Complete Cocos Creator port with level bundles, themes, and tooling.
Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration. Co-authored-by: Cursor <cursoragent@cursor.com>
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62
tools/deploy-cdn.sh
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62
tools/deploy-cdn.sh
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#!/usr/bin/env bash
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# CDN 部署:打包单一运行时包 + 生成上传清单
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#
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# bash tools/deploy-cdn.sh
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# bash tools/deploy-cdn.sh --with-static
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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PROJECT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
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usage() {
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cat <<'EOF'
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CDN 部署(usecdn:true)
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bash tools/deploy-cdn.sh # 打包 + 清单
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bash tools/deploy-cdn.sh --with-static # 同时同步 static/unity
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产物:
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build/mstest5/ 运行时包 ← 上传 OSS(与本地 static/unity 相同)
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build/deploy/ 上传清单(不进 OSS)
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build/standalone-player/ 独立调试页(不进 OSS)
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EOF
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}
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CDN_BASE=""
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SKIP_VERIFY=0
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SKIP_PACK=0
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DRY_RUN=0
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UPLOAD_ONLY=0
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WITH_STATIC=0
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--build) BUILD_DIR="$2"; shift 2 ;;
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--code-html) CODE_HTML="$2"; shift 2 ;;
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--cdn-base) CDN_BASE="$2"; shift 2 ;;
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--upload-only) UPLOAD_ONLY=1; shift ;;
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--with-static) WITH_STATIC=1; shift ;;
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--skip-verify) SKIP_VERIFY=1; shift ;;
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--skip-pack) SKIP_PACK=1; shift ;;
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--dry-run) DRY_RUN=1; shift ;;
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-h|--help) usage; exit 0 ;;
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*) echo "未知参数: $1" >&2; usage; exit 1 ;;
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esac
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done
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BUILD_DIR="${BUILD_DIR:-$PROJECT_DIR/build/web-desktop}"
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CODE_HTML="${CODE_HTML:-$HOME/tfrh/001code/001code-html}"
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ARGS=(--build "$BUILD_DIR" --code-html "$CODE_HTML")
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[[ -n "$CDN_BASE" ]] && ARGS+=(--cdn-base "$CDN_BASE")
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[[ "$SKIP_PACK" -eq 1 ]] && ARGS+=(--skip-pack)
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[[ "$DRY_RUN" -eq 1 ]] && ARGS+=(--dry-run)
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[[ "$UPLOAD_ONLY" -eq 1 ]] && ARGS+=(--cdn-upload-only)
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[[ "$WITH_STATIC" -eq 0 ]] && ARGS+=(--cdn-pure)
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[[ -n "${UNITY_REF:-}" ]] && ARGS+=(--unity-ref "$UNITY_REF")
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bash "$SCRIPT_DIR/deploy-to-001code.sh" "${ARGS[@]}"
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echo ""
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echo "==> 上传 build/mstest5/ 全部 → config.js unitycdndir"
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echo "==> 清单 build/deploy/UPLOAD-MANIFEST.txt"
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