Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -3,36 +3,57 @@ import { Direction, GridType } from '../core/Define';
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import { EventManager, EventType } from '../core/EventManager';
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import { JsBridge } from '../bridge/JsBridge';
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import { GameManager } from '../manager/GameManager';
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import { scaledMoveSpeed, UNITY_VEHICLE_MOVE_SPEED } from '../core/GridConstants';
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import { Movement } from '../gameplay/Movement';
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import { PlayerController, ExternalDataList } from './PlayerController';
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import { syncRidePositions } from './RideLink';
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import { VisualAssets } from '../visual/VisualAssets';
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const { ccclass } = _decorator;
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/**
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* 载具移动(对齐 Unity VehicleController)
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* - 仅能在空地移动(None↔None、Ride→None)
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* - 有骑手时每帧同步玩家;落格更新 Ride 注册
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*/
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@ccclass('VehicleController')
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export class VehicleController extends Movement {
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private player: PlayerController | null = null;
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onLoad() {
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this.moverRole = 'vehicle';
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this.moveSpeed = scaledMoveSpeed(UNITY_VEHICLE_MOVE_SPEED);
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this.moveState = 0;
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}
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/** 不调用 super.start(),避免 component.start 晚于 LevelInit 绑定后再次用 spawn 方向刷贴图 */
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start() {
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super.start();
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this.syncCommittedCellFromPosition();
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if (this.player) {
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this.syncFacingFromRider();
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}
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this.setIcon();
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}
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setPlayer(p: PlayerController | null) {
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this.player = p;
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if (!p) return;
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if (p.direction !== this.direction) {
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super.setDirection(p.direction);
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}
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this.setIcon();
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}
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getPlayer(): PlayerController | null {
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return this.player;
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}
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setPosition(pos: Vec3) {
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this.node.setPosition(pos);
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}
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setName(name: string) {
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/* 可挂 Label 显示名称 */
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setName(_name: string) {
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/* 可挂 Label */
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}
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override setDirection(dir: Direction) {
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@@ -44,45 +65,95 @@ export class VehicleController extends Movement {
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Movement.callEach = false;
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}
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private entityVisualOptions() {
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const gm = GameManager.instance;
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const levelTheme = gm?.getCurLevel()?.theme?.trim();
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return {
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...(gm?.getEntityVisualOptions() ?? {}),
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theme: levelTheme ?? gm?.uiStyle ?? 'default',
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};
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}
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/** 载具四向贴图:有骑手时跟随骑手 direction,转向时 setIcon 直接换图 */
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private iconDirection(): Direction {
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return this.player?.direction ?? this.direction;
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}
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setIcon() {
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const style = GameManager.instance?.uiStyle ?? 'default';
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VisualAssets.applyVehicleSprite(this.node, this.direction, style);
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const dir = this.iconDirection();
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if (this.player && dir !== this.direction) {
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super.setDirection(dir);
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}
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VisualAssets.applyVehicleIconForDirection(
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this.node,
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dir,
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this.entityVisualOptions(),
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);
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this.player?.syncRideMountVisual();
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}
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/** 骑乘时逻辑朝向与骑手保持一致(Scratch 回传等) */
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private syncFacingFromRider() {
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if (!this.player || this.player.direction === this.direction) return;
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super.setDirection(this.player.direction);
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}
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/** 主题 / 软重置后按当前逻辑朝向重刷贴图 */
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refreshIcon() {
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this.syncFacingFromRider();
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this.setIcon();
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}
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override callJump() {
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/* 载具不可跳跃 */
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}
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protected override syncRideAfterMoveStep() {
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if (this.player) syncRidePositions('vehicle', this.player, this);
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}
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protected onMoveNextSet(isJump: boolean) {
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if (Movement.callEach) return;
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Movement.callEach = true;
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this.player?.syncFromVehicle(this.targetGridType, isJump);
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if (this.player) {
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this.player.setTargetGridType(this.targetGridType);
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this.player.syncFromVehicle(this.targetGridType, isJump);
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}
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Movement.callEach = false;
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}
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protected onMoving() {
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if (this.player) syncRidePositions('vehicle', this.player, this);
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if (Movement.callEach) return;
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Movement.callEach = true;
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if (this.player) {
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this.player.onMoving();
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this.player.setPosition(this.node.worldPosition);
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}
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this.player?.onMoving();
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Movement.callEach = false;
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}
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protected onMoveToTarget() {
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GameManager.instance!.removeObj(this.lastPosition);
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GameManager.instance!.addObj(this.node.worldPosition, GridType.Ride, this.node);
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if (Movement.callEach) return;
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Movement.callEach = true;
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if (this.player) {
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this.player.setPosition(this.node.worldPosition);
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this.player.syncMoveToTargetFromVehicle();
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this.commitLandingCell();
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const gm = GameManager.instance!;
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gm.removeObj(this.lastPosition);
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if (this.committedCell) {
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gm.addObjAtCell(this.committedCell, GridType.Ride, this.node);
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} else {
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gm.addObj(this.node.position, GridType.Ride, this.node);
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}
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Movement.callEach = false;
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this.externalCall();
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if (!Movement.callEach && this.player) {
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Movement.callEach = true;
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this.player.setRideBaseFromVehicle(this.node.position);
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if (this.committedCell) this.player.shareCommittedCell(this.committedCell);
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this.player.syncMoveToTargetFromVehicle();
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Movement.callEach = false;
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}
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if (this.step === 0) this.externalCall();
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}
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protected onMoveFail(isJump: boolean) {
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if (!GameManager.instance!.multMode) {
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EventManager.dispatch(EventType.InputEnd, GameManager.instance!.gameState);
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}
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protected onMoveFail(_isJump: boolean) {
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this.externalCall();
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EventManager.dispatch(EventType.InputEnd, GameManager.instance!.gameState);
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}
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callVehicleInfo() {
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@@ -92,23 +163,22 @@ export class VehicleController extends Movement {
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externalCall() {
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const gm = GameManager.instance!;
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const list: ExternalDataList = { direction: this.direction, externalDatas: [] };
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const self = gm.worldToCell(this.node.worldPosition);
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const sample = this.getGridSamplePosition();
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const self = gm.worldToCell(sample);
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list.externalDatas.push({
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position: { x: self.x, y: self.y, z: 0 },
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gridType: this.curGrid,
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direction: 'self',
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});
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for (let d = Direction.North; d <= Direction.West; d++) {
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const wp = gm.nextGridPosition(this.node.worldPosition, d);
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const wp = gm.nextGridPosition(sample, d);
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const cell = gm.worldToCell(wp);
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list.externalDatas.push({
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position: { x: cell.x, y: cell.y, z: 0 },
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gridType: gm.calculateNextGridType(this.node.worldPosition, d),
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gridType: gm.calculateNextGridType(sample, d),
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direction: gm.getRelativePosition(this.direction, d),
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});
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}
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const json = JSON.stringify(list);
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if (gm.multMode) JsBridge.call(`process${this.node.name}`, json);
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else JsBridge.call('processVehicleData', json);
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JsBridge.call('processVehicleData', JSON.stringify(list));
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}
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}
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