// TW Snapshot // Input SHA-256: 7f0df1e9c4a6b87f8bbea53b22d5a1201ebe774e535661cef5da3bd75af45c11 // Sprite3 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = runtime.getOpcodeFunction("looks_say"); const b1 = stage.variables["):/PVGTvoVRvq(ikGwRE-wait"]; return function* genXYZ () { yield* executeInCompatibilityLayer({"MESSAGE":"plan 2",}, b0, false, false, "s+@:|^WPr8]N1Y9Hk2f5", null); thread.timer = timer(); var a0 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a0) { yield; } thread.timer = null; thread.timer = timer(); var a1 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a1) { yield; } thread.timer = null; thread.timer = timer(); var a2 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a2) { yield; } thread.timer = null; yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b0, false, false, "7e7aA!PF-sxf1uka+sh2", null); retire(); return; }; }) // Sprite1 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = stage.variables["):/PVGTvoVRvq(ikGwRE-order"]; const b1 = stage.variables["):/PVGTvoVRvq(ikGwRE-wait"]; const b2 = runtime.getOpcodeFunction("looks_say"); return function* genXYZ () { b0.value = 0; thread.timer = timer(); var a0 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a0) { yield; } thread.timer = null; b0.value = ((+b0.value || 0) + 1); if (((b0.value || 0) === 1)) { yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (1)",}, b2, false, false, "RSQ{nVCc)6E)(`KlnFCF", null); } else { yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 1 != " + ("" + b0.value)),}, b2, false, false, "8k^j~`c^|YO@hkFd?~2d", null); } retire(); return; }; }) // Sprite2 script (function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage(); const b0 = stage.variables["):/PVGTvoVRvq(ikGwRE-order"]; const b1 = stage.variables["):/PVGTvoVRvq(ikGwRE-wait"]; const b2 = runtime.getOpcodeFunction("looks_say"); return function* genXYZ () { b0.value = 0; thread.timer = timer(); var a0 = Math.max(0, 1000 * (+b1.value || 0)); runtime.requestRedraw(); yield; while (thread.timer.timeElapsed() < a0) { yield; } thread.timer = null; b0.value = ((+b0.value || 0) + 1); if (((b0.value || 0) === 2)) { yield* executeInCompatibilityLayer({"MESSAGE":"pass order is correct (2)",}, b2, false, false, "KP?op(=Vg2#;@]!,C#.~", null); } else { yield* executeInCompatibilityLayer({"MESSAGE":("fail order is incorrect 2 != " + ("" + b0.value)),}, b2, false, false, "=]|}L~4uQXTNtwJKw_;R", null); } retire(); return; }; })