// TW Snapshot // Input SHA-256: a8576b7695ad77f7d5a7ac9fb76d31f026c0869f16f55d16fa40b85972b43e30 // Sprite1 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = runtime.getOpcodeFunction("sound_setvolumeto"); const b1 = stage.variables["`jEk@4|i[#Fk?(8x)AV.-my variable"]; const b2 = runtime.getOpcodeFunction("looks_say"); return function* genXYZ () { yield* executeInCompatibilityLayer({"VOLUME":0,}, b0, false, false, "d", null); b1.value = 0; yield* executeInCompatibilityLayer({"MESSAGE":"plan 1",}, b2, false, false, "g", null); yield* thread.procedures["Wno refresh"](); yield* thread.procedures["Wruns below with no refresh"](); if (compareEqual(b1.value, 0)) { yield* executeInCompatibilityLayer({"MESSAGE":"pass",}, b2, false, false, "v", null); } yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b2, false, false, "f", null); runtime.stopAll(); retire(); return; retire(); return; }; }) // Sprite1 Wno refresh (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = runtime.getOpcodeFunction("music_restForBeats"); const b1 = runtime.getOpcodeFunction("music_playDrumForBeats"); return function* genXYZ_no_refresh () { for (var a0 = 30; a0 >= 0.5; a0--) { thread.timer = timer(); var a1 = Math.max(0, 1000 * 0); runtime.requestRedraw(); while (thread.timer.timeElapsed() < a1) { if (isStuck()) yield; } thread.timer = null; yield* executeInCompatibilityLayer({"BEATS":0,}, b0, true, false, "m", null); yield* executeInCompatibilityLayer({"DRUM":1,"BEATS":0,}, b1, true, false, "b", null); runtime.ext_scratch3_motion._moveSteps(0, target); } return ""; }; }) // Sprite1 Wruns below with no refresh (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); return function* genXYZ_runs_below_with_no_r () { yield* thread.procedures["Whas refresh"](); return ""; }; }) // Sprite1 Whas refresh (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = runtime.getOpcodeFunction("music_restForBeats"); const b1 = runtime.getOpcodeFunction("music_playDrumForBeats"); return function* genXYZ_has_refresh () { for (var a0 = 30; a0 >= 0.5; a0--) { thread.timer = timer(); var a1 = Math.max(0, 1000 * 0); runtime.requestRedraw(); while (thread.timer.timeElapsed() < a1) { if (isStuck()) yield; } thread.timer = null; yield* executeInCompatibilityLayer({"BEATS":0,}, b0, true, false, "r", null); yield* executeInCompatibilityLayer({"DRUM":1,"BEATS":0,}, b1, true, false, "c", null); runtime.ext_scratch3_motion._moveSteps(0, target); } return ""; }; }) // Sprite1 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = stage.variables["`jEk@4|i[#Fk?(8x)AV.-my variable"]; return function* genXYZ () { while (true) { b0.value = ((+b0.value || 0) + 1); yield; } retire(); return; }; })