// TW Snapshot // Input SHA-256: b677669506b60e3ba350be8ae545db93d7bcbb5f368ba21d86b0d4e966e7e09c // Sprite2 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = stage.variables["p]KODv+)+:l=%NT~j3/d-order"]; const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"]; const b2 = runtime.getOpcodeFunction("looks_say"); return function* genXYZ () { b0.value = 0; thread.timer = timer(); var a0 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a0) { yield; } thread.timer = null; b0.value = ((+b0.value || 0) + 1); if (((b0.value || 0) === 1)) { yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (1)",}, b2, false, false, "]4hbk*5ix]V00h|!x1oy", null); } else { yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 1 != " + ("" + b0.value)),}, b2, false, false, "H=x@7SpNJeX|!}8x5y4,", null); } retire(); return; }; }) // Sprite3 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = runtime.getOpcodeFunction("looks_say"); const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"]; return function* genXYZ () { yield* executeInCompatibilityLayer({"MESSAGE":"plan 2",}, b0, false, false, "1Ba%a0GIK#hwJ46y=WVt", null); thread.timer = timer(); var a0 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a0) { yield; } thread.timer = null; thread.timer = timer(); var a1 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a1) { yield; } thread.timer = null; thread.timer = timer(); var a2 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a2) { yield; } thread.timer = null; yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b0, false, false, "}-I/zE+.RSi`:h[RxMvQ", null); retire(); return; }; }) // Sprite1 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = stage.variables["p]KODv+)+:l=%NT~j3/d-order"]; const b1 = stage.variables["p]KODv+)+:l=%NT~j3/d-wait"]; const b2 = runtime.getOpcodeFunction("looks_say"); return function* genXYZ () { b0.value = 0; thread.timer = timer(); var a0 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a0) { yield; } thread.timer = null; b0.value = ((+b0.value || 0) + 1); if (((b0.value || 0) === 2)) { yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (2)",}, b2, false, false, "0i[-T:vYTt=bi47@byUE", null); } else { yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 2 != " + ("" + b0.value)),}, b2, false, false, "Coc1aZ;L9M-RyEt`syps", null); } retire(); return; }; })