// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.

#include <common>

struct StandardVertInput {
  highp vec4 position;
  vec3 normal;
  vec4 tangent;
  vec4 color;
  vec2 uv;
};

layout(location = 0) in vec3 a_position;
layout(location = 1) in vec3 a_normal;
layout(location = 2) in vec2 a_texCoord;
layout(location = 3) in vec4 a_tangent;
