Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

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/** 等距网格常量(独立模块,避免 AppBootstrap ↔ GridCoords 循环依赖) */
export const CELL_PIXEL = 100;
/** Unity Player.prefab moveSpeed=1.2、Vehicle.prefab=1按格子像素等比换算 */
export const UNITY_PLAYER_MOVE_SPEED = 1.2;
export const UNITY_VEHICLE_MOVE_SPEED = 1;
/** Unity PlayerController 跳上 JumpBlock 时 targetPosition.y += 0.15 */
export const UNITY_JUMP_ARC_OFFSET = 0.15;
/** 移动中拾取步进进度达到该比例且进入道具格后才消失01 */
export const PROP_COLLECT_MOVE_PROGRESS = 0.62;
/** 移动中拾取:角色与道具世界距离上限(相对 CELL_PIXEL */
export const PROP_COLLECT_TOUCH_RADIUS = 0.42;
export function scaledJumpArcOffset(): number {
return UNITY_JUMP_ARC_OFFSET * CELL_PIXEL;
}
export function scaledMoveSpeed(unitySpeed: number): number {
return unitySpeed * CELL_PIXEL;
}
/** 与 Unity Web 模板 canvas 一致Template/index.html 960×600 */
export const DESIGN_WIDTH = 960;
export const DESIGN_HEIGHT = 600;
/** Unity Main Camera orthographicSize=5 → 半高 500px世界尺度不随设计分辨率变 */
export const CAMERA_ORTHO_HALF = 500;
export function getHalfCellSize(): { halfW: number; halfH: number } {
return { halfW: CELL_PIXEL * 0.5, halfH: CELL_PIXEL * 0.25 };
}