init
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202
scratch-render/src/playground/playground.js
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202
scratch-render/src/playground/playground.js
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const ScratchRender = require('../RenderWebGL');
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const getMousePosition = require('./getMousePosition');
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const canvas = document.getElementById('scratch-stage');
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let fudge = 90;
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const renderer = new ScratchRender(canvas);
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renderer.setLayerGroupOrdering(['group1']);
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const drawableID = renderer.createDrawable('group1');
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renderer.updateDrawableProperties(drawableID, {
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position: [0, 0],
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scale: [100, 100],
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direction: 90
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});
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const WantedSkinType = {
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bitmap: 'bitmap',
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vector: 'vector',
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pen: 'pen'
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};
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const drawableID2 = renderer.createDrawable('group1');
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const wantedSkin = WantedSkinType.vector;
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// Bitmap (squirrel)
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const image = new Image();
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image.addEventListener('load', () => {
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const bitmapSkinId = renderer.createBitmapSkin(image);
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if (wantedSkin === WantedSkinType.bitmap) {
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renderer.updateDrawableProperties(drawableID2, {
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skinId: bitmapSkinId
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});
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}
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});
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image.crossOrigin = 'anonymous';
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image.src = 'https://cdn.assets.scratch.mit.edu/internalapi/asset/7e24c99c1b853e52f8e7f9004416fa34.png/get/';
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// SVG (cat 1-a)
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const xhr = new XMLHttpRequest();
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xhr.addEventListener('load', () => {
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const skinId = renderer.createSVGSkin(xhr.responseText);
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if (wantedSkin === WantedSkinType.vector) {
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renderer.updateDrawableProperties(drawableID2, {
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skinId: skinId
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});
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}
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});
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xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/b7853f557e4426412e64bb3da6531a99.svg/get/');
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xhr.send();
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if (wantedSkin === WantedSkinType.pen) {
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const penSkinID = renderer.createPenSkin();
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renderer.updateDrawableProperties(drawableID2, {
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skinId: penSkinID
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});
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canvas.addEventListener('click', event => {
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const rect = canvas.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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renderer.penLine(penSkinID, {
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color4f: [Math.random(), Math.random(), Math.random(), 1],
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diameter: 8
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},
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x - 240, 180 - y, (Math.random() * 480) - 240, (Math.random() * 360) - 180);
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});
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}
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let posX = 0;
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let posY = 0;
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let scaleX = 100;
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let scaleY = 100;
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let fudgeProperty = 'posx';
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const fudgeInput = document.getElementById('fudge');
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const fudgePropertyInput = document.getElementById('fudgeproperty');
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const fudgeMinInput = document.getElementById('fudgeMin');
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const fudgeMaxInput = document.getElementById('fudgeMax');
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/* eslint require-jsdoc: 0 */
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const updateFudgeProperty = event => {
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fudgeProperty = event.target.value;
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};
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const updateFudgeMin = event => {
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fudgeInput.min = event.target.valueAsNumber;
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};
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const updateFudgeMax = event => {
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fudgeInput.max = event.target.valueAsNumber;
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};
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fudgePropertyInput.addEventListener('change', updateFudgeProperty);
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fudgePropertyInput.addEventListener('init', updateFudgeProperty);
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fudgeMinInput.addEventListener('change', updateFudgeMin);
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fudgeMinInput.addEventListener('init', updateFudgeMin);
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fudgeMaxInput.addEventListener('change', updateFudgeMax);
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fudgeMaxInput.addEventListener('init', updateFudgeMax);
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// Ugly hack to properly set the values of the inputs on page load,
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// since they persist across reloads, at least in Firefox.
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// The best ugly hacks are the ones that reduce code duplication!
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fudgePropertyInput.dispatchEvent(new CustomEvent('init'));
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fudgeMinInput.dispatchEvent(new CustomEvent('init'));
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fudgeMaxInput.dispatchEvent(new CustomEvent('init'));
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fudgeInput.dispatchEvent(new CustomEvent('init'));
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const handleFudgeChanged = function (event) {
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fudge = event.target.valueAsNumber;
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const props = {};
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switch (fudgeProperty) {
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case 'posx':
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props.position = [fudge, posY];
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posX = fudge;
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break;
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case 'posy':
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props.position = [posX, fudge];
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posY = fudge;
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break;
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case 'direction':
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props.direction = fudge;
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break;
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case 'scalex':
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props.scale = [fudge, scaleY];
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scaleX = fudge;
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break;
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case 'scaley':
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props.scale = [scaleX, fudge];
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scaleY = fudge;
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break;
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case 'scaleboth':
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props.scale = [fudge, fudge];
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scaleX = fudge;
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scaleY = fudge;
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break;
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case 'color':
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props.color = fudge;
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break;
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case 'whirl':
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props.whirl = fudge;
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break;
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case 'fisheye':
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props.fisheye = fudge;
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break;
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case 'pixelate':
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props.pixelate = fudge;
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break;
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case 'mosaic':
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props.mosaic = fudge;
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break;
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case 'brightness':
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props.brightness = fudge;
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break;
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case 'ghost':
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props.ghost = fudge;
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break;
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}
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renderer.updateDrawableProperties(drawableID2, props);
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};
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fudgeInput.addEventListener('input', handleFudgeChanged);
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fudgeInput.addEventListener('change', handleFudgeChanged);
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fudgeInput.addEventListener('init', handleFudgeChanged);
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const updateStageScale = event => {
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renderer.resize(480 * event.target.valueAsNumber, 360 * event.target.valueAsNumber);
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};
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const stageScaleInput = document.getElementById('stage-scale');
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stageScaleInput.addEventListener('input', updateStageScale);
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stageScaleInput.addEventListener('change', updateStageScale);
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canvas.addEventListener('mousemove', event => {
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const mousePos = getMousePosition(event, canvas);
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renderer.extractColor(mousePos.x, mousePos.y, 30);
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});
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canvas.addEventListener('click', event => {
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const mousePos = getMousePosition(event, canvas);
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const pickID = renderer.pick(mousePos.x, mousePos.y);
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console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
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if (pickID >= 0) {
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console.dir(renderer.extractDrawableScreenSpace(pickID, mousePos.x, mousePos.y));
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}
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});
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const drawStep = function () {
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renderer.draw();
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// renderer.getBounds(drawableID2);
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// renderer.isTouchingColor(drawableID2, [255,255,255]);
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requestAnimationFrame(drawStep);
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};
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drawStep();
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const debugCanvas = /** @type {canvas} */ document.getElementById('debug-canvas');
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renderer.setDebugCanvas(debugCanvas);
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