Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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92
extensions/plugin-import-2x/dist/components/SpSkeleton.js
vendored
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92
extensions/plugin-import-2x/dist/components/SpSkeleton.js
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'use strict';
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Sp_Skeleton = exports.SP_SKELETON = void 0;
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const base_1 = require("../common/base");
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const utlis_1 = require("../common/utlis");
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exports.SP_SKELETON = {
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"__type__": "sp.Skeleton",
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"_name": "",
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"_objFlags": 0,
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"node": null,
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"_enabled": true,
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"__prefab": null,
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"_visFlags": 0,
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255,
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},
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"loop": true,
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"timeScale": 1,
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"_useTint": false,
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"_preCacheMode": 1,
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"_cacheMode": 1,
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"_defaultCacheMode": 0,
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"_debugBones": false,
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"_debugSlots": false,
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"_skeletonData": null,
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"defaultSkin": "default",
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"defaultAnimation": "",
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"_sockets": [],
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"_debugMesh": false,
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};
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class Sp_Skeleton {
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static create() {
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return JSON.parse(JSON.stringify(exports.SP_SKELETON));
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}
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static migrate(json2D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = JSON.parse(JSON.stringify(exports.SP_SKELETON));
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for (let key in json2D) {
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const value = json2D[key];
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if (key === '__type__' || value === undefined || value === null) {
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continue;
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}
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if (key.startsWith('_N$')) {
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key = key.replace(/N\$/, '');
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}
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if (key === '_skeletonData') {
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source._skeletonData = {
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__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
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};
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}
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else if (key === 'node') {
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source.node = value;
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(0, utlis_1.setColor)(source, value.__id__, json2D);
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}
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else if (key === '_dstBlendFactor') {
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source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else if (key === '_srcBlendFactor') {
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source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
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}
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else {
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source[key] = value;
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}
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}
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return source;
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});
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}
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static apply(index, json2D, json3D) {
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return __awaiter(this, void 0, void 0, function* () {
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const source = yield Sp_Skeleton.migrate(json2D[index]);
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json3D.splice(index, 1, source);
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return source;
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});
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}
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}
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exports.Sp_Skeleton = Sp_Skeleton;
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