Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

@@ -0,0 +1,122 @@
'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Camera = exports.CAMERA = void 0;
const Node_1 = require("./Node");
exports.CAMERA = {
"__type__": "cc.Camera",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_projection": 1,
"_priority": 0,
"_fov": 45,
"_fovAxis": 0,
"_orthoHeight": 10,
"_near": 1,
"_far": 1000,
"_color": {
"__type__": "cc.Color",
"r": 51,
"g": 51,
"b": 51,
"a": 255,
},
"_depth": 1,
"_stencil": 0,
"_clearFlags": 7,
"_rect": {
"__type__": "cc.Rect",
"x": 0,
"y": 0,
"width": 1,
"height": 1,
},
"_aperture": 19,
"_shutter": 7,
"_iso": 0,
"_screenScale": 1,
"_visibility": -325058561,
"_targetTexture": null,
};
class Camera {
static addToScene(canvas, json3D) {
const canvasID = canvas.node.__id__;
const canvasNode = json3D[canvasID];
const cameraNode = Node_1.Node.create(`UICamera_${canvasNode._name}`, canvasID);
json3D.push(cameraNode);
const cameraNodeID = json3D.length - 1;
canvasNode._children.push({
__id__: cameraNodeID,
});
const camera = Camera.create(cameraNodeID);
json3D.push(camera);
const cameraID = json3D.length - 1;
Node_1.Node.addComponents(cameraNode, cameraID);
canvas._cameraComponent = {
__id__: cameraID,
};
}
static create(nodeID) {
const camera = JSON.parse(JSON.stringify(exports.CAMERA));
camera.node = {
__id__: nodeID,
};
return camera;
}
static migrate(json2D) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.CAMERA));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key === '_cullingMask') {
source._visibility = value;
}
else if (key === '_depth') {
source._priority = value;
}
else if (key === '_backgroundColor') {
source._color = value;
}
else if (key === '_ortho') {
// ORTHO = 0, PERSPECTIVE = 1
source._projection = value === true ? 0 : 1;
}
else if (key === '_nearClip') {
source._near = value;
}
else if (key === '_farClip') {
source._far = value;
}
else if (key === '_orthoSize') {
source._orthoHeight = value;
}
else {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield Camera.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
});
}
}
exports.Camera = Camera;