Files
001code-html--cocos/scratch-gui/static/unity/StreamingAssets/aa/AddressablesLink/link.xml
刘宇飞 6e0a1fbcbb Initial commit of 001code-html Scratch frontend project.
Includes scratch-gui, scratch-vm, scratch-blocks, scratch-render, scratch-l10n, and deployment config.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-16 15:37:45 +08:00

126 lines
8.5 KiB
XML

<linker>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="AudioManager" preserve="all" />
<type fullname="Platformer.Controller.PlayerController" preserve="all" />
<type fullname="Platformer.Controller.PropController" preserve="all" />
<type fullname="Platformer.Controller.VehicleController" preserve="all" />
<type fullname="Platformer.Controller.ViewController" preserve="all" />
<type fullname="Platformer.Core.Health" preserve="all" />
<type fullname="Platformer.Core.UI.ButtonHandler" preserve="all" />
<type fullname="Platformer.Gameplay.LineGridRenderer" preserve="all" />
<type fullname="Platformer.Manager.GameManager" preserve="all" />
<type fullname="PopupController" preserve="all" />
<type fullname="SkinDialog" preserve="all" />
<type fullname="SkinItem" preserve="all" />
<type fullname="UIMain" preserve="all" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="TMPro.TextMeshPro" preserve="all" />
<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
<type fullname="TMPro.TMP_FontAsset" preserve="all" />
<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_GlyphValueRecord" preserve="nothing" serialized="true" />
<type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEditor.Audio.AudioMixerSnapshotController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AnimationClip" preserve="all" />
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.AnimatorOverrideController" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Audio.AudioMixer" preserve="all" />
<type fullname="UnityEngine.Audio.AudioMixerGroup" preserve="all" />
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioListener" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
<type fullname="UnityEngine.LineRenderer" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
<type fullname="UnityEngine.RenderSettings" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Grid" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.BoxCollider2D" preserve="all" />
<type fullname="UnityEngine.Rigidbody2D" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Font" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Tilemaps.Tile" preserve="all" />
<type fullname="UnityEngine.Tilemaps.Tilemap" preserve="all" />
<type fullname="UnityEngine.Tilemaps.TilemapRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
<type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.Mask" preserve="all" />
<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
</assembly>
</linker>