Initial commit of 001code-html Scratch frontend project.

Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:37:45 +08:00
commit 6e0a1fbcbb
11350 changed files with 965674 additions and 0 deletions

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const test = require('tap').test;
const Sound = require('../../src/blocks/scratch3_sound');
let playedSound;
const blocks = new Sound();
const util = {
target: {
sprite: {
sounds: [
{name: 'first name', soundId: 'first soundId'},
{name: 'second name', soundId: 'second soundId'},
{name: 'third name', soundId: 'third soundId'},
{name: '6', soundId: 'fourth soundId'}
],
soundBank: {
playSound: (target, soundId) => (playedSound = soundId)
}
}
}
};
test('playSound with a name string works', t => {
const args = {SOUND_MENU: 'second name'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'second soundId');
t.end();
});
test('playSound with a number string works 1-indexed', t => {
let args = {SOUND_MENU: '5'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: '1'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: '0'};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'fourth soundId');
t.end();
});
test('playSound with a number works 1-indexed', t => {
let args = {SOUND_MENU: 5};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: 1};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'first soundId');
args = {SOUND_MENU: 0};
blocks.playSound(args, util);
t.strictEqual(playedSound, 'fourth soundId');
t.end();
});
test('playSound prioritizes sound index if given a number', t => {
const args = {SOUND_MENU: 6};
blocks.playSound(args, util);
// Ignore the sound named '6', wrapClamp to the second instead
t.strictEqual(playedSound, 'second soundId');
t.end();
});
test('playSound prioritizes sound name if given a string', t => {
const args = {SOUND_MENU: '6'};
blocks.playSound(args, util);
// Use the sound named '6', which is the fourth
t.strictEqual(playedSound, 'fourth soundId');
t.end();
});