Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

@@ -0,0 +1,59 @@
'use strict';
export const SKINNEDMESHUNIT = {
"__type__": "cc.SkinnedMeshUnit",
"mesh": null,
"skeleton": null,
"material": null,
"_localTransform": {
"__type__": "cc.Mat4",
"m00": 1,
"m01": 0,
"m02": 0,
"m03": 0,
"m04": 0,
"m05": 1,
"m06": 0,
"m07": 0,
"m08": 0,
"m09": 0,
"m10": 1,
"m11": 0,
"m12": 0,
"m13": 0,
"m14": 0,
"m15": 1,
},
"_offset": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0,
},
"_size": {
"__type__": "cc.Vec2",
"x": 1,
"y": 1,
},
};
export class SkinnedMeshUnit {
static create() {
return JSON.parse(JSON.stringify(SKINNEDMESHUNIT));
}
static async migrate(json2D: any) {
const source = JSON.parse(JSON.stringify(SKINNEDMESHUNIT));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) { continue; }
source[key] = value;
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await SkinnedMeshUnit.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
}
}