Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
124
extensions/game-controller-inspector/dist/game-controller-footer.js
vendored
Normal file
124
extensions/game-controller-inspector/dist/game-controller-footer.js
vendored
Normal file
@@ -0,0 +1,124 @@
|
||||
'use strict';
|
||||
|
||||
function compUuid(dump) {
|
||||
if (!dump || !dump.value) return '';
|
||||
const u = dump.value.uuid;
|
||||
return (u && u.value) ? u.value : (typeof u === 'string' ? u : '');
|
||||
}
|
||||
|
||||
function getMessageProtocolScene(el) {
|
||||
let element = el;
|
||||
while (element) {
|
||||
const root = element.getRootNode && element.getRootNode();
|
||||
element = element.parentElement || (root && root.host) || null;
|
||||
if (element && element.messageProtocol && element.messageProtocol.scene) {
|
||||
return element.messageProtocol.scene;
|
||||
}
|
||||
}
|
||||
return 'scene';
|
||||
}
|
||||
|
||||
async function callMethod(contextEl, uuid, name, args) {
|
||||
if (!uuid || typeof Editor === 'undefined') return;
|
||||
const protocols = [];
|
||||
const primary = getMessageProtocolScene(contextEl);
|
||||
if (primary) protocols.push(primary);
|
||||
if (protocols.indexOf('scene') < 0) protocols.push('scene');
|
||||
let lastErr;
|
||||
for (let i = 0; i < protocols.length; i++) {
|
||||
try {
|
||||
await Editor.Message.request(protocols[i], 'execute-component-method', {
|
||||
uuid,
|
||||
name,
|
||||
args: args || [],
|
||||
});
|
||||
return;
|
||||
} catch (e) {
|
||||
lastErr = e;
|
||||
}
|
||||
}
|
||||
console.warn('[game-controller-inspector]', name, lastErr);
|
||||
}
|
||||
|
||||
function parseStep(raw) {
|
||||
const n = parseInt(String(raw || '1'), 10);
|
||||
return Number.isNaN(n) || n === 0 ? 1 : n;
|
||||
}
|
||||
|
||||
module.exports = Editor.Panel.define({
|
||||
template: `
|
||||
<div class="gc-debug">
|
||||
<ui-label class="hint">预览 ▶ 运行后可用(对齐 Unity TestPlayer)</ui-label>
|
||||
<div class="row">
|
||||
<ui-label class="lbl">步数</ui-label>
|
||||
<ui-input class="step" value="1"></ui-input>
|
||||
</div>
|
||||
<div class="row">
|
||||
<ui-button class="fwd">前进</ui-button>
|
||||
<ui-button class="back">后退</ui-button>
|
||||
<ui-button class="jump">跳</ui-button>
|
||||
</div>
|
||||
<div class="row">
|
||||
<ui-button class="rot-l">左转</ui-button>
|
||||
<ui-button class="rot-r">右转</ui-button>
|
||||
<ui-button class="info">坐标</ui-button>
|
||||
</div>
|
||||
<div class="row">
|
||||
<ui-button class="end">结束输入</ui-button>
|
||||
<ui-button class="veh">载具+1</ui-button>
|
||||
<ui-button class="reset">重置关卡</ui-button>
|
||||
</div>
|
||||
<div class="row level-nav">
|
||||
<ui-button class="btn-prev">上一关</ui-button>
|
||||
<ui-button class="btn-next">下一关</ui-button>
|
||||
</div>
|
||||
<ui-button class="btn-switch blue">SwitchLevel</ui-button>
|
||||
</div>
|
||||
`,
|
||||
style: `
|
||||
.gc-debug { margin-top: 6px; }
|
||||
.gc-debug .hint { opacity: 0.75; font-size: 11px; margin-bottom: 8px; display: block; }
|
||||
.gc-debug .row { display: flex; gap: 4px; margin-bottom: 6px; }
|
||||
.gc-debug .lbl { font-size: 11px; align-self: center; }
|
||||
.gc-debug .step { flex: 1; }
|
||||
.gc-debug ui-button { flex: 1; }
|
||||
.gc-debug .level-nav { margin-top: 2px; }
|
||||
.gc-debug .btn-switch { width: 100%; margin-top: 4px; }
|
||||
`,
|
||||
$: {
|
||||
hint: '.hint',
|
||||
step: '.step',
|
||||
fwd: '.fwd',
|
||||
back: '.back',
|
||||
jump: '.jump',
|
||||
rotL: '.rot-l',
|
||||
rotR: '.rot-r',
|
||||
info: '.info',
|
||||
end: '.end',
|
||||
veh: '.veh',
|
||||
reset: '.reset',
|
||||
btnSwitch: '.btn-switch',
|
||||
btnPrev: '.btn-prev',
|
||||
btnNext: '.btn-next',
|
||||
},
|
||||
ready() {
|
||||
const uuid = () => compUuid(this.dump);
|
||||
const step = () => parseStep(this.$.step.value);
|
||||
const ctx = () => this.$this || this.$.btnSwitch;
|
||||
this.$.fwd.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugMove', [step()]));
|
||||
this.$.back.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugMove', [-step()]));
|
||||
this.$.jump.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugJump', []));
|
||||
this.$.rotL.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugRotateLeft', [1]));
|
||||
this.$.rotR.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugRotateRight', [1]));
|
||||
this.$.info.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugPlayerInfo', []));
|
||||
this.$.end.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugInputEnd', []));
|
||||
this.$.veh.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugVehicleMove', [1]));
|
||||
this.$.reset.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'debugResetLevel', []));
|
||||
this.$.btnPrev.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'prevLevel', []));
|
||||
this.$.btnNext.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'nextLevel', []));
|
||||
this.$.btnSwitch.addEventListener('confirm', () => void callMethod(ctx(), uuid(), 'clickSwitchLevel', []));
|
||||
},
|
||||
update(dump) {
|
||||
if (dump) this.dump = dump;
|
||||
},
|
||||
});
|
||||
Reference in New Issue
Block a user