Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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70
extensions/plugin-import-2x/i18n/en.js
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70
extensions/plugin-import-2x/i18n/en.js
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'use strict';
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module.exports = {
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description: 'Import plugin for upgrading Cocos Creator 2.x projects',
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menu: {
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import: 'Import Cocos Creator 2.x project',
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popup_open: 'Open File',
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},
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tips: "Tips: If an error occurs while importing a project, you can update the plugin in the 'Manual' panel to update the plugin or give feedback on any possible issues.",
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effect_warn_tips: '{name} The effect is too complex and needs to be converted manually',
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plugin_js_tips: `Note: The original script has been commented out, due to the large number of changes in the script, there may be missing in the conversion, you need to convert it manually`,
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plugin_js_warn: `Convert {name}.js {asset({uuid})} plug-in scripts to '.ts', but the content is not converted, there may be a problem, need to convert it manually.`,
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skip_script_warn: `As the '{name}' script is not parsed by cc.Class, it is converted to '.ts', but the content is not converted, so you need to convert it yourself.`,
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file_num: 'Number of documents:{num}',
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select_dialog: {
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title: 'Select the root of the Cocos Creator 2.x project',
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},
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warn_dialog: {
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message: 'The selection is invalid.',
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detail: 'The path: {path} is invalid, please reselect the root directory of the Cocos Creator 2.x project.',
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title: 'Warm Tips!',
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version: 'The version of the project you are importing is {version}. It is recommended that you upgrade to Cocos Creator 2.4.3 or above separately before re-importing; otherwise the Import results will not be guaranteed to be correct.',
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},
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title: 'Import Cocos Creator 2.x Project',
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btnSelect: 'Select',
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btnImport: 'Import',
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search: 'search name',
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import_message_init: 'importing {current} / {total}',
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import_message: 'importing {current} / {total} asset: {name}',
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complete_message: 'Import complete',
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import_log: 'importing {path}',
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import_refresh: '-- Refreshing --',
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import_refreshend: '-- Refresh completed --',
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import_version: 'Version {version}',
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no_support_type: 'Unsupported type: [{type}]',
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script_rename_tips: 'The [{old}] script name is the same as [cc.{old}], change it to: [{new}]',
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canvas_tips: 'Currently 3.0 can only use a uniform design resolution globally, ' +
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'the Canvas: {name} in scene: {scene} does not match the design resolution in the project settings, ' +
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'please adjust it yourself. (Multiple resolutions will be supported in the future)',
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fbx_tips: 'fbx: {fbxName} Internal material is detected as using a custom texture, due to the new mapped material feature in 3.0.0 fbx, ' +
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'this may cause the texture to be lost and you will need to remap the custom texture for the fbx material yourself.\n' +
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'target fbx {fbxName} {asset({fbxUuid})} \n Using a list of custom textures:\n {textureAssets}',
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effect_tips: 'The current 3.0 and 2.x Effect are written very differently and need to be migrated by the user, Effect: {name} {asset({uuid})}.',
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imported_dialog: {
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message: 'After importing, need to refresh the editor.',
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btn_refresh: 'Refresh and close window',
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btn_continue: 'Continue importing',
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}
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};
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