Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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'use strict';
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import { getBlendFactor2DTo3D } from "../common/utlis";
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import { ImporterBase } from "../common/base";
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export const MOTIONSTREAK = {
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"__type__": "cc.MotionStreak",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_materials": [],
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"_visFlags": 0,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"_preview": false,
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"_fadeTime": 1,
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"_minSeg": 1,
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"_stroke": 64,
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"_texture": null,
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"_fastMode": false,
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};
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export class MotionStreak {
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static create() {
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return JSON.parse(JSON.stringify(MOTIONSTREAK));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(MOTIONSTREAK));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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if (key === '_srcBlendFactor') {
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source._srcBlendFactor = getBlendFactor2DTo3D(value);
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} else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = getBlendFactor2DTo3D(value);
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} else if (key === '_texture') {
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source._texture = {
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__uuid__: await ImporterBase.getUuid(value.__uuid__, 'texture'),
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};
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}
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else {
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source[key] = value;
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}
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await MotionStreak.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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