Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

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'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ModelLightmapSettings = exports.MODELLIGHTMAPSETTINGS = void 0;
exports.MODELLIGHTMAPSETTINGS = {
"__type__": "cc.ModelLightmapSettings",
"texture": null,
"uvParam": {
"__type__": "cc.Vec4",
"x": 0,
"y": 0,
"z": 0,
"w": 0,
},
"_bakeable": false,
"_castShadow": false,
"_receiveShadow": false,
"_recieveShadow": false,
"_lightmapSize": 64,
};
class ModelLightmapSettings {
static create() {
return JSON.parse(JSON.stringify(exports.MODELLIGHTMAPSETTINGS));
}
static migrate(index, json2D) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.MODELLIGHTMAPSETTINGS));
const json = json2D[index];
for (const key in json) {
const value = json[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
source[key] = value;
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield ModelLightmapSettings.migrate(index, json2D);
json3D.splice(index, 1, source);
return source;
});
}
}
exports.ModelLightmapSettings = ModelLightmapSettings;