// TW Snapshot // Input SHA-256: 89920bf89edf85596d13e7781c1ea5de2fea61c0adf78ecdd41e4a7ab824aebe // Sprite1 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = runtime.getOpcodeFunction("looks_say"); return function* genXYZ () { yield* executeInCompatibilityLayer({"MESSAGE":"plan 2",}, b0, false, false, "J#qm1yA(@Z6mj%Mgh;0X", null); thread.procedures["Zswitch %s"]("1"); if ((((target.currentCostume + 1) === 2) && ((+target.getCostumes()[target.currentCostume].name || 0) === 1))) { yield* executeInCompatibilityLayer({"MESSAGE":"pass",}, b0, false, false, ";DM$.QW6o-O+T/oBdqt!", null); } thread.procedures["Zswitch %s"]("2"); if ((((target.currentCostume + 1) === 1) && ((+target.getCostumes()[target.currentCostume].name || 0) === 2))) { yield* executeInCompatibilityLayer({"MESSAGE":"pass",}, b0, false, false, "71a9Slk0w=^~x;5T@nw,", null); } yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b0, false, false, "$R-1lb(Mu?gdTIH^;kC_", null); retire(); return; }; }) // Sprite1 Zswitch %s (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); return function funXYZ_switch_ (p0) { runtime.ext_scratch3_looks._setCostume(target, p0); return ""; }; })