Initial commit of 001code-html Scratch frontend project.
Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
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86
scratch-vm/test/integration/sb3_missing_sound.js
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86
scratch-vm/test/integration/sb3_missing_sound.js
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/**
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* This test ensures that the VM gracefully handles an sb3 project with
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* a missing sound. The project should load without error.
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* TODO: handle missing or corrupted sounds by replacing the missing sound data
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* with the empty sound file but keeping the info about the original missing / corrupted sound
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* so that user data does not get overwritten / lost.
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*/
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const path = require('path');
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const tap = require('tap');
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const makeTestStorage = require('../fixtures/make-test-storage');
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const readFileToBuffer = require('../fixtures/readProjectFile').readFileToBuffer;
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const VirtualMachine = require('../../src/index');
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const {serializeSounds} = require('../../src/serialization/serialize-assets');
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const projectUri = path.resolve(__dirname, '../fixtures/missing_sound.sb3');
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const project = readFileToBuffer(projectUri);
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const missingSoundAssetId = '78618aadd225b1db7bf837fa17dc0568';
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let vm;
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tap.beforeEach(() => {
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const storage = makeTestStorage();
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vm = new VirtualMachine();
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vm.attachStorage(storage);
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return vm.loadProject(project);
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});
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const test = tap.test;
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test('loading sb3 project with missing sound file', t => {
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t.equal(vm.runtime.targets.length, 2);
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const stage = vm.runtime.targets[0];
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t.ok(stage.isStage);
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const catSprite = vm.runtime.targets[1];
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t.equal(catSprite.getSounds().length, 1);
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const missingSound = catSprite.getSounds()[0];
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t.equal(missingSound.name, 'Boop Sound Recording');
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// Sound should have original data but no asset
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const defaultSoundAssetId = vm.runtime.storage.defaultAssetId.Sound;
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t.equal(missingSound.assetId, defaultSoundAssetId);
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t.equal(missingSound.dataFormat, 'wav');
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// Runtime should have info about broken asset
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t.ok(missingSound.broken);
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t.equal(missingSound.broken.assetId, missingSoundAssetId);
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t.end();
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});
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test('load and then save sb3 project with missing sound file', t => {
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const resavedProject = JSON.parse(vm.toJSON());
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t.equal(resavedProject.targets.length, 2);
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const stage = resavedProject.targets[0];
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t.ok(stage.isStage);
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const catSprite = resavedProject.targets[1];
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t.equal(catSprite.name, 'Sprite1');
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t.equal(catSprite.sounds.length, 1);
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const missingSound = catSprite.sounds[0];
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t.equal(missingSound.name, 'Boop Sound Recording');
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// Costume should have both default sound data (e.g. "Gray Question Sound" ^_^) and original data
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t.equal(missingSound.assetId, missingSoundAssetId);
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t.equal(missingSound.dataFormat, 'wav');
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// Test that we didn't save any data about the costume being broken
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t.notOk(missingSound.broken);
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t.end();
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});
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test('serializeCostume does not save data for missing costume', t => {
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const soundDescs = serializeSounds(vm.runtime);
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t.equal(soundDescs.length, 1); // Should only have one sound, the pop sound for the stage
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t.not(soundDescs[0].fileName, `${missingSoundAssetId}.wav`);
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t.end();
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});
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