Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
81 lines
3.1 KiB
Plaintext
81 lines
3.1 KiB
Plaintext
// TW Snapshot
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// Input SHA-256: a8576b7695ad77f7d5a7ac9fb76d31f026c0869f16f55d16fa40b85972b43e30
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// Sprite1 script
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(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
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const b0 = runtime.getOpcodeFunction("sound_setvolumeto");
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const b1 = stage.variables["`jEk@4|i[#Fk?(8x)AV.-my variable"];
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const b2 = runtime.getOpcodeFunction("looks_say");
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return function* genXYZ () {
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yield* executeInCompatibilityLayer({"VOLUME":0,}, b0, false, false, "d", null);
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b1.value = 0;
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yield* executeInCompatibilityLayer({"MESSAGE":"plan 1",}, b2, false, false, "g", null);
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yield* thread.procedures["Wno refresh"]();
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yield* thread.procedures["Wruns below with no refresh"]();
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if (compareEqual(b1.value, 0)) {
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yield* executeInCompatibilityLayer({"MESSAGE":"pass",}, b2, false, false, "v", null);
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}
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yield* executeInCompatibilityLayer({"MESSAGE":"end",}, b2, false, false, "f", null);
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runtime.stopAll();
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retire(); return;
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retire(); return;
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}; })
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// Sprite1 Wno refresh
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(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
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const b0 = runtime.getOpcodeFunction("music_restForBeats");
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const b1 = runtime.getOpcodeFunction("music_playDrumForBeats");
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return function* genXYZ_no_refresh () {
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for (var a0 = 30; a0 >= 0.5; a0--) {
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thread.timer = timer();
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var a1 = Math.max(0, 1000 * 0);
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runtime.requestRedraw();
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while (thread.timer.timeElapsed() < a1) {
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if (isStuck()) yield;
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}
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thread.timer = null;
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yield* executeInCompatibilityLayer({"BEATS":0,}, b0, true, false, "m", null);
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yield* executeInCompatibilityLayer({"DRUM":1,"BEATS":0,}, b1, true, false, "b", null);
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runtime.ext_scratch3_motion._moveSteps(0, target);
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}
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return "";
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}; })
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// Sprite1 Wruns below with no refresh
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(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
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return function* genXYZ_runs_below_with_no_r () {
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yield* thread.procedures["Whas refresh"]();
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return "";
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}; })
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// Sprite1 Whas refresh
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(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
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const b0 = runtime.getOpcodeFunction("music_restForBeats");
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const b1 = runtime.getOpcodeFunction("music_playDrumForBeats");
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return function* genXYZ_has_refresh () {
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for (var a0 = 30; a0 >= 0.5; a0--) {
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thread.timer = timer();
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var a1 = Math.max(0, 1000 * 0);
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runtime.requestRedraw();
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while (thread.timer.timeElapsed() < a1) {
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if (isStuck()) yield;
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}
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thread.timer = null;
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yield* executeInCompatibilityLayer({"BEATS":0,}, b0, true, false, "r", null);
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yield* executeInCompatibilityLayer({"DRUM":1,"BEATS":0,}, b1, true, false, "c", null);
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runtime.ext_scratch3_motion._moveSteps(0, target);
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}
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return "";
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}; })
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// Sprite1 script
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(function factoryXYZ(thread) { const target = thread.target; const runtime = target.runtime; const stage = runtime.getTargetForStage();
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const b0 = stage.variables["`jEk@4|i[#Fk?(8x)AV.-my variable"];
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return function* genXYZ () {
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while (true) {
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b0.value = ((+b0.value || 0) + 1);
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yield;
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}
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retire(); return;
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}; })
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