Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

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'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ParticleSystem = exports.PARTICLESYSTEM = void 0;
const base_1 = require("../common/base");
const GradientRange_1 = require("./GradientRange");
const CurveRange_1 = require("./CurveRange");
exports.PARTICLESYSTEM = {
"__type__": "cc.ParticleSystem",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_materials": [],
"_visFlags": 0,
"startColor": {
"__id__": -1,
},
"scaleSpace": 1,
"startSize3D": false,
"startSizeX": {
"__id__": 2,
},
"startSize": {
"__id__": 2,
},
"startSizeY": {
"__id__": 3,
},
"startSizeZ": {
"__id__": 4,
},
"startSpeed": {
"__id__": 5,
},
"startRotation3D": false,
"startRotationX": {
"__id__": 6,
},
"startRotationY": {
"__id__": 7,
},
"startRotationZ": {
"__id__": 8,
},
"startRotation": {
"__id__": 8,
},
"startDelay": {
"__id__": 9,
},
"startLifetime": {
"__id__": 10,
},
"duration": 5,
"loop": true,
"simulationSpeed": 1,
"playOnAwake": true,
"gravityModifier": {
"__id__": 11,
},
"rateOverTime": {
"__id__": 12,
},
"rateOverDistance": {
"__id__": 13,
},
"bursts": [],
"_colorOverLifetimeModule": null,
"_shapeModule": null,
"_sizeOvertimeModule": null,
"_velocityOvertimeModule": null,
"_forceOvertimeModule": null,
"_limitVelocityOvertimeModule": null,
"_rotationOvertimeModule": null,
"_textureAnimationModule": null,
"_trailModule": null,
"renderer": {
"__id__": 14,
},
"enableCulling": false,
"_prewarm": false,
"_capacity": 100,
"_simulationSpace": 1,
};
const PARTICLESYSTEMRENDERER = {
"__type__": "cc.ParticleSystemRenderer",
"_renderMode": 0,
"_velocityScale": 1,
"_lengthScale": 1,
"_mesh": null,
"_mainTexture": null,
"_useGPU": false,
};
class ParticleSystem {
static create() {
return JSON.parse(JSON.stringify(exports.PARTICLESYSTEM));
}
static createRenderer() {
return JSON.parse(JSON.stringify(PARTICLESYSTEMRENDERER));
}
static migrate(particleSystem) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.PARTICLESYSTEM));
for (const key in particleSystem) {
const value = particleSystem[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key === '_materials') {
source._materials = [];
for (let i = 0; i < value.length; ++i) {
let material = value[i];
if (material) {
material = {
__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
};
source._materials.push(material);
}
}
}
else if (key === '_velocityScale' || key === '_lengthScale' || key === '_mesh' || key === '_renderMode') {
// 不做处理
}
else {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const particleSystem = json2D[index];
const source = yield ParticleSystem.migrate(particleSystem);
const renderer = ParticleSystem.createRenderer();
renderer._velocityScale = particleSystem._velocityScale;
renderer._lengthScale = particleSystem._lengthScale;
renderer._renderMode = particleSystem._renderMode;
if (particleSystem._mesh) {
renderer._mesh = {
__uuid__: yield base_1.ImporterBase.getUuid(particleSystem._mesh.__uuid__),
};
}
json3D.push(renderer);
source.renderer.__id__ = json3D.length - 1;
const gr = GradientRange_1.GradientRange.create();
json3D.push(gr);
let cr = CurveRange_1.CurveRange.create();
json3D.push(cr);
source.startSizeX = json3D.length - 1;
cr = CurveRange_1.CurveRange.create();
json3D.push(cr);
source.startSizeY = json3D.length - 1;
cr = CurveRange_1.CurveRange.create();
json3D.push(cr);
source.startSizeZ = json3D.length - 1;
cr = CurveRange_1.CurveRange.create();
json3D.push(cr);
source.startRotationX = json3D.length - 1;
cr = CurveRange_1.CurveRange.create();
json3D.push(cr);
source.startRotationY = json3D.length - 1;
cr = CurveRange_1.CurveRange.create();
json3D.push(cr);
source.startRotationZ = json3D.length - 1;
json3D.splice(index, 1, source);
return source;
});
}
}
exports.ParticleSystem = ParticleSystem;