'use strict'; import { ImporterBase } from '../common/base'; import { Canvas } from "../components/Canvas"; import { MigrateManager } from "../components/MigrateManager"; import { TrailModule } from "../components/TrailModule"; import { Camera } from "../components/Camera"; export class FireImporter extends ImporterBase { type: string = 'fire'; async import(): Promise { this._3dMeta.ver = '1.1.26'; this._3dMeta.importer = "scene"; const json2D = this.readJSONSync(); const json3D = new Array(json2D.length); for (let i = 0; i < json2D.length; ++i) { await MigrateManager.migrate(i, json2D, json3D); } // 插入 Canvas await Canvas.updateCameraComponent(json3D, json2D); await Canvas.insert(json3D); await Canvas.checkDesignResolution(json3D, this.pathInfo?.name); TrailModule.setParticleSystem(json3D); this.ensureDefaultSprite2DFor3D(json3D); this._2dTo3dSource = json3D; return true; } }