feat:部署前配置

This commit is contained in:
Evan
2026-09-10 15:15:39 +08:00
parent 19bb63cd87
commit 8dfd42397f
421 changed files with 194 additions and 371 deletions

View File

@@ -126,7 +126,7 @@ self.onmessage = async (event) => {
const { type, code, unity_data, requestId} = event.data;
if (type === "response") {
self.unitydata = unity_data
console.log("get new response", self.unitydata.externalDatas[0].position)
console.log("get new response", self.unitydata && self.unitydata.externalDatas && self.unitydata.externalDatas[0] && self.unitydata.externalDatas[0].position)
const pending = pendingRequests.get(requestId);
if (pending) {
pending.resolve();
@@ -152,7 +152,7 @@ self.onmessage = async (event) => {
// 发送执行完成的消息
self.postMessage({ type: "executionComplete" });
console.log("Python 执行完成",window.isPythonRun);
console.log("Python 执行完成");
self.postMessage({ type: "result", result });
} catch (error) {
self.postMessage({ type: "error", error: error.message });

View File

@@ -19,7 +19,6 @@
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />

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