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@@ -7,12 +7,8 @@ import { ViewController } from './controller/ViewController';
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import { LineGridRenderer } from './gameplay/LineGridRenderer';
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import { UIMain } from './ui/UIMain';
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import { loadLevelDatabase, refreshLevelIdBounds, LEVEL_ID_BASE } from './level/LevelRegistry';
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import { loadThemeDatabase } from './theme/ThemeRegistry';
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import { ensureResourcesBundle } from './core/ResourcesBundle';
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import { loadTileDisplayMeta } from './visual/TileDisplayMeta';
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import { ThemeBackground } from './theme/ThemeBackground';
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import { GridSnapHelper } from './level/GridSnapHelper';
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import { GameAudio } from './audio/GameAudio';
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import { GameplayDebugBar } from './ui/GameplayDebugBar';
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import {
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CELL_PIXEL, CAMERA_ORTHO_HALF, DESIGN_WIDTH, DESIGN_HEIGHT,
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@@ -55,12 +51,8 @@ export class AppBootstrap extends Component {
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console.log('[AppBootstrap] 开始初始化…');
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applyEmbeddedDesignResolution();
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view.on('canvas-resize', this.onCanvasResize, this);
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await ensureResourcesBundle();
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await loadThemeDatabase();
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await loadTileDisplayMeta();
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await loadLevelDatabase();
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refreshLevelIdBounds();
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await GameAudio.preload();
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const scene = director.getScene()!;
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find('UICanvas', scene)?.destroy();
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@@ -108,7 +100,7 @@ export class AppBootstrap extends Component {
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// 关卡预制体由 SwitchLevel → createNewLevel 按需加载(loader 进关再下 levels_all)
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ctl.markReady();
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ctl.onBootstrapReady();
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console.log('[AppBootstrap] 引擎已就绪;SwitchLevel 进关时再加载关卡预制体');
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console.log('[AppBootstrap] 引擎已就绪;SwitchLevel 进关时再加载资源/关卡库分片/预制体');
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}
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private ensureGameRoot(scene: Node, size: { width: number; height: number }, mainCam: Camera): Node {
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