Initial commit of 001code-html Scratch frontend project.
Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
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73
scratch-vm/test/unit/blocks_sounds.js
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73
scratch-vm/test/unit/blocks_sounds.js
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const test = require('tap').test;
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const Sound = require('../../src/blocks/scratch3_sound');
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let playedSound;
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const blocks = new Sound();
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const util = {
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target: {
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sprite: {
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sounds: [
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{name: 'first name', soundId: 'first soundId'},
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{name: 'second name', soundId: 'second soundId'},
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{name: 'third name', soundId: 'third soundId'},
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{name: '6', soundId: 'fourth soundId'}
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],
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soundBank: {
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playSound: (target, soundId) => (playedSound = soundId)
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}
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}
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}
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};
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test('playSound with a name string works', t => {
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const args = {SOUND_MENU: 'second name'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'second soundId');
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t.end();
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});
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test('playSound with a number string works 1-indexed', t => {
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let args = {SOUND_MENU: '5'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: '1'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: '0'};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'fourth soundId');
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t.end();
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});
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test('playSound with a number works 1-indexed', t => {
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let args = {SOUND_MENU: 5};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: 1};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'first soundId');
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args = {SOUND_MENU: 0};
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blocks.playSound(args, util);
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t.strictEqual(playedSound, 'fourth soundId');
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t.end();
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});
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test('playSound prioritizes sound index if given a number', t => {
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const args = {SOUND_MENU: 6};
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blocks.playSound(args, util);
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// Ignore the sound named '6', wrapClamp to the second instead
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t.strictEqual(playedSound, 'second soundId');
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t.end();
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});
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test('playSound prioritizes sound name if given a string', t => {
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const args = {SOUND_MENU: '6'};
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blocks.playSound(args, util);
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// Use the sound named '6', which is the fourth
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t.strictEqual(playedSound, 'fourth soundId');
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t.end();
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});
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