Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

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'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ParticleSystem2D = exports.PARTICLESYSTEM2D = void 0;
const base_1 = require("../common/base");
const utlis_1 = require("../common/utlis");
exports.PARTICLESYSTEM2D = {
"__type__": "cc.ParticleSystem2D",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_materials": null,
"_visFlags": 0,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255,
},
"preview": true,
"_custom": false,
"_file": null,
"_spriteFrame": null,
"_texture": null,
"playOnLoad": true,
"autoRemoveOnFinish": false,
"_totalParticles": 150,
"duration": -1,
"emissionRate": 10,
"life": 1,
"lifeVar": 0,
"_startColor": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255,
},
"_startColorVar": {
"__type__": "cc.Color",
"r": 0,
"g": 0,
"b": 0,
"a": 0,
},
"_endColor": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 0,
},
"_endColorVar": {
"__type__": "cc.Color",
"r": 0,
"g": 0,
"b": 0,
"a": 0,
},
"angle": 90,
"angleVar": 20,
"startSize": 50,
"startSizeVar": 0,
"endSize": 0,
"endSizeVar": 0,
"startSpin": 0,
"startSpinVar": 0,
"endSpin": 0,
"endSpinVar": 0,
"sourcePos": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0,
},
"posVar": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0,
},
"_positionType": 0,
"emitterMode": 0,
"gravity": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0,
},
"speed": 180,
"speedVar": 50,
"tangentialAccel": 80,
"tangentialAccelVar": 0,
"radialAccel": 0,
"radialAccelVar": 0,
"rotationIsDir": false,
"startRadius": 0,
"startRadiusVar": 0,
"endRadius": 0,
"endRadiusVar": 0,
"rotatePerS": 0,
"rotatePerSVar": 0,
};
class ParticleSystem2D {
static create() {
return JSON.parse(JSON.stringify(exports.PARTICLESYSTEM2D));
}
static migrate(json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = JSON.parse(JSON.stringify(exports.PARTICLESYSTEM2D));
for (const key in json2D) {
const value = json2D[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key === 'node') {
source.node = value;
(0, utlis_1.setColor)(source, value.__id__, json2D);
}
else if (key === '_N$preview') {
source.preview = value;
}
else if (key === '_materials') {
if (key === '_materials') {
source._materials = [];
for (let i = 0; i < value.length; ++i) {
let material = value[i];
if (material) {
material = {
__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
};
source._materials.push(material);
}
}
}
}
else if (key === '_totalParticles') {
source.totalParticles = value;
}
else if (key === '_spriteFrame') {
source._spriteFrame = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__, 'spriteFrame'),
};
}
else if (key === '_texture') {
source._texture = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__, 'texture'),
};
}
else if (key === '_file') {
source._file = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_dstBlendFactor') {
source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
}
else if (key === '_srcBlendFactor') {
source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
}
else {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield ParticleSystem2D.migrate(json2D[index], json3D);
json3D.splice(index, 1, source);
return source;
});
}
}
exports.ParticleSystem2D = ParticleSystem2D;