Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

View File

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'use strict';
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Sprite = exports.SPRITE = void 0;
const base_1 = require("../common/base");
const path_1 = require("path");
const utlis_1 = require("../common/utlis");
exports.SPRITE = {
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": null,
"_enabled": true,
"__prefab": null,
"_customMaterial": null,
"_visFlags": 0,
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255,
},
"_spriteFrame": null,
"_type": 0,
"_fillType": 0,
"_sizeMode": 1,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0,
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
};
class Sprite {
static create() {
return JSON.parse(JSON.stringify(exports.SPRITE));
}
static getAtlasSpriteFrame(atlasUuid, spriteFrameUuid) {
const assets = utlis_1.importProjectAssets.get(atlasUuid);
if (!assets || !assets.meta || !assets.meta.subMetas) {
return null;
}
const subMetas = assets.meta.subMetas;
for (const key in subMetas) {
const subMeta = subMetas[key];
if (subMeta.uuid === spriteFrameUuid) {
return `${atlasUuid}@${base_1.ImporterBase.getNameByID((0, path_1.basename)(key, (0, path_1.extname)(key)))}`;
}
}
return null;
}
static migrate(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const sprite = json2D[index];
const source = JSON.parse(JSON.stringify(exports.SPRITE));
for (const key in sprite) {
const value = sprite[key];
if (key === '__type__' || value === undefined || value === null) {
continue;
}
if (key === 'node') {
source.node = value;
(0, utlis_1.setColor)(source, value.__id__, json2D);
}
else if (key === '_spriteFrame') {
let __uuid__ = value.__uuid__;
if (sprite['_atlas'] && __uuid__) {
__uuid__ = Sprite.getAtlasSpriteFrame(sprite['_atlas'].__uuid__, __uuid__);
}
else {
__uuid__ = yield base_1.ImporterBase.getUuid(value.__uuid__, 'spriteFrame');
}
if (__uuid__) {
source._spriteFrame = {
__uuid__: __uuid__,
};
}
}
else if (key === '_atlas') {
source._atlas = {
__uuid__: yield base_1.ImporterBase.getUuid(value.__uuid__),
};
}
else if (key === '_materials') {
// for (let i = 0; i < value.length; ++i) {
let material = value[0];
if (material) {
material = {
__uuid__: yield base_1.ImporterBase.getUuid(material.__uuid__),
};
source._customMaterial = material;
}
// }
}
else if (key === '_dstBlendFactor') {
source._dstBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
}
else if (key === '_srcBlendFactor') {
source._srcBlendFactor = (0, utlis_1.getBlendFactor2DTo3D)(value);
}
else {
source[key] = value;
}
}
return source;
});
}
static apply(index, json2D, json3D) {
return __awaiter(this, void 0, void 0, function* () {
const source = yield Sprite.migrate(index, json2D, json3D);
json3D.splice(index, 1, source);
return source;
});
}
}
exports.Sprite = Sprite;