Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config. Co-authored-by: Cursor <cursoragent@cursor.com>
263 lines
11 KiB
JavaScript
263 lines
11 KiB
JavaScript
import path from 'path';
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import SeleniumHelper from '../helpers/selenium-helper';
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const {
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clickText,
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clickXpath,
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findByText,
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findByXpath,
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getDriver,
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getLogs,
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loadUri,
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rightClickText,
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scope
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} = new SeleniumHelper();
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// The costumes library is slow to load. Increase the timeout for these tests.
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jest.setTimeout(60_000);
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const uri = path.resolve(__dirname, '../../build/index.html');
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let driver;
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describe('Working with costumes', () => {
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beforeAll(() => {
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driver = getDriver();
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});
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afterAll(async () => {
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await driver.quit();
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});
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test('Adding a costume through the library', async () => {
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await loadUri(uri);
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await driver.sleep(500);
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await clickText('Costumes');
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await clickXpath('//button[@aria-label="Choose a Costume"]');
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const el = await findByXpath("//input[@placeholder='Search']");
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await el.sendKeys('abb');
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await clickText('Abby-a'); // Should close the modal, then click the costumes in the selector
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await findByXpath("//input[@value='Abby-a']"); // Should show editor for new costume
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding a costume by surprise button', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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await clickXpath('//button[@aria-label="Surprise"]');
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding a costume by paint button', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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await clickXpath('//button[@aria-label="Paint"]');
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Duplicating a costume', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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await rightClickText('costume1', scope.costumesTab);
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await clickText('duplicate', scope.costumesTab);
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await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for duplication to finish
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// Make sure the duplicated costume is named correctly.
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await clickText('costume3', scope.costumesTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Converting bitmap/vector in paint editor', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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// Convert the first costume to bitmap.
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await clickText('costume1', scope.costumesTab);
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await clickText('Convert to Bitmap', scope.costumesTab);
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// Make sure mode switches back to vector for vector costume.
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await clickText('costume2', scope.costumesTab);
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await clickText('Convert to Bitmap', scope.costumesTab);
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// Make sure bitmap is saved by switching back and converting to vector.
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await clickText('Sounds');
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await clickText('Costumes');
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await clickText('Convert to Vector', scope.costumesTab); // costume2
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await clickText('costume1', scope.costumesTab);
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await clickText('Convert to Vector', scope.costumesTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Undo/redo in the paint editor', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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await clickText('costume1', scope.costumesTab);
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await clickText('Convert to Bitmap', scope.costumesTab);
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await clickXpath('//img[@alt="Undo"]');
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await clickText('Convert to Bitmap', scope.costumesTab);
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await clickXpath('//img[@alt="Undo"]');
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await clickXpath('//img[@alt="Redo"]');
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await clickText('Convert to Vector', scope.costumesTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding an svg from file', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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const input = await findByXpath('//input[@type="file"]');
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await input.sendKeys(path.resolve(__dirname, '../fixtures/100-100.svg'));
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await clickText('100-100', scope.costumesTab); // Name from filename
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await clickText('100 x 100', scope.costumesTab); // Size is right
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding a png from file (gh-3582)', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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const input = await findByXpath('//input[@type="file"]');
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await input.sendKeys(path.resolve(__dirname, '../fixtures/gh-3582-png.png'));
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await clickText('gh-3582-png', scope.costumesTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding a bmp from file', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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const input = await findByXpath('//input[@type="file"]');
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await input.sendKeys(path.resolve(__dirname, '../fixtures/bmpfile.bmp'));
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await clickText('bmpfile', scope.costumesTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding several costumes with a gif', async () => {
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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const input = await findByXpath('//input[@type="file"]');
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await input.sendKeys(path.resolve(__dirname, '../fixtures/paddleball.gif'));
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await findByText('paddleball', scope.costumesTab);
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await findByText('paddleball2', scope.costumesTab);
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await findByText('paddleball3', scope.costumesTab);
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await findByText('paddleball4', scope.costumesTab);
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await findByText('paddleball5', scope.costumesTab);
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await findByText('paddleball6', scope.costumesTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding a letter costume through the Letters filter in the library', async () => {
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await loadUri(uri);
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await driver.manage()
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.window()
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.setSize(1244, 768); // Letters filter not visible at 1024 width
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await clickText('Costumes');
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await clickXpath('//button[@aria-label="Choose a Costume"]');
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await clickText('Letters');
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await clickText('Block-a', scope.modal); // Closes modal
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await rightClickText('Block-a', scope.costumesTab); // Make sure it is there
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Costumes animate on mouseover', async () => {
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await loadUri(uri);
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await clickXpath('//button[@aria-label="Choose a Sprite"]');
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const searchElement = await findByXpath("//input[@placeholder='Search']");
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await searchElement.sendKeys('abb');
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const abbyElement = await findByXpath('//*[span[text()="Abby"]]');
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driver.actions()
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.mouseMove(abbyElement)
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.perform();
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// wait for one of Abby's alternate costumes to appear
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await findByXpath('//img[@src="https://cdn.assets.scratch.mit.edu/internalapi/asset/45de34b47a2ce22f6f5d28bb35a44ff5.svg/get/"]');
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Adding multiple costumes at the same time', async () => {
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const files = [
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path.resolve(__dirname, '../fixtures/gh-3582-png.png'),
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path.resolve(__dirname, '../fixtures/100-100.svg')
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];
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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const input = await findByXpath('//input[@type="file"]');
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await input.sendKeys(files.join('\n'));
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await findByText('gh-3582-png', scope.costumesTab);
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await findByText('100-100', scope.costumesTab);
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const logs = await getLogs();
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await expect(logs).toEqual([]);
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});
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test('Load an invalid svg from scratch3 as costume', async () => { // eslint-disable-line no-disabled-tests
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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const input = await findByXpath('//input[@type="file"]');
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await input.sendKeys(path.resolve(__dirname, '../fixtures/corrupt-from-scratch3.svg'));
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const costumeTile = await findByText('corrupt-from-scratch3', scope.costumesTab); // Name from filename
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const tileVisible = await costumeTile.isDisplayed();
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await expect(tileVisible).toBe(true);
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});
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test('Load an invalid svg from scratch2 as costume', async () => { // eslint-disable-line no-disabled-tests
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await loadUri(uri);
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await clickText('Costumes');
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const el = await findByXpath('//button[@aria-label="Choose a Costume"]');
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await driver.actions().mouseMove(el)
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.perform();
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await driver.sleep(500); // Wait for thermometer menu to come up
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const input = await findByXpath('//input[@type="file"]');
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await input.sendKeys(path.resolve(__dirname, '../fixtures/scratch2-corrupted.svg'));
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const costumeTile = await findByText('scratch2-corrupted', scope.costumesTab); // Name from filename
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const tileVisible = await costumeTile.isDisplayed();
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await expect(tileVisible).toBe(true);
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});
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});
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