Initial commit of 001code-html Scratch frontend project.
Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
411
scratch-vm/test/unit/extension_video_sensing.js
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411
scratch-vm/test/unit/extension_video_sensing.js
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const {createReadStream} = require('fs');
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const {join} = require('path');
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const {PNG} = require('pngjs');
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const {test} = require('tap');
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const {wrapClamp} = require('../../src/util/math-util');
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const VideoSensing = require('../../src/extensions/scratch3_video_sensing/index.js');
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const VideoMotion = require('../../src/extensions/scratch3_video_sensing/library.js');
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/**
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* Prefix to the mock frame images used to test the video sensing extension.
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* @type {string}
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*/
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const pngPrefix = 'extension_video_sensing_';
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/**
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* Map of frame keys to the image filenames appended to the pngPrefix.
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* @type {object}
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*/
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const framesMap = {
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center: 'center',
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left: 'left-5',
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left2: 'left-10',
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down: 'down-10'
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};
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/**
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* Asynchronously read a png file and copy its pixel data into a typed array
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* VideoMotion will accept.
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* @param {string} name - partial filename to read
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* @returns {Promise.<Uint32Array>} pixel data of the image
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*/
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const readPNG = name => (
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new Promise((resolve, reject) => {
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const png = new PNG();
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createReadStream(join(__dirname, `${pngPrefix}${name}.png`))
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.pipe(png)
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.on('parsed', () => {
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// Copy the RGBA pixel values into a separate typed array and
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// cast the array to Uint32, the array format VideoMotion takes.
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resolve(new Uint32Array(new Uint8ClampedArray(png.data).buffer));
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})
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.on('error', reject);
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})
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);
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/**
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* Read all the frames for testing asynchrnously and produce an object with
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* keys following the keys in framesMap.
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* @returns {object} mapping of keys in framesMap to image data read from disk
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*/
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const readFrames = (() => {
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// Use this immediately invoking function expression (IIFE) to delay reading
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// once to the first test that calls readFrames.
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let _promise = null;
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return () => {
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if (_promise === null) {
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_promise = Promise.all(Object.keys(framesMap).map(key => readPNG(framesMap[key])))
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.then(pngs => (
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Object.keys(framesMap).reduce((frames, key, i) => {
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frames[key] = pngs[i];
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return frames;
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}, {})
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));
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}
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return _promise;
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};
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})();
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/**
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* Match if actual is within optMargin to expect. If actual is under -180,
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* match if actual + 360 is near expect. If actual is over 180, match if actual
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* - 360 is near expect.
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* @param {number} actual - actual angle in degrees
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* @param {number} expect - expected angle in degrees
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* @param {number} optMargin - allowed margin between actual and expect in degrees
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* @returns {boolean} true if actual is close to expect
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*/
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const isNearAngle = (actual, expect, optMargin = 10) => (
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(wrapClamp(actual - expect, 0, 359) < optMargin) ||
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(wrapClamp(actual - expect, 0, 359) > 360 - optMargin)
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);
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// A fake scratch-render drawable that will be used by VideoMotion to restrain
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// the area considered for motion detection in VideoMotion.getLocalMotion
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const fakeDrawable = {
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updateCPURenderAttributes () {}, // no-op, since isTouching always returns true
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getFastBounds () {
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return {
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left: -120,
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top: 60,
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right: 0,
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bottom: -60
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};
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},
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isTouching () {
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return true;
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}
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};
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// A fake MotionState used to test the stored values in
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// VideoMotion.getLocalMotion, VideoSensing.videoOn and
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// VideoSensing.whenMotionGreaterThan.
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const fakeMotionState = {
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motionFrameNumber: -1,
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motionAmount: -1,
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motionDirection: -Infinity
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};
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// A fake target referring to the fake drawable and MotionState.
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const fakeTarget = {
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drawableID: 0,
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getCustomState () {
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return fakeMotionState;
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},
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setCustomState () {}
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};
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const fakeRuntime = {
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targets: [fakeTarget],
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// Without defined devices, VideoSensing will not try to start sampling from
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// a video source.
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ioDevices: null,
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renderer: {
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_allDrawables: [
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fakeDrawable
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]
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}
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};
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const fakeBlockUtility = {
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target: fakeTarget
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};
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test('detect motionAmount between frames', t => {
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t.plan(6);
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return readFrames()
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.then(frames => {
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const detect = new VideoMotion();
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// Each of these pairs should have enough motion for the detector.
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const framePairs = [
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[frames.center, frames.left],
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[frames.center, frames.left2],
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[frames.left, frames.left2],
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[frames.left, frames.center],
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[frames.center, frames.down],
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[frames.down, frames.center]
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];
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// Add both frames of a pair and test for motion.
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let index = 0;
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for (const [frame1, frame2] of framePairs) {
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detect.addFrame(frame1);
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detect.addFrame(frame2);
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detect.analyzeFrame();
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t.ok(
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detect.motionAmount > 10,
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`frame pair ${index + 1} has motion ${detect.motionAmount} over threshold (10)`
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);
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index += 1;
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}
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t.end();
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});
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});
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test('detect local motionAmount between frames', t => {
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t.plan(6);
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return readFrames()
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.then(frames => {
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const detect = new VideoMotion();
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// Each of these pairs should have enough motion for the detector.
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const framePairs = [
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[frames.center, frames.left],
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[frames.center, frames.left2],
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[frames.left, frames.left2],
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[frames.left, frames.center],
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[frames.center, frames.down],
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[frames.down, frames.center]
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];
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// Add both frames of a pair and test for local motion.
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let index = 0;
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for (const [frame1, frame2] of framePairs) {
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detect.addFrame(frame1);
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detect.addFrame(frame2);
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detect.analyzeFrame();
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detect.getLocalMotion(fakeDrawable, fakeMotionState);
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t.ok(
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fakeMotionState.motionAmount > 10,
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`frame pair ${index + 1} has motion ${fakeMotionState.motionAmount} over threshold (10)`
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);
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index += 1;
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}
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t.end();
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});
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});
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test('detect motionDirection between frames', t => {
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t.plan(6);
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return readFrames()
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.then(frames => {
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const detect = new VideoMotion();
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// Each of these pairs is moving in the given direction. Does the detector
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// guess a value to that?
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const directionMargin = 10;
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const framePairs = [
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{
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frames: [frames.center, frames.left],
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direction: -90
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},
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{
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frames: [frames.center, frames.left2],
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direction: -90
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},
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{
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frames: [frames.left, frames.left2],
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direction: -90
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},
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{
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frames: [frames.left, frames.center],
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direction: 90
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},
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{
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frames: [frames.center, frames.down],
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direction: 180
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},
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{
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frames: [frames.down, frames.center],
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direction: 0
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}
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];
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// Add both frames of a pair and check if the motionDirection is near the
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// expected angle.
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let index = 0;
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for (const {frames: [frame1, frame2], direction} of framePairs) {
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detect.addFrame(frame1);
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detect.addFrame(frame2);
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detect.analyzeFrame();
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t.ok(
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isNearAngle(detect.motionDirection, direction, directionMargin),
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`frame pair ${index + 1} is ${detect.motionDirection.toFixed(0)} ` +
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`degrees and close to ${direction} degrees`
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);
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index += 1;
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}
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t.end();
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});
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});
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test('detect local motionDirection between frames', t => {
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t.plan(6);
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return readFrames()
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.then(frames => {
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const detect = new VideoMotion();
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// Each of these pairs is moving in the given direction. Does the detector
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// guess a value to that?
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const directionMargin = 10;
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const framePairs = [
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{
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frames: [frames.center, frames.left],
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direction: -90
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},
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{
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frames: [frames.center, frames.left2],
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direction: -90
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},
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{
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frames: [frames.left, frames.left2],
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direction: -90
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},
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{
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frames: [frames.left, frames.center],
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direction: 90
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},
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{
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frames: [frames.center, frames.down],
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direction: 180
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},
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{
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frames: [frames.down, frames.center],
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direction: 0
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}
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];
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// Add both frames of a pair and check if the local motionDirection is near
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// the expected angle.
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let index = 0;
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for (const {frames: [frame1, frame2], direction} of framePairs) {
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detect.addFrame(frame1);
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detect.addFrame(frame2);
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detect.analyzeFrame();
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detect.getLocalMotion(fakeDrawable, fakeMotionState);
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const motionDirection = fakeMotionState.motionDirection;
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t.ok(
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isNearAngle(motionDirection, direction, directionMargin),
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`frame pair ${index + 1} is ${motionDirection.toFixed(0)} degrees and close to ${direction} degrees`
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);
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index += 1;
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}
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t.end();
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});
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});
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test('videoOn returns value dependent on arguments', t => {
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t.plan(4);
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return readFrames()
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.then(frames => {
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const sensing = new VideoSensing(fakeRuntime);
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// With these two frame test if we get expected values depending on the
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// arguments to videoOn.
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sensing.detect.addFrame(frames.center);
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sensing.detect.addFrame(frames.left);
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const motionAmount = sensing.videoOn({
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ATTRIBUTE: VideoSensing.SensingAttribute.MOTION,
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SUBJECT: VideoSensing.SensingSubject.STAGE
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}, fakeBlockUtility);
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t.ok(
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motionAmount > 10,
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`stage motionAmount ${motionAmount} is over the threshold (10)`
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);
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const localMotionAmount = sensing.videoOn({
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ATTRIBUTE: VideoSensing.SensingAttribute.MOTION,
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SUBJECT: VideoSensing.SensingSubject.SPRITE
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}, fakeBlockUtility);
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t.ok(
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localMotionAmount > 10,
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`sprite motionAmount ${localMotionAmount} is over the threshold (10)`
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);
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const motionDirection = sensing.videoOn({
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ATTRIBUTE: VideoSensing.SensingAttribute.DIRECTION,
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SUBJECT: VideoSensing.SensingSubject.STAGE
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}, fakeBlockUtility);
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t.ok(
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isNearAngle(motionDirection, -90),
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`stage motionDirection ${motionDirection.toFixed(0)} degrees is close to ${90} degrees`
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);
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const localMotionDirection = sensing.videoOn({
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ATTRIBUTE: VideoSensing.SensingAttribute.DIRECTION,
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SUBJECT: VideoSensing.SensingSubject.SPRITE
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}, fakeBlockUtility);
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t.ok(
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isNearAngle(localMotionDirection, -90),
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`sprite motionDirection ${localMotionDirection.toFixed(0)} degrees is close to ${90} degrees`
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);
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t.end();
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});
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});
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test('whenMotionGreaterThan returns true if local motion meets target', t => {
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t.plan(2);
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return readFrames()
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.then(frames => {
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const sensing = new VideoSensing(fakeRuntime);
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// With these two frame test if we get expected values depending on the
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// arguments to whenMotionGreaterThan.
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sensing.detect.addFrame(frames.center);
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sensing.detect.addFrame(frames.left);
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const over20 = sensing.whenMotionGreaterThan({
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REFERENCE: 20
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}, fakeBlockUtility);
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t.ok(
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over20,
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`enough motion in drawable bounds to reach reference of 20`
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);
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const over80 = sensing.whenMotionGreaterThan({
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REFERENCE: 80
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}, fakeBlockUtility);
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t.notOk(
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over80,
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`not enough motion in drawable bounds to reach reference of 80`
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);
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t.end();
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});
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});
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