Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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// 由于该 effect 过于复杂,暂时不支持
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// Effect Syntax Guide: https://github.com/cocos-creator/docs-3d/blob/master/zh/material-system/effect-syntax.md
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CCEffect %{
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techniques:
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- name: phong
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passes:
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- vert: phong-vs
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frag: phong-fs
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# rasterizerState:
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# cullMode: back
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# depthStencilState:
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# depthTest: true
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# depthWrite: true
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# properties:
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# alphaThreshold: { value: 0.5 }
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# mainTiling: { value: [1, 1] }
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# mainOffset: { value: [0, 0] }
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# diffuseColor: { value: [1, 1, 1, 1], editor: { type: color } }
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# diffuseTexture: { value: white }
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# specularColor: { value: [1, 1, 1, 1], editor: { type: color } }
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# specularTexture: { value: white }
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# emissiveColor: { value: [0, 0, 0, 1], editor: { type: color } }
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# emissiveTexture: { value: white }
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# glossiness: { value: 10 }
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# normalTexture: { value: white }
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- name: shadowcast
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passes:
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- vert: shadow-map-vs
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frag: shadow-map-fs
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# rasterizerState:
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# cullMode: back
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# depthStencilState:
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# depthTest: true
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# depthWrite: true
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}%
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CCProgram phong-vs %{
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precision highp float;
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void main () {
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}
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}%
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CCProgram phong-fs %{
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precision highp float;
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void main () {
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}
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}%
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CCProgram shadow-map-vs %{
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precision highp float;
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void main () {
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}
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}%
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CCProgram shadow-map-fs %{
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precision highp float;
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void main () {
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}
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}%
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// CCEffect %{
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// techniques:
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// - passes:
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// - name: phong
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// vert: phong-vs
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// frag: phong-fs
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// rasterizerState:
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// cullMode: back
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// depthStencilState:
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// depthTest: true
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// depthWrite: true
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// properties:
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// alphaThreshold: { value: 0.5 }
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// mainTiling: { value: [1, 1] }
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// mainOffset: { value: [0, 0] }
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// diffuseColor: { value: [1, 1, 1, 1], editor: { type: color } }
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// diffuseTexture: { value: white }
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// specularColor: { value: [1, 1, 1, 1], editor: { type: color } }
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// specularTexture: { value: white }
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// emissiveColor: { value: [0, 0, 0, 1], editor: { type: color } }
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// emissiveTexture: { value: white }
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// glossiness: { value: 10 }
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// normalTexture: { value: white }
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// - name: shadowcast
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// stage: shadowcast
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// vert: shadow-map-vs
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// frag: shadow-map-fs
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// rasterizerState:
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// cullMode: back
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// depthStencilState:
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// depthTest: true
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// depthWrite: true
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// }%
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