import { Vec3 } from 'cc'; import { LevelConfig } from './LevelTypes'; /** 关卡运行时上下文(避免 TileLayout ↔ GameController 循环依赖) */ export interface LevelRuntimeContext { getCurLevel(): LevelConfig | null; worldToCell(world: Vec3): Vec3; } let runtimeContext: LevelRuntimeContext | null = null; export function setLevelRuntimeContext(ctx: LevelRuntimeContext | null): void { runtimeContext = ctx; } export function getLevelRuntimeContext(): LevelRuntimeContext | null { return runtimeContext; }