Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

@@ -0,0 +1,74 @@
'use strict';
export const WIDGET = {
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_alignFlags": 0,
"_target": null,
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": 0,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 0,
"_originalHeight": 0,
"_alignMode": 2,
"_lockFlags": 0,
};
function getAlignMode(value: number) {
switch (value) {
case 1:
return 2;
case 2:
return 1;
}
return value;
}
export class Widget {
static create(nodeID?: number, name?: string) {
const widget = JSON.parse(JSON.stringify(WIDGET));
if (nodeID) {
widget.node = {
__id__: nodeID,
};
}
if (name) {
widget._name = name;
}
return widget;
}
static async migrate(json2D: any) {
const source = JSON.parse(JSON.stringify(WIDGET));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) { continue; }
if (key === 'alignMode') {
source._alignMode = getAlignMode(value);
} else {
source[key] = value;
}
}
return source;
}
static async apply(index: number, json2D: any, json3D: any) {
const source = await Widget.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
}
}