Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

@@ -0,0 +1,59 @@
'use strict';
export const LAYOUT = {
"__type__": "cc.Layout",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_resizeMode": 0,
"_N$layoutType": 0,
"_N$padding": 0,
"_cellSize": {
"__type__": "cc.Size",
"width": 40,
"height": 40,
},
"_startAxis": 0,
"_paddingLeft": 0,
"_paddingRight": 0,
"_paddingTop": 0,
"_paddingBottom": 0,
"_spacingX": 0,
"_spacingY": 0,
"_verticalDirection": 1,
"_horizontalDirection": 0,
"_affectedByScale": false,
};
export class Layout {
static create() {
return JSON.parse(JSON.stringify(LAYOUT));
}
static async migrate(json2D: any) {
const source = JSON.parse(JSON.stringify(LAYOUT));
for (let key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) { continue; }
if (key.startsWith('_N$')) {
key = key.replace(/N\$/, '');
}
if (key === '_padding') {
source._paddingLeft = source._paddingRight = source._paddingTop = source._paddingBottom = value;
} else if (key === '_resize') {
source._resizeMode = value;
} else {
source[key] = value;
}
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await Layout.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
}
}