'use strict'; import { ImporterBase } from "../common/base"; export const MATERIAL = { "__type__": "cc.Material", "_name": "", "_objFlags": 0, "_native": "", "_effectAsset": null, "_techIdx": 0, "_defines": [], "_states": [], "_props": [], }; export class Material { static create() { return JSON.parse(JSON.stringify(MATERIAL)); } static async migrate(json2D: any) { const source = JSON.parse(JSON.stringify(MATERIAL)); for (const key in json2D) { const value = json2D[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key === '_effectAsset') { source._effectAsset = { "__uuid__": await ImporterBase.getUuid(json2D._effectAsset.__uuid__), }; } else if (key === '_techniqueData') { for (const key in json2D._techniqueData) { const data = json2D._techniqueData[key]; if (data.defines) { const defines: any = {}; for (let defineKey in data.defines) { let va = data.defines[defineKey]; if (defineKey === 'USE_DIFFUSE_TEXTURE') { defineKey = 'USE_TEXTURE'; } defines[defineKey] = va; } source._defines.push(defines); } if (data.props) { const props: any = {}; for (let propKey in data.props) { const value = data.props[propKey]; if (propKey === 'mainTexture' || propKey === 'texture' || propKey === 'diffuseTexture') { // 由于 texture 是关键字,所有都改成 mainTexture propKey = 'mainTexture'; props[propKey] = { __uuid__: await ImporterBase.getUuid(value.__uuid__, 'texture'), }; } else { props[propKey] = value; } } data.props && source._props.push(props); } } } else { source[key] = value; } } return source; } static async apply(index: number, json2D: any, json3D: any) { const source = await Material.migrate(json2D[index]); json3D.splice(index, 1, source); return source; } }