Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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55
extensions/plugin-import-2x/dist/components/ModelLightmapSettings.js
vendored
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55
extensions/plugin-import-2x/dist/components/ModelLightmapSettings.js
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'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ModelLightmapSettings = exports.MODELLIGHTMAPSETTINGS = void 0;
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exports.MODELLIGHTMAPSETTINGS = {
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"__type__": "cc.ModelLightmapSettings",
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"texture": null,
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"uvParam": {
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"__type__": "cc.Vec4",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 0,
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},
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"_bakeable": false,
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"_castShadow": false,
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"_receiveShadow": false,
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"_recieveShadow": false,
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"_lightmapSize": 64,
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};
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class ModelLightmapSettings {
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static create() {
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return JSON.parse(JSON.stringify(exports.MODELLIGHTMAPSETTINGS));
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}
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static migrate(index, json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.MODELLIGHTMAPSETTINGS));
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const json = json2D[index];
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for (const key in json) {
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const value = json[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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source[key] = value;
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield ModelLightmapSettings.migrate(index, json2D);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.ModelLightmapSettings = ModelLightmapSettings;
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