Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

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import { Node } from 'cc';
import { LevelConfig, SpawnConfig } from './LevelTypes';
import { LevelMapData } from './LevelMapData';
function hasKeys(rec?: Record<string, unknown>): boolean {
return !!rec && Object.keys(rec).length > 0;
}
/** 地图是否覆盖玩家/道具/载具 spawn 格(旧预制体常残留错误横向砖块) */
function groundCoversSpawns(ground: Record<string, unknown> | undefined, spawns: SpawnConfig[]): boolean {
if (!ground || !spawns.length) return false;
for (const s of spawns) {
if (s.kind !== 'player' && s.kind !== 'prop' && s.kind !== 'vehicle') continue;
if (!ground[`${s.x},${s.y}`]) return false;
}
return true;
}
/** Cocos 预制体 LevelMapData 优先DB 仅作 spawns 载体时的回退 */
function pickGround(
fromPrefab: LevelConfig['ground'],
fromDb: LevelConfig['ground'],
spawns: SpawnConfig[],
): LevelConfig['ground'] {
if (groundCoversSpawns(fromPrefab, spawns)) return fromPrefab;
if (groundCoversSpawns(fromDb, spawns)) return fromDb;
if (hasKeys(fromPrefab)) return fromPrefab;
return fromDb;
}
function parseJsonRecord(json: string): Record<string, unknown> | undefined {
try {
const o = JSON.parse(json || '{}') as unknown;
if (o && typeof o === 'object' && !Array.isArray(o)) {
return o as Record<string, unknown>;
}
} catch {
/* ignore */
}
return undefined;
}
/**
* Cocos 预制体 LevelMapData 为地图/主题权威levels-database 主要提供 spawns。
*/
export function mergeLevelConfigWithMapData(config: LevelConfig, levelRoot: Node): LevelConfig {
if (!levelRoot?.isValid) return config;
const md = levelRoot.getComponent(LevelMapData);
if (!md) return config;
const prefabGround = parseJsonRecord(md.groundJson) as LevelConfig['ground'];
const prefabBorder = parseJsonRecord(md.borderJson) as LevelConfig['border'];
const prefabTheme = md.theme?.trim();
const border = hasKeys(prefabBorder as Record<string, unknown>)
? prefabBorder
: config.border;
return {
...config,
theme: prefabTheme || config.theme?.trim() || config.theme,
ground: pickGround(
prefabGround as LevelConfig['ground'],
config.ground,
config.spawns ?? [],
),
border,
};
}