'use strict'; /** 与 assets/scripts/level/EntitySpawnDefaults.ts 保持一致 */ const ENTITY_BASE_HEIGHT = { player: 90, vehicle: 80, }; const ENTITY_BASE_SCALE = { player: 1, vehicle: 1, prop: 0.85, prop_decor: 0.6, enemy: 1, }; const DEFAULT_SPAWN_SCALE = { player: 1, vehicle: 1, prop: 1, }; function clampScale(v) { const n = typeof v === 'number' ? v : parseFloat(String(v)); if (Number.isNaN(n)) return 1; return Math.max(0.1, Math.min(4, n)); } function normalizeSpawnScale(scale) { const s = clampScale(scale); return Math.abs(s - 1) < 0.001 ? undefined : s; } function resolveEntityScaleMul(kind, spawnScale) { return clampScale(spawnScale !== undefined && spawnScale !== null ? spawnScale : 1); } module.exports = { ENTITY_BASE_HEIGHT, ENTITY_BASE_SCALE, DEFAULT_SPAWN_SCALE, clampScale, normalizeSpawnScale, resolveEntityScaleMul, };