'use strict'; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Node = exports.NODE = void 0; const utlis_1 = require("../common/utlis"); const UITransform_1 = require("./UITransform"); const UIOpacity_1 = require("./UIOpacity"); exports.NODE = { "__type__": "cc.Node", "_name": "New Node", "_objFlags": 0, "_parent": null, "_children": [], "_active": true, "_components": [], "_prefab": null, "_lpos": { "__type__": "cc.Vec3", "x": 0, "y": 0, "z": 0, }, "_lrot": { "__type__": "cc.Quat", "x": 0, "y": 0, "z": 0, "w": 1, }, "_lscale": { "__type__": "cc.Vec3", "x": 1, "y": 1, "z": 1, }, "_layer": 1073741824, "_euler": { "__type__": "cc.Vec3", "x": 0, "y": 0, "z": 0, }, }; class Node { static create(name, parentID) { const node = JSON.parse(JSON.stringify(exports.NODE)); if (name) { node._name = name; } if (parentID) { node._parent = { __id__: parentID, }; } return node; } static addComponents(node, componentID) { node._components.push({ __id__: componentID, }); } static addChildren(node, childID) { node._children.push({ __id__: childID, }); } static migrate(index, json2D, json3D) { return __awaiter(this, void 0, void 0, function* () { const source = JSON.parse(JSON.stringify(exports.NODE)); const node = json2D[index]; // 先导入 components if (node._components) { for (const component of node._components) { const element = source._components.find((obj) => { return obj.__id__ === component.__id__; }); if (!element) { source._components.push(component); } } } for (const key in node) { const value = node[key]; if (key === '__type__' || value === undefined || value === null) { continue; } if (key === '_groupIndex' || key === 'groupIndex') { let layer = yield (0, utlis_1.getGroupLayerByIndex)(value); // 如果是 Canvas 并且 layer 是默认的,就设置为 UI_2D if (layer === 1 && (0, utlis_1.hasCanvasComponent)(node, json2D)) { layer = 1 << 25; } if (!layer) { console.warn(`The group layer: ${layer} no found. node name: ${node._name}`); layer = value; } source._layer = layer; } else if (key === '_color' || key === '_components') { continue; } else if (key === '_trs') { const trs = value.array; source._lpos.x = trs[0]; source._lpos.y = trs[1]; source._lpos.z = trs[2]; source._lrot.x = trs[3]; source._lrot.y = trs[4]; source._lrot.z = trs[5]; source._lrot.w = trs[6] === 0 ? 1 : trs[6]; source._lscale.x = trs[7]; source._lscale.y = trs[8]; // 如果不是 3d 节点并且 scale z 是 0,就默认设置为 1 if (!node['_is3DNode'] && trs[9] === 0) { trs[9] = 1; } source._lscale.z = trs[9]; } else if (key === '_eulerAngles') { source._euler.x = value.x; source._euler.y = value.y; source._euler.z = value.z; } else if (key === '_contentSize') { if ((0, utlis_1.hasUIRenderComponent)(source, json2D)) { UITransform_1.UITransform.setContentSize(source, index, value, json3D); } } else if (key === '_anchorPoint') { if ((0, utlis_1.hasUIRenderComponent)(source, json2D)) { UITransform_1.UITransform.setAnchorPoint(source, index, value, json3D); } } else if (key === '_opacity') { if ((0, utlis_1.hasUIRenderComponent)(source, json2D)) { UIOpacity_1.UIOpacity.setOpacity(source, index, value, json3D); } } else { source[key] = value; } } (0, utlis_1.fromEuler)(source._lrot, source._euler.x, source._euler.y, source._euler.z); return source; }); } static apply(index, json2D, json3D) { return __awaiter(this, void 0, void 0, function* () { const source = yield Node.migrate(index, json2D, json3D); json3D.splice(index, 1, source); return source; }); } } exports.Node = Node;