavDirectorsMessage": "Տնօրենի ուղերձը",
"annualReport.2021.subnavSupporters": "Աջակիցներ",
"annualReport.2021.subnavTeam": "Թիմ",
"annualReport.2021.subnavDonate": "Նվիրաբերել",
"annualReport.2021.mastheadYear": "2021 թվականի տարեկան հաշվետվություն",
"annualReport.2021.mastheadTitle": "Միասին հավասար համայնքի կառուցում",
"annualReport.2021.directorsMessageTitle": "Մեր գործադիր տնօրենի ուղերձը",
"annualReport.2021.directorsMessageP1": "2021 թվականին COVID-19-ը շարունակեց խաթարել մեր առօրյան և ձևավորել մեր փոխգործակցության ձևը։ Նույնիսկ երբ մենք սկսեցինք հավաքվել, դպրոցները վերաբացվեցին, և կոչեր հնչեցին «վերադառնալ նորմալ ռեժիմի», մեր հասարակության ամենախոցելի խավը մնացին անհամաչափ ազդեցության տակ գտնվող անհավասար կառույցներից, որոնք սրեցին COVID-19-ը: COVID-19 ճգնաժամը ձևավորեց երիտասարդների հարաբերությունները Scratch-ի հետ և ամրացրեց Scratch-ը որպես ավելի կենսական վայր, քան երբևէ նրանց համար ստեղծելու, սովորելու և կապելու համար: Բայց երբ մենք շարժվեցինք դեպի նոր տարի, մենք հետևում չթողեցինք մեր ամենախոցելի երիտասարդներին, քանի որ նրանք սկսեցին կողմնորոշվել «նոր նորմալով»:",
"annualReport.2021.directorsMessageP2": "Scratch-ի հիմնարար արժեքներից մեկը միշտ եղել է երիտասարդներին հնարավորություն տալ ուսումնասիրելու, ստեղծագործելու, խաղալու և բացահայտելու հնարավորություններ, որոնք արդարացիորեն չեն ընձեռվում բոլոր ուսանողներին:",
"annualReport.2021.directorsMessagePullquote": "Մենք հավատում ենք ինքնարտահայտման և ստեղծարարության փոխակերպող ուժին և երիտասարդներին ստեղծագործական կոդավորումը որպես իրենց ձայնը բարձրացնելու գործիք օգտագործելու տարածք տրամադրելուն:",
"annualReport.2021.directorsMessageP3": "Ես հպարտ եմ, որ ծառայելու եմ որպես Scratch Foundation-ի գործադիր տնօրեն մեր պատմության այս առանցքային պահին և կշարունակեմ տարածել Scratch-ի հոգատար, համագործակցային մոտեցումը ստեղծագործական ուսուցման համար ամբողջ աշխարհի երեխաներին, ովքեր ամենաշատն ունեն այս հնարավորությունների կարիքը:",
"annualReport.2021.directorsMessageP4": "Անցյալ տարին անհավանական տարի էր Scratch Foundation-ի համար. մենք կենտրոնացած էինք մեր թիմը մեծացնելու ուշագրավ, բազմազան առաջնորդներով և ամուր հիմքեր կառուցելու մեր շարունակական անցման համար անկախ կազմակերպություն: Մենք մշակել ենք եռամյա Ռազմավարական պլան՝ մեր կազմակերպության յուրաքանչյուր մակարդակի թիմի յուրաքանչյուր անդամի համատեղ ջանքերով, կոդավորելով այն աշխատանքը, որը մենք սկսում ենք միասին: Քանի որ Scratch-ը մեծանում է, մենք շարունակում ենք կենտրոնացած մնալ հավասարության և համայնքի կառուցման վրա, ինչպես նաև ապահովելով Scratch-ի անվտանգ տարածք երեխաների համար՝ կապվելու, ստեղծագործելու և համագործակցելու իրենց հասակակիցների հետ ամբողջ աշխարհում:",
"annualReport.2021.directorsMessageP5": "Ես չեմ կարող ձեզ բավականաչափ շնորհակալություն հայտնել մեր թիմի հետ այս ճանապարհորդությունը սկսելու և մեր առաքելությանը ձեր շարունակական աջակցության համար: Scratch Community-ի կարեկցանքն ու ստեղծագործությունը անվերջ ոգեշնչում են մեզ, և մենք անհամբեր սպասում ենք, որ դուք միանաք մեզ՝ մեզ սպասվող կարևոր աշխատանքում:",
"annualReport.2021.EDTitle": "Scratch հիմնադրամի գործադիր տնօրեն",
"annualReport.2021.watchVideo": "Դիտել տեսանյութը",
"annualReport.2021.missionTitle": "Մեր առաքելությունը, տեսլականը և արժեքները",
"annualReport.2021.missionP1": "Մենք հավատարիմ ենք կրթական արդարությանը և առաջնահերթություն տալով արդարությանը մեր աշխատանքի բոլոր ասպեկտներում՝ հատուկ ուշադրություն դարձնելով այն նախաձեռնություններին և մոտեցումներին, որոնք աջակցում են երեխաներին, ընտանիքներին և մանկավարժներին, ովքեր դուրս են մնացել ստեղծագործական հաշվարկից:",
"annualReport.2021.missionP2": "Մենք մշակել ենք Scratch-ը որպես անվճար, անվտանգ, զվարճալի ուսուցման միջավայր, որը ներգրավում է բոլոր երեխաներին ստեղծագործ մտածելու, համակարգված տրամաբանելու և համատեղ աշխատանքի մեջ, ինչը կարևոր հմտություններ է այսօրվա հասարակության բոլորի համար: Մենք աշխատում ենք մանկավարժների և ընտանիքների հետ՝ աջակցելու երեխաներին ուսումնասիրելու, կիսվելու և սովորելու հարցում:",
"annualReport.2021.missionHeader": "Առաքելություն",
"annualReport.2021.missionSubtitle": "Երիտասարդներին տրամադրելով թվային գործիքներ և հնարավորություններ պատկերացնելու, ստեղծագործելու, կիսվելու և սովորելու համար:",
"annualReport.2021.visionHeader": "Տեսիլք",
"annualReport.2021.visionSubtitle": "Տարածել կոդավորման և ուսուցման ստեղծագործական, հոգատար, համագործակցային, հավասար մոտեցումներ ամբողջ աշխարհում:",
"annualReport.2021.valuesHeader": "Արժեքներ",
"annualReport.2021.valuesSubtitle": "Այս աշխատանքում մենք առաջնորդվում ենք մեր հիմնական արժեքներով, որոնք սահմանում են մեր սկզբունքները որպես կազմակերպություն և համայնք.",
"annualReport.2021.creativeExpressionTitle": "Ստեղծագործական արտահայտություն",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": "Մենք պարտավորվում ենք բոլորին տրամադրել գործիքներ և հնարավորություններ՝ արտահայտելու իրենց գաղափարները, իրենց հետաքրքրությունները և իրենց իսկական եսը աջակցող համայնքում:",
"annualReport.2021.progressiveImprovementDescription": "Մենք բարձր չափանիշներով ենք պահպանում և միշտ ձգտում ենք կրկնել, կատարելագործվել և ոգեշնչել միմյանց՝ լավագույնս ծառայելու երիտասարդներին ամբողջ աշխարհում և համայնքին, որը հնարավոր է դարձնում մեր աշխատանքը:",
"annualReport.2021.EquitableOpportunitiesDescription": "Մենք կառուցում ենք կրթական շարժում, որը ներառում է տարբեր ծագում ունեցող մարդկանց, որպեսզի կարողանանք հասնել երեխաներին ամբողջ աշխարհում, ովքեր զրկված են եղել կոդավորման ստեղծագործական հնարավորություններից:",
"annualReport.2021.playfulEngagementDescription": "Scratch-ում խաղը աշխարհին ստեղծելու, կիսվելու, սովորելու և ներգրավվելու մոտեցում է: Մենք խրախուսում ենք ուրախ հետախուզումը, փորձարկումները և համագործակցությունը:",
"annualReport.2021.reachTitle": "Հասանելի ենք աշխարհի բոլոր երեխանների համար",
"annualReport.2021.reachSubtitle": "Scratch֊ն աշխարհի ամենամեծ ծրագրավորման համայնքն է 8 տարեկանից բարձր երեխանների համար",
"annualReport.2021.reachMillion": "միլիոն",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% սկսած 2020թ",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% սկսած 2020թ",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% սկսած 2020թ",
"annualReport.2021.reachNewUsers": "Նոր օգտվողներ",
"annualReport.2021.reachProjectsCreated": "Ստեղծված նախագծեր",
"annualReport.2021.reachProjectCreators": "Նախագծեր ստեղծող մարդիկ",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch-ն օգտագործվում է ամբողջ աշխարհում {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "ավելի քան 200 երկիր և տարածք",
"annualReport.2021.reachSaudiArabiaTitle": "Սաուդյան Արաբիա",
"annualReport.2021.reachSaudiArabiaDescription": "Մենք տեսանք հսկայական աճ ամբողջ աշխարհում 2021 թվականին, բայց մենք ապշած էինք՝ տեսնելով Սաուդյան Արաբիայի աճը, որտեղ երկու անգամ ավելի շատ նոր օգտվողներ տեսանք, քան նախորդ տարի:",
"annualReport.2021.reachTranslationTitle": "Scratch-ը թարգմանվել է 74 լեզուներով",
"annualReport.2021.reachTranslationIncrease": "10 լեզու 2020 թվականից",
"annualReport.2021.reachTranslationBlurb": "Շնորհակալություն ենք հայտնում բոլոր կամավոր թարգմանիչներին։",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr֊ը ներածական ծրագրավորման միջավայր է, որը երեխաններին ( 5-7 տարեկան) թույլ է տալիս ստեղծելու սեփական ինտերակտիվ պատմություններն ու խաղերը։",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Ներբեռնումներ 2021 թվականին",
"annualReport.2021.reachDownloadsIncrease": "2 միլիոն 2020 թ",
"annualReport.2021.themesTitle": "Առաջացող թեմաներ",
"annualReport.2021.themesDescription": "COVID-19-ի հետ կապված շարունակական անորոշության պայմաններում Scratch-ը շարունակեց ծառայել որպես երիտասարդների համար միանալու և միասին ստեղծագործելու առանցքային տարածք: 2021 թվականին մենք կենտրոնացրինք մեր ջանքերը ամուր հիմքեր ստեղծելու վրա՝ արդարորեն աջակցելու մեր աճող համաշխարհային հանրությանը և մեր աճող Scratch թիմին: Մեր աշխատանքը կենտրոնացած էր երեք հիմնական թեմաների շուրջ՝ համայնքի խթանում, հասանելիության և մատչելիության բարձրացում և Scratch Education Collaborative-ի (SEC) զարգացում:",
"annualReport.2021.SECTitle": "Scratch կրթական համագործակցություն",
"annualReport.2021.SECIntro": "Համայնքային ձայներն ու համագործակցությունները խորապես հյուսված են Scratch-ի պատմության մեջ: Նրանք ունեն և շարունակում են մնալ անբաժանելի՝ օգնելով մեզ մեծացնել հասանելի և արդար կոդավորման հնարավորություններն ամբողջ աշխարհում: 2021-ին մենք գործարկեցինք Scratch Education Collaborative-ը, որը նախաձեռնություն է, որը նպատակաուղղված է բացահայտելու և վերացնելու ստեղծագործական կոդավորման հասանելիության խոչընդոտները, որոնք կապում են աշխարհի նշանավոր կազմակերպություններին:",
"annualReport.2021.SECWhatIs": "Ի՞նչ է SEC-ը:",
"annualReport.2021.SECWhatIsP1": "SEC-ն աջակցում և ներգրավում է մասնակից կազմակերպություններին երկամյա համատեղ փորձառության մեջ՝ ամրապնդելու նրանց հավատարմությունը և իրականացնելու արդար ստեղծագործական կոդավորումը՝ օգտագործելով Scratch և ScratchJr:",
"annualReport.2021.SECWhatIsP2": "Կոհորտային փորձի ավարտին կազմակերպությունները նոր գործընկերություններ կձևավորեն միմյանց և Scratch-ի հետ և կստեղծեն նոր մոդելներ սեփական կապիտալի վրա կենտրոնացված ստեղծագործական կոդավորման ռեսուրսների համար:",
"annualReport.2021.SECWhatIsP3": "SEC-ի հետ մեր աշխատանքը հնարավոր է դարձել Google.org-ի առատաձեռն դրամաշնորհի շնորհիվ: Մենք ցանկանում ենք մեր երախտագիտությունը հայտնել մեր առաքելությանը նրանց շարունակական աջակցության համար:",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "կազմակերպություններ",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "երկրները",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "գործընկերներ",
"annualReport.2021.SECMapParagraph": "Մեր առաջին խումբը ներառում էր 41 կազմակերպություն, որոնք ներկայացնում էին աշխարհի 13 երկրներ, որոնք միավորված էին իրենց հանձնառությամբ՝ աջակցելու պատմականորեն մարգինալացված համայնքների սովորողներին՝ զարգացնելու իրենց վստահությունը ստեղծագործ հաշվարկների միջոցով: Նրանց գտնվելու վայրը ընդգծված է ստորև.",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Կամուրջներ դեպի գիտություն; Տեխասում գործող ոչ առևտրային կազմակերպություն, որն ապահովում է մաթեմատիկայի, կոդավորման և ռոբոտաշինության ծրագրեր անապահով երիտասարդների համար. մեկն էր այն 41 բացառիկ կազմակերպություններից, որոնք միացան Scratch Education Collaborative-ի առաջին խմբին:",
"annualReport.2021.SECSpotlightText2": "2021թ.-ին մենք աջակցեցինք Bridges to Science-ին Code.org-ի հետ կազմակերպելու իրենց առաջին «Hour of Code» աշխատաժողովը: «Fiestas y Piñatas» միջոցառումը ներգրավեց ավելի քան 22,000 ուսուցիչների և ուսանողների Լատինական Ամերիկայից: Մենք նաև համագործակցեցինք Bridges to Science-ի հետ՝ մշակելու եզակի ռեսուրսների գործիքակազմ՝ իրենց համայնքի կարիքները բավարարելու համար:",
"annualReport.2021.SECPullQuote": "Մեր ուսանողներին ուսուցանելու ամենամեծ ուրախություններից մեկն այն է, որ նրանցից յուրաքանչյուրը, անկախ նրանից, թե որքան լուռ են, բոլորը ձայն են գտնում համակարգչային գիտության մեջ Scratch-ի միջոցով:",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Անցյալ տարի Scratch Education Collaborative-ը հյուրընկալեց մի շարք սեմինարներ, որոնք աջակցեցին իրենց առաջին խմբին՝ սահմանելու և ուսումնասիրելու եզակի ուղիները դեպի արդար ստեղծագործական կոդավորում: Սեմինարները վարում էին Սթենֆորդ դ. Դպրոց, Tinkering Studio, Բրազիլիայի ստեղծագործական ուսուցման ցանց և Չիկագոյի հանրային դպրոցներ CS4ALL: Միասին սեմինարի մասնակիցները մշակեցին ստեղծագործական կոդավորման ընդհանուր պատկերացում և քննարկեցին ռազմավարություններ և պրակտիկաներ, որոնք խթանում են մշակութային կայուն համայնքները ստեղծագործական հաղորդակցության և համագործակցության միջոցով:",
"annualReport.2021.SECWorkshopsSubtitle": "Ինչպե՞ս կարող ենք ստեղծագործորեն հզորացնել տեղական համայնքը ստեղծագործական կոդավորումը ուսումնասիրելու հարցում:",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "Քանի որ COVID-19-ը ստիպեց դպրոցներին փակել և ուսուցումը մղել դեպի վիրտուալ տարածքներ, շատ ուսանողներ և ուսուցիչներ առաջին անգամ էին հայտնաբերում Scratch-ը կամ հարմարեցնում էին ստեղծագործական կոդավորման ուսուցման և սովորելու ձևը: Մեր սեփական տներից Scratch-ի թիմն աշխատում էր աջակցելու մանկավարժների և առցանց համայնքի փոփոխվող կարիքներին:",
"annualReport.2021.accessASL": "ASL ձեռնարկ",
"annualReport.2021.accessASLText": "2021 թվականին մենք համագործակցեցինք Deaf Kids Code-ի հետ՝ Scratch Editor-ում մեր առաջին ամերիկյան ժեստերի լեզվի ձեռնարկը գործարկելու համար:",
"annualReport.2021.accessASLText2": "Միասին մենք ոգեշնչվեցինք ստեղծելու մշտադալար ռեսուրս, որը կընդլայնի ստեղծագործական ուղիները խուլ Scratchers-ի համար:",
"annualReport.2021.accessASLText3": "Տեսանյութը 13 րոպեանոց մեր օրիգինալ «Սկսել Scratch» ձեռնարկի վերամշակումն է, որը սկսնակներին ծանոթացնում է Scratch հարթակի հետ:",
"annualReport.2021.accessPullQuote": "Լավ դաշնակից լինելը պատրաստակամություն է թեքվելու դեպի հասանելի լինելը և իսկապես կշիռ դնել իմ նման կազմակերպությունների առաջարկությունների վրա… Հարցնել. «Ի՞նչ կարող ենք անել»: փոքր կամ առանց դիմադրության; դա շատ հազվադեպ բան է։",
"annualReport.2021.accessPullQuoteAttr": "- Շիրին Հաֆիզ, Deaf Kids Code-ի հիմնադիր",
"annualReport.2021.accessDEICommittee": "DEI հանձնաժողովներ Scratch-ում",
"annualReport.2021.accessDEICommitteeText": "2021-ին Scratch-ի մի քանի հանձնաժողովներ սկսեցին աշխատել Scratch-ն ավելի բազմազան, արդար և ներառական դարձնելու համար բոլոր օգտատերերի համար: Մենք ուրախ ենք կիսվել յուրաքանչյուր կոմիտեի գրանցած առաջընթացով և դեռևս առջևում եղած աշխատանքով:",
"annualReport.2021.accessDEICommitteeAccessibility": "Մատչելիություն",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Մատչելիության կոմիտեն ստեղծվել է ի պատասխան Scratch թիմի անդամի սեփական դժվարության՝ օգտագործելու Scratch-ի կոդավորման բլոկները և բոլոր կարողությունների Scratchers-ին ավելի լավ աջակցելու ճանաչված անհրաժեշտության:",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Համայնք",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch գիտաժողով",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Հունվար",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Փետրվար",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Ապրիլ",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Մայիս",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Հունիս",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Օգոստոս",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Հոկտեմբեր",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Դեկտեմբեր",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Դեկտեմբեր",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "Բաժանորդներ",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "երկրները",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Շնորհակալություն մեր աջակիցներին",
"annualReport.2021.supportersIntro": "Շնորհակալություն մեր առատաձեռն աջակիցներին: Ձեր ներդրումն օգնում է մեզ ընդլայնել ստեղծագործական ուսուցման հնարավորությունները աշխարհի բոլոր տարիքի, բոլոր ծագում ունեցող երեխաների համար:",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Պատկերացման շրջան՝ $ 50,000+",
"annualReport.2021.supportersInspirationTitle": "Ոգեշնչման շրջան՝ $ 20,000+",
"annualReport.2021.supportersExplorationTitle": "Հետախուզական շրջան՝ $ 5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "Բարի աջակիցներ",
"annualReport.2021.leadershipTitle": "Մեր թիմը",
"annualReport.2021.leadershipBoard": "Տնօրենների խորհուրդը",
"annualReport.2021.leadershipChair": "Նախագահ",
"annualReport.2021.leadershipProfessor": "Ուսուցման հետազոտության պրոֆեսոր",
"annualReport.2021.leadershipViceChair": "Փոխնախագահ",
"annualReport.2021.leadershipCoFounder": "Համահիմնադիր և Համանախագահ",
"annualReport.2021.leadershipBoardMember": "Խորհրդի անդամ",
"annualReport.2021.leadershipPresidentCEO": "Նախագահ և գործադիր տնօրեն",
"annualReport.2021.leadershipFormerPresident": "Նախկին նախագահ",
"annualReport.2021.leadershipFounderCEO": "Հիմնադիր և գործադիր տնօրեն",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Խորհրդի քարտուղար և գանձապահ",
"annualReport.2021.leadershipBoardSecretary": "Խորհրդի քարտուղար",
"annualReport.2021.leadershipBoardTreasurer": "Խորհրդի գանձապահ",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Աջակցեք մեզ",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Նվիրաբերել",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Pesan Pendiri",
"annualReport.2021.subnavMission": "Misi",
"annualReport.2021.subnavReach": "Mencapai",
"annualReport.2021.subnavThemes": "Tema",
"annualReport.2021.subnavDirectorsMessage": "Pesan Direktur",
"annualReport.2021.subnavSupporters": "Pendukung",
"annualReport.2021.subnavTeam": "Tim",
"annualReport.2021.subnavDonate": "Donasi",
"annualReport.2021.mastheadYear": "Laporan Tahunan 2021",
"annualReport.2021.mastheadTitle": "Membangun Komunitas yang Adil Bersama",
"annualReport.2021.directorsMessageTitle": "Pesan dari Direktur Eksekutif Kami",
"annualReport.2021.directorsMessageP1": "Di tahun 2021, COVID-19 terus mengganggu rutinitas kita dan membentuk cara kita berinteraksi satu sama lain. Bahkan ketika kami mulai berkumpul bersama, sekolah dibuka kembali, dan ada seruan untuk \"kembali normal\", yang paling rentan dalam masyarakat kami tetap terkena dampak secara tidak proporsional oleh struktur yang tidak adil yang diperburuk oleh COVID-19. Krisis COVID-19 membentuk hubungan anak muda dengan Scratch, dan memperkuat Scratch sebagai tempat yang lebih penting dari sebelumnya bagi mereka untuk berkreasi, belajar, dan terhubung. Namun saat kami memasuki tahun baru, kami tidak meninggalkan anak muda kami yang paling rentan saat mereka mulai menjalani \"kenormalan baru\".",
"annualReport.2021.directorsMessageP2": "Salah satu nilai dasar Scratch adalah selalu memberdayakan kaum muda untuk mengeksplorasi, berkreasi, bermain, dan menemukan—kesempatan yang tidak diberikan secara adil kepada semua siswa.",
"annualReport.2021.directorsMessagePullquote": "Kami percaya pada kekuatan transformatif dari ekspresi diri dan kreativitas, dan dalam memberikan ruang bagi kaum muda untuk menggunakan pengkodean kreatif sebagai alat untuk menyuarakan pendapat mereka.",
"annualReport.2021.directorsMessageP3": "Saya bangga melayani sebagai Direktur Eksekutif Scratch Foundation selama momen penting dalam sejarah kami ini, dan akan terus menyebarkan pendekatan kolaboratif kepedulian Scratch untuk pembelajaran kreatif kepada anak-anak di seluruh dunia yang paling membutuhkan kesempatan ini.",
"annualReport.2021.directorsMessageP4": "Tahun lalu adalah tahun yang luar biasa bagi Scratch Foundationkami fokus untuk mengembangkan tim kami dengan pemimpin yang luar biasa dan beragam serta membangun landasan yang kokoh untuk melanjutkan transisi kami ke organisasi independen. Kami mengembangkan Rencana Strategis tiga tahun dengan upaya gabungan dari setiap anggota tim di setiap level organisasi kami, mengkodifikasi pekerjaan yang kami lakukan bersama. Saat Scratch tumbuh, kami tetap fokus pada pemerataan dan pembangunan komunitas, dan menjaga Scratch sebagai tempat yang aman bagi anak-anak untuk terhubung, berkreasi, dan berkolaborasi dengan rekan-rekan mereka di seluruh dunia.",
"annualReport.2021.directorsMessageP5": "Saya sangat berterima kasih kepada Anda karena telah memulai perjalanan ini bersama tim kami, dan atas dukungan Anda yang berkelanjutan terhadap misi kami. Belas kasih dan kreativitas Komunitas Scratch tak henti-hentinya menginspirasi kami, dan kami tidak sabar menunggu Anda untuk bergabung dengan kami dalam pekerjaan penting di depan kami.",
"annualReport.2021.EDTitle": "Direktur Eksekutif, Scratch Foundation",
"annualReport.2021.watchVideo": "Tonton Video",
"annualReport.2021.missionTitle": "Misi, Visi, & Nilai Kami",
"annualReport.2021.missionP1": "Kami berkomitmen untuk keadilan pendidikan dan memprioritaskan kesetaraan di semua aspek pekerjaan kami, dengan fokus khusus pada inisiatif dan pendekatan yang mendukung anak-anak, keluarga, dan pendidik yang tidak disertakan dalam komputasi kreatif.",
"annualReport.2021.missionP2": "Kami telah mengembangkan Scratch sebagai lingkungan belajar yang bebas, aman, dan menyenangkan yang melibatkan semua anak untuk berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif—keterampilan penting untuk semua orang di masyarakat saat ini. Kami bekerja sama dengan pendidik dan keluarga untuk mendukung anak-anak dalam mengeksplorasi, berbagi, dan belajar.",
"annualReport.2021.missionHeader": "Misi",
"annualReport.2021.missionSubtitle": "Memberi kaum muda alat dan peluang digital untuk berimajinasi, berkreasi, berbagi, dan belajar.",
"annualReport.2021.visionHeader": "Penglihatan",
"annualReport.2021.visionSubtitle": "Untuk menyebarkan pendekatan yang kreatif, peduli, kolaboratif, dan adil untuk pengkodean dan pembelajaran di seluruh dunia.",
"annualReport.2021.valuesHeader": "Nilai",
"annualReport.2021.valuesSubtitle": "Dalam pekerjaan ini, kami dipandu oleh nilai-nilai inti kami yang mendefinisikan prinsip-prinsip kami sebagai organisasi dan komunitas:",
"annualReport.2021.creativeExpressionTitle": "Ekspresi Kreatif",
"annualReport.2021.progressiveImprovementTitle": "Perbaikan Progresif",
"annualReport.2021.EquitableOpportunitiesTitle": "Kesempatan yang Merata",
"annualReport.2021.playfulEngagementTitle": "Keterlibatan yang menyenangkan",
"annualReport.2021.creativeExpressionDescription": "Kami berkomitmen untuk memberi setiap orang alat dan peluang untuk mengekspresikan ide, minat, dan diri asli mereka dalam komunitas yang mendukung.",
"annualReport.2021.progressiveImprovementDescription": "Kami berpegang pada standar yang tinggi dan selalu berusaha untuk mengulang, meningkatkan, dan menginspirasi satu sama lain untuk memberikan yang terbaik bagi kaum muda di seluruh dunia dan komunitas yang memungkinkan pekerjaan kami.",
"annualReport.2021.EquitableOpportunitiesDescription": "Kami sedang membangun gerakan pendidikan yang melibatkan orang-orang dari berbagai latar belakang sehingga kami dapat menjangkau anak-anak di seluruh dunia yang telah dikecualikan dari peluang pengkodean kreatif.",
"annualReport.2021.playfulEngagementDescription": "Di Scratch, bermain adalah pendekatan untuk membuat, berbagi, belajar, dan terlibat dengan dunia. Kami mendorong eksplorasi, eksperimen, dan kolaborasi yang menyenangkan.",
"annualReport.2021.reachTitle": "Menjangkau Anak-Anak di Seluruh Dunia",
"annualReport.2021.reachSubtitle": "Scratch adalah komunitas coding terbesar di dunia untuk anak-anak dan remaja, usia 8 tahun ke atas.",
"annualReport.2021.reachMillion": "juta",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% dari tahun 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% dari tahun 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% dari tahun 2020",
"annualReport.2021.reachNewUsers": "Pengguna baru",
"annualReport.2021.reachProjectsCreated": "Proyek Dibuat",
"annualReport.2021.reachProjectCreators": "Orang Membuat Proyek",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch digunakan di seluruh dunia {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "lebih dari 200 negara dan wilayah",
"annualReport.2021.reachSaudiArabiaTitle": "Arab Saudi",
"annualReport.2021.reachSaudiArabiaDescription": "Kami melihat pertumbuhan yang luar biasa di seluruh dunia pada tahun 2021, tetapi kami kagum melihat pertumbuhan di Arab Saudi, tempat kami melihat pengguna baru dua kali lebih banyak dari tahun sebelumnya.",
"annualReport.2021.reachTranslationTitle": "Scratch Diterjemahkan ke dalam 74 Bahasa",
"annualReport.2021.reachTranslationIncrease": "10 bahasa dari tahun 2020",
"annualReport.2021.reachTranslationBlurb": "Terima kasih kepada penerjemah sukarela dari seluruh dunia.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr adalah lingkungan pemrograman pengantar yang memungkinkan anak kecil (usia 5-7) membuat cerita dan permainan interaktif mereka sendiri.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Download di tahun 2021",
"annualReport.2021.reachDownloadsIncrease": "2 juta dari tahun 2020",
"annualReport.2021.themesTitle": "Tema yang Muncul",
"annualReport.2021.themesDescription": "Di tengah ketidakpastian akibat COVID-19, Scratch terus menjadi ruang utama bagi kaum muda untuk terhubung dan berkreasi bersama. Pada tahun 2021, kami memfokuskan upaya kami untuk membangun fondasi yang kuat untuk mendukung komunitas global kami yang berkembang secara adil dan Tim Scratch kami yang terus berkembang. Pekerjaan kami berpusat pada tiga tema utama: membina komunitas, meningkatkan akses dan aksesibilitas, dan mengembangkan Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Kolaborasi Pendidikan Scratch",
"annualReport.2021.SECIntro": "Suara dan kemitraan komunitas terjalin erat ke dalam jalinan sejarah Scratch. Mereka telah, dan terus menjadi, integral dalam membantu kami meningkatkan peluang pengkodean yang dapat diakses dan merata di seluruh dunia. Pada tahun 2021, kami meluncurkan Scratch Education Collaborative, sebuah inisiatif yang berkomitmen untuk mengidentifikasi dan menghilangkan hambatan akses ke pengkodean kreatif yang menghubungkan organisasi luar biasa di seluruh dunia.",
"annualReport.2021.SECWhatIs": "Apa itu SEC?",
"annualReport.2021.SECWhatIsP1": "SEC mendukung dan melibatkan organisasi yang berpartisipasi dalam pengalaman kohort kolaboratif selama dua tahun untuk memperkuat komitmen mereka terhadap, dan penerapan, pengkodean kreatif yang adil menggunakan Scratch dan ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Di akhir pengalaman kohort, organisasi akan membentuk kemitraan baru satu sama lain dan dengan Scratch, dan akan membangun model baru untuk sumber daya pengkodean kreatif yang berpusat pada ekuitas.",
"annualReport.2021.SECWhatIsP3": "Pekerjaan kami dengan SEC dimungkinkan berkat hibah yang murah hati dari Google.org. Kami ingin menyampaikan rasa terima kasih kami atas dukungan berkelanjutan mereka terhadap misi kami.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organisasi",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "negara",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "mitra",
"annualReport.2021.SECMapParagraph": "Kelompok pertama kami mencakup 41 organisasi yang mewakili 13 negara di seluruh dunia, disatukan oleh komitmen mereka untuk mendukung pembelajar dari komunitas yang secara historis terpinggirkan dalam mengembangkan kepercayaan diri mereka dengan komputasi kreatif. Lokasi mereka disorot di bawah ini:",
"annualReport.2021.spotlightStory": "Cerita Sorotan",
"annualReport.2021.SECSpotlightTitle": "Jembatan Menuju Sains",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Jembatan Menuju Sains; organisasi nirlaba yang berbasis di Texas yang menyediakan program matematika, pengkodean, dan robotika untuk kaum muda yang kurang terlayani; adalah salah satu dari 41 organisasi luar biasa yang bergabung dengan kohort pertama Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "Pada tahun 2021, kami mendukung Bridges to Science dalam memfasilitasi lokakarya “Hour of Code” pertama mereka dengan Code.org. Acara “Fiestas y Piñatas” menarik lebih dari 22.000 guru dan siswa dari Amerika Latin. Kami juga berkolaborasi dengan Bridges to Science untuk mengembangkan perangkat berisi sumber daya unik untuk memenuhi kebutuhan komunitas mereka.",
"annualReport.2021.SECPullQuote": "Salah satu kesenangan terbesar yang kami miliki dalam mengajar siswa kami adalah bahwa masing-masing dari mereka, tidak peduli seberapa pendiam mereka, semuanya menemukan suara dalam ilmu komputer melalui Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Pendiri Bridges to Science",
"annualReport.2021.SECWorkshops": "Lokakarya SEC",
"annualReport.2021.SECWorkshopsText": "Tahun lalu, Scratch Education Collaborative menyelenggarakan serangkaian lokakarya yang mendukung kelompok pengukuhan mereka dalam mendefinisikan dan mengeksplorasi jalur unik menuju pengkodean kreatif yang adil. Lokakarya difasilitasi oleh Stanford d. Sekolah, Studio Utak-atik, Jaringan Pembelajaran Kreatif Brasil, dan Sekolah Umum Chicago CS4ALL. Bersama-sama, peserta lokakarya mengembangkan pemahaman bersama tentang pengkodean kreatif dan membahas strategi dan praktik yang mendorong komunitas yang mempertahankan budaya melalui komunikasi dan kolaborasi kreatif.",
"annualReport.2021.SECWorkshopsSubtitle": "Bagaimana kita bisa secara kreatif memberdayakan komunitas lokal dalam mengeksplorasi pengkodean kreatif?",
"annualReport.2021.accessTitle": "Mengakses",
"annualReport.2021.accessIntro": "Saat COVID-19 memaksa sekolah untuk tutup dan mendorong pembelajaran ke ruang virtual, banyak siswa dan guru menemukan Scratch untuk pertama kalinya atau mengadaptasi cara mereka mengajar dan mempelajari pengodean kreatif. Dari rumah kami sendiri, Scratch Team bekerja untuk mendukung perubahan kebutuhan pendidik dan komunitas online.",
"annualReport.2021.accessASL": "Tutorial ASL",
"annualReport.2021.accessASLText": "Pada tahun 2021, kami bermitra dengan Deaf Kids Code untuk meluncurkan tutorial Bahasa Isyarat Amerika pertama kami di Scratch Editor.",
"annualReport.2021.accessASLText2": "Bersama-sama, kami terinspirasi untuk menciptakan sumber daya hijau yang akan memperluas jalur kreatif bagi para Scratcher tuli.",
"annualReport.2021.accessASLText3": "Video ini adalah remake 13 menit dari tutorial 'Memulai dengan Scratch' asli kami yang memperkenalkan pemula ke platform Scratch.",
"annualReport.2021.accessPullQuote": "Menjadi sekutu yang baik adalah kesediaan untuk tunduk agar dapat diakses dan benar-benar memberi bobot pada rekomendasi organisasi seperti saya… Menanyakan, 'Apa yang dapat kami lakukan?' dan benar-benar membiarkan kami mengambil kendali dan melakukannya, dengan sangat sedikit atau tidak ada perlawanan; itu adalah hal yang sangat langka.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Pendiri Kode Anak Tuli",
"annualReport.2021.accessDEICommittee": "Komite DEI di Scratch",
"annualReport.2021.accessDEICommitteeText": "Pada tahun 2021, beberapa komite di Scratch mulai bekerja untuk menjadikan Scratch lebih beragam, setara, dan inklusif untuk semua pengguna. Kami sangat senang untuk membagikan kemajuan yang telah dibuat oleh masing-masing komite dan pekerjaan yang masih harus dilakukan.",
"annualReport.2021.accessDEICommitteeAccessibility": "Aksesibilitas",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Komite Aksesibilitas dibuat sebagai tanggapan atas kesulitan anggota Tim Scratch sendiri dalam menggunakan blok pengkodean Scratch dan kebutuhan yang diakui untuk mendukung Scratchers dari semua kemampuan dengan lebih baik.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Pada bulan Oktober 2021, panitia meluncurkan sebuah proyek untuk membuat warna blok kode kami dapat diakses oleh Scratcher dengan gangguan penglihatan. Panitia bersemangat untuk bermitra dengan guru dan organisasi komunitas yang berspesialisasi dalam aksesibilitas sehingga blok pengkodean memenuhi pedoman aksesibilitas web, dan yang lebih penting, lantai bawah untuk membuat Scratch lebih mudah diakses oleh semua orang.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Komite Global, Keadilan, Kesetaraan, Keragaman, dan Inklusi (G-JEDI) dibentuk untuk mengembangkan bahasa bersama yang mendefinisikan apa arti Keanekaragaman, Kesetaraan, dan Inklusi (DEI) bagi Tim Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Pada tahun 2021, komite mulai mengerjakan pernyataan DEI untuk menguraikan cara-cara DEI memberi tahu Tim Scratch dan pekerjaan komunitas di masa lalu dan sekarang, dan bagaimana DEI akan terus menginformasikan inisiatif baru ke depan.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Ekuitas x Desain",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Komite EquityXDesign dibuat sebagai tempat bagi anggota Scratch Team dan kolaborator kami di grup TK Seumur Hidup MIT untuk membaca dan mendiskusikan ide seputar praktik desain yang berpusat pada ekuitas.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Percakapan dipandu oleh “Design Justice: Community-Led Practices to Build the Worlds We Need” dari Sasha Costanza-Chock, dan anggota komite mendiskusikan cara-cara di mana mereka dapat menggabungkan praktik desain yang berpusat pada ekuitas dalam pengembangan alat dan sumber daya Scratch.",
"annualReport.2021.access10NewLanguages": "10 Bahasa Baru",
"annualReport.2021.access10NewLanguagesText": "Terima kasih banyak kepada komunitas terjemahan kami, kami dapat terhubung dengan Scratchers dalam 74 bahasa tahun lalu! Pada tahun 2021, 10 bahasa baru ditambahkan ke Scratch, termasuk isiXhosa (Afrika Selatan), Sepedi (Afrika Selatan), Setswana (Afrika Selatan), Afrikaans (Afrika Selatan), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragon (Spanyol), Frisian Barat (Belanda), dan Bengali (Bangladesh, India, dan wilayah lainnya).",
"annualReport.2021.accessSouthAfrica": "Scratch Nol di Afrika Selatan",
"annualReport.2021.accessSouthAfricaText": "Untuk meningkatkan pengalaman Scratch bagi kaum muda di wilayah dengan konektivitas internet yang rendah atau tidak ada sama sekali, kami bermitra dengan National Education Collaboration Trust (NECT) Afrika Selatan untuk menyelenggarakan halaman berperingkat nol untuk mengunduh Scratch. Unduhan pada halaman berperingkat nol tidak menggunakan bandwidth data apa pun, mengurangi hambatan untuk mengakses Scratch karena batasan data dan biaya. Hanya dua bulan setelah peluncurannya pada April 2021, halaman tersebut memiliki lebih dari 1.300 pengunjung.",
"annualReport.2021.accessSnapshot": "Jepretan",
"annualReport.2021.communityTitle": "Komunitas",
"annualReport.2021.communityIntro": "Pada tahun 2021, komunitas Scratch terus mengalami pertumbuhan pesat karena semakin banyak anak muda di seluruh dunia yang berkreasi dan terhubung bersama rekan-rekan mereka. Kami juga terus mengembangkan kemitraan dengan anggota komunitas untuk meningkatkan pengalaman Scratch bagi komunitas pengguna kami yang beragam.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "Pada bulan Juli, para pengajar di komunitas global kami berkumpul untuk merayakan pengkodean kreatif di Scratch Conference. Acara virtual gratis ini dipimpin oleh kolaborator kami di Lifelong Kindergarten Group MIT. Konferensi tersebut menyatukan {more_bold}, yang menghabiskan hari itu untuk terhubung, berkolaborasi, dan belajar satu sama lain, bahkan saat COVID memisahkan kita.",
"annualReport.2021.communityScratchConferenceText1More": "lebih dari 1.500 pendidik dan penggemar Scratch",
"annualReport.2021.communityVolunteerTranslators": "Penerjemah Relawan",
"annualReport.2021.communityVolunteerTranslatorsText": "Sejak Scratch diluncurkan pada tahun 2007, kami telah berkomitmen untuk mendukung pengguna kami di seluruh dunia. Sukarelawan terjemahan bahasa kami bekerja sama dengan Tim Scratch untuk membantu menerjemahkan dan melokalkan platform dan sumber daya kami untuk beragam komunitas yang kami layani.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Ribuan penerjemah telah merelakan waktunya untuk menerjemahkan Scratch ke dalam 74 bahasa dan terus bertambah, dan saat ini ada lebih dari seribu penerjemah yang mendaftar untuk menerjemahkan Scratch dan ScratchJr. Kami berterima kasih kepada sukarelawan kami karena telah membantu kami menjangkau lebih banyak Scratcher di seluruh dunia!",
"annualReport.2021.communityScratchCommunity": "Komunitas Scratch di tahun 2021",
"annualReport.2021.communityScratchCommunityIntro": "Pada tahun 2021, lebih dari 113 juta proyek dibuat di situs Scratch hampir meningkat 39% dari tahun 2020 dan lebih dari satu juta studio baru dibuat! Sepanjang tahun, Tim Scratch menyelenggarakan banyak studio untuk merayakan acara penting dan mendorong Scratchers untuk berpartisipasi dalam komunitas online.",
"annualReport.2021.yearInReview": "Peninjauan Setahun",
"annualReport.2021.yearInReviewText": "2021 adalah tahun yang luar biasa di komunitas online. Tim Komunitas menyoroti dan mengembangkan peluang bagi kaum muda untuk mengekspresikan ide mereka dan terlibat dalam cara yang positif, dan gerakan luar biasa bermunculan dari Scratchers sendiri. Berikut adalah kilas balik beberapa sorotan tahun ini:",
"annualReport.2021.yearInReviewCard1Date": "Januari",
"annualReport.2021.yearInReviewCard1Title": "Kafe Puisi",
"annualReport.2021.yearInReviewCard1Text": "Kami “membuka” Poetic Cafe pertama kami di mana Scratcher diundang untuk menulis, berbagi, atau berkolaborasi dalam puisi untuk dibagikan kepada komunitas.",
"annualReport.2021.yearInReviewCard2Date": "Februari",
"annualReport.2021.yearInReviewCard2Title": "Studio Bulan Sejarah Hitam",
"annualReport.2021.yearInReviewCard2Text": "Scratcher membagikan karya seni interaktif, membuat puisi, video musik animasi, dan lainnya untuk merayakan orang dan peristiwa berpengaruh dalam sejarah Kulit Hitam.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "Hari April Mop",
"annualReport.2021.yearInReviewCard3Text": "Scratchers diminta untuk membayangkan 'Kehidupan rahasia' Scratch Cat dan pergi berburu harta karun untuk hal-hal lucu dan konyol yang tersembunyi di sekitar situs Scratch.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Minggu Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratcher di seluruh dunia berbagi lebih dari 3.500 proyek menanggapi petunjuk bertema seperti 'Memasak Dengan Scratch' dan 'Penemuan Konyol' untuk merayakan ulang tahun Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Juni",
"annualReport.2021.yearInReviewCard5Title": "Bulan Kebanggaan",
"annualReport.2021.yearInReviewCard5Text": "Scratcher membuat proyek menggunakan semua warna pelangi untuk merayakan komunitas LGBTQ+ di studio Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "Agustus",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "Selama acara tahunan selama tiga minggu ini, Scratcher menciptakan lebih dari 7.000 proyek yang bergerak dan beralur, memamerkan ide-ide kreatif do-it-yourself (DIY), dan membagikan penemuan mereka tentang alam di sekitar mereka.",
"annualReport.2021.yearInReviewCard7Date": "Oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Selama dua minggu, Scratchers membuat proyek yang menampilkan interpretasi mereka atas perintah harian di studio Scratchtober. Lebih dari 3.500 proyek dibuat seputar tema satu kata seperti bawah air, perayaan, dan makhluk.",
"annualReport.2021.yearInReviewCard8Date": "Desember",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Pekan Pendidikan Ilmu Komputer (CSEdWeek) berlangsung dari 6-12 Desember untuk merayakan ilmu komputer di seluruh dunia. Scratch berpartisipasi dalam minggu ini dengan mendorong anggota komunitas untuk melihat tutorial, studio, dan acara langsung yang diselenggarakan dalam kemitraan dengan Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Desember",
"annualReport.2021.yearInReviewCard9Title": "2021: Tahun Scratch di Review Studio",
"annualReport.2021.yearInReviewCard9Text": "Pada tahun 2021, Scratcher mempelajari keterampilan baru, terhubung dengan teman di seluruh dunia, dan menemukan cara kreatif untuk mengekspresikan diri. Lebih dari 1.000 Scratcher membagikan kenangan Scratch favorit mereka dan apa arti Scratch bagi mereka di studio 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Dengan peluncuran Scratch Lab pada bulan Februari, kami telah membuka pintu proses pengembangan kami langsung ke Scratcher di seluruh dunia.",
"annualReport.2021.communityScratchLabText2": "Sebelum kami memutuskan apakah kami harus memperkenalkan blok baru ke editor pengkodean Scratch, penting untuk melihat cara kreatif, inovatif, dan mengejutkan Scratcher berinteraksi dengan mereka. Scratch Lab adalah kotak pasir tempat semua orang dapat mencoba fitur-fitur baru ini dan, yang paling penting, berbagi pemikiran dan ide mereka langsung dengan kami.",
"annualReport.2021.communityScratchLabText3": "Lebih dari 500.000 Scratcher menjelajahi situs Scratch Lab pada tahun 2021, dan mereka mengirimkan lebih dari 37.000 umpan balik.",
"annualReport.2021.communityScratchLabText4": "Umpan balik ini sangat berharga saat kami mengevaluasi dan mengembangkan blok Teks Animasi, blok Face Sensing, dan lebih banyak fitur baru yang potensial.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "pelanggan",
"annualReport.2021.ytData2": "9 juta",
"annualReport.2021.ytData2Sub": "penayangan di video",
"annualReport.2021.ytData3Top": "pemirsa di",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "negara",
"annualReport.2021.communitySnapshot2Title": "Tim Scratch di YouTube",
"annualReport.2021.communitySnapshot2Text": "Saluran YouTube Scratch Team mencapai 100.000 pelanggan pada tahun 2021— hampir 500 persen meningkat dari tahun 2020! Saat siswa, pendidik, dan keluarga berevolusi sebagai respons terhadap pandemi, kami tahu bahwa kami harus menciptakan sumber daya yang reaktif terhadap kebutuhan mereka.",
"annualReport.2021.communitySnapshot2Text2": "Sumber daya ini mencakup serangkaian tutorial Scratch komprehensif yang memandu pengguna merancang cerita, game, dan animasi di Scratch. Pada tahun 2021, video ini mengumpulkan hampir sembilan juta penayangan dari pemirsa di 178 negara.",
"annualReport.2021.tutorial1": "Cara Membuat 'Tentang Saya'",
"annualReport.2021.tutorial2": "Cara Membuat permainan clicker",
"annualReport.2021.tutorial3": "Cara Membuat Jejak Tikus",
"annualReport.2021.FounderMessageTitle": "Pesan dari Pendiri Kami",
"annualReport.2021.FounderMessageSubTitle": "Dukungan dan Inspirasi dari Founding Partner",
"annualReport.2021.FounderMessageText1": "Saat Anda membaca laporan tahunan ini, Anda akan belajar tentang banyak cara Scratch memperluas peluang komputasi kreatif bagi jutaan anak muda di seluruh dunia, terutama mereka yang berasal dari komunitas yang terpinggirkan. Dampak global ini dimungkinkan karena kerja tak kenal lelah dari tim insinyur, desainer, pendidik, moderator komunitas, dan lainnya di Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Untuk terus mengembangkan upaya dan dampak kami, kami mengandalkan dukungan keuangan yang murah hati dari kumpulan perusahaan, yayasan, dan donor individu yang luar biasa yang sejalan dengan misi dan visi kami. Di sini, saya ingin menyoroti dukungan dan inspirasi yang kami terima dari salah satu Mitra Pendiri kami: LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Grup riset saya di MIT Media Lab mulai berkolaborasi dengan perusahaan LEGO dan LEGO Foundation lebih dari 30 tahun yang lalu. Pendanaan LEGO membantu mendukung pekerjaan awal kami di Scratch, yang mengarah ke peluncuran publik Scratch pada tahun 2007. Kemudian, ketika Scratch keluar dari MIT menjadi Scratch Foundation pada tahun 2019, LEGO Foundation menyediakan dana penting untuk organisasi baru, dengan lima -hibah $10 juta tahun untuk 'mendukung perubahan pendidikan transformatif dengan mengembangkan dan mempromosikan pendekatan kreatif yang menyenangkan untuk pengkodean... dalam konteks ekonomi dan budaya yang beragam.' Saat pandemi melanda, LEGO Foundation meningkatkan hibah tambahan sebesar $5 juta pada tahun 2021, untuk memastikan bahwa Scratch Foundation dapat memenuhi kebutuhan anak-anak dan pendidik yang terganggu oleh pandemi.",
"annualReport.2021.FounderMessageText4": "Tetapi koneksi LEGO-Scratch jauh melampaui dukungan finansial. Pendekatan Scratch untuk membuat cerita dan permainan animasi dengan menyatukan blok pemrograman grafis terinspirasi, sebagian, dari cara anak-anak membangun rumah dan kastil LEGO dengan menggabungkan bata LEGO plastik. Scratch dan LEGO juga berbagi filosofi pendidikan berbasis proyek yang sama, mendorong anak-anak untuk menyempurnakan proyek mereka secara berulang dengan mencoba sebuah ide, melihat apa yang terjadi, kemudian membuat revisi dan mencoba lagi.",
"annualReport.2021.FounderMessageText5": "Saya selalu menyukai slogan LEGO “Joy of Building, Pride of Creation.” Kemitraan mendalam LEGO Foundation dengan Scratch Foundation membantu menghadirkan “Joy of Building, Pride of Creation” ke aktivitas digital anak-anak. Kemitraan berfungsi sebagai model bagaimana organisasi dengan ide dan nilai bersama dapat bekerja sama untuk mengkatalisasi perubahan transformasional dalam pembelajaran dan pendidikan. Saat Scratch Foundation terus membangun jaringan mitra dan pendukungnya, saya berharap dapat terhubung dengan organisasi lain untuk memperluas peluang komputasi kreatif bagi anak-anak di seluruh dunia.",
"annualReport.2021.FounderTitle": "Pendiri, Scratch Foundation",
"annualReport.2021.lookingForward": "Sedang mencari",
"annualReport.2021.lookingForwardText1": "Pada tahun 2021, kami menyusun Kerangka Kerja Strategis yang memandu prioritas utama kami untuk 4 tahun ke depan. Kami berfokus pada area utama ini:",
"annualReport.2021.lookingForwardText2": "Kami ingin mengucapkan terima kasih yang sebesar-besarnya kepada LEGO Foundation, yang Hibah Pemulihan COVID-nya memungkinkan kami untuk melaksanakan pekerjaan penting ini. Kami tidak sabar untuk berbagi lebih banyak dengan Anda tentang proyek menarik yang telah kami rencanakan, termasuk pembaruan pengalaman Scratch untuk sekolah, pembaruan ScratchJr, dan banyak lagi.",
"annualReport.2021.LookingForward1": "Memperkuat Scratch Platform dan Infrastruktur Komunitas",
"annualReport.2021.LookingForward2": "Memperluas Jalur untuk Pembelajaran Kreatif",
"annualReport.2021.LookingForward3": "Membangun Kapasitas Organisasi dan Memastikan Keberlanjutan Fiskal",
"annualReport.2021.supportersTitle": "Terima Kasih Kepada Pendukung Kami",
"annualReport.2021.supportersIntro": "Terima kasih kepada pendukung kami yang murah hati. Kontribusi Anda membantu kami memperluas peluang belajar kreatif untuk anak-anak dari segala usia, dari semua latar belakang, di seluruh dunia.",
"annualReport.2021.ourSupporters": "Pendukung Kami",
"annualReport.2021.ourSupportersText": "Kami ingin berterima kasih kepada semua pendukung Scratch yang selama bertahun-tahun telah membantu kami mendapatkan pengalaman belajar yang luar biasa bagi jutaan anak muda di seluruh dunia. Daftar berikut berdasarkan pemberian kepada Scratch Foundation dari 1 Januari 2021 hingga 31 Desember 2021.",
"annualReport.2021.supportersFoundingTitle": "Mitra Pendiri — $10.000.000+",
"annualReport.2021.supportersFoundingText": "Kami sangat berterima kasih kepada Mitra Pendiri kami yang masing-masing telah memberikan setidaknya $10.000.000 dalam bentuk dukungan kumulatif, sejak dimulainya Scratch pada tahun 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Mitra Scratch Cat — $1.000.000+",
"annualReport.2021.supportersCreativityTitle": "Lingkaran Kreativitas — $250.000+",
"annualReport.2021.supportersCollaborationTitle": "Lingkaran Kolaborasi — $100.000+",
"annualReport.2021.supportersImaginationTitle": "Lingkaran Imajinasi — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Lingkaran Inspirasi — $20.000+",
"annualReport.2021.supportersExplorationTitle": "Lingkaran Eksplorasi — $5.000+",
"annualReport.2021.supportersPlayTitle": "Putar Lingkaran — $1.000+",
"annualReport.2021.supportersInKindTitle": "Pendukung Dalam Bentuk",
"annualReport.2021.leadershipTitle": "Tim kita",
"annualReport.2021.leadershipBoard": "Dewan direksi",
"annualReport.2021.leadershipChair": "Kursi",
"annualReport.2021.leadershipProfessor": "Profesor Penelitian Pembelajaran",
"annualReport.2021.leadershipViceChair": "Kursi wakil",
"annualReport.2021.leadershipCoFounder": "Co-Founder dan Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Anggota dewan",
"annualReport.2021.leadershipPresidentCEO": "Presiden dan CEO",
"annualReport.2021.leadershipFormerPresident": "Mantan Presiden",
"annualReport.2021.leadershipFounderCEO": "Penemu dan CEO",
"annualReport.2021.leadershipFormerChairCEO": "Mantan CEO dan Ketua",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Sekretaris Dewan & Bendahara",
"annualReport.2021.leadershipBoardSecretary": "Sekretaris Dewan",
"annualReport.2021.leadershipBoardTreasurer": "Bendahara Dewan",
"annualReport.2021.leadershipScratchTeam": "Tim Scratch 2021",
"annualReport.2021.leadershipED": "Direktur Eksekutif",
"annualReport.2021.teamThankYou": "Terima kasih kepada Mitch Resnick, Natalie Rusk, Rupal Jain, dan kolaborator lainnya di Lifelong Kindergarten Group di MIT Media Lab atas dukungan tak kenal lelah Anda terhadap Scratch.",
"annualReport.2021.donateTitle": "Dukung Kami",
"annualReport.2021.donateMessage": "Dukungan Anda memungkinkan kami untuk menciptakan pengalaman belajar yang menginspirasi, kreatif, dan berkesan bagi anak-anak di mana saja, terutama mereka yang secara sistematis dikecualikan dari peluang pengkodean kreatif. Berikan hadiah untuk Scratch hari ini untuk membantu kami menjaga server kami tetap berjalan, menjaga komunitas global kami yang terus berkembang, dan memungkinkan pengkodean kreatif untuk anak-anak di setiap negara di seluruh dunia.",
"annualReport.2021.donateMessage2": "Terima kasih atas kemurahan hati Anda.",
"annualReport.2021.donateButton": "Donasi",
"annualReport.2021.projectBy": "proyek oleh",
"annualReport.2021.JuneIlloAttr": "Bendera oleh @ratchild",
"annualReport.2021.OctIlloAttr": "Kentang dan gelas oleh @Cupwing",
"annualReport.2021.altMap": "Peta dunia yang menunjukkan 41 organisasi SEC",
"annualReport.2021.altSECSpotlightImage": "Seorang anak bermain dengan mainan di depan latar belakang oranye",
"annualReport.2021.altAccessibility": "Dua orang menggunakan bahasa isyarat di depan latar belakang hijau.",
"annualReport.2021.altaccessDEICommittee": "Sebuah tangan mengulurkan komponen Scratch pada latar belakang hijau.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Sebuah tangan mengecat komponen Scratch pada latar belakang biru.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dua tangan meraih gelembung teks dengan hati di dalamnya.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dua tangan bekerja sama untuk menyusun daftar komponen awal.",
"annualReport.2021.altaccessSouthAfrica": "Dua anak, satu menggunakan tablet dan satu lagi menggunakan laptop, mengerjakan proyek Scratch bersama.",
"annualReport.2021.altcommunityVolunteerTransators": "Empat tangan diangkat dengan gelembung teks diletakkan di atasnya di depan latar belakang ungu.",
"annualReport.2021.altcommunityThankYou": "Bola dunia dengan spanduk bertuliskan 'Terima kasih' dikelilingi kata-kata terima kasih dalam berbagai bahasa.",
"annualReport.2021.altAvatar": "avatar pengguna",
"annualReport.2021.altDropdownArrow": "Panah yang menunjukkan menu tarik-turun.",
"annualReport.2021.altMastheadIllustration": "Tiga orang berinteraksi dengan komponen goresan fisik.",
"annualReport.2021.altWave": "Tangan emoji melambai.",
"annualReport.2021.altMitchHeadshot": "Pendiri Mitch Resnick",
"annualReport.2021.altCalendar": "Kalender yang menampilkan tahun 2021.",
"annualReport.2021.altWorldVisualization": "Versi dunia bergambar.",
"annualReport.2021.altSaudiArabiaVisualization": "Bagan batang menunjukkan bahwa ada lebih dari dua kali lebih banyak pengguna Scratch baru pada tahun 2021 dibandingkan pada tahun 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Komponen pemrograman Scratch kuning.",
"annualReport.2021.altSECVideoPreview": "Antarmuka Scratch muncul di sebelah kiri dan tanda perempuan muncul di sebelah kanan.",
"annualReport.2021.altScratchJr": "Teks membaca Scratch jr",
"annualReport.2021.altHorizontalLoop": "Komponen pemrograman Scratch horizontal berwarna kuning.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dua tangan menyusun komponen Scratch fisik.",
"annualReport.2021.altcommunityVolunteerTranslators": "Tangan terulur di depan latar belakang ungu dengan gelembung teks mengambang di atasnya.",
"annualReport.2021.altScratchLogoText": "Persegi panjang hijau dengan tulisan 'Scratch Lab' di atasnya.",
"annualReport.2021.altScratchLabVideo": "Tangkapan layar proyek Scratch dengan tombol putar di atas.",
"annualReport.2021.altHat": "Seseorang memakai topi kuning dan kacamata hitam hati merah muda.",
"annualReport.2021.altScratchText": "Komponen Scratch pelangi menampilkan teks, 'Ini dia!'",
"annualReport.2021.altStar": "Seorang gadis dengan bintang kuning di depan wajahnya.",
"annualReport.2021.altMouseTrail": "Beberapa potongan kepala tupai ditempatkan secara acak di atas satu sama lain.",
"annualReport.2021.altSECWorkshops": "Orang-orang bermain bersama",
"annualReport.2021.altArrowUp": "Sebuah panah mengarah ke atas.",
"annualReport.2021.altTranslated": "Komponen Scratch yang menyatakan \"Halo\" dan mencantumkan bahasa tempat Scratch tersedia.",
"annualReport.2021.altAboutMe": "Kata-kata 'Tentang saya' diletakkan di atas kuda-kuda, landak, mangga, dan bola sepak.",
"annualReport.2021.altClickerGame": "Game matematika yang menampilkan apel, jeruk, dan semangkuk buah yang dipotong-potong.",
"annualReport.2021.altLookingForward1": "Segi enam yang saling terkait menampilkan pusaran, awal, dan hati.",
"annualReport.2021.altLookingForward2": "Pos tanda dengan satu panah mengarah ke kanan menampilkan pusaran dan satu panah mengarah ke kiri menampilkan hati.",
"annualReport.2021.altLookingForward3": "Pos tanda dengan satu panah mengarah ke kanan menampilkan pusaran dan satu panah mengarah ke kiri menampilkan hati.",
"annualReport.2021.altSparkle": "Dekorasi berkilau putih",
"annualReport.2021.altDownArrow": "Panah ungu menunjuk ke bawah",
"annualReport.2021.altConnectingLine": "Garis putus-putus yang menghubungkan elemen garis waktu.",
"annualReport.2021.altApril": "Komponen pena dan Scratch ditempatkan di atas latar belakang ungu.",
"annualReport.2021.altJune": "Kue ulang tahun di depan spanduk berisi berbagai jenis kebanggaan LGBTQ+.",
"annualReport.2021.altAugust": "Kentang, ulang tahun, dan kacamata hitam di atas latar belakang ungu.",
"annualReport.2021.altCard1": "Gumpalan warna-warni mengapung di depan latar belakang hitam dan abu-abu di samping kata-kata 'Mimpi Dalam dunia mimpi buruk.'",
"annualReport.2021.altCard2": "Seorang wanita kulit hitam mengenakan ikat kepala kuning dan anting-anting emas.",
"annualReport.2021.altCard3": "Maskot kucing gores berayun di depan gedung disertai dengan teks bertuliskan 'Saya pikir Kucing Gosok adalah pahlawan super.'",
"annualReport.2021.altCard5": "Balok tersenyum berdiri di sebelah gelembung teks bertuliskan 'tidak peduli bagaimana seseorang berpakaian, kata ganti apa yang mereka gunakan, atau siapa yang mereka cintai, Anda harus selalu menghormati mereka!'",
"annualReport.2021.altCard6": "Kentang yang mengenakan kacamata hitam duduk di depan latar belakang ungu.",
"annualReport.2021.altCard7": "Topi ulang tahun warna-warni diletakkan di atas kubus neon.",
"annualReport.2021.altCard9": "'2022' duduk di depan pelangi berbentuk oval.",
"annualReport.2021.altDonateIllustration": "Dua tangan membentuk bentuk hati dengan jari-jari mereka di dalam bentuk hati yang terpotong."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Styrkja",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Samfélag",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Ráðstefna",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Janúar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Febrúar",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Apríl",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Maí",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Júní",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Ágúst",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Október",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Desember",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Desember",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "áskrifendur",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Styrkja",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Messaggio dei Fondatori",
"annualReport.2021.subnavMission": "Missione",
"annualReport.2021.subnavReach": "Portata",
"annualReport.2021.subnavThemes": "Temi",
"annualReport.2021.subnavDirectorsMessage": "Messaggio del Direttore",
"annualReport.2021.subnavSupporters": "Sostenitori",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Dona",
"annualReport.2021.mastheadYear": "Rapporto Annuale 2021",
"annualReport.2021.mastheadTitle": "Costruire Insieme una Comunità di Pari",
"annualReport.2021.directorsMessageTitle": "Un Messaggio del Nostro Direttore Esecutivo",
"annualReport.2021.directorsMessageP1": "Nel 2021, il COVID-19 ha continuato a sconvolgere le nostre routine e a plasmare il modo in cui interagiamo gli uni con gli altri. Anche quando abbiamo iniziato a riunirci, le scuole sono state riaperte e ci sono stati appelli per un “ritorno alla normalità”, i più vulnerabili della nostra società sono rimasti colpiti in modo sproporzionato dalle strutture inique che il COVID-19 ha esacerbato. La crisi del COVID-19 ha modellato le relazioni dei giovani con Scratch e ha consolidato Scratch come luogo più vitale che mai in cui creare, imparare e connettersi. Ma quando siamo entrati in un nuovo anno, non ci siamo lasciati alle spalle i nostri giovani più vulnerabili mentre hanno iniziato a navigare nella “nuova normalità”.",
"annualReport.2021.directorsMessageP2": "Uno dei valori fondamentali di Scratch è sempre stato quello di consentire ai giovani di esplorare, creare, giocare e scoprire. Queste opportunità non sono offerte equamente a tutti gli studenti.",
"annualReport.2021.directorsMessagePullquote": "Crediamo nel potere di trasformazione dell'autoespressione e della creatività e nel fornire spazio ai giovani per utilizzare il codice creativo come strumento per alzare la voce.",
"annualReport.2021.directorsMessageP3": "Sono orgoglioso di servire come direttore esecutivo della Scratch Foundation durante questo momento cruciale della nostra storia e continuerò a diffondere l'approccio premuroso e collaborativo di Scratch all'apprendimento creativo ai bambini di tutto il mondo che hanno più bisogno di queste opportunità.",
"annualReport.2021.directorsMessageP4": "L'anno scorso è stato un anno incredibile per la Scratch Foundation: ci siamo concentrati sulla crescita del nostro team con leader straordinari e diversificati e sulla costruzione di una solida base per la nostra continua transizione verso un'organizzazione indipendente. Abbiamo sviluppato un piano strategico triennale con gli sforzi congiunti di ogni membro del team a ogni livello della nostra organizzazione, codificando il lavoro che stiamo intraprendendo insieme. Man mano che Scratch cresce, rimaniamo concentrati sull'equità e sulla costruzione di una comunità, mantenendo Scratch uno spazio sicuro in cui i bambini possono connettersi, creare e collaborare con i loro coetanei in tutto il mondo.",
"annualReport.2021.directorsMessageP5": "Non posso ringraziarti abbastanza per aver intrapreso questo viaggio con il nostro team e per il tuo continuo supporto alla nostra missione. La compassione e la creatività della comunità di Scratch ci ispirano infinitamente e non vediamo l'ora che tu ti unisca a noi nell'importante lavoro che ci attende.",
"annualReport.2021.EDTitle": "Direttore Esecutivo, Fondazione Scratch",
"annualReport.2021.watchVideo": "Guarda il Video",
"annualReport.2021.missionTitle": "La nostra Missione, la nostra Visione e i nostri Valori",
"annualReport.2021.missionP1": "Ci impegniamo per la giustizia educativa e per dare priorità all'equità in tutti gli aspetti del nostro lavoro, con particolare attenzione alle iniziative e agli approcci che supportano i bambini, le famiglie e gli educatori che sono stati esclusi dall'informatica creativa.",
"annualReport.2021.missionP2": "Abbiamo sviluppato Scratch come un ambiente di apprendimento gratuito, sicuro e giocoso che impegna tutti i ragazzi nel pensare in modo creativo, ragionare in maniera sistematica e lavorare in modo collaborativo — abilità essenziali per chiunque nella società attuale. Lavoriamo con educatori e famiglie per supportare i ragazzi nell'esplorare, condividere e imparare.",
"annualReport.2021.missionHeader": "Missione",
"annualReport.2021.missionSubtitle": "Rendere disponibile ai più giovani strumenti digitali e opportunità per immaginare, creare, condividere e imparare.",
"annualReport.2021.visionHeader": "Visione",
"annualReport.2021.visionSubtitle": "Diffondere approcci creativi, corretti, collaborativi ed equilibrati al coding e all'apprendimento in tutto il mondo.",
"annualReport.2021.valuesHeader": "Valori",
"annualReport.2021.valuesSubtitle": "In questo lavoro, siamo guidati dai nostri valori fondamentali che definiscono i nostri principi come organizzazione e comunità:",
"annualReport.2021.creativeExpressionTitle": "Espressione Creativa",
"annualReport.2021.progressiveImprovementTitle": "Miglioramento Progressivo",
"annualReport.2021.EquitableOpportunitiesTitle": "Opportunità tra Pari",
"annualReport.2021.playfulEngagementTitle": "Impegno Giocoso",
"annualReport.2021.creativeExpressionDescription": "Ci impegniamo a fornire a tutti gli strumenti e le opportunità per esprimere le proprie idee, i propri interessi e il proprio io autentico all'interno di una comunità solidale.",
"annualReport.2021.progressiveImprovementDescription": "Ci atteniamo a uno standard elevato e ci sforziamo sempre di ripetere, migliorare e ispirarci a vicenda per servire al meglio i giovani di tutto il mondo e la comunità che rende possibile il nostro lavoro.",
"annualReport.2021.EquitableOpportunitiesDescription": "Stiamo costruendo un movimento educativo che includa persone di diversa estrazione in modo da poter raggiungere i bambini di tutto il mondo che sono stati esclusi dalle opportunità di programmazione creativa.",
"annualReport.2021.playfulEngagementDescription": "In Scratch, il gioco è un approccio per creare, condividere, imparare e interagire con il mondo. Incoraggiamo l'esplorazione gioiosa, la sperimentazione e la collaborazione.",
"annualReport.2021.reachTitle": "Entrare in contatto con Ragazzi provenienti da Tutto il Mondo",
"annualReport.2021.reachSubtitle": "Scratch è la più grande comunità di coding per bambini e ragazzi dagli 8 anni in su.",
"annualReport.2021.reachMillion": "milioni",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% dal 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% dal 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% dal 2020",
"annualReport.2021.reachNewUsers": "Nuovi Utenti",
"annualReport.2021.reachProjectsCreated": "Progetti Creati",
"annualReport.2021.reachProjectCreators": "Persone che Creano Progetti",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch è usato in tutto il mondo in più di {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "più di 200 paesi e territori",
"annualReport.2021.reachSaudiArabiaTitle": "Arabia Saudita",
"annualReport.2021.reachSaudiArabiaDescription": "Abbiamo assistito a un'enorme crescita in tutto il mondo nel 2021, ma siamo rimasti stupiti nel vedere la crescita in Arabia Saudita, dove abbiamo visto il doppio dei nuovi utenti rispetto all'anno precedente.",
"annualReport.2021.reachTranslationTitle": "Scratch è Tradotto in 74 Lingue",
"annualReport.2021.reachTranslationIncrease": "10 lingue dal 2020",
"annualReport.2021.reachTranslationBlurb": "Grazie a traduttori volontari provenienti da tutto il mondo.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr è un ambiente per l'introduzione alla programmazione che consente ai bambini (5-7 anni) di creare le proprie storie e giochi interattivi.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Download nel 2021",
"annualReport.2021.reachDownloadsIncrease": "2 milioni dal 2020",
"annualReport.2021.themesTitle": "Temi Emergenti",
"annualReport.2021.themesDescription": "Nella continua incertezza causata dal COVID-19, Scratch ha continuato a fungere da spazio chiave in cui i giovani possono connettersi e creare insieme. Nel 2021, abbiamo concentrato i nostri sforzi sulla costruzione di una solida base per supportare equamente la nostra comunità globale in crescita e il nostro Scratch Team in crescita. Il nostro lavoro era incentrato su tre temi principali: promuovere la comunità, aumentare l'accesso e l'accessibilità e sviluppare lo Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Le voci e le collaborazioni della comunità sono profondamente intrecciate nel tessuto della storia di Scratch. Hanno, e continuano ad essere, parte integrante nell'aiutarci ad aumentare le opportunità di codifica accessibili ed eque in tutto il mondo. Nel 2021, abbiamo lanciato Scratch Education Collaborative, un'iniziativa impegnata a identificare ed eliminare le barriere all'accesso alla codifica creativa che collega organizzazioni straordinarie in tutto il mondo.",
"annualReport.2021.SECWhatIs": "Cosa è SEC?",
"annualReport.2021.SECWhatIsP1": "La SEC supporta e coinvolge le organizzazioni partecipanti in un'esperienza di coorte collaborativa di due anni per rafforzare il loro impegno e l'implementazione di una codifica creativa equa utilizzando Scratch e ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Entro la fine dell'esperienza di coorte, le organizzazioni avranno formato nuove partnership tra loro e con Scratch e avranno stabilito nuovi modelli per le risorse di codifica creativa incentrate sull'equità.",
"annualReport.2021.SECWhatIsP3": "Il nostro lavoro con la SEC è reso possibile grazie a una generosa sovvenzione di Google.org. Vorremmo estendere la nostra gratitudine per il loro continuo sostegno alla nostra missione.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizzazioni",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "nazioni",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partner",
"annualReport.2021.SECMapParagraph": "La nostra prima coorte comprendeva 41 organizzazioni in rappresentanza di 13 paesi in tutto il mondo, unite dal loro impegno a sostenere gli studenti provenienti da comunità storicamente emarginate nello sviluppo della loro fiducia nell'informatica creativa. Le loro posizioni sono evidenziate di seguito:",
"annualReport.2021.spotlightStory": "Storia in Evidenza",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Ponti verso la scienza; un'organizzazione no profit con sede in Texas che fornisce programmi di matematica, programmazione e robotica per giovani svantaggiati; è stata una delle 41 organizzazioni eccezionali ad unirsi alla prima coorte di Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "Nel 2021, abbiamo supportato Bridges to Science nel facilitare il loro primo workshop \"Hour of Code\" con Code.org. L'evento “Fiestas y Piñatas” ha attirato oltre 22.000 insegnanti e studenti dall'America Latina. Abbiamo anche collaborato con Bridges to Science per sviluppare un toolkit di risorse uniche per soddisfare le esigenze della loro comunità.",
"annualReport.2021.SECPullQuote": "Una delle più grandi gioie che abbiamo nell'insegnare ai nostri studenti è che ognuno di loro, non importa quanto siano silenziosi, trova tutti una voce nell'informatica attraverso Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Fondatrice di Bridges to Science ",
"annualReport.2021.SECWorkshops": "Laboratori SEC",
"annualReport.2021.SECWorkshopsText": "L'anno scorso, la Scratch Education Collaborative ha ospitato una serie di workshop che hanno supportato la loro coorte inaugurale nella definizione e nell'esplorazione di percorsi unici per una codifica creativa equa. I seminari sono stati facilitati da Stanford d. School, Tinkering Studio, la rete brasiliana di apprendimento creativo e le scuole pubbliche di Chicago CS4ALL. Insieme, i partecipanti al workshop hanno sviluppato una comprensione condivisa della codifica creativa e hanno discusso strategie e pratiche che promuovono comunità che sostengono la cultura attraverso la comunicazione creativa e la collaborazione.",
"annualReport.2021.SECWorkshopsSubtitle": "Come possiamo potenziare in modo creativo la comunità locale nell'esplorazione del codice creativo?",
"annualReport.2021.accessTitle": "Accesso",
"annualReport.2021.accessIntro": "Poiché il COVID-19 ha costretto le scuole a chiudere e ha spinto l'apprendimento verso spazi virtuali, molti studenti e insegnanti hanno scoperto Scratch per la prima volta o hanno adattato il modo in cui insegnavano e apprendevano il codice creativo. Dalle nostre case, lo Scratch Team ha lavorato per supportare le mutevoli esigenze degli educatori e della comunità online.",
"annualReport.2021.accessASL": "Tutorial ASL",
"annualReport.2021.accessASLText": "Nel 2021, abbiamo collaborato con Deaf Kids Code per lanciare il nostro primo tutorial sulla lingua dei segni americana nell'editor di Scratch.",
"annualReport.2021.accessASLText2": "Insieme, siamo stati ispirati a creare una risorsa sempreverde che espandesse i percorsi creativi per i gratta e vinci sordi.",
"annualReport.2021.accessASLText3": "Il video è un remake di 13 minuti del nostro tutorial originale “Introduzione a Scratch” che introduce i principianti alla piattaforma Scratch.",
"annualReport.2021.accessPullQuote": "Essere un buon alleato è la volontà di piegarsi per essere accessibili e dare davvero peso alle raccomandazioni di organizzazioni come la mia... Chiedere: \"Che cosa possiamo fare?\" e lasciarci davvero prendere le redini e andare avanti, con molto poca o nessuna resistenza; è una cosa molto rara.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Fondatrice di Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "Comitati DEI di Scratch",
"annualReport.2021.accessDEICommitteeText": "Nel 2021, diversi comitati di Scratch hanno iniziato a lavorare per rendere Scratch più diversificato, equo e inclusivo per tutti gli utenti. Siamo entusiasti di condividere i progressi compiuti da ciascun comitato e il lavoro ancora da fare.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibiità",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Il Comitato per l'accessibilità è stato creato in risposta alla difficoltà di un membro dello Scratch Team nell'usare i blocchi di codifica di Scratch e alla riconosciuta necessità di supportare meglio gli Scratcher di tutte le abilità.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Nell'ottobre del 2021, il comitato ha lanciato un progetto per rendere il colore dei nostri blocchi di codice accessibile agli Scratcher con problemi di vista. Il comitato è entusiasta di collaborare con insegnanti e organizzazioni comunitarie specializzate in accessibilità in modo che i blocchi di codifica soddisfino le linee guida sull'accessibilità web e, cosa più importante, i piani inferiori per rendere Scratch più accessibile a tutti.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Il Comitato Globale, Giustizia, Equità, Diversità e Inclusione (G-JEDI) è stato formato per sviluppare un linguaggio condiviso che definisca cosa significa Diversità, Equità e Inclusione (DEI) per lo Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Nel 2021, il comitato ha iniziato a lavorare su una dichiarazione della DEI per delineare i modi in cui la DEI ha informato il lavoro passato e presente dello Scratch Team e della comunità, e come continuerà a informare le nuove iniziative in futuro.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Il Comitato EquityXDesign è stato creato come luogo in cui i membri dello Scratch Team e i nostri collaboratori nel gruppo Lifelong Kindergarten del MIT possono leggere e discutere idee sulle pratiche di progettazione incentrate sull'equità.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Le conversazioni sono guidate da “Design Justice: Community-Led Practices to Build the Worlds We Need” di Sasha Costanza-Chock e i membri del comitato discutono dei modi in cui possono incorporare pratiche di progettazione incentrate sull'equità nello sviluppo di strumenti e risorse di Scratch.",
"annualReport.2021.access10NewLanguages": "10 Nuove Lingue",
"annualReport.2021.access10NewLanguagesText": "Con un enorme ringraziamento alla nostra community di traduttori, l'anno scorso siamo riusciti a connetterci con Scratchers in 74 lingue! Nel 2021, sono state aggiunte 10 nuove lingue a Scratch, tra cui isiXhosa (Sud Africa), Sepedi (Sud Africa), Setswana (Sud Africa), Afrikaans (Sud Africa), Kichwa (Perù), ଓଡ଼ିଆ/Odia (India), Kazako (Kazakistan), aragonese (Spagna), frisone occidentale (Paesi Bassi) e bengalese (Bangladesh, India e altre regioni).",
"annualReport.2021.accessSouthAfrica": "Scratch con Collegamento Internet Gratuito in South Africa",
"annualReport.2021.accessSouthAfricaText": "Per migliorare l'esperienza di Scratch per i giovani nelle regioni con connettività Internet bassa o assente, abbiamo collaborato con il National Education Collaboration Trust (NECT) del Sud Africa per ospitare una pagina con zero rating per il download di Scratch. I download su pagine con rating zero non utilizzano alcuna larghezza di banda dati, riducendo una barriera all'accesso a Scratch a causa di limiti e costi dei dati. A soli due mesi dal suo lancio nell'aprile 2021, la pagina ha avuto più di 1300 visitatori.",
"annualReport.2021.accessSnapshot": "Istantanee",
"annualReport.2021.communityTitle": "Comunità",
"annualReport.2021.communityIntro": "Nel 2021, la community di Scratch ha continuato a registrare una rapida crescita man mano che sempre più giovani in tutto il mondo creavano e si connettevano insieme ai loro coetanei. Abbiamo anche continuato a sviluppare partnership con i membri della comunità per migliorare l'esperienza di Scratch per la nostra variegata comunità di utenti.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "A luglio, gli educatori della nostra comunità globale si sono riuniti per celebrare il codice creativo alla Scratch Conference. Questo evento virtuale gratuito è stato guidato dai nostri collaboratori del Lifelong Kindergarten Group del MIT. La conferenza ha riunito {more_bold}, che hanno trascorso la giornata connettendosi, collaborando e imparando gli uni dagli altri, anche se COVID ci ha tenuti separati.",
"annualReport.2021.communityScratchConferenceText1More": "più di 1.500 educatori e appassionati di Scratch",
"annualReport.2021.communityVolunteerTranslators": "Traduttori Volontari",
"annualReport.2021.communityVolunteerTranslatorsText": "Da quando Scratch è stato lanciato nel 2007, ci siamo impegnati a supportare i nostri utenti in tutto il mondo. I nostri volontari di traduzione linguistica lavorano a stretto contatto con lo Scratch Team per aiutare a tradurre e localizzare la nostra piattaforma e le nostre risorse per le diverse comunità che serviamo.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Migliaia di traduttori si sono offerti volontari per tradurre Scratch in 74 lingue e oltre, e attualmente ci sono più di mille traduttori iscritti per tradurre Scratch e ScratchJr. Siamo grati ai nostri volontari per averci aiutato a raggiungere più Scratcher in tutto il mondo!",
"annualReport.2021.communityScratchCommunity": "La Comunità di Scratch nel 2021",
"annualReport.2021.communityScratchCommunityIntro": "Nel 2021, sul sito di Scratch sono stati creati più di 113 milioni di progetti quasi un aumento del 39% rispetto al 2020 e sono stati creati più di un milione di nuovi studi! Durante tutto l'anno, lo Scratch Team ha ospitato numerosi studi per celebrare eventi importanti e incoraggiare Scratchers a partecipare alla comunità online.",
"annualReport.2021.yearInReview": "Bilancio dell'Anno",
"annualReport.2021.yearInReviewText": "Il 2021 è stato un anno straordinario nella comunità online. Il Community Team ha evidenziato e sviluppato opportunità per i giovani di esprimere le proprie idee e impegnarsi in modi positivi, e incredibili movimenti sono nati dagli stessi Scratchers. Ecco uno sguardo indietro ad alcuni dei momenti salienti dell'anno:",
"annualReport.2021.yearInReviewCard1Date": "Gennaio",
"annualReport.2021.yearInReviewCard1Title": "Caffè poetico",
"annualReport.2021.yearInReviewCard1Text": "Abbiamo “aperto” il nostro primissimo Caffè poetico in cui Scratchers è stato invitato a scrivere, condividere o collaborare a poesie da condividere con la comunità.",
"annualReport.2021.yearInReviewCard2Date": "Febbraio",
"annualReport.2021.yearInReviewCard2Title": "Galleria del Black History Month",
"annualReport.2021.yearInReviewCard2Text": "Gli Scratchers hanno condiviso opere d'arte interattive, creato poesie, video musicali animati e altro ancora per celebrare persone ed eventi influenti nella storia dei neri.",
"annualReport.2021.yearInReviewCard3Date": "Aprile",
"annualReport.2021.yearInReviewCard3Title": "Pesce di Aprile",
"annualReport.2021.yearInReviewCard3Text": "A Scratcher è stato chiesto di immaginare la “vita segreta” di Scratch Cat e sono andati a caccia di cose divertenti e sciocche nascoste nel sito web di Scratch",
"annualReport.2021.yearInReviewCard4Date": "Maggio",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Gli Scratcher di tutto il mondo hanno condiviso più di 3.500 progetti rispondendo a richieste a tema come “Cooking With Scratch” e “Ridiculous Inventions” per celebrare il compleanno di Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Giugno",
"annualReport.2021.yearInReviewCard5Title": "Mese del Pride",
"annualReport.2021.yearInReviewCard5Text": "Scratchers ha creato progetti utilizzando tutti i colori dell'arcobaleno per celebrare la comunità LGBTQ+ nello studio Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "Durante questo evento annuale della durata di tre settimane, Scratchers ha creato più di 7.000 progetti che si sono mossi e si sono divertiti, hanno presentato idee creative fai-da-te (DIY) e condiviso le loro scoperte sul mondo naturale che li circonda.",
"annualReport.2021.yearInReviewCard7Date": "Ottobre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Per due settimane, Scratchers ha creato progetti che mostrano le loro interpretazioni dei suggerimenti quotidiani nello studio Scratchtober. Sono stati creati più di 3.500 progetti attorno a temi di una sola parola come sott'acqua, celebrazione e creature.",
"annualReport.2021.yearInReviewCard8Date": "Dicembre",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "La Computer Science Education Week (CSEdWeek) si è svolta dal 6 al 12 dicembre per celebrare l'informatica in tutto il mondo. Scratch ha partecipato alla settimana incoraggiando i membri della community a dare un'occhiata a tutorial, studi e un evento dal vivo ospitato in collaborazione con Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Dicembre",
"annualReport.2021.yearInReviewCard9Title": "2021: La galleria Scratch Year in Review",
"annualReport.2021.yearInReviewCard9Text": "Nel 2021, Scratchers ha acquisito nuove competenze, è entrato in contatto con amici in tutto il mondo e ha trovato modi creativi per esprimersi. Più di 1.000 Scratcher hanno condiviso i loro ricordi preferiti di Scratch e ciò che Scratch ha significato per loro nello studio 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Con il lancio di Scratch Lab a Febbraio, abbiamo aperto le porte del nostro processo di sviluppo direttamente agli utenti di Scratch in tutto il mondo.",
"annualReport.2021.communityScratchLabText2": "Prima di decidere se dovremmo introdurre nuovi blocchi nell'editor di Scratch, è importante vedere se gli altri utenti li usano in modo creativo, innovativo o in qualche modo sorprendente. Scratch Lab è un luogo sicuro dove chiunue può testare queste nuove caratteristiche ma, soprattutto, può condividere i suoi pensiere e le sue idee direttamente con noi. ",
"annualReport.2021.communityScratchLabText3": "Oltre 500.000 utenti hanno esplorato il sito Scratch Lab nel 2021 e hanno inviato oltre 37.000 feedback.",
"annualReport.2021.communityScratchLabText4": "Questo feedback è invalutabile mentre pensiamo a come sviluppare al meglio i blocchi Testo Animato, Sensori Volto e altre nuove potenziali caratteristiche.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "iscritti",
"annualReport.2021.ytData2": "9 milioni",
"annualReport.2021.ytData2Sub": "visualizzazioni sui video",
"annualReport.2021.ytData3Top": "spettatori dentro",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "nazioni",
"annualReport.2021.communitySnapshot2Title": "Lo Scratch Team su YouTube",
"annualReport.2021.communitySnapshot2Text": "Il canele YouTube dello Scratch Team ha raggiunto 100.000 iscritti nel 2021— in incremento di quasi il 500 percento rispetto al 2020! Nel momento in cui studenti, educatori e le famiglie si sono evoluti in risposta alla pandemia, ci è stato chiaro che fosse necessario creare risorse che rispondessero ai loro bisogni.",
"annualReport.2021.communitySnapshot2Text2": "Queste risorse includono una serie di tutorial di Scratch che guidano gli utenti alla progettazione di storie, giochi e animazioni su Scratch. Nel 2021 questi video hanno avuto quasi nove milioni di visualizzazioni da 178 nazioni del mondo.",
"annualReport.2021.tutorial1": "Come Creare un progetto 'Chi Sono'",
"annualReport.2021.tutorial2": "Come Creare un Clicker Game",
"annualReport.2021.tutorial3": "Come Creare una Scia per il Mouse",
"annualReport.2021.FounderMessageTitle": "Un Messaggio dal Nostro Fondatore",
"annualReport.2021.FounderMessageSubTitle": "Supporto e Ispirazione da uno dei Partner Fondatori",
"annualReport.2021.FounderMessageText1": "Mentre leggi questo rapporto annuale, scoprirai molti modi in cui Scratch sta espandendo le opportunità di informatica creativa per milioni di giovani in tutto il mondo, specialmente quelli delle comunità emarginate. Questo impatto globale è possibile grazie al lavoro instancabile del crescente team di ingegneri, progettisti, educatori, moderatori della comunità e altri presso la Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Per continuare a far crescere i nostri sforzi e il nostro impatto, facciamo affidamento sul generoso sostegno finanziario di un'incredibile raccolta di aziende, fondazioni e singoli donatori che sono in linea con la nostra missione e visione. Qui, voglio evidenziare il supporto e l'ispirazione che abbiamo ricevuto da uno dei nostri partner fondatori: la Fondazione LEGO.",
"annualReport.2021.FounderMessageText3": "Il mio gruppo di ricerca al MIT Media Lab ha iniziato a collaborare con la società LEGO e la LEGO Foundation più di 30 anni fa. I finanziamenti LEGO hanno contribuito a sostenere il nostro primo lavoro su Scratch, portando al lancio pubblico di Scratch nel 2007. Poi, quando Scratch è passato dal MIT alla Scratch Foundation nel 2019, la LEGO Foundation ha fornito importanti finanziamenti per la nuova organizzazione, con cinque sovvenzione annuale di 10 milioni di dollari per “sostenere il cambiamento educativo trasformativo sviluppando e promuovendo approcci creativi e giocosi alla programmazione... in diversi contesti economici e culturali”. Quando la pandemia ha colpito, la LEGO Foundation ha intensificato con un'ulteriore sovvenzione di $ 5 milioni nel 2021, per garantire che la Scratch Foundation potesse soddisfare le esigenze dei bambini e degli educatori interrotti dalla pandemia.",
"annualReport.2021.FounderMessageText4": "Ma la connessione LEGO-Scratch va ben oltre il supporto finanziario. L'approccio di Scratch alla creazione di storie e giochi animati mediante l'unione di blocchi di programmazione grafica è stato ispirato, in parte, dal modo in cui i bambini costruiscono case e castelli LEGO mediante l'unione di mattoncini LEGO di plastica. Scratch e LEGO condividono anche la stessa filosofia educativa basata sui progetti, incoraggiando i bambini a perfezionare iterativamente i loro progetti provando un'idea, vedendo cosa succede, quindi apportando revisioni e riprovando.",
"annualReport.2021.FounderMessageText5": "Ho sempre amato lo slogan LEGO “Joy of Building, Pride of Creation”. La profonda collaborazione della LEGO Foundation con la Scratch Foundation sta contribuendo a portare \"Joy of Building, Pride of Creation\" nelle attività digitali dei bambini. La partnership funge da modello di come le organizzazioni con idee e valori condivisi possono lavorare insieme per catalizzare il cambiamento trasformativo nell'apprendimento e nell'istruzione. Mentre la Scratch Foundation continua a costruire la sua rete di partner e sostenitori, non vedo l'ora di entrare in contatto con altre organizzazioni per espandere le opportunità di informatica creativa per i bambini di tutto il mondo.",
"annualReport.2021.FounderTitle": "Fondatore, Fondazione Scratch",
"annualReport.2021.lookingForward": "Guardando Avanti",
"annualReport.2021.lookingForwardText1": "Nel 2021, abbiamo delineato un quadro strategico che guida le nostre principali priorità per i prossimi 4 anni. Ci concentriamo su queste aree principali:",
"annualReport.2021.lookingForwardText2": "Vorremmo estendere un enorme ringraziamento alla Fondazione LEGO, la cui generosa sovvenzione per il recupero da COVID ci consentirà di svolgere questo lavoro cruciale. Non vediamo l'ora di condividere di più con te sugli entusiasmanti progetti che abbiamo pianificato, inclusi aggiornamenti all'esperienza Scratch per le scuole, aggiornamenti a ScratchJr e altro ancora.",
"annualReport.2021.LookingForward1": "Rafforzare l'infrastruttura della Piattaforma e della Comunità di Scratch",
"annualReport.2021.LookingForward2": "Espandere l'Accesso all'Apprendimento Creativo",
"annualReport.2021.LookingForward3": "Costruire Capacità Organizzative e Assicurare la Sostenibilità Fiscale",
"annualReport.2021.supportersTitle": "Grazie ai Nostri Sostenitori",
"annualReport.2021.supportersIntro": "Grazie ai nostri generosi sostenitori. Il vostro contributo ci ha aiutato ed espandere le opportunità dell'apprendimento creativo per i ragazzi di ogni età, provenienti da qualunque ambiente, da tutto il mondo.",
"annualReport.2021.ourSupporters": "I Nostri Sostenitori",
"annualReport.2021.ourSupportersText": "Vogliamo ringraziare tutti i sostenitori di Scratch che, nel corso degli anni, ci hanno aiutato a creare incredibili esperienze di apprendimento per milioni di giovani in tutto il mondo. Il seguente elenco si basa sulle donazioni a Scratch Foundation dal 1° gennaio 2021 al 31 dicembre 2021.",
"annualReport.2021.supportersFoundingTitle": "Partner Fondatori — $10,000,000+",
"annualReport.2021.supportersFoundingText": "Siamo molto grati ai Partner Fondatori che hanno donato cumulativamente più di $10,000,000 a partire dal 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Partner del Gatto di Cat — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Circolo Creativo — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Circolo dei Collaboratori — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Circolo del Gioco — $1,000+",
"annualReport.2021.supportersInKindTitle": "Sostenitori in altre forme",
"annualReport.2021.leadershipTitle": "Il nostro Team",
"annualReport.2021.leadershipBoard": "Il Consiglio di Amministrazione",
"annualReport.2021.leadershipChair": "Il Presidente",
"annualReport.2021.leadershipProfessor": "Professore di Ricerca sull'Apprendimento",
"annualReport.2021.leadershipViceChair": "Il Vice Presidente",
"annualReport.2021.leadershipCoFounder": "Co-Fondatore e Co-Chairman",
"annualReport.2021.leadershipBoardMember": "I Membri del Consiglio di Amministrazione",
"annualReport.2021.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2021.leadershipFormerPresident": "Precedente Presidente",
"annualReport.2021.leadershipFounderCEO": "Fondatore e CEO",
"annualReport.2021.leadershipFormerChairCEO": "Precedente CEO e Presidente",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Segretario & Tesoriere del Consiglio di Amnistrazione",
"annualReport.2021.leadershipBoardSecretary": "Segretario del Consiglio di Amministrazione",
"annualReport.2021.leadershipBoardTreasurer": "Tesoriere del Consiglio di Amministrazione",
"annualReport.2021.leadershipScratchTeam": "Scratch Team 2021",
"annualReport.2021.leadershipED": "Direttore Esecutivo",
"annualReport.2021.teamThankYou": "Grazie a Mitch Resnick, Natalie Rusk, Rupal Jain e altri collaboratori del Lifelong Kindergarten Group del MIT Media Lab per l'instancabile supporto a Scratch.",
"annualReport.2021.donateTitle": "Sostienici",
"annualReport.2021.donateMessage": "Il tuo supporto ci consente di creare esperienze di apprendimento stimolanti, creative e memorabili per i bambini di tutto il mondo, in particolare quelli che sono stati sistematicamente esclusi dalle opportunità di programmazione creativa. Fai un regalo a Scratch oggi stesso per aiutarci a mantenere i nostri server in funzione, mantenere la nostra comunità globale in crescita e rendere possibile la programmazione creativa per i bambini in ogni paese del mondo.",
"annualReport.2021.donateMessage2": "Grazie per la vostra generosità.",
"annualReport.2021.donateButton": "Dona",
"annualReport.2021.projectBy": "progetto di",
"annualReport.2021.JuneIlloAttr": "Bandiere di @ratchild",
"annualReport.2021.OctIlloAttr": "Patate e bicchieri di @Cupwing",
"annualReport.2021.altMap": "Mappa del mondo che mostra le 41 organizzazioni SEC",
"annualReport.2021.altSECSpotlightImage": "Bambino con giocattolo davanti a sfondo arancione",
"annualReport.2021.altAccessibility": "Due persone usano il linguaggio dei segni davanti ad uno sfondo verde.",
"annualReport.2021.altaccessDEICommittee": "Una mano offre un componente scratch davanti a uno sfondo verde.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Una mano dipinge dei componenti scratch davanti a uno sfondo blu.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Due mani protese verso un fumetto con un cuore all'interno.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Due mani lavorano insieme per compilare una lista di componenti scratch.",
"annualReport.2021.altaccessSouthAfrica": "Due bambini, uno che usa un tablet e un altro che usa un laptop, lavorano insieme a un progetto scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Quattro mani alzate con fumetti al di sopra davanti a uno sfondo violetto.",
"annualReport.2021.altcommunityThankYou": "Un globo con uno striscione che dice \"Grazie\" circondato dalle parole di ringraziamento in varie lingue.",
"annualReport.2021.altAvatar": "avatar utente",
"annualReport.2021.altDropdownArrow": "Freccia che indica un menu a discesa.",
"annualReport.2021.altMastheadIllustration": "Tre persone che interagiscono con i componenti fisici di scratch..",
"annualReport.2021.altWave": "Un emoji che saluta con la mano.",
"annualReport.2021.altMitchHeadshot": "Fondatore Mitch Resnick",
"annualReport.2021.altCalendar": "Un calendario che mostra l'anno 2021.",
"annualReport.2021.altWorldVisualization": "Una versione illustrata del globo.",
"annualReport.2021.altSaudiArabiaVisualization": "Un grafico a barre che mostra che nel 2021 c'erano più del doppio dei nuovi utenti di Scratch rispetto al 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Un componente di programmazione Scratch giallo.",
"annualReport.2021.altSECVideoPreview": "L'interfaccia di Scratch appare sulla sinistra e una ragazza che firma sulla destra.",
"annualReport.2021.altScratchJr": "Lettura del testo Scratch jr",
"annualReport.2021.altHorizontalLoop": "Un componente di programmazione Scratch orizzontale giallo.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Due mani che allineano i componenti fisici di Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Mani che si protendono davanti a uno sfondo viola con bolle di testo che galleggiano sopra di loro.",
"annualReport.2021.altScratchLogoText": "Un rettangolo verde con sopra scritto \"Scratch Lab\".",
"annualReport.2021.altScratchLabVideo": "Uno screenshot di un progetto Scratch con un pulsante di riproduzione in alto.",
"annualReport.2021.altHat": "Una persona che indossa un cappello giallo e occhiali da sole a forma di cuore rosa.",
"annualReport.2021.altScratchText": "Un componente Scratch arcobaleno che mostra il testo \"Here we go!\"",
"annualReport.2021.altStar": "Una ragazza con una stella gialla davanti al viso.",
"annualReport.2021.altMouseTrail": "Ritagli multipli di una testa di scoiattolo posizionati casualmente uno sopra l'altro.",
"annualReport.2021.altSECWorkshops": "Persone che giocano insieme",
"annualReport.2021.altArrowUp": "Una freccia rivolta verso l'alto.",
"annualReport.2021.altTranslated": "Un componente di scratch che dice \"Ciao\" ed elenca le lingue in cui scratch è disponibile.",
"annualReport.2021.altAboutMe": "Le parole \"About me\" poste su un cavalletto, un riccio, un mango e un pallone da calcio.",
"annualReport.2021.altClickerGame": "Un gioco di matematica che mostra una mela, un'arancia e una ciotola di frutta tagliata.",
"annualReport.2021.altLookingForward1": "Esagoni ad incastro che mostrano un vortice, un inizio e un cuore.",
"annualReport.2021.altLookingForward2": "Un cartello con una freccia rivolta a destra che mostra un vortice e una freccia rivolta a sinistra che mostra un cuore.",
"annualReport.2021.altLookingForward3": "Blocchi colorati allineati per creare gradini con una pianta che cresce in cima.",
"annualReport.2021.altSparkle": "Decorazione scintillante bianca",
"annualReport.2021.altDownArrow": "Freccia viola rivolta verso il basso",
"annualReport.2021.altConnectingLine": "Una linea tratteggiata che collega gli elementi della sequenza temporale.",
"annualReport.2021.altApril": "Una penna e componenti Scratch posizionati su uno sfondo viola.",
"annualReport.2021.altJune": "Una torta di compleanno davanti a uno striscione di bandiere che mostrano vari tipi di orgoglio LGBTQ+.",
"annualReport.2021.altAugust": "Una patata, un compleanno e occhiali da sole su uno sfondo viola.",
"annualReport.2021.altCard1": "Un blob colorato fluttua davanti a uno sfondo nero e grigio accanto alle parole \"Un sogno in un mondo di incubi\".",
"annualReport.2021.altCard2": "Una donna di colore indossa una fascia gialla e orecchini a cerchio d'oro.",
"annualReport.2021.altCard3": "La mascotte del gatto gratta e vinci oscilla davanti agli edifici accompagnata dal testo che recita \"Penso che Scratch Cat sia un supereroe\".",
"annualReport.2021.altCard5": "Un blocco sorridente si trova accanto a una bolla di testo che recita \"non importa come si vestono, quali pronomi usano o chi amano, dovresti sempre rispettarli!\"",
"annualReport.2021.altCard6": "Una patata con gli occhiali da sole siede davanti a uno sfondo viola.",
"annualReport.2021.altCard7": "Un colorato cappello di compleanno si trova sopra un cubo al neon.",
"annualReport.2021.altCard9": "'2022' si trova di fronte a un arcobaleno di ovali.",
"annualReport.2021.altDonateIllustration": "Due mani formano un cuore con le dita all'interno di un cuore ritagliato."
}

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{
"annualReport.2021.subnavFoundersMessage": "設立者からのメッセージ",
"annualReport.2021.subnavMission": "ミッション",
"annualReport.2021.subnavReach": "普及活動",
"annualReport.2021.subnavThemes": "テーマ",
"annualReport.2021.subnavDirectorsMessage": "ディレクターからのメッセージ",
"annualReport.2021.subnavSupporters": "サポーター",
"annualReport.2021.subnavTeam": "チーム",
"annualReport.2021.subnavDonate": "きふ",
"annualReport.2021.mastheadYear": "2021年次報告書",
"annualReport.2021.mastheadTitle": "みんなで作る公平性のあるコミュニティ",
"annualReport.2021.directorsMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
"annualReport.2021.directorsMessageP1": "2021年は、COVID-19による日常生活の混乱が続きました。このため、人々は相互の関わり方の形を変えざる追えませんでした。学校が再開されても、なお、”普通の生活に戻ること”を求める叫びが上がりました。COVID-19によって悪化した不公平な構造による不均等な影響は、社会的に最も弱い立場にある人々に残りました。COVID-19の危機は、若者のScratchへの関わり方を変化させ、Scratchが若者にとって、創造し、学び、つながるために、これまで以上に重要な場所であることが再認識されました。しかし、最も弱い立場の若者が”ニューーマル訳注マスク着用が当たり前の新しい生活様式”を歩み始めたように、新年度を迎えるに当たり、私たちは社会的に弱い立場にある若者を置き去りにすることはできませんでした。",
"annualReport.2021.directorsMessageP2": "Scratchの基礎となる価値の1つは、常に若者に探求・創作・遊び・発見を支援することでした。ーすべての生徒に、こうした機会が公平に与えられているわけではありません。",
"annualReport.2021.directorsMessagePullquote": "私たちは、自己表現と創造性がもたらす変革の力を信じ、若者が自分の声を上げるためのツールとして創造的コーディングを使用する場を提供しています。",
"annualReport.2021.directorsMessageP3": "私は、Scratch財団の歴史の中で極めて重要な時期に、財団のエグゼクティブディレクターを務められることを誇りに思います。そして、Scratchの思いやりと協力に満ちた創造的に学習するアプローチを、こうした機会を最も必要としている世界中の子供たちに広め続けていきます。",
"annualReport.2021.directorsMessageP4": "昨年は、Scratch財団にとって素晴らしい年でした。注目すべき多様なリーダー達は、チームを成長させ、独立した組織への移行を継続するための強固な基盤を構築することに注力しました。チームメンバー全員の力を結集して、3年間の戦略計画を策定し、着手している活動を成文化しました。Scratchの成長とともに、私たちは公平性とコミュニティ構築に注力し、Scratchを世界中の子供たちがつながり、創造し、協力し合える安全な空間にし続けたいと考えています。",
"annualReport.2021.directorsMessageP5": "私たちのチームと一緒にこの旅に乗り出し、私たちのミッションを継続的にサポートしてくださる皆さんには、いくら感謝してもしきれません。Scratchコミュニティの思いやりと創造性は、私たちに際限なくインスピレーションを与えてくれます。そして私たちの前にある重要な仕事にあなたが参加してくれるのを待ちきれません。",
"annualReport.2021.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
"annualReport.2021.watchVideo": "ビデオをみる",
"annualReport.2021.missionTitle": "私たちのミッション、ビジョン、バリュー",
"annualReport.2021.missionP1": "私たちは、創造的なコンピューティングから排除された子供、家族、教育者をサポートするイニシアチブとアプローチに特に重点を置いて、教育的正義と仕事のすべての側面で公平性を優先することに取り組んでいます。",
"annualReport.2021.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること今日の社会のすべての人にとって不可欠なスキルを可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
"annualReport.2021.missionHeader": "ミッション",
"annualReport.2021.missionSubtitle": "想像し、創造し、共有し、学ぶためのデジタルツールや機会を若者たちに提供します。",
"annualReport.2021.visionHeader": "ビジョン",
"annualReport.2021.visionSubtitle": "創造的で、思いやりがあり、協調性があり、公平性のある、コーディングと学びのアプローチを世界中に広めます。",
"annualReport.2021.valuesHeader": "バリュー",
"annualReport.2021.valuesSubtitle": "この活動において、私たちは、組織とコミュニティの原則を定めたコアバリューに導かれています。",
"annualReport.2021.creativeExpressionTitle": "クリエイティブな表現",
"annualReport.2021.progressiveImprovementTitle": "進歩的な改善",
"annualReport.2021.EquitableOpportunitiesTitle": "公平性のある機会",
"annualReport.2021.playfulEngagementTitle": "遊び心のある関与",
"annualReport.2021.creativeExpressionDescription": "私たちは、すべての人に対して、自分のアイデアや興味、本当の自分を表現するためのツールや機会を、協力的なコミュニティの中で提供することを約束します。",
"annualReport.2021.progressiveImprovementDescription": "私たちは自らを高い水準を維持し、世界中の若者や私たちの仕事を可能にするコミュニティに最善のサービスを提供するために、常に繰り返し、改善し、刺激し合うよう努めています。",
"annualReport.2021.EquitableOpportunitiesDescription": "私たちは、創造的コーディングの機会から排除されている世界中の子供たちに手を差し伸べられるよう、さまざまなバックグラウンドを持つ人たちを巻き込んだ教育のムーブメントを構築しています。",
"annualReport.2021.playfulEngagementDescription": "Scratchにおいては、遊びは世界を作り、共有し、学び、そして世界と関わり合うためのひとつのアプローチとされています。 楽しい探索、実験、コラボレーションを奨励しています。",
"annualReport.2021.reachTitle": "世界の子供たちへの普及",
"annualReport.2021.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
"annualReport.2021.reachMillion": "00万",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% 2020年比",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39%2020年比",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% 2020年比",
"annualReport.2021.reachNewUsers": "新規ユーザ数",
"annualReport.2021.reachProjectsCreated": "作成されたプロジェクト数",
"annualReport.2021.reachProjectCreators": "プロジェクトの作成者数",
"annualReport.2021.reachScratchAroundTheWorld": "Scratchは世界中の {numberOfCountries}で利用されている",
"annualReport.2021.reachScratchAroundTheWorldBold": "200以上の国や地域",
"annualReport.2021.reachSaudiArabiaTitle": "サウジアラビア",
"annualReport.2021.reachSaudiArabiaDescription": "2021年は世界中で驚くべき成長を遂げましたが、中でもサウジアラビアでの成長は驚異的で新規ユーザー数が前年の2倍になりました。",
"annualReport.2021.reachTranslationTitle": "scratchは74言語に翻訳されている",
"annualReport.2021.reachTranslationIncrease": "10言語2020年比",
"annualReport.2021.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
"annualReport.2021.reachScratchJrBlurb": "ScratchJrは、低年齢5-7歳の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "2021年のダウンロード数",
"annualReport.2021.reachDownloadsIncrease": "200万2020年比",
"annualReport.2021.themesTitle": "新たなテーマ",
"annualReport.2021.themesDescription": "COVID-19から継続する不確実性の中、Scratchは、若者がつながり共に創造する重要な空間を提供し続けました。2021年、私たちは成長するグローバルコミュニティと成長するScratchチームを公平にサポートするための強力な基盤を構築することに注力しました。コミュニティの育成、アクセスとアクセシビリティの向上、Scratch Education CollaborativeSECの発展という3つの大きなテーマを軸に活動を行いました。",
"annualReport.2021.SECTitle": "Scratchエデュケーション・コラボレーティブ",
"annualReport.2021.SECIntro": "コミュニティの声とパートナーシップは、Scratchの歴史に深く織り込まれています。それらは、世界中でアクセス可能で公平なコーディングの機会を増やすのに不可欠であり、これからもそうです。2021年、私たちはScratch Education Collaborativeを立ち上げました。世界中の素晴らしい団体を結びつけ、創造的コーディングへのアクセスに対する障壁を特定し、取り除くことを約束するひとつの取り組みです。",
"annualReport.2021.SECWhatIs": "SECとは?",
"annualReport.2021.SECWhatIsP1": "SECは、ScratchとScratchJrを使った公平性のある創造的コーディングへの取り組みとその導入を強化するため、参加団体を支援し、2年間のコラボレイティブなコホート共同研究体験への参加を促します。",
"annualReport.2021.SECWhatIsP2": "コホート体験の終了までに、団体は、相互にそしてScratchと新しいパートナーシップを築き、公平性を重視した創造的コーディングのリソースの新たなモデルを確立します。",
"annualReport.2021.SECWhatIsP3": "私たちのSECとの取り組みは、Google.orgからの寛大な助成金のおかげで可能になりました。今後とも変わらぬご支援を賜りますようお願い申し上げます。",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "団体",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "国",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "パートナー",
"annualReport.2021.SECMapParagraph": "私たちの最初のコホートには、世界13か国を代表する41の団体が含まれ、歴史的に疎外されたコミュニティの学習者が創造的コンピューティングに自信を持てるよう支援するというコミットメントによって団結しました。それらの団体の所在地は以下の通りです・",
"annualReport.2021.spotlightStory": "注目のストーリー",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "テキサス州フルシア",
"annualReport.2021.SECSpotlightText1": "Bridges to Scienceは、テキサスを拠点とする非営利団体で、恵まれない青少年に数学、コーディング、ロボット工学のプログラムを提供しており、Scratch Education Collaborativeの最初のコホートに参加した41団体の1つでした。",
"annualReport.2021.SECSpotlightText2": "2021年に、私たちは、Bridges to ScienceがCode.orgとの最初の\"Hourof Code\"ワークショップを進行するのをサポートしました。 ”Fiestasy Piñatas”というイベントに、ラテンアメリカから22,000人を超える教師と生徒が集まりました。私たちは、Bridges to Scienceと協力して、コミュニティのニーズを満たす独自の教材のツールキットの開発も行いました。",
"annualReport.2021.SECPullQuote": "生徒たちを指導する上で、私たちの最大の喜びは、どんなにおとなしい生徒でも、全員がそれぞれScratchを通じてコンピュータサイエンスの世界に触れることができることです。",
"annualReport.2021.SECPullQuoteAttr": "- Rosa AristyBridges to Science創設者 ",
"annualReport.2021.SECWorkshops": "SECワークショップ",
"annualReport.2021.SECWorkshopsText": "昨年、Scratch Education Collaborativeは一連のワークショップを主催し、最初のコホートが公平性のある創造的コーディングへの独自の筋道の定義と探求をサポートしました。ワークショップは、スタンフォードのd.School、Tinkering Studio、ブラジル創造的ラーニング・ネットワーク、シカゴ公立学校CS4ALLが進行役を務めました。ワークショップの参加者は一緒に、創造的コーディングについての共通の理解を深め、クリエイティブなコミュニケーションとコラボレーションを通して、文化的に持続可能なコミュニティ育成の戦略と実践についてディスカッションしました。",
"annualReport.2021.SECWorkshopsSubtitle": "創造的コーディングを探求する際、地域コミュニティの力をどうやって創造的に高められるのでしょうか?",
"annualReport.2021.accessTitle": "アクセス",
"annualReport.2021.accessIntro": "COVID-19によって学校が閉鎖され、学習がバーチャルな空間に押しやられる中、多くの生徒や教師は、初めてScratchを知り、創造的コーディングの教え方や学び方に順応しました。Scratchチームは、教育者やオンライン・コミュニティの変化するニーズをサポートするために、自宅から活動しました。",
"annualReport.2021.accessASL": "アメリカ手話版のチュートリアル",
"annualReport.2021.accessASLText": "2021年、私たちはDeaf Kids Codeと提携し、アメリカ手話のScratchエディタのチュートリアルを公開しました。",
"annualReport.2021.accessASLText2": " 私たちは、聴覚障害者のための創造的な道を広げる常設の教材を作ろうと思い立ちました。",
"annualReport.2021.accessASLText3": "このビデオは、”Scratch入門\"のチュートリアルの13分間のリメイク版で、初心者向けにScratchプラットフォームを紹介しています。",
"annualReport.2021.accessPullQuote": "良き味方でいることは、快く、アクセスし易くしたり、私のような団体の助言を重視する方向に心を傾けることです。’私たちにできることは何だろう?’と促し、任せると、ほとんど抵抗が無く頑張ります。そんなことはとても稀なことなんです。",
"annualReport.2021.accessPullQuoteAttr": "- Shireen HafeezDeaf Kids Codeの創始者 ",
"annualReport.2021.accessDEICommittee": "ScratchのDEIコミッティ",
"annualReport.2021.accessDEICommitteeText": "2021年、Scratchのいくつかのコミッティは、Scratchの多様性と公平性を高め、すべてのユーザーを受け入れるものするための作業に着手しました。各コミッティの進捗状況と今後の作業を共有できることを嬉しく思っています。",
"annualReport.2021.accessDEICommitteeAccessibility": "アクセシビリティ",
"annualReport.2021.accessDEICommitteeAccessibilityText": "アクセシビリティ・コミッティは、Scratchコーディングブロックを使う際、Scratchチームのあるメンバーが困難さを感じていることや、あらゆるレベルのScratcherをより良くサポートする必要があるとの認識に応えて設立されました。",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "2021年10月、コミッティは、視覚障害のあるScratcherがコーディングブロックの色にアクセスできるようにするプロジェクトを立ち上げました。コミッティは、アクセシビリティを専門とする教師やコミュニティ組織と提携することに興奮しています。これにより、すべての人がScratchにアクセスしやすくするために、コーディングブロックは、Webアクセシビリティ・ガイドラインを満足させ、さらに重要な低い床訳注「創造的思考力を育むつの原則」によると初心者が簡単に始められる方法を指すを実現します。",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Scratchチームにとっての多様性、公平性、インクルージョンの意味を明確にする共通言語を作成するために結成されたのが、G-JEDI(Global, Justice, Equity, Diversity, Inclusionの頭文字)コミッティです。",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "2021年、コミッティは、DEI(Diversity, Equity, Inclusion)ステートメントの作成に着手しました。その中で、DEIがScratchチームとコミュニティの過去と現在の活動にどのように影響を与えたか、今後どのようやって新しい取り組みに影響を与え続けるのかを概説しています。",
"annualReport.2021.accessDEICommitteeEquityXDesign": "公平性 x デザイン",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "公平性 x デザイン・コミッティは、ScratchチームのメンバーとMITのライフロング・キンダーカーテン・グループの協力者が、公平性を重視したデザインの実践に関するアイデアを読み、ディスカッションする場として作られました。",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "ここでのやり取りは、Sasha Costanza-Chock博士の”Design Justice私たちが必要な世界を構築するためのコミュニティ主導の実践”を参考にしており、コミッティのメンバーがScratchのツールや教材の開発に公平性を重視したデザインの実践を取り入れる方法についてディスカッションしています。",
"annualReport.2021.access10NewLanguages": "新たな10言語",
"annualReport.2021.access10NewLanguagesText": "翻訳コミュニティのおかげで、昨年は74の言語でScratcher達とつながることができました。2021年には、isiXhosa南アフリカ、Sepedi南アフリカ、Setswana南アフリカ、Afrikaans南アフリカ、Kichwaペルー、ଓ히님/Odiaインド、Kazakhカザフスタン、 Aragoneseスペイン、West Frisianオランダ、Bengaliバングラディッシュ、インド、他の地域等、10言語を新しくScratchに追加しました。",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch 南アフリカ)",
"annualReport.2021.accessSouthAfricaText": "インターネット接続環境が整っていない地域の若者のScratchエクスペリエンスを向上させるため、南アフリカのNational Education Collaboration TrustNECTと提携し、Scratchをダウンロードするゼロレーティング・ページを設けました。ゼロレーティング・ページでのダウンロードはデータ帯域幅を消費しないため、データの制限とコストによるScratchへのアクセスの障壁が減らすことができます。2021年4月の開設からわずか2カ月で、このページの訪問者は1300人を超えました。",
"annualReport.2021.accessSnapshot": "スナップショット",
"annualReport.2021.communityTitle": "コミュニティ",
"annualReport.2021.communityIntro": "2021年、Scratchコミュニティは、世界中の多くの若者が仲間とともに創作し、つながり合うことで急成長を続けています。また、コミュニティメンバーとのパートナーシップを発展させ、多様なユーザーコミュニティのScratchエクスペリエンスを向上させ続けました。",
"annualReport.2021.communityScratchConference": "Scratchカンファレンス",
"annualReport.2021.communityScratchConferenceText1": "7月には、グローバルコミュニティの教育者関係者がScratchカンファレンスで一同に会し、創造的コーディングをお祝いしました。この無料のバーチャルイベントは、MITのライフロング・キンダーカーテン・グループの協力者によって運営されました。COVIDが私たちを引き離したときでさえ、このカンファレンスには、 {more_bold}が集まり、つながり、コラボし、お互いに学び合って1日を過ごしました。",
"annualReport.2021.communityScratchConferenceText1More": "1,500以上の教育関係者とScratch愛好家",
"annualReport.2021.communityVolunteerTranslators": "翻訳ボランティア",
"annualReport.2021.communityVolunteerTranslatorsText": "2007年にScratchを立ち上げて以来、私たちは世界中のユーザーをサポートすることに力を注いできました。言語翻訳ボランティアは、Scratchチームと密接に協力し、私たちがサービスを提供している多様なコミュニティのために、プラットフォームや教材の翻訳とローカライズを支援しています。",
"annualReport.2021.communityVolunteerTranslatorsText2": "何千人もの翻訳者がボランティアでScratchを74カ国の言語に翻訳してきました。現在、ScratchとScratchJrを翻訳するために1,000人以上の翻訳者が登録しています。私たちは、世界中でより多くのScratcherに普及する手助けをして頂いているボランティアの方々に感謝しています。",
"annualReport.2021.communityScratchCommunity": "2021年のscratchコミュニティ",
"annualReport.2021.communityScratchCommunityIntro": "2021年には、Scratchサイトで1億1,300万を超えるプロジェクト2020年からほぼ39増加が作成されました。さらに100万を超える新しいスタジオが作成されました。年間を通じてScratchチームは、重要なイベントを祝い、Scratcher達がオンラインコミュニティへの参加を促すために、多数のスタジオを主催しました。",
"annualReport.2021.yearInReview": "1年の振り返り",
"annualReport.2021.yearInReviewText": "2021年はオンラインコミュニティで注目すべき年でした。コミュニティチームは、若者が自分のアイデアを表現し、前向きな方法で参加する機会を重視し発展させました。結果、Scratcher自身から驚くべきモーブメントが生まれました。今年のハイライトのいくつかを振り返ってみましょう。",
"annualReport.2021.yearInReviewCard1Date": "1月",
"annualReport.2021.yearInReviewCard1Title": "ポエティック・カフェ",
"annualReport.2021.yearInReviewCard1Text": "ポエティック・カフェの第一号店を「オープン」させました。そこには、Scratcher達が招待され、詩を書いたり、共有したり、共同で作ったりして、コミュニティと共有しました。",
"annualReport.2021.yearInReviewCard2Date": "2月",
"annualReport.2021.yearInReviewCard2Title": "黒人の歴史の月間スタジオ",
"annualReport.2021.yearInReviewCard2Text": "Scratcher達は、インタラクティブなアート作品や詩の作成、ミュージックビデオのアニメなどを共有し、黒人の歴史において影響力のある人物や出来事を称えました。",
"annualReport.2021.yearInReviewCard3Date": "4月",
"annualReport.2021.yearInReviewCard3Title": "エイプリルフール",
"annualReport.2021.yearInReviewCard3Text": "Scratcher達には、Scratchキャットの”秘密の世界\"を想像し、Scratchウェブサイトの中に隠された楽しくておバカな物を見つける宝探しをしてもらいました。",
"annualReport.2021.yearInReviewCard4Date": "5月",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "世界中のScratcher達が、Scratchの誕生日を祝うために、\"Scratchで料理\"や\"ばかげた発明\"といったテーマに応える3,500以上のプロジェクトを共有しました。",
"annualReport.2021.yearInReviewCard5Date": "6月",
"annualReport.2021.yearInReviewCard5Title": "Pride Monthプライド月間",
"annualReport.2021.yearInReviewCard5Text": "Scratcher達は、Pride MonthスタジオでLGBTQ+コミュニティをお祝いするために、虹の色すべてを使ったプロジェクトを作成しました。",
"annualReport.2021.yearInReviewCard6Date": "8月",
"annualReport.2021.yearInReviewCard6Title": "Scratchキャンプ",
"annualReport.2021.yearInReviewCard6Text": "毎年3週間にわたって開催されるこのイベントでは、Scratcher達が7,000以上のプロジェクトを作成し、ダンスの動きやグルーヴ高揚感のあるミュージックを表現したり、クリエイティブなDIYのアイデアを紹介したり、周囲の自然界についての発見を共有したりしました。",
"annualReport.2021.yearInReviewCard7Date": "10月",
"annualReport.2021.yearInReviewCard7Title": "10月のScratchスクラッチトーバー",
"annualReport.2021.yearInReviewCard7Text": "ScratchtoberScratchとOctoberを組み合わせた造語スタジオでは、毎日出されるお題をもとに、Scratcher達が自分なりの解釈でプロジェクトを作成しました。水中、お祝い、生き物などの単語をテーマをもとに3,500以上のプロジェクトが作成されました。",
"annualReport.2021.yearInReviewCard8Date": "12月",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "世界中でコンピュータサイエンスをお祝いするためにコンピュータサイエンス教育週間CSEdWeekが12月6日-12日に開催されました。Scratchは、コミュニティメンバーにチュートリアル、スタジオとMakey Makeyとのパートナーシップで開催されたライブイベントをチェックするように勧めることで、この教育週間に参加しました。",
"annualReport.2021.yearInReviewCard9Date": "12月",
"annualReport.2021.yearInReviewCard9Title": "2021年: A Scratch Year in Review scratchの1年を振り返るスタジオ",
"annualReport.2021.yearInReviewCard9Text": "2021年、Scratcher達は新しいスキルを身につけ、世界中の仲間とつながり、自分自身を表現するクリエイティブな方法を見つけました。1,000人以上のScratcherが、A Scratch Year in Reviewスタジオで、2021年のお気に入りのScratchの思い出や自分にとってのScratchの意味を共有てくれました。",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "2月にScratch Labを立ち上げたことで、世界中のScratcherに直接、開発プロセスを門戸開放することができました。",
"annualReport.2021.communityScratchLabText2": "Scratchのコーディングエディタに新しいブロックを導入するかどうかを決める前に、Scratcher達がブロックとどのように関わり、創造的、革新的、そして驚きをもたらしているかを観察することが大変重要です。Scratch Labは、誰もがこれらの新機能を試すことができるサンドボックス環境です。ラボの最も重要なことは、Scratcher達の考えやアイデアを直接私たちに共有してくれることです。",
"annualReport.2021.communityScratchLabText3": "2021年には、50万人以上のScratcherがScratch Labのサイトを検索し、3万7000件以上のフィードバックが寄せられました。",
"annualReport.2021.communityScratchLabText4": "装飾付きのテキストを表示するブロック、顔認識ブロック、その他の可能性のある新機能を評価・開発する上で、このようなフィードバックは非常に貴重なものです。",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "購読者",
"annualReport.2021.ytData2": "9百万",
"annualReport.2021.ytData2Sub": "動画閲覧回数",
"annualReport.2021.ytData3Top": "閲覧者数",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "国",
"annualReport.2021.communitySnapshot2Title": "YouTubeのScratchチーム",
"annualReport.2021.communitySnapshot2Text": "2021年には、ScratchチームのYouTubeチャンネルの登録者数が10万人を達成しました。2020年から約500パーセントの増加です。 学生、教育者、そして家族がパンデミックに対応して進化していく中で、私たちは、彼らのニーズに対応する教材を開発する必要があることがわかりました。",
"annualReport.2021.communitySnapshot2Text2": "これらの教材には、Scratch上で物語、ゲーム、アニメーションをデザインする際の総合的なユーザーガイドであるScratchチュートリアル・シリーズが含まれています。 2021年、これらの動画は178ヶ国の視聴者によって900万回近く再生されました。",
"annualReport.2021.tutorial1": "'About Me'の作り方",
"annualReport.2021.tutorial2": "クリッカーゲームの作り方",
"annualReport.2021.tutorial3": "マウス追跡の作り方",
"annualReport.2021.FounderMessageTitle": "設立者からのメッセージ",
"annualReport.2021.FounderMessageSubTitle": "創設パートナーのサポートとインスピレーション",
"annualReport.2021.FounderMessageText1": "この年次報告書をお読みいただくと、Scratchが世界中の何百万人もの若者たちに創造的なコンピューティングの機会を提供していることがおわかりいただけるでしょう。特に社会的に取り残されたコミュニティの人々に、創造的コンピューティングの機会を提供しています。この世界的インパクトは、Scratch財団のエンジニア、デザイナー、教育者、コミュニティのモデレータなどの成長するチームのたゆまぬ努力のおかげで可能になります。",
"annualReport.2021.FounderMessageText2": "私たちの努力と影響を継続的に拡大するためには、私たちのミッションとビジョンに賛同してくださる企業、財団、個人の寄付者の方々の寛大な資金援助のお陰です。ここでは、創設パートナーの1つであるLEGO財団から受けたサポートとインスピレーションにハイライトを当てたいと思います。",
"annualReport.2021.FounderMessageText3": "MITメディアラボの私の研究グループは、30年以上前にLEGO社とLEGO財団との共同作業を開始しました。LEGOの資金提供は、Scratchに関する初期の作業をサポートするのに役立ち、2007年にScratchが一般公開されるまでになりました。その後、2019年にScratchがMITからScratch財団に移管したとき、「多様な経済的・文化的背景の中で、遊び心のある創造的コーディングのアプローチを開発・促進することにより、変革的な教育改革を支援すること」を目的に、LEGO財団は新しい団体に重要な資金を提供し、5年間で1,000万ドルを助成しました。パンデミックが発生したとき、LEGO財団は2021年にさらに500万ドルの助成金を提供し、Scratch財団がパンデミックによって混乱した子供や教育者のニーズに確実に対応できるようにしました。",
"annualReport.2021.FounderMessageText4": "しかし、LEGOとScratchの関係は、財政的な支援にとどまりません。グラフィカルなプログラミングブロックを組み合わせてアニメになった物語やゲームを作るというScratchのアプローチは、子供たちがプラスチックのLEGOブロックを組み合わせてLEGOハウスやお城を作ることにヒントを得たものです。ScratchとLEGOも同じプロジェクトベースの教育哲学を共有しており、アイデアを試し、何が起こるかを確認し、修正を加えて再試行することで、プロジェクトを繰り返し改善するように子供たちに促しています。",
"annualReport.2021.FounderMessageText5": "私は、いつまでもLEGO社の「Joy of Building, Pride of Creation」 というスローガンが好きです。LEGO財団とScratch財団の深いパートナーシップは、子供たちのデジタル活動に対して 「Joy of Building, Pride of Creation作る喜び、創る誇り」をもたらすのに役立っています。このパートナーシップは、アイデアや価値観を共有する団体が協力して、学習と教育の変革を促進する方法のお手本となっています。Scratch財団は引き続きパートナーとサポーターのネットワークを構築しているので、他の団体と交流して世界中の子供たちに創造的コンピューティングの機会を拡大することを楽しみにしています。",
"annualReport.2021.FounderTitle": "創設者、Scratch創設者",
"annualReport.2021.lookingForward": "今後の展望",
"annualReport.2021.lookingForwardText1": "2021年、私たちは今後4年間の主要な優先事項をガイドする戦略的フレームワークの概要を発表しました。私たちは、これらの主要な分野に重点を置いていきます。",
"annualReport.2021.lookingForwardText2": "LEGO財団の寛大なCOVIDリカバリー助成金により、この重要な仕事を遂行することができるようになり、大変感謝しております。学校向けScratchエクスペリエンスのアップデート、ScratchJrのアップデートなど、私たちが計画しているエキサイティングなプロジェクトについて、皆さんともっと共有できる日を心待ちにしています。",
"annualReport.2021.LookingForward1": "Scratchプラットフォームとコミュニティ・インフラの強化",
"annualReport.2021.LookingForward2": "創造的な学びへの道を広げる",
"annualReport.2021.LookingForward3": "組織のケーパビリティの構築と財政の持続可能性の確保",
"annualReport.2021.supportersTitle": "サポーターへの感謝",
"annualReport.2021.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
"annualReport.2021.ourSupporters": "支援者",
"annualReport.2021.ourSupportersText": "長年にわたり、世界中の何百万人もの若者たちに素晴らしい学習体験を提供するために、Scratchサポーターの皆さんに感謝致します。下記のリストは、2021年1月1日から2021年12月31日までの間にScratch財団への寄付を基づいています。",
"annualReport.2021.supportersFoundingTitle": "設立パートナー — $10,000,000以上",
"annualReport.2021.supportersFoundingText": "2003年のScratch開始以来、累計で1,000万ドル以上のご支援をいただいている設立パートナーの皆様には特に感謝しております。",
"annualReport.2021.supportersCatPartnersTitle": "Scratchキャットパートナー — $1,000,000以上",
"annualReport.2021.supportersCreativityTitle": "クリエイティビティ・サークル — $250,000以上",
"annualReport.2021.supportersCollaborationTitle": "コラボレーション・サークル— $100,000以上",
"annualReport.2021.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
"annualReport.2021.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
"annualReport.2021.supportersExplorationTitle": "探求サークル — $5,000以上",
"annualReport.2021.supportersPlayTitle": "プレイ・サークル — $1,000以上",
"annualReport.2021.supportersInKindTitle": "現物の支援者",
"annualReport.2021.leadershipTitle": "わたしたちのチーム",
"annualReport.2021.leadershipBoard": "取締役会",
"annualReport.2021.leadershipChair": "会長",
"annualReport.2021.leadershipProfessor": "学習研究の教授",
"annualReport.2021.leadershipViceChair": "副会長",
"annualReport.2021.leadershipCoFounder": "共同設立者兼共同会長",
"annualReport.2021.leadershipBoardMember": "ボードメンバー",
"annualReport.2021.leadershipPresidentCEO": "社長兼CEO",
"annualReport.2021.leadershipFormerPresident": "前社長",
"annualReport.2021.leadershipFounderCEO": "設立者兼CEO",
"annualReport.2021.leadershipFormerChairCEO": "前CEO兼チェアマン",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
"annualReport.2021.leadershipBoardSecretary": "取締役会幹事",
"annualReport.2021.leadershipBoardTreasurer": "取締役会会計",
"annualReport.2021.leadershipScratchTeam": "2021年の Scratchチーム",
"annualReport.2021.leadershipED": "エグゼクティブ・ディレクター",
"annualReport.2021.teamThankYou": "MITメディアラボ・ライフロング・キンダーカーテン・グループのMitch Resnick、Natalie Rusk、Rupal Jain、およびその他の協力者の皆様の精力的なScratchのサポートに感謝します。",
"annualReport.2021.donateTitle": "支援する",
"annualReport.2021.donateMessage": "皆さんのご支援により、私たちは世界中の子供たち、特にこれまでシステム的に創造的コーディングの機会から排除されてきた子供たちに、刺激的で創造的、そして思い出に残る学習体験を提供することができます。今すぐScratchに寄付をすることで、サーバーを稼働させ、成長を続けるグローバルコミュニティを維持し、世界中の子供たちに創造的なコーディングを可能にすることができるのです。",
"annualReport.2021.donateMessage2": "ご厚意に感謝します。",
"annualReport.2021.donateButton": "きふ",
"annualReport.2021.projectBy": "プロジェクト作成者:",
"annualReport.2021.JuneIlloAttr": "Flags@ratchild作",
"annualReport.2021.OctIlloAttr": "Potato and glasses@Cupwing作",
"annualReport.2021.altMap": "41のSEC団体を示す世界地図",
"annualReport.2021.altSECSpotlightImage": "オレンジ色の背景の前で、おもちゃで遊ぶ子供",
"annualReport.2021.altAccessibility": "グリーンの背景の前で手話をする2人。",
"annualReport.2021.altaccessDEICommittee": "グリーンの背景の上にあるScratchブロックを差し出している手。",
"annualReport.2021.altaccessDEICommitteeAccessibility": "ブルーの背景の上にあるScratchブロックを描いている手。",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "ハートの入った吹き出しに向かって伸ばしている両手。",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "協力してScratchブロックを編集している両手。",
"annualReport.2021.altaccessSouthAfrica": "2人の子供。1人はタブレットをもう1人はラップトップを使って一緒にScratchプロジェクトに取り組んでいる。",
"annualReport.2021.altcommunityVolunteerTransators": "紫色の背景の前で4つの手が休んでいる吹き出しと一緒に挙げられている。",
"annualReport.2021.altcommunityThankYou": "地球儀には'Thank you'と書かれたバナーの周りに、さまざまな言語で感謝の言葉が書かれている。",
"annualReport.2021.altAvatar": "ユーザーのアバター",
"annualReport.2021.altDropdownArrow": "ドロップダウンメニューを示す矢印です。",
"annualReport.2021.altMastheadIllustration": "実物のScratchブロックと対話する3人。",
"annualReport.2021.altWave": "手を振る絵文字。",
"annualReport.2021.altMitchHeadshot": "創設者ミッチェル・レズニック",
"annualReport.2021.altCalendar": "2021年を表示したカレンダー。",
"annualReport.2021.altWorldVisualization": "地球儀のイラスト版。",
"annualReport.2021.altSaudiArabiaVisualization": "2021年は2020年の2倍以上の新規Scratchユーザーがいたことを示す棒グラフ。",
"annualReport.2021.altScratchHorizontalCommand": "黄色いScratchのプログラミング用ブロック。",
"annualReport.2021.altSECVideoPreview": "Scratchインターフェースが左側に表示され、女の子のサインが右側に表示されている。",
"annualReport.2021.altScratchJr": "テキスト・リーディング Scratch jr",
"annualReport.2021.altHorizontalLoop": "黄色の横長のScratchプログラミング用ブロック。",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "実物のScratchブロックを並べるつの手。",
"annualReport.2021.altcommunityVolunteerTranslators": "手の上に浮かんでいる吹き出しがある紫色の背景の前に伸ばしている手。",
"annualReport.2021.altScratchLogoText": "”Scratch Lab”の文字が書かれているグリーンの長方形。",
"annualReport.2021.altScratchLabVideo": "上部に再生ボタンがあるScratchプロジェクトのスクリーンショット。",
"annualReport.2021.altHat": "黄色い帽子とピンクのハートのサングラスを着けている人。",
"annualReport.2021.altScratchText": "”Here we go!\"という文字を表示するレインボーのScratchブロック。",
"annualReport.2021.altStar": "顔の前に黄色い星をつけた女の子。",
"annualReport.2021.altMouseTrail": "ランダムに重なりあっている複数のリスの頭の切り抜き細工。",
"annualReport.2021.altSECWorkshops": "一緒に遊んでいる人",
"annualReport.2021.altArrowUp": "上向き矢印。",
"annualReport.2021.altTranslated": "”こんにちは”と言うScratchブロック、Scratchで利用可能な言語をリストアップできる。",
"annualReport.2021.altAboutMe": "イーゼル、ハリネズミ、マンゴー、サッカーボールの上に置かれた\"About me\"の文字。",
"annualReport.2021.altClickerGame": "リンゴ、オレンジ、カットされた果物のボウルを表示した算数ゲーム。",
"annualReport.2021.altLookingForward1": "渦巻き、スタート、ハートを表示している連結した六角形。",
"annualReport.2021.altLookingForward2": "渦巻きが表示されている右向き矢印と、ハートが表示されている左向き矢印がついている標識。",
"annualReport.2021.altLookingForward3": "植物が上に生えている階段を作るために並べられたカラフルなブロック。",
"annualReport.2021.altSparkle": "白く輝くデコレーション",
"annualReport.2021.altDownArrow": "紫色の下向き矢印",
"annualReport.2021.altConnectingLine": "タイムラインの要素を結ぶ点線。",
"annualReport.2021.altApril": "ペンと紫色の背景の上に置かれたScratchブロック。",
"annualReport.2021.altJune": "様々なLGBTQ+プライドを示すフラッグのバナーの前にあるバースデーケーキ。",
"annualReport.2021.altAugust": "紫の背景の上にあるポテト、バースデーハット、サングラス。",
"annualReport.2021.altCard1": "”A dream In a world of nightmares悪夢の世界の夢”という文字の横にある濃いグレイの背景の上にある浮き輪。",
"annualReport.2021.altCard2": "黄色のヘッドバンドとゴールドのイヤリングをつけている黒人女性。",
"annualReport.2021.altCard3": "'I think Scratch Cat is a superhero.Scratchキャットはスーパーヒーローだと思う'と読める文字がある建物の前で揺れているScratchキャットのマスコット",
"annualReport.2021.altCard5": "’どんな服装をしていても、どんな代名詞を使っていても、誰を愛していても、常に尊敬すべきです’と読める文字の横に立っている笑顔のブロック。",
"annualReport.2021.altCard6": "紫色の背景の前にあるサングラスをかけたポテト。",
"annualReport.2021.altCard7": "ネオンキューブの上にあるカラフルなバースデーハット。",
"annualReport.2021.altCard9": "楕円形の虹の前にある'2022' ",
"annualReport.2021.altDonateIllustration": "切り抜かれたハート型の内側に指でハートの形を作っている二つの手。"
}

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{
"annualReport.2021.subnavFoundersMessage": "設立者からのメッセージ",
"annualReport.2021.subnavMission": "ミッション",
"annualReport.2021.subnavReach": "普及活動",
"annualReport.2021.subnavThemes": "テーマ",
"annualReport.2021.subnavDirectorsMessage": "ディレクターからのメッセージ",
"annualReport.2021.subnavSupporters": "サポーター",
"annualReport.2021.subnavTeam": "チーム",
"annualReport.2021.subnavDonate": "寄付",
"annualReport.2021.mastheadYear": "2021年次報告書",
"annualReport.2021.mastheadTitle": "みんなで作る公平性のあるコミュニティ",
"annualReport.2021.directorsMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
"annualReport.2021.directorsMessageP1": "2021年は、COVID-19による日常生活の混乱が続きました。このため、人々は相互の関わり方の形を変えざる追えませんでした。学校が再開されても、なお、”普通の生活に戻ること”を求める叫びが上がりました。COVID-19によって悪化した不公平な構造による不均等な影響は、社会的に最も弱い立場にある人々に残りました。COVID-19の危機は、若者のScratchへの関わり方を変化させ、Scratchが若者にとって、創造し、学び、つながるために、これまで以上に重要な場所であることが再認識されました。しかし、最も弱い立場の若者が”ニューーマル訳注マスク着用が当たり前の新しい生活様式”を歩み始めたように、新年度を迎えるに当たり、私たちは社会的に弱い立場にある若者を置き去りにすることはできませんでした。",
"annualReport.2021.directorsMessageP2": "Scratchの基礎となる価値の1つは、常に若者に探求・創作・遊び・発見を支援することでした。ーすべての生徒に、こうした機会が公平に与えられているわけではありません。",
"annualReport.2021.directorsMessagePullquote": "私たちは、自己表現と創造性がもたらす変革の力を信じ、若者が自分の声を上げるためのツールとして創造的コーディングを使用する場を提供しています。",
"annualReport.2021.directorsMessageP3": "私は、Scratch財団の歴史の中で極めて重要な時期に、財団のエグゼクティブディレクターを務められることを誇りに思います。そして、Scratchの思いやりと協力に満ちた創造的に学習するアプローチを、こうした機会を最も必要としている世界中の子供たちに広め続けていきます。",
"annualReport.2021.directorsMessageP4": "昨年は、Scratch財団にとって素晴らしい年でした。注目すべき多様なリーダー達は、チームを成長させ、独立した組織への移行を継続するための強固な基盤を構築することに注力しました。チームメンバー全員の力を結集して、3年間の戦略計画を策定し、着手している活動を成文化しました。Scratchの成長とともに、私たちは公平性とコミュニティ構築に注力し、Scratchを世界中の子供たちがつながり、創造し、協力し合える安全な空間にし続けたいと考えています。",
"annualReport.2021.directorsMessageP5": "私たちのチームと一緒にこの旅に乗り出し、私たちのミッションを継続的にサポートしてくださる皆さんには、いくら感謝してもしきれません。Scratchコミュニティの思いやりと創造性は、私たちに際限なくインスピレーションを与えてくれます。そして私たちの前にある重要な仕事にあなたが参加してくれるのを待ちきれません。",
"annualReport.2021.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
"annualReport.2021.watchVideo": "ビデオを見る",
"annualReport.2021.missionTitle": "私たちのミッション、ビジョン、バリュー",
"annualReport.2021.missionP1": "私たちは、創造的なコンピューティングから排除された子供、家族、教育者をサポートするイニシアチブとアプローチに特に重点を置いて、教育的正義と仕事のすべての側面で公平性を優先することに取り組んでいます。",
"annualReport.2021.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること今日の社会のすべての人にとって不可欠なスキルを可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
"annualReport.2021.missionHeader": "ミッション",
"annualReport.2021.missionSubtitle": "想像し、創造し、共有し、学ぶためのデジタルツールや機会を若者たちに提供します。",
"annualReport.2021.visionHeader": "ビジョン",
"annualReport.2021.visionSubtitle": "創造的で、思いやりがあり、協調性があり、公平性のある、コーディングと学びのアプローチを世界中に広めます。",
"annualReport.2021.valuesHeader": "バリュー",
"annualReport.2021.valuesSubtitle": "この活動において、私たちは、組織とコミュニティの原則を定めたコアバリューに導かれています。",
"annualReport.2021.creativeExpressionTitle": "クリエイティブな表現",
"annualReport.2021.progressiveImprovementTitle": "進歩的な改善",
"annualReport.2021.EquitableOpportunitiesTitle": "公平性のある機会",
"annualReport.2021.playfulEngagementTitle": "遊び心のある関与",
"annualReport.2021.creativeExpressionDescription": "私たちは、すべての人に対して、自分のアイデアや興味、本当の自分を表現するためのツールや機会を、協力的なコミュニティの中で提供することを約束します。",
"annualReport.2021.progressiveImprovementDescription": "私たちは自らを高い水準を維持し、世界中の若者や私たちの仕事を可能にするコミュニティに最善のサービスを提供するために、常に繰り返し、改善し、刺激し合うよう努めています。",
"annualReport.2021.EquitableOpportunitiesDescription": "私たちは、創造的コーディングの機会から排除されている世界中の子供たちに手を差し伸べられるよう、さまざまなバックグラウンドを持つ人たちを巻き込んだ教育のムーブメントを構築しています。",
"annualReport.2021.playfulEngagementDescription": "Scratchにおいては、遊びは世界を作り、共有し、学び、そして世界と関わり合うためのひとつのアプローチとされています。 楽しい探索、実験、コラボレーションを奨励しています。",
"annualReport.2021.reachTitle": "世界の子供たちへの普及",
"annualReport.2021.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
"annualReport.2021.reachMillion": "00万",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% 2020年比",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39%2020年比",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% 2020年比",
"annualReport.2021.reachNewUsers": "新規ユーザ数",
"annualReport.2021.reachProjectsCreated": "作成されたプロジェクト数",
"annualReport.2021.reachProjectCreators": "プロジェクトの作成者数",
"annualReport.2021.reachScratchAroundTheWorld": "Scratchは世界中の {numberOfCountries}で利用されている",
"annualReport.2021.reachScratchAroundTheWorldBold": "200以上の国や地域",
"annualReport.2021.reachSaudiArabiaTitle": "サウジアラビア",
"annualReport.2021.reachSaudiArabiaDescription": "2021年は世界中で驚くべき成長を遂げましたが、中でもサウジアラビアでの成長は驚異的で新規ユーザー数が前年の2倍になりました。",
"annualReport.2021.reachTranslationTitle": "scratchは74言語に翻訳されている",
"annualReport.2021.reachTranslationIncrease": "10言語2020年比",
"annualReport.2021.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
"annualReport.2021.reachScratchJrBlurb": "ScratchJrは、低年齢5-7歳の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "2021年のダウンロード数",
"annualReport.2021.reachDownloadsIncrease": "200万2020年比",
"annualReport.2021.themesTitle": "新たなテーマ",
"annualReport.2021.themesDescription": "COVID-19から継続する不確実性の中、Scratchは、若者がつながり共に創造する重要な空間を提供し続けました。2021年、私たちは成長するグローバルコミュニティと成長するScratchチームを公平にサポートするための強力な基盤を構築することに注力しました。コミュニティの育成、アクセスとアクセシビリティの向上、Scratch Education CollaborativeSECの発展という3つの大きなテーマを軸に活動を行いました。",
"annualReport.2021.SECTitle": "Scratchエデュケーション・コラボレーティブ",
"annualReport.2021.SECIntro": "コミュニティの声とパートナーシップは、Scratchの歴史に深く織り込まれています。それらは、世界中でアクセス可能で公平なコーディングの機会を増やすのに不可欠であり、これからもそうです。2021年、私たちはScratch Education Collaborativeを立ち上げました。世界中の素晴らしい団体を結びつけ、創造的コーディングへのアクセスに対する障壁を特定し、取り除くことを約束するひとつの取り組みです。",
"annualReport.2021.SECWhatIs": "SECとは?",
"annualReport.2021.SECWhatIsP1": "SECは、ScratchとScratchJrを使った公平性のある創造的コーディングへの取り組みとその導入を強化するため、参加団体を支援し、2年間のコラボレイティブなコホート共同研究体験への参加を促します。",
"annualReport.2021.SECWhatIsP2": "コホート体験の終了までに、団体は、相互にそしてScratchと新しいパートナーシップを築き、公平性を重視した創造的コーディングのリソースの新たなモデルを確立します。",
"annualReport.2021.SECWhatIsP3": "私たちのSECとの取り組みは、Google.orgからの寛大な助成金のおかげで可能になりました。今後とも変わらぬご支援を賜りますようお願い申し上げます。",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "団体",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "国",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "パートナー",
"annualReport.2021.SECMapParagraph": "私たちの最初のコホートには、世界13か国を代表する41の団体が含まれ、歴史的に疎外されたコミュニティの学習者が創造的コンピューティングに自信を持てるよう支援するというコミットメントによって団結しました。それらの団体の所在地は以下の通りです・",
"annualReport.2021.spotlightStory": "注目のストーリー",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "テキサス州フルシア",
"annualReport.2021.SECSpotlightText1": "Bridges to Scienceは、テキサスを拠点とする非営利団体で、恵まれない青少年に数学、コーディング、ロボット工学のプログラムを提供しており、Scratch Education Collaborativeの最初のコホートに参加した41団体の1つでした。",
"annualReport.2021.SECSpotlightText2": "2021年に、私たちは、Bridges to ScienceがCode.orgとの最初の\"Hourof Code\"ワークショップを進行するのをサポートしました。 ”Fiestasy Piñatas”というイベントに、ラテンアメリカから22,000人を超える教師と生徒が集まりました。私たちは、Bridges to Scienceと協力して、コミュニティのニーズを満たす独自の教材のツールキットの開発も行いました。",
"annualReport.2021.SECPullQuote": "生徒たちを指導する上で、私たちの最大の喜びは、どんなにおとなしい生徒でも、全員がそれぞれScratchを通じてコンピュータサイエンスの世界に触れることができることです。",
"annualReport.2021.SECPullQuoteAttr": "- Rosa AristyBridges to Science創設者 ",
"annualReport.2021.SECWorkshops": "SECワークショップ",
"annualReport.2021.SECWorkshopsText": "昨年、Scratch Education Collaborativeは一連のワークショップを主催し、最初のコホートが公平性のある創造的コーディングへの独自の筋道の定義と探求をサポートしました。ワークショップは、スタンフォードのd.School、Tinkering Studio、ブラジル創造的ラーニング・ネットワーク、シカゴ公立学校CS4ALLが進行役を務めました。ワークショップの参加者は一緒に、創造的コーディングについての共通の理解を深め、クリエイティブなコミュニケーションとコラボレーションを通して、文化的に持続可能なコミュニティ育成の戦略と実践についてディスカッションしました。",
"annualReport.2021.SECWorkshopsSubtitle": "創造的コーディングを探求する際、地域コミュニティの力をどうやって創造的に高められるのでしょうか?",
"annualReport.2021.accessTitle": "アクセス",
"annualReport.2021.accessIntro": "COVID-19によって学校が閉鎖され、学習がバーチャルな空間に押しやられる中、多くの生徒や教師は、初めてScratchを知り、創造的コーディングの教え方や学び方に順応しました。Scratchチームは、教育者やオンライン・コミュニティの変化するニーズをサポートするために、自宅から活動しました。",
"annualReport.2021.accessASL": "アメリカ手話版のチュートリアル",
"annualReport.2021.accessASLText": "2021年、私たちはDeaf Kids Codeと提携し、アメリカ手話のScratchエディタのチュートリアルを公開しました。",
"annualReport.2021.accessASLText2": " 私たちは、聴覚障害者のための創造的な道を広げる常設の教材を作ろうと思い立ちました。",
"annualReport.2021.accessASLText3": "このビデオは、”Scratch入門\"のチュートリアルの13分間のリメイク版で、初心者向けにScratchプラットフォームを紹介しています。",
"annualReport.2021.accessPullQuote": "良き味方でいることは、快く、アクセスし易くしたり、私のような団体の助言を重視する方向に心を傾けることです。’私たちにできることは何だろう?’と促し、任せると、ほとんど抵抗が無く頑張ります。そんなことはとても稀なことなんです。",
"annualReport.2021.accessPullQuoteAttr": "- Shireen HafeezDeaf Kids Codeの創始者 ",
"annualReport.2021.accessDEICommittee": "ScratchのDEIコミッティ",
"annualReport.2021.accessDEICommitteeText": "2021年、Scratchのいくつかのコミッティは、Scratchの多様性と公平性を高め、すべてのユーザーを受け入れるものするための作業に着手しました。各コミッティの進捗状況と今後の作業を共有できることを嬉しく思っています。",
"annualReport.2021.accessDEICommitteeAccessibility": "アクセシビリティ",
"annualReport.2021.accessDEICommitteeAccessibilityText": "アクセシビリティ・コミッティは、Scratchコーディングブロックを使う際、Scratchチームのあるメンバーが困難さを感じていることや、あらゆるレベルのScratcherをより良くサポートする必要があるとの認識に応えて設立されました。",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "2021年10月、コミッティは、視覚障害のあるScratcherがコーディングブロックの色にアクセスできるようにするプロジェクトを立ち上げました。コミッティは、アクセシビリティを専門とする教師やコミュニティ組織と提携することに興奮しています。これにより、すべての人がScratchにアクセスしやすくするために、コーディングブロックは、Webアクセシビリティ・ガイドラインを満足させ、さらに重要な低い床訳注「創造的思考力を育むつの原則」によると初心者が簡単に始められる方法を指すを実現します。",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Scratchチームにとっての多様性、公平性、インクルージョンの意味を明確にする共通言語を作成するために結成されたのが、G-JEDI(Global, Justice, Equity, Diversity, Inclusionの頭文字)コミッティです。",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "2021年、コミッティは、DEI(Diversity, Equity, Inclusion)ステートメントの作成に着手しました。その中で、DEIがScratchチームとコミュニティの過去と現在の活動にどのように影響を与えたか、今後どのようやって新しい取り組みに影響を与え続けるのかを概説しています。",
"annualReport.2021.accessDEICommitteeEquityXDesign": "公平性 x デザイン",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "公平性 x デザイン・コミッティは、ScratchチームのメンバーとMITのライフロング・キンダーカーテン・グループの協力者が、公平性を重視したデザインの実践に関するアイデアを読み、ディスカッションする場として作られました。",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "ここでのやり取りは、Sasha Costanza-Chock博士の”Design Justice私たちが必要な世界を構築するためのコミュニティ主導の実践”を参考にしており、コミッティのメンバーがScratchのツールや教材の開発に公平性を重視したデザインの実践を取り入れる方法についてディスカッションしています。",
"annualReport.2021.access10NewLanguages": "新たな10言語",
"annualReport.2021.access10NewLanguagesText": "翻訳コミュニティのおかげで、昨年は74の言語でScratcher達とつながることができました。2021年には、isiXhosa南アフリカ、Sepedi南アフリカ、Setswana南アフリカ、Afrikaans南アフリカ、Kichwaペルー、ଓ히님/Odiaインド、Kazakhカザフスタン、 Aragoneseスペイン、West Frisianオランダ、Bengaliバングラディッシュ、インド、他の地域等、10言語を新しくScratchに追加しました。",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch 南アフリカ)",
"annualReport.2021.accessSouthAfricaText": "インターネット接続環境が整っていない地域の若者のScratchエクスペリエンスを向上させるため、南アフリカのNational Education Collaboration TrustNECTと提携し、Scratchをダウンロードするゼロレーティング・ページを設けました。ゼロレーティング・ページでのダウンロードはデータ帯域幅を消費しないため、データの制限とコストによるScratchへのアクセスの障壁が減らすことができます。2021年4月の開設からわずか2カ月で、このページの訪問者は1300人を超えました。",
"annualReport.2021.accessSnapshot": "スナップショット",
"annualReport.2021.communityTitle": "コミュニティ",
"annualReport.2021.communityIntro": "2021年、Scratchコミュニティは、世界中の多くの若者が仲間とともに創作し、つながり合うことで急成長を続けています。また、コミュニティメンバーとのパートナーシップを発展させ、多様なユーザーコミュニティのScratchエクスペリエンスを向上させ続けました。",
"annualReport.2021.communityScratchConference": "Scratchカンファレンス",
"annualReport.2021.communityScratchConferenceText1": "7月には、グローバルコミュニティの教育者関係者がScratchカンファレンスで一同に会し、創造的コーディングをお祝いしました。この無料のバーチャルイベントは、MITのライフロング・キンダーカーテン・グループの協力者によって運営されました。COVIDが私たちを引き離したときでさえ、このカンファレンスには、 {more_bold}が集まり、つながり、コラボし、お互いに学び合って1日を過ごしました。",
"annualReport.2021.communityScratchConferenceText1More": "1,500以上の教育関係者とScratch愛好家",
"annualReport.2021.communityVolunteerTranslators": "翻訳ボランティア",
"annualReport.2021.communityVolunteerTranslatorsText": "2007年にScratchを立ち上げて以来、私たちは世界中のユーザーをサポートすることに力を注いできました。言語翻訳ボランティアは、Scratchチームと密接に協力し、私たちがサービスを提供している多様なコミュニティのために、プラットフォームや教材の翻訳とローカライズを支援しています。",
"annualReport.2021.communityVolunteerTranslatorsText2": "何千人もの翻訳者がボランティアでScratchを74カ国の言語に翻訳してきました。現在、ScratchとScratchJrを翻訳するために1,000人以上の翻訳者が登録しています。私たちは、世界中でより多くのScratcherに普及する手助けをして頂いているボランティアの方々に感謝しています。",
"annualReport.2021.communityScratchCommunity": "2021年のscratchコミュニティ",
"annualReport.2021.communityScratchCommunityIntro": "2021年には、Scratchサイトで1億1,300万を超えるプロジェクト2020年からほぼ39増加が作成されました。さらに100万を超える新しいスタジオが作成されました。年間を通じてScratchチームは、重要なイベントを祝い、Scratcher達がオンラインコミュニティへの参加を促すために、多数のスタジオを主催しました。",
"annualReport.2021.yearInReview": "1年の振り返り",
"annualReport.2021.yearInReviewText": "2021年はオンラインコミュニティで注目すべき年でした。コミュニティチームは、若者が自分のアイデアを表現し、前向きな方法で参加する機会を重視し発展させました。結果、Scratcher自身から驚くべきモーブメントが生まれました。今年のハイライトのいくつかを振り返ってみましょう。",
"annualReport.2021.yearInReviewCard1Date": "1 月",
"annualReport.2021.yearInReviewCard1Title": "ポエティック・カフェ",
"annualReport.2021.yearInReviewCard1Text": "ポエティック・カフェの第一号店を「オープン」させました。そこには、Scratcher達が招待され、詩を書いたり、共有したり、共同で作ったりして、コミュニティと共有しました。",
"annualReport.2021.yearInReviewCard2Date": "2月",
"annualReport.2021.yearInReviewCard2Title": "黒人の歴史の月間スタジオ",
"annualReport.2021.yearInReviewCard2Text": "Scratcher達は、インタラクティブなアート作品や詩の作成、ミュージックビデオのアニメなどを共有し、黒人の歴史において影響力のある人物や出来事を称えました。",
"annualReport.2021.yearInReviewCard3Date": "4月",
"annualReport.2021.yearInReviewCard3Title": "エイプリルフール",
"annualReport.2021.yearInReviewCard3Text": "Scratcher達には、Scratchキャットの”秘密の世界\"を想像し、Scratchウェブサイトの中に隠された楽しくておバカな物を見つける宝探しをしてもらいました。",
"annualReport.2021.yearInReviewCard4Date": "5月",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "世界中のScratcher達が、Scratchの誕生日を祝うために、\"Scratchで料理\"や\"ばかげた発明\"といったテーマに応える3,500以上のプロジェクトを共有しました。",
"annualReport.2021.yearInReviewCard5Date": "6月",
"annualReport.2021.yearInReviewCard5Title": "Pride Monthプライド月間",
"annualReport.2021.yearInReviewCard5Text": "Scratcher達は、Pride MonthスタジオでLGBTQ+コミュニティをお祝いするために、虹の色すべてを使ったプロジェクトを作成しました。",
"annualReport.2021.yearInReviewCard6Date": "8月",
"annualReport.2021.yearInReviewCard6Title": "Scratchキャンプ",
"annualReport.2021.yearInReviewCard6Text": "毎年3週間にわたって開催されるこのイベントでは、Scratcher達が7,000以上のプロジェクトを作成し、ダンスの動きやグルーヴ高揚感のあるミュージックを表現したり、クリエイティブなDIYのアイデアを紹介したり、周囲の自然界についての発見を共有したりしました。",
"annualReport.2021.yearInReviewCard7Date": "10月",
"annualReport.2021.yearInReviewCard7Title": "10月のScratchスクラッチトーバー",
"annualReport.2021.yearInReviewCard7Text": "ScratchtoberScratchとOctoberを組み合わせた造語スタジオでは、毎日出されるお題をもとに、Scratcher達が自分なりの解釈でプロジェクトを作成しました。水中、お祝い、生き物などの単語をテーマをもとに3,500以上のプロジェクトが作成されました。",
"annualReport.2021.yearInReviewCard8Date": "12月",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "世界中でコンピュータサイエンスをお祝いするためにコンピュータサイエンス教育週間CSEdWeekが12月6日-12日に開催されました。Scratchは、コミュニティメンバーにチュートリアル、スタジオとMakey Makeyとのパートナーシップで開催されたライブイベントをチェックするように勧めることで、この教育週間に参加しました。",
"annualReport.2021.yearInReviewCard9Date": "12月",
"annualReport.2021.yearInReviewCard9Title": "2021年: A Scratch Year in Review scratchの1年を振り返るスタジオ",
"annualReport.2021.yearInReviewCard9Text": "2021年、Scratcher達は新しいスキルを身につけ、世界中の仲間とつながり、自分自身を表現するクリエイティブな方法を見つけました。1,000人以上のScratcherが、A Scratch Year in Reviewスタジオで、2021年のお気に入りのScratchの思い出や自分にとってのScratchの意味を共有てくれました。",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "2月にScratch Labを立ち上げたことで、世界中のScratcherに直接、開発プロセスを門戸開放することができました。",
"annualReport.2021.communityScratchLabText2": "Scratchのコーディングエディタに新しいブロックを導入するかどうかを決める前に、Scratcher達がブロックとどのように関わり、創造的、革新的、そして驚きをもたらしているかを観察することが大変重要です。Scratch Labは、誰もがこれらの新機能を試すことができるサンドボックス環境です。ラボの最も重要なことは、Scratcher達の考えやアイデアを直接私たちに共有してくれることです。",
"annualReport.2021.communityScratchLabText3": "2021年には、50万人以上のScratcherがScratch Labのサイトを検索し、3万7000件以上のフィードバックが寄せられました。",
"annualReport.2021.communityScratchLabText4": "装飾付きのテキストを表示するブロック、顔認識ブロック、その他の可能性のある新機能を評価・開発する上で、このようなフィードバックは非常に貴重なものです。",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "購読者",
"annualReport.2021.ytData2": "9百万",
"annualReport.2021.ytData2Sub": "動画閲覧回数",
"annualReport.2021.ytData3Top": "閲覧者数",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "国",
"annualReport.2021.communitySnapshot2Title": "YouTubeのScratchチーム",
"annualReport.2021.communitySnapshot2Text": "2021年には、ScratchチームのYouTubeチャンネルの登録者数が10万人を達成しました。2020年から約500パーセントの増加です。 学生、教育者、そして家族がパンデミックに対応して進化していく中で、私たちは、彼らのニーズに対応する教材を開発する必要があることがわかりました。",
"annualReport.2021.communitySnapshot2Text2": "これらの教材には、Scratch上で物語、ゲーム、アニメーションをデザインする際の総合的なユーザーガイドであるScratchチュートリアル・シリーズが含まれています。 2021年、これらの動画は178ヶ国の視聴者によって900万回近く再生されました。",
"annualReport.2021.tutorial1": "'About Me'の作り方",
"annualReport.2021.tutorial2": "クリッカーゲームの作り方",
"annualReport.2021.tutorial3": "マウス追跡の作り方",
"annualReport.2021.FounderMessageTitle": "設立者からのメッセージ",
"annualReport.2021.FounderMessageSubTitle": "創設パートナーのサポートとインスピレーション",
"annualReport.2021.FounderMessageText1": "この年次報告書をお読みいただくと、Scratchが世界中の何百万人もの若者たちに創造的なコンピューティングの機会を提供していることがおわかりいただけるでしょう。特に社会的に取り残されたコミュニティの人々に、創造的コンピューティングの機会を提供しています。この世界的インパクトは、Scratch財団のエンジニア、デザイナー、教育者、コミュニティのモデレータなどの成長するチームのたゆまぬ努力のおかげで可能になります。",
"annualReport.2021.FounderMessageText2": "私たちの努力と影響を継続的に拡大するためには、私たちのミッションとビジョンに賛同してくださる企業、財団、個人の寄付者の方々の寛大な資金援助のお陰です。ここでは、創設パートナーの1つであるLEGO財団から受けたサポートとインスピレーションにハイライトを当てたいと思います。",
"annualReport.2021.FounderMessageText3": "MITメディアラボの私の研究グループは、30年以上前にLEGO社とLEGO財団との共同作業を開始しました。LEGOの資金提供は、Scratchに関する初期の作業をサポートするのに役立ち、2007年にScratchが一般公開されるまでになりました。その後、2019年にScratchがMITからScratch財団に移管したとき、「多様な経済的・文化的背景の中で、遊び心のある創造的コーディングのアプローチを開発・促進することにより、変革的な教育改革を支援すること」を目的に、LEGO財団は新しい団体に重要な資金を提供し、5年間で1,000万ドルを助成しました。パンデミックが発生したとき、LEGO財団は2021年にさらに500万ドルの助成金を提供し、Scratch財団がパンデミックによって混乱した子供や教育者のニーズに確実に対応できるようにしました。",
"annualReport.2021.FounderMessageText4": "しかし、LEGOとScratchの関係は、財政的な支援にとどまりません。グラフィカルなプログラミングブロックを組み合わせてアニメになった物語やゲームを作るというScratchのアプローチは、子供たちがプラスチックのLEGOブロックを組み合わせてLEGOハウスやお城を作ることにヒントを得たものです。ScratchとLEGOも同じプロジェクトベースの教育哲学を共有しており、アイデアを試し、何が起こるかを確認し、修正を加えて再試行することで、プロジェクトを繰り返し改善するように子供たちに促しています。",
"annualReport.2021.FounderMessageText5": "私は、いつまでもLEGO社の「Joy of Building, Pride of Creation」 というスローガンが好きです。LEGO財団とScratch財団の深いパートナーシップは、子供たちのデジタル活動に対して 「Joy of Building, Pride of Creation作る喜び、創る誇り」をもたらすのに役立っています。このパートナーシップは、アイデアや価値観を共有する団体が協力して、学習と教育の変革を促進する方法のお手本となっています。Scratch財団は引き続きパートナーとサポーターのネットワークを構築しているので、他の団体と交流して世界中の子供たちに創造的コンピューティングの機会を拡大することを楽しみにしています。",
"annualReport.2021.FounderTitle": "創設者、Scratch創設者",
"annualReport.2021.lookingForward": "今後の展望",
"annualReport.2021.lookingForwardText1": "2021年、私たちは今後4年間の主要な優先事項をガイドする戦略的フレームワークの概要を発表しました。私たちは、これらの主要な分野に重点を置いていきます。",
"annualReport.2021.lookingForwardText2": "LEGO財団の寛大なCOVIDリカバリー助成金により、この重要な仕事を遂行することができるようになり、大変感謝しております。学校向けScratchエクスペリエンスのアップデート、ScratchJrのアップデートなど、私たちが計画しているエキサイティングなプロジェクトについて、皆さんともっと共有できる日を心待ちにしています。",
"annualReport.2021.LookingForward1": "Scratchプラットフォームとコミュニティ・インフラの強化",
"annualReport.2021.LookingForward2": "創造的な学びへの道を広げる",
"annualReport.2021.LookingForward3": "組織のケーパビリティの構築と財政の持続可能性の確保",
"annualReport.2021.supportersTitle": "サポーターへの感謝",
"annualReport.2021.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
"annualReport.2021.ourSupporters": "支援者",
"annualReport.2021.ourSupportersText": "長年にわたり、世界中の何百万人もの若者たちに素晴らしい学習体験を提供するために、Scratchサポーターの皆さんに感謝致します。下記のリストは、2021年1月1日から2021年12月31日までの間にScratch財団への寄付を基づいています。",
"annualReport.2021.supportersFoundingTitle": "設立パートナー — $10,000,000以上",
"annualReport.2021.supportersFoundingText": "2003年のScratch開始以来、累計で1,000万ドル以上のご支援をいただいている設立パートナーの皆様には特に感謝しております。",
"annualReport.2021.supportersCatPartnersTitle": "Scratchキャットパートナー — $1,000,000以上",
"annualReport.2021.supportersCreativityTitle": "クリエイティビティ・サークル — $250,000以上",
"annualReport.2021.supportersCollaborationTitle": "コラボレーション・サークル— $100,000以上",
"annualReport.2021.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
"annualReport.2021.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
"annualReport.2021.supportersExplorationTitle": "探求サークル — $5,000以上",
"annualReport.2021.supportersPlayTitle": "プレイ・サークル — $1,000以上",
"annualReport.2021.supportersInKindTitle": "現物の支援者",
"annualReport.2021.leadershipTitle": "私たちのチーム",
"annualReport.2021.leadershipBoard": "取締役会",
"annualReport.2021.leadershipChair": "会長",
"annualReport.2021.leadershipProfessor": "学習研究の教授",
"annualReport.2021.leadershipViceChair": "副会長",
"annualReport.2021.leadershipCoFounder": "共同設立者兼共同会長",
"annualReport.2021.leadershipBoardMember": "ボードメンバー",
"annualReport.2021.leadershipPresidentCEO": "社長兼CEO",
"annualReport.2021.leadershipFormerPresident": "前社長",
"annualReport.2021.leadershipFounderCEO": "設立者兼CEO",
"annualReport.2021.leadershipFormerChairCEO": "前CEO兼チェアマン",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
"annualReport.2021.leadershipBoardSecretary": "取締役会幹事",
"annualReport.2021.leadershipBoardTreasurer": "取締役会会計",
"annualReport.2021.leadershipScratchTeam": "2021年の Scratchチーム",
"annualReport.2021.leadershipED": "エグゼクティブ・ディレクター",
"annualReport.2021.teamThankYou": "MITメディアラボ・ライフロング・キンダーカーテン・グループのMitch Resnick、Natalie Rusk、Rupal Jain、およびその他の協力者の皆様の精力的なScratchのサポートに感謝します。",
"annualReport.2021.donateTitle": "支援する",
"annualReport.2021.donateMessage": "皆さんのご支援により、私たちは世界中の子供たち、特にこれまでシステム的に創造的コーディングの機会から排除されてきた子供たちに、刺激的で創造的、そして思い出に残る学習体験を提供することができます。今すぐScratchに寄付をすることで、サーバーを稼働させ、成長を続けるグローバルコミュニティを維持し、世界中の子供たちに創造的なコーディングを可能にすることができるのです。",
"annualReport.2021.donateMessage2": "ご厚意に感謝します。",
"annualReport.2021.donateButton": "寄付",
"annualReport.2021.projectBy": "プロジェクト作成者:",
"annualReport.2021.JuneIlloAttr": "Flags@ratchild作",
"annualReport.2021.OctIlloAttr": "Potato and glasses@Cupwing作",
"annualReport.2021.altMap": "41のSEC団体を示す世界地図",
"annualReport.2021.altSECSpotlightImage": "オレンジ色の背景の前で、おもちゃで遊ぶ子供",
"annualReport.2021.altAccessibility": "グリーンの背景の前で手話をする2人。",
"annualReport.2021.altaccessDEICommittee": "グリーンの背景の上にあるScratchブロックを差し出している手。",
"annualReport.2021.altaccessDEICommitteeAccessibility": "ブルーの背景の上にあるScratchブロックを描いている手。",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "ハートの入った吹き出しに向かって伸ばしている両手。",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "協力してScratchブロックを編集している両手。",
"annualReport.2021.altaccessSouthAfrica": "2人の子供。1人はタブレットをもう1人はラップトップを使って一緒にScratchプロジェクトに取り組んでいる。",
"annualReport.2021.altcommunityVolunteerTransators": "紫色の背景の前で4つの手が休んでいる吹き出しと一緒に挙げられている。",
"annualReport.2021.altcommunityThankYou": "地球儀には'Thank you'と書かれたバナーの周りに、さまざまな言語で感謝の言葉が書かれている。",
"annualReport.2021.altAvatar": "ユーザーのアバター",
"annualReport.2021.altDropdownArrow": "ドロップダウンメニューを示す矢印です。",
"annualReport.2021.altMastheadIllustration": "実物のScratchブロックと対話する3人。",
"annualReport.2021.altWave": "手を振る絵文字。",
"annualReport.2021.altMitchHeadshot": "創設者ミッチェル・レズニック",
"annualReport.2021.altCalendar": "2021年を表示したカレンダー。",
"annualReport.2021.altWorldVisualization": "地球儀のイラスト版。",
"annualReport.2021.altSaudiArabiaVisualization": "2021年は2020年の2倍以上の新規Scratchユーザーがいたことを示す棒グラフ。",
"annualReport.2021.altScratchHorizontalCommand": "黄色いScratchのプログラミング用ブロック。",
"annualReport.2021.altSECVideoPreview": "Scratchインターフェースが左側に表示され、女の子のサインが右側に表示されている。",
"annualReport.2021.altScratchJr": "テキスト・リーディング Scratch jr",
"annualReport.2021.altHorizontalLoop": "黄色の横長のScratchプログラミング用ブロック。",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "実物のScratchブロックを並べるつの手。",
"annualReport.2021.altcommunityVolunteerTranslators": "手の上に浮かんでいる吹き出しがある紫色の背景の前に伸ばしている手。",
"annualReport.2021.altScratchLogoText": "”Scratch Lab”の文字が書かれているグリーンの長方形。",
"annualReport.2021.altScratchLabVideo": "上部に再生ボタンがあるScratchプロジェクトのスクリーンショット。",
"annualReport.2021.altHat": "黄色い帽子とピンクのハートのサングラスを着けている人。",
"annualReport.2021.altScratchText": "”Here we go!\"という文字を表示するレインボーのScratchブロック。",
"annualReport.2021.altStar": "顔の前に黄色い星をつけた女の子。",
"annualReport.2021.altMouseTrail": "ランダムに重なりあっている複数のリスの頭の切り抜き細工。",
"annualReport.2021.altSECWorkshops": "一緒に遊んでいる人",
"annualReport.2021.altArrowUp": "上向き矢印。",
"annualReport.2021.altTranslated": "”こんにちは”と言うScratchブロック、Scratchで利用可能な言語をリストアップできる。",
"annualReport.2021.altAboutMe": "イーゼル、ハリネズミ、マンゴー、サッカーボールの上に置かれた\"About me\"の文字。",
"annualReport.2021.altClickerGame": "リンゴ、オレンジ、カットされた果物のボウルを表示した算数ゲーム。",
"annualReport.2021.altLookingForward1": "渦巻き、スタート、ハートを表示している連結した六角形。",
"annualReport.2021.altLookingForward2": "渦巻きが表示されている右向き矢印と、ハートが表示されている左向き矢印がついている標識。",
"annualReport.2021.altLookingForward3": "植物が上に生えている階段を作るために並べられたカラフルなブロック。",
"annualReport.2021.altSparkle": "白く輝くデコレーション",
"annualReport.2021.altDownArrow": "紫色の下向き矢印",
"annualReport.2021.altConnectingLine": "タイムラインの要素を結ぶ点線。",
"annualReport.2021.altApril": "ペンと紫色の背景の上に置かれたScratchブロック。",
"annualReport.2021.altJune": "様々なLGBTQ+プライドを示すフラッグのバナーの前にあるバースデーケーキ。",
"annualReport.2021.altAugust": "紫の背景の上にあるポテト、バースデーハット、サングラス。",
"annualReport.2021.altCard1": "”A dream In a world of nightmares悪夢の世界の夢”という文字の横にある濃いグレイの背景の上にある浮き輪。",
"annualReport.2021.altCard2": "黄色のヘッドバンドとゴールドのイヤリングをつけている黒人女性。",
"annualReport.2021.altCard3": "'I think Scratch Cat is a superhero.Scratchキャットはスーパーヒーローだと思う'と読める文字がある建物の前で揺れているScratchキャットのマスコット",
"annualReport.2021.altCard5": "’どんな服装をしていても、どんな代名詞を使っていても、誰を愛していても、常に尊敬すべきです’と読める文字の横に立っている笑顔のブロック。",
"annualReport.2021.altCard6": "紫色の背景の前にあるサングラスをかけたポテト。",
"annualReport.2021.altCard7": "ネオンキューブの上にあるカラフルなバースデーハット。",
"annualReport.2021.altCard9": "楕円形の虹の前にある'2022' ",
"annualReport.2021.altDonateIllustration": "切り抜かれたハート型の内側に指でハートの形を作っている二つの手。"
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "მისია",
"annualReport.2021.subnavReach": "მიღწევა",
"annualReport.2021.subnavThemes": "თემები",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "მხარდამჭერები",
"annualReport.2021.subnavTeam": "გუნდი",
"annualReport.2021.subnavDonate": "შემოგვწირე",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "იხილე ვიდეო",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "მისია",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "ხედვა",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "საზოგადოება",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch-ის კონფერენცია",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "იანვარი",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "თებერვალი",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "აპრილი",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "მაისი",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "ივნისი",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "აგვისტო",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "ოქტომბერი",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "დეკემბერი",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "დეკემბერი",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "შემოგვწირე",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Миссия",
"annualReport.2021.subnavReach": "Жету",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Қолдаушылар",
"annualReport.2021.subnavTeam": "Команда",
"annualReport.2021.subnavDonate": "Cыйға беру",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Видео қарау",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Біз Scratch-ті барлық балаларды шығармашылықпен ойлауға, жүйелі түрде ойлауға және ынтымақтастықта жұмыс істеуге жұмылдыратын еркін, қауіпсіз, ойындық орта ретінде дамыттық — бұл қазіргі қоғамдағы барлық адамдар үшін маңызды дағдылар. Біз тәрбиешілермен және отбасылармен балаларды зерттеу, бөлісу және оқуда қолдау көрсету үшін жұмыс істейміз.",
"annualReport.2021.missionHeader": "Миссия",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Дүние жүзі бойынша балаларға жету",
"annualReport.2021.reachSubtitle": "Scratch - бұл әлемдегі ең үлкен 8 - және одан жоғары жастағы балалар мен жасөспірімдерге арналған кодтау қауымдастығы.",
"annualReport.2021.reachMillion": "миллион",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Құрылған жобалар",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Әлемнің әр түкпірінен келген ерікті аудармашыларға рахмет.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr - бұл кішкентай балаларға (5-7 жас) интерактивті әңгімелер мен ойындар құруға мүмкіндік беретін бағдарламалаудың кіріспе ортасы.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education ынтымақтастық",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Қоғамдастық",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Конференциясы",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Қаңтар",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Ақпан",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Сәуiр",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Мамыр",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Маусым",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Тамыз",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Қазан",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Желтоқсан",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Желтоқсан",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Бізді қолдаушыларға рахмет",
"annualReport.2021.supportersIntro": "Біздің жомарт қолдаушыларымызға рахмет. Сіздің қосқан үлесіңіз бізге барлық жастағы, бүкіл әлемдегі балалар үшін шығармашылық оқыту мүмкіндіктерін кеңейтуге көмектеседі.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Қиял шеңбері — $ 50,000 +",
"annualReport.2021.supportersInspirationTitle": "Шабыт шеңбері —$ 20,000 +",
"annualReport.2021.supportersExplorationTitle": "Барлау шеңбері — 5000 доллар +",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "Мейірімді қолдаушылар",
"annualReport.2021.leadershipTitle": "Біздің командамыз",
"annualReport.2021.leadershipBoard": "Директорлар кеңесі",
"annualReport.2021.leadershipChair": "Кафедра",
"annualReport.2021.leadershipProfessor": "Оқытуды зерттеу профессоры",
"annualReport.2021.leadershipViceChair": "Төрағаның орынбасары",
"annualReport.2021.leadershipCoFounder": "Тең құрылтайшы және тең төраға",
"annualReport.2021.leadershipBoardMember": "Басқарма мүшесі",
"annualReport.2021.leadershipPresidentCEO": "Президент және бас атқарушы директор",
"annualReport.2021.leadershipFormerPresident": "Бұрынғы президент",
"annualReport.2021.leadershipFounderCEO": "Құрылтайшысы және бас директоры",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Басқарма хатшысы және қазынашысы",
"annualReport.2021.leadershipBoardSecretary": "Басқарма хатшысы",
"annualReport.2021.leadershipBoardTreasurer": "Кеңестің қазынашысы",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Бізді қолдаңыз",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Cыйға беру",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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@@ -0,0 +1,271 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "បរិច្ចាគ",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "មើលវីដេអូ",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch សម្រាប់សហអប់រំ",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "សហគមន៍",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "សន្និសិទសម្រាប់ Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "​មករា",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "​កុម្ភៈ",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "​មេសា",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "​ឧសភា",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "​មិថុនា",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "​សីហា",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "​តុលា",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "​ធ្នូ",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "​ធ្នូ",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "ក្រុមរបស់យើង​",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "បរិច្ចាគ",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "창시자의 메시지",
"annualReport.2021.subnavMission": "목표",
"annualReport.2021.subnavReach": "다가가기",
"annualReport.2021.subnavThemes": "테마",
"annualReport.2021.subnavDirectorsMessage": "관리자의 메시지",
"annualReport.2021.subnavSupporters": "기여자",
"annualReport.2021.subnavTeam": "팀",
"annualReport.2021.subnavDonate": "기부",
"annualReport.2021.mastheadYear": "2021 연간 보고",
"annualReport.2021.mastheadTitle": "함께 공평한 공동체 건설",
"annualReport.2021.directorsMessageTitle": "전무이사로부터의 메시지",
"annualReport.2021.directorsMessageP1": "2021년에도 코로나-19는 우리의 일상을 계속해서 방해하고 우리가 서로 상호 작용하는 방식을 형성했습니다. 우리가 함께 모이기 시작했는데도 학교가 다시 문을 열었고, 우리 사회에서 가장 취약한 사람들이 코로나-19가 악화시킨 불평등 구조에 불균형적으로 영향을 받은 채 남아 있는 “정상화”를 요구하는 목소리도 있었습니다. 코로나-19 위기는 젊은이들의 스크래치와의 관계를 형성했고 스크래치를 그들이 창조하고, 배우고, 연결할 수 있는 그 어느 때보다 중요한 장소로 굳혔습니다. 하지만 우리가 새해를 맞이하면서, 우리는 가장 취약한 젊은 사람들이 “새로운 정상”을 찾기 시작했을 때 그들을 떠나지 않았습니다.",
"annualReport.2021.directorsMessageP2": "스크래치의 기본 가치 중 하나는 항상 젊은이들이 모든 학생들에게 공평하게 주어지지 않는 기회를 탐색, 창출, 놀이 및 발견할 수 있도록 — 지원하는 것이었습니다.",
"annualReport.2021.directorsMessagePullquote": "우리는 자기표현과 창의성의 변형력을 믿고 있으며, 젊은이들이 창의적 코딩을 목소리를 높이는 도구로 사용할 수 있는 공간을 제공하고 있습니다.",
"annualReport.2021.directorsMessageP3": "저는 우리 역사에서 이 중요한 순간에 스크래치 재단의 전무 이사로 일하게 된 것을 자랑스럽게 생각하며, 이러한 기회를 가장 필요로 하는 전 세계 어린이들에게 창의적 학습에 대한 스크래치의 자상하고 협업적인 접근 방식을 계속 전파할 것입니다.",
"annualReport.2021.directorsMessageP4": "작년은 스크래치 재단에게 놀라운 한 해였습니다–우리는 놀랍고 다양한 리더들과 팀을 성장시키고 독립 조직으로의 지속적인 전환을 위한 견고한 기반을 구축하는 데 주력했습니다. 우리는 조직의 모든 레벨에 있는 모든 팀 구성원의 노력이 결합된 3년 전략 계획을 수립하여 함께 착수하는 작업을 성문화했습니다. 스크래치가 성장함에 따라 우리는 여전히 공정성과 커뮤니티 구축에 주력하고 있으며, 아이들이 전 세계 또래들과 연결, 창작 및 협업할 수 있는 안전한 공간으로 스크래치를 유지하고 있습니다.",
"annualReport.2021.directorsMessageP5": "저희 팀과 함께 이 여정을 시작해주신 점, 그리고 저희 사명을 계속 지지해 주신 점, 정말 감사할 따름입니다. 스크래치 커뮤니티의 연민과 창의성은 우리에게 끝없이 영감을 주고 있으며, 우리는 여러분이 우리 앞에 놓인 중요한 작업에 동참하기를 기다릴 수 없습니다.",
"annualReport.2021.EDTitle": "스크래치 재단 전무이사",
"annualReport.2021.watchVideo": "동영상 시청하기",
"annualReport.2021.missionTitle": "우리의 미션, 비전, 가치",
"annualReport.2021.missionP1": "우리는 창의 컴퓨팅에서 소외된 아동, 가족 및 교육자를 지원하는 이니셔티브와 접근 방식에 특히 중점을 두고 교육 정의와 업무 전반의 형평성 우선 순위를 정하기 위해 노력하고 있습니다.",
"annualReport.2021.missionP2": "스크래치를 모든 아이들이 창의적으로 생각하고, 체계적으로 추론하고, 협동적으로 일하도록—모든 사람에게 필수적인 스킬— 하는 자유롭고, 안전하고, 즐거운 학습 환경으로 개발했습니다. 오늘날 사회의 모든 사람들에게 필수적인 기술이죠. 우리는 아이들을 탐구하고 공유하고 배울 수 있도록 지원하기 위해 교육자 및 가족들과 함께 일합니다.",
"annualReport.2021.missionHeader": "목표",
"annualReport.2021.missionSubtitle": "젊은이들에게 디지털 도구와 상상, 창조, 공유 및 학습의 기회를 제공합니다.",
"annualReport.2021.visionHeader": "비전",
"annualReport.2021.visionSubtitle": "코딩 및 학습에 대한 창의적이고 배려적이며 협력적이며 공정한 접근 방식을 전 세계에 전파합니다.",
"annualReport.2021.valuesHeader": "가치",
"annualReport.2021.valuesSubtitle": "이 작업에서는 조직 및 공동체로서의 원칙을 정의하는 핵심 가치에 따라 작업합니다.",
"annualReport.2021.creativeExpressionTitle": "창의적인 표현",
"annualReport.2021.progressiveImprovementTitle": "점진적 개선",
"annualReport.2021.EquitableOpportunitiesTitle": "공평한 기회",
"annualReport.2021.playfulEngagementTitle": "장난기 가득한 참여",
"annualReport.2021.creativeExpressionDescription": "우리는 모든 사람에게 지원 커뮤니티 내에서 자신의 아이디어, 관심사 및 진정한 자신을 표현할 수 있는 도구와 기회를 제공하기 위해 노력하고 있습니다.",
"annualReport.2021.progressiveImprovementDescription": "우리는 높은 수준을 유지하고 있으며, 전 세계 젊은이들과 우리의 일을 가능하게 하는 지역사회에 가장 잘 봉사하기 위해 서로 반복하고, 개선하고, 영감을 주기 위해 항상 노력하고 있습니다.",
"annualReport.2021.EquitableOpportunitiesDescription": "창의적인 코딩 기회에서 소외된 전 세계 어린이들에게 다가갈 수 있도록 다양한 배경을 가진 사람들을 포함한 교육 운동을 구축하고 있습니다.",
"annualReport.2021.playfulEngagementDescription": "스크래치에서 놀이는 세상을 만들고, 공유하고, 배우고, 참여하기 위한 접근 방식입니다. 우리는 즐거운 탐험, 실험, 협업을 장려합니다.",
"annualReport.2021.reachTitle": "전세계의 어린이들에게 다가가기",
"annualReport.2021.reachSubtitle": "스크래치는 전 세계에서 가장 큰 8살 이상의 어린이와 청소년을 위한 코딩 커뮤니티입니다.",
"annualReport.2021.reachMillion": "백만",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "2020년 대비 22%",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "2020년 대비 39%",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "2020년 대비 44%",
"annualReport.2021.reachNewUsers": "새로운 유저들",
"annualReport.2021.reachProjectsCreated": "생성된 프로젝트",
"annualReport.2021.reachProjectCreators": "프로젝트를 만드는 사람들",
"annualReport.2021.reachScratchAroundTheWorld": "스크래치는 전 세계적{numberOfCountries}으로 사용됩니다.",
"annualReport.2021.reachScratchAroundTheWorldBold": "200개 이상의 나라와 영토",
"annualReport.2021.reachSaudiArabiaTitle": "사우디아라비아",
"annualReport.2021.reachSaudiArabiaDescription": "우리는 2021년에 전 세계적으로 엄청난 성장을 보였지만, 사우디아라비아에서 전년보다 두 배나 많은 신규 사용자를 볼 수 있다는 사실에 놀랐습니다.",
"annualReport.2021.reachTranslationTitle": "스크래치는 74개 언어로 번역되었습니다.",
"annualReport.2021.reachTranslationIncrease": "2020년부터 10개 언어",
"annualReport.2021.reachTranslationBlurb": "전 세계의 번역 봉사자에게 감사합니다.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr는 어린이(만 5-7세)들이 자신만의 대화형 이야기와 게임을 만들 수 있게 해주는 입문 프로그래밍 환경입니다. ",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "2021년 다운로드",
"annualReport.2021.reachDownloadsIncrease": "2020년부터 2백만",
"annualReport.2021.themesTitle": "떠오르는 테마",
"annualReport.2021.themesDescription": "코로나-19로 인한 불확실성이 지속되는 가운데 스크래치는 젊은이들이 함께 연결하고 창조할 수 있는 핵심 공간 역할을 계속했습니다. 2021년에는 성장하는 글로벌 커뮤니티와 성장하는 스크래치 팀을 공평하게 지원할 수 있는 강력한 기반을 구축하는 데 주력했습니다. 우리의 작업은 커뮤니티 육성, 접근성 및 접근성 향상, Scratch Education Collaborative(SEC) 개발이라는 세 가지 주요 주제를 중심으로 이루어졌습니다.",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "커뮤니티의 목소리와 파트너십은 스크래치의 역사 구조에 깊이 배어 있습니다. 그들은 우리가 전 세계적으로 접근 가능하고 공평한 코딩 기회를 늘리는 데 있어 필수 불가결한 요소이며 앞으로도 그럴 것입니다. 2021년, 우리는 전 세계의 주목할 만한 조직들을 연결하는 창의적인 코딩에 대한 접근 장벽을 식별하고 제거하는 것을 약속하는 이니셔티브인 Scratch Education Collaborative를 시작했습니다.",
"annualReport.2021.SECWhatIs": "SEC란?",
"annualReport.2021.SECWhatIsP1": "SEC는 Scratch 및 Scratch Jr을 사용한 공평한 크리에이티브 코딩에 대한 헌신을 강화하고 구현하기 위해 2년 간의 협업 집단 경험을 지원하고 참여합니다.",
"annualReport.2021.SECWhatIsP2": "집단 경험을 통해 조직은 서로 및 스크래치와 새로운 파트너십을 맺고 자본 중심의 크리에이티브 코딩 리소스를 위한 새로운 모델을 수립하게 됩니다.",
"annualReport.2021.SECWhatIsP3": "SEC와의 협력은 Google.org의 후한 보조금 덕분에 가능합니다. 우리의 임무에 대한 그들의 지속적인 지원에 감사를 표합니다.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "단체",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "국가",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "동업자",
"annualReport.2021.SECMapParagraph": "첫 번째 집단에는 전 세계 13개국을 대표하는 41개 단체가 참여했는데, 이들은 역사적으로 소외된 지역 출신의 학습자들이 창의적 컴퓨팅으로 자신감을 키울 수 있도록 지원한다는 약속으로 뭉쳤습니다. 아래에는 해당 위치가 강조 표시되어 있습니다.",
"annualReport.2021.spotlightStory": "스포트라이트 이야기",
"annualReport.2021.SECSpotlightTitle": "과학으로 가는 다리",
"annualReport.2021.SECSpotlightLocation": "풀스히어, 텍사스",
"annualReport.2021.SECSpotlightText1": "텍사스 소재 비영리 단체인 Bridges to Science는 서비스가 부족한 청소년들을 위해 수학, 코딩 및 로봇 프로그램을 제공하는 단체로 Scratch Education Collaborative의 첫 번째 집단에 가입한 41개의 예외적인 단체 중 하나입니다.",
"annualReport.2021.SECSpotlightText2": "2021년, 우리는 Bridges to Science를 지원하여 Code.org과 함께 첫 “Hour of Code” 워크숍을 개최하였습니다. “피냐타스 축제”에는 라틴 아메리카에서 온 22,000명 이상의 선생님과 학생들이 모였습니다. 또한 Bridges to Science와 협력하여 지역사회의 요구를 충족시킬 수 있는 고유한 리소스 툴킷을 개발했습니다.",
"annualReport.2021.SECPullQuote": "우리가 학생들을 가르치는 데 있어서 가장 큰 즐거움 중 하나는 그들이 아무리 조용해도, 모두 스크래치를 통해 컴퓨터 공학에서 목소리를 찾을 수 있다는 것입니다.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, 과학 창시자의 다리",
"annualReport.2021.SECWorkshops": "SEC 작업실",
"annualReport.2021.SECWorkshopsText": "작년에 Scratch Education Collaborative는 공정한 크리에이티브 코딩에 대한 고유한 경로를 정의하고 탐색하는 데 있어 창립 집단을 지원하는 일련의 워크샵을 개최했습니다. 워크샵은 Stanford에 의해 촉진되었습니다. 학교, 팅커링 스튜디오, 브라질 창의 학습 네트워크, 시카고 공립학교 CS4ALL입니다. 워크숍 참가자들은 함께 창의적 코딩에 대한 공유된 이해를 발전시키고 창의적 커뮤니케이션과 협업을 통해 문화적으로 지속 가능한 커뮤니티를 육성하는 전략과 관행에 대해 논의했습니다.",
"annualReport.2021.SECWorkshopsSubtitle": "어떻게 하면 창의적 코딩을 탐구하면서 지역 사회에 창의적으로 힘을 실어줄 수 있을까요?",
"annualReport.2021.accessTitle": "접근",
"annualReport.2021.accessIntro": "코로나-19로 인해 학교가 문을 닫고 가상 공간으로 학습을 밀어 넣으면서 많은 학생과 교사가 처음으로 스크래치를 발견하거나 창의적 코딩 교육을 하고 학습하는 방식을 적응시키고 있었습니다. 스크래치 팀은 가정에서 교육자와 온라인 커뮤니티의 변화하는 요구를 지원하기 위해 노력했습니다.",
"annualReport.2021.accessASL": "ASL 튜토리얼",
"annualReport.2021.accessASLText": "2021년, 우리는 청각장애인 키즈 코드와 협력하여 스크래치 편집기에서 첫 번째 미국 수어 튜토리얼을 시작했습니다.",
"annualReport.2021.accessASLText2": "우리는 함께 청각 장애인 스크래처들을 위한 창조적인 길을 넓힐 수 있는 상록수 자원을 만들도록 영감을 받았습니다.",
"annualReport.2021.accessASLText3": "이 비디오는 당사의 오리지널 “Getting Started with Scratch” 튜토리얼을 13분간 리메이크한 것으로, 이 튜토리얼은 스크래치 플랫폼을 초보자에게 소개합니다.",
"annualReport.2021.accessPullQuote": "좋은 동맹이 된다는 것은 저와 같은 조직의 권고에 무게를 두고 접근하기 쉽게 하려는 의지입니다. ‘우리가 할 수 있는 일이란 무엇인가?’라고 묻고, 우리가 저항 없이 주도권을 잡고 그것을 할 수 있게 해주는 것은 매우 드문 일입니다.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, 청각장애 어린이 코드 설립자",
"annualReport.2021.accessDEICommittee": "스크래치를 위한 DEI 위원회",
"annualReport.2021.accessDEICommitteeText": "2021년에 스크래치의 여러 위원회는 모든 사용자에게 스크래치를 보다 다양하고 공평하며 포괄적으로 만들기 위한 작업에 착수했습니다. 우리는 각 위원회가 이룬 진전과 아직 진행 중인 작업을 공유하게 되어 기쁩니다.",
"annualReport.2021.accessDEICommitteeAccessibility": "접근성",
"annualReport.2021.accessDEICommitteeAccessibilityText": "접근성 위원회는 스크래치의 코딩 블록을 사용하는 데 어려움을 겪고 있는 스크래치 팀원 한 명과 스크래치를 더 잘 지원해야 한다는 인식에 따라 만들어졌습니다.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "2021년 10월, 위원회는 우리의 코딩 블록의 색상을 시력 장애가 있는 스크래처들이 접근할 수 있도록 하는 프로젝트를 시작했습니다. 위원회는 코딩 블록이 웹 접근성 지침을 충족하고, 더 중요한 것은 스크래치를 모든 사람이 더 쉽게 액세스할 수 있도록 하기 위해 접근성을 전문으로 하는 교사 및 커뮤니티 조직과 협력하게 되어 기쁩니다.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "G-JEDI(Global, Justice, Equality, Equality, Diversity and Include) 위원회는 DEI(Diversity, Equality, Equality 및 Include)가 스크래치 팀에 무엇을 의미하는지를 정의하는 공유 언어를 개발하기 위해 구성되었습니다.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "2021년에 위원회는 DEI가 스크래치 팀과 커뮤니티의 과거 및 현재 작업을 어떻게 알렸는지, 그리고 향후 새로운 발의안을 어떻게 계속 알릴 것인지를 개괄적으로 설명하기 위해 DEI 성명서를 작성하기 시작했습니다.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "지분 x 설계",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "지분X설계 위원회는 Scratch 팀원들과 MIT의 평생 유치원 그룹의 협력자들이 지분 중심 설계 관행에 대한 아이디어를 읽고 토론할 수 있는 장소로 만들어졌습니다.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "이 대화는 Sasha Costanza-Chock의 “디자인 정의: 필요한 환경을 구축하기 위한 커뮤니티 주도 관행”과 위원회 위원들은 스크래치 툴 및 리소스 개발에 자본 중심 설계 관행을 통합할 수 있는 방법에 대해 논의합니다.",
"annualReport.2021.access10NewLanguages": "10가지 새로운 언어",
"annualReport.2021.access10NewLanguagesText": "우리의 번역 커뮤니티 덕분에, 우리는 작년에 74개의 언어로 스크래처와 연결할 수 있었습니다! 2021년, isiXosa (남아공), Sepedi (남아공), Setswana (남아공), 아프리칸스 (남아공), Kichwa (Peru), ଓଡ଼ିଆ/Odia (인도), 카자흐스탄 (카자흐스탄), 아라곤어 (스페인), 그리고 네덜란드 (벵골), 그리고 벵골어(방글라데시, 인도 및 기타 지역)을 포함한 10개의 새로운 언어가 스크래치에 추가되었습니다.",
"annualReport.2021.accessSouthAfrica": "남아프리카 공화국의 부가가치세가 없는 스크래치",
"annualReport.2021.accessSouthAfricaText": "인터넷 연결이 낮거나 없는 지역의 젊은이들을 위한 스크래치 경험을 개선하기 위해 남아프리카 공화국의 NECT(National Education Collaboration Trust)와 협력하여 스크래치 다운로드용 0등급 페이지를 개최했습니다. 등급이 0인 페이지에 다운로드하면 데이터 대역폭이 사용되지 않으므로 데이터 제한과 비용으로 인해 스크래치에 액세스할 수 있는 장벽이 줄어듭니다. 2021년 4월 출시 후 두 달 만에 이 페이지는 1300명 이상의 방문자를 기록했습니다.",
"annualReport.2021.accessSnapshot": "스냅샷",
"annualReport.2021.communityTitle": "커뮤니티",
"annualReport.2021.communityIntro": "2021년, 스크래치 커뮤니티는 전 세계의 훨씬 더 많은 젊은이들이 동료들과 함께 만들고 연결하면서 빠른 성장을 계속했습니다. 또한 다양한 사용자 커뮤니티의 스크래치환경을 개선하기 위해 커뮤니티 구성원과의 파트너십을 지속적으로 발전시켰습니다.",
"annualReport.2021.communityScratchConference": "스크래치 컨퍼런스",
"annualReport.2021.communityScratchConferenceText1": "7월에, 우리 지구촌의 교육자들은 스크래치 컨퍼런스에서 창의적인 코딩을 축하하기 위해 모였습니다. 이 무료 가상 행사는 MIT 평생 유치원 그룹의 협력자들에 의해 주도되었습니다. 그 컨퍼런스는 코로나로 인해 우리가 떨어져 있어도 서로 연결되고, 협력하고, 배우면서 하루를 보낸 사람들{more_bold}을 모았습니다.",
"annualReport.2021.communityScratchConferenceText1More": "1,500명 이상의 교육자와 스크래치 매니아",
"annualReport.2021.communityVolunteerTranslators": "자원봉사 번역가",
"annualReport.2021.communityVolunteerTranslatorsText": "2007년 스크래치가 출시된 이후 당사는 전 세계 사용자를 지원하기 위해 노력하고 있습니다. 우리의 언어 번역 자원봉사자들은 스크래치 팀과 긴밀히 협력하여 우리 플랫폼과 리소스를 다양한 커뮤니티에서 번역하고 현지화할 수 있도록 지원합니다.",
"annualReport.2021.communityVolunteerTranslatorsText2": "수천 명의 번역가들이 자발적으로 스크래치를 74개 언어로 번역하고 숫자를 세고 있으며, 현재 1,000명 이상의 번역자가 스크래치와 스크래치 Jr을 번역하기 위해 등록되어 있습니다. 전 세계에 있는 더 많은 스크래처들에게 도움을 주신 자원봉사자들에게 감사드립니다!",
"annualReport.2021.communityScratchCommunity": "2021년 스크래치 커뮤니티",
"annualReport.2021.communityScratchCommunityIntro": "2021년 스크래치 사이트에는 2020년에 비해 약 39% 증가한 113 백만개 이상의 프로젝트가 생성되었으며 백만 개 이상의 새로운 스튜디오가 탄생했습니다. 1년 내내 스크래치 팀은 중요한 행사를 축하하고 스크래처들이 온라인 커뮤니티에 참여하도록 장려하기 위해 수많은 스튜디오를 개최했습니다.",
"annualReport.2021.yearInReview": "검토 연도",
"annualReport.2021.yearInReviewText": "2021년은 온라인 커뮤니티에서 주목할 만한 해였습니다. 커뮤니티 팀은 젊은이들이 그들의 생각을 표현하고 긍정적인 방식으로 참여할 수 있는 기회를 강조하고 개발했으며, 놀라운 움직임이 스크래처들 자신으로부터 생겨났습니다. 올해의 하이라이트 중 일부를 돌아봅니다.",
"annualReport.2021.yearInReviewCard1Date": "1월",
"annualReport.2021.yearInReviewCard1Title": "시적 카페",
"annualReport.2021.yearInReviewCard1Text": "우리는 스크래처들이 지역 사회와 함께 시를 쓰고, 공유하고, 공동 작업하도록 초대받은 최초의 시적 카페를 “개점”했습니다.",
"annualReport.2021.yearInReviewCard2Date": "2월",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "스크래처들은 흑인 역사에서 영향력 있는 사람들과 사건들을 기념하기 위해 상호작용적인 예술작품을 공유하고, 시를 만들고, 애니메이션 뮤직 비디오 등을 만들었습니다.",
"annualReport.2021.yearInReviewCard3Date": "4월",
"annualReport.2021.yearInReviewCard3Title": "만우절",
"annualReport.2021.yearInReviewCard3Text": "스크래처들은 스크래치 고양이의 “비밀의 삶”을 상상하도록 요청 받았고 스크래치 웹사이트 주변에 숨겨진 재미있고 어리석은 것들을 위해 보물찾기에 나섰습니다.",
"annualReport.2021.yearInReviewCard4Date": "5월",
"annualReport.2021.yearInReviewCard4Title": "스크래치 주간",
"annualReport.2021.yearInReviewCard4Text": "전 세계의 스크래치 제작자들은 스크래치의 생일을 축하하기 위해 “스크래치로 요리하기”와 “터무니없는 발명품”과 같은 주제의 프롬프트에 응답하는 3,500개 이상의 프로젝트를 공유했습니다.",
"annualReport.2021.yearInReviewCard5Date": "6월",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "스크래처들은 프라이드의 달 스튜디오에서 LGBTQ+ 커뮤니티를 기념하기 위해 무지개의 모든 색을 사용하여 프로젝트를 만들었습니다.",
"annualReport.2021.yearInReviewCard6Date": "8월",
"annualReport.2021.yearInReviewCard6Title": "스크래치 캠프",
"annualReport.2021.yearInReviewCard6Text": "매년 3주 동안 열리는 이 행사 동안 스크래처들은 감동과 그루브를 하는 7,000개 이상의 프로젝트를 만들었고, 창의적인 DIY(Do-It-Yourself) 아이디어를 선보였으며, 주변의 자연 세계에 대한 그들의 발견을 공유했습니다.",
"annualReport.2021.yearInReviewCard7Date": "10월",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "스크래처들은 2주 동안 Scratchtober 스튜디오에서 일일 프롬프트에 대한 해석을 보여주는 프로젝트를 만들었습니다. 3,500개 이상의 프로젝트가 수중, 축하, 그리고 생물과 같은 단 하나의 단어 주제를 중심으로 만들어졌습니다.",
"annualReport.2021.yearInReviewCard8Date": "12월",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "컴퓨터 과학 교육 주간(CSEdWeek)은 전 세계의 컴퓨터 과학을 기념하기 위해 12월 6일-12일까지 열렸습니다. 스크래치는 커뮤니티 구성원들에게 Makey Makey와 협력하여 진행하는 튜토리얼, 스튜디오, 라이브 이벤트를 확인하도록 권장함으로써 그 주에 참여했습니다.",
"annualReport.2021.yearInReviewCard9Date": "12월",
"annualReport.2021.yearInReviewCard9Title": "2021년: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "2021년에 스크래처들은 새로운 기술을 배웠고, 전 세계의 친구들과 연결되었고, 그들 자신을 표현하는 창의적인 방법을 찾았습니다. 1,000명 이상의 스크래처들이 가장 좋아하는 스크래치 추억과 2021년 스크래치가 그들에게 의미한 Scratch Year in Review studio를 공유했습니다.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "지난 2월 Scratch Lab을 론칭하면서 전 세계 스크래처들에게 직접 개발 프로세스의 문을 열었습니다.",
"annualReport.2021.communityScratchLabText2": "스크래치 코딩 편집기에 새 블록을 도입해야 할지 결정하기 전에 스크래치가 블록과 상호 작용하는 창의적이고 혁신적이며 놀라운 방법을 확인하는 것이 중요합니다. Scratch Lab은 모든 사람이 이러한 새로운 기능을 사용해 볼 수 있고, 가장 중요한 것은 자신의 생각과 아이디어를 우리와 직접 공유할 수 있는 샌드박스입니다.",
"annualReport.2021.communityScratchLabText3": "500,000명 이상의 스크래처들이 2021년에 Scratch Lab 사이트를 탐색했으며 37,000개 이상의 피드백을 제출했습니다.",
"annualReport.2021.communityScratchLabText4": "이러한 피드백은 애니메이션 텍스트 블록, 얼굴 감지 블록 및 잠재적인 새로운 기능을 평가하고 개발할 때 매우 유용합니다.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "구독자",
"annualReport.2021.ytData2": "9 백만",
"annualReport.2021.ytData2Sub": "비디오 보기",
"annualReport.2021.ytData3Top": "시청자들",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "국가",
"annualReport.2021.communitySnapshot2Title": "유튜브의 스크래치 팀",
"annualReport.2021.communitySnapshot2Text": "스크래치 팀 유튜브 채널은 2021년에 100,000명의 구독자를 기록했는데 — 이는 2020년에 비해 거의 500% 증가한 수치입니다! 학생, 교육자, 가족들이 팬데믹에 대응하여 진화함에 따라, 우리는 그들의 요구에 반응하는 자원을 만들어야 한다는 것을 알았습니다.",
"annualReport.2021.communitySnapshot2Text2": "이러한 리소스에는 사용자가 스크래치에서 스토리, 게임 및 애니메이션을 디자인하는 과정을 안내하는 일련의 포괄적인 스크래치 자습서가 포함되어 있습니다. 2021년, 이 비디오들은 178개국의 시청자들로부터 거의 9백만 건의 조회수를 기록했습니다.",
"annualReport.2021.tutorial1": "'About Me'를 만드는 방법",
"annualReport.2021.tutorial2": "클릭 게임을 만드는 방법",
"annualReport.2021.tutorial3": "마우스 자국을 만드는 방법",
"annualReport.2021.FounderMessageTitle": "창시자가 보낸 메시지",
"annualReport.2021.FounderMessageSubTitle": "창립 파트너의 지원 및 영감",
"annualReport.2021.FounderMessageText1": "이 연례 보고서를 읽으면서 스크래치가 전 세계 수백만 명의 젊은이들, 특히 소외된 지역사회의 젊은이들을 위해 창의적 컴퓨팅 기회를 넓히고 있는 여러 가지 방법에 대해 알게 될 것입니다. 이러한 세계적인 영향은 스크래치 재단의 엔지니어, 디자이너, 교육자, 커뮤니티 진행자 등으로 구성된 성장하는 팀의 끊임없는 노력 덕분에 가능합니다.",
"annualReport.2021.FounderMessageText2": "우리의 노력과 영향력을 계속 성장시키기 위해, 우리는 우리의 사명과 비전에 부합하는 기업, 재단, 그리고 개인 기부자들의 아낌없는 재정적 지원에 의지하고 있습니다. 여기에서는 창립 파트너 중 하나인 LEGO 재단으로부터 받은 지원과 영감을 강조하고자 합니다.",
"annualReport.2021.FounderMessageText3": "MIT 미디어 랩의 제 연구 그룹은 30년 이상 전에 LEGO 회사와 LEGO 재단과 협력하기 시작했습니다. LEGO 펀딩은 스크래치에 대한 초기 작업을 지원하여 2007년에 스크래치를 공개했습니다. 그 후, 2019년 스크래치가 MIT에서 스크래치 재단으로 분사했을 때, LEGO 재단은 “다양한 경제 및 문화적 맥락에서 코딩을 위한 장난스럽고 창의적인 접근 방식을 개발하고 촉진하여 혁신적인 교육 변화를 지원하기 위해” 5년 동안 10 백만 달러를 지원하면서 새로운 조직에 중요한 자금을 제공했습니다. 팬데믹이 강타했을 때, LEGO 재단은 2021년에 스크래치 재단이 팬데믹으로 인해 혼란에 빠진 어린이와 교육자의 요구를 충족시킬 수 있도록 5백만 달러의 추가 보조금을 지급했습니다.",
"annualReport.2021.FounderMessageText4": "그러나 LEGO-스크래치 연결은 재정적 지원을 훨씬 넘어섭니다. 그래픽 프로그래밍 블록을 끼워서 애니메이션 스토리와 게임을 만드는 스크래치 접근법은 부분적으로 아이들이 플라스틱 레고 블록을 끼워서 레고 집과 성을 짓는 방식에 영감을 받았습니다. 스크래치와 LEGO는 또한 동일한 프로젝트 기반의 교육 철학을 공유하며, 아이들이 아이디어를 시도하고, 무슨 일이 일어나는지 보고, 수정하고, 다시 시도함으로써 반복적으로 프로젝트를 다듬도록 장려합니다.",
"annualReport.2021.FounderMessageText5": "저는 항상 “건축의 기쁨, 창조의 자랑”이라는 레고 슬로건을 좋아했습니다. LEGO 재단과 스크래치 재단의 깊은 파트너십은 “건축의 기쁨, 창조의 자랑”을 어린이들의 디지털 활동에 가져오는데 도움을 주고 있습니다. 이 파트너십은 공유된 아이디어와 가치를 가진 조직이 어떻게 함께 협력하여 학습과 교육의 변화를 촉진할 수 있는지를 보여주는 모델 역할을 합니다. 스크래치 재단이 파트너와 서포터즈로 구성된 네트워크를 지속적으로 구축함에 따라, 저는 다른 단체들과 연계하여 전 세계 어린이들을 위한 창의적인 컴퓨팅 기회를 확대하기를 기대합니다.",
"annualReport.2021.FounderTitle": "스크래치 재단의 설립자",
"annualReport.2021.lookingForward": "기대하는",
"annualReport.2021.lookingForwardText1": "2021년에 우리는 향후 4년간의 주요 우선 순위를 안내하는 전략적 프레임워크의 개요를 설명했습니다. 우리는 다음과 같은 주요 영역에 초점을 맞춥니다.",
"annualReport.2021.lookingForwardText2": "LEGO 재단에 깊은 감사를 드립니다. LEGO 재단의 후한 코로나 복구 보조금으로 이 중요한 작업을 수행할 수 있게 해 주셔서 감사합니다. 학교를 위한 스크래치 체험 업데이트, 스크래치 Jr 업데이트 등을 포함하여 저희가 계획한 흥미로운 프로젝트에 대해 더 많은 것을 알려드리고 싶습니다.",
"annualReport.2021.LookingForward1": "스크래치 플랫폼 및 커뮤니티 인프라 강화",
"annualReport.2021.LookingForward2": "창의적 학습으로 가는 길 확장",
"annualReport.2021.LookingForward3": "조직 역량 구축 및 재정 지속 가능성 보장",
"annualReport.2021.supportersTitle": "기여자분들에게 감사합니다",
"annualReport.2021.supportersIntro": "우리의 너그러운 기여자들에게 감사합니다. 당신의 기여는 전 세계 모든 배경의 모든 연령대의 어린이를 위한 창의적인 학습 기회를 확장하는 데 도움이 됩니다.",
"annualReport.2021.ourSupporters": "우리의 기여자",
"annualReport.2021.ourSupportersText": "우리는 지난 몇 년 동안 전세계 수 백만 명의 젊은이들을 위해 놀라운 학습 경험을 만들도록 도와준 모든 스크래치 지지자들에게 감사하고 싶습니다. 아래 목록은 2021년 1월 1일부터 2021년 12월 31일까지 스크래치 재단에 기부한 것을 기준으로 합니다.",
"annualReport.2021.supportersFoundingTitle": "창립 파트너 — $10,000,000 이상",
"annualReport.2021.supportersFoundingText": "특히 2003년 스크래치를 시작한 이래 누적 지원으로 최소 10,000,000 달러를 지원해주신 창립 파트너 여러분께 감사드립니다.",
"annualReport.2021.supportersCatPartnersTitle": "스크래치 Cat 파트너 — 1,000,000 달러 이상",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000 이상",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000 이상",
"annualReport.2021.supportersInKindTitle": "현물 기여자",
"annualReport.2021.leadershipTitle": "팀",
"annualReport.2021.leadershipBoard": "이사회",
"annualReport.2021.leadershipChair": "의장",
"annualReport.2021.leadershipProfessor": "학습 연구 교수",
"annualReport.2021.leadershipViceChair": "부의장",
"annualReport.2021.leadershipCoFounder": "공동 창립자 및 공동 의장",
"annualReport.2021.leadershipBoardMember": "이사회 멤버",
"annualReport.2021.leadershipPresidentCEO": "사장 및 CEO",
"annualReport.2021.leadershipFormerPresident": "전 사장",
"annualReport.2021.leadershipFounderCEO": "창립자 및 CEO",
"annualReport.2021.leadershipFormerChairCEO": "전 CEO 겸 회장",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "이사회 비서 및 재무",
"annualReport.2021.leadershipBoardSecretary": "의사회 비서",
"annualReport.2021.leadershipBoardTreasurer": "의사회 재무",
"annualReport.2021.leadershipScratchTeam": "2021 스크래치 팀",
"annualReport.2021.leadershipED": "전무 이사",
"annualReport.2021.teamThankYou": "Mitch Resnick, Natalie Rusk, Rupal Jain 및 MIT Media Lab의 평생 유치원 그룹의 다른 협력자들에게 Scratch에 대한 지칠 줄 모르는 지원에 감사드립니다.",
"annualReport.2021.donateTitle": "지원해주세요",
"annualReport.2021.donateMessage": "여러분의 지원을 통해 우리는 모든 곳의 아이들, 특히 창의적인 코딩 기회에서 체계적으로 소외된 아이들을 위해 영감을 주고, 창의적이고, 기억에 남을 만한 학습 경험을 만들 수 있습니다. 지금 스크래치에게 선물을 만들어 주시면 서버를 계속 운영하고, 성장하는 글로벌 커뮤니티를 유지하며, 전 세계 모든 국가의 어린이들을 위한 창의적인 코딩이 가능하도록 도와드릴 수 있습니다.",
"annualReport.2021.donateMessage2": "당신의 관대함에 감사드립니다.",
"annualReport.2021.donateButton": "기부",
"annualReport.2021.projectBy": "프로젝트",
"annualReport.2021.JuneIlloAttr": "@ratchild에 의한 표시",
"annualReport.2021.OctIlloAttr": "@Cupwing에 의한 감자와 잔",
"annualReport.2021.altMap": "41개의 SEC 조직을 보여주는 세계 지도",
"annualReport.2021.altSECSpotlightImage": "주황색 배경 앞에서 장난감을 가지고 놀고 있는 아이",
"annualReport.2021.altAccessibility": "두 사람이 녹색 배경 앞에서 수화를 사용합니다.",
"annualReport.2021.altaccessDEICommittee": "녹색 바탕에 긁힌 부품을 손이 내밀고 있습니다.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "손은 파란색 배경에 긁힌 부품을 그립니다.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "두 손은 안에 하트가 있는 문자 거품을 향해 뻗습니다.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "두 손이 함께 작업하여 스크래치 구성 요소 목록을 작성합니다.",
"annualReport.2021.altaccessSouthAfrica": "한 명은 태블릿을 사용하고 다른 한 명은 랩탑을 사용하는 두 명의 아이들이 스크래치 프로젝트를 함께 합니다.",
"annualReport.2021.altcommunityVolunteerTransators": "네 손은 보라색 배경 앞에 놓인 문자 거품을 들고 있습니다.",
"annualReport.2021.altcommunityThankYou": "'감사합니다'라는 현수막이 있는 지구본은 다양한 언어로 된 감사 인사로 둘러싸여 있습니다.",
"annualReport.2021.altAvatar": "사용자 아바타",
"annualReport.2021.altDropdownArrow": "드롭다운 메뉴를 나타내는 화살표입니다.",
"annualReport.2021.altMastheadIllustration": "세 사람이 물리적 스크래치 구성요소와 상호 작용합니다.",
"annualReport.2021.altWave": "손을 흔드는 이모티콘.",
"annualReport.2021.altMitchHeadshot": "설립자 Mitch Resnick",
"annualReport.2021.altCalendar": "2021년을 표시하는 달력.",
"annualReport.2021.altWorldVisualization": "지구본을 그림으로 표현한 것",
"annualReport.2021.altSaudiArabiaVisualization": "막대 그래프는 2021년에 새로운 Scratch 사용자가 2020년에 비해 두 배 이상 증가했음을 보여줍니다.",
"annualReport.2021.altScratchHorizontalCommand": "노란색 스크래치 프로그래밍 구성 요소입니다.",
"annualReport.2021.altSECVideoPreview": "왼쪽에 스크래치 인터페이스가 나타나고 오른쪽에 소녀 서명이 나타납니다.",
"annualReport.2021.altScratchJr": "텍스트 읽기 스크래치 jr",
"annualReport.2021.altHorizontalLoop": "노란색 수평 스크래치 프로그래밍 구성 요소입니다.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "두 손으로 물리적 스크래치 구성 요소를 정렬합니다.",
"annualReport.2021.altcommunityVolunteerTranslators": "텍스트 거품이 위에 떠 있는 보라색 배경 앞에 손을 뻗습니다.",
"annualReport.2021.altScratchLogoText": "'Scratch Lab'이라는 글자가 적힌 녹색 직사각형입니다.",
"annualReport.2021.altScratchLabVideo": "상단에 재생 버튼이 있는 스크래치 프로젝트의 스크린샷입니다.",
"annualReport.2021.altHat": "노란색 모자를 쓰고 분홍색 하트 선글라스를 낀 사람입니다.",
"annualReport.2021.altScratchText": "무지개 스크래치 구성 요소로 '시작합니다!'라는 텍스트가 표시됩니다.",
"annualReport.2021.altStar": "노란 별이 앞에 있는 소녀입니다.",
"annualReport.2021.altMouseTrail": "다람쥐 머리의 여러 조각들이 서로 위에 랜덤하게 배치되어 있습니다.",
"annualReport.2021.altSECWorkshops": "함께 노는 사람들",
"annualReport.2021.altArrowUp": "위쪽을 가리키는 화살표.",
"annualReport.2021.altTranslated": "\"안녕하세요\"라고 표시된 스크래치 구성 요소 및 스크래치할 언어를 나열할 수 있습니다.",
"annualReport.2021.altAboutMe": "이젤, 고슴도치, 망고, 축구공 위에 'About me'라는 글자가 씌어 있었습니다.",
"annualReport.2021.altClickerGame": "과, 오렌지, 잘게 썬 과일 그릇을 보여주는 수학 게임입니다.",
"annualReport.2021.altLookingForward1": "소용돌이, 시작 및 하트를 표시하는 연동 육각형.",
"annualReport.2021.altLookingForward2": "하나의 화살표가 오른쪽으로 쏠리는 것은 소용돌이를 나타내고 다른 하나는 하트를 표시하는 왼쪽 화살표가 있는 표지판",
"annualReport.2021.altLookingForward3": "형형색색의 블록들이 줄지어 위에 식물이 자라는 계단을 만듭니다.",
"annualReport.2021.altSparkle": "화이트 반짝이 장식",
"annualReport.2021.altDownArrow": "보라색 화살표가 아래쪽을 가리킵니다.",
"annualReport.2021.altConnectingLine": "시간 표시 막대 요소를 연결하는 점선.",
"annualReport.2021.altApril": "보라색 배경 위에 펜 및 Scratch 구성 요소를 배치합니다.",
"annualReport.2021.altJune": "다양한 종류의 LGBTQ+ 자부심을 보여주는 깃발 앞에 놓인 생일 케이크.",
"annualReport.2021.altAugust": "보라색 바탕 위에 감자, 생일, 그리고 선글라스.",
"annualReport.2021.altCard1": "'악몽의 세계에서의 꿈'이라는 단어 옆에 검은색과 회색 배경 앞에 화려한 물방울이 떠 있습니다.",
"annualReport.2021.altCard2": "한 흑인 여성이 노란 머리띠와 금테 귀걸이를 하고 있습니다.",
"annualReport.2021.altCard3": "스크래치 고양이 마스코트는 '나는 스크래치 고양이가 슈퍼히어로라고 생각한다'라고 쓰여진 텍스트와 함께 건물 앞에서 흔들립니다.",
"annualReport.2021.altCard5": "는 블록이 문자 거품 옆에 서서 '누군가가 어떻게 옷을 입든, 어떤 대명사를 쓰든, 누구를 사랑하든, 여러분은 그들을 항상 존중해야 합니다!'라고 읽습니다.",
"annualReport.2021.altCard6": "선글라스를 낀 감자가 보라색 배경 앞에 앉아 있습니다.",
"annualReport.2021.altCard7": "알록달록한 생일 모자가 네온 큐브 위에 놓여 있습니다.",
"annualReport.2021.altCard9": "'2022'은 타원형의 무지개 앞에 놓여있습니다.",
"annualReport.2021.altDonateIllustration": "두 손은 잘라낸 하트 모양 안에 손가락으로 하트 모양을 만듭니다."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Bexşkirin",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Vîdyoyê temaşe bike",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Civak",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Konferansa Scratchê",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Rêbendan",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Reşemî",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Avrêl",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Gulan",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Pûşper",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Tebax",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Cotmeh",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Berfanbar",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Berfanbar",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Bexşkirin",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
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"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
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"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
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"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
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}

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{
"annualReport.2021.subnavFoundersMessage": "Įkūrėjo pranešimas",
"annualReport.2021.subnavMission": "Misija",
"annualReport.2021.subnavReach": "Pasiekiamumas",
"annualReport.2021.subnavThemes": "Temos",
"annualReport.2021.subnavDirectorsMessage": "Direktoriaus pranešimas",
"annualReport.2021.subnavSupporters": "Rėmėjai",
"annualReport.2021.subnavTeam": "Komanda",
"annualReport.2021.subnavDonate": "Paremti",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Žiūrėti video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Misija",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Bendruomenė",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch konferencija",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Sausis",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Vasaris",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Balandis",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Gegužė",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Birželis",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Rugpjūtis",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Spalis",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Gruodis",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Gruodis",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "Mūsų įkūrėjo pranešimas",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Mūsų komanda",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Paremti",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Dibinātāja vēstījums",
"annualReport.2021.subnavMission": "Misija",
"annualReport.2021.subnavReach": "Sasniedziet",
"annualReport.2021.subnavThemes": "Tēmas",
"annualReport.2021.subnavDirectorsMessage": "Režisora vēstījums",
"annualReport.2021.subnavSupporters": "Atbalstītāji",
"annualReport.2021.subnavTeam": "Komanda",
"annualReport.2021.subnavDonate": "Atbalsti",
"annualReport.2021.mastheadYear": "2021. gada pārskats",
"annualReport.2021.mastheadTitle": "Vienlīdzīgas kopienas veidošana kopā",
"annualReport.2021.directorsMessageTitle": "Mūsu izpilddirektora ziņa",
"annualReport.2021.directorsMessageP1": "2021. gadā COVID-19 turpināja izjaukt mūsu rutīnas un veidot veidu, kā mēs mijiedarbojamies viens ar otru. Pat tad, kad sākām pulcēties kopā, skolas atsāka darbu un tika aicināts “atgriezties normālā dzīvē”, mūsu sabiedrības neaizsargātākos cilvēkus nesamērīgi ietekmēja netaisnīgās struktūras, ko saasināja Covid-19. Covid-19 krīze veidoja jauniešu attiecības ar Scratch un nostiprināja Scratch kā svarīgāku vietu nekā jebkad agrāk, lai viņi varētu radīt, mācīties un sazināties. Taču, pārejot uz jaunu gadu, mēs nepametām aiz sevis neaizsargātākos jauniešus, kad viņi sāka orientēties “jaunajā normā”.",
"annualReport.2021.directorsMessageP2": "Viena no Scratch pamatvērtībām vienmēr ir bijusi dot iespēju jauniešiem izpētīt, radīt, spēlēt un atklāt — iespējas, kas nav vienlīdzīgas visiem studentiem.",
"annualReport.2021.directorsMessagePullquote": "Mēs ticam pašizpausmes un radošuma pārveidojošajam spēkam un tam, ka jaunieši var izmantot radošu kodēšanu kā līdzekli savas balss paaugstināšanai.",
"annualReport.2021.directorsMessageP3": "Es lepojos, ka varu būt Scratch Foundation izpilddirektors šajā mūsu vēstures izšķirošajā brīdī un turpināšu izplatīt Scratch gādīgo, uz sadarbību vērsto pieeju radošai apmācībai bērniem visā pasaulē, kuriem šīs iespējas ir visvairāk vajadzīgas.",
"annualReport.2021.directorsMessageP4": "Pagājušais gads Scratch Foundation bija neticams gads — mēs koncentrējāmies uz savas komandas paplašināšanu ar ievērojamiem, daudzveidīgiem vadītājiem un stabila pamata izveidošanu, lai turpinātu pāreju uz neatkarīgu organizāciju. Mēs izstrādājām trīs gadu stratēģisko plānu, apvienojot ikviena komandas locekļa pūles visos mūsu organizācijas līmeņos, kodificējot darbu, ko mēs kopīgi uzsākam. Scratch augot, mēs joprojām koncentrējamies uz vienlīdzību un kopienas veidošanu, kā arī to, lai Scratch būtu droša vieta, kur bērni var sazināties, radīt un sadarboties ar saviem vienaudžiem visā pasaulē.",
"annualReport.2021.directorsMessageP5": "Es nevaru jums pietiekami pateikties par to, ka uzsākāt šo ceļojumu kopā ar mūsu komandu un par jūsu pastāvīgo atbalstu mūsu misijai. Scratch kopienas līdzjūtība un radošums mūs bezgalīgi iedvesmo, un mēs nevaram sagaidīt, kad pievienosities mums svarīgajā darbā, kas mūs gaida.",
"annualReport.2021.EDTitle": "Scratch Foundation izpilddirektors",
"annualReport.2021.watchVideo": "Skatīties video",
"annualReport.2021.missionTitle": "Mūsu misija, vīzija un vērtības",
"annualReport.2021.missionP1": "Mēs esam apņēmušies ievērot izglītības taisnīgumu un par prioritāti izvirzām vienlīdzību visos mūsu darba aspektos, īpašu uzmanību pievēršot iniciatīvām un pieejām, kas atbalsta bērnus, ģimenes un pedagogus, kuri ir izslēgti no radošās skaitļošanas.",
"annualReport.2021.missionP2": "Mēs esam izstrādājuši Scratch kā bezmaksas, drošu, rotaļīgu mācību vidi, kas liek visiem bērniem radoši domāt, sistemātiski spriest un sadarboties, kas ir būtiskas prasmes ikvienam mūsdienu sabiedrībā. Mēs sadarbojamies ar pedagogiem un ģimenēm, lai palīdzētu bērniem izzināt, kopīgot un mācīties.",
"annualReport.2021.missionHeader": "Misija",
"annualReport.2021.missionSubtitle": "Jauniešu nodrošināšana ar digitāliem rīkiem un iespējām iztēloties, radīt, dalīties un mācīties.",
"annualReport.2021.visionHeader": "Vīzija",
"annualReport.2021.visionSubtitle": "Izplatīt radošu, gādīgu, uz sadarbību vērstu un vienlīdzīgu pieeju kodēšanai un mācībām visā pasaulē.",
"annualReport.2021.valuesHeader": "Vērtības",
"annualReport.2021.valuesSubtitle": "Šajā darbā mēs vadāmies pēc mūsu pamatvērtībām, kas nosaka mūsu kā organizācijas un kopienas principus:",
"annualReport.2021.creativeExpressionTitle": "Radošā izteiksme",
"annualReport.2021.progressiveImprovementTitle": "Progresīva uzlabošana",
"annualReport.2021.EquitableOpportunitiesTitle": "Vienlīdzīgas iespējas",
"annualReport.2021.playfulEngagementTitle": "Rotaļīga saderināšanās",
"annualReport.2021.creativeExpressionDescription": "Mēs esam apņēmušies nodrošināt ikvienam rīkus un iespējas izteikt savas idejas, intereses un patieso būtību atbalstošā kopienā.",
"annualReport.2021.progressiveImprovementDescription": "Mēs ievērojam augstus standartus un vienmēr cenšamies atkārtot, uzlabot un iedvesmot viens otru, lai vislabāk kalpotu jauniešiem visā pasaulē un sabiedrībai, kas padara mūsu darbu iespējamu.",
"annualReport.2021.EquitableOpportunitiesDescription": "Mēs veidojam izglītojošu kustību, kurā ir iesaistīti cilvēki ar dažādu izcelsmi, lai mēs varētu sasniegt bērnus visā pasaulē, kuri ir izslēgti no radošām kodēšanas iespējām.",
"annualReport.2021.playfulEngagementDescription": "Uzņēmumā Scratch spēle ir pieeja, lai radītu, koplietotu, mācītos un sazinātos ar pasauli. Mēs mudinām priecīgu izpēti, eksperimentēšanu un sadarbību.",
"annualReport.2021.reachTitle": "Bērnu sasniegšana visā pasaulē",
"annualReport.2021.reachSubtitle": "Scratch ir pasaulē lielākā kodēšanas kopiena bērniem un pusaudžiem vecumā no 8 gadiem.",
"annualReport.2021.reachMillion": "miljons",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% no 2020. gada",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% no 2020. gada",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% no 2020. gada",
"annualReport.2021.reachNewUsers": "Jauni lietotāji",
"annualReport.2021.reachProjectsCreated": "Izveidoti projekti",
"annualReport.2021.reachProjectCreators": "Cilvēki, kas veido projektus",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch tiek izmantots visā pasaulē {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "vairāk nekā 200 valstīs un teritorijās",
"annualReport.2021.reachSaudiArabiaTitle": "Saūda Arābija",
"annualReport.2021.reachSaudiArabiaDescription": "2021. gadā mēs redzējām milzīgu izaugsmi visā pasaulē, taču bijām pārsteigti, redzot izaugsmi Saūda Arābijā, kur mēs redzējām divreiz vairāk jaunu lietotāju nekā iepriekšējā gadā.",
"annualReport.2021.reachTranslationTitle": "Scratch ir tulkots 74 valodās",
"annualReport.2021.reachTranslationIncrease": "10 valodas no 2020. gada",
"annualReport.2021.reachTranslationBlurb": "Paldies brīvprātīgajiem tulkiem no visas pasaules.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ir ievada programmēšanas vide, kas ļauj maziem bērniem (vecumā no 5 līdz 7 gadiem) izveidot savus interaktīvos stāstus un spēles.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Lejupielādes 2021. gadā",
"annualReport.2021.reachDownloadsIncrease": "2 miljoni no 2020",
"annualReport.2021.themesTitle": "Jaunās tēmas",
"annualReport.2021.themesDescription": "Pastāvīgās nenoteiktības apstākļos, ko rada Covid-19, Scratch joprojām kalpoja kā galvenā vieta, kur jaunieši varēja sazināties un kopīgi radīt. 2021. gadā mēs koncentrējām savus centienus, lai izveidotu spēcīgu pamatu, lai vienlīdzīgi atbalstītu mūsu augošo globālo kopienu un mūsu augošo Scratch komandu. Mūsu darbs bija vērsts uz trim galvenajām tēmām: kopienas veicināšana, piekļuves un pieejamības palielināšana un Scratch Education Collaborative (SEC) izstrāde.",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Sabiedrības balsis un partnerattiecības ir dziļi ieaustas Scratch vēstures struktūrā. Tās ir un joprojām ir svarīgas, palīdzot mums palielināt pieejamas un vienlīdzīgas kodēšanas iespējas visā pasaulē. 2021. gadā mēs uzsākām Scratch Education Collaborative — iniciatīvu, kuras mērķis ir identificēt un novērst šķēršļus piekļuvei radošam kodēšanai, kas savieno ievērojamas organizācijas visā pasaulē.",
"annualReport.2021.SECWhatIs": "Kas ir SEC?",
"annualReport.2021.SECWhatIsP1": "SEC atbalsta un iesaista iesaistītās organizācijas divu gadu sadarbības kohortas pieredzē, lai stiprinātu to apņemšanos un īstenotu taisnīgu radošo kodēšanu, izmantojot Scratch un ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Līdz kohortas pieredzes beigām organizācijas būs izveidojušas jaunas partnerattiecības savā starpā un ar Scratch, kā arī izveidos jaunus modeļus uz vienlīdzību vērstiem radošajiem kodēšanas resursiem.",
"annualReport.2021.SECWhatIsP3": "Mūsu darbs ar SEC ir iespējams, pateicoties Google.org dāsnai dotācijai. Mēs vēlamies pateikties par viņu pastāvīgo atbalstu mūsu misijai.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizācijām",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "valstīm",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partneriem",
"annualReport.2021.SECMapParagraph": "Mūsu pirmajā grupā bija 41 organizācija, kas pārstāvēja 13 valstis visā pasaulē, un tos vienoja viņu apņemšanās atbalstīt audzēkņus no vēsturiski marginalizētām kopienām, lai viņi varētu attīstīt viņu pārliecību ar radošu skaitļošanu. To atrašanās vietas ir izceltas zemāk:",
"annualReport.2021.spotlightStory": "Spotlight stāsts",
"annualReport.2021.SECSpotlightTitle": "Tilti uz zinātni",
"annualReport.2021.SECSpotlightLocation": "Fulšīra, Teksasa",
"annualReport.2021.SECSpotlightText1": "Tilti uz zinātni; Teksasā bāzēta bezpeļņas organizācija, kas nodrošina matemātikas, kodēšanas un robotikas programmas mazapkalpotiem jauniešiem; bija viena no 41 izcilajām organizācijām, kas pievienojās Scratch Education Collaborative pirmajai grupai.",
"annualReport.2021.SECSpotlightText2": "2021. gadā mēs atbalstījām uzņēmumu Bridges to Science, lai ar Code.org veicinātu viņu pirmo “Hour of Code” semināru. Pasākums “Fiestas y Piñatas” pulcēja vairāk nekā 22 000 skolotāju un skolēnu no Latīņamerikas. Mēs arī sadarbojāmies ar Bridges to Science, lai izstrādātu unikālu resursu rīku komplektu, lai apmierinātu viņu kopienas vajadzības.",
"annualReport.2021.SECPullQuote": "Viens no lielākajiem priekiem, ko mēs sagādājam, mācot savus studentus, ir tas, ka katrs no viņiem neatkarīgi no tā, cik kluss ir, izmantojot Scratch, atrod savu balsi datorzinātnēs.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristija, tiltu uz zinātni dibinātāja",
"annualReport.2021.SECWorkshops": "SEC semināri",
"annualReport.2021.SECWorkshopsText": "Pagājušajā gadā Scratch Education Collaborative rīkoja virkni semināru, kas atbalstīja viņu inaugurācijas grupu, nosakot un izpētot unikālus ceļus uz taisnīgu radošo kodēšanu. Seminārus veicināja Stenfordas d. Skola, Tinkering Studio, Brazīlijas radošo mācību tīkls un Čikāgas valsts skolas CS4ALL. Kopā semināra dalībnieki attīstīja kopīgu izpratni par radošo kodēšanu un apsprieda stratēģijas un praksi, kas ar radošu komunikāciju un sadarbību veicina kultūru noturīgas kopienas.",
"annualReport.2021.SECWorkshopsSubtitle": "Kā mēs varam radoši dot iespēju vietējai sabiedrībai izpētīt radošo kodēšanu?",
"annualReport.2021.accessTitle": "Piekļuve",
"annualReport.2021.accessIntro": "Tā kā Covid-19 piespieda skolas slēgt un mācīšanos pārcēla uz virtuālajām telpām, daudzi skolēni un skolotāji pirmo reizi atklāja Scratch vai pielāgoja veidu, kā viņi mācīja un apguva radošo kodēšanu. No mūsu pašu mājām Scratch komanda strādāja, lai atbalstītu pedagogu un tiešsaistes kopienas mainīgās vajadzības.",
"annualReport.2021.accessASL": "ASL apmācība",
"annualReport.2021.accessASLText": "2021. gadā mēs sadarbojāmies ar Deaf Kids Code, lai Scratch Editor izdotu mūsu pirmo amerikāņu zīmju valodas pamācību.",
"annualReport.2021.accessASLText2": "Kopā mūs iedvesmoja izveidot mūžzaļo resursu, kas paplašinātu nedzirdīgo skrāpēju radošo ceļu.",
"annualReport.2021.accessASLText3": "Šis video ir 13 minūšu pārtaisījums mūsu oriģinālajai apmācībai “Darba sākšana ar Scratch”, kurā iesācēji tiek iepazīstināti ar Scratch platformu.",
"annualReport.2021.accessPullQuote": "Būt labam sabiedrotajam nozīmē gatavību censties būt pieejamam un patiešām likt uzsvaru uz tādu organizāciju ieteikumiem kā man... Jautāt: “Ko mēs varam darīt?” un patiešām ļaut mums uzņemties vadības grožus un iet uz to. maza vai nav pretestības; tā ir ļoti reta lieta.",
"annualReport.2021.accessPullQuoteAttr": "- Širīna Hafīza, Deaf Kids Code dibinātāja",
"annualReport.2021.accessDEICommittee": "DEI komitejas pie nulles",
"annualReport.2021.accessDEICommitteeText": "2021. gadā vairākas Scratch komitejas sāka darbu, lai padarītu Scratch daudzveidīgāku, vienlīdzīgāku un iekļaujošāku visiem lietotājiem. Mēs priecājamies dalīties ar katras komitejas progresu un vēl priekšā esošajiem darbiem.",
"annualReport.2021.accessDEICommitteeAccessibility": "Pieejamība",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Pieejamības komiteja tika izveidota, reaģējot uz viena Scratch Team dalībnieka paša grūtībām, izmantojot Scratch kodēšanas blokus, un apzināto nepieciešamību labāk atbalstīt visu spēju Scratch.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "2021. gada oktobrī komiteja uzsāka projektu, lai mūsu kodēšanas bloku krāsas būtu pieejamas Scratchers ar redzes traucējumiem. Komiteja ar prieku sadarbosies ar skolotājiem un kopienas organizācijām, kas specializējas pieejamības jomā, lai kodēšanas bloki atbilstu tīmekļa pieejamības vadlīnijām, un, vēl svarīgāk, zemākos stāvos, lai padarītu Scratch pieejamāku visiem.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Globālā, taisnīguma, vienlīdzības, daudzveidības un iekļaušanas (G-JEDI) komiteja tika izveidota, lai izstrādātu kopīgu valodu, kas definē, ko daudzveidība, vienlīdzība un iekļaušana (DEI) nozīmē Scratch komandai.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "2021. gadā komiteja sāka darbu pie DEI paziņojuma, lai izklāstītu veidus, kā DEI ir informējusi Scratch komandu un kopienas iepriekšējo un pašreizējo darbu, un kā tā turpinās informēt par jaunām iniciatīvām.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Kapitāls x dizains",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "EquityXDesign komiteja tika izveidota kā vieta Scratch Team dalībniekiem un mūsu līdzstrādniekiem MIT Lifelong Kindergarten grupā, lai lasītu un apspriestu idejas par uz taisnīgumu vērstu dizaina praksi.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Sarunas tiek vadītas pēc Sašas Kostancas-Šokas grāmatas “Dizaina taisnīgums: Kopienas vadīta prakse, lai veidotu mums nepieciešamās pasaules”, un komitejas locekļi apspriež veidus, kā viņi var iekļaut uz vienlīdzību vērstu dizaina praksi Scratch rīku un resursu izstrādē.",
"annualReport.2021.access10NewLanguages": "10 jaunas valodas",
"annualReport.2021.access10NewLanguagesText": "Pateicoties mūsu tulkotāju kopienai, pagājušajā gadā mēs varējām sazināties ar Scratchers 74 valodās! 2021. gadā programmai Scratch tika pievienotas 10 jaunas valodas, tostarp isiXhosa (Dienvidāfrika), Sepedi (Dienvidāfrika), Setswana (Dienvidāfrika), afrikandu (Dienvidāfrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Indija), kazahu (Indija). Kazahstāna), aragoniešu (Spānija), rietumfrīzu (Nīderlande) un bengāļu (Bangladeša, Indija un citi reģioni).",
"annualReport.2021.accessSouthAfrica": "Nulles reitings Scratch Dienvidāfrikā",
"annualReport.2021.accessSouthAfricaText": "Lai uzlabotu Scratch pieredzi jauniešiem reģionos ar zemu interneta savienojumu vai bez tā, mēs sadarbojāmies ar Dienvidāfrikas National Education Collaboration Trust (NECT), lai mitinātu lapu ar nulles vērtējumu Scratch lejupielādei. Lejupielādes lapās ar nulles novērtējuma līmeni neizmanto nekādu datu joslas platumu, samazinot datu ierobežojumu un izmaksu radīto šķērsli piekļuvei Scratch. Tikai divus mēnešus pēc 2021. gada aprīļa izlaišanas lapai bija vairāk nekā 1300 apmeklētāju.",
"annualReport.2021.accessSnapshot": "Momentuzņēmumi",
"annualReport.2021.communityTitle": "Kopiena",
"annualReport.2021.communityIntro": "2021. gadā Scratch kopiena turpināja piedzīvot strauju izaugsmi, jo vēl vairāk jauniešu visā pasaulē izveidoja un izveidoja savienojumus kopā ar saviem vienaudžiem. Mēs arī turpinājām attīstīt partnerattiecības ar kopienas locekļiem, lai uzlabotu Scratch pieredzi mūsu daudzveidīgajai lietotāju kopienai.",
"annualReport.2021.communityScratchConference": "Scratch konference",
"annualReport.2021.communityScratchConferenceText1": "Jūlijā mūsu globālās kopienas pedagogi pulcējās kopā, lai svinētu radošo kodēšanu Scratch konferencē. Šo bezmaksas virtuālo pasākumu vadīja mūsu līdzstrādnieki MIT's Lifelong Kindergarten Group. Konference pulcēja kopā {more_bold}, kuri pavadīja dienu, sazinoties, sadarbojoties un mācoties viens no otra, pat ja COVID mūs atšķīra.",
"annualReport.2021.communityScratchConferenceText1More": "vairāk nekā 1500 pedagogu un Scratch entuziastu",
"annualReport.2021.communityVolunteerTranslators": "Brīvprātīgie tulki",
"annualReport.2021.communityVolunteerTranslatorsText": "Kopš Scratch izlaišanas 2007. gadā esam apņēmušies atbalstīt savus lietotājus visā pasaulē. Mūsu valodu tulkošanas brīvprātīgie cieši sadarbojas ar Scratch komandu, lai palīdzētu tulkot un lokalizēt mūsu platformu un resursus daudzveidīgajām kopienām, kurās mēs apkalpojam.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Tūkstošiem tulkotāju ir brīvprātīgi veltījuši savu laiku, lai tulkotu Scratch 74 valodās, un pašlaik ir vairāk nekā tūkstotis tulkotāju, kas ir reģistrējušies, lai tulkotu Scratch un ScratchJr. Mēs esam pateicīgi mūsu brīvprātīgajiem, kas palīdz mums sasniegt vairāk Scratchers visā pasaulē!",
"annualReport.2021.communityScratchCommunity": "Scratch kopiena 2021. gadā",
"annualReport.2021.communityScratchCommunityIntro": "2021. gadā vietnē Scratch tika izveidoti vairāk nekā 113 miljoni projektu gandrīz par 39% vairāk nekā 2020. gadā un tika izveidots vairāk nekā viens miljons jaunu studiju! Visa gada garumā Scratch komanda uzņēma daudzas studijas, lai atzīmētu svarīgus notikumus un mudinātu Scratch dalībniekus piedalīties tiešsaistes kopienā.",
"annualReport.2021.yearInReview": "Gada apskats",
"annualReport.2021.yearInReviewText": "2021. gads bija ievērojams gads tiešsaistes kopienā. Kopienas komanda uzsvēra un attīstīja iespējas jauniešiem izteikt savas idejas un iesaistīties pozitīvā veidā, un no pašiem Scratchers radās neticamas kustības. Šeit ir atskats uz dažiem gada svarīgākajiem notikumiem:",
"annualReport.2021.yearInReviewCard1Date": "Janvāris",
"annualReport.2021.yearInReviewCard1Title": "Poētiskā kafejnīca",
"annualReport.2021.yearInReviewCard1Text": "Mēs “atvērām” savu pirmo poētisko kafejnīcu, kurā scratchers tika aicināti rakstīt, dalīties vai sadarboties ar dzejoļiem, lai dalītos ar kopienu.",
"annualReport.2021.yearInReviewCard2Date": "Februāris",
"annualReport.2021.yearInReviewCard2Title": "Melnā vēstures mēneša studija",
"annualReport.2021.yearInReviewCard2Text": "Scratchers dalījās interaktīvos mākslas darbos, veidoja dzejoļus, animētus mūzikas videoklipus un daudz ko citu, lai atzīmētu ietekmīgus cilvēkus un notikumus melnādainajā vēsturē.",
"annualReport.2021.yearInReviewCard3Date": "Aprīlis",
"annualReport.2021.yearInReviewCard3Title": "1. aprīļa diena",
"annualReport.2021.yearInReviewCard3Text": "Scratchers tika lūgts iztēloties Scratch Cat “slepeno dzīvi”, un viņi devās dārgumu meklējumos, lai atrastu jautras un muļķīgas lietas, kas paslēptas Scratch vietnē.",
"annualReport.2021.yearInReviewCard4Date": "Maijs",
"annualReport.2021.yearInReviewCard4Title": "Scratch nedēļa",
"annualReport.2021.yearInReviewCard4Text": "Scratchers visā pasaulē kopīgoja vairāk nekā 3500 projektus, reaģējot uz tematiskām uzvednēm, piemēram, “Gatavošana ar scratch” un “Smieklīgi izgudrojumi”, lai atzīmētu Scratch dzimšanas dienu.",
"annualReport.2021.yearInReviewCard5Date": "Jūnijs",
"annualReport.2021.yearInReviewCard5Title": "Praida mēnesis",
"annualReport.2021.yearInReviewCard5Text": "Scratchers radīja projektus, izmantojot visas varavīksnes krāsas, lai godinātu LGBTQ+ kopienu Praida mēneša studijā.",
"annualReport.2021.yearInReviewCard6Date": "Augusts",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "Šī ikgadējā trīs nedēļu ilgā pasākuma laikā Scratchers izveidoja vairāk nekā 7000 projektu, kas kustējās un rievojās, demonstrēja radošas dari-pats (DIY) idejas un dalījās savos atklājumos par apkārtējo dabisko pasauli.",
"annualReport.2021.yearInReviewCard7Date": "Oktobris",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Divas nedēļas Scratchtober studijā Scratchtober veidoja projektus, kas demonstrēja viņu ikdienas uzvedņu interpretācijas. Tika izveidoti vairāk nekā 3500 projekti, kuru pamatā ir viena vārda tēma, piemēram, zemūdens, svētki un radības.",
"annualReport.2021.yearInReviewCard8Date": "Decembris",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Datorzinātņu izglītības nedēļa (CSEdWeek) norisinājās no 6. līdz 12. decembrim, lai atzīmētu datorzinātnes visā pasaulē. Scratch piedalījās nedēļā, mudinot kopienas locekļus apskatīt apmācības, studijas un tiešraides pasākumu, kas tika rīkots sadarbībā ar Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Decembris",
"annualReport.2021.yearInReviewCard9Title": "2021: Scratch gads apskatu studijā",
"annualReport.2021.yearInReviewCard9Text": "2021. gadā Scratchers apguva jaunas prasmes, sazinājās ar draugiem visā pasaulē un atrada radošus veidus, kā izpausties. Vairāk nekā 1000 Scratch lietotāju dalījās ar savām iecienītākajām Scratch atmiņām un to, ko Scratch viņiem nozīmēja 2021. gada: Scratch gads apskatu studijā.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Līdz ar Scratch Lab izlaišanu februārī mēs esam atvēruši mūsu izstrādes procesa durvis tieši Scratchers visā pasaulē.",
"annualReport.2021.communityScratchLabText2": "Pirms izlemjam, vai Scratch kodēšanas redaktorā jāievieš jauni bloki, ir ļoti svarīgi redzēt radošos, novatoriskos un pārsteidzošos veidus, kā Scratch ar tiem mijiedarbojas. Scratch Lab ir smilšu kaste, kurā ikviens var izmēģināt šīs jaunās funkcijas un, pats galvenais, dalīties savās domās un idejās tieši ar mums.",
"annualReport.2021.communityScratchLabText3": "2021. gadā Scratch Lab vietni izpētīja vairāk nekā 500 000 Scratcheru un iesniedza vairāk nekā 37 000 atsauksmju.",
"annualReport.2021.communityScratchLabText4": "Šīs atsauksmes ir bijušas nenovērtējamas, jo mēs novērtējam un izstrādājam animētā teksta blokus, sejas noteikšanas blokus un citas potenciālas jaunas funkcijas.",
"annualReport.2021.ytData1": "100 000",
"annualReport.2021.ytData1Sub": "abonenti",
"annualReport.2021.ytData2": "9 miljoni",
"annualReport.2021.ytData2Sub": "skatījumi videoklipos",
"annualReport.2021.ytData3Top": "skatītāji iekšā",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "valstīm",
"annualReport.2021.communitySnapshot2Title": "Scratch komanda pakalpojumā YouTube",
"annualReport.2021.communitySnapshot2Text": "Scratch Team YouTube kanāls 2021. gadā sasniedza 100 000 abonentu — tas ir par gandrīz 500 procentiem vairāk nekā 2020. gadā! Kad studenti, pedagogi un ģimenes attīstījās, reaģējot uz pandēmiju, mēs zinājām, ka mums ir jārada resursi, kas reaģētu uz viņu vajadzībām.",
"annualReport.2021.communitySnapshot2Text2": "Šie resursi ietver virkni visaptverošu Scratch pamācību, kas palīdz lietotājiem izstrādāt stāstus, spēles un animācijas vietnē Scratch. 2021. gadā šie videoklipi ieguva gandrīz deviņus miljonus skatījumu no skatītājiem 178 valstīs.",
"annualReport.2021.tutorial1": "Kā izveidot 'Par mani'",
"annualReport.2021.tutorial2": "Kā izveidot Clicker spēli",
"annualReport.2021.tutorial3": "Kā izveidot peles taku",
"annualReport.2021.FounderMessageTitle": "Vēstījums no mūsu dibinātāja",
"annualReport.2021.FounderMessageSubTitle": "Atbalsts un iedvesma no dibinātāja partnera",
"annualReport.2021.FounderMessageText1": "Izlasot šo gada pārskatu, jūs uzzināsit par daudziem veidiem, kā Scratch paplašina radošās skaitļošanas iespējas miljoniem jauniešu visā pasaulē, īpaši tiem, kas nāk no marginalizētām kopienām. Šī globālā ietekme ir iespējama, pateicoties nenogurstošajam darbam, ko veic arvien pieaugošā Scratch Foundation inženieru, dizaineru, pedagogu, kopienas moderatoru un citu darbinieku komanda.",
"annualReport.2021.FounderMessageText2": "Lai turpinātu palielināt savus centienus un ietekmi, mēs paļaujamies uz dāsno finansiālo atbalstu no neticamas uzņēmumu, fondu un atsevišķu ziedotāju kolekcijas, kas atbilst mūsu misijai un vīzijai. Šeit es vēlos izcelt atbalstu un iedvesmu, ko esam saņēmuši no viena no mūsu dibinātājiem: LEGO fonda.",
"annualReport.2021.FounderMessageText3": "Mana pētniecības grupa MIT Media Lab sāka sadarbību ar LEGO uzņēmumu un LEGO Foundation pirms vairāk nekā 30 gadiem. LEGO finansējums palīdzēja atbalstīt mūsu agrīno darbu pie Scratch, kas noveda pie Scratch publiskas izlaišanas 2007. gadā. Kad Scratch 2019. gadā no MIT pārcēlās uz Scratch Foundation, LEGO fonds nodrošināja nozīmīgu finansējumu jaunajai organizācijai ar piecu gada dotācija 10 miljonu ASV dolāru apmērā, lai atbalstītu pārveidojošas izmaiņas izglītībā, attīstot un veicinot rotaļīgas, radošas pieejas kodēšanai... dažādos ekonomikas un kultūras kontekstos. Kad sākās pandēmija, LEGO fonds 2021. gadā palielināja papildu dotāciju 5 miljonu dolāru apmērā, lai nodrošinātu, ka Scratch Foundation varētu apmierināt pandēmijas izjaukto bērnu un pedagogu vajadzības.",
"annualReport.2021.FounderMessageText4": "Taču LEGO-Scratch savienojums sniedzas daudz tālāk par finansiālo atbalstu. Scratch pieeju, veidojot animētus stāstus un spēles, saliekot kopā grafiskos programmēšanas blokus, daļēji iedvesmoja veids, kā bērni būvē LEGO mājas un pilis, saspiežot kopā plastmasas LEGO klucīšus. Arī Scratch un LEGO ir viena un tā pati uz projektiem balstīta izglītības filozofija, kas mudina bērnus iteratīvi pilnveidot savus projektus, izmēģinot ideju, redzot, kas notiek, pēc tam veicot izmaiņas un mēģinot vēlreiz.",
"annualReport.2021.FounderMessageText5": "Man vienmēr ir paticis LEGO sauklis “Būvniecības prieks, radīšanas lepnums”. LEGO Foundation ciešā partnerība ar Scratch Foundation palīdz bērnu digitālajās aktivitātēs ienest “Būvniecības prieku, radīšanas lepnumu”. Partnerība kalpo kā paraugs tam, kā organizācijas ar kopīgām idejām un vērtībām var sadarboties, lai katalizētu pārmaiņas mācībās un izglītībā. Tā kā Scratch Foundation turpina veidot savu partneru un atbalstītāju tīklu, es ceru sazināties ar citām organizācijām, lai paplašinātu radošās skaitļošanas iespējas bērniem visā pasaulē.",
"annualReport.2021.FounderTitle": "Scratch Foundation dibinātājs",
"annualReport.2021.lookingForward": "Ceru uz priekšu",
"annualReport.2021.lookingForwardText1": "2021. gadā mēs izstrādājām stratēģisko ietvaru, kas nosaka mūsu galvenās prioritātes nākamajiem 4 gadiem. Mēs koncentrējamies uz šīm galvenajām jomām:",
"annualReport.2021.lookingForwardText2": "Mēs vēlamies izteikt milzīgu paldies LEGO fondam, kura dāsnais COVID Recovery Grant ļaus mums veikt šo svarīgo darbu. Mēs nevaram vien sagaidīt, kad varēsim ar jums pastāstīt vairāk par aizraujošajiem projektiem, ko esam ieplānojuši, tostarp par Scratch pieredzes atjauninājumiem skolām, ScratchJr atjauninājumiem un citiem.",
"annualReport.2021.LookingForward1": "Scratch platformas un kopienas infrastruktūras stiprināšana",
"annualReport.2021.LookingForward2": "Radošās mācīšanās ceļu paplašināšana",
"annualReport.2021.LookingForward3": "Organizatoriskās kapacitātes veidošana un fiskālās ilgtspējas nodrošināšana",
"annualReport.2021.supportersTitle": "Paldies mūsu atbalstītājiem",
"annualReport.2021.supportersIntro": "Paldies mūsu dāsnajiem atbalstītājiem. Jūsu ieguldījums palīdz mums paplašināt radošās mācību iespējas visu vecumu bērniem no jebkuras pieredzes visā pasaulē.",
"annualReport.2021.ourSupporters": "Mūsu atbalstītāji",
"annualReport.2021.ourSupportersText": "Mēs vēlamies pateikties visiem Scratch atbalstītājiem, kuri gadu gaitā ir palīdzējuši mums iegūt pārsteidzošu mācību pieredzi miljoniem jauniešu visā pasaulē. Šis saraksts ir balstīts uz līdzekļu piešķiršanu Scratch Foundation no 2021. gada 1. janvāra līdz 2021. gada 31. decembrim.",
"annualReport.2021.supportersFoundingTitle": "Dibināšanas partneri — 10 000 000+ USD",
"annualReport.2021.supportersFoundingText": "Mēs esam īpaši pateicīgi mūsu dibinātājiem, kuri kopš Scratch sākuma 2003. gadā ir nodrošinājuši kumulatīvo atbalstu vismaz USD 10 000 000 apmērā.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat partneri — vairāk nekā 1 000 000 $",
"annualReport.2021.supportersCreativityTitle": "Radošuma aplis — $ 250 000+",
"annualReport.2021.supportersCollaborationTitle": "Sadarbības loks — $100 000+",
"annualReport.2021.supportersImaginationTitle": "Iztēles aplis — $50 000+",
"annualReport.2021.supportersInspirationTitle": "Iedvesmas aplis — $20 000+",
"annualReport.2021.supportersExplorationTitle": "Izpētes aplis — USD 5000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — USD 1000+",
"annualReport.2021.supportersInKindTitle": "Atbalstītāji natūrā",
"annualReport.2021.leadershipTitle": "Mūsu komanda",
"annualReport.2021.leadershipBoard": "Valde",
"annualReport.2021.leadershipChair": "Krēsls",
"annualReport.2021.leadershipProfessor": "Mācību pētniecības profesors",
"annualReport.2021.leadershipViceChair": "Priekšsēdētāja vietnieks",
"annualReport.2021.leadershipCoFounder": "Līdzdibinātājs un līdzpriekšsēdētājs",
"annualReport.2021.leadershipBoardMember": "Valdes loceklis",
"annualReport.2021.leadershipPresidentCEO": "Prezidents un izpilddirektors",
"annualReport.2021.leadershipFormerPresident": "Bijušais prezidents",
"annualReport.2021.leadershipFounderCEO": "Dibinātājs un izpilddirektors",
"annualReport.2021.leadershipFormerChairCEO": "Bijusī izpilddirektore un priekšsēdētāja",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Valdes sekretārs un kasieris",
"annualReport.2021.leadershipBoardSecretary": "Valdes sekretārs",
"annualReport.2021.leadershipBoardTreasurer": "Valdes kasieris",
"annualReport.2021.leadershipScratchTeam": "2021. gada Scratch Team",
"annualReport.2021.leadershipED": "Izpilddirektors",
"annualReport.2021.teamThankYou": "Paldies Mičam Resnikam, Natālijai Ruskai, Rupalai Džeinai un citiem līdzstrādniekiem Mūžizglītības bērnudārza grupā MIT Media Lab par jūsu nenogurstošo atbalstu Scratch.",
"annualReport.2021.donateTitle": "Atbalstiet mūs",
"annualReport.2021.donateMessage": "Jūsu atbalsts ļauj mums radīt iedvesmojošu, radošu un neaizmirstamu mācību pieredzi bērniem visur, īpaši tiem, kuri ir sistemātiski izslēgti no radošām kodēšanas iespējām. Uzdāviniet Scratch jau šodien, lai palīdzētu mums uzturēt mūsu serveru darbību, uzturēt mūsu augošo globālo kopienu un padarītu iespējamu radošu kodēšanu bērniem visās pasaules valstīs.",
"annualReport.2021.donateMessage2": "Paldies par jūsu dāsnumu.",
"annualReport.2021.donateButton": "Atbalsti",
"annualReport.2021.projectBy": "projekta autors",
"annualReport.2021.JuneIlloAttr": "Karogi no @ratchild",
"annualReport.2021.OctIlloAttr": "Kartupelis un glāzes no @Cupwing",
"annualReport.2021.altMap": "Pasaules karte, kurā redzama 41 SEC organizācija",
"annualReport.2021.altSECSpotlightImage": "Bērns spēlējas ar rotaļlietu oranža fona priekšā",
"annualReport.2021.altAccessibility": "Divi cilvēki lieto zīmju valodu zaļā fona priekšā.",
"annualReport.2021.altaccessDEICommittee": "Roka izstiepj Scratch komponentu uz zaļa fona.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Roka krāso Scratch komponentus uz zila fona.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Divas rokas sniedzas pretī teksta burbulim, kurā atrodas sirds.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Divas rokas strādā kopā, lai izveidotu Scratch komponentu sarakstu.",
"annualReport.2021.altaccessSouthAfrica": "Divi bērni, viens izmanto planšetdatoru un otrs klēpjdatoru, kopā strādā pie Scratch projekta.",
"annualReport.2021.altcommunityVolunteerTransators": "Četras rokas ir paceltas, un virs tām atrodas teksta burbuļi purpursarkanā fona priekšā.",
"annualReport.2021.altcommunityThankYou": "Globuss ar reklāmkarogu pāri ar uzrakstu “Paldies”, ko ieskauj pateicības vārdi dažādās valodās.",
"annualReport.2021.altAvatar": "lietotāja iemiesojums",
"annualReport.2021.altDropdownArrow": "Bultiņa, kas norāda nolaižamo izvēlni.",
"annualReport.2021.altMastheadIllustration": "Trīs cilvēki mijiedarbojas ar fiziskajiem Scratch komponentiem.",
"annualReport.2021.altWave": "Emoji roka vicina.",
"annualReport.2021.altMitchHeadshot": "Dibinātājs Mičs Resniks",
"annualReport.2021.altCalendar": "Kalendārs, kurā redzams 2021. gads.",
"annualReport.2021.altWorldVisualization": "Ilustrēta zemeslodes versija.",
"annualReport.2021.altSaudiArabiaVisualization": "Joslu diagramma, kas parāda, ka 2021. gadā bija vairāk nekā divas reizes vairāk jaunu Scratch lietotāju nekā 2020. gadā.",
"annualReport.2021.altScratchHorizontalCommand": "Dzeltens Scratch programmēšanas komponents.",
"annualReport.2021.altSECVideoPreview": "Kreisajā pusē parādās Scratch saskarne, bet labajā pusē - meitene, kas parakstās.",
"annualReport.2021.altScratchJr": "Teksta lasīšana Scratch jr",
"annualReport.2021.altHorizontalLoop": "Dzeltens horizontāls Scratch programmēšanas komponents.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Divas rokas sarindo fiziskās Scratch sastāvdaļas.",
"annualReport.2021.altcommunityVolunteerTranslators": "Rokas, kas stiepjas uz augšu purpursarkanā fona priekšā ar teksta burbuļiem, kas peld virs tām.",
"annualReport.2021.altScratchLogoText": "Zaļš taisnstūris ar uzrakstu “Scratch Lab”.",
"annualReport.2021.altScratchLabVideo": "Scratch projekta ekrānuzņēmums ar atskaņošanas pogu augšpusē.",
"annualReport.2021.altHat": "Cilvēks ar dzeltenu cepuri un rozā sirds saulesbrillēm.",
"annualReport.2021.altScratchText": "Varavīksnes Scratch komponents, kas parāda tekstu: 'Šeit mēs!'",
"annualReport.2021.altStar": "Meitene ar dzeltenu zvaigzni sejas priekšā.",
"annualReport.2021.altMouseTrail": "Vairāki vāveres galvas izgriezumi, kas nejauši novietoti viens virs otra.",
"annualReport.2021.altSECWorkshops": "Cilvēki spēlē kopā",
"annualReport.2021.altArrowUp": "Bulta, kas vērsta uz augšu.",
"annualReport.2021.altTranslated": "Ir pieejams Scratch komponents ar uzrakstu \"Sveiki\" un valodu saraksts, kurās ir pieejams Scratch.",
"annualReport.2021.altAboutMe": "Virs molberta, ezis, mango un futbola bumbas novietoti vārdi “Par mani”.",
"annualReport.2021.altClickerGame": "Matemātikas spēle, kurā parādīts ābols, apelsīns un sagriezta bļoda ar augļiem.",
"annualReport.2021.altLookingForward1": "Savienojoši sešstūri, kuros redzams virpulis, sākums un sirds.",
"annualReport.2021.altLookingForward2": "Zīmju stabs ar vienu bultiņu, kas vērsta pa labi un kurā redzams virpulis, un viena bulta, kas vērsta pa kreisi, un attēlota sirds.",
"annualReport.2021.altLookingForward3": "Krāsaini bloki ir sarindoti, lai izveidotu pakāpienus ar augu augšanu.",
"annualReport.2021.altSparkle": "Balts mirdzošs dekors",
"annualReport.2021.altDownArrow": "Violeta bultiņa, kas vērsta uz leju",
"annualReport.2021.altConnectingLine": "Punktēta līnija, kas savieno laika skalas elementus.",
"annualReport.2021.altApril": "Pildspalva un Scratch komponenti novietoti virs purpursarkanā fona.",
"annualReport.2021.altJune": "Dzimšanas dienas torte karogu reklāmkaroga priekšā ar dažāda veida LGBTQ+ lepnumu.",
"annualReport.2021.altAugust": "Kartupelis, dzimšanas diena bija un saulesbrilles virs violeta fona.",
"annualReport.2021.altCard1": "Krāsains lāse peld melna un pelēka fona priekšā blakus vārdiem 'Sapnis murgu pasaulē'.",
"annualReport.2021.altCard2": "Melnādaina sieviete valkā dzeltenu galvas saiti un zelta stīpiņu auskarus.",
"annualReport.2021.altCard3": "Skrāpēta kaķa talismans šūpojas pie ēkām, ko pavada teksts “Es domāju, ka Scratch Cat ir supervaronis”.",
"annualReport.2021.altCard5": "Smaidošs bloks stāv blakus teksta burbulim, kurā rakstīts: “Neatkarīgi no tā, kā kāds ģērbjas, kādus vietniekvārdus lieto vai ko mīl, jums vienmēr ir jāciena!”",
"annualReport.2021.altCard6": "Kartupelis ar saulesbrillēm sēž violeta fona priekšā.",
"annualReport.2021.altCard7": "Krāsaina dzimšanas dienas cepure atrodas virs neona kuba.",
"annualReport.2021.altCard9": "“2022” atrodas ovālu varavīksnes priekšā.",
"annualReport.2021.altDonateIllustration": "Divas rokas veido sirds formu ar pirkstiem izgrieztas sirds formas iekšpusē."
}

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@@ -0,0 +1,271 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Koha mai",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Mātakitaki i te Ataata",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Te Hapori",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Hui Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Kohitātea",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Huitanguru",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Paengawhāwhā",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Haratua",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Pīpiri",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Hereturikōkā",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Whiringa-ā-nuku",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Hakihea",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Hakihea",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Koha mai",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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@@ -0,0 +1,271 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Хандив өргөх",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Нийгмийн бүлэг",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch хурал",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "January",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "February",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "June",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Арван сар",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Хандив өргөх",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
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"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
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"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
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"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
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"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
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"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
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"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
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}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Støtt Scratch",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Se video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Nettsamfunn",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch-konferanse",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "januar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "februar",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "april",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "mai",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "juni",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "august",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "desember",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "desember",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "abonnenter",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Folkene bak Scratch",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Støtt Scratch",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Bericht van de oprichters",
"annualReport.2021.subnavMission": "Missie",
"annualReport.2021.subnavReach": "Bereik",
"annualReport.2021.subnavThemes": "Thema's",
"annualReport.2021.subnavDirectorsMessage": "Bericht van de directie",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Doneer",
"annualReport.2021.mastheadYear": "Jaarverslag 2021",
"annualReport.2021.mastheadTitle": "Samen bouwen aan een rechtvaardige gemeenschap",
"annualReport.2021.directorsMessageTitle": "Bericht van onze Algemeen Directeur",
"annualReport.2021.directorsMessageP1": "In 2021 bleef COVID-19 onze routines verstoren en vormgeven aan de manier waarop we met elkaar omgaan. Zelfs toen we begonnen samen te komen, gingen de scholen weliswaar weer open en werd er opgeroepen tot een “terugkeer naar normaal”, maar bleven de meest kwetsbaren in onze samenleving onevenredig zwaar getroffen door de onrechtvaardige structuren die COVID-19 verergerd had. De COVID-19-crisis heeft de relaties van jonge mensen met Scratch gevormd en heeft Scratch voor hen tot een essentiëlere plek dan ooit gemaakt om te creëren, te leren en contact te maken. Maar toen we het nieuwe jaar ingingen, lieten we onze meest kwetsbare jonge mensen niet achter toen ze door het nieuwe normaal gingen navigeren.",
"annualReport.2021.directorsMessageP2": "Een van de fundamentele waarden van Scratch is altijd geweest om jonge mensen in staat te stellen te verkennen, te creëren, te spelen en te ontdekken—kansen die niet op een gelijke manier aan alle leerlingen worden geboden.",
"annualReport.2021.directorsMessagePullquote": "Wij geloven in de transformerende kracht van zelfexpressie en creativiteit, en in het bieden van ruimte aan jonge mensen om creatieve codering te gebruiken als een instrument om hun stem te laten horen.",
"annualReport.2021.directorsMessageP3": "Ik ben er trots op dat ik de algemeen directeur van de Scratch Foundation ben tijdens dit cruciale moment in onze geschiedenis, en zal de zorgzame, samenwerkende benadering van Scratch voor creatief leren blijven verspreiden onder kinderen over de hele wereld die deze kansen het meest nodig hebben.",
"annualReport.2021.directorsMessageP4": "Vorig jaar was een ongelooflijk jaar voor de Scratch Foundationwe hebben ons gericht op het laten groeien van ons team met opmerkelijke, diverse leiders en het bouwen van een solide basis voor onze voortdurende overgang naar een onafhankelijke organisatie. We hebben een drie-jarig strategisch plan ontwikkeld met de gezamenlijke inspanningen van elk teamlid op elk niveau van onze organisatie, waarin we het werk dat we samen beginnen, vastleggen. Terwijl Scratch groeit, blijven we gefocust op rechtvaardigheid en gemeenschapsvorming, en houden we Scratch een veilige ruimte voor kinderen om contact te maken, te creëren en samen te werken met hun leeftijdsgenoten over de hele wereld.",
"annualReport.2021.directorsMessageP5": "Ik kan u niet genoeg bedanken voor het aangaan van deze reis met ons team, en voor uw voortdurende steun aan onze missie. De compassie en creativiteit van de Scratch-gemeenschap is eindeloos inspirerend voor ons, en we kunnen niet wachten tot u zich bij ons voegt in het belangrijke werk dat voor ons ligt.",
"annualReport.2021.EDTitle": "Algemeen directeur, Scratch Foundation",
"annualReport.2021.watchVideo": "Bekijk de video",
"annualReport.2021.missionTitle": "Onze missie, visie en waarden",
"annualReport.2021.missionP1": "We zetten ons in voor rechtvaardigheid in het onderwijs en geven prioriteit aan gelijkheid in alle aspecten van ons werk, met een bijzondere focus op initiatieven en benaderingen die kinderen, gezinnen en leerkrachten ondersteunen die zijn uitgesloten van creatief computergebruik.",
"annualReport.2021.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen stimuleert om creatief te denken, systematisch te redeneren en samen te werken — essentiële vaardigheden voor iedereen in de huidige samenleving. We werken samen met leerkrachten en gezinnen om kinderen te ondersteunen bij het ontdekken, delen en leren.",
"annualReport.2021.missionHeader": "Missie",
"annualReport.2021.missionSubtitle": "Jongeren digitale hulpmiddelen en mogelijkheden bieden om te verbeelden, te creëren, te delen en te leren.",
"annualReport.2021.visionHeader": "Visie",
"annualReport.2021.visionSubtitle": "Het verspreiden van creatieve, zorgzame, samenwerkende, rechtvaardige benaderingen van coderen en leren over de hele wereld.",
"annualReport.2021.valuesHeader": "Waarden",
"annualReport.2021.valuesSubtitle": "In dit werk laten we ons leiden door onze kernwaarden die onze principes als organisatie en gemeenschap definiëren:",
"annualReport.2021.creativeExpressionTitle": "Creatieve uitdrukking",
"annualReport.2021.progressiveImprovementTitle": "Voortschrijdende verbetering",
"annualReport.2021.EquitableOpportunitiesTitle": "Gelijke kansen",
"annualReport.2021.playfulEngagementTitle": "Speelse betrokkenheid",
"annualReport.2021.creativeExpressionDescription": " Wij willen iedereen de middelen en mogelijkheden bieden om hun ideeën, hun interesses en hun authentieke zelf tot uitdrukking te brengen binnen een ondersteunende gemeenschap.",
"annualReport.2021.progressiveImprovementDescription": "We houden onszelf aan een hoge standaard en streven er altijd naar om elkaar te herhalen, te verbeteren en te inspireren om jonge mensen over de hele wereld en de gemeenschap die ons werk mogelijk maakt, het beste te dienen.",
"annualReport.2021.EquitableOpportunitiesDescription": "We bouwen een educatieve beweging op met mensen met verschillende achtergronden, zodat we kinderen over de hele wereld kunnen bereiken die zijn uitgesloten van creatieve programmeermogelijkheden.",
"annualReport.2021.playfulEngagementDescription": "Bij Scratch is spelen een benadering voor het maken, delen, leren en omgaan met de wereld. We moedigen vreugdevolle verkenning, experimenten en samenwerking aan.",
"annualReport.2021.reachTitle": "Kinderen wereldwijd bereiken",
"annualReport.2021.reachSubtitle": "Scratch is 's werelds grootste codegemeenschap voor kinderen en tieners, vanaf 8 jaar.",
"annualReport.2021.reachMillion": "miljoen",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% van 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% van 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% van 2020",
"annualReport.2021.reachNewUsers": "Nieuwe gebruikers",
"annualReport.2021.reachProjectsCreated": "Projecten die zijn gemaakt",
"annualReport.2021.reachProjectCreators": "Mensen die projecten maken",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch wordt over de hele wereld gebruikt {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "meer dan 200 landen en gebieden",
"annualReport.2021.reachSaudiArabiaTitle": "Saoedi-Arabië",
"annualReport.2021.reachSaudiArabiaDescription": "We zagen in 2021 een enorme groei over de hele wereld, maar we waren verbaasd toen we de groei zagen in Saoedi-Arabië, waar we twee keer zoveel nieuwe gebruikers zagen als het jaar ervoor.",
"annualReport.2021.reachTranslationTitle": "Scratch is vertaald in 74 talen",
"annualReport.2021.reachTranslationIncrease": "10 talen van 2020",
"annualReport.2021.reachTranslationBlurb": "Dankzij vrijwillige vertalers uit de hele wereld.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is een voorbereidende programmeeromgeving die jonge kinderen (5-7 jaar) in staat stelt om hun eigen interactieve verhalen en spelletjes te maken.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 miljoen vanaf 2020",
"annualReport.2021.themesTitle": "Opkomende thema's",
"annualReport.2021.themesDescription": "Te midden van aanhoudende onzekerheid door COVID-19, bleef Scratch dienen als een belangrijke ruimte voor jonge mensen om contact te maken en samen te creëren. In 2021 hebben we onze inspanningen gericht op het bouwen van een sterke basis om onze groeiende wereldwijde gemeenschap en ons groeiende Scratch-team op billijke wijze te ondersteunen. Ons werk was gecentreerd rond drie hoofdthema's: het bevorderen van de gemeenschap, het vergroten van de toegang en toegankelijkheid en het ontwikkelen van het Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Stemmen en partnerschappen uit de gemeenschap zijn diep verweven in het weefsel van Scratch's geschiedenis. Ze zijn en blijven een integraal onderdeel van het helpen van ons om wereldwijd toegankelijke en rechtvaardige coderingsmogelijkheden te vergroten. In 2021 lanceerden we Scratch Education Collaborative, een initiatief dat zich inzet voor het identificeren en wegnemen van de barrières voor toegang tot creatieve codering die opmerkelijke organisaties over de hele wereld verbindt.",
"annualReport.2021.SECWhatIs": "Wat is SEC?",
"annualReport.2021.SECWhatIsP1": "De SEC ondersteunt en betrekt deelnemende organisaties in een tweejarige, gezamenlijke cohortervaring om hun inzet voor en implementatie van rechtvaardige creatieve codering met behulp van Scratch en ScratchJr te versterken.",
"annualReport.2021.SECWhatIsP2": "Tegen het einde van de cohortervaring zullen organisaties nieuwe partnerschappen met elkaar en met Scratch hebben gevormd en nieuwe modellen hebben ontwikkeld voor op gelijk gerichte creatieve coderingsbronnen.",
"annualReport.2021.SECWhatIsP3": "Ons werk met de SEC is mogelijk gemaakt dankzij een genereuze subsidie van Google.org. We willen onze dank uitspreken voor hun voortdurende steun aan onze missie.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organisaties",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "landen",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Ons eerste cohort bestond uit 41 organisaties uit 13 landen over de hele wereld, verenigd door hun inzet om leerlingen uit historisch gemarginaliseerde gemeenschappen te ondersteunen in het ontwikkelen van hun zelfvertrouwen met creative computing. Hun locaties zijn hieronder aangegeven:",
"annualReport.2021.spotlightStory": "Spotlight-verhaal",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bruggen naar de wetenschap; een in Texas gevestigde non-profitorganisatie die wiskunde-, codering- en robotica programma's biedt voor kansarme jongeren; was een van de 41 uitzonderlijke organisaties die zich bij het eerste cohort van Scratch Education Collaborative aansloten.",
"annualReport.2021.SECSpotlightText2": "In 2021 ondersteunden we Bridges to Science bij het faciliteren van hun eerste “Hour of Code”-workshop met Code.org. Het evenement \"Fiestas y Piñatas\" trok meer dan 22.000 leraren en leerlingen uit Latijns-Amerika. We hebben ook samengewerkt met Bridges to Science om een toolkit te ontwikkelen met unieke middelen om te voldoen aan de behoeften van hun gemeenschap.",
"annualReport.2021.SECPullQuote": "Een van de grootste vreugden die we hebben bij het lesgeven aan onze studenten, is dat ze allemaal, hoe stil ze ook zijn, allemaal een stem vinden in de computerwetenschap via Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC-workshops",
"annualReport.2021.SECWorkshopsText": "Vorig jaar organiseerde de Scratch Education Collaborative een reeks workshops die hun eerste cohort ondersteunden bij het definiëren en verkennen van unieke wegen naar rechtvaardige creatieve codering. Workshops werden gefaciliteerd door Stanford d. School, Tinkering Studio, het Braziliaanse Creative Learning Network en Chicago Public Schools CS4ALL. Samen ontwikkelden de deelnemers aan de workshop een gedeeld begrip van creatieve codering en bespraken strategieën en praktijken die cultureel ondersteunende gemeenschappen bevorderen door middel van creatieve communicatie en samenwerking.",
"annualReport.2021.SECWorkshopsSubtitle": "Hoe kunnen we de lokale gemeenschap op creatieve wijze in staat stellen creatieve codering te verkennen?",
"annualReport.2021.accessTitle": "toegang",
"annualReport.2021.accessIntro": "Toen COVID-19 scholen dwong te sluiten en het leren naar virtuele ruimtes duwde, ontdekten veel studenten en docenten Scratch voor de eerste keer of pasten ze de manier aan waarop ze lesgaven en creatief coderen leerden. Vanuit ons eigen huis werkte het Scratch Team om de veranderende behoeften van onderwijzers en de online gemeenschap te ondersteunen.",
"annualReport.2021.accessASL": "ASL handleiding",
"annualReport.2021.accessASLText": "In 2021 werkten we samen met Deaf Kids Code om onze eerste tutorial over Amerikaanse gebarentaal in de Scratch Editor te lanceren.",
"annualReport.2021.accessASLText2": "Samen werden we geïnspireerd om een groenblijvende bron te creëren die de creatieve paden voor dove Scratchers zou uitbreiden.",
"annualReport.2021.accessASLText3": "De video is een remake van 13 minuten van onze originele “Aan de slag met Scratch”-tutorial die beginners kennis laat maken met het Scratch-platform.",
"annualReport.2021.accessPullQuote": "Een goede bondgenoot zijn is de bereidheid om te buigen om toegankelijk te zijn en echt gewicht toe te kennen aan de aanbevelingen van organisaties zoals de mijne ... Door te vragen: 'Wat kunnen we doen?' en ons echt de touwtjes in handen te laten nemen en ervoor te gaan, met zeer weinig tot geen weerstand; dat is een zeer zeldzaam iets.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, stichter van Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI-commissies bij Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021 zijn verschillende commissies bij Scratch begonnen met het werk om Scratch diverser, rechtvaardiger en inclusiever te maken voor alle gebruikers. We zijn verheugd om de voortgang te delen die elke commissie heeft gemaakt en het werk dat nog voor ons ligt.",
"annualReport.2021.accessDEICommitteeAccessibility": "Toegankelijkheid",
"annualReport.2021.accessDEICommitteeAccessibilityText": "De Toegankelijkheidscommissie is opgericht als reactie op de eigen moeilijkheid van een lid van het Scratch-team met het gebruik van de coderingsblokken van Scratch en een erkende behoefte om Scratchers van alle niveaus beter te ondersteunen.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In oktober 2021 lanceerde de commissie een project om de kleur van onze codeerblokken toegankelijk te maken voor Scratchers met een visuele beperking. De commissie is verheugd om samen te werken met leraren en gemeenschapsorganisaties die gespecialiseerd zijn in toegankelijkheid, zodat de codeerblokken voldoen aan de richtlijnen voor web toegankelijkheid, en nog belangrijker, lagere verdiepingen om Scratch toegankelijker te maken voor iedereen.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Het Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee is opgericht om een gedeelde taal te ontwikkelen die definieert wat diversiteit, gelijkheid en inclusie (DEI) betekent voor het Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021 begon de commissie aan een DEI-verklaring om de manieren te schetsen waarop DEI het Scratch Team en het huidige werk van het Scratch-team en de gemeenschap heeft geïnformeerd, en hoe het in de toekomst nieuwe initiatieven zal blijven informeren.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Eigen vermogen x ontwerp",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "De EquityXDesign Committee is opgericht als een plek voor Scratch Team-leden en onze medewerkers in de Lifelong Kindergarten-groep van MIT om ideeën over op eigen vermogen gerichte ontwerppraktijken te lezen en te bespreken.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "De gesprekken worden geleid door Sasha Costanza-Chock's “Design Justice: Community-Led Practices to Build the Worlds We Need” en commissieleden bespreken manieren waarop ze op eigen vermogen gerichte ontwerppraktijken kunnen opnemen in de ontwikkeling van Scratch-tools en -bronnen.",
"annualReport.2021.access10NewLanguages": "10 nieuwe talen",
"annualReport.2021.access10NewLanguagesText": "Met grote dank aan onze vertaalgemeenschap, hebben we vorig jaar in 74 talen verbinding kunnen maken met Scratchers! In 2021 werden 10 nieuwe talen aan Scratch toegevoegd, waaronder isiXhosa (Zuid-Afrika), Sepedi (Zuid-Afrika), Setswana (Zuid-Afrika), Afrikaans (Zuid-Afrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh ( Kazachstan), Aragonees (Spanje), West-Fries (Nederland) en Bengaals (Bangladesh, India en andere regio's).",
"annualReport.2021.accessSouthAfrica": "Nulclassificatie Scratch in Zuid-Afrika",
"annualReport.2021.accessSouthAfricaText": "Om de Scratch-ervaring voor jongeren in regio's met een lage of geen internetverbinding te verbeteren, zijn we een samenwerking aangegaan met de National Education Collaboration Trust (NECT) van Zuid-Afrika om een nulclassificatie pagina te hosten voor het downloaden van Scratch. Downloads op pagina's met een nulclassificatie verbruiken geen databandbreedte, waardoor de drempel voor toegang tot Scratch vanwege datalimieten en kosten wordt verminderd. Slechts twee maanden na de lancering in april 2021 had de pagina meer dan 1300 bezoekers.",
"annualReport.2021.accessSnapshot": "Momentopnamen",
"annualReport.2021.communityTitle": "Gemeenschap",
"annualReport.2021.communityIntro": "In 2021 bleef de Scratch-gemeenschap snel groeien doordat nog meer jonge mensen over de hele wereld samen met hun leeftijdsgenoten creëerden en contact met elkaar zochten. We zijn ook partnerschappen blijven ontwikkelen met leden van de gemeenschap om de Scratch-ervaring voor onze diverse gebruikersgemeenschap te verbeteren.",
"annualReport.2021.communityScratchConference": "Scratch-conferentie",
"annualReport.2021.communityScratchConferenceText1": "In juli kwamen opvoeders in onze wereldwijde gemeenschap samen om creatief coderen te vieren op de Scratch-conferentie. Dit gratis, virtuele evenement werd geleid door onze medewerkers van MIT's Lifelong Kindergarten Group. De conferentie bracht samen {more_bold}, die de dag doorbrachten met elkaar te verbinden, samen te werken en van elkaar te leren, ook al hield COVID ons uit elkaar.",
"annualReport.2021.communityScratchConferenceText1More": "meer dan 1.500 opvoeders en Scratch enthousiastelingen",
"annualReport.2021.communityVolunteerTranslators": "Vrijwillige vertalers",
"annualReport.2021.communityVolunteerTranslatorsText": "Sinds Scratch in 2007 werd gelanceerd, zetten we ons in om onze gebruikers wereldwijd te ondersteunen. Onze vrijwilligers voor taalvertaling werken nauw samen met het Scratch-team om ons platform en onze bronnen te helpen vertalen en lokaliseren voor de diverse gemeenschappen die we bedienen.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Duizenden vertalers hebben vrijwillig hun tijd gegeven om Scratch in 74 talen te vertalen en dat zijn ze nog steeds, en er zijn momenteel meer dan duizend vertalers aangemeld om Scratch en ScratchJr te vertalen. We zijn onze vrijwilligers dankbaar voor hun hulp om meer Scratchers over de hele wereld te bereiken!",
"annualReport.2021.communityScratchCommunity": "De Scratch-gemeenschap in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021 werden er meer dan 113 miljoen projecten gecreëerd op de Scratch-site bijna een stijging van 39% ten opzichte van 2020 en werden er meer dan een miljoen nieuwe studio's gecreëerd! Het hele jaar door heeft het Scratch Team talloze studio's gehost om belangrijke evenementen te vieren en Scratchers aan te moedigen deel te nemen aan de online community.",
"annualReport.2021.yearInReview": "Jaaroverzicht",
"annualReport.2021.yearInReviewText": "2021 was een opmerkelijk jaar in de online community. Het Community Team benadrukte en ontwikkelde kansen voor jonge mensen om hun ideeën te uiten en op een positieve manier betrokken te raken, en ongelooflijke bewegingen kwamen voort uit Scratchers zelf. Hier is een terugblik op enkele van de hoogtepunten van het jaar:",
"annualReport.2021.yearInReviewCard1Date": "Januari",
"annualReport.2021.yearInReviewCard1Title": "Poëtisch café",
"annualReport.2021.yearInReviewCard1Text": "We “openden” ons allereerste Poetic Cafe waar Scratchers werden uitgenodigd om gedichten te schrijven, te delen of eraan mee te werken om te delen met de gemeenschap.",
"annualReport.2021.yearInReviewCard2Date": "Februari",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers deelde interactieve kunstwerken, creëerde gedichten, geanimeerde muziekvideo's en meer om invloedrijke mensen en gebeurtenissen in de zwarte geschiedenis te vieren.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers werden gevraagd zich het “geheime leven” van de Scratch Cat voor te stellen en gingen op schattenjacht voor leuke en gekke dingen die verborgen waren rond de Scratch-website.",
"annualReport.2021.yearInReviewCard4Date": "Mei",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers van over de hele wereld hebben meer dan 3.500 projecten gedeeld naar aanleiding van thema's als \"Koken met Scratch\" en \"Belachelijke uitvindingen\" om de verjaardag van Scratch te vieren.",
"annualReport.2021.yearInReviewCard5Date": "Juni",
"annualReport.2021.yearInReviewCard5Title": "Pride maand",
"annualReport.2021.yearInReviewCard5Text": "Scratchers creëerde projecten met alle kleuren van de regenboog om de LGBTQ+-gemeenschap te vieren in de Pride Month-studio.",
"annualReport.2021.yearInReviewCard6Date": "Augustus",
"annualReport.2021.yearInReviewCard6Title": "Scratch Kamp",
"annualReport.2021.yearInReviewCard6Text": "Tijdens dit jaarlijkse evenement van drie weken creëerde Scratchers meer dan 7.000 projecten die ontroerden en raakten, creatieve doe-het-zelf (DIY) ideeën toonden en hun ontdekkingen over de natuurlijke wereld om hen heen deelden.",
"annualReport.2021.yearInReviewCard7Date": "Oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Twee weken lang creëerde Scratchers projecten waarin ze hun interpretaties van dagelijkse prompts in de Scratchtober-studio demonstreerden. Er zijn meer dan 3.500 projecten gemaakt rond thema's van één woord, zoals onderwater, feest en wezens.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) vond plaats van 6-12 december om computerwetenschap over de hele wereld te vieren. Scratch nam deel aan de week door leden van de gemeenschap aan te moedigen tutorials, studio's en een live-evenement te bekijken dat werd georganiseerd in samenwerking met Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: een Scratch jaar in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021 leerde Scratchers nieuwe vaardigheden, maakte contact met vrienden over de hele wereld en vonden creatieve manieren om zichzelf te uiten. Meer dan 1.000 Scratchers deelden hun favoriete Scratch-herinneringen en wat Scratch voor hen betekende in de studio 2021: een Scratch Jaar in de Beoordelings Studio",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Met de lancering van Scratch Lab in februari hebben we de deuren van ons ontwikkelingsproces rechtstreeks geopend voor Scratchers over de hele wereld.",
"annualReport.2021.communityScratchLabText2": "Voordat we beslissen of we nieuwe blokken moeten introduceren in de Scratch-coderingseditor, is het cruciaal om de creatieve, innovatieve en verrassende manieren te zien waarop Scratchers ermee omgaan. Scratch Lab is een sandbox waar iedereen deze nieuwe functies kan uitproberen en, belangrijker nog, zijn gedachten en ideeën rechtstreeks met ons kan delen.",
"annualReport.2021.communityScratchLabText3": "In 2021 hebben meer dan 500.000 Scratchers de Scratch Lab-site verkend en meer dan 37.000 feedback gegeven.",
"annualReport.2021.communityScratchLabText4": "Deze feedback is van onschatbare waarde geweest bij het evalueren en ontwikkelen van geanimeerde tekstblokken, Face Sensing-blokken en meer potentiële nieuwe functies.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "abonnees",
"annualReport.2021.ytData2": "9 miljoen",
"annualReport.2021.ytData2Sub": "weergaven van video's",
"annualReport.2021.ytData3Top": "kijkers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "landen",
"annualReport.2021.communitySnapshot2Title": "Het Scratch Team op YouTube",
"annualReport.2021.communitySnapshot2Text": "Het Scratch Team YouTube-kanaal bereikte 100.000 abonnees in 2021 - een stijging van bijna 500 procent ten opzichte van 2020! Toen studenten, opvoeders en gezinnen zich ontwikkelden in reactie op de pandemie, wisten we dat we middelen moesten creëren die op hun behoeften reageerden.",
"annualReport.2021.communitySnapshot2Text2": "Deze middelen omvatten een reeks uitgebreide Scratch-tutorials die gebruikers begeleiden bij het ontwerpen van verhalen, spelletjes en animaties in Scratch. In 2021 werden deze video's bijna negen miljoen keer bekeken door kijkers in 178 landen.",
"annualReport.2021.tutorial1": "Hoe maak je een 'Over mij'?",
"annualReport.2021.tutorial2": "Hoe maak je een Klikspelletje",
"annualReport.2021.tutorial3": "Hoe maak je een Muisspoor",
"annualReport.2021.FounderMessageTitle": "Aanpassen aan een veranderende wereld",
"annualReport.2021.FounderMessageSubTitle": "Steun en inspiratie van een oprichtingspartner",
"annualReport.2021.FounderMessageText1": "Als u dit jaarverslag doorleest, zult u leren over de vele manieren waarop Scratch de mogelijkheden voor creatief computergebruik uitbreidt voor miljoenen jongeren over de hele wereld, vooral die uit gemarginaliseerde gemeenschappen. Deze wereldwijde impact is mogelijk dankzij het onvermoeibare werk van het groeiende team van ingenieurs, ontwerpers, opvoeders, gemeenschapsbeheerders en anderen bij de Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Om onze inspanningen en impact te blijven vergroten, zijn we afhankelijk van de genereuze financiële steun van een ongelooflijke verzameling bedrijven, stichtingen en individuele donoren die op één lijn zitten met onze missie en visie. Hier wil ik de aandacht vestigen op de steun en inspiratie die we hebben ontvangen van een van onze oprichtingspartners: de LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Mijn onderzoeksgroep aan het MIT Media Lab begon meer dan 30 jaar geleden samen te werken met het bedrijf LEGO en de LEGO Foundation. LEGO-financiering hielp ons vroege werk aan Scratch te ondersteunen, wat leidde tot de publieke lancering van Scratch in 2007. Toen Scratch in 2019 van MIT overging in de Scratch Foundation, zorgde de LEGO Foundation voor belangrijke financiering voor de nieuwe organisatie, met een vijfjarige subsidie van 10 miljoen dollar om \"transformatieve onderwijsveranderingen te ondersteunen door speelse, creatieve benaderingen van coderen te ontwikkelen en te bevorderen ... in diverse economische en culturele contexten.\" Toen de pandemie toesloeg, kwam de LEGO Foundation in 2021 met een extra subsidie van 5 miljoen dollar, om ervoor te zorgen dat de Scratch Foundation kon voldoen aan de behoeften van kinderen en opvoeders die door de pandemie waren ontwricht.",
"annualReport.2021.FounderMessageText4": "Maar de LEGO-Scratch connectie gaat veel verder dan financiële steun. De Scratch-aanpak om geanimeerde verhalen en spelletjes te maken door grafische programmeerblokjes in elkaar te klikken, is deels geïnspireerd op de manier waarop kinderen LEGO huizen en kastelen bouwen door plastic LEGO stenen in elkaar te klikken. Scratch en LEGO delen ook dezelfde projectgebaseerde onderwijsfilosofie, waarbij kinderen worden aangemoedigd hun projecten iteratief te verfijnen door een idee uit te proberen, te zien wat er gebeurt, dan wijzigingen aan te brengen en het opnieuw te proberen.",
"annualReport.2021.FounderMessageText5": "Ik ben altijd dol geweest op de LEGO-slogan \"Plezier in het bouwen, trots op de creatie.\" Het partnership van de LEGO Foundation met de Scratch Foundation helpt om \"Joy of Building, Pride of Creation\" naar digitale activiteiten voor kinderen te brengen. Het partnerschap is een voorbeeld van hoe organisaties met gedeelde ideeën en waarden kunnen samenwerken om transformationele verandering in leren en onderwijs te katalyseren. Naarmate de Scratch Foundation haar netwerk van partners en supporters verder uitbouwt, kijk ik uit naar de samenwerking met andere organisaties om de mogelijkheden voor kinderen over de hele wereld op het gebied van creatief computergebruik uit te breiden.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Vooruitblik",
"annualReport.2021.lookingForwardText1": "In 2021 hebben wij een strategisch kader geschetst dat onze belangrijkste prioriteiten voor de komende 4 jaar bepaalt. We richten ons op deze belangrijke gebieden:",
"annualReport.2021.lookingForwardText2": "We willen graag onze grote dank uitspreken aan de LEGO Foundation, wiens genereuze COVID Recovery Grant ons in staat zal stellen dit cruciale werk uit te voeren. We kunnen niet wachten om meer met u te delen over de spannende projecten die we gepland hebben, waaronder updates voor de Scratch-ervaring voor scholen, updates voor ScratchJr, en nog veel meer.",
"annualReport.2021.LookingForward1": "Versterking van het Scratch-platform en de Scratch-community-infrastructuur",
"annualReport.2021.LookingForward2": "Uitbreiding van creatieve leertrajecten",
"annualReport.2021.LookingForward3": "Opbouwen van organisatorische capaciteit en zorgen voor budgettaire duurzaamheid",
"annualReport.2021.supportersTitle": "Dank aan onze supporters",
"annualReport.2021.supportersIntro": "Dank aan onze genereuze supporters. Jullie bijdrage helpt ons creatieve leermogelijkheden uit te breiden voor kinderen van alle leeftijden, met alle achtergronden, over de hele wereld.",
"annualReport.2021.ourSupporters": "Onze donateurs",
"annualReport.2021.ourSupportersText": "Wij willen alle Scratch-donateurs bedanken die door de jaren heen hebben bijgedragen aan geweldige leerervaringen voor miljoenen jongeren over de hele wereld. De volgende lijst is gebaseerd op giften aan Stichting Scratch van 1 januari 2021 tot 31 december 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "Onze dank gaat in het bijzonder uit naar onze Founding Partners, die sinds de start van Scratch in 2003 elk ten minste $10.000.000 aan cumulatieve steun hebben gegeven.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50 000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20 000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5 000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In natura supporters",
"annualReport.2021.leadershipTitle": "Ons team",
"annualReport.2021.leadershipBoard": "Raad van bestuur",
"annualReport.2021.leadershipChair": "Voorzitter",
"annualReport.2021.leadershipProfessor": "Hoogleraar leeronderzoek",
"annualReport.2021.leadershipViceChair": "Vice voorzitter",
"annualReport.2021.leadershipCoFounder": "Mede-oprichter en vice voorzitter",
"annualReport.2021.leadershipBoardMember": "Bestuurslid",
"annualReport.2021.leadershipPresidentCEO": "President en CEO",
"annualReport.2021.leadershipFormerPresident": "Voormalig president",
"annualReport.2021.leadershipFounderCEO": "Oprichter in CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Bestuurssecretaris en penningmeester",
"annualReport.2021.leadershipBoardSecretary": "Bestuurssecretaris",
"annualReport.2021.leadershipBoardTreasurer": "Penningmeester van het bestuur",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Dank aan Mitch Resnick, Natalie Rusk, Rupal Jain, en andere medewerkers van de Lifelong Kindergarten Group van het MIT Media Lab voor jullie onvermoeibare steun aan Scratch.",
"annualReport.2021.donateTitle": "Steun ons",
"annualReport.2021.donateMessage": "Uw steun stelt ons in staat om inspirerende, creatieve en onvergetelijke leerervaringen te creëren voor kinderen overal ter wereld, vooral voor diegenen die systematisch uitgesloten zijn van creatieve codeermogelijkheden. Maak vandaag een gift over aan Scratch om ons te helpen onze servers draaiende te houden, onze groeiende wereldwijde gemeenschap te onderhouden, en creatief coderen mogelijk te maken voor kinderen in elk land over de hele wereld.",
"annualReport.2021.donateMessage2": "Bedankt voor uw vrijgevigheid.",
"annualReport.2021.donateButton": "Doneer",
"annualReport.2021.projectBy": "project door",
"annualReport.2021.JuneIlloAttr": "Flags door @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses door @Cupwing",
"annualReport.2021.altMap": "Een kaart van de wereld met 41 SEC-organisaties",
"annualReport.2021.altSECSpotlightImage": "Een kind speelt met een stuk speelgoed voor een oranje achtergrond",
"annualReport.2021.altAccessibility": "Twee mensen gebruiken gebarentaal voor een groene achtergrond.",
"annualReport.2021.altaccessDEICommittee": "Een hand toont een scratch component op een groene achtergrond.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Een hand schildert scratch elementen op een blauwe achtergrond.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Twee handen reiken naar een tekstballon met een hart erin.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Twee handen werken samen om een lijst van scratch-onderdelen samen te stellen.",
"annualReport.2021.altaccessSouthAfrica": "Twee kinderen, de een met een tablet en de ander met een laptop, werken samen aan een scratchproject.",
"annualReport.2021.altcommunityVolunteerTransators": "Vier handen zijn opgeheven met tekstballonnetjes er bovenop tegen een paarse achtergrond.",
"annualReport.2021.altcommunityThankYou": "Een wereldbol met een spandoek met de tekst 'Thank you', omringd door de woorden \"Dank u\" in verschillende talen.",
"annualReport.2021.altAvatar": "gebruikers avatar",
"annualReport.2021.altDropdownArrow": "Pijl die keuzemenu aangeeft.",
"annualReport.2021.altMastheadIllustration": "Drie mensen in interactie met fysieke scratch-componenten.",
"annualReport.2021.altWave": "Een emoji hand zwaaiend.",
"annualReport.2021.altMitchHeadshot": "Oprichter Mitch Resnick",
"annualReport.2021.altCalendar": "Een kalender met het jaartal 2021.",
"annualReport.2021.altWorldVisualization": "Een geïllustreerde versie van de wereldbol.",
"annualReport.2021.altSaudiArabiaVisualization": "Een staafdiagram waaruit blijkt dat er in 2021 meer dan twee keer zoveel nieuwe Scratch-gebruikers waren als in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Een geel Scratch programmeeronderdeel.",
"annualReport.2021.altSECVideoPreview": "Links verschijnt de Scratch-interface en rechts een meisje dat tekent.",
"annualReport.2021.altScratchJr": "Tekst lezen Scratch jr",
"annualReport.2021.altHorizontalLoop": "Een geel horizontale Scratch programmeeronderdeel.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Twee handen die fysieke Scratch-onderdelen op een rij zetten.",
"annualReport.2021.altcommunityVolunteerTranslators": "Handen die omhoog reiken voor een paarse achtergrond met tekstbellen die erboven zweven.",
"annualReport.2021.altScratchLogoText": "Een groene rechthoek met de woorden 'Scratch Lab' erop geschreven.",
"annualReport.2021.altScratchLabVideo": "Een screenshot van een Scratch project met een afspeelknop bovenaan.",
"annualReport.2021.altHat": "Een persoon met een gele hoed en een roze hart zonnebril.",
"annualReport.2021.altScratchText": "Een regenboog Scratch component die de tekst, 'Here we go!' weergeeft",
"annualReport.2021.altStar": "Een meisje met een gele ster voor haar gezicht.",
"annualReport.2021.altMouseTrail": "Meerdere uitsnijdingen van een eekhoornkop willekeurig op elkaar geplaatst.",
"annualReport.2021.altSECWorkshops": "Mensen die samen spelen",
"annualReport.2021.altArrowUp": "Een pijl die naar boven wijst.",
"annualReport.2021.altTranslated": "Een scratch-component die \"Hallo\" zegt en de talen opsomt waarin scratch beschikbaar is.",
"annualReport.2021.altAboutMe": "De woorden 'About me' geplaatst over een ezel, egel, mango, en voetbal.",
"annualReport.2021.altClickerGame": "Een rekenspel met een appel, een sinaasappel en een in stukken gesneden fruitschaal.",
"annualReport.2021.altLookingForward1": "In elkaar grijpende zeshoeken met een draaikolk, een begin en een hart.",
"annualReport.2021.altLookingForward2": "Een wegwijzer met een pijl naar rechts die een draaikolk weergeeft en een pijl naar links die een hart weergeeft.",
"annualReport.2021.altLookingForward3": "Kleurrijke blokken op een rij om treden te maken met een plant die er bovenop groeit.",
"annualReport.2021.altSparkle": "Witte fonkelende decoratie",
"annualReport.2021.altDownArrow": "Paarse pijl wijst naar beneden",
"annualReport.2021.altConnectingLine": "Een stippellijn die tijdlijnelementen verbindt.",
"annualReport.2021.altApril": "Een pen and Scratch componenten geplaatst op een paarse achtergrond.",
"annualReport.2021.altJune": "Een verjaardagstaart voor een spandoek met vlaggen waarop verschillende vormen van LGBTQ+-trots staan afgebeeld.",
"annualReport.2021.altAugust": "Een aardappel, verjaardag hoed, en zonnebril bovenop een paarse achtergrond.",
"annualReport.2021.altCard1": "Een kleurrijke blob zweeft voor een zwarte en grijze achtergrond naast de woorden 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "Een zwarte vrouw draagt een gele hoofdband en gouden oorbellen.",
"annualReport.2021.altCard3": "De scratch kat mascotte schommelt voor gebouwen vergezeld van een tekst die luidt 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "Een lachend blok staat naast een tekstballon met de tekst 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "Een aardappel met zonnebril zit voor een paarse achtergrond.",
"annualReport.2021.altCard7": "Een kleurrijke verjaardagshoed zit bovenop een neon kubus.",
"annualReport.2021.altCard9": "'2022' zit voor een regenboog van ovalen.",
"annualReport.2021.altDonateIllustration": "Twee handen vormen de vorm van een hart met hun vingers binnenin een uitgeknipte hartvorm."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Tema",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Gje pengegåve",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Sjå video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Nettsamfunn",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch-konferanse",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "januar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "februar",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "april",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "mai",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "juni",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "august",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "desember",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "desember",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "abonnentar",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Gje pengegåve",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
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"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
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"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
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"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
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"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
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"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
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}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Go fa",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Lebelela Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Setšhaba",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Lekgotla la Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Pherekgong",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Dibokwane",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Moranang",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mopitlo",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Mosegamanye",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Phato",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Diphalane",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Manthole",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Manthole",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Go fa",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
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"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Far un don",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Agachar la vidèo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Comunautat",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Conferéncia Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Genièr",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Febrièr",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Abrial",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mai",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Junh",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agost",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Octòbre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Nòstra còla",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Far un don",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "ଦାନ କରନ୍ତୁ",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "ଭିଡିଓ ଦେଖନ୍ତୁ |",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "ସ୍କ୍ରାଚ୍ ଶିକ୍ଷା ସମବାୟ",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "ସମ୍ପ୍ରଦାୟ",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "ସ୍କ୍ରାଚ୍ ସମ୍ମିଳନୀ",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "ଜାନୁଆରୀ",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "ଫେବୃଆରୀ",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "ଏପ୍ରିଲ",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "ମେ",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "ଜୁନ",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "ଅଗଷ୍ଟ",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "ଅକ୍ଟୋବେର",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "ଡିସେମ୍ବର ",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "ଡିସେମ୍ବର ",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "ଆମର ଦଳ",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "ଦାନ କରନ୍ତୁ",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Wiadomość założyciela",
"annualReport.2021.subnavMission": "Misja",
"annualReport.2021.subnavReach": "Zasięg",
"annualReport.2021.subnavThemes": "Motywy",
"annualReport.2021.subnavDirectorsMessage": "Wiadomość Dyrektora",
"annualReport.2021.subnavSupporters": "Darczyńcy",
"annualReport.2021.subnavTeam": "Zespół",
"annualReport.2021.subnavDonate": "Przekaż darowiznę",
"annualReport.2021.mastheadYear": "Roczny raport 2021",
"annualReport.2021.mastheadTitle": "Wspólne budowanie sprawiedliwej społeczności",
"annualReport.2021.directorsMessageTitle": "Wiadomość od naszego Dyrektora wykonawczego",
"annualReport.2021.directorsMessageP1": "W 2021 roku COVID-19 nadal zakłócał nasze rutynowe czynności i kształtował sposób, w jaki wchodzimy w interakcje. Nawet gdy zaczęliśmy się gromadzić, szkoły zostały ponownie otwarte i pojawiły się wezwania do „powrotu do normalności”, najbardziej narażeni członkowie naszego społeczeństwa pozostawali nieproporcjonalnie dotknięci niesprawiedliwymi strukturami, które zaostrzyły COVID-19. Kryzys związany z COVID-19 ukształtował relacje młodych ludzi ze Scratchem i ugruntował Scratch jako ważniejsze niż kiedykolwiek miejsce, w którym mogą tworzyć, uczyć się i łączyć. Ale gdy weszliśmy w nowy rok, nie zostawiliśmy za sobą naszych najsłabszych młodych ludzi, którzy zaczęli poruszać się po „nowej normalności”.",
"annualReport.2021.directorsMessageP2": "Jedną z podstawowych wartości Scratch zawsze było umożliwienie młodym ludziom odkrywania, tworzenia, zabawy i odkrywania możliwości —, które nie są zapewnione wszystkim uczniom w sposób sprawiedliwy.",
"annualReport.2021.directorsMessagePullquote": "Wierzymy w transformacyjną moc wyrażania siebie i kreatywności oraz w zapewnienie młodym ludziom przestrzeni do korzystania z kreatywnego kodowania jako narzędzia do podnoszenia głosu.",
"annualReport.2021.directorsMessageP3": "Z dumą pełnię funkcję dyrektora wykonawczego Fundacji Scratch w tym kluczowym momencie w naszej historii i będę nadal szerzył opiekę Scratch, wspólne podejście do kreatywnego uczenia się dla dzieci na całym świecie, które najbardziej potrzebują tych możliwości.",
"annualReport.2021.directorsMessageP4": "Ubiegły rok był niesamowity dla Fundacji Scratch skupiliśmy się na powiększeniu naszego zespołu o niezwykłych, różnorodnych liderów i zbudowaniu solidnych podstaw dla naszego dalszego przejścia do niezależnej organizacji. Opracowaliśmy trzyletni plan strategiczny wspólnym wysiłkiem każdego członka zespołu na każdym poziomie naszej organizacji, kodyfikując pracę, którą wspólnie podejmujemy. Gdy Scratch się rozwija, nadal koncentrujemy się na równości i budowaniu społeczności oraz utrzymywaniu Scratch jako bezpiecznej przestrzeni dla dzieci do łączenia się, tworzenia i współpracy z rówieśnikami z całego świata.",
"annualReport.2021.directorsMessageP5": "Nie mogę ci wystarczająco podziękować za wyruszenie w tę podróż z naszym zespołem i za nieustające wsparcie naszej misji. Współczucie i kreatywność społeczności Scratch są dla nas nieskończoną inspiracją i nie możemy się doczekać, aż dołączysz do nas w ważnej pracy, która nas czeka.",
"annualReport.2021.EDTitle": "Dyrektor wykonawczy Fundacji Scratch",
"annualReport.2021.watchVideo": "Obejrzyj film",
"annualReport.2021.missionTitle": "Nasza misja, wizja i wartości",
"annualReport.2021.missionP1": "Zobowiązujemy się do sprawiedliwości edukacyjnej i priorytetowego traktowania równości we wszystkich aspektach naszej pracy, ze szczególnym naciskiem na inicjatywy i podejścia wspierające dzieci, rodziny i nauczycieli, którzy zostali wykluczeni z kreatywnej informatyki.",
"annualReport.2021.missionP2": "Opracowaliśmy Scratch jako bezpłatne, bezpieczne i pełne zabawy środowisko do nauki, które angażuje wszystkie dzieci w kreatywne myślenie, systematyczne rozumowanie i współpracę — umiejętności niezbędne każdemu w dzisiejszym społeczeństwie. Współpracujemy z nauczycielami i rodzinami, aby wspierać dzieci w odkrywaniu, udostępnianiu i uczeniu się.",
"annualReport.2021.missionHeader": "Misja",
"annualReport.2021.missionSubtitle": "Zapewnienie młodym ludziom cyfrowych narzędzi i możliwości do wyobrażania sobie, tworzenia, udostępniania i uczenia się.",
"annualReport.2021.visionHeader": "Wizja",
"annualReport.2021.visionSubtitle": "Rozpowszechnianie kreatywnego, opiekuńczego, opartego na współpracy, sprawiedliwego podejścia do kodowania i uczenia się na całym świecie.",
"annualReport.2021.valuesHeader": "Wartości",
"annualReport.2021.valuesSubtitle": "W tej pracy kierujemy się naszymi podstawowymi wartościami, które definiują nasze zasady jako organizacji i społeczności:",
"annualReport.2021.creativeExpressionTitle": "Twórcza ekspresja",
"annualReport.2021.progressiveImprovementTitle": "Postępująca poprawa",
"annualReport.2021.EquitableOpportunitiesTitle": "Równe szanse",
"annualReport.2021.playfulEngagementTitle": "Zabawne zaangażowanie",
"annualReport.2021.creativeExpressionDescription": "Zależy nam na zapewnieniu wszystkim narzędzi i możliwości wyrażania swoich pomysłów, zainteresowań i autentyczności w wspierającej społeczności.",
"annualReport.2021.progressiveImprovementDescription": "Trzymamy się wysokich standardów i zawsze staramy się wprowadzać nowe rozwiązania, ulepszać i inspirować się nawzajem, aby jak najlepiej służyć młodym ludziom na całym świecie i społeczności, dzięki której nasza praca jest możliwa.",
"annualReport.2021.EquitableOpportunitiesDescription": "Budujemy ruch edukacyjny obejmujący ludzi z różnych środowisk, abyśmy mogli dotrzeć do dzieci na całym świecie, które zostały wykluczone z możliwości kreatywnego kodowania.",
"annualReport.2021.playfulEngagementDescription": "W Scratch zabawa jest podejściem do tworzenia, dzielenia się, uczenia się i angażowania się w świat. Zachęcamy do radosnej eksploracji, eksperymentowania i współpracy.",
"annualReport.2021.reachTitle": "Docieranie do dzieci na całym świecie",
"annualReport.2021.reachSubtitle": "Scratch to największa na świecie społeczność programistów dla dzieci i nastolatków w wieku od 8 lat.",
"annualReport.2021.reachMillion": "milionów",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% od 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% od 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% od 2020",
"annualReport.2021.reachNewUsers": "Nowych Użytkowników",
"annualReport.2021.reachProjectsCreated": "Stworzonych Projektów",
"annualReport.2021.reachProjectCreators": "Osób tworzących projekty",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch jest używany na całym świecie {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "w ponad 200 krajach i terytoriach",
"annualReport.2021.reachSaudiArabiaTitle": "Arabia Saudyjska",
"annualReport.2021.reachSaudiArabiaDescription": "W 2021 roku zaobserwowaliśmy ogromny wzrost na całym świecie, ale byliśmy zdumieni widząc wzrost w Arabii Saudyjskiej, gdzie odnotowaliśmy dwa razy więcej nowych użytkowników niż rok wcześniej.",
"annualReport.2021.reachTranslationTitle": "Scratch jest przetłumaczony na 74 języki",
"annualReport.2021.reachTranslationIncrease": "10 języków od 2020",
"annualReport.2021.reachTranslationBlurb": "Podziękowania dla tłumaczy-wolontariuszy z całego świata.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr to wprowadzające środowisko programistyczne, które umożliwia małym dzieciom (w wieku 5-7 lat) tworzenie własnych interaktywnych historii i gier.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Pobrań w 2021",
"annualReport.2021.reachDownloadsIncrease": "2 miliony od 2020",
"annualReport.2021.themesTitle": "Pojawiające się motywy",
"annualReport.2021.themesDescription": "Wśród ciągłej niepewności związanej z COVID-19 Scratch nadal służył jako kluczowa przestrzeń dla młodych ludzi do łączenia się i wspólnego tworzenia. W 2021 roku skupiliśmy nasze wysiłki na zbudowaniu mocnych podstaw, aby sprawiedliwie wspierać naszą rosnącą globalną społeczność i nasz rosnący zespół Scratch. Nasza praca koncentrowała się wokół trzech głównych tematów: wspieranie społeczności, zwiększanie dostępu i dostępności oraz rozwój Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Głosy społeczności i partnerstwa są głęboko wplecione w historię Scratcha. Mają i nadal są integralną częścią pomagania nam zwiększać dostępne i sprawiedliwe możliwości kodowania na całym świecie. W 2021 roku uruchomiliśmy Scratch Education Collaborative, inicjatywę mającą na celu identyfikację i eliminację barier w dostępie do kreatywnego kodowania, która łączy niezwykłe organizacje na całym świecie.",
"annualReport.2021.SECWhatIs": "Co to jest SEC?",
"annualReport.2021.SECWhatIsP1": "SEC wspiera i angażuje uczestniczące organizacje w dwuletnie wspólne doświadczenie kohortowe, aby wzmocnić ich zaangażowanie i wdrażanie sprawiedliwego kreatywnego kodowania przy użyciu Scratch i ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Pod koniec doświadczenia kohortowego organizacje nawiążą nowe partnerstwa między sobą i ze Scratchem oraz ustanowią nowe modele kreatywnych zasobów kodowania skoncentrowanych na kapitale.",
"annualReport.2021.SECWhatIsP3": "Nasza współpraca z SEC jest możliwa dzięki hojnemu grantowi od Google.org. Chcielibyśmy wyrazić naszą wdzięczność za nieustające wsparcie naszej misji.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizacji",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "państw",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partnerów",
"annualReport.2021.SECMapParagraph": "Nasza pierwsza kohorta obejmowała 41 organizacji reprezentujących 13 krajów na całym świecie, zjednoczonych zaangażowaniem we wspieranie uczniów z historycznie zmarginalizowanych społeczności w rozwijaniu ich pewności siebie w zakresie kreatywnej informatyki. Ich lokalizacje zaznaczono poniżej:",
"annualReport.2021.spotlightStory": "Opowieść w centrum uwagi",
"annualReport.2021.SECSpotlightTitle": "Mosty do wiedzy",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Mosty do nauki; organizacja non-profit z siedzibą w Teksasie, oferująca programy z matematyki, kodowania i robotyki dla młodzieży z problemami; była jedną z 41 wyjątkowych organizacji, które dołączyły do pierwszej kohorty Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "W 2021 roku wsparliśmy Bridges to Science w ułatwieniu ich pierwszych warsztatów „Godzina kodowania” z Code.org. Wydarzenie „Fiestas y Piñatas” przyciągnęło ponad 22 000 nauczycieli i uczniów z Ameryki Łacińskiej. Współpracowaliśmy również z Bridges to Science, aby opracować zestaw unikalnych zasobów, aby zaspokoić potrzeby ich społeczności.",
"annualReport.2021.SECPullQuote": "Jedną z największych radości, jakie daje nam nauczanie naszych uczniów, jest to, że każdy z nich, bez względu na to, jak cichy jest, odnajduje głos w informatyce poprzez Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Założycielka Mostów do Wiedzy",
"annualReport.2021.SECWorkshops": "Warsztaty SEC",
"annualReport.2021.SECWorkshopsText": "W zeszłym roku Scratch Education Collaborative zorganizowało serię warsztatów, które wspierały ich inauguracyjną kohortę w definiowaniu i odkrywaniu unikalnych ścieżek do sprawiedliwego, kreatywnego kodowania. Warsztaty poprowadził Stanford d. School, Tinkering Studio, Brazilian Creative Learning Network i Chicagowskie szkoły publiczne CS4ALL. Uczestnicy warsztatów wspólnie rozwinęli wspólne rozumienie kreatywnego kodowania oraz omówili strategie i praktyki, które wspierają kulturowo podtrzymujące społeczności poprzez kreatywną komunikację i współpracę.",
"annualReport.2021.SECWorkshopsSubtitle": "Jak możemy twórczo wzmocnić lokalną społeczność w odkrywaniu kreatywnego kodowania?",
"annualReport.2021.accessTitle": "Dostęp",
"annualReport.2021.accessIntro": "Gdy COVID-19 wymusił zamknięcie szkół i przeniósł naukę do przestrzeni wirtualnych, wielu uczniów i nauczycieli odkrywało Scratch po raz pierwszy lub dostosowywało sposób, w jaki nauczali i uczyli się kreatywnego kodowania. W naszych domach Zespół Scratch pracował nad wspieraniem zmieniających się potrzeb nauczycieli i społeczności internetowej.",
"annualReport.2021.accessASL": "Samouczek ASL",
"annualReport.2021.accessASLText": "W 2021 roku nawiązaliśmy współpracę z Deaf Kids Code, aby uruchomić nasz pierwszy samouczek amerykańskiego języka migowego w edytorze Scratch.",
"annualReport.2021.accessASLText2": "Wspólnie zainspirowaliśmy się do stworzenia wiecznie zielonego zasobu, który rozszerzyłby kreatywne ścieżki dla niesłyszących Drapaczy.",
"annualReport.2021.accessASLText3": "Film jest 13-minutową przeróbką naszego oryginalnego samouczka „Pierwsze kroki ze Scratch”, który wprowadza początkujących w platformę Scratch.",
"annualReport.2021.accessPullQuote": "Bycie dobrym sprzymierzeńcem to gotowość do bycia dostępnym i rzeczywistego uwzględniania zaleceń organizacji takich jak moja… Pytanie „Co możemy zrobić?” i naprawdę pozwolenie nam przejąć stery i działać, z bardzo niewielki lub żaden opór; to bardzo rzadka rzecz.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, założycielka Deaf Kids Code",
"annualReport.2021.accessDEICommittee": "Komitety DEI w Scratch",
"annualReport.2021.accessDEICommitteeText": "W 2021 roku kilka komitetów w Scratch rozpoczęło prace nad tym, aby Scratch był bardziej zróżnicowany, sprawiedliwy i integracyjny dla wszystkich użytkowników. Cieszymy się, że możemy podzielić się postępami poczynionymi przez każdą komisję i pracami, które są jeszcze przed nami.",
"annualReport.2021.accessDEICommitteeAccessibility": "Dostępność",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Komisja ds. Dostępności została utworzona w odpowiedzi na trudności jednego członka Zespołu Scratch w używaniu bloków kodowania Scratch i uznaną potrzebę lepszego wspierania Scratchers o różnych umiejętnościach.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "W październiku 2021 r. komisja uruchomiła projekt mający na celu udostępnienie koloru naszych bloków kodujących drapakom z wadami wzroku. Komitet jest podekscytowany współpracą z nauczycielami i organizacjami społecznymi specjalizującymi się w ułatwieniach dostępu, tak aby bloki kodujące spełniały wytyczne dotyczące dostępności sieci, a co ważniejsze, niższe piętra, aby Scratch był bardziej dostępny dla wszystkich.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Globalny Komitet ds. Sprawiedliwości, Równości, Różnorodności i Włączenia (G-JEDI) został utworzony w celu opracowania wspólnego języka, który określa znaczenie różnorodności, równości i integracji (DEI) dla Zespołu Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "W 2021 roku komisja rozpoczęła prace nad oświadczeniem DEI, aby nakreślić, w jaki sposób DEI informowało Zespół Scratch oraz przeszłą i obecną pracę społeczności, a także w jaki sposób będzie nadal informować o nowych inicjatywach w przyszłości.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Kapitał własny x projekt",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Komitet EquityXDesign został stworzony jako miejsce, w którym członkowie Scratch Team i nasi współpracownicy z grupy Lifelong Kindergarten MIT mogą czytać i omawiać pomysły dotyczące praktyk projektowych zorientowanych na kapitał.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Rozmowy prowadzone są na podstawie książki Sashy Costanza-Chock „Design Justice: Community-Led Practices to Build the Worlds We Need”, a członkowie komitetu omawiają sposoby, w jakie mogą włączyć praktyki projektowe skoncentrowane na równości w rozwoju narzędzi i zasobów Scratch.",
"annualReport.2021.access10NewLanguages": "10 Nowych Języków",
"annualReport.2021.access10NewLanguagesText": "Dzięki ogromnej wdzięczności naszej społeczności tłumaczy udało nam się w zeszłym roku połączyć ze Scratchers w 74 językach! W 2021 roku do Scratch dodano 10 nowych języków, w tym isiXhosa (Republika Południowej Afryki), Sepedi (Republika Południowej Afryki), Setswana (Republika Południowej Afryki), Afrikaans (Republika Południowej Afryki), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Indie), Kazachski ( Kazachstan), aragoński (Hiszpania), zachodniofryzyjski (Holandia) i bengalski (Bangladesz, Indie i inne regiony).",
"annualReport.2021.accessSouthAfrica": "Scratch o zerowej ocenie w RPA",
"annualReport.2021.accessSouthAfricaText": "Aby ulepszyć korzystanie ze Scratch dla młodych ludzi w regionach o słabym lub zerowym połączeniu z Internetem, nawiązaliśmy współpracę z National Education Collaboration Trust (NECT) z Republiki Południowej Afryki, aby udostępnić stronę z zerową oceną umożliwiającą pobieranie Scratch. Pobieranie na stronach z oceną zerową nie zużywa przepustowości danych, zmniejszając barierę dostępu do Scratch ze względu na limity danych i koszty. Zaledwie dwa miesiące po uruchomieniu w kwietniu 2021 r. stronę odwiedziło ponad 1300 osób.",
"annualReport.2021.accessSnapshot": "Migawki",
"annualReport.2021.communityTitle": "Społeczność",
"annualReport.2021.communityIntro": "W 2021 r. społeczność Scratch nadal szybko się rozwijała, ponieważ coraz więcej młodych ludzi na całym świecie tworzyło i łączyło się ze swoimi rówieśnikami. Kontynuowaliśmy również rozwijanie partnerstwa z członkami społeczności, aby ulepszyć doświadczenie Scratch dla naszej zróżnicowanej społeczności użytkowników.",
"annualReport.2021.communityScratchConference": "Konferencja Scratcha",
"annualReport.2021.communityScratchConferenceText1": "W lipcu edukatorzy z naszej globalnej społeczności spotkali się, aby świętować kreatywne kodowanie na konferencji Scratch. To bezpłatne, wirtualne wydarzenie było prowadzone przez naszych współpracowników z MITs Lifelong Kindergarten Group. Konferencja zgromadziła {more_bold}, którzy spędzili dzień łącząc się, współpracując i ucząc się od siebie nawzajem, mimo że COVID nas dzielił. ",
"annualReport.2021.communityScratchConferenceText1More": "ponad 1,500 nauczycieli i entuzjastów Scratcha",
"annualReport.2021.communityVolunteerTranslators": "Tłumacze-wolontariusze",
"annualReport.2021.communityVolunteerTranslatorsText": "Odkąd Scratch został uruchomiony w 2007 roku, jesteśmy zaangażowani we wspieranie naszych użytkowników na całym świecie. Nasi wolontariusze zajmujący się tłumaczeniami językowymi ściśle współpracują z zespołem Scratch, aby pomóc w tłumaczeniu i lokalizowaniu naszej platformy i zasobów dla różnych społeczności, którym służymy.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Tysiące tłumaczy poświęciło swój czas, aby przetłumaczyć Scratch na 74 języki i ta liczba wciąż rośnie, a obecnie ponad tysiąc tłumaczy zapisało się do tłumaczenia Scratch i ScratchJr. Jesteśmy wdzięczni naszym wolontariuszom za pomoc w dotarciu do większej liczby Scratcherów na całym świecie!",
"annualReport.2021.communityScratchCommunity": "Społeczność Scratch w 2021 roku",
"annualReport.2021.communityScratchCommunityIntro": "W 2021 roku na stronie Scratch powstało ponad 113 milionów projektów prawie 39% wzrost w stosunku do 2020 roku i powstało ponad milion nowych studiów! Przez cały rok Scratch Team gościł liczne studia, aby uczcić ważne wydarzenia i zachęcić Scratchers do udziału w społeczności internetowej.",
"annualReport.2021.yearInReview": "Podsumowanie roku",
"annualReport.2021.yearInReviewText": "Rok 2021 był niezwykłym rokiem w społeczności internetowej. Zespół ds. Społeczności zwrócił uwagę i opracował możliwości dla młodych ludzi do wyrażania swoich pomysłów i angażowania się w pozytywne sposoby, a niesamowite ruchy wyrosły z samych Scratchers. Oto spojrzenie wstecz na niektóre z najważniejszych wydarzeń roku:",
"annualReport.2021.yearInReviewCard1Date": "Styczeń",
"annualReport.2021.yearInReviewCard1Title": "Kawiarnia Poetycka",
"annualReport.2021.yearInReviewCard1Text": "„Otworzyliśmy” naszą pierwszą kawiarnię poetycką, w której Scratchers zostali zaproszeni do pisania, udostępniania lub współpracy nad wierszami do dzielenia się ze społecznością.",
"annualReport.2021.yearInReviewCard2Date": "Luty",
"annualReport.2021.yearInReviewCard2Title": "Studio Miesiąca Czarnej Historii",
"annualReport.2021.yearInReviewCard2Text": "Scratchers udostępniali interaktywne grafiki, tworzyli wiersze, animowane teledyski i nie tylko, aby uczcić wpływowych ludzi i wydarzenia w historii Czarnych.",
"annualReport.2021.yearInReviewCard3Date": "Kwiecień",
"annualReport.2021.yearInReviewCard3Title": "Dzień Prima Aprillis",
"annualReport.2021.yearInReviewCard3Text": "Scratcheri zostały poproszone o wyobrażenie sobie „Sekretnego życia” kota Scratch i wyruszyły na poszukiwanie zabawnych i głupich rzeczy ukrytych na stronie Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Maj",
"annualReport.2021.yearInReviewCard4Title": "Tydzień Scratcha",
"annualReport.2021.yearInReviewCard4Text": "Scratcherzy z całego świata udostępnili ponad 3500 projektów odpowiadających na podpowiedzi tematyczne, takie jak „Gotowanie ze Scratch” i „Ridiculous Inventions”, aby uczcić urodziny Scratcha.",
"annualReport.2021.yearInReviewCard5Date": "Czerwiec",
"annualReport.2021.yearInReviewCard5Title": "Miesiąc Dumy",
"annualReport.2021.yearInReviewCard5Text": "Scratchers stworzyli projekty wykorzystujące wszystkie kolory tęczy, aby uczcić społeczność LGBTQ+ w studiu Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "Sierpień",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "Podczas tego corocznego trzytygodniowego wydarzenia Scratchers stworzyli ponad 7000 poruszających się i żłobionych projektów, prezentowali kreatywne pomysły typu „zrób to sam” (zrób to sam) i dzielili się swoimi odkryciami na temat otaczającego ich świata przyrody.",
"annualReport.2021.yearInReviewCard7Date": "Październik",
"annualReport.2021.yearInReviewCard7Title": "Scratchtoździernik",
"annualReport.2021.yearInReviewCard7Text": "Przez dwa tygodnie Scratchers tworzyli projekty prezentujące ich interpretacje codziennych podpowiedzi w studio Scratchtober. Stworzono ponad 3500 projektów opartych na pojedynczych słowach, takich jak podwodny świat, świętowanie i stworzenia.",
"annualReport.2021.yearInReviewCard8Date": "Grudzień",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Tydzień Edukacji Informatycznej (CSEdWeek) odbył się w dniach 6-12 grudnia, aby uczcić informatykę na całym świecie. Scratch uczestniczył w tym tygodniu, zachęcając członków społeczności do sprawdzania samouczków, studiów i wydarzenia na żywo zorganizowanego we współpracy z Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Grudzień",
"annualReport.2021.yearInReviewCard9Title": "2021: Scratch Year w Review Studio",
"annualReport.2021.yearInReviewCard9Text": "W 2021 roku Scratchers nauczył się nowych umiejętności, nawiązał kontakt z przyjaciółmi z całego świata i znalazł kreatywne sposoby wyrażania siebie. Ponad 1000 Scratcherów podzieliło się swoimi ulubionymi wspomnieniami ze Scratch i tym, co Scratch dla nich znaczył w studiu 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Wraz z uruchomieniem Scratch Lab w lutym otworzyliśmy drzwi naszego procesu rozwoju bezpośrednio dla Scratchers na całym świecie.",
"annualReport.2021.communityScratchLabText2": "Zanim zdecydujemy, czy powinniśmy wprowadzić nowe bloki do edytora kodowania Scratch, ważne jest, aby zobaczyć kreatywne, innowacyjne i zaskakujące sposoby interakcji Scratcherów z nimi. Scratch Lab to piaskownica, w której każdy może wypróbować nowe funkcje i, co najważniejsze, bezpośrednio podzielić się z nami swoimi przemyśleniami i pomysłami.",
"annualReport.2021.communityScratchLabText3": "Ponad 500 000 Scratcherów odwiedziło witrynę Scratch Lab w 2021 roku i przesłali ponad 37 000 opinii.",
"annualReport.2021.communityScratchLabText4": "Te opinie były nieocenione podczas oceny i opracowywania bloków tekstu animowanego, bloków rozpoznawania twarzy i innych potencjalnych nowych funkcji.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subskrybentów",
"annualReport.2021.ytData2": "9 milionów",
"annualReport.2021.ytData2Sub": "wyświetleń filmów",
"annualReport.2021.ytData3Top": "widzowie ze",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "państw",
"annualReport.2021.communitySnapshot2Title": "Zespół Scratcha na YouTube",
"annualReport.2021.communitySnapshot2Text": "Kanał Scratch Team na YouTube osiągnął 100 000 subskrybentów w 2021 r. — prawie 500-procentowy wzrost w stosunku do 2020 r.! Ponieważ uczniowie, nauczyciele i rodziny ewoluowały w odpowiedzi na pandemię, wiedzieliśmy, że musimy stworzyć zasoby reagujące na ich potrzeby.",
"annualReport.2021.communitySnapshot2Text2": "Zasoby te obejmują serię obszernych samouczków Scratch, które prowadzą użytkowników przez proces projektowania historii, gier i animacji w Scratch. W 2021 roku filmy te uzyskały prawie dziewięć milionów wyświetleń od widzów w 178 krajach.",
"annualReport.2021.tutorial1": "Jak zrobić „O mnie”",
"annualReport.2021.tutorial2": "Jak zrobić grę Clicker",
"annualReport.2021.tutorial3": "Jak zrobić ślad myszy",
"annualReport.2021.FounderMessageTitle": "Wiadomość od naszego Założyciela",
"annualReport.2021.FounderMessageSubTitle": "Wsparcie i inspiracja od partnera założyciela",
"annualReport.2021.FounderMessageText1": "Czytając ten roczny raport, dowiesz się o wielu sposobach, w jakie Scratch poszerza możliwości kreatywnego przetwarzania danych dla milionów młodych ludzi na całym świecie, zwłaszcza tych z marginalizowanych społeczności. Ten globalny wpływ jest możliwy dzięki niestrudzonej pracy rosnącego zespołu inżynierów, projektantów, edukatorów, moderatorów społeczności i innych osób w Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Aby nadal zwiększać nasze wysiłki i wpływ, polegamy na hojnym wsparciu finansowym niesamowitej kolekcji firm, fundacji i indywidualnych darczyńców, którzy są zgodni z naszą misją i wizją. W tym miejscu chcę podkreślić wsparcie i inspirację, jakie otrzymaliśmy od jednego z naszych partnerów założycieli: Fundacji LEGO.",
"annualReport.2021.FounderMessageText3": "Moja grupa badawcza w MIT Media Lab rozpoczęła współpracę z firmą LEGO i LEGO Foundation ponad 30 lat temu. Fundusze LEGO pomogły nam wesprzeć naszą wczesną pracę nad Scratch, prowadzącą do publicznej premiery Scratch w 2007 roku. Następnie, kiedy Scratch wydzielił się z MIT do Fundacji Scratch w 2019 roku, Fundacja LEGO zapewniła ważne fundusze dla nowej organizacji, z pięcioma roczny grant w wysokości 10 milionów dolarów na „wspieranie przełomowych zmian w edukacji poprzez rozwijanie i promowanie zabawnego, kreatywnego podejścia do kodowania… w różnych kontekstach ekonomicznych i kulturowych”. Gdy wybuchła pandemia, Fundacja LEGO w 2021 r. przekazała dodatkową dotację w wysokości 5 milionów dolarów, aby Fundacja Scratch mogła zaspokoić potrzeby dzieci i nauczycieli, których dotknęła pandemia.",
"annualReport.2021.FounderMessageText4": "Ale połączenie LEGO-Scratch wykracza daleko poza wsparcie finansowe. Podejście Scratch do tworzenia animowanych opowieści i gier poprzez łączenie graficznych bloków programistycznych zostało częściowo zainspirowane sposobem, w jaki dzieci budują domy i zamki LEGO, łącząc ze sobą plastikowe klocki LEGO. Scratch i LEGO mają również tę samą filozofię edukacyjną opartą na projektach, zachęcając dzieci do iteracyjnego udoskonalania swoich projektów poprzez wypróbowywanie pomysłu, obserwowanie, co się stanie, a następnie wprowadzanie poprawek i ponawianie prób.",
"annualReport.2021.FounderMessageText5": "Zawsze podobał mi się slogan LEGO „Radość budowania, duma tworzenia”. Głębokie partnerstwo Fundacji LEGO z Fundacją Scratch pomaga wprowadzić „radość budowania, dumę tworzenia” do cyfrowych zajęć dzieci. Partnerstwo służy jako model tego, jak organizacje o wspólnych ideach i wartościach mogą współpracować, aby katalizować zmiany transformacyjne w uczeniu się i edukacji. Ponieważ Fundacja Scratch nadal buduje swoją sieć partnerów i zwolenników, nie mogę się doczekać nawiązania kontaktu z innymi organizacjami w celu rozszerzenia kreatywnych możliwości komputerowych dla dzieci na całym świecie.",
"annualReport.2021.FounderTitle": "Założyciel, Fundacja Scratcha",
"annualReport.2021.lookingForward": "Oczekiwanie na coś",
"annualReport.2021.lookingForwardText1": "W 2021 roku nakreśliliśmy ramy strategiczne, które wyznaczają nasze główne priorytety na kolejne 4 lata. Skupiamy się na tych głównych obszarach:",
"annualReport.2021.lookingForwardText2": "Chcielibyśmy serdecznie podziękować Fundacji LEGO, której hojny grant na odbudowę po COVID umożliwi nam wykonanie tej kluczowej pracy. Nie możemy się doczekać, aby podzielić się z Wami informacjami o ekscytujących projektach, które zaplanowaliśmy, w tym o aktualizacjach środowiska Scratch dla szkół, aktualizacjach ScratchJr i nie tylko.",
"annualReport.2021.LookingForward1": "Wzmocnienie Platformy Scratch i Infrastruktury Społecznościowej",
"annualReport.2021.LookingForward2": "Rozszerzanie ścieżek do kreatywnego uczenia się",
"annualReport.2021.LookingForward3": "Budowanie potencjału organizacyjnego i zapewnianie stabilności finansowej",
"annualReport.2021.supportersTitle": "Dziękujemy Naszym Wspierającym",
"annualReport.2021.supportersIntro": "Dziękujemy naszym hojnym darczyńcom. Twój wkład pomaga nam poszerzać możliwości kreatywnej nauki dla dzieci w każdym wieku, ze wszystkich środowisk, na całym świecie.",
"annualReport.2021.ourSupporters": "Nasi Darczyńcy",
"annualReport.2021.ourSupportersText": "Chcemy podziękować wszystkim zwolennikom Scratcha, którzy przez lata pomagali nam w niesamowitych doświadczeniach edukacyjnych dla milionów młodych ludzi na całym świecie. Poniższa lista opiera się na dawaniu Scratch Foundation od 1 stycznia 2021 do 31 grudnia 2021.",
"annualReport.2021.supportersFoundingTitle": "Partnerzy założyciele — ponad 10 000 000 USD",
"annualReport.2021.supportersFoundingText": "Jesteśmy szczególnie wdzięczni naszym Partnerom Założycielom, z których każdy zapewnił łącznie co najmniej 10 000 000 dolarów wsparcia od początku Scratch w 2003 roku.",
"annualReport.2021.supportersCatPartnersTitle": "Partnerzy Scratch Cat — ponad 1 000 000 USD",
"annualReport.2021.supportersCreativityTitle": "Krąg kreatywności — ponad 250 000 USD",
"annualReport.2021.supportersCollaborationTitle": "Krąg współpracy — ponad 100 000 USD",
"annualReport.2021.supportersImaginationTitle": "Krąg wyobraźni — ponad 50 000 USD",
"annualReport.2021.supportersInspirationTitle": "Koło inspiracji — ponad 20 000 USD",
"annualReport.2021.supportersExplorationTitle": "Krąg poszukiwawczy — ponad 5000 USD",
"annualReport.2021.supportersPlayTitle": "Krąg zabaw — ponad 1000 USD",
"annualReport.2021.supportersInKindTitle": "Wspierający rzeczowo",
"annualReport.2021.leadershipTitle": "Nasz Zespół",
"annualReport.2021.leadershipBoard": "Zarząd",
"annualReport.2021.leadershipChair": "Krzesło",
"annualReport.2021.leadershipProfessor": "Profesor badań nad uczeniem się",
"annualReport.2021.leadershipViceChair": "Wiceprzewodniczący",
"annualReport.2021.leadershipCoFounder": "Współzałożyciel i współprzewodniczący",
"annualReport.2021.leadershipBoardMember": "Członek zarządu",
"annualReport.2021.leadershipPresidentCEO": "Prezes i CEO",
"annualReport.2021.leadershipFormerPresident": "Były prezydent",
"annualReport.2021.leadershipFounderCEO": "Założyciel i prezes",
"annualReport.2021.leadershipFormerChairCEO": "Były prezes i przewodnicząca",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Sekretarz Zarządu i Skarbnik",
"annualReport.2021.leadershipBoardSecretary": "Sekretarz Zarządu",
"annualReport.2021.leadershipBoardTreasurer": "Skarbnik Zarządu",
"annualReport.2021.leadershipScratchTeam": "2021 Zespół Scratcha",
"annualReport.2021.leadershipED": "Dyrektor wykonawczy",
"annualReport.2021.teamThankYou": "Dziękuję Mitchowi Resnickowi, Natalie Rusk, Rupalowi Jainowi i innym współpracownikom Lifelong Kindergarten Group w MIT Media Lab za niestrudzone wsparcie Scratch.",
"annualReport.2021.donateTitle": "Wspieraj Nas",
"annualReport.2021.donateMessage": "Twoje wsparcie umożliwia nam tworzenie inspirujących, kreatywnych i niezapomnianych doświadczeń edukacyjnych dla dzieci na całym świecie, zwłaszcza tych, które były systemowo wykluczane z możliwości kreatywnego kodowania. Zrób prezent dla Scratch już dziś, aby pomóc nam utrzymać działanie naszych serwerów, utrzymać naszą rosnącą globalną społeczność i umożliwić kreatywne programowanie dzieciom w każdym kraju na całym świecie.",
"annualReport.2021.donateMessage2": "Dziękuję za Twoją hojność.",
"annualReport.2021.donateButton": "Przekaż darowiznę",
"annualReport.2021.projectBy": "projekt przez",
"annualReport.2021.JuneIlloAttr": "Flagi autorstwa @ratchild",
"annualReport.2021.OctIlloAttr": "Ziemniaki i szklanki autorstwa @Cupwing",
"annualReport.2021.altMap": "Mapa świata przedstawiająca 41 organizacji SEC",
"annualReport.2021.altSECSpotlightImage": "Dziecko bawi się zabawką na pomarańczowym tle",
"annualReport.2021.altAccessibility": "Dwie osoby używają języka migowego na zielonym tle.",
"annualReport.2021.altaccessDEICommittee": "Ręka wyciąga komponent Scratch na zielonym tle.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Ręka maluje komponenty Scratch na niebieskim tle.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dwie ręce sięgają w kierunku dymka tekstowego z sercem w środku.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dwie ręce pracują razem, aby skompilować listę komponentów Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Dwoje dzieci, jedno korzystające z tabletu, a drugie z laptopa, pracuje razem nad projektem Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Cztery ręce są uniesione z bąbelkami tekstu spoczywającymi na nich przed fioletowym tłem.",
"annualReport.2021.altcommunityThankYou": "Kula ziemska z transparentem „Dziękuję” otoczonym słowami „Dziękuję” w różnych językach.",
"annualReport.2021.altAvatar": "awatar użytkownika",
"annualReport.2021.altDropdownArrow": "Strzałka wskazująca menu rozwijane.",
"annualReport.2021.altMastheadIllustration": "Trzy osoby wchodzące w interakcje z fizycznymi komponentami Scratch.",
"annualReport.2021.altWave": "Macha ręką emoji.",
"annualReport.2021.altMitchHeadshot": "Założyciel Mitch Resnick",
"annualReport.2021.altCalendar": "Kalendarz wyświetlający rok 2021.",
"annualReport.2021.altWorldVisualization": "Ilustrowana wersja globu.",
"annualReport.2021.altSaudiArabiaVisualization": "Wykres słupkowy pokazujący, że w 2021 roku było ponad dwa razy więcej nowych użytkowników Scratcha niż w 2020 roku.",
"annualReport.2021.altScratchHorizontalCommand": "Żółty komponent programistyczny Scratch.",
"annualReport.2021.altSECVideoPreview": "Interfejs Scratch pojawia się po lewej stronie, a dziewczyna podpisująca się po prawej stronie.",
"annualReport.2021.altScratchJr": "Czytanie tekstu Scratch jr",
"annualReport.2021.altHorizontalLoop": "Żółty poziomy komponent programistyczny Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dwie ręce ustawiające fizyczne komponenty Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Ręce sięgające w górę przed fioletowym tłem z bąbelkami tekstu unoszącymi się nad nimi.",
"annualReport.2021.altScratchLogoText": "Zielony prostokąt z napisem „Scratch Lab”.",
"annualReport.2021.altScratchLabVideo": "Zrzut ekranu projektu Scratch z przyciskiem odtwarzania u góry.",
"annualReport.2021.altHat": "Osoba w żółtym kapeluszu i różowych okularach przeciwsłonecznych w kształcie serca.",
"annualReport.2021.altScratchText": "Tęczowy komponent Scratch wyświetlający tekst „No to zaczynamy!”",
"annualReport.2021.altStar": "Dziewczyna z żółtą gwiazdą przed twarzą.",
"annualReport.2021.altMouseTrail": "Wiele wycięć głowy wiewiórki umieszczonych losowo jeden na drugim.",
"annualReport.2021.altSECWorkshops": "Ludzie bawiący się razem",
"annualReport.2021.altArrowUp": "Strzałka skierowana w górę.",
"annualReport.2021.altTranslated": "Komponent Scratcha z napisem „Cześć” i listą języków, w których Scratch jest dostępny.",
"annualReport.2021.altAboutMe": "Słowa „O mnie” umieszczone nad sztalugą, jeżem, mango i piłką nożną.",
"annualReport.2021.altClickerGame": "Gra matematyczna przedstawiająca jabłko, pomarańczę i pokrojoną miskę owoców.",
"annualReport.2021.altLookingForward1": "Blokujące się sześciokąty przedstawiające wir, początek i serce.",
"annualReport.2021.altLookingForward2": "Słupek z jedną strzałką skierowaną w prawo, przedstawiającą zawijas i jedną strzałką skierowaną w lewo, przedstawiającą serce.",
"annualReport.2021.altLookingForward3": "Kolorowe bloki ustawione w rzędzie, aby utworzyć stopnie z rośliną rosnącą na górze.",
"annualReport.2021.altSparkle": "Dekoracja w kolorze białym z połyskiem",
"annualReport.2021.altDownArrow": "Fioletowa strzałka skierowana w dół",
"annualReport.2021.altConnectingLine": "Linia przerywana łącząca elementy osi czasu.",
"annualReport.2021.altApril": "Pióro i komponenty Scratch umieszczone na fioletowym tle.",
"annualReport.2021.altJune": "Tort urodzinowy przed sztandarem z flagami przedstawiającymi różne rodzaje dumy LGBTQ+.",
"annualReport.2021.altAugust": "Ziemniak, urodziny i okulary przeciwsłoneczne na fioletowym tle.",
"annualReport.2021.altCard1": "Kolorowa plama unosi się na czarno-szarym tle obok napisu „Sen w świecie koszmarów”.",
"annualReport.2021.altCard2": "Czarna kobieta ma na sobie żółtą opaskę i złote kolczyki koła.",
"annualReport.2021.altCard3": "Maskotka-drapak kołysze się przed budynkami, a towarzyszy jej tekst „Myślę, że kot-drapak jest superbohaterem”.",
"annualReport.2021.altCard5": "Uśmiechnięty klocek stoi obok dymka tekstowego z napisem „Nieważne, jak ktoś się ubiera, jakich zaimków używa lub kogo kocha, zawsze powinieneś go szanować!”",
"annualReport.2021.altCard6": "Ziemniak w okularach przeciwsłonecznych siedzi przed fioletowym tłem.",
"annualReport.2021.altCard7": "Kolorowy urodzinowy kapelusz znajduje się na szczycie neonowego sześcianu.",
"annualReport.2021.altCard9": "„2022” znajduje się przed tęczą owali.",
"annualReport.2021.altDonateIllustration": "Dwie ręce tworzą kształt serca z palcami wewnątrz wyciętego kształtu serca."
}

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{
"annualReport.2021.subnavFoundersMessage": "Mensagem do Fundador",
"annualReport.2021.subnavMission": "Missão",
"annualReport.2021.subnavReach": "Alcance",
"annualReport.2021.subnavThemes": "Temas",
"annualReport.2021.subnavDirectorsMessage": "Mensagem da Diretora",
"annualReport.2021.subnavSupporters": "Apoiadores",
"annualReport.2021.subnavTeam": "Equipe",
"annualReport.2021.subnavDonate": "Fazer Doação",
"annualReport.2021.mastheadYear": "Relatório Anual de 2021",
"annualReport.2021.mastheadTitle": "Construindo Juntos uma Comunidade Equitativa",
"annualReport.2021.directorsMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
"annualReport.2021.directorsMessageP1": "Em 2021, a COVID-19 continuou a perturbar nossas rotinas e a moldar a forma como interagimos uns com os outros. Mesmo quando começamos a nos reunir, as escolas reabriram e houve apelos para um \"retorno ao normal\", os mais vulneráveis de nossa sociedade permaneceram desproporcionalmente afetados pelas estruturas injustas que a COVID-19 exacerbou. A crise da COVID-19 moldou as relações dos jovens com o Scratch, e solidificou o Scratch como um lugar mais vital do que nunca para que eles criassem, aprendessem e se conectassem. Mas ao nos mudarmos para um novo ano, não deixamos para trás nossos jovens mais vulneráveis, enquanto eles começaram a navegar “o novo normal”.",
"annualReport.2021.directorsMessageP2": "Um dos valores fundamentais do Scratch sempre foi capacitar os jovens a explorar, criar, brincar e descobrir—oportunidades que não são oferecidas equitativamente a todos os estudantes.",
"annualReport.2021.directorsMessagePullquote": "Acreditamos no poder transformador da auto-expressão e da criatividade, e em proporcionar espaço para que os jovens usem a programação criativa como uma ferramenta para levantar sua voz.",
"annualReport.2021.directorsMessageP3": "Tenho orgulho de servir como Diretora Executivo da Fundação Scratch durante este momento crucial de nossa história, e continuarei a difundir a abordagem cuidadosa e colaborativa do Scratch para a aprendizagem criativa das crianças de todo o mundo que mais precisam destas oportunidades.",
"annualReport.2021.directorsMessageP4": "O ano passado foi um ano incrível para a Fundação Scratchnós nos concentramos no crescimento de nossa equipe com líderes notáveis e diversos, e na construção de uma base sólida para nossa transição contínua para uma organização independente. Desenvolvemos um Plano Estratégico de três anos com os esforços combinados de cada membro da equipe em todos os níveis de nossa organização, codificando o trabalho que estamos empreendendo juntos. Com o crescimento do Scratch, continuamos focados na equidade e na construção da comunidade, e mantendo o Scratch um espaço seguro para as crianças se conectarem, criarem e colaborarem com seus colegas ao redor do mundo.",
"annualReport.2021.directorsMessageP5": "Eu não poderia agradecer vocês o suficiente por embarcarem com nossa equipe nesta jornada e pelo apoio contínuo à nossa missão. A compaixão e a criatividade da Comunidade Scratch são infinitamente inspiradoras para nós e mal podemos esperar para que vocês se juntem a nós no importante trabalho que temos pela frente.",
"annualReport.2021.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2021.watchVideo": "Assista ao Vídeo",
"annualReport.2021.missionTitle": "Nossa Missão, Visão e Valores",
"annualReport.2021.missionP1": "Estamos comprometidos com a justiça educacional e priorizando a equidade em todos os aspectos de nosso trabalho, com um foco especial em iniciativas e abordagens que apoiem crianças, famílias e educadores que tenham sido excluídos da computação criativa.",
"annualReport.2021.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2021.missionHeader": "Missão",
"annualReport.2021.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2021.visionHeader": "Visão",
"annualReport.2021.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2021.valuesHeader": "Valores",
"annualReport.2021.valuesSubtitle": "Neste trabalho, somos guiados por nossos valores fundamentais que definem nossos princípios como uma organização e uma comunidade:",
"annualReport.2021.creativeExpressionTitle": "Expressão Criativa",
"annualReport.2021.progressiveImprovementTitle": "Melhoria Progressiva",
"annualReport.2021.EquitableOpportunitiesTitle": "Oportunidades Equitativas",
"annualReport.2021.playfulEngagementTitle": "Engajamento Lúdico",
"annualReport.2021.creativeExpressionDescription": "Temos o compromisso de fornecer a todos ferramentas e oportunidades para expressar suas ideias, seus interesses e seu eu autêntico dentro de uma comunidade solidária.",
"annualReport.2021.progressiveImprovementDescription": "Nós nos comprometemos com um alto padrão e sempre nos esforçamos para iterar, melhorar e inspirar uns aos outros para melhor servir os jovens em todo o mundo e a comunidade que torna nosso trabalho possível.",
"annualReport.2021.EquitableOpportunitiesDescription": "Estamos construindo um movimento educacional que inclui pessoas de diversas origens para que possamos alcançar crianças de todo o mundo que foram excluídas das oportunidades da programação criativa.",
"annualReport.2021.playfulEngagementDescription": "No Scratch, pensar brincando é uma abordagem para criar, compartilhar, aprender e se envolver com o mundo. Encorajamos a exploração lúdica, experimentação e colaboração.",
"annualReport.2021.reachTitle": "Alcançando Crianças ao Redor do Mundo",
"annualReport.2021.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2021.reachMillion": "milhões",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% superior a 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% superior a 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% superior a 2020",
"annualReport.2021.reachNewUsers": "de Novos Usuários",
"annualReport.2021.reachProjectsCreated": "de Projetos Criados",
"annualReport.2021.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2021.reachScratchAroundTheWorld": "O Scratch é utilizado pelo mundo {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "em mais de 200 países e territórios",
"annualReport.2021.reachSaudiArabiaTitle": "Arábia Saudita",
"annualReport.2021.reachSaudiArabiaDescription": "Vimos um tremendo crescimento em todo o mundo em 2021, mas ficamos surpresos ao ver o crescimento na Arábia Saudita, onde vimos o dobro de novos usuários que no ano anterior.",
"annualReport.2021.reachTranslationTitle": "O Scratch está Traduzido em 74 Idiomas",
"annualReport.2021.reachTranslationIncrease": "10 idiomas a mais que em 2020",
"annualReport.2021.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2021.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "de Downloads em 2021",
"annualReport.2021.reachDownloadsIncrease": "2 milhões a partir de 2020",
"annualReport.2021.themesTitle": "Temas Emergentes",
"annualReport.2021.themesDescription": "Em meio à incerteza contínua da COVID-19, o Scratch continuou a servir como um espaço chave para que os jovens se conectem e criem juntos. Em 2021, concentramos nossos esforços na construção de uma base sólida para apoiar equitativamente nossa crescente comunidade global e a crescente Equipe Scratch. Nosso trabalho foi centrado em três grandes temas: fomentar a comunidade, aumentar o acesso e a acessibilidade, e desenvolver o Scratch Educação Colaborativa (SEC).",
"annualReport.2021.SECTitle": "Scratch Educação Colaborativa",
"annualReport.2021.SECIntro": "As vozes e parcerias da comunidade estão profundamente inseridas na estrutura da história do Scratch. Elas têm, e continuam sendo, parte integrante para nos ajudar a aumentar as oportunidades de programação acessíveis e equitativas em todo o mundo. Em 2021, lançamos a Scratch Educação Colaborativa, uma iniciativa comprometida em identificar e eliminar as barreiras de acesso à programação criativa que conecta organizações notáveis em todo o mundo.",
"annualReport.2021.SECWhatIs": "O que é o SEC?",
"annualReport.2021.SECWhatIsP1": "O SEC apoia e envolve as organizações participantes em uma experiência colaborativas de dois anos para fortalecer seu compromisso e implementação de uma programação criativa equitativa usando Scratch e ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Ao final da experiência, as organizações terão formado novas parcerias entre si e com o Scratch, e terão estabelecido novos modelos de recursos de programação criativa centrados na equidade.",
"annualReport.2021.SECWhatIsP3": "Nosso trabalho com o SEC se tornou possível graças a uma generosa doação do Google.org. Gostaríamos de estender nossa gratidão por seu apoio contínuo à nossa missão.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizações",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "países",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "parceiros",
"annualReport.2021.SECMapParagraph": "Nossa primeira turma incluiu 41 organizações representando 13 países ao redor do mundo, unidos por seu compromisso de apoiar aprendizes de comunidades historicamente marginalizadas no desenvolvimento de sua confiança na computação criativa. Suas localizações estão destacadas abaixo:",
"annualReport.2021.spotlightStory": "História em Destaque",
"annualReport.2021.SECSpotlightTitle": "Pontes para a Ciência",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas, EUA",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; uma organização sem fins lucrativos baseada no Texas que oferece cursos de matemática, programação e robótica para jovens carentes; foi uma das 41 organizações excepcionais a se juntar à primeira turma do Scratch Educação Colaborativa.",
"annualReport.2021.SECSpotlightText2": "Em 2021, apoiamos a Bridges to Science ao facilitar seu primeira oficina da “Hora do Código” com o Code.org. O evento “Fiestas y Piñatas” atraiu mais de 22.000 professores e estudantes da América Latina. Também colaboramos com a Bridges to Science para desenvolver um kit de ferramentas de recursos exclusivos para atender às necessidades de sua comunidade.",
"annualReport.2021.SECPullQuote": "Uma das maiores alegrias que temos ao ensinar nossos alunos é que cada um deles, por mais tímidos que sejam, todos encontram uma voz na ciência da computação através do Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Fundadora da Bridges to Science",
"annualReport.2021.SECWorkshops": "Oficinas do SEC",
"annualReport.2021.SECWorkshopsText": "No ano passado, o Scratch Education Collaborative organizou uma série de oficinas que apoiaram sua turma inaugural na definição e exploração de caminhos únicos para uma programação criativa equitativa. As oficinas foram facilitadas pela Stanford d. School, Tinkering Studio, a Rede Brasileira de Aprendizagem Criativa e as Escolas Públicas de Chicago CS4ALL. Juntos, os participantes das oficinas desenvolveram uma compreensão compartilhada da programação criativa e discutiram estratégias e práticas que promovem comunidades culturalmente sustentáveis através da comunicação e colaboração criativas.",
"annualReport.2021.SECWorkshopsSubtitle": "Como podemos habilitar criativamente a comunidade local a explorar a computação criativa?",
"annualReport.2021.accessTitle": "Acesso",
"annualReport.2021.accessIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
"annualReport.2021.accessASL": "Tutorial em ASL",
"annualReport.2021.accessASLText": "Em 2021, fizemos uma parceria com a Deaf Kids Code para lançar nosso primeiro tutorial em linguagem de sinais americana no editor do Scratch.",
"annualReport.2021.accessASLText2": "Juntos, fomos inspirados a criar um recurso renovador que expandisse os caminhos criativos para os Scratchers surdos.",
"annualReport.2021.accessASLText3": "O vídeo é um relançamento de 13 minutos de nosso tutorial original “Primeiros Passos com o Scratch” que introduz os iniciantes à plataforma Scratch.",
"annualReport.2021.accessPullQuote": "Ser um bom aliado é estar disposto a ser acessível e realmente colocar peso nas recomendações de organizações como a minha... Perguntando, 'O que podemos fazer?' e realmente nos deixando tomar as rédeas e seguir em frente, com muito pouca ou nenhuma resistência; isso é uma coisa muito rara.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Fundadora da Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "Comitês DEI no Scratch",
"annualReport.2021.accessDEICommitteeText": "Em 2021, vários comitês no Scratch começaram a trabalhar para tornar o Scratch mais diversificado, equitativo e inclusivo para todos os usuários. Estamos empolgados em compartilhar o progresso de cada comitê e o trabalho que ainda está por vir.",
"annualReport.2021.accessDEICommitteeAccessibility": "Acessibilidade",
"annualReport.2021.accessDEICommitteeAccessibilityText": "O Comitê de Acessibilidade foi criado em resposta à dificuldade de um membro da Equipe Scratch ao usar os blocos de programação do Scratch e uma reconhecida necessidade de apoiar melhor os Scratchers de todas as habilidades.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Em Outubro de 2021, o comitê lançou um projeto para fazer as cores dos blocos de programação acessíveis para os Scratchers com problemas de visão. O comitê está ansioso para fazer parcerias com professores e organizações da comunidade especializados em acessibilidade para que os blocos de programação cumpram as regras de acessibilidade da internet, e o mais importante, tornem o Scratch mais acessível para todos.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "O comitê global de Justiça, Equidade, Diversidade e Inclusão (G-JEDI) foi formado para desenvolver uma linguagem compartilhada que define o que Diversidade, Equidade e Inclusão (DEI) significa para a Equipe Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Em 2021, o comitê começou a trabalhar em uma declaração do DEI para delinear as maneiras pelas quais a DEI informa a Equipe Scratch e o trabalho passado e presente da comunidade, e como continuará a informar novas iniciativas daqui para frente.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equidade vs Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "O Comitê de design e equidade foi criado como um espaço para os membros da Equipe Scratch e nossos colaboradores no grupo Lifelong Kindergarten do MIT ler e discutir ideias sobre práticas de design centradas em equidade.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "As conversas são guiadas por \"Design Justice: Community-Led Practices to Build the Worlds We Need\" de Sasha Costanza-Chock, e pelos membros do comitê que discutem maneiras pelas quais podem incorporar práticas de design centradas em equidade no desenvolvimento de ferramentas e recursos do Scratch.",
"annualReport.2021.access10NewLanguages": "10 Idiomas Novos",
"annualReport.2021.access10NewLanguagesText": "Com enormes agradecimentos à nossa comunidade de tradução, conseguimos nos conectar com Scratchers em 74 idiomas no ano passado! Em 2021, 10 novas línguas foram adicionadas ao Scratch, incluindo isiXhosa (África do Sul), Sepedi (África do Sul), Setswana (África do Sul), Africâner (África do Sul), Kichwa (Peru), Odia (Índia), Cazaque (Cazaquistão), Aragonese (Espanha), Frísio Ocidental (Holanda) e Bengali (Bangladesh, Índia e outras regiões).",
"annualReport.2021.accessSouthAfrica": "Tarifa zero do Scratch na África do Sul",
"annualReport.2021.accessSouthAfricaText": "Para melhorar a experiência do Scratch para jovens em regiões com baixa ou nenhuma conectividade à internet, fizemos uma parceria com o National Education Collaboration Trust (NECT) da África do Sul para hospedar uma página com custo zero para baixar o Scratch. Downloads em páginas com custo zero não consumem o plano de dados de seus usuários, reduzindo a barreira de acesso ao Scratch devido aos limites e custos de dados. Apenas dois meses após seu lançamento em abril de 2021, a página teve mais de 1300 visitantes.",
"annualReport.2021.accessSnapshot": "Fotos",
"annualReport.2021.communityTitle": "Comunidade",
"annualReport.2021.communityIntro": "Em 2021, a comunidade Scratch continuou a experimentar um rápido crescimento à medida que ainda mais jovens em todo o mundo criaram e se conectaram aos seus pares. Também continuamos a desenvolver parcerias com membros da comunidade para melhorar a experiência do Scratch para nossa comunidade diversificada de usuários.",
"annualReport.2021.communityScratchConference": "Conferência Scratch",
"annualReport.2021.communityScratchConferenceText1": "Em julho, educadores da nossa comunidade global se reuniram para celebrar a programação criativa na Conferência Scratch. Este evento virtual e gratuito foi liderado por nossos colaboradores do grupo Lifelong Kindergarten do MIT. A conferência reuniu {more_bold}, que passaram o dia se conectando, colaborando e aprendendo uns com os outros, mesmo com a COVID mantendo-nos separados.",
"annualReport.2021.communityScratchConferenceText1More": "mais de 1.500 educadores e entusiastas do Scratch",
"annualReport.2021.communityVolunteerTranslators": "Tradutores Voluntários",
"annualReport.2021.communityVolunteerTranslatorsText": "Desde que o Scratch foi lançado em 2007, estamos comprometidos em apoiar nossos usuários em todo o mundo. Nossos voluntários de tradução de idiomas trabalham em estreita colaboração com a Equipe Scratch para ajudar a traduzir e localizar nossa plataforma e recursos para as diversas comunidades que atendemos.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Milhares de tradutores se voluntariaram para traduzir Scratch em 74 idiomas e contando, e atualmente há mais de mil tradutores inscritos para traduzir o Scratch e ScratchJr. Somos gratos aos nossos voluntários por nos ajudarem a alcançar mais Scratchers pelo mundo!",
"annualReport.2021.communityScratchCommunity": "A Comunidade Scratch em 2021",
"annualReport.2021.communityScratchCommunityIntro": "Em 2021, mais de 113 milhões de projetos foram criados no Scratch quase um aumento de 39% em relação a 2020 e mais de um milhão de novos estúdios foram criados! Ao longo do ano, a Equipe Scratch recebeu inúmeros estúdios para celebrar eventos importantes e incentivar os Scratchers a participar da comunidade on-line.",
"annualReport.2021.yearInReview": "Retrospectiva do Ano",
"annualReport.2021.yearInReviewText": "2021 foi um ano notável na comunidade on-line. A Equipe de Comunidades destacou e desenvolveu oportunidades para que os jovens expressassem suas ideias e se engajassem de forma positiva, e movimentos incríveis surgiram a partir dos próprios Scratchers. Aqui está um lista de alguns destaques do ano:",
"annualReport.2021.yearInReviewCard1Date": "Janeiro",
"annualReport.2021.yearInReviewCard1Title": "Café Poético",
"annualReport.2021.yearInReviewCard1Text": "\"Abrimos\" nosso primeiro Café Poético onde os Scratchers foram convidados a escrever, compartilhar ou colaborar em poemas para compartilhar com a comunidade.",
"annualReport.2021.yearInReviewCard2Date": "Fevereiro",
"annualReport.2021.yearInReviewCard2Title": "Estúdio do Mês da História Negra",
"annualReport.2021.yearInReviewCard2Text": "Scratchers compartilharam obras de arte interativas, criaram poemas, videoclipes animados e muito mais para celebrar pessoas influentes e eventos na história negra.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "Dia da Mentira",
"annualReport.2021.yearInReviewCard3Text": "Os Scratchers foram convidados a imaginar a “Vida Secreta” do gato do Scratch e saíram em uma caça ao tesouro por coisas divertidas e bobas escondidas no site do Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Maio",
"annualReport.2021.yearInReviewCard4Title": "Semana do Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratchers de todo o mundo compartilharam mais de 3.500 projetos respondendo a temas como “Cozinhando com o Scratch” e “Invenções Ridículas” para comemorar o aniversário do Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Junho",
"annualReport.2021.yearInReviewCard5Title": "Mês do Orgulho",
"annualReport.2021.yearInReviewCard5Text": "Scratchers criaram projetos usando todas as cores do arco-íris para celebrar a comunidade LGBTQ+ no estúdio do Mês do Orgulho.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Acampamento Scratch",
"annualReport.2021.yearInReviewCard6Text": "Durante este evento anual de três semanas, Scratchers criaram mais de 7.000 projetos que se moviam e dançavam, mostraram ideias criativas no estilo \"faça você mesmo\" e compartilharam suas descobertas sobre o mundo natural ao seu redor.",
"annualReport.2021.yearInReviewCard7Date": "Outubro",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Durante duas semanas, Scratchers criaram projetos mostrando suas interpretações de temas diários no estúdio Scratchtober. Mais de 3.500 projetos foram criados em torno de temas de palavras únicas, como debaixo d'água, celebração e criaturas.",
"annualReport.2021.yearInReviewCard8Date": "Dezembro",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "A Semana de Educação em Ciência da Computação ocorreu de 6 a 12 de dezembro para celebrar a ciência da computação em todo o mundo. O Scratch participou da semana incentivando os membros da comunidade a conferir tutoriais, estúdios e um evento ao vivo realizado em parceria com a Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Dezembro",
"annualReport.2021.yearInReviewCard9Title": "2021: Um ano de Scratch no Studio de Retrospectiva.",
"annualReport.2021.yearInReviewCard9Text": "Em 2021, Scratchers aprenderam novas habilidades, conectadas com amigos pelo mundo, e encontraram maneiras criativas de se expressarem. Mais de 1.000 Scratchers compartilharam suas memórias favoritas do Scratch e o que Scratch significou para eles no estúdio 2021: Uma Retrospectiva do Scratch.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Com o lançamento do Scratch Lab em fevereiro, nós abrimos as portas do nosso processo de desenvolvimento diretamente para Scratchers pelo mundo.",
"annualReport.2021.communityScratchLabText2": "Antes de decidirmos se devemos introduzir novos blocos de programação ao editor do Scratch, é crucial ver as maneiras criativas, inovadoras e surpreendentes que os Scratchers interagem com eles. O Scratch Lab é uma espaço onde todos podem experimentar esses novos recursos e, o mais importante, compartilhar seus pensamentos e ideias diretamente conosco.",
"annualReport.2021.communityScratchLabText3": "Mais de 500.000 Scratchers exploraram o site do Scratch Lab em 2021 e deixaram mais de 37.000 comentários.",
"annualReport.2021.communityScratchLabText4": "Os comentários tem sido inestimáveis à medida que avaliamos e desenvolvemos os blocos de Texto Animados, blocos de Detecção de Rosto e outros recursos em potencial.",
"annualReport.2021.ytData1": "100.000",
"annualReport.2021.ytData1Sub": "inscritos",
"annualReport.2021.ytData2": "9 milhões",
"annualReport.2021.ytData2Sub": "de visualizações",
"annualReport.2021.ytData3Top": "visualizações em",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "países",
"annualReport.2021.communitySnapshot2Title": "A Equipe Scratch no YouTube",
"annualReport.2021.communitySnapshot2Text": "O canal do YouTube da Equipe Scratch alcançou 100.000 inscritos em 2021, um aumento de quase 500% em relação a 2020! À medida que estudantes, educadores e famílias superaram a pandemia, sabíamos que tínhamos que criar recursos reativos às suas necessidades.",
"annualReport.2021.communitySnapshot2Text2": "Esses recursos incluem uma série de tutoriais abrangentes do Scratch que orientam os usuários através do desenho de histórias, jogos e animações no Scratch. Em 2021, esses vídeos ganharam quase nove milhões de visualizações de espectadores em 178 países.",
"annualReport.2021.tutorial1": "Como fazer um 'Sobre Mim'",
"annualReport.2021.tutorial2": "Como Fazer um Jogo de Clicar",
"annualReport.2021.tutorial3": "Como Fazer uma Trilha com o Mouse",
"annualReport.2021.FounderMessageTitle": "Uma Mensagem de Nosso Fundador",
"annualReport.2021.FounderMessageSubTitle": "Apoio e Inspiração de um Sócio Fundador",
"annualReport.2021.FounderMessageText1": "Ao ler este relatório anual, você aprenderá sobre muitas maneiras que o Scratch está aumentando as oportunidades de computação criativas para milhões de jovens em todo o mundo, especialmente aqueles de comunidades marginalizadas. Esse impacto global é possível devido ao trabalho incansável da crescente equipe de engenheiros, designers, educadores, moderadores de comunidade e outros da Fundação Scratch.",
"annualReport.2021.FounderMessageText2": "Para continuar a crescer nossos esforços e impacto, contamos com o apoio financeiro generoso de uma coleção incrível de empresas, fundações e doadores individuais que estão alinhados com nossa missão e visão. Aqui, quero destacar o apoio e inspiração que recebemos de um de nossos Parceiros Fundadores: a Fundação LEGO.",
"annualReport.2021.FounderMessageText3": "Meu grupo de pesquisa no MIT Media Lab começou a colaborar com a empresa LEGO e a Fundação LEGO há mais de 30 anos. O financiamento da LEGO ajudou a apoiar nosso trabalho inicial no Scratch, levando ao lançamento público do Scratch em 2007. Então, quando o Scratch saiu do MIT para a Fundação Scratch em 2019, a Fundação LEGO forneceu importantes fundos para a nova organização, com uma doação de 10 milhões de dólares por cinco anos para \"apoiar mudanças educacionais transformadoras, desenvolvendo e promovendo abordagens lúdicas e criativas para a programação... em diversos contextos econômicos e culturais\". Quando a pandemia começou, a Fundação LEGO intensificou-se com uma doação adicional de 5 milhões de dólares em 2021, para garantir que a Fundação Scratch pudesse atender às necessidades de crianças e educadores interrompidas pela pandemia.",
"annualReport.2021.FounderMessageText4": "Mas a conexão entre a LEGO e o Scratch vai muito além do apoio financeiro. A abordagem do Scratch em criar histórias animadas e jogos, juntando blocos gráficos de programação foi inspirada, em parte, pela maneira como as crianças constroem casas e castelos com LEGO, juntando blocos pláticos de LEGO. O Scratch e o LEGO também compartilham a mesma filosofia educacional baseada em projetos, incentivando as crianças a refinar iterativamente seus projetos, testando uma ideia, vendo o que acontece, depois fazendo revisões e tentando novamente.",
"annualReport.2021.FounderMessageText5": "Sempre amei o slogan \"Alegria de Construir, Orgulho da Criação\" da LEGO. A profunda parceria da Fundação LEGO com a Fundação Scratch está ajudando a levar a \"Alegria de Construir, Orgulho da Criação\" para atividades digitais infantis. A parceria serve como um modelo de como organizações com ideias e valores parecidos podem trabalhar juntas para catalisar a mudança transformadora na aprendizagem e na educação. À medida que a Fundação Scratch continua a construir sua rede de parceiros e apoiadores, estou ansioso para me conectar com outras organizações para aumentar oportunidades de computação criativa para crianças pelo mundo.",
"annualReport.2021.FounderTitle": "Fundador, Fundação Scratch",
"annualReport.2021.lookingForward": "Olhando Para Frente",
"annualReport.2021.lookingForwardText1": "Em 2021, nós delineamos um Quadro Estratégico que norteia nossas grandes prioridades para os próximos 4 anos. Estamos focados nestas áreas principais:",
"annualReport.2021.lookingForwardText2": "Gostaríamos de agradecer imensamente à fundação LEGO, cuja generosa Doação de Recuperação da COVID nos permitirá realizar este trabalho crucial. Mal podemos esperar para compartilhar mais com você sobre os projetos empolgantes que planejamos, incluindo atualizações da experiência Scratch para escolas, atualizações no ScratchJr e muito mais.",
"annualReport.2021.LookingForward1": "Fortalecendo a Plataforma Scratch e a Infraestrutura da Comunidade",
"annualReport.2021.LookingForward2": "Expandindo Caminhos para a Aprendizagem Criativa",
"annualReport.2021.LookingForward3": "Construindo Capacidade Organizacional e Garantindo a Sustentabilidade Fiscal",
"annualReport.2021.supportersTitle": "Obrigado aos Nossos Apoiadores",
"annualReport.2021.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
"annualReport.2021.ourSupporters": "Nossos Apoiadores",
"annualReport.2021.ourSupportersText": "Queremos agradecer a todos os apoiadores do Scratch que, ao longo dos anos, nos ajudaram em experiências incríveis de aprendizagem para milhões de jovens em todo o mundo. A lista a seguir é baseada em doações à Fundação Scratch de 1 de janeiro de 2021 a 31 de dezembro de 2021.",
"annualReport.2021.supportersFoundingTitle": "Parceiros Fundadores — US$ 10.000.000+",
"annualReport.2021.supportersFoundingText": "Somos especialmente gratos aos nossos Parceiros Fundadores que individualmente proveram mais de US$ 10.000.000 em apoio acumulado desde o inicio do Scratch em 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Parceiros do gato do Scratch — US$ 1.000.000+",
"annualReport.2021.supportersCreativityTitle": "Círculo de Criatividade — US$ 250.000+",
"annualReport.2021.supportersCollaborationTitle": "Círculo de Colaboração — US$ 100.000+",
"annualReport.2021.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
"annualReport.2021.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
"annualReport.2021.supportersExplorationTitle": "Círculo de Exploração — US$ 5.000+",
"annualReport.2021.supportersPlayTitle": "Círculo de Brincar — US$ 1.000+",
"annualReport.2021.supportersInKindTitle": "Apoiadores em Espécie",
"annualReport.2021.leadershipTitle": "Nossa Equipe",
"annualReport.2021.leadershipBoard": "Conselho Administrativo",
"annualReport.2021.leadershipChair": "Presidente",
"annualReport.2021.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
"annualReport.2021.leadershipViceChair": "Vice-presidente",
"annualReport.2021.leadershipCoFounder": "Co-fundador and co-presidente",
"annualReport.2021.leadershipBoardMember": "Membro do conselho",
"annualReport.2021.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2021.leadershipFormerPresident": "Antiga presidente",
"annualReport.2021.leadershipFounderCEO": "Fundador e CEO",
"annualReport.2021.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.2021.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.2021.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.2021.leadershipScratchTeam": "Equipe Scratch 2021",
"annualReport.2021.leadershipED": "Diretora Executiva",
"annualReport.2021.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2021.donateTitle": "Apoie-nos",
"annualReport.2021.donateMessage": "Seu apoio nos permite criar experiências de aprendizagem inspiradoras, criativas e memoráveis para crianças em todos os lugares, especialmente aquelas que foram sistematicamente excluídas das oportunidades de programação criativa. Faça uma doação para o Scratch para nos ajudar a manter nossos servidores funcionando, manter nossa crescente comunidade global e tornar possível a programação criativa para crianças em todos os países do mundo.",
"annualReport.2021.donateMessage2": "Obrigado pela sua generosidade.",
"annualReport.2021.donateButton": "Fazer Doação",
"annualReport.2021.projectBy": "projeto de",
"annualReport.2021.JuneIlloAttr": "Bandeiras por @ratchild",
"annualReport.2021.OctIlloAttr": "Batata e óculos por @Cupwing",
"annualReport.2021.altMap": "Um mapa do mundo mostrando 41 organizações SEC",
"annualReport.2021.altSECSpotlightImage": "Uma criança brinca com um brinquedo na frente de um fundo laranja",
"annualReport.2021.altAccessibility": "Duas pessoas usam linguagem de sinais na frente de um fundo verde.",
"annualReport.2021.altaccessDEICommittee": "Uma mão segura um bloco do Scratch em um fundo verde.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Uma mão pinta blocos do Scratch em um fundo azul.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Duas mãos alcançam uma balão de texto com um coração dentro dele.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Duas mãos trabalham juntas para compilar uma lista de blocos do Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Duas crianças, uma usando um tablet e outra usando um laptop, trabalham juntas em um projeto no Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Quatro mãos estão levantadas com balões de texto em cima delas na frente de um fundo roxo.",
"annualReport.2021.altcommunityThankYou": "Um globo com um banner dizendo 'Obrigado' cercado pelas palavras de agradecimento em vários idiomas.",
"annualReport.2021.altAvatar": "avatar de usuário",
"annualReport.2021.altDropdownArrow": "Seta indicando menu de seleção",
"annualReport.2021.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
"annualReport.2021.altWave": "Um emoji de mão acenando.",
"annualReport.2021.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2021.altCalendar": "Um calendário mostrando o ano de 2021.",
"annualReport.2021.altWorldVisualization": "Uma versão ilustrada do globo.",
"annualReport.2021.altSaudiArabiaVisualization": "Um gráfico de barras mostrando que mais do que dobrou o número de usuários do Scratch entre 2020 e 2021.",
"annualReport.2021.altScratchHorizontalCommand": "Um bloco de programação do Scratch em amarelo.",
"annualReport.2021.altSECVideoPreview": "A interface do Scratch aparece à esquerda e uma garota fazendo linguagem de sinais à direita.",
"annualReport.2021.altScratchJr": "Texto onde se lê Scratch jr",
"annualReport.2021.altHorizontalLoop": "Um bloco horizontal amarelo de programação do Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Duas mãos alinhando blocos físicos de programação do Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Mãos chegando na frente de um fundo roxo com balões de texto flutuando acima deles.",
"annualReport.2021.altScratchLogoText": "Um retângulo verde com as palavras 'Scratch Lab' escritas nele.",
"annualReport.2021.altScratchLabVideo": "Uma captura de tela de um projeto do Scratch com um botão de reprodução na parte superior.",
"annualReport.2021.altHat": "Uma pessoa usando um chapéu amarelo e óculos de sol em formato de coração rosa.",
"annualReport.2021.altScratchText": "Um bloco de programação de arco-íris do Scratch exibindo o texto, 'Aqui vamos nós!'",
"annualReport.2021.altStar": "Uma garota com uma estrela amarela na frente do rosto.",
"annualReport.2021.altMouseTrail": "Vários recortes de cabeças de esquilos colocados aleatoriamente uns em cima dos outros.",
"annualReport.2021.altSECWorkshops": "Pessoas brincando juntas",
"annualReport.2021.altArrowUp": "Uma seta apontando para cima.",
"annualReport.2021.altTranslated": "Um bloco do Scratch que diz \"Olá\" e uma lista dos idiomas em que o Scratch está disponível.",
"annualReport.2021.altAboutMe": "As palavras 'Sobre mim' colocadas sobre um cavalete, ouriço, manga e bola de futebol.",
"annualReport.2021.altClickerGame": "Um jogo de matemática mostrando uma maçã, uma laranja e uma tigela de frutas cortadas.",
"annualReport.2021.altLookingForward1": "Hexágonos interligados exibindo uma espiral, uma estrela e um coração.",
"annualReport.2021.altLookingForward2": "Um poste de sinalização com uma seta apontando para a direita exibindo uma espiral e uma seta apontando para a esquerda exibindo um coração.",
"annualReport.2021.altLookingForward3": "Blocos coloridos alinhados para criar degraus com uma planta crescendo em cima.",
"annualReport.2021.altSparkle": "Decoração com brilho branco",
"annualReport.2021.altDownArrow": "Seta roxa apontando para baixo",
"annualReport.2021.altConnectingLine": "Uma linha pontilhada conectando elementos da linha do tempo.",
"annualReport.2021.altApril": "Uma caneta e blocos do Scratch colocados em cima de um fundo roxo.",
"annualReport.2021.altJune": "Um bolo de aniversário em frente a um banner exibindo vários tipos de bandeiras do orgulho LGBTQ+.",
"annualReport.2021.altAugust": "Uma batata, um chapéu de aniversário e um óculos de sol em cima de um fundo roxo.",
"annualReport.2021.altCard1": "Uma bolha colorida flutua na frente de um fundo preto e cinza ao lado das palavras 'Um sonho em um mundo de pesadelos.'",
"annualReport.2021.altCard2": "Uma mulher negra está usando uma faixa amarela e brincos de argola de ouro.",
"annualReport.2021.altCard3": "O gato mascote do Scratch balança na frente dos prédios acompanhado por um texto que diz 'Eu acho que o gato do Scratch é um super-herói.'",
"annualReport.2021.altCard5": "Um bloco sorridente fica ao lado de um balão de texto que diz 'não importa como as pessoas se vestem, que pronome elas usam ou quem elas amam, você deve sempre respeitá-las!'",
"annualReport.2021.altCard6": "Uma batata usando óculos de sol fica na frente de um fundo roxo.",
"annualReport.2021.altCard7": "Um chapéu de aniversário colorido em cima de um cubo de néon.",
"annualReport.2021.altCard9": "'2022' fica na frente de um arco-íris de formas ovais.",
"annualReport.2021.altDonateIllustration": "Duas mãos formam um coração com os dedos dentro de um recorte em forma de coração."
}

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{
"annualReport.2021.subnavFoundersMessage": "Mensagem do Fundador",
"annualReport.2021.subnavMission": "Missão",
"annualReport.2021.subnavReach": "Alcance",
"annualReport.2021.subnavThemes": "Temas",
"annualReport.2021.subnavDirectorsMessage": "Mensagem da Diretora",
"annualReport.2021.subnavSupporters": "Apoiadores",
"annualReport.2021.subnavTeam": "Equipa",
"annualReport.2021.subnavDonate": "Faça um Donativo",
"annualReport.2021.mastheadYear": "Relatório Anual de 2021",
"annualReport.2021.mastheadTitle": "Construindo Juntos uma Comunidade Equitativa",
"annualReport.2021.directorsMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
"annualReport.2021.directorsMessageP1": "Em 2021, a COVID-19 continuou a perturbar nossas rotinas e a moldar a forma como interagimos uns com os outros. Mesmo quando começamos a nos reunir, as escolas reabriram e houve apelos para um \"retorno ao normal\", os mais vulneráveis de nossa sociedade permaneceram desproporcionalmente afetados pelas estruturas injustas que a COVID-19 exacerbou. A crise da COVID-19 moldou as relações dos jovens com o Scratch, e solidificou o Scratch como um lugar mais vital do que nunca para que eles criassem, aprendessem e se conectassem. Mas ao nos mudarmos para um novo ano, não deixamos para trás nossos jovens mais vulneráveis, enquanto eles começaram a navegar “o novo normal”.",
"annualReport.2021.directorsMessageP2": "Um dos valores fundamentais do Scratch sempre foi capacitar os jovens a explorar, criar, brincar e descobrir—oportunidades que não são oferecidas equitativamente a todos os estudantes.",
"annualReport.2021.directorsMessagePullquote": "Acreditamos no poder transformador da auto-expressão e da criatividade, e em proporcionar espaço para que os jovens usem a programação criativa como uma ferramenta para levantar sua voz.",
"annualReport.2021.directorsMessageP3": "Tenho orgulho de servir como Diretora Executivo da Fundação Scratch durante este momento crucial de nossa história, e continuarei a difundir a abordagem cuidadosa e colaborativa do Scratch para a aprendizagem criativa das crianças de todo o mundo que mais precisam destas oportunidades.",
"annualReport.2021.directorsMessageP4": "O ano passado foi um ano incrível para a Fundação Scratchnós nos concentramos no crescimento de nossa equipe com líderes notáveis e diversos, e na construção de uma base sólida para nossa transição contínua para uma organização independente. Desenvolvemos um Plano Estratégico de três anos com os esforços combinados de cada membro da equipe em todos os níveis de nossa organização, codificando o trabalho que estamos empreendendo juntos. Com o crescimento do Scratch, continuamos focados na equidade e na construção da comunidade, e mantendo o Scratch um espaço seguro para as crianças se conectarem, criarem e colaborarem com seus colegas ao redor do mundo.",
"annualReport.2021.directorsMessageP5": "Eu não poderia agradecer vocês o suficiente por embarcarem com nossa equipe nesta jornada e pelo apoio contínuo à nossa missão. A compaixão e a criatividade da Comunidade Scratch são infinitamente inspiradoras para nós e mal podemos esperar para que vocês se juntem a nós no importante trabalho que temos pela frente.",
"annualReport.2021.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2021.watchVideo": "Veja o Vídeo",
"annualReport.2021.missionTitle": "Nossa Missão, Visão e Valores",
"annualReport.2021.missionP1": "Estamos comprometidos com a justiça educacional e priorizando a equidade em todos os aspectos de nosso trabalho, com um foco especial em iniciativas e abordagens que apoiem crianças, famílias e educadores que tenham sido excluídos da computação criativa.",
"annualReport.2021.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2021.missionHeader": "Missão",
"annualReport.2021.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2021.visionHeader": "Visão",
"annualReport.2021.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2021.valuesHeader": "Valores",
"annualReport.2021.valuesSubtitle": "Neste trabalho, somos guiados por nossos valores fundamentais que definem nossos princípios como uma organização e uma comunidade:",
"annualReport.2021.creativeExpressionTitle": "Expressão Criativa",
"annualReport.2021.progressiveImprovementTitle": "Melhoria Progressiva",
"annualReport.2021.EquitableOpportunitiesTitle": "Oportunidades Equitativas",
"annualReport.2021.playfulEngagementTitle": "Engajamento Lúdico",
"annualReport.2021.creativeExpressionDescription": "Temos o compromisso de fornecer a todos ferramentas e oportunidades para expressar suas ideias, seus interesses e seu eu autêntico dentro de uma comunidade solidária.",
"annualReport.2021.progressiveImprovementDescription": "Nós nos comprometemos com um alto padrão e sempre nos esforçamos para iterar, melhorar e inspirar uns aos outros para melhor servir os jovens em todo o mundo e a comunidade que torna nosso trabalho possível.",
"annualReport.2021.EquitableOpportunitiesDescription": "Estamos construindo um movimento educacional que inclui pessoas de diversas origens para que possamos alcançar crianças de todo o mundo que foram excluídas das oportunidades da programação criativa.",
"annualReport.2021.playfulEngagementDescription": "No Scratch, pensar brincando é uma abordagem para criar, compartilhar, aprender e se envolver com o mundo. Encorajamos a exploração lúdica, experimentação e colaboração.",
"annualReport.2021.reachTitle": "Alcançando Crianças ao Redor do Mundo",
"annualReport.2021.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2021.reachMillion": "milhões",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% superior a 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% superior a 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% superior a 2020",
"annualReport.2021.reachNewUsers": "de Novos Usuários",
"annualReport.2021.reachProjectsCreated": "de Projetos Criados",
"annualReport.2021.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2021.reachScratchAroundTheWorld": "O Scratch é utilizado pelo mundo {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "em mais de 200 países e territórios",
"annualReport.2021.reachSaudiArabiaTitle": "Arábia Saudita",
"annualReport.2021.reachSaudiArabiaDescription": "Vimos um tremendo crescimento em todo o mundo em 2021, mas ficamos surpresos ao ver o crescimento na Arábia Saudita, onde vimos o dobro de novos usuários que no ano anterior.",
"annualReport.2021.reachTranslationTitle": "O Scratch está Traduzido em 74 Idiomas",
"annualReport.2021.reachTranslationIncrease": "10 idiomas a mais que em 2020",
"annualReport.2021.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2021.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "de Downloads em 2021",
"annualReport.2021.reachDownloadsIncrease": "2 milhões a partir de 2020",
"annualReport.2021.themesTitle": "Temas Emergentes",
"annualReport.2021.themesDescription": "Em meio à incerteza contínua da COVID-19, o Scratch continuou a servir como um espaço chave para que os jovens se conectem e criem juntos. Em 2021, concentramos nossos esforços na construção de uma base sólida para apoiar equitativamente nossa crescente comunidade global e a crescente Equipe Scratch. Nosso trabalho foi centrado em três grandes temas: fomentar a comunidade, aumentar o acesso e a acessibilidade, e desenvolver o Scratch Educação Colaborativa (SEC).",
"annualReport.2021.SECTitle": "Scratch Educação Colaborativa",
"annualReport.2021.SECIntro": "As vozes e parcerias da comunidade estão profundamente inseridas na estrutura da história do Scratch. Elas têm, e continuam sendo, parte integrante para nos ajudar a aumentar as oportunidades de programação acessíveis e equitativas em todo o mundo. Em 2021, lançamos a Scratch Educação Colaborativa, uma iniciativa comprometida em identificar e eliminar as barreiras de acesso à programação criativa que conecta organizações notáveis em todo o mundo.",
"annualReport.2021.SECWhatIs": "O que é o SEC?",
"annualReport.2021.SECWhatIsP1": "O SEC apoia e envolve as organizações participantes em uma experiência colaborativas de dois anos para fortalecer seu compromisso e implementação de uma programação criativa equitativa usando Scratch e ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Ao final da experiência, as organizações terão formado novas parcerias entre si e com o Scratch, e terão estabelecido novos modelos de recursos de programação criativa centrados na equidade.",
"annualReport.2021.SECWhatIsP3": "Nosso trabalho com o SEC se tornou possível graças a uma generosa doação do Google.org. Gostaríamos de estender nossa gratidão por seu apoio contínuo à nossa missão.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizações",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "países",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "parceiros",
"annualReport.2021.SECMapParagraph": "Nossa primeira turma incluiu 41 organizações representando 13 países ao redor do mundo, unidos por seu compromisso de apoiar aprendizes de comunidades historicamente marginalizadas no desenvolvimento de sua confiança na computação criativa. Suas localizações estão destacadas abaixo:",
"annualReport.2021.spotlightStory": "História em Destaque",
"annualReport.2021.SECSpotlightTitle": "Pontes para a Ciência",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas, EUA",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; uma organização sem fins lucrativos baseada no Texas que oferece cursos de matemática, programação e robótica para jovens carentes; foi uma das 41 organizações excepcionais a se juntar à primeira turma do Scratch Educação Colaborativa.",
"annualReport.2021.SECSpotlightText2": "Em 2021, apoiamos a Bridges to Science ao facilitar seu primeira oficina da “Hora do Código” com o Code.org. O evento “Fiestas y Piñatas” atraiu mais de 22.000 professores e estudantes da América Latina. Também colaboramos com a Bridges to Science para desenvolver um kit de ferramentas de recursos exclusivos para atender às necessidades de sua comunidade.",
"annualReport.2021.SECPullQuote": "Uma das maiores alegrias que temos ao ensinar nossos alunos é que cada um deles, por mais tímidos que sejam, todos encontram uma voz na ciência da computação através do Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Fundadora da Bridges to Science",
"annualReport.2021.SECWorkshops": "Oficinas do SEC",
"annualReport.2021.SECWorkshopsText": "No ano passado, o Scratch Education Collaborative organizou uma série de oficinas que apoiaram sua turma inaugural na definição e exploração de caminhos únicos para uma programação criativa equitativa. As oficinas foram facilitadas pela Stanford d. School, Tinkering Studio, a Rede Brasileira de Aprendizagem Criativa e as Escolas Públicas de Chicago CS4ALL. Juntos, os participantes das oficinas desenvolveram uma compreensão compartilhada da programação criativa e discutiram estratégias e práticas que promovem comunidades culturalmente sustentáveis através da comunicação e colaboração criativas.",
"annualReport.2021.SECWorkshopsSubtitle": "Como podemos habilitar criativamente a comunidade local a explorar a computação criativa?",
"annualReport.2021.accessTitle": "Acesso",
"annualReport.2021.accessIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
"annualReport.2021.accessASL": "Tutorial em ASL",
"annualReport.2021.accessASLText": "Em 2021, fizemos uma parceria com a Deaf Kids Code para lançar nosso primeiro tutorial em linguagem de sinais americana no editor do Scratch.",
"annualReport.2021.accessASLText2": "Juntos, fomos inspirados a criar um recurso renovador que expandisse os caminhos criativos para os Scratchers surdos.",
"annualReport.2021.accessASLText3": "O vídeo é um relançamento de 13 minutos de nosso tutorial original “Primeiros Passos com o Scratch” que introduz os iniciantes à plataforma Scratch.",
"annualReport.2021.accessPullQuote": "Ser um bom aliado é estar disposto a ser acessível e realmente colocar peso nas recomendações de organizações como a minha... Perguntando, 'O que podemos fazer?' e realmente nos deixando tomar as rédeas e seguir em frente, com muito pouca ou nenhuma resistência; isso é uma coisa muito rara.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Fundadora da Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "Comitês DEI no Scratch",
"annualReport.2021.accessDEICommitteeText": "Em 2021, vários comitês no Scratch começaram a trabalhar para tornar o Scratch mais diversificado, equitativo e inclusivo para todos os usuários. Estamos empolgados em compartilhar o progresso de cada comitê e o trabalho que ainda está por vir.",
"annualReport.2021.accessDEICommitteeAccessibility": "Acessibilidade",
"annualReport.2021.accessDEICommitteeAccessibilityText": "O Comitê de Acessibilidade foi criado em resposta à dificuldade de um membro da Equipe Scratch ao usar os blocos de programação do Scratch e uma reconhecida necessidade de apoiar melhor os Scratchers de todas as habilidades.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Em Outubro de 2021, o comitê lançou um projeto para fazer as cores dos blocos de programação acessíveis para os Scratchers com problemas de visão. O comitê está ansioso para fazer parcerias com professores e organizações da comunidade especializados em acessibilidade para que os blocos de programação cumpram as regras de acessibilidade da internet, e o mais importante, tornem o Scratch mais acessível para todos.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "O comitê global de Justiça, Equidade, Diversidade e Inclusão (G-JEDI) foi formado para desenvolver uma linguagem compartilhada que define o que Diversidade, Equidade e Inclusão (DEI) significa para a Equipe Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Em 2021, o comitê começou a trabalhar em uma declaração do DEI para delinear as maneiras pelas quais a DEI informa a Equipe Scratch e o trabalho passado e presente da comunidade, e como continuará a informar novas iniciativas daqui para frente.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equidade vs Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "O Comitê de design e equidade foi criado como um espaço para os membros da Equipe Scratch e nossos colaboradores no grupo Lifelong Kindergarten do MIT ler e discutir ideias sobre práticas de design centradas em equidade.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "As conversas são guiadas por \"Design Justice: Community-Led Practices to Build the Worlds We Need\" de Sasha Costanza-Chock, e pelos membros do comitê que discutem maneiras pelas quais podem incorporar práticas de design centradas em equidade no desenvolvimento de ferramentas e recursos do Scratch.",
"annualReport.2021.access10NewLanguages": "10 Idiomas Novos",
"annualReport.2021.access10NewLanguagesText": "Com enormes agradecimentos à nossa comunidade de tradução, conseguimos nos conectar com Scratchers em 74 idiomas no ano passado! Em 2021, 10 novas línguas foram adicionadas ao Scratch, incluindo isiXhosa (África do Sul), Sepedi (África do Sul), Setswana (África do Sul), Africâner (África do Sul), Kichwa (Peru), Odia (Índia), Cazaque (Cazaquistão), Aragonese (Espanha), Frísio Ocidental (Holanda) e Bengali (Bangladesh, Índia e outras regiões).",
"annualReport.2021.accessSouthAfrica": "Tarifa zero do Scratch na África do Sul",
"annualReport.2021.accessSouthAfricaText": "Para melhorar a experiência do Scratch para jovens em regiões com baixa ou nenhuma conectividade à internet, fizemos uma parceria com o National Education Collaboration Trust (NECT) da África do Sul para hospedar uma página com custo zero para baixar o Scratch. Downloads em páginas com custo zero não consumem o plano de dados de seus usuários, reduzindo a barreira de acesso ao Scratch devido aos limites e custos de dados. Apenas dois meses após seu lançamento em abril de 2021, a página teve mais de 1300 visitantes.",
"annualReport.2021.accessSnapshot": "Fotos",
"annualReport.2021.communityTitle": "Comunidade",
"annualReport.2021.communityIntro": "Em 2021, a comunidade Scratch continuou a experimentar um rápido crescimento à medida que ainda mais jovens em todo o mundo criaram e se conectaram aos seus pares. Também continuamos a desenvolver parcerias com membros da comunidade para melhorar a experiência do Scratch para nossa comunidade diversificada de usuários.",
"annualReport.2021.communityScratchConference": "Conferência Scratch",
"annualReport.2021.communityScratchConferenceText1": "Em julho, educadores da nossa comunidade global se reuniram para celebrar a programação criativa na Conferência Scratch. Este evento virtual e gratuito foi liderado por nossos colaboradores do grupo Lifelong Kindergarten do MIT. A conferência reuniu {more_bold}, que passaram o dia se conectando, colaborando e aprendendo uns com os outros, mesmo com a COVID mantendo-nos separados.",
"annualReport.2021.communityScratchConferenceText1More": "mais de 1.500 educadores e entusiastas do Scratch",
"annualReport.2021.communityVolunteerTranslators": "Tradutores Voluntários",
"annualReport.2021.communityVolunteerTranslatorsText": "Desde que o Scratch foi lançado em 2007, estamos comprometidos em apoiar nossos usuários em todo o mundo. Nossos voluntários de tradução de idiomas trabalham em estreita colaboração com a Equipe Scratch para ajudar a traduzir e localizar nossa plataforma e recursos para as diversas comunidades que atendemos.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Milhares de tradutores se voluntariaram para traduzir Scratch em 74 idiomas e contando, e atualmente há mais de mil tradutores inscritos para traduzir o Scratch e ScratchJr. Somos gratos aos nossos voluntários por nos ajudarem a alcançar mais Scratchers pelo mundo!",
"annualReport.2021.communityScratchCommunity": "A Comunidade Scratch em 2021",
"annualReport.2021.communityScratchCommunityIntro": "Em 2021, mais de 113 milhões de projetos foram criados no Scratch quase um aumento de 39% em relação a 2020 e mais de um milhão de novos estúdios foram criados! Ao longo do ano, a Equipe Scratch recebeu inúmeros estúdios para celebrar eventos importantes e incentivar os Scratchers a participar da comunidade on-line.",
"annualReport.2021.yearInReview": "Retrospectiva do Ano",
"annualReport.2021.yearInReviewText": "2021 foi um ano notável na comunidade on-line. A Equipe de Comunidades destacou e desenvolveu oportunidades para que os jovens expressassem suas ideias e se engajassem de forma positiva, e movimentos incríveis surgiram a partir dos próprios Scratchers. Aqui está um lista de alguns destaques do ano:",
"annualReport.2021.yearInReviewCard1Date": "Janeiro",
"annualReport.2021.yearInReviewCard1Title": "Café Poético",
"annualReport.2021.yearInReviewCard1Text": "\"Abrimos\" nosso primeiro Café Poético onde os Scratchers foram convidados a escrever, compartilhar ou colaborar em poemas para compartilhar com a comunidade.",
"annualReport.2021.yearInReviewCard2Date": "Fevereiro",
"annualReport.2021.yearInReviewCard2Title": "Estúdio do Mês da História Negra",
"annualReport.2021.yearInReviewCard2Text": "Scratchers compartilharam obras de arte interativas, criaram poemas, videoclipes animados e muito mais para celebrar pessoas influentes e eventos na história negra.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "Dia da Mentira",
"annualReport.2021.yearInReviewCard3Text": "Os Scratchers foram convidados a imaginar a “Vida Secreta” do gato do Scratch e saíram em uma caça ao tesouro por coisas divertidas e bobas escondidas no site do Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Maio",
"annualReport.2021.yearInReviewCard4Title": "Semana do Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratchers de todo o mundo compartilharam mais de 3.500 projetos respondendo a temas como “Cozinhando com o Scratch” e “Invenções Ridículas” para comemorar o aniversário do Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Junho",
"annualReport.2021.yearInReviewCard5Title": "Mês do Orgulho",
"annualReport.2021.yearInReviewCard5Text": "Scratchers criaram projetos usando todas as cores do arco-íris para celebrar a comunidade LGBTQ+ no estúdio do Mês do Orgulho.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Acampamento Scratch",
"annualReport.2021.yearInReviewCard6Text": "Durante este evento anual de três semanas, Scratchers criaram mais de 7.000 projetos que se moviam e dançavam, mostraram ideias criativas no estilo \"faça você mesmo\" e compartilharam suas descobertas sobre o mundo natural ao seu redor.",
"annualReport.2021.yearInReviewCard7Date": "Outubro",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Durante duas semanas, Scratchers criaram projetos mostrando suas interpretações de temas diários no estúdio Scratchtober. Mais de 3.500 projetos foram criados em torno de temas de palavras únicas, como debaixo d'água, celebração e criaturas.",
"annualReport.2021.yearInReviewCard8Date": "Dezembro",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "A Semana de Educação em Ciência da Computação ocorreu de 6 a 12 de dezembro para celebrar a ciência da computação em todo o mundo. O Scratch participou da semana incentivando os membros da comunidade a conferir tutoriais, estúdios e um evento ao vivo realizado em parceria com a Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Dezembro",
"annualReport.2021.yearInReviewCard9Title": "2021: Um ano de Scratch no Studio de Retrospectiva.",
"annualReport.2021.yearInReviewCard9Text": "Em 2021, Scratchers aprenderam novas habilidades, conectadas com amigos pelo mundo, e encontraram maneiras criativas de se expressarem. Mais de 1.000 Scratchers compartilharam suas memórias favoritas do Scratch e o que Scratch significou para eles no estúdio 2021: Uma Retrospectiva do Scratch.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Com o lançamento do Scratch Lab em fevereiro, nós abrimos as portas do nosso processo de desenvolvimento diretamente para Scratchers pelo mundo.",
"annualReport.2021.communityScratchLabText2": "Antes de decidirmos se devemos introduzir novos blocos de programação ao editor do Scratch, é crucial ver as maneiras criativas, inovadoras e surpreendentes que os Scratchers interagem com eles. O Scratch Lab é uma espaço onde todos podem experimentar esses novos recursos e, o mais importante, compartilhar seus pensamentos e ideias diretamente conosco.",
"annualReport.2021.communityScratchLabText3": "Mais de 500.000 Scratchers exploraram o site do Scratch Lab em 2021 e deixaram mais de 37.000 comentários.",
"annualReport.2021.communityScratchLabText4": "Os comentários tem sido inestimáveis à medida que avaliamos e desenvolvemos os blocos de Texto Animados, blocos de Detecção de Rosto e outros recursos em potencial.",
"annualReport.2021.ytData1": "100.000",
"annualReport.2021.ytData1Sub": "subscritores",
"annualReport.2021.ytData2": "9 milhões",
"annualReport.2021.ytData2Sub": "de visualizações",
"annualReport.2021.ytData3Top": "visualizações em",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "países",
"annualReport.2021.communitySnapshot2Title": "A Equipe Scratch no YouTube",
"annualReport.2021.communitySnapshot2Text": "O canal do YouTube da Equipe Scratch alcançou 100.000 inscritos em 2021, um aumento de quase 500% em relação a 2020! À medida que estudantes, educadores e famílias superaram a pandemia, sabíamos que tínhamos que criar recursos reativos às suas necessidades.",
"annualReport.2021.communitySnapshot2Text2": "Esses recursos incluem uma série de tutoriais abrangentes do Scratch que orientam os usuários através do desenho de histórias, jogos e animações no Scratch. Em 2021, esses vídeos ganharam quase nove milhões de visualizações de espectadores em 178 países.",
"annualReport.2021.tutorial1": "Como fazer um 'Sobre Mim'",
"annualReport.2021.tutorial2": "Como Fazer um Jogo de Clicar",
"annualReport.2021.tutorial3": "Como Fazer uma Trilha com o Mouse",
"annualReport.2021.FounderMessageTitle": "Uma Mensagem de Nosso Fundador",
"annualReport.2021.FounderMessageSubTitle": "Apoio e Inspiração de um Sócio Fundador",
"annualReport.2021.FounderMessageText1": "Ao ler este relatório anual, você aprenderá sobre muitas maneiras que o Scratch está aumentando as oportunidades de computação criativas para milhões de jovens em todo o mundo, especialmente aqueles de comunidades marginalizadas. Esse impacto global é possível devido ao trabalho incansável da crescente equipe de engenheiros, designers, educadores, moderadores de comunidade e outros da Fundação Scratch.",
"annualReport.2021.FounderMessageText2": "Para continuar a crescer nossos esforços e impacto, contamos com o apoio financeiro generoso de uma coleção incrível de empresas, fundações e doadores individuais que estão alinhados com nossa missão e visão. Aqui, quero destacar o apoio e inspiração que recebemos de um de nossos Parceiros Fundadores: a Fundação LEGO.",
"annualReport.2021.FounderMessageText3": "Meu grupo de pesquisa no MIT Media Lab começou a colaborar com a empresa LEGO e a Fundação LEGO há mais de 30 anos. O financiamento da LEGO ajudou a apoiar nosso trabalho inicial no Scratch, levando ao lançamento público do Scratch em 2007. Então, quando o Scratch saiu do MIT para a Fundação Scratch em 2019, a Fundação LEGO forneceu importantes fundos para a nova organização, com uma doação de 10 milhões de dólares por cinco anos para \"apoiar mudanças educacionais transformadoras, desenvolvendo e promovendo abordagens lúdicas e criativas para a programação... em diversos contextos econômicos e culturais\". Quando a pandemia começou, a Fundação LEGO intensificou-se com uma doação adicional de 5 milhões de dólares em 2021, para garantir que a Fundação Scratch pudesse atender às necessidades de crianças e educadores interrompidas pela pandemia.",
"annualReport.2021.FounderMessageText4": "Mas a conexão entre a LEGO e o Scratch vai muito além do apoio financeiro. A abordagem do Scratch em criar histórias animadas e jogos, juntando blocos gráficos de programação foi inspirada, em parte, pela maneira como as crianças constroem casas e castelos com LEGO, juntando blocos pláticos de LEGO. O Scratch e o LEGO também compartilham a mesma filosofia educacional baseada em projetos, incentivando as crianças a refinar iterativamente seus projetos, testando uma ideia, vendo o que acontece, depois fazendo revisões e tentando novamente.",
"annualReport.2021.FounderMessageText5": "Sempre amei o slogan \"Alegria de Construir, Orgulho da Criação\" da LEGO. A profunda parceria da Fundação LEGO com a Fundação Scratch está ajudando a levar a \"Alegria de Construir, Orgulho da Criação\" para atividades digitais infantis. A parceria serve como um modelo de como organizações com ideias e valores parecidos podem trabalhar juntas para catalisar a mudança transformadora na aprendizagem e na educação. À medida que a Fundação Scratch continua a construir sua rede de parceiros e apoiadores, estou ansioso para me conectar com outras organizações para aumentar oportunidades de computação criativa para crianças pelo mundo.",
"annualReport.2021.FounderTitle": "Fundador, Fundação Scratch",
"annualReport.2021.lookingForward": "Olhando Para Frente",
"annualReport.2021.lookingForwardText1": "Em 2021, nós delineamos um Quadro Estratégico que norteia nossas grandes prioridades para os próximos 4 anos. Estamos focados nestas áreas principais:",
"annualReport.2021.lookingForwardText2": "Gostaríamos de agradecer imensamente à fundação LEGO, cuja generosa Doação de Recuperação da COVID nos permitirá realizar este trabalho crucial. Mal podemos esperar para compartilhar mais com você sobre os projetos empolgantes que planejamos, incluindo atualizações da experiência Scratch para escolas, atualizações no ScratchJr e muito mais.",
"annualReport.2021.LookingForward1": "Fortalecendo a Plataforma Scratch e a Infraestrutura da Comunidade",
"annualReport.2021.LookingForward2": "Expandindo Caminhos para a Aprendizagem Criativa",
"annualReport.2021.LookingForward3": "Construindo Capacidade Organizacional e Garantindo a Sustentabilidade Fiscal",
"annualReport.2021.supportersTitle": "Obrigado aos Nossos Apoiadores",
"annualReport.2021.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
"annualReport.2021.ourSupporters": "Nossos Apoiadores",
"annualReport.2021.ourSupportersText": "Queremos agradecer a todos os apoiadores do Scratch que, ao longo dos anos, nos ajudaram em experiências incríveis de aprendizagem para milhões de jovens em todo o mundo. A lista a seguir é baseada em doações à Fundação Scratch de 1 de janeiro de 2021 a 31 de dezembro de 2021.",
"annualReport.2021.supportersFoundingTitle": "Parceiros Fundadores — US$ 10.000.000+",
"annualReport.2021.supportersFoundingText": "Somos especialmente gratos aos nossos Parceiros Fundadores que individualmente proveram mais de US$ 10.000.000 em apoio acumulado desde o inicio do Scratch em 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Parceiros do gato do Scratch — US$ 1.000.000+",
"annualReport.2021.supportersCreativityTitle": "Círculo de Criatividade — US$ 250.000+",
"annualReport.2021.supportersCollaborationTitle": "Círculo de Colaboração — US$ 100.000+",
"annualReport.2021.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
"annualReport.2021.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
"annualReport.2021.supportersExplorationTitle": "Círculo da Exploração +5000 USD",
"annualReport.2021.supportersPlayTitle": "Círculo de Brincar — US$ 1.000+",
"annualReport.2021.supportersInKindTitle": "Apoiadores em Espécie",
"annualReport.2021.leadershipTitle": "Nossa Equipe",
"annualReport.2021.leadershipBoard": "Conselho Administrativo",
"annualReport.2021.leadershipChair": "Presidente",
"annualReport.2021.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
"annualReport.2021.leadershipViceChair": "Vice-presidente",
"annualReport.2021.leadershipCoFounder": "Co-fundador and co-presidente",
"annualReport.2021.leadershipBoardMember": "Membro do conselho",
"annualReport.2021.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2021.leadershipFormerPresident": "Antiga presidente",
"annualReport.2021.leadershipFounderCEO": "Fundador e CEO",
"annualReport.2021.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.2021.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.2021.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.2021.leadershipScratchTeam": "Equipe Scratch 2021",
"annualReport.2021.leadershipED": "Diretora Executiva",
"annualReport.2021.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2021.donateTitle": "Apoie-nos",
"annualReport.2021.donateMessage": "Seu apoio nos permite criar experiências de aprendizagem inspiradoras, criativas e memoráveis para crianças em todos os lugares, especialmente aquelas que foram sistematicamente excluídas das oportunidades de programação criativa. Faça uma doação para o Scratch para nos ajudar a manter nossos servidores funcionando, manter nossa crescente comunidade global e tornar possível a programação criativa para crianças em todos os países do mundo.",
"annualReport.2021.donateMessage2": "Obrigado pela sua generosidade.",
"annualReport.2021.donateButton": "Faça um Donativo",
"annualReport.2021.projectBy": "projeto de",
"annualReport.2021.JuneIlloAttr": "Bandeiras por @ratchild",
"annualReport.2021.OctIlloAttr": "Batata e óculos por @Cupwing",
"annualReport.2021.altMap": "Um mapa do mundo mostrando 41 organizações SEC",
"annualReport.2021.altSECSpotlightImage": "Uma criança brinca com um brinquedo na frente de um fundo laranja",
"annualReport.2021.altAccessibility": "Duas pessoas usam linguagem de sinais na frente de um fundo verde.",
"annualReport.2021.altaccessDEICommittee": "Uma mão segura um bloco do Scratch em um fundo verde.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Uma mão pinta blocos do Scratch em um fundo azul.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Duas mãos alcançam uma balão de texto com um coração dentro dele.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Duas mãos trabalham juntas para compilar uma lista de blocos do Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Duas crianças, uma usando um tablet e outra usando um laptop, trabalham juntas em um projeto no Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Quatro mãos estão levantadas com balões de texto em cima delas na frente de um fundo roxo.",
"annualReport.2021.altcommunityThankYou": "Um globo com um banner dizendo 'Obrigado' cercado pelas palavras de agradecimento em vários idiomas.",
"annualReport.2021.altAvatar": "avatar de usuário",
"annualReport.2021.altDropdownArrow": "Seta indicando menu de seleção",
"annualReport.2021.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
"annualReport.2021.altWave": "Um emoji de mão acenando.",
"annualReport.2021.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2021.altCalendar": "Um calendário mostrando o ano de 2021.",
"annualReport.2021.altWorldVisualization": "Uma versão ilustrada do globo.",
"annualReport.2021.altSaudiArabiaVisualization": "Um gráfico de barras mostrando que mais do que dobrou o número de usuários do Scratch entre 2020 e 2021.",
"annualReport.2021.altScratchHorizontalCommand": "Um bloco de programação do Scratch em amarelo.",
"annualReport.2021.altSECVideoPreview": "A interface do Scratch aparece à esquerda e uma garota fazendo linguagem de sinais à direita.",
"annualReport.2021.altScratchJr": "Texto onde se lê Scratch jr",
"annualReport.2021.altHorizontalLoop": "Um bloco horizontal amarelo de programação do Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Duas mãos alinhando blocos físicos de programação do Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Mãos chegando na frente de um fundo roxo com balões de texto flutuando acima deles.",
"annualReport.2021.altScratchLogoText": "Um retângulo verde com as palavras 'Scratch Lab' escritas nele.",
"annualReport.2021.altScratchLabVideo": "Uma captura de tela de um projeto do Scratch com um botão de reprodução na parte superior.",
"annualReport.2021.altHat": "Uma pessoa usando um chapéu amarelo e óculos de sol em formato de coração rosa.",
"annualReport.2021.altScratchText": "Um bloco de programação de arco-íris do Scratch exibindo o texto, 'Aqui vamos nós!'",
"annualReport.2021.altStar": "Uma garota com uma estrela amarela na frente do rosto.",
"annualReport.2021.altMouseTrail": "Vários recortes de cabeças de esquilos colocados aleatoriamente uns em cima dos outros.",
"annualReport.2021.altSECWorkshops": "Pessoas brincando juntas",
"annualReport.2021.altArrowUp": "Uma seta apontando para cima.",
"annualReport.2021.altTranslated": "Um bloco do Scratch que diz \"Olá\" e uma lista dos idiomas em que o Scratch está disponível.",
"annualReport.2021.altAboutMe": "As palavras 'Sobre mim' colocadas sobre um cavalete, ouriço, manga e bola de futebol.",
"annualReport.2021.altClickerGame": "Um jogo de matemática mostrando uma maçã, uma laranja e uma tigela de frutas cortadas.",
"annualReport.2021.altLookingForward1": "Hexágonos interligados exibindo uma espiral, uma estrela e um coração.",
"annualReport.2021.altLookingForward2": "Um poste de sinalização com uma seta apontando para a direita exibindo uma espiral e uma seta apontando para a esquerda exibindo um coração.",
"annualReport.2021.altLookingForward3": "Blocos coloridos alinhados para criar degraus com uma planta crescendo em cima.",
"annualReport.2021.altSparkle": "Decoração com brilho branco",
"annualReport.2021.altDownArrow": "Seta roxa apontando para baixo",
"annualReport.2021.altConnectingLine": "Uma linha pontilhada conectando elementos da linha do tempo.",
"annualReport.2021.altApril": "Uma caneta e blocos do Scratch colocados em cima de um fundo roxo.",
"annualReport.2021.altJune": "Um bolo de aniversário em frente a um banner exibindo vários tipos de bandeiras do orgulho LGBTQ+.",
"annualReport.2021.altAugust": "Uma batata, um chapéu de aniversário e um óculos de sol em cima de um fundo roxo.",
"annualReport.2021.altCard1": "Uma bolha colorida flutua na frente de um fundo preto e cinza ao lado das palavras 'Um sonho em um mundo de pesadelos.'",
"annualReport.2021.altCard2": "Uma mulher negra está usando uma faixa amarela e brincos de argola de ouro.",
"annualReport.2021.altCard3": "O gato mascote do Scratch balança na frente dos prédios acompanhado por um texto que diz 'Eu acho que o gato do Scratch é um super-herói.'",
"annualReport.2021.altCard5": "Um bloco sorridente fica ao lado de um balão de texto que diz 'não importa como as pessoas se vestem, que pronome elas usam ou quem elas amam, você deve sempre respeitá-las!'",
"annualReport.2021.altCard6": "Uma batata usando óculos de sol fica na frente de um fundo roxo.",
"annualReport.2021.altCard7": "Um chapéu de aniversário colorido em cima de um cubo de néon.",
"annualReport.2021.altCard9": "'2022' fica na frente de um arco-íris de formas ovais.",
"annualReport.2021.altDonateIllustration": "Duas mãos formam um coração com os dedos dentro de um recorte em forma de coração."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Quyniki",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Ayllu",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Rimanakuy Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Kamay killa",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Hatun puquy Killa",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Ayriwa Killa",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Aymuray Killa",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Inti raymi Killa",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Hapaq situwa Killa",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Quya raymi Killa",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Qapaq raymi Killa",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Qapaq raymi Killa",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Quyniki",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Dona",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Comunidad",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Conferencia de Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Enero",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Febrero",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "abril",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mayo",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Junio",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Octubre",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Diciembre",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Diciembre",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Dona",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Mesajul fondatorului",
"annualReport.2021.subnavMission": "Misiune",
"annualReport.2021.subnavReach": "A ajunge",
"annualReport.2021.subnavThemes": "Teme",
"annualReport.2021.subnavDirectorsMessage": "Mesajul directorului",
"annualReport.2021.subnavSupporters": "Suporteri",
"annualReport.2021.subnavTeam": "Echipă",
"annualReport.2021.subnavDonate": "Donează",
"annualReport.2021.mastheadYear": "Raport anual 2021",
"annualReport.2021.mastheadTitle": "Construirea împreună a unei comunități echitabile",
"annualReport.2021.directorsMessageTitle": "Un mesaj de la directorul nostru executiv",
"annualReport.2021.directorsMessageP1": "În 2021, COVID-19 a continuat să ne perturbe rutinele și să modeleze modul în care interacționăm unul cu celălalt. Chiar dacă am început să ne adunăm împreună, școlile s-au redeschis și au existat apeluri pentru „revenirea la normal”, cei mai vulnerabili din societatea noastră au rămas afectați în mod disproporționat de structurile inechitabile pe care COVID-19 le-a exacerbat. Criza COVID-19 a modelat relațiile tinerilor cu Scratch și a consolidat Scratch ca un loc mai vital ca niciodată pentru ei pentru a crea, învăța și conecta. Dar, pe măsură ce ne-am mutat într-un nou an, nu i-am lăsat în urmă pe cei mai vulnerabili tineri ai noștri, deoarece au început să navigheze în „noul normal”.",
"annualReport.2021.directorsMessageP2": "Una dintre valorile fundamentale ale Scratch a fost întotdeauna de a oferi tinerilor putere să exploreze, să creeze, să se joace și să descopere oportunități care nu sunt oferite în mod echitabil tuturor studenților.",
"annualReport.2021.directorsMessagePullquote": "Credem în puterea de transformare a autoexprimării și a creativității și în oferirea de spațiu pentru ca tinerii să folosească codificarea creativă ca instrument pentru a-și ridica vocea.",
"annualReport.2021.directorsMessageP3": "Sunt mândru să servesc în calitate de director executiv al Fundației Scratch în acest moment esențial din istoria noastră și voi continua să răspândesc abordarea grijulie și colaborativă a lui Scratch pentru învățarea creativă copiilor din întreaga lume care au cel mai mult nevoie de aceste oportunități.",
"annualReport.2021.directorsMessageP4": "Anul trecut a fost un an incredibil pentru Fundația Scratch ne-am concentrat pe creșterea echipei noastre cu lideri remarcabili și diverși și pe construirea unei baze solide pentru tranziția noastră continuă către o organizație independentă. Am dezvoltat un plan strategic de trei ani cu eforturile combinate ale fiecărui membru al echipei de la fiecare nivel al organizației noastre, codificând munca în care ne angajăm împreună. Pe măsură ce Scratch crește, rămânem concentrați pe echitate și pe construirea comunității și să păstrăm Scratch un spațiu sigur pentru ca copiii să se conecteze, să creeze și să colaboreze cu colegii lor din întreaga lume.",
"annualReport.2021.directorsMessageP5": "Nu vă pot mulțumi suficient pentru că v-ați angajat în această călătorie împreună cu echipa noastră și pentru sprijinul dumneavoastră continuu pentru misiunea noastră. Compasiunea și creativitatea Comunității Scratch ne inspiră la nesfârșit și abia așteptăm să ni te alături în munca importantă care ne așteaptă.",
"annualReport.2021.EDTitle": "Director executiv, Scratch Foundation",
"annualReport.2021.watchVideo": "Urmăriți videoclipul",
"annualReport.2021.missionTitle": "Misiunea, viziunea și valorile noastre",
"annualReport.2021.missionP1": "Ne angajăm să justiție educațională și să acordăm prioritate echității în toate aspectele muncii noastre, cu un accent deosebit pe inițiative și abordări care sprijină copiii, familiile și educatorii care au fost excluși de la calculul creativ.",
"annualReport.2021.missionP2": "Am dezvoltat Scratch ca un mediu de învățare gratuit, sigur și jucăuș, care îi implică pe toți copiii să gândească creativ, să raționeze sistematic și să lucreze în colaborare - abilități esențiale pentru toată lumea din societatea actuală. Lucrăm cu educatori și familii pentru a sprijini copiii să exploreze, să împărtășească și să învețe.",
"annualReport.2021.missionHeader": "Misiune",
"annualReport.2021.missionSubtitle": "Oferirea tinerilor instrumente digitale și oportunități de a imagina, crea, împărtăși și învăța.",
"annualReport.2021.visionHeader": "Viziune",
"annualReport.2021.visionSubtitle": "Pentru a răspândi abordări creative, grijulii, colaborative și echitabile ale codificării și învățării în întreaga lume.",
"annualReport.2021.valuesHeader": "Valori",
"annualReport.2021.valuesSubtitle": "În această activitate, suntem ghidați de valorile noastre fundamentale care ne definesc principiile ca organizație și comunitate:",
"annualReport.2021.creativeExpressionTitle": "Expresie creativă",
"annualReport.2021.progressiveImprovementTitle": "Îmbunătățirea progresivă",
"annualReport.2021.EquitableOpportunitiesTitle": "Oportunități echitabile",
"annualReport.2021.playfulEngagementTitle": "Implicare jucăușă",
"annualReport.2021.creativeExpressionDescription": "Ne angajăm să oferim tuturor instrumente și oportunități de a-și exprima ideile, interesele și sinele lor autentic într-o comunitate de sprijin.",
"annualReport.2021.progressiveImprovementDescription": "Ne menținem la un standard înalt și ne străduim mereu să ne repetăm, să ne îmbunătățim și să ne inspirăm unul pe altul pentru a servi cel mai bine tinerii din întreaga lume și comunitatea care ne face posibilă munca.",
"annualReport.2021.EquitableOpportunitiesDescription": "Construim o mișcare educațională care să includă oameni din medii diverse, astfel încât să putem ajunge la copiii din întreaga lume care au fost excluși de la oportunitățile creative de codificare.",
"annualReport.2021.playfulEngagementDescription": "La Scratch, jocul este o abordare pentru a crea, a împărtăși, a învăța și a interacționa cu lumea. Încurajăm explorarea plină de bucurie, experimentarea și colaborarea.",
"annualReport.2021.reachTitle": "Ajungerea copiilor din întreaga lume",
"annualReport.2021.reachSubtitle": "Scratch este cea mai mare comunitate de codificare din lume pentru copii și adolescenți, cu vârsta peste 8 ani.",
"annualReport.2021.reachMillion": "milion",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% din 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% din 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% din 2020",
"annualReport.2021.reachNewUsers": "Noi utilizatori",
"annualReport.2021.reachProjectsCreated": "Proiecte create",
"annualReport.2021.reachProjectCreators": "Oameni care creează proiecte",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch este folosit în întreaga lume {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "peste 200 de țări și teritorii",
"annualReport.2021.reachSaudiArabiaTitle": "Arabia Saudită",
"annualReport.2021.reachSaudiArabiaDescription": "Am observat o creștere extraordinară în întreaga lume în 2021, dar am fost uimiți să vedem creșterea în Arabia Saudită, unde am văzut de două ori mai mulți utilizatori noi decât anul precedent.",
"annualReport.2021.reachTranslationTitle": "Scratch este tradus în 74 de limbi",
"annualReport.2021.reachTranslationIncrease": "10 limbi din 2020",
"annualReport.2021.reachTranslationBlurb": "Mulțumim traducătorilor voluntari din întreaga lume.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr este un mediu de programare introductiv care le permite copiilor mici (cu vârste între 5 și 7 ani) să-și creeze propriile povești și jocuri interactive.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Descărcări în 2021",
"annualReport.2021.reachDownloadsIncrease": "2 milioane din 2020",
"annualReport.2021.themesTitle": "Teme emergente",
"annualReport.2021.themesDescription": "Pe fondul incertitudinii continue din cauza COVID-19, Scratch a continuat să servească drept spațiu cheie pentru ca tinerii să se conecteze și să creeze împreună. În 2021, ne-am concentrat eforturile pe construirea unei baze solide pentru a sprijini în mod echitabil comunitatea noastră globală în creștere și Echipa noastră Scratch în creștere. Munca noastră a fost centrată în jurul a trei teme majore: promovarea comunității, creșterea accesului și accesibilității și dezvoltarea Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Vocile și parteneriatele comunității sunt țesute profund în țesutul istoriei Scratch. Ele au și continuă să fie esențiale pentru a ne ajuta să creștem oportunitățile de codificare accesibile și echitabile la nivel mondial. În 2021, am lansat Scratch Education Collaborative, o inițiativă dedicată identificării și eliminării barierelor din calea accesului la codare creativă care conectează organizații remarcabile din întreaga lume.",
"annualReport.2021.SECWhatIs": "Ce este SEC?",
"annualReport.2021.SECWhatIsP1": "SEC sprijină și implică organizațiile participante într-o experiență de doi ani, de cohortă de colaborare, pentru a-și consolida angajamentul față de și implementarea unei codări creative echitabile folosind Scratch și ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Până la sfârșitul experienței de cohortă, organizațiile vor fi format noi parteneriate între ele și cu Scratch și vor fi stabilit noi modele pentru resursele de codificare creative centrate pe echitate.",
"annualReport.2021.SECWhatIsP3": "Lucrarea noastră cu SEC este posibilă datorită unui grant generos de la Google.org. Dorim să ne exprimăm recunoștința pentru sprijinul continuu acordat misiunii noastre.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizatii",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "ţări",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "parteneri",
"annualReport.2021.SECMapParagraph": "Prima noastră cohortă a inclus 41 de organizații reprezentând 13 țări din întreaga lume, unite prin angajamentul lor de a sprijini cursanții din comunitățile marginalizate din punct de vedere istoric în dezvoltarea încrederii lor în calculul creativ. Locațiile lor sunt evidențiate mai jos:",
"annualReport.2021.spotlightStory": "Povestea în prim-plan",
"annualReport.2021.SECSpotlightTitle": "Poduri către știință",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Poduri către știință; o organizație nonprofit din Texas care oferă programe de matematică, codificare și robotică pentru tinerii defavorizați; a fost una dintre cele 41 de organizații excepționale care s-au alăturat primei cohorte a Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "În 2021, am sprijinit Bridges to Science în facilitarea primului lor atelier „Ora de cod” cu Code.org. Evenimentul „Fiestas y Piñatas” a atras peste 22.000 de profesori și studenți din America Latină. De asemenea, am colaborat cu Bridges to Science pentru a dezvolta un set de instrumente cu resurse unice care să răspundă nevoilor comunității lor.",
"annualReport.2021.SECPullQuote": "Una dintre cele mai mari bucurii pe care le avem în a preda elevii noștri este că fiecare dintre ei, oricât de tăcuți ar fi, toți își găsesc o voce în informatică prin Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, fondator Poduri către știință",
"annualReport.2021.SECWorkshops": "Atelierele SEC",
"annualReport.2021.SECWorkshopsText": "Anul trecut, Scratch Education Collaborative a găzduit o serie de ateliere care au sprijinit cohorta lor inaugurală în definirea și explorarea căilor unice către codificarea creativă echitabilă. Atelierele au fost facilitate de Stanford d. Școală, Tinkering Studio, Rețeaua braziliană de învățare creativă și școlile publice din Chicago CS4ALL. Împreună, participanții la atelier au dezvoltat o înțelegere comună a codificării creative și au discutat despre strategii și practici care încurajează comunitățile care susțin cultural prin comunicare și colaborare creativă.",
"annualReport.2021.SECWorkshopsSubtitle": "Cum putem împuternici comunitatea locală în mod creativ în explorarea codării creative?",
"annualReport.2021.accessTitle": "Acces",
"annualReport.2021.accessIntro": "Pe măsură ce COVID-19 a forțat școlile să închidă și a împins învățarea în spații virtuale, mulți elevi și profesori au descoperit Scratch pentru prima dată sau au adaptat modul în care predau și învățau codificarea creativă. Din casele noastre, Echipa Scratch a lucrat pentru a sprijini nevoile în schimbare ale educatorilor și ale comunității online.",
"annualReport.2021.accessASL": "Tutorial ASL",
"annualReport.2021.accessASLText": "În 2021, am colaborat cu Deaf Kids Code pentru a lansa primul nostru tutorial în limbajul semnelor americane în Editorul Scratch.",
"annualReport.2021.accessASLText2": "Împreună, am fost inspirați să creăm o resursă veșnic verde care să extindă căile creative pentru Scratchers surzi.",
"annualReport.2021.accessASLText3": "Videoclipul este un remake de 13 minute a tutorialului nostru original „Noțiuni introductive cu Scratch”, care îi prezintă pe începători în platforma Scratch.",
"annualReport.2021.accessPullQuote": "A fi un bun aliat înseamnă dorința de a fi accesibil și de a pune cu adevărat greutate pe recomandările unor organizații ca a mea... Să întrebi „Ce putem face?” și să ne lași cu adevărat să luăm frâiele și să mergem la asta, cu foarte mult rezistență mică sau deloc; este un lucru foarte rar.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, fondatoarea Deaf Kids Code",
"annualReport.2021.accessDEICommittee": "Comitetele DEI la zero",
"annualReport.2021.accessDEICommitteeText": "În 2021, mai multe comitete de la Scratch s-au angajat pentru a face Scratch mai divers, echitabil și mai incluziv pentru toți utilizatorii. Suntem încântați să împărtășim progresele pe care le-a făcut fiecare comitet și munca încă în față.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accesibilitate",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Comitetul de accesibilitate a fost creat ca răspuns la dificultățile unui membru al echipei Scratch de a folosi blocurile de codare ale lui Scratch și o nevoie recunoscută de a sprijini mai bine Scratcherii de toate abilitățile.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "În octombrie 2021, comitetul a lansat un proiect pentru a face culoarea blocurilor noastre de codare accesibilă pentru Scratchers cu deficiențe de vedere. Comitetul este încântat să colaboreze cu profesori și organizații comunitare specializate în accesibilitate, astfel încât blocurile de codare să respecte regulile de accesibilitate web și, mai important, etajele inferioare pentru a face Scratch mai accesibil pentru toți.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Comitetul Global, Justiție, Echitate, Diversitate și Incluziune (G-JEDI) a fost format pentru a dezvolta un limbaj comun care definește ce înseamnă Diversitatea, Echitatea și Incluziunea (DEI) pentru echipa Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "În 2021, comitetul a început să lucreze la o declarație DEI pentru a sublinia modurile în care DEI a informat echipa Scratch și munca trecută și prezentă a comunității și cum va continua să informeze noile inițiative în viitor.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Echitate x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Comitetul EquityXDesign a fost creat ca un loc pentru membrii echipei Scratch și colaboratorii noștri din grupul Lifelong Kindergarten al MIT pentru a citi și a discuta idei despre practicile de proiectare centrate pe echitate.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Conversațiile sunt ghidate de „Design Justice: Community-Led Practices to Build the Worlds We Need” a lui Sasha Costanza-Chock, iar membrii comitetului discută modalități prin care pot încorpora practicile de proiectare centrate pe echitate în dezvoltarea instrumentelor și resurselor Scratch.",
"annualReport.2021.access10NewLanguages": "10 limbi noi",
"annualReport.2021.access10NewLanguagesText": "Mulțumită comunității noastre de traduceri, am reușit să ne conectăm cu Scratchers în 74 de limbi anul trecut! În 2021, 10 limbi noi au fost adăugate la Scratch, inclusiv isiXhosa (Africa de Sud), Sepedi (Africa de Sud), Setswana (Africa de Sud), Afrikaans (Africa de Sud), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazahstan), Aragoneză (Spania), Frizia de vest (Olanda) și Bengaleză (Bangladesh, India și alte regiuni).",
"annualReport.2021.accessSouthAfrica": "Scratch cu cota zero în Africa de Sud",
"annualReport.2021.accessSouthAfricaText": "Pentru a îmbunătăți experiența Scratch pentru tinerii din regiunile cu conexiune la internet scăzută sau fără conexiune la internet, am colaborat cu National Education Collaboration Trust (NECT) din Africa de Sud pentru a găzdui o pagină cu rating zero pentru descărcarea Scratch. Descărcările de pe pagini cu rating zero nu consumă nicio lățime de bandă de date, reducând o barieră în calea accesării Scratch din cauza limitelor de date și a costurilor. La doar două luni de la lansarea din aprilie 2021, pagina a avut peste 1300 de vizitatori.",
"annualReport.2021.accessSnapshot": "Instantanee",
"annualReport.2021.communityTitle": "Comunitate",
"annualReport.2021.communityIntro": "În 2021, comunitatea Scratch a continuat să experimenteze o creștere rapidă, pe măsură ce și mai mulți tineri din întreaga lume au creat și s-au conectat alături de colegii lor. De asemenea, am continuat să dezvoltăm parteneriate cu membrii comunității pentru a îmbunătăți experiența Scratch pentru comunitatea noastră diversă de utilizatori.",
"annualReport.2021.communityScratchConference": "Conferința Scratch",
"annualReport.2021.communityScratchConferenceText1": "În iulie, educatorii din comunitatea noastră globală s-au reunit pentru a sărbători codificarea creativă la Conferința Scratch. Acest eveniment virtual gratuit a fost condus de colaboratorii noștri de la Grupul Lifelong Kindergarten al MIT. Conferința i-a reunit pe {more_bold}, care și-au petrecut ziua conectându-se, colaborând și învățând unii de la alții, chiar dacă COVID ne-a ținut separați.",
"annualReport.2021.communityScratchConferenceText1More": "peste 1.500 de educatori și pasionați de Scratch",
"annualReport.2021.communityVolunteerTranslators": "Traducători voluntari",
"annualReport.2021.communityVolunteerTranslatorsText": "De când Scratch a fost lansat în 2007, ne-am angajat să sprijinim utilizatorii noștri din întreaga lume. Voluntarii noștri de traducere lingvistică lucrează îndeaproape cu echipa Scratch pentru a ajuta la traducerea și localizarea platformei și resurselor noastre pentru diversele comunități pe care le deservim.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Mii de traducători și-au oferit timpul pentru a traduce Scratch în 74 de limbi și sunt în număr, iar în prezent există peste o mie de traducători înscriși pentru a traduce Scratch și ScratchJr. Le suntem recunoscători voluntarilor noștri pentru că ne-au ajutat să ajungem la mai mulți Scratchers din întreaga lume!",
"annualReport.2021.communityScratchCommunity": "Comunitatea Scratch în 2021",
"annualReport.2021.communityScratchCommunityIntro": "În 2021, pe site-ul Scratch au fost create peste 113 milioane de proiecte o creștere de aproape 39% față de 2020 și au fost create peste un milion de noi studiouri! De-a lungul anului, Scratch Team a găzduit numeroase studiouri pentru a sărbători evenimente importante și a încuraja Scratchers să participe în comunitatea online.",
"annualReport.2021.yearInReview": "Anul în revizuire",
"annualReport.2021.yearInReviewText": "2021 a fost un an remarcabil în comunitatea online. Echipa comunitară a evidențiat și a dezvoltat oportunități pentru ca tinerii să-și exprime ideile și să se implice în moduri pozitive, iar mișcări incredibile au apărut din Scratchers înșiși. Iată o privire înapoi la câteva dintre momentele importante ale anului:",
"annualReport.2021.yearInReviewCard1Date": "Ianuarie",
"annualReport.2021.yearInReviewCard1Title": "Cafenea poetică",
"annualReport.2021.yearInReviewCard1Text": "Am „deschis” prima noastră cafenea poetică, unde Scratchers au fost invitați să scrie, să împărtășească sau să colaboreze la poezii pentru a le împărtăși comunității.",
"annualReport.2021.yearInReviewCard2Date": "Februarie",
"annualReport.2021.yearInReviewCard2Title": "Studioul lunii istoriei negre",
"annualReport.2021.yearInReviewCard2Text": "Scratchers au împărtășit lucrări de artă interactive, au creat poezii, videoclipuri muzicale animate și multe altele pentru a sărbători oamenii și evenimentele influente din istoria negrilor.",
"annualReport.2021.yearInReviewCard3Date": "Aprilie",
"annualReport.2021.yearInReviewCard3Title": "Ziua Pacalelilor",
"annualReport.2021.yearInReviewCard3Text": "Scratchers au fost rugați să-și imagineze „viața secretă” a pisicii Scratch și au plecat într-o vânătoare de comori pentru distracție și lucruri prostii ascunse în jurul site-ului Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Mai",
"annualReport.2021.yearInReviewCard4Title": "Săptămâna Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratchers din întreaga lume au împărtășit peste 3.500 de proiecte care răspund la solicitări tematice precum „Gătit cu Scratch” și „Invenții ridicole” pentru a sărbători ziua de naștere a lui Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Iunie",
"annualReport.2021.yearInReviewCard5Title": "Luna Mândriei",
"annualReport.2021.yearInReviewCard5Text": "Scratchers a creat proiecte folosind toate culorile curcubeului pentru a sărbători comunitatea LGBTQ+ în studioul Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Tabăra Scratch",
"annualReport.2021.yearInReviewCard6Text": "În timpul acestui eveniment anual de trei săptămâni, Scratchers a creat peste 7.000 de proiecte care s-au mișcat și s-au transformat, au prezentat idei creative de bricolaj (DIY) și și-au împărtășit descoperirile despre lumea naturală din jurul lor.",
"annualReport.2021.yearInReviewCard7Date": "Octombrie",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Timp de două săptămâni, Scratchers a creat proiecte în care își prezintă interpretările de solicitări zilnice în studioul Scratchtober. Au fost create peste 3.500 de proiecte în jurul unor teme cu un singur cuvânt, cum ar fi subacvatic, sărbătoare și creaturi.",
"annualReport.2021.yearInReviewCard8Date": "Decembrie",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Săptămâna educației în domeniul informaticii (CSEdWeek) a avut loc în perioada 6-12 decembrie pentru a celebra informatica în întreaga lume. Scratch a participat la săptămâna încurajând membrii comunității să urmărească tutoriale, studiouri și un eveniment live găzduit în parteneriat cu Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Decembrie",
"annualReport.2021.yearInReviewCard9Title": "2021: Un an răzuitor în Review Studio",
"annualReport.2021.yearInReviewCard9Text": "În 2021, Scratchers au învățat noi abilități, au luat legătura cu prietenii din întreaga lume și au găsit modalități creative de a se exprima. Peste 1.000 de Scratchers și-au împărtășit amintirile lor preferate Scratch și ce a însemnat Scratch pentru ei în studioul 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Odată cu lansarea Scratch Lab în februarie, am deschis ușile procesului nostru de dezvoltare direct pentru Scratchers din întreaga lume.",
"annualReport.2021.communityScratchLabText2": "Înainte de a decide dacă ar trebui să introducem noi blocuri în editorul de codare Scratch, este esențial să vedem modurile creative, inovatoare și surprinzătoare în care Scratchers interacționează cu ele. Scratch Lab este un sandbox unde toată lumea poate încerca aceste noi funcții și, cel mai important, poate să-și împărtășească gândurile și ideile direct cu noi.",
"annualReport.2021.communityScratchLabText3": "Peste 500.000 de Scratchers au explorat site-ul Scratch Lab în 2021 și au trimis peste 37.000 de feedback.",
"annualReport.2021.communityScratchLabText4": "Acest feedback a fost de neprețuit pe măsură ce evaluăm și dezvoltăm blocuri de text animat, blocuri de detectare a feței și mai multe potențiale funcții noi.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "abonati",
"annualReport.2021.ytData2": "9 milioane",
"annualReport.2021.ytData2Sub": "vizualizări pe videoclipuri",
"annualReport.2021.ytData3Top": "telespectatorii în",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "Echipa Scratch pe YouTube",
"annualReport.2021.communitySnapshot2Text": "Canalul YouTube Scratch Team a atins 100.000 de abonați în 2021 o creștere de aproape 500% față de 2020! Pe măsură ce elevii, educatorii și familiile au evoluat ca răspuns la pandemie, știam că trebuie să creăm resurse care să fie reactive la nevoile lor.",
"annualReport.2021.communitySnapshot2Text2": "Aceste resurse includ o serie de tutoriale Scratch cuprinzătoare care ghidează utilizatorii prin proiectarea de povești, jocuri și animații pe Scratch. În 2021, aceste videoclipuri au strâns aproape nouă milioane de vizionări de la spectatori din 178 de țări.",
"annualReport.2021.tutorial1": "Cum să faci un „Despre mine”",
"annualReport.2021.tutorial2": "Cum să faci un joc Clicker",
"annualReport.2021.tutorial3": "Cum să faci un traseu pentru șoarece",
"annualReport.2021.FounderMessageTitle": "Un mesaj de la fondatorul nostru",
"annualReport.2021.FounderMessageSubTitle": "Sprijin și inspirație de la un partener fondator",
"annualReport.2021.FounderMessageText1": "Pe măsură ce citiți acest raport anual, veți afla despre multe moduri prin care Scratch extinde oportunitățile de calcul creative pentru milioane de tineri din întreaga lume, în special pentru cei din comunitățile marginalizate. Acest impact global este posibil datorită muncii neobosite a echipei în creștere de ingineri, designeri, educatori, moderatori comunitari și alții de la Fundația Scratch.",
"annualReport.2021.FounderMessageText2": "Pentru a continua să ne creștem eforturile și impactul, ne bazăm pe sprijinul financiar generos al unei colecții incredibile de companii, fundații și donatori individuali care sunt aliniați cu misiunea și viziunea noastră. Aici, vreau să subliniez sprijinul și inspirația pe care le-am primit de la unul dintre partenerii noștri fondatori: Fundația LEGO.",
"annualReport.2021.FounderMessageText3": "Grupul meu de cercetare de la MIT Media Lab a început să colaboreze cu compania LEGO și Fundația LEGO în urmă cu mai bine de 30 de ani. Finanțarea LEGO ne-a ajutat să susțină munca noastră timpurie pe Scratch, care a condus la lansarea publică a lui Scratch în 2007. Apoi, când Scratch a ieșit din MIT în Fundația Scratch în 2019, Fundația LEGO a oferit finanțare importantă pentru noua organizație, cu cinci Grant anual de 10 milioane USD pentru „sprijinirea schimbării educaționale transformatoare prin dezvoltarea și promovarea abordărilor ludice și creative ale codificării... în diverse contexte economice și culturale”. Când a lovit pandemia, Fundația LEGO a intensificat cu un grant suplimentar de 5 milioane de dolari în 2021, pentru a se asigura că Fundația Scratch poate satisface nevoile copiilor și educatorilor perturbați de pandemie.",
"annualReport.2021.FounderMessageText4": "Dar conexiunea LEGO-Scratch depășește cu mult sprijinul financiar. Abordarea Scratch de a crea povești și jocuri animate prin asamblarea blocurilor de programare grafică a fost inspirată, parțial, de modul în care copiii construiesc case și castele LEGO prin asamblarea cărămizilor LEGO din plastic. Scratch și LEGO împărtășesc, de asemenea, aceeași filozofie educațională bazată pe proiecte, încurajând copiii să-și perfecționeze în mod iterativ proiectele încercând o idee, văzând ce se întâmplă, apoi făcând revizuiri și încercând din nou.",
"annualReport.2021.FounderMessageText5": "Mi-a plăcut întotdeauna sloganul LEGO „Bucuria de a construi, mândria de a crea”. Parteneriatul profund al Fundației LEGO cu Fundația Scratch ajută la aducerea „Bucuria de a construi, mândria de a crea” în activitățile digitale ale copiilor. Parteneriatul servește ca model al modului în care organizațiile cu idei și valori comune pot lucra împreună pentru a cataliza schimbarea transformațională în învățare și educație. Pe măsură ce Fundația Scratch continuă să-și construiască rețeaua de parteneri și susținători, aștept cu nerăbdare să mă conectez cu alte organizații pentru a extinde oportunitățile creative de calcul pentru copiii din întreaga lume.",
"annualReport.2021.FounderTitle": "Fondator, Scratch Foundation",
"annualReport.2021.lookingForward": "Abia aştept",
"annualReport.2021.lookingForwardText1": "În 2021, am schițat un cadru strategic care ne ghidează prioritățile majore pentru următorii 4 ani. Ne concentrăm pe aceste domenii majore:",
"annualReport.2021.lookingForwardText2": "Dorim să mulțumim foarte mult Fundației LEGO, al cărei grant generos pentru recuperare COVID ne va permite să îndeplinim această activitate crucială. Abia așteptăm să vă împărtășim mai multe despre proiectele interesante pe care le-am planificat, inclusiv actualizări ale experienței Scratch pentru școli, actualizări ale ScratchJr și multe altele.",
"annualReport.2021.LookingForward1": "Consolidarea platformei Scratch și a infrastructurii comunitare",
"annualReport.2021.LookingForward2": "Extinderea căilor către învățarea creativă",
"annualReport.2021.LookingForward3": "Construirea capacității organizaționale și asigurarea sustenabilității fiscale",
"annualReport.2021.supportersTitle": "Mulțumim susținătorilor noștri",
"annualReport.2021.supportersIntro": "Mulțumim susținătorilor noștri generoși. Contribuția ta ne ajută să extindem oportunitățile creative de învățare pentru copiii de toate vârstele, din toate mediile, pe tot globul.",
"annualReport.2021.ourSupporters": "Susținătorii noștri",
"annualReport.2021.ourSupportersText": "Vrem să mulțumim tuturor susținătorilor Scratch care, de-a lungul anilor, ne-au ajutat cu experiențe de învățare uimitoare pentru milioane de tineri din întreaga lume. Următoarea listă se bazează pe donarea către Scratch Foundation în perioada 1 ianuarie 2021 - 31 decembrie 2021.",
"annualReport.2021.supportersFoundingTitle": "Parteneri fondatori peste 10.000.000 USD",
"annualReport.2021.supportersFoundingText": "Suntem recunoscători în special partenerilor noștri fondatori, care au oferit fiecare cel puțin 10.000.000 USD în suport cumulat, de la începutul Scratch în 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners peste 1.000.000 USD",
"annualReport.2021.supportersCreativityTitle": "Cercul de creativitate peste 250.000 USD",
"annualReport.2021.supportersCollaborationTitle": "Cercul de colaborare peste 100.000 USD",
"annualReport.2021.supportersImaginationTitle": "Cercul de imaginație 50.000 USD+",
"annualReport.2021.supportersInspirationTitle": "Cercul de inspirație peste 20.000 USD",
"annualReport.2021.supportersExplorationTitle": "Cercul de explorare 5.000 USD+",
"annualReport.2021.supportersPlayTitle": "Cercul de joacă peste 1.000 USD",
"annualReport.2021.supportersInKindTitle": "Suporteri în natură",
"annualReport.2021.leadershipTitle": "Echipa noastră",
"annualReport.2021.leadershipBoard": "Consiliu de administrație",
"annualReport.2021.leadershipChair": "Scaun",
"annualReport.2021.leadershipProfessor": "Profesor de cercetare în învăţare",
"annualReport.2021.leadershipViceChair": "Vice presedinte",
"annualReport.2021.leadershipCoFounder": "Co-fondator și co-președinte",
"annualReport.2021.leadershipBoardMember": "Membru al Consiliului",
"annualReport.2021.leadershipPresidentCEO": "Presedinte si CEO",
"annualReport.2021.leadershipFormerPresident": "Fostul președinte",
"annualReport.2021.leadershipFounderCEO": "Fondator și CEO",
"annualReport.2021.leadershipFormerChairCEO": "Fost CEO și președinte",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secretar al Consiliului și Trezorier",
"annualReport.2021.leadershipBoardSecretary": "Secretarul Consiliului",
"annualReport.2021.leadershipBoardTreasurer": "Trezorier al Consiliului",
"annualReport.2021.leadershipScratchTeam": "Echipa Scratch 2021",
"annualReport.2021.leadershipED": "Director executiv",
"annualReport.2021.teamThankYou": "Mulțumim lui Mitch Resnick, Natalie Rusk, Rupal Jain și altor colaboratori de la Lifelong Kindergarten Group de la MIT Media Lab pentru sprijinul neobosit oferit de Scratch.",
"annualReport.2021.donateTitle": "Ajuta-ne",
"annualReport.2021.donateMessage": "Sprijinul dvs. ne permite să creăm experiențe de învățare inspiratoare, creative și memorabile pentru copiii de pretutindeni, în special pentru cei care au fost excluși sistemic de la oportunitățile de codare creativă. Faceți un cadou lui Scratch astăzi pentru a ne ajuta să ne menținem serverele în funcțiune, să ne menținem comunitatea globală în creștere și să facem posibilă codificarea creativă pentru copiii din fiecare țară din lume.",
"annualReport.2021.donateMessage2": "Vă mulțumesc pentru generozitate.",
"annualReport.2021.donateButton": "Donează",
"annualReport.2021.projectBy": "proiect realizat de",
"annualReport.2021.JuneIlloAttr": "Steaguri de @ratchild",
"annualReport.2021.OctIlloAttr": "Cartofi și pahare de @Cupwing",
"annualReport.2021.altMap": "O hartă a lumii care arată 41 de organizații SEC",
"annualReport.2021.altSECSpotlightImage": "Un copil se joacă cu o jucărie în fața unui fundal portocaliu",
"annualReport.2021.altAccessibility": "Două persoane folosesc limbajul semnelor în fața unui fundal verde.",
"annualReport.2021.altaccessDEICommittee": "O mână întinde o componentă Scratch pe un fundal verde.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "O mână pictează componentele Scratch pe un fundal albastru.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Două mâini se întind spre un balon de text cu o inimă înăuntru.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Două mâini lucrează împreună pentru a compila o listă de componente Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Doi copii, unul folosind o tabletă și unul folosind un laptop, lucrează împreună la un proiect Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Patru mâini sunt ridicate cu bule de text sprijinite deasupra lor în fața unui fundal violet.",
"annualReport.2021.altcommunityThankYou": "Un glob cu un banner care spune „Mulțumesc” înconjurat de cuvintele „mulțumesc” în diferite limbi.",
"annualReport.2021.altAvatar": "avatarul utilizatorului",
"annualReport.2021.altDropdownArrow": "Săgeată care indică meniul drop-down.",
"annualReport.2021.altMastheadIllustration": "Trei persoane care interacționează cu componentele fizice Scratch.",
"annualReport.2021.altWave": "O mână emoji fluturând.",
"annualReport.2021.altMitchHeadshot": "Fondatorul Mitch Resnick",
"annualReport.2021.altCalendar": "Un calendar care afișează anul 2021.",
"annualReport.2021.altWorldVisualization": "O versiune ilustrată a globului.",
"annualReport.2021.altSaudiArabiaVisualization": "O diagramă cu bare care arată că au fost de peste două ori mai mulți utilizatori Scratch noi în 2021 decât în 2020.",
"annualReport.2021.altScratchHorizontalCommand": "O componentă de programare Scratch galbenă.",
"annualReport.2021.altSECVideoPreview": "Interfața Scratch apare în stânga și o fată care semnează în dreapta.",
"annualReport.2021.altScratchJr": "Citirea textului Scratch jr",
"annualReport.2021.altHorizontalLoop": "O componentă de programare Scratch orizontală galbenă.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Două mâini aliniind componentele fizice Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Mâinile întinse în sus în fața unui fundal violet cu bule de text plutind deasupra lor.",
"annualReport.2021.altScratchLogoText": "Un dreptunghi verde cu cuvintele „Scratch Lab” scris pe el.",
"annualReport.2021.altScratchLabVideo": "O captură de ecran a unui proiect Scratch cu un buton de redare deasupra.",
"annualReport.2021.altHat": "O persoană care poartă o pălărie galbenă și ochelari de soare cu inimă roz.",
"annualReport.2021.altScratchText": "O componentă Scratch curcubeu care afișează textul „Iată-ne!”",
"annualReport.2021.altStar": "O fată cu o stea galbenă în fața feței.",
"annualReport.2021.altMouseTrail": "Mai multe decupaje dintr-un cap de veveriță plasate la întâmplare una peste alta.",
"annualReport.2021.altSECWorkshops": "Oameni care se joacă împreună",
"annualReport.2021.altArrowUp": "O săgeată îndreptată în sus.",
"annualReport.2021.altTranslated": "O componentă Scratch care spune „Bună ziua” și listează limbile în care este disponibil Scratch.",
"annualReport.2021.altAboutMe": "Cuvintele „Despre mine” plasate peste un șevalet, arici, mango și minge de fotbal.",
"annualReport.2021.altClickerGame": "Un joc de matematică care arată un măr, o portocală și un bol cu fructe tăiate.",
"annualReport.2021.altLookingForward1": "Hexagoane interconectate care afișează un vârtej, un start și o inimă.",
"annualReport.2021.altLookingForward2": "Un stâlp indicator cu o săgeată îndreptată spre dreapta afișând un vârtej și o săgeată îndreptată spre stânga afișând o inimă.",
"annualReport.2021.altLookingForward3": "Blocuri colorate s-au aliniat pentru a crea trepte cu o plantă care crește deasupra.",
"annualReport.2021.altSparkle": "Decor alb cu strălucire",
"annualReport.2021.altDownArrow": "Săgeată violet îndreptată în jos",
"annualReport.2021.altConnectingLine": "O linie punctată care conectează elementele cronologiei.",
"annualReport.2021.altApril": "Un stilou și componente Scratch plasate deasupra unui fundal violet.",
"annualReport.2021.altJune": "Un tort de ziua de naștere în fața unui banner cu steaguri care afișează diferite tipuri de mândrie LGBTQ+.",
"annualReport.2021.altAugust": "Un cartof, o petrecere de naștere și ochelari de soare pe un fundal violet.",
"annualReport.2021.altCard1": "O pată colorată plutește în fața unui fundal negru și gri lângă cuvintele „Un vis într-o lume de coșmaruri”.",
"annualReport.2021.altCard2": "O femeie de culoare poartă o bandă galbenă și cercei cu cerc de aur.",
"annualReport.2021.altCard3": "Mascota pisicii zgârieturi se leagănă în fața clădirilor, însoțită de textul „Cred că pisica zgârietură este un super-erou”.",
"annualReport.2021.altCard5": "Un bloc zâmbitor stă lângă un balon de text care scrie „indiferent cum se îmbracă cineva, ce pronume folosește sau pe cine iubește, ar trebui să-i respecți întotdeauna!”",
"annualReport.2021.altCard6": "Un cartof care poartă ochelari de soare stă în fața unui fundal violet.",
"annualReport.2021.altCard7": "O pălărie plină de culoare se află deasupra unui cub de neon.",
"annualReport.2021.altCard9": "„2022” se află în fața unui curcubeu de ovale.",
"annualReport.2021.altDonateIllustration": "Două mâini formează forma unei inimi cu degetele în interiorul unei forme de inimă decupate."
}

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{
"annualReport.2021.subnavFoundersMessage": "Сообщение основателя",
"annualReport.2021.subnavMission": "Миссия",
"annualReport.2021.subnavReach": "Достижение",
"annualReport.2021.subnavThemes": "Темы",
"annualReport.2021.subnavDirectorsMessage": "Сообщение директора",
"annualReport.2021.subnavSupporters": "Поддерживающие",
"annualReport.2021.subnavTeam": "Команда",
"annualReport.2021.subnavDonate": "Пожертвовать",
"annualReport.2021.mastheadYear": "2021 Годовой Отчёт",
"annualReport.2021.mastheadTitle": "Вместе строим равноправное сообщество",
"annualReport.2021.directorsMessageTitle": "Сообщение от нашего исполнительного директора",
"annualReport.2021.directorsMessageP1": "В 2021 году COVID-19 продолжал нарушать нашу рутину и формировать то, как мы взаимодействуем друг с другом. Даже когда мы начали собираться вместе, снова открылись школы и раздались призывы к «возвращению к нормальной жизни», самые уязвимые в нашем обществе по-прежнему несоразмерно пострадали от несправедливых структур, которые усугубил COVID-19. Кризис COVID-19 сформировал отношение молодых людей к Scratch и сделал Scratch более важным местом, чем когда-либо, для творчества, обучения и общения. Но когда мы вступили в новый год, мы не оставили позади наших самых уязвимых молодых людей, поскольку они начали ориентироваться в «новой нормальности».",
"annualReport.2021.directorsMessageP2": "Одна из основополагающих ценностей Scratch всегда заключалась в том, чтобы дать молодым людям возможность исследовать, создавать, играть и открывать — возможности, которые не в равной степени предоставляются всем учащимся.",
"annualReport.2021.directorsMessagePullquote": "Мы верим в преобразующую силу самовыражения и творчества, а также в то, что молодые люди могут использовать творческое кодирование как инструмент для повышения своего голоса.",
"annualReport.2021.directorsMessageP3": "Я горжусь тем, что являюсь исполнительным директором Scratch Foundation в этот поворотный момент в нашей истории, и буду продолжать распространять заботливый, совместный подход Scratch к творческому обучению для детей во всем мире, которые больше всего нуждаются в этих возможностях.",
"annualReport.2021.directorsMessageP4": "Прошлый год был невероятным для Scratch Foundation — мы сосредоточились на расширении нашей команды замечательными, разнообразными лидерами и создании прочной основы для нашего дальнейшего перехода к независимой организации. Мы разработали трехлетний стратегический план совместными усилиями каждого члена команды на всех уровнях нашей организации, систематизировав работу, которую мы начинаем вместе. По мере роста Scratch мы по-прежнему сосредоточены на равенстве и создании сообщества, а также на том, чтобы Scratch оставался безопасным пространством для детей, чтобы они могли общаться, творить и сотрудничать со своими сверстниками по всему миру.",
"annualReport.2021.directorsMessageP5": "Я не могу отблагодарить вас за то, что вы отправились в это путешествие с нашей командой, и за вашу постоянную поддержку нашей миссии. Сострадание и творчество сообщества Scratch бесконечно вдохновляют нас, и мы не можем дождаться, когда вы присоединитесь к нам в предстоящей нам важной работе.",
"annualReport.2021.EDTitle": "Исполнительный директор Scratch Foundation",
"annualReport.2021.watchVideo": "Посмотреть видео",
"annualReport.2021.missionTitle": "Наша миссия, видение и ценности",
"annualReport.2021.missionP1": "Мы стремимся к образовательной справедливости и отдаем приоритет справедливости во всех аспектах нашей работы, уделяя особое внимание инициативам и подходам, которые поддерживают детей, семьи и педагогов, которые были исключены из творческих вычислений.",
"annualReport.2021.missionP2": "Мы разработали Scratch как бесплатную, безопасную и игривую учебную среду, которая вовлекает всех детей в творческое мышление, систематизацию рассуждений и совместную работу — необходимые навыки для всех в современном обществе. Мы работаем с педагогами и семьями, чтобы помочь детям исследовать, делиться и учиться.",
"annualReport.2021.missionHeader": "Миссия",
"annualReport.2021.missionSubtitle": "Предоставление молодым людям цифровых инструментов и возможностей воображать, создавать, делиться и учиться.",
"annualReport.2021.visionHeader": "Видение",
"annualReport.2021.visionSubtitle": "Распространять творческие, заботливые, совместные, справедливые подходы к программированию и обучению по всему миру.",
"annualReport.2021.valuesHeader": "Ценности",
"annualReport.2021.valuesSubtitle": "В этой работе мы руководствуемся нашими основными ценностями, которые определяют наши принципы как организации и сообщества:",
"annualReport.2021.creativeExpressionTitle": "Творческое выражение",
"annualReport.2021.progressiveImprovementTitle": "Прогрессивное улучшение",
"annualReport.2021.EquitableOpportunitiesTitle": "Равные возможности",
"annualReport.2021.playfulEngagementTitle": "Игривая помолвка",
"annualReport.2021.creativeExpressionDescription": "Мы стремимся предоставить каждому инструменты и возможности для выражения своих идей, своих интересов и своего подлинного «я» в поддерживающем сообществе.",
"annualReport.2021.progressiveImprovementDescription": "Мы придерживаемся высоких стандартов и всегда стремимся повторять, улучшать и вдохновлять друг друга, чтобы наилучшим образом служить молодым людям во всем мире и сообществу, которое делает нашу работу возможной.",
"annualReport.2021.EquitableOpportunitiesDescription": "Мы создаем образовательное движение, включающее людей из разных слоев общества, чтобы мы могли охватить детей во всем мире, которые были исключены из возможностей творческого программирования.",
"annualReport.2021.playfulEngagementDescription": "В Scratch игра — это подход к созданию, обмену, обучению и взаимодействию с миром. Мы поощряем радостные исследования, эксперименты и сотрудничество.",
"annualReport.2021.reachTitle": "Охват детей во всем мире",
"annualReport.2021.reachSubtitle": "Scratch — крупнейшее в мире сообщество программистов для детей и подростков в возрасте от 8 лет и старше.",
"annualReport.2021.reachMillion": "миллионов",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% с 2020 г.",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% из 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% с 2020",
"annualReport.2021.reachNewUsers": "Новый пользователь",
"annualReport.2021.reachProjectsCreated": "Созданные проекты",
"annualReport.2021.reachProjectCreators": "Люди, создающие проекты",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch используется по всему миру через {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "более 200 стран и территорий",
"annualReport.2021.reachSaudiArabiaTitle": "Саудовская Аравия",
"annualReport.2021.reachSaudiArabiaDescription": "В 2021 году мы наблюдали огромный рост по всему миру, но мы были поражены, увидев рост в Саудовской Аравии, где мы увидели вдвое больше новых пользователей, чем годом ранее.",
"annualReport.2021.reachTranslationTitle": "Scratch переведён на 74 языка",
"annualReport.2021.reachTranslationIncrease": "10 Языков из 2020",
"annualReport.2021.reachTranslationBlurb": "Спасибо переводчикам-добровольцам со всего мира.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr — это вводная среда программирования, которая позволяет маленьким детям (в возрасте 5-7 лет) создавать свои собственные интерактивные истории и игры.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Загрузки в 2021 году",
"annualReport.2021.reachDownloadsIncrease": "2 Миллиона из 2020",
"annualReport.2021.themesTitle": "Новые темы",
"annualReport.2021.themesDescription": "В условиях продолжающейся неопределенности, связанной с COVID-19, Scratch продолжал служить ключевым пространством для молодых людей, где они могли общаться и творить вместе. В 2021 году мы сосредоточили наши усилия на создании прочной основы для справедливой поддержки нашего растущего глобального сообщества и нашей растущей команды Scratch. Наша работа была сосредоточена вокруг трех основных тем: развитие сообщества, расширение доступа и доступности, а также развитие Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Совместное обучение Scratch",
"annualReport.2021.SECIntro": "Голоса сообщества и партнерства глубоко вплетены в ткань истории Scratch. Они были и остаются неотъемлемой частью, помогая нам расширять доступные и справедливые возможности кодирования во всем мире. В 2021 году мы запустили Scratch Education Collaborative, инициативу, направленную на выявление и устранение барьеров для доступа к творческому программированию, которое объединяет выдающиеся организации по всему миру.",
"annualReport.2021.SECWhatIs": "Что такое СЕК?",
"annualReport.2021.SECWhatIsP1": "SEC поддерживает и вовлекает участвующие организации в двухлетнем совместном групповом опыте, чтобы укрепить их приверженность и внедрение справедливого творческого кодирования с использованием Scratch и ScratchJr.",
"annualReport.2021.SECWhatIsP2": "К концу группового опыта организации сформируют новые партнерские отношения друг с другом и со Scratch, а также создадут новые модели для ресурсов творческого кодирования, ориентированных на равенство.",
"annualReport.2021.SECWhatIsP3": "Наша работа с SEC стала возможной благодаря щедрому гранту от Google.org. Мы хотели бы выразить нашу благодарность за их постоянную поддержку нашей миссии.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "организации",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "страны",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "партнеры",
"annualReport.2021.SECMapParagraph": "Наша первая группа включала 41 организацию, представляющую 13 стран мира, объединенных стремлением поддерживать учащихся из исторически маргинализированных сообществ в развитии их уверенности в себе с помощью творческих вычислений. Их расположение выделено ниже:",
"annualReport.2021.spotlightStory": "В центре внимания",
"annualReport.2021.SECSpotlightTitle": "Мосты к науке",
"annualReport.2021.SECSpotlightLocation": "Фулшир, Техас",
"annualReport.2021.SECSpotlightText1": "Мосты к науке; некоммерческая организация из Техаса, предлагающая программы по математике, программированию и робототехнике для малообеспеченной молодежи; была одной из 41 исключительных организаций, присоединившихся к первой когорте Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "В 2021 году мы поддержали Bridges to Science в проведении их первого семинара «Час кода» с Code.org. Мероприятие «Fiestas y Piñatas» привлекло более 22 000 преподавателей и студентов из Латинской Америки. Мы также сотрудничали с Bridges to Science, чтобы разработать набор уникальных ресурсов для удовлетворения потребностей их сообщества.",
"annualReport.2021.SECPullQuote": "Одна из величайших радостей, которую мы испытываем при обучении наших студентов, заключается в том, что каждый из них, каким бы тихим он ни был, находит голос в компьютерных науках через Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Роза Аристи, основатель Bridges to Science",
"annualReport.2021.SECWorkshops": "Семинары ТРЦ",
"annualReport.2021.SECWorkshopsText": "В прошлом году Scratch Education Collaborative провел серию семинаров, которые помогли их первой группе определить и изучить уникальные пути к справедливому творческому программированию. Семинары были организованы Stanford d. School, Tinkering Studio, Бразильской сети творческого обучения и государственных школ Чикаго CS4ALL. Вместе участники семинара пришли к общему пониманию творческого кодирования и обсудили стратегии и практики, которые способствуют культурно устойчивым сообществам посредством творческого общения и сотрудничества.",
"annualReport.2021.SECWorkshopsSubtitle": "Как мы можем творчески расширить возможности местного сообщества в изучении творческого кодирования?",
"annualReport.2021.accessTitle": "Доступ",
"annualReport.2021.accessIntro": "Поскольку COVID-19 вынудил школы закрыться и переместил обучение в виртуальные пространства, многие ученики и учителя впервые открыли для себя Scratch или адаптировали способ преподавания и изучения творческого кодирования. У себя дома команда Scratch работала, чтобы удовлетворить меняющиеся потребности преподавателей и онлайн-сообщества.",
"annualReport.2021.accessASL": "Учебник по азбуке",
"annualReport.2021.accessASLText": "В 2021 году мы объединились с Deaf Kids Code, чтобы запустить наше первое учебное пособие по американскому языку жестов в Scratch Editor.",
"annualReport.2021.accessASLText2": "Вместе мы были вдохновлены созданием вечнозеленого ресурса, который расширил бы творческие пути для глухих Скретчеров.",
"annualReport.2021.accessASLText3": "Видео представляет собой 13-минутный ремейк нашего оригинального руководства «Начало работы с Scratch», которое знакомит новичков с платформой Scratch.",
"annualReport.2021.accessPullQuote": "Быть хорошим союзником — это готовность сделать все возможное, чтобы быть доступным, и действительно придавать значение рекомендациям таких организаций, как моя… Спрашивать: «Что мы можем сделать?» практически полное отсутствие сопротивления; это очень редкая вещь.",
"annualReport.2021.accessPullQuoteAttr": "- Ширин Хафиз, основатель Кодекса глухих детей",
"annualReport.2021.accessDEICommittee": "Комитеты DEI на нулях",
"annualReport.2021.accessDEICommitteeText": "В 2021 году несколько комитетов Scratch приступили к работе, чтобы сделать Scratch более разнообразным, справедливым и инклюзивным для всех пользователей. Мы рады поделиться прогрессом, достигнутым каждым комитетом, и предстоящей работой.",
"annualReport.2021.accessDEICommitteeAccessibility": "Доступность",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Комитет по доступности был создан в ответ на собственные трудности одного члена команды Scratch с использованием блоков кодирования Scratch и признанную потребность в лучшей поддержке скретчеров всех способностей.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "В октябре 2021 года комитет запустил проект, чтобы сделать цвет наших кодовых блоков доступным для скретчеров с нарушениями зрения. Комитет рад сотрудничать с учителями и общественными организациями, специализирующимися на доступности, чтобы блоки кодирования соответствовали рекомендациям по доступности в Интернете и, что более важно, нижние этажи, чтобы сделать Scratch более доступным для всех.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Комитет по вопросам глобальной справедливости, справедливости, разнообразия и инклюзивности (G-JEDI) был сформирован для разработки общего языка, определяющего, что такое разнообразие, справедливость и инклюзивность (DEI) означает для команды Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "В 2021 году комитет начал работу над заявлением DEI, в котором изложены способы, которыми DEI информировал команду Scratch и сообщество о прошлой и настоящей работе, а также то, как он будет продолжать информировать о новых инициативах в будущем.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Справедливость х Дизайн",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Комитет EquityXDesign был создан как место, где члены Scratch Team и наши сотрудники в группе Lifelong Kindergarten Массачусетского технологического института могут читать и обсуждать идеи, касающиеся методов проектирования, ориентированных на равенство.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Обсуждения проходят на основе книги Саши Костанца-Чок «Справедливость в дизайне: общественные практики создания миров, которые нам нужны», и члены комитета обсуждают, как они могут использовать практики проектирования, ориентированные на равенство, при разработке инструментов и ресурсов Scratch.",
"annualReport.2021.access10NewLanguages": "10 новых языков",
"annualReport.2021.access10NewLanguagesText": "Благодаря огромной благодарности нашему сообществу переводчиков в прошлом году мы смогли подключиться к Scratchers на 74 языках! В 2021 году в Scratch было добавлено 10 новых языков, включая коса (ЮАР), сепеди (ЮАР), сетсвана (ЮАР), африкаанс (ЮАР), кичва (Перу), ଓଡ଼ିଆ/Odia (Индия), казахский (Казахстан), арагонский (Испания), западно-фризский (Нидерланды) и бенгальский (Бангладеш, Индия и др. регионы).",
"annualReport.2021.accessSouthAfrica": "Скретч с нулевым рейтингом в Южной Африке",
"annualReport.2021.accessSouthAfricaText": "Чтобы улучшить возможности Scratch для молодых людей в регионах с низким или отсутствующим подключением к Интернету, мы объединились с Национальным фондом сотрудничества в области образования (NECT) Южной Африки, чтобы разместить страницу с нулевым рейтингом для загрузки Scratch. Загрузки на страницах с нулевым рейтингом не используют пропускную способность данных, что снижает барьер для доступа к Scratch из-за ограничений данных и затрат. Всего через два месяца после запуска в апреле 2021 года страницу посетило более 1300 человек.",
"annualReport.2021.accessSnapshot": "Снимки",
"annualReport.2021.communityTitle": "Сообщество",
"annualReport.2021.communityIntro": "В 2021 году сообщество Scratch продолжало быстро расти, поскольку все больше молодых людей во всем мире создавали и общались вместе со своими сверстниками. Мы также продолжали развивать партнерские отношения с членами сообщества, чтобы улучшить возможности Scratch для нашего разнообразного сообщества пользователей.",
"annualReport.2021.communityScratchConference": "Конференция Scratch",
"annualReport.2021.communityScratchConferenceText1": "В июле преподаватели нашего глобального сообщества собрались вместе, чтобы отпраздновать творческое кодирование на конференции Scratch. Это бесплатное виртуальное мероприятие было проведено нашими сотрудниками из группы Lifelong Kindergarten при Массачусетском технологическом институте. Конференция собрала вместе {more_bold}, которые провели день, общаясь, сотрудничая и учась друг у друга, несмотря на то, что COVID разлучил нас.",
"annualReport.2021.communityScratchConferenceText1More": "более 1500 преподавателей и энтузиастов Scratch",
"annualReport.2021.communityVolunteerTranslators": "Волонтеры-переводчики",
"annualReport.2021.communityVolunteerTranslatorsText": "С момента запуска Scratch в 2007 году мы стремимся поддерживать наших пользователей по всему миру. Наши волонтеры-переводчики тесно сотрудничают с командой Scratch, помогая переводить и локализовать нашу платформу и ресурсы для различных сообществ, которые мы обслуживаем.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Тысячи переводчиков пожертвовали своим временем, чтобы перевести Scratch на 74 языка, и в настоящее время более тысячи переводчиков подписались на перевод Scratch и ScratchJr. Мы благодарны нашим волонтерам за то, что они помогли нам привлечь больше скретчеров по всему миру!",
"annualReport.2021.communityScratchCommunity": "Сообщество Scratch в 2021 году",
"annualReport.2021.communityScratchCommunityIntro": "В 2021 году на площадке Scratch было создано более 113 миллионов проектов — почти на 39% больше, чем в 2020 году — и создано более миллиона новых студий! В течение года команда Scratch организовала множество студий, чтобы отпраздновать важные события и побудить скретчеров к участию в онлайн-сообществе.",
"annualReport.2021.yearInReview": "Год в обзоре",
"annualReport.2021.yearInReviewText": "2021 год был знаменательным для онлайн-сообщества. Команда сообщества выделяла и развивала возможности для молодых людей выражать свои идеи и участвовать в позитивных вещах, а сами скретчеры породили невероятные движения. Вот краткий обзор некоторых основных событий года:",
"annualReport.2021.yearInReviewCard1Date": "Январь",
"annualReport.2021.yearInReviewCard1Title": "Поэтическое кафе",
"annualReport.2021.yearInReviewCard1Text": "Мы «открыли» наше самое первое поэтическое кафе, куда скретчеров приглашали писать, делиться или совместно работать над стихами, чтобы поделиться ими с сообществом.",
"annualReport.2021.yearInReviewCard2Date": "Февраль",
"annualReport.2021.yearInReviewCard2Title": "Студия Месяца Черной Истории",
"annualReport.2021.yearInReviewCard2Text": "Скретчеры делились интерактивными произведениями искусства, создавали стихи, анимационные музыкальные клипы и многое другое, чтобы отметить влиятельных людей и события в истории чернокожих.",
"annualReport.2021.yearInReviewCard3Date": "Апрель",
"annualReport.2021.yearInReviewCard3Title": "День дурака",
"annualReport.2021.yearInReviewCard3Text": "Скретчеров попросили представить «Тайную жизнь» Scratch Cat, и они отправились на поиски забавных и глупых вещей, спрятанных на веб-сайте Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Май",
"annualReport.2021.yearInReviewCard4Title": "Неделя Scratch",
"annualReport.2021.yearInReviewCard4Text": "Скретчеры по всему миру поделились более чем 3500 проектами, отвечая на тематические подсказки, такие как «Готовим с помощью Scratch» и «Нелепые изобретения», чтобы отпраздновать день рождения Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Июнь",
"annualReport.2021.yearInReviewCard5Title": "Месяц гордости",
"annualReport.2021.yearInReviewCard5Text": "Скретчеры создавали проекты, используя все цвета радуги, чтобы отпраздновать ЛГБТК+ сообщество в студии Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "Август",
"annualReport.2021.yearInReviewCard6Title": "Scratch лагерь",
"annualReport.2021.yearInReviewCard6Text": "В течение этого ежегодного трехнедельного мероприятия скретчеры создали более 7000 проектов, которые двигались и развивались, продемонстрировали творческие идеи «сделай сам» (DIY) и поделились своими открытиями об окружающем мире природы.",
"annualReport.2021.yearInReviewCard7Date": "Октябрь",
"annualReport.2021.yearInReviewCard7Title": "Скретчтобер",
"annualReport.2021.yearInReviewCard7Text": "В течение двух недель Scratchers создавали проекты, демонстрирующие их интерпретации ежедневных подсказок в студии Scratchtober. Было создано более 3500 проектов на односложные темы, такие как подводный мир, праздник и существа.",
"annualReport.2021.yearInReviewCard8Date": "Декабрь",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Неделя образования в области компьютерных наук (CSEdWeek) проходила с 6 по 12 декабря, чтобы отметить информатику во всем мире. Scratch принял участие в этой неделе, призывая членов сообщества ознакомиться с учебными пособиями, студиями и живым мероприятием, организованным в сотрудничестве с Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Декабрь",
"annualReport.2021.yearInReviewCard9Title": "2021: Новый год в Review Studio",
"annualReport.2021.yearInReviewCard9Text": "В 2021 году Скретчеры освоили новые навыки, связались с друзьями по всему миру и нашли творческие способы самовыражения. Более 1000 скретчеров поделились своими любимыми воспоминаниями о Scratch и тем, что Scratch значил для них, в студии «2021: A Scratch Year in Review».",
"annualReport.2021.communityScratchLabTitle": "Скретч-лаборатория",
"annualReport.2021.communityScratchLabText": "С запуском Scratch Lab в феврале мы открыли двери нашего процесса разработки непосредственно скретчерам по всему миру.",
"annualReport.2021.communityScratchLabText2": "Прежде чем мы решим, следует ли нам вводить новые блоки в редактор кода Scratch, крайне важно увидеть творческие, инновационные и удивительные способы взаимодействия с ними Scratcher. Scratch Lab — это песочница, где каждый может опробовать эти новые функции и, самое главное, поделиться своими мыслями и идеями напрямую с нами.",
"annualReport.2021.communityScratchLabText3": "В 2021 году сайт Scratch Lab посетили более 500 000 пользователей Scratch Lab и оставили более 37 000 отзывов.",
"annualReport.2021.communityScratchLabText4": "Эта обратная связь была неоценима, поскольку мы оцениваем и разрабатываем блоки анимированного текста, блоки распознавания лиц и другие потенциальные новые функции.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "подписчики",
"annualReport.2021.ytData2": "9 миллионов",
"annualReport.2021.ytData2Sub": "просмотры видео",
"annualReport.2021.ytData3Top": "зрители в",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "страны",
"annualReport.2021.communitySnapshot2Title": "Скретч-команда на YouTube",
"annualReport.2021.communitySnapshot2Text": "Канал Scratch Team на YouTube достиг 100 000 подписчиков в 2021 году — это почти на 500 процентов больше, чем в 2020 году! По мере того как учащиеся, преподаватели и семьи развивались в ответ на пандемию, мы знали, что должны создавать ресурсы, которые реагируют на их потребности.",
"annualReport.2021.communitySnapshot2Text2": "Эти ресурсы включают серию подробных руководств по Scratch, которые помогают пользователям создавать истории, игры и анимацию в Scratch. В 2021 году эти видео набрали почти девять миллионов просмотров у зрителей в 178 странах.",
"annualReport.2021.tutorial1": "Как сделать «Обо мне»",
"annualReport.2021.tutorial2": "Как создать игру-кликер",
"annualReport.2021.tutorial3": "Как сделать мышиный след",
"annualReport.2021.FounderMessageTitle": "Сообщение от нашего основателя",
"annualReport.2021.FounderMessageSubTitle": "Поддержка и вдохновение от партнера-основателя",
"annualReport.2021.FounderMessageText1": "Читая этот ежегодный отчет, вы узнаете о многих способах, с помощью которых Scratch расширяет творческие компьютерные возможности для миллионов молодых людей по всему миру, особенно для представителей маргинализированных сообществ. Это глобальное влияние стало возможным благодаря неустанной работе растущей команды инженеров, дизайнеров, преподавателей, модераторов сообщества и других сотрудников Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Чтобы продолжать наращивать наши усилия и влияние, мы полагаемся на щедрую финансовую поддержку невероятного количества компаний, фондов и отдельных доноров, которые согласны с нашей миссией и видением. Здесь я хочу подчеркнуть поддержку и вдохновение, которые мы получили от одного из наших партнеров-основателей: LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Моя исследовательская группа в MIT Media Lab начала сотрудничать с компанией LEGO и LEGO Foundation более 30 лет назад. Финансирование LEGO помогло поддержать нашу раннюю работу над Scratch, которая привела к публичному запуску Scratch в 2007 году. Затем, когда Scratch выделился из Массачусетского технологического института в Scratch Foundation в 2019 году, Фонд LEGO предоставил важное финансирование для новой организации с пятью Годовой грант в размере 10 миллионов долларов США для «поддержки преобразующих изменений в образовании путем разработки и продвижения игривых, творческих подходов к кодированию… в различных экономических и культурных контекстах». Когда разразилась пандемия, в 2021 году LEGO Foundation выделил дополнительный грант в размере 5 миллионов долларов, чтобы Scratch Foundation мог удовлетворить потребности детей и педагогов, пострадавших от пандемии.",
"annualReport.2021.FounderMessageText4": "Но связь LEGO-Scratch выходит далеко за рамки финансовой поддержки. Подход Scratch к созданию анимационных историй и игр путем соединения блоков графического программирования отчасти был вдохновлен тем, как дети строят дома и замки LEGO, соединяя пластиковые кубики LEGO. Scratch и LEGO также разделяют одинаковую образовательную философию, основанную на проектах, поощряя детей итеративно совершенствовать свои проекты, пробуя идею, наблюдая, что происходит, затем внося изменения и пробуя снова.",
"annualReport.2021.FounderMessageText5": "Мне всегда нравился слоган LEGO «Радость строить, гордость за творение». Тесное партнерство LEGO Foundation с Scratch Foundation помогает привнести «Радость строительства, гордость за творчество» в цифровую деятельность детей. Партнерство служит моделью того, как организации с общими идеями и ценностями могут работать вместе, чтобы катализировать трансформационные изменения в обучении и образовании. Поскольку Scratch Foundation продолжает создавать сеть партнеров и сторонников, я с нетерпением жду возможности связаться с другими организациями, чтобы расширить творческие компьютерные возможности для детей во всем мире.",
"annualReport.2021.FounderTitle": "Основатель Scratch Foundation",
"annualReport.2021.lookingForward": "С нетерпением жду",
"annualReport.2021.lookingForwardText1": "В 2021 году мы наметили Стратегическую рамочную программу, определяющую наши основные приоритеты на следующие 4 года. Мы сосредоточены на следующих основных областях:",
"annualReport.2021.lookingForwardText2": "Мы хотели бы выразить огромную благодарность Фонду LEGO, чей щедрый грант на восстановление после COVID позволит нам выполнить эту важную работу. Нам не терпится поделиться с вами подробностями о захватывающих проектах, которые мы запланировали, включая обновления Scratch для школ, обновления ScratchJr и многое другое.",
"annualReport.2021.LookingForward1": "Укрепление платформы Scratch и инфраструктуры сообщества",
"annualReport.2021.LookingForward2": "Расширение путей к творческому обучению",
"annualReport.2021.LookingForward3": "Наращивание организационного потенциала и обеспечение финансовой устойчивости",
"annualReport.2021.supportersTitle": "Спасибо нашим сторонникам",
"annualReport.2021.supportersIntro": "Спасибо нашим щедрым сторонникам. Ваш вклад помогает нам расширить возможности творческого обучения для детей всех возрастов, из всех слоев общества, по всему миру.",
"annualReport.2021.ourSupporters": "Кто нас поддержал",
"annualReport.2021.ourSupportersText": "Мы хотим поблагодарить всех сторонников Scratch, которые на протяжении многих лет помогали нам учиться миллионам молодых людей по всему миру. Следующий список основан на пожертвованиях Scratch Foundation с 1 января 2021 года по 31 декабря 2021 года.",
"annualReport.2021.supportersFoundingTitle": "Партнеры-основатели — $10 000 000+",
"annualReport.2021.supportersFoundingText": "Мы особенно благодарны нашим партнерам-основателям, каждый из которых предоставил не менее 10 000 000 долларов совокупной поддержки с момента запуска Scratch в 2003 году.",
"annualReport.2021.supportersCatPartnersTitle": "Партнеры Scratch Cat — $1 000 000+",
"annualReport.2021.supportersCreativityTitle": "Творческий круг — $250 000+",
"annualReport.2021.supportersCollaborationTitle": "Творческий круг — $100 000+",
"annualReport.2021.supportersImaginationTitle": "Круг воображения — $50 000+",
"annualReport.2021.supportersInspirationTitle": "Круг воображения — $20 000+",
"annualReport.2021.supportersExplorationTitle": "Круг воображения — $5 000+",
"annualReport.2021.supportersPlayTitle": "Игровой круг — $1 000+",
"annualReport.2021.supportersInKindTitle": "Сторонники в натуральной форме",
"annualReport.2021.leadershipTitle": "Наша команда",
"annualReport.2021.leadershipBoard": "Совет директоров",
"annualReport.2021.leadershipChair": "Стул",
"annualReport.2021.leadershipProfessor": "Профессор исследований в области обучения",
"annualReport.2021.leadershipViceChair": "Заместитель председателя",
"annualReport.2021.leadershipCoFounder": "Соучредитель и сопредседатель",
"annualReport.2021.leadershipBoardMember": "Член правления",
"annualReport.2021.leadershipPresidentCEO": "Президент и генеральный директор",
"annualReport.2021.leadershipFormerPresident": "Бывший президент",
"annualReport.2021.leadershipFounderCEO": "Основатель и генеральный директор",
"annualReport.2021.leadershipFormerChairCEO": "Бывший генеральный директор и председатель",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Секретарь правления и казначей",
"annualReport.2021.leadershipBoardSecretary": "Секретарь Совета",
"annualReport.2021.leadershipBoardTreasurer": "Казначей Совета",
"annualReport.2021.leadershipScratchTeam": "2021 Скретч-команда",
"annualReport.2021.leadershipED": "Исполнительный директор",
"annualReport.2021.teamThankYou": "Спасибо Митчу Резнику, Натали Раск, Рупалу Джейну и другим сотрудникам группы Lifelong Kindergarten Group в MIT Media Lab за неустанную поддержку Scratch.",
"annualReport.2021.donateTitle": "Поддержать нас",
"annualReport.2021.donateMessage": "Ваша поддержка позволяет нам создавать вдохновляющие, творческие и запоминающиеся возможности обучения для детей во всем мире, особенно для тех, кто систематически был исключен из возможностей творческого программирования. Сделайте подарок Scratch сегодня, чтобы помочь нам поддерживать работу наших серверов, поддерживать наше растущее глобальное сообщество и сделать творческий код возможным для детей во всех странах мира.",
"annualReport.2021.donateMessage2": "Благодарим вас за щедрость.",
"annualReport.2021.donateButton": "Пожертвовать",
"annualReport.2021.projectBy": "проект от",
"annualReport.2021.JuneIlloAttr": "Флаги от @ratchild",
"annualReport.2021.OctIlloAttr": "Картофель и стаканы от @Cupwing",
"annualReport.2021.altMap": "Карта мира с указанием 41 организации SEC.",
"annualReport.2021.altSECSpotlightImage": "Ребенок играет с игрушкой на оранжевом фоне",
"annualReport.2021.altAccessibility": "Два человека используют язык жестов на зеленом фоне.",
"annualReport.2021.altaccessDEICommittee": "Рука протягивает компонент Scratch на зеленом фоне.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Рука рисует скретч-компоненты на синем фоне.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Две руки тянутся к текстовому пузырю с сердечком внутри.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Две руки работают вместе, чтобы составить список скретч-компонентов.",
"annualReport.2021.altaccessSouthAfrica": "Двое детей, один с планшетом, другой с ноутбуком, вместе работают над скретч-проектом.",
"annualReport.2021.altcommunityVolunteerTransators": "Четыре руки подняты с текстовыми пузырями, лежащими поверх них на фиолетовом фоне.",
"annualReport.2021.altcommunityThankYou": "Глобус с транспарантом с надписью «Спасибо», окруженный словами «спасибо» на разных языках.",
"annualReport.2021.altAvatar": "аватар пользователя",
"annualReport.2021.altDropdownArrow": "Стрелка, указывающая выпадающее меню.",
"annualReport.2021.altMastheadIllustration": "Три человека взаимодействуют с физическими компонентами Scratch.",
"annualReport.2021.altWave": "Смайлик машет рукой.",
"annualReport.2021.altMitchHeadshot": "Основатель Митч Резник",
"annualReport.2021.altCalendar": "Календарь с указанием 2021 года.",
"annualReport.2021.altWorldVisualization": "Иллюстрированная версия земного шара.",
"annualReport.2021.altSaudiArabiaVisualization": "Гистограмма, показывающая, что в 2021 году новых пользователей Scratch было более чем в два раза больше, чем в 2020 году.",
"annualReport.2021.altScratchHorizontalCommand": "Желтый программный компонент Scratch.",
"annualReport.2021.altSECVideoPreview": "Слева появится интерфейс Scratch, а справа появится подпись девушки.",
"annualReport.2021.altScratchJr": "Чтение текста Scratch Jr",
"annualReport.2021.altHorizontalLoop": "Желтый горизонтальный программный компонент Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Две руки выстраивают физические компоненты Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Руки тянутся вверх перед фиолетовым фоном с текстовыми пузырями, плавающими над ними.",
"annualReport.2021.altScratchLogoText": "Зеленый прямоугольник с надписью «Scratch Lab».",
"annualReport.2021.altScratchLabVideo": "Скриншот проекта Scratch с кнопкой воспроизведения вверху.",
"annualReport.2021.altHat": "Человек в желтой шляпе и солнцезащитных очках с розовым сердцем.",
"annualReport.2021.altScratchText": "Радужный компонент Scratch, отображающий текст «Начнем!»",
"annualReport.2021.altStar": "Девушка с желтой звездой перед лицом.",
"annualReport.2021.altMouseTrail": "Несколько вырезанных частей головы белки, расположенных случайным образом друг над другом.",
"annualReport.2021.altSECWorkshops": "Люди играют вместе",
"annualReport.2021.altArrowUp": "Стрелка вверх.",
"annualReport.2021.altTranslated": "Скретч-компонент, говорящий \"Привет\" и перечисляющий языки, на которых доступен скретч.",
"annualReport.2021.altAboutMe": "Слова «Обо мне» размещены над мольбертом, ежиком, манго и футбольным мячом.",
"annualReport.2021.altClickerGame": "Математическая игра, в которой показаны яблоко, апельсин и разрезанная ваза с фруктами.",
"annualReport.2021.altLookingForward1": "Переплетенные шестиугольники, изображающие вихрь, начало и сердце.",
"annualReport.2021.altLookingForward2": "Вывеска с одной стрелкой, указывающей вправо, изображающей водоворот, и одной стрелкой, указывающей влево, изображающей сердце.",
"annualReport.2021.altLookingForward3": "Разноцветные блоки, выстроенные в ряд, образуют ступени с растущим наверху растением.",
"annualReport.2021.altSparkle": "Белое блестящее украшение",
"annualReport.2021.altDownArrow": "Фиолетовая стрелка вниз",
"annualReport.2021.altConnectingLine": "Пунктирная линия, соединяющая элементы временной шкалы.",
"annualReport.2021.altApril": "Компоненты Pen и Scratch размещены поверх фиолетового фона.",
"annualReport.2021.altJune": "Торт на день рождения перед баннером с флагами, изображающими различные виды гордости ЛГБТК+.",
"annualReport.2021.altAugust": "Картофель, день рождения и солнцезащитные очки на фиолетовом фоне.",
"annualReport.2021.altCard1": "Красочная капля плывет на черно-сером фоне рядом со словами «Мечта в мире кошмаров».",
"annualReport.2021.altCard2": "Черная женщина носит желтую повязку на голове и золотые серьги-кольца.",
"annualReport.2021.altCard3": "Талисман царапающего кота качается перед зданиями, сопровождаемый текстом «Я думаю, что Царапный кот - супергерой».",
"annualReport.2021.altCard5": "Улыбающийся блок стоит рядом с текстовым пузырем с надписью «независимо от того, как кто-то одевается, какие местоимения использует или кого любит, вы всегда должны уважать их!»",
"annualReport.2021.altCard6": "Картошка в темных очках сидит на фиолетовом фоне.",
"annualReport.2021.altCard7": "Красочная шляпа на день рождения сидит на вершине неонового куба.",
"annualReport.2021.altCard9": "«2022» находится перед радугой овалов.",
"annualReport.2021.altDonateIllustration": "Две руки образуют форму сердца с пальцами внутри вырезанной формы сердца."
}

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{
"annualReport.2021.subnavFoundersMessage": "Posolstvo zakladateľa",
"annualReport.2021.subnavMission": "Misia",
"annualReport.2021.subnavReach": "Dosah",
"annualReport.2021.subnavThemes": "Témy",
"annualReport.2021.subnavDirectorsMessage": "Správa riaditeľa",
"annualReport.2021.subnavSupporters": "Podporovatelia",
"annualReport.2021.subnavTeam": "Tím",
"annualReport.2021.subnavDonate": "Podpor nás",
"annualReport.2021.mastheadYear": "Výročná správa za rok 2021",
"annualReport.2021.mastheadTitle": "Spoločne budovať spravodlivú komunitu",
"annualReport.2021.directorsMessageTitle": "Správa od nášho výkonného riaditeľa",
"annualReport.2021.directorsMessageP1": "V roku 2021 COVID-19 naďalej narúšal naše rutiny a formoval spôsob, akým spolu komunikujeme. Aj keď sme sa začali stretávať, školy sa znovu otvorili a ozvali sa výzvy na „návrat k normálu“, tí najzraniteľnejší v našej spoločnosti zostali neúmerne ovplyvnení nespravodlivými štruktúrami, ktoré COVID-19 zhoršil. Kríza COVID-19 formovala vzťahy mladých ľudí so Scratch a upevnila Scratch ako dôležitejšie miesto ako kedykoľvek predtým, aby mohli tvoriť, učiť sa a spájať sa. Ale keď sme sa presťahovali do nového roka, nenechali sme za sebou našich najzraniteľnejších mladých ľudí, ktorí začali prechádzať „novým normálom“.",
"annualReport.2021.directorsMessageP2": "Jednou zo základných hodnôt programu Scratch bolo vždy umožniť mladým ľuďom objavovať, tvoriť, hrať sa a objavovať príležitosti, ktoré nie sú poskytované rovnako všetkým študentom.",
"annualReport.2021.directorsMessagePullquote": "Veríme v transformatívnu silu sebavyjadrenia a kreativity a v poskytovanie priestoru pre mladých ľudí, aby využili kreatívne kódovanie ako nástroj na zvýšenie svojho hlasu.",
"annualReport.2021.directorsMessageP3": "Som hrdý na to, že môžem slúžiť ako výkonný riaditeľ Scratch Foundation počas tohto kľúčového momentu v našej histórii a budem pokračovať v šírení starostlivého a kolaboratívneho prístupu Scratch ku kreatívnemu učeniu deťom na celom svete, ktoré tieto príležitosti najviac potrebujú.",
"annualReport.2021.directorsMessageP4": "Minulý rok bol pre Scratch Foundation neuveriteľným rokom zamerali sme sa na rozšírenie nášho tímu o pozoruhodných, rôznorodých lídrov a vybudovanie pevných základov pre náš pokračujúci prechod na nezávislú organizáciu. Spoločným úsilím každého člena tímu na každej úrovni našej organizácie sme vyvinuli trojročný strategický plán, ktorý kodifikuje prácu, do ktorej sa spoločne púšťame. Ako Scratch rastie, naďalej sa zameriavame na spravodlivosť a budovanie komunity a udržiavame Scratch bezpečným priestorom pre deti, kde sa môžu spájať, vytvárať a spolupracovať so svojimi rovesníkmi na celom svete.",
"annualReport.2021.directorsMessageP5": "Nemôžem vám dostatočne poďakovať za to, že ste sa vydali na túto cestu s naším tímom, a za vašu neustálu podporu našej misie. Súcit a kreativita komunity Scratch je pre nás nekonečne inšpirujúca a nemôžeme sa dočkať, kedy sa k nám pripojíte v dôležitej práci, ktorá je pred nami.",
"annualReport.2021.EDTitle": "Výkonný riaditeľ Scratch Foundation",
"annualReport.2021.watchVideo": "Sledovať video",
"annualReport.2021.missionTitle": "Naša misia, vízia a hodnoty",
"annualReport.2021.missionP1": "Zaviazali sme sa k spravodlivosti vo vzdelávaní a uprednostňovaniu rovnosti vo všetkých aspektoch našej práce, s osobitným zameraním na iniciatívy a prístupy, ktoré podporujú deti, rodiny a pedagógov, ktorí boli vylúčení z tvorivej práce na počítači.",
"annualReport.2021.missionP2": "Scratch sme vyvinuli ako bezplatné, bezpečné a hravé vzdelávacie prostredie, ktoré zapája všetky deti do tvorivého myslenia, systematického uvažovania a spolupráce čo sú základné zručnosti pre každého v dnešnej spoločnosti. Spolupracujeme s pedagógmi a rodinami, aby sme podporili deti pri objavovaní, zdieľaní a učení.",
"annualReport.2021.missionHeader": "Misia",
"annualReport.2021.missionSubtitle": "Poskytovať mladým ľuďom digitálne nástroje a príležitosti na predstavovanie, vytváranie, zdieľanie a učenie sa.",
"annualReport.2021.visionHeader": "Vízia",
"annualReport.2021.visionSubtitle": "Šíriť kreatívne, starostlivé, spoločné a spravodlivé prístupy ku kódovaniu a učeniu po celom svete.",
"annualReport.2021.valuesHeader": "Hodnoty",
"annualReport.2021.valuesSubtitle": "V tejto práci sa riadime našimi základnými hodnotami, ktoré definujú naše princípy ako organizácie a komunity:",
"annualReport.2021.creativeExpressionTitle": "Kreatívne vyjadrenie",
"annualReport.2021.progressiveImprovementTitle": "Progresívne zlepšovanie",
"annualReport.2021.EquitableOpportunitiesTitle": "Rovné príležitosti",
"annualReport.2021.playfulEngagementTitle": "Hravé zapojenie",
"annualReport.2021.creativeExpressionDescription": "Zaviazali sme sa poskytnúť každému nástroje a príležitosti na vyjadrenie svojich myšlienok, záujmov a autentického ja v rámci podpornej komunity.",
"annualReport.2021.progressiveImprovementDescription": "Držíme sa na vysokej úrovni a vždy sa snažíme opakovať, zlepšovať sa a navzájom sa inšpirovať, aby sme čo najlepšie slúžili mladým ľuďom na celom svete a komunite, ktorá umožňuje našu prácu.",
"annualReport.2021.EquitableOpportunitiesDescription": "Budujeme vzdelávacie hnutie zahŕňajúce ľudí z rôznych prostredí, aby sme mohli osloviť deti na celom svete, ktoré boli vylúčené z možností kreatívneho kódovania.",
"annualReport.2021.playfulEngagementDescription": "V Scratch je hra prístupom k tvoreniu, zdieľaniu, učeniu sa a zapájaniu sa do sveta. Podporujeme radostné skúmanie, experimentovanie a spoluprácu.",
"annualReport.2021.reachTitle": "Oslovenie detí na celom svete",
"annualReport.2021.reachSubtitle": "Scratch je najväčšia kódovacia komunita na svete pre deti a tínedžerov vo veku od 8 rokov.",
"annualReport.2021.reachMillion": "miliónov",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22 % od roku 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39 % od roku 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44 % od roku 2020",
"annualReport.2021.reachNewUsers": "Noví používatelia",
"annualReport.2021.reachProjectsCreated": "Projekty vytvorené",
"annualReport.2021.reachProjectCreators": "Ľudia tvoriaci projekty",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch sa používa po celom svete {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "viac ako 200 krajín a území",
"annualReport.2021.reachSaudiArabiaTitle": "Saudská Arábia",
"annualReport.2021.reachSaudiArabiaDescription": "V roku 2021 sme zaznamenali obrovský rast na celom svete, ale boli sme ohromení, keď sme videli rast v Saudskej Arábii, kde sme zaznamenali dvakrát toľko nových používateľov ako rok predtým.",
"annualReport.2021.reachTranslationTitle": "Scratch je preložený do 74 jazykov",
"annualReport.2021.reachTranslationIncrease": "10 jazykov od roku 2020",
"annualReport.2021.reachTranslationBlurb": "Vďaka dobrovoľným prekladateľom z celého sveta.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr je úvodné programovacie prostredie, ktoré umožňuje malým deťom (vo veku 5 7 rokov) vytvárať si vlastné interaktívne príbehy a hry.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Sťahovanie v roku 2021",
"annualReport.2021.reachDownloadsIncrease": "2 milióny od roku 2020",
"annualReport.2021.themesTitle": "Vznikajúce témy",
"annualReport.2021.themesDescription": "Uprostred pretrvávajúcej neistoty v súvislosti s COVID-19 Scratch naďalej slúžil ako kľúčový priestor pre mladých ľudí, aby sa mohli spájať a spoločne tvoriť. V roku 2021 sme zamerali svoje úsilie na vybudovanie silného základu na spravodlivú podporu našej rastúcej globálnej komunity a nášho rastúceho tímu Scratch. Naša práca bola sústredená okolo troch hlavných tém: podpora komunity, zvýšenie prístupu a prístupnosti a rozvoj Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Hlasy a partnerstvá komunity sú hlboko votkané do štruktúry histórie Scratch. Sú a naďalej sú neoddeliteľnou súčasťou v tom, že nám pomáhajú zvyšovať dostupné a spravodlivé možnosti kódovania na celom svete. V roku 2021 sme spustili iniciatívu Scratch Education Collaborative, ktorá sa zaviazala identifikovať a odstrániť prekážky prístupu ku kreatívnemu kódovaniu, ktoré spája pozoruhodné organizácie po celom svete.",
"annualReport.2021.SECWhatIs": "Čo je SEC?",
"annualReport.2021.SECWhatIsP1": "SEC podporuje a zapája participujúce organizácie do dvojročného kolaboratívneho zážitku kohorty s cieľom posilniť ich odhodlanie a implementáciu spravodlivého kreatívneho kódovania pomocou Scratch a ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Na konci skúseností s kohortou organizácie vytvoria nové partnerstvá medzi sebou a so spoločnosťou Scratch a zavedú nové modely pre zdroje kreatívneho kódovania zamerané na kapitál.",
"annualReport.2021.SECWhatIsP3": "Naša spolupráca s SEC je možná vďaka štedrému grantu od Google.org. Radi by sme sa im poďakovali za neustálu podporu nášho poslania.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizácií",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "krajín",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partneri",
"annualReport.2021.SECMapParagraph": "Naša prvá kohorta zahŕňala 41 organizácií zastupujúcich 13 krajín po celom svete, ktoré spájalo ich odhodlanie podporovať študentov z historicky marginalizovaných komunít pri rozvíjaní ich sebadôvery pomocou kreatívnej výpočtovej techniky. Ich umiestnenie je zvýraznené nižšie:",
"annualReport.2021.spotlightStory": "Spoľahlivý príbeh",
"annualReport.2021.SECSpotlightTitle": "Mosty k vede",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Mosty k vede; nezisková organizácia so sídlom v Texase, ktorá poskytuje matematické, kódovacie a robotické programy pre zaostalú mládež; bola jednou zo 41 výnimočných organizácií, ktoré sa pripojili k prvej kohorte Scratch Education Collaborative.",
"annualReport.2021.SECSpotlightText2": "V roku 2021 sme podporili Bridges to Science pri uľahčovaní ich prvého workshopu „Hour of Code“ s Code.org. Podujatie „Fiestas y Piñatas“ prilákalo viac ako 22 000 učiteľov a študentov z Latinskej Ameriky. Spolupracovali sme aj s Bridges to Science na vývoji súboru jedinečných zdrojov na uspokojenie potrieb ich komunity.",
"annualReport.2021.SECPullQuote": "Jednou z najväčších radostí, ktorú máme pri výučbe našich študentov, je to, že každý z nich, bez ohľadu na to, akí sú tichí, všetci nájdu svoj hlas v informatike prostredníctvom aplikácie Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, zakladateľka Mostov k vede",
"annualReport.2021.SECWorkshops": "Workshopy SEC",
"annualReport.2021.SECWorkshopsText": "Minulý rok usporiadala organizácia Scratch Education Collaborative sériu workshopov, ktoré podporili ich inauguračnú kohortu pri definovaní a skúmaní jedinečných ciest k spravodlivému kreatívnemu kódovaniu. Workshopy facilitoval Stanford d. School, Tinkering Studio, Brazilian Creative Learning Network a Chicago Public Schools CS4ALL. Účastníci workshopu spoločne rozvinuli spoločné chápanie kreatívneho kódovania a diskutovali o stratégiách a postupoch, ktoré podporujú kultúrne udržateľné komunity prostredníctvom kreatívnej komunikácie a spolupráce.",
"annualReport.2021.SECWorkshopsSubtitle": "Ako môžeme kreatívne posilniť miestnu komunitu pri skúmaní kreatívneho kódovania?",
"annualReport.2021.accessTitle": "Prístup",
"annualReport.2021.accessIntro": "Keďže COVID-19 prinútil školy zavrieť a posunul učenie do virtuálnych priestorov, mnohí študenti a učitelia prvýkrát objavili Scratch alebo si prispôsobili spôsob, akým vyučovali a učili sa kreatívne kódovanie. Z našich domovov tím Scratch pracoval na podpore meniacich sa potrieb pedagógov a online komunity.",
"annualReport.2021.accessASL": "Výukový program ASL",
"annualReport.2021.accessASLText": "V roku 2021 sme sa spojili s Deaf Kids Code, aby sme spustili náš prvý kurz amerického posunkového jazyka v editore Scratch.",
"annualReport.2021.accessASLText2": "Spoločne sme sa inšpirovali k vytvoreniu stále zeleného zdroja, ktorý by rozšíril tvorivé cesty pre nepočujúcich Scratcherov.",
"annualReport.2021.accessASLText3": "Video je 13-minútový remake nášho pôvodného návodu „Začíname so Scratch“, ktorý predstavuje začiatočníkom platformu Scratch.",
"annualReport.2021.accessPullQuote": "Byť dobrým spojencom je ochota skloniť sa k prístupnosti a skutočne klásť dôraz na odporúčania organizácií, ako je tá moja... Pýtať sa: „Čo je to, čo môžeme urobiť?“ a skutočne nás nechať prevziať opraty a ísť do toho, s veľmi malý až žiadny odpor; to je veľmi vzácna vec.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, zakladateľka Kódexu nepočujúcich detí",
"annualReport.2021.accessDEICommittee": "Výbory DEI v spoločnosti Scratch",
"annualReport.2021.accessDEICommitteeText": "V roku 2021 sa niekoľko výborov v Scratch pustilo do práce, aby bol Scratch rozmanitejší, spravodlivejší a inkluzívnejší pre všetkých používateľov. Sme nadšení, že sa môžeme podeliť o pokrok, ktorý každý výbor dosiahol, a o prácu, ktorá nás ešte len čaká.",
"annualReport.2021.accessDEICommitteeAccessibility": "Prístupnosť",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Výbor pre prístupnosť bol vytvorený ako odpoveď na vlastné problémy jedného člena Scratch Teamu s používaním kódovacích blokov Scratch a uznanú potrebu lepšie podporovať Scratchers všetkých schopností.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "V októbri 2021 komisia spustila projekt na sprístupnenie farby našich kódovacích blokov pre škrabačov s poruchami zraku. Výbor je nadšený z toho, že môže spolupracovať s učiteľmi a komunitnými organizáciami, ktoré sa špecializujú na prístupnosť, aby kódovacie bloky spĺňali pravidlá prístupnosti webu, a čo je dôležitejšie, nižšie poschodia, aby bol Scratch prístupnejší pre všetkých.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Výbor pre globálnu, spravodlivosť, rovnosť, rozmanitosť a začlenenie (G-JEDI) bol vytvorený s cieľom vyvinúť spoločný jazyk, ktorý definuje, čo pre Scratch Team znamená rozmanitosť, rovnosť a začlenenie (DEI).",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "V roku 2021 začal výbor pracovať na vyhlásení DEI, aby načrtol spôsoby, akými DEI informoval Scratch Team a komunitu o minulej a súčasnej práci a ako bude pokračovať v informovaní o nových iniciatívach v budúcnosti.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Ekity x dizajn",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Výbor EquityXDesign bol vytvorený ako miesto pre členov Scratch Teamu a našich spolupracovníkov v skupine Lifelong Kindergarten na MIT, kde si môžu prečítať a diskutovať o nápadoch týkajúcich sa dizajnových postupov zameraných na akcie.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Rozhovory sa riadia „Design Justice: Community-Led Practices to Build the Worlds We Need“ od Sasha Costanza-Chock a členovia výboru diskutujú o spôsoboch, ako môžu začleniť postupy dizajnu zamerané na ekvitu do vývoja nástrojov a zdrojov Scratch.",
"annualReport.2021.access10NewLanguages": "10 nových jazykov",
"annualReport.2021.access10NewLanguagesText": "S obrovskou vďakou našej prekladateľskej komunite sme sa minulý rok dokázali spojiť so Scratchers v 74 jazykoch! V roku 2021 bolo do Scratch pridaných 10 nových jazykov vrátane isiXhosa (Južná Afrika), Sepedi (Južná Afrika), Setswana (Južná Afrika), afrikánčina (Južná Afrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), kazaščina ( Kazachstan), Aragónčina (Španielsko), Západofrízska (Holandsko) a Bengálčina (Bangladéš, India a ďalšie regióny).",
"annualReport.2021.accessSouthAfrica": "Scratch s nulovým hodnotením v Južnej Afrike",
"annualReport.2021.accessSouthAfricaText": "Aby sme zlepšili zážitok zo Scratch pre mladých ľudí v regiónoch s nízkym alebo žiadnym internetovým pripojením, uzavreli sme partnerstvo s National Education Collaboration Trust (NECT) z Južnej Afriky, aby sme hostili stránku s nulovým hodnotením na stiahnutie Scratch. Sťahovanie na stránkach s nulovým hodnotením nevyužíva žiadnu šírku dátového pásma, čím sa znižuje prekážka prístupu k Scratch kvôli dátovým limitom a nákladom. Len dva mesiace po spustení v apríli 2021 mala stránka viac ako 1300 návštevníkov.",
"annualReport.2021.accessSnapshot": "Snímky",
"annualReport.2021.communityTitle": "Komunita",
"annualReport.2021.communityIntro": "V roku 2021 komunita Scratch naďalej zaznamenávala rýchly rast, pretože ešte viac mladých ľudí na celom svete vytváralo a spájalo sa so svojimi rovesníkmi. Pokračovali sme aj v rozvíjaní partnerstiev s členmi komunity, aby sme zlepšili zážitok zo Scratch pre našu rôznorodú komunitu používateľov.",
"annualReport.2021.communityScratchConference": "Scratch konferencia",
"annualReport.2021.communityScratchConferenceText1": "V júli sa pedagógovia z našej globálnej komunity stretli, aby oslávili kreatívne kódovanie na konferencii Scratch. Toto bezplatné virtuálne podujatie viedli naši spolupracovníci z MIT's Lifelong Kindergarten Group. Na konferencii sa stretli ľudia {more_bold}, ktorí strávili deň spájaním, spoluprácou a učením sa jeden od druhého, aj keď nás COVID držal od seba.",
"annualReport.2021.communityScratchConferenceText1More": "viac ako 1500 pedagógov a nadšencov Scratch",
"annualReport.2021.communityVolunteerTranslators": "Dobrovoľní prekladatelia",
"annualReport.2021.communityVolunteerTranslatorsText": "Od spustenia aplikácie Scratch v roku 2007 sme sa zaviazali podporovať našich používateľov po celom svete. Naši dobrovoľníci pre preklad jazykov úzko spolupracujú s tímom Scratch, aby pomohli preložiť a lokalizovať našu platformu a zdroje pre rôznorodé komunity, ktorým slúžime.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Tisíce prekladateľov venovali svoj čas prekladu Scratch do 74 jazykov a stále pribúdajú a v súčasnosti je na preklad Scratch a ScratchJr prihlásených viac ako tisíc prekladateľov. Sme vďační našim dobrovoľníkom, že nám pomohli osloviť viac Scratcherov po celom svete!",
"annualReport.2021.communityScratchCommunity": "Komunita Scratch v roku 2021",
"annualReport.2021.communityScratchCommunityIntro": "V roku 2021 bolo na stránke Scratch vytvorených viac ako 113 miliónov projektov takmer 39% nárast oproti roku 2020 a bolo vytvorených viac ako jeden milión nových štúdií! Počas celého roka tím Scratch hostil množstvo štúdií, aby oslávil dôležité udalosti a povzbudil Scratchers k účasti v online komunite.",
"annualReport.2021.yearInReview": "Prehľad roka",
"annualReport.2021.yearInReviewText": "Rok 2021 bol v online komunite pozoruhodným rokom. Komunitný tím vyzdvihol a rozvíjal príležitosti pre mladých ľudí, aby vyjadrili svoje nápady a zapojili sa pozitívnym spôsobom, a od samotných Scratchers vznikli neuveriteľné hnutia. Tu je pohľad späť na niektoré z vrcholov roka:",
"annualReport.2021.yearInReviewCard1Date": "Január",
"annualReport.2021.yearInReviewCard1Title": "Poetická kaviareň",
"annualReport.2021.yearInReviewCard1Text": "„Otvorili sme“ našu úplne prvú Poetic Cafe, kde boli Scratchers pozvaní, aby písali, zdieľali alebo spolupracovali na básňach, aby ich zdieľali s komunitou.",
"annualReport.2021.yearInReviewCard2Date": "Február",
"annualReport.2021.yearInReviewCard2Title": "Štúdio Mesiaca čiernej histórie",
"annualReport.2021.yearInReviewCard2Text": "Scratchers zdieľali interaktívne umelecké diela, vytvárali básne, animované hudobné videá a ďalšie na oslavu vplyvných ľudí a udalostí v histórii černochov.",
"annualReport.2021.yearInReviewCard3Date": "Apríl",
"annualReport.2021.yearInReviewCard3Title": "Prvý apríl",
"annualReport.2021.yearInReviewCard3Text": "Scratchers boli požiadaní, aby si predstavili „Tajný život“ Scratch Cat a vydali sa na lov pokladov za zábavnými a hlúpymi vecami skrytými okolo webovej stránky Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Máj",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers po celom svete zdieľali viac ako 3 500 projektov, ktoré reagovali na tematické výzvy ako „Varenie so Scratch“ a „Smiešne vynálezy“, aby oslávili Scratchove narodeniny.",
"annualReport.2021.yearInReviewCard5Date": "Jún",
"annualReport.2021.yearInReviewCard5Title": "Mesiac hrdosti",
"annualReport.2021.yearInReviewCard5Text": "Scratchers vytvorili projekty využívajúce všetky farby dúhy na oslavu LGBTQ+ komunity v štúdiu Pride Month.",
"annualReport.2021.yearInReviewCard6Date": "August",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "Počas tohto každoročného trojtýždňového podujatia Scratchers vytvorili viac ako 7 000 projektov, ktoré sa hýbali a rozvíjali, predvádzali kreatívne nápady pre domácich majstrov a zdieľali svoje objavy o prirodzenom svete okolo nich.",
"annualReport.2021.yearInReviewCard7Date": "Október",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Počas dvoch týždňov vytvárali Scratchers projekty, ktoré predvádzali svoje interpretácie denných výziev v štúdiu Scratchtober. Bolo vytvorených viac ako 3 500 projektov zameraných na jednoslovné témy ako pod vodou, oslavy a bytosti.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) sa konal od 6. do 12. decembra na oslavu informatiky na celom svete. Scratch sa zúčastnil týždňa tým, že povzbudil členov komunity, aby si pozreli návody, štúdiá a živé podujatie organizované v spolupráci s Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: Scratch rok v recenznom štúdiu",
"annualReport.2021.yearInReviewCard9Text": "V roku 2021 sa Scratchers naučili nové zručnosti, spojili sa s priateľmi po celom svete a našli kreatívne spôsoby, ako sa vyjadriť. Viac ako 1 000 Scratchers zdieľalo svoje obľúbené spomienky na Scratch a čo pre nich Scratch znamenal v štúdiu 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Spustením Scratch Lab vo februári sme otvorili dvere nášho vývojového procesu priamo Scratcherom z celého sveta.",
"annualReport.2021.communityScratchLabText2": "Predtým, ako sa rozhodneme, či by sme mali do editora kódovania Scratch zaviesť nové bloky, je dôležité vidieť kreatívne, inovatívne a prekvapivé spôsoby, akými s nimi Scratchers interagujú. Scratch Lab je pieskovisko, kde si každý môže vyskúšať tieto nové funkcie a čo je najdôležitejšie, podeliť sa o svoje myšlienky a nápady priamo s nami.",
"annualReport.2021.communityScratchLabText3": "Viac ako 500 000 Scratchers preskúmalo stránku Scratch Lab v roku 2021 a zaslali viac ako 37 000 spätnej väzby.",
"annualReport.2021.communityScratchLabText4": "Táto spätná väzba bola neoceniteľná pri hodnotení a vývoji blokov animovaného textu, blokov rozpoznávania tváre a ďalších potenciálnych nových funkcií.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "odberatelia",
"annualReport.2021.ytData2": "9 miliónov",
"annualReport.2021.ytData2Sub": "zhliadnutí videí",
"annualReport.2021.ytData3Top": "divákov v",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "krajín",
"annualReport.2021.communitySnapshot2Title": "Tím Scratch na YouTube",
"annualReport.2021.communitySnapshot2Text": "Kanál YouTube Scratch Team dosiahol v roku 2021 100 000 odberateľov takmer 500-percentný nárast oproti roku 2020! Ako sa študenti, pedagógovia a rodiny vyvíjali v reakcii na pandémiu, vedeli sme, že musíme vytvoriť zdroje, ktoré budú reagovať na ich potreby.",
"annualReport.2021.communitySnapshot2Text2": "Tieto zdroje zahŕňajú sériu komplexných tutoriálov Scratch, ktoré používateľov prevedú navrhovaním príbehov, hier a animácií v aplikácii Scratch. V roku 2021 tieto videá získali takmer deväť miliónov zhliadnutí od divákov v 178 krajinách.",
"annualReport.2021.tutorial1": "Ako vytvoriť 'O mne'",
"annualReport.2021.tutorial2": "Ako vytvoriť klikačku",
"annualReport.2021.tutorial3": "Ako vytvoriť myšaciu stopu",
"annualReport.2021.FounderMessageTitle": "Správa od nášho zakladateľa",
"annualReport.2021.FounderMessageSubTitle": "Podpora a inšpirácia od zakladajúceho partnera",
"annualReport.2021.FounderMessageText1": "Pri čítaní tejto výročnej správy sa dozviete o mnohých spôsoboch, ako Scratch rozširuje kreatívne počítačové možnosti pre milióny mladých ľudí na celom svete, najmä tých z marginalizovaných komunít. Tento globálny vplyv je možný vďaka neúnavnej práci rastúceho tímu inžinierov, dizajnérov, pedagógov, komunitných moderátorov a ďalších v Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "Aby sme naďalej zvyšovali svoje úsilie a dosah, spoliehame sa na štedrú finančnú podporu neuveriteľnej zbierky spoločností, nadácií a individuálnych darcov, ktorí sú v súlade s naším poslaním a víziou. Tu by som chcel zdôrazniť podporu a inšpiráciu, ktorú sme dostali od jedného z našich zakladajúcich partnerov: LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Moja výskumná skupina v MIT Media Lab začala spolupracovať so spoločnosťou LEGO a LEGO Foundation pred viac ako 30 rokmi. Financovanie LEGO pomohlo podporiť našu ranú prácu na Scratch, čo viedlo k verejnému spusteniu Scratch v roku 2007. Potom, keď sa Scratch v roku 2019 zmenil z MIT na Scratch Foundation, LEGO Foundation poskytla dôležité finančné prostriedky pre novú organizáciu s piatimi - ročný grant vo výške 10 miliónov dolárov na „podporu transformačnej zmeny vzdelávania prostredníctvom rozvoja a propagácie hravých, kreatívnych prístupov ku kódovaniu...v rôznych ekonomických a kultúrnych kontextoch“. Keď pandémia vypukla, LEGO Foundation v roku 2021 zintenzívnila ďalší grant vo výške 5 miliónov dolárov, aby zabezpečila, že Scratch Foundation dokáže uspokojiť potreby detí a pedagógov narušených pandémiou.",
"annualReport.2021.FounderMessageText4": "Spojenie LEGO-Scratch však ďaleko presahuje finančnú podporu. Prístup Scratch pri vytváraní animovaných príbehov a hier spájaním grafických programovacích blokov bol čiastočne inšpirovaný tým, ako deti stavajú LEGO domy a hrady spájaním plastových kociek LEGO. Scratch a LEGO tiež zdieľajú rovnakú vzdelávaciu filozofiu založenú na projekte a povzbudzujú deti, aby opakovane zdokonaľovali svoje projekty tak, že vyskúšajú nápad, uvidia, čo sa stane, potom urobia revízie a skúšajú to znova.",
"annualReport.2021.FounderMessageText5": "Vždy sa mi páčil slogan LEGO „Radosť z budovania, hrdosť na stvorenie“. Hlboké partnerstvo LEGO Foundation s nadáciou Scratch Foundation pomáha priniesť „radosť z budovania, hrdosť na tvorbu“ do digitálnych aktivít detí. Partnerstvo slúži ako model toho, ako môžu organizácie so spoločnými myšlienkami a hodnotami spolupracovať na katalyzovaní transformačných zmien vo vzdelávaní a vzdelávaní. Keďže nadácia Scratch Foundation pokračuje v budovaní svojej siete partnerov a podporovateľov, teším sa na spojenie s ďalšími organizáciami s cieľom rozšíriť kreatívne počítačové možnosti pre deti na celom svete.",
"annualReport.2021.FounderTitle": "Zakladateľ, Scratch Foundation",
"annualReport.2021.lookingForward": "Teším sa",
"annualReport.2021.lookingForwardText1": "V roku 2021 sme načrtli strategický rámec, ktorým sa riadia naše hlavné priority na nasledujúce 4 roky. Zameriavame sa na tieto hlavné oblasti:",
"annualReport.2021.lookingForwardText2": "Chceli by sme sa veľmi pekne poďakovať LEGO Foundation, ktorej štedrý grant COVID Recovery nám umožní túto zásadnú prácu uskutočniť. Už sa nevieme dočkať, kedy sa s vami podelíme o ďalšie zaujímavé projekty, ktoré sme naplánovali, vrátane aktualizácií zážitku Scratch pre školy, aktualizácií ScratchJr a ďalších.",
"annualReport.2021.LookingForward1": "Posilnenie platformy Scratch a komunitnej infraštruktúry",
"annualReport.2021.LookingForward2": "Rozširovanie ciest ku kreatívnemu učeniu",
"annualReport.2021.LookingForward3": "Budovanie organizačných kapacít a zabezpečenie fiškálnej udržateľnosti",
"annualReport.2021.supportersTitle": "Ďakujeme našim podporovateľom",
"annualReport.2021.supportersIntro": "Ďakujeme našim štedrým podporovateľom. Váš príspevok nám pomáha rozširovať kreatívne vzdelávacie príležitosti pre deti všetkých vekových kategórií, zo všetkých prostredí a na celom svete.",
"annualReport.2021.ourSupporters": "Naši priaznivci",
"annualReport.2021.ourSupportersText": "Chceme poďakovať všetkým podporovateľom Scratch, ktorí nám počas rokov pomohli s úžasnými vzdelávacími skúsenosťami pre milióny mladých ľudí na celom svete. Nasledujúci zoznam je založený na daroch pre Scratch Foundation od 1. januára 2021 do 31. decembra 2021.",
"annualReport.2021.supportersFoundingTitle": "Zakladajúci partneri 10 000 000 USD+",
"annualReport.2021.supportersFoundingText": "Sme obzvlášť vďační našim zakladajúcim partnerom, ktorí od spustenia Scratch v roku 2003 poskytli kumulatívnu podporu v hodnote najmenej 10 000 000 USD.",
"annualReport.2021.supportersCatPartnersTitle": "Partneri Scratch Cat 1 000 000 USD+",
"annualReport.2021.supportersCreativityTitle": "Kruh kreativity 250 000 USD+",
"annualReport.2021.supportersCollaborationTitle": "Kolaboračný kruh 100 000 USD+",
"annualReport.2021.supportersImaginationTitle": "Kruh predstavivosti 50 000 dolárov+",
"annualReport.2021.supportersInspirationTitle": "Inšpiračný kruh 20 000 USD+",
"annualReport.2021.supportersExplorationTitle": "Prieskumný kruh 5 000 USD+",
"annualReport.2021.supportersPlayTitle": "Hrací kruh 1 000 USD+",
"annualReport.2021.supportersInKindTitle": "Podporovatelia v naturáliách",
"annualReport.2021.leadershipTitle": "Náš tím",
"annualReport.2021.leadershipBoard": "Predstavenstvo",
"annualReport.2021.leadershipChair": "Stolička",
"annualReport.2021.leadershipProfessor": "Profesor výskumu učenia",
"annualReport.2021.leadershipViceChair": "Podpredsedníčka",
"annualReport.2021.leadershipCoFounder": "Spoluzakladateľ a spolupredseda",
"annualReport.2021.leadershipBoardMember": "Člen predstavenstva",
"annualReport.2021.leadershipPresidentCEO": "Prezident a generálny riaditeľ",
"annualReport.2021.leadershipFormerPresident": "Bývalý prezident",
"annualReport.2021.leadershipFounderCEO": "Zakladateľ a generálny riaditeľ",
"annualReport.2021.leadershipFormerChairCEO": "Bývalá generálna riaditeľka a predsedníčka",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Tajomník predstavenstva a pokladník",
"annualReport.2021.leadershipBoardSecretary": "Tajomník predstavenstva",
"annualReport.2021.leadershipBoardTreasurer": "Pokladník predstavenstva",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Výkonný riaditeľ",
"annualReport.2021.teamThankYou": "Ďakujem Mitchovi Resnickovi, Natalie Ruskovej, Rupalovi Jainovi a ďalším spolupracovníkom zo skupiny Lifelong Kindergarten Group v MIT Media Lab za vašu neúnavnú podporu Scratch.",
"annualReport.2021.donateTitle": "Podpor nás",
"annualReport.2021.donateMessage": "Vaša podpora nám umožňuje vytvárať inšpiratívne, kreatívne a nezabudnuteľné vzdelávacie skúsenosti pre deti na celom svete, najmä pre tie, ktoré boli systematicky vylúčené z možností kreatívneho kódovania. Darujte Scratch ešte dnes, aby ste nám pomohli udržať naše servery v prevádzke, udržať našu rastúcu globálnu komunitu a umožniť kreatívne kódovanie pre deti v každej krajine na svete.",
"annualReport.2021.donateMessage2": "Ďakujeme za vašu štedrosť.",
"annualReport.2021.donateButton": "Podpor nás",
"annualReport.2021.projectBy": "projekt by",
"annualReport.2021.JuneIlloAttr": "Vlajky od @ratchild",
"annualReport.2021.OctIlloAttr": "Zemiaky a poháre od @Cupwing",
"annualReport.2021.altMap": "Mapa sveta zobrazujúca 41 organizácií SEC",
"annualReport.2021.altSECSpotlightImage": "Dieťa sa hrá s hračkou pred oranžovým pozadím",
"annualReport.2021.altAccessibility": "Dvaja ľudia používajú posunkovú reč pred zeleným pozadím.",
"annualReport.2021.altaccessDEICommittee": "Ruka natiahne komponent Scratch na zelenom pozadí.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Ruka maľuje komponenty Scratch na modrom pozadí.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dve ruky siahajú k textovej bubline so srdcom vo vnútri.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dve ruky spolupracujú pri zostavovaní zoznamu komponentov Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Dve deti, jedno používa tablet a druhé notebook, pracujú spolu na projekte Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Štyri ruky sú zdvihnuté s textovými bublinami položenými na nich pred fialovým pozadím.",
"annualReport.2021.altcommunityThankYou": "Zemeguľa s transparentom s nápisom „Ďakujem“, ktorý je obklopený slovami poďakovania v rôznych jazykoch.",
"annualReport.2021.altAvatar": "používateľský avatar",
"annualReport.2021.altDropdownArrow": "Šípka označujúca rozbaľovaciu ponuku.",
"annualReport.2021.altMastheadIllustration": "Traja ľudia interagujúci s fyzickými komponentmi Scratch.",
"annualReport.2021.altWave": "Emoji mávanie rukou.",
"annualReport.2021.altMitchHeadshot": "Zakladateľ Mitch Resnick",
"annualReport.2021.altCalendar": "Kalendár zobrazujúci rok 2021.",
"annualReport.2021.altWorldVisualization": "Ilustrovaná verzia zemegule.",
"annualReport.2021.altSaudiArabiaVisualization": "Stĺpcový graf, ktorý ukazuje, že v roku 2021 bolo viac ako dvojnásobok nových používateľov Scratch ako v roku 2020.",
"annualReport.2021.altScratchHorizontalCommand": "Žltý programovací komponent Scratch.",
"annualReport.2021.altSECVideoPreview": "Rozhranie Scratch sa zobrazí na ľavej strane a na pravej strane sa objaví znak dievčaťa.",
"annualReport.2021.altScratchJr": "Čítanie textu Scratch jr",
"annualReport.2021.altHorizontalLoop": "Žltý horizontálny programovací komponent Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dve ruky zoraďujú fyzické komponenty Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Ruky natiahnuté pred fialovým pozadím s bublinami textu plávajúcimi nad nimi.",
"annualReport.2021.altScratchLogoText": "Zelený obdĺžnik s nápisom „Scratch Lab“.",
"annualReport.2021.altScratchLabVideo": "Snímka obrazovky projektu Scratch s tlačidlom prehrávania navrchu.",
"annualReport.2021.altHat": "Osoba, ktorá nosí žltý klobúk a slnečné okuliare s ružovým srdcom.",
"annualReport.2021.altScratchText": "Dúhový komponent Scratch zobrazujúci text: 'Hele we go!'",
"annualReport.2021.altStar": "Dievča so žltou hviezdou pred tvárou.",
"annualReport.2021.altMouseTrail": "Viacnásobné výrezy hlavy veveričky umiestnené náhodne na sebe.",
"annualReport.2021.altSECWorkshops": "Ľudia sa spolu hrajú",
"annualReport.2021.altArrowUp": "Šípka smerujúca nahor.",
"annualReport.2021.altTranslated": "Komponent Scratch s textom \"Ahoj\" a zoznamom jazykov, v ktorých je funkcia Scratch k dispozícii.",
"annualReport.2021.altAboutMe": "Slová „O mne“ umiestnené nad stojanom, ježkom, mangom a futbalovou loptou.",
"annualReport.2021.altClickerGame": "Matematická hra zobrazujúca jablko, pomaranč a nakrájanú misu s ovocím.",
"annualReport.2021.altLookingForward1": "Do seba zapadajúce šesťuholníky zobrazujúce vír, štart a srdce.",
"annualReport.2021.altLookingForward2": "Návesť s jednou šípkou smerujúcou doprava zobrazujúcou vír a jednou šípkou smerujúcou doľava so srdcom.",
"annualReport.2021.altLookingForward3": "Farebné bloky zoradené tak, aby vytvorili kroky s rastlinou rastúcou na vrchole.",
"annualReport.2021.altSparkle": "Biela trblietavá dekorácia",
"annualReport.2021.altDownArrow": "Fialová šípka smerujúca nadol",
"annualReport.2021.altConnectingLine": "Bodkovaná čiara spájajúca prvky časovej osi.",
"annualReport.2021.altApril": "Pero a komponenty Scratch umiestnené na fialovom pozadí.",
"annualReport.2021.altJune": "Narodeninová torta pred zástavou vlajok zobrazujúcich rôzne typy hrdosti LGBTQ+.",
"annualReport.2021.altAugust": "Zemiak, narodeniny a slnečné okuliare na fialovom pozadí.",
"annualReport.2021.altCard1": "Farebná škvrna sa vznáša na čiernom a sivom pozadí vedľa nápisu „Sen vo svete nočných môr“.",
"annualReport.2021.altCard2": "Čiernovláska má na hlave žltú čelenku a zlaté kruhové náušnice.",
"annualReport.2021.altCard3": "Maskot Scratch Cat sa hojdá pred budovami sprevádzaný textom „Myslím, že Scratch Cat je superhrdina.“",
"annualReport.2021.altCard5": "Usmievajúci sa blok stojí vedľa textovej bubliny s textom „bez ohľadu na to, ako sa kto oblieka, aké zámená používa alebo koho miluje, vždy by ste ho mali rešpektovať!“",
"annualReport.2021.altCard6": "Zemiak so slnečnými okuliarmi sedí pred fialovým pozadím.",
"annualReport.2021.altCard7": "Na neónovej kocke je posadený farebný narodeninový klobúk.",
"annualReport.2021.altCard9": "„2022“ sedí pred dúhou oválov.",
"annualReport.2021.altDonateIllustration": "Dve ruky tvoria tvar srdca s prstami vnútri vyrezaného tvaru srdca."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Poslanstvo",
"annualReport.2021.subnavReach": "Doseg",
"annualReport.2021.subnavThemes": "Teme",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Podporniki",
"annualReport.2021.subnavTeam": "Ekipa",
"annualReport.2021.subnavDonate": "Prispevaj",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Oglej si video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Poslanstvo",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "milijonov",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Ustvarjeni projekti",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Zahvala prostovoljnim prevajalcem po svetu",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch izobraževalna kolaboracija",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Skupnost",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Konferenca Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "januar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "februar",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "april",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "maj",
"annualReport.2021.yearInReviewCard4Title": "Teden praskanja",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "junij",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "avgust",
"annualReport.2021.yearInReviewCard6Title": "Scratch kamp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "december",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "december",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "naročniki",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Naša ekipa",
"annualReport.2021.leadershipBoard": "Skupščina direktorjev",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Podpri nas",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Prispevaj",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
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"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Донирајте",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Погледај видео",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Заједница",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Скрач конференција",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Јануар",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Фебруар",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Април",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Мај",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Јун",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Август",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Октобар",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Децембар",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Децембар",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "претплатници",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Наш тим",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Донирајте",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Grundarens meddelande",
"annualReport.2021.subnavMission": "Uppdrag",
"annualReport.2021.subnavReach": "Nå",
"annualReport.2021.subnavThemes": "Teman",
"annualReport.2021.subnavDirectorsMessage": "Direktörens meddelande",
"annualReport.2021.subnavSupporters": "Supportrar",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Donera",
"annualReport.2021.mastheadYear": "Årsredovisning 2021",
"annualReport.2021.mastheadTitle": "Bygga en jämlik gemenskap tillsammans",
"annualReport.2021.directorsMessageTitle": "Ett meddelande från vår verkställande direktör",
"annualReport.2021.directorsMessageP1": "Under 2021 fortsatte covid-19 att störa våra rutiner och forma hur vi interagerar med varandra. Även när vi började samlas, öppnade skolor igen, och det fanns krav på en återgång till det normala, förblev de mest utsatta i vårt samhälle oproportionerligt påverkade av de orättvisa strukturer som covid-19 förvärrade. Covid-19-krisen formade unga människors relationer till Scratch och befäste Scratch som en viktigare plats än någonsin för dem att skapa, lära sig och ansluta. Men när vi gick in i ett nytt år lämnade vi inte våra mest utsatta ungdomar bakom oss när de började navigera i det nya normala.",
"annualReport.2021.directorsMessageP2": "En av grundvärderingarna i Scratch har alltid varit att ge unga människor möjlighet att utforska, skapa, leka och upptäcka möjligheter som inte ges rättvist för alla studenter.",
"annualReport.2021.directorsMessagePullquote": "Vi tror på den transformativa kraften i självuttryck och kreativitet, och på att ge utrymme för unga människor att använda kreativ kodning som ett verktyg för att höja sin röst.",
"annualReport.2021.directorsMessageP3": "Jag är stolt över att vara verkställande direktör för Scratch Foundation under detta avgörande ögonblick i vår historia, och kommer att fortsätta att sprida Scratchs omtänksamma, samarbetsvilliga inställning till kreativt lärande till barn runt om i världen som behöver dessa möjligheter som mest.",
"annualReport.2021.directorsMessageP4": "Förra året var ett otroligt år för Scratch Foundation vi fokuserade på att utöka vårt team med anmärkningsvärda, mångsidiga ledare och bygga en solid grund för vår fortsatta övergång till en oberoende organisation. Vi utvecklade en treårig strategisk plan med de kombinerade ansträngningarna från varje teammedlem på alla nivåer i vår organisation, som kodifierar det arbete vi ger oss i kast med tillsammans. När Scratch växer förblir vi fokuserade på rättvisa och gemenskapsbyggande, och att hålla Scratch ett säkert utrymme för barn att ansluta, skapa och samarbeta med sina kamrater runt om i världen.",
"annualReport.2021.directorsMessageP5": "Jag kan inte tacka dig nog för att du gav dig ut på den här resan med vårt team och för ditt fortsatta stöd för vårt uppdrag. Medkänslan och kreativiteten i Scratch Community är oändligt inspirerande för oss, och vi kan inte vänta på att du ska gå med oss i det viktiga arbete som ligger framför oss.",
"annualReport.2021.EDTitle": "Verkställande direktör, Scratch Foundation",
"annualReport.2021.watchVideo": "Kolla video",
"annualReport.2021.missionTitle": "Vårt uppdrag, vision och värderingar",
"annualReport.2021.missionP1": "Vi är engagerade i pedagogisk rättvisa och prioriterar rättvisa i alla aspekter av vårt arbete, med särskilt fokus på initiativ och tillvägagångssätt som stödjer barn, familjer och pedagoger som har blivit utestängda från kreativ datoranvändning.",
"annualReport.2021.missionP2": "Vi har utvecklat Scratch som en fri, säker, lekfull inlärningsmiljö som engagerar alla barn i att tänka kreativt, resonera systematiskt och arbeta tillsammans väsentliga färdigheter för alla i dagens samhälle. Vi arbetar med pedagoger och familjer för att stödja barn i att utforska, dela och lära sig.",
"annualReport.2021.missionHeader": "Uppdrag",
"annualReport.2021.missionSubtitle": "Att ge unga människor digitala verktyg och möjligheter att föreställa sig, skapa, dela och lära sig.",
"annualReport.2021.visionHeader": "Syn",
"annualReport.2021.visionSubtitle": "Att sprida kreativa, omtänksamma, samarbetande, rättvisa metoder för kodning och lärande runt om i världen.",
"annualReport.2021.valuesHeader": "Värderingar",
"annualReport.2021.valuesSubtitle": "I detta arbete vägleds vi av våra kärnvärden som definierar våra principer som en organisation och en gemenskap:",
"annualReport.2021.creativeExpressionTitle": "Kreativt uttryck",
"annualReport.2021.progressiveImprovementTitle": "Progressiv förbättring",
"annualReport.2021.EquitableOpportunitiesTitle": "Rättvisa möjligheter",
"annualReport.2021.playfulEngagementTitle": "Lekfullt engagemang",
"annualReport.2021.creativeExpressionDescription": "Vi är engagerade i att ge alla verktyg och möjligheter att uttrycka sina idéer, sina intressen och sitt autentiska jag i en stödjande gemenskap.",
"annualReport.2021.progressiveImprovementDescription": "Vi håller en hög standard och strävar alltid efter att upprepa, förbättra och inspirera varandra för att på bästa sätt tjäna unga människor runt om i världen och samhället som gör vårt arbete möjligt.",
"annualReport.2021.EquitableOpportunitiesDescription": "Vi bygger en utbildningsrörelse som inkluderar människor med olika bakgrunder så att vi kan nå barn runt om i världen som har blivit utestängda från kreativa kodningsmöjligheter.",
"annualReport.2021.playfulEngagementDescription": "På Scratch är lek ett tillvägagångssätt för att skapa, dela, lära sig och engagera sig i världen. Vi uppmuntrar glada utforskande, experimenterande och samarbeten.",
"annualReport.2021.reachTitle": "Nå barn runt om i världen",
"annualReport.2021.reachSubtitle": "Scratch är världens största kodningscommunity för barn och tonåringar från 8 år och uppåt.",
"annualReport.2021.reachMillion": "miljon",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22 % från 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39 % från 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44 % från 2020",
"annualReport.2021.reachNewUsers": "Nya användare",
"annualReport.2021.reachProjectsCreated": "Projekt skapade",
"annualReport.2021.reachProjectCreators": "Människor som skapar projekt",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch används över hela världen {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "mer än 200 länder och territorier",
"annualReport.2021.reachSaudiArabiaTitle": "Saudiarabien",
"annualReport.2021.reachSaudiArabiaDescription": "Vi såg en enorm tillväxt runt om i världen 2021, men vi blev förvånade över att se tillväxten i Saudiarabien, där vi såg dubbelt så många nya användare som året innan.",
"annualReport.2021.reachTranslationTitle": "Scratch är översatt till 74 språk",
"annualReport.2021.reachTranslationIncrease": "10 språk från 2020",
"annualReport.2021.reachTranslationBlurb": "Tack vare frivilliga översättare från hela världen.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr är en introduktionsmiljö för programmering som gör det möjligt för små barn (5-7 år) att skapa sina egna interaktiva berättelser och spel.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Nedladdningar 2021",
"annualReport.2021.reachDownloadsIncrease": "2 miljoner från 2020",
"annualReport.2021.themesTitle": "Nya teman",
"annualReport.2021.themesDescription": "Mitt i den pågående osäkerheten från COVID-19 fortsatte Scratch att fungera som en nyckelplats för unga människor att ansluta och skapa tillsammans. Under 2021 fokuserade vi våra ansträngningar på att bygga en stark grund för att på ett rättvist sätt stödja vår växande globala gemenskap och vårt växande Scratch Team. Vårt arbete var centrerat kring tre huvudteman: att främja gemenskap, öka tillgången och tillgängligheten och utveckla Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Samhällsröster och partnerskap är djupt invävda i Scratchs historia. De har, och fortsätter att vara, integrerade i att hjälpa oss att öka tillgängliga och rättvisa kodningsmöjligheter över hela världen. År 2021 lanserade vi Scratch Education Collaborative, ett initiativ som syftar till att identifiera och eliminera hindren för tillgång till kreativ kodning som förbinder anmärkningsvärda organisationer runt om i världen.",
"annualReport.2021.SECWhatIs": "Vad är SEC?",
"annualReport.2021.SECWhatIsP1": "SEC stöder och engagerar deltagande organisationer i en tvåårig, samarbetande kohortupplevelse för att stärka deras engagemang för och implementering av rättvis kreativ kodning med Scratch och ScratchJr.",
"annualReport.2021.SECWhatIsP2": "I slutet av kohortupplevelsen kommer organisationer att ha bildat nya partnerskap med varandra och med Scratch, och kommer att ha etablerat nya modeller för equity-centrerade kreativa kodningsresurser.",
"annualReport.2021.SECWhatIsP3": "Vårt arbete med SEC är möjligt tack vare ett generöst anslag från Google.org. Vi vill uttrycka vår tacksamhet för deras fortsatta stöd för vårt uppdrag.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organisationer",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "länder",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Vår första kohort inkluderade 41 organisationer som representerar 13 länder runt om i världen, förenade av deras engagemang för att stödja elever från historiskt marginaliserade samhällen i att utveckla deras självförtroende med kreativ datoranvändning. Deras platser är markerade nedan:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Broar till vetenskap",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Broar till vetenskap; en Texas-baserad ideell organisation som tillhandahåller matematik-, kodnings- och robotikprogram för undertjänade ungdomar; var en av 41 exceptionella organisationer som gick med i Scratch Education Collaboratives första kohort.",
"annualReport.2021.SECSpotlightText2": "2021 stöttade vi Bridges to Science med att underlätta deras första Hour of Code-workshop med Code.org. Evenemanget Fiestas y Piñatas lockade över 22 000 lärare och elever från Latinamerika. Vi samarbetade också med Bridges to Science för att utveckla en verktygslåda med unika resurser för att möta deras samhälles behov.",
"annualReport.2021.SECPullQuote": "En av de största glädjeämnena vi har med att undervisa våra elever är att var och en av dem, oavsett hur tysta de är, alla hittar en röst inom datavetenskap genom Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, grundare av Bridges to Science",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Förra året var Scratch Education Collaborative värd för en serie workshops som stödde deras invigningskohort i att definiera och utforska unika vägar till rättvis kreativ kodning. Workshops leddes av Stanford d. School, Tinkering Studio, Brazilian Creative Learning Network och Chicago Public Schools CS4ALL. Tillsammans utvecklade workshopdeltagarna en delad förståelse för kreativ kodning och diskuterade strategier och metoder som främjar kulturellt upprätthållande samhällen genom kreativ kommunikation och samarbete.",
"annualReport.2021.SECWorkshopsSubtitle": "Hur kan vi på ett kreativt sätt ge lokalsamhället möjlighet att utforska kreativ kodning?",
"annualReport.2021.accessTitle": "Tillgång",
"annualReport.2021.accessIntro": "När covid-19 tvingade skolor att stänga och flyttade lärande till virtuella utrymmen, upptäckte många elever och lärare Scratch för första gången eller anpassade sättet de lärde ut och lärde sig kreativ kodning. Från våra egna hem arbetade Scratch-teamet för att stödja de föränderliga behoven hos lärare och onlinegemenskapen.",
"annualReport.2021.accessASL": "Handledning för ASL",
"annualReport.2021.accessASLText": "2021 samarbetade vi med Deaf Kids Code för att lansera vår första handledning för amerikanska teckenspråk i Scratch Editor.",
"annualReport.2021.accessASLText2": "Tillsammans blev vi inspirerade att skapa en vintergrön resurs som skulle utöka kreativa vägar för döva Scratchers.",
"annualReport.2021.accessASLText3": "Videon är en 13-minuters remake av vår ursprungliga Komma igång med Scratch-handledning som introducerar nybörjare till Scratch-plattformen.",
"annualReport.2021.accessPullQuote": "Att vara en god allierad är en vilja att böja sig mot att vara tillgänglig och verkligen lägga vikt på rekommendationerna från organisationer som min ... Att fråga: 'Vad är det vi kan göra?' och verkligen låta oss ta tyglarna och gå för det, med mycket lite eller inget motstånd; det är en mycket sällsynt sak.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, grundare av Deaf Kids Code",
"annualReport.2021.accessDEICommittee": "DEI-kommittéer på Scratch",
"annualReport.2021.accessDEICommitteeText": "Under 2021 inledde flera kommittéer på Scratch arbetet för att göra Scratch mer mångsidigt, rättvist och inkluderande för alla användare. Vi är glada över att dela de framsteg som varje kommitté har gjort och det fortsatta arbetet.",
"annualReport.2021.accessDEICommitteeAccessibility": "Tillgänglighet",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Tillgänglighetskommittén skapades som svar på en Scratch-teammedlems egna svårigheter att använda Scratchs kodningsblock och ett erkänt behov av att bättre stödja Scratchers av alla förmågor.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "I oktober 2021 lanserade kommittén ett projekt för att göra färgen på våra kodningsblock tillgänglig för Scratchers med synnedsättning. Kommittén är glada över att samarbeta med lärare och samhällsorganisationer som specialiserar sig på tillgänglighet så att kodningsblocken uppfyller riktlinjerna för webbtillgänglighet, och ännu viktigare, de nedre våningarna för att göra Scratch mer tillgängligt för alla.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Global, Justice, Equity, Diversity, and Inclusion (G-JEDI)-kommittén bildades för att utveckla ett gemensamt språk som definierar vad Diversity, Equity, and Inclusion (DEI) betyder för Scratch-teamet.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "År 2021 påbörjade kommittén arbetet med ett DEI-uttalande för att beskriva hur DEI har informerat Scratch-teamet och samhällets tidigare och nuvarande arbete, och hur det kommer att fortsätta att informera om nya initiativ framöver.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "EquityXDesign-kommittén skapades som en plats för Scratch Team-medlemmar och våra medarbetare i MIT:s Lifelong Kindergarten-grupp för att läsa och diskutera idéer kring equity-centrerad designpraxis.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Samtalen styrs av Sasha Costanza-Chocks 'Design Justice: Community-ledde praxis för att bygga världarna vi behöver', och kommittémedlemmar diskuterar sätt på vilka de kan införliva egenkapitalcentrerad designpraxis i utvecklingen av Scratch-verktyg och resurser.",
"annualReport.2021.access10NewLanguages": "10 nya språk",
"annualReport.2021.access10NewLanguagesText": "Med stort tack till vår översättningsgemenskap kunde vi få kontakt med Scratchers på 74 språk förra året! År 2021 lades 10 nya språk till i Scratch, inklusive isiXhosa (Sydafrika), Sepedi (Sydafrika), Setswana (Sydafrika), Afrikaans (Sydafrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Indien), Kazakiska ( Kazakstan), Aragonese (Spanien), västfrisiska (Nederländerna) och Bengali (Bangladesh, Indien och andra regioner).",
"annualReport.2021.accessSouthAfrica": "Nollklassad Scratch i Sydafrika",
"annualReport.2021.accessSouthAfricaText": "För att förbättra Scratch-upplevelsen för ungdomar i regioner med låg eller ingen internetanslutning, samarbetade vi med National Education Collaboration Trust (NECT) i Sydafrika för att vara värd för en nollbetygssida för nedladdning av Scratch. Nedladdningar på nollklassade sidor använder ingen databandbredd, vilket minskar ett hinder för åtkomst till Scratch på grund av databegränsningar och kostnader. Bara två månader efter lanseringen i april 2021 hade sidan mer än 1300 besökare.",
"annualReport.2021.accessSnapshot": "Ögonblicksbilder",
"annualReport.2021.communityTitle": "Gemenskap",
"annualReport.2021.communityIntro": "Under 2021 fortsatte Scratch-communityt att uppleva en snabb tillväxt när ännu fler unga människor runt om i världen skapade och ansluter tillsammans med sina kamrater. Vi fortsatte också att utveckla partnerskap med communitymedlemmar för att förbättra Scratch-upplevelsen för vår mångsidiga gemenskap av användare.",
"annualReport.2021.communityScratchConference": "Scratchkonferens",
"annualReport.2021.communityScratchConferenceText1": "I juli samlades lärare i vårt globala community för att fira kreativ kodning på Scratch Conference. Detta gratis, virtuella evenemang leddes av våra medarbetare på MIT:s Lifelong Kindergarten Group. Konferensen samlade {more_bold}, som tillbringade dagen med att ansluta, samarbeta och lära av varandra, även när COVID höll oss isär.",
"annualReport.2021.communityScratchConferenceText1More": "mer än 1 500 pedagoger och Scratch-entusiaster",
"annualReport.2021.communityVolunteerTranslators": "Frivilliga översättare",
"annualReport.2021.communityVolunteerTranslatorsText": "Sedan Scratch lanserades 2007 har vi engagerat oss i att stödja våra användare över hela världen. Våra översättningsvolontärer arbetar nära med Scratch-teamet för att hjälpa till att översätta och lokalisera vår plattform och resurser för de olika samhällen som vi betjänar.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Tusentals översättare har frivilligt ställt in sin tid för att översätta Scratch till 74 språk, och det finns för närvarande fler än tusen översättare som registrerat sig för att översätta Scratch och ScratchJr. Vi är tacksamma mot våra volontärer för att de hjälper oss att nå fler Scratchers runt om i världen!",
"annualReport.2021.communityScratchCommunity": "Scratch-gemenskapen 2021",
"annualReport.2021.communityScratchCommunityIntro": "Under 2021 skapades mer än 113 miljoner projekt på Scratch-sajten nästan en ökning med 39 % från 2020 och mer än en miljon nya studior skapades! Under året var Scratch-teamet värd för många studior för att fira viktiga evenemang och uppmuntra Scratchers att delta i onlinecommunityt.",
"annualReport.2021.yearInReview": "År i översikt",
"annualReport.2021.yearInReviewText": "2021 var ett anmärkningsvärt år i onlinegemenskapen. Samhällsteamet lyfte fram och utvecklade möjligheter för unga människor att uttrycka sina idéer och bli engagerade på ett positivt sätt, och otroliga rörelser växte fram från Scratchers själva. Här är en tillbakablick på några av årets höjdpunkter:",
"annualReport.2021.yearInReviewCard1Date": "Januari",
"annualReport.2021.yearInReviewCard1Title": "Poetiskt café",
"annualReport.2021.yearInReviewCard1Text": "Vi 'öppnade' vårt allra första Poetic Cafe där Scratchers blev inbjudna att skriva, dela eller samarbeta om dikter att dela med samhället.",
"annualReport.2021.yearInReviewCard2Date": "Februari",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers delade interaktiva konstverk, skapade dikter, animerade musikvideor och mer för att fira inflytelserika personer och händelser i Blacks historia.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "Första april",
"annualReport.2021.yearInReviewCard3Text": "Scratchers ombads att föreställa sig Scratch Cats 'hemliga liv' och gick på en skattjakt efter roliga och fåniga saker gömda runt Scratch-webbplatsen.",
"annualReport.2021.yearInReviewCard4Date": "Maj",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers runt om i världen delade mer än 3 500 projekt som svarade på temauppmaningar som 'Cooking With Scratch' och 'Ridiculous Inventions' för att fira Scratchs födelsedag.",
"annualReport.2021.yearInReviewCard5Date": "Juni",
"annualReport.2021.yearInReviewCard5Title": "Pride månad",
"annualReport.2021.yearInReviewCard5Text": "Scratchers skapade projekt med alla regnbågens färger för att fira HBTQ+-gemenskapen i Pride Month-studion.",
"annualReport.2021.yearInReviewCard6Date": "Augusti",
"annualReport.2021.yearInReviewCard6Title": "Scratch läger",
"annualReport.2021.yearInReviewCard6Text": "Under detta årliga tre veckor långa evenemang skapade Scratchers mer än 7 000 projekt som rörde sig, visade upp kreativa gör-det-själv-idéer (DIY) och delade med sig av sina upptäckter om den naturliga världen runt dem.",
"annualReport.2021.yearInReviewCard7Date": "Oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "Under två veckor skapade Scratchers projekt som visade upp sina tolkningar av dagliga uppmaningar i Scratchtober-studion. Mer än 3 500 projekt skapades kring enordsteman som undervatten, fest och varelser.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) ägde rum 6-12 december för att fira datavetenskap runt om i världen. Scratch deltog i veckan genom att uppmuntra community-medlemmar att kolla in tutorials, studior och ett liveevenemang som arrangerades i samarbete med Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch-år i recension Studio",
"annualReport.2021.yearInReviewCard9Text": "År 2021 lärde sig Scratchers nya färdigheter, fick kontakt med vänner runt om i världen och hittade kreativa sätt att uttrycka sig. Mer än 1 000 Scratchers delade med sig av sina favorit Scratch-minnen och vad Scratch betydde för dem i studion 2021: A Scratch Year in Review.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Med lanseringen av Scratch Lab i februari har vi öppnat dörrarna till vår utvecklingsprocess direkt för Scratchers runt om i världen.",
"annualReport.2021.communityScratchLabText2": "Innan vi bestämmer oss för om vi ska introducera nya block till Scratch-kodningsredigeraren, är det avgörande att se de kreativa, innovativa och överraskande sätten som Scratchers interagerar med dem. Scratch Lab är en sandlåda där alla kan prova dessa nya funktioner och, viktigast av allt, dela sina tankar och idéer direkt med oss.",
"annualReport.2021.communityScratchLabText3": "Över 500 000 Scratchers utforskade Scratch Lab-webbplatsen 2021 och de skickade in mer än 37 000 feedback.",
"annualReport.2021.communityScratchLabText4": "Denna feedback har varit ovärderlig när vi utvärderar och utvecklar animerade textblock, ansiktsavkänningsblock och fler potentiella nya funktioner.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "prenumeranter",
"annualReport.2021.ytData2": "9 miljoner",
"annualReport.2021.ytData2Sub": "visningar av videor",
"annualReport.2021.ytData3Top": "tittare in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "länder",
"annualReport.2021.communitySnapshot2Title": "Scratch-teamet på YouTube",
"annualReport.2021.communitySnapshot2Text": "YouTube-kanalen Scratch Team nådde 100 000 prenumeranter 2021 en ökning med nästan 500 procent från 2020! När elever, lärare och familjer utvecklades som svar på pandemin, visste vi att vi var tvungna att skapa resurser som var reaktiva för deras behov.",
"annualReport.2021.communitySnapshot2Text2": "Dessa resurser inkluderar en serie omfattande Scratch-handledningar som guidar användare genom att designa berättelser, spel och animationer på Scratch. År 2021 fick dessa videor nästan nio miljoner visningar från tittare i 178 länder.",
"annualReport.2021.tutorial1": "Hur man gör en 'Om mig'",
"annualReport.2021.tutorial2": "Hur man gör ett klickerspel",
"annualReport.2021.tutorial3": "Hur man gör en musspår",
"annualReport.2021.FounderMessageTitle": "Ett meddelande från vår grundare",
"annualReport.2021.FounderMessageSubTitle": "Support och inspiration från en grundande partner",
"annualReport.2021.FounderMessageText1": "När du läser igenom den här årsrapporten kommer du att lära dig om många sätt som Scratch utökar kreativa datormöjligheter för miljontals unga människor runt om i världen, särskilt de från marginaliserade samhällen. Denna globala inverkan är möjlig på grund av det outtröttliga arbetet från det växande teamet av ingenjörer, designers, utbildare, community-moderatorer och andra på Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "För att fortsätta att öka våra ansträngningar och genomslag förlitar vi oss på det generösa ekonomiska stödet från en otrolig samling företag, stiftelser och enskilda givare som är i linje med vårt uppdrag och vision. Här vill jag lyfta fram det stöd och inspiration vi har fått från en av våra grundande partners: LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "Min forskargrupp på MIT Media Lab började samarbeta med LEGO-företaget och LEGO Foundation för mer än 30 år sedan. LEGO-finansiering hjälpte till att stödja vårt tidiga arbete med Scratch, som ledde fram till den offentliga lanseringen av Scratch 2007. Sedan, när Scratch snurrade ur MIT till Scratch Foundation 2019, gav LEGO Foundation viktig finansiering till den nya organisationen, med en femma -årsanslag på 10 miljoner dollar för att stödja transformativ utbildningsförändring genom att utveckla och främja lekfulla, kreativa metoder för kodning...i olika ekonomiska och kulturella sammanhang. När pandemin slog till steg LEGO Foundation med ytterligare 5 miljoner dollar i anslag 2021, för att säkerställa att Scratch Foundation kunde möta behoven hos barn och pedagoger som stördes av pandemin.",
"annualReport.2021.FounderMessageText4": "Men LEGO-Scratch-kopplingen går långt utöver ekonomiskt stöd. Scratch-metoden att skapa animerade berättelser och spel genom att knäppa ihop grafiska programmeringsblock inspirerades delvis av hur barn bygger LEGO-hus och slott genom att knäppa ihop LEGO-plastklossar. Scratch och LEGO delar också samma projektbaserade pedagogiska filosofi, och uppmuntrar barn att iterativt förfina sina projekt genom att prova en idé, se vad som händer, sedan göra ändringar och försöka igen.",
"annualReport.2021.FounderMessageText5": "Jag har alltid älskat LEGO-sloganen J'oy of Building, Pride of Creation.' LEGO Foundations djupa partnerskap med Scratch Foundation hjälper till att ge 'Joy of Building, Pride of Creation' till barns digitala aktiviteter. Partnerskapet fungerar som en modell för hur organisationer med gemensamma idéer och värderingar kan samarbeta för att katalysera transformationsförändringar inom lärande och utbildning. När Scratch Foundation fortsätter att bygga upp sitt nätverk av partners och supportrar ser jag fram emot att få kontakt med andra organisationer för att utöka kreativa datormöjligheter för barn runt om i världen.",
"annualReport.2021.FounderTitle": "Grundare, Scratch Foundation",
"annualReport.2021.lookingForward": "Ser fram emot",
"annualReport.2021.lookingForwardText1": "År 2021 skisserade vi ett strategiskt ramverk som vägleder våra viktigaste prioriteringar för de kommande fyra åren. Vi fokuserar på dessa huvudområden:",
"annualReport.2021.lookingForwardText2": "Vi vill rikta ett stort tack till LEGO Foundation, vars generösa Covid Recovery Grant kommer att göra det möjligt för oss att utföra detta avgörande arbete. Vi kan inte vänta med att dela mer med dig om de spännande projekt vi har planerat, inklusive uppdateringar av Scratch-upplevelsen för skolor, uppdateringar av ScratchJr och mer.",
"annualReport.2021.LookingForward1": "Att stärka Scratch-plattformen och gemenskapsinfrastrukturen",
"annualReport.2021.LookingForward2": "Expandera vägar till kreativt lärande",
"annualReport.2021.LookingForward3": "Bygga organisatorisk kapacitet och säkerställa finanspolitisk hållbarhet",
"annualReport.2021.supportersTitle": "Tack till våra supportrar",
"annualReport.2021.supportersIntro": "Tack till våra generösa supportrar. Ditt bidrag hjälper oss att utöka kreativa lärandemöjligheter för barn i alla åldrar, från alla bakgrunder, runt om i världen.",
"annualReport.2021.ourSupporters": "Våra supportrar",
"annualReport.2021.ourSupportersText": "Vi vill tacka alla Scratch-supportrar som genom åren har hjälpt oss fantastiska lärandeupplevelser för miljontals ungdomar runt om i världen. Följande lista är baserad på att ge till Scratch Foundation från 1 januari 2021 till 31 december 2021.",
"annualReport.2021.supportersFoundingTitle": "Grundande partners — 10 000 000 USD+",
"annualReport.2021.supportersFoundingText": "Vi är särskilt tacksamma mot våra grundande partners som var och en har gett minst 10 000 000 USD i kumulativt stöd sedan starten av Scratch 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat-partners - $1 000 000+",
"annualReport.2021.supportersCreativityTitle": "Kreativitetscirkel $250 000+",
"annualReport.2021.supportersCollaborationTitle": "Samarbetscirkel $100 000+",
"annualReport.2021.supportersImaginationTitle": "Fantasicirkel - $50 000+",
"annualReport.2021.supportersInspirationTitle": "Inspirationscirkel $20 000+",
"annualReport.2021.supportersExplorationTitle": "Utforskningscirkel $5 000+",
"annualReport.2021.supportersPlayTitle": "Spelcirkel $1 000+",
"annualReport.2021.supportersInKindTitle": "In-kind supportrar",
"annualReport.2021.leadershipTitle": "Vårt lag",
"annualReport.2021.leadershipBoard": "Styrelse",
"annualReport.2021.leadershipChair": "Stol",
"annualReport.2021.leadershipProfessor": "Professor i lärandeforskning",
"annualReport.2021.leadershipViceChair": "Vice ordförande",
"annualReport.2021.leadershipCoFounder": "Medgrundare och medordförande",
"annualReport.2021.leadershipBoardMember": "Styrelsemedlem",
"annualReport.2021.leadershipPresidentCEO": "Ordförande och VD",
"annualReport.2021.leadershipFormerPresident": "Före detta president",
"annualReport.2021.leadershipFounderCEO": "Grundare och VD",
"annualReport.2021.leadershipFormerChairCEO": "Tidigare VD och ordförande",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Styrelsesekreterare & kassör",
"annualReport.2021.leadershipBoardSecretary": "Styrelsesekreterare",
"annualReport.2021.leadershipBoardTreasurer": "Styrelsekassör",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Verkställande direktör",
"annualReport.2021.teamThankYou": "Tack till Mitch Resnick, Natalie Rusk, Rupal Jain och andra medarbetare på Lifelong Kindergarten Group vid MIT Media Lab för ert outtröttliga stöd till Scratch.",
"annualReport.2021.donateTitle": "Stöd oss",
"annualReport.2021.donateMessage": "Ditt stöd gör det möjligt för oss att skapa inspirerande, kreativa och minnesvärda lärandeupplevelser för barn överallt, särskilt de som systematiskt har blivit utestängda från kreativa kodningsmöjligheter. Ge en gåva till Scratch idag för att hjälpa oss att hålla våra servrar igång, underhålla vår växande globala gemenskap och göra kreativ kodning möjlig för barn i alla länder runt om i världen.",
"annualReport.2021.donateMessage2": "Tack för din generositet.",
"annualReport.2021.donateButton": "Donera",
"annualReport.2021.projectBy": "projekt av",
"annualReport.2021.JuneIlloAttr": "Flaggor av @ratchild",
"annualReport.2021.OctIlloAttr": "Potatis och glas av @Cupwing",
"annualReport.2021.altMap": "En karta över världen som visar 41 SEC-organisationer",
"annualReport.2021.altSECSpotlightImage": "Ett barn leker med en leksak framför en orange bakgrund",
"annualReport.2021.altAccessibility": "Två personer använder teckenspråk framför en grön bakgrund.",
"annualReport.2021.altaccessDEICommittee": "En hand håller fram en Scratch-komponent på en grön bakgrund.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "En hand målar Scratch-komponenter på en blå bakgrund.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Två händer sträcker sig mot en textbubbla med ett hjärta inuti.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Två händer arbetar tillsammans för att sammanställa en lista över Scratch-komponenter.",
"annualReport.2021.altaccessSouthAfrica": "Två barn, en som använder en surfplatta och en med en bärbar dator, arbetar på ett Scratch-projekt tillsammans.",
"annualReport.2021.altcommunityVolunteerTransators": "Fyra händer höjs med textbubblor vilande ovanpå dem framför en lila bakgrund.",
"annualReport.2021.altcommunityThankYou": "En jordglob med en banderoll där det står 'Tack' omgiven av orden för tack på olika språk.",
"annualReport.2021.altAvatar": "användaravatar",
"annualReport.2021.altDropdownArrow": "Pil som indikerar rullgardinsmeny.",
"annualReport.2021.altMastheadIllustration": "Tre personer interagerar med fysiska Scratch-komponenter.",
"annualReport.2021.altWave": "En emoji-hand som viftar.",
"annualReport.2021.altMitchHeadshot": "Grundare Mitch Resnick",
"annualReport.2021.altCalendar": "En kalender som visar år 2021.",
"annualReport.2021.altWorldVisualization": "En illustrerad version av världen.",
"annualReport.2021.altSaudiArabiaVisualization": "Ett stapeldiagram som visar att det fanns mer än dubbelt så många nya Scratch-användare 2021 som det var 2020.",
"annualReport.2021.altScratchHorizontalCommand": "En gul Scratch-programmeringskomponent.",
"annualReport.2021.altSECVideoPreview": "Scratch-gränssnittet visas till vänster och en flicksignering visas till höger.",
"annualReport.2021.altScratchJr": "Textläsning Scratch jr",
"annualReport.2021.altHorizontalLoop": "En gul horisontell Scratch-programmeringskomponent.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Två händer som ställer upp fysiska Scratch-komponenter.",
"annualReport.2021.altcommunityVolunteerTranslators": "Händer som sträcker sig upp framför en lila bakgrund med textbubblor som svävar ovanför dem.",
"annualReport.2021.altScratchLogoText": "En grön rektangel med texten 'Scratch Lab' på.",
"annualReport.2021.altScratchLabVideo": "En skärmdump av ett Scratch-projekt med en uppspelningsknapp ovanpå.",
"annualReport.2021.altHat": "En person som bär en gul hatt och rosa hjärtasolglasögon.",
"annualReport.2021.altScratchText": "En regnbågs Scratch-komponent som visar texten 'Här kör vi!'",
"annualReport.2021.altStar": "En tjej med en gul stjärna framför ansiktet.",
"annualReport.2021.altMouseTrail": "Flera utskärningar av ett ekorrhuvud placerade slumpmässigt ovanpå varandra.",
"annualReport.2021.altSECWorkshops": "Människor som leker tillsammans",
"annualReport.2021.altArrowUp": "En pil som pekar uppåt.",
"annualReport.2021.altTranslated": "En Scratch-komponent som säger \"Hej\" och listar språk som Scratch är tillgängligt på.",
"annualReport.2021.altAboutMe": "Orden 'Om mig' placeras över ett staffli, igelkott, mango och fotboll.",
"annualReport.2021.altClickerGame": "Ett matematikspel som visar ett äpple, en apelsin och en uppskuren skål med frukt.",
"annualReport.2021.altLookingForward1": "Sammankopplade hexagoner som visar en virvel, start och hjärta.",
"annualReport.2021.altLookingForward2": "En skylt med en pil som pekar åt höger som visar en virvel och en pil som pekar åt vänster som visar ett hjärta.",
"annualReport.2021.altLookingForward3": "Färgglada block radade upp för att skapa steg med en växt som växer på toppen.",
"annualReport.2021.altSparkle": "Vit gnistrande dekoration",
"annualReport.2021.altDownArrow": "Lila pil som pekar ner",
"annualReport.2021.altConnectingLine": "En prickad linje som förbinder tidslinjeelement.",
"annualReport.2021.altApril": "En penna och Scratch-komponenter placerade ovanpå en lila bakgrund.",
"annualReport.2021.altJune": "En födelsedagstårta framför en banderoll med flaggor som visar olika typer av HBTQ+-stolthet.",
"annualReport.2021.altAugust": "En potatis, födelsedag hade och solglasögon ovanpå en lila bakgrund.",
"annualReport.2021.altCard1": "En färgglad klump svävar framför en svart och grå bakgrund bredvid orden 'En dröm i en värld av mardrömmar'",
"annualReport.2021.altCard2": "En svart kvinna bär ett gult pannband och örhängen i guld.",
"annualReport.2021.altCard3": "Scratch cat-maskoten svänger framför byggnader åtföljd av texten 'Jag tror att Scratch Cat är en superhjälte.'",
"annualReport.2021.altCard5": "Ett leende block står bredvid en textbubbla där det står 'oavsett hur någon klär sig, vilka pronomen de använder eller vem de älskar, bör du alltid respektera dem!'",
"annualReport.2021.altCard6": "En potatis med solglasögon sitter framför en lila bakgrund.",
"annualReport.2021.altCard7": "En färgglad födelsedagshatt sitter ovanpå en neonkub.",
"annualReport.2021.altCard9": "'2022' sitter framför en regnbåge av ovaler.",
"annualReport.2021.altDonateIllustration": "Två händer bildar formen av ett hjärta med sina fingrar inuti en utskuren hjärtform."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Misheni",
"annualReport.2021.subnavReach": "Fika",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Wafuasi",
"annualReport.2021.subnavTeam": "Timu",
"annualReport.2021.subnavDonate": "Toa",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Tazama Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Tumeendeleza Scratch kama mazingira bure, salama na ya kujifunza kwa kucheza ambayo huwashirikisha watoto wote kufikiria kwa ubunifu, kuwaza kwa mpangilio, na kufanya kazi kwa kushirikiana — stadi muhimu kwa kila mtu katika jamii ya leo. Tunafanya kazi na walimu na familia kusaidia watoto kuchunguza, kushiriki, na kujifunza.",
"annualReport.2021.missionHeader": "Misheni",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Kuwafikia Watoto Duniani Kote",
"annualReport.2021.reachSubtitle": "Scratch ndio jamii kubwa zaidi duniani ya uandishi wa kodi ya watoto na vijana, wa umri wa miaka 8 na zaidi.",
"annualReport.2021.reachMillion": "milioni",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Miradi Iliyoundwa",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Shukran kwa watafsiri wa kujitolea kutoka pande zote za dunia.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ni mazingira ya utangulizi wa programu ambayo yanawezesha watoto wadogo (wenye umri wa miaka 5-7) kuunda hadithi na michezo husika.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": " Shirika la Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Jamii",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Mkutano wa Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Januari",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Februari ",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Aprili",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mei",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Juni",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agosti",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktoba",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Disemba",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Disemba",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Shukran kwa Wafuasi wetu",
"annualReport.2021.supportersIntro": "Asante kwa wafuasi wetu wakarimu. Mchango wako hutusaidia kupanua fursa za kujifunza za ubunifu kwa watoto wa kila kizazi, kutoka asili zote, kote ulimwenguni.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Mzunguko wa Mawazo — $ 50,000 +",
"annualReport.2021.supportersInspirationTitle": "Mzunguko wa Msukumo — $ 20,000 +",
"annualReport.2021.supportersExplorationTitle": "Mzunguko wa Utafutaji — $ 5,000 +",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "Wafuasi wa Aina",
"annualReport.2021.leadershipTitle": "Timu Yetu",
"annualReport.2021.leadershipBoard": "Baraza la Waelekezi",
"annualReport.2021.leadershipChair": "Mwenyekiti",
"annualReport.2021.leadershipProfessor": "Profesa wa Utafiti wa Kujifunza",
"annualReport.2021.leadershipViceChair": "Mwenyekiti Msaidizi",
"annualReport.2021.leadershipCoFounder": "Mwanzilishi mwenza na Mwenyekiti mwenza",
"annualReport.2021.leadershipBoardMember": "Mjumbe wa Bodi",
"annualReport.2021.leadershipPresidentCEO": "Rais na Mkurugenzi Mtendaji",
"annualReport.2021.leadershipFormerPresident": "Rais wa Zamani",
"annualReport.2021.leadershipFounderCEO": "Mwanzilishi na Mkurugenzi Mtendaji",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Katibu wa Bodi & Mweka Hazina",
"annualReport.2021.leadershipBoardSecretary": "Katibu wa Bodi ",
"annualReport.2021.leadershipBoardTreasurer": "Mweka Hazina wa Bodi",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Tusaidie",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Toa",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "บริจาค",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "ชุมชน",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "การประชุม Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "มกราคม",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "กุมภาพันธ์",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "เมษายน",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "พฤษภาคม",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "มิถุนายน",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "สิงหาคม",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "ตุลาคม",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "ธันวาคม",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "ธันวาคม",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "ทีมงานของเรา",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "บริจาค",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Neela",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Bogela Vidio",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Setšhaba",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Kokoano ya Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Ferikgong",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Tlhakole",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Moranang",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Motsheganong",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Seetebosigo",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Phatwe",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Diphalane",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Sedimonthole",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Sedimonthole",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Neela",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Kurucunun Mesajı",
"annualReport.2021.subnavMission": "Misyonumuz",
"annualReport.2021.subnavReach": "Hedef",
"annualReport.2021.subnavThemes": "Temalar",
"annualReport.2021.subnavDirectorsMessage": "Yönetmenin Mesajı",
"annualReport.2021.subnavSupporters": "Destekçiler",
"annualReport.2021.subnavTeam": "Ekip",
"annualReport.2021.subnavDonate": "Bağış",
"annualReport.2021.mastheadYear": "2021 Yıllık Raporu",
"annualReport.2021.mastheadTitle": "Birlikte Adil Bir Topluluk İnşa Etmek",
"annualReport.2021.directorsMessageTitle": "Yöneticimizden Bir Mesaj",
"annualReport.2021.directorsMessageP1": "2021'de COVID-19, rutinlerimizi bozmaya ve birbirimizle etkileşim şeklimizi şekillendirmeye devam etti. Bir araya gelmeye başladığımızda, okullar yeniden açıldı ve “normale dönüş” çağrıları yapıldı, toplumumuzda en savunmasız olanlar COVID-19'un şiddetlendirdiği adaletsiz yapılardan orantısız bir şekilde etkilenmeye devam etti. COVID-19 krizi, gençlerin Scratch ile olan ilişkilerini şekillendirdi ve Scratch'i onlar için yaratmaları, öğrenmeleri ve bağlantı kurmaları için her zamankinden daha hayati bir yer olarak sağlamlaştırdı. Ancak yeni bir yıla girerken, en savunmasız gençlerimizi “yeni normal”e doğru yol almaya başlarken geride bırakmadık.",
"annualReport.2021.directorsMessageP2": "Scratch'in temel değerlerinden biri her zaman gençleri—tüm öğrencilere eşit olarak sağlanmayan fırsatları keşfetmeleri, yaratmaları, oynamaları ve keşfetmeleri için güçlendirmek olmuştur.",
"annualReport.2021.directorsMessagePullquote": "Kendini ifade etmenin ve yaratıcılığın dönüştürücü gücüne ve gençlerin yaratıcı kodlamayı seslerini yükseltmek için bir araç olarak kullanmaları için alan sağlamaya inanıyoruz.",
"annualReport.2021.directorsMessageP3": "Tarihimizin bu çok önemli anında Scratch Vakfı'nın İcra Direktörü olarak hizmet etmekten gurur duyuyorum ve Scratch'in yaratıcı öğrenmeye yönelik özenli, işbirlikçi yaklaşımını dünyanın dört bir yanındaki bu fırsatlara en çok ihtiyaç duyan çocuklara yaymaya devam edeceğim.",
"annualReport.2021.directorsMessageP4": "Geçen yıl Scratch Foundation için inanılmaz bir yıldı; dikkat çekici, çeşitli liderlerle ekibimizi büyütmeye ve bağımsız bir organizasyona sürekli geçişimiz için sağlam bir temel oluşturmaya odaklandık. Kuruluşumuzun her seviyesindeki her ekip üyesinin ortak çabalarıyla, birlikte başladığımız işi kodlayarak üç yıllık bir Stratejik Plan geliştirdik. Scratch büyüdükçe, eşitlik ve topluluk oluşturmaya ve Scratch'i çocukların dünyanın dört bir yanındaki akranlarıyla bağlantı kurmaları, yaratmaları ve işbirliği yapmaları için güvenli bir alan olmaya odaklanmaya devam ediyoruz.",
"annualReport.2021.directorsMessageP5": "Ekibimizle birlikte bu yolculuğa çıktığınız ve misyonumuza verdiğiniz sürekli desteğiniz için size ne kadar teşekkür etsem azdır. Scratch Topluluğunun şefkati ve yaratıcılığı bize sonsuz ilham veriyor ve önümüzde duran önemli işte bize katılmanızı sabırsızlıkla bekliyoruz.",
"annualReport.2021.EDTitle": "Scratch Vakfı, Yöneticisi",
"annualReport.2021.watchVideo": "Videoyu İzle",
"annualReport.2021.missionTitle": "Misyonumuz, Vizyonumuz ve Değerlerimiz",
"annualReport.2021.missionP1": "Yaratıcı bilgisayardan dışlanan çocukları, aileleri ve eğitimcileri destekleyen girişimlere ve yaklaşımlara özellikle odaklanarak, eğitim adaletine ve çalışmalarımızın tüm yönlerinde eşitliğe öncelik vermeye kararlıyız.",
"annualReport.2021.missionP2": "Scratch'i, tüm çocukları yaratıcı düşünmeye, sistematik olarak akıl yürütmeye—iş birliği içinde çalışmaya dahil eden, günümüz toplumunda herkes için temel beceriler olan ücretsiz, güvenli, eğlenceli bir öğrenme ortamı olarak geliştirdik. Çocukları keşfetme, paylaşma ve öğrenme konusunda desteklemek için eğitimciler ve ailelerle birlikte çalışıyoruz.",
"annualReport.2021.missionHeader": "Misyonumuz",
"annualReport.2021.missionSubtitle": "Gençlere hayal etmeleri, yaratmaları, paylaşmaları ve öğrenmeleri için dijital araçlar ve fırsatlar sağlamak.",
"annualReport.2021.visionHeader": "Vizyonumuz",
"annualReport.2021.visionSubtitle": "Kodlama ve öğrenmeye yönelik yaratıcı, özenli, işbirlikçi, eşitlikçi yaklaşımları tüm dünyaya yaymak.",
"annualReport.2021.valuesHeader": "Değerlerimiz",
"annualReport.2021.valuesSubtitle": "Bu çalışmada, kurum ve topluluk olarak ilkelerimizi belirleyen temel değerlerimiz bize rehberlik etmektedir:",
"annualReport.2021.creativeExpressionTitle": "Yaratıcı İfade",
"annualReport.2021.progressiveImprovementTitle": "Aşamalı İyileştirme",
"annualReport.2021.EquitableOpportunitiesTitle": "Adil Fırsatlar",
"annualReport.2021.playfulEngagementTitle": "Eğlenceli Anlaşma",
"annualReport.2021.creativeExpressionDescription": "Destekleyici bir topluluk içinde herkese fikirlerini, ilgi alanlarını ve özgün benliklerini ifade etmeleri için araçlar ve fırsatlar sağlamaya kararlıyız.",
"annualReport.2021.progressiveImprovementDescription": "Kendimizi yüksek bir standartta tutuyoruz ve dünyanın her yerindeki gençlere ve işimizi mümkün kılan topluluğa en iyi şekilde hizmet etmek için her zaman yinelemeye, geliştirmeye ve birbirimize ilham vermeye çalışıyoruz.",
"annualReport.2021.EquitableOpportunitiesDescription": "Yaratıcı kodlama fırsatlarından mahrum bırakılan dünyanın dört bir yanındaki çocuklara ulaşabilmek için farklı geçmişlerden insanları içeren bir eğitim hareketi inşa ediyoruz.",
"annualReport.2021.playfulEngagementDescription": "Scratch'te oyun; yapmak, paylaşmak, öğrenmek ve dünyayla etkileşim kurmak için bir yaklaşımdır. Neşeli keşif, deney ve işbirliğini teşvik ediyoruz.",
"annualReport.2021.reachTitle": "Dünyanın Her Yerindeki Çocuklara Ulaşmak",
"annualReport.2021.reachSubtitle": "Scratch, 8 yaş ve üzeri çocuklar ve gençler için dünyanın en büyük kodlama topluluğudur.",
"annualReport.2021.reachMillion": "milyon",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "2020'den %22",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "2020'den %39",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "2020'den %44",
"annualReport.2021.reachNewUsers": "Yeni Kullanıcılar",
"annualReport.2021.reachProjectsCreated": "Proje Oluşturuldu",
"annualReport.2021.reachProjectCreators": "Proje Oluşturan İnsanlar",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch tüm dünyada {numberOfCountries} genelinde kullanılıyor",
"annualReport.2021.reachScratchAroundTheWorldBold": "200'den fazla ülke ve bölge",
"annualReport.2021.reachSaudiArabiaTitle": "Suudi Arabistan",
"annualReport.2021.reachSaudiArabiaDescription": "2021'de dünya çapında muazzam bir büyüme gördük, ancak bir önceki yıla göre iki kat daha fazla yeni kullanıcı gördüğümüz Suudi Arabistan'daki büyümeyi görmek bizi şaşırttı.",
"annualReport.2021.reachTranslationTitle": "Scratch 74 Dile Çevrildi",
"annualReport.2021.reachTranslationIncrease": "2020'den itibaren 10 dil",
"annualReport.2021.reachTranslationBlurb": "Dünyanın her yerinden gönüllü çevirmenlere teşekkürler.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr, küçük çocukların (5-7 yaş arası) kendi etkileşimli hikayelerini ve oyunlarını yaratmalarını sağlayan bir giriş programlama ortamıdır.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "2021'deki indirmeler",
"annualReport.2021.reachDownloadsIncrease": "2020'den itibaren 2 milyon",
"annualReport.2021.themesTitle": "Gelişmekte Olan Temalar",
"annualReport.2021.themesDescription": "COVID-19'un süregelen belirsizliğinin ortasında Scratch, gençlerin bağlantı kurmaları ve birlikte yaratmaları için kilit bir alan olarak hizmet etmeye devam etti. 2021'de, çabalarımızı büyüyen küresel topluluğumuzu ve büyüyen Scratch Ekibimizi adil bir şekilde desteklemek için güçlü bir temel oluşturmaya odakladık. Çalışmamız üç ana tema etrafında toplandı: topluluğu teşvik etmek, erişim ve erişilebilirliği artırmak ve Scratch Eğitim İşbirliği'ni (SEC) geliştirmek.",
"annualReport.2021.SECTitle": "Scratch Eğitim İşbirliği",
"annualReport.2021.SECIntro": "Topluluk sesleri ve ortaklıklar, Scratch'ın tarihinin dokusuna derinden dokunmuştur. Dünya çapında erişilebilir ve adil kodlama fırsatlarını artırmamıza yardımcı olma konusunda ayrılmazlar ve olmaya devam ediyorlar. 2021'de, dünyanın dört bir yanındaki dikkate değer organizasyonları birbirine bağlayan yaratıcı kodlamaya erişimin önündeki engelleri belirlemeye ve ortadan kaldırmaya yönelik bir girişim olan Scratch Eğitim İşbirliğini başlattık.",
"annualReport.2021.SECWhatIs": "SEC Nedir?",
"annualReport.2021.SECWhatIsP1": "SEC, katılımcı kuruluşları Scratch ve ScratchJr kullanarak adil yaratıcı kodlamaya bağlılıklarını ve uygulamalarını güçlendirmek için iki yıllık, işbirlikçi bir kohort deneyiminde destekler ve sürece dahil eder.",
"annualReport.2021.SECWhatIsP2": "Kohort deneyiminin sonunda, kuruluşlar birbirleriyle ve Scratch ile yeni ortaklıklar kurmuş olacak ve eşitlik merkezli yaratıcı kodlama kaynakları için yeni modeller oluşturmuş olacak.",
"annualReport.2021.SECWhatIsP3": "SEC ile çalışmamız, Google.org'un cömert bağışı sayesinde mümkün oldu. Misyonumuza devam eden destekleri için minnettarlığımızı iletmek istiyoruz.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "kurumlar",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "ülkeler",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "ortaklar",
"annualReport.2021.SECMapParagraph": "İlk grubumuz, dünya çapında 13 ülkeyi temsil eden ve tarihsel olarak marjinalleşmiş topluluklardan gelen öğrencilerin yaratıcı bilgi işlemle özgüvenlerini geliştirmelerini destekleme taahhütleriyle birleşmiş 41 kuruluşu içeriyordu. Konumları aşağıda vurgulanmıştır:",
"annualReport.2021.spotlightStory": "Öne Çıkan Hikaye",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; yetersiz hizmet alan gençler için matematik, kodlama ve robotik programları sağlayan Teksas merkezli bir kar amacı gütmeyen kuruluş; Scratch Education Collaborative'in ilk grubuna katılan 41 istisnai kuruluştan biriydi.",
"annualReport.2021.SECSpotlightText2": "2021'de Bridges to Science'ı Code.org ile ilk “Hour of Code” atölye çalışmalarını kolaylaştırmak için destekledik. “Fiestas y Piñatas” etkinliğine Latin Amerika'dan 22.000'den fazla öğretmen ve öğrenci katıldı. Ayrıca, topluluklarının ihtiyaçlarını karşılamak için benzersiz kaynaklardan oluşan bir araç seti geliştirmek için Bridges to Science ile işbirliği yaptık.",
"annualReport.2021.SECPullQuote": "Öğrencilerimize ders vermenin en büyük zevklerinden biri, her birinin, ne kadar sessiz olurlarsa olsunlar, Scratch aracılığıyla bilgisayar bilimlerinde bir ses bulmalarıdır.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Kurucusu ",
"annualReport.2021.SECWorkshops": "SEC Atölye Çalışmaları",
"annualReport.2021.SECWorkshopsText": "Geçen yıl, Scratch Eğitim İşbirliği, adil yaratıcı kodlamaya giden benzersiz yolları tanımlama ve keşfetme konusunda ilk gruplarını destekleyen bir dizi atölye çalışmasına ev sahipliği yaptı. Stanford d. Okul, Tinkering Studio, Brezilya Yaratıcı Öğrenme Ağı ve Chicago Devlet Okulları CS4ALL ile çalışarak Atölye katılımcıları birlikte ortak bir yaratıcı kodlama anlayışı geliştirdiler ve yaratıcı iletişim ve işbirliği yoluyla kültürel olarak sürdürülebilir toplulukları teşvik eden stratejiler ve uygulamaları tartıştılar.",
"annualReport.2021.SECWorkshopsSubtitle": "Yaratıcı kodlamayı keşfetme konusunda yerel topluluğu yaratıcı bir şekilde nasıl güçlendirebiliriz?",
"annualReport.2021.accessTitle": "Erişim",
"annualReport.2021.accessIntro": "COVID-19 okulları kapatmaya ve öğrenmeyi sanal alanlara taşımaya zorlarken, birçok öğrenci ve öğretmen Scratch'i ilk kez keşfediyor veya yaratıcı kodlamayı öğretme ve öğrenme şeklini uyarlıyordu. Scratch Ekibi, eğitimcilerin ve çevrimiçi topluluğun değişen ihtiyaçlarını desteklemek için kendi evlerimizden çalıştı.",
"annualReport.2021.accessASL": "ASL Eğitimi",
"annualReport.2021.accessASLText": "2021'de, Scratch Editor'da ilk Amerikan İşaret Dili eğitimimizi başlatmak için Deaf Kids Code ile ortaklık kurduk.",
"annualReport.2021.accessASLText2": "İşitme Engelli Scratcher'ların yaratıcı yollarını genişletecek, her zaman yeşil kalan bir kaynak yaratmak için birlikte ilham aldık.",
"annualReport.2021.accessASLText3": "Video, yeni başlayanları Scratch platformuna tanıtan orijinal “Scratch ile Başlarken” eğitimimizin 13 dakikalık yeniden çevrimidir.",
"annualReport.2021.accessPullQuote": "İyi bir müttefik olmak, erişilebilir olma yolunda eğilmek ve benimki gibi kuruluşların tavsiyelerine gerçekten ağırlık vermektir… 'Yapabileceğimiz ne var?' direnç yok denecek kadar az; bu çok nadir bir şeydir.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Deaf Kids Code Kurucusu",
"annualReport.2021.accessDEICommittee": "Scratch'te DEI Komiteleri",
"annualReport.2021.accessDEICommitteeText": "2021'de Scratch'teki birkaç komite, Scratch'i tüm kullanıcılar için daha çeşitli, adil ve kapsayıcı hale getirmek için çalışmalara başladı. Her komitenin kaydettiği ilerlemeyi ve halen devam etmekte olan çalışmaları paylaşmaktan heyecan duyuyoruz.",
"annualReport.2021.accessDEICommitteeAccessibility": "Erişebilirlik",
"annualReport.2021.accessDEICommitteeAccessibilityText": "Erişilebilirlik Komitesi, bir Scratch Ekibi üyesinin Scratch'in kodlama bloklarını kullanma zorluğuna ve tüm yeteneklerdeki Scratcher'ları daha iyi destekleme ihtiyacına yanıt olarak oluşturuldu.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "2021 yılının Ekim ayında komite, kodlama bloklarımızın rengini görme engelli Scratcher'lar için erişilebilir kılmak için bir proje başlattı. Komite, kodlama bloklarının web erişilebilirlik yönergelerini karşılaması ve daha da önemlisi, Scratch'i herkes için daha erişilebilir hale getirmek için alt katları karşılaması için erişilebilirlik konusunda uzmanlaşmış öğretmenler ve topluluk kuruluşlarıyla ortak olmaktan heyecan duyuyor.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Küresel, Adalet, Eşitlik, Çeşitlilik ve Kapsayıcılık (G-JEDI) Komitesi; Çeşitlilik, Eşitlik ve Kapsayıcılık'ın (DEI) Scratch Ekibi için ne anlama geldiğini tanımlayan ortak bir dil geliştirmek üzere kuruldu.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "2021'de komite, DEI'nin Scratch Ekibini ve topluluğun geçmiş ve şimdiki çalışmalarını nasıl bilgilendirdiğini ve bundan sonraki yeni girişimleri nasıl bilgilendirmeye devam edeceğini ana hatlarıyla belirtmek için bir DEI beyanı üzerinde çalışmaya başladı.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Eşitlik x Tasarım",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "EquityXDesign Komitesi, Scratch Ekibi üyeleri ve MIT'nin Yaşam Boyu Anaokulu grubundaki işbirlikçilerimizin eşitlik merkezli tasarım uygulamaları hakkındaki fikirleri okuyup tartışabilecekleri bir yer olarak oluşturuldu.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Sohbetler, Sasha Costanza-Chock'un “Tasarım Adaleti: İhtiyacımız Olan Dünyaları İnşa Etmek için Topluluk Önderliğinde Uygulamalar” tarafından yönlendiriliyor ve komite üyeleri, Scratch araçlarının ve kaynaklarının geliştirilmesinde eşitlik merkezli tasarım uygulamalarını nasıl birleştirebileceklerini tartışıyorlar.",
"annualReport.2021.access10NewLanguages": "10 Yeni Dil",
"annualReport.2021.access10NewLanguagesText": "Çeviri topluluğumuz sayesinde geçen yıl Scratchers ile 74 dilde bağlantı kurabildik! 2021'de Scratch'e 10 yeni dil eklendi: isiXhosa (Güney Afrika), Sepedi (Güney Afrika), Setswana (Güney Afrika), Afrikaans (Güney Afrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Hindistan), Kazakça ( Kazakistan), Aragonca (İspanya), Batı Frizcesi (Hollanda) ve Bengalce (Bangladeş, Hindistan ve diğer bölgeler).",
"annualReport.2021.accessSouthAfrica": "Güney Afrika'da Sıfır Dereceli Scratch",
"annualReport.2021.accessSouthAfricaText": "İnternet bağlantısının düşük olduğu veya hiç olmadığı bölgelerdeki gençler için Scratch deneyimini geliştirmek için, Scratch'i indirmek için sıfır puanlı bir sayfaya ev sahipliği yapmak üzere Güney Afrika Ulusal Eğitim İşbirliği Vakfı (NECT) ile ortaklık kurduk. Sıfır dereceli sayfalardaki indirmeler, herhangi bir veri bant genişliğini tüketmez, bu da veri limitleri ve maliyetleri nedeniyle Scratch'e erişim engelini azaltır. Nisan 2021'deki lansmanından sadece iki ay sonra, sayfa 1300'den fazla ziyaretçiye ulaştı.",
"annualReport.2021.accessSnapshot": "Anlık Görüntüler",
"annualReport.2021.communityTitle": "Topluluk",
"annualReport.2021.communityIntro": "2021'de, Scratch topluluğu, dünya çapında daha fazla genç insan akranlarıyla birlikte oluşturup bağlantı kurdukça hızlı bir büyüme yaşamaya devam etti. Ayrıca, çeşitli kullanıcı topluluğumuz için Scratch deneyimini geliştirmek için topluluk üyeleriyle ortaklıklar geliştirmeye devam ettik.",
"annualReport.2021.communityScratchConference": "Scratch Konferansı",
"annualReport.2021.communityScratchConferenceText1": "Temmuz ayında, küresel topluluğumuzdaki eğitimciler, yaratıcı kodlamayı kutlamak için Scratch Konferansı'nda bir araya geldi. Bu ücretsiz, sanal etkinlik, MIT'nin Yaşam Boyu Anaokulu Grubundaki işbirlikçilerimiz tarafından yönetildi. Konferans, COVID bizi ayrı tutmasına rağmen günü bağlantı kurarak, işbirliği yaparak ve birbirlerinden bir şeyler öğrenerek geçiren {more_bold}'i bir araya getirdi.",
"annualReport.2021.communityScratchConferenceText1More": "1500'den fazla eğitimci ve Scratch meraklısı",
"annualReport.2021.communityVolunteerTranslators": "Gönüllü Çevirmenler",
"annualReport.2021.communityVolunteerTranslatorsText": "Scratch'in 2007'de piyasaya sürülmesinden bu yana, dünya çapında kullanıcılarımızı desteklemeye kararlıyız. Dil çevirisi gönüllülerimiz, hizmet verdiğimiz çeşitli topluluklar için platformumuzu ve kaynaklarımızı tercüme etmeye ve yerelleştirmeye yardımcı olmak için Scratch Ekibi ile yakın bir şekilde çalışır.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Binlerce çevirmen Scratch'i 74 dile çevirmek ve saymak için gönüllü oldu ve şu anda Scratch ve ScratchJr'ı çevirmek için kayıtlı binden fazla çevirmen var. Dünya çapında daha fazla Scratcher'a ulaşmamıza yardım ettikleri için gönüllülerimize minnettarız!",
"annualReport.2021.communityScratchCommunity": "2021'de Scratch Topluluğu",
"annualReport.2021.communityScratchCommunityIntro": "2021'de Scratch sitesinde 113 milyondan fazla proje oluşturuldu - 2020'ye göre neredeyse %39'luk bir artış ve bir milyondan fazla yeni stüdyo oluşturuldu! Yıl boyunca, Scratch Ekibi önemli etkinlikleri kutlamak ve Scratchers'ı çevrimiçi topluluğa katılmaya teşvik etmek için çok sayıda stüdyoya ev sahipliği yaptı.",
"annualReport.2021.yearInReview": "Yılın Değerlendirmesi",
"annualReport.2021.yearInReviewText": "2021, çevrimiçi toplulukta dikkate değer bir yıldı. Topluluk Ekibi, gençlerin fikirlerini ifade etmeleri ve olumlu yollarla meşgul olmaları için fırsatları vurguladı ve geliştirdi ve Scratchers'ın kendilerinden inanılmaz hareketler ortaya çıktı. İşte yılın öne çıkan bazı olaylarına bir göz atın:",
"annualReport.2021.yearInReviewCard1Date": "Ocak",
"annualReport.2021.yearInReviewCard1Title": "Şiirsel Kafe",
"annualReport.2021.yearInReviewCard1Text": "Scratchers'ın toplulukla paylaşmak üzere şiir yazmaya, paylaşmaya veya şiirler üzerinde işbirliği yapmaya davet edildiği ilk Şiirsel Kafe'mizi “açtık”.",
"annualReport.2021.yearInReviewCard2Date": "Şubat",
"annualReport.2021.yearInReviewCard2Title": "Siyah Tarihi Ayı Stüdyosu",
"annualReport.2021.yearInReviewCard2Text": "Scratchers, Siyah tarihindeki etkili insanları ve olayları kutlamak için etkileşimli sanat eserleri, şiirler, animasyonlu müzik videoları ve daha fazlasını paylaştı.",
"annualReport.2021.yearInReviewCard3Date": "Nisan",
"annualReport.2021.yearInReviewCard3Title": "1 Nisan",
"annualReport.2021.yearInReviewCard3Text": "Scratch'lardan Scratch Cat'in “Gizli yaşamını” hayal etmeleri istendi ve Scratch web sitesinde gizlenmiş eğlenceli ve aptalca şeyler için bir hazine avına çıktılar.",
"annualReport.2021.yearInReviewCard4Date": "Mayıs",
"annualReport.2021.yearInReviewCard4Title": "Scratch Haftası",
"annualReport.2021.yearInReviewCard4Text": "Dünyanın dört bir yanındaki Scratch'lar, Scratch'in doğum gününü kutlamak için “Scratch ile Yemek Pişirme” ve “Gülünç Buluşlar” gibi temalı istemlere yanıt veren 3.500'den fazla proje paylaştı.",
"annualReport.2021.yearInReviewCard5Date": "Haziran",
"annualReport.2021.yearInReviewCard5Title": "Onur Ayı",
"annualReport.2021.yearInReviewCard5Text": "Scratchers, LGBTQ+ topluluğunu Onur Ayı stüdyosunda kutlamak için gökkuşağının tüm renklerini kullanarak projeler yarattı.",
"annualReport.2021.yearInReviewCard6Date": "Ağustos",
"annualReport.2021.yearInReviewCard6Title": "Scratch Kampı",
"annualReport.2021.yearInReviewCard6Text": "Bu yıllık üç haftalık etkinlik sırasında Scratchers, hareket eden ve kanal açan, yaratıcı kendin yap (DIY) fikirlerini sergileyen ve etraflarındaki doğal dünya hakkındaki keşiflerini paylaşan 7.000'den fazla proje yarattı.",
"annualReport.2021.yearInReviewCard7Date": "Ekim",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "İki hafta boyunca Scratchers, Scratchtober stüdyosunda günlük istemlerin yorumlarını sergileyen projeler yarattı. Su altı, kutlama ve yaratıklar gibi tek kelimelik temalar etrafında 3.500'den fazla proje oluşturuldu.",
"annualReport.2021.yearInReviewCard8Date": "Aralık",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Bilgisayar Bilimleri Eğitim Haftası (CSEdWeek), dünya çapında bilgisayar bilimini kutlamak için 6-12 Aralık tarihleri arasında gerçekleşti. Scratch, topluluk üyelerini öğreticilere, stüdyolara ve Makey Makey ile ortaklaşa düzenlenen canlı bir etkinliğe göz atmaya teşvik ederek haftaya katıldı!",
"annualReport.2021.yearInReviewCard9Date": "Aralık",
"annualReport.2021.yearInReviewCard9Title": "2021: İnceleme Stüdyosunda Bir Scratch Yılı",
"annualReport.2021.yearInReviewCard9Text": "2021'de Scratchers, dünyanın dört bir yanındaki arkadaşlarla bağlantı kurarak yeni beceriler öğrendi ve kendilerini ifade etmenin yaratıcı yollarını buldu. 1.000'den fazla Scratcher, 2021: A Scratch Year in Review stüdyosunda en sevdikleri Scratch anılarını ve Scratch'in onlar için ne anlama geldiğini paylaştı.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "Şubat ayında Scratch Lab'in lansmanı ile geliştirme sürecimizin kapılarını doğrudan dünyanın dört bir yanındaki Scratchers'a açtık.",
"annualReport.2021.communityScratchLabText2": "Scratch kodlama düzenleyicisine yeni bloklar eklememiz gerekip gerekmediğine karar vermeden önce, Scratchers'ın bunlarla etkileşime girdiği yaratıcı, yenilikçi ve şaşırtıcı yolları görmek çok önemlidir. Scratch Lab, herkesin bu yeni özellikleri deneyebileceği ve en önemlisi düşüncelerini ve fikirlerini doğrudan bizimle paylaşabileceği bir sanal alan.",
"annualReport.2021.communityScratchLabText3": "2021'de 500.000'den fazla Scratcher, Scratch Lab sitesini keşfetti ve 37.000'den fazla geri bildirim gönderdi.",
"annualReport.2021.communityScratchLabText4": "Hareketli Metin bloklarını, Yüz Algılama bloklarını ve daha fazla potansiyel yeni özelliği değerlendirip geliştirirken bu geri bildirim çok değerliydi.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "aboneler",
"annualReport.2021.ytData2": "9 milyon",
"annualReport.2021.ytData2Sub": "videolardaki görüntüleme",
"annualReport.2021.ytData3Top": "görüntüleyenler",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "ülkeler",
"annualReport.2021.communitySnapshot2Title": "Scratch Ekibi YouTube'da",
"annualReport.2021.communitySnapshot2Text": "Scratch Team YouTube kanalı 2021'de 100.000 aboneye ulaştı — 2020'ye göre yaklaşık yüzde 500 artış! Öğrenciler, eğitimciler ve aileler pandemiye yanıt olarak geliştikçe, onların ihtiyaçlarına tepki veren kaynaklar yaratmamız gerektiğini biliyorduk.",
"annualReport.2021.communitySnapshot2Text2": "Bu kaynaklar, kullanıcılara Scratch'ta hikayeler, oyunlar ve animasyonlar tasarlama konusunda rehberlik eden bir dizi kapsamlı Scratch öğreticisini içerir. 2021'de bu videolar 178 ülkedeki izleyicilerden yaklaşık dokuz milyon görüntüleme aldı.",
"annualReport.2021.tutorial1": "'Hakkımda' Nasıl Yapılır",
"annualReport.2021.tutorial2": "Tıklama Oyunu Nasıl Yapılır",
"annualReport.2021.tutorial3": "Fare İzi Nasıl Yapılır",
"annualReport.2021.FounderMessageTitle": "Kurucumuzdan Bir Mesaj",
"annualReport.2021.FounderMessageSubTitle": "Bir Kurucu Ortaktan Destek ve İlham",
"annualReport.2021.FounderMessageText1": "Bu yıllık raporu okurken, Scratch'in dünya çapında milyonlarca genç için, özellikle de marjinal topluluklardan gelenler için yaratıcı bilgi işlem fırsatlarını genişletmesinin birçok yolunu öğreneceksiniz. Bu küresel etki, Scratch Vakfı'ndaki mühendisler, tasarımcılar, eğitimciler, topluluk moderatörleri ve diğerlerinden oluşan büyüyen ekibin yorulmadan çalışması sayesinde mümkün.",
"annualReport.2021.FounderMessageText2": "Çabalarımızı ve etkimizi büyütmeye devam etmek için, misyon ve vizyonumuzla uyumlu inanılmaz bir şirket, vakıf ve bireysel bağışçı koleksiyonunun cömert mali desteğine güveniyoruz. Burada, Kurucu Ortaklarımızdan biri olan LEGO Vakfı'ndan aldığımız desteği ve ilhamı vurgulamak istiyorum.",
"annualReport.2021.FounderMessageText3": "MIT Medya Laboratuarı'ndaki araştırma grubum, 30 yılı aşkın bir süre önce LEGO şirketi ve LEGO Vakfı ile işbirliği yapmaya başladı. LEGO finansmanı, Scratch üzerindeki erken çalışmalarımızı desteklemeye yardımcı oldu ve Scratch'in 2007'de halka açılmasına yol açtı. Ardından, Scratch MIT'den 2019'da Scratch Vakfı'na döndüğünde, LEGO Vakfı yeni organizasyon için önemli bir finansman sağladı. - “çeşitli ekonomik ve kültürel bağlamlarda kodlamaya eğlenceli, yaratıcı yaklaşımlar geliştirerek ve teşvik ederek dönüştürücü eğitim değişimini desteklemek” için yıllık 10 milyon dolarlık hibe. Pandemi vurduğunda, LEGO Vakfı, Scratch Vakfı'nın pandemi tarafından kesintiye uğrayan çocukların ve eğitimcilerin ihtiyaçlarını karşılayabilmesini sağlamak için 2021'de 5 milyon dolarlık ek bir hibe ile hızlandı.",
"annualReport.2021.FounderMessageText4": "Ancak LEGO-Scratch bağlantısı finansal desteğin çok ötesine geçiyor. Grafik programlama bloklarını bir araya getirerek animasyonlu hikayeler ve oyunlar oluşturmaya yönelik Scratch yaklaşımı, kısmen çocukların plastik LEGO tuğlalarını bir araya getirerek LEGO evleri ve kaleler inşa etmelerinden ilham almıştır. Scratch ve LEGO aynı proje tabanlı eğitim felsefesini paylaşıyor ve çocukları bir fikri deneyerek, ne olduğunu görerek, sonra revizyonlar yaparak ve tekrar deneyerek projelerini yinelemeli olarak iyileştirmeye teşvik ediyor.",
"annualReport.2021.FounderMessageText5": "LEGO'nun “Yapmanın Sevinci, Yaratmanın Gururu” sloganını her zaman sevmişimdir. LEGO Vakfı'nın Scratch Vakfı ile derin ortaklığı, çocukların dijital etkinliklerine “Yapma Sevinci, Yaratılış Gururu” getirmeye yardımcı oluyor. Ortaklık, ortak fikir ve değerlere sahip kuruluşların öğrenme ve eğitimde dönüşümsel değişimi hızlandırmak için birlikte nasıl çalışabileceklerine dair bir model olarak hizmet eder. Scratch Vakfı, ortakları ve destekçileri ağını oluşturmaya devam ederken, dünyanın dört bir yanındaki çocuklar için yaratıcı bilgi işlem fırsatlarını genişletmek için diğer kuruluşlarla bağlantı kurmayı dört gözle bekliyorum.",
"annualReport.2021.FounderTitle": "Kurucu, Scratch Vakfı",
"annualReport.2021.lookingForward": "Dört Gözle Bekliyoruz",
"annualReport.2021.lookingForwardText1": "2021'de, önümüzdeki 4 yıl için ana önceliklerimize rehberlik eden bir Stratejik Çerçeve belirledik. Şu ana alanlara odaklandık:",
"annualReport.2021.lookingForwardText2": "Cömert COVID Kurtarma Hibesi bu önemli işi gerçekleştirmemizi sağlayacak olan LEGO Vakfı'na çok teşekkür etmek istiyoruz. Okullar için Scratch deneyimi güncellemeleri, ScratchJr güncellemeleri ve daha fazlası dahil olmak üzere planladığımız heyecan verici projeler hakkında sizinle daha fazlasını paylaşmak için sabırsızlanıyoruz.",
"annualReport.2021.LookingForward1": "Scratch Platformunun ve Topluluk Altyapısının Güçlendirilmesi",
"annualReport.2021.LookingForward2": "Yaratıcı Öğrenmeye Giden Yolları Genişletme",
"annualReport.2021.LookingForward3": "Kurumsal Kapasiteyi Geliştirmek ve Mali Sürdürülebilirliği Sağlamak",
"annualReport.2021.supportersTitle": "Destekçilerimize Teşekkürler",
"annualReport.2021.supportersIntro": "Cömert destekçilerimize teşekkür ederiz. Katkınız, dünyanın her yerindeki her kökenden, her yaştan çocuk için yaratıcı öğrenme fırsatlarını genişletmemize yardımcı oluyor.",
"annualReport.2021.ourSupporters": "Destekçilerimiz",
"annualReport.2021.ourSupportersText": "Yıllar boyunca dünya çapında milyonlarca genç için inanılmaz öğrenme deneyimleri yaşamamıza yardımcı olan tüm Scratch destekçilerine teşekkür etmek istiyoruz. Aşağıdaki liste, 1 Ocak 2021'den 31 Aralık 2021'e kadar Scratch Vakfı'na yapılan bağışlara dayanmaktadır.",
"annualReport.2021.supportersFoundingTitle": "Kurucu Ortaklar — 10.000.000$+",
"annualReport.2021.supportersFoundingText": "2003 yılında Scratch'in başlangıcından bu yana her biri en az 10.000.000 $ kümülatif destek sağlayan Kurucu Ortaklarımıza özellikle minnettarız.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — 1,000,000$+",
"annualReport.2021.supportersCreativityTitle": "Yaratıcılık Çemberi — 250.000$+",
"annualReport.2021.supportersCollaborationTitle": "İşbirliği Çemberi — 100.000$+",
"annualReport.2021.supportersImaginationTitle": "Hayal Gücü Çemberi — 50.000$+",
"annualReport.2021.supportersInspirationTitle": "İlham Çemberi — 20.000$+",
"annualReport.2021.supportersExplorationTitle": "Keşif Çemberi — 5.000$+",
"annualReport.2021.supportersPlayTitle": "Oyun Çemberi — 1,000$+",
"annualReport.2021.supportersInKindTitle": "Ayni Destekçiler",
"annualReport.2021.leadershipTitle": "Ekibimiz",
"annualReport.2021.leadershipBoard": "Yönetim Kurulu",
"annualReport.2021.leadershipChair": "Başkan",
"annualReport.2021.leadershipProfessor": "Öğrenme Araştırması Profesörü",
"annualReport.2021.leadershipViceChair": "Başkan Yardımcısı",
"annualReport.2021.leadershipCoFounder": "Kurucu ve Eş Başkan",
"annualReport.2021.leadershipBoardMember": "Kurul Üyesi",
"annualReport.2021.leadershipPresidentCEO": "Başkan ve CEO",
"annualReport.2021.leadershipFormerPresident": "Eski Başkan",
"annualReport.2021.leadershipFounderCEO": "Kurucu ve CEO",
"annualReport.2021.leadershipFormerChairCEO": "Eski CEO ve Başkan",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Yönetim Kurulu Sekreteri ve Sayman",
"annualReport.2021.leadershipBoardSecretary": "Yönetim Kurulu Sekreteri",
"annualReport.2021.leadershipBoardTreasurer": "Yönetim Kurulu Saymanı",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Ekibi",
"annualReport.2021.leadershipED": "Yönetici",
"annualReport.2021.teamThankYou": "Mitch Resnick, Natalie Rusk, Rupal Jain ve MIT Media Lab'deki Lifelong Kindergarten Group'taki diğer işbirlikçilere Scratch'e verdikleri bitmek bilmeyen destek için teşekkür ederiz.",
"annualReport.2021.donateTitle": "Bizi Destekleyin",
"annualReport.2021.donateMessage": "Desteğiniz, her yerdeki çocuklar için, özellikle de yaratıcı kodlama fırsatlarından sistematik olarak dışlananlar için ilham verici, yaratıcı ve akılda kalıcı öğrenme deneyimleri oluşturmamızı sağlıyor. Sunucularımızı çalışır durumda tutmamıza, büyüyen küresel topluluğumuzu korumamıza ve dünyanın her ülkesindeki çocuklar için yaratıcı kodlamayı mümkün kılmamıza yardımcı olması için bugün Scratch'e bir hediye verin.",
"annualReport.2021.donateMessage2": "Cömertliğiniz için teşekkürler.",
"annualReport.2021.donateButton": "Bağış Yap",
"annualReport.2021.projectBy": "projeyi geliştiren",
"annualReport.2021.JuneIlloAttr": "@ratchild tarafından bayraklar",
"annualReport.2021.OctIlloAttr": "@Cupwing'den patates ve bardaklar",
"annualReport.2021.altMap": "41 SEC organizasyonunu gösteren bir dünya haritası",
"annualReport.2021.altSECSpotlightImage": "Bir çocuk turuncu bir arka planın önünde bir oyuncakla oynuyor.",
"annualReport.2021.altAccessibility": "İki kişi yeşil bir arka planın önünde işaret dili kullanıyor.",
"annualReport.2021.altaccessDEICommittee": "Bir el, yeşil bir arka plan üzerinde bir scratch bileşeni tutar.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Bir el, mavi bir arka plan üzerinde scratch bileşenleri boyar.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "İki el, içinde kalp olan bir metin balonuna doğru uzanır.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Scratch bileşenlerinin bir listesini derlemek için iki el birlikte çalışır.",
"annualReport.2021.altaccessSouthAfrica": "Biri tablet, diğeri dizüstü bilgisayar kullanan iki çocuk, birlikte bir scratch projesi üzerinde çalışıyor.",
"annualReport.2021.altcommunityVolunteerTransators": "Mor bir arka planın önünde üstlerinde duran metin kabarcıkları ile dört el kaldırılır.",
"annualReport.2021.altcommunityThankYou": "Üzerinde çeşitli dillerde teşekkür etmek için kelimelerle çevrili 'Teşekkür ederim' yazan bir pankart bulunan bir küre.",
"annualReport.2021.altAvatar": "kullanıcı avatarı",
"annualReport.2021.altDropdownArrow": "Açılır menüyü gösteren ok.",
"annualReport.2021.altMastheadIllustration": "Fiziksel scratch bileşenleriyle etkileşime giren üç kişi.",
"annualReport.2021.altWave": "El sallayan bir emoji.",
"annualReport.2021.altMitchHeadshot": "Kurucu Mitch Resnick",
"annualReport.2021.altCalendar": "2021 yılını gösteren bir takvim.",
"annualReport.2021.altWorldVisualization": "Dünyanın resimli bir versiyonu.",
"annualReport.2021.altSaudiArabiaVisualization": "2021'de, 2020'dekinin iki katından fazla yeni Scratch kullanıcısı olduğunu gösteren bir çubuk grafik.",
"annualReport.2021.altScratchHorizontalCommand": "Sarı bir Scratch programlama bileşeni.",
"annualReport.2021.altSECVideoPreview": "Solda Scratch arayüzü ve sağda imzalı kız beliriyor.",
"annualReport.2021.altScratchJr": "Scratch jr'ı okuyan metin",
"annualReport.2021.altHorizontalLoop": "Sarı bir yatay Scratch programlama bileşeni.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Fiziksel Scratch bileşenlerini sıralayan iki el.",
"annualReport.2021.altcommunityVolunteerTranslators": "Üstlerinde yüzen metin baloncukları olan mor bir arka planın önüne ulaşan eller.",
"annualReport.2021.altScratchLogoText": "Üzerinde 'Scratch Lab' yazan yeşil bir dikdörtgen.",
"annualReport.2021.altScratchLabVideo": "Üstte oynat düğmesi bulunan bir Scratch projesinin ekran görüntüsü.",
"annualReport.2021.altHat": "Sarı şapka ve pembe kalp güneş gözlüğü takan bir kişi.",
"annualReport.2021.altScratchText": "'İşte başlıyoruz!' metnini görüntüleyen bir gökkuşağı Scratch bileşeni.",
"annualReport.2021.altStar": "Yüzünün önünde sarı bir yıldız olan bir kız.",
"annualReport.2021.altMouseTrail": "Rastgele üst üste yerleştirilmiş bir sincap kafasının çoklu kesikleri.",
"annualReport.2021.altSECWorkshops": "Birlikte oynayan insanlar",
"annualReport.2021.altArrowUp": "Yukarıyı gösteren bir ok.",
"annualReport.2021.altTranslated": "\"Merhaba\" diyen ve scratch'in bulunduğu dilleri listeleyen bir scratch bileşeni.",
"annualReport.2021.altAboutMe": "Bir şövale, kirpi, mango ve futbol topunun üzerine yerleştirilen 'Hakkımda' kelimeleri.",
"annualReport.2021.altClickerGame": "Bir elma, bir portakal ve bir kase meyveyi gösteren bir matematik oyunu.",
"annualReport.2021.altLookingForward1": "Bir girdap, başlangıç ve kalp gösteren birbirine kenetlenen altıgenler.",
"annualReport.2021.altLookingForward2": "Bir ok sağa dönük bir girdap ve bir ok sola işaret eden bir kalp gösteren bir tabela direği.",
"annualReport.2021.altLookingForward3": "Üstte büyüyen bir bitki ile basamaklar oluşturmak için dizilmiş renkli bloklar.",
"annualReport.2021.altSparkle": "Beyaz ışıltılı dekorasyon",
"annualReport.2021.altDownArrow": "Aşağı dönük mor ok",
"annualReport.2021.altConnectingLine": "Zaman çizelgesi ögelerini birbirine bağlayan noktalı bir çizgi.",
"annualReport.2021.altApril": "Mor bir arka planın üzerine yerleştirilmiş bir kalem ve Scratch bileşenleri.",
"annualReport.2021.altJune": "Çeşitli LGBTQ+ gururlarını gösteren bayraklardan oluşan bir pankartın önünde bir doğum günü pastası.",
"annualReport.2021.altAugust": "Mor bir arka plan üzerinde bir patates, doğum günü şapkası ve güneş gözlüğü.",
"annualReport.2021.altCard1": "Siyah ve gri bir arka planın önünde, 'Kabusların dünyasında bir rüya' kelimelerinin yanında renkli bir damla yüzer.",
"annualReport.2021.altCard2": "Siyahi bir kadın sarı bir kafa bandı ve altın halka küpeler takıyor.",
"annualReport.2021.altCard3": "Scratch kedisi maskotu, binaların önünde 'Scratch Cat'in bir süper kahraman olduğunu düşünüyorum' metni eşliğinde sallanıyor.",
"annualReport.2021.altCard5": "Gülümseyen bir blok, 'birinin nasıl giyindiği, hangi zamirleri kullandığı veya kimi sevdiği önemli değil, onlara her zaman saygı duymalısın!' yazan bir metin balonunun yanında duruyor!",
"annualReport.2021.altCard6": "Güneş gözlüğü takan bir patates mor bir arka planın önünde oturuyor.",
"annualReport.2021.altCard7": "Bir neon küpün üzerinde renkli bir doğum günü şapkası duruyor.",
"annualReport.2021.altCard9": "'2022' oval bir gökkuşağının önünde duruyor.",
"annualReport.2021.altDonateIllustration": "İki el, parmakları kesilmiş bir kalp şeklinin içindeyken bir kalp şeklini oluşturur."
}

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@@ -0,0 +1,271 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Пожертва",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Переглянути відео",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Спільнота",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Конференція Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Січень",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Лютий",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Квітень",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Травень",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Червень",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Серпень",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Жовтень",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Грудень",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Грудень",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "підписники",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Наша команда",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Пожертва",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
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"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Xayriya",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Videoni tomosha qiling",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Hamjamiyat",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch konferensiyasi",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Yanvar",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Fevral",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Aprel",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "May",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Iyun",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Avgust",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktyabr",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Dekabr",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Dekabr",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "obunachilar",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Xayriya",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
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"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
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"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Phân công",
"annualReport.2021.subnavReach": "Tôi",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Ủng hộ",
"annualReport.2021.subnavTeam": "Nhóm",
"annualReport.2021.subnavDonate": "Đóng góp",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Watch Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Phân công",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Ả Rập Xê Út",
"annualReport.2021.reachSaudiArabiaDescription": "Chúng tôi đã xem sự phát triển của Scratch vòng quanh thế giới vào năm 2021, nhưng chúng tôi rất ấn tượng khi xem sự phát triển tại Ả Rập Xê Út, nơi chúng tôi ",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Cộng đồng",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Buổi hội thảo Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Tháng 1",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Tháng 2",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Tháng 4",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Tháng 5",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Tháng 6",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Tháng 8",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Tháng 10",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Tháng 12",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Tháng 12",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Đội của chúng tôi",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Đóng góp",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "iphulo",
"annualReport.2021.subnavReach": "fika",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Abaxhasi",
"annualReport.2021.subnavTeam": "Iqela",
"annualReport.2021.subnavDonate": "Nikela",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Bukela ividyo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Sivelise i -Scratch njengendawo yokufunda yasimahla, ekhuselekileyo, enemidlalo ebandakanya bonke abantwana ekucingeni ngobuchule, ukuqiqa ngendlela echanekileyo, kunye nokusebenza ngokubambisana — kwizakhono ezibalulekileyo kuye wonke umntu kuluntu lwanamhlanje. Sisebenza nootitshala kunye neentsapho ukuxhasa abantwana ekuphononongeni, ekwabelaneni nasekufundeni.",
"annualReport.2021.missionHeader": "iphulo",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Iiprojekthi ezidaliweyo",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "I-ScratchJr yinkqubo yokwazisa eyenza ukuba abantwana abancinci (abaminyaka emi-5 ukuya kwezi-7) bazenzele amabali asebenzisanayo kunye nemidlalo",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Uluntu",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Inkomfa ye Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "EyoMqungu / Janyuwari",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "EyoMdumba / UFebhruwari",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "UTshazimpuzi / UEypreli",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "EyeCanzibe / Meyi",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "EyeSilimela",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "EyeThupha",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "EyeDwarha /UOkhthowbha",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "eyoMnga / uDisemba",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "eyoMnga / uDisemba",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Nikela",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "创始人的留言",
"annualReport.2021.subnavMission": "使命",
"annualReport.2021.subnavReach": "用户分布",
"annualReport.2021.subnavThemes": "主题",
"annualReport.2021.subnavDirectorsMessage": "主任的留言",
"annualReport.2021.subnavSupporters": "赞助人",
"annualReport.2021.subnavTeam": "团队",
"annualReport.2021.subnavDonate": "捐助",
"annualReport.2021.mastheadYear": "2021年度总结",
"annualReport.2021.mastheadTitle": "共同建设一个平等的社区",
"annualReport.2021.directorsMessageTitle": "執行董事的話",
"annualReport.2021.directorsMessageP1": "2021年新冠病毒COVID-19持續干擾我們生活的模式重塑人與人之間互動的方式。即便我們開始重聚學校重新開放並有人呼籲恢復常態但我們之中的弱勢族群依然因為不社會結構性不平等而受到新冠病毒加劇的不成比例的影響。新冠病毒疫情也改變了年輕族群與 Scratch 的關係,他們花更多的時間在裡頭創造、學習和聯絡,這也深化了 Scratch讓它變成比以往都更為重要的地方。隨著新的一年到來我們並沒有將最脆弱的年輕人拋諸腦後因為他們已經開始駕馭新常態。",
"annualReport.2021.directorsMessageP2": "作為基本價值之一Scratch 始終致力於賦予年輕人探索、創造、玩樂以及發現的能力,而這些機會並不是所有學生都能公平獲得的。",
"annualReport.2021.directorsMessagePullquote": "我們相信自我表達和創造力的變革力量,並為年輕人提供空間與工具,讓他們使用創意編程來為自己發聲。",
"annualReport.2021.directorsMessageP3": "我很自豪能在歷史上的這個關鍵時刻擔任 Scratch 基金會的執行董事,並將繼續向世界各地最需要這些機會的孩子傳播 Scratch 的關愛、創造性學習的協作方法。",
"annualReport.2021.directorsMessageP4": "去年對於 Scratch 基金會來說是不可思議的一年 — 我們專注於與卓越、多元化的領導者一起發展我們的團隊,並為我們繼續向獨立組織過渡奠定堅實的基礎。我們制定了一項為期三年的戰略計劃,在我們組織各個級別的每個團隊成員的共同努力下,我們將共同開展的工作編纂成文。隨著 Scratch 的發展,我們持續專注於公平性和社群的經營,並讓 Scratch 成為孩子們與世界各地的同齡人聯繫、創造和協作的安全空間。 我非常感謝您與我們的團隊一起踏上這段旅程,以及您對我們使命的持續支持。 Scratch 社區的同理心和創造力不斷地激勵著我們,我們迫不及待地期待您加入我們,共同完成眼前的重要工作。",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Scratch 基金會執行董事",
"annualReport.2021.watchVideo": "观看视频",
"annualReport.2021.missionTitle": "我們的使命、願景和價值觀",
"annualReport.2021.missionP1": "我們致力在各個方面實現教育正義並優先考慮公平性,尤其專注於支持那些被排除在創意程設思維之外的兒童、家庭和教育工作者的舉措和方法。",
"annualReport.2021.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
"annualReport.2021.missionHeader": "使命",
"annualReport.2021.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
"annualReport.2021.visionHeader": "愿望",
"annualReport.2021.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
"annualReport.2021.valuesHeader": "價值",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "創造性表達",
"annualReport.2021.progressiveImprovementTitle": "持續改進",
"annualReport.2021.EquitableOpportunitiesTitle": "公平的機會",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "全世界的孩子都在用",
"annualReport.2021.reachSubtitle": "Scratch是世界上最大的面向8岁以上青少年的编程社区。",
"annualReport.2021.reachMillion": "(百万)",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "2020 以來增加 22%",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "2020 以來增加 39%",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "2020 以來增加 44%",
"annualReport.2021.reachNewUsers": "新用户",
"annualReport.2021.reachProjectsCreated": "作品",
"annualReport.2021.reachProjectCreators": "專案創作者",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch 在全球各地的使用,{numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "已超過 200 個國家與地區。",
"annualReport.2021.reachSaudiArabiaTitle": "沙烏地阿拉伯",
"annualReport.2021.reachSaudiArabiaDescription": "2021 年,我們在全球範圍內看到了巨大的增長,但我們驚訝地看到沙特阿拉伯的增長,我們看到的新用戶數量是前一年的兩倍。",
"annualReport.2021.reachTranslationTitle": "Scratch 已經被翻譯成 74 種語言",
"annualReport.2021.reachTranslationIncrease": "2020 年只有 10 種語言",
"annualReport.2021.reachTranslationBlurb": "感谢来自全球的志愿翻译者。",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr是向5-7岁儿童介绍编程的软件让他们可以创作交互式故事和游戏。",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "自 2020 年已超過 2 百萬",
"annualReport.2021.themesTitle": "新的主題",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch教育合作",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "社区",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch 大会",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "一月",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "二月",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "四月",
"annualReport.2021.yearInReviewCard3Title": "愚人节",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "五月",
"annualReport.2021.yearInReviewCard4Title": "Scratch周",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "六月",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "八月",
"annualReport.2021.yearInReviewCard6Title": "Scratch营",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "十月",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "十二月",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "十二月",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "订阅者",
"annualReport.2021.ytData2": "9 百萬",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "一个来自于我们建立者的信息",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "感谢我们的赞助人",
"annualReport.2021.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "非现金赞助者",
"annualReport.2021.leadershipTitle": "我们的团队",
"annualReport.2021.leadershipBoard": "董事会",
"annualReport.2021.leadershipChair": "主席",
"annualReport.2021.leadershipProfessor": "学习研究教授",
"annualReport.2021.leadershipViceChair": "副主席",
"annualReport.2021.leadershipCoFounder": "联合创始人及联席董事长",
"annualReport.2021.leadershipBoardMember": "董事",
"annualReport.2021.leadershipPresidentCEO": "总裁兼首席执行官",
"annualReport.2021.leadershipFormerPresident": "前总裁",
"annualReport.2021.leadershipFounderCEO": "创始人、首席执行官",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
"annualReport.2021.leadershipBoardSecretary": "董事会秘书",
"annualReport.2021.leadershipBoardTreasurer": "董事会财务官",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "支持我们",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "捐助",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "创始人的留言",
"annualReport.2021.subnavMission": "使命",
"annualReport.2021.subnavReach": "分佈",
"annualReport.2021.subnavThemes": "主題",
"annualReport.2021.subnavDirectorsMessage": "董事寄語",
"annualReport.2021.subnavSupporters": "支持者",
"annualReport.2021.subnavTeam": "團隊",
"annualReport.2021.subnavDonate": "贊助",
"annualReport.2021.mastheadYear": "2021 年度報告",
"annualReport.2021.mastheadTitle": "共同建设一个平等的社区",
"annualReport.2021.directorsMessageTitle": "執行董事的話",
"annualReport.2021.directorsMessageP1": "2021年新冠病毒COVID-19持續干擾我們生活的模式重塑人與人之間互動的方式。即便我們開始重聚學校重新開放並有人呼籲恢復常態但我們之中的弱勢族群依然因為不社會結構性不平等而受到新冠病毒加劇的不成比例的影響。新冠病毒疫情也改變了年輕族群與 Scratch 的關係,他們花更多的時間在裡頭創造、學習和聯絡,這也深化了 Scratch讓它變成比以往都更為重要的地方。隨著新的一年到來我們並沒有將最脆弱的年輕人拋諸腦後因為他們已經開始駕馭新常態。",
"annualReport.2021.directorsMessageP2": "作為基本價值之一Scratch 始終致力於賦予年輕人探索、創造、玩樂以及發現的能力,而這些機會並不是所有學生都能公平獲得的。",
"annualReport.2021.directorsMessagePullquote": "我們相信自我表達和創造力的變革力量,並為年輕人提供空間與工具,讓他們使用創意編程來為自己發聲。",
"annualReport.2021.directorsMessageP3": "我很自豪能在歷史上的這個關鍵時刻擔任 Scratch 基金會的執行董事,並將繼續向世界各地最需要這些機會的孩子傳播 Scratch 的關愛、創造性學習的協作方法。",
"annualReport.2021.directorsMessageP4": "去年對於 Scratch 基金會來說是不可思議的一年 — 我們專注於與卓越、多元化的領導者一起發展我們的團隊,並為我們繼續向獨立組織過渡奠定堅實的基礎。我們制定了一項為期三年的戰略計劃,在我們組織各個級別的每個團隊成員的共同努力下,我們將共同開展的工作編纂成文。隨著 Scratch 的發展,我們持續專注於公平性和社群的經營,並讓 Scratch 成為孩子們與世界各地的同齡人聯繫、創造和協作的安全空間。 我非常感謝您與我們的團隊一起踏上這段旅程,以及您對我們使命的持續支持。 Scratch 社區的同理心和創造力不斷地激勵著我們,我們迫不及待地期待您加入我們,共同完成眼前的重要工作。",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Scratch 基金會執行董事",
"annualReport.2021.watchVideo": "觀看影片",
"annualReport.2021.missionTitle": "我們的使命、願景和價值觀",
"annualReport.2021.missionP1": "我們致力在各個方面實現教育正義並優先考慮公平性,尤其專注於支持那些被排除在創意程設思維之外的兒童、家庭和教育工作者的舉措和方法。",
"annualReport.2021.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
"annualReport.2021.missionHeader": "使命",
"annualReport.2021.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
"annualReport.2021.visionHeader": "願景",
"annualReport.2021.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
"annualReport.2021.valuesHeader": "價值",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "創造性表達",
"annualReport.2021.progressiveImprovementTitle": "持續改進",
"annualReport.2021.EquitableOpportunitiesTitle": "公平的機會",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "全世界的孩子都在用",
"annualReport.2021.reachSubtitle": "Scratch 是全球最大的、面向八歲以上兒童及青少年的編程平台。",
"annualReport.2021.reachMillion": "百萬",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "2020 以來增加 22%",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "2020 以來增加 39%",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "2020 以來增加 44%",
"annualReport.2021.reachNewUsers": "新的用戶",
"annualReport.2021.reachProjectsCreated": "建立的專案",
"annualReport.2021.reachProjectCreators": "專案創作者",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch 在全球各地的使用,{numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "已超過 200 個國家與地區。",
"annualReport.2021.reachSaudiArabiaTitle": "沙烏地阿拉伯",
"annualReport.2021.reachSaudiArabiaDescription": "2021 年,我們在全球範圍內看到了巨大的增長,但我們驚訝地看到沙特阿拉伯的增長,我們看到的新用戶數量是前一年的兩倍。",
"annualReport.2021.reachTranslationTitle": "Scratch 已經被翻譯成 74 種語言",
"annualReport.2021.reachTranslationIncrease": "2020 年只有 10 種語言",
"annualReport.2021.reachTranslationBlurb": "感謝來自世界各地的翻譯志願者。",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr 是面向 5-7 歲兒童的編程軟體,他們可以透過這個環境創作互動故事與遊戲。",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "自 2020 年已超過 2 百萬",
"annualReport.2021.themesTitle": "新的主題",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch 教育合作組織",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "社群",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch Conference",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "一月",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "二月",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "四月",
"annualReport.2021.yearInReviewCard3Title": "愚人节",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "五月",
"annualReport.2021.yearInReviewCard4Title": "Scratch周",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "六月",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "八月",
"annualReport.2021.yearInReviewCard6Title": "Scratch营",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "十月",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "十二月",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "十二月",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "訂閱者",
"annualReport.2021.ytData2": "9 百萬",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "一个来自于我们建立者的信息",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "感谢我们的赞助人",
"annualReport.2021.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "非现金赞助者",
"annualReport.2021.leadershipTitle": "我們的團隊",
"annualReport.2021.leadershipBoard": "董事会",
"annualReport.2021.leadershipChair": "主席",
"annualReport.2021.leadershipProfessor": "学习研究教授",
"annualReport.2021.leadershipViceChair": "副主席",
"annualReport.2021.leadershipCoFounder": "联合创始人及联席董事长",
"annualReport.2021.leadershipBoardMember": "董事",
"annualReport.2021.leadershipPresidentCEO": "总裁兼首席执行官",
"annualReport.2021.leadershipFormerPresident": "前总裁",
"annualReport.2021.leadershipFounderCEO": "创始人、首席执行官",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
"annualReport.2021.leadershipBoardSecretary": "董事会秘书",
"annualReport.2021.leadershipBoardTreasurer": "董事会财务官",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "支持我們",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "贊助",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Umsebenzi",
"annualReport.2021.subnavReach": "Finyelela",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Abasekeli",
"annualReport.2021.subnavTeam": "Iqembu",
"annualReport.2021.subnavDonate": "Nikela",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.watchVideo": "Buka Amavidiyo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Umsebenzi",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Umphakathi",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch inqunquthela",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Masingana",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Nhlolanja",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "Mbasa",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Nhlaba",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Nhlangulana",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Ncwaba",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Mfumfu",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "Zibandlela",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Zibandlela",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Sisekele",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Nikela",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
}