'use strict'; export const MOUSEJOINT2D = { "__type__": "cc.MouseJoint2D", "_name": "", "_objFlags": 0, "node": null, "_enabled": true, "__prefab": null, "anchor": { "__type__": "cc.Vec2", "x": 0, "y": 0, }, "connectedAnchor": { "__type__": "cc.Vec2", "x": 0, "y": 0, }, "collideConnected": false, "connectedBody": null, "_maxForce": 1000, "_dampingRatio": 0.7, "_frequency": 5, }; export class MouseJoint2D { static create() { return JSON.parse(JSON.stringify(MOUSEJOINT2D)); } static async migrate(json2D: any) { const source = JSON.parse(JSON.stringify(MOUSEJOINT2D)); for (const key in json2D) { const value = json2D[key]; if (key === '__type__' || value === undefined || value === null) { continue; } source[key] = value; } return source; } static async apply(index: number, json2D: any, json3D: any) { const source = await MouseJoint2D.migrate(json2D[index]); json3D.splice(index, 1, source); return source; } }