Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

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'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Material = exports.MATERIAL = void 0;
const base_1 = require("../common/base");
exports.MATERIAL = {
"__type__": "cc.Material",
"_name": "",
"_objFlags": 0,
"_native": "",
"_effectAsset": null,
"_techIdx": 0,
"_defines": [],
"_states": [],
"_props": [],
};
class Material {
static create() {
return JSON.parse(JSON.stringify(exports.MATERIAL));
}
static migrate(json2D) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.MATERIAL));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key === '_effectAsset') {
source._effectAsset = {
"__uuid__": yield base_1.ImporterBase.getUuid(json2D._effectAsset.__uuid__),
};
}
else if (key === '_techniqueData') {
for (const key in json2D._techniqueData) {
const data = json2D._techniqueData[key];
if (data.defines) {
const defines = {};
for (let defineKey in data.defines) {
let va = data.defines[defineKey];
if (defineKey === 'USE_DIFFUSE_TEXTURE') {
defineKey = 'USE_TEXTURE';
}
defines[defineKey] = va;
}
source._defines.push(defines);
}
if (data.props) {
const props = {};
for (let propKey in data.props) {
const value = data.props[propKey];
if (propKey === 'mainTexture' || propKey === 'texture' || propKey === 'diffuseTexture') {
// 由于 texture 是关键字,所有都改成 mainTexture
propKey = 'mainTexture';
props[propKey] = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__, 'texture'),
};
}
else {
props[propKey] = value;
}
}
data.props && source._props.push(props);
}
}
}
else {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield Material.migrate(json2D[index]);
json3D.splice(index, 1, source);
return source;
});
}
}
exports.Material = Material;