feat:部署前配置
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@@ -126,7 +126,7 @@ self.onmessage = async (event) => {
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const { type, code, unity_data, requestId} = event.data;
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if (type === "response") {
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self.unitydata = unity_data
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console.log("get new response", self.unitydata.externalDatas[0].position)
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console.log("get new response", self.unitydata && self.unitydata.externalDatas && self.unitydata.externalDatas[0] && self.unitydata.externalDatas[0].position)
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const pending = pendingRequests.get(requestId);
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if (pending) {
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pending.resolve();
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@@ -152,7 +152,7 @@ self.onmessage = async (event) => {
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// 发送执行完成的消息
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self.postMessage({ type: "executionComplete" });
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console.log("Python 执行完成",window.isPythonRun);
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console.log("Python 执行完成");
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self.postMessage({ type: "result", result });
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} catch (error) {
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self.postMessage({ type: "error", error: error.message });
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@@ -19,7 +19,6 @@
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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