Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
179
extensions/plugin-import-2x/creator/components/Canvas.ts
Normal file
179
extensions/plugin-import-2x/creator/components/Canvas.ts
Normal file
@@ -0,0 +1,179 @@
|
||||
'use strict';
|
||||
import { Node } from "./Node";
|
||||
import { UITransform } from "./UITransform";
|
||||
import { Widget } from "./Widget";
|
||||
import {
|
||||
hasComponent,
|
||||
setColor,
|
||||
hasUIRenderComponent,
|
||||
getComponentByType,
|
||||
getDesignResolution
|
||||
} from "../common/utlis";
|
||||
import { Camera } from "./Camera";
|
||||
|
||||
export const CANVAS = {
|
||||
"__type__": "cc.Canvas",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": null,
|
||||
"_enabled": true,
|
||||
"_cameraComponent": null,
|
||||
"_alignCanvasWithScreen": true,
|
||||
"_id": "e6QojeC9FOBZjtx9CZWAUA"
|
||||
};
|
||||
|
||||
const NAME = 'RenderRoot2D';
|
||||
|
||||
export const RENDER2D = {
|
||||
"__type__": `cc.${NAME}`,
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": null,
|
||||
"_enabled": true,
|
||||
};
|
||||
|
||||
export class Canvas {
|
||||
|
||||
static async checkDesignResolution (json: any, sceneName: any) {
|
||||
const canvasNodeIDs = json.map((item: any) => {
|
||||
if (item.__type__ === 'cc.Canvas') {
|
||||
return item.node.__id__;
|
||||
}
|
||||
return null
|
||||
}).filter(Boolean);
|
||||
|
||||
for (let canvasNodeID of canvasNodeIDs) {
|
||||
const canvasName = json[canvasNodeID] && json[canvasNodeID]._name;
|
||||
const component = getComponentByType(canvasNodeID, 'cc.UITransform', json);
|
||||
if (component) {
|
||||
const { width, height } = await getDesignResolution();
|
||||
if (component._contentSize.width !== width || component._contentSize.height !== height) {
|
||||
console.warn(Editor.I18n.t('plugin-import-2x.canvas_tips', { scene: sceneName +'.scene', name: canvasName }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getCameraIDByCanvasChildren(canvas: any, json3D: any) {
|
||||
const node = json3D[canvas.node.__id__];
|
||||
for (let child of node._children) {
|
||||
const item = json3D[child.__id__];
|
||||
if (item._name === 'Main Camera') {
|
||||
for (let childComponent of item._components) {
|
||||
const component = json3D[childComponent.__id__];
|
||||
if (component.__type__ === 'cc.Camera') {
|
||||
return childComponent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static async updateCameraComponent(json3D: any, json2D: any) {
|
||||
for (let i = 0; i < json3D.length; ++i) {
|
||||
const target = json3D[i];
|
||||
if (target.__type__ === 'cc.Canvas') {
|
||||
const item = Canvas.getCameraIDByCanvasChildren(target, json3D);
|
||||
if (item) {
|
||||
target._cameraComponent = item;
|
||||
const camera = json2D[item.__id__];
|
||||
target._alignCanvasWithScreen = camera._alignWithScreen;
|
||||
}
|
||||
else {
|
||||
Camera.addToScene(target, json3D);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static async insert(json3D: any) {
|
||||
// 把放在 Canvas 外的 ui 组件都归位新的 Canvas 中
|
||||
const scene = json3D[1];
|
||||
const children = scene._children.slice();
|
||||
let node;
|
||||
let renderNodeID;
|
||||
for (const child of children) {
|
||||
const item = json3D[child.__id__];
|
||||
if (!hasComponent(item, json3D, 'cc.Canvas') && hasUIRenderComponent(item, json3D)) {
|
||||
const width = await Editor.Profile.getProject('project', 'general.designResolution.width');
|
||||
const height = await Editor.Profile.getProject('project', 'general.designResolution.height');
|
||||
if (!node) {
|
||||
node = Node.create(NAME, 1);
|
||||
json3D.push(node);
|
||||
renderNodeID = json3D.length - 1;
|
||||
scene._children.push({
|
||||
__id__: renderNodeID,
|
||||
});
|
||||
// add Render2D component
|
||||
const render2D = Canvas.create(renderNodeID, NAME, true);
|
||||
json3D.push(render2D);
|
||||
const render2DID = json3D.length - 1;
|
||||
Node.addComponents(node, render2DID);
|
||||
|
||||
// add uitransform component
|
||||
const uiTransform = UITransform.create(renderNodeID);
|
||||
uiTransform._contentSize.width = width;
|
||||
uiTransform._contentSize.height = height;
|
||||
uiTransform._anchorPoint.x = 0;
|
||||
uiTransform._anchorPoint.y = 0;
|
||||
json3D.push(uiTransform);
|
||||
Node.addComponents(node, json3D.length - 1);
|
||||
|
||||
// add widget component
|
||||
const widget = Widget.create(renderNodeID);
|
||||
widget._alignFlags = 45;
|
||||
json3D.push(widget);
|
||||
Node.addComponents(node, json3D.length - 1);
|
||||
}
|
||||
item._parent = {
|
||||
__id__: renderNodeID,
|
||||
};
|
||||
Node.addChildren(node, child.__id__);
|
||||
const index = scene._children.indexOf(child);
|
||||
scene._children.splice(index, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static create(nodeID?: number, name?: string, isRender2D?: boolean) {
|
||||
let component;
|
||||
if (isRender2D) {
|
||||
component = JSON.parse(JSON.stringify(RENDER2D));
|
||||
}
|
||||
else {
|
||||
component = JSON.parse(JSON.stringify(CANVAS));
|
||||
}
|
||||
if (name) {
|
||||
component._name = name;
|
||||
}
|
||||
if (nodeID) {
|
||||
component.node = {
|
||||
__id__: nodeID,
|
||||
};
|
||||
}
|
||||
return component;
|
||||
}
|
||||
|
||||
static async migrate(json2D: any) {
|
||||
const source = JSON.parse(JSON.stringify(CANVAS));
|
||||
for (const key in json2D) {
|
||||
const value = json2D[key];
|
||||
if (key === '__type__' || value === undefined || value === null) { continue; }
|
||||
if (key === 'node') {
|
||||
source.node = value;
|
||||
setColor(source, value.__id__, json2D);
|
||||
}
|
||||
else if (key === '_name' || key === '_id' || key === '_objFlags' || key === '_enabled') {
|
||||
source[key] = value;
|
||||
}
|
||||
}
|
||||
return source;
|
||||
}
|
||||
|
||||
static async apply(index: number, json2D: any, json3D: any) {
|
||||
const source = await Canvas.migrate(json2D[index]);
|
||||
json3D.splice(index, 1, source);
|
||||
return source;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user