Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

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'use strict';
import { ImporterBase } from "../common/base";
import { basename, extname } from "path";
import { getBlendFactor2DTo3D, importProjectAssets, setColor } from "../common/utlis";
export const SPRITE = {
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_customMaterial": null,
"_visFlags": 0,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255,
},
"_spriteFrame": null,
"_type": 0,
"_fillType": 0,
"_sizeMode": 1,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0,
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
};
export class Sprite {
static create() {
return JSON.parse(JSON.stringify(SPRITE));
}
static getAtlasSpriteFrame(atlasUuid: string, spriteFrameUuid: string) {
const assets = importProjectAssets.get(atlasUuid);
if (!assets || !assets.meta || !assets.meta.subMetas) {
return null;
}
const subMetas = assets.meta.subMetas;
for (const key in subMetas) {
const subMeta = subMetas[key];
if (subMeta.uuid === spriteFrameUuid) {
return `${atlasUuid}@${ImporterBase.getNameByID(basename(key, extname(key)))}`;
}
}
return null;
}
static async migrate(index: number, json2D: any, json3D: any) {
const sprite = json2D[index];
const source = JSON.parse(JSON.stringify(SPRITE));
for (const key in sprite) {
const value = sprite[key];
if (key === '__type__' || value === undefined || value === null) { continue; }
if (key === 'node') {
source.node = value;
setColor(source, value.__id__, json2D);
} else if (key === '_spriteFrame') {
let __uuid__ = value.__uuid__;
if (sprite['_atlas'] && __uuid__) {
__uuid__ = Sprite.getAtlasSpriteFrame(sprite['_atlas'].__uuid__, __uuid__);
}
else {
__uuid__ = await ImporterBase.getUuid(value.__uuid__, 'spriteFrame');
}
if (__uuid__) {
source._spriteFrame = {
__uuid__: __uuid__,
};
}
} else if (key === '_atlas') {
source._atlas = {
__uuid__: await ImporterBase.getUuid(value.__uuid__),
};
} else if (key === '_materials') {
// for (let i = 0; i < value.length; ++i) {
let material = value[0];
if (material) {
material = {
__uuid__: await ImporterBase.getUuid(material.__uuid__),
};
source._customMaterial = material;
}
// }
} else if (key === '_dstBlendFactor') {
source._dstBlendFactor = getBlendFactor2DTo3D(value);
} else if (key === '_srcBlendFactor') {
source._srcBlendFactor = getBlendFactor2DTo3D(value);
}
else {
source[key] = value;
}
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await Sprite.migrate(index, json2D, json3D);
json3D.splice(index, 1, source);
return source;
}
}