Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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'use strict';
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export const SHAPEMODULE = {
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"__type__": "cc.ShapeModule",
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"_enable": false,
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"_shapeType": 2,
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"shapeType": 2,
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"emitFrom": 3,
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"alignToDirection": false,
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"randomDirectionAmount": 0,
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"sphericalDirectionAmount": 0,
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"randomPositionAmount": 0,
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"radius": 1,
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"radiusThickness": 1,
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"arcMode": 0,
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"arcSpread": 0,
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"arcSpeed": {
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"__id__": 1,
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},
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"length": 5,
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"boxThickness": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0,
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},
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"_position": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0,
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},
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"_rotation": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0,
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},
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"_scale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1,
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},
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"_arc": 6.283185307179586,
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"_angle": 0.4363323129985824,
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};
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export class ShapeModule {
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static create() {
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return JSON.parse(JSON.stringify(SHAPEMODULE));
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}
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static async migrate(json2D: any) {
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const source = JSON.parse(JSON.stringify(SHAPEMODULE));
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for (const key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) { continue; }
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source[key] = value;
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}
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return source;
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}
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static async apply(index: number, json2D: any, json3D: any) {
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const source = await ShapeModule.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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}
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}
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