Complete Cocos Creator port with level bundles, themes, and tooling.

Adds level prefabs, theme assets, audio, extensions, and deployment scripts for the Unity WebGL migration.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-16 15:30:58 +08:00
parent cba5105908
commit d393302388
6248 changed files with 17322729 additions and 11036 deletions

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tools/sync-level-db.sh Executable file
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#!/usr/bin/env bash
# 从 Cocos 工程导出 levels-database.json权威数据源
#
# bash tools/sync-level-db.sh
#
# 地图/主题level-prefabs/Level*.prefab → LevelMapData
# spawns保留当前 levels-database.json 中由关卡编辑器维护的条目
# Unity 主站不参与此流程(仅作 ID 对照参考时用 sync-reference-from-unity.sh
set -euo pipefail
ROOT="$(cd "$(dirname "$0")/.." && pwd)"
OUT="$ROOT/assets/level-data/levels-database.json"
PREFAB_LEGACY="$ROOT/assets/resources/level-prefabs"
PREFAB_BUNDLE="$ROOT/assets/bundle-level-prefabs/level-prefabs"
if [[ -d "$PREFAB_BUNDLE" ]]; then
PREFAB_SRC="$PREFAB_BUNDLE"
else
PREFAB_SRC="$PREFAB_LEGACY"
fi
echo "==> 从 Cocos 导出关卡库"
echo " 预制体: $PREFAB_SRC"
echo " 输出: $OUT"
python3 "$ROOT/tools/export_cocos_level_db.py" \
--project "$ROOT" \
--output "$OUT"
echo "==> 完成。请在 Cocos Creator 中重新构建 Web再 bash tools/package-for-project.sh && import-to-unity.sh"
echo " 关卡库: assets/level-data/levels-database.json不进 resources bundle"