Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

@@ -0,0 +1,56 @@
'use strict';
export const CONSTANTFORCE = {
"__type__": "cc.ConstantForce",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_force": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0,
},
"_localForce": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0,
},
"_torque": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0,
},
"_localTorque": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0,
},
};
export class ConstantForce {
static create() {
return JSON.parse(JSON.stringify(CONSTANTFORCE));
}
static async migrate(json2D: any) {
const source = JSON.parse(JSON.stringify(CONSTANTFORCE));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) { continue; }
source[key] = value;
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await ConstantForce.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
}
}